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What's your favourite Bioware RPG franchise?
Baldur's Gate
40.6%

Neverwinter Nights
15.79%

Star Wars
7.52%

Jade Empire
0%

Mass Effect
16.54%

Dragon Age
7.52%

I can't choose
5.26%

I don't do franchises
0.75%

I don't like Bioware
6.02%

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Recently Released

May: Van Helsing III
May: Gran Vitreous
May: Witcher 3
May: Technobabylon
May: Invisible, Inc

Sunday - May 17, 2015

Serpent in the Staglands - Manual 2.0 and new portraits

by Hiddenx, 11:53

The release date of Serpent in the Staglands is coming closer: 28. May 2015

An updated manual is available and some new character portraits as well.

We’re finishing up with the last of the portraits for companions and character generation and wanted to show off another preview of some new faces! No Lachovinians or Ameythevians in this one, but have some dashing Pasaarans, Varuchovs and Taratoriths (4 of whom are backers portraits!)

Total there are 50 character generation portraits to choose from, and 30 companions able to be put through the grinder.

The Varuchov male featured is actually the most powerful companion you can find, and is one of the rare surface dwelling Vykins within the Staglands (Vykins are the equivalent of our historic knights — honored in ceremony, monsters in reality). He’s quite difficult to obtain, but I’m sure the savviest of Spicers out there can manage.

 

Serpent in the Staglands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Van Helsing III - Previews & Interview

by Hiddenx, 09:43

Some previews and an interview for the final part of the Van Helsing trilogy that will be released later this month (some snippets):

Ozzie Mejia (Shacknews):

While there looks to be enough challenge to keep single-player adventurers happy, The Incredible Adventures of Van Helsing III will also include local co-op for up to four players, as well as an 8-player PvP mode. While the main quest looks to be straightforward, there appear to be an ample number of side quests that pop up throughout the game. These side missions can also be stacked, allowing Van Helsing to tackle more than one at a time. There looks to be plenty for action-RPG players to jump into, particularly with the game's six different classes offering different play styles.

Michelle Robinson (RPG Site):

This preview build marked my first encounter with the Van Helsing series, my nearest recent basis for comparison being Diablo 3. As a newcomer I was pleased the storyline didn’t require me to have knowledge of the previous games, while the gameplay feels familiar - easy to pick up and jump into with a very minimal learning curve. The dialogue is witty and cheekily features some fun pop-culture references, my favorite being a dig at Wesley Snipes’ Blade. 

Peter Parrish (IncGamers):

Based on the first couple of hours, the established Van Helsing tone is still very much in place. The series doles out jokes with a welcome lack of pretension, lightening up a potentially GrimDark™ setting, but also steering clear of too much winking meta-irony. When Van Helsing makes offhand remarks about MegaSharks lurking beneath laboratory waves, or deadpan comments about triggering obvious traps, it does so with an obvious joy for corny references and in celebration of videogame traditions.

Interview with the devs at Segment Next:

There will also be returning side-content in Van Helsing III, such as tower defense section. Can we expect the return of the Lair and things like troop management as well?

Absolutely! A monster hunter needs a proper hideout, doesn’t he? The Hunter’s Lair is still a very important location in The Incredible Adventures of Van Helsing III, where you can always return to sell or buy supplies, respec your character, enchant items or enhance them with essences, activate trophies and hide your prisoners.

And the Lair is still the place to manage your agents, send your captains and their soldiers to secret missions to achieve hidden agendas. Though General Harker has been defeated and the Civil War is now over, you still have the Cult of Seven to give a fair challenge to your captains.

 

Van Helsing III

SP/MP: Single + MP
Setting: Technofantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Dungeons Of Aledorn - Development Update May & June 2015

by Hiddenx, 08:20

Ladislav Štojdl talks about the future plans in DoA development after the game's successful funding:

Greetings friends,

DoA´s KS campaign has taken a great deal of our strength so we needed to take a few weeks off to catch our breath and to assess our options and next moves. We´re glad to announce that the work on our game is once again in a full speed and we´re already thrilled about implementing the new ideas that came from you, our backers, and some game media as well. We´ll definitely try to stay in contact with both groups for the whole duration of the development, so that you´ll be able to see where your generous contributions went. If everything goes according to our current plans, we´ll be bringing you news in about a monthly intervals.

Our general plans for upcoming months:
Originally, we wanted show off our work on KS in a form of a functioning playable demo version for everyone to try out. As the game grew on rules, features and new technological options, we´ve been able to bring you just the tech. demo of our combat system.

Now we´ve decided to continue where we left and our common endeavour now goes towards bringing you a complete location of a village, called Manto, with its nearest surrounding and several whole quests in a form of a bigger demo. Most of the game principles shall be involved so that we´ll get a better picture of all the bright sides and flaws of the game at the same time and it will show us which parts still need to be worked on or where we could improve even more.

A top notch state of the demo at the end is critically important for our future work as we want to build the rest of the game upon it. That means, some heavy alpha-testing and a communication with you will be welcomed.

Upcoming game design plans:
Some of you have surely noticed that we didn´t mention specific skills in our updates so far. Most of them are already written in black and white, but still need a lot of balancing before we let them out – our game designers and programmer are currently testing thoroughly all their uses and effects and hopefully we´ll be able to uncover some or all of them in our next updates.

Upcoming programming plans:
Arbiter, our lead programmer is currently working in a close cooperation with our graphics on the inventory system. Visualisation and stat changes of equipping and unequipping should soon work smoothly for all inventory objects and by all playable races and not just humans (who, for apparent reasons, were our choice number one in the testing phase).
Apart from that, we´ve already started some time ago converting the game from Unity 4 to Unity 5 and the results are simply breathtaking. We´re looking forward to showing you the new stuff in near future.

A lot of work for our graphic designers:
Our graphic designers have split into two teams. The first one will be working with the programmers on the inventory system and will be creating new humanoid playable races and also slightly improving the old ones. The other half has already started upgrading the textures, normal maps and lightning of the Manto village scenes.

In a spare time, they should do the same with the capital city, Lim. It should be one of the biggest areas in the game and we´re actually considering splitting it into more areas as you might know from the Baldur´s Gate or it´s younger brother Pillars of Eternity.

Do you like the idea of separate districts or would you prefer to have a big ( but compared to the total size of separated districts smaller and more dense) city area without transitions? Be sure to leave your opinion in the comments section. Wink

And a few last words…
We´ve been asked about the option to back us also after the KS campaign. Concerning this, we have already created a Paypal account which you may find on our website www.aledorn.com. All contributions to this account will go towards reaching our stretch goals and thus substantially improving the game.

Once more, we would like to thank you for your trust and the opportunity to bring our game into existence and we´ll continuously bring you updates about our efforts and results.

Until then, we wish you good luck in everything you do and thank you for your support,

yours

TEAM21

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Saturday - May 16, 2015

Rampant Games - Rampant Coyote talks about Enhanced Editions

by Hiddenx, 21:58

Rampant Coyote talks about the recently annouced Enhanced Editions of big indie titles:

A bunch of the “big indie” RPGs, all crowdfunded, are undergoing some major revisions. This means a lot of different things. Now, one could complain that they were all released too soon, due to the pressures of promised release dates and clearly limited budgets. That’d not be entirely wrong. But in all of these cases, the updates are completely free to backers. So… I guess fortune favors the people who are a little slow. :)

Source: Rampant Games

Rampant Games

Details

Invisible, Inc - Review Roundup

by Hiddenx, 21:02

The new cyberpunk game Invisible, Inc. gets some very positive reviews - some snippets:

 

Mark Brown (Pocket Gamer):

Ultimately, I think it can sometimes work even better than the traditional stealth games that inspired it, like Splinter Cell and Hitman, because you get time to think. You can plan your attack, and when your infiltration goes perfectly you feel amazing.

<no score>


Roger Hargreaves (Metro):

Regardless of its clever structure Invisible, Inc. is simply a well designed and addictive strategy game. We’re not great fans of randomly-generated levels but here they work well to ensure you never get complacent and you can’t win simply by learning the levels – even if some are more interesting than others and you do eventually get used to the basic building blocks of each. The other downside is the weak artificial intelligence for guards, who are far too mechanical in their movements and reactions and, predictably, appear to be stone deaf and severely short-sighted.

<8/10>


Rick Lane (BitGamer):

Yet even if your team is quieter than a shadow wearing plimsolls, your presence won't go entirely unnoticed. With every turn, the building's "Alarm counter" increases slightly, and at each new alarm level the game becomes slightly more difficult. New enemies are introduced, more cameras are switched on. The game gradually piles on the pressure, increasing your obstacles and reducing your resources.
This is a brilliant way of imbuing the tension of a heist movie into a turn-based game. Combined with the procedurally generated building layouts, Invisible, Inc transforms into an emergent delight. There'll be times when you're madly searching for the exit teleporter with a swarm of guards nipping at your heels. In other missions you'll find the teleporter within the first couple of turns, and then it becomes about how deep into the complex you're willing to go, how much you need to rescue that extra operative or raid those safes you pass on the way out. Invisible, Inc strikes that risk/reward balance perfectly. Playing it safe might work in the short term, but come that final mission, you might yourself lacking the necessary equipment to survive.

<90%>

 

Jon Newcombe (Gamereactor)

Invisible, Inc. has earned comparisons to Xcom, a game we're very fond of here at Gamereactor, and in a lot of ways the comparison is apt. Gameplay and presentation are similar, both are isometric, turn based strategy games. Both require careful planning and inventory management. Failure is a realistic possibility in both. But where Xcom was largely about combat, Invisible, Inc. is mostly about stealth, and where Xcom required a significant investment of time, Invisible, Inc. is snappy and can be run through in a few hours per campaign.

...

Both animation and audio are impressive. The voice acting is good. The swishes of doors, electronic hums of machinery, explosions, and thuds of falling guards all contribute to well-rounded audio presentation. The soundtrack, though a bit repetitive, suits the atmosphere and bops away completely unobtrusively. Animation and aesthetic design are sharp, angular and cartoonish. It's fair to compare it with some of the better television animation of the last three decades. Unfortunately environments do look a bit too similar. At one point a character called Decker commented: "All these buildings look the same." We don't disagree.

<8/10>


Metacritic user reviews are positive as well.

 

Invisible, Inc

SP/MP: Single + MP
Setting: Modern
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Hero-U - Interview @KickstartVentures

by Gorath, 16:22

 A new interview about Hero-U: Rogue to Redemption can be found at KickstartVentures.

You’ve admitted that the $400,000 originally asked for wasn’t enough to get Hero-U fully funded. Why did you undersell it and not ask for closer to what was originally estimated to cost?

Kickstarter is all-or-nothing financing. Had we asked for $800K or $1 million, the answer would have been “nothing”. We asked for as much as we thought we had a reasonable chance of receiving, and nearly failed at that. It took last minute heroics from many of our backers to creep over the finish line.

If I had it to do over, the goal would have been $150K, and we would not have promised a finished game. That would have covered a tech demo, artwork, and design that we could show in a second Kickstarter for the actual game. Instead, we did it backwards, raising $400K without anything like a game demo to show, and asking $100K now to make the game shine.

The successful Kickstarters since 2012 have been based on games already in an advanced development state. Chris Roberts raised over $2 million, and spent 2 years working on a prototype before coming to Kickstarter with Star Citizen. Yooka-Laylee is well into development and showing a polished play experience.

We used the Tim Schafer model of waving our arms and saying we had a great idea. Try to get $1,000 on a pitch like that today! Even in 2012, it was not enough to raise $800K for a couple of game designers without an established development house.

Hero-U

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Hero-U - KS Update 2: Hit by False 10k Pledge

by Gorath, 16:06

It seems the Hero-U Kickstarter by the Quest for Glory creators Lori & Corey Cole was hit by a false pledge for 10k too. The situation was handled by Kickstarter though and the campaign is running well so far.

We are doing very well despite someone who apparently hacked a Kickstarter account and made a false $10,000 pledge. That has been revoked by Kickstarter, but we are back up to almost $49,000. The rule of thumb is that any project that gets 30% of its goal within the first week is likely to be fully funded. We did that on the first day. Thank you so much for your support!

In this second update the Coles talk about the budgets for adventure games in general, their original Hero-U budget, the latest updated budget, their plans for the money collected through the running campaign and the early sales.

Hero-U

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Umbra - Kickstarter Update

by Myrthos, 15:43

Things are going well at the moment for Umbra as far as their Kickstarter is concerned. They gathered $55K in just 2 days with stil 29 days to go to try and reach the requested $225K.

They now provide us some information on gamepad control, DRM and Linux. In addition there are also two video previews of the game.

We hear what you're saying, and we understand that some of you are curious to see what our stretch goals are, and what the amounts for said stretch goals will be. At this time, we're completely focused on getting the campaign funded and feel that revealing stretch goals so early in the campaign is not the way to go, but rest assured that you WILL get to see them soon.

As for gamepad support, here is the current status: There is an early implementation of pad and Xbox controller in the game. However, this implementation is not fully complete, and would require more work to fulfill. This is why pad/xbox controller support has been set as a stretch goal, we want to do things properly and not just give you a slap dash port of controls. We want it to feel right, natural if you will and this will require time to develop, especially the menu systems for spells and actions.

About DRM, yes, there will be a no-DRM version of Umbra for Kickstarter Backers! This is on top of the Steam backers you'll all get for your pledge (so don't forget to vote on our Steam Greenlight page).

Linux version? Yes we will support it!

Umbra

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Unsung Story - Combat , Equipment and a Map

by Myrthos, 15:36

Playdek bring us an update on Unsung Story with information on combat, requirement categories for equipment and the Rasfalia map.

During your travels through Rasfalia, you will encounter enemies that you must defeat in order to continue with your quest. When fighting in a battle, each unit will have a number of actions they will be able to perform during their turn. These actions include:

  • Move 
  • Attack 
  • Switch Weapons 
  • Use Skills 
  • End Turn 

Move and Attack are pretty self explanatory. However, Switch Weapons is a bit unique per character. Your characters will have the ability to equip up to two different weapons. During a battle you will be able to switch between the two. The importance of these weapons is that weapons have the chance to come with specific abilities bound to them. By equipping these weapons, your character will be granted access to these particular skills that may be outside their fixed skill-set as defined by their class. These weapons will be a very important feature to utilize and can drastically affect the way the battle will play out. The Use Skills ability will allow you to use skills available to your character, either from their class or granted from their weapon. And lastly, End Turn will end your turn. 

The battles will be swayed on the actions you take during your turns, so it will be important to study the enemy, find their weaknesses, and attack accordingly. 

Unsung Story

SP/MP: Single + MP
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Hero-U - Interview @ Techraptor

by Myrthos, 15:32

Techraptor interviewed the Coles about Hero-U and their current second Kickstarter, which is already halfway its $100K goal.

The interviewer summarizes parts of the interview in this way:

After talking with them, I’d say if I had to choose 3 words to represent Hero-U they would be: choice, consequences and fun. Those are at the heart of most of the design decisions for Hero-U I believe and are what makes this game stand out so much from other projects.

Choice is represented in almost everything in Rogue to Redemption. Hero-U often presents problems in various forms for the player to choose if and how they interact with them. Given their background with Sierra, Corey and Lori have spent a lot of time explaining the differences in that approach compared to the traditional adventure puzzle game approach.

By focusing on creating potential systematic solutions to problems rather than scripted ones, they are able to give a lot of freedom to people to choose how they want to play. It’s not just about creating branching paths and dialogues in Hero-U: Rogue to Redemption, though there is plenty of that, it is also about creating the type of experience one is interested in. If that is sneaking about and avoiding combat using wits and tricks, you can do that; if you want to fight with dastardly deeds you can; or if you want to focus on having friends and some more scholastic pursuits you can.

loading...

Thanks Silver and Coboney.

Hero-U

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Telepath Tactics - 6 reasons to pay attention to Telepath Tactics

by Hiddenx, 14:49

Craig Stern gives you 6 reasons to take a look at Telepath Tactics:

Now seems like a good time to begin a second marketing push! For this reason, I’ve written the following article–aimed at the media, but probably of interest to others as well–explaining why this game is so important.

“Important?” you might say. “Come now, Craig, aren’t you being a little pompous?” No, really! Aside from just being a solid, well-designed strategy RPG on a platform historically lacking in such titles, there are six major things that–in my honest (if not objective) opinion–make Telepath Tactics genuinely special and worthy of greater attention.

Grab the demo here.

 

Source: Sinister Design

Telepath Tactics

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Friday - May 15, 2015

Original Sin EE - Interview @RPS

by Gorath, 23:13

Rock, Paper, Shotgun published an interesting interview with Swen Vincke. They talk about many other things besides the Original Sin Enhanced Edition.

RPS: That’s something that naturally fits with RPGs as a genre. How difficult is it to blend that systemic freedom with a strong narrative though? When I talk to people about Original Sin, we spend more time discussing the mechanics than the characters and events. That’s pretty much the opposite of a Dragon Age conversation.

Vincke: I think that is something we can definitely improve. In Enhanced Edition you’ll find that it’s already better – that was one of the focal points of the work we did there. To strengthen story, put more lore in the background, improve motivation for some characters, including player characters. These are things we could maybe have applied originally but didn’t manage to. Now we have.

There’s still a long road that we can take there and that’s where we’ll be concentrating for the next game. We had two writers for Original Sin and we have seven now. There’s probably an eighth writer coming in which shows where our focus has shifted. A lot of the hires have been made to strengthen our storytelling and worldbuilding.

Original Sin EE

SP/MP: Single + MP
Setting: Unknown
Genre: RPG
Platform: PC
Release: In development

Details

Original Sin EE - Only English Voice Acting

by Gorath, 23:07

Gamestar.de talked to Larian's Swen Vincke after today's announcement and compiled a short article out of his answers. The most important piece of info (transl.) :

Each dialog will be voice acted, only in English however. Many dialogs have been reworked.

 

Original Sin EE

SP/MP: Single + MP
Setting: Unknown
Genre: RPG
Platform: PC
Release: In development

Details

Sword Coast Legends - Companion Bio: Belamy Lightfingers

by Hexprone, 18:58

The official site for Sword Coast Legends is bringing out teaser profiles for the game's companions one by one. The latest is a mean-looking halfling.

mean hobbit

Growing up as the son of bakers in the small village of Red Larch, Belamy Lightfingers never had the temperament for the family business. When he came of age, Belamy chose to turn his back on his humble beginnings and find fortune elsewhere ....

Not long into his less-than-spectacular adventuring career, Belamy realized that his combat skills weren’t enough. He needed support. ... He tracked down his sister Bryn in the Ardeep Forest, and together they joined the Burning Dawn, hoping to find both an outlet for Belamy’s aggression and a replacement for the family they left behind.

Sword Coast Legends still has no set release date, but it's expected in Q3 2015.

Sword Coast Legends

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Bedlam - New Screenshots

by Myrthos, 18:40

Some new screenshots for Bedlam, the post-apocalyptic RPG, have just been released.

As the world gears up for the release of a Mad Max: Fury Road this weekend (and the ongoing discussion about it next week), it’s a great reason to remind players to keep an eye out for Skyshine Games’ Bedlam, brought to you by indie publisher Versus Evil, coming soon to PC via Steam for those looking to cover post-apocalyptic video games and media.

To mark the occasion, Skyshine is releasing all-new key art, screenshots of the different factions that live in the wastelands of Bedlam with a new quote from artist John Mueller about how the Mad Max franchise inspired and influenced Bedlam:

“I saw The Road Warrior when I was 10 with my dad, it was the first rated R movie I had ever seen. I’ve watched it so many times I used to talk along with the movie…so it’s a BIG influence. Mostly our vision for the apocalypse is the fantasy ‘fun’ version that Mad Max was. The factions are crazy like Marauders, our nod to the movies, then there are Mutants, A.I, and Cyborgs. I really dislike the ‘real’ notion of an apocalypse…everything sucks, nobody wears cool outfits, or has crazy weapons. We are all about bringing the fun back to the end of civilization!”
- John Mueller, artist, Skyshine Games

 

Bedlam

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Roguelike
Platform: PC
Release: In development

Details

Diablo 3 - Now With 100% More Cow Levels

by Gorath, 18:25

As Eurogamer reports, ActiBlizz will patch a top secret cow level into Diablo 3, only for a short time.

The Secret Cow Level was a thing in Diablo 2, a place people went to farm hordes of bovine brutes. From 15th-21st May you can enjoy a similar experience in Diablo 3 on PC as well as PS4 and Xbox One, courtesy of a Totally Not a Cow Level buff. PS3 and 360 owners will get a 100 per cent buff to XP and gold instead (only for owners of the Ultimate Evil Edition).

For PC, PS4 and Xbox One owners of Diablo 3, an Elite cow enemy called Herald of the Queen will randomly appear. When you kill it, a portal to a place called Not The Cow Level opens.

Diablo 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

A Slime Story - Release & Trailer

by Gorath, 18:20

While A Slime Story doesn't exactly fit our usual game profile, it's still a brand new RPG and the developer regularly posts his updates in our Indie forum. So let's give him some exposure. Here's the trailer for your enjoyment.

loading...

The game is available now.

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Shadowrun: Hong Kong - Post-Funding Update #31

by Myrthos, 18:08

The Kickstarter page for Shadowrun: Hong Kong, has been updated with information on backer rewards, soundtrack files and a peek behind the curtains, which this time is about the process of designing a character portrait.

It all starts with our lovely Backers! Many of you gave us information and insight into what your perfect Shadowrun: Hong Kong character would look like as well as a photo of yourself (or someone you chose) to use as a base for the portrait. I take that base photo and create a sketch using it as inspiration, along with the details you provide like Elf Rigger or Dwarf Mage.

Now this is Shadowrun: Hong Kong, not Berlin or Seattle, so there needs to be a distinct look for that. One of the things we want to show is that Hong Kong has a more sleek tech feel. Having said that, my designs for the tech and clothing take a bit from high fashion ideas for post apocalyptic worlds with some of those awesome glowing technology and, of course, current day cyberpunk ideas of Shadowrun.

After the initial sketch is done, we take it to a color pass. This is the quick but really fun process of blocking in the base colors. I also need to decide what kind of background this character should be in. A lot of our visuals utilize bright rim lighting by colorful neon signs that future Shadowrun Hong Kong would feature.

Shadowrun: Hong Kong

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: In development

Details

Larian Studios - The why of Our Third Secret Project

by Myrthos, 13:00

Larian Studios' Swen Vincke also updated his blog with some background information regarding Divinity Original Sin: Enhanced Edition and why they choose Focus as a publisher.

Finally, the last big reason I didn’t mention yet about the why of the Enhanced Edition is the strategic one.

We’re putting a lot of effort in getting the Enhanced Edition to run really well on Xbox One & PS4 with controller support, with multiplayer and with split-screen support because from now on those features will be basic features of our engine.

That means that if we decide to go multi-platform in the future, we’ll be able to. This without–dumbing down- or –simplifying- things because a lot of the hard work will already have been done. It makes us a lot stronger as a company and will allow us to do much bigger things in the future. I’m quite excited by that prospect.

So, there you have it. In addition to having two big RPGs in production, we decided we needed some occupation therapy and added a third project to our roster. It’s a big thing for us, the step to consoles, and I think we’ll do a lot better this time around than last time we tried.

It remains complex business, though bringing 80+ hours of complex content to different platforms, both on the engineering and on the business side. But it’s another step of growth for us and another step in the direction of that very big RPG that will dwarf them all. That’s certainly worth all the stress

Larian Studios

Details

Humble Bundle - Weekly RPG Bundle

by Myrthos, 12:46

The weekly Humble Bundle now has a list of 7 RPGs for just $8. INcluding the titles: Fate Hero Bundle, Paper Sorcerer, bit Dungeon II, Pier Solar, Sanctuary RPG, Rollers of the Realm and Agarest: Generations of War

Thanks Pork and HHR.

Humble Bundle

Details

Original Sin - Enhanced Edition Announced

by Myrthos, 12:32

Larian Studios just announced that an Enhanced Edition of Divinity Original Sin is coming our way for PS4, X box One, PC, Mac, Linux and SteamOS.

This isn't just some patch or minor content update to the game you all know and (hopefully) love; it's a whole new experience! With controller support, local co-op with split screen, fully voiced characters, a totally reworked story (with a brand new ending), and much more, we're very proud to finally be able to share what we've crafted here at Larian.

In the update video below, Swen reveals a little more about the fantastic new features you can look forward to in Divinity: Original Sin Enhanced Edition.

loading...

As well as local co-op, split screen and controller support, the Enhanced Edition also features:

  • All characters are now fully voiced by AAA-voice actors
  • New quests, new characters, and new content
  • Entirely new gameplay modes and character builds
  • A heavily rewritten story with a brand new ending
  • Massively reworked visuals and sound effects 
  • And much more to be announced in the coming months!

The Enhanced Edition will be free to all who already own Original Sin. Note however that the Enhanced Edition is a different game. It is not an update. The story has been rewritten heavily, which results in save games not being transferable between the two games.

Original Sin EE

SP/MP: Single + MP
Setting: Unknown
Genre: RPG
Platform: PC
Release: In development

Details

Umbra - Kickstarter Launched

by Myrthos, 01:03

The Kickstarter for Umbra has launched a few hours ago and they are asking for $225K, to be reached within 30 days.

An isometric view open world action-RPG taking place in a corrupted world falling apart. You are a former officer of army of the Human Republic, forced to flee the death penalty because of the magic powers you have unwillingly developed. Being tracked down by humans and hunted by the monsters of the Wild, you are recruited by a mysterious group of Templars. And thus an epic adventure begins in which you will wander the world to fight inhuman, mutated monsters and discover the terrible secret of the extinguishing mankind.

The game features a unique mechanic called Apocalyptic Form that allows players to shape shift into a highly customized character! You’re free to mold your character thanks to a deep and rich customization system. And thanks to our complex crafting mini-game and our housing module you will be able to make your adventure feel as YOUR adventure!

As you can see from our video, the detailed environments, intense action and impressive effects are beautifully created thanks to the next-gen technology of the CRYENGINE.

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Umbra

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

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Thursday - May 14, 2015

Witcher 3 - A Beginner's Guide To The World Of The Witcher

by Hexprone, 22:37

Kotaku has posted a primer on the world of The Witcher for newcomers to the series. I never got more than twenty minutes into the first Witcher game, but Wild Hunt has me hyped, so I think I'm going to need to consult this fairly often.

kotaku witcher thing

Anyway, it turns out that:

A “Witcher” doesn’t actually have that much to do with witches. Rather, Witchers are a rare breed of genetically mutated monster-killer. They were born as ordinary humans, and were taken in at a young age and more or less forced to undergo years of intense mental and physical training before eventually undergoing a mysterious ritual known as The Trial of the Grasses.

During the Trial of the Grasses, potential Witchers imbibe a mysterious alchemical concoction that mutates their genes and makes them more dangerous and harder to kill than ordinary men. The Trial kills the majority of those who attempt it—six or seven out of ten candidates die in the process.

Hey wait a minute. This sounds an awful lot like the Joining ritual in Dragon Age. Is David Gaider a big notion-snatcher? Hm.

More here.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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RPGWatch - New Poll

by Myrthos, 19:58

Lackblogger came with the suggestion for a new poll. It is about the Bioware franchise, so check it out here.

Our previous poll asked you if The Witcher 3 will live up to the hype created around it. Some 73% of the voters are on the positive side.

RPGWatch

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Windward - Two very different Reviews

by Hiddenx, 19:43

The sandbox naval Action Adventure Windward with RPG, MMO and RTS elements in the tradition of Pirates! gets very different reviews so far:

Gamespot rates the game as bad:

The opening portions of Winward have you falling asleep at your computer; later areas have you cursing angrily as every small victory you win is erased by the overzealous enemy AI (aided by utterly complacent allies content to watch town after town fall to pirates). The promise of exploring Windward's world as you see fit is a false one, and Windward never earns its sea legs.

GamersNexus gives the game an Editor's Choice award:

It’s easy to sit down and play Windward for a few minutes in between projects -- or, as we learned, spend the weekend grinding-out the map to have the best ship on the seas. Windward’s multiplayer support expands horizons so that you can conquer the high seas with your mates.

We highly recommend Windward. It’s unintimidating to learn without lacking depth and relaxing to play, somewhat similar to how Cities: Skylines feels. This one gets our Editor’s Choice award.

Steam and Metacritic user reviews are very positive so far.

Windward

SP/MP: Single + MP
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: Released

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Witcher 3 - Launch Cinematic Trailer

by Myrthos, 19:05

Today the launch cinematic of The Witcher 3 has been released. Check it out here or below.

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Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Zombasite - Demon Spears Clan

by Myrthos, 19:02

In this week's update for Zombasite one of the 20 clans is made known. In this case the Demon Spears Clan.

The Demon Spears clan is ever growing. The swarm-like mini-demon scree like to eat soft tissues, like organs or eyeballs, especially after a successful bloody encounter. Though cowardly in nature, they thrive on chaos and follow it like a blood scent into unpredictable battle tactics. They will make deals and allies, but seldom keep promises. The Demon Spears will happily lie, even for fun.

Zombasite

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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