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Sunday - April 13, 2014
Saturday - April 12, 2014
Friday - April 11, 2014
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Picture Watch

Frayed Knights
Box Art

Poll Watch

Do you play Original Sin - Early Access?
Yes, I am
  (23.87%)
Thinking about it
  (5.04%)
No. Only on release
  (51.99%)
Never. Early access sucks
  (9.55%)
Not now, not on release
  (3.18%)
What's Original Sin?
  (6.37%)
Vote

Expected Releases

Apr: Forsaken Fortress
Apr: Dark Souls II
Apr: Child Of Light
May: Bound By Flame

Sunday - April 13, 2014

Elder Scrolls Online - Interview @ PC Games Hardware

by Couchpotato, 04:49

PC Games Hardware took the time to interview Game Director Matt Firor to as a few questions about his recently launched MMO Elder Scrolls Online.

PCGH: You've developed a completely new engine for TESO but started the development process with the HERO engine. Why did you chose to start working on a completely new engine? 

Matt Firor: ESO is a hugely complex technical feat, so we needed literally years to build a stable game client and server infrastructure that was tuned to the needs of the game: tons of players on screen, very tolerant of network latency, etc. We wanted to get started on game basics while this was happening, so we licensed the Hero Engine, because it was perfect for what we needed at that time: easy to get up and running, easy to get art assets into the game and prototype how our content system would work. We then slowly swapped out Hero components with our own custom-tailored engine, starting with the server and network communications, then content creation tools, the client renderer, and the rest of the engine.

PCGH: Our first tests of the ESO Beta show that the engine does a very good job in regards to scaling up and down on high-end as well as more dated hardware. Can you describe the efforts you took to configure the engine so well that it now seems to work with many different hardware components?

Matt Firor: If you start with scalability in mind, it makes it much easier to develop a tolerant graphics engine. We do have a min spec, and the game looks very different on it than it does on a top-of-the-line rig. I love this, as I can play the game on my home or work PC at high-res, but can play when I'm on the road on my Macbook Air as well - it's a slightly different graphical game experience, but the basics are all there.

PCGH: Gamers like to compare ESO's graphics-wise with Skyrim a lot. Do you think that's fair given the fact that ESO is an MMORPG and Skyrim is a singleplayer-RPG?

Matt Firor: There's art style comparisons and there's engine comparisons. Our art style was created to be reminiscent of all the (modern) Elder Scrolls games, so players of Morrowind, Oblivion and Skyrim felt at home. That is mostly independent of engine requirements. But yes, you can tell that Skyrim was developed for the purpose of giving one player a really awesome graphical experience. With ESO, we have to be mindful that hundreds of players will have to be on screen at some point and the engine had to be built with that as a foundation, which led to the highly optimized engine we have today.

Information about

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Saturday - April 12, 2014

Dragon Age: Inquisition - The Exalted Plains

by Couchpotato, 06:31

Bioware has another update on the company's blog for Dragon Age: Inquisition with more information about the Dales’ Exalted Plains, and has two new screenshots.

Exploring the Dales’ Exalted Plains

Within the Dales, the Exalted Plains is a massive stretch of land ravaged by civil war and ripe for exploration in Dragon Age: Inquisition. As each distinct areas of the Exalted Plains has its own complex ecosystem, creating the Plains’ physical space in the game was no easy task.

“The first thing we [did] was try to portray the civil war and the impact it’s having on the environment and the people of that region,” says senior environment artist Andrew Farrell. “In these spaces, we try to provide opportunities for the Inquisition to come in and make its mark on the area. Then the people there rally around that.”

The Inquisition arrives at the Exalted Plains during a ceasefire between two armies at war. The bodies of fallen soldiers mysteriously rose from the dead and have driven the armies back to their respective castles in retreat.

As this is the Dales, one might wonder: what’s become of the Dalish elves?

“They’ve retreated into an area with more security away from all the fighting,” explains Farrell. “Of course, they’ve got a few problems of their own.”

The Crow Fens is one section of the Exalted Plains. In contrast to the sprawling hills elsewhere in the area, the Fens is claustrophobic, creating tension as you wonder what lies in wait for you around the next corner.  According to Farrell, the Fens was the perfect playground for his imagination to run wild.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Skullforge: The Hunt - A New Fantasy ARPG

by Couchpotato, 05:08

Skullforge: The Hunt is the latest game on kickstarter asking for $20,000. The game is being developed by a small studio called OMC Games. As usual I have the pitch video, and a short game description.

Skullforge: The Hunt

Skullforge: The Hunt is an action RPG set in a medieval fantasy world.  The combat will be fast, interesting, and most of all fun.  Players will take the role of Desinarious "Desi" Cornerstone as she tracks down one of her enslavers.  This game is made for those who like action RPGs with a good mix of fun storytelling, action, exploration, and the ability to make interesting choices along the way.

What motivated me to begin production on Skullforge: The Hunt was the desire to make a top down RPG that wasn't a dungeon crawler.  I'm a huge RPG player from classic Atari 8-bit RPGs to the modern games of late, and there just aren't many games like this one these days.  It's been a dream of mine to take various aspects of different RPGs and merge them together into one complete package and now is my chance to get it done.

They already have a new update about the first day on Kickstarter.

Just getting started!

Thanks to everyone who pledged today.  Not off to the best start, but all things have to start somewhere.  My goal at this point is to get the word out, but most of all answer any questions anyone may have.  We have put a lot of time and effort into this game and though it may not be the best looking game out there, you can bet that we will do our best to provide everyone with a great game in the genre.  All we ask for is a chance to show what we can do.

The game is just getting started...let's do this!

Information about

Skullforge: The Hunt

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Pillars of Eternity - Interview @ Stevivor

by Couchpotato, 05:02

Stevivor had the chance to interview Feargus Urquhart about Pillars of Eternity, and talk about the Paradox Interactive distribution deal.

Steve Wright, Stevivor: First, before we get into what’s probably a set of obvious questions, let’s focus on Pillars of Eternity first. Can you give me a bit of a backstory on how the game came to be? Influences, design strategies, that sort of thing?

Urquhart: A lot of us worked at Black Isle, you know; that's where the five owners of Obsidian came from. We were the external producers on a lot of BioWare projects, which were Neverwinter Nights for 95% of its development, plus Baldur's Gate and Baldur's Gate II. I did work on Shattered Steel, which was one of BioWare's first products.

Internally, we did Icewind Dale and its expansion packs, which were Infinity Engine games, and between Baldur's Gate… between the numbers of all these games, we're talking 10 to 15, maybe even 20 million units were sold between all of those. People enjoyed those games, and people remember them. To this day, people still walk up to me and tell me how much they enjoyed those games. And they just stopped being made.

We moved over to Obsidian, and indies really needed to start focusing on consoles; BioWare started focusing on consoles, and these games – not because people didn't want them – just stopped being made. And so that kind of went out of our heads for the next six or seven years. Then, John from GameBanshee, which is an RPG journalism, hobbyist kind of site, talked to me at E3, probably four years ago and asked why I wasn't making those games.

I really didn't have a good answer, other than I couldn't get them funded. We thought they'd be cool, I'd love to make them, and I'd still want to play them, though. Then the PC started to gain more Steam…

And then, Kickstarter blew up in 2012 with Double Fine and In Exile and the guys who made Shadowrun Returns, and us, with Pillars of Eternity. It was a chance for us to go back and make something that we loved, and we certainly can make that type of game. A modern version of it, that's something that we want to play. Luckily, people were totally in to it.

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Prisonscape - Update# 2, Pledge Changes

by Couchpotato, 04:56

The second kickstarter update for Prisonscape has information from the developers Lunar Enigma about some changes to some of the pledges.

Changes in pledges

We did some restructuring on the higher pledge levels. We added T-shirts to few, take notice that these T-shirts will all be unique with their own design, and there will NEVER be another one just like it. All pledges of 49 USD and over also get their name in the credits under different titles (e.g. secret message -> Messenger and quest designer -> Mastermind). The highest level pledges also contain a Prisonscape swag bag with Prisonscape soap, toothbrush/shank, a coffee mug, a big ass framed poster on your wall and some other Prisonscape related stuff. 

We also lowered the prices and the quantities for several pledges. Here are the changes:

  • COMBAT COORDINATOR is now limited to 20 pledges, instead of 30.
  • MASTERMIND (design a job for the game) now costs 159 USD instead of 201 USD and the amount is limited to 13, instead of 15.
  • INMATE DESIGNER now costs 380 USD instead of 450 USD and the amount if limited to 5 instead of 10.
  • THE PRODUCER now costs 2800 USD instead of 3500 USD.

All these pledges include access to the private contributor forums and participation in Google Hangouts with the team where we plan these new features.

Information about

Prisonscape

SP/MP: Single-player
Setting: Modern
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Age of Decadence - March Update

by Couchpotato, 04:52

Iron Tower Studio's has posted the March Update for Age of Decadence with some new screenshots, and talks about five new locations now available to explore.

Welcome to update #4. It’s a ‘major’ update for us (and a big chunk of content, bringing the number of available locations to 15 out of 22) and we’d like to introduce it properly to make sure that the players won’t miss the new locations (which is easy to do since the game is non-linear). Without further ado:

Aemolas’ village

This location is available only if you:

  • Helped a group of refugees get into Teron.
  • Talked to Aemolas after and were deemed trustworthy enough (positive Word of Honor reputation) to be asked to retrieve his stash.

The village is full of raiders, but there are quite a few options there, including a rare opportunity to put your scoped crossbow to good use or have some double- and triple-crossing fun.

The Library of Saross

Available only if you talked to Abukar the Mad and learned about his trip to the Library. It’s an important location because:

  • You finally get to use that sphere you found at the beginning of the game (IF you found it)
  • You learn more information, provided you can get into the hidden chamber and translate the message
  • You can unlock an optional and very creepy (but extremely rewarding) ending. Naturally, you don’t get that ending right away, but you unlock the path that can lead you to it. If you have the balls.
  • Unlock the Arch and Inferiae locations.

The Arch

There are two ways to unlock it: the above-mention Library or faithful service to Lord Meru. Since the latter isn’t available yet, look for the clues at the library. So, what makes this location special and why should you care?

  • You should. You really, really should. It’s that place where you wave Kansas good-bye.
  • You will finally be able to use both the eye and the glove. How exciting.
  • You will meet your old pal Esbenus. Unless you killed him, in which case you’ll miss out on a beautiful relationship.
  • You will make new friends. Powerful friends. From the other side.
  • You can unlock Inferiae in case you failed to do so at the Library.

Inferiae

It's a desert village sitting on top of a place of power. Points of interest:

  • You’ll meet the very first character who’s actually been inside the temple you’re seeking (thus confirming that it does exist, among other things).
  • Play your cards right and you’ll be thrown into the ‘underworld’, which unlocks a bumpy ride that will lead you all the way to the top (of one of Maadoran’s minarets). The Eye thing will come in handy there.
  • You can unlock another location that will lead you to the temple. For obvious reasons, this location isn’t included in this update.
  • You can learn how to use one of those fancy semi-sphere consoles.
  • You can learn more lore stuff and connect more dots.

The Monastery

You can unlock this location by becoming a repeat customer of the healer (heavy wounds only). Impressed by your badassery (or at least your ability to survive the most grievous of injuries), the healer will ask you to fetch an ancient elixir that will improve your self-esteem and cellular regeneration, whatever that is.
Points of interest:

  • Raiders
  • Ancient mysteries and sacred liquids
  • Chambers deep inside a mountain
  • Huge doors that can’t be opened by mortal hands
  • Moral choices (must have morals in the first place to qualify), otherwise just join the raiders and have yourself a lovely day, full of plundering and pillaging.

The next month’s update will add another location - Caer-Tor, the Imperial Guards’ headquarters, which will introduce Dux Paullus and unlock the path to yet another ending where the Guards becomes Templars – the guardians of the temple.

The remaining 6 end-game locations will be released when the game is out. We’re aiming to start the final beta test in June and expect it to run for 2-3 months. We’ll continue to update and improve the Early Access build on a monthly basis, adding more content (characters, dialogues, items, etc) and general improvements.

Information about

Age of Decadence

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

The Red Solstice - Update#10, Setting & Story

by Couchpotato, 04:48

Ironward talks about the setting and the story of The Red Solstice in the games latest kickstarter update. The game has 8 days left, and needs $20,000 tpo get funded.

Setting and the story...

There was an interesting question regarding the single player story yesterday, and the story of The Red Solstice in general. Other then what was revealed in earlier videos we'll use this update to share some more details and possibilities we will be exploring.  

Also another sneak peak at Fortification mode that you all like so much! You will be able to try it this Sunday during 24 hour Alpha access for backers!

Story and campaign

The Red Solstice has actually two separate stories interwoven on top of each other. Coop multiplayer story is used as a huge introduction to the setting and follows the missions of two different squads "Unit Black Light" and "Unit Night Fighter". Some of the story threads are also closely related to different characters that belong to "The Lost Generation" a group of genetically modified humans that we will be talking about later.

Single player story/campaign will feature a total of 14 missions and will be divided into two parts. Basic idea is that during various chapters you will assume roles of different squad members of those two units as the dramatic story evolves around them and the characters they meet on the missions.

Another cool thing that we are exploring right now is to try and enable multiplayer campaign to be played in single player option as well - something similar to how X-COM tackled that issue. It would be based around you training your soldiers while trying to finish missions in control of a whole squad. This is is something that we're looking forward to adding to the game at certain point of development, but it might not be a part of the initial game launch.

Information about

The Red Solstice

SP/MP: Single + MP
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Child Of Light - Sound & Artistic Effects Video

by Couchpotato, 04:43

Ubisoft released another video for Child Of Light were we get a look behind the scenes of the games sound , and music effects with Coeur de Pirate.

Meet Coeur de Pirate and explore her composition and inspiration behind the music for Child of Light. Also, discover how Ubisoft Montreal Studios where inspired by nature and le Cirque du Soleil shows to create the amazing sound in the game.

Information about

Child Of Light

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Dragon Fin Soup - Post-Funding Update #14

by Couchpotato, 04:39

Grimm Bros has posted the first post-funding for Dragon Fin Soup with a recap of the successful campaign, and talk about what happens next.

A Fairy Tale Ending for our Dragon Fin Soup KS campaign!

The last 4 weeks have been a crazy ride and a wonderful experience for us! Coming here we did not know what to expect with our first KS campaign and were positively surprised or rather totally blown away by your dedication and support! 

You guys are awesome! 

We want to thank you all from the bottom of our hearts! We really appreciate all your support and feedback and we are super hyped and eager getting started on all those new features. 

We have unlocked the Haunted mansion and as a little bonus we will add a Sheep as a playable character for the Survival and Labyrinth mode as well!

Part of the Team is now at Pax East, if you happen to go there, please drop by at our booth (#180)! The rest of the team continues working on the game. We promise to keep posting updates to our Kickstarter page and share our progress with you. After Pax we will open the Forums as well and share the link with you all!

Also please stay in touch with us via FB: https://www.facebook.com/TheGrimmBros 

Now we will celebrate, dance and scream and we hope can do the same :)
龴 ↀωↀ龴 We all may be living very far apart but we all can look at the same moon at night and yeah this does sound super cheesy but we really are very grateful! 

You all will always be part of our fairy tale. Your generosity and kindness are sincerely appreciated.

Dreams do come true. Cheers!
- Grimm Bros

Information about

Dragon Fin Soup

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Chaos Reborn - Preview @ CalmDown Tom

by Couchpotato, 04:35

Calm Down Tom has a short preview of Chaos Reborn based on the games online demo, and asks the question should we be excited for the game.

There’s a whole host of little systems that make the game more interesting. For example, all spells have variable odds of success, and the most powerful creatures might only appear 10% of the time, with the other nine in ten attempts resulting in an embarrassed fizzle and a lost turn. This risk/reward system is complicated further by “illusions”. You can cast an illusion of any creature with 100% success, but they can be instantly dismissed with the “disbelieve” spell, which every wizard possesses.

Imagine the scenarios that can result from this: Your enemy conjures a Golden Dragon. Ahhhh! No wait, it’s probably an illusion. Maybe? Ok, I’ll cast disbelieve! And….. Ahhhh! It was real! Cue laughter from your enemy as you’re eaten by a golden dragon. Awesome.

It is early, early days for Chaos Reborn. What’s amazing though is that I was already excited, and after playing this prototype version, I can barely contain myself. Bravo Julian Gollop and everyone on your team. Keep working, but don’t rush it. We already love what you’re doing, now just take the time you need to make it perfect.

Information about

Chaos Reborn

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Lichdom: Battlemage - Tutorial Videos

by Couchpotato, 04:28

Xaviant Games has two tutorial videos for Lichdom: Battlemage on the games Steam forum that some of you might be interested in watching to see the game in action.

Start your gameplay off right by watching our two newest tutorial videos for Lichdom: Battlemage. In our first video, we explain how to move around and cause massive magical destruction as a Battlemage. Our second video gives you the basics spell crafting, which you will use to personalize your Battlemage.

Information about

Lichdom: Battlemage

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Serpent in the Staglands - Kickstarter Update #5

by Couchpotato, 04:22

Whalenought Studios has another kickstarter update for Serpent in the Staglands with news about the second stretch goal, Steam Greenlight, and DRM-free distribution.

Second Stretch Goal Met! Also: DRM-free Distribution plans and Greenlight!

Hey Everyone! Second stretch goal has been met, and we’re on our way to the islands expansion! Fantastic! 

We’re in the middle of getting some new content put together, but wanted to give a few announcements about the site, future community support, and distribution.

We will be submitting something to GOG in a beta stage of the game, as they need a few hours worth of gameplay to determine if it is going on their site, and we want to have something with a maximum amount of polish. Regardless if the game gets on there, we will use another network (and/or our own site) to provide DRM-free copies of the game.

In the meantime, to help with visibility and growing the community, we’ve just launched a Steam Greenlight campaign! The more backers we get to help give it the ol thumbs up the better — more visibility on there could mean more stretch goals and free expansions! We're not sure if it’s our audience, but we’ll see how it goes.

We’ve just added a forums section to the website where, post campaign, people can folks to give us ideas and feedback through development. It will also be a hub for those backers who chose to help with beta testing. We’ll be updating our website soon with the algorithms and designs of our stat system, and begin to showcase each spell/skill and their synergies, modifiers, procs, and visuals. This will house all the information that an adventurer of Vol might need to prep some build ideas!

 

Information about

Serpent in the Staglands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

RPG Codex - Anachronox Retrospective Review

by Couchpotato, 04:17

The RPG Codex has posted a new retrospective review for Anachronox from two of its members named Deuce Traveler, and Violet Shadow.

Conclusion

Deuce Traveler: Let me answer the most important question: Is the game worth playing? I have to say that it is, and I have to thank VioletShadow for suggesting the game to me. I really did not have high expectations going in, and I wasn’t sure I would enjoy playing it, since I usually care more about the gameplay and combat than about the story and graphics. While there were some tactical options in the game's combat system that helped make the experience more enjoyable, ultimately the story and setting are its biggest selling points, and they are done incredibly well. This is a science fiction game with a certain degree of technobabble, but lots of it is actually based on scientific theory, and the game definitely expects a bit of intellectual maturity from its audience. I also liked the characters, and the way in which the story was told. It is a shame that we will never see a sequel, as it is quite obvious that the tale was meant to continue. I finished the game with about half of the side quests done, around the 35 hour mark.

VioletShadow: Anachronox is a wonderful game; weird, charming, unique, and original in its presentation. I’m glad that I chose this game for Deuce and I to play. Despite a bit of a slow start and often repetitive combat, it manages to provide an engaging experience with superb writing, storytelling, setting, humor, music and voice acting. I had a blast playing it and highly recommend it, especially for those with a soft spot for the bizarre and unconventional. Even though there’s hilarity at every turn, the game also explores serious topics such as corruption, bureaucratic ineffectiveness, the infinite nature of the universe and more, and not half-heartedly.

Information about

RPG Codex

Details

Popup Dungeon - Kickstarter Updates# 7 & 8

by Couchpotato, 04:12

Ring Runner has posted two more updates for Popup Dungeon. The first update is for backers only, and the second one is about questions from backers.

Keeping It Spicy

This morning’s quick update will be followed later today by a special backers-only update with some special goodies for you! 

Here’s a question we’ve gotten a few times:

If everything is balanced, won’t it all be kind of… you know… the same?

That’s a very good point. If everything had the same exact potency in all situations, then it wouldn’t really matter what skills you made or how and when you used them. You could just slap at the keyboard and do as well as any chess master. 

But that’s not how things will go in Popup Dungeon! There are four main reasons for this. 

It’s Super Effective!

Like in many video games, abilities are better in certain situations. For instance, a mace may prove more effective against a skeleton, while a sword might do better against fleshier foes.

Not all Cards are Created Equally

Although all effects will be balanced individually, not all abilities are necessarily created equally. We’ll do our best to balance the cast of characters we include for you to start with, but as you create and customize your own heroes and abilities, you’ll find that pairing certain effects simply works better than others. Moreover, the way you combine multiple abilities is very important -- as well as how your party members complement one another. Might sound easy at first but when you take into consideration that you can have 5 party members, each with up to 5 abilities, and each ability can contain up to 5 effects, that’s 125 variables you’re working with! 

Spikes Keep it Spicy

Regardless of how well-crafted your abilities may be, they’re only as powerful as the amount of XP you put into them and their Action Point cost. When you’re designing an enemy, you can load one of its abilities with the lion’s share of the XP weight, which won’t break the game, but will make for exciting encounters. We’ve all been there at some point while playing an RPG, praying the enemy doesn't use THAT ability! And it’s these potential micro-spikes in difficulty that keeps things spicy! 

Adapt or Dig a Grave

Item drops can drastically alter your strategy. You might find a helmet that renders you practically immune to slashing. Or maybe you discover a tome that radically boosts fire damage, but only if you’ve moved a certain amount during a turn prior to using a skill. Forming a team that's only good at executing a single strategy won't be enough; parties must be able to adapt, or they will surely perish!

Information about

Popup Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

Details

Friday - April 11, 2014

Bound By Flame - Combat Trailer

by Myrthos, 14:47

Focus released a combat trailer today for Bound By Flame.

Find out everything there is to know about the combat system in Bound by Flame! The most ambitious RPG to date from developers Spiders studios is set for release on PlayStation®4, PlayStation®3, Xbox 360® and PC on May 9, 2014, and we can now unveil a video dedicated to the Bound by Flame combat system!

The spectacular and highly tactical battles in Bound by Flame present a real challenge to players... so rashly plunging headlong into the melee is the shortest way to the load saved game menu!

The video comprises numerous gameplay sequences and a detailed commentary describes the combat system and game mechanics that work in synergy: from the various options available to the player in the skill trees (Warrior, Ranger and Pyromancer) to choosing your companions, the variety in the impressive bestiary, the crafting system that enables you to customize your equipment and the player's human/demon duality, which will have a strong influence on your combat strategy.

Bound by Flame will be available on PlayStation®4, PlayStation®3, Xbox 360® and PC on May 9, 2014.

Information about

Bound By Flame

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Dragon Commander - Steam Sale

by Myrthos, 13:18

Divinity Dragon Commander is 66% off on Steam during the weekend. For this Larian's Forktong also tweeted this video on selecting your bride in Dragon Commander, which you might find funny (or not, depending on what you think is funny).

Information about

Dragon Commander

SP/MP: Single + MP
Setting: Steampunk
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Daedalic Entertainment - Weekend Steam Sale

by Couchpotato, 06:56

Daedalic Entertainment is offering most of their game catalogue for more than 50% off this weekend only on Steam. Here are some of the deals.

Daedalic Super Bundle- 77% off for $49.99

Includes 9 items: 1954 Alcatraz, A New Beginning - Final Cut, Blackguards Deluxe Edition, Chaos on Deponia, Deponia, Goodbye Deponia, Journey of a Roach, Memoria, The Night of the Rabbit

Blackguards- 50% off for $19.99

What happens when the only hope of a threatened world lies not with heroes in shining armor, but in the hands of a band of misfits and criminals? Blackguards, a new turn-based strategy RPG, explores this very question.

Blackguards: Untold Legends - 50% off for $2.99

The life of a Blackguard: Learn how Takate became the enslaved gladiator and seize the day to take revenge on everyone responsible for the forest man's suffering.

Thanks Dr. A for the link.Wink

Information about

Daedalic Entertainment

Details

Earthlock - Update# 18, Funded

by Couchpotato, 05:46

I shared news yesterday that Earthlock: Festival of Magic was funded, and the developer Snowcastle Games has posted another update with more information.

We reached the goal!

To say that we are excited, humbled, relieved, and blissfully happy...honestly, just a wild array of emotions just does not seem adequate. We truly have the best backers in the world - now over 4100 of you! We would say that we are beyond words, but there is an update to get to! The ride - as wild as it has been the last 35 days - is not over yet. There is work yet to be done!

Information about

Earthlock

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Serpent in the Staglands - Update#4, Portraits

by Couchpotato, 05:41

Whalenought Studios shares a few images about the games portraits in the next update for Serpent in the Staglands. Funding has slowed down though,but that is normal.

Portraits!

Hey everyone! At the time of this writing we have $300 to go until the second stretch goal! So awesome, thank you everyone for spreading the word and backing! We're doing fantastic! 

We wanted to share with you some portraits that we've started on from some of the early $100 dollar backers. Hopefully it gives you an idea of the direction we're going in for the style of characters and races. Represented below are a Pasaaran, Lachovian, and Taratorith respectively.

Information about

Serpent in the Staglands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

SOE - New Post-Apocalyptic MMO

by Couchpotato, 05:37

Thanks to zentr we have news that Sony Online Entertainment has annouced a new post-apocalyptic MMO called H1Z1, and surprise it's another zombie game.

if you're interested check out Polyon, or Reddit.

Special EXTENDED episode of Game Talk Live features the first EVER reveal of gameplay from the highly anticipated zombie MMO from Sony Online, H1Z1.

We have Sony President John Smedley and Jimmy Whisenhunt as our guests to discuss the project, as they detail nearly every aspect of the new game and fields questions from members of the Skype audience.

Information about

SOE

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Shadowrun Returns - Reduced Price on Steam

by Couchpotato, 05:32

Harebrained Schemes announced on the Steam Forums you can now buy Shadowrun Returns from now on for a reduced price of $14.99.

Shadowrun Returns Price Reduced to $14.99

Have friends who would love Shadowrun Returns but haven’t played it yet? At $14.99, now is the time for them to try it out, too!

Hardcore Gamer gave Shadowrun Returns a 4.5 out of 5 and said "This is one of the most satisfying and complete tactical roleplaying experiences to come out of 2013 and realistically the last few years."

Shadowrun Returns now includes the ability to save your game at any time. In addition to the original "Dead Man's Switch" campaign, Shadowrun Returns also includes access to the Shadowrun Returns Editor and Steam Workshop community. There are hundreds of hours of great mods in the workshop including a fan-made SNES Reboot, remakes of beloved Shadowrun stories, and, of course, many original works.

Buy Shadowrun Returns here: http://store.steampowered.com/app/234650

The Deluxe Edition, which includes the soundtrack and the Shadowrun Returns Short Story Anthology, has also been reduced to $24.99! You can pick up the Deluxe Edition of the game at the link listed above.

Information about

Shadowrun Returns

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: Released

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Child Of Light - Interview @ Gamasutra

by Couchpotato, 05:26

Gamasutra interviewed Child of Light Writer Jeffrey Yohalem to ask a few questions, and come to the conclusion that smaller is better for development.

Would you prefer to keep working on smaller teams like this, or are you looking to get back on a larger project?

Um… As a creator, I like working with limitations. That’s where new ideas come from -- if there were no limitations, then you would have everything and just be done.

I love the challenges that Pat presents, so I love working with him. He’s a visionary, and he pushes me to write things I never would have written. He pushes me to overcome obstacles. So I hope we get to work on many things together in the future, even though I know we’ll probably do things apart too, because that’s how life is.

Sometimes you move apart, you come together, and it’s not always up to you. The company has things that they want, and various other things. But with or without him, I hope we both continue to forward the expressive space of video games.

The worst thing that can happen to someone in life is that they are numbed, that they are so cut off from expression that they end up unable to feel. The role of art is to open up those pathways again, and I think that we are in the youngest art form, and one of the most exciting art forms I’ve ever seen.

We’re also in a very dark place, as an art form, both because it’s the beginning and because tech keeps developing as products that need demos. I mean, that’s what it literally becomes -- it’s not that we’re making art, it’s that we’re making a demo for a product, so you have reason to buy this product.

I think that trend needs to reverse itself, and I think it’s in the process of reversing itself now, finally. The amount of new products coming out is slowing, and the pressure to make a compelling product that forces people to buy it is slowing, and at that point the content can grow.

Information about

Child Of Light

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

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Prisonscape - Update# 1, Crafting 101

by Couchpotato, 05:23

Lunar Enigma has posted the first update for Prisonscape with a video about Crafting.

Crafting 101

We will be posting gameplay videos where we introduce some of the basic features of Prisonscape. Here is the first one, Crafting 101:

It goes through the basics of item handling and crafting and shows some examples for crafting weapons and the nectar of gods, the prison wine. Hope you enjoy the vid, and all feedback is appreciated!

Information about

Prisonscape

SP/MP: Single-player
Setting: Modern
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Transistor - Release Date Announced

by Couchpotato, 05:20

Supergiant Games announces the release date for Transistor is May 20th.

Transistor arrives May 20 on PS4 and PC

Mark your calendar for May 20, 2014. In just a few weeks, our next game will be available for the PlayStation 4 and PC!

We’ve been putting the finishing touches on it and think it’s just about ready.

This week at PAX East in Boston, several of us from Supergiant will be taking a short break from development to show you some of our latest progress. We’ll have a near-final build of the game running on the PlayStation 4, which you’ll be able to get your hands on at our booth 892. It was one year ago at PAX East that we showed Transistor for the first time!

We’ll have more details about Transistor in the days leading up to our launch next month. Until then, here are some quick facts we wanted to share, and stay tuned for more:

When is Transistor due out?
Transistor’s release date is May 20, 2014.

What platforms is Transistor coming to?
PlayStation 4 and PC.

Where will I be able to get the game?
On PSN for the PlayStation 4 version, and on Steam or our web site for the PC version.

How much is the game?
Transistor will be sold for $19.99 in North America, and €18.99 / £14.99 in Europe.

Will Transistor be available in my country?
We plan for a worldwide launch. Transistor includes English voiceover and text in English, French, Spanish, Italian, German, Russian, and Brazilian Portuguese.

Can I preorder the game?
Not at this time though we’re looking into it!

I have more questions.
Sure! Read our Transistor FAQ or send questions to @SupergiantGames on Twitter or here on this web site.

Information about

Transistor

SP/MP: Single-player
Setting: Sci-fi
Genre: Action-RPG
Platform: PC
Release: In development

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Dark Souls II - Editorial @ EDGE

by Couchpotato, 05:16

EDGE has posted a new article about the staff still playing Dark Souls II, and why the Souls games  difficulty is a damaging myth. Here is a small part of the article.

It’s become something of a badge of honour, this delight in the opaque. The Souls games are positioned as an antidote to the modern game design consensus, to big-budget games whose makers’ obsession with keeping the disc in the tray means games have never been so fatuous, so facile. And there’s merit to that. But there’s a big difference between hardcore and just plain hard. Candy Crush Saga is every bit as punishing as this, yet it is played by tens of millions every day. Until the conversation around Dark Souls shifts focus to its true strengths, it will forever remain in its niche, starved of the wider recognition it so deserves.

Information about

Dark Souls II

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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Popup Dungeon - Kickstarter Updates# 5 & 6

by Couchpotato, 05:12

Ring Runner has posted two more updates for Popup Dungeon. The first update announces a new collaboration with Julian Gollop, and Chaos Reborn.

Announcing Popup Dungeon's first of many collaborative works and cameo appearances...

We were very lucky to be able to include something from the creator of X-Com, Julian Gollop's, new game,Chaos: Reborn. They've only got one week left to go in their Kickstarter, so check them out!

X-Com is a personal favorite and, of course, a big inspiration for the tactical, turn-based style of Popup Dungeon.

We've got other very big collaborations and cameos to surprise you with in the future, but for some, you're going to have to wait and discover them in the dungeon itself. :)

The second update talks about enemies that lurks in the dark.

What lurks in the dark?

The procedural nature of Roguelike games yield lots of possibilities, but pure randomness can lead to blandness. 

If in one run, some rats spawn next to a pot and in the next they spawn two tiles over next to a box... it doesn't make for thrilling variety. So what are we doing to combat this?

New Enemies Every Run

One of the many ways we're going to make sure every run is exciting and full of the unexpected is to allow players the option to automatically download user-generated enemies that will appear throughout the dungeon (even bosses!)

If you like the enemy, you can choose to permanently add them to your library, otherwise, they're cleared and a new set is brought in the following run. If our community thrives, this could mean a nearly infinite supply of new opponents for you to face.

Information about

Popup Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

Details

Witcher 3 - New Screenshots & Videos

by Couchpotato, 05:03

Dual Shockers has a new article for The Witcher 3: Wild Hunt with new screenshots, and two videos that show off The World & Advanced Occlusion Tech.

At the Games Developers Conference CD Projekt RED Engine Programmer Przemysław Czatrowski held a panel titled “Solving Visibility and Streaming in the The Witcher 3: Wild Hunt with Umbra 3” explaining how the developer used the Umbra 3 middleware to help building the world, and its advanced ambient occlusion culling technology to render only the objects that are actually visible on the screen, massively reducing the load on the video card.

The presentation slides are now available, and Umbra Software published a recording of the presentation.

Here’s how the occlusion process works:

  1. The world is split in tiles, and for each tile a “tome” data package is built, including the occlusion data. The engine determines which tomes are needed to be shown depending on the camera position and direction.
  2. If the newly determined set of tomes differs from the previous set, an asynchronous compitation process starts, creating a new tome collection, that is sent to the renderer to replace the one previously rendered.
  3. Tomes that are not used anymore are removed from the stream to free up memory.

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Forsaken Fortress - A New Beta Clip

by Couchpotato, 04:58

We were sent another beta video for Forsaken Fortress. The clip gives us a glimpse of the new the chopper in flight, and the developer admits it still needs work.

New Clip from Forsaken Fortress, A Post-apocalyptic Survival RPG, Testing out the Chopper, First attempt to land on homebase, didn´t quite nail it. ;)

Information about

Forsaken Fortress

SP/MP: Single-player
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

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Gauntlet - Preview @ GameReactor

by Couchpotato, 04:53

GameReactor is the next site to write a preview of the new Gauntlet HD based on an early demo of the game, and a talk with Game Director Axel Lindberg.

The demo we play is specifically tuned for journalists we're told. It's one of those subtle insults we've learned to live with, taking it in our stride. It's rather easy, and nowhere near as challenging as the proper game. And a Gauntlet game needs to be challenging. Arrowhead knows this and while there are plans for different difficulty settings - the idea is that accomplishing something in Gauntlet should mean something. With great ass tingling comes a great sense of accomplishment, if all ends well.

One great design challenge that presented itself was how to build a game that worked both for the solo player and multiplayer, as drop-in/drop-out was a feature that felt core to the experience. And while it's easy to adjust the number of pressure plates players need to stand on, it's harder to design a level where you have to carry an object from one end of the level to another for both a single player and for a team of four where three players can cover the one carrying the object. They're still toying around with a solution for this problem, and we suggested adding legs to the object if there's only one player. Remains to be seen if that's a solution that will make it into the final game.

We were only shown a small slice of the game with no real way of measuring the scope of the game. We imagine that given the arcade heritage, a session/playthrough isn't necessarily all that long. A sequence of adventure/puzzle levels, procedural levels and boss levels that you can play through with a few friends in an evening or perhaps two. Regardless of this the team is still designing and experimenting with new ideas and with a release pencilled in for this summer, it may seem like things should be locked down more.

Information about

Gauntlet

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

The Red Solstice - Update# 9, Monsters

by Couchpotato, 04:49

Ironward shares new information about the various monsters you will fight against in the latest kickstarter update for The Red Solstice.

Monsters of TRS

Hey everybody, so as we have promised we are making our update cycle even more intensive as we enter last 10 days of TRS Kickstarter campaign. We are almost at 60% of our funding goal reached and things are going exactly where they should be :) Thank you, thank you so much for supporting us!

Bestiary

Monsters and monster design in The Red Solstice is something that has been given a really special care. It is heavily influenced by various styles and some major SF and horror movies. It is really important to note that as we are reaching certain goals during this Kickstarter campaign (every 1000 backers / every 1000 Facebook fans) we will be adding new monsters / boss monsters to The Red Solstice. So let's have a look at some of those baddies.

Information about

The Red Solstice

SP/MP: Single + MP
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Bloodlust: Shadowhunter - New Demo Version

by Couchpotato, 04:45

WRF Studios has a post on the website for Bloodlust: Shadowhunter about a new demo version available for everyone to download. Here are the details.

New Demo version 16.2B is now available - New features Include - Randomly Generate Dungeons, Rats, New items, secret areas and more weapons.

Information about

Bloodlust: Shadowhunter

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: In development

Details

Kyn - The Music of Kyn

by Couchpotato, 04:41

Tangrin has a new post on the Steam Forums with a few music tracks fof Kyn.

Kyn's music is composed by Will Bedford[willbedfordmusic.co.uk]. I asked Will to put some tracks on soundcloud for your listening pleasure. Every track has dynamic layers that we use depending on the mood. We have layers for when you are exploring, in combat, entering a peaceful village, or when sad things happen.

As far as I know I can't embed the soundcloud player on steam, so instead you can listen to the music here: https://soundcloud.com/2-byte/sets/kyn-ost. Since we all love our cranky sheep, we are planning a little contest involving sheep in the near future. Thank you for the great support, we have really enjoyed our first week on steam greenlight.

Information about

Kyn

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Risen 2 - Now Available on GOG

by Couchpotato, 04:35

GOG.com is now selling Risen 2 Gold Edition for $11.99. The game contains all the DLC so it's the perfect time to finally buy the game. Thank you for the link SpoonFULL.

Release: Risen 2: The Dark Waters - Gold Edition

Risen 2: The Dark Waters - Gold Edition, the pirate-themed open-world action-RPG from Piranha Bytes--the makers of Gothic--complete with all the expansions: Treasure Isle, Air Temple, and A Pirate's Clothes, is available 60% off on GOG.com. That's only $11.99 for the next 48 hours! You can also get the standard edition, without the expansions, for just $7.99.

Information about

Risen 2

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

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Dead Crusade - Kickstarter Updates# 1 & 2

by Couchpotato, 04:28

Aesthetic Games has posted two more updates for it's Co-Op horror RPG Dead Crusade. The first update is for backers only so I will skip it, but the second two new videos.

New Kickstarter Showcase Video!

We have been listening to feedback, and after a lot of careful consideration have revised and updated our Kickstarter Showcase Video. This was done in an effort to give the video more impact, feel less cluttered, show more combat footage, and also clarify which parts of our footage were running on our old Unreal 3 build and which were Unreal 4.

We encourage you to check out the video, as it contains new prototype combat footage that displays some of the dodging and counter attacking mechanics mentioned in the page description along with more 3rd person gameplay. We hope you like it!

New Animated Lore Video!  

By reworking the Kickstarter Showcase Video, we have taken the story introduction and gave it the respect it deserves by turning it into its Video listed under the Story section of the game. This is a brand new video that features some great animated 2D work by our concept artist Long Pham. We think you all will really like it, so give it a watch and let us know what you think!

Information about

Dead Crusade

SP/MP: Single + MP
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

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