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Tuesday - June 21, 2016
Monday - June 20, 2016
Sunday - June 19, 2016
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Picture Watch

Dishonored
Box Art

Poll Watch

How well funded do you prefer your games to be?
Mega Bucks AAA+
14.75%

Noticeably well funded
31.15%

Fairly well funded
47.54%

Limited
3.28%

Struggling
1.64%

Cheap and cheerful
1.64%

Vote

Expected Releases

Jul: Enderal
Jul: Necropolis
Jul: I Am Setsuna
Jul: We Happy Few
Aug: Deus Ex: MD

Tuesday - June 21, 2016

Starpoint Gemini Warlords - Content Update Trailer

by Myrthos, 22:36

Here is the content update trailer that I could not get access to earlier this week with the news posting about the content update for Starpoint Gemini Warlords.

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Starpoint Gemini Warlords

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Seven Dragon Saga - Development Update

by Hiddenx, 21:27

Short development update for Seven Dragon Saga written by David Shelley:

RPGs and their words

We continue to move ahead on Seven Dragon Saga, working on different aspects of skill use in the wilderness and tactical maps. Doing a review of the magic system, and laying out enchantments to compliment.

I’ve been playing a bit of the Torment: Tides of Numenera beta, a game boasting a million plus words, and since they have had a lot of experienced writers involved, we can expect quality words. At more than twice the length of the Lord of the Rings trilogy, that is an impressive volume. I’m not far in, but I can already say that Torment will not be providing the same experience as a good novel, no matter how much I end up enjoying the game. Games are different animals, and use words in different ways.

Torment provides the player a character with a specific background, along with the a variant of temporary amnesia, plus a number of companions, many of whom knew a facet of the character from before the start of the game. The gimmicks provide the companions with plenty of specific things to say right from the start. The companions have internal moral rules, allowing them to react to the protagonist, based on player choice. They will undoubtedly leave, if the player offends them too much. I suspect there will be romantic options, though it is hard to say in the early portion of the game.

The game is rich in objects simply laying around, with rich descriptions and interaction options. And it appears the player will spend time inside the mind of the protagonist, possibly in cases of death, or similar events. Add in important NPCs and quests, and one can begin to see how Torment is likely to distribute its text. The experience appears to be one of exploration, of the world, and of the protagonist. Exploration is important in 7DS as well, but more oriented around the wilderness, and hidden tactical areas.

Seven Dragon Saga will not have as extensive a word count, as we allow the player to create their entire party, and use our Goals system to create backgrounds and personalities for all the members. The party should have a bit of chatter, and bring color to the individuals, but we have no plans for any player characters to leave the party in disgust, or profess love to another. Since 7DS has a focus on manipulating factions, much of our text is reserved for key NPCs, who have to react to the different choices the player makes. Each game seeks its own balance of story, action, exploration and advancement, and the industry is stronger for it.

Thanks daveyd!

Seven Dragon Saga

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Spy DNA - Now On Kickstarter

by Hiddenx, 21:19

The tactical squad RPG Spy DNA is now on Kickstarter:

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Spy DNA is a tactical squad RPG that combines turn-based game mechanics with realistic combat simulation.

The game puts you in command of a small team of super-spies. Your mission, should you choose to accept it, will be to fight to preserve our way of life and stop those that want destroy it.

Using advanced genetic modification technology, you create and enhance your super-spy character to match your playstyle. You’ll lead a squad of spies with unique talents on missions around the globe.

We are greatly inspired by the RPGs of the past that made the genre popular in the first place: Jagged Alliance, Silent Storm, and the original XCOM.

Spy DNA will be available to play on Windows PCs.

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Goliath - Free Expansion released

by Hiddenx, 21:12

A free expansion for Goliath - Summertime Gnarkness - has been released:

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This new download expands upon the savage and brutal procedurally generated World of Shards and adds more weaponry, new challenges and new unique megolithic robotic models!

-> Steam

Goliath

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

General News - CRPG Book on Shane Plays

by Hiddenx, 20:51

Felipe talks about his CRPG book project on the radio show Shane Plays:

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Highlights: Free RPG Day; Felipe Pepe & The CRPG Book Project ( Sharing the History of Computer Role Playing Games); a surprise appearance by CRPG game developer "Burger" Rebecca Heineman!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Battle Brothers - New UI This Week

by Myrthos, 12:39

According to an announcement for Battle Brothers last Friday, we will be seeing the updated UI for the game this week.

Good news, everyone! The reworked UI is almost ready to go. It sports a new look of wood and iron, and comes with two long-awaited additions: A larger roster with reserves and a customizable formation for battle.

new battle brothers roster

Because some underlying parts of the game have been changed quite extensively, new issues are bound to arise, and we’d like to iron them out with your help. As previously announced, we’ll thus first launch the reworked UI in a separate beta branch, and once everything works smoothly, merge it with the main branch of the game. The beta branch will launch early next week so that we’re in office and can immediately address any potential problems.

To learn more about the new UI and coming additions, read our last dev blog here.

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Monster's Den: Godfall - May Update

by Myrthos, 12:29

Another development update from last month is for Monster's Den: Godfall, which focusses on items and equipment.

Let's take a look through some of the types of items you can expect to find in Monsters' Den: Godfall.

Loot Items

These are common items without any in-game function other than to be sold in exchange for gold. By default, these items are automatically sold when picked up. They exist to add a little flavour and flesh out the world.

Reputation Items

These are items that can be used to improve your reputation standing with a human faction, helping to unlock new items and services from that faction. Many of these items only drop from particular enemies or areas.

Basic Equipment

Magical (green) and Rare (blue) equipment is generated by taking a base item and adding a random prefix and/or suffix (blue items have both). There is wide variety in this bracket, and it will make up the bulk of your equipment through the early-to-mid game.

Advanced Equipment

Storied (teal) and Epic (purple) items are generally better than basic equipment. These items have names and stories behind them, and thematically appropriate statistics. Storied items are given a random prefix or suffix as well as their preset bonuses. Epic items have no random element to their statistics and are more powerful.

Monster's Den: Godfall

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Dungeon Kingdom - May Development Update

by Myrthos, 12:24

In the May development update for Dungeon Kingdom: Sign of the Moon, information is provided about the changes that have been made to the game.

It’s time for an update on Dungeon Kingdom: Sign of the Moon’s progress.
We have been adjusting a lot of the features in the game:

- First of all, we adjusted and in some cases simplified the core rules system to make character evolution clearer for players. All parts have been tweaked, such as character evolution, experience gain, damage, etc.

-Priest spell casting has changed: Now priests do not need Mana to cast a spell. Priest get their power from their devotion to Adwij. You can cast any spell if the hero has the right level to do it. Then, a cool down appears before you can cast that spell again.

-We now allow players to look around on the automap, it’s no longer locked in place.

-Health Points are now Body Points, and Mana is now Spirit/Mind Points. While Body Points don't really change the game, the notion of Spirit Points allows for some new mechanics such as a new kind of attack: the Psionic Attack. Any character with no Spirit Points will lose the ability to perform actions, including physical ones, as their brain is in a paralyzed-like state.

-New spells and new items have been added.

-Better visual feedback when you get hurt, gain new levels, etc. We’ve also added the gauges when you’re sleeping.

-The game is now paused when reading a book/scroll.

-You can now switch around the character’s positions. Front characters can now become back characters and vice versa, at any time.

-Added the ability to use items to cast spells, such as scrolls and staffs.

-Some other new features were added, but we'll let you discover them whilst playing, we don't want to spoil the surprise!

The next update will contain all of the features mentioned above, but we’ll take some more time to test them all first.

On the Level design side of things, we keep adding new levels, and we care about creating a lot of content for all the areas and not simply always reusing the same graphical elements. This is of course time consuming and we want to thank you all for your patience. We don't want sacrifice any content by rushing to push out levels that we are not satisfied with. This is why we have decided to schedule the full release for after the summer. Holidays are coming quickly, and instead of having the final release when many of our players are away, we'll wait until after the summer and take that time to polish the game.

Stay tuned for the next game update, we'll push it on to Steam soon!

Dungeon Kingdom

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Sketch Tales - Terrain Editor and Magic

by Myrthos, 12:19

On of the new features in the upcoming update for Sketch Tales is the terrain editor, for which a video has been made available.

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In addition the most recent update of the game also provides an animation of some magic in action.

Here's a fresh look a player doing some damage with their magic of choice: fireballs!

As mentioned a couple weeks back, fireballs are just one type of magic weaponry you will be able to use to battle it out. Different sorts of magic can be found in any game but the best part is that players will be able to draw their own magic, add it to their character, and go nuts! Want to inflict pain with deadly purple apples? Go for it! How about pink rabbits as your magic weapon of choice? Sure thing! Plan on getting creative in how you brawl SOON.

Sketch Tales

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

CrossCode - Content Update

by Myrthos, 12:11

A new content update, which according to the below press release is major, has been made available for the early access jRPG CrossCode.

Major Content Update 0.7 for CrossCode

Frankfurt, 11 June 2016  -  Deck13 Games and Radical Fish Games today announce the release of a major content update for the action retro JRPG CrossCode. The game – which is currently available via Early Access on Steam – has gotten a massive story update, adding hours of new gameplay into the fictional MMO CrossWorlds (And yes, you are indeed playing an MMO in the game and no, CrossCode ain’t an MMO!).

CrossCode has been in Early Access since May 2015 and since gotten lots of updates. The feedback of the players so far has been super positive. The new areas, Maroon Valley, Faj’ron Temple and Ba’kii Kum which were added in April have now been included into the overall storyline.

CrossCode is a retro-inspired 2D Action RPG set in the distant future, combining 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story. You follow a player called Lea as she logs into CrossWorlds - a fictional MMO of the distant future. Lea is not your average player though. She hast lost her memory and is (literally) mute. Now the only way to regain her memory is to play CrossWorlds, disovering all the places the game has to offer and meeting other players on the way - hoping they won't mistake her for a bot.

CrossCode

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

NWN - Made Me Love Gaming (Op-Ed)

by Aubrielle, 10:42

For one Kotaku writer, Neverwinter Nights was the title that made them truly love gaming.

In an editorial published on Kotaku, we learn how much of an impact BioWare's Neverwinter Nights had on the author during their earliest days of playing video games, while also hearing that current BioWare employees, including level designer Jess Hara Campbell, have also credited the title for their earliest role-playing inspirations. I can't say that Neverwinter Nights had much of an impact on me at the time of its release due to its handling of companions and somewhat lackluster storyline in comparison to Baldur's Gate, but it was still a solid offering with a wealth of DMing options, so it's great to hear that others found it even more compelling:

The story BioWare wrote in Neverwinter Nights has plenty to keep the player engaged, and the ever-evolving nature of the main antagonist keeps an aura of mystery around the game from start to finish. The atmospheres are excellent—the music, forests, dungeons, and ambient sounds created excellent immersion even with 2002-era graphics.

It was the characters, though, that made Neverwinter my favorite, and for many years only, game. I replayed the main campaign four times, and the expansion packs many more times than that. The NPCs were fun, flawed and downright weird (kobold bard, anyone?). Perhaps more importantly, the PC was entirely up to me. I don’t think gaming would’ve become a passion for me if I’d been forced to play as a Muscular Male With A Sword. There’s nothing wrong with that archetype, but he and I don’t have much in common.

Gaming is different things to different people: some want to role-play as someone else; some want to be a better version of themselves; some people just want to swing an axe. But what sets gaming apart from books and movies is that the player has a hand in creation: we get to decide which of those things to be. And getting to write our own stories is pretty powerful.

Now, if we were talking about the original SSI title on AOL back in the formative years of online gaming, I'd have much more to say about the matter.

Source: GameBanshee

NWN

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Warhammer 40K: Inquisitor - New Screenshots

by Silver, 07:12

@Dsogaming they posted some new screenshots of Warhammer 40K: Inquisitor.

Machine gunnerCratered groundAsteriod Field
Bloodied and BruisedTrading FireDevice

Neocore Games has released the E3 2016 screenshots for Warhammer 40,000: Inquisitor - Martyr. Powered by Unreal Engine 4, Warhammer 40,000: Inquisitor - Martyr is an action RPG and Neocore Games aims to expand the boundaries of the genre itself by taking the in-game mechanics and visual solutions to a brand new level and also by opening up a persistent sandboxed Action-RPG. Enjoy!

Warhammer 40K: Inquisitor

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

The Technomancer - Delayed to June 28th

by Silver, 07:03

@Dsogaming they announce that The Technomancer has had its original release date of June 21st pushed back to the 28th of June.

The Technomancer was originally planned for a June 21st release, however it appears that Focus Home Interactive has slightly delayed the game. Even though the publisher did not issue any press release for the delay, its Steam store page (as well as its official website) has been updated and has the game listed for a June 28th release.

Moreover, the embargo for The Technomancer lifts on June 28th, something that further proves that the game has been delayed indeed.

For what is worth, Focus Home Interactive has provided us with a Review code, so expect to hear more about The Technomancer next week.

The Technomancer is a roleplaying game at heart and it starts from the character creation screen, where you will customize your appearance and make your first character development decisions. During the 40 hours of quests, you'll earn precious experience points, that will let you further develop your character through 4 skill trees tied to 3 different combat stances and your technomancer powers. These will help you face the many dangers of Mars: other human survivors and mutants, as well as the numerous hybrid creatures bioengineered by the first human settlers.

The Technomancer

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: Released

Details

Square Enix - Considering Star Ocean 5 port

by Silver, 06:30

@Gemetsu report on a FFDream interview where Square Enix declared it is considering a Star Ocean 5 port for pc but is trying to work out the controls first.

Star Ocean: Integrity and Faithlessness could come to PC following its PlayStation 4 release next week, according to producer Shuichi Kobayashi.

FFDream interviewed Kobayashi last month, who discussed the potential of a PC version. Here is the

FFDream: Are there any plans to port Star Ocean 5 to PC?

Kobayashi: "Since the game is full of action, I wonder the ideal commands for PC might be... What's the best way to play it, in your opinion?"

FFWorld: "With a game pad?"

Kobayashi: "Are people used to playing on PC with a game pad in Europe?"

FFWorld and FFDream: "Yes."

Kobayashi: "I see. So if you have a game pad, you can play it without problems, but I wonder how those who don't have one would play. That's our main concern and why we've pushed to release a PC version later on, so that we could reflect on the controls for players without a game pad. The ASKA engine, which tri-Ace used to develop Star Ocean 5, allows us to easily bring the game to PC, so if we can find a solution to our problem with the controls on PC, porting it should be easy enough for us, although I can't promise that it would be fast."

Star Ocean: Integrity and Faithlessness is due out for PlayStation 4 in North America next Tuesday, June 28, and in Europe next Friday, July 1.

Square Enix

Details

ME:A - Original Games Choices Don't Matter

by Silver, 03:42

PCGamesN reported on a chat the Bioware bosses had with Eurogamer which confirmed that the original series choices won't effect events in Mass Effect: Andromeda.

It doesn't matter which colour-coded ending you picked when you were chatting to the ghost kid at the end of Mass Effect 3, as your ending choice won't carry across to Mass Effect: Andromeda. It is in an entirely new galaxy, after all.

Eurogamer had a chat to BioWare studio boss Aaryon Flynn and Mass Effect creative Mac Walters, both of whom confirmed that they wanted Andromeda to stand apart from the original trilogy.

"We acknowledged [your final decision] in the endings of Mass Effect 3 and I think that's where we want to leave it for now," Flynn said. "We want this to be a new story and it would be very hard to say it's a new story but also that you need to understand how [the past trilogy] ended."

Since Andromeda's setting removed from the Milky-Way by considerable distance - and presumably time, with the woman protagonist shown in the E3 trailer awaking from cryo-sleep - it frees the writers up to leave Shepard's story behind.

[...]

"We've done it in such a way that allows all of those decisions you made to remain intact in the canon of the universe, but also allows a new story to begin," Flynn added.

It does sound like there will be some nods to the original trilogy, however. I just hope BioWare keeps them subtle, instead of veering into fan service that makes little sense. 

"It's important for us to have elements from the Trilogy for fans to have in the background," Walters explained. "Ultimately this is intended to be a fresh story, but we want to have things for people to find and go 'oh, I remember that character'.

Mass Effect: Andromeda

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: Unknown
Release: In development

Details

Dark Souls - Now with DS3 UI

by Silver, 03:32

PCGamesN report on a new mod for the original Dark Souls that brings its UI up to the standards of Dark Souls 3. You will need DSFix installed to use this mod.

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If you've played Dark Souls 3 recently and got the itch to return to the original, this UI mod will surely ease the transition.

Here's a breakdown of everything the mod changes:

HUD: Health and stamina bars
HUD: Enemies health bar
HUD: Humanity counter
HUD: Cursed skull
HUD: Items slots
HUD: Souls counter
HUD: Target lock icon
HUD: Status effects icons
HUD: Interaction stripe
HUD: Invasion and summoning notification
HUD: Bow crosshair
HUD/Menus: Items/Equipment background
HUD/Menus: Wooden dish bellow the items/equipment
HUD/Menus: High resolution controller buttons (Xbox One and PlayStation 4)
Menus: Main menu icons
Menus: All the menu backgrounds and ornaments
Menus: Navigation arrows icons
Menus: Inventory and equipment categories icons (items, armor, rings, etc.)
Menus: Icon for the empty slots on the equipment menu
Menus: Key settings icons
Menus: Gesture menu
Menus: Create character
Menus: Messages background
Menus: Confirmations menus and notifications (quit game, loading save data, etc.)

Dark Souls

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Monday - June 20, 2016

General News - CRPG History Abridged IV

by Hiddenx, 22:49

Felipe presents a few niche RPGs that introduced some new game elements:

CRPG History Abridged IV: A few niche RPGs that brought something new to the table

As I keep exploring the history of Computer Role-Playing Games for the CRPG Book Project, more interesting titles appear that aren't well-know but are definitely worth a closer look. So here's another chapter of CRPG History Abridged, this time on some very niche titles.

You can check Part I, II and III, or the latest release of the CRPG Book here.

[...]

Cobra Mission: Panic in Cobra City (1991)
Chinese Paladin (1995)
Mordor / Demise (1995/1999)
Yumina: The Ethereal (2009)

[...]

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Tyranny - E3 Video @ Roleplaying TV

by Hiddenx, 22:33

This Tyranny E3 video shows combat, character progression, roles of companions and more:

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Thanks Farflame!

Tyranny

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Starpoint Gemini Warlords - Content Update

by Myrthos, 18:10

The third content update for the strategy-RPG Starpoint Gemini Warlords, currently in Early Access, has been made available.

Little Green Men has released a massive content update for Starpoint Gemini Warlords. All strategists, RPG fans, and lovers of space battles can now enjoy tons of extra new features in the Early Access version of the game.

With E3 2016 now behind us it's time to get back to normality, which for space-sim fans out there means getting behind their spaceship console again and re-visiting Gemini universe. Especially because they can now expect to find lots of new, cool features at their disposal.

Wondering what the developers have prepared for you exactly? Watch the brand new gameplay trailer, that shows not only what's new in the latest update, but all the features that have been introduced to the game since its Early Access launch. And if you haven't bought the Early Access version of the game yet, then it's probably one of the best moments to.
(Editors note: The link provided in the press release goes to a dead end, so the video is not to be found at the moment.)

Starpoint Gemini Warlords is a unique blend of space sim, RPG, and 4X games. You'll be able to conduct research and construction in your own gigantic space station, command your war fleets and heroic companions to invade enemy territory, build up your stronghold, trade, mine, salvage, and remind your enemies why they should be afraid of you.

Created from the feedback and suggestions of the highly active player community, Starpoint Gemini Warlords is everything which players asked for in Starpoint Gemini 2 but that was simply too extensive to be added at that point. The developers have worked hard on introducing new features to the game on a regular basis, and this is what they've managed to release in the latest update:
  • Two new station models (Kepler & Holocom HQ) have been added.
  • Nyxian Consortium fleet was created with five new ships.
  • Two new Freelance job types are now available.
  • The auto-repair facility has also been built into the game.
  • The off-world prison structure has been added.
  • A lot of new loot drops have been added for more diversity, easier modding, and balancing.
  • Europa and Neptune can now be purchased at the Atlantean station.
  • Nibiru, Jupiter, and Eridan can be purchased on planet Nyx.
  • The new Perk system has been implemented.
  • The option to hunt down a wanted criminal has also been added.
  • You can now construct resource structures (Reclaimers, Mining operations, and Gas collectors at this point).
  • A completely new encounter system has been implemented as well.
And this is only a part of the list! To check out all the changes that this update has brought, click THIS LINK and see what a massive job the developers have done!

 

Starpoint Gemini Warlords

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

HBS - On Battletech & Necropolis

by Silver, 13:15

PC Gamer talks to Jordan Wiseman of Harebrained Schemes about the studio's two upcoming games Battletech and Necropolis.

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Jordan Weisman stops by to talk BattleTech.

Source: PC Gamer

Harebrained Schemes

Details

Staxel - Development Update

by Myrthos, 12:50

In the latest Staxel blog some information about development and the storage mechanic is provided.

I thought I’d give you all a look at some of what’s been worked on this week. I won’t go into too much detail about each aspect but this should give you a good idea about a few of the things you can expect to be showing up in the game pretty soon.

We’ve made some good progress with our first in-game farm animal! This was featured in the last Staxel Reporter, but since then the cows have had their animations worked on, and improved AI code is currently being written.

This week we started working on the beekeeping mechanic, and how it’s all going to come together and function in the game. If you’re curious as to how the beekeeping mechanic is going to work, we did an article on it in the Staxel Reporter – Issue #11: Beekeeping & Modding Guide Spotlight.

We’re all very excited for beekeeping and we hope you are too!

As you can see we’ve continued to add more plant life to Staxel, right now we’re specifically working on adding fruit trees. I don’t know about you, but I’m really looking forward to creating a huge, colourful orchard with every type of fruit tree!

We’re very happy with our progress these past two weeks, it’s nice to see another main feature shaping up in the game, and makes us excited about everything else we have planned.

Staxel

SP/MP: Single + MP
Setting: Modern
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Wanderer - April-May Development Update

by Myrthos, 12:45

In a lengthy development update for Wanderer more informationis provided on their activities in creating a vertical slice of the game, additions to the engine and features, including some videos.

So, It's been an extraordinarily hectic couple of months (which is turning out to be a running theme, I've discerned with the greatest of astuteness) as we've moved into properly constructing the game. Now that we're a good chunk of the way into it, I thought it would be apt to reflect a bit on the experience from my perspective thus far.

As intended, building our vertical slice continues to unlock a lot of insight into the strengths and weaknesses of the game's core design. It's direction continues to subtly grow and evolve, as we grind away at the ideas that aren't holding up under the scrutiny of testing. Those ideas are then redesigned, reapplied, and retested until (ideally) no glaring issues remain.

The good news is It's extremely encouraging to see a first glimpse of what the game is shaping up to be, and I'm happy to see that there's a lot of potential for something very cool in what we have coming together. But there's no denying that there's still a very healthy amount of lab-work and experimentation required before all the pieces of the puzzle are fitting together seamlessly, and that means there's still a relatively long road ahead for this vision to be fully realized.

Wanderer

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Epocylipse - New Trailer

by Myrthos, 12:24

Here is a trailer for Epocylipse: The Afterfall showing some animated artwork.

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Epocylipse

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

The Long Journey Home - Gameplay Video

by Silver, 12:19

Gamespot show us some gameplay footage from The Long Journey Home presented at E3.

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Also on the games blog site they have a ship room break-down for those that want to know what is what on their spaceship.

The Long Journey Home

SP/MP: Single-player
Setting: Sci-Fi
Genre: Roguelike
Platform: PC
Release: In development

Details

Elder Scrolls Online - Dungeons, Player Housing

by Aubrielle, 11:42

Big updates are coming for The Elder Scrolls Online, including a dungeon pack slated for August and player housing coming in 2017.

Two years after the PC release and one after launching on PS4&XB1, The Elder Scrolls Online is thriving. The Dark Brotherhood DLC just came out and Zenimax Online announced more updates at E3 2016.

eso_dark_brotherhood_skeletons

During Bethesda’s E3 Showcase, it was revealed that over 7 million players bought The Elder Scrolls Online since its release. Game Director Matt Firor then announced One Tamriel, a new feature that allows players to group with friends anywhere in the PvE world regardless of the character level or alliance. This sounds very similar to the system used in Guild Wars 2.

Here’s how it works:

  • Characters will have their level scaled the same way that the game currently scales players to the level of DLC zones (Imperial City, Orsinium, Thieves Guild, and Dark Brotherhood).
  • You will be able to explore the entire world in any sequence you wish – just walk across the world and you will always find appropriately leveled content.
  • You will be able to play and group with anyone in the game at any time (outside of PvP). No longer will you have to create a lower level character to play with a friend who has just joined the game. You will be able to group and adventure together from the moment your friend emerges from the tutorial.
  • All PvE Alliance restrictions are being dropped. You will be free to explore of all Tamriel, including other Alliances. It is up to you how you want to role-play your character while doing this. “Silver” and “gold” versions of zones will be replaced by Cadwell quest storylines that you can do in any order you wish.
  • Alliance restrictions will still be enforced in all PvP areas, of course. One Tamriel will not affect the PvP systems in Cyrodiil.
  • In general, higher level players will be the same “level” as lower level players, but they will have far more tools in their arsenal: better gear, more abilities, and of course more Champion points.
  • Gear rewards will be scaled appropriately to make sure that there is always a way to get more powerful via crafting, questing, PvP, and dungeon/trial boss loot drops.
  • All Trials and Dungeons will continue with standard and Veteran difficulty modes, and you will have to be Veteran level to play veteran dungeon modes.
  • The Coldharbour zone will be “roped off” from players who have not yet completed the quests that lead there. However, if you are invited to a group that is already there, or travel to a friend who is there, you can immediately access the zone.

Chances are we’ll get a lot more information on both those upcoming DLC packs at Quakecon, due August 4-7 in Dallas, Texas.

A couple days later, Firor revealed to IGN that the next DLC will be an Argonian Dungeon Pack, due to release this August alongside the barber shop. Player housing, on the other hand, is planned to become available in the first quarter of 2017.

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

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Opinion - Five CRPGs We Should Play

by Aubrielle, 11:38

Play Die Reload takes a quick look at five RPGs you should play if you haven't already. Their selections include Balrum, Serpent in the Staglands, Underrail, Konung 2, and the Eschalon series.

Initially Konung 2 seems like a game to pass over as there is no in game tutorial, however with persistence this open world game can offer some interesting gameplay.

Konung 2's point of interest is helping villages empower themselves to protect their property from bandits. For example you can send villagers off for training to improve their blacksmithing skills and make better weapons for the village. You also build things for the villages like shipyards, barracks etc and find people to fill the roles required for each one.

Read more.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

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Deus Ex: MD - Preview Roundup

by Aubrielle, 11:28

Several gaming sites weigh in on their experiences in Deus Ex: Mankind Divided.

Given the strong presence it had at this year's E3 expo, it comes as no surprise that Eidos Montreal's FPS/RPG sequel Deus Ex: Mankind Divided is the subject of an assortment of new previews.


PC World:

But it’s amazing how open and spacious Mankind Divided’s levels feel. On my way through the hotel I was able to spot a number of alternate paths I could’ve sent Jensen down. Some are easy to locate—a vent high up on a wall, or a stray bit of scaffolding. Others are easier spotted with Jensen’s augmentations, like weak points in the wall that he can punch his big ol’ metal fist through. Not the stealthiest method but it works.


HardcoreGamer:

Outside of the general mechanics, a lot of the augmented moves return as well, such as busting down walls, although you can add an electrical charge to it, dropping from incredible heights, cloaking, and plenty of others. There are a bunch of new abilities, though, such as a Mega Man-esque blaster that acts as a shockwave, incapacitating enemies, an explosive blade that flings out of Jensen’s robotic arm, protective shielding, a multi-targeted projectile taser, and even more. There’s a lot of options when it comes down to taking down your enemies and Adam Jensen does it in style. Hacking is more or less the same with similar nodes that need to be breached with different variables and RNG playing out in the background. The difference is the visual aesthetics are more three dimensional, giving off a sense you’re hacking the components rather than a simple interface.


New Game Network:

We then also had a chance to play a very early level in the game. It began with a deployment on a mission in Dubai, in the year 2029. Adam is tasked with going in first to assess the situation and get in position for an illegal deal that's about to happen. Players get to choose a lethal or non lethal approach, as well as if they prefer short or long range – this dictates what loadout you start with; a setup that's very familiar to the one in Human Revolution. Adam has access to a variety of augmentations that enhance your abilities, and they can be further upgraded later on. The inventory screen seems uncluttered, and a few sorting options should make things easier later in the game. You can also craft consumables using parts, and customize your weapons on the go with attachments and different ammo types.


Rocket Chainsaw:

For our brief time with the game we chose to go the short range non-lethal path, that being a stun gun. Our augmentations ran off a gradually replenishing energy pool, and included smart vision (see enemies through walls), stealth cloak (invisibility, Icarus landing for surviving those long drops, and an ability that suppressed the sound we made. Most of these you’ll remember from Human Revolution, and they’re juts as useful here as before.


Engadget:

Yes, you'll be able to install augments that are both the same and different to the usual upgrades the main game offers its protagonist Denton. That's predictable enough, however the system you're attacking also adapts. As soon as you've completed your task of leeching from multiple data loads, the system/ level will go into lockdown. For me, this meant my routes of escape were suddenly blocked and there was now tougher security on my way to my extraction point. You're also able to carry your own hacks with you (double speed or double hit points, for example), so in a pinch you can reverse your fortunes easily.

Source: GameBanshee

Deus Ex: MD

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

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Balrum - From Intro to Conclusion

by Aubrielle, 11:24

CRPG Revisited chronicles an adventure through Balrum from start to finish.  Warning: article snippet posted here contains mild spoilers.

The individual behind the CRPG Revisited blog has taken Balcony Team's old-school, open world RPG Balrum through its paces, having cranked out a series of articles since early March that take us through the game's introduction to its end boss finale. The articles start with an intro, then move on to the first ten hours, somewhere in the middle, entering the mage guild, and the final battle. Rather than spoil anything from the end, I'll quote from an earlier point:

For the first time in the game I had to progress and not just avoid tougher obstacles as is common in this open world RPG. The tower was filled with ghosts. Fortunately I had found a necklace which deflects some of their chilling effects and I got my hunter skill level raised to two which meant I could get rid of my wolf pet. I trapped a bear instead and he is tougher but slower. Together we slowly explored the tower.

After the first level there was no turning back. It wasn´t possible to use the trapdoor to get out. I had to move forward. I was a little nervous about that but hoped everything would go well. Level two was a huge labyrinth which led me to many dead ends but with the help of the automap, patience and lots of food (remember you consume food, drinks and stamina (rest) allt the time). In the end I met my first "boss", a skeleton king.

What followed was the most interesting battle in this game so far. He was much stronger than me but by hurling fireballs at him whicle my bear clawed at him and tried to slow him down and by always retreating out of melee combat, I was able to slowly drain his energies. Pretty fast my mana dropped to zero and I had to run away to keep my distance and get myself time to drink mana potions. My pet bear also died pretty early. I then used my stun/freeze spell on him everytime I needed to drink more health and mana potions and run away to keep my distance. Sometimes the Skeleton king hurled fireballs at me or tried to stun me instead of moving forward. Those moments where critical but I always managed to get out even though my pool of potions was about to be depleted. At one time I had trapped my self into a dead end and saw the face of death emerging at me. The skeleton king was now weak but so was I. I finally mustered my last mana strength and used a teleportation potion on myself and by that I got on the other side of the king and could keep running away. Finally he died. It had cost me dozens of expensive potions but it was all worth it. Not regarding XP but by a few good items and by progressing.

Source: GameBanshee

Balrum

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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The Dark Eye - Core Rules Coming Tuesday

by Aubrielle, 11:21

The PDF version of The Dark Eye's newly-imported core rule set will arrive Tuesday.  Ulisses Spiele has provided a set of three let's play videos showing off the new rules in action.

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Source: GameBanshee

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

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Sunday - June 19, 2016

Mount & Blade II - Interview @ TechRaptor

by Hiddenx, 23:38

TechRaptor has interviewed Frank Elliott and Steve Negus about Mount & Blade II: Bannerlord:

I attended a presentation with Taleworlds Entertainment all about siege in Mount & Blade II: Bannerlord. Later I returned and Taleworlds graciously agreed to an interview, so I spoke with Frank Elliott and Steve Negus about more siege details, factions, relationships between lords, and more.

We first talked about much of what you can see in this video here, which is much of what I saw in the presentation I attended. There was discussion of what players new to the series should be excited to see, as well as the general philosophy behind Bannerlord. Basically, Taleworlds knows they have a good set of systems and mechanics in place, now they are just working to improve them. Siege is just one of the areas we can see that general improvement. The interview discusses siege a little, AI improvements, and more.

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Mount & Blade II

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

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Stranger of Sword City - Twitter Q&A

by Aubrielle, 14:50

Experience, the developer behind Stranger of Sword City, is holding a Twitter Q&A in English on June 20 and 27.

Experience, developer of dungeon RPGs like Stranger of Sword City, Ray Gigant, and Demon Gaze, will hold an English question and answer session with its president, Hajime Chikami, and director, Motoya Ataka, via Twitter on both June 20 and June 27, the company announced.

Here are the times:

Fans will be able to ask questions through Twitter @PR_Experience, which Experience will answer in real time. Due to the amount of questions the company expects to receive, which questions it answers will be chosen at random.

Stranger of Sword City

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

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Deus Ex: MD - Breach Mode & NeoTokyo Composer

by Silver, 11:04

@RockpaperShotgun explains what Breach Mode is in Deus Ex: Mankind Divided and announces who is composing the tunes for said mode which is none other than the NeoTokyo Composer.

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Deus Ex: Mankind Divided – Breach is an innovative game mode, included for free with Deus Ex: Mankind Divided. This new take on the game offers, for the very first time, an arcade approach on the gameplay of Deus Ex: Mankind Divided, providing players with a connected puzzle shooter experience. As a Ripper, a hacker in the year 2029, your objective is to obtain and sell highly classified corporate data by infiltrating some of the world’s most secure servers, using the funds you acquire to upgrade both your skills and arsenal.

[...]

That's what Harrison is musicmaking for. Which I'm jolly excited about, as his work on NeoTokyo is some of my favourite cyberpunky music.

Look, you have to understand: I'm not usually someone who listens to soundtracks outside their home games. The angriest I've been in recent years was when I discovered "GIVE CHIPTUNES A CHANCE" scrawled on a bar toilet mirror during GDC.

...

The NeoTokyo soundtrack is on Soundcloud, Bandcamp, and Spotify. Deus Ex: Mankind Divided is due out on August 23rd. There's still plenty of time to get Billy Idol involved, Eidos Montreal. Tomorrow People for the end credits, I'm telling you.

Deus Ex: MD

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

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Vampyr - Gameplay @IGN Live

by Silver, 09:43

Courtesy of IGN Live Vampyr gameplay in action. IGN interview the developers while the game is demoed.

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The team behind Vampyr talk to us about the game.

Vampyr

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

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I Am Setsuna - Hands-On @ PSU

by Hiddenx, 08:12

PSU checked out the JRPG I am Setsuna and they are impressed:

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I Am Setsuna wowed both Will and Kyle, and they're here to tell you why you should be excited. The first title from new studio Tokyo RPG Factory, I Am Setsuna is a refreshing new take on the classic JRPGs of old.

The game will be released for the PC on July 19.

I Am Setsuna

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

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Stygian - Kickstarter Update

by Hiddenx, 07:56

Take a closer look at the gifts of madness:

A Closer Look at Our Gifts of Madness

Greetings fellow Arkham residents!

In this update we'd like to give you additional details about some of our gifts and their connection to the game's lore.

Merry Folk from the Stars

Written by the mysterious Edmund Whateley and published by the equally enigmatic publishing house Cultic Press, "Merry Folk from the Stars" caused a wave of hysteria among children across the country. Some see the unholy success that came by the publication of this cursed book as the final nail in the coffin of our society.

Parents all over the country reported hallucinations, aggressive behavior, catatonic trances and even worse symptoms displayed by their children who read the book. Further complicating this dismal situation, Merry Folk could only be the beginning of what is yet to come...

[...]

Merry Folk Figurines

[...]

Special Edition Game Tome

[...]

Cultist Robe

Stygian

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: In development

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