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Tuesday - April 21, 2015
Monday - April 20, 2015
Sunday - April 19, 2015
Saturday - April 18, 2015
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Picture Watch

Eye of the Beholder II
Box Art

Poll Watch

Will Witcher 3 Live Up to the Hype?
I Think It'll Be Fantastic
32.79%

I Hope It'll Be Good
42.62%

I Definitely Have Doubts
16.39%

It will Utterly Fail
8.2%

Vote

Tuesday - April 21, 2015

CivCraft - Iladar Mines Gameplay Demo

by Couchpotato, 05:02

Larkon Studio has finally posted a new kickstarter update for CivCraft: Legends of Ellaria this week that has some new gameplay footage of the Iladar Mines.

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As promised, and fashionably late, we posted our new Gameplay Demo of CivCraft - Legends of Ellaria. Please tell us what you think at this discussion, as any suggestions, questions or compliments are most welcomed!

In the meanwhile, we are getting ready for our Pre-Alpha Kickstarter campaign, as well as tying up some loose ends on our RTS system and kingdom life. We will post more videos and announce our Kickstarter campaign date soon.

CivCraft

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Rock, Paper, Shotgun - Drakkhen Retrospective

by Couchpotato, 04:57

Richard Cobbett of RPS published a new Retrospective article this week where he talks about an old RPG game  from the 1980's called Drakkhen.


Over the years, there have been many RPGs. Definitely more than five. Perhaps even ten. Every now and again we’re going to dig into the archives to take a look at one from when the ink was still dry on the Elder Scrolls. First up, Drakkhen [Wikipedia page], one of the more unusual games that I was never very successful at back in the 80s. But goodness, what a memorable half hour to fail at.

Rock, Paper, Shotgun

Details

Age of Wonders 3: Eternal Lord - Review @ CGM

by Couchpotato, 04:51

CGMagazine published a new review for Age of Wonders 3: Eternal Lord.

I'd say this expansion is fairly worth the money, if you really want to add onto your Age of Wonders III experience as a death-defying binder of souls.

Age of Wonders 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Monday - April 20, 2015

Elminage Gothic - A Fluent Video Review

by Fluent, 19:38

Hey everybody! In this video I do a mini-review of the dungeon-crawler RPG, Elminage Gothic. I also show off some gameplay, so I hope the video is not too boring. Laughing

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***Please read the description!***

Hello everyone! In today's video, I take a look at the hardcore dungeon-crawler RPG, Elminage Gothic, and give my thoughts and opinions on the game in the form of an "off the top my head" review! It is unscripted (and it probably shows!), but I hope it gives you guys an idea of what to expect from the game, as well as giving you my official Fluent opinion on it! :)

I also play the game while talking, which is a compromise between capturing raw game footage and talking over it. Let me know what you think of this technique and if I should continue it for future reviews!

I hope you all enjoy and you find the video informative as well as entertaining. :)

Thanks for watching, and please LIKE/COMMENT/SHARE/SUBSCRIBE for more great RPG video game coverage! It's all I do! :)

If you *really* want to support me and what I do on this channel, then please take a look at my Patreon page - http://www.patreon.com/fluent - Every donation means so much and shows me you care about these classic and great RPGs! Help me help you with higher quality vids and better equipment to use!

For now, ciao! :)

Elminage Gothic

SP/MP: Single + MP
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

RPGWatch - OutWard Kickstarter Interview

by Couchpotato, 05:46

Outward is a new an open world kickstarter RPG from developer Nine Dots Canada. I had the opportunity to ask developer Guillaume Boucher-Vidal a few questions this week.

Couchpotato: Welcome to RPGWatch to get started can you introduce yourself, and your studio Nine Dots Canada for our readers?

Guillaume Boucher-Vidal: Hey there! I’m Guillaume Boucher-Vidal, founder of Nine Dots Studio. My goal with the company is to create a more sustainable development culture than what is usually seen in the game industry. This means that we don’t do crunch time, ensure that the whole team has a creative input on the project and that we make the kind of games we want to play.

OutWard

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Serpent in the Staglands - Release Date

by Couchpotato, 05:42

Whalenought Studios latest post-funding kickstarter update for Serpent in the Staglands announces the games release date, and gives a preview of the Harvesters.

Firstly, for those who may have missed it (and need to brush up on Linguistics skills), Serpent in the Staglands release date is May 28th! Prior to that we'll be getting you all uploaded into the accounts page on our website where you’ll be able to get either your game-key or game package directly to download! We’ll announce to you all when you’re in the system to login, and you’ll be receiving an email as well detailing this process.

Check back on Wednesday for a new interview I did last week with the developer.

Serpent in the Staglands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Van Helsing III - Trilogy Structure Update

by Couchpotato, 05:38

Neocore Games next blog update talks about the trilogy structure for Van Helsing.

Three is an important number in most religions and especially European folklore (Three Little Pigs, three challenges of the hero, etc.), history (liberty, equality, fraternity), and it is an important narrative divider since the ancient Greeks. Even today, Hollywood uses the so called “three act structure”, as in beginning, middle and end. Especially in the fantasy and science fiction genres, one of the most popular ways to tell a great story is a trilogy.

Trilogies are everywhere since the ancient times. They are sometimes a set of three works that are only loosely connected, sometimes the three parts are necessary to get the whole story. It’s the triptych of narrative. It has enough space for one bigger story to develop, but it can tell three tight little stories as well.

Since the beginning of the development of The Incredible Adventures of Van Helsing it was conceived as an episodic trilogy, with each title sold for a fragment of a full game price. Our Producer, Pozs explains, why.

Van Helsing III

SP/MP: Single + MP
Setting: Technofantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Telepath Tactics - Small Review Roundup

by Couchpotato, 05:33

Here are three new reviews for the just released Telepath Tactics this week. Also don't forget we are raffling off thee digital copies thanks to developer on our site.

MOUSE n JOYPAD - 72/100

Telepath Tactics brings some fresh ideas to the table, even as a game in the style of an old Fire Emblem title. Backstabbing enemies on the battlefield is great fun but is too often marred by technical glitches and a sometimes baffling story. Engagements with the enemy A.I. are often long and boring, although a wide variety of classes and cool character abilities makes this a game worth checking out, keeping its flaws in mind.

GameRant - 3.5/5

Telepath Tactics is an impressive title for such a small development team. The game mechanics themselves are well thought-out and the game, although slow going at first, brings in a very high level of challenge for tactical RPG players. There are some awkward character designs, and the game world and story may not be of the highest level, but underneath the game’s cheery graphical style lies the potential for hours upon hours of gameplay.

Modvive - 95/100

Fans of any Tactical RPG that want to try something that is different but still feels like the games you know and love, should give Telepath Tactics a try; and if you haven’t had the chance to play a Tactical RPG before, or are looking for something new, this should be worth every penny.

Telepath Tactics

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Dragon Fantasy - A 2D Classic Adventure

by Couchpotato, 05:25

Thanks to Craig Stern of IndieRPGs.com I have news of a game called Dragon Fantasy: The Volumes of Westeria to share with everyone. Here is the video to get started.

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Experience an all-new old adventure! Fight your way through hordes of strange, silly, and scary monsters! Explore the caves, castles, and dungeons of an ancient evil! Meet warriors, princes, pirates, zombies, and crazy old woodsmen in a huge world of epic retro adventure!

If the video got you interested the game is only $9.99 on Steam.

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Path of Exile - New Forum Updates

by Couchpotato, 05:20

Grinding Gear Games posted a few more updates on the forums of the Path of Exile webpage with more information about the up-coming expansion The Awakening.

The latest update is a new video of the King Kaom Fight from IGN.

IGN have posted a video of the boss fight with King Kaom in Path of Exile: The Awakening. In the video, our technical director Jonathan walks James through the Kaom fight with an exclusive demo.

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Caribbean - April 17th Update Notes

by Couchpotato, 05:15

Snowbird Games released another update for Caribbean! on Steam.

Update Notes

Added:

- Two new locations for land battles: ‘Marsh’ and ‘Chapel’.

Fixed:

- Problems with AI behavior on recently added locations.
- Trade Galleon textures during boarding.
- Incorrect display of a larger number of traits at the party screen.
- Irrelevant descriptions for some of the traits.
- Too high ‘renown’ requirements for ‘Lucky leader’ and ‘Sea devil’ traits.
- Exceeding of a ship’s maximum ammunition after installing upgrades that can decrease cargo hold capacity.
- Lack of alternative conclusion to the first dialogue with McGonagall.
- Sieges now consist of only one phase.
- Inability to select troops on the tactical map in the second story battle.
- Inconsistency between the ‘renown’ amount shown before a battle and the amount received after it.
- Ability to use cannon while riding a horse.
- Some text fixes.

Caribbean

SP/MP: Single + MP
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: Released

Details

Pantheon: Rise of the Fallen - Twitch Stream

by Couchpotato, 05:12

The Pantheon: Rise of the Fallen webpage has a link for a recorded Twitch Stream where Chris Perkins of Visionary Realms talks various topics dealing with MMO games.

I just wanted to let you all know that our very own Chris Perkins (Joppa) will be appearing as a special guest on the Theory Forge Twitch Stream.

The topics will be:

1) Music in MMORPGs

2) Pantheon's return to a social, community based MMORPG experience + player interdependency

3) The challenge of bringing innovative ideas into a spiritual successor

So make sure you tune in to watch and listen as Chris discusses Pantheon with the Theory Forge team!

Pantheon

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Dark Souls II - Scholar of the First Sin Patch

by Couchpotato, 05:07

PC Gamer has news about the up-coming patch for Dark Souls II to fix durability.

One of the most controversial issues of Dark Souls 2 is its durability system, which has changed quite significantly since the original version of the game. In the initial, 30fps iteration, weapons and armour would degrade fairly slowly, but there were still occasions where I'd find myself with a nearly mangled weapon, and with no bonfire in sight. (Bonfires restore durability in Dark Souls 2). The new, 'next-gen' or DirectX 11 version runs at 60fps by default, and due to the way it's been coded, stuff in it now degrades twice as fast.

Dark Souls II

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

7 Days to Die - Alpha 11.3 Released

by Couchpotato, 05:04

The 7 Days to Die webpage has another update this week from the games developer with information on the new Alpha build they released this week.

We’ve just released our Apha 11.3 patch fixed the worst reported user problems. This should be compatible with saved games from 11.2  but if you experience any problems please reinstall the game and start a brand new game.

7 Days to Die

SP/MP: Single + MP
Setting: Modern
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Sunday - April 19, 2015

RPGWatch - Soldak Entertainment Interview

by Couchpotato, 05:58

Our next interview this month is with Steven Peeler of Soldak Entertainment who took time out of his very busy schedule to answer some my questions for our site.

Couchpotato: Welcome to RPGWatch Steven can you give everyone a brief introduction about yourself, and your gaming studio Soldak Entertainment?

Steven: My name is Steven Peeler. I’m the programmer, designer, and owner at Soldak Entertainment. Soldak is a small indie game developer. We’ve been making action RPGs since late 2004.

Couchpotato: How did you get started in game development, and what were your motivations for founding Soldak Entertainment?

Steven: I basically started writing games back when I was a kid and as I got older the games got more and more complex. I started by typing in games on my parents TI-99/4A from magazines. I created some simple games in high school. I built a software renderer in college and started some more sophisticated games. After college I started working on a full fledged action RPG with a small group of other people, but ultimately we really didn’t have enough experience to pull that off.  Then I went to work for Ritual Entertainment.

After Ritual, I started Soldak mostly because I wanted to focus on actually making games instead of having meetings, getting sucked into politics, and having publishers constantly demanding dumb things.

Soldak Entertainment

Details

Deus Ex: Mankind Divided - Two New Interviews

by Couchpotato, 05:42

As the news-bit title says I found two more interviews for Deus Ex: Mankind Divided. The first interview is from twinfinite who talks with Elias Toufexis the voice actor for Jensen.

When did you find out that you were going to be reprising your role as Adam Jensen, and how excited were you to step back into the role of the augmented protagonist?

Toufexis: About two years ago I got a call from some of the creators and they told me that Adam might be coming back. Of course, I’m incredibly excited and I love playing Adam. I think we stumbled onto something that isn’t easy to do with Jensen. Between his great design, the gameplay, the writing and the music, Jensen has become somewhat iconic in the videogame world. I think it surprised everyone how popular he became. It was a no brainer to bring him back. As a gamer, I wanted to see where his story would head. When we were going over the story, I would bring up things that, as a fan, I wanted to see resolved. The story this time around is very complex.

The second interview is a video form GameInformer who talks with the development team about how Rembrandt, and Da Vinci helped design Deus Ex: Mankind Divided.

One of the first things players notice about the Deus Ex revival are the distinctive black and gold hues that glow throughout the dystopian landscape, along with the clear roots of Elizabethan and Renaissance era culture. 

In this video the executive art director at Eidos Montreal Jonathan Jacques-Bellette reveals the wealth of historical artists that had a dramatic influence on Deus Ex: Mankind Divided. Warning Contains spoilers for Deus Ex: Human Revolution.

Deus Ex: Mankind Divided

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Outland 17 - Support & Twitch Streaming

by Couchpotato, 05:34

The second kickstarter update from Grenade Tree has information about community support, and shares a few Twitch streams for Outland 17 with various gamers.

What’s better than having great news to blog about? Having amazing news to blog about. Because the Outland 17: Void of Liberty Kickstarter is in full swing and the community has arrived in full force with feedback and support. Just because the Kickstarter is up doesn't mean development stops!

Outland 17

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Lords of Xulima - Polish Language & New Version

by Couchpotato, 05:30

Numantian Games sent information they released the 40th post-funding kickstarter update for Lords of Xulima, and briefly summarized what the new update talks about.

We are already on the dawn of a 40th crowdfunding update. What a great journey it has been! This time you will find more about:

  •     The future of Xulima as a (possible) franchise
  •     New localisations: Polish & Russian
  •     About porting Xulima to consoles & portable game devices
  •     Physical Editions coming soon
  •     v1.8: Performance improvements & bug fixes

Lords of Xulima

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

SW:TOR - How BioWare Built Enough Content

by Couchpotato, 05:25

Gamasutra is hosting an old GDC 2011 video where ex-BioWare Designer George Zoeller talks about how the developer made enough content to fill The Old Republic.

Designing and operating a massively multiplayer online game is a Herculean effort in itself -- but how do you rapidly pack it with enough stuff to do that your players don't get bored?

In a talk recorded at GDC Online 2011, now-departed BioWare designer George Zoeller uses Star Wars: The Old Republic to explain how spatial analysis can be used to support a rapid content iteration process during the late stages of MMO development.

He reveals how BioWare's homegrown 'HoloProjector' spatial visualization toolkit is used in day to day development to surface user behavior metrics to The Old Republic's developers for decision making and content validation, then discusses lessons learned by the team and provides information on how to get started with the topic on your own game.

SW:TOR

SP/MP: Single + MP
Setting: Sci-Fi
Genre: MMORPG
Platform: PC
Release: Released

Details

Kenshi - Frontier Prison & Lights Update

by Couchpotato, 05:20

Lo-Fi Games has a new update for Kenshi on Steam about Frontier Prison & Lights.

Just a short progress report to let you know what we've been up to this week: Oli has been designing a black frontier prison based on the citadel outpost from last week

Programming-wise, Maykol is still at work on integrating the re-designed GUI; hopefully it will be ready for the last final touches next week. Chris and Sam have both finished slavery mechanics and the DirectX11 upgrade, now back on fixing up the path-finding system and other general bugs which have emerged after adding the new content. We've also finally added the very first torch lights into the game!

Kenshi

SP/MP: Single-player
Setting: Steampunk
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Ys VI: The Ark of Napishtim - Localization Blog #2

by Couchpotato, 05:18

Brittany the Production Coordinator at XSEED Games posted a new Tumblr blog about translating, and Localizing Ys VI: The Ark of Napishtim for English gamers.

This is Brittany, Production Coordinator at XSEED Games. I was the editor and graphic text monkey for the PC version of Ys VI: The Ark of Napishtim. I normally also do Steam achievements for our games (and my early work was…something, let’s be real here), but the honor this time fell to our extremely dedicated in-house tester, Danielle.

I thought I’d take this time to talk about my relationship with Ys. My first real interaction with the series was shortly after I’d started at XSEED as a lowly prisoner intern with Ys: The Oath in Felghana. XSEED as a whole was new to Steam and, to be quite honest, I was not a PC gamer. I definitely wasn’t into high-speed action RPGs, either. I was asked to test the title after being given a brief run of what Ys was (“Red-haired guy goes on lots of adventures”). Everyone was excited.

Except for me.

I hated it! Oh, man, did I hate playing Oath in Felghana at first. Like said, I wasn’t into action RPGS—I was into turn-based battles or slow, methodical strategy games. I didn’t know enough about Ys to really enjoy the characters or world, I never was big on the whole “silent protagonist” thing, and I kept dying! Death, death, death! Death at every corner! My co-worker had added an actual achievement for dying because he kept telling me that was half the fun of Ys, but I was just getting frustrated instead.

Ys VI: The Ark of Napishtim

SP/MP: Single-player
Setting: Historical
Genre: J-RPG
Platform: PC
Release: In development

Details

Rock, Paper, Shotgun - Game Length @ RPS

by Couchpotato, 05:15

Richard Cobbett of Rock, Paper, Shotgun published a short article a few weeks back that I missed where he ponders on game length of RPGs, and when is to much enough.

It’s been a great year for epic, old-school RPGs. A good tax-year anyway, since that conveniently scopes in everything from Divinity: Original Sin to Wasteland 2 to the other week’s Pillars of Eternity, to say nothing of several smaller titles. As we all know, part of the joy of a good RPG is slipping into a world – when everything works out, the long playtime feels like an epic journey rather than a commitment. Or at least it should. In the wake of The Witcher 3 promising 200 hours or so to see everything it’s got though, I’ve been thinking – at what point do the scales start to tip?

Rock, Paper, Shotgun

Details

Worlds of Magic - Review @ Softpedia

by Couchpotato, 05:11

A new review for Worlds of Magic was released on Softpedia this week that gave the game a 3/5 which is very good considering the last few reviews last month

There are a ton of small annoyances that collectively detracted from my overall experience with Worlds of Magic, mainly because the game was still unfinished. Glitching tooltips and crashes (which happened less often since one of the updates), together with the obfuscated nature of how things work, made the game unsatisfying.

Once I did figure some of the basic things out, I was still under the impression that it was an antiquated title with a clunky interface and rudimentary game systems, and not a game released in 2015.

There is a certain sense of chaos when you first launch a 4X title, due to the sheer complexity of the genre. Usually, that feeling subsides as you get used to the game and learn its underpinnings. Unfortunately, that is not the case with Worlds of Magic.

The good thing is that it is getting better constantly, but there simply is too much wrong with it. It's not a game that pushes the genre forward, but instead takes things back a few steps.

Granted, it had a minuscule budget, and it still had to stay true to Master of Magic, its inspiration, but overall, Worlds of Magic was a big disappointment for me. Fans of the classic might have a pretty good time with it though, even in its current unpolished state.

Worlds of Magic

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

BioWare - Mass Effect Survey Details?

by Couchpotato, 05:07

Supposedly a new survey was released by BioWare that leaks the plot, and other details for the next Mass Effect. Now this might not be legit so don't take it to seriously.

I wont spoil anything on the frontpage so click the link to find out the deails.Sealed

BioWare

Details

Kyn - Beta Preview @ Hardcore Gamer

by Couchpotato, 05:01

Geoff Thew of Hardcore Gamer published a preview for Kyn, and calls it a hard game.

Kyn is a hard game. Not a hard game to talk about, or even a hard game to describe (it’s a real-time tactical RPG), it’s just really hard. If you’re not on the ball you can be wiped out in seconds, and though it gives you the ability to slow time and consider your actions, as often as not that just means prolonging your demise. If you enjoy the more nail-biting encounters of classic RPGs like Baldur’s Gate, then it could well be your favorite game of the next year. If not, it has plenty of other ways to charm you.

Kyn

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Sorcerer King - April 15th Dev Stream

by Couchpotato, 04:58

Stardock released the next Development stream for Sorcerer King on YouTube.

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Designer Scott Tykoski plays the latest build and shows some of what's upcoming in the next patch.

Sorcerer King

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Saturday - April 18, 2015

Valkyria Chronicles - A Fluent Review

by Fluent, 17:43

In this video I review the PC strategy-RPG, Valkyria Chronicles. I talk about how some of the game systems work, what to expect from various features and give my opinions on the game itself.

Enjoy! Cool

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Hi everybody! Today I have a very exciting video for you all! In this video, I give my thoughts, comments and ideas about the excellent strategy-RPG, Valkyria Chronicles!

I keep it spoiler-free for the most part, so you don't have to worry about that. During the video I discuss what I think about the game overall, how some of the features function and if I would recommend it to others.

Consider this a new Fluent video review for my channel!!! :)

Valkyria Chronicles

SP/MP: Single-player
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: Released

Details

The Banner Saga - Linux & SteamOS Update

by Couchpotato, 05:12

Stoic released a new patch for The Banner Saga on Steam that brings with it a new Linux & SteamOS version of the game. So if you're interested here are the details.

We’re releasing a rather large update for The Banner Saga and it includes the Linux + SteamOS versions of the game. We know it took a while, but we had to do things the right way rather than rush anything out. We're also happy to be having a 50% off sale for the weekend to accompany this update!

We’re happy were the Linux + SteamOS turned out. We've tested primarily on SteamOS Beta and Ubuntu 14.04 LTS. If you have any issues on your system, please contact us at help-linux@stoicstudio.com.

We are very pleased with the way the game feels when played with a gamepad. We tested with the primary 4 controllers: Xbox One, Xbox 360, Playstation DualShock 3, and Playstation DualShock 4. We also tested with a variety of generic gamepads. However, if you use an unrecognized controller, you still might be able to configure it when prompted by the game. If you do this successfully, please contact us at help-gamepad@stoicstudio.com so that we can incorporate your configuration into the game for everyone else.

The Steam Cloud saves will help ensure that your save games are more permanent and available for The Banner Saga 2. When you start the game for the first time, the game will automatically upload your old save games into the Steam Cloud.

The Banner Saga

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Deus Ex: Mankind Divided - The Story So Far

by Couchpotato, 05:09

The backstory and continuity of the Deus Ex series are complex to the point of confusion. When you have multiple shadowy organisations, mysterious characters controlling puppet governments, and a cornucopia of conspiracies running alongside all of this, things can get confusing.

With Deus Ex: Mankind Divided picking up two years after the end of Deus Ex: Human Revolution, it's worth refreshing your knowledge of what happened at the end of Adam Jensen's first adventure, and what the state of Deus Ex's world is.

Warning: This article contains major spoilers for Deus Ex: Human Revolution and the original Deus Ex.

Deus Ex: Mankind Divided

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Wasteland 2 - Interview @ Shack News

by Couchpotato, 05:06

Chris Keenan of InXile Entertainment talked with Daniel Perez of Shack News about Wasteland 2 being released on the Xbox One and PlayStation 4.

Shacknews: Wasteland 2 received much critical acclaim last year, even earning our #10 spot in Shacknews' Game of the Year awards. Was critical and fanatical response to the game the reason why inXile decided to bring the game to consoles?

Chris Keenan:  It certainly was a major reason why we chose to work on console versions.  After the game was released, we were consistently getting messages from people who had heard about the game and had friends playing it, but either don’t have a gaming PC or only play games on consoles.  Since the game was developed using the Unity engine, we decided to spend some time exploring what it would take to do a proper console version.  The engine handled much of the under the hood tech needs and we felt we could make some solid changes to the UI and controls to make a great experience.

Shacknews: Will PC owners be able to receive the improvements you're making to the Game of the Year Edition of Wasteland 2? For example, the Perks and Quirks feature and Precision Strike?

Chris Keenan:  Yes.  All new improvements will be in the GOTY PC version.  We’ll have more news in the future on what that means for those who already own a PC/Mac/Linux copy of the game.

 

Wasteland 2

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Bloom: Memories - Expanded Scope Update

by Couchpotato, 05:02

After four months since the last update developer Studio Fawn released a post-funding update for Bloom: Memories with more information on the games birds eye view. 

Expanded Scope - Birds Eye View

Hey everyone, time for another update! 

As always, I've been working on more maps for the game....but we are finally able to see the end! Here are a few examples of some newest areas to give you an idea of where they are headed. 

Keep in mind that these are still a work in progress. I recently discovered a new technique for applying some atmosphere to the environments, so I'll be going through all of the world maps and seeing if I can't push them a bit further (but we need to rework a bit of the engine to handle the color / contrast being applied down onto characters if I do that).

Projections / The Future

A downside with all of this is that it doesn't seem like we are going to hit our release target (pretty sure you saw this coming though). We "could" rush it and get something out....but this project means way too much to us for us to butcher it like that. So, at the moment, we are thinking it will be an extra 6 months. (Nothing too horrible, and if we go over that we will figure out a way to make it right for all of you who have supported us)

Anyhow, the world is about complete.... we have an army of characters (though not the full army yet)...our story is locked in. We just need time to make sure everything is working correctly to a standard we are proud of.

To be honest, the delay is largely my fault for expanding the scope of the game and trying to do as much as I could with Bloom with the chance you all gave me. Hopefully you understand what I'm trying to do with the game and can hold on a bit longer than expected while we make it happen :)

 

Bloom

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

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Shadowrun Chronicles - Early Access Preview

by Couchpotato, 04:57

Geoff Thew of Hardcore Gamer published a short preview of the Early Access version of Shadowrun Chronicles on Steam, and he calls the game X-COM with Magic.

You can tell that Cliffhanger Productions has a passion for their source material, as everything from the game’s art direction to its writing stays true to the spirit of Shadowrun. Dialogue is witty and tinged with dark humor, and though the character models are a little cartoony, their designs could be ripped straight from a campaign book. On the whole I’d say chronicles is a bit goofier than Shadowrun Returns or Dragonfall, but in a universe where a dragon ran for president once that’s not really a bad thing. Between this game and Hong Kong, it’s a good time to be a runner.

Shadowrun Chronicles

SP/MP: Single + MP
Setting: Technofantasy
Genre: Tactical RPG
Platform: PC
Release: In development

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Deus Ex - The Best Game Ever Part Three @ RPS

by Couchpotato, 04:53

John Walker of RPS continues his article about whether Deus Ex is still The the best game ever. The third part talks about a few problems he encountered with the game.

As my re-exploration of Deus Ex continues, I find my memories clashing with the reality of the game, as I try to establish if it’s still the Best Game Ever™. You can read the whole saga here. It’s accusing me of crimes I didn’t commit, an in turn, I start committing some crimes.

Deus Ex

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

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