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Saturday - April 18, 2015
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Saturday - April 18, 2015

Valkyria Chronicles - A Fluent Review

by Fluent, 17:43

In this video I review the PC strategy-RPG, Valkyria Chronicles. I talk about how some of the game systems work, what to expect from various features and give my opinions on the game itself.

Enjoy! Cool

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Hi everybody! Today I have a very exciting video for you all! In this video, I give my thoughts, comments and ideas about the excellent strategy-RPG, Valkyria Chronicles!

I keep it spoiler-free for the most part, so you don't have to worry about that. During the video I discuss what I think about the game overall, how some of the features function and if I would recommend it to others.

Consider this a new Fluent video review for my channel!!! :)

Valkyria Chronicles

SP/MP: Single-player
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: Released

Details

The Banner Saga - Linux & SteamOS Update

by Couchpotato, 05:12

Stoic released a new patch for The Banner Saga on Steam that brings with it a new Linux & SteamOS version of the game. So if you're interested here are the details.

We’re releasing a rather large update for The Banner Saga and it includes the Linux + SteamOS versions of the game. We know it took a while, but we had to do things the right way rather than rush anything out. We're also happy to be having a 50% off sale for the weekend to accompany this update!

We’re happy were the Linux + SteamOS turned out. We've tested primarily on SteamOS Beta and Ubuntu 14.04 LTS. If you have any issues on your system, please contact us at help-linux@stoicstudio.com.

We are very pleased with the way the game feels when played with a gamepad. We tested with the primary 4 controllers: Xbox One, Xbox 360, Playstation DualShock 3, and Playstation DualShock 4. We also tested with a variety of generic gamepads. However, if you use an unrecognized controller, you still might be able to configure it when prompted by the game. If you do this successfully, please contact us at help-gamepad@stoicstudio.com so that we can incorporate your configuration into the game for everyone else.

The Steam Cloud saves will help ensure that your save games are more permanent and available for The Banner Saga 2. When you start the game for the first time, the game will automatically upload your old save games into the Steam Cloud.

The Banner Saga

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Deus Ex: Mankind Divided - The Story So Far

by Couchpotato, 05:09

The backstory and continuity of the Deus Ex series are complex to the point of confusion. When you have multiple shadowy organisations, mysterious characters controlling puppet governments, and a cornucopia of conspiracies running alongside all of this, things can get confusing.

With Deus Ex: Mankind Divided picking up two years after the end of Deus Ex: Human Revolution, it's worth refreshing your knowledge of what happened at the end of Adam Jensen's first adventure, and what the state of Deus Ex's world is.

Warning: This article contains major spoilers for Deus Ex: Human Revolution and the original Deus Ex.

Deus Ex: Mankind Divided

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Wasteland 2 - Interview @ Shack News

by Couchpotato, 05:06

Chris Keenan of InXile Entertainment talked with Daniel Perez of Shack News about Wasteland 2 being released on the Xbox One and PlayStation 4.

Shacknews: Wasteland 2 received much critical acclaim last year, even earning our #10 spot in Shacknews' Game of the Year awards. Was critical and fanatical response to the game the reason why inXile decided to bring the game to consoles?

Chris Keenan:  It certainly was a major reason why we chose to work on console versions.  After the game was released, we were consistently getting messages from people who had heard about the game and had friends playing it, but either don’t have a gaming PC or only play games on consoles.  Since the game was developed using the Unity engine, we decided to spend some time exploring what it would take to do a proper console version.  The engine handled much of the under the hood tech needs and we felt we could make some solid changes to the UI and controls to make a great experience.

Shacknews: Will PC owners be able to receive the improvements you're making to the Game of the Year Edition of Wasteland 2? For example, the Perks and Quirks feature and Precision Strike?

Chris Keenan:  Yes.  All new improvements will be in the GOTY PC version.  We’ll have more news in the future on what that means for those who already own a PC/Mac/Linux copy of the game.

 

Wasteland 2

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Bloom: Memories - Expanded Scope Update

by Couchpotato, 05:02

After four months since the last update developer Studio Fawn released a post-funding update for Bloom: Memories with more information on the games birds eye view. 

Expanded Scope - Birds Eye View

Hey everyone, time for another update! 

As always, I've been working on more maps for the game....but we are finally able to see the end! Here are a few examples of some newest areas to give you an idea of where they are headed. 

Keep in mind that these are still a work in progress. I recently discovered a new technique for applying some atmosphere to the environments, so I'll be going through all of the world maps and seeing if I can't push them a bit further (but we need to rework a bit of the engine to handle the color / contrast being applied down onto characters if I do that).

Projections / The Future

A downside with all of this is that it doesn't seem like we are going to hit our release target (pretty sure you saw this coming though). We "could" rush it and get something out....but this project means way too much to us for us to butcher it like that. So, at the moment, we are thinking it will be an extra 6 months. (Nothing too horrible, and if we go over that we will figure out a way to make it right for all of you who have supported us)

Anyhow, the world is about complete.... we have an army of characters (though not the full army yet)...our story is locked in. We just need time to make sure everything is working correctly to a standard we are proud of.

To be honest, the delay is largely my fault for expanding the scope of the game and trying to do as much as I could with Bloom with the chance you all gave me. Hopefully you understand what I'm trying to do with the game and can hold on a bit longer than expected while we make it happen :)

 

Bloom

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Shadowrun Chronicles - Early Access Preview

by Couchpotato, 04:57

Geoff Thew of Hardcore Gamer published a short preview of the Early Access version of Shadowrun Chronicles on Steam, and he calls the game X-COM with Magic.

You can tell that Cliffhanger Productions has a passion for their source material, as everything from the game’s art direction to its writing stays true to the spirit of Shadowrun. Dialogue is witty and tinged with dark humor, and though the character models are a little cartoony, their designs could be ripped straight from a campaign book. On the whole I’d say chronicles is a bit goofier than Shadowrun Returns or Dragonfall, but in a universe where a dragon ran for president once that’s not really a bad thing. Between this game and Hong Kong, it’s a good time to be a runner.

Shadowrun Chronicles

SP/MP: Single + MP
Setting: Technofantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Deus Ex - The Best Game Ever Part Three @ RPS

by Couchpotato, 04:53

John Walker of RPS continues his article about whether Deus Ex is still The the best game ever. The third part talks about a few problems he encountered with the game.

As my re-exploration of Deus Ex continues, I find my memories clashing with the reality of the game, as I try to establish if it’s still the Best Game Ever™. You can read the whole saga here. It’s accusing me of crimes I didn’t commit, an in turn, I start committing some crimes.

Deus Ex

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Ys VI - PC Launch Date Annouced

by Couchpotato, 04:47

XSEED Games announced today that  that the Windows version of Ys VI: The Ark of Napishtim will be launching worldwide on Wednesday April, 28th.

XSEED GAMES CONFIRMS LAUNCH DATE FOR WINDOWS PC VERSION OF YS VI: THE ARK OF NAPISHTIM

Latest Ys Installment  to Hit Digital Storefronts on April 28

Torrance, CA, (April 17, 2015) – XSEED Games, the independent-minded console publishing brand of Marvelous USA, Inc., today announced that the Windows PC version of Ys VI: The Ark of Napishtim will launch worldwide on April 28 via Steam, the Humble Store powered by Humble Bundle, and GOG.com, at a retail price of $19.99, €17.99, and £13.99. One of the longest-running roleplaying series to come out of Japan, Ys fans will soon be able to reunite with Adol Christin and his loyal companion Dogi in this latest continuation of their epic adventures filled with frenetic action, expansive quests and incredible music. To celebrate Adol’s return, the title will be sold at a 15% discount from its regular list price for the first week of its release.

Previously only available in North America on the PlayStation 2 and PlayStation Portable systems, Ys VI: The Ark of Napishtim delivers a storyline rich with memorable characters and themes on top of engaging hack-and-slash action RPG gameplay that would later go on to influence other Ys titles, setting the foundation that series favorites Ys: The Oath in Felghana and Ys Origin were built upon. Originally the first 3D entry in Nihon Falcom’s acclaimed Ys series, Ys VI: The Ark of Napishtim is scheduled to launch with game-changing features exclusive to this PC release that aim to create a modernized gameplay experience more in line with these future titles. In addition to a brand new translation, high-resolution graphics, full USB controller support and true widescreen gameplay, this PC version also introduces the ability to warp among checkpoints, as well as an optional “Catastrophe Mode” in which healing items can’t be purchased or stored and are instead used automatically on pickup

Ys VI: The Ark of Napishtim

SP/MP: Single-player
Setting: Historical
Genre: J-RPG
Platform: Unknown
Release: In development

Details

Celestian Tales - New Test Build Released

by Couchpotato, 04:41

Ekuator Games latest update has information about a new test build for Celestian Tales: Old North, and talks about a few of the games characters.

First of all, let us apologize for staying silent for way too long. We've been terribly busy applying the rest of the features into the game. Before today, the things we've made were mostly in the background, and not visible for the player -- so we were confused regarding what to show you.

But wait no longer! The newest Test Build(s) have been uploaded into Drive and shared on the forums. It's currently waiting for you to try out!

 

As we all know, the Test Build only shows a fraction of the whole First Decade. It's designed to test out all the systems are functional, such as combat and user interfaces. However, we've also been working on the rest of the things needed to finish the game.

Celestian Tales

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Pillars of Eternity - Audio Interview @ Reddit

by Couchpotato, 04:37

A new interview was posted on Reddit with Zach Simon from the audio team at Obsidian Entertainment who worked on the just released Pillars of Eternity.

What do you believe is the most important contribution to immersion in terms of audio design and implementation?

The first things that come to mind are weight and spatialization. Things need to have the right amount of low and high elements to properly convey how "heavy" something is. This along with a well tuned reverb setting in your level will increase immersion. Another thing is depth in your ambiance with multiple layers (background, mid-ground, and foreground). This can be achieved by using the right verb, ping pong delay, and a well tuned dry/wet mix. If you walk into a forest you aren't just going to hear birds in the trees right next to you. You will also hear distant, muffled creatures and birds coming from the left, right, and center.

Immersion is subjective by nature, but do you believe that any genres have an advantage in obtaining it?

I think each genre and camera style bring their own set of complications to creating immersive audio. I haven't had a huge variety of titles I've worked on so I can't say for certain if one genre is easier than another. I did mention something above about 2d games vs 3d but I think really that comes back down to having enough resources to get the best tools possible. There will always be limitation to any genre and it's your job as a sound designer to come up with creative ways to make it work.

It is common to understand that the audio budget generally suffers to that of it’s graphical counterpart, is that still the case in modern video games? And do you believe this budget limits the immersive capabilities that audio can achieve?

I don't think audio budgets are ever going to be able to match the visual budget. MOST developers and consumers just don't care as much about audio. People are much more forgiving of crappy audio than crappy graphics. The budget is definitely a limitation of what the audio can achieve but anything is possible with a strong creative audio team. You have to make do with your limitation.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Witcher 3 - Should You Replay Witcher 1&2?

by Couchpotato, 04:34

Oscar Lee of Game Idealist wonders if gamers should replay The Witcher, and The Witcher 2: Assassins of Kings before The Witcher 3: Wild Hunt is released next month.

The Witcher 3: Wild Hunt is one of the most anticipated games that will be releasing in 2015. Due to the first two games of the series being lesser known, a lot of gaming enthusiasts will be getting his or her first experience with The Witcher gaming franchise in the third installment. So should newcomers play The Witcher and The Witcher 2: Assassins of Kings before jumping into The Witcher 3: Wild Hunt? Let’s take a look at a few factors, including the quality of the two prequels and their connections to the third game.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Ruzar: The Life Stone - Greenlit on Steam

by Couchpotato, 04:31

Hammer Glass Studios new Dungeon Crawler RPG Ruzar: The Life Stone has been Greenlit on Steam this week. Here are the details from the developer.

We have been Greenlit today and we are really proud of it! You (the community) have been part of that success, supporting us during our Greenlight. We really appreciate it and we thank you a lot for that.

Ruzar: The Life Stone

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Rock, Paper, Shotgun - RPGs That Got Cancelled

by Couchpotato, 04:26

Richard Cobbett of Rock, Paper, Shotgun published a new article that takes a look at some promising RPG games that failed to get released on the PC.

It’s a great time for RPGs at the moment, with just about every name, flavour and celebrity from the old days finding a new lease of life through Kickstarter and a freshly hungry audience. Most series and creators though have had at least one game fall prey to development hell – sometimes with their ideas resurfacing in later titles, sometimes with everything simply lost to time. Their levels of completion vary dramatically, but here are some of the games we never got to play…

Rock, Paper, Shotgun

Details

Aldorlea Games - Moonchild Released on Steam

by Couchpotato, 04:23

Developer Aldorlea Game sent information their new RPGMaker game called Moonchild  is now available on Steam. If you hate RPGMaker games then the game is not for you.

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What kind of danger can a mother face to rescue her child? Moonchild is a unique and enthralling 16-bit style RPG adventure featuring 9 amazing characters, plenty of sidequests and countless items and spells.

This release is the twelfth game released on Steam by Aldorlea Games after 'The Book of Legends', '3 Stars of Destiny', the full (5 episodes) 'Millennium' series, 'Dreamscape', 'Undefeated', 'Asguaard' and 'Vagrant Hearts'. More titles from the company are expected to be released soon.

Moonchild is generally considered one of Aldorlea's most crowd-pleasing titles, featuring an exciting story, different difficulty modes and high quality artworks. The game, by the same staff that developed 'The Book of Legends' even saw a retail release.

Aldorlea Games

Details

Valkyria Chronicles - Battle of Barious Desert

by Fluent, 01:11

I'm back again with another newsbit and new video! In this video I take a look at a full battle and what to expect from combat in the strategy-RPG, Valkyria Chronicles. The battle is "Battle of Barious Desert" from Chapter 6.

DISCLAIMER - It's 52 minutes long and contains moments of unbridled joy, and also frustration. Enjoy! 

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Hello everybody, and thank you for joining me on this exciting adventure! Today, I spend close to an hour in a knock-down, drag-out fight against the Empire, in the daunting "Battle of Barious Desert"!

 

The battle hopefully has many interesting twists & turns as things play out. My goal is to capture the enemy base closest to mine and then advance behind the Edelweiss over the open desert terrain. To stop me, there are a bunch of snipers in the distance and just enough tanks and shocktroopers to keep me honest!

 

I'll spoil this much of the battle - it gets INTENSE! I highly suggest watching the entire thing when you have the time because it really picks up steam near the end when the chips are low. Will I be successful? Watch and find out! :)

Valkyria Chronicles

SP/MP: Single-player
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Friday - April 17, 2015

Elminage Gothic - Win A Free Copy!

by Fluent, 18:17

Hello everyone!

I will be hosting a giveaway for at least 1 Steam key for the hardcore, classically-styled dungeon-crawler RPG, Elminage Gothic!

There may be even MORE copies available. I have requested extra keys, so however many keys are provided will be up for grabs for you all!

The only requirement is that you have at least 10 posts on the forum. That's it! So, if you're new, get posting! But NO SPAM! Engage in reasonable RPG discussion to get your posts up!

That's all there is to it! If you're interested, post in this thread and the winner(s) will be selected randomly sometime next week.

Elminage Gothic

SP/MP: Single + MP
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Telepath Tactics - Win A Digital Steam Copy

by Couchpotato, 06:18

Now that our last two contests are now over I have another surprise for everyone. Thanks to developer Craig Stern we have three copies of Telepath Tactics to raffle off.

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Telepath Tactics is a turn-based strategy RPG set in the steampunk universe of Telepath RPG. It features gorgeous pixel art, destructible battlefields, environmental hazards you can shove enemies into, the ability to build bridges and barricades, and a ruleset that adopts best practices from such classic series as Final Fantasy Tactics and Disgaea.

Now the usual restictions do apply.

  1. No new members are eligible to enter the raffle.
  2. You must have at least 30 posts on our forum.
  3. To enter write a commet on what you like about the game.

I will announce the winners on Friday April, 24th.

Telepath Tactics

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

RPGWatch - Masquerada Early Preview

by Couchpotato, 06:02

Aubrielle has an early waltz with Masquerada: Songs and Shadows, and hopes the composers strike the right chords later on. Here is a quote from the preview.

It always seemed like all the other kids liked Disney cartoons more than me.  I hated them. The singing always seemed so silly, the plotlines were predictable, and the sad songs always seemed so pointless.  They'd show them in grade school and it was like a bad broadway musical that would never end.  I was never sure if I preferred schoolwork or not.  And I hated schoolwork. But when I played the press build of Masquerada: Songs and Shadows, I thought back to those movies with a slightly different take.

Masquerada

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Pillars of Eternity - Patch 1.04 Released

by Couchpotato, 05:59

Producer Brandon Adler of Obsidian posted news on the Pillars of Eternity forums with news the next patch is now available on Steam, and other digital services.

The 1.04 (540) patch is now live on Steam. It is currently going through the QA process for GOG and Origin and should be available on those sites in the next day or two. We will be posting a backer update regarding the patch later today or tomorrow. You can find the patch notes for 1.04 here.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Making Games - Extending the Viral Reach

by Couchpotato, 05:55

A site called Making Games published a new interview with various developers about how they use Twitch and YouTube to spread the word out about their games.

Brian Fargo the CEO of inXile Entertainment had ths to say.

For Wasteland 2 we relied heavily on our beta program that utilized Early Access. I wanted to start a dialogue with our players long before release as it relates to both broad issues and specific issues like the interface. I found the input invaluable and I liked proving that we really care what our audience thinks. The market is so saturated these days and word of mouth is paramount for any kind of long term success. YouTube too serves us well with the Let's Play type programs as it allows RPG fans to get a deeper look at the game.

Claas Wolter the PR Director at Daedalic Entertainment was next.

All these platforms are very important promotion tools indeed, however one should select carefully what platforms to use, and how. For example, to us, Early Access is rather a development helper than a promotion tool.

For Youtube, however, we feel that this is a very important promotion tool for any game – both when being used by external parties (Web TV shows, Let’s Players etc.), as well as something one can use internally, e.g. to produce your own Web TV.

Jan Klose the CEO and Creative Director at Deck13 followed with this.

Together with several other German developer studios, we set up a unique new format: developer teams meet other teams and play each other’s games, giving insights into development and sharing behind-the-scenes stories. That's like mixing a "Let's play" video with a developer diary for Youtube. Let's see how that will perform!

And finally Swen Vincke the CEO at Larian Studios shared this.

We have a dedicated video producer who films most of our Kickstarter updates and also make trailers.

We use Twitch whenever we have something to interact with our audience. For instance, we have the Larian Devline podcast, in which we receive direct feedback from the audience. We also stream our new content on Twitch. The best thing about Early Access is that you can not only receive feedback from the players while the game is still in the development, but also bring forward some of your revenue and actually use that money to incorporate fan feedback. For example, we used all the money we made during the Early Access phase to improve the game based on player's reviews and comments.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Witcher 3 - Gone Gold & New Interview

by Couchpotato, 05:49

CD Projekt RED sent information Witcher 3 is ready for release on May, 19th. 

CD PROJEKT RED, creators of The Witcher series of games, announce The Witcher 3: Wild Hunt going GOLD

“We worked so damn hard over the past three years to bring you this game,” said Adam Badowski, Head of Studio, CD PROJEKT RED. “From the corrupt nobles in Novigrad to ancient monsters lurking in deep forests, to the bustling cities, colorful ports and breathtaking vistas; all the people, all the places - we literally spent tens of thousands of hours to turn all that into an adventure that will kick your ass and make you want to come for more,” adds Badowski. “The Witcher 3: Wild Hunt has gone GOLD and will soon be yours!” he concludes.

Garnering over 200 prestigious awards before launch, The Witcher 3: Wild Hunt is CD PROJEKT RED’s most ambitious endeavour up to date. Set within a truly open world, the game puts you in the role of a wandering bounty hunter and monster slayer, Geralt of Rivia. In The Witcher, you take on the greatest contract of your life - tracking down the Child of Prophecy, a living weapon that can alter the shape of the world.

Watch the Official Gameplay Video: LINK
Watch “The Trail” Opening Cinematic: LINK
Watch the Wild Hunt Recap Video: LINK

The game is scheduled to launch May 19th, 2015, on Xbox One, the all-in-one games and entertainment system from Microsoft, Windows PC, and PlayStation®4. Visit www.thewitcher.com and buy.thewitcher.com for more information about the game and pre-order availability worldwide.

Also CD Projekt RED's Damien Monnier did a new video interview on Escapist.

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Damien Monnier stops by to give us the inside scoop on Witcher 3 game design, complete with a fascinating conversation on animal AI. We also get an extended look at Mortal Kombat X and discuss what makes a good side quest

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Antharion - New Update & Video

by Couchpotato, 05:44

Orphic Software sent news on the development of their RPG game Antharion, and sent a new video. They also sent a link for some new screenshots on the games website.

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The Official trailer for our upcoming old-school open-world party-based RPG AntharioN - to be released in summer 2015

Antharion

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Spiderweb Software - Ceasing IOS Development

by Couchpotato, 05:40

Forum member Xian sent me a link with interesting information that Spiderweb Software has canceled Avernum 2: Crystal Souls for iPad, and ceased all future iPad Development.

According to a post on the official Spiderweb forums, iOS 8.3, the latest version of Apple's software which launched while Avernum 2: Crystal Souls was in submission, seriously breaks the game. Once the issue was discovered Spiderweb pulled the game from sale, but it appears that the game-breaking issues run deeper than first thought. So Spiderweb has decided to cancel the release of Crystal Souls on iPad altogether. In another post on their forums, Spiderweb goes into the reasons they will no longer be developing for iPad going forward. In short, the games just don't make enough money to justify it.

Spiderweb Software

Details

OutWard - Greenlight Progress & Press Coverage

by Couchpotato, 05:35

Nine Dots Canada latest update for OutWard has a progress update about Steam Greenlight, and shares a bunch of links to various sites that covered the game.

Hello all! Quick update to show what's going on these past few days. Greenlight is going very well. We have an outstanding number of "yes" votes and we're already well on our way to reach Top100.

OutWard

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Alphadia Genesis - Permanent Price Drop

by Couchpotato, 05:32

Marvelous Europe announced today their new JRPG game Alphadia Genesis is getting a permanent price drop on Steam,. Here is the press release with more information.

Alphadia Genesis sees permanent price drop on Steam

London, UK - 16th April, 2015 - Marvelous Europe today confirmed that fan favourite JRPG Alphadia Genesis is enjoying a permanent price drop on Steam from £10.99 - £6.99, $14.99 - $9.99 and EUR 14.99 - 9.99 respectively.

Created by long standing developer and publisher KEMCO, Alphadia Genesis is a Japanese Role-Playing Game that ticks all the boxes for those looking for classic JRPG action. With funny and interesting characters, a twisting turning narrative and tactical turn-based combat, there are hours of enjoyment to be had.

Alphadia Genesis is the first game from KEMCO to be released on Steam, and the Marvelous Europe team are delighted to be bringing it to PC gamers.

Features include:

Built for Steam!

Alphadia Genesis is the first JRPG from acclaimed developers KEMCO to be released on Steam. Expect exclusive trading cards, badges, backgrounds as well as fully redesigned controls for PC gamers and Steam cloud save functionality.

Characters you care for!

Each character has their own distinct personality, and this helps to create a strong bond between the player and the heroes of Lagoon. In addition to this, many of the game’s characters are voiced by leading Japanese voice actors – giving them even more depth and making the world of Lagoon even more immerse.

The Best of Both Dimensions!

While Fray and co. are exploring Lagoon, Alphadia Genesis has a wonderful 16-bit style reminiscent of classic JRPGs of old… on the battlefield however it’s a whole different story. With fully animated 3D battles, the turn-based action really comes to life!

More than Meets the Eye!

The plot of Alphadia Genesis is packed with twists and turns – you’ll need to stay on your toes to keep up... especially with a not-so-secret true ending to unlock!
For trailers, screenshots and more information visit: Steam Store.

Alphadia Genesis

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Invisible, Inc - Release Date Revealed

by Couchpotato, 05:28

Klei Entertainment released a new trailer for Invisible, Inc that has information the game will finally be taken off Steam Early Access, and released on May 12th.

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About Invisibile, Inc: Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent her life.

Invisible, Inc

SP/MP: Single + MP
Setting: Modern
Genre: Tactical RPG
Platform: PC
Release: In development

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Citizens of Earth - New Patch Released

by Couchpotato, 05:24

Atlus U.S.A., Inc. announced today a new patch for Citizens of Earth was released.

Vice President of the World Activates the Citizens of Earth Political Action Traction Committee for Hope

Not content to sit on his laurels after taking office, Citizens of Earth's Vice President of the World mobilized his Political Action Traction Committee for Hope (patch) to get the Senate Sub-committee in charge of loading times to update the game with some important fixes. Now fans and newcomers to the citizen-collecting, retro JRPG-inspired role-playing game from ATLUS and Eden Industries have added/improved functionality at their fingertips! 

One of the coolest changes is the addition of a retro chiptunes soundtrack menu option to help relive the glory days of the 16-bit era. This applies to every version of the game (PC, PS4, PS Vita, Wii U, 3DS). There have also been stability improvements made across the board to help prevent crashes. 

For the PS4/PS Vita versions of the game, Cross-Save, Remote Play and PSTV compatibility have been implemented.

Citizens of Earth

SP/MP: Single-player
Setting: Modern
Genre: J-RPG
Platform: PC
Release: Released

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Mordheim - Early Access Content Update #4

by Couchpotato, 05:20

Rogue Factor announced on Steam their turned based tactical RPG game Mordheim: City of the Damned has received a new Early Access content update.

Release Notes Early Access Content Update 4

Hello Everyone, Rogue Factor and Focus are proud to provide you with this forth update of the Early Access. Like we did before, we want to present you a list of all the updates that come with this version, but also the known issues and limitations of this Early Access version.

WARNING: We’ve added a lot of data in this version. The installation of the game now takes about 22GB where it used to be about 7GB. This updated version will have a download size of about 6GB.

Mordheim

SP/MP: Single + MP
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

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Crypt of the NecroDancer - April 23rd Release

by Couchpotato, 05:17

Crypt of the NecroDancer a rhythm roguelike game I covered last year is finally getting close to release, and the  developer sent out a new press release.

Crypt of the NecroDancer to be Released on April 23

Brace Yourself Games' hardcore rhythm roguelike,  Crypt of the NecroDancer, will boogie its way out of Steam Early Access on April 23. Even in its Early Access state, Crypt of the NecroDancer is the  third-best-reviewed game (among players)  ever  on Steam, and it been selected for more than a dozen gaming festivals and award shows across four continents.

This brand new trailer should instill in you an arcane power known as  the funk, and should prepare you sufficiently for the game's eagerly-anticipated full launch. Please note that side effects of playing Crypt of the NecroDancer include unintentional booty shaking and uncontrollable fits of  gettin' down.

If you've already played the game, here's what's new in the final release:

  • The final zone (zone 4) has been added, with a whole host of new enemies, traps, secrets, and minibosses
  • Unique final boss battles for the main characters: Cadence, Melody, and Aria
  • Story cinematics for Cadence, Melody, and Aria, after completing each zone
  • One additional insanely difficult character: Coda
  • 10+ more achievements
  • A new "technique trainer" lobby NPC who helps teach the game's higher-level techniques
  • Some musical surprises we can't yet reveal!
  • And, of course, a bunch of polish, balance tweaks, and bug fixes

Find out more at  http://necrodancer.com.

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

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Thursday - April 16, 2015

Elminage Gothic - Leveling Up + More Video

by Fluent, 22:07

I'm back with another video and newsbit, this time it's my 300th YouTube video! Smile In the video, I take a look at the dungeon-crawler RPG, Elminage Gothic, and how it handles the level-up process, as well as inventory management and how the game deals with trade.

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Hello everyone!

In this video, we take a look at the classicaly-styled dungeon-crawler RPG, Elminage Gothic!

I mainly show off the leveling up process in this video, as well as the buying and selling aspects of the game, how to manage items and using the intuitive controls and inventory features! It may look pretty clunky, but once you get used to the control layout it is quite efficient and nice to use!

Elminage Gothic

SP/MP: Single + MP
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

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Telepath Tactics - Has Been Released

by Couchpotato, 19:46

Developer Craig Stern of Sinister Design sent news his turn-based strategy RPG Telepath Tactics is now available on his website, Steam, and GOG. Here are the details.

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Greetings, RPGWatchers! I write to let you know that indie strategy RPG Telepath Tactics has now been released:

You can buy Telepath Tactics direct from me right here for $14.99:

Windows | MacLinux

You can also find Telepath Tactics on Steam (where it is currently Windows-only, though I’ll be adding Mac and Linux versions there in the coming weeks) and on GOG.com (in Windows and Mac flavors).

I've also taken the liberty of making the map editor (the same one I used to make the game) freely available to anyone who wants it! Full details here.

Telepath Tactics

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

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Deus Ex - Another Short Article Roundup

by Couchpotato, 04:22

Just like the Witcher 3 it seems a few sites have published some new articles for Deus Ex this week. The first article is the second part of John Walker's editorial on RPS.

Here continues my attempt to discover if Deus Ex really is the best game ever, like my brain thinks. Part One is here. Today I yet again struggle to get the game working, then struggle to work within the game.

The second article is from Game Informer who continues their exclusive coverage of Deus Ex: Mankind Divided, but talk instead on how Deus Ex changed the face of gaming.

In the early ‘90s, id Software flipped the gaming industry on its side when it popularized the first-person shooter with Doom and Wolfenstein 3D. Now shooters are one of the most common video game genres on the market, delivering everything from high-intensity shootouts like Call of Duty to thought-provoking stories like BioShock and even sprawling loot-fests like Borderlands. The diversity of today’s first-person shooter market is due – in large part – to the inventive trailblazing of the original Deus Ex. But to better understand the impact of Ion Storm’s original shooter/RPG hybrid, you have to time travel back to the beginning of its development, in the early ‘90s.

Deus Ex

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

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Outland 17 - Your Revolution On Steam

by Couchpotato, 04:15

Developer Grenade Tree's latest update for Outland 17 has news on how everyone can help support the game on Steam. So here is the information from the update.

Hey everyone, we're crowning the first 48 hours of our Kickstarter with the launch of our Steam Greenlight campaign! If you haven't seen it yet, head over to the page for Outland 17 and vote yes to get the game greenlit by Steam. All it takes is one click and if we get approved, we'll be able to distribute the game through the Steam platform.

Thanks to each one of our backers that we have so far, your support of our two year old baby is really appreciated. Please help post the Kickstarter on your favorite social media, and make sure to reach out to us too! We'd love to get connected with all of our supporters on our Facebook and Twitter and give a shout out thanking you.

Outland 17

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

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The Witcher 3: Wild Hunt - Short Article Roundup

by Couchpotato, 04:11

I found a few more articles for The Witcher 3: Wild Hunt this week as the game is entering full PR mode for launch next month. So lets get started.

The first article is a new interview from Polygon about game length.

Armed with insider knowledge that most players won't have, it still took The Witcher 3: Wild Hunt's most experienced playtester 25 hours to complete developer CD Projekt Red's upcoming role-playing game — but that's not the whole story.

Fabian Mario Doehla, CD Projekt Red's studio communications manager in Germany, told Polygon that the playtester skipped all dialogue and cutscenes and was privy to the game's tricks, secrets and critical paths. Playing as he did, he turned The Witcher 3's layered narratives and interactions with non-playable characters into straightforward events. Without the nuances that players will experience, the playtester took a machete to branching paths to create straight lines.

In other words, he was speedrunning The Witcher 3, playing only in the most mechanical sense. And it still took him 25 hours to shepherd Geralt of Rivia through the trilogy-closing adventure.

The second article IGN who has another exclusive article/video about monsters.

The Witcher 3: Wild Hunt is wonderfully obsessed with monsters, despite focussing on a protagonist who’s main calling is the extermination of such hideous beasts. It raids various mythology, theology, folklore nature, and literature, with a keen eye for the weird and hideous; it steals from all of them and blends them together, producing a rich and unusual bestiary.

And for last GameInformer talks about when Geralt overdoses on toxins.

Recently, a neat detail about The Witcher 3: Wild Hunt was revealed for the first time. CD Projekt Red has figured out how to dynamically grow Geralt’s facial hair during the game.

While this may seem like a small feature revealed by German magazine Gamestar, details like this enhance the immersion and help sell the reality of a game world. And, if you’d prefer to style Geralt’s hair yourself, CD Projekt told Eurogamer the free “Beard and Hairstyle DLC” will let you do that. Once you download it, Geralt's beard will stop growing.

We reached out to the developer to find out if this bit of immersion would be extended to other parts of the game. It turns out that Geralt’s face isn’t just good for telling time between shaves.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Planet Explorers - Alpha 0.9 & Unity 5.0 Update

by Couchpotato, 04:04

Pathea Games released a few new game images for Planet Explorers on Steam that talks about how they improved the games graphics from upgrading to Unity 5 in Alpha 0.9.

Hey all, we’ve been moving the entire Planet Explorers project over to Unity 5.0 over the last couple of weeks. There are still some physics and shader related bugs that we’re going over, but, the overall results are pretty nice. 64bits, HDR, better physics, here we come. A0.9 is currently on schedule for late this month.

Planet Explorers

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

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KotOR 2 - Destroyed the Star Wars Universe?

by Couchpotato, 04:00

Jake Muncy of Kill Screen published an interesting article where he talks about how Knights of the Old Republic II attempted to destroy the Star Wars universe.

My friend from college took a class on postcolonial fiction once, and she zealously tried to get me to read all her course materials. They were stories, she told me, about being inside and outside at the same time, and they reflected her experience as a foreign-raised American back to her. I never did. She never watched Star Wars, either, though I don’t blame her for that one. There’s a cultural gulf there we’ve never quite been able to bridge, and Star Wars isn’t a story that has an answer for that sort of gulf. Its interests are a bit too simplistic, its heroics a bit too plain, too caught up in establishment and the idea of an unbroken community.

That’s why the Jedi Exile’s story strikes me as an important one. Knights of the Old Republic II guts the mythology of Star Wars and puts it toward more transgressive purposes, revealing the vanishing points where the black and white categories it espouses start to dissolve, using the figure of homo sacer to show the way they lose their usefulness in the face of the Other. There are realities that can never be captured by our big cultural myths, and for a moment, this strange game from a decade ago shows that, revealed within the fabric of one of those very myths, as clear as the Exile in front of me.

KotOR 2

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: Released

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