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Saturday - January 24, 2015
Friday - January 23, 2015
Thursday - January 22, 2015
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Sunless Sea

2015-01-26

Sunless Sea Preview

Soulbane delves into the unforgiving Sunless Sea, the dread-inducing Steampunk roguelike coming February 6.
» Continue reading the article...

Rain of Reflections

2015-01-25

Rain of Reflections Short Q&A

We had the chance to interview Lionbite Games to try, and get more information on their new Cyberpunk RPG game Rain of Reflections.
» Read the article

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Picture Watch

Deus Ex: The Fall
Box Art

Poll Watch

The Best Bard's Tale Game?
The Bard's Tale (1985)
12%

The Bard's Tale II
24%

The Bard's Tale III
28%

The Bard's Tale (2004)
36%

Vote

Saturday - January 24, 2015

Blackguards 2 - Patch 1.1 Now Available

by Couchpotato, 05:46

Daedalic Entertainment announced they released a new patch for Blackguards 2

Please note: Only for the Retail version of Blackguards 2, for other digital distributions, please have a look on your specific sales platform.

And here are some of the major changes the patch brings.

NEW FEATURES

– Pressing the “V” key (showing goals, interactive objects) is working also during deployment on the battlemap now.

– The status box has mouseover informations now

– Cities are more populated now

BLOCK (Spoiler Alert)

– Battle Prison of Assakal: fixed occasional soft freeze when AI picked up weapons

– Battle Marwans Palace pt 2: fixed possible blocker caused by incorrect cutscene trigger

– Battle Marwans Palace pt 1: fixed win conditions

– Battle Marwans Arena: corrected “petrified” flags so they are being considered for win and lose conditions

– Battle Dujar: fixed a dialogue trigger bug that made it impossible to reach the “creator”

 Here are the patch notes for Steam patch 1.1.8 (Jan 23rd):

Patch 1.1.8. - Steam[ (23rd of January)

Patch 1.1.8. - Steam

For the upcoming patch which goes live shortly today here are the patch notes.

- fixed a potential blocker in Takates arena causing dialogue options not being selectable
- fixed a couple of issues with achievement tracking
- fixed rare freeze when curiers spawn while legionaires are trapped in a swampholes
- fixed multiple bugs in japanese and korean language packages
- fixed training fights so they no longer trigger game over if lost
- fixed a problem with interface input that made the GUI disappear on some occasions

We thank you for your ongoing support and your patience and hope you will continue enjoying the game!

Blackguards 2

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Venetica - Finally Releasd on Steam

by Couchpotato, 05:42

After the announcement from Deck 13 yesterday Venetica is now on available on Steam, and for a low price of $7.99 until January 30th. So what are you waiting for?

Set in the fantastic world of long ago Venice, the young Scarlett falls victim to a terrible mystery, which begins with the murder of her companion by a secretive alliance of mighty necromancers. Thus fate takes its inevitable course and threatens to throw the world out of order.

Scarlett finds out that she is the daughter of death incarnate and is blessed with his ultimate powers. She is the only one who can stop the gruesome powers that threaten to destroy the entire living world.

Now it’s your chance to reverse fate! Get ready for a fast-paced adventure set in an epic world filled with dark dangers and merciless adversaries. Arm yourself with mighty weapons, rally together powerful allies and master the dark powers of death. Can you conquer the powers that threaten to inescapably destroy the world of the living? Follow your path down into the deepest abyss to death itself – and back again, if you are worthy!

Venetica

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Xbox 360
Release: Released

Details

Shroud of the Avatar - Lay of the Land Video

by Couchpotato, 05:38

The Mad Hermit released a new four minute video earlier this month that give anyone who is curious a virtual tour of the lands you will visit in Shroud of the Avatar.

loading...

Need a high-level overview of where the various cities, towns and villages are in Shroud of the Avatar? Jump in my hot air balloon and sail with me as we survey the land from high-up above!

Although most of our adventures at this point are confined to the "Hidden Vale", boats and Lunar Rifts allow us access to some of the cities and points of interest that exist on the Island of Novia (where the core part of the story will eventually take place).

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Graywalkers - New Forum Update

by Couchpotato, 05:34

Dreamlords Digital posted another response on the games comment section this week.

Yes, we will be making an update soon. There's some major things happening and we wanted to verify first our final plans regarding them before we announce them. We definitely will be making an update sometime next week for sure. Please bear with us but rest assured we are currently working on the project. We will also try to be more active on our Facebook account so we suggest everybody to follow us there if possible. We are also preparing the forums so we can hopefully have that soon as well. Thank you!

So look forward to a new update later next week.

Graywalkers

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Satellite Reign - First Impressions @ Space Sector

by Couchpotato, 05:21

Keith Turner of Space Sector is the next person this month that I found that shares his opinion of Satellite Reign based on the games early Beta on Steam Early Access.

My first impressions of Satellite Reign are that it has left me wanting for more, but willing to wait. It’s got a great concept and setting for cyberpunk fans, and the beginnings of an interesting weapon/augmentation/skill system. When the game works, it works well. It’s at its absolute best when I am watching for patrols, hacking open doors, shooting out cameras, and positioning agents to flank enemies I’ve alerted to my position.

It’s also a pre-alpha with bugs everywhere, framerate issues, samey feeling missions, very small hard to read text, and unresponsive controls. While the game feels broad in its reach at this point, it feels shallow in its implementation. The framework of a lot of the features are in, and it looks great, but it is going to take time to fill everything in. As it stands now, there’s only a few hours of content in the game. I’m very interested to see how this one turns out once they’ve had a chance to finish implementing all they’ve got planned.

Satellite Reign

SP/MP: Single-player
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

ESO - Was Zenimax Stupid Like a Fox?

by Couchpotato, 05:18

So here is another article I found this week about the Elder Scrolls Online dropping the subscription fees from a community member named Isaac Knowles on Gamasutra.

I offer up this highly stylized analysis in anticipation of the inevitable “I told you so” stories (and comments) that are already starting to appear regarding Zenimax Online’s move. For example, Forbes offer this tidbit: “Sure enough, the subscription model doesn’t seem to have delivered quite the results that Bethesda was hoping for, and they’re transitioning it to a one-time purchase model…”

But if what I’ve said above about IPD and subscriptions is true, this diagnosis is off-base. In fact, it may be that the subscription has delivered to Zenimax precisely what it wanted, and the move away is a logical step planned well in advance.

The fact is that game publishers have become incredibly savvy at finding, retaining, and extracting value from customers. We should expect future, “failed” forays into subscription-based models. Not because publishers are stupid, or ignoring history, but because they are trying to make the most money they can over the lifetime of the product that they sell.

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Star Traders 2 - Running Your Ship Update

by Couchpotato, 05:14

Trese Brothers Games posted the next update for their funded RPG game Star Traders 2 with information on how you will run your own starship. Here is a short sample.

Honored Captains, Backers and Friends,

Happy New Year to all! What an exciting year it was, and we’re looking forward to an even better 2015.

Before we start laying down any serious coding, we are in a process of building out a detailed design across the entire scope of Star Traders 2. This means we’re starting at the level of gameplay concepts and driving to the details of data models, game terminology, and gameplay mechanics that will create the best possible experience. The result of this intensive period of effort will be a workable roadmap that is ready for implementation.

This is a very important part of the process, and we want to share it with you. During this phase, we’ll be posting updates with specific details about the parts of the game as we hammer out their design and prototypes. Our first update will focus on your ship, it’s Decks, Compartments, and Upgrades.

Star Traders 2

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Malevolence - January 2015 Dev Update

by Couchpotato, 05:09

Visual Outbreak released a new video about the current state of development for Malevolence: The Sword of Ahkranox on the games Steam Webpage.

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Hi all, I'm back with one of my video updates to a) give you an update on what we've been working on and b) reveal what our next bit of super secret online functionality is going to be! I hope you're as excited as I am, and that you all had a fantastic New Years!

Malevolence

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Friday - January 23, 2015

Witcher 3 - Live Developer Q&A on GOG

by Couchpotato, 16:19

CD Projekt Red announces on the Witcher 3: Wild Hunt webpage they will be hosting a new  live Q&A on GOG's Twitch channel on January 26th. Here are the details.

Together with our friends from GOG.com we would like to invite everyone for a live session at Twitch.tv/GOGcom, with 15 minutes of gameplay highlights from The Witcher 3: Wild Hunt and live developer commentary accompanied by a Q&A session.

Damien Monnier - Senior Gameplay Designer, and Miles Tost - Level Desinger, will respond to live comments coming in via Twitch chat, as well as select questions from the GOG.com community forums. If you have some questions you’d like answered head on over to GOG.com and ask away!

The live stream will be hosted on Monday Jan 26 7:00 PM GMT / 2:00 PM EST / 11:00 AM PST at Twitch.tv/GOGcom.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Ghost of a Tale - Moving to Unity 5.0

by Myrthos, 12:55

Seith mentions on the Ghost of a Tale site that he is moving to Unity 5.0 and that he likes the new lighting engine.

Hello everyone! This is going to be a quick update to tell you that I’m currently in the process of converting the game’s project to Unity 5.0 (beta 20). I’m not even using any fancy Global Illumination yet, but the new lighting engine shines through:

ScreenShot 2015_01_22 12;32;41001_cropped

This is a rather involved task but it is also indispensable for Ghost of a Tale to move forward. The reason is we’re going to need the new navigational mesh abilities which should allow us to achieve our goal of streaming the game’s environments instead of having to put loading screens at select locations.

I’ve said it before and I’ll say it again: Ghost of a Tale is my first game ever, therefore it’s not going to be a sprawling epic tale. In fact, it is the very first step on a longer journey, for us as well as for Tilo.

If the game meets with success then we will be able to keep on telling this story with greater confidence. So this game is going to happen in a single (rather large) location with environments going from subterranean caves to the top of high towers (think “Ico”). And everything is consistent from a spatial point of view.

So it is important for us to be able to tap into Unity 5’s new capabilities regarding pathfinding across several streaming interconnected locations. Plus this new version has a lot of improvements in many domains (lighting, physics, animation, etc…). There are still many issues that I need to fix for the Unity 5 conversion to be considered complete, but I am confident that this the right choice. And I really hope it will pay off in the long run!

In addition he also mentions the new ability to set a banner to fire using a candle and has some pictures showing just that.

Ghost of a Tale

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Avernum 2: Crystal Souls - Review @ Geardiary

by Couchpotato, 01:22

Michael Anderson of Geardiary known as txa1265 on our forum posted a new review for Avernum 2: Crystal Souls. If you have any questions I'm sure he will answer them.

Long-time fans of the RPG genre have certainly seen branching elements in games pruned significantly through the years. It has been explicitly stated by game company executives that it is simply too expensive to produce the assets required for a number of branches that will never be used. As a result you see what I call ‘phantom branching’ in many AAA RPGs – small things that look like significant choices but that all lead back to the same point and use the same core set of assets.

I had commented on the first Avadon game that I felt constrained, and in the sequel felt much less constrained … but as a comparison I referred to the Avernum and Geneforge games. Obviously there are times when you essentially ‘run out’ of quests because the game is pushing you to the next chapter, but in general the game feels open to allow you to make the choices you want for your party throughout.

I have to say that it is a breath of fresh air that you truly make changes and choices in Avernum 2. There are three different and distinct endings, and you can explore any of all of them. It is a wonderful experience to see the world change as you explore and make decisions, and as you make more and more choices in one direction or the other they add up, your reputation is altered and the world before you subtly shifts. It is wonderful to have a game so focused on your experience as a gamer.

Avernum 2: Crystal Souls

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Shadowrun: Hong Kong - Gaichu Mission Unlocked

by Couchpotato, 01:16

Another update for Shadowrun: Hong Kong was released, and this time the developer shares news the game has meet another stretch goal.  Here are the details

Our favorite (former) Red Samurai/Ghoul's personal side mission = UNLOCKED! Thanks so much for the opportunity to make it. 

In case you were wondering about Wu and Racter's personal side missions, we assure you that there's a plan. At the basic level, their stories will be part of shadowruns we've already planned (similar to how Dietrich's background was tied into the Humanis run in DF). But, of course, there's more to it than that... aaaaand that's all we're gonna tell you. :D

Just rest assured, we're not going to create two cool characters like these and not give you the chance to find out what makes them tick! We're confident that when you experience the story, they'll feel fully fleshed out like the rest of your crew. 

And now that you've succeeded in unlocking Gaichu's personal mission, it's on to THE MATRIX! 

The Shadowrun Returns team nearly killed themselves to get our original Matrix art and gameplay in the game and we're still extremely proud of that effort. But just like Thorin and Company, we ache to return again and make things right. 

Shadowrun: Hong Kong

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: In development

Details

Underworld Ascendant - Funding Clarification

by Couchpotato, 01:12

Along with the announcement about Richard Garriott collaborating with the story of Underworld Ascendant the games developer also explained their funding goals.

The $1M Kickstarter funding figure for Underworld Ascendant is what we hope to reach between our base funding AND initial stretch goals.

This was a response to an  IGN interview which said the developer needed $1M.

Underworld Ascendant

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Rain of Reflections - A New Cyberpunk RPG Game

by Couchpotato, 01:05

Rain of Reflections is a new game form an indie developer calling themselves Lionbite Games. The game sounds interesting so here is a video, and short description

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Rain of Reflections tells its noiresque story through three protagonists, two of which are female. The player will get to experience life in the futuristic, dystopian city through all three perspectives, ranging through society’s layers and social classes, interweaving the highly choice-driven journey.

Ambience and mood is an important part of the experience and the player is encouraged to explore the detailed environments in which the adventure is set, learning about the world and its characters (no scattered audio-logs or trails of notes – guaranteed!).

Rain of Reflections finds strengths in limitations. Lionbite Games wants to break RPG conventions by avoiding typical genre mechanics to focus on the very essence. The game will constantly move forward, without fillers, repetitive battles or monotonous grinding.

The battle system is deeply connected to the story and centered around a unique morale mechanic, allowing the player to use environments, ruse tactics, threats and even smart dialogue choices to handle confrontations without resorting to mindlessly blowing enemies to pieces.

Every choice has a consequence. The player is forced to live with them. In the words of the game’s leading characters: “This is my story. This is your story. This is our story. To the very end.”

Rain of Reflections is being developed in the Unity game engine for PC, with additional platforms considered for a later release.

Rain of Reflections

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: In development

Details

Shroud of the Avatar - GDC Vault Video

by Couchpotato, 01:01

Gamasutra is hosting another movie from the GDC vault this time with Shroud of the Avatar developer Starr Long who talks about crowdfunding being a tricky business.

It's often now hailed as a way to free developers from the shackles of publishers, a way to make very specific products for very specific audiences; but what seems to be missing is ongoing dialogue about building this into a self-sustaining ecosystem of development where the crowd is sharing, not just funding and sourcing.

Crowdsharing is a combination of crowdfunding and crowdsourcing in a sustainable loop. Using his recent experience on Shroud of the Avatar, Long -- a 20-year veteran of game development -- spoke about the various ways you can make this loop work for your next project at GDC Next 2014.

It's a good talk and we've gone ahead and embedded the video of "Crowdsharing: Crowdfunding and Crowdsourcing" above, but you can also watch it here for free on the GDC Vault.

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Blackguards 2 - Review Roundup #3

by Couchpotato, 00:57

Well here is the third roundup of reviews for Blackguards 2 this week. As usual the scores vary by website, but most of them agree it's a good game at least.

PCGamesN - 8/10

Blackguards 2 has surprised me. Though I enjoyed the tactical combat in its predecessor, I wasn’t left hungry for a second outing. But the more focused campaign, and a protagonist that is much more than a cardboard cut out have elevated the sequel considerably. Some slightly awkward writing and odd moments of jarring silliness weaken the grim premise, but not enough to topple it. And the immensely satisfying fights are more than worth putting up with some cracks.

MousenJoyPad - 77/100

Seeing as there currently seems to be something of a gaming drought as far as fans of turn-based strategies are concerned, Blackguards 2 comes right on schedule. While it does have a couple of issues that may or may not take away from your experience, the game certainly is a valid addition to the bastardized TBS/RPG 'genre'.

Chalgyr's Game Room - 8.5

Solid graphics, amazing voice acting, splendid ambient audio, and a solid, if dark story line with support cast members that are at times both flat and full of character, really show that Daedalic is continuing to grow the franchise and refine the existing formula. Those gamers, like me, that are eagerly awaiting the release of additional classic CRPG-style games are in for a treat with Blackguards 2 so head on over to Steam and pick it up. It is certainly worth it.

Invision Community - 3/5

Overall I give Blackguards 2 a 3/5, it brings back good memories of the old days with some good tactical combat but lacks in delivery. Sound, story and overall design of the game feel unfinished and don’t give much excitement to the game as a whole. Coordinating troops and finding the right strategy is a great feeling, especially when the game allows you to put traps on the field and change the layout of the map with objects. Fans of the genre might like this game, but I feel many will take some getting used to Blackguards 2.

Gamehaunt - 4/5

Blackguards 2 is suited for gamers who like RPGs. It has a great fantasy storyline and there are interesting characters. The combat system and interactive sequences offer a wonderful way to play an role-playing game.

Blackguards 2

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Mass Effect - Retrospective @ The Koalition

by Couchpotato, 00:48

The Koalition website staff has a new retrospective article for Mass Effect this week.

The idea of going into space and exploring new worlds and new cultures always fascinated me. This is why I love Star Trek so much. Playing games set in space always frustrated me however. For the most part, you go to alien worlds and just kill everything that moves. I could never really take the time to explore the planets and talk to the various species since it was all about the pew-pew-pew.

Then Bioware dropped Mass Effect unto the world. It’s almost as if they had a secret meeting and were like: “Hey, you know that space game Tony’s always wanted? Let’s make that!” I heart these guys.

 

Mass Effect

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC, Xbox 360
Release: Released

Details

Wave Of Darkness - New Facebook Updates

by Couchpotato, 00:44

After our interview last year with Dreamatrix Game Studios about their new ARPG game Wave Of Darkness the developer has released more information on Facebook.

Hi all! It's been a while since we published something, but fear not, we're still here, alive and kickin'. We're extremely busy with Wave of Darkness production, but here's a taste of what's coming from us in form of another screenshot! In this screenshot, the Cultists are attacking the city of Sidis Tarea from the west, and it's up to the player whether he is going to help, or not!

Wave Of Darkness

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Venetica - Steam Release Update

by Couchpotato, 00:41

Remember the announcement from last year about Venetica getting released on Steam.  Well a year later we finally got a short Twitter update from developer Deck13.

You're waiting for news right? It is currently under "review from Valve for launch". Once this is finalized we'll update you asap!

Venetica

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Xbox 360
Release: Released

Details

DA:Inquisition - The Menus @ Gamasutra

by Couchpotato, 00:37

Gamasutra has a guest post by one of their community members named David Canela who talks about the game menus Bioware used in Dragon Age: Inquisition.

I'm currently about 75 hours into DA:I. It's a great game, the characters, the interaction with them and interesting, non-obvious choices being my favourite parts. However, I've found myself wondering about some User Interface aspects and how they might be improved. Obviously, a lot of work has gone into the UI and it's always easier to critique the work of others than to build a coherent system for such a complex game from the ground up. Keeping this humbly in mind, let's have a look at some of the game's menus, how they're accessed and alternative ways of how they could be structured.

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Technomancer - More Infomation @ GameWatcher

by Couchpotato, 00:33

GameWatcher released more information on Spiders recently announced RPG game Technomancer that we posted about a few days back on the site.

You play as a rookie technomancer tasked with finding and securing artifacts and technology from lost Earth. Details on the main story were scarce, but a big part of it seems to involve dealing with the revelation that the technomancers' strange magical abilities are powered by mutation - mutants aren't popular on Mars to say the least, and enemy factions who discover your secret will be rubbing their hands in glee.

Quests are now more complex, branching affairs. There are six factions in the game (the junk-collecting, trade focused Americans and the underhanded, sneaky Thieves were mentioned at the event) and depending on how you choose to approach a mission you might earn favour with one at the expense of another.

Combined with new 'charisma' options for talking your way out of tricky situations, and a day/night cycle that puts time limits on certain missions (deserters you fail to capture in time may pop up later on to cause you trouble, for example), Spiders hope to avoid "go here and kill this" repetition. The game will also feature five different companions, who can leave the party if you antagonise them too much.

The skill tree has been broadened, with four distinct paths allowing you to focus on stealth kills, tank combat with a shield, a two-handed staff, and your strange Technomancer powers. You can switch between these combat styles during combat. Various skills can also be leveled up, allowing you to be more convincing out of combat, or heal more damage with medicine and first aid.

Spiders says they want to create a more open, reactive world this time around. Environments are bigger and filled with more detail, and there are lots more enemy types to hunt down.

Technomancer

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Guild Wars 2 - Why It's Time for a Expansion

by Couchpotato, 00:17

Jeff Francis of MMO-Play posted another editorial this week this time he shared his opinion on why it's time Guild Wars 2 to get an expansion instead of small updates.

ArenaNet has definitely taken a different course in the world of mmorpg games. When their original Guild Wars game was released, one feature was their PvP whilst the other was a buy-to-play revenue model that had no monthly subscription. It was this lack of subscription that really surprised the online gaming world as that conventional wisdom at the time thought that such an approach was doomed to fail.

However, such was not the case as Guild Wars was a profitable game that carved out a successful niche. One method that the game used to generate future sales was the release of expansions that players had to purchase. Fast forward to the present day where the thought of a full expansion for Guild Wars 2 is being discussed heavily in various forums. There are a number of compelling reasons why ArenaNet could go this route, and we'll examine them as we discuss why it's time for a Guild Wars 2 expansion.

Guild Wars 2

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Diablo 3 - Major Lag Update

by Couchpotato, 00:13

Blizzard has finally fixed the issue some gamers had with lag issues for Diablo III.

Hey everyone! We believe the latency issues many of you have experienced since the release of patch 2.1.2 should now be resolved. However, if you continue to encounter problems with high ping or in-game lag, please let us know.

Thanks so much for your helpful posts!

So this is probably goods news and I'm glad it didn't affect my game.Smile

Diablo 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Thursday - January 22, 2015

Underworld Ascendant - Shared Fiction with 'Shroud of the Avatar'?

by Killias2, 21:21

There is a new rumor going around that Underworld Ascendant may somehow be connected to Richard Garriott's own Kickstarted project, the Shroud of the Avatar.  In the same way that Ultima Underworld and the mainline Ultima titles are connected, Underworld Ascendant may be set in the same universe as Shroud of the Avatar.  There has yet to be official confirmation from Otherside Entertainment, but Richard Garriott has said the following on Twitter:

We are still working together on joint fiction, so we continue history together!

Obviously, given the historical connection, this is interesting if true.  Any thoughts on this?  Does this increase or decrease your excitement for Underworld Ascendant?  For Shroud of the Avatar?

Underworld Ascendant

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Mount & Blade II - Developer Update #9

by Killias2, 21:12

TaleWorlds Entertainment has just posted the ninth developer diary for their upcoming sequel Mount & Blade II Bannerlord.  This update focuses on the creation of Bannerlord's soundtrack:

Finn Seliger, Periscope Studio - With the soundtrack of Mount & Blade 2 one of our main goals was to create a characteristic music piece for each faction – a kind of hymn – that should reflect the faction in terms of culture and attitude.

Having six different factions, the first step was to identify those characteristic instruments. Together with Torsten Stoye and his band Frölich Geschray (www.geschray.de) we were having two great sessions trying out different ethnic instruments. The samples that we were recording during the sessions turned out to be pure inspiration for the future compositions and helped a lot in finding the right tone for each faction.

See here for more, including pictures, audio samples, more information, and even a screenshot of a scene in Bannerlord.

Mount & Blade II

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Worlds of Magic - Release Date Announced

by Couchpotato, 04:22

Wastelands Interactive announced the official release date for Worlds of Magic.

Worlds of Magic gets a release date!

The time has finally come to share with the world the release date of Worlds of Magic. The 4X turn-based strategy game, being the spiritual successor of a classic Master of Magic, will be released on March 19th this year on PC, Mac and Linux. To celebrate the announcement Wastelands Interactive has just launched a Steam promotion for the Early Access version of the game. You can buy it 25% off and in addition get a beautiful, 80 pages artbook for free!

The artbook can be downloaded directly from here:
http://wastelands-interactive.com/WorldsOfMagic/Worlds_of_Magic_Artbook.pdf

Worlds of Magic

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

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Fable Legends - Windows 10 Release

by Couchpotato, 04:16

Seems Lionhead will be releasing Fable Legends on the PC with Xbox One. The only catch is you will need to have windows 10 to play the game with Cross-Platform.

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PC gamers rejoice! Today the announcement you’ve been waiting for has been made; Fable Legends will be available to play on both Windows 10 PCs and Xbox One.

If that’s sweet music to your ears, then you’ll be positively ecstatic when you hear Fable Legends will be playable across devices. Put simply, for the first time EVER Fable players on Xbox One will be able to play with (or against!) their friends on Windows 10 PCs.

Suddenly feverish with excitement? Got questions? Watch this video to hear the inside scoop (oh, and check out our castle

Fable Legends

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: Xbox One
Release: In development

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Raven's Cry - Release Date Update

by Couchpotato, 01:15

I know many of you are wondering if Raven's Cry will be released this month, and the answer is yes. Thanks to a site called The Games Cabin I have the information.

So just to clarify, the game will release on Mac/Steam/Linux on January 26th whilst the retail edition will be available from January 28th for the PS3, PS4, PC and Mac.

You can pre-order your copy here from Amazon.

The Xbox 360 edition will no longer be getting a full retail release but will available via the Xbox Marketplace, though the publisher doesn’t have a solid release date as of yet.

Originally announced back in 2012, Raven’s Cry puts players in the sea-faring boots of Christopher Raven, a pirate during the 17th century on a quest of personal vengeance.

Raven's Cry

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

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Kingdom Come - Interview @ GamingBolt

by Couchpotato, 01:06

GamingBolt has anoither interview with Jiří Rýdl of Warhorse Studios this week, and this time they talk about developing Kingdom Come Deliverance for consoles and PC.

Rashid Sayed: How far away we are before the game launches on the consoles and PC? Are you guys targeting simultaneous launch on consoles and PC?

Jiří Rýdl: During our Kickstarter we planned that Kingdom Come: Deliverance development will be finished on December 2015 on both PC and consoles. After eight months of development we have working builds on consoles, but we definitely need to spend much more time on the optimization. We can’t confirm that the game will be on every platform from day one, but we are working on it.

Rashid Sayed: What kind of graphical options are you going to provide to the PC player?

Jiří Rýdl: We plan to offer similar option as a recently released title Ryse on PC. Ryse is looks very good, hopefully we can make Kingdom Come Deliverance even better.

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

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Age of Decadence - Ganezzar Beta Released

by Couchpotato, 01:00

Vince posted a new update on the games Steam website with information the promised Ganezzar Beta has been released, and gives an update on the game.

The beta of the third ‘chapter’ is now available to anyone who has the game in their Steam library. To access the beta build, right click on the game in your Steam library, select Properties, click on Betas tab. If it’s set on “None - Opt out of all beta programs”, change it to Test – Private Testing Branch.

Enter the Access Code (‘blacksheepwall’), click on Check Code, and wait for Steam to download the files.

About this beta. It’s a 'work in progress' build with many rough edges. It's in the same state Teron and Maadoran were when we released them to the testers, so for us it's business as usual (except for releasing it to all Early Access’ patrons rather than to the closed beta testers). For people who just want to play the next chapter expecting a few odd bugs here and there, it might be not what they expected.

To remind you, we put the very first playable build on Dec 24. We spent the next 3 weeks improving it, testing, moving things around, tweaking, etc, so the chapter is in a much better shape, but at this stage it’s still about functionality rather than form.

It would take us at least 4-5 weeks to bring it to an ‘enjoyable’ level and another 2-3 weeks to get it to the same state as Teron and Maadoran.

Age of Decadence

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

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Shadowrun: Hong Kong - Gobbet's Figure

by Couchpotato, 00:57

Another and another update for Shadowrun: Hong Kong. This time the developer gives everyone a first look at the Gobbet Collectible Figure. Its your's if you bought one. 

As promised yesterday, we're excited to show you a work-in-progress look at Gobbet's Collectible Miniature model. This untextured/unpainted 3D model was created by our own Maury Weiss, the artist responsible for most of the badass Golem Arcana figures we've released. 

The great thing about showing you this work-in-progress is that you can clearly see all the love that Maury puts into the details. If you're interested in learning more about Maury's process, you can read about it here.

And remember, everyone who backs us at THE TALISMONGER reward level and above gets ALL 5 figures - Gobbet, Wu, Is0bel, Racter & Koschei, and Gaichu!

Shadowrun: Hong Kong

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: In development

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Cyberpunk 2077 - Staying In The Shadows

by Couchpotato, 00:51

Gamespot had the chance to talk with CD Projekt Red's Michal Platkow-Gilewski who is the developer's head of marketing and public relations about Cyberpunk 2077.

If you're eager to hear more about The Witcher developer CD Projekt Red's intriguing-looking role-playing game Cyberpunk 2077, you may want to get comfortable. The Polish developer tells GameSpot today that the studio's current focus is squarely on May's open-world RPG The Witcher 3: Wild Hunt.

"The first rule of Cyberpunk 2077 is that we don't talk about Cyberpunk 2077," said Michal Platkow-Gilewski, the developer's head of marketing and public relations.

"On a more serious note, in short, communication-wise, we are now focusing entirely on The Witcher: Wild Hunt. Everyone is working crazy hard to give gamers around the world an RPG to remember. Worry not, Cyberpunk 2077 is OK, its time will come."

So nothing new but its nice to have some news about the game.

Cyberpunk 2077

SP/MP: Single + MP
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

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Kickstarter - New Hack ‘n Slash Games

by Couchpotato, 00:48

Here are two new projects that on kickstarter that deserve some attention. The first game is from developer Elven Games asking for $30,000 for Elventales: A Path Foreseen.

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Elventales: A Path Foreseen is a role-playing game merged with dynamic battles covered in a deep story and complicated conflict. The story revolves around factions inside a kingdom, about an endless battle between different ideologies and interests where there is no absolute truth, it's all about "a man should do what he should do".

You'll play as August, a brave young elf that always dreamed of being in an army. On his journey, August will reveal many surprising truth and unexpected realities that will lead him to the question "Am I doing the right thing?".

The second project is from developer Dead Mage called Children of Morta. They are asking for $65,000 to get funded, and here is the usual video & game description.

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Children of Morta is a story-driven hack ‘n slash game incorporating the elements of the roguelike genre, where you will go on an adventure with the guardian family of Bergsons.

The family have lived on the outskirts of Mount Morta, guarding it for many generations. As a tragic event in Morta corrupts the roots of life deep in the mountain, all the creatures turn into furious, mindless monsters. Now the land’s only hope is for the Bergsons to find the seeds of life and use them to cleanse the corruption.

The game has a unique art style blending the old-school 2D pixel art aesthetics with a few modern lighting and rendering techniques, bringing to life a world of fantasy and mystery.

Kickstarter

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Caribbean! - Status Update #8 Posted

by Couchpotato, 00:40

Snowbird Games posted the eight status update for Caribbean!. The main point of update is about what the developer calls the cut procedure, or less content in the game.

Here are the details.

Today we’d like to share the details on the ‘feature cut’ procedure we mentioned not long ago in our small announcement. Rejecting some of the features is always unpleasant for development teams, as the game won’t be as huge, pretty and awesome as they imagined it to be.

So why is this procedure needed? Mainly, it’s needed for saving the project and getting it out of the endless development cycle. Or save it from a possible disastrous launch. We won’t give examples from games of the past year here, but we’re sure anyone can name some troublesome moments from 2014 related with unfortunate releases.

Caribbean

SP/MP: Single + MP
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

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