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Sunday - July 17, 2016
Saturday - July 16, 2016
Friday - July 15, 2016
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Wednesday - July 13, 2016
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Aubrielle's Column

2016-07-07

Death By Exposure - Trails of Cold Steel

Aubrielle opens her new semiregular JRPG column with an unofficial review of Legend of Heroes: Trails of Cold Steel.
» Continue reading the article...

Torment: Tides of Numenera

2016-06-27

Torment: Tides of Numenera Beta Impressions

Corwin entered the world of Numenera in the beta version of Torment: Tides of Numenera.
» Read the article

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Recently Released

Jul: Phantom Brave PC
Jul: Starbound
Jul: I Am Setsuna
Jul: Necropolis
Jul: Song of the Deep

Expected Releases

Jul: We Happy Few
Aug: Deus Ex: MD
Aug: Champions of Anteria
Aug: Stellar Tactics
Aug: Tahira

Sunday - July 17, 2016

Fictorum - Kickstarter Update

by Hiddenx, 10:34

Fictorum is 94% funded with 5 days to go:

Hey Spell-casters!

We're entering the last leg of our Kickstarter campaign and we're so grateful with how it has progressed so far. As of right now, we've met 93% of our funding goal with 874 backers—We're so close to being fully funded!

New Content

Even though we've been doing our damnedest to spread the word about Fictorum, we couldn't help ourselves; we had to get some development in.

Greg improved several of our existing levels by including more variation in the environment.

[...]

Fictorum

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Birthright Cataclysm Zero - funded on Kickstarter

by Hiddenx, 10:27

The Birthright Cataclysm Zero RPG has been funded on Kickstarter:

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Birthright Cataclysm is an RPG about a vampire huntress named Aria Selnades and the princess of vampires named Maia Etranzi.

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Song of the Deep - Review @ Gamespresso

by Hiddenx, 10:00

Gamespresso has reviewed the sidescrolling Metroidvania game Song of the Deep:

[...]

A sidescrolling Metroidvania game, Song of the Deep places players in the shoes of a young girl, Merryn, who has grown up listening to the wondrous stories her father tells about the ancient kingdoms at the bottom of the ocean. When her father fails to return from a fishing trip though, she builds a submarine and dives beneath the waves to rescue him. From there, Merryn finds herself in a world of perilous caves, underwater forests, grand ruins, and sea monsters.

Heart-felt and beautiful, Song of the Deep is essentially a picture book full of clever puzzles. It has an interesting and diverse map to explore, complete with plenty of secrets stashed away in its depths. Relying on these aspects, the game excels. It’s only when Song of the Deep turns to focus more on combat that it then struggles.

[...]

Score: 7/10 - Good

In general, worth picking up if you’re a fan of the genre, but doesn’t do much with their concepts or mechanics. May contain some big caveats. Though the combat lacks variety, Song of the Deep offers a children’s book style narrative, submerged in a gorgeous world of full of puzzles to solve and secrets to find.

Song of the Deep

SP/MP: Single-player
Setting: Modern
Genre: Metroidvania RPG
Platform: PC
Release: Released

Details

Witcher 3 - Game of the Year Wishlist

by Aubrielle, 05:39

PC Gamer reveals what improvements they'd like to see in The Witcher 3's Game of the Year Edition. A reworked skill system, a better Roach, a first person mode, and a hardcore survival mode are listed.

CD Projekt Red confirmed last week that it will be releasing a “Game of the Year” edition of The Witcher 3 in the coming months, a re-release which will likely include all the game’s patches, free DLC, and paid expansions Hearts of Stone and Blood & Wine. As we’ve learned, though, CD Projekt Red has a tendency to go above and beyond, and the prospect of a final, definitive edition of The Witcher 3 got our imaginations going.

With The Witcher and The Witcher 2, CD Projekt released ‘Enhanced Editions’ that fixed bugs, reworked animations and character models, added cinematics—they were huge updates. The Witcher 3 has been getting that kind of treatment with patches and DLC since day one, so we don't expect any major surprises. But our biggest Witcher fans still have some outstanding wishes for The Witcher 3’s last ride.

Read more.

Source: PC Gamer

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Saturday - July 16, 2016

Diablo 3 - Players on Wild Goose Chase

by Silver, 23:03

Blizzard has sent players of Diablo 3 looking for items, for weeks, which didn't exist.

Diablo 3 has had its problems, it's common knowledge among players but this screw-up is a classic.

For quite a few weeks now players were supposed to be able to find extremely rare cosmetic items, they were meant to be hard to find. Players were becoming frustrated as nobody could actually find them in-game. Blizzard encouraged players to keep looking saying that they would not be "giving any hints on where or how to acquire this cosmetic item" until they were found. Their locations were supposed to be "mystery".

Blizzard's Wyatt Cheng finally joined the discussion to drop this bombshell.

"In Patch 2.4.1, we introduced a number of new cosmetic items to the game including a few extremely rare items such as the Cosmic Wings and Rainbow Portrait. Among the items intended to be extremely rare are Steffon's Heavy Lance, Mace of the Crows, and the Harvest Pennant (also known as the Fallen Pennant). As 2.4.1 unfolded, we were surprised to learn that nobody appeared to have found these items. Weeks passed, we checked and double-checked the data, and ran some internal tests-these items were intended to be rare and hidden, but had we perhaps hidden them too well?

"Unfortunately, it turns out we made a mistake. Instead of making the items extremely rare, they did not appear at all. The development team is sorry for this huge misstep on our part-we know that our mistake caused many players to spend hours trying to locate items which we now see in hindsight was a wild goose chase."

Source: PCInvasion

Diablo 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

WoW - Pre-Expansion Patch

by Silver, 22:59

@PCInvasion they report that World of Warcraft is preparing for the next expansion by releasing a big patch. Head to the WOW site to learn more.

World of Warcraft's next expansion Legion is not too far away and Blizzard is preparing for its launch with what they are calling a pre-expansion patch.

During next week's maintenance, a new patch will be rolled out which adds some of Legion's "system-related features" to the current game. Changes will include class and transmogrification updates, preparation for pre-expansion events including the unlocking of the new Demon Hunter which will happen before or around the 17 August.

WoW

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

M&M: Heroes VII - Fortress Heroes

by Aubrielle, 16:01

Ubisoft has given us a look at fortress heroes, another aspect of the upcoming Trials By Fire expansion pack.

After profiling the Fortress warfare units earlier this month, Ubisoft and Limbic have now treated us to a set of profiles for the Fortress heroes that we'll be able to utilize in their upcoming Might & Magic Heroes VII: Trials by Fire expansion pack.  The profiles come complete with statistics, portraits, and a set of concept artwork, with a little something about a Dwarven fellow named Bart Brimstone to follow:

Affinity: Magic

Class: Runelord

Specialization: Viking (All Defenders, Kobold Scouts, Rune Priest, and their respective upgrades in the hero's army gain the "Sea Warfare" creature ability.)

Biography: Born in a clan of artisans and engineers, Bart Brimstone was fascinated by water and believed there was great power to be harnessed in the marriage of fire and its opposite element. His research was regarded as heresy by the other Dwarves, which eventually led to Brimstone’s exile. To further his knowledge of water in all its forms, he eventually joined a crew of Sea Elves in their travels, and ended up falling in love with the ocean and its endless possibilities. He became a pirate to fund his experiments, and created the Fiery Heart, Ashan’s first (and only) steam-powered warship.

Source: GameBanshee

M&M: Heroes VII

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: Unknown
Release: Released

Details

Elder Scrolls Online - Shadows of Hist Preview

by Aubrielle, 15:56

Elder Scrolls Online's Shadows of the Hist DLC - and update 11 - will launch on the 1st of August. Early impressions are rolling in about some interesting new mechanics.

After spending some hands-on time with ZeniMax's ambitious Update 11 patch and complementing Shadows of the Hist game pack for The Elder Scrolls Online, the editors at MMORPG.com have wrangled up some first impressions to give us a better understanding of what to expect when they officially launch on August 1st. Word is:

Cyrodiil Cities

This is my personal favourite addition to the game. When you zone into Cyrodiil and look at the map you’ll notice 3 new icons on the map. These are the new cities that can be controlled by any faction, Bruma, Vlastarus and Cropsford. These towns require you to capture three points within them, one that is unguarded, another with only a few guards and one that is heavily guarded. These new areas will bring new fights to Cyrodiil, as these cities can play a very important role for PvP as they act as resurrection points for those who’ve fallen in battle. Anything that Brian Wheeler can add to Cyrodill that promotes smaller scale combat alongside with the large battles that Cyrodiil is designed around is fantastic.

Racial Passives

Racial abilities are something that I’ve discussed in the past, numerous times. I never felt that ESO’s racial passives were deciding factors when it came to building your character. This is something I praise ZOS for, the freedom to truly play a character the way you want without completely ruining your play experience. Yes, the bonuses gave a player a slight advantage in terms of health regen etc, but never enough that another player couldn’t overcome them. That said, I also commented that some racial abilities just didn’t seem right. Let’s take a look at the new ones and you tell me what you think of them.

Source: GameBanshee

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Satellite Reign - Co-Op Mode This Week

by Aubrielle, 02:49

Satellite Reign's dev team had hoped for a 4-player co-op mode to be rolled out with release. It didn't happen, but it looks like the Syndicate successor might finally get it this week.

One of the stretch goals in the 2013 Kickstarter for the cyberpunk RTS Satellite Reign was co-op multiplayer. Sadly, it didn't happen: The goal was $1 million, and the campaign raised only $610,000. But developer 5 Lives Studios decided to go ahead and do it anyway, and online player is now in open beta and will soon go into full release. 

Online co-op play has actually been in development for awhile now, but was only rolled out to the main branch of the game this week, so 5 Lives could take advantage of more widespread testing now that the most critical issues have been addressed. Players will now have the choice of starting either a single-player or multiplayer game; selecting multiplayer will then give the option to either host a game with an existing save, or join another one as a client. 

“We were having issues for some time with random disconnections, as well as an issue where clients would suddenly see everything stop (e.g. agents not responding, enemies and civs standing still), but everything is fine for the host. We're fairly confident we've solved this issue, but if anyone experiences this, please let us know,” the studio wrote. “We're also aware that you may not be able to see games hosted in other regions. We're using the Unity networking system, which uses their own relay servers, located around the world. Currently, games hosted in other regions don't seem to be showing up in the server browser—however games hosted by overseas Steam friends should be visible if you change the filtering to 'Friends.' We've contacted Unity about possible solutions.” 

A full rollout date hasn't been announced but the team said co-op multiplayer will “officially” launch at the end of the week, which is just about upon us. A co-op open beta feedback thread is available here.

Source: PC Gamer

Satellite Reign

SP/MP: Single-player
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Friday - July 15, 2016

A House of Many Doors - The Stone Circle

by Myrthos, 23:09

Harry Tuffs, the creator of A House of Many Doors, added a new update for the game stating that there are fewer updates as he is working hard on the game and also presents us with information about the Stone Circle:

Journey north of the City of Keys, toward to the Chimeric Empire, and you'll have to pass through the bleak Goat-Stones. Blood-spotted obelisks, dead trees. Yellow eyes leer from the shadows. This is where the goatmen hide in bitter isolation.  

If you are unlucky, a shaman might decide you'd look better on a sacrificial slab. They will wake the stones. The monoliths will rise and come for you, carrying a bleating horde with them.

The NPC vehicles can be hostile or neutral, depending on who's at the wheel (or rudder, or tentacle, or whatever else is being used to steer). The goatmen are exceptions -insular and xenophobic, they will always be hostile. At least at first. Perhaps there's a way to change that...

A House of Many Doors

SP/MP: Single-player
Setting: Modern
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Tyranny - Gameplay Video

by Silver, 22:45

Gamestation has captured the recent live Obsidian stream of Tyranny.

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Tyranny - Gameplay Stream ParadoxInteractive

Tyranny, the brand new RPG from Obsidian Entertainment and Paradox Interactive where the fight between good and evil is over, and evil won. Coming 2016.

Tyranny

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

General News - Playing Roles @ TechRaptor

by Hiddenx, 22:22

TechRaptor writer Robert Grosso returns with another issue of Playing Roles, and takes a look at the necessity of combat in role-playing video games. Is combat what defines an RPG, or is there more to it than that that can give the player conflict without combat?

Playing Roles: The Conflict with Combat

Last year, a YouTuber named Kyle Hinckley finished a playthrough of the RPG Fallout 4 on Survival Mode (before it was revamped to be harder) without killing a single character. This entire adventure was documented as a Let’s Play Challenge, and got some mainstream attention on sites like PC Gamer for the achievement. Hinckley did this in part for the challenge, but also to prove a point regarding how the game can be played.

“I’m a little disappointed in the lack of diplomatic solutions in this game, it’s a lonely departure from the rest of the Fallout series,” said Hinckley in an interview with Kotaku. “My version of pacifism isn’t really diplomatic, it’s more exploitative of the game mechanics to achieve a zero-kill record. In other [Fallout] games, you had a lot of alternatives for bypassing the combat, whether it was with sneaking, speech checks, or a back door opened with lockpicking and hacking.”

[...]

 

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Fallout 2 - Resurrection Mod Released

by Hiddenx, 22:13

Fallout 1.5: Resurrection has been released today:

The Resurrection of Fallout has come

Finally, the English version of Fallout 1.5: Resurrection is out. You can download the installation file here. Other links (including links to the archive for manual installation) can be found on this page. Just a small reminder - You need to have Fallout 2 installed before you install Resurrection.

If you happen to have any problems with installation or with running the game, we recommend checking the "Known Issues and Their Solutions" section in the Resurrection readme. Otherwise, feel free to send us an email or contact us on our forum and we'll try to help you. We're also interested in your opinion of the game and the experiences from your playthroughs. Lastly, let us know if you come across any bugs so we can fix them. Apart from the aforementioned forum and email, you can reach us on our Facebook or Twitter.

Enjoy the game!

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Message from the devs:

I would like to inform you about our project called Fallout 1.5: Resurrection. It's a modification for Fallout 2 (yes, for that old game) with a completely new story taking place in the Fallout universe. Simply said, it's like new old-school Fallout, emphasizing multiple approaches to quest solving and various styles of gameplay.
Starting out as an enthusiastic idea based on our wish to create our own Fallout game, we ended up working on it for over 10 years in our spare time, and released it in 2013 in Czech (our native language), to critical acclaim. After that we worked two-and-a-half years on the English translation so that the English-speaking world could finally enjoy our game as well.

Fallout 2

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Bludgeons & Krakens - Gameplay @ShanePlays

by Silver, 14:46

ShanePlays plays through the recently released Bludgeons & Krakens and shares his impressions.

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Bludgeons & Krakens is described by dev Cannibal Cat Games as a "turn-based action RPG; it draws heavily from the tradition of classic CRPGs like Ultima, but blends it with the simple, loot-centric gameplay of Diablo."

Bludgeons & Krakens

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Deus Ex: MD - First 20 mins

by Silver, 14:42

Gamespot shows us the first twenty minutes of Deus Ex: Mankind Divided. Obviously there are spoilers so consider yourselves warned. Deus Ex: MD is due out August 23rd.

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With augmented violence on the rise, Adam Jensen joins the squad in the first 20 minutes of Deus Ex: Mankind Divided.

Follow Deus Ex: Mankind Divided at GameSpot.com!
http://www.gamespot.com/deus-ex-manki...
Official Site - https://www.deusex.com/

Deus Ex: MD

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

I Am Setsuna - Preview @Niche Gamer

by Silver, 14:08

Niche Gamer previews I Am Setsuna and likes the dark tale it tells.

The game opens up as the main character Endir, a mercenary, travels through a taiga in search of a young girl who went missing.

As Endir travels the arctic forest, the player is met with several monsters used to teach the general mechanics of combat. I think it was right here that I fell in love with this game.

Combat is an active turn based system and as you're waiting for your turn to start, enemies will attack. While this isn't a new approach to RPGs, it's certainly inspired by wonderful games like Chrono Trigger and Final Fantasy IV.

In keeping with the inspiration from Chrono Trigger, enemies will move around during battle, and positions will change throughout battle, granting a chance to hit multiple enemies.

One of the more interesting uses of the active combat system is the idea that there are benefits to not taking your turn as soon as you get the opportunity.

The longer you wait to take your turn, the more a gauge next to the character rises. As this gauge fills up, beneficial effects begin to accumulate - these effects can be anything from increase to your defensive stats to an improved chance to hit.

I Am Setsuna

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Dragon Age - Now on GOG

by Silver, 09:39

EA have released Dragon Age Origins Ultimate Edition to GOG DRM free along with Dead Space and Sim City 3000. There is a launch discount for all titles.

Description

Included goodies: manual+ 10 wallpapers+ soundtrack (MP3)
About: Dragon AgeTM: Origins - Ultimate Edition includes:
- Dragon AgeTM: Origins
- Awakening Expansion Pack
- All Nine Content Packs
Dragon AgeTM: Origins
You are a Grey Warden, one of the last of this legendary order of guardians. With the return of mankind's ancient foe and the kingdom engulfed in civil war, you have been chosen by fate to unite the shattered lands and slay the archdemon once and for all. Explore a stunning world, make complex moral choices, and engage in bone-crushing combat against massive and terrifying creatures.
Determine your legacy and fight for Thedas as a noble dwarf, an elf far from home, a mage apprentice, or a customized hero of your own design. Experience many unique origin stories on your quest to unite the kingdoms and defeat an ancient evil.
Awakening Expansion Pack
Become the commander of the Grey Wardens and embark on a new campaign in the world of Amaranthine. You'll fight new enemies, learn new spells, and fend off the advancing Darkspawn forces.
Nine Content Packs
The Stone Prisoner, Warden's Keep, Return to Ostagar, Feastday Gifts, Lailana's Song, The Darkspawn Chronicles, The Golems of Amgarrak, Witch Hunt, and the Blood Dragon Armor.

Dragon Age

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Total War: Warhammer - Beastmen Expansion

by Aubrielle, 01:12

Total War: Warhammer's next update will bring the savage Beastmen into the game.

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They're beasts! They're men! They're Beastmen! And they're coming to Total War: Warhammer in the Call of the Beastman DLC that's set for release later this month.   

The Warhammer Wiki paints a disturbing portrait of the Beastmen. “From deep within the twisted forested woodlands of the Old World and beyond, the Beastmen are a violent, war-driven race that seeks only to plague and destroy the civilizations of Mankind. They prey on the weak and defenseless, striking at lonely settlements without warning in a rampage of destruction before disappearing into the protective darkness of their dark wilderness, running away from the dire retribution that fails to follow,” it says. “To underestimate the Beastmen is a fatal mistake. The Cloven Ones are creatures of violence and conflict, and they are far more cunning than the Empire believes. Worse still, the more noble and haughty the foe, the more the Beastmen are driven to prove their own supremacy by casting him down from his lofty pedestal and trampling his body beneath blood-encrusted, filthy hooves.” 

Steam describes Call of the Beastmen more precisely as offering “a uniquely aggressive horde-style campaign game, carrying their infrastructure as they travel and never settling in the conventional fashion.” Their passive Resistance ability makes them immune to attrition caused by infighting when two or more Hordes are in close proximity, while Chaos Corruption brings attrition and destabilization to enemy forces. But Beastmen armies must maintain the Bestial Rage that drives them forward, lest they fall prey to infighting that could lead to losses and even mutiny. 

Call of the Beastmen will add the Beastmen race to the Grand Campaign, along with a new story campaign called “An Eye For An Eye,” which Creative Assembly says will add roughly ten hours of new gameplay. It will also feature two new playable Legendary Lords, and “hordes of new unique units, monsters, heroes, magic and game features.” It's set to come out on July 28, and is currently available for preorder on Steam for ten percent off the regular $19 price.

Source: PC Gamer

Total War: Warhammer

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Thursday - July 14, 2016

Moonfall - Announced for 2017

by Hiddenx, 21:35

Fishcow, a developer from Slovakia, will release the 2D action RPG Moonfall next year:

Dive into an alternative medieval world, both blessed and cursed by rapid advances in technology.

Moonfall is a hand-painted side-scrolling 2D action RPG game set in a dark industrial gothic world where the age of Enlightenment never came.

Will you change the outcome of a war between a mighty empire and wild savages? In order to succeed, you must take advantage of your skills powered by the Moon itself and unleash your full potential against hordes of cunning enemies. Challenging boss-fights will force you to utilize everything at your disposal.

It’s dangerous to go alone. Team up with your friends in co-op campaign and make use of your unique abilities to achieve victory together. Or maybe you prefer to walk the road as a lone wolf? Challenge real players in arenas and other modes, climb the ladder of death to prove your worth!

Moonfall

SP/MP: Single + MP
Setting: Fantasy
Genre: Metroidvania RPG
Platform: PC
Release: In development

Details

Kingdom Come - Armor & RPG Elements

by Hiddenx, 21:09

Another Kingdom Come: Deliverance video showing Armor and RPG mechanics:

Kingdom Come: Deliverance - Armor & RPG

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We are presenting new insides of the development of Kingdom Come: Deliverance! Find out how our extensive RPG system and our sophisticated armor layer system works. Furthermore we are talking about item quality and survival elements in Kingdom Come: Deliverance. Take a look!

Thanks Joxer!

Kingdom Come

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Project Resurgence - Pre-Pro Wrap Up

by Hiddenx, 21:02

Farflame spotted this Kickstarter wrap up for Project Resurgence:

Pre-Pro Wrap Up! Backer Surveys & Dehrgada Lore Intro

Welcome back, Nectarines!

Hi there, Rob here. Another month has passed, so it’s time for another update on our humble game. In this update you’ll find:

  • Backer surveys sent! 
  • Cohh Carnage - PR Update #3 
  • New artwork and in-game screens 
  • Team Additions 
  • Dehrgada City lore 
  • Shout Out - Stygian: Reign of the Old Ones

We’ve been super busy last month, trying to wrap up our pre-production cycle. That means finishing up most of the planning and prototyping, having a solid plan of attack for the rest of development, and shifting focus to fleshing out our core mechanics. The result of the next phase will be our Core build, which is industry terminology for the first version of the game to include all the major gameplay systems working in a basic form. It won’t be pretty (polished art assets come later in Alpha and Beta), but it should convey the essence of the gameplay and be fun to play. The Core Systems Tests we plan to release to backers in the coming months will demonstrate our progress towards this milestone, and let us gather your invaluable feedback to make Resurgence better and better!

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[...]

 

Project Resurgence

SP/MP: Unknown
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: In development

Details

ELEX - Regions and Factions @ WoE

by Hiddenx, 20:57

World of ELEX shows us where each ELEX-faction lives.

Hint - there is great barrier on one screen that may remind players of something :)

After the impact of the meteorite in the world of Magalan the people have devided in four big factions, which all pursue their own goals and ideals. In this article with exclusive information from Piranha Bytes we look at the world more closely. Where are the Berserkers living? What drives the Albs and who are the Clerics?

[...]

ELEX

SP/MP: Unknown
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC, PS4, Xbox One
Release: In development

Details

Champions of Anteria - Hands on @GamePressure

by Silver, 15:06

@GamePressure they preview Champions of Anteria, a Settlers like game that mixes RPG and strategy.

The elements of Anteria

It may seem a bit strange, as the new production from Blue Byte has come a long way and it certainly wasn't paved with roses. Champions of Anteria started out as the next entry in the aforementioned Settlers franchise, subtitled Kingdoms of Anteria. Not everything worked out with the project, however - the title was cancelled and what was left of it was used to make Champions, a game which, in terms of gameplay, lands far off the classic strategic premise focused on development of a settlement. First and foremost, this game is an RPG, and the elements characteristic of Settlers-like games are featured only as a supplement.

The main axis of the game revolves around the heroes; for each skirmish we can choose as few as three of them, each representing one of the elements. We plan our actions on a straighforward world map that clearly shows the extent of our influence in the world of Anteria. The player's task is to conquer subsequent lands, taking over more and more territory - we achieve this through a variety of missions and - mainly - clashes with enemy forces. Our main objective is to capture the capital of a given region, but before we can do that, it will be necessary not only to gain authority over individual provinces, but also to keep them in our possession - from time to time our opponents will try to recapture their former properties, launching attacks on our defensive positions or fortifications. Nothing can be taken for granted in the world of Champions of Anteria - hegemony must be constantly reaffirmed in combat.

In the presented demo version we conquered subsequent lands by completing various missions. One of them had our heroes escorting a caravan carrying goods and supplies necessary to establish a new settlement on foreign land, while in some other case we were made responsible for rebuilding some watchtowers and - consequently - taking control of the land. This impression of variety, however, doesn't change the fact that it all boils down to battles with regularly emerging groups of opponents representing different elements and level of advancement; and the former turns out to be extremely important when it comes to this game. The susceptibility of a unit to fire, water or any other given element significantly alters the power of the attack we can deliver. Furthermore, there are also some special abilities that, under certain conditions, can incapacitate a unit in combat, making it completely useless and doomed to certain death.

Champions of Anteria

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Tyranny - First Companion and Live Stream

by Myrthos, 12:27

In a new blog for Tyranny the first companion is presented.

Barik is the quintessential Disfavored soldier. He embodies all of the rigid and uncompromising values that Graven Ashe’s iron legion holds dear. He’s polite, respectful of authority, and doggedly intolerant of anyone born outside of the Overlord’s long shadow.

He began his career with the Disfavored in the phalanx – his size and strength made him a perfect addition to the shield wall. His strong nerve and unwavering obedience quickly drew the eye of his superiors. Barik received several battlefield promotions before drawing the eye of Archon Graven Ashe, leader of the Disfavored. Once the Great General knew his name, Barik quickly ascended to the ranks of the Iron Guard – Ashe’s select group of advisors and lieutenants.

In addition today at 12:00 p.m. Pacific Time, which is 9:00 pm CEST the game is streamed live on Twitch.

Tyranny

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Hero-U - A Tale of Two Castles

by Silver, 05:49

A new kickstarter update for Hero-U and Corey shares some thoughts on the design ideas that went into various systems. Expect a beta at the end of the year and a full release either end of this year or early next depending on beta results.

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3-D Action

Like most of the attractions at Universal Studios, the Harry Potter ride is a 3-D motion simulator. Your broomstick seems to soar above and through Hogwarts as you encounter some of the scenery and situations from the Harry Potter films. It was definitely fun, but also a challenge for those of us - such as Corey - who suffer from motion sickness.

Corey has a similar problem with 3-D action games such as first-person shooters. The sometimes jerky, uneven motion is more than he can stomach, so to speak. That's one of the reasons why we are going out of our way to make Hero-U: Rogue to Redemption a very different experience. Yes, we have 3-D environments, but you control the action. Combat in particular is turn-based - it's about strategy and tactics, not about how fast you can click.

Top Five Differences Between Hero-U and Hogwarts

  • Hero-U offers many other disciplines than Wizardry, even Roguery.
  • Hogwarts students play Quidditch, not for the faint-of-stomach. Hero-U students play Poobah and other games that do not require flight.
  • Mundanes and magicians mix freely in the halls of Hero-U.
  • While many Hogwarts teachers have quirks, only Hero-U has Kwirks.
  • There is no "chosen one" at Hero-U; anyone can be a Hero.

[...]

We look forward to opening the doors of Hero-U to our Beta testers late this year. Depending on the results of the tests, we’ll release the full game either at the end of this year or early next year. Both Wizarding World and Hero-U took several years to develop, but they are experiences you will enjoy exploring.

Hero-U

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

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Battle Chasers: Nightwar - Gameplay Footage

by Silver, 05:07

@MMOGamer They report their E3 impression of Battle Chasers: Nightwar.

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Another RPG that that drew my attention this year at E3 was Battle Chasers: Nightwars. The game was successfully kickstarted earlier this year, it is based on a comic book and the creators of the game are the same guys behind Darksiders franchise. The game is actually a JRPG with the art style of a comic book, you will explore random generated dungeons with your three heroes and when you run into enemies you will face them in a turn-based battle. Each hero has two normal attacks that cost no mana, they deal a small amount of damage and they build up overcharge. Overcharge is giving you a temporary mana boost so you can use your special attacks without spending your actual mana but keep in mind that overcharge resets and the end of each combat. There are also the more powerful abilities that cost mana, they can deal AoE damage, heal up all party members or deal a massive amount of damage to a single target. In each dungeon you will be able to carry a specific number of potions and consumables so you will have to manage your resources.

Battle Chasers: Nightwar

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

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Wednesday - July 13, 2016

Necropolis - Review Roundup

by Myrthos, 12:24

Here is an overview of more reviews for Necropolis, which was released yesterday on Steam.

Polygon, 5.5

Maybe I should have expected all this frustration. After all, Necropolis mixes two styles of game that are known for being difficult, for scaring away the weak of heart. But I like both of those styles; I like games that challenge me, that defeat me time and again, forcing me to learn. Necropolis goes through all the motions, but it's missing the heart, and the smarts, of the hyper-difficult games it's trying to imitate.

PCGamer, 6.8

There’s probably some arcane method for skipping levels, or at least running them faster, but I haven’t found it yet. As exasperating as Necropolis’ secretiveness can be, I do like that it rekindles the pre-internet days of word-of-mouth game lore. I’m sure I’m missing many secrets that are soon to be written in guides and FAQs. If you play Necropolis, play it before it's been fully documented, with friends who want to discover it with you—and tell me what all the codices do if you can.

Destructoid, 7

Can you play Necropolis by yourself? Only if you're really dedicated to the idea of running the same series of floors over and over with the intention of making progress. Without company, the initial dungeons begin to blend together a bit, and restarting isn't so much a pain from a pure skill-based roguelike standpoint, but a crisis of variety.

Hardcore Gamer, 4.5/5

While roguelike and roguelike-inspired games such as these feel like a dime a dozen in recent times, Necropolis stands out simply by being the best that it can be, with a striking visual style, great sense of humor and an enjoyable co-op mode working together with immense, randomized, yet terrifically-designed levels and some great combat. Developers Harebrained Schemes have crafted a stellar entry into the genre, one that’s still tough as nails and yet has you coming back to it again and again. It’s a superb hack-and-slash game that’s fun all around and comes highly recommended. Indeed, Finn and Jake would be proud.

And two video reviews

Totalbuiscuit:

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ACG:

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Necropolis

SP/MP: Single + MP
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: Released

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Satellite Reign - Co-op in Open Beta

by Silver, 10:03

Satellite Reign has moved to open beta for the new co-op feature.

Co-op Now in Open Beta!
13 JULY - MITCH
Hi everyone!

We've updated the main branch with the co-op build of Satellite Reign, so now everyone will have access be default! We're not "officially" launching until the end of the week, but we wanted to get a few days of it being tested by everyone, now that we've addressed the most critical issues.

First thing you'll notice, is you'll be greeted with a choice between Singleplayer and Multiplayer. To play co-op, simply select Multiplayer, and either load up your own existing save as a host, or join someone else as a client

We were having issues for some time with random disconnections, as well as an issue where clients would suddenly see everything stop (e.g. agents not responding, enemies and civs standing still), but everything is fine for the host. We're fairly confident we've solved this issue, but if anyone experiences this, please let us know! It haunted our dreams for so long, we're almost finding it difficult to believe that it's fixed!

We're also aware that you may not be able to see games hosted in other regions. We're using the Unity networking system, which uses their own relay servers, located around the world. Currently, games hosted in other regions don't seem to be showing up in the server browser-however games hosted by overseas Steam friends should be visible if you change the filtering to "Friends." We've contacted Unity about possible solutions.

We've made a feedback thread for this build. Post here if you've got any feedback!

https://steamcommunity.com/app/268870/discussions/0/359543542234630557/

Thanks so much for your support!

5 Lives Team.

Satellite Reign

SP/MP: Single-player
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

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Pillars of Eternity - Patch 3.03 Live, New Novella

by Aubrielle, 08:16

After a month in beta, Pillars of Eternity's patch 3.03 is live. A new novella from Chris Avellone has also been released, and comes with the patch.

After more than a month in Beta, patch v3.03 for Pillars of Eternity has been released officially on Steam and GOG. The patch's changelog hasn't been released yet, though it's likely to closely match the notes offered for the beta.

The patch also includes Chris Avellone's novella for the title, which is called The House of Wael and comes in both e-book and audiobook form. I haven't had the chance to start reading it yet, but it was a long time coming, and questions about its release were frequent on both Obsidian's boards and Chris Avellone's twitter account. Hopefully it will be satisfying for those who have been looking forward to it since the Kickstarter campaign, all the way back in 2012.

Source: GameBanshee

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Josh Sawyer - Historical RPGs, "Save Scumming"

by Aubrielle, 08:12

Josh Sawyer has been verbose lately on his Tumblr page, answering fan questions about a variety of topics. He's been talking about save scumming in Fallout: New Vegas, as well as work on other projects.

Obsidian Entertainment's Josh Sawyer continues to crank out answers to community-submitted questions over on his Tumblr page, with the latest topics including the mechanics in Fallout: New Vegas used to deter "save-scumming", whether he'd consider licensing Ars Magica or Darklands for the planned historical RPG project, Pillars of Eternity combat mechanic effects, and more. A sampling from the latest post:

yellowthirteen asked: Hi Josh. I've seen you mention previously how some mechanics in New Vegas were implemented in order to deter save scumming (e.g. hard speech checks). Do you think that, in general, systems which are susceptible to save scumming also tend to be less fun for players? Or would heavily percentage/RNG-based game elements be just fine in a world where save scumming didn't exist?

Tabletop RPGs are the world in which save scumming doesn’t exist, so I think it serves as a reasonable subject for comparison. In TTRPGs, most GMs/DMs/storytellers/god emperors won’t allow players to re-roll or take back the consequences of a stand-alone check (e.g., trying to pick the lock on a door). The game may have built in mechanics for retrying a check, but otherwise the player has to live with the results. Some games also have a caution to let the results stand, e.g. Burning Wheel’s “let it ride” recommendation won’t let the player test again unless the circumstances surrounding the test change significantly.

In these situations, the tension/exhilaration/relief/anguish comes from the “no take back” stakes. Here’s a video from a D&D game we played a few years ago. Darren’s character would die if the incoming damage were over a certain threshold:

https://www.instagram.com/p/kFyR2sJxy4/

That sort of reaction happens in a TTRPG because you can’t reload from it. The chaos of die ranges normalizes in a combat, which is why save-scumming is not usually as big of a deal outside of early combat save-or-die effects.

There is also a different feeling for many people that comes from rolling physical dice rather than seeing a RNG spit out a result. A lot of people like an element of randomness in games. It increases tension and uncertainty. It doesn’t really matter that people are colossally awful at understanding probability (e.g. listen to people cry about “bad beats” in poker). The emotional aspect of rolling is more compelling than the rational analysis/problem solving aspect of considering the odds.

Source: GameBanshee

Obsidian Entertainment

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