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Saturday - September 13, 2014
Friday - September 12, 2014
Thursday - September 11, 2014
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After Reset

2014-09-16

After Reset Interview

Last week I had the chance to interview Mr. Nixon of Black Cloud Studios . I asked the community to send questions, and some of you responded. So lets get started.
» Continue reading the article...

Legends of Eisenwald

2014-09-11

Legends of Eisenwald Preview

Aubrielle played the Beta version of Legends of Eisenwald, and added some information from Alexander Dergay, the head of Aterdux Studios in a preview. So lets give them both a big thank you.
» Read the article

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Picture Watch

Avernum: Escape From the Pit
Box Art

Poll Watch

Your Favorite Infinity Engine Game?
Baldur's Gate
  (10.53%)
Baldur's Gate II
  (31.58%)
Icewind Dale
  (13.16%)
Icewind Dale II
  (5.26%)
Planescape: Torment
  (34.21%)
None (Leave Comment)
  (5.26%)
Vote

Expected Releases

Sep: Elminage Gothic
Sep: Wasteland 2
Sep: Gauntlet
Sep: Lords of Xulima

Saturday - September 13, 2014

Might & Magic Heroes VII - Sylvan Faction Won

by Couchpotato, 03:28

Thanks to the vote for what faction gamers wanted in Might & Magic Heroes VII it seems the Sylvan Faction will now be added to final game. Here are the details.

So, the time allotted to the vote is now coming to an end. The response was overwhelming, and it quickly became pretty clear that within our Shadow Council a majority believes the Elves of Irollan would make adequate allies for Ivan.

You can now vote on what units get added to the faction now.

Our game designers have offered us a choice regarding the composition of the Sylvan Army. Three different line-ups have been suggested and it’s your voice that will make the difference. Don’t hesitate to share the news with your friends to put your favorite alternative in the lead!

Even if they have some similarities, those three line-ups are different, more oriented on defense or offence, or in-between. These three line-ups are meant to be of equal strength, and be balanced with the power of the other Factions present in the game.

This vote will define the soul and heart of the Sylvan armies and what play style will suit them, so choose wisely!

Remember that you can change your vote at any time, so listen to the other members of this council, hear their arguments and offer your own. The Sylvan Armies will be a great help in the battles to come, but you still have to decide how.

Information about

Might & Magic Heroes VII

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Pillars of Eternity - Video Preview @ Nilsor's Vault

by Couchpotato, 03:22

If you want to watch a video preview of Pillars of Eternity that acts more like a history lesson then head on over to Nilsor's Vault. Just beware the narrator's voice.

"Pillars of Eternity 101" is a series taking a closer look at the lore and features of the game by Nilsor. Subtitles available in English and French

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

The Scoundrels Guild - Relationships & Friendships

by Couchpotato, 03:17

Adam Mayhem posted a new kickstarter update for The Scoundrels Guild with information on how Relationships & Friendships work in in his game. 

Relationships 

Dating can be fun, rewarding, and exciting if you and your partner are equally interested with each other. However, if you suddenly start to change your attitude and make choices that conflict with your partners interests, dating can soon become a nightmare. 

In the game you will occasionally have the opportunity to ask someone out for a drink, or a midnight stroll around the courtyard. You will be presented with several options as to how you want your date to go. If you choose the right options then the other person may want to see you again, but if you choose the wrong options then you may get a slap in the face. 

You will quickly learn about the their interests by inquiring more about them. They may like wine over ale, perhaps they prefer to sit in a quiet corner of the room opposed to dancing on the floor. Once you know more about them it's up to you to decide how you wish to talk to them.

If you form a strong bond with your partner, you will unlock more options. These options will depend on the type of person they are. 

  Friendships

 Forming an strong friendship can unlock a number of great opportunities, but these things take time, don't rush it. The bouncer at the pub might not like your face when you first meet him, but over a period of time you guys just might become best buds, trading old war stories and enjoying a mug of ale. 

 You can't befriend everyone in The Scoundrels Guild, because you just can't please everyone. Sometimes folks will get into arguments and it will be up to you decide who you agree with more. In such an instance the party you disagreed with might be more inclined to dislike you after that. Tough choices will arise and you can't always stay neutral.  You might even cause a conflict requiring a good punch in the face, but that's entirely up to you. Sometimes violence is the answer and cannot be avoided.

 Just remember, keep your friends close and your enemies closer. It won't be long before you find yourself building a reputation in the guild and weather you decide to be the good guy or the bad guy you're going to make some enemies either way.

Information about

The Scoundrels Guild

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Fable Anniversary - Released on Steam

by Couchpotato, 03:13

Fable Anniversary is now avaiable on Steam with three new DLC packs.

Fable Anniversary is launching on Steam today! We've been working hard since February to not only bring the game to PC but to also make it sound better, look better and most importantly play better than ever before.

With updated sound design, advanced graphics settings and the all new Heroic Mode, we’ve crammed as much spit* and polish into the game as possible. (*not real spit)

*WARNING* - Heroic Mode is really hard! Lionhead are not responsible for any swearing, tantrums or table flipping that may occur during play.

Finally one of the most exciting features we have just announced is official modding support. Shipping with a version of the UE3 Editor, everyone is going to be able to edit any of the existing art and animation in the game. This means that anything our artists and animators can do, you can to. (Can someone please create robot chickens just so we can shut Craig up?!)

Information about

Fable

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Earthlock - September Progress Report

by Couchpotato, 03:09

Snowcastle Games has posted the September update for Earthlock: Festival of Magic.

Progression - Combat Gameplay 

It feels like we have had a slow progression this last month, but we have not been idle. It’s just that we have spent a lot of time working on the combat gameplay and some of the things we tried out did sound like a good idea at the time, but after playtesting we did not get the right vibe, so we rolled back and tried some of the other ideas.

We finally got to a point where we feel we have some cool combat gameplay. It feels new and familiar at the same time. Our programmers are working on getting this combat design implemented properly in-game and we have decided to wait until the next update before we show how it works.

Story and Quests 

Meanwhile Magnus, our story writer has polished the main quest line and he has also made several side quests.

Here is a little message from Magnus: 

“I really believe that the magic of the story, together with the world itself, comes from the characters. Our main narrative and our main quests firmly lock the characters and the world together, of course, but I also wanted the primary sidequests to have a strong bearing on character and reveal more about our heroes. These sidequests aren’t mandatory to completing the game, obviously, but they are designed in a way to really give you the player a stronger connection to the characters, to the world and its history, and also heighten the gameplay. We have given our heroes a lot of personality and a rich, meaningful history, and we hope you’ll take them on all the adventures you find throughout Umbra to get to know them as you know your friends. But, like in real life, friends have secrets too…” - Magnus

Concept Art - Artwork

Fridtjof and Fredrik have been creating a bunch of character designs that we will be sending over for 3D modelling and animation soon. We’ve boxed out a bunch of new areas in the game engine, and they are hard at work designing and making projection maps for those areas as well. If you missed our last post where we talked about projection mapping, it can be found here. 

Information about

Earthlock

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Friday - September 12, 2014

Shadowrun: Dragonfall - Dev Diary #4

by Couchpotato, 13:33

Harebrained Schemes has posted the fourth Dev Diary for the Director's Cut version of Dragonfall. The last entry of  talks about the games new new visuals & UI.

Hey guys, Mike McCain here again - Game Director and Art Director on Dragonfall. Today I’d like show you some of the many interface and visual improvements we’ve made in the Director’s Cut. But before we dive into that, guess what? Shadowrun: Dragonfall - Director’s Cut launches one week from today!

Information about

Shadowrun: Dragonfall

SP/MP: Single + MP
Setting: Technofantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Larian Studios - What Comes Next

by Couchpotato, 13:30

Larian Studios Swen Vincke has a post on his blog after the last one a few months back, and he talks about the developers plan now that Original Sin is released.

Ok,  let’s do this thing. Lots of people have been asking me for numbers and thoughts on the release of Divinity: Original Sin, so here are a few.

Divinity:Original Sin did pretty well. At the time of this writing its Metacritic critic rating is at 87%, it’s user rating at 89% and it’s been at the top of the Steam charts for most of the summer, occupying the nr. 1 spot for around a month.

It has sold well over half a million units by now– mostly from Steam, with 10% from retail.  ”Break even” has been reached, our debts have been paid and we are now in the profitable zone. While not all of the money is for us as we had private investors on board, the game did sufficiently well for us to envision funding our next endeavors with it, meaning we’re pretty happy about its performance.

And here is his conclusion of the post for the TLDR crowd.

In conclusion, developing D:OS was a very rich experience and I think our entire team matured a lot in the process of making it. We do this job because we enjoy entertaining other people with our imaginations, and when it’s successful, it makes us feel all good inside. We’re very grateful for the many thank you messages we received from our players :it’s these shows of appreciation that fuel us when the night is dark and the task list long, and it’s what makes this job so incredibly cool.

Information about

Larian Studios

Details

General News - New Game Sales

by Couchpotato, 05:48

Here are a few more game sales this week I decided to share. So up first we have a new Kalypso Humble Bundle with the usual pay what you want with added extras.

Kalypso is back to bundle again! It was almost one year ago when Kalypso Media came to bundle town on a mission to share their unique brand of strategy games with the masses. We missed them dearly and are elated to bundle with them again and share more of their catalog with you. Pay $1 or more for Grand Ages Rome - Gold Edition, Imperium Romanum - Gold Edition, Airline Tycoon 2 and Disciples III: Gold Edition. Beat the average price to also get Tank Operations: European Campaign, Patrician III and Patrician IV. Pay $9 or more to get everything plus Omerta: City of Gangsters and Port Royale 3.

The Kingdoms of Amalur: Reckoning: Collection is 75% off for $9.99 till September 15th.

The minds of New York Times bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston have combined to create Kingdoms of Amalur: Reckoning, a new role-playing game set in a world worth saving. Build the character you've always wanted and continuously evolve it to your style of play with the revolutionary Destiny system. Choose your path and battle through a master-crafted universe featuring some of the most intense, responsive, and customizable RPG combat ever.

And once again two versions of The Elder Scrolls V: Skyrim are 75%off on Steam.

The next chapter in the highly anticipated Elder Scrolls saga arrives from the makers of the 2006 and 2008 Games of the Year, Bethesda Game Studios. Skyrim reimagines and revolutionizes the open-world fantasy epic, bringing to life a complete virtual world open for you to explore any way you choose.

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Avernum 2: Crystal Souls - Rewrites & Price

by Couchpotato, 05:33

Jeff Vogel has a new post on his blog that tackles the recent outrage of his raising the price of Avernum 2: Crystal Souls to $20 instead of the usual $10 price point.

He also talks about the new reality of game development.

We have finally announced our next new game. It's Avernum 2: Crystal Souls. It's a complete, ground-up rewrite of Avernum 2, which came out in 2000. It, in turn, was a rewrite of Exile 2: Crystal Souls, which came out in 1996. We at Spiderweb Software are about nothing if not integrity.

You can see a trailer and other info here. Avernum 2 is probably tied with Avernum 3 for our most beloved game, and I know a lot of fans are looking forward to a reboot. Now with better design (I hope), a better interface and graphics (in my opinion), and the ability to run on tablets (yay).

We don't half-ass our rewrites. This one is taking a full year. New material, new quests, a new dungeon, more dialogue, actual boss fights. You might not like our work, but you can't fairly say we're not trying.

But enough self-promotion. I've said a lot of overly self-assured stuff over the last few months about the state of the indie games biz. Now that I'm having to actually make hard choices and release games, I wanted to talk a little about how I'm adjusting to the New Game Reality.

Information about

Avernum 2: Crystal Souls

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Witcher 3 - Interview @ Hype Production

by Couchpotato, 05:17

Art Producer Stan Just of CD Projekt Red is interviewed in a new video from Hype Production this week to talk about The Witcher 3 The Wild Hunt

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Pathologic - The Scissors Update

by Couchpotato, 05:14

The kickstarter for Pathologic has earned $186,810 of  the games $250,000 goal with twenty five days let, and has a new update with some artwork.

My name is Gabriel but you may call me Meethos. 

This is the first time we meet each other, though, in all likelihood, not the last. I've brought you two scribblings today, something I did twelve years ago when the production of the original Pathologic was at its initial or, shall we say, wandering stage. You may have seen these somewhere before, for no particular reason at all apart from this awkward predilection people have for hoarding mountains of rather vacuous bric-a-brac that is largely irrelevant to the actual point of their concern. Generous piles of quite useless material are routinely mobilised as "concept art," or even "sketches" as if the quantity of stuff that may be put on display reflected actual effort taken to make the game. Which, rest assured, it does not.

This is the issue I would like to draw your attention to, really, this spurious classification that lays claim to most game-related artworks obscures the much more complicated psychic investments at work in the process of drawing for a game.

Let us go back to my two drawings for a while. It is all too easy to see that they are of no functional value whatsoever. The characters depicted are not the actual characters of the game. Their clothing lacks any serious detail. Importantly there is not a trace of a hint at what the game environment may look like. Instead, the characters are framed within some kind of a crude proscenium that defeats the very purpose a game production artwork may have. The reason is simple: the scribblings were never meant to be of such service.

Information about

Pathologic

SP/MP: Single-player
Setting: Modern
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Battle Brothers - Strategic Worldmap

by Couchpotato, 05:11

Overhype Studios has a new update on Steam about the games strategic worldmap.

It's time we give you guys some deeper info on the strategic worldmap part of the game. What is going on in the world, what is your role and what is the purpose of the strategic part?

When coming up with the basic gamedesign we took a lot of inspiration from classics games like X-Com and Jagged Alliance. Both of these games rely on two interlocking systems: A tactical and a strategic part.

While the tactical part takes place on a really small area where you control individual Battle Brothers and make decisions within a fast paced close combat, the strategic part shows the bigger picture where you have to make long term decisions like where to go, what battles to pick and how to make use of limited resources.

Information about

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Starpoint Gemini 2 - New Cinematic Trailer

by Couchpotato, 05:08

Iceberg Interactive released a new Cinematic Trailer for Starpoint Gemini 2 in preparation of the game nearing completion, and being taken off Steam Early Access.


Cinematic Trailer for Starpoint Gemini 2 Released

New update also available tomorrow, includes Steam Big Picture.

Haarlem, The Netherlands – 11 September 2014 – A year after entering Steam’s Early Access program, space sim/ RPG favourite Starpoint Gemini 2 is nearing completion. To mark this, a new cinematic trailer has been released today, featuring a spectacular raid in deep space. Check it out now on the Iceberg Youtube Channel or download it here.

Developer Little Green Men Games will also push another big update for the game on Friday 12 September, which includes the Steam Big Picture feature . With full controller support, Big Picture mode will let gamers kick back and enjoy the game on the biggest screen in house.

Other update highlights include:

  • ADDED: Full controller support making the game fully playable in Steam Big Picture mode
  • UPDATE: Based on feedback, drop rate of blueprints is increased in all instances
  • UPDATED: Nebulas optimized some more. More specifically, when inside a nebula, other nebulas are not rendered
  • ADDED: Artefacts can now be collected from special structures scattered around Gemini
  • ADDED: Another optimization pass focused mostly on sector-to-sector streaming
  • ADDED: Music now changes to combat music when fighting ensues
  • ADDED: Twin suns now shine over Gemini from its center (will be further graphically improved)

Read the full change log for the update here.

Starpoint Gemini 2 is currently in Beta Stage on Steam’s Early Access program and available here: http://store.steampowered.com/app/236150

Information about

Starpoint Gemini 2

SP/MP: Single + MP
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Wasteland 2 - Impression @ Analog Addiction

by Couchpotato, 05:04

Analog Addiction Hope Hornsby posted his impression of Wasteland 2.

What do you get when you mix old-school RPG tactics and modern technology? The answer is Wasteland 2, inXile Entertainment’s new title and a sequel 25 years in the making. The Kickstarter-funded follow-up to the 1988 sci-fi role playing game Wasteland comes out next Friday. Originally available on Apple II, Commodore 64, and DOS, the first Wasteland (which is included in the early access bundle on Steam) served as the inspiration for the wildly popular Fallout series. For the past few days I’ve been playing at every opportunity, so I thought I’d share a bit of my experience.

And as a bonus here is a post from the games animator.

I want to say thank you to everyone who has participated and supported us on these forums during production. We truly mean it when we say that our hearts and souls have been poured into this game, its been an amazing ride and I hope all of you enjoy it as much as we have enjoyed creating it.

As your animator this has been a dream come true for me. These are the types of games Ive always wanted to work on. I got the chance to be in full creative control over the animation and hand crafted 90 percent of all in game animations, I'm not sure what the final count is but my estimate of total animations is between 1500-2000! Going back to a hand keyed look and feel was very important to me as an artist and I hope everyone is satisfied with the results. My personal opinion is that it has more of a genuine feel than if we decided to motion capture any of it. Working under the conditions of the kickstarter has been liberating as well and I have to say thank you to all backers again.

Information about

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Legend of Grimrock 2 - Key Art Revealed

by Couchpotato, 05:01

Almost Human has posted another update for Legend of Grimrock 2 that talks about the games art side, and includes a few new images to look at.

There is a saying that one shouldn’t judge book by its cover. But hey, let’s be honest, everyone checks the cover first . That means that whether it’s a book cover, a movie poster or game box art, the cover is really important piece of the first impression you get from a new product. Even though LoG2 probably won’t be published in physical form, it still needs “box art” that will be used everywhere from web page, digital marketplace and game reviews to desktop backgrounds. In game business box art is also sometimes called key art. That means that the one image should reflect pretty much the whole game, its mood, story, setting, characters and on top of it all it needs to look really good to stand out of thousands of other images. Not so easy huh? The key art was finished about a half a year ago, so it’s about time to let it see the day light.

Information about

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Styx - New Gameplay Video

by Couchpotato, 04:57

Cyanide Studio’s released a new gameplay trailer for Styx: Master of Shadows, and mention the games release date in a press release.

STYX DISTRACTS AND SUBDUES IN “ ATTACK OF THE CLONE ” , THE NEW GAMEPLAY VIDEO OF STYX MASTER OF SHADOWS!

Embrace the Shadows with Styx ’ latest skill!

Styx: Master of Shadows, Cyanide Studio’s dark-fantasy infiltration game, is a murderous adventure rewarding skill, timing, reflexes and a keen eye for detail. Coming October for download on PS4®, Xbox One® and PC for €29.99/£24.99, your skulk through the Tower of Akenash will see you surrounded at all times by hordes of powerful enemies, which calls for reinforcements, in the form of a regurgitated clone!

Using the Amber in your veins, call upon this fleshy friend to open new tactical and strategic opportunities, as seen in this video showcasing a few of the clone’s abilities, such as dragging unsuspecting guards into chests, and blinding them, allowing you to pass.

Styx’ clone is one of the four Amber-fuelled powers that serve as Styx’ base skills (along with 7 skill trees). Creating a clone opens new potential strategic and tactical opportunities, such as distraction, the ability to blind multiple targets, and lure them to a desired location before tumbling objects onto them. As with all of Styx’ amber-fuelled skills, this uses the rare amber… and you will need to act swiftly, as clones aren’t exactly “stable” and will deteriorate quickly before imploding!

Having unlocked all of the skills from the 7 available skill trees in Styx: Master of Shadows, we’ve previously seen the nimble Styx overcome some of the weaker enemies in the game susceptible to his stealth abilities and dagger... but skills come at a cost, and the Amber to use them is scarce throughout the Tower of Akenash. For example, Styx’ Invisibility skill drains quickly, and uses half your maximum reserve of Amber: you’ll be required to rely primarily on your ability to sneak, plan and time your approach.

Carefully scour the area from above, or watch from the shadows for the perfect moment to deploy your clone – a controllable hunk of flesh able to distract and blind the enemy, hiding in crates to pull them to living deathtraps, or access areas closed to Styx and open new pathways. Styx’ clone is the ultimate ephemeral companion, and the right mix of distraction and skill will open hundreds of opportunities to exploit games in the guards’ patrols. Styx can always rely on his clone – but unable to defend itself, get caught in the light, and the entire Tower will descend upon him.

Join us next week when we introduce another exciting element of Styx: Master of Shadows with a new gameplay video!

Styx Master of Shadows is downloadable this October on PS4®, Xbox One® and PC at €29.99/£24.99.

- Watch the video

- Visit the official website

Information about

Styx: Master Of Shadows

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Den of Geek - Big Name RPGs & MMO Route

by Couchpotato, 04:53

Den of Geek's writer Laura Hardgrave has a new article that asks the question why do big name RPGS always need to go the MMO route? Here is a short sample.

An unfortunate fate tends to follow the RPGs we love. Game developers often see their big, successful franchises as opportunities to balloon them into massive multiplayer online games that could go on for years. This might be World of Warcraft disease (and honestly, it must sound so enticing to follow in that phenomenon's footsteps), or it might be a simple desire to let fans romp around for years in a setting that constantly generates revenue, but it keeps happening. Cool RPGs are cool, but do the MMORPGs based on those franchises suffer?

Let’s write a quick list of the most recent candidates—Star Wars: The Old Republic, Final Fantasy XIV: A Realm Reborn, and finally—The Elder Scrolls Online, Zenimax Online Studio's MMO take on Bethesda's award-winning fantasy RPG franchise. 

The statistics tend to agree: lots of people love Star Wars, Final Fantasy, and The Elder Scrolls. So obviously, the MMORPGs based on these licenses are pretty popular. Despite a rocky start, FFXIV (especially, this one -- boy, oh boy, have they turned this one around) and SWTOR seem to be holding their own among their set franchise audiences, but ESO? That’s another story altogether.

 

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Dungeon Kingdom - Indiegogo Update

by Couchpotato, 04:48

Dungeon Kingdom has earned €1,117 of the €9,000 goal with twenty three days left. The developer also posted a few short updates to read if you're interested.

Together we’ve raised over 1,066 euros in less than a week. It continues to rise and we need your help to make sure it stays that way! :-) Keep in mind that the more people contribute, the more room we will have to make Dungeon Kingdom : Sign of the Moon a fantastic Dungeon Crawler game.

Please continue to help support our project, as every bit will make it that much better. Keep spreading the news of our campaign on your favorite blogs, forums, or to your friends really helps, so please continue to do so.

Thank you so much for your help and support!

Information about

Dungeon Kingdom

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Darkest Dungeon -New Demo Gameplay

by Couchpotato, 04:42

Red Hook Games posted another new gameplay video of the demo from Pax Prime 2014. This time its from a new area called the Ruins.

Gameplay playthrough of the demo shown at PAX Prime 2014 in Seattle. This video features a Crusader, Highwayman, Plague Doctor, and Vestal as they explore the Ruins and battle skeletons, cultists, and a towering Necromancer. In true Darkest Dungeon fashion, not everyone makes it out alive!

Information about

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

I Shall Remain - August Update Released

by Couchpotato, 04:39

Scorpius Games updated I Shall Remain a few weeks back in-case anyone on site is still playing the game here is the information from the Steam forums.

I Shall Remain' third update comes a bit early this month, and brings a lot of new features, updates and adjustments. Starting with 2 new maps, three new graphical themes, teammate abilities and commands, five new infected mutations and tons of improvements and fixes. A lot of customer suggestions/detected issues found their way in this update as well.  Thanks again everybody for your participation, bug detection and suggestions, everything makes a difference.

Information about

I Shall Remain

SP/MP: Single-player
Setting: Modern
Genre: Action-RPG
Platform: PC
Release: In development

Details

Star Traders 2 - A New Kickstarter RPG Game

by Couchpotato, 04:36

Star Traders 2 is a new RPG on kickstarter from developer Trese Brothers Games that is asking for $50,000 to get funded, Here is the usual video, and game description.

For four years, our players have asked us to break new ground and create a next-generation RPG in the Star Traders universe. It’s time for us to make good on our promises. Star Traders 2 will be, at its core, an RPG and trading game set in a completely open, non-linear universe. We've mingled inspirations from genre-defining series like Firefly and Battlestar Galactica, books like Dune, and games like Mass Effect, Pirates! and Dwarf Fortress, but the heart of the project is inspired and driven by the original Star Traders RPG and our community's vision for ST 2. If you're new to the Star Traders world, we hope you'll join us as a backer and as a Captain. If you're already a Captain - here is the project for which you've been waiting, but we can't do it without you.

Information about

Star Traders 2

SP/MP: Single-player
Setting: Sci-fi
Genre: RPG
Platform: PC
Release: In development

Details

Cheat Code Central - Is Metacritic Important?

by Couchpotato, 04:31

Cheat Code Central's Kieran Mackintosh asks the same question others have asked themselves over the years, and that question is, "Is Meta critic Important?"

Metacritic is important to those who like to see numbers next to whatever is being reviewed, but it also can be helpful for gaining insight on the opinions of both critics and amateurs on a given game, movie or TV show; which can help towards an informed decision before committing to one.

It’s interesting to see two sets of scores for a given piece of media, but you’ll need to know when to personally draw the line on taking reviews from that website seriously, especially since some of the user comments can be absolutely unhelpful. Word of advice would be to not take Metacritic scores entirely seriously, and to not use it as a prime source.

So after reading the article do you agree with the writer?

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

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Caribbean - Steam Update & New Video

by Couchpotato, 04:23

Snowbird Game Studios announced a new content update for the Early Access version of Caribbean today, and released a new developer log video.

Caribbean! / Content update + Second video devblog

‘Caribbean!’, an early access title on Steam, receives a huge update that includes new options for city management, new economy and trading systems, brand new ship models for boarding fights and the first changes to naval and land battles.

To highlight the most important additions and changes in detail, the studio prepared a new video development blog: http://www.youtube.com/watch?v=OuvrAKw7sPg

Full changelog is available on the official site: http://snowbirdgames.com/?p=1143&lang=en

'Caribbean!' will also be available for purchase at the discounted price (-35%) on Steam throughout the week: http://store.steampowered.com/app/293010

Developed by Snowbird Games and based on Mount & Blade: Warband's engine, ‘Caribbean!’ is a sandbox pirate RPG that blends the most engaging melee system and firearm combat with naval battles, detailed crew and fleet management.

Set in 17th century Caribbean, where unspeakable riches drew many European powers and pirates into a great fight, the game lets players decide their own role and create their own pirate adventure.

You can help shape ‘Caribbean!’ for the better, as it is in continuous development and available at a discounted price until the game's release.
Head to the game's Steam hub for more info: http://steamcommunity.com/app/293010/discussions/ Official website: http://www.snowbirdgames.com

Information about

Caribbean

SP/MP: Single + MP
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Worlds of Magic - New Videos & Early Access

by Couchpotato, 04:18

Worlds of Magic is now available on Steam Early Access today based on the information from the last update from the games developer Wastelands Interactive.

Worlds of Magic is a 4X turn-based strategy game. Players can explore and conquer an almost limitless number of procedurally generated universes, using military and magical power to overcome their foes. Found cities, raise armies, research and cast spells, hire powerful heroes, and create powerful magical artifacts. All will help you in your bid to become the supreme Sorcerer Lord.

The developer also released three new videos of gameplay in the last few days. You can watch the first video here, the second video here, and the third video here.

Information about

Worlds of Magic

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

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Hellgate Global - Greenlit on Steam

by Couchpotato, 04:08

I mentioned a few weeks back that Hellgate Global was looking for votes to get sold on Steam it seems the community voted enough to get it Greenlit.

Hellgate is an action RPG that allows you to play in a first-person or third-person perspective. Set 27 years into the future, an ancient prophecy made centuries ago has come true and the gates of hell have opened. Demons have overrun the world of man and roam our lands, destroying, pillaging and killing humans. With the world above ground abandoned, dark and burnt to hellfire, humans are forced into hiding to protect what remains of their race while making plans to take back a world that was once theirs. In the game, mankind escapes to the underground system under the sprawling metropolis of London. Prepare for a struggle for survival in a world that has become hell.

The developer Redbana Corporation still hasn't  given a response yet though.

Information about

Hellgate London

SP/MP: Single + MP
Setting: Post-apoc
Genre: Hack & Slash
Platform: PC
Release: Released

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Thursday - September 11, 2014

RPGWatch - Legends of Eisenwald Preview

by Couchpotato, 06:02

Aubrielle played the Beta version of Legends of Eisenwald, and added some information from Alexander Dergay, the head of Aterdux Studios in a new preview.

So lets give them both a big thank you.

Imagine an idealized Middle Ages - possibly not the one you learned about in History 203, but one that you can still easily recognize. This is the medieval world from the daydreams of your youth, where sunlight sparkled on the green leaves of summer forests and where you were serenaded on afternoon journeys to summer fairs by the enchanting music of harps. Somehow, with just the right combination of art, music, and charm, Eisenwald manages to capture the Middle Ages you used to imagine, long before you learned all the grisly truths.

Information about

Legends of Eisenwald

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

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JA:Flashback - Early Access Video Preview

by Couchpotato, 03:15

The Real Saving Content Youtube channel has posted a new three minute video preview of the Early Access version of Jagged Alliance Flashback.

Scott heads to the jungles of San Hermanos to hire mercenaries, and employ tactics as he takes turns in this Preview of the Early Access version of Jagged Alliance Flashback.

Information about

JA:Flashback

SP/MP: Single + MP
Setting: Modern
Genre: Strategy-RPG
Platform: PC
Release: In development

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Graal Seeker - A New Tactical RPG Game

by Couchpotato, 03:12

I have another new game to share with eveyone today, and it's called Graal Seeker. The game is being developed by a French studio called Lugludum.

So without wasting time here are a few images, and short game description.

Game Information

Graal Seeker is an RPG with tactical battles. You are an unknown adventurer seeking for the Graal in medieval Britain during Saxon invasions. Find your Graal based on the choices you make. Build a team and choose how to evolve your character.

From celtic origins to the christian's or esoteric texts, the quest for the Grail is a true initiatory and introspective quest matching with the whole player's game experience. So, it is you who makes the story!

Please check this website later to get more informations. Release Date : TBD Q1-2015.

Features

  • Unique stories based on the Matter of Britain.
  • Find Your Graal based on the choices you make.
  • Narrative game inspired by the Choose Your Own Adventure book.
  • Fast tactical battles.
  • Procedurally generated events and maps.
  • Permadeath and persistent world.
  • Moddability.
  • New feature release soon. Keep in touch.

And before I forget the developer plans to start a kickstarter to fund the game. So stay tuned for more information in the following weeks from the developer.

Information about

Graal Seeker

SP/MP: Single-player
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: In development

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Age of Grit - Stretch Goals Announced

by Couchpotato, 03:05

The latest update for Age of Grit has more information the games Stretch Goals. Now as fo funding the game has made $9,961 of the $12,000 goal with 15 days left.

We're very happy to announce the campaign's stretch goals!  Please help spread the word on Facebook and Twitter so we can reach our base funding goal and start smashing our way past some of these goals!  If you have any questions or comments please let us know in the comment section below!

 

Information about

Age of Grit

SP/MP: Single-player
Setting: Steampunk
Genre: RPG
Platform: Unknown
Release: In development

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Might & Magic Heroes VII - News Roundup

by Couchpotato, 03:00

Ubisoft released a few more update on the website for Might & Magic Heroes VII. So here is a new roundup of the latest three from the last week.

King & Romero, From Heroes I to VII

Last week we had the great pleasure to share with you our interview of Rob King & Paul Romero and it seems that many of you were delighted about their return for Might & Magic Heroes VII. To celebrate this and start the week with a good rush of nostalgia, discover a selection of their amazing work on previous Heroes games.

Faction Vote: Last week!

You have one more week to vote for the Faction that should join Ivan’s side at the Shadow Council. This mission is yours, Councillor. Common opinion seems to lean towards the Sylvans, but Fortress has not said its last words! You can still switch sides, and convince others to change their minds as well. The future of the Shadow Council rests in your hands

Screenshot of the Day

It has almost been one month since the announcement of Heroes VII at Gamescom so it is time to celebrate this milestone with a new exclusive screenshot of the game! In addition to a brand new battle map, you might be able identify someone new on the Academy line-up…(Please keep in mind that all visuals and contents are Work In Progress.)

Information about

Might & Magic Heroes VII

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Project Zomboid - Build 28.3 Released

by Couchpotato, 02:55

Developer Indie Stone has a new post on the games website with information that Build 28.3 Released is now available for Project Zomboid.

With the release of Build 28.3 comes the inevitable: the dramatic climb towards Build 29! Lovely Romain ‘RJ’ Dron has just posted up primary details of what’s currently in the can on the forum, but because we love to add to his workload we pressed him for a few added Mondoid explanations.

Item #1: The New Scavenge Skill

“My first idea was to help people playing in multiplayer to survive when all houses had been looted, but it turned out to be something great for people playing solo who want to head out into the forest. Scavenging basically lets you plunder the woods for mighty loot like branches, stones, berries, mushrooms and delicious insects. Then, from these, you’ll be able to craft new stuff that’ll go all the way from stone axes – to really strong log walls.”

“Scavenging won’t be unlimited, and it definitely won’t be overpowered. It’s basically there to help you in your first days, or maybe months. Once you’ve looted a forest zone, you’ll have to move on to another to do further scavenging – and wait for the previous one to replenish. Seeing as it’s a new skill, too, better scavengers will be able to get better loot and in greater quantities. Are you ready to eat a handful of bugs? I’m not…”

Item #2: Melee Skills Revamp

“I’ve also been working on a little melee skills revamp, which will provide new skills to help you face the horde (and/or dragons). Blunt and blade will each have three subsidiary skills – Accuracy, Guard and Maintenance. Accuracy will influence hit chance and damage, Guard will help you avoid scratches while you’re wielding the weapon and Maintenance will reduce the rate at which your weapon loses condition. And nope, Spiffo plushies aren’t weapons.”

Item #3: Other stuff

Thanks Romain! Now another interesting item of note, for this easily scared survivor at least, is that your character’s panic levels will decrease faster if you have survived for a while. This means that, as a lot of players have indicated to us in the past, your character will get used to the threat of zombies and behave as such – but will still get those moments of jump scare dread.

Oh and, last but not least, we’ve got the first batch of NJ’s new sounds going into the build. At the time of writing there are 74 new sound effects in-game. There are ambient sounds – distant screams, dogs barking and owls hooting at night. There are cool new crafting noises of logs being sawn, duct tape being stretched and food being chopped. There are new foot-step sounds. There are… well we’ll keep the rest as surprises for you to listen out for.

As work progresses RJ [God, how many people do stuff on this game that are called ‘Something-J?] will be building another extraordinarily French video to show off and explain the new Build, and then the usual parade of internal testing, IWBUMS testing and full release can take place.

Information about

Project Zomboid

SP/MP: Single-player
Setting: Post-apoc
Genre: Roguelike
Platform: PC
Release: In development

Details

Divinia Chronicles - A New Action-JRPG Game

by Couchpotato, 02:50

Divinia Chronicles is a new game from a studio called Team Monkey. You can find more information on the games website, and Steam if your curious.

In the meantime here is a trailer, and a short game description.

Divinia Chronicles: Relics of Gan-Ti is a single-player, classic-style Action-RPG. With influences ranging from Ocarina of Time to Final Fantasy, this action-oriented title seeks to revive the vintage flavor and vibe of the classics in an original world with a new tale to be told. Explore the island of Pandoria, solve puzzles and fight a variety of creatures as Cyrus, Kira and Dyani work to destroy the relics of Gan-Ti and restore order to the land.

Information about

Divinia Chronicles

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

The Red Solstice - Survey & More News

by Couchpotato, 02:44

Ironward has finally posted a new update for The Red Solstice this week with news about the games surveys, and the developers top priorities.

We have been really busy last few weeks working nonstop on next BIG content update for the game. What is currently planned is adding a bunch of new missions and two really big boss fights! Besides that work is also progressing on further optimizing our network code and making it even more stable!

One of our top priorities at this time is finding the best way on how to get The Red Solstice be more accessible and enjoyable to new players while at the same time maintaining it's true fighting spirit that a lot our hard core players love so much! We have some ideas on how to solve that issue, more news coming soon!

While you wait for that we have just sent backer survey to all backers with reward tiers with physical rewards and to higher reward tier backers! Please complete them as soon as you can!

Information about

The Red Solstice

SP/MP: Single + MP
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Deus Ex: Human Revolution - Backlog Review

by Couchpotato, 02:40

Christopher of Endless Backlog finally had the chance to play Deus Ex: Human Revolution, and finally share his thoughts in a new review he posted on the site.

Player choice is what makes Deus Ex: Human Revolution fun. The removal of that choice is what brings the experience to a grinding halt. I will likely replay the entire game with different augmentations and pick different outcomes for the side missions just to see what happens, but I will dread those static boss battles with every fiber of my being. Maybe they’ll be easier with a more shooter-centric build. See, that’s the joy of Human Revolution: The game is your own to toy with.

Information about

Deus Ex: Human Revolution

SP/MP: Single-player
Setting: Sci-fi
Genre: Shooter-RPG
Platform: PC
Release: Released

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