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Monday - October 20, 2014
Sunday - October 19, 2014
Saturday - October 18, 2014
Friday - October 17, 2014
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Picture Watch

Din's Curse
Box Art

Poll Watch

What's your favorite Mass Effect Game?
Mass Effect
  (39.13%)
Mass Effect 2
  (26.09%)
Mass Effect 3
  (8.7%)
None of the Above (For Various Reasons)
  (26.09%)
Vote

Monday - October 20, 2014

Shroud of the Avatar - Update of the Avatar #95

by Couchpotato, 06:24

Here is the 95th Update of the Avatar from Portalarium has been posted this week, and as usual it contains new information, items, and a few other details.

Release 11 Steam Access Keys Now Available

SotA will not be available for purchase on Steam Early Access until November 24, but all our backers can use Steam to play Release 11 by redeeming their Steam Access key, which we made available yesterday. You won’t be able to play until Release 11 is launched next week (Oct 23), but you can install it now to help us make sure the Steam access/installation process is bug-free. Here are the instructions for redeeming your Steam access key and installing the SotA client:

  1. If you are not currently a backer of SotA you will need to purchase a pledge. Click here for more information about our pledges.
  2. Log into SotA and go to your Account page
  3. Scroll to the bottom of the page and you’ll see a box on the right side labeled “Play SotA through Steam”. Click on the link that reads “…click here to redeem an access key by signing in through Steam!
  4. You’ll be instructed to Sign in through Steam
  5. Click the “Allow” button to redeem and activate the SotA key on your Steam account
  6. You’ll see a SotA “Congratulations” message confirming successful Steam activation. Click the “account page” link to return you to your SotA Acccount page.
  7. Scroll to the bottom of your account page and you’ll see “Play SotA through Steam” box now states that your Steam access key has been redeemed, and displays the Steam Account it is associated with.
  8. You will need to launch your Steam desktop client to see Shroud of the Avatar in your Steam Library (because SotA is not yet available in the Steam Store to the general public, it will not show up in your library if you view your Steam account through a web browser)
  9. Select Shroud of the Avatar in your Steam Library and click on “INSTALL”
  10. Follow the Steam installation instructions and once the download is complete you will be able to launch SotA from Steam (but remember, you won’t be able to play SotA until Release 11 launches next week, Oct 23).

Let us know if you have any problems and thanks for helping us test the Steam Access key redemption and download/installation process!

Information about

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Massive Chalice - Premium Backer Beta

by Couchpotato, 06:20

Double Fine announces the beta build of Massive Chalice will be available for premium backers to download October 21st, and mention a new twitch stream.

Premium Backer Beta Coming Your Way Tuesday!

The beta release of any game is a big deal and ours is just a few days away! This Tuesday, October 21st our $50+ backers will be receiving Steam keys for the MASSIVE CHALICE Premium Backer Beta! This will be the first time that you, the people that supported us from the very beginning, will be playing MASSIVE CHALICE from the comfort of your own gaming rig! :D!

Receiving Your Steam Key

On Tuesday you will receive an email from our friends at Humble Bundle with a link to your personal Humble Bundle page. You’ll be able to get your Steam key there as well as future digital backer rewards as they become available. Oh and if Tuesday comes and goes with no sign of your email and you’re positive that you backed at the $50 tier or higher (Slacker Backers included!) then make sure to contact Humble support here: https://support.humblebundle.com

Report Bugs and Provide Feedback!

This is a true beta build and there are a lot of bugs and imbalanced things running around in there! We’d love to have your help destroying these bugs and tuning the balance of the game. The MASSIVE CHALICE Steam Community page and forums won’t be live during this beta period. This is a secret time just for you guys. :D!

We’ll be collecting bugs exclusively through the MASSIVE CHALICE forums here (massivechalice.com/forums). If you don’t have an account on our forums then please head over and set one up! It only takes a minute. Once logged into the forums you’ll have a chance to talk about the game with other MASSIVE CHALICE backers, report bugs, and interact with the team directly. We’re really looking forward to your help in making MASSIVE CHALICE a better game for everyone!

Information about

Massive Chalice

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Legena: Union Tides - A Classic 16-bit RPG

by Couchpotato, 06:16

I mentioned Legena: Union Tides last year when the developers launched their first kickstarter to get funded that failed. The game is now back on Kickstarter.

This time the developer is only asking for $1,000, Here is a short recap of the game.

Legena is a 2D Turn-Based RPG trilogy that takes turn-based combat and adds new ideas and designs to bring a fresh feel to the formula with the blood of the 16-Bit classics coursing through every design.

The project even has a demo to try if you're interested.

Information about

Kickstarter

Details

Sunday - October 19, 2014

Hero-U - October Development Update

by Couchpotato, 20:21

Corey Cole posted his October update for Hero-U with information about the games development. So if you have no patience with reading it's not for you.

Why We Update

I put some thought this morning as to the purpose of these updates. I think an update:

  • Reassures you, our backers, that we are still working on, and committed to, the project.
  • Keeps you informed about the project status.
  • Shares some cool things (and occasionally an Inside Secret) about Hero-U development.
  • Entertains you and/or provides something of value.
  • Encourages you to spread the word about the project.
  • Occasionally gives me a soapbox to share ideas I think are important.

Current Progress

The current status? Art is about 85% complete, design is complete, programming is at 50%, writing has just begun. Now that Lori has completed the game design, she is working hard on writing the game dialog. I am also much more available now to work on the other game text. We’ve completed 1,200 “lines” (some of them are really full paragraphs) of a planned 50,000. This will make Hero-U more text-rich than Quest for Glory IV, “the CD-ROM from Hell” according to John Rhys-Davies. John had 6,000 "lines" of narration to read; he told us they were the equivalent of 20,000 lines in an animation script.

We have spent, or have obligations to spend, about $150,000 beyond the initial Kickstarter income. We are still under the original $650,000 budget plan and expect to stay under that. However, obviously the schedule has suffered from the need to stretch out expenditures, team changes (we had to throw away $50,000 of work), and Lori’s and my time spent on other aspects of the business than writing the game. Making a dialogue-based graphic adventure game is neither fast nor easy.

The new Hero-U release date? I can’t promise a specific date, but it will be in 2015, and hopefully in the Summer. We should know much more by January or February.

Information about

Hero-U

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Child Of Light - What Do Women Want?

by Couchpotato, 20:14

Child of Light Lead Programmer Brie Code shares her opinion on what women want in video games in a new article on gamesindustry.biz.

Now a warning keep the comments civil.Wink

"What do women want?"

It's a question the game industry asks itself with great frequency, and it's one Child of Light lead programmer Brie Code answered in a presentation today at Toronto's final Gamercamp festival. Well, sort of.

"I don't know," Code said in response to her own question. "I don't think that women want something [singular], because they're half the population. They're a varied group of people with different backgrounds and different preferences. At the same time, I know that I'm not completely happy with what the games industry is making. I would love to see some different stuff."

Code said what she wants is to share games with her non-gamer friends, people she grew up with who share many of her tastes, but not her interest in games. Something historically has been stopping them, Code said, but those barriers are falling. Many non-gamers have access to gaming platforms now, whether they realize it or not. From the phones in their pockets to hand-me-down consoles loaned from gaming friends who've jumped to a new generation of systems. Code has been using those openings to introduce her friends to games with titles that challenge their traditional notions of what games are. Recommendations to play Journey and Skyrim have been particularly well-received, Code noted.

"I think they would play games if it was more friendly to them, more welcoming," Code said.

Information about

Child Of Light

SP/MP: Single-player
Setting: Fantasy
Genre: Metroidvania RPG
Platform: PC
Release: Released

Details

Outland 17 - Development Update #3

by Couchpotato, 20:08

Grenade Tree posted their third update for Outland 17 on the Square Enix Collective with more information on one of your advisers named Malai. Here is part of the update.

We're coming down to the home stretch and in this update we introduce you to one of your advisers, Malai. Each of your advisers will offer different advise for missions and represent the different choices that you can make for your revolution.

A child of the Outlands, Malai started street fighting at an early age to earn money for her family. Learn her back story and how it ties to the beginning of Outland 17: Void of Liberty.

Information about

Outland 17

SP/MP: Single + MP
Setting: Sci-fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Matt Chat - Robert Woodhead Interview #3

by Couchpotato, 04:15

Matt Barton posted the third part of his video interview with the co-creator of Wizardry Robert Woodhead. Topic this time are about Wizardry, and the Apple II.

Robert Woodhead, co-designer of the Wizardry series, returns for one last segment to talk about the later days of his time at Sir-Tech. We also talk about his efforts at copy protection, the Mac, hacking the Apple II, and why he didn't like the 1541 (Commodore's disk drive). We wrap up with a discussion of David W. Bradley and Robert's thoughts on making a new Wizardry game.

Information about

Matt Chat

Details

Bedlam - Passed The $100,000 Mark

by Couchpotato, 04:13

The latest kickstarter update for Bedlam shares information the game has passed the $100,000 Mark, but still needs to get another $25,000 to get funded.

BEDLAM has smashed through the $100,000 mark! WAY TO GO!!! We have turned the corner into our final week! We still have 28k to go as of this writing, but I wanted to take a moment and look forward to our first stretch goal, which is a fuller audio and music experience by composer Kevin Riepl (GEARS OF WAR).

Information about

Bedlam

SP/MP: Single + MP
Setting: Post-apoc
Genre: Roguelike
Platform: PC
Release: In development

Details

Witcher 3 - Sex, Story & Open Worlds

by Couchpotato, 04:08

The EGMR staff talk with CD Projekt RED Communications Manager Fabian Doehla about sex, story, and open worlds in The Witcher 3: Wild Hunt.

There are few games that we at EGMR love more than The Witcher 2: Assassins of Kings and with The Witcher 3: Wild Hunt on its way, we were eager as beavers to get talking about the game with one of CD Projekt’s own.

We really love CD Projekt RED and getting to personally speak to Communications Manager Fabian Doehla (sorry for the misspelling in the video) at rAge was an absolute honour. Watch our interview above together with Marko Swanepoel where we ask Fabian about what you can get up to in the third game in the trilogy — and yes, we go there.

Our sincere apologies for the sound quality in the video which was due to last-minute audio hitches that were out of our control. Still, we hope it’s mostly audible to you and if not, perhaps consider how lucky you are to be alive in this day and age and not during the times of the bubonic plague.

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Legend of Grimrock 2 - Review Roundup #3

by Couchpotato, 04:05

I have a few more reviews to share for Legend of Grimrock 2 that I found today.

Leviathyn - 9/10

 As a fan of the original game the sequel was on my radar but Grimrock 2 quickly became one of my favorite games of the year. If you’ve ever been a fan of classic first-person puzzle-RPGs you owe it to yourself to play this game. For fans of of the first game, Legend of Grimrock 2 is everything you could’ve wanted.

Softpedia - 5/5

Legend of Grimrock 2 is a great improvement over the original, a fantastic journey with a distinct old-school vibe, with a lot of heart and with a glossy modern veneer. Even if you haven’t played the first one, it’s a proper standalone, self-contained experience.

IGN - 8.6/10

The Legend of Grimrock 2 marks a significant improvement over its predecessor, which was already a formidable RPG in its own right. Its stylings and conventions might spring from a simpler time, but its presentation and the panache with which Almost Human delivers it as allows it to stand toe-to-toe with some of its big-budget contemporary cousins.

Information about

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Serpent in the Staglands - Early Preview Videos

by Couchpotato, 03:58

YouTube user Sijunzi has also posted four videos this week that once again shows over two hours of game footage this time of the Beta version of Serpent in the Staglands.

Here is the first video to get you all started.Smile

Serpent in the Staglands is a new isometric, real-time party-based action / tactical RPG with an iconic graphical style and a huge dose of lovely nostalgia on the hard-core computer RPGs of old. Developed by Whalenought Studios. Currently in backer beta phase 1.

Here are the links for Part #2, Part #3, and Part #4.

Information about

Serpent in the Staglands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Might & Magic Heroes VII - New Twitch Stream

by Couchpotato, 03:53

Ubisoft hosted a live Twitch Stream two days ago for Might & Magic Heroes VII. As usual they have also archived the stream for anybody to watch in-case they missed it. 

Just a short warning the stream is over an hour long.Smile

Information about

Might & Magic Heroes VII

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Caribbean - Status Update #5

by Couchpotato, 03:49

Snowbird Games posted the fifth status update for Caribbean! on Steam. They also included a new video with the update that shows the changes made.

Update notes — October 17th

Today we're releasing an update where we change things up a little in land battles. Please watch the video below for instruction on how to use it and and let us know what you think.

Update notes for 0.910:

- Added new options for controlling armies in land battles. NB: Before battle starts, players have 60 seconds to place their troops. To access the battle planning interface, press 'Backspace' button.
- Added new boarding location - frigate.
- Improved AI for enemy armies.
- Added 3D icons for available actions at boarding scenes.
- Changed balance for crew sizes during boarding.
- Gunners are now divided by their nationality. They also have a personal weapon and ability to fight in close range.
- Added assault cavalry units.
- Changed balance for player's starting army.
- Added separation of all single-type troops by squads in land battles.
- Removed items purchase from village elders that caused an error earlier.
- Fixed a bug with sudden ships sinking after battle start.
- Fixed a bug with incorrect additions to ship crews.
- Fixed balance and bugs in 'Old Jorge' quest.
- Fixed a bug that prevented ships repair in the sea.
- Fixed a bug with smoke caused by shooting with some weapons.
- Fixed a bug with long-barreled guns which AI tried to use as shields earlier.
- Fixed a graphical artifact in the launcher.
- Fixed a bug with moving sailors from other ships to flagship.
- Fixed a bug with ships display after its purchase in the harbor.
- Fixed a bug that prevented hiring troops in captured towns.
- Fixed polygon errors in officer armor sets.
- Fixed a bug with ships HP after being upgraded.
- Fixed a bug with ships hull HP.
- Fixed bugs in global map's physics.

Information about

Caribbean

SP/MP: Single + MP
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Starpoint Gemini 2 - Review Roundup #3

by Couchpotato, 03:44

Here are some more reviews for Starpoint Gemini 2 this week.

Hardcore Gamer - 3.5/5

All in all, Starpoint Gemini 2 is a relaxing and immersive foray into the depths of space. With tons of content, enthusiasts will find themselves lost for dozens and possibly hundreds of hours exploring, questing, looting and negotiating with the thriving and vivid universe. Some aesthetic issues keep it from being perfect and it lacks the consistent adrenaline-pumping action that thrill-seekers crave, but overall it is an immersive and engaging experience for space captains everywhere.

Entertainment Buddha - 80/100

Starpoint Gemini 2 is an addictive game that will have you playing in various ways for hours upon hours. If you enjoy the occasional space sim, or love the genre immensely, then Starpoint Gemini 2 is definitely one to consider playing. There is an active modding community, which sweetens the deal even more. The controls can be daunting, but it is part of the package, and tutorials aren’t particularly helpful either. You may have to discover a lot of features through experimentation. However, in an open-world sandbox game, this is barely even a problem, and you’ll soon find yourself a competent space captain.

Twinfinite - 4/5

Luckily, Starpoint Gemini 2 has Steam Workshop support, and I’ve already found mods that fix a lot of my major griefs. For the purpose of this review, however, I played without add-ons. Starpoint Gemini 2 has a bit of a high bar to entry, but if you are a fan of space-sims or RPGs, I urge you to check out this game.

Chalgyr's Game Room - 8.25/10

Starpoint Gemini 2 was a massive surprise. While I enjoyed the first Starpoint Gemini, it was not what I would call the most 'robust' of titles and it had numerous issues. Starpoint Gemini 2 is a completely different experience while maintaining the core concept of being a space-faring role-playing game with trading elements. Featuring robust graphics, fantastic skill trees, a massive range of customizable ships and equipment, a decent story and some of the best space combat I have see outside of X3: Albion's Prelude, Starpoint Gemini 2 does everything right from beginning to end. Little Green Man Games has completely turned the franchise around and provided us with a solid game that, while it has some bugs, is incredibly enjoyable and should be a part of any space-gaming fan's library.

Information about

Starpoint Gemini 2

SP/MP: Single + MP
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Hyper Light Drifter - Early Preview Videos

by Couchpotato, 03:39

A YouTube user by the name of Sijunzi has posted four videos that show over two hours of Hyper Light Drifter game footage. You can watch the first video below.

Hyper Light Drifter is a game project launched from Kickstarter that was hugely successful. The game is currently scheduled for release TBA 2015. This is footage from an unfinished, early backer preview build.

Here are the links for Part #2, Part #3, and Part #4.

Information about

Hyper Light Drifter

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Celestial Tear - Publisher Interested in Funding

by Couchpotato, 03:33

The latest update for CT: Demon's Revenge has news from Trexrell he has a publisher interested in funding his game, and shares a link to our interview.

Publishing

We have been in talks with a publisher who wants to help with the overall polish of the game. They are not funding us or anything, but I think as backers you all would like to know this information. We have always talked about publishing before. It is something that we were never really looking for because of legal reasons and to protect our IP. These guys are working with us to come up with some solutions and I'm hoping they could use their network to get the rest of the funding that we would need, if we do decide to partner with them.

We do not want to mention the publisher until we are completely sure we are doing business with them.

We have had a really fun interview at RPGWatch. We talk about using our current engine, how we formed our company and the plans we have for the game. We even go over some of the systems in the game a bit deeper than we expressed at other places. Give it a look, I think it is a pretty good read. 

2 Weeks Left!!!

We are almost at the official half way mark of our campaign. We need as much help as possible. It feels really good to get where we are right now, but we really have to make some moves. We are on twitter, facebook and reddit trying to spread the word, but we need your help too.

Information about

Celestial Tear

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

SW:TOR - History & Lore of Revan

by Couchpotato, 03:28

Swtor Strategies posted a new video that shares the history & Lore of Revan for TOR.

Vulkk have uploaded an excellent video about on History, Lore & Facts about one of the most iconic characters in the Star Wars Universe – REVAN. The video also includes Biographies of Theron & Lana prior to SWTOR 3.0.

Information about

SW:TOR

SP/MP: Massive
Setting: Sci-fi
Genre: MMORPG
Platform: PC
Release: Released

Details

Saturday - October 18, 2014

Steam - Darklands and Gabriel Knight: Sins of Fathers Now Available

by Aubrielle, 10:46

Darklands, an undying RPG classic from 1992, and Gabriel Knight: Sins of the Fathers 20th Anniversary Edition are now available on Steam.  Thank you, HiddenX!

Heroic Adventures in Medieval Germany
Deep in the twilight of the Black Forest, you and your companions crouch before the robber-knight's tower. Hans, the alchemist, places his mysterious potion by the door. Ebhard the friar implores Saint Dunstan to bless your weapons and armor. And you and Gretchen grip naked long swords, praying your plate mail won't squeak.

With a thundery crash, the door explodes into fragments! You charge inside, swords and maces swinging. One guard falls beneath the power of your blade... then two more! You storm upstairs to the second floor, but there to greet you is Erhard the Red Wolf, the infamous robber-knight, surrounded by his henchmen. Hans tosses a choking potion into their faces and you quickly charge into the fray. The room echoes with the clash of steel on steel... it's a battle to the death in the Black Forest!

Prepare yourself to enter Darklands... the first realistic fantasy role-playing adventure for computers!

More information.

Source: Steam

Information about

Steam

Details

Tides of Numenera - Post-Funding Update # 35

by Couchpotato, 03:55

InXile entertainment's latest post-funding update for Torment: Tides of Numenera has news the Gullet Stretch Goal is now extended to October 31.

Hi, Thomas here. I'd like to start out today's update with a huge "thank you!" for the immense outpouring of support we received for our stretch goal to add the Gullet into the game. We received some incredibly generous pledges from many backers, including an anonymous donor ($1665), Pookie ($1271), Najiok ($900), Hiro Protagonist ($750) and even a pair of $750 pledges from our very own Colin McComb and Kevin Saunders.

Unfortunately, we fell somewhat short of our goal (about 15%, or $35,000) to see the Gullet added to the final game. However, we did not want to see this great effort of yours go for naught, and we also realized based on comments about this stretch goal as it closed that awareness had not spread widely enough. Some people suggested extending the deadline, in part to allow word to spread to where it didn't before.

So, we're moving the stretch goal deadline for the Gullet to the end of Friday, October 31. Just over $30,000 to go!

Coincidentally this is also when we will be closing a number of add-ons from our Kickstarter period. So while new backers are more than welcome you may also want to consider some of our add-on options! And to remind everyone: please specify your add-ons by Friday, October 31!

Information about

Torment: Tides of Numenera

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

RPS - Remembering King Of Dragon Pass

by Couchpotato, 03:52

Sin Vega Of Rock, Paper, Shotgun takes a look back at King Of Dragon Pass.

King of Dragon Pass was first released on PC in 1999, but its mixture of strategy, management and RPG, and its focus on offering the player meaningful choices at every turn, was sadly overlooked at the time. We asked Sin Vega to explain why you should still play the game today.

Information about

Rock, Paper, Shotgun

Details

Larian Studios - New RPG Tease

by Couchpotato, 03:49

Swen Vincke of Larian Studios posted a short message on Twitter about a new RPG.

So excited about what we just came up with - if we pull it off, our next RPG is going to be too cool. Can't wait to play!

So speculate away. WHAT do you think their next RPG will be?

Information about

Larian Studios

Details

JA:Flashback - Developer Diary # 5

by Couchpotato, 03:46

Full Control released the fifth Developer Diary video for Jagged Alliance: Flashback.

Information about

JA:Flashback

SP/MP: Single + MP
Setting: Modern
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Celestial Tear - Updated Demo & Reddit

by Couchpotato, 03:42

CT: Demon's Revenge has a few new kickstarter updates this week.The most important one is about a new updated demo, and a new new Reddit AMA to ask more questions.

Updated Demo & Reddit

So as the campaign goes on, we are also trying to get some more development done. Whitney has been hammering out some new issues that have come up during recent testing of the demo. We have seen things from streams and lets plays that are an issue, and we have been taken care of most of them. We want the game to be as bug free as possible, even in its current form we want players to have a smooth and enjoyable experience.

Version 1.06

- Guarding is now working as it should. (Last update I just made it work, but now it works properly lol)  

- Spamming the slice button gets Jagen stuck in that position forever has been FIXED.

- Jagen's evasion pose is fixed now.

- Fixed tripling damage bug.  

- Rebalancing of enemies damage values.  

- Various tweaks.  

- Fixed some menu mishaps.

- Updated Demo Download

We have just launched yet another Reddit thread. If you guys would like to help us in some conversation about the game we could gain some more attention and possibly more fans. I opened up a thread to openly talk about the game right now and what it could possibly be. With your help we can produce a much better game.

Information about

Celestial Tear

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Witcher 3 - Interview @ VG 24/7

by Couchpotato, 03:37

VG 24/7 has a new interview with CD Projekt Red’s Mical Gilewskito to ask him a few questions about The Witcher 3: Wild Hunt this week.

Despite the open nature of the setting, Gilewski said that Wild Hunt will still feel like a Witcher game, even though the developer hopes to attract a new audience to the series.

“For me this game is a little bit more like The Witcher 1 – the whole story revolves around you,” he offered. “With The Witcher 2 it was more about politics. Here, everything revolves around The Witcher character. It will appeal to all the fans – this focus on Geralt and making him the real protagonist of the story.

“One of the lessons we learned from the Witcher 2 was that people didn’t have to have played the previous game but they got the impression that they should have.

“We are starting from scratch but at the same moment making sure all the fans are going to find a lot of familiar elements – NPCs, places, story – some connection. We are introducing them in a way that if you don’t know them you will not feel that you’re missing something. If you do know them, it it’s us winking at you.”

As a bonus here is a short video recap of EGX 2014.

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Legend of Grimrock 2 - Review Roundup #2

by Couchpotato, 03:33

Here is the next round of reviews for Legend of Grimrock 2 this week.

Ill Gaming - 8.5/10

Legend of Grimrock 2 achieves what it was supposed to be: A great old school dungeon crawler. Compiling great ambiance, smart level design, well polished interface, improved skills system and rewarding exploration while you slowly unravel the islands mysteries.

Gamefront - 80/100

Gameplay itself largely consists of the same puzzle and combat focus, but with the added bonus of exploration. Legend of Grimrock 2 is no open-world game, but the overworld is accessible enough that you encounter obstacles and monsters before your party is actually ready to surpass them. While you might unlock a few of these puzzles by chance, more often than not you’ll need to backtrack and find the right clue or key to proceed. It lends the game a kind of Metroidvania-In-Myst kind of feel, and encourages you to explore areas you might otherwise have avoided.

Gameskinny - No Score

Overall, LoG2 brings nothing new to the table. Whether or not that’s a bad thing depends on you. What it does bring is an old school RPG with all the elements a fan would want, which is sure to please retro-RPG enthusiasts. Others, like myself, might be disappointed that such a passionate and talented approach to development didn’t really deliver to a wider audience. LoG2 is nothing if not by the fans, for the fans.

Gamer Headlines - 8/10

At its best, Legend of Grimrock 2 feels a lot like Myst (except with the added bonus of getting to shoot magic missiles at armoured skeletons), you’ll even have to whip out the old pen and paper from time to time. The game is tough, and you will have to be very careful with your equipment, items, and character abilities in order to survive the world, and when you’re successful at it, it feels great. Where it suffers is that in exploring a three-dimensional world you are stuck in a two-dimensional paradigm which does not allow you to interact with the ceiling or floors of the game’s beautifully crafted world, and that the learning curve for even the most seasoned dungeon explorer is quite high, as I was having difficulty in combat even while playing the game on the easy difficulty setting. That being said, if you’re into old school dungeon crawlers or like the challenge of complex puzzles and riddles, this is the game for you.

Information about

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Lords of the Fallen - Live Q&A Stream

by Couchpotato, 03:24

CI Games hosted a live Q&A Twitch Stream yesterday. As usual we missed the live event, but don't worry as they posted a recording of the show a day later.

Information about

Lords of the Fallen

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

3030 Deathwar - 2D Top-Down Space RPG

by Couchpotato, 03:17

I received news from developer Crunchy Leaf Games about their new 2D Top-Down Space RPG called 3030 Deathwar. Here is the usual video to help preview the game.

3030 Deathwar is a Top-Down 2D Space RPG

Similar to games like Escape Velocity Nova and Elite/Privateer, the game features Open World exploration, boarding stations and derelicts, many diverse NPCs, tons of missions and an exciting plot! The new version adds higher resolution, massive balance and gameplay changes, a smoother tutorial and many other improvements! You play John Falcon, a rogueish space adventurer, down on his luck, who gets involved in uncovering a huge conspiracy that will determine the future of mankind.

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Starpoint Gemini 2 - Available On GOG

by Couchpotato, 03:11

Iceberg Interactive & Little Green Men Games announce that Starpoint Gemini 2 is now available on GOG with a small limited time  discount of 20% off.

Starpoint Gemini 2 now also available on Good Old Games

Starpoint Gemini 2 in Bestsellers list at GOG.com

Haarlem, The Netherlands – 17 October 2014 – Having recently broken into the top 3 most popular games on Steam, Starpoint Gemini 2 has now reached the bestsellers list at GOG.com. Space Simulation title Starpoint Gemini 2 launched earlier this week onto the acclaimed digital distribution platform and is now available DRM-Free with a 20% launch discount for one week only, here.

Meanwhile updates for Starpoint Gemini 2 are coming thick and fast, having received a new update yesterday. V1.0005 fixed some errors and issues, and Polish localization was implemented, along with many other additions. See the full changelog here.

Starpoint Gemini 2 is available on Steam, GOG and many other digital platforms. The game is also available boxed at retail, complete with a great limited edition art book and helpful Star Map. It can be found in good retailers and directly at the Iceberg Shop.

Information about

Starpoint Gemini 2

SP/MP: Single + MP
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Fable Legends - Preview @ RPG Site

by Couchpotato, 03:08

RPG Site has new preview of the next Fable game that might get a PC release.

I had a lot of fun with Fable Legends. I walked out of my session with it with a smile on my face, and yet my concerns remain. The things that to me made Fable what it was aren't entirely present, and something does feel to have been lost with the switch to asynchronous multiplayer even if the team at Lionhead have clearly tried very hard to keep everything intact.

Colour me still a sceptic, then. After my hands-on time, I'm far more confident that Fable Legends is going to be a good game. Is it what Fable fans want from the franchise, though? That may be another question entirely.

Information about

Fable Legends

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: Xbox One
Release: In development

Details

Turbine, Inc. - Layoffs Hit Studio

by Couchpotato, 03:05

Joystiq has information that Turbine has laid off some staff this week.

Warner Bros. Interactive Entertainment confirmed today that a round of layoffs will soon affect The Lord of the Rings Online developer Turbine, Inc.

"As part of our normal business process, we're routinely looking at the strategic alignment of our company," a Warner Bros. representative told Joystiq.

"Unfortunately, in order for us to invest in growth areas at Turbine, we have to eliminate some positions. These are always tough decisions, which we don't approach lightly, but it's crucial that Turbine is structured in a way that reflects the current and coming marketplace."

Information about

Turbine, Inc.

Details

Dungeon Kingdom - Greenlit on Steam

by Couchpotato, 03:02

The developers of Dungeon Kingdom posted a new update on Steam about the game being Greenlit. Also the Indiegogo campain has one day left to help make the game.

Great New ! We are Greenlighted !!!

We got the Graal! We are now greenlighted on Steam ! Thanks soooooo much to all the community for support and the votes for the game !!! This is a major step in a fantastic adventure!

 

Information about

Dungeon Kingdom

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Record of Agarest War Zero - Android Release

by Couchpotato, 02:57

If any of you play games on your Android phones it seems Record of Agarest War Zero is also being ported, and will be released on October 19th. Here are the details.

"Record of Agarest War Zero" will be available on Sunday October 19th on Android!

We hope you can rendezvous with us

HyperDevbox in collaboration with Idea Factory proudly announces that the massively popular tactical role-playing game (RPG), Record of Agarest War Zero, will be available on Sunday October 19th on Android.

"We are extremely excited to bring yet another premium full video console game to mobile devices," says HyperDevbox founder and CEO Carlo Perconti. "After our successful launch of Spectral Souls, Generation of Chaos, Blazing Souls Accelate, and Record of Agarest War for Android users worldwide, we are confident that Record of Agarest War Zero, prequel of Record of Agarest War, will satisfy the thirst of J-RPG fans at home or on the go.”

We hope you can rendezvous with us on Sunday October 19th at 8pm EST(5pm PST) for the release of Record of Agarest War Zero on Android!

About HyperDevbox:

Based in Tokyo and founded in 2005 by Carlo Perconti, HyperDevbox is a multi-platform developer and publisher, mainly focused on bringing fun, high-quality and technically advanced games to Smartphones and tablets.
For more information, visit the HyperDevbox web site:  www.hyperdevbox.com

About Idea Factory:

Located in Tokyo and founded in 1994, Idea Factory has developed and published many well-received RPGS and innovative visual novel games. Some of their more popular titles include, Hyperdimension Neptunia, Agarest War, the Hakuoki series, Fairy Fencer F and Sorcery Saga. Idea Factory is part of the Idea Factory Group, which comprises Idea Factory, Compile Heart, Design Factory and Idea Factory International.

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Elder Scrolls Online - The Road Ahead #6

by Couchpotato, 02:53

The Elder Scrolls Online has another The Road Ahead update on the games website with more information on future fixes, and other updates from Game Director Matt Firor.

he Road Ahead - October 16

Greetings, everyone, and welcome to another Road Ahead update. This month I’ll talk about where the game is right now with Update 4 out in the wild, what you’ll see soon in Update 5, and remind you all that we’d love to have you log into the PTS to test upcoming content—especially now that we’ve been able to provide character copies from the North American megaserver. In the future, we hope to make characters from the EU megaserver available on the PTS, so stay tuned for updates. We’re also still hard at work on the console versions of the game—we look forward to sharing more info about them soon.

Update 4

Update 4, which brought the Upper Craglorn region, a new Trial, and the Dragonstar Arena (and plenty of other fixes and improvements), has been available to everyone on the live servers for about four weeks now, and we appreciate everyone who helped us troubleshoot some issues that cropped up when the update went out. We deployed a series of hotfixes over the first week Update 4 was live to address those problems, and your feedback helped us find and correct them quickly.

What’s Coming in Update 5

Update 5 is on the PTS and ready for testing right now! It’s a big update that contains a Veteran Dungeon, a new system of repeatable Pledges and Writs for dungeons and crafting, our new facial animation system and fixes for player separation when questing in a group. Here are some more details:

  • A new Veteran Dungeon: City of Ash continues the dungeon’s story and introduces dangerous new challenges for your group.
  • The new facial animation system makes NPCs far more lifelike during conversations.
  • Repeatable Pledges: The Undaunted now reward players once a day for specific dungeon runs with special loot and trophies.
  • Repeatable Writs: You’ll be able to obtain certification in your crafting skills and then complete Writs for inspiration, materials, and special Survey Reports that will lead you to high-yield harvesting nodes.
  • Dungeon level scaling: Dungeons’ enemies and rewards will scale to the level of the group leader, giving you more chances to group up, experience a challenge, and get appropriate rewards.
  • More player separation fixes: More quests will be streamlined so you aren’t separated from your group members as often while adventuring.

Those are the main highlights of Update 5, but much more is coming, including the new Dwemer crafting style, a new item set to craft, chat bubbles, and our continued effort to expand delves throughout the game. And, of course, the update will bring plenty of bug fixes and other improvements. Check out the full patch notes here to see all the changes.

Information about

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Friday - October 17, 2014

RPGWatch - CT: Demon's Revenge Interview

by Couchpotato, 09:16

I managed to get a new interview for Celestial Tear: Demon's Revenge with the games main developer Trexrell. So give the interview a read, and help fund the game.

Couchpotato: Trexrell, can you give a brief history about yourself and your company White Guardian Studios?

Trexrell: Sure! White Guardian Studios is a company formed by me, Tyrell, and my wife Whitney White. The name is White is derived from our last name, a union that we and our family share and Guardian is just something we both felt fit with a lot of things that we were going for in terms of the quality that we wanted to put into our games. Our slogan was going to be "Guarding you from bad games," haha. That's obviously too cheesy. We strive to make the best game we possibly can make for everyone to play.

Game making has just been a passion we shared with each other. We have been making games before and even more so after we met. We started off as content creators in the MUGEN community, there I perfected my spriting abilities and we were able to bring the game up to the quality of what it is now. Whitney created Demon's Revenge way before we met and has continued to work on it every waking day of her life. That is dedication. I do not think we would be where we are without her persistence and getting things the exact way she wants.

During our first campaign we were able to meet a very talented artist named Ricky Gunawan who was able to understand our vision with comic book art and really evolve the presentation to what it is now. We feel he is much a part of the team as my wife and I and he has supported us since day one.

We also work with a brilliant musician named Mark McKeich. He has been in the maker community for some time. He was able to use our older compositions and really bring out that epic and dramatic feel we need for our project.

Information about

Celestial Tear

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details