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InSomnia

2014-07-14

InSomnia Community Q&A

As promised here is the community Q&A with Studio Mono about their kickstarter RPG Game InSomnia. I want to give a big thank you to the RPGWatch members who sent me their questions.
» Continue reading the article...

Children of War: Blood and Snow

2014-05-13

Children of War: Blood and Snow Q&A

We had the chance to interview COO/Program Director Ryan Lamb of Shadowforge a few questions about his kickstarter Children of War: Blood and Snow.
» Read the article

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Picture Watch

Zaharia
Box Art

Poll Watch

Do you play Original Sin - Early Access?
Yes, I am
  (25.61%)
Thinking about it
  (5.38%)
No. Only on release
  (48.61%)
Never. Early access sucks
  (8.97%)
Not now, not on release
  (3.59%)
What's Original Sin?
  (7.83%)
Vote

Recently Released

Jul: Unrest
Jun: Original Sin
Jun: Legends Of Persia
Jun: Xenonauts

Thursday - July 17, 2014

Original Sin - Review Roundup #4

by Myrthos, 11:58

Another set of reviews, of which one isn't that positive, so let's start with that one.

Kill Screen, 6.8

Dragon Commander was a strange idea, but it was clearly an idea. I’m not sure Original Sin has a clue what it’s about, beyond “feeling like an old game.” It gets more strung out as you go along, introducing towns that feel curiously bereft of quests and dungeons padded out with tedious switch hunts. There’s no strong character to center it, no perspective to ground it, no consistent challenge to weight it. It’s an impressive novelty, but it fades fast.

MMORPG, 8.2


Divinity: Original Sin is able to both channel the roots of its old-school RPG ancestors such as Ultima and Baldur’s Gate, while also improving the genre as a whole in the process. From start to finish, Divinity: Original Sin is an incredible experience that is full of deep and engaging roleplaying. The true turn-based combat is a breath of fresh air in an industry obsessed with quick satisfaction and it brings you back to a time of tactics and thought. The roleplaying potential presented in quests and dialogue options puts Divinity: Original Sin decidedly above its peers in most aspects, but leaves room for improvement down the line. Larian Studios is on a strong path to returning their long-running franchise to the spotlight, for fans both new and old.

IGN, 9

Divinity: Original Sin is one of the most rewarding RPGs to come along in years. Its quests and combat compelled me to think hard about my actions and choices, which is more than I usually get to say about contemporary RPGs. Its depth, personality, and combat challenges easily allow it to hold its own against the likes of heavyweights like Dragon Age: Origins. These systems invite constant experimentation throughout dozens of memorable hours of combat and cheeky storytelling, and its rich modding toolkit provides the framework for enjoyable player-made adventure for years to come.

Dealspwn, 9

Divinity: Original Sin is a masterpiece, it really is. It's an unashamedly old-school RPG that prizes player freedom over heavy-handed storytelling and leading people by the nose, and it goes about its business extremely well. Games this ambitious and expansive in scope will always have their flaws, and there are flipsides to the design decisions that Larian have taken here. It might not necessarily be a game that you look back on five years from now and pronounce one of your favourites of all time, but for however many tens or hundreds of hours you put into Divinity: Original Sin, you're still going to have a fantastic time.

Quarter to Three, 5/5

Divinity: Original Sin has a lot of secrets to stumble over. Hidden rooms and sidequests are just part of the story. It’s a joy to find new ways to interact with the world Larian has created. From getting a dog’s help in tracking a killer, to crafting voodoo dolls by putting together a wooden figurine with a needle and pixie dust, you’ll be doing new things all the time. The most creative turn-based combat seen in an RPG, combined with a dash of humor, has resulted in a fine stew of gaming. Plus, the game has something important to say about life: “No one has as many friends as the man with many cheeses.”

Ars Technica

Much of the time, when dealing with epic RPGs like Skyrim or Dragon Age, it’s easy and accurate to talk about how their ambitions are somewhat thwarted by interlocking systems that don’t entirely work but how the entirety of the game makes up for the weakness of certain individual parts. Divinity: Original Sin is the surprising reverse of this: it has dozens of components, all of which seem to work on their own. It's when these systems combine that the game struggles a bit, particularly in terms of quest and progression systems.

Still, that’s a minor price to pay for a game that manages to combine the best of 1990s RPGs with the best of today and even take its own steps forward. Divinity: Original Sin is a worthy embodiment of the past, present, and future of video game RPGs.

And a video review by HaasGaming:

 

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Kingdom Come: Deliverance - Interview @ Cliqist

by Couchpotato, 05:10

Cliqist is back with another short interview with Warhorse Studios PR Manager Jiri Rydl, and talk about Kingdom Come: Deliverance.

Cliqist : Once the $2,000,000 stretch goal is reached, what additions or changes can we expect to see to Kingdom Come: Deliverance?

Jiri Rydl : First of all we have to keep our promise and start to talk about the best voice overs we would like to hear in our game. It is not an easy task – you can’t just walk into Hollywood and talk to actors :-]

Cliqist : What has been the most challenging component for Kingdom Come: Deliverance’s development?

Jiri Rydl : The whole game is a big challenge :-] From development point of view it is probably our unique system for clothing, which helps us to create living world full of people with their own style.

Cliqist : If there will be a beta for backers, is there a release date in mind for it?

Jiri Rydl : Beta should be released in Q3 2015, but you can try alpha in the meantime. Alpha version should be available in September/October this year.

Information about

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

InSomnia - Kickstarter RPG is Now Funded

by Couchpotato, 05:06

Studio MONO is happy to announce their kickstarter game InSomnia is now funded. The game sofar has managed to make $71,469 of $70,000 goal. Congratulation guys.

InSomnia RPG is funded!

To quote Professor Farnsworth, “Good news, everyone!” We’re now officially funded! Thanks to all of your help and your hard work, we made it! Hitting our $70,000 goal means that InSomnia RPG will soon go into full time development and the team will be able to commit exclusively to the project. We ourselves will be investing an additional $80,000-100,000 to help speed up the development. It’s an incredibly exciting and inspiring moment for Studio Mono, and we’re truly humbled that so many people believe in our vision! We still have 7 days before the campaign is over, so we’re now set on using all of our energy to achieve some stretch goals! We’re also now preparing our new website which is being rebuilt right now so that it will be ready soon after the Kickstarter campaign is over.

Once again, we want to say “Thank you” to all the backers and of course, to those who helped to spread the word about our project. Reaching our goal would have been impossible without your help! We will make this project a reality and we will create the game we’ve been dreaming of developing for all these years. We have a lot of things to do, and this will be an incredibly hard 18 months of work, but we will do it! Right now we are working on our first fully playable demo (different from the tech demo) and this will be a sort of prologue chapter that’ll offer the player around 3-4 hours of gameplay. Obviously, we need to plan carefully and create several roadmaps before we can give you a clear release date, but Kickstarter backers will get their hands on the demo first, and we definitely look forward to receiving your valuable feedback for the team. We’ll announce more about the demo towards the end of August.

Information about

InSomnia

SP/MP: Single + MP
Setting: Steampunk
Genre: RPG
Platform: PC
Release: In development

Details

The Witcher 3: Wild Hunt - Reason for Delay

by Couchpotato, 05:01

Gamerant's Andrew Dyce posted a new article for The Witcher 3 that talks about the delay, and quotes the developer saying it's because "The Open World Was Missing"

As one of the very first games confirmed to be coming only to next-gen home consoles, CD Projekt Red set expectations for The Witcher 3: Wild Hunt even higher than they may have been on their own. But after putting on an impressive show at E3 2013, the developers announced that the game would be delayed from its initial release date, hitting store shelves on February 24, 2015. So why did the team need the extra time? According to the heads of development, the game’s open world just wasn’t up to the level they demanded.

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Runemaster - Development Diary #20

by Couchpotato, 04:57

Paradox has posted the next Development Diary for Runemaster a few days later than usual. This time the update has more information on the games world Jotunheim.

Runemaster - Dev Diary 20 - World: Jotunheim

This dev diary got a bit late due to vacations and me coming back to work thinking this dd was going up next monday and not two days ago. Currently slightly less than half the team is out getting some of that precious sun we get so little of during the rest of the year and the rest of us are working hard on getting the builds we're taking to Gamescom in Cologne as ready as can be. In contrast with the warm summer weather that we're enjoying on the northern hemisphere right now, this dev diary will take you to ice cold Jotunheim.

Information about

Runemaster

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

After Reset - Open Access Tech Build

by Couchpotato, 04:52

Mr. Nixon of Black Cloud Studios continues to release updates for After Reset. This time he shares a short tech demo for everyone to try from the first kickstarter.

After Reset RPG first tech ex-build Open Access

Dear backers,

In this bit of news, we’d like to share Open Access for our first Atmospheric Pre-Alpha build which is now available for everyone in Windows/Linux/Mac supported versions!

Download Links:
WINDOWS 64:
http://www.dropbox.com/s/0r70351nub6wu8y/AfterResetRPG-ksbuild.zip
WINDOWS 32:
http://www.dropbox.com/s/ziyyijvqvjtjts0/AfterResetRPG-ksbuild86.zip
MAC:
http://www.dropbox.com/s/ehoiyizv4oceh9k/ARRPG-KS-MAC.app.zip
LINUX:
http://www.dropbox.com/s/tmjh9k2sidmknix/ARRPG-KS-LIN.zip

Installation: Not required. Just run “After Reset RPG - kickstarter build.exe”.

Controls (mouse+keyboard):
Walk – LMB or WSAD
Toggle run/walk – TAB
Change appearance: 1,2,3,4
Put in/out headgear: [,]
Play Hail animation: `
Camera Zoom: Mouse Roll
Camera Turn: Edges Turn or fixed RMB.
Dev options panel: o.

Please use the following thread to describe any tech issues with the current Tech Build that you play: http://www.afterreset.com/forum/showthread.php?p=143

And feel free to share your impressions here: http://www.afterreset.com/forum/showthread.php?p=207

IMPORTANT NOTES:

Please keep in mind, this is an OLD version that we prepared for our first trial on KickStarter. Additionally, please know that this build is just a demonstration of the graphics level, camera view and general atmosphere of the game.

Video graphics are not yet optimized but they looks nice and go more than 80fps on GeForce GTX 780 for sure. So if this build runs smoothly on your machine – you can count the same (frankly, even better) performance while playing the Prologue or final complete game.

The new Pre-Alpha build, which you can see in our freshly made videos (with character creation, bunker’s interior with interactions, and an exterior level with dialogues) will be available for our BACKERS only, as a part of their Instant Access reward right after this KickStarter campaign.

Thank you for your support and have fun!

Information about

After Reset

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

GOG - GamesCom 2014 Party Invitations

by Couchpotato, 04:47

GOG,com is hosting a party at GamesCom 2014 for 70 members for the company's website. If your interested here are the details of how you can attend the party.

Invitation: Party with GOG.com at GamesCom!

Join us in Cologne on Thursday, August 14!

GamesCom Cologne is the biggest European games industry show and we know that many of you will be attending. We'd love to take this chance to meet you! Alas, we think that the middle of a busy trade show is not the best place to hang out with you, dear Goggers. We'd like to meet you in a more friendly venue and spend some time chatting, sharing a few beers, and playing some games in a relaxed atmosphere of a gamer-friendly pub. So, we'd like to heartily invite you to the GOG.com Party that will be taking place on Thursday, August 14, from 5:00PM to 10:00PM local time, in one of the local pubs not far from where the GamesCom main show will be located.

We've got 70 open spots. To reserve yours, contact us at party@gog.com and give us your full name and the GOG.com username (or usernames, if you're bringing a friend) and the time we can expect your arrival. We'll ask you to RSVP before the event, to make sure you didn't change your mind about attending. We'll let you know if you made the main guest list. If you're late to register, we'll get your name on our backup list and contact you if a spot opens on the main one.

We have some cool activities planned for you! You'll be able to play some games in our NVidia-powered GOG arcade. We've got lots of GOG goodies to give away. There'll be prizes to win in contests. Beer and soft drinks will be waiting at the bar for all of our guests! A big chunk of GOG.com Team is going to be there, and we look forward to meeting you all in person. If you know you'll be attending, please also drop a note here in the forums below, so all other Goggers will know they'll get to hang out with you! Also, feel free to make suggestions as to what would you like to see in the GOG.com Party.

Information about

GOG

Details

Grim Dawn - Bestiary Preview: Rift Scourge

by Couchpotato, 04:44

Crate Entertainment latest forum update for Grim Dawn is a new Bestiary Preview about a creature called the rift scourg. Here are the details.

Checking in this Monday with a little mob preview. What we have here is the Rift Scourge, or what we devs like to call “the Prawn.” Inspired by crayfish and pizza-induced nightmares, these extra dimensional terrors will stop at nothing to eat your face. Some would say they’re a man’s best friend, but those people are crazy. Coming soon to a build near you!

Information about

Grim Dawn

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Pillars of Eternity - Preview @ Game Grin

by Couchpotato, 04:38

Game Grin has a short preview of Obsidian's new RPG game Pillars of Eternity.

With Pillars of Eternity, Obsidian has managed to strike a solid balance between nostalgia for Baldur’s Gate and its late nineties compatriots without ending up with a game that feels…well, dated. Admittedly, much of its appeal rides on players’ rose tinted affection for those old-school DnD-inspired RPGs (myself included), but the game is not without its own merits and feels more like a tribute than a misguided attempt at a resurrection. While its target audience is without a doubt gamers who were old enough to play Baldur’s Gate and its ilk when they first came out—or several years behind the curve, like me—Pillars of Eternity should still hold some appeal for newer gamers as well, if only because it gives them a look at a gameplay style that primarily died with Windows XP.

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Legends Of Persia - Post-release Update

by Couchpotato, 04:35

The developers of Legends Of Persia posted a new update a few weeks back that I missed that has more information on the games status after its release.

Post-release Update

As you all know by now, we have released the game and distributed all your rewards. Your support made this project happen and we wish you enjoy playing our game. We received many good feedback from you to improve our game as well as our KS project. We wish to hear more from you all so please don't hesitate to let us know about Legends of Persia in the game's forum:  

support.legendsofpersia.com

Or on Steam community:  

http://steamcommunity.com/app/301220/discussions/

We really hope to see you guys in our next projects.

Information about

Legends Of Persia

SP/MP: Single-player
Setting: Historical
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Mount&Blade - Matt Chat Video Review

by Couchpotato, 04:25

Matt Barton posted a new video review of TaleWorlds Entertainment's Mount & Blade.

This episode is a review of Mount & Blade: Warband, a 2010 game by a Turkish developer named TaleWorlds Entertainment. It's the best RPG/action/strategy hybrid I've played to date.

Information about

Mount&Blade

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Original Sin - Patch 1.0.78 Released

by Couchpotato, 04:15

Larian Studios released a small hotfix patch on Steam for Divinity: Original Sin. They say it should fix a few problems from the last patch.

Patch V1.0.78 - Hotfixes

Hi everyone!

We've been following the feedback on our first big patch and have noticed some critical issues slipped through our nets.

Because of that, we have just uploaded version 1.0.78:

- Several rare crash fixes
- Fix for newly introduced save/load issues (Mac)
- Fix for crashing on saving (Windows)

We apologize to those affected by these issues.
If you still have save/load issues after this hotfix, please let us know.

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Morrowind - Skywind Mod Voice Actors Wanted

by Couchpotato, 04:12

The developers of the Morrowind mod Skywind have released a new trailer that has information they are in need of a few voice actors for the mod.

Today the Skywind team brings you a very special voice acting recruitment animated short! All the information you need will be provided below. If you think you can voice act better than we can make cartoons, please head to the forums here! http://tesrenewal.com/forums/voice-ac...

Information about

Morrowind

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Xbox
Release: Released

Details

Unrest - Graphics & Steam Key Update

by Couchpotato, 04:07

Pyrodactyl Games latest kickstarter update for Unrest has information on the games graphics. and talks about new Steam Keys for backers.

First, a message from our artist:

I’m Mikk, the artist of Unrest. I’ll be telling you about how I drew Unrest.

We started work on the new set of art in the middle of the Kickstarter, when we hit that stretch goal for new art. The idea was to create a new unique hand painted aesthetic style, and that comes with its own set of problems. I could've hand drawn each level in its entirety, but there's a reason almost nobody does that. We wanted quite a large world with about 5 distinct regions, both inside and outside Bhimra. If each region had about 5 levels, that is a lot to draw. It could work with a huge team of artists and the resources to pay them, but we didn't have that. The other problem is that all the levels would be giant images taking a lot of space on your hard drive and video memory, along with the animated sprites and other misc. graphics. Even now, about half of our level files are 4000x3000 pixels or larger.

Arvind with a message about Steam keys:

Hi backers, remember that time when we told you that we would give you Steam keys?

Well, you can now redeem your Unrest Steam keys via Humble Bundle! Note that the game will unlock only on the release date, but otherwise, you're good to go.

If you don't remember how to get your Humble store page, visit this link: https://www.humblebundle.com/?s=resender and enter the email you filled in your survey.

NOTE: There was a minor snafu by Humble which resulted in duplicate keys, and as a result some of you may have got scary messages on Steam when we fixed the problem. The aforementioned scary messages were not written by us, and we do not agree with their contents. I believe Valve misjudged the situation slightly, but I apologize for any trouble the messages have caused.

Please feel free to PM me via Kickstarter, or email me at arvind@pyrodactyl.com if there's a problem.

Information about

Unrest

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: Released

Details

Wednesday - July 16, 2014

After Reset - Character Creation Overview

by Couchpotato, 05:12

Mr. Nixon of Black Cloud Studios released the next kickstarter update for After Reset with a new video that shows the games main menu, and character creation.

Main Menu and Character Creation Overwiew

Here's short but informative video capture from the main menu and character creation overview in After Reset RPG in full HD1080:

Just keep in mind that the work is still in progress and that the background scenes will change according your story/place progression (like it was in KOTOR).

Information about

After Reset

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Legend of Grimrock - Retrospective Review

by Couchpotato, 05:09

Continue-Play published a new Retrospective Review for Legend of Grimrock.

Legend of Grimrock is a thoroughly enjoyable old-school experience. Although it can be ruthlessly difficult at times, it’s well worth a playthrough – if only to try out an advanced and modern way of how games used to be played, or to use the Dungeon Editor to build your own adventures and challenges for your friends to solve. A sequel to Legend of Grimrock is currently in development, and if the first game is anything to go by, it’s something to look forward to.

Information about

Legend of Grimrock

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Divinity: Original Sin - Patch 1.0.72 Released

by Couchpotato, 05:06

Larian Studios has released a massive patch on Steam for Divinity: Original Sin. The biggest addition is the new AI Personalities they promised to add later.

Patch V1.0.72 - Introducing AI Personalities

Hello everybody!

We just released the first official patch for Divinity:Original Sin which introduces the concept of AI personalities.

During character creation, you can now select a specific personality for your characters. When a personality is active the AI will automatically make dialogue choices (based on its personality) for the avatar that isn't selected.

In addition to this, we've made a lot of improvements as well as bug fixes and balancing changes. You do not need to start a completely new game for these changes to work. Of course, your savegames will keep on working.

You'll also notice that you can now publish to Steam Workshop using the Divinity Engine Toolkit.

The full change list is too large to post as an announcement, but you can check it out on our forums.

Please make sure that you verify the integrity of your game cache after patching. To do so, right click on Divinity:Original Sin in your game library, select properties, then select local files and finally click on "verify integrity of game cache"

Have fun!

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

BioWare - A New Mass Effect 4 Survey

by Couchpotato, 05:03

A new Twitter post from BioWare's Michael Gamble has news of a Mass Effect 4 survey. So go share your opinions as who knows they may listen to you this time.

Help us make the next Mass Effect game the best one yet. Id appreciate it if you folks did this short survey.

 

Information about

BioWare

Details

Chris Avellone - New Audio Interview

by Couchpotato, 04:57

Chris Avellone did a new audio interview on a site called Memory Leak.

Few people understand the confluence of game systems and narrative like Chris Avellone. Since his start at Interplay in 1995 Chris has been instrumental in the development of many influential RPGs. In this interview Chris and I discuss his recent kickstarter projects, the design process at Obsidian, and the challenges of developing modern RPGs.

Information about

Obsidian Entertainment

Details

Starpoint Gemini 2 - New Update & Trailer

by Couchpotato, 04:52

Developer Little Green Men Games announced in a new press release that Starpoint Gemini 2 has a new update, and added a new trailer to go along with the news.

Starpoint Gemini 2 brings new gameplay trailer and pushes new Beta update

Haarlem, The Netherlands – 15 July 2014 – Little Green Men Games, developer of eagerly awaited  space sim/RPG title   Starpoint Gemini 2 (PC), is actively implementing and adding new ideas to expand the Gemini universe. They have announced yet another content update today, thanks to the extensive feedback from the community.

The update comes with a brand new gameplay trailer. Download the new gameplay trailer here. The trailer is also streaming on the Iceberg Youtube Channel.

Some update highlights are: 

  • Explore the all-new nebulas and use special new Gas collector equipment to mine their riches.
  • Traders rejoice! The frequently requested Best Buy-Sell overview is now available. Plan your trade runs and gain experience at the same time.
  • Gemini becomes a more lively place - Encounter battles and other "events" on your travels
  • All new micro-event system can change a routine task such as landing on a station into something new. You never know what will be waiting for you, once you're ready to go back into space.
  • Numerous bug fixes, feature tweaks and performance optimization

Read the full change log (V.0.7019) of the update here.

Starpoint Gemini 2 is currently in Beta stage on Steam’s Early Access program, and publisher Iceberg Interactive is prepping the game for a September 2014 digital and boxed release.

Information about

Starpoint Gemini 2

SP/MP: Single + MP
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Shack News - How DLC Lost Its Way

by Couchpotato, 04:49

Shack News is hosting a new opinion article on the topic of DLC, and why it has lost its way. Here is a brief sample of the article to get you interested.

Downloadable content was a concept so full of promise. Those of us who remember the early days of DLC can recall the high-minded ideals of the proposition. Play more of the games you like and stave off unnecessary sequels in the process! It sounded like a win-win for gamers and publishers alike. Years later, as the concept has slowly become standard practice, DLC announcements are generally met with a shrug. Why don't we care anymore?

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Dark Souls II - New DLC Screenshots

by Couchpotato, 04:47

If you want see what he new DLC for Dark Souls II looks the head on over to Gaming Everything for a bunch of new screenshots.

Information about

Dark Souls II

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Lords of the Fallen - Interview @ Gamereactor

by Couchpotato, 04:43

Gamereactor interviewed Executive Producer Tomasz Gop at E3 last month, and found out how the ARPG game Lords of the Fallen is turning out.

During the interview we discussed how the game is progressing, as well as the roadmap ahead. We also talked about the variety of different weapons that'll be appearing in the game, but before that, Gop explained to us a little bit about the lore behind the game, its mission structure and how the whole thing fits together.

"It's not only [a] dungeon-based game," the executive producer told us.
"Generally we try to mix things up, so you're feeling that sometimes the world opens up, sometimes it narrows down a little bit. What is important it's never like any areas are closed for you. When you find a new area, when you open it up, the whole world gets bigger. You can always get back to the areas where you were before. So it's a mixture. And, like, via the means of the progression of the main story we try to give the players feeling that it's dynamic, you know, the scale of the events changes so you feel that it's not dull, it's not linear."

"There's one main quest that whenever you want you'll be able to track it, you'll know what is going on," he continued. "If you want to make up how to follow the main quest you will be able to do it, the game will tell you how to do this. But all the side-quests, all the optional exploration content, all the collectibles, all the interesting bits and pieces of the lore; these are the ones that will not be shoved down your throat, like put in front of you clearly. If you want to find them you will have means to do so, but these will not be written with a huge font on a huge sheet of paper, you will have to follow that to find these. The main storyline is a different story."

Information about

Lords of the Fallen

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Empyrios - A New Tactical SRPG

by Couchpotato, 04:39

Developer Creoterra has annouced their new tactical strategy RPG game called Empyrio. As usual here here is a short decription of the game.

 

Empyrios Announced!

Empyrios is our upcoming tactical strategy RPG set in a fantasy world that we have lovingly crafted. The core focus is on combat between two squads, which takes place on a hex grid in turn based fashion. There are over 50 uniquely designed environments full of obstacles and varying terrain, each requiring a completely different strategy to defeat your enemies.

 

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Elder Scrolls Online - Editorial @ Pixelgate

by Couchpotato, 04:34

Pixelgate has posted a new article about the console version of The Elder Scrolls Online, and writes we shouldn't want one anyway.

The Elder Scrolls Online has been one of the oddest MMO’s to release in quite some time. From announcement to release, the development window was rather short, even more so given the apparent scope of the game. Given the promise of both a PC and PS4/Xbox One release, the short development cycle comes off as rather suspect. After a PC release, and a console delay, Elder Scrolls Online turned out to be a bit off a mess, a MMO failing on core mechanics. Elder Scrolls Online is limping along, failing to live up to the hype, or even stand side by side competition, is a console version even a viable option any more?

Information about

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Tuesday - July 15, 2014

Frayed Knights - Achievement Update

by Couchpotato, 14:25

The Rampant Coyote talks about a new Achievement update on his blog for his RPG game Frayed Knights on Steam.

Frayed Knights: The Skull of S’makh-Daon will be up on Steam in a matter of days. It could have been done a lot sooner, but in my stupidity / eagerness, I decided to add achievements to the game.

I don’t know if it’ll make a bit of difference in sales. But I thought it would be fun. I’m stupid that way, I guess. I have a hard deadline of a demo for Frayed Knights 2 that demands my attention, so the timing is bad. I’m futzing about with the old game, getting someone to do the icons, programming the changes in code that I haven’t looked at in over a year, and then… testing. Lots and lots of testing. Even with debug controls, we’re talking double-digit testing to make sure the game runs correctly with the code changes.

Ah, well.  Why do I do this? Because it’s fun. I don’t know if achievements will help sell a single extra copy of the game, but I do this because it’ll make things a little cooler. Hopefully. I can’t depend on awesome high-end graphics and visuals, so I’ve gotta do something, right?

It’s a little weird digging through the old code. After living with this stuff for so long, it’s like going back to the old neighborhood but not quite remembering everything. I don’t have all the tools installed that I used when I worked on it originally, so it’s a little bit harder to find where everything is, although it’s familiar enough that I haven’t had to dig around too much.

I decided against creating achievements that required psychotic multiple play-throughs… I already inflicted that on playtesters back in the day. You will definitely need to explore optional content and uncover a few secrets to get all the achievements, and some of the achievements may require you to make certain choices you might not have made on your original play-through (although if you have a prior saved game, it’s not hard to go back and try alternatives). I guess I just don’t feel it should require ridiculous levels of tedium and effort to get 100%

Information about

Frayed Knights

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Hyper Light Drifter - On E3, Surveys & Betas

by Couchpotato, 14:21

Heart Machine's latest kickstarter update for Hyper Light Drifter talks about the game at E3, mentions some new game surveys, and talks about the beta version.

On E3, Surveys and Betas!

Hello again, Drifters. June is ending soon, and one of the surveys has made its way to you once more. Some details within to help clarify questions you may have on the process and progress.

E3!

It was a blast to be there, though thoroughly exhausting. One of the most exciting moments was seeing Hyper Light up on the press conference stage shows for both Microsoft and Sony. Crazy times. Thanks again to both platforms for hosting and featuring us.

Surveys

The $10 tier Survey went out this week. Some clarity on this tier (and the process in general):

  • Purpose: The Surveys allow us to collect critical information so we can distribute rewards (digital and physical, depending on add-ons) throughout development, once they're ready. The game is not done yet; release is still a ways off, with a date not yet announced. We're working incredibly hard each day, and we don't want to set a date until we are sure we can deliver!
  • Additional info: Kickstarter is somewhat limited in what it can do with forms, plus we can send each tier Survey only once. It's a bit harsh, I know. Thus, we need to stuff in all necessary questions into one single form for each tier; some people have physical reward add-ons from the before the campaign ended, and we need address/other info. If you don't have any physical rewards, please just put "none" in the spaces and it will be lovingly ignored.
  • If you added $5 to your pledge during the campaign to get a console copy, please just mark the system of your choice in the section that is titled "If you pledged for an extra copy..." and say so in the last section of notes.
  • We can't support adjustments/additions to pledges post-campaign: This was an issue covered last time around, but it deserves another quick spotlight. Unfortunately, KS doesn't allow us to accept additional pledges after a campaign ends, so upgrades become a very complex prospect, needing to be handled through an outside source to manage the large amount of backers we have. This could lead to potential issues with finances, something we don't want to chance. More importantly, this would take away a huge chunk of time from developing the game, as I would have to manage this system myself (we’re a 4 man team!).
  • "Early Backer" means you get the game at a deep discount for being an early supporter of the project; you'll get it at the same time as all backers.
  • Rewards: Some rewards will take longer: the art book, for example, will be ready shortly after the game releases as we want to be able to include plenty of final art. Others will be distributed throughout the process, like shirts and digital wallpapers. We'll continue to keep everyone in the loop through updates.

I hope this helps to clarify any questions that may arise. If/when more pop up, in the comments and through the message system, I'll continue to point people to this section to help keep it all consistent.

Beta Time

Early in the year we announced plans for the limited beta to hit during the mid-summer, targeting June. Since taking the game to both PAX East and E3, we've gathered critical feedback, which has motivated us to refine or rework certain systems and designs before putting it out to a larger audience. We want to put our best foot forward (for you to break to pieces), so we're going to hold the limited beta in the month of September. 

Here's a breakdown of what kind of fancy madness you'll be getting into with this pre-release bit of the game: the beta will include a cross section of the Challenge Mode, with increasingly difficult ways to power through select maps, racking up points while doing so. We're presenting a variety of weapons to play with (rail gun, diamond shot, roly poly, an exploding jar of flames among others), and increasingly murderous enemy waves to scream at - with some larger jerks tossed in to really break your soul.

Information about

Hyper Light Drifter

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

BioWare - Mass Effect 4 at Comic-Con

by Couchpotato, 14:18

Dual Shockers has news that Bioware will be at Comic-Con 2014, and will share details about the next Mass Effect game. They also promise to stay true to the series.

If you’re looking forward to the next, still untitled Mass Effect game, July 26th is a date to mark on your calendar, as BioWare will be at Comic-Con International in San Diego and will have developers in attendance of a panel titled “Charting a Course: Developing the Next Mass Effect” to discuss the upcoming game.

The panel will be held at 2 PM in Room 25ABC and is described as follows:

"Mass Effect developers from the Edmonton and Montreal studios discuss what it’s like to expand on a well-established and beloved video game franchise. Panelists Carl Boulay (lead animator), Fabrice Condominas (producer), Mike Gamble (producer), Noel Lukasewich (senior artist), and Jessica Merizan (community manager), share their experiences in shaping the next Mass Effect game with new possibilities while staying true to the critically acclaimed series. Moderated by Nerdist.com."

Considering the recent trend of rebooting everything, even when it doesn’t really need any rebooting, it’s good to hear that BioWare intends to stay true to the franchise. Hopefully we’ll be hear something more specific during the panel itself.

Information about

BioWare

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King's Bounty: Dark Side - Licensing Deal

by Couchpotato, 14:14

If you live in the UK, Scandinavia, Australasia, or South Africa it seems Excalibur will be handling the boxed versions of King's Bounty: Dark Side.

Here is the press release.

Excalibur announces King’s Bounty: Dark Side (PC) licensing deal for UK, Scandinavia, Australasia and South Africa. 

Oxfordshire, United Kingdom – 15th July 2014 - Leading simulations publisher Excalibur (http://www.excalibur-publishing.com) is pleased to announce its licensing deal with 1C Company for the retail box version of King’s Bounty: Dark Side (Premium Edition) on PC.

Game:

The time has come to join the dark side of Teana and visit a mysterious land never before seen by royal bounty hunters.  Combining RPG style exploration and turn based combat, this Premium Edition version of King’s Bounty: Dark Side includes King’s Bounty: Dark Side DLC that features:
·         The Clot of Darkness amulet providing bonus to money and experience
·         Two additional locations
·         Over a dozen additional quests and a new unit
This latest version of the King’s Bounty saga allows you to play as a fearless orc warrior, a powerful demoness or practice the dark magic of a formidable vampire. As you level up, you’ll increase your leadership skills to command a great army of the undead, hostile imps and a horde of terrifying creatures. But be cautious, some of your allies could question your leadership and turn against you in battle.

Can the three heroes unite against the light or will their race face extinction?

Features:

·  Turn based grid style battle system. Choose the placement of your units wisely to become victorious
·  Over 100 new quests and 15 new locations
·  New companion system featuring different companions for each of the three heroes
·  New units, artefacts and rage abilities

Product Information

Title:                       King’s Bounty: Dark Side (Premium Edition)   
Publisher:               Excalibur
Genre:                    RPG / Turn-based Action
Street Date:           15th August 2014
RRP:                        £19.99
Format:                   PC DVD
UK PC Barcode:       5060020477805

For press enquiries, contact Richard Barclay on richardb@excalibur-publishing.com or +44 (0)1869 338833.  

All trade assets such as pack fronts and screen shots are available from:  http://www.contact-sales.co.uk/AT_A_GLANCE_RELEASES.htm

The consumer site is available at: www.excalibur-publishing.com

Information about

King's Bounty: Dark Side

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Shadows: Heretic Kingdoms - New Preview

by Couchpotato, 14:09

Invision Community has posted a new preview for Shadows: Heretic Kingdoms.

Shadows: Heretic Kingdom instantly falls into that oh-so-vague “action RPG” category, a net so broad it catches some of the biggest successes of the past decade (Mass Effect, Torchlight, Dragon Age) and some of the less impressive titles (Diablo III, we’re looking at you). This is a particularly difficult genre to purchase into – mainly because the gaming gold/absolute shite line runs particularly thin.

This particular developer has yet to make a real impact with the Shadows titles, a fact they acknowledge on the game’s Steam page and claim to be addressing. Bear in mind that the game is in Early Access and still a long, long way from being finished (still in pre-alpha at time of writing) so from here on out consider this all subject to change.

Is it worth buying in this early? Probably not – but Shadows has some alarmingly bright glimmers of promise and it could very well shape up to be a real contender, provided the combat improves over time and the so far capable design holds up. There’s not an awful lot to go on at this moment in time but if it keeps shaping up the way it is, we just might have a hit on our hands.

Information about

Shadows: Heretic Kingdoms

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

The Memory of Eldurim - Current Status Update

by Couchpotato, 14:05

Here is a new status update for The Memory of Eldurim. The developers has been silent, but has a bunch of short posted on the Steam forums.

Since we aren't sure of the exact date of the release of the update we can detail a bit about where we are.

Artistically, 2 More full sets of armor need to be modeled baked and rigged. New assets for another area on the starting island need to made and placed.

Programatically, Multiplayer is getting close. AI needs some work, and a few old features need to be brought up into the new engine.

Combat is going to get a LOT of attention. This will require testing and additional animations. We may release with combat in a good state, and continue to polish with your feedback until it is in a great state.

Magic needs to be re-worked and improved for the new engine.

NPCs and quests are written but need to be implemented into the game.

There are many dozens, if not hundreds, of little things that still need to be taken care of, but this covers the macro scale of what we are currently trying to get done.

Much has been done in the way of art, and gutting and re-writing code that would not have worked out long term.

I would say we are definitely past half way to finishing the update from when we started it. Hopefully we can get another video demonstrating multi-player and/or combat soon.

Information about

The Memory of Eldurim

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Always Sometimes Monsters - Interview @ N4G

by Couchpotato, 14:02

he N4G Blog did a new two part interview with Vagabond Dogs as part of it;'s Indie Month. and asked a fee questions about their game Always Sometimes Monsters.

You can read part one here, and the second part here.

FogKnight: How was Vagabond Dog born?

Justin: After spending about a year on the road, traveling around North America and meeting a variety of game developers for a journalism project, I returned home with a vision for what ultimately would become Always Sometimes Monsters. With no real experience making games, I reached out to Jake to see if he'd be interested in seeing what could come of it. Once we started working together, the company just sort of fell in place around us as we got our first prototype up and running.

FogKnight: What are Vagabond Dog's goals as an independent game studio?

Justin: We want to provide people with games that can relate to their lives in a meaningful way. We hope people can find something in Always Sometimes Monsters that rings true to their own experiences in life.

FogKnight: How did the team arrive at the concept of making a game about life, and how do you think that is significant as a first studio project?

Justin: The game largely came about during my road trip, and was refined thereafter as we started developing the prototype. Wanting to make a game that captured life and reality in this particular fashion came out of a desire for sharing the feelings I'd had on the road, particularly the dissolving of absolutes and the self-judgment morality that took hold of me while I was out there.

As a first project for the studio, it was probably over ambitious. Sane people start with something they can easily produce in a short time frame and iterate on if it's good. We dove face-first into trying to replicate the complexities of choice in life. Not a smart move, but one that's mostly paid off for us so far.

Information about

Always Sometimes Monsters

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: Released

Details

Daedalic Entertainment - New Studio Opened

by Couchpotato, 13:58

Daedalic Entertainment sent out a new press release about a new development studio they opened called Daedalic Entertainment Studio West.

Daedalic Entertainment Studio West: Story-telling specialist establishes new development studio

Hamburg/Duesseldorf, July 14th, 2014 – Today, Hamburg-based adventure game and story-trelling specialist Daedalic Entertainment establishes a new development studio that is supposed to operate from Duesseldorf, Germany.

The new studio, operating under the name of Daedalic Entertainment Studio West, is a sister company of Daedalic Entertainment. Carsten Fichtelmann is appointed as Managing Director for both the parent company as well as Daedalic Entertainment Studio West. He founded the new studio together with industry veterans Andreas Suika, who takes over the role of Creative Director, and Technical Director Dirk Steenpaß.

"Our new studio continues our strategy of developing high quality story- and character-driven games. At Daedalic Entertainment Studio West, there will be a lot of similarities to what we’re doing at Daedalic’s head offices in Hamburg, however, the new Duesseldorf studio will rather be focusing on genres other than adventure games”, explains Daedalic founder and Managing Director Carsten Fichtelmann. “We’ll soon reveal details on Daedalic Studio West’s first project”, he adds. “Together with our industry veteran partners Andreas Suika and Dirk Steenpaß, we‘re very happy to not only start a new adventure for Daedalic, but also to secure Daedalic’s future development.”

“Making the dream of creating a really good game come true does not only require a partner who is ready to commit to bring it what it needs on the development-side of things, but also excels in marketing a product. It’s not easy to develop an outstanding game, but Daedalic is the right partner and gives the right set up to do so. Now, Daedalic opens up another base for developing great games”, says Daedalic Entertainment Studio West Creative Director Andreas Suika. “Over the past weeks, we realized that we share important values and ideas, and that we complement one another perfectly. Since the very first minute we met, we are seeing a very creative exchange happening between the creatives of both teams“, Andreas Suika adds.

Daedalic’s new studio now also allows the company to look for development talent in other areas than Hamburg.

Details on Daedalic Entertainment’s Studio West’s first projects as well as the office location etc. will be revealed soon.

www.daedalic.de/en
www.facebook.com/daedalic
www.twitter.com/daedalic

Information about

Daedalic Entertainment

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Kingdom Come - AI Conference 2014 Video

by Couchpotato, 13:53

Warhorse Studios has a short post post about their game at the AI Conference 2014. In cace anyone us curious here is the recorded live stream from last week.

GameAiConf our lead AI programmer Tomáš presents Kingdom Come: Deliverance

Information about

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

InSomnia - Interviews & New Update

by Couchpotato, 13:48

The latest kickstarter update from Studio Mono talks about the game music. The game is close to being funded, and has managed to earn $67,281 of the $70,000 goal.

Music is the spice of life

Greetings, everyone! Today we would like to share a small update about the music in InSomnia RPG, but first we would like to mention that we are really close to reaching the main goal of $70,000! Thank you so much to everyone who has backed the game, and to all who have helped to spread the word so far. We still have 9 days to hit our target, as well as to reach some stretch goals!

I also found two more inteviews for the game.

Gamecloud

How would you best explain InSomnia to someone unfamiliar with the game?

Anatoliy: The Story takes place on a gargantuan, half-deserted space station known as “The Ark” that is slowly making its way toward an elusive planet known only as the “Evacuation Point.” The Ark is inhabited by the descendants of the Nomans, a race of people who escaped their home planet several centuries earlier when it had become uninhabitable due to a cataclysmic conflict between the “Republic of Noma” and the “SORG Regime”. You play as a character who awakens from cryogenic sleep, who, unknowingly, holds the future of humanity in their hands.

What has been the biggest challenge since you’ve been working on InSomnia?

Anatoliy: The biggest challenge was not to stop the development. There were several times where things were not going so well, where we could have given up. So, with that thought, I would definitely say it was about perseverance.
     
Could you tell us how you feel InSomnia stands apart from other games in the genre?

Anatoliy: From our aesthetics to the setting, we feel that we’re offering something truly unique. Add to this a rich storyline, decisions that affect not only the plot, but the game’s climax, and a team deeply inspired by classic RPGs, means that we’re excited to be creating a game that’ll pay homage to the past while still pushing boundaries.

Gamereactor

If you don't have a clear recollection of it, Insomnia is an RPG that was first announced last year when it hit Kickstarter. That first campaign never really got off the ground, but Studio Mono are back for another bite at the crowdfunding apple.

At the time of writing, the game is about $5k short of its Kickstarter goal. Last time they tried to go through this route they pulled the plug after getting just over $5k in total. We asked lead developer Anatoliy Guyduk what had changed this time around?

"The main thing that changed is that we now have a much more clear overview of the project when compared to the first KS campaign. We have a presentation scene and tech demo proving that we're really making our own game engine and showing that the game is more than just vapourware. They don't look too bad, so I think this is a good way for us to prove that we can deal with complicated tasks and of course, that we're capable of building the game of our dreams. Our first campaign had many problems, like the bad start date and really bad copywriting and explanation of what InSomnia should be. We gathered all of our feedback from the previous campaign and we realised our mistakes and decided to work on them more, improve our campaign's message, get some playable concepts together and re-launch."

Information about

InSomnia

SP/MP: Single + MP
Setting: Steampunk
Genre: RPG
Platform: PC
Release: In development

Details

7 Days to Die - Alpha 8.7 Released

by Couchpotato, 13:40

The Developers of 7 Days to Die Fun Pimps announce Alpha Version 8.7 is now available for download.

Alpha 8.7 hits the streets!

Alpha 8.7 is out with many new additions, improvements and requested fixes including: New anti-cheat strategies with VAC enabled anti cheat integration, our new standalone Dedicated Server, new upgradable wood fort spikes, a heap of loot tuning, a ton of the most annoying player requested bug fixes and much, much more.

Information about

7 Days to Die

SP/MP: Single + MP
Setting: Modern
Genre: Shooter-RPG
Platform: PC
Release: In development

Details