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Saturday - May 16, 2015
Friday - May 15, 2015
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Picture Watch

Dungeon Kingdom
Box Art

Poll Watch

What's your favourite Bioware RPG franchise?
Baldur's Gate
40.91%

Neverwinter Nights
15.15%

Star Wars
7.58%

Jade Empire
0%

Mass Effect
16.67%

Dragon Age
7.58%

I can't choose
5.3%

I don't do franchises
0.76%

I don't like Bioware
6.06%

Vote

Recently Released

May: Van Helsing III
May: Witcher 3
May: Technobabylon
May: Invisible, Inc
May: Windward

Saturday - May 16, 2015

Hero-U - KS Update 2: Hit by False 10k Pledge

by Gorath, 16:06

It seems the Hero-U Kickstarter by the Quest for Glory creators Lori & Corey Cole was hit by a false pledge for 10k too. The situation was handled by Kickstarter though and the campaign is running well so far.

We are doing very well despite someone who apparently hacked a Kickstarter account and made a false $10,000 pledge. That has been revoked by Kickstarter, but we are back up to almost $49,000. The rule of thumb is that any project that gets 30% of its goal within the first week is likely to be fully funded. We did that on the first day. Thank you so much for your support!

In this second update the Coles talk about the budgets for adventure games in general, their original Hero-U budget, the latest updated budget, their plans for the money collected through the running campaign and the early sales.

Hero-U

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Umbra - Kickstarter Update

by Myrthos, 15:43

Things are going well at the moment for Umbra as far as their Kickstarter is concerned. They gathered $55K in just 2 days with stil 29 days to go to try and reach the requested $225K.

They now provide us some information on gamepad control, DRM and Linux. In addition there are also two video previews of the game.

We hear what you're saying, and we understand that some of you are curious to see what our stretch goals are, and what the amounts for said stretch goals will be. At this time, we're completely focused on getting the campaign funded and feel that revealing stretch goals so early in the campaign is not the way to go, but rest assured that you WILL get to see them soon.

As for gamepad support, here is the current status: There is an early implementation of pad and Xbox controller in the game. However, this implementation is not fully complete, and would require more work to fulfill. This is why pad/xbox controller support has been set as a stretch goal, we want to do things properly and not just give you a slap dash port of controls. We want it to feel right, natural if you will and this will require time to develop, especially the menu systems for spells and actions.

About DRM, yes, there will be a no-DRM version of Umbra for Kickstarter Backers! This is on top of the Steam backers you'll all get for your pledge (so don't forget to vote on our Steam Greenlight page).

Linux version? Yes we will support it!

Umbra

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Unsung Story - Combat , Equipment and a Map

by Myrthos, 15:36

Playdek bring us an update on Unsung Story with information on combat, requirement categories for equipment and the Rasfalia map.

During your travels through Rasfalia, you will encounter enemies that you must defeat in order to continue with your quest. When fighting in a battle, each unit will have a number of actions they will be able to perform during their turn. These actions include:

  • Move 
  • Attack 
  • Switch Weapons 
  • Use Skills 
  • End Turn 

Move and Attack are pretty self explanatory. However, Switch Weapons is a bit unique per character. Your characters will have the ability to equip up to two different weapons. During a battle you will be able to switch between the two. The importance of these weapons is that weapons have the chance to come with specific abilities bound to them. By equipping these weapons, your character will be granted access to these particular skills that may be outside their fixed skill-set as defined by their class. These weapons will be a very important feature to utilize and can drastically affect the way the battle will play out. The Use Skills ability will allow you to use skills available to your character, either from their class or granted from their weapon. And lastly, End Turn will end your turn. 

The battles will be swayed on the actions you take during your turns, so it will be important to study the enemy, find their weaknesses, and attack accordingly. 

Unsung Story

SP/MP: Single + MP
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Hero-U - Interview @ Techraptor

by Myrthos, 15:32

Techraptor interviewed the Coles about Hero-U and their current second Kickstarter, which is already halfway its $100K goal.

The interviewer summarizes parts of the interview in this way:

After talking with them, I’d say if I had to choose 3 words to represent Hero-U they would be: choice, consequences and fun. Those are at the heart of most of the design decisions for Hero-U I believe and are what makes this game stand out so much from other projects.

Choice is represented in almost everything in Rogue to Redemption. Hero-U often presents problems in various forms for the player to choose if and how they interact with them. Given their background with Sierra, Corey and Lori have spent a lot of time explaining the differences in that approach compared to the traditional adventure puzzle game approach.

By focusing on creating potential systematic solutions to problems rather than scripted ones, they are able to give a lot of freedom to people to choose how they want to play. It’s not just about creating branching paths and dialogues in Hero-U: Rogue to Redemption, though there is plenty of that, it is also about creating the type of experience one is interested in. If that is sneaking about and avoiding combat using wits and tricks, you can do that; if you want to fight with dastardly deeds you can; or if you want to focus on having friends and some more scholastic pursuits you can.

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Thanks Silver and Coboney.

Hero-U

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Telepath Tactics - 6 reasons to pay attention to Telepath Tactics

by Hiddenx, 14:49

Craig Stern gives you 6 reasons to take a look at Telepath Tactics:

Now seems like a good time to begin a second marketing push! For this reason, I’ve written the following article–aimed at the media, but probably of interest to others as well–explaining why this game is so important.

“Important?” you might say. “Come now, Craig, aren’t you being a little pompous?” No, really! Aside from just being a solid, well-designed strategy RPG on a platform historically lacking in such titles, there are six major things that–in my honest (if not objective) opinion–make Telepath Tactics genuinely special and worthy of greater attention.

Grab the demo here.

 

Source: Sinister Design

Telepath Tactics

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Friday - May 15, 2015

Original Sin EE - Interview @RPS

by Gorath, 23:13

Rock, Paper, Shotgun published an interesting interview with Swen Vincke. They talk about many other things besides the Original Sin Enhanced Edition.

RPS: That’s something that naturally fits with RPGs as a genre. How difficult is it to blend that systemic freedom with a strong narrative though? When I talk to people about Original Sin, we spend more time discussing the mechanics than the characters and events. That’s pretty much the opposite of a Dragon Age conversation.

Vincke: I think that is something we can definitely improve. In Enhanced Edition you’ll find that it’s already better – that was one of the focal points of the work we did there. To strengthen story, put more lore in the background, improve motivation for some characters, including player characters. These are things we could maybe have applied originally but didn’t manage to. Now we have.

There’s still a long road that we can take there and that’s where we’ll be concentrating for the next game. We had two writers for Original Sin and we have seven now. There’s probably an eighth writer coming in which shows where our focus has shifted. A lot of the hires have been made to strengthen our storytelling and worldbuilding.

Original Sin EE

SP/MP: Single + MP
Setting: Unknown
Genre: RPG
Platform: PC
Release: In development

Details

Original Sin EE - Only English Voice Acting

by Gorath, 23:07

Gamestar.de talked to Larian's Swen Vincke after today's announcement and compiled a short article out of his answers. The most important piece of info (transl.) :

Each dialog will be voice acted, only in English however. Many dialogs have been reworked.

 

Original Sin EE

SP/MP: Single + MP
Setting: Unknown
Genre: RPG
Platform: PC
Release: In development

Details

Sword Coast Legends - Companion Bio: Belamy Lightfingers

by Hexprone, 18:58

The official site for Sword Coast Legends is bringing out teaser profiles for the game's companions one by one. The latest is a mean-looking halfling.

mean hobbit

Growing up as the son of bakers in the small village of Red Larch, Belamy Lightfingers never had the temperament for the family business. When he came of age, Belamy chose to turn his back on his humble beginnings and find fortune elsewhere ....

Not long into his less-than-spectacular adventuring career, Belamy realized that his combat skills weren’t enough. He needed support. ... He tracked down his sister Bryn in the Ardeep Forest, and together they joined the Burning Dawn, hoping to find both an outlet for Belamy’s aggression and a replacement for the family they left behind.

Sword Coast Legends still has no set release date, but it's expected in Q3 2015.

Sword Coast Legends

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Bedlam - New Screenshots

by Myrthos, 18:40

Some new screenshots for Bedlam, the post-apocalyptic RPG, have just been released.

As the world gears up for the release of a Mad Max: Fury Road this weekend (and the ongoing discussion about it next week), it’s a great reason to remind players to keep an eye out for Skyshine Games’ Bedlam, brought to you by indie publisher Versus Evil, coming soon to PC via Steam for those looking to cover post-apocalyptic video games and media.

To mark the occasion, Skyshine is releasing all-new key art, screenshots of the different factions that live in the wastelands of Bedlam with a new quote from artist John Mueller about how the Mad Max franchise inspired and influenced Bedlam:

“I saw The Road Warrior when I was 10 with my dad, it was the first rated R movie I had ever seen. I’ve watched it so many times I used to talk along with the movie…so it’s a BIG influence. Mostly our vision for the apocalypse is the fantasy ‘fun’ version that Mad Max was. The factions are crazy like Marauders, our nod to the movies, then there are Mutants, A.I, and Cyborgs. I really dislike the ‘real’ notion of an apocalypse…everything sucks, nobody wears cool outfits, or has crazy weapons. We are all about bringing the fun back to the end of civilization!”
- John Mueller, artist, Skyshine Games

 

Bedlam

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Roguelike
Platform: PC
Release: In development

Details

Diablo 3 - Now With 100% More Cow Levels

by Gorath, 18:25

As Eurogamer reports, ActiBlizz will patch a top secret cow level into Diablo 3, only for a short time.

The Secret Cow Level was a thing in Diablo 2, a place people went to farm hordes of bovine brutes. From 15th-21st May you can enjoy a similar experience in Diablo 3 on PC as well as PS4 and Xbox One, courtesy of a Totally Not a Cow Level buff. PS3 and 360 owners will get a 100 per cent buff to XP and gold instead (only for owners of the Ultimate Evil Edition).

For PC, PS4 and Xbox One owners of Diablo 3, an Elite cow enemy called Herald of the Queen will randomly appear. When you kill it, a portal to a place called Not The Cow Level opens.

Diablo 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

A Slime Story - Release & Trailer

by Gorath, 18:20

While A Slime Story doesn't exactly fit our usual game profile, it's still a brand new RPG and the developer regularly posts his updates in our Indie forum. So let's give him some exposure. Here's the trailer for your enjoyment.

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The game is available now.

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Shadowrun: Hong Kong - Post-Funding Update #31

by Myrthos, 18:08

The Kickstarter page for Shadowrun: Hong Kong, has been updated with information on backer rewards, soundtrack files and a peek behind the curtains, which this time is about the process of designing a character portrait.

It all starts with our lovely Backers! Many of you gave us information and insight into what your perfect Shadowrun: Hong Kong character would look like as well as a photo of yourself (or someone you chose) to use as a base for the portrait. I take that base photo and create a sketch using it as inspiration, along with the details you provide like Elf Rigger or Dwarf Mage.

Now this is Shadowrun: Hong Kong, not Berlin or Seattle, so there needs to be a distinct look for that. One of the things we want to show is that Hong Kong has a more sleek tech feel. Having said that, my designs for the tech and clothing take a bit from high fashion ideas for post apocalyptic worlds with some of those awesome glowing technology and, of course, current day cyberpunk ideas of Shadowrun.

After the initial sketch is done, we take it to a color pass. This is the quick but really fun process of blocking in the base colors. I also need to decide what kind of background this character should be in. A lot of our visuals utilize bright rim lighting by colorful neon signs that future Shadowrun Hong Kong would feature.

Shadowrun: Hong Kong

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: In development

Details

Larian Studios - The why of Our Third Secret Project

by Myrthos, 13:00

Larian Studios' Swen Vincke also updated his blog with some background information regarding Divinity Original Sin: Enhanced Edition and why they choose Focus as a publisher.

Finally, the last big reason I didn’t mention yet about the why of the Enhanced Edition is the strategic one.

We’re putting a lot of effort in getting the Enhanced Edition to run really well on Xbox One & PS4 with controller support, with multiplayer and with split-screen support because from now on those features will be basic features of our engine.

That means that if we decide to go multi-platform in the future, we’ll be able to. This without–dumbing down- or –simplifying- things because a lot of the hard work will already have been done. It makes us a lot stronger as a company and will allow us to do much bigger things in the future. I’m quite excited by that prospect.

So, there you have it. In addition to having two big RPGs in production, we decided we needed some occupation therapy and added a third project to our roster. It’s a big thing for us, the step to consoles, and I think we’ll do a lot better this time around than last time we tried.

It remains complex business, though bringing 80+ hours of complex content to different platforms, both on the engineering and on the business side. But it’s another step of growth for us and another step in the direction of that very big RPG that will dwarf them all. That’s certainly worth all the stress

Larian Studios

Details

Humble Bundle - Weekly RPG Bundle

by Myrthos, 12:46

The weekly Humble Bundle now has a list of 7 RPGs for just $8. INcluding the titles: Fate Hero Bundle, Paper Sorcerer, bit Dungeon II, Pier Solar, Sanctuary RPG, Rollers of the Realm and Agarest: Generations of War

Thanks Pork and HHR.

Humble Bundle

Details

Original Sin - Enhanced Edition Announced

by Myrthos, 12:32

Larian Studios just announced that an Enhanced Edition of Divinity Original Sin is coming our way for PS4, X box One, PC, Mac, Linux and SteamOS.

This isn't just some patch or minor content update to the game you all know and (hopefully) love; it's a whole new experience! With controller support, local co-op with split screen, fully voiced characters, a totally reworked story (with a brand new ending), and much more, we're very proud to finally be able to share what we've crafted here at Larian.

In the update video below, Swen reveals a little more about the fantastic new features you can look forward to in Divinity: Original Sin Enhanced Edition.

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As well as local co-op, split screen and controller support, the Enhanced Edition also features:

  • All characters are now fully voiced by AAA-voice actors
  • New quests, new characters, and new content
  • Entirely new gameplay modes and character builds
  • A heavily rewritten story with a brand new ending
  • Massively reworked visuals and sound effects 
  • And much more to be announced in the coming months!

The Enhanced Edition will be free to all who already own Original Sin. Note however that the Enhanced Edition is a different game. It is not an update. The story has been rewritten heavily, which results in save games not being transferable between the two games.

Original Sin EE

SP/MP: Single + MP
Setting: Unknown
Genre: RPG
Platform: PC
Release: In development

Details

Umbra - Kickstarter Launched

by Myrthos, 01:03

The Kickstarter for Umbra has launched a few hours ago and they are asking for $225K, to be reached within 30 days.

An isometric view open world action-RPG taking place in a corrupted world falling apart. You are a former officer of army of the Human Republic, forced to flee the death penalty because of the magic powers you have unwillingly developed. Being tracked down by humans and hunted by the monsters of the Wild, you are recruited by a mysterious group of Templars. And thus an epic adventure begins in which you will wander the world to fight inhuman, mutated monsters and discover the terrible secret of the extinguishing mankind.

The game features a unique mechanic called Apocalyptic Form that allows players to shape shift into a highly customized character! You’re free to mold your character thanks to a deep and rich customization system. And thanks to our complex crafting mini-game and our housing module you will be able to make your adventure feel as YOUR adventure!

As you can see from our video, the detailed environments, intense action and impressive effects are beautifully created thanks to the next-gen technology of the CRYENGINE.

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Umbra

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Thursday - May 14, 2015

Witcher 3 - A Beginner's Guide To The World Of The Witcher

by Hexprone, 22:37

Kotaku has posted a primer on the world of The Witcher for newcomers to the series. I never got more than twenty minutes into the first Witcher game, but Wild Hunt has me hyped, so I think I'm going to need to consult this fairly often.

kotaku witcher thing

Anyway, it turns out that:

A “Witcher” doesn’t actually have that much to do with witches. Rather, Witchers are a rare breed of genetically mutated monster-killer. They were born as ordinary humans, and were taken in at a young age and more or less forced to undergo years of intense mental and physical training before eventually undergoing a mysterious ritual known as The Trial of the Grasses.

During the Trial of the Grasses, potential Witchers imbibe a mysterious alchemical concoction that mutates their genes and makes them more dangerous and harder to kill than ordinary men. The Trial kills the majority of those who attempt it—six or seven out of ten candidates die in the process.

Hey wait a minute. This sounds an awful lot like the Joining ritual in Dragon Age. Is David Gaider a big notion-snatcher? Hm.

More here.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

RPGWatch - New Poll

by Myrthos, 19:58

Lackblogger came with the suggestion for a new poll. It is about the Bioware franchise, so check it out here.

Our previous poll asked you if The Witcher 3 will live up to the hype created around it. Some 73% of the voters are on the positive side.

RPGWatch

Details

Windward - Two very different Reviews

by Hiddenx, 19:43

The sandbox naval Action Adventure Windward with RPG, MMO and RTS elements in the tradition of Pirates! gets very different reviews so far:

Gamespot rates the game as bad:

The opening portions of Winward have you falling asleep at your computer; later areas have you cursing angrily as every small victory you win is erased by the overzealous enemy AI (aided by utterly complacent allies content to watch town after town fall to pirates). The promise of exploring Windward's world as you see fit is a false one, and Windward never earns its sea legs.

GamersNexus gives the game an Editor's Choice award:

It’s easy to sit down and play Windward for a few minutes in between projects -- or, as we learned, spend the weekend grinding-out the map to have the best ship on the seas. Windward’s multiplayer support expands horizons so that you can conquer the high seas with your mates.

We highly recommend Windward. It’s unintimidating to learn without lacking depth and relaxing to play, somewhat similar to how Cities: Skylines feels. This one gets our Editor’s Choice award.

Steam and Metacritic user reviews are very positive so far.

Windward

SP/MP: Single + MP
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: Released

Details

Witcher 3 - Launch Cinematic Trailer

by Myrthos, 19:05

Today the launch cinematic of The Witcher 3 has been released. Check it out here or below.

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Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Zombasite - Demon Spears Clan

by Myrthos, 19:02

In this week's update for Zombasite one of the 20 clans is made known. In this case the Demon Spears Clan.

The Demon Spears clan is ever growing. The swarm-like mini-demon scree like to eat soft tissues, like organs or eyeballs, especially after a successful bloody encounter. Though cowardly in nature, they thrive on chaos and follow it like a blood scent into unpredictable battle tactics. They will make deals and allies, but seldom keep promises. The Demon Spears will happily lie, even for fun.

Zombasite

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Legends of Eisenwald - Release Date

by Myrthos, 18:59

The release date for Legends of Eisenwald has been set to the 2nd of July. They also have a new cinematic trailer to celebrate this announcement.

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After 5.5 years of development we are very excited to announce the Legends of Eisenwald release date! It will be available July 2 2015 (a few friends told us a year is a must here given our history). 

We want to say thank you to all of you for making this possible! Without your support and without gamers who bought our game in Early Access this game might not have materialized.

The history of making this video dates all the way back to 2012 when we were in the middle of our Kickstarter campaign. Our technical director and main visionary Nikolay Armonik thought that making a cinematic video was bound to attract a lot of attention to our campaign. He started working a lot and created a draft of the video but the scope of it was too much for our small team to handle, especially since this is not our profession. Ressa, our composer, composed a beautiful track and recorded a song based on Nikolay’s poem. The draft remained and we kept hoping we would finish it. Last spring we found an animation studio in Spain, Digital Mind (dgmind.com) and they were really excited to help us out. All characters in this video and many of the models and animations are from in-game assets. Fortunately for us, the folks at Digital Mind were able to use our assets which significantly lowered production costs.

Thanks HHR and Kordanor.

Legends of Eisenwald

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Fallout 3 - Megaton is the Most Beautiful Location

by Aries100, 16:05

Games Radar has an editorial about why the scrappiest location the Fallout 3 is the most beautiful:

Then, having consigned a substantial chunk of itself to oblivion, the game does something equally selfless - it gives you something you're supposed to think is rubbish. It asks: was it worth it, your new penthouse in Allistair Tenpenny's glittering castle, with its uninterrupted view of the bigoted old codger shooting whatever creatures he didn't pay you to blow up? And how's your friendship with the reptilian Mr Burke and those other incestuous shut-ins? Or the germ-free water and ghoul-free corridors? Bland, you confess; life without Megaton makes the Wasteland feel small. It makes Fallout 3 feel worse.

In other news Games Radar also has a list of 28 little known facts about the Fallout games after the end of the world.

Source: GamesRadar

Fallout 3

SP/MP: Single-player
Setting: Post-Apoc
Genre: Shooter-RPG
Platform: PC, Xbox 360, PS3
Release: Released

Details

Witcher 3 - Review @ The Telegraph

by Aries100, 15:20

The british newspaper The Telegraph has a review 5/5 for this game. A quote, then:

You're chasing down leads, not racing to stop the apocalypse, and leads take time to develop. In fact, most of the time, the leads themselves create a time-buffer, with whoever you need information from giving you a quest that, by its very nature, takes time to complete. The second is that it serves as a clear entryway into the world that you're stepping into. It's made clear at the beginning of the game that Geralt is not incredibly familiar with the physical and political geography of the places he's searching for Ciri in, through the lands of Velen, Novigrad and Skelliga, and so in your investigation you are able to discover how these places work and what makes them interesting without feeling as though your character knows more than you. 

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Fallen: A2P Protocol - Major Update #2

by Myrthos, 14:11

Red Katana has updated Fallen: A2P Protocol on Steam. Too much to list them all, so here are the metagame updates:

We implemented several features in the metagame and it´s all starting to come together. We still need a few more iterations, but we are happy with our progress here.

Nutcracker

We equipped the caravan with the "Nutcracker", which is an upgradable high tech drill. This drill is able to perform searches all around the map for special items and loots, such as weapons and ammo. You can also pay to hear some rumors on specific coordinates where to find special treasures and weapons. Depending the quality and level of your nutcracker you will have more or less chances to find something and it will also affect the amount of loot you will be able to collect.

Rumors

You can pay to listen to rumors on the different settlements and special locations. Right now, rumors only tell you where you can find special loot zones. But in the near future, we plan to add more, such as telling you where to find interesting weapons, ammo or caravaneers to hire + interesting side missions to earn a few extra scraps and loot. If you want to try this feature right now the only place to do it is Dramine City.

Caravan upgrades

You can now upgrade your caravan in many ways spending scraps. You can upgrade your caravans: speed, a2p cap, inventory cap, sleeping cap, nutcracker level, barter skill.

Fallen: A2P Protocol

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Massive Chalice - Release Date

by Myrthos, 14:01

Double Fine announced the release date for Massive Chalice on Kickstarter. The date is set to June 1st.

Whilst we’ve got a lot of fixes and polish heading in your direction, version 1.0 won’t just be about making the game shinier, we’ve also got some final features to send your way too. 

After listening to lots and lots of useful feedback on the mid to endgame, the team has spent a considerable amount of time rebalancing the game to be more fun, fair, challenging, or punishing, depending on how you look at it. Thanks to everyone who helped us with this fine tuning, we got some invaluable feedback from you guys.

Controller support for the Steam version will also appear in 1.0, enabling you to play from the comfort of your couch with the same polished control scheme and UI navigation as the Xbox One version. We’ve added achievements into the game for all those completists out there, but probably most excitingly of all we’ll also be enabling access to Backer Relics, like the one wielded by this chap below...

In addition they also let us know that there will be a live twitch stream on release day, that they are also working on a documentary made during development of the game and they show the new box art.

Thanks Kordanor.

Massive Chalice

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Ghost of a Tale - The Creators

by Myrthos, 13:54

Seith explains in this latest update for Ghost of a tale, who besides him are working on the game.

Ghost of a Tale is often called a one-man game. While in a sense this could be considered as true (as in “if I didn’t work on this game it would never exist”), I wanted to give a detailed breakdown of who directly participates in the creation of Ghost of a Tale.

Starting with Paul Gardner, who is the writer for the game. He puts up valiantly with all my nagging regarding finding specific “voices” for the characters. But Paul’s role is not “just” writing for the game; he’s also a professional game designer (having worked on quite a few titles at Namco and Traveler’s Tale).

So we talk a lot about ideas, back and forth several times a week. Our discussions range from game mechanics to dialogs to back-story to level design. And I never move forward if he disagrees strongly with something. If Ghost of a Tale is anywhere near what it is today it’s thanks to Paul’s steadfast collaboration.

On the technical side I have the considerable benefit of receiving help and support from Cyrille Paulhiac who is an experienced coder. As I mentioned previously Cyrille has created a couple of amazing tools that allow me to concentrate on creating the game itself rather than dealing with technical tediousness. His work often remains “behind the curtain” but is nonetheless very cool.

As a concrete example during the weeks leading up to Gamescom last year I had to manually model all the tessellated environment colliders (using Maya) for the demo. Which was a thankless, time-consuming job. Since then, Cyrille has coded a tool which creates those colliders in seconds with just one click, directly within Unity!

Ghost of a Tale

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Pillars of Eternity - GameBanshee review

by Hiddenx, 13:08

Steven Carter of GameBanshee has reviewed Pillars of Eternity. A snippet:

For me, the best part of the campaign is the world where it takes place, including the factions of the people, the places where they live, and the gods who govern them.  A lot of work went into breathing life into these areas.  You don't just learn names of regions and dates of wars.  You come to understand the motivations and personalities of the people of involved.  And so, for example, the War of the Black Trees isn't just a meaningless war in the history of the region.  It's an example of why the Glanfathans don't get along with their neighbors, and why sometimes they shoot first and ask questions later.  I liked the design of the world a lot, and I think that it has enough potential that it could easily support more campaigns if Obsidian wants to stick with it.

Unfortunately, I'm not as enthusiastic about the campaign itself.  The story behind it is well written, and it has nuances and layers, but it's also a little highbrow, and it could have used some more visceral appeal.  For example, your main character learns that there are bad things going on, but nothing really links you to them or motivates you to correct them.  You don't encounter anybody who can give a face to the "hollowborn" problem.  The closest you come is when you meet a local lord who has a pregnant wife -- and who has started executing any healer or magician who can't find a cure.  But for this case you're only motivated to deal with the lord, not the underlying problem.

You can check out their excellent walktrough as well.

Source: GameBanshee

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Dead State - Reanimated

by Hiddenx, 11:37

DoubleBear Productions released a major patch for their Zombie Survival RPG Dead State:

​​​​We’ve spent a couple of months of solid development time making Dead State stronger, smarter, and faster, and we’re happy to say that the results are fantastic. We’ve brought new life - or is it unlife? - to every aspect of the game. This isn’t just Dead State anymore - this is Dead State: Reanimated! DS:R isn’t just an update - it’s our definitive enhanced edition with brand-new content, full of improvements and fixes requested by you, our community!

The Highlights

  • Major overhaul of combat balance! Core combat systems have been thoroughly reworked to take advantage of all the data and feedback we’ve gathered over the months since Dead State’s original release. Ranged weapons, melee weapons, armor, special attacks, ally / PC healing, and more have been reworked and carefully tested to create an engaging and challenging combat experience. Even the core combat system has been tweaked so that AC is calculated before damage reduction; this change makes combat more consistent and more fair​.
  • Smarter AI! Medic, Guard, Grenadier, Sniper, and more - New AI behaviors and schemas exist for human enemies, making them more interesting and more challenging to fight! Enemies will notice your presence more quickly and fully utilize all of their tactical options, thrown weapons, and special attacks.
  • New PC Infection option on New Game menu! Create a new game with PC Infection checked and your character will be as susceptible to infection as your allies are. Carefully manage your antibiotics and change your combat strategies to ensure your own survival!
  • Hardcore Mode!​​ In Hardcore mode combat becomes more dangerous, allies consume more resources and heal more slowly, and Morale is harder to keep up. Turn on Hardcore, Iron Man, and PC Infection for the ultimate challenge!
  • Alarms! That’s right - we’ve added alarms to buildings in several areas. Red, blinking lights warn you that there’s an active alarm on a building. Use your Science skill to deactivate an alarm and prevent a looting distraction from becoming a noisy attraction!
  • New areas and random encounters! Several new levels and random encounters have been added. Make sure to keep an eye out for the Chemical Plant, an area with a unique twist…
  • New combat sounds and animations! We’ve added new special attack, reloading, and healing animations and sounds. Special attacks feel smoother and more impactful now!
  • Stability improvements! We’ve rooted out every crash and progress blocking bug to make sure you have the smoothest possible experience. Several popularly requested usability improvements have been added, such as friendly fire confirmation, looting piled up bodies, and an option to toggle Live Shelter movement on and off.
  • Pathfinding improvements! Both allies and the undead have received major pathfinding adjustments that will reduce lag some people have experienced as well as make movement more consistent and natural.

 

Source: DoubleBear Productions

Dead State

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

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Elder Scrolls 1: Arena - Retrospective Review @ RPG Codex

by Hiddenx, 10:20

RPG Codex member Deuce Traveler posted an interesting retrospective review of the first game in the Elder Scrolls series from 1994: Arena.

I had originally never intended to play The Elder Scrolls: Arena, as I'd heard enough about this imperfect creation from other RPG fans to keep me away from it. It was said that the game is unbalanced. That it feels incomplete. That its main quest and characters are shallow when compared with that of contemporary RPGs such as the Ultima games or Betrayal at Krondor. But in the end, I decided to give the game a go as part of a larger project I am working on, in order to ascertain these facts for myself. What I found was a game that is indeed quite unbalanced, with many gameplay elements that feel rushed and incomplete, and a main story arc filled with cliche fantasy tropes. And yet, the game was a total joy to play, like a B-movie that manages to be greater than the sum of its faults.

 

Source: RPG Codex

Arena

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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