Your donations keep RPGWatch running!

All News

You need to be logged in to filter news.
Tuesday - April 14, 2015
Monday - April 13, 2015
Sunday - April 12, 2015
Saturday - April 11, 2015
Show older news or news at:

Soldak Entertainment

2015-04-19

Soldak Entertainment Interview

Our next interview this month is with Steven Peeler of Soldak Entertainment.
» Continue reading the article...

Masquerada: Songs and Shadows

2015-04-17

Masquerada: Songs and Shadows - Early Preview

Aubrielle has an early waltz with Masquerada: Songs and Shadows, and hopes the composers strike the right chords later on.
» Read the article

Recent articles










Picture Watch

Deus Ex: Mankind Divided
Box Art

Poll Watch

How Important Is Game Music?
Very Important To Me
47.83%

Depends on the Game
27.54%

I Listen to My Own Music
7.25%

Not Important at All
17.39%

Vote

Recently Released

Apr: Telepath Tactics
Mar: Pillars of Eternity
Mar: Enemy
Mar: Worlds of Magic
Feb: Caribbean

Tuesday - April 14, 2015

Path of Exile - Interview @ MMO Games

by Couchpotato, 04:21

Chris Wilson the Producer and Lead Designer of Grinding Gear Games was interviewed by MMO Games last week to talk about his F2P ARPG game Path of Exile.

On Friday night, I had the chance to sit down with Chris Wilson — Producer and Lead Designer of Grinding Gear Games, the 57-person team behind the esteemed free-to-play action MMORPG Path of Exile. You may or may not have heard by now that the game has a big expansion on the way. So big that it will be adding in a third more stuff to do in game. Whew! This will be Path of Exile’s fourth Act and is the biggest yet. Did I say that it’s big?

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Deus Ex - The Best Game Ever? @ RPS

by Couchpotato, 04:17

John Walker of RPS published a new article with his opinion on whether Deus Ex is still The the best game ever. The  first part talks about memories, and hardware renderers.

When asked, “What is the best game ever?” I always give one reply. “Deus Ex.” Back in the days when my passport still allowed me into PC Gamer Top 100 meetings, I would furiously argue that it should be no. 1, and indeed become furious whenever it did not. While I may pick another name if asked for my favourite game, when it comes to “best”, I always say Looking Glass/Ion Storm’s greatest moment. But what if I’m wrong?

Deus Ex

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Caribbean! - April 10th Update Notes

by Couchpotato, 04:14

Another patch was released for Caribbean! on Steam last week. Here are the changes.

Another smaller update today as we continue working on greater things.
 
Update notes:

Added:

- Two new locations for land battles: ‘Fort on the hill’ and ‘Canyon’.

- Opened gate doors model for one of the siege locations.

- Ambient occlusion for ship models in sea battles.

- Collision meshes optimization for ship ramming in sea battles.

Fixed:

- AI freezing on the ground level of towers during sieges.

- AI attempting to attack his enemy through walls during sieges.

- Incorrect spawn of the defensive troops on one of the locations during sieges.

- Inability to walk upstairs in the tower on one of the siege locations.

- Tactical map displayed incorrectly when firing a cannon.

- Script error caused by bartender talking about captains already hired by the player.

- ‘Traveling merchant’ unit missing his weapons.

Caribbean

SP/MP: Single + MP
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: Released

Details

Monday - April 13, 2015

Elminage Gothic - Character Creation Video

by Couchpotato, 05:27

Staff member Fluent is back gain with another ten minute video this week for everyone that was a request to take a look at the character creation of Elminage Gothic.

loading...

Hello! Thanks for joining me. In this video we are taking a look at the character creation in the classically-inspired dungeon-crawler RPG, Elminage Gothic.

I will be taking a look at what goes into the character creation, such as creating a character from scratch, which classes can be chosen, what stats are available to your characters and more.

Elminage Gothic

SP/MP: Single + MP
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Darkest Dungeon - Patches & Content Update

by Couchpotato, 05:22

Red Hook Studios released a new website update for Darkest Dungeon. They share more information about the developers plans for more patches & added content.

Early Next Week: The Roster Patch!
  • Color Variations: All heroes have 4 different color palettes available for you to choose from!
  • Roster Sorting: Sort by stress, resolve level, and more.
  • Party Combo Names 1.0: Certain party combos will be named! When assembling your group, watch for the popup and see if you’ve uncovered a named combo. We’re starting with only a few, but more combo names will be added as we continue development.
  • misc fixes, etc.
Content Drop:

We know that many of you are chomping at the bit for more content, and while we want to get as much new stuff out as quickly as we can, we also want to make sure that what we release is of a quality level consistent with the rest of the game. We have targeted the end of May for our first major content update, and it’s a big one!

  • New Hero: The Man-at-Arms – a battle hardened commander with mace, shield, and rallying shouts!
  • New Hero: The Arbalest – a field medic and artillery emplacement wrapped up in plate armor!
  • 2 – 3 new Bosses! We are aiming to get one new boss in each of the existing dungeons.
  • Fear the Dark: New rewards for the brave and the foolhardy alike can be found only in the dark during Medium and Long quests. Tread carefully, however, as such rare and powerful trinkets are not left unguarded…

As we focus our content efforts on this patch, you can expected misc. quality of life improvements, bug fixes, balance, tuning, etc to arrive in the intervening weeks.

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Tides of Numenera - Interview @ Eurogamer

by Couchpotato, 05:18

Christian Donlan published a new article style interview with Torment: Tides of Numenera's DM Colin McComb after he gave his speech at EGX Rezzed last month.

Colin McComb has a soft-edged voice, which offers a nice contrast to the intense stare his face can't help but settle into. Bald and gaunt and wiry in that peculiarly American way, he is what my grandfather would have called a railway man. But McComb is not a railway man. On the day I meet him at Rezzed, he is a dungeon master: the same preoccupation with nuts and bolts as a guy who rides the rails, perhaps, but these nuts and bolts hold together story and far more exotic materials - and McComb's rails can take you anywhere.

Most of the time, McComb's job offers a strange contemporary twist on the DM role: he is the creative lead on the video game Torment: Tides of Numenera. This is the long-awaited spiritual successor to the beloved Infinity Engine game Planescape Torment - sufficiently long-awaited and beloved that its Kickstarter in 2013 broke records, eventually netting the developer inXile just over four million dollars. It is also more than that, though, and this brings us back to McComb's one-off DM gig at Rezzed. The new game is based on a pen and paper RPG called Numenera, itself a recent Kickstarter success. McComb is going to allow Eurogamer's Bertie Purchese and I to play Numenera with him. Not the video game, which is still in development, but the pen and paper one. We are going to attack things and grab loot. McComb is going to DM.

He is a perfect DM, and not just because he looks like Michael Keaton cast in the role of Professor Hugo Strange. McComb clearly loves Numenera and knows it inside out, but what really elevates him is his ability to describe and shape a story as if he, too, is witnessing it unfold for the first time. To a certain extent he is, of course: before we meet, he delivers a speaker session at Rezzed in which he says that Numenera is providing the basis for a video game that is as reactive to player choices as it is deep and filled with glorious incident. Beyond that, though, he simply has that rare ability to sweep people up in a narrative - and to appear swept up along with them.

Torment: Tides of Numenera

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Matt Chat - Whalenought Studios Interview #3

by Couchpotato, 05:14

Matt Barton released the third part of his video interview this week with Joe, and Hannah of Whalenought Studios who are the designers of Serpent in the Staglands.

loading...

This week, I'm back for one final installment with my new friends Joe and Hannah Williams of Whalenought Studios. In this segment, we talk about what it's like to deal with feedback and beta-testers. We also talk about titles, kickstarters, inventory, and much more.

Matt Chat

Details

Witcher 3 - First Six Hours @ IGN

by Couchpotato, 05:10

IGN is back again with another video/artcle about the first six hours of The Witcher 3: Wild Hunt . So only read the article, and watch the video if you don't mind spoilers.

We'll have much more in-depth pieces on the combat, magic, and monsters in the game throughout April. Below are two different takes on those opening sections: one by an editor who is well-versed in all things Witcher, one by an editor who barely knows the difference between his Igni and his Axii.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Fallen: A2P Protocol - Early Access Update

by Couchpotato, 05:06

Developer Red Katana posted another update for Fallen: A2P Protocol with news about the game on Steam Early Access, and talks about Trading Cards & Achievements.

Hey Backers, It has been 3 days since we launched the Early Access version on Steam and it feels it was almost a year ago. :)

We wanted to keep you updated on our progress and tell you more about our next major update. The estimated date for this update is around April 21st.

We are working on several ends to improve the game while adding content at the same time.

The feedback we are getting from you here, on the Steam Forums and also from our new members of the community that joined the Early Access is absolutely great!

We are very happy to see that this feedback continues to grow and is being implemented already on the game.

We wanted to share some of the new characters we plan to integrate on the next build. How do you like them?

Fallen: A2P Protocol

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Pillars of Eternity - Beta Patches on Steam

by Couchpotato, 05:02

Producer Brandon Adler of Obsidian posted news on the Pillars of Eternity forums with information  on how you can downland and beta test any future patches.

From now on, we will be allowing folks to play our beta patches on Steam. This has a two-fold benefit:

  • Players get new fixes a bit faster and can check out the new changes that will drop in the next patch.
  • Developers get access to information about new bugs that may have slipped into the patch. This will reduce the number of hotfixes for future patches.

We will make a formal announcement to the community when we are going to put the latest patch up for beta testing. We are starting this process with the 1.04 patch.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

BioWare - Heroes, Villains & Alistair Video

by Couchpotato, 04:57

BioWare released another video on their Blog with Steve Valentine the man who voices Alistair’s in the Dragon Age series taking about the role he plays in the games.

loading...

Behind Alistair’s candid earnestness lies a conflicted character. Steve Valentine, Alistair’s voice actor, shares his thoughts on the man who might be king of Ferelden. As it turns out, there’s plenty more to Alistair than witty one-liners and great hair.

BioWare

Details

Shadows: Heretic Kingdoms - Book II Delayed?

by Couchpotato, 04:51

Well after finding no more news about the release of the Book II of Shadows: Heretic Kingdoms I found some new information on Steam , and it's not good news.

Just in-case everyone forgot their publisher bitComposer Games had financial trouble,and forced the developer to halt development because of the insolvency proceedings.

To be more correct, they are undergoing insolvency proceedings; one of the results is that they may end up in bankruptcy, or they may exist further; we unfortunately don't know how the situation is going to turn out in the end.

So as of now its permanently delayed, and might not be released.

Shadows: Heretic Kingdoms

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Edge Of Eternity - Development Progress

by Couchpotato, 04:41

Midgar Studio released a new development update a few weeks back that I missed for their funded JRPG game Edge Of Eternity, So if anyone is interested read on.

Hey everyone,

Now that the Kickstarter is ended we are committed again full time for Edge of Eternity.

Currently we are working hard to experiment a new workflow for our artists that will allow us to create more detailed assets that match the power of Unity 5 more quickly. Unity 5 is a marvelous engine and we'll try our best to leverage his power to step up the visual quality of Edge of Eternity.

For the workflow experiment we are working on a demo scene that will be integrated later in the game, it's a consort temple in the glory of their unique god.

Edge Of Eternity

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: In development

Details

Path of Exile - Interview @ RPGamer

by Couchpotato, 04:37

Producer & Lead Designer Chris Wilson of Grinding Gear Games was interviewed on RPGamer last week to talk about the next digital expansion for Path of Exile.

How long has the expansion been under development?

In 2013, when we released the game, we knew we wanted to make a follow-up expansion that was really big, pushed its plot forward a lot, and added new storyline and monsters. The problem was that we knew it was going to take two years and were concerned that two years without releasing any new content for existing players would be a death sentence. So we put together another team and had one team working on the expansion, while the other team finished three smaller ones, which took about four-to-six months each whereas this one has been in development since around 2013.

Can you tell us about the general Path of Exile experience and what changes The Awakening makes to it?

It is both a very large expansion to the core content of Path of Exile but also adds new systems that push the game in other ways. Path of Exile has a reputation in the community as a game that provides a lot of character customisation possibilities. This is partly because we have some systems that, while relatively easy to use for new players, can be very deep for players that like to fiddle around with the details. An example here is that all the skills you can use in the game are [equippable] gems that you can trade between players, and you can also combine them together by putting support gems in the sockets nearby to modify their properties. For example, you can take the fireball gem and convert its damage to ice, spit out multiple projectiles, convert it into a traps or set of mines that can be detonated, convert it into a totem that casts fireballs, or all of the above. That applies to the active skills, but it's the passive skill tree we'll be talking about more here.

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Sunday - April 12, 2015

Serpent in the Staglands - New Video Previews

by Couchpotato, 04:53

Well Fluent is back with more videos today for Serpent in the Staglands, but this time he takes a look at character stats, mechanics, world interaction and much more. 

loading...

Hello everyone! Thanks for tuning in. In this video I take a deeper look at the core mechanics of Serpent in the Staglands, such as the stat system, inventory, combat skills, spells, aptitudes, world interactivity and more!

In this video I explore a bit of the starting temple area, and in the next episode I will venture into the world and explore the countryside, while showing off the combat system and other important features.

So, I hope you enjoy! If you do, please take a moment and press the Like button, leave a comment, subscribe to my channel for more and share this video everywhere! It would mean a lot!

His second video  gives everyone a look at Exploration.

loading...

Hello! In this episode, I take a look at how exploration in the game works, and I generally stumble about, die often, and make mistakes! Since this is early footage of me playing the game, this is to be expected. It is highly recommended that you (and I) read the manual more before jumping in!

This is also not a real Let's Play, just a bit of me playing the game for the first time and trying to get my feet wet with some exploration. I show off what you can expect to find by wandering about, and generally get myself into some mischief, as I explore the countryside around the starting temple area and find some unique things.

Serpent in the Staglands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Underworld Ascendant - Consequence of Ecology

by Couchpotato, 04:50

A new post-funding update was released by OtherSide Entertainment that talks about the Consequence of Ecology, or to put it in simple terms designing the game world.

Last week we looked at how we might be using physics in Underworld Ascendant, particularly when it came to traps. Lots of great comments on the article from our readers in the forums! This week, our indefatigable producer Chris wants to talk ecology simulation. And who are we to stop him?

Underworld Ascendant

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Path of Exile - The Awakening News Coverage

by Couchpotato, 04:46

Grinding Gear Games unveiled their new expansion for Path of Exile called The Awakening this week at a media summit, and made a new post about all the new media coverage.

We're proud to announce Path of Exile: The Awakening. Many different news sites are covering the announcement, and they'll be posting their articles and videos over the next few hours. We'll keep this news post updated with links to them. Check out initial coverage from Gamespot, Gamepedia, PC Gamer, Game Trailers, PC World, Shacknews, MMORPG.com, MassivelyOP, GotGame, IGN and MMOHuts!

Due to the vast changes in The Awakening, we will be running a Closed Beta starting on April 20. You'll be able to register your interest and will hopefully be selected to help test it. Because of the expansion's testing needs, we'll be starting out with a smaller Beta population and will expand it to a large one over approximately six weeks. We're not announcing a final release date for The Awakening yet until the exact duration of the Beta is known. After working on it since 2013, we're really excited to finally let you guys play The Awakening!

Here's a list of all the news coverage so far:

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Kyn - Preview @ Two Dash Stash

by Couchpotato, 04:43

Well it has been a a while since I found any news for Kyn, but a site called Two Dash Stash published a new preview that gives more information about the game.

Overall I would say that Kyn has potential. It has an interesting world with great music and compelling squad based combat mechanics. It is fairly early in development but it has a very good base that they can build upon. However, the full release has been pushed back several times, leading to skepticism within the user base. There have been updates to the game before, so the project still seems to be alive. We will check back in with Kyn as it gets closer to release.

Kyn

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Bedlam - Post-Funding Update #37

by Couchpotato, 04:40

Skyshine Games finally posted a new post-funding update for Bedlam this week. The update has more information on your mobile armor base called a Dozer.

Another month gone by and Team Skyshine is as hard at work as ever. We’re currently in the closing weeks of an internal demo sprint. In other words we’re very close to having a completely playable early build of the game for us to test. There will still be a ton of content to add, bugs to fix and boat loads of fine tuning, but we’ll be that much closer to getting the finished game into your hands.

As we mentioned in our last update, this update will be all about Dozers. Your Dozer is really the hub of the entire gameplay experience. It’s your means of transportation, base of operations and the only home of consequence for your Passengers and Crew on their perilous journey through the wastelands of Bedlam. In terms of gameplay it’s where you’ll access the world map and navigate, manage your away team, balance your resources, man your facilities and receive incoming communications. Some Dozer upgrades will even manifest themselves in combat...

Bedlam

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Roguelike
Platform: PC
Release: In development

Details

Dark Souls II - Scholar of the First Sin Face-Off

by Couchpotato, 04:35

Eurogamer took another look at the the new graphic options in Dark Souls 2: Scholar of the First Sin, and compared them to the new console versions in a new Face-off article.

Overall, Scholar of the First Sin on PC marks a technical step forward, but its price point is a sticking point. Given that owners of the DirectX 9 original already enjoy resolutions at 1080p and beyond, extensive mod options and 60fps gameplay, the upgrade is less significant than the jump from PS3 to PS4. A £12 Steam upgrade price assuages those who already own the original plus all DLC, but it's still a high fee for what it offers. Bearing in mind a standalone boxed copy costs £19 at present, the actual saving for a committed Dark Souls fan is pretty meagre.

Dark Souls II

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

In Exilium - Now Available on Steam

by Couchpotato, 04:31

A game I covered a few months back called In Exilium was released on Steam. So here is the games latest release trailer, and description just in-case you forgot like me.

loading...

In Exilium is a 3D, "isometric" hack and slash RPG with an emphasis on minimalistic design and player discovery. It is a simple, exploration driven experience, comprised of action based combat, character attribute customization and random item generation to accommodate many diverse play styles. There are many enemies and bosses to defeat as well as plenty of puzzles to solve and secrets to explore. There is no hand-holding throughout the game, no other characters, no mindless quests, everything must be discovered by the player. If you like RPG's and have become disenchanted with typical RPG design practices, In Exilium is for you.

Steam

Details

Witcher 3 - Q&A Quotes @ DSO Gaming

by Couchpotato, 04:24

A site called DSO Gaming has a few quotes from various CD Projekt RED employes about the Witcher 3 downgrade, the games delay, and horse slow-mo & finishers.

First things first; the Frost effect has been replaced with a higher quality one. As CD Projekt RED’s Benzenzimmern said, that frost effect is already changed. Moreover, that character’s textures are promised to be ‘as sharp as ever’.

Later on, CD Projekt RED’s MilezZ said that their environment artists has tinkered a bit with all of the brick walls in order to further improve them (visually). MilezZ also added:

“Of course we keep going over assets and polishing them, it’s among the reasons we pushed the game back – we see this as much as a bug as, say, a gameplay glitch. I can not really give you a clear answer as to the case with the bricks. They did look very out of place though so it is very likely that they were on someone’s task list and had just been bumped up in priority, because it was shown that it was seemingly more apparent than assumed.”

CD Projekt RED’s developers have also shed some light on the game’s delay, and whether it was caused by a particular platform. As CD Projekt RED’s TheEvilChris said, the game was delayed because it was not ready yet, and not because of any specific version.

“When we polish a game, we fix bugs and issues for all 3 platforms, PC and consoles.”

Benzenzimmern also confirmed what MilezZ said, adding that CD Projekt RED postponed because it had to polish the game itself, no matter the platform. Moreover, Benzenzimmern claimed that this scene looks much better in the latest build of the game.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Diablo 3 - Season Three Now Live

by Couchpotato, 04:19

Blizzard announced this week that season three is now live for Diablo 3 on Battle.net.

Diablo III Season 3 is now live in all gameplay regions! To create a Seasonal hero, select your class, gender, and name as usual, then select the "Seasonal Hero" checkbox on the lower left of the screen.

Diablo 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Outward - A New Open World RPG Game

by Couchpotato, 04:15

Outward is a new game on kickstarter this month from a developer called Nine Dots Canada who is asking for $120,000 to help fund development of their RPG game.

Here is the game description as I can't find a YouTube video.

Outward is an open world RPG with a focus on simulating the life of an adventurer not a legendary hero. Outward started with a simple question: 

"What would it really be like to live the life of an adventurer?" 

From simulating the day-to-day lifestyle of living alone in a vast world filled with creatures of fantasy to retiring and passing on your knowledge and skills to your next of kin, Outward is about creating a complete adventuring experience. It's not just combat, it's not just survival, it's both and more.

OutWard

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: Unknown
Release: In development

Details

StarCrawlers - Patch Notes for 4/11/15

by Couchpotato, 04:09

A new patch was released for StarCrawlers this week on Steam. Here are the fixes.

Main Campaign

  • NEW Campaign mission: The Black Box. Take a trip aboard the Stella Marin in search of answers
  • Saved games from older builds will have their mission progression reset (don’t worry - your characters and gear are not affected) to make some important decisions on the mission Distressing Signals.
  • A new vendor is setting up shop on STIX.

Combat

  • NEW Inspect feature added to combat! Check out all the horrible debuffs you’ve applied to your foes by mousing over their Battle Icons.
  • NEW Detailed inspect added to combat! Click on a Battle Icon to get a detailed view of the enemy and learn more about them.
  • NEW Armored foes have started arriving. Get out your Hacker DoTs and Armor debuffs!
  • Void Psyker’s Horror now has a limit of 8 jumps and will attempt to jump if it kills a target.
  • Fixed display issue with Horror Void Energy cost.
  • Cyberninja’s Setup ability can no longer trigger when Cyberninja is dead. Spooky.
  • Smuggler’s Roulette ability no longer has a chance to complete instantly when activated.
  • Force Psyker's Fists of Fury ability using a ranged weapon now triggers correctly.
  • Prototype's Kill Cone ability now correctly has 100% accuracy at Rank 3.
  • Enemies that channel buff effects on allies can no longer stack them with the same effect from a different caster.
  • Fixed an issue where Mites Frenzy attack could remove multiple shields from target.

Interface

  • NEW You can now specify a save game name when saving.
  • Fixed an issue where xp rewards after combat were displaying incorrectly for parties with varying character levels.
  • Fixed an issue where Y-look inversion was sometimes not being saved.

StarCrawlers

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

D&D Online - Why We Still Love it @ MMO-Play

by Couchpotato, 04:02

Jeff Francis of MMO-Play published his thoughts about why he still loves playing Dungeons and Dragons Online. Here is a short sample of one of his reasons why.

D&D 3.5 Rules

One of the main reasons why I love Dungeons and Dragons Online is that its system is loosely based on the 3.5 edition of the D&D pen-and-paper rpg. I've been playing D&D for over thirty years, starting back with the 1st edition Advanced Dungeons and Dragons as well as the Basic and Expert boxed sets. I really like the 3.5 rules for the game, so I feel incredibly at ease within DDO as their in-game systems are based upon it. When I read that a ring is +5 of Protection, I know exactly what the game is talking about. The gaming group I had for about a decade broke up as we moved to different parts of the country, but we still got together to play DDO. So, the nostalgia factor is a big reason why I love DDO.

D&D Online

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Pillars of Eternity - Win One Hero Edition Copy

by Couchpotato, 01:48

I have another special offer for everyone this weekend. Thanks to member Moriendor we have a chance to raffle off another Digital Hero Edition copy of Pillars of Eternity.

This time every member is eligible except new signups. So just write you're interested in winning  a copy, and I'll start the Raffle for the winner sometime next week.

Update:  The contest is now over, and here are the two winners.

1. Caddy
2. Irien

Congratulations to the winners I will send you the Steam Keys by PM.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Saturday - April 11, 2015

RPGWatch - Pillars of Eternity Opinion Article

by Couchpotato, 23:26

Fluent & Aubrielle collaborated on a new article for Pillars of Eternity. Now it must be said this is not a review as Corwin is working on that, and it will be posted in two parts.

As an avid RPG gamer and Wannabe-RPG Developer Extraordinaire, lately when I've been playing RPGs and picturing the game I would like to develop in my mind, I often ask myself an important question of the game I'm playing. It's simply this:

"What is the genius of this game?"

That simple question will cut right down to the heart of any game you can think of. Try it now - ask yourself "What is the genius of Skyrim, Arcanum, Neverwinter Nights, or any game you can think of." You will soon start thinking about those extremely important core elements that stuck with you the most; the things that defined the game in your mind. The genius aspects, if you will.

So, by taking this question and applying it to a game like Pillars of Eternity, I have come up with this answer:

"The genius of Pillars of Eternity, is that it's basically Baldur's Gate 2015."

It's that simple. Pillars of Eternity is one of the purest RPGs since Baldur's Gate. That's more than 15 years for those of you who aren't up on your RPG history. Pillars is a game that doesn't try to redefine the genre. It doesn't try to rewrite the classic RPGs it was inspired by. It doesn't try to do too much that it can't pull off. The sheer genius lies in this simple fact. It is basically Baldur's Gate 2015.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Technomancer - Officially Announced

by Couchpotato, 03:05

Spiders and Focus Home Interactive have officially announced they are  both working on a new Mars: War Logs sequel called Technomancer, and sent two screenshots.

Technomancy theme expanded and explored in new RPG

Spiders are back with The Technomancer, a new post-apocalyptic RPG set in a cyberpunk world for PlayStation 4, Xbox One and PC set on Mars during the War of Water, where an aspiring Technomancer faces a myriad of questions as his future grows threatened by the secrets of his past.

An RPG, The Technomancer will offer players action-oriented combat gameplay along four different skill trees, focusing on 3 different fighting styles and the destructive electric-focused powers of the Technomancers. But all situations aren't necessarily to be dealt with brute strength, with dynamic conversation dialogue playing a deep role in quests, changing the story depending on the decisions you make. Craft equipment, weapons and armor for yourself and for the companions you'll recruit along your adventure, nurturing relationships with them.

On the run from the Secret Police and confronted by the harsh realities of the Red Planet, you must undertake a quest that takes you through tribal communities, cities lost under the ice, and dystopian shanties sprawled across Mars' dusty embrace.

Faced with the cruelty of Mars' iron-fist enforcers and wild-life, can you survive long enough to uncover the truth behind The Technomancer?

  • A unique and thrilling science-fiction RPG experience set on the Red Planet.
  • Bond with numerous unique and interesting companions and reveal secrets about their past.
  • Manage their inventory and level up your companions.
  • Up to five different endings for many quests changing the conclusions and rewards - even the people you'll meet and journey with!
  • A dynamic crafting system that changes the visual appearance of weapon and armor.
  • Play as a Technomancer - a combat proficient warrior with use of cybernetically enhanced magical abilities.

The Technomancer is slated for a 2016 release on PlayStation 4, Xbox One and PC. - Visit the website

I also had the chance to do a few interviews with the developer a few months back.

  1. Technomancer Interview
  2. Spiders Interview #1
  3. Spiders Interview #2

Technomancer

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Dungeons Of Aledorn - Successfully Funded

by Couchpotato, 02:55

The Dungeons Of Aledorn of kickstarter was funded as it looked dismal before the game made a few thousand dollars in a few hours. So thank you everyone who helped fund it.

The developer Team 21 also released a new post-funding Thank You update that announces a Pledge Extension to help raise funds for the games stretch goals.

Thank you so much for your support during the campaign. Only through your support can we continue to develop games. At the same time we wish to inform you that the stretch goals remain in our plans... because in the coming days we are planning to open the option of pledging directly on our website, where all funds will continue to count towards REACHING those stretch goals!

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Pillars of Eternity - Tips & Tricks Videos

by Couchpotato, 02:49

Staff member Fluent also released a few more videos for Pillars of Eternity that give a few Tips & Tricks for new players. I have been told they are spoiler free.

  1. Pillars of Eternity - Tactical Combat In The Endless
  2. Pillars of Eternity: Tips & Tricks - Ep. 1
  3. Pillars of Eternity: Tips & Tricks - Ep. 2
  4. Pillars of Eternity: Tips & Tricks - Ep 3

Enjoy everyone and give Fluent some feedback, and advice for future videos.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Serpent in the Staglands - Character Creation

by Couchpotato, 02:43

Staff member Fluent released a new thirteen minute video preview for Serpent in the Staglands that gives everyone a look at how the game handles Character Creation.

loading...

Hello everyone! Thanks for tuning in. Today, we take a look at the character creation for the old-school, "hardcore" RPG, Serpent in the Staglands!

The game is an isometric RPG currently in beta, and it's been created by Whalenought Studios, thanks to a successful Kickstarter campaign. In the game, you create a character or an entire party if you like, and you go about your adventure. You are a Moon God trapped in mortal form, and the choice of which mortal body you want to inhabit is up to you. You have to figure out how to return to your moon, and you will encounter companions along the way to help you.

So, we will look at the character creation in the game. Stay tuned for more videos coming soon that will showcase more aspects of the game.

Serpent in the Staglands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Wave of Darkness - Kickstarter Rewards Update

by Couchpotato, 02:35

The latest update from Aurofinity & Dreamatrix has information on everything backers need to know about getting their Kickstarter Rewards from the developer.

 Everything about Kickstarter rewards!

All digital rewards, meaning Wave of Darkness Early Access game keys, Legends of Dawn game keys, Spaceforce game keys and all other rewards you will receive the digital way - will be ready this month (April 2015).

Your Wave of Darkness Early Access keys will be ready by the end of this month. Early Access is our "first", so we need to properly prepare for the launch, in order to make the experience fine and dandy for all of you.

You will get the Wave of Darkness Early Access keys via HumbleBundle. We highly suggest that you access HumbleBundle with the email you used for Kickstarter too.

Also, we would want to mention a small remark regarding receiving keys via HumbleBundle. The last time when we sent Legends of Dawn keys, there was a small delay, which resulted in a complete panic among some users. If that happens with Wave of Darkness Early Access keys - please don't panic. You WILL receive your key.

About the Collector's Box reward. We anticipate those will be ready sometime near the end of this year, but we will most definitely inform you if something changes in that aspect.

Future plans

Our plans for the future are pretty clear. The first step is to bring Spaceforce: Rogue Universe back to Steam, which could be ready in a few days. We are working on a Wave of Darkness Early Access Steam page as we write this, as well as fixing, polishing and optimizing the game.

We are also constantly listening to suggestions on various forums, and we would really appreciate if you join us on our communities on Facebook, Twitter, Steam and Instagram.

Given Dreamatrix is a small indie company, every step, no matter how small or big it is, is very important for us. Early Access will be hugely important step for us, and it can decide the future of Dreamatrix. So when the time comes, please, be our voice on the Internet.

Wave of Darkness

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details