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Wednesday - September 10, 2014
Tuesday - September 09, 2014
Monday - September 08, 2014
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Legends of Eisenwald

2014-09-11

Legends of Eisenwald Preview

Aubrielle played the Beta version of Legends of Eisenwald, and added some information from Alexander Dergay, the head of Aterdux Studios in a preview. So lets give them both a big thank you.
» Continue reading the article...

Blackguards 2

2014-09-05

Blackguards 2 Gamescom Presentation

At Gamescom Blackguards 2 was shown, which is claimed to be less complicated than its predecessor, but adding more complexity.
» Read the article

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Picture Watch

The Banner Saga
Box Art

Poll Watch

Your Favorite Infinity Engine Game?
Baldur's Gate
  (10.34%)
Baldur's Gate II
  (37.93%)
Icewind Dale
  (6.9%)
Icewind Dale II
  (6.9%)
Planescape: Torment
  (31.03%)
None (Leave Comment)
  (6.9%)
Vote

Expected Releases

Sep: Wasteland 2
Sep: Gauntlet
Sep: Lords of Xulima
Sep: TinyKeep

Wednesday - September 10, 2014

FireFlower Games - Retro Sale

by Myrthos, 22:41

FireFlower games has a retro sale, which also has some RPGs in it: Another Star - 50% off, Data Hacker Corruption - 50% off, Gorky 17 - 75% off, Jagged Alliance 2: Wildfire - 75% off, Memories of a Vagabond - 50% off, Millennium: A New Hope - 80% off, Septerra Core - 75% off, Soulbringer - 50% off, Steel & Steam - 75% off.

Information about

FireFlower Games

Details

Shadowrun: Dragonfall - Interview @ RPGamer

by Couchpotato, 03:25

RPGamer has a new interview with the CEO and Creative Director of Harebrained Schemes Jordan Weisman about the upcoming launch of the directors cut version of Shadowrun: Dragonfall.

How has the fan community taken off for Shadowrun Returns, specifically regarding scenario development?

JW: It’s been really positive. We spent a lot of time building the editor because we wanted to empower the audience to create content, and they have. They’ve created thousands of pieces of content, some of which are quite brilliant. But it was a very significant investment, and I’m not sure it’s something we can afford to do forever. But for a small subset of the community, they really, really dug it. The creativity they exhibited was fantastic.

Is there a specific piece of content or adventure you’d like to single out?


JW: The guys who’re redoing the SNES game are awesome. We did a series of Play It videos where we chose some of what we thought were the stronger ones. Those are some of the ones we thought were really interesting.

I’ve held off on playing Shadowrun Returns: Dragonfall because I’ve heard the director’s cut is right around the corner. What can newcomers expect from this game, and what has been added to lure back old-time shadowrunners?

JW: Dragonfall is a big step up over Shadowrun Returns. As we learned how to use our tools better, we learned how to use them in ways much more creative than in the first scenario. We built this powerful tool, but it was V. 1 for the first campaign. Dragonfall, V.2, really benefited from that, both in RPG-play and combat-play.

Number two, because we gave you a specific character to inhabit and specific NPCs in a relationship, we were able to craft the dialogue much more specifically to the character’s backstory. You have a much greater depth of character in Dragonfall than we were able to do in Returns because in Returns you could be anybody. In Dragonfall we narrowed that down and subsequently got more depth. Dragonfall is a much more involving story.

The director’s cut takes that to another level. We added five more missions, so there are 5+ new hours of content, alternate endings, new dialogue trees, new UI, new AI for the opposing characters, so combat becomes more interesting and fun. For instance, we changed how cover works to make it more interesting. Plus, it’s stand-alone, so you don’t have to have purchased the first title.

Information about

Shadowrun: Dragonfall

SP/MP: Single + MP
Setting: Technofantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Wasteland 2 - Manual Download Available

by Couchpotato, 03:19

Kordanor notified me that you can now download the Wasteland 2 Manual.

Just wanted to drop some news

InXile just released the digital manual. Posting on Facebook was made 15 Minutes ago. Link to the manual is: https://docs.google.com/file/d/0B3Ll…/view?sle=true

So lets give a big thank you to Kordanor. Wink

Information about

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

GOG - Pre-order Gabriel Knight Now

by Couchpotato, 03:15

GOG announces you can now pre-order the Gabriel Knight: Sins of the Fathers - 20th Anniversary Edition for $16.99. This might interest the adventure fans on the site.

You are Gabriel Knight, a struggling novelist and bookstore owner, plagued by a horrific, recurring nightmare and more ordinary financial problems. Along with your assistant, Grace Nakimura, you begin investigating a series of gruesome ritual killings in the voodoo capital of America--New Orleans. Gabriel Knight: Sins of the Fathers - 20th Anniversary Edition, is a trully exceptional blend of what classic and brand new adventure games have to offer.

The 1993 award-winning original, one of the finest entries in master storyteller Jane Jensen's body of work, receives an astounding remake with high-res hand-crafted backgrounds, detailed 3D character models, re-orchestrated music, and additional in-game content. Regardless if you are a veteran of classic adventure gaming, or a newcomer to the Gabriel Knight franchise, you can't go wrong here. Pre-order Gabriel Knight: Sins of the Fathers - 20th Anniversary Edition and get ready for the re-imagined dark and mysterious adventure.

Information about

GOG

Details

DA:I - First RPG on the Frostbite Engine

by Couchpotato, 03:11

Jacques Lebrun the Technical Director at Bioware posted a new guest post on the Frostbite webpage about how BioWare created their First RPG with it.

As I write this, the Dragon Age team is only a couple of months away from putting the finishing touches on Inquisition, so it’s appropriate to look back at the long and arduous journey of getting to this point. Shortly after the launch of Dragon Age II, with a new generation of gaming on the horizon, we knew we needed to stretch our ambition and deliver a game well beyond anything BioWare had done before, which meant a major shift in technology and in the way we develop our games.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Steam - New RPG Game Sales

by Couchpotato, 03:06

Steam has a few sales on some RPGs a few of you might be interested in.

Septerra Core -  85% off for $0.74

At the very heart of Septerra lies the Core, a huge Biocomputer. Seven continents at different elevations, each with its own unique people and culture, orbit around the Core. According to an ancient prophecy, Septerra's continents will one day converge and join in orbit together on one level - this is the Legacy of Marduk, the Creator's son. The Chosen, fanatical believers in the supremacy of their own wisdom and technology, impatiently try to force the issue - causing a global catastrophe which threatens the lives of all Septerreans.

Expeditions: Conquistador  - 60%off for $7.99

Conquer the New world: In the 16th Century, Spanish explorers and soldiers reached the shores of America. The search for gold, fame, and adventure drove these travelers into a treacherous wilderness where they faced hunger, disease, and dangerous predators. In their wake, the Aztec Empires lay in ruins.

The Banner Saga -  50% off for $9.99

Live through an epic role-playing Viking saga where your strategic choices directly affect your personal journey. Make allies as you travel with your caravan across this stunning yet harsh landscape. Carefully choose those who will help fight a new threat that jeopardizes an entire civilization. Every decision you make in travel, conversation and combat has a meaningful effect on the outcome as your story unfolds. Not everyone will survive, but they will be remembered.

The Incredible Adventures of Van Helsing II -  50% off for $19.99

It all seemed so simple: defeat the mad scientist, free the land and ride into the sunset, but sometimes the fall of a villain only opens the way to more sinister foes. So the incredible adventures continue, and Van Helsing, the famous monster-hunter returns to save the day again with the help of his charming, ghostly companion, Lady Katarina. The gothic metropolis of weird science is on the brink of destruction as chaos rules the streets and a new enemy plots revenge. It’s time to enter the dark side of Borgova and the forbidden wilderness, but beware: you are not the only one behind a mask.

And many more of course but I can't list them all.Wink

Information about

Steam

Details

Frozen World - Development Diary #1

by Couchpotato, 02:59

Innervoid posted a new development diary update for their next RPG Frozen World.

In this first dev. diary we’ll talk about Frozen World main features.

In general, Frozen World will be a narrative and interpretative experience: the player will create his/her character and play through a branching story with a free gameplay, allowing for a deep and satisfying roleplaying experience. This is easy to say, but usually hard to create, so let us give you some more detail about the gameplay structure.

Frozen World won’t appear so different compared to a visual novel and there will be a lot of common features, since the game will feature a narrative built with lots of texts and 2D images. But dialogues won’t be the only gameplay mechanic, because Frozen World is a game about survival in a dangerous world, where humanity is scattered and few in numbers. The player will be able to freely travel around the frozen waste moving his party on a map, which will also allow the player to hunt for food and scavenge in search for ancient treasures. Travelling is part of a nomad daily routine, but that doesn’t make it less risky since the world is full of dangers of any sort and quite often those dangers are born from other humans actions and needs.

Information about

Frozen World

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

GamerHubTV - Various Video Interviews

by Couchpotato, 02:55

GamerHubTV has a bunch of new video interview posted in the last two days. So instead of posting them all separately it's easier to just put them in one news-bit.

So enjoy as all the news today is tiring me out.

Dead Island 2 Gameplay Preview/Interview

Yager developer Jan Eric Lauble discusses co-op gameplay and new zombie bosses in this exclusive Unreal Engine 4 gameplay interview from the Deep Silver booth at Gamescom 2014.

Borderlands The Pre Sequel Gameplay Preview Interview

Gearbox and 2K Australia discuss what's new with Borderlands The Pre Sequel in this exclusive gameplay preview interview from Gamescom 2014 in Cologne.

Might & Magic Heroes 7 Gameplay Preview Interview

Ubisoft developer Erwan Le Breton discusses what's new in the long-running Might & Magic Heroes 7 game in this exclusive gameplay preview from Gamescom 2014

Guild Wars 2 DLC & ESports Interview

ArenaNet developer Devon Charver discusses the latest content for NCSoft and ArenaNet MMO Guild Wars 2 and how eSports is evolving with this game in this exclusive gameplay interview from Gamescom 2014.

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Kickstarter - Mid-Week News Roundup

by Couchpotato, 02:47

Once again I have a bunch of updates for various kickstarters this week, and I also found one interesting article about how the funding is spent. So read on everyone.

Ice Pick Lodge sent out a press release with news Pathologic is 65% funded.

Moscow  September 9th: Ice Pick Lodge, the developers of Pathologic, launched their Kickstarter for the game’s reimagining just 4 days ago and are already over halfway to their goal of $250,000. The game, which was originally released in 2005, is a bleak and harsh plot-driven survival open-world adventure game. Set in a remote Steppe town full of strange local traditions a plague breaks out. The player has to figure out how to stop the disease spreading and discover why it broke out on the first place. When first launched, it attracted a great deal of critical acclaim. It still retains a strong community of fans, many of whom have helped the Kickstarter fund grow so quickly by backing it.

Ross Tunney has news the Data Hacker: Reboot (Relaunch) is now funded.

We did it! Divine blessings upon you all!

Ah... it's such a massive compliment from you all, to be able to present a project like this and to actually get funded! Granted, we're not talking mega-bucks here, but

So what's next? Those familiar with how Kickstarter works will know, but for those who don't: KS will collect pledges from you over the next couple of weeks. Once that's done, if I need any information from you, such as shipping address or details of a Tombstone/Ghoul/Mercenary Design you've pledged for, you'll receive a survey as soon as I'm ready to receive this information.

Kai Rosenkranz's new kickstarter album JOURNEY HOME is also now funded.

Tonight we exceeded the funding goal of $20,000! What an awesome night. We still have 10 more days to secure the campaign against last-minute drop-outs and maybe even reach some of the stretch goals. I'm going to talk more about stretch goals tomorrow! Now it's time to celebrate! I'm full of gratitude.

Here's the link to my "Thank you" video recorded tonight, after I came home from "Guardians Of The Galaxy". Great movie, by the way. ;)

Trexrell has two more updates for Demon’s Revenge. The first update is about Sinara's cut scene, and the second update is about the games artwork.

In this update I would like to thank Ricky Gunawan, our artist for Demon's Revenge. What he has done for our project has brought us to where we are today. He has always supported us from the very beginning. When we give him a character or description he almost always get it right the 1st time. His work is always excellent, and he would amaze you with how fast and efficient he could get a work of art done. Even though he works on a commission basis, he lets us know that he will be there when we need him. Ricky prides himself with his work and will never sacrifice quality over anything.

Interdimensional Games has a new update for CONSORTIUM that has information about Pax Prime 2014, the games sequel, and backer rewards.

It has been six months since our rather disastrous launch back in January (see: HERE ) and while we are still reeling over said launch both emotionally and financially, we have nonetheless come to grips with the reality of things and are able to speak openly about our plans for the future. 

Our original plan was simple: Make Game One with an incredibly low budget and overhead costs so that we would only need to sell a small number of copies in order to self-fund Game Two and continue on from there. Unfortunately it has not quite worked out so simply. 

So far, CONSORTIUM has sold well enough to keep certain key members on the payroll in order to release the Master Edition and other patches since launch (including creating and sending out the physical rewards for all you backers and working on the port for Mac and Spanish localization). These efforts have allowed us to fix and improve the game in addition to making strides to reach a wider audience. The Mac port is 90% done, and the Spanish localization is pretty much finished – we are just working out a few bugs with it. Getting the game localized into Spanish was a FAR more difficult task than we anticipated.

Goldhawk Interactive has another post about backer rewards for Xenonauts.

Onto the final stretch now - the first 250 of the 500 packages have already been dispatched to all corners of the globe and we have a final date for the arrival of the Art Books!

And for last a new article on Gamasutra with Kee-Won Hong about how all his funding was spent on his kickstarter game. It's an interesting read.

Full disclosure is the primary purpose of this post. The backstory - in March of 2013, I ran a 30 day Kickstarter for my cyberpunk 2d shooter 'Contract Work'; it finished just over it's goal of $5000 with 110 backers. Although the campaign was a success, the initial public release was a dismal failure, selling only 3 copies (though many more people did play the game). This is a breakdown of the money numbers and thoughts on what worked, what didn't, and what happens now.

Information about

Kickstarter

Details

MMORPG.com - PAX Prime 2014 Awards

by Couchpotato, 02:19

MMORPG posted their award list for PAX Prime 2014, and what will matter to most of us on this site are the games that won. Here they are straight from the site.

Most Anticipated: Middle-earth: Shadows of Mordor

Just when you thought you’ve had enough of the Lord of the Rings games, Warner comes along and produces something completely different. Shadows of Mordor offers a very new take on the Tolkien legend and brings in a new character, new story elements and a much more adult theme on the world. This game is harsh, evil, and deep. You are not just jumping on shields and shooting orcs in Mordor, it is a much darker affair than that. We saw the game at a demo on Thursday before the show began and then watched as thousands lined up to play it on the show floor. This action RPG breathes new life into the series and players will be rewarded with a much needed fresh take on Middle-earth.

 Best RPG: Pillars of Eternity

Throwback games seem to be all the rage lately and Pillars of Eternity takes a classic look back at the days of the CRPG's past. If you were a fan of games like Baldur’s Gate or Icewind Dale you are going to love Pillars of Eternity. After a strong kickstarter campaign we now got to see a solid playable build on the show floor. Fans who got in early have been waiting in anticipation for this beautifully rendered world to come to their computers. No, it's not really the Infinity Engine, but it's as close as you can come with more than a few modern touches to make PoE a world all its own.

Best Indie RPG  Darkest Dungeon

Once you pass the huge booths and big publishers at PAX you get to the Indie Game section. At both PAX East and PAX Prime this section of the floor was mobbed with people. Darkest Dungeon remains a beacon in the indie game movement with a small team and amazing artwork. The strong gameplay and deep story in this title make it an RPG to watch for next year's releases. Adding even more feature for PAX Prime the team showed off new classes, new abilities, and the town section of the game where players can try to relax from the horrors they witness when dungeon crawling.

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Raven's Cry - Pre-purchase Now on Steam

by Couchpotato, 02:13

TopWare Interactive announces that you can now pre-order Raven's Cry on Steam.

Pre-purchase Raven’s Cry on Steam 

+++ This dark pirate epic can now be pre-purchased on Steam +++

Karlsruhe, September 8, 2014 – Right now captains can pre-purchase this dark pirate epic at a 10% discount, as well as some exclusive pre-purchase items. No crafty buccaneer worth his salt would pass this offer by and miss out on the exclusive soundtrack, digital world map, and three exclusive in-game items (the "Long Hand" pistol, the "Griffin" figurehead and the sword "Marrow"). Each of these exclusive items will enhance Christopher’s skills and the capabilities of his ship when you use them.

Pre-Order Raven's Cry on Steam and get 10% off, in addition to these exclusive items:

  • The Official Soundtrack with a total of 100 minutes of content (MP3 Format)
  • Digital Map of the in-game world (PDF Format)
  • Three exclusive in-game items: the pistol "Long-Hand", the "Griffin" figurehead and the sword "Marrow". All exclusive in-game items increase the respective abilities of Christopher and his ship when used

 
 The Digital Deluxe Edition of Raven's Cry contains:

  •  A brand new location waiting to be explored, with extra quests and an additional 30 minutes of playing time
  • Two exclusive in-game items: the Grim Ripper figurehead and the mighty cutlass "Merciless". Both exclusive in-game items increase the respective abilities of Christopher and his ship when used
  • The digital Artbook: Enjoy 72 packed pages of original Raven's Cry artwork (PDF Format)
  • An extended version of the Official Soundtrack with a total of 140 minutes of content (MP3 Format)
  • All 8 classic pirate songs, including the traditional Irish and Mexican lyrics, including Whisky in a Jar, Hanging Willie aka Drunken Sailor, La Bamba, Da-YO aka Bananaboat Song and more
  • A digital Songbook including all of the Tavern songs with both the lyrics and the musical notes (PDF Format)
  • Exclusive Wallpapers

Raven's Cry on Steam:  http://store.steampowered.com/app/281130/

Information about

Raven's Cry

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

TSI Games - Officially Open for Business

by Couchpotato, 02:10

TSI Games has a new update on their website about finally be open for business.

We’ve had a few hiccups on the social media side of things, but the majority of the team has been heads down on the game itself. We are hoping our site will offer content and greater context that will give you an idea of what we are all about at TSI. We encourage you to offer your input so, we don’t just make a game we love but one that you’ll be thrilled about as well.

As gamers ourselves, we check out a bunch of game forums and see most of the comments. Peoplehave every right to wonder what kind of game we’re making and share their feelings about whatthey want AND expect.

Our new website is up with our own forums, so now, you have a dedicated place to engage withthe team at TSI and other fans excited about the old school RPG’s we’re making. Keep in mind,we’re not a large team, currently, therefore, community management is something we’ll be ramping up over time. We do, however, have a vision of where we want to go, a plan to get there and a path we’re taking. Your input is important to us and we hope you’ll be patient as we strive our utmost, to deliver. Seven Dragons Saga is an original IP: we’re an independent studio that doesn’t have to answer to a publisher or anyone else. The only thing we have to do, is meet our own high standards for a quality game and keep building on that experience to deliver the kind of games you want to play.

Information about

TSI Games

Details

Pillars of Eternity - Preview Roundup

by Couchpotato, 02:08

Here are  three more previews based on the Pillars of Eternity beta from this week.

PCGamesN - "A fireside chat: Pillars of Eternity beta impressions"

It is undeniably a strange - and wonderful - time to be a lover of sprawling, tabletop-inspired RPGs. And despite the issues, expected issues, in the beta, looking past it I think it’s easy to see that the building blocks and Pillars of Eternity’s foundations are very, very solid. Obsidian is promising a lot, and this teaser already fulfils a lot of them, even when it’s a bit shaky.

I'm sorely tempted to play more, to experiment with different classes - especially the Cipher, Pillars of Eternity’s weird telekinetic warrior - and try to get used to the combat more, but I also don't want to spoil the main course. The beta has whet my appetite, but I think I’ll be taking a break from it so that I can properly devour it at launch.

Eurogamer - "The past lives forever in Pillars of Eternity"

As always, the fact that this is a beta is a pretty good bulwark against criticism, even if its winter 2014 release window looms ever larger. Much can and will change over the coming months, and the combat balancing in particular is most definitely a work in progress.

What is clear is that those who backed Project Eternity on the promise of a thoroughbred RPG that embraces the classic D&D model, if not the actual license, aren't likely to be disappointed. Even at this early stage, and with only a few hours of gameplay to its name, Pillars of Eternity already feels generous, compelling and rich.

Hardcore Gamer - "Pillars of Eternity Could be a Modern Classic"

Pillars of Eternity is the throwback that old-school RPG fans have been craving, but with modern production values that will let it shine on powerful gaming rigs. With myriad gameplay systems to sink your teeth into and an epic, branching storyline penned by some of the industry’s best talent, this is one of the most promising RPGs in production right now.

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Shadow of Mordor - Interview & Release News

by Couchpotato, 02:03

Bob Roberts of Monolith was interviewed by GamerHubTV in a new video.

Monolith developer Bob Roberts discusses the latest characters and gameplay reveals for WB Games Middle-Earth: Shadow of Mordor, which is set between The Hobbit and The Lord of the Rings movies.

Also Warner Bros. Interactive Entertainment announced a new release date.

Middle-earth: Shadow of Mordor - Updated Street Dates

Warner Bros. Interactive Entertainment announced today that the Xbox 360 and PlayStation 3 versions of  Middle-earth: Shadow of Mordor will take more time in development, and the release dates for these versions are moving to November 18 in the Americas and November 21 in the UK. The street dates for PlayStation 4 and Xbox One remain September 30 in the Americas and October 3 in the UK. PC and Steam versions are now slated for release in the Americas and Europe on September 30.

Middle-earth: Shadow of Mordor delivers a dynamic game environment where the player orchestrates their personal plan of vengeance as they bend Mordor to their will. The game begins on the night of Sauron’s return to Mordor, as his Black Captains brutally execute the Rangers of the Black Gate. Players become Talion, a ranger who loses his family and everything he holds dear, only to be returned from death by a mysterious Spirit of vengeance. Based on the player’s actions with the in-game Nemesis System, every enemy encountered is distinct and can evolve to become a personal archenemy through the course of the game.  As Talion’s personal vendetta unfolds, players uncover the mystery of the Spirit that compels him, discover the origin of the Rings of Power and confront the ultimate nemesis.  

Information about

Middle-Earth: Shadow of Mordor

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

7 Days to Die - Alpha 9.3 Released

by Couchpotato, 01:58

7 Days to Die has been updated to Alpha version 9.3, and the developer The Fun Pimps has a post on the games website with more information about the patch.

Good Day Survivalists, Alpha 9.3 hotfix is out and here’s the skinny.

Changed

  • Changed crops to grow faster (every 40 minutes they advance to the next stage) but yield a little less food.
  • Changed it so crops no longer break when walked on
  • Changed renamed all VACs to EAC in anticheat load screen
  • Changed console command “set time” so it sets directly the specified time, without adding offset any more

Fixed

  • Fixed 7th Night Feral horde from spawning on subsequent nights. Note: they will still spawn on nights divisible by 7.
  • Fixed army camp burnt forest allowed biomes tag spelling in the xml
  • Fixed “time warp bug” on client dedis
  • Field of view is now only applied to the game camera, the gun camera stays at 60
  • Fixed prefab/road overlap block type bug
  • Fixed problem that client sometimes jumped back one second esp. during nights
  • Fixed cotton so it doesn’t grow instantly
  • Fixed player spawning in wasteland hub so players don’t spawn in the city
  • Fixed shift clicking with left and right mouse button dupe
  • Fixed buff chance percentage display
  • Fixed ArgumentNullException on dedicated servers when a player logs off

Information about

7 Days to Die

SP/MP: Single + MP
Setting: Modern
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Tuesday - September 09, 2014

The Scoundrels Guild - New Adventure/RPG

by Myrthos, 13:37

Just got word that The Scoundrels Guild is on Kickstarter, which is nowhere near being funded at the moment. It is labeled an adventure-RPG, although the RPG elements appear to be on the light side. A good thing is that during the Kickstarter they already removed QTE's from the game due to the feedback they received.

Here is a list of the features according to the developer:

  • Experience the game the way you make it – your choices will have lasting and dire consequences that you will have to live with.
  • Your actions and choices will forever change the fates of all those around you.
  • Commit nefarious deeds to build your fortune in gold, and increase your reputation in the guild.
  • Dialogue choices will put your wits to the test, as you are forced to make difficult decisions on the spot.
  • Combine objects together to make new ones in a classic adventure game style or craft an item from raw materials the RPG style.
  • Choose a path of good or evil, depending on the choices you make.
  • Semi non-linear adventure game with a splash of RPG, combined to make a gripping story, which is both true to the adventure genre, but has an RPG-like feel, allowing for more room to explore the beautiful world around you, without being confined to total linear gameplay.
  • Earn or steal loot that can be used to purchase items to advance further in the game.
  • Interact freely with the world and those around you and become the role of Victor Oreh—build both platonic and romantic relationships with characters in the game. Experience exceptional voice acting and wonderful original musical score. 
  • Immerse yourself in the beautiful and dangerous world of the Scoundrels Guild.


Their latest update is on the skills in the game.

Instead of a points and leveling up system, skills will be acquired over time by either purchase, or something story related. Some skills will need to be learned to progress further in the game, while others might be just for fun. Perhaps you're a bad gambler, so you acquire a higher gambling skill to better your odds.  Betting in seedy illegal gambling halls is a fun pastime for the average scoundrel, but betting on a cock fight and loosing can be frustrating, so with the help of a higher gambling skill, you could almost rest assured you will pick the right rooster for the fight. If nothing else, you may have a copper shilling or two left over for a mug of ale.

Thanks Kristoph.

Information about

The Scoundrels Guild

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Pillars of Eternity - Preview @ PC Gamer

by Couchpotato, 03:30

PC Gamer's Andy Kelly has new preview of the beta version of Pillars of Eternity that he calls a beautiful, detailed ode to the Infinity Engine era. I humbly agree with him.

I know this is a faithful homage to the Infinity Engine RPGs of yore, because I’ve been on the character creation screen for almost an hour. It’s an overwhelming sea of options—exactly as it should be—and I can’t decide what kind of person I want to be. In the end I settle for an aumaua, a race of tall semi-aquatic beings with blue-green skin and tribal markings on their faces. Their size gives them a +2 might bonus, which makes them powerful fighters.

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

GOG - Game Video 2014 Contest

by Couchpotato, 03:26

The GOG website is holding a new video contest where users can submit their short videos to win a free copy of The Witcher 3: Wild Hunt. Here are the details.'

Contest: GOG-Game Videos 2014

Make a video about a game you love on GOG.com, win Witcher 3 pre-order!

This week, we're celebrating GOG's 6th birthday, reminiscing about our gaming highlights over the years. Every single person on the GOG.com team has a favorite title in our catalog of classic and modern games, that they can talk about for hours. But enough about us, let's talk about you. What is your special game on GOG.com? Tell us about it!Make a short video (no longer than ~7 minutes, please), presenting a GOG.com game that you hold dear for one reason or another.

Upload it publicly to YouTube or Vimeo making sure its name follows a certain format: [your name] + GOG-game Story: + [game title] (so, for example, mine would be "G-Doc's GOG-game Story: Gobliiins Pack"). Include a comment "This, and many other DRM-free games can be found on GOG.com" in the description of the video, also linking to the GOG.com page of the game you feature. You can use the video footage from the game freely, mix it with footage of yourself, and do other creative things, that don't violate copyright (be mindful of your background music choices!).

Please be so kind, and end your video with the following image. Post your video in the comments below, just to be sure we won't miss it.You have time until Monday, September 22, at 9:59AM GMT, and after that a jury consisting of GOG.com staffers will pick the winners within a week. Ten videos we like the most will receive a digital pre-order of "The Witcher 3: Wild Hunt (or its equivalent in gift codes, if they already own it). We reserve the option to also give away a number of runner up prizes.

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GOG

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Divinity: Original Sin - Review @ Destructoid

by Couchpotato, 03:22

Destructoid has posted the next review for Divinity: Original Sin. They awarded the game with a final score of 8.5/10, and called it an amazing RPG experience.

Divinity: Original Sin is an amazing RPG experience. It falls a bit flat on characterization and writing on occasion, but nails just about everything else. It does a great job of compelling players to roleplay their on-screen characters, putting the "RP" back into RPG. This is a game that any fan of the genre will adore, and is sure to suck in new players and teach them what the genre is all about. It's a love letter, and deserves to be loved back.

Thank You Ovenall for the submitted link.

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Runemaster - Development Diary #24

by Couchpotato, 03:18

Here is the next Development Diary update from Paradox for Runemaster. This time the update has more information on the gameworld Svartalfheim.

The Races of Svartalfheim

Svartalfheim is named for the Darkelfs that inhabit the world; it translates to "the home of the Dark elf". Dwarfs and Darkelfs grudgingly share this world but the races are not fond of each other and wars are common between them.

The Dwarfs are known for their blacksmithing, especially weapons and armor and these skills have seen them grow rather rich from trade of their military equipment for other resources, such as foodstuff and materials scarce in Svartalfheim, like wood and leather.

Dwarfs live in beautiful chambers and corridors carved into the solid rock where they make their home. Their lives are strenuous and hazardous, which means that the average dwarven lifespan can be very short. But, if they survive the hardships of mining and smithing, a Dwarf can live for a very long time. They are the most skilled blacksmiths, and mine their mountains for precious metals and stones to use for their tools, weapons and armor.

Darkelfs are known for their backstabbing, their plotting, their devious ways and decadent lifestyle. They revel in all known pleasures and are known to go to great lengths in order to ensure that they have what they want. Forgotten by the gods, buried deep beneath the earth in Svartalfheim, the Darkelfs have little time and little esteem for the gods.

The Darkelfs' compact castles are carved from the rock and look as if they have been swallowed by a mountain, with only doors, windows, balconies and bridges visible among the rubble of rock. Each of the Darkelf castles contains several hundred Darkelfs, and as its population grows, so does the castle. The lower in rank a Darkelf is, the lower the floor where she or he lives. The Darkelf rulers depend on slaves for their decadent living and do not lack anything. Most of them never leave their castles and let their warriors and servants act in their behalf

Information about

Runemaster

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

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Worlds of Magic - Early Access This Thursday

by Couchpotato, 03:15

Wastelands Interactive announces that Worlds of Magic will be available on Steam Early Access on  September 11th, released a new trailer to go with the news.

After waiting more than a decade for a true Master of Magic successor, we decided to create one.Worlds of Magic comes to STEAM September 11th.

Information about

Worlds of Magic

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

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Mark Morgan - Interview @ Timespace

by Couchpotato, 03:11

Timespace has a new interview with the man behind the music of many RPGs Mark Morgan who talks about synthogy, spectrasonics, and surfing.

You went to the Berklee School of Music to continue your piano training and to learn composition but left after a few months. What did you do next?

After being in school for a minute I had this intense desire to play out more. I spent a couple of years playing in clubs and doing sessions, which then led to me spending most of the ‘80s on the road playing with different bands. In 1986 after touring with them I was asked to become a member of the Starship which I did till they disbanded in 1990...

Your music has very much an experimental and minimal approach – what instigated this style?

I’ve always been drawn to art with a minimalist aesthetic. Even as a kid I found myself on an emotional level being inspired by incomplex styles and experimental ideas. Besides the music I studied and listened to growing up I do think that architecture played a big part in forming that minimal approach.

The music for the video game Wasteland 2 was one of the most recent projects you worked on, how would you describe the finished soundtrack?

It’s very ambient and in some cases almost noise-based but also has a sort of a trance element. To capture the dark bleak atmosphere of the game the emotion was derived using sound and texture as opposed to traditional methods. Even the action music has that cold vibe but they do slam as well.

What other projects have you been working on recently?

I’m working on two games, another InXile project “Torment: Tides of Numenera” and “Stasis‘ from South African-based indie company The Brotherhood. I have also been doing some programming on a TV mini series ‘Under The Dome” with composer Snuffy Walden.

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General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

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Fallout: NV - RPG Backtrack @ RPGamer

by Couchpotato, 03:06

RPGamer has a new audio podcast with a look back at Fallout:NV.

Of course there are people and things to shoot around New Vegas, but this most recent incarnation of the Fallout universe doesn't stop there. Enjoy going down the Vegas Strip and taking in all its scenic delights between the killing sprees in the desert.

Information about

Fallout: NV

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC, Xbox 360, PS3
Release: Released

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Celestian Tales - A Long & Huge Update

by Couchpotato, 03:03

Ekuator Games has posted the next long overdue post-funding update for Celestian Tales: Old North. In the words of the developer it's a huge update of text.

A Long and Huge Update

Hello everyone!

We know we're late in updating and we're sorry about this. We'll make it up to you by making this update a big one.

Illustrations: Alternate Costumes Coloured

We made several exclusive updates in the past few weeks, where Vanguard-tier backers have voted for the alternate costumes of each character. After going through sketches and line arts, the six main cast are now coloured and ready to be shown in their other outfits!

Sprites: Exploration

As we finish animating all combat sprites from enemies to bosses to characters, we've moved on to making exploration sprites. There's a huge load of work of animating to be done. Here's a list of some of the general animations we'll have to do:

  • Walking in 8 directions for characters
  • Running in 8 directions for characters
  • Walking in 4 directions for NPCs
  • Drawing a weapon in 4 directions
  • Walking in 4 directions with weapon drawn
  • Kneeling and standing up (probably just one direction)

Other than these, we'll have to do event-specific animations such as falling dead, shouting, charging at an enemy, swinging weapon (and this must not be repetitive), etc.

Do keep in mind that we'll have to do all these times the number of units we have. We've got 6 main characters with 2 outfits each, 14 unique NPCs, 4 backer characters, and about 37 common dudes and dudettes such as nobles, knights, soldiers, townsfolk, villagers, outlaws, and big grey raiders from beyond the sea.

Audio: Vocal Recording

Just yesterday, we started recording vocal sessions in professional studios. We're a bit late on this, due to one of our vocalists, Cecile, is 5-months pregnant. Not only that it's hard to perform abdominal breathing when your uterus is bloating, it may also harm the baby. So please understand.

Information about

Celestian Tales

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

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Exilium - A Hack & Slash Diablo Clone

by Couchpotato, 02:58

I was sent news of a new hack & slash role playing game called Exilium from a developer called Conflux Games. The game costs $9.99 from the games website.

In Exilium is a hack & slash role playing game in the same vein as games like Diablo, yet focuses on exploration and discovery as opposed to creating an expansive RPG experience. You play as a king who has been exiled to a strange, hostile world by an unknown force. There are no other characters and no quests to help you along the way. Only through exploration can you learn why you were exiled and how to return…

Features:

- Single player campaign
- Many secrets to explore and puzzles to solve
- Boss battles, lots of boss battles.
- Randomized loot.
- No other characters, no hand holding quests. Exploration and discovery focused.
- Seeded, randomly generated end game dungeon [Spelunky Style!]
- Online multiplayer battlegrounds
- PC, Mac and Linux builds

Information about

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

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Hartacon Tactics - August Demo Released

by Couchpotato, 02:52

Developer Charlie Fleed has released a new demo for Hartacon Tactics on the PC.

August demo for Hartacon Tactics available for PC.

September 6, 2014 – A new demo of Hartacon Tactics, by Italian developer Charlie Fleed, has been released.

The new demo features new gameplay elements such as attack support and counterattacks, a fourth character, an improved AI and a wider single-player campaign.

The download is available at Indiedb.com.

Information about

Hartacon Tactics

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

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Pathologic - On Top of the Table

by Couchpotato, 02:50

The Pathologic kickstarter has made $169,162 of  the games $250,000 goal with 28 days left, and has a new update about the tabletop version of the game.

I’m Liu Sukhinina, and my job is making Pathologic the tabletop game. It’s time to come out of the shadow and tell you a little bit more about what it looks like. 

First of all, please keep in mind that while the visual and narrative design of the tabletop game is created by the Ice-Pick team themselves, its gameplay is being developed by a different team that has more experience with board games. The team is: Fuad "Funt" Kuliev, Andrey "Lenoran" Salik, Elena "Joker" Vishina, and me. We’ve been making games for more than seven years. Each of us has their own experience and tastes, but if there’s something we do have in common, it’s our love for original Pathologic and desire to make a great engaging game based upon it. 

Making a tabletop Pathologic game is hard. There’s too much story, too much detail, too much weird charm that’s hard to put into words and that we desperately want to keep. We’ve tried different approaches, but in the end decided to use the main plotline of original Pathologic, the plot points and characters you know and love.

Information about

Pathologic

SP/MP: Single-player
Setting: Modern
Genre: Adventure-RPG
Platform: PC
Release: In development

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Dex - New Preview @ Continue Play

by Couchpotato, 02:46

 Continue Play has a new preview from Nic Bunce about the Beta version of Dex.

Dex is a game to keep your eye on, but perhaps not one to pick up at this early stage, as currently it’s likely to frustrate more than it impresses. The next update will come at some point later this month which will bring the cyberspace and hacking functionality. We’ll keep you posted with our State of Play series as development progresses over time, so check back every month or so to see what’s new.

As a final note, Dreadlocks has told us that there is a “high chance for your feedback, suggestions, and ideas to actually influence the final game”. If that sounds like something you’d like to take part in, do feel free to contact them via their official site, Twitter or Facebook pages.

Information about

Dex

SP/MP: Single-player
Setting: Sci-fi
Genre: Adventure-RPG
Platform: PC
Release: In development

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Shroud of the Avatar - Release 10 Plan

by Couchpotato, 02:44

The Executive Producer of Shroud of the Avatar Starr Long has a post on the games forum with information on the updated plans for release 10.

Release 9 was another large push forward on combat with over 50 new skills and a new PVP Team Mode. We were able to get a lot more data on combat, balance, and skills. Obviously we have a lot left to do to get balanced, but the framework is solid to work from so we are pleased with the progress.

As always, the community continued to create some incredible events like the PVP tournaments, Welcome Quests, theatre productions, mazes, and a host of other activities big and small. Again the foundation you are building shows what an incredible community we have with this game. Congratulations to all of you for that.

R10’s main purpose is stabilization, performance, polish and testing. Additionally some tasks that were pushed from R9 will get worked on. We will post a Q4 schedule update sometime after the beginning of R10.

RELEASE 10, September 25 - 28 2014:

  • Stability: Updates to item architecture, characters, and other systems will hopefully improve stability and prevent characters from getting into bad states that prevent logging in or loading maps.
  • PVP: The Team PVP arena and possibly the Open Team Arena will be modified to support spectators.
  • Combat Skills: Players now will start with a default deck equipped that is the sum total of your “spent” skill points. You can modify this deck simply by adjusting your skill points, no need to open the deck building interface. Additionally a few more combos and a small handful of new skills will be available.
  • Magic School Naming: Magic school names are changing to more thematic names:
    • Thaumaturgy (Life Magic)
    • Necromancy (Death Magic)
    • Atenism (Sun Magic)
    • Lunaism (Moon Magic)
    • Gaiaism (Earth Magic)
    • Theurgy (Air Magic)
    • Tempestry (Water Magic)
    • Sorcery (Fire Magic)
    • Omnipotence (Focus)
  • Scenes: The Ardoris Castle areas will open up to make that city complete. We are also going to experiment with a Challenge Level to test scaling difficulty for combat against AI.
  • Creatures: An updated version of the wolf and our first dog (the Rottweiler) will appear in the game.
  • Crafting: Adjustments will be made so that characters who were scaled up or down during character creation will animate properly with crafting tables. We will also add another round of visual effects to tables that do not yet have any (Milling, Carpentry, etc.)
  • Overworld as a Real Scene: The Overworld map will move to a real scene. This will allow us to easily add features like animating avatars, full user interface access, etc.
  • Visual Effects Polish: We are going to work on various environmental effects (smoke, steam, falling leaves, etc.) to get them working better with lighting.
  • Character Customization: At least one new facial feature will come online. Additionally an update to how we handle hair and facial hair will add layers, transparency, and animations.

Information about

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Lichdom: Battlemage - Quick Look @ Giant Bomb

by Couchpotato, 02:39

Giant Bomb has a new video that gives everyone a quick look at Lichdom: Battlemage.

Dan and Drew sling all sorts of elements at some unruly skeletons.

Information about

Lichdom: Battlemage

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

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StarCrawlers - Pax 2014 Update

by Couchpotato, 02:36

The latest kickstarter update for StarCrawlers has infomation fom the game at Pax Prime 2014. I also included a new image from the show floor to the post.

We’re back from PAX and diving back into StarCrawlers totally reinvigorated from the experience. It was phenomenal to be able to share the game with so many people and we were thrilled by the positive responses we got. We also got to meet some awesome indie developers and get a first-hand look at a lot of games we’re really excited for! Our booth was bustling the whole time, and it was a lot of fun chatting with everyone who stopped by. Our alpha backers will all get a chance to experience the PAX build for themselves very soon! We're just making a few adjustments based on user feedback from the show floor.

Information about

StarCrawlers

SP/MP: Single-player
Setting: Sci-fi
Genre: Adventure-RPG
Platform: PC
Release: In development

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Legends Of Persia - Review @ Cheatmasters

by Couchpotato, 02:33

Cheatmasters has the first review for Legends Of Persia that I could find in the last few months. The site gave the game a score of 5/10, or terrible by modern standards.

So do you guys/gals agree with the review?

Having seen all of this, maybe it’s understandable enough since RPGs are notoriously hard to produce, so perhaps a project that asked for only $3,000 was expected to go down this route. There are many other action role-playing titles though in the same price point that offers more value. Legends of Persia is not that bad though with its presentation and how it plays for the most part, but maybe you’d want to wait until more content is added as the developers promised that would give more value to this title.

Information about

Legends Of Persia

SP/MP: Single-player
Setting: Historical
Genre: Hack & Slash
Platform: PC
Release: Released

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Monday - September 08, 2014

Unsung Story - Post-Funding Update #38

by Myrthos, 22:15

This update for Unsung Story is about the 10 professions in the game.

Here are the ten different profession trees that will be available in Unsung Story:

  • High Clergy 
  • Low Clergy 
  • Nobles 
  • Commoners 
  • Scholars 
  • Veterans 
  • Artisan/Craftsmen 
  • Rogue 
  • Outsider 
  • Lost/Forbidden Arts 
The first profession is so large that it is broken up into two smaller professions: High Clergy and Low Clergy. A very powerful force in Rasfalia, the clergy members touch the lives of everyone regardless of their rank or social class. Unlike the majority of the other professions, Clergy members are not born into this line of work and instead end up either choosing to be a part of it at some point throughout their lives or are thrust into it by some circumstance. High Clergy members are comprised of the Nobility of Rasfalia while the Low Clergy members are made up of the Commoners.

Information about

Unsung Story

SP/MP: Single + MP
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

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That Which Sleeps - Development Log #2

by Myrthos, 22:13

In their second development log video for That Which Sleeps, the devs talk about the game's user interface and scenario map using some actual in-game footage.

Information about

That Which Sleeps

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

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Hero-U - Post-Funding Update #57

by Myrthos, 22:07

The latest update for Hero-U: Rogue to Redemption provides information on the development of art and programming, and shares some thoughts on women in gaming.

Hero-U: Rogue to Redemption has gone through many changes in art direction. Originally we envisioned it as a 2D top-down “dungeon crawl” game in the style of MacGuffin’s Curse. We upped the ante on the art by bringing down the camera for an isometric look, but still using tiles to build the images. Then we made it look more like a classic Sierra game, but still isometric.

Since then, the look of the game has continued to improve and evolve. Earlier this year I announced that we have abandoned 2D animated characters in favor of full 3D characters modeled by Concept Art House. We have been using a mixture of 2D and 3D props and furniture, with the code going through contortions to make the 2D props look 3D.

Then along came Chris Willis, former Sierra artist and 3D specialist. Chris has done an amazing job modeling 3D scenes that duplicate the feel of JP’s painted backgrounds. As a result, we are moving farther and farther away from the concept of using tiles to create our scenes. Each scene is now a unique piece of 3D art.

Information about

Hero-U

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

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Kickstarter - Untold Universe Sci-Fi Voxel

by Wisdom, 20:43

Untold Universe : a new Sci-Fi space centered voxel-based game on Kickstarter. Looks to follow a similar theme to EvE Online with the addition of voxel technology.  Apparently closed alpha already exists so its off the ground as more than speculative already.

  • Massively Multiplayer Sandbox: Play with people from all around the world, team up to be stronger and shape entire worlds all together! 
  • Explore an Infinite Universe: Land on planets of different types, then explore and exploit them! New planets will be added as more players enter the universe.
  • Build and Trade your Designs: Gather resources and use them to build anything from factories to spaceships then sell or use them to your own benefit!
  • Fight: Protect assets and fight your rivals on the ground and in space. Attack other players' bases with various infantry weapons, or pilot Fighters, Carriers and Flagships built by your team or bought from the best designers on the market!
  • Team up: Team up with friends or other pioneers and start Corporations to improve your strength and reach greater goals!
  • Colonize: Take control of entire planets with your Corporation, build infrastructures on them, and dominate parts of the new world!
  • Choose your role: The game will not limit you to a particular skill-set. Want to be good at something? Just do it! 
  • Jobs system: Colonizing worlds alone can be long and hard. Those who want to make quick cash and meet new people to work with will be able to take jobs generated by other players corporations. Defend assets, find a place to mine, build infrastructures, many jobs will be available to improve in your favorite field!

Official Website

Information about

Kickstarter

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