Quantcast
Your donations keep RPGWatch running!

All News

You need to be logged in to filter news.
Wednesday - June 22, 2016
Tuesday - June 21, 2016
Monday - June 20, 2016
Show older news or news at:

Picture Watch

The Technomancer
Box Art

Poll Watch

How well funded do you prefer your games to be?
Mega Bucks AAA+
14.75%

Noticeably well funded
31.15%

Fairly well funded
47.54%

Limited
3.28%

Struggling
1.64%

Cheap and cheerful
1.64%

Vote

Expected Releases

Jul: Enderal
Jul: Necropolis
Jul: I Am Setsuna
Jul: We Happy Few
Aug: Deus Ex: MD

Wednesday - June 22, 2016

Tyranny - Preview @ PC Gamer

by Hiddenx, 21:05

Tom Senior (PC Gamer) checked out a Tyranny demo version:

Tyranny: crushing rebellions with slick, improved combat

[...]

I was working with a party of four—fewer than Pillars' six-person standard—which gives my party greater focus, and makes the roles of each member more important. Realtime-with-pause party combat returns, but this time in a much more readable form. Pillars had a decent tactical combat system, but forced players to go digging to discover important combat mechanics. Tyranny is much clearer. Once you've queued up a warrior's shield bash a circular timer above their head lets you know exactly when the move will be executed. The free disengagement hits adventurers get when an enemy moves out of combat are now clearly signposted and the UI has been revamped to make character skills easier to access.

Once again, different classes' skills and spells interweave with other party members' abilities. Tanks can taunt to refocus nearby enemies on him, allowing for rogue types to land their specialist high-damage flanking attacks. This time characters can act with even greater synergy using co-op attacks. In my party my rogue can activate a skill that trips an enemy, causing my warrior to automatically run over and punch the downed enemy in the chest. The blow is savage enough to cause bleeding damage, but it's also a fine way to interrupt a spellcaster. Interrupts again form an important part of the combat system. Shield-bashing and chest-punching mages is a fun way to take them out of the fight.

[...]

Tyranny

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Stellar Tactics - Developers Log #3

by Hiddenx, 19:38

We learn a lot about dungeons and missions in this Stellar Tactics development update:

DEVELOPERS LOG #3- Dungeons (Oh my!)

I’m using the word loosely, but I think it best defines the numerous mission locations found throughout the Stellar Tactics universe. As you travel through the universe, you will be presented with numerous opportunities to engage in ground exploration missions. You will usually be offered missions on Trade Stations in their bar’s and cantina’s where lively and quirky residents of the Stellar Tactics universe converge for rest and relaxation.

There are two mission engines in Stellar Tactics. The first generates missions dynamically based on your faction, recent events in the vicinity and a number of other factors. People everywhere need your help and you will be sent to planetary cave systems, abandoned research facilities, hidden bases, ancient ruins, derelict ships and more on a variety of missions that are generally dangerous. Some missions are fairly straight forward, others are actually dynamically generated mission chains that will have you traveling across the universe completing a number of tasks. In general, you will be entering dangerous dungeons, some large, some small. The large dungeon locations can take several hours to clear. Smaller dungeons may take from 15-40 minutes to complete. There is usually a boss at the end of these locations that will drop higher tier equipment.
The second mission engine is used for the main story narrative and is fully scripted. The dungeon locations for static missions are all hand crafted and tuned for difficulty and itemization. These locations drive the main narrative.

One dungeon type in particular is related to Ascension and the “Azimuth” system. Azimuth are skills granted by the ancient Aznari, a race of intelligent aliens that have abandoned this area of space. As you explore, you will encounter many of these ruins. Some of them have locked chambers that will grant you unique skills. Examples are AE heals, AE damage, AE buff’s and other temporary team based benefits that are useful in combat. These skills are very powerful.
Azimuth are used by collecting a charge during combat. Once fully charged, you can select a skill and unleash that skill on your friends or foes. Once you are granted Azimuth, you can use them at any time in combat, assuming you have a full Azimuth guage. Azimuth charges persist and can be saved for when they are needed.
ascension screenshot

Dungeons are filled with loot, from valuable baubles to powerful named weapons. They are a large part of Stellar Tactics and important for character progression. Of course, you could just focus on trading, mining and space combat, but then you would be missing out on all the fun of party based tactical combat.

Stellar Tactics

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Vampyr - Preview @ GameRevolution

by Myrthos, 12:56

GameRevolution wrote a bit about the E3 presentation of Vampyr.

Dr. Jonathan Reid has returned from the Great War changed, his will weathered by the war and his soul cursed by death. Although we do not know (for now) what turned Jonathan into the monster he is in Vampyr, we know that he is not taking his new role as a child of the night lightly.

Like many stories dealing with vampirism, we find our hero struggling with the craving to kill and what little remains of his humanity. Since this is a game about vampires developed by Dontnod, we should expect no less than a moral journey to take place here. I was surprised by the depth of the narrative showcased in the brief demo I saw at E3 as well as the intricate combat that was on display.

The year is 1918, and the London flu epidemic is in full swing as Jonathan Reid stalks the funeral of his latest kill, conflicted over what he has had to do to survive. Shortly after he is approached by Lady Ashbury, another centuries-old vampire, who has a brief conversation with Jonathan about his inability to balance his newfound need to feed with his instinct to help people. It was at this point that the dialogue wheel was shown off, giving players the ability to choose how to respond in different situations. As a man with a medical background, it is not easy for Jonathan to process the fact that he must kill to survive while there is already so much death around him.

It is Jonathan’s crisis of conscious that adds a unique element to Vampyr's take on the newly-turned vampire tale. The more I saw Jonathan interact with NPCs and think to himself about his own humanity, the more invested I became, something I certainly wasn’t expecting to feel after watching less than twenty minutes of gameplay. Unlike previous Dontnod games the world is open for you to explore with numerous side quests to complete along with the main story.

Vampyr

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Fictorum - Now on Kickstarter

by Myrthos, 12:39

For the next 30 days Fictorum is trying to get funded on Kickstarter, having set a goal of $25,000. In Fictorum you play a mage, so if you don't like playing a mage, this might not be your thing, but as a mage you can customize your spells to your liking.

Fictorum is an action RPG featuring customizable, dynamic spell-casting. You are a powerful wizard of a forbidden magical order, the Fictorum, with the unique ability to shape and master all schools of magic. Stretching the limits of your power, you have survived your own execution at the hands of the Inquisition, a sprawling theocratic empire bent on eradicating all Fictorum. As the last of your kind, you will shatter the Inquisition as vengeance for your exterminated order, as well as anyone else who dares to stand in your path.

Demolish your surroundings with legendary magic: Become the wizard that you’ve always wanted to play—Wield awe-inspiring magic with explosive impacts that will send your enemies flying and shatter structures into rubble with a single, well-placed spell.

Dynamically improve your spells with our spell-shaping system: Shape a spell towards any of the available runes to amplify specific properties of any spell. Mastering this system will allow you to turn a fireball into a high-explosive cluster bomb, or a basic ice blast into a leaping ball of frozen doom! And these customizations aren’t set—you can constantly reconfigure your runesets and spells.

Traverse a world shattered by magic on your mission of vengeance: Progress through our randomly-generated world map, as you search for the Grand Inquisitor, to avenge your massacred order. Conflict is rampant throughout the world, and many locations have difficult choices to make—will you choose to fight your way through a fortified town, potentially finding new equipment, or will you take the path of least resistance, saving your strength for the battles to come? Do you investigate a local execution or use the opportunity to loot valuables in the nearby town? The choice is yours.

Find powerful items and new spells to increase your immense power: Each location has opportunities for encountering new spells and equipment that increase your magical potency and keep you safe. You can also trade magical essence that you find for new equipment, or use it to enchant the armor, spells, or runes that you already possess, further enhancing your capabilities.

Discover the impact that you left on the world: Once your journey is over, your story is retold by the Chronicler Santheocles. Judging from your actions and choices, your exploits are cataloged, and titles are awarded according to your worth and skills. Were you well-known for your prowess in fire magic and duly titled “The Inferno?” Perhaps you took a few too many arrows in your quest, and are appropriately given the moniker “The Pincushion.” Depending on the outcome, obtaining a new title may unlock a new starting title for your next playthrough, granting you access to a new loadout of items and abilities!

loading...

 

Fictorum

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Mordheim - Witch Hunters Faction

by Myrthos, 12:15

Focus Home Interactive sent out a press release about the new playable faction in the Witch Hunters DLC, for Mordheim: City of the Damned.

MORDHEIM: CITY OF THE DAMNED WELCOMES THE WITCH HUNTERS DLC
Mordheim: City of the Damned, the video game adaptation of Games Workshop's cult classic tabletop game, today welcomes its new playable warband! After seducing players worldwide with its brutal and unforgiving tactical combat, Mordheim gets a new playable faction - The Witch Hunters - which joins four existing ones: the Mercenaries, the Sisters of Sigmar, the Skaven and the Cult of the Possessed. The Witch Hunters DLC is composed of lethal units such as the Witch Hunter Captain, the fanatic Flagellant and the Executioner. This faction will of course be playable in multiplayer, but will also offer a new and unique solo campaign scenario dedicated entirely to the Witch Hunters!

Amidst the rivalries and violence that splits the Empire, sinister forces creep back into the lands of men. Against these evils stand the Witch Hunters, remorseless warriors in service to the Temple of Sigmar. The witch practicing her fell magic, the mutant spreading its corruption of flesh, the necromancer violating the sanctity of the grave, the daemon seeking to possess souls - these are the foes of the Witch Hunter. The Witch Hunters will allow nothing to waver them in their defense of mankind against these evils. They are the Templars of Sigmar, and with sword and fire they will return their god's justice to Mordheim.

Aside the release of the Witch Hunters DLC, Rogue Factor have continued working hard adding new content and fixes based on all the precious feedback and comments from the player community, for which more information can be found here.

Here are some screens that came along with the press release.

 

 

Mordheim

SP/MP: Single + MP
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: Released

Details

For the King - Consoles and Beta

by Myrthos, 12:11

In Kickstarter update #20 for For the King the release for Xbox One, the short delay to beta and some other stuff are being discussed.

As some of you know, we were down at E3 this past week showing off FTK to the press. We got some great feedback seeing new people play for the first time and made some great contacts. We were also recently announced for Xbox One during their E3 presentation. We're honored to have been included in their Indie Showreel and it was super cool to see For The King on the big screen! As you probably surmised, this means we're 100% coming to consoles but our first priority remains the PC. So what does this mean?

For starters, our release date for console will happen sometime after our launch on PC. How much longer afterwards is hard to gauge, most likely we'll aim for 6 months. For anyone interested in playing the console versions, we'll be sending you an additional key for either XboxOne or PS4 (pending release) on top of your original PC key. This way you don't have to choose between PC and Console. Before we ship we'll send out a survey to gather your preference. Woo hoo!

 

For the King

SP/MP: Single + MP
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

Details

The Surge - Interview with Deck 13

by Silver, 08:48

@RPG Site they interview Deck 13 Interactive about The Surge.

RPG Site: For people that are not familiar with The Surge, what do believe is the main appeal of the game?

Jan Klose: I think the main appeal is the close combat in a futuristic environment. Which is something that is really new, and we are going very deep into this combat system. It is very tactical, and there is a lot of choice; especially because you can target individual body parts and even cut them off and craft items with what you pick up.

RPG Site: I noticed in the demo during the boss encounter that there were several ways to go about the fight. In this case the easier path to victory was taken, however the harder path grants you better loot. So is there a risk/reward system in play when it comes to obtaining items?

Jan Klose: Exactly. So with our combat system, you can target the weak body parts on an enemy to bring them down faster. However you will probably see enemies carrying stuff you want to have, so you will need to target the parts of their bodies that make the fight much harder, but the reward for beating them is much bigger.

RPG Site: The Surge has a very unique aesthetic, why did you decide to go with a look that encompassed many vibrant colors?

Jan Klose: Well for our game we think it is important that it is a very hard and harsh setting. It is dark and grim, but we did not want to be taken over-serious, so there's some tongue and cheek to it. We wanted to tell a serious story without the visuals being too bleak with the visuals.

[...]

RPG Site: The Surge features a lock on system similar to that of Zelda or Dark Souls, is combat best in one on one engagements?

Jan Klose: In our game it is, because we really like dual based combat. Sometimes there will be 1 or 2 additional enemies but normally there will be only duals.

RPG Site: Crafting was mentioned several times during the demo, does the game feature a crafting system that players can really lose themselves in?

Jan Klose: Well you can craft a lot because there's no shop in game for you to buy supplies and equipment. So every time you want something you will need to make it yourself, and you will need the right ingredients. There is a lot of weapons, armor sets, and items you can craft in game; it's a pretty deep system.

RPG Site: Is there are final words you have for people interested in The Surge?

Jan Klose: If you like hardcore games, close combat, and smashing your enemies into pieces then you should take a look at The Surge.

The Surge

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Spiderweb Software - Jeff Vogel Interview

by Silver, 07:14

Jeff Vogel of Spiderweb Software has been interviewed by Imirt Inspire. Warning: This is a lengthy interview.

loading...

Published on Jun 12, 2016
Jeff Vogel started Spiderweb Software in 1994. Since then, he has made many indie/shareware fantasy RPGs for Windows, Mac, iPad, etc., including the Exile, Geneforge, Avadon, and Avernum series and Nethergate: Resurrection. He writes about indie games and the industry in general at his blog The Bottom Feeder.

Spiderweb Software

Details

Unity - Full Adam Demo

by Silver, 06:47

@RockPaperShotgun Unity is showing off the full capabilities of Unity v5.4 with their Adam demo.

Unity's latest swish tech demo is Adam, a sci-fi short story about a naughty robot in a nasty future. It's quite pretty! They plan to release a downloadable version for folks to run on their own computers, but right now you can watch the whole thing right here:

loading...

Pretty, that. And a nice self-contained little story. Unity showed a short version at GDC in March, but this is the full cut. Here it's running in 1440p on a GeForce GTX 980.

"It's built to showcase and test out the graphical quality achievable with Unity in 2016," Unity say. The demo's built on beta versions of Unity 5.4 with their soon-to-be-released cinematic sequencer tool, and uses some other tools and technological tricks which are either for sale in the Unity asset store or will be released free soon.

Source: Rock, Paper, Shotgun

Unity

Details

Fallout 4 - Contraptions Workshop DLC Released

by Silver, 06:38

A new DLC for Fallout 4 has released called 'Contraptions Workshop'.

The fourth load of Fallout 4 [official site] DLC is here and it's another small one. Following the big new hunks of story and land in Far Harbour, they've gone back to small mod-like stuff with the Contraptions Workshop add-on. Released last night, it adds new mechanised doodads for settlements like conveyer belts, logic gates, and so on for your architectural amusement. But if you want more quests and whatnot, the next big DLC for you will be Nuka-World in August.

Here's the blurb from Bethesda:

"Machines that sort! Machines that build! Machines that combine! With Fallout 4 Contraptions, use conveyer belts, scaffolding kits, track kits, even logic gates to construct crazy and complex gadgets to improve your Wasteland settlements. The Contraptions Workshop also includes all-new features like elevators, greenhouse kits, warehouse kits, fireworks, armor racks and more!"

Source: Rock, Paper, Shotgun

Fallout 4

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

StarCrawlers - To Catch a Privateer

by Silver, 06:13

Another update for StarCrawlers titled 'To Catch a Privateer'. This one introduces a new story mission.

The next story mission has arrived: To Catch A Privateer

After the events of Dumpster Diving, you'll return to STIX to hear a game-changing announcement from Aurora (better check your rep situation!). Your employer will then assign you a mission to either capture or rescue a notorious criminal...

We hope you enjoy the next step in the story, we won't spoiler anything here, but please feel free to share your thoughts in the forums!

StarCrawlers has been updated to Gregarious Gorilla v8 - 06.16.2016

Soldier
Fixed an issue causing bomblet explosions to halt combat.
For real this time.

UI
Added a UI scaling amount slider. This feature is still experimental.
Fixed ability tooltip triggering automatically when targeting an enemy.
Fixed overlapping elements in the event popup screen.

Fixes
Optimized some class ability memory usage.
Fixed an issue with doors acting oddly if you enter combat while standing next to one.
Fixed trap panels complaining about strings they had failed to find.
Fixed an issue with floor tile navigation in some mine tunnel variants.
Fixed issue with cam traps obssessing over a single tile.
Misc fixes and improvements.

Coming Next
New Story Mission : The Train Job
Ragnarok Missions (if you passed the test)
Tasks System
More environment lootables
More friendly faction contact events
More cool stuff!

StarCrawlers

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

The Technomancer - New Trailer

by Silver, 00:01

As noticed by porcozaur there has been a new trailer released for The Technomancer.

loading...

Technomancer: everything you need to know to survive on Mars in a new gameplay trailer

The Technomancer, the sci-fi RPG set on Mars, releases on June 28 and will be available for PlayStation 4, Xbox One and PC.

The Technomancer

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: Released

Details

Tuesday - June 21, 2016

Starpoint Gemini Warlords - Content Update Trailer

by Myrthos, 22:36

Here is the content update trailer that I could not get access to earlier this week with the news posting about the content update for Starpoint Gemini Warlords.

loading...

Starpoint Gemini Warlords

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Seven Dragon Saga - Development Update

by Hiddenx, 21:27

Short development update for Seven Dragon Saga written by David Shelley:

RPGs and their words

We continue to move ahead on Seven Dragon Saga, working on different aspects of skill use in the wilderness and tactical maps. Doing a review of the magic system, and laying out enchantments to compliment.

I’ve been playing a bit of the Torment: Tides of Numenera beta, a game boasting a million plus words, and since they have had a lot of experienced writers involved, we can expect quality words. At more than twice the length of the Lord of the Rings trilogy, that is an impressive volume. I’m not far in, but I can already say that Torment will not be providing the same experience as a good novel, no matter how much I end up enjoying the game. Games are different animals, and use words in different ways.

Torment provides the player a character with a specific background, along with the a variant of temporary amnesia, plus a number of companions, many of whom knew a facet of the character from before the start of the game. The gimmicks provide the companions with plenty of specific things to say right from the start. The companions have internal moral rules, allowing them to react to the protagonist, based on player choice. They will undoubtedly leave, if the player offends them too much. I suspect there will be romantic options, though it is hard to say in the early portion of the game.

The game is rich in objects simply laying around, with rich descriptions and interaction options. And it appears the player will spend time inside the mind of the protagonist, possibly in cases of death, or similar events. Add in important NPCs and quests, and one can begin to see how Torment is likely to distribute its text. The experience appears to be one of exploration, of the world, and of the protagonist. Exploration is important in 7DS as well, but more oriented around the wilderness, and hidden tactical areas.

Seven Dragon Saga will not have as extensive a word count, as we allow the player to create their entire party, and use our Goals system to create backgrounds and personalities for all the members. The party should have a bit of chatter, and bring color to the individuals, but we have no plans for any player characters to leave the party in disgust, or profess love to another. Since 7DS has a focus on manipulating factions, much of our text is reserved for key NPCs, who have to react to the different choices the player makes. Each game seeks its own balance of story, action, exploration and advancement, and the industry is stronger for it.

Thanks daveyd!

Seven Dragon Saga

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Spy DNA - Now On Kickstarter

by Hiddenx, 21:19

The tactical squad RPG Spy DNA is now on Kickstarter:

loading...

Spy DNA is a tactical squad RPG that combines turn-based game mechanics with realistic combat simulation.

The game puts you in command of a small team of super-spies. Your mission, should you choose to accept it, will be to fight to preserve our way of life and stop those that want destroy it.

Using advanced genetic modification technology, you create and enhance your super-spy character to match your playstyle. You’ll lead a squad of spies with unique talents on missions around the globe.

We are greatly inspired by the RPGs of the past that made the genre popular in the first place: Jagged Alliance, Silent Storm, and the original XCOM.

Spy DNA will be available to play on Windows PCs.

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Goliath - Free Expansion released

by Hiddenx, 21:12

A free expansion for Goliath - Summertime Gnarkness - has been released:

loading...

This new download expands upon the savage and brutal procedurally generated World of Shards and adds more weaponry, new challenges and new unique megolithic robotic models!

-> Steam

Goliath

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

General News - CRPG Book on Shane Plays

by Hiddenx, 20:51

Felipe talks about his CRPG book project on the radio show Shane Plays:

loading...

Highlights: Free RPG Day; Felipe Pepe & The CRPG Book Project ( Sharing the History of Computer Role Playing Games); a surprise appearance by CRPG game developer "Burger" Rebecca Heineman!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Battle Brothers - New UI This Week

by Myrthos, 12:39

According to an announcement for Battle Brothers last Friday, we will be seeing the updated UI for the game this week.

Good news, everyone! The reworked UI is almost ready to go. It sports a new look of wood and iron, and comes with two long-awaited additions: A larger roster with reserves and a customizable formation for battle.

new battle brothers roster

Because some underlying parts of the game have been changed quite extensively, new issues are bound to arise, and we’d like to iron them out with your help. As previously announced, we’ll thus first launch the reworked UI in a separate beta branch, and once everything works smoothly, merge it with the main branch of the game. The beta branch will launch early next week so that we’re in office and can immediately address any potential problems.

To learn more about the new UI and coming additions, read our last dev blog here.

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Monster's Den: Godfall - May Update

by Myrthos, 12:29

Another development update from last month is for Monster's Den: Godfall, which focusses on items and equipment.

Let's take a look through some of the types of items you can expect to find in Monsters' Den: Godfall.

Loot Items

These are common items without any in-game function other than to be sold in exchange for gold. By default, these items are automatically sold when picked up. They exist to add a little flavour and flesh out the world.

Reputation Items

These are items that can be used to improve your reputation standing with a human faction, helping to unlock new items and services from that faction. Many of these items only drop from particular enemies or areas.

Basic Equipment

Magical (green) and Rare (blue) equipment is generated by taking a base item and adding a random prefix and/or suffix (blue items have both). There is wide variety in this bracket, and it will make up the bulk of your equipment through the early-to-mid game.

Advanced Equipment

Storied (teal) and Epic (purple) items are generally better than basic equipment. These items have names and stories behind them, and thematically appropriate statistics. Storied items are given a random prefix or suffix as well as their preset bonuses. Epic items have no random element to their statistics and are more powerful.

Monster's Den: Godfall

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Dungeon Kingdom - May Development Update

by Myrthos, 12:24

In the May development update for Dungeon Kingdom: Sign of the Moon, information is provided about the changes that have been made to the game.

It’s time for an update on Dungeon Kingdom: Sign of the Moon’s progress.
We have been adjusting a lot of the features in the game:

- First of all, we adjusted and in some cases simplified the core rules system to make character evolution clearer for players. All parts have been tweaked, such as character evolution, experience gain, damage, etc.

-Priest spell casting has changed: Now priests do not need Mana to cast a spell. Priest get their power from their devotion to Adwij. You can cast any spell if the hero has the right level to do it. Then, a cool down appears before you can cast that spell again.

-We now allow players to look around on the automap, it’s no longer locked in place.

-Health Points are now Body Points, and Mana is now Spirit/Mind Points. While Body Points don't really change the game, the notion of Spirit Points allows for some new mechanics such as a new kind of attack: the Psionic Attack. Any character with no Spirit Points will lose the ability to perform actions, including physical ones, as their brain is in a paralyzed-like state.

-New spells and new items have been added.

-Better visual feedback when you get hurt, gain new levels, etc. We’ve also added the gauges when you’re sleeping.

-The game is now paused when reading a book/scroll.

-You can now switch around the character’s positions. Front characters can now become back characters and vice versa, at any time.

-Added the ability to use items to cast spells, such as scrolls and staffs.

-Some other new features were added, but we'll let you discover them whilst playing, we don't want to spoil the surprise!

The next update will contain all of the features mentioned above, but we’ll take some more time to test them all first.

On the Level design side of things, we keep adding new levels, and we care about creating a lot of content for all the areas and not simply always reusing the same graphical elements. This is of course time consuming and we want to thank you all for your patience. We don't want sacrifice any content by rushing to push out levels that we are not satisfied with. This is why we have decided to schedule the full release for after the summer. Holidays are coming quickly, and instead of having the final release when many of our players are away, we'll wait until after the summer and take that time to polish the game.

Stay tuned for the next game update, we'll push it on to Steam soon!

Dungeon Kingdom

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Sketch Tales - Terrain Editor and Magic

by Myrthos, 12:19

On of the new features in the upcoming update for Sketch Tales is the terrain editor, for which a video has been made available.

loading...

In addition the most recent update of the game also provides an animation of some magic in action.

Here's a fresh look a player doing some damage with their magic of choice: fireballs!

As mentioned a couple weeks back, fireballs are just one type of magic weaponry you will be able to use to battle it out. Different sorts of magic can be found in any game but the best part is that players will be able to draw their own magic, add it to their character, and go nuts! Want to inflict pain with deadly purple apples? Go for it! How about pink rabbits as your magic weapon of choice? Sure thing! Plan on getting creative in how you brawl SOON.

Sketch Tales

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

CrossCode - Content Update

by Myrthos, 12:11

A new content update, which according to the below press release is major, has been made available for the early access jRPG CrossCode.

Major Content Update 0.7 for CrossCode

Frankfurt, 11 June 2016  -  Deck13 Games and Radical Fish Games today announce the release of a major content update for the action retro JRPG CrossCode. The game – which is currently available via Early Access on Steam – has gotten a massive story update, adding hours of new gameplay into the fictional MMO CrossWorlds (And yes, you are indeed playing an MMO in the game and no, CrossCode ain’t an MMO!).

CrossCode has been in Early Access since May 2015 and since gotten lots of updates. The feedback of the players so far has been super positive. The new areas, Maroon Valley, Faj’ron Temple and Ba’kii Kum which were added in April have now been included into the overall storyline.

CrossCode is a retro-inspired 2D Action RPG set in the distant future, combining 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story. You follow a player called Lea as she logs into CrossWorlds - a fictional MMO of the distant future. Lea is not your average player though. She hast lost her memory and is (literally) mute. Now the only way to regain her memory is to play CrossWorlds, disovering all the places the game has to offer and meeting other players on the way - hoping they won't mistake her for a bot.

CrossCode

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

NWN - Made Me Love Gaming (Op-Ed)

by Aubrielle, 10:42

For one Kotaku writer, Neverwinter Nights was the title that made them truly love gaming.

In an editorial published on Kotaku, we learn how much of an impact BioWare's Neverwinter Nights had on the author during their earliest days of playing video games, while also hearing that current BioWare employees, including level designer Jess Hara Campbell, have also credited the title for their earliest role-playing inspirations. I can't say that Neverwinter Nights had much of an impact on me at the time of its release due to its handling of companions and somewhat lackluster storyline in comparison to Baldur's Gate, but it was still a solid offering with a wealth of DMing options, so it's great to hear that others found it even more compelling:

The story BioWare wrote in Neverwinter Nights has plenty to keep the player engaged, and the ever-evolving nature of the main antagonist keeps an aura of mystery around the game from start to finish. The atmospheres are excellent—the music, forests, dungeons, and ambient sounds created excellent immersion even with 2002-era graphics.

It was the characters, though, that made Neverwinter my favorite, and for many years only, game. I replayed the main campaign four times, and the expansion packs many more times than that. The NPCs were fun, flawed and downright weird (kobold bard, anyone?). Perhaps more importantly, the PC was entirely up to me. I don’t think gaming would’ve become a passion for me if I’d been forced to play as a Muscular Male With A Sword. There’s nothing wrong with that archetype, but he and I don’t have much in common.

Gaming is different things to different people: some want to role-play as someone else; some want to be a better version of themselves; some people just want to swing an axe. But what sets gaming apart from books and movies is that the player has a hand in creation: we get to decide which of those things to be. And getting to write our own stories is pretty powerful.

Now, if we were talking about the original SSI title on AOL back in the formative years of online gaming, I'd have much more to say about the matter.

Source: GameBanshee

NWN

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Warhammer 40K: Inquisitor - New Screenshots

by Silver, 07:12

@Dsogaming they posted some new screenshots of Warhammer 40K: Inquisitor.

Machine gunnerCratered groundAsteriod Field
Bloodied and BruisedTrading FireDevice

Neocore Games has released the E3 2016 screenshots for Warhammer 40,000: Inquisitor - Martyr. Powered by Unreal Engine 4, Warhammer 40,000: Inquisitor - Martyr is an action RPG and Neocore Games aims to expand the boundaries of the genre itself by taking the in-game mechanics and visual solutions to a brand new level and also by opening up a persistent sandboxed Action-RPG. Enjoy!

Warhammer 40K: Inquisitor

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

The Technomancer - Delayed to June 28th

by Silver, 07:03

@Dsogaming they announce that The Technomancer has had its original release date of June 21st pushed back to the 28th of June.

The Technomancer was originally planned for a June 21st release, however it appears that Focus Home Interactive has slightly delayed the game. Even though the publisher did not issue any press release for the delay, its Steam store page (as well as its official website) has been updated and has the game listed for a June 28th release.

Moreover, the embargo for The Technomancer lifts on June 28th, something that further proves that the game has been delayed indeed.

For what is worth, Focus Home Interactive has provided us with a Review code, so expect to hear more about The Technomancer next week.

The Technomancer is a roleplaying game at heart and it starts from the character creation screen, where you will customize your appearance and make your first character development decisions. During the 40 hours of quests, you'll earn precious experience points, that will let you further develop your character through 4 skill trees tied to 3 different combat stances and your technomancer powers. These will help you face the many dangers of Mars: other human survivors and mutants, as well as the numerous hybrid creatures bioengineered by the first human settlers.

The Technomancer

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: Released

Details

Square Enix - Considering Star Ocean 5 port

by Silver, 06:30

@Gemetsu report on a FFDream interview where Square Enix declared it is considering a Star Ocean 5 port for pc but is trying to work out the controls first.

Star Ocean: Integrity and Faithlessness could come to PC following its PlayStation 4 release next week, according to producer Shuichi Kobayashi.

FFDream interviewed Kobayashi last month, who discussed the potential of a PC version. Here is the

FFDream: Are there any plans to port Star Ocean 5 to PC?

Kobayashi: "Since the game is full of action, I wonder the ideal commands for PC might be... What's the best way to play it, in your opinion?"

FFWorld: "With a game pad?"

Kobayashi: "Are people used to playing on PC with a game pad in Europe?"

FFWorld and FFDream: "Yes."

Kobayashi: "I see. So if you have a game pad, you can play it without problems, but I wonder how those who don't have one would play. That's our main concern and why we've pushed to release a PC version later on, so that we could reflect on the controls for players without a game pad. The ASKA engine, which tri-Ace used to develop Star Ocean 5, allows us to easily bring the game to PC, so if we can find a solution to our problem with the controls on PC, porting it should be easy enough for us, although I can't promise that it would be fast."

Star Ocean: Integrity and Faithlessness is due out for PlayStation 4 in North America next Tuesday, June 28, and in Europe next Friday, July 1.

Square Enix

Details

ME:A - Original Games Choices Don't Matter

by Silver, 03:42

PCGamesN reported on a chat the Bioware bosses had with Eurogamer which confirmed that the original series choices won't effect events in Mass Effect: Andromeda.

It doesn't matter which colour-coded ending you picked when you were chatting to the ghost kid at the end of Mass Effect 3, as your ending choice won't carry across to Mass Effect: Andromeda. It is in an entirely new galaxy, after all.

Eurogamer had a chat to BioWare studio boss Aaryon Flynn and Mass Effect creative Mac Walters, both of whom confirmed that they wanted Andromeda to stand apart from the original trilogy.

"We acknowledged [your final decision] in the endings of Mass Effect 3 and I think that's where we want to leave it for now," Flynn said. "We want this to be a new story and it would be very hard to say it's a new story but also that you need to understand how [the past trilogy] ended."

Since Andromeda's setting removed from the Milky-Way by considerable distance - and presumably time, with the woman protagonist shown in the E3 trailer awaking from cryo-sleep - it frees the writers up to leave Shepard's story behind.

[...]

"We've done it in such a way that allows all of those decisions you made to remain intact in the canon of the universe, but also allows a new story to begin," Flynn added.

It does sound like there will be some nods to the original trilogy, however. I just hope BioWare keeps them subtle, instead of veering into fan service that makes little sense. 

"It's important for us to have elements from the Trilogy for fans to have in the background," Walters explained. "Ultimately this is intended to be a fresh story, but we want to have things for people to find and go 'oh, I remember that character'.

Mass Effect: Andromeda

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: Unknown
Release: In development

Details

Dark Souls - Now with DS3 UI

by Silver, 03:32

PCGamesN report on a new mod for the original Dark Souls that brings its UI up to the standards of Dark Souls 3. You will need DSFix installed to use this mod.

loading...

If you've played Dark Souls 3 recently and got the itch to return to the original, this UI mod will surely ease the transition.

Here's a breakdown of everything the mod changes:

HUD: Health and stamina bars
HUD: Enemies health bar
HUD: Humanity counter
HUD: Cursed skull
HUD: Items slots
HUD: Souls counter
HUD: Target lock icon
HUD: Status effects icons
HUD: Interaction stripe
HUD: Invasion and summoning notification
HUD: Bow crosshair
HUD/Menus: Items/Equipment background
HUD/Menus: Wooden dish bellow the items/equipment
HUD/Menus: High resolution controller buttons (Xbox One and PlayStation 4)
Menus: Main menu icons
Menus: All the menu backgrounds and ornaments
Menus: Navigation arrows icons
Menus: Inventory and equipment categories icons (items, armor, rings, etc.)
Menus: Icon for the empty slots on the equipment menu
Menus: Key settings icons
Menus: Gesture menu
Menus: Create character
Menus: Messages background
Menus: Confirmations menus and notifications (quit game, loading save data, etc.)

Dark Souls

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Monday - June 20, 2016

General News - CRPG History Abridged IV

by Hiddenx, 22:49

Felipe presents a few niche RPGs that introduced some new game elements:

CRPG History Abridged IV: A few niche RPGs that brought something new to the table

As I keep exploring the history of Computer Role-Playing Games for the CRPG Book Project, more interesting titles appear that aren't well-know but are definitely worth a closer look. So here's another chapter of CRPG History Abridged, this time on some very niche titles.

You can check Part I, II and III, or the latest release of the CRPG Book here.

[...]

Cobra Mission: Panic in Cobra City (1991)
Chinese Paladin (1995)
Mordor / Demise (1995/1999)
Yumina: The Ethereal (2009)

[...]

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Tyranny - E3 Video @ Roleplaying TV

by Hiddenx, 22:33

This Tyranny E3 video shows combat, character progression, roles of companions and more:

loading...

Thanks Farflame!

Tyranny

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Starpoint Gemini Warlords - Content Update

by Myrthos, 18:10

The third content update for the strategy-RPG Starpoint Gemini Warlords, currently in Early Access, has been made available.

Little Green Men has released a massive content update for Starpoint Gemini Warlords. All strategists, RPG fans, and lovers of space battles can now enjoy tons of extra new features in the Early Access version of the game.

With E3 2016 now behind us it's time to get back to normality, which for space-sim fans out there means getting behind their spaceship console again and re-visiting Gemini universe. Especially because they can now expect to find lots of new, cool features at their disposal.

Wondering what the developers have prepared for you exactly? Watch the brand new gameplay trailer, that shows not only what's new in the latest update, but all the features that have been introduced to the game since its Early Access launch. And if you haven't bought the Early Access version of the game yet, then it's probably one of the best moments to.
(Editors note: The link provided in the press release goes to a dead end, so the video is not to be found at the moment.)

Starpoint Gemini Warlords is a unique blend of space sim, RPG, and 4X games. You'll be able to conduct research and construction in your own gigantic space station, command your war fleets and heroic companions to invade enemy territory, build up your stronghold, trade, mine, salvage, and remind your enemies why they should be afraid of you.

Created from the feedback and suggestions of the highly active player community, Starpoint Gemini Warlords is everything which players asked for in Starpoint Gemini 2 but that was simply too extensive to be added at that point. The developers have worked hard on introducing new features to the game on a regular basis, and this is what they've managed to release in the latest update:
  • Two new station models (Kepler & Holocom HQ) have been added.
  • Nyxian Consortium fleet was created with five new ships.
  • Two new Freelance job types are now available.
  • The auto-repair facility has also been built into the game.
  • The off-world prison structure has been added.
  • A lot of new loot drops have been added for more diversity, easier modding, and balancing.
  • Europa and Neptune can now be purchased at the Atlantean station.
  • Nibiru, Jupiter, and Eridan can be purchased on planet Nyx.
  • The new Perk system has been implemented.
  • The option to hunt down a wanted criminal has also been added.
  • You can now construct resource structures (Reclaimers, Mining operations, and Gas collectors at this point).
  • A completely new encounter system has been implemented as well.
And this is only a part of the list! To check out all the changes that this update has brought, click THIS LINK and see what a massive job the developers have done!

 

Starpoint Gemini Warlords

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

HBS - On Battletech & Necropolis

by Silver, 13:15

PC Gamer talks to Jordan Wiseman of Harebrained Schemes about the studio's two upcoming games Battletech and Necropolis.

loading...

Jordan Weisman stops by to talk BattleTech.

Source: PC Gamer

Harebrained Schemes

Details

Staxel - Development Update

by Myrthos, 12:50

In the latest Staxel blog some information about development and the storage mechanic is provided.

I thought I’d give you all a look at some of what’s been worked on this week. I won’t go into too much detail about each aspect but this should give you a good idea about a few of the things you can expect to be showing up in the game pretty soon.

We’ve made some good progress with our first in-game farm animal! This was featured in the last Staxel Reporter, but since then the cows have had their animations worked on, and improved AI code is currently being written.

This week we started working on the beekeeping mechanic, and how it’s all going to come together and function in the game. If you’re curious as to how the beekeeping mechanic is going to work, we did an article on it in the Staxel Reporter – Issue #11: Beekeeping & Modding Guide Spotlight.

We’re all very excited for beekeeping and we hope you are too!

As you can see we’ve continued to add more plant life to Staxel, right now we’re specifically working on adding fruit trees. I don’t know about you, but I’m really looking forward to creating a huge, colourful orchard with every type of fruit tree!

We’re very happy with our progress these past two weeks, it’s nice to see another main feature shaping up in the game, and makes us excited about everything else we have planned.

Staxel

SP/MP: Single + MP
Setting: Modern
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Wanderer - April-May Development Update

by Myrthos, 12:45

In a lengthy development update for Wanderer more informationis provided on their activities in creating a vertical slice of the game, additions to the engine and features, including some videos.

So, It's been an extraordinarily hectic couple of months (which is turning out to be a running theme, I've discerned with the greatest of astuteness) as we've moved into properly constructing the game. Now that we're a good chunk of the way into it, I thought it would be apt to reflect a bit on the experience from my perspective thus far.

As intended, building our vertical slice continues to unlock a lot of insight into the strengths and weaknesses of the game's core design. It's direction continues to subtly grow and evolve, as we grind away at the ideas that aren't holding up under the scrutiny of testing. Those ideas are then redesigned, reapplied, and retested until (ideally) no glaring issues remain.

The good news is It's extremely encouraging to see a first glimpse of what the game is shaping up to be, and I'm happy to see that there's a lot of potential for something very cool in what we have coming together. But there's no denying that there's still a very healthy amount of lab-work and experimentation required before all the pieces of the puzzle are fitting together seamlessly, and that means there's still a relatively long road ahead for this vision to be fully realized.

Wanderer

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Epocylipse - New Trailer

by Myrthos, 12:24

Here is a trailer for Epocylipse: The Afterfall showing some animated artwork.

loading...

Epocylipse

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details