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Thursday - September 25, 2014
Wednesday - September 24, 2014
Tuesday - September 23, 2014
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Divinity: Original Sin

2014-09-29

Divinity: Original Sin Review

Corwin checked out Divinity: Original sin at his own pace and came back with a fine article about the game.
» Continue reading the article...

RPG General News

2014-09-25

Leonard Bedner Interview

I had the chance to ask a few questions of Leonard Bedner who goes by the name of Challseus in the Neverwinter mod community.
» Read the article

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Recently Released

Sep: TinyKeep
Sep: Starpoint Gemini 2
Sep: Gauntlet
Sep: Wasteland 2

Thursday - September 25, 2014

Wasteland 2 - Review Roundup #3

by Couchpotato, 02:49

Here is the third round of reviews for Wasteland 2 this week. Most of the reviews are very positive, but I did find one average review that most won't like to read.

But first I have a new update the game has made $1.5 million is sales this week.

inXile Entertainment has just announced that its post apocalyptic turn based adventure role playing game Wasteland 2 has generated over $1.5 million in revenue since launching last week on September 19th via Steam in just four days. Brain Fargo of inXile Entertainment said:

“We are ecstatic that the style of game we love so much has been embraced so well.”

If you want to number crunch, then if the game is being sold for £29.99 you could argue the game has sold just over 50,000 units.

Now lets get started with the reviews that I posted in no particular order.

Shack News - 8/10

Wasteland 2 has everything a deep role-playing game should: a large open world, multiple decision paths, and a satisfying mix of serious themes and dark comedy. It can be a long journey, and one where the end is nowhere in sight, but it's an experience that's easy to get lost in.

Gamespot - 8/10

Wasteland 2 represents everything about classic computer role-playing games that the modern iterations of Fallout aren't. Where Fallout 3 gives you an extreme amount of general latitude, Wasteland 2 focuses on the narrative minutiae and tangible consequences of your individual actions.

IGN - 8.4/10

Wasteland 2 might not be the prettiest CRPG to hit digital shelves this year, but it captures the harsh hypothetical realities of the post-apocalyptic American Southwest with excellent writing, decisions with terrifying consequences, and background voice work that reinforce the human suffering that results from them. It's a game about the power of choices, and the few remaining glitches and issues with its combat do little to diminish its power.

Destructoid - 8/10

Wasteland 2 is an expansive game that demands to be replayed again and again to get the best out of it. While a lot of the detailed mechanics feel somewhat archaic, they're not going to hold back dedicated players who want to micromanage and really role play their group of characters. It has all of the familiar elements and even if some aspects of its presentation are not quite up to modern standards, its design and gameplay are timeless and welcome.

Gizorama - 4.5/5

You know a game is good, when your real-life concerns morph into worries of how well your squad is equipped for their next encounter. And Wasteland 2 does that the best. Gone are the thoughts about the next day of work or school. You have more pressing concerns now. The water pumps of a post-apocalyptic town are about to explode!

VideoGamer - 6/10

It’s not a bad game, and it’s worth playing for the plot and setting alone. But it’s not a great RPG, and that’s a problem, because it’s an RPG. Somehow, it amounts to less than the sum of its parts.

Information about

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

Details

Age of Decadence - September Update

by Couchpotato, 02:25

Vince posted a new update on the Steam forums with news about more improvements, changes, and fixes for Age of Decadence. Here are some the details.

First and foremost, we're still working on Ganezzar. It's coming along well but at a slower pace than we've anticipated. Too much work (as we didn't cut any corners and didn't shy away from any options or consequences), not enough hours in a day. We'll post some screens and concept art on our forums in a few days, so you're more than welcome to visit our forums and participate in design discussions.

As for this month's update, it fixes most issues in "new Teron", adds balance changes, expands some dialogues (for example, you can discuss the situation with Antidas when you return to Teron), and numerous tweaks and changes, adding flanking, mobility bonus, a new crafting techique, and god knows what else.

Information about

Age of Decadence

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Star Traders 2 - Profession Competition Results

by Couchpotato, 02:20

The next update for Star Traders 2 announces the winners of the profession competition. and talk about the release another social reward for the game on Facebook.

Social Reward #3 Unlocked!

You've helped us get the word out to over 1,000 Captains who have climbed aboard, keen on making Star Traders 2 a success. You have now reached 1,264 shares on the project page, the Facebook post and on the project tweet.

This new milestone has unlocked the Star Traders Lore PDF. We don’t have a finished PDF to share because it is a resource that deserves a focused effort. It will be packed full of details, history, timelines and exclusive artwork. We can’t wait to share the Lore PDF after the project funds.

Please keep sharing the project with friends and family! There is still time to unlock the propaganda posters and to help bring hundreds of new Captains into our sector.

Profession Competition Results  

Captains certainly love their professions! The professions competition brought out a huge number of votes and second and third place were hotly contested. First place was taken in a landslide of 29 Explorer votes leaving all other professions far behind. Cory tried to claim that his Bounty Hunter vote was worth more than one point, but rules are rules.

With your help, the Explorer profession will be receiving a major bonus in Star Traders RPG. The Pirate, Bounty Hunter, and Star Traders professions all reached 15 votes and therefore will be receiving minor bonuses. These will rolled out over the next few updates, so feel free to make more suggestions as to what you think your bonus should be.

Information about

Star Traders 2

SP/MP: Single-player
Setting: Sci-fi
Genre: RPG
Platform: PC
Release: In development

Details

TinyKeep - Game Trailer & OST

by Couchpotato, 02:15

The devloper of TinyKeep Phi Dinh released a new gameplay trailer last week.

TinyKeep Teaser Trailer

Hi everyone! Sorry for not being as active on the blogs as I normally am, but we've all been mega hard at work crunching for the imminent release - and for this little video.

TinyKeep Release

I'll be brief as I still have a lot of marketing to do in the next few days, but we're going to be releasing TinyKeep on Steam (Windows version first, with other platforms soon to follow) sometime at the end of September. We're thinking 29th or 30th.

I'll be back with more specific details on the release, but for now, enjoy the trailer and look forward to the playing it very soon!

He also announced the games soundtrack is now available for purchase.

So my composer Will Bedford dropped this into my inbox this morning, a fully mastered version of the TinyKeep Original Soundtrack!Now available to purchase on Bandcamp.

We're mega proud of the game's music, so it's good to be able to finally condense it all into a tidy little album. Please take a look and consider purchasing if you would like to see Will continue to make more amazing music.

Information about

TinyKeep

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Pathologic - Re-Imagining a Flawed Masterpiece

by Couchpotato, 02:07

Developer Ice-Pick Lodge sent out another press release for Pathologic with information on how the developer will be re-making the flawed Masterpiece.

The re-imagining of a flawed gaming masterpiece

How and why Ice-Pick Lodge’s 2005 game is on the verge of making a triumphant return

MOSCOW, Russia – 24 September 2014 – Critically acclaimed in its native Russia upon release in 2005, the Western release of survival RPG Pathologic was endlessly problematic and deeply flawed. Despite this, it has gained a cult following and is deeply loved by a hardcore following. It is because of this audience that independent developer Ice-Pick Lodge decided to revisit their iconic game, totally reimagining it as the game they originally intended, bringing it to Kickstarter where it is on the verge of reaching its $250,000 target.

Succeeding despite the plethora of aforementioned flaws and its poor implementation, Pathologic captured the imaginations of gamers due to the novel and arresting ideas behind the game along with its surreal and ambiguous storyline and characters. Ice-Pick Lodge’s very first title as a game development studio, Pathologic reflected the inexperience of its team with the amount of mistakes that were made. “It was clunky, it looked outdated even in 2005 and the English translation was horrific. It just didn’t make a lot of sense.” commented Creative Lead, Nikolay Dybowsky.

In the intervening years since 2005, Pathologic gained somewhat of a cult following despite its numerous flaws, a loyal and vocal audience who recognized the flawed masterpiece that it was. It was in no small part because of this audience that Nikolay and his team at Ice-Pick Lodge decided to revisit their beloved first child.

Dybowsky continues, “With three games now under our belt we felt confident that we had the skills and expertise to finally make Pathologic the game we originally intended. But as a small, independent developer consisting of a team of nine, we knew that we couldn’t finance the development alone in order to make the game that we wanted, which is why we hesitantly turned to Kickstarter.”

Dybowsky and his team at Ice-Pick Lodge were taken aback by the response. “From day one, the response of the fans has been overwhelming, We were originally reluctant to set the target at $250,000 feeling that perhaps that was a bit too ambitious, but we soon realized that anything less than that would mean we would have to compromise our vision which we did not want to do. So we bit the bullet and decided on $250k.  The immediate feedback of the fans was unbelievably positive and justified our decision, which is why with almost two weeks left of the Kickstarter campaign we are on the verge of hitting that incredible milestone.”

For more information on the game and the crowd funding campaign, the Pathologic Kickstarter page can be found at: https://www.kickstarter.com/projects/1535515364/pathologic

Or visit the official Pathologic website at http://pathologic-game.com/en/

The enigmatic trailer can be viewed on YouTube or downloaded in a variety of formats from http://vimeo.com/icepicklodge/review/106494991/e3e327883b

Information about

Pathologic

SP/MP: Single-player
Setting: Modern
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Elminage Gothic - Known Issues & Workarounds

by Couchpotato, 02:02

Starfish SD posted a short list if Known issues & workarounds for Elminage Gothic.

To keep things as simple as possible we will use this thread to track the problems people are having and ways to get around them if possible while we look into more permanent fixes.

• Crash when changing resolution or windowed/full screen mode: This does not seem to happen to everyone, to help us narrow it down and fix the problem please email support@ghostlight.uk.com with your dxdiag if you have the problem. In the meantime you should be able to adjust these settings in the .ini file. To do this open the Elminage.ini file (that you will find in the games install folder) in notepad and change the Width and Height to your desired resolution, then change FullScreen to your preferred setting (=0 for windowed or =1 for fullscreen), then save the file and boot the game again. We belive we have fixed this isssue with a patch, please let us know if you are still encountering it.

It seems the pre-order DLC does not show up in the game also.

We apologise to everyone that made the pre-purchase for Elminage. We are trying to fix the DLC problem and hopefully it will be fixed soon.

Information about

Elminage Gothic

SP/MP: Single + MP
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Rampant Games - On Unfinished Games

by Couchpotato, 01:58

The Rampant Coyote's latest post gives his opinion on a few games that will remain unfinished, and uses a few cancelled kickstarter games as an example.

I keep grumbling (I try to think positive and to avoid grumbling too much) about people being willing to pay more for a promise of a game than an actual, completed game. I’ve suspected that as we had some high-profile failures in Early Access and crowdfunding games, that this might be tempered somewhat.

We’ve had a couple more major failures this week, but my desire to say, “I told you so!” is itself tempered by the fact that I’m a fan of both creators. This is the sort of thing that can ruin reputations and cause damage to careers.

Information about

Rampant Games

Details

Diablo 3 - Patch 2.1.1 Released

by Couchpotato, 01:53

Battle.net announces that patch version 2.1.1 for Diablo III is now live.

Diablo III patch 2.1.1 is now live in the Americas for PC! Check out the full patch notes below to learn all about the latest changes.

Important: Please note that you will not be prompted to download patch 2.1.1 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.1.1 is live until those regions have also patched.

Information about

Diablo 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Final Fantasy IV - Available Now On Steam

by Couchpotato, 01:51

Square Enix announced today that Final Fantasy IV is now available on Steam.

FINAL FANTASY IV AVAILABLE NOW ON STEAM

LOS ANGELES (Sep. 24th, 2014) – SQUARE ENIX® today announced its critically acclaimed RPG, FINAL FANTASY® IV is now available on Steam™.

FINAL FANTASY IV set the standard for role-playing games with its diverse cast of characters, deep plot and real-time Active Time Battle (ATB) system. Players will now be able to relive this seminal title in the FINAL FANTASY series and enjoy the best role-playing game experience on their PC.

The Steam version features updated 3D graphics that have been optimized for PC gaming. It also features refreshed audio and the voiceovers that were added from the 2006 remake. The game incorporates new features such as Steam Trading Cards and Achievements. Finally, the difficulty level can be selected to suit all levels of ability, allowing novice players to easily enjoy this classic FINAL FANTASY adventure.

FINAL FANTASY IV is now available on Steam for $15.99. This title has not been rated. Please visit the Entertainment Software Rating Board (ESRB) website at http://www.esrb.org for more information about ratings.

Game Features

  • High-quality opening movie created by Visual Works
  • Quicker browsing through the monster bestiary and other game records
  • Upgraded graphics
  • Achievements
  • New feature of Steam Trading Cards

Story

Four elemental Crystals, each possessing awesome power, lie scattered throughout the realm. However, men are quick to covet things which offer such strength, and they are easily corrupted by the might which they possess...

Seduced by the promised power of the Crystals, the kingdom of Baron begins employing unprovoked force to seize them from peaceful nations. The dark knight Cecil – Lord Captain of Baron’s elite force, the Red Wings – is ordered by his king to obtain the Crystals, but soon begins to question the monarch's motives. Stricken with grief at his own actions, yet burdened by his loyalty to his country and his personal sense of honor, Cecil at last decides to turn from the path of darkness and destruction.

Enraged, the king accuses him of disloyalty, strips Cecil of his command, and sends him off to slay a mysterious beast that lurks in the nearby Valley of Mist. Cecil embarks on a fateful journey that will bring trials, betrayals, friendship, loss and self-discovery. Can Cecil open his eyes and become the man of honor that he must be?

Related Links

FINAL FANTASY IV Steam page.
FINAL FANTASY IV eStore page.

Information about

Square Enix

Details

Guild Wars 2 - Free One Week Trial

by Couchpotato, 01:39

ArenaNet is now offering a full week of free playtime for Guild Wars 2.

For a limited time, play Guild Wars 2 for free and experience why Guild Wars 2 is the fastest selling MMO in history!

The free trial begins at 12 a.m. PDT September 25, 2014 and ends at 11:59 p.m. PDT October 1, 2014.

We’ve opened up free trial account registration, so you can create an account now, download the game, and get ready to explore the world of Tyria on September 25!

If you participated in an earlier Guild Wars 2 free trial, you’re invited and your existing account will work for this trial too. Download the game now!

Information about

Guild Wars 2

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Shroud of the Avatar - Greenlit on Steam

by Couchpotato, 01:35

Portalarium announces that Shroud of the Avatar has enough votes to be Grennlit.

As you can see on the page your overwhelmingly positive support has resulted in an incredibly fast green lighting of Shroud! Thank you all so much for your support. Stay tuned as we now work with Valve to get Shroud in the Early Access section of Steam as soon as we can.

Information about

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Wednesday - September 24, 2014

Graywalkers - Relaunching September 24

by Couchpotato, 01:57

Dreamlords Digital posted more news about the relaunch of Graywalkers: Purgatory on September 24 in a new kickstarter update released today.

Hello everybody! I know we've delayed the relaunch  many times but now we're finally here. Honestly, I still don't feel prepared enough, but I guess that feeling won't really be going away no matter what we do. We just have to have faith and believe that we will succeed. We've done what we can and with your support, and the support of new people who will soon discover Graywalkers Purgatory, we will finally reach the finish line this time. 

We will be Re-launching on Wednesday, September 24, 9PM EST. Please write that down on your calendar. We hope to see you all here and we hope you guys can start your pledging as soon as possible. We want to drive that momentum up early as high as we can and then sustain a steady rise after the initial push passes.

We hope you guys can help us market the campaign and we need your full support. To be able to do this, there are a few things we would like to request from everybody:

  • Please like our FB page and follow our Twitter page. Also hopefully share and re-tweet our posts that we will be making throughout the campaign.
  • We will be having some profile images that you can use for your Kickstarter accounts for those willing to use it during the campaign. Check out the KS page when we launch for links to the images. 
  • We will be having a Thunderclap campaign. We will launch the campaign on the launch day itself and will give ourselves 1 week to reach the 100 people who will support it. We hope you can join the campaign to allow our message to reach more people. For those not familiar with the Thunderclap, you can check them out here
  • Again as before, we hope you guys can tell people about us on the forums you frequent. 
  • We have a presskit too that we hope you can use to market and share to people and press. Click here for a link to the dropbox with the presskit and additional marketing materials.
  • We would like to ask suggestions on what information would you like us to share with our updates. We will be sharing much of the content from the last KS for the benefit of the new people but we want to also share more info for you guys. Please let us know what you think we should share that will be more encouraging to new and old backers alike. 
  • If you guys have suggestions also on the KS page when we release, please let us know right away so we can update it asap. We're still doing final tweaks on it so we can't share it yet. But we will be on call and ready to update it on the fly when we launch. We might post it on the comments section here for you guys to check the day before the launch so for those interested, be sure to keep watch there. 

For those who have donated via PayPal, you can still join and be part of the campaign by donating the $1 minimum. Don't worry, we have everybody's contribution on file so we will be sending you the appropriate reward for your contribution total at the end of the campaign. 

Please take note, for those who will be re-pledging in this campaign from the old one, we will have special exclusive rewards. For those who pledged via PayPal, we will also have additional exclusive rewards as well. 

Just to inform everybody here, the new campaign will have a few changes and they are listed below:

  • Our current target is $40,000. We want to make sure that the campaign will be successful this time even with a lower target. How successful the campaign is will determine how much additional investment we will hopefully get from our potential investors. 
  • We are not 100% dependent on the KS anymore to get this game made. The KS still does affect how long things will be made and the quality of the product at the end. More funds always means faster and better development. 
  • We've limited some of the features and will be adding them as we hit stretch goals. 
  • In terms of content, we've also limited the story to the first chapter, at least in terms of what we are promising. The original KS campaign had 3 chapters in it but now we will only do one initially and the others will follow. Of course, the more funds we generate, then the more content we can put into the game when it releases. The additional content will probably be DLCs that will be free as part of the original purchases. Take note that we limited this because of time more than resources. We do intend to tell the whole original story planned, it will just take much longer. Depending on how much we make, then that will determine how long it will take us to build. 
  • The campaign will run for 40 days. Most people say from before that 30 days is best but so far, we've seen that every extra day we can get is potentially additional days for us to convince people to back the game. 
  • We have a demo this time around. The demo will be updated throughout the entire campaign so what you got before and what will be released this Wednesday is different, as well as the next ones to come. 
  • Our focus this time will be on the PC platform (Windows, Mac and Linux). We will still be having other platforms but this will depend heavily on Stretch goals. Also, we are adding PS4, XBox One, PS Vita and Wii U to the list of potential platforms that we will be porting to, in addition to Tablets. 
  • As we have been Greenlit on Steam, we can now guarantee that we will be including the option for Steam keys instead of the DRM Free versions. For those with multiple copies, you may have a combination of both. 
  • We finally have some kick-ass partners for music and sound. The guys from Otherworld Agency and Cedric Baravaglio have rounded out our team and had strengthened one of our weakest points from last Kickstarter. 
  • We've changed the rewards a bit. Biggest change is we have made it easier for everybody to get access to the beta and alphas and have made them available at lower tiers than before. 
  • We have a 4 page mini-comic that we will be posting but that will come after as soon as it's ready. We're expecting it to be ready by sometime next week

Information about

Graywalkers

SP/MP: Single + MP
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Pillars of Eternity - Backer Beta Preview Video

by Couchpotato, 01:54

Eurogamer posted a new video preview of the Backer Beta of Pillars of Eternity.

Pillars of Eternity - Let's Play the Backer Beta - And Die! - Eurogamer

Imagine a world in which a beetle - nay, a nasty mob of beetles - could utterly and completely destroy your party of armed adventurers, some capable even of using magic. This is that world: Pillars of Eternity. And man, can this game be challenging.

It's all as intended by developer Obsidian Entertainment, of course, because this is a game for old-school RPG fans - fans of Baldur's gate, Icewind Dale. Those are the people who funded the game on Kickstarter after all.

The game is in Backer Beta form now, which means you can play it if you backed the game with your money. You can't buy in, as with an Early Access program.

There's loads about the game that will still change. This process of allowing people to play is intended to reap lots of feedback, and to alter and hone the game based on it.

Pillars of Eternity, the full version, has a winter 2014 release date.

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Dungeonforge - Game Development Update

by Couchpotato, 01:52

Since I last checked on the failed kickstarter game Dungeonforge it seems the developer ran into funding troubles. He launched a new Indigo campaign to raise funds.

He was successful, and raised $5,000 at the end of August.

We've made it!!!

Thanks to some tremendously generous contributions from people with a true indie-gaming spirit, we were able to squeak by our goal with a little more than a week left!

A massive thank you to all who contributed! We'll continue to accept contributions until the 9th of course.

The contributions that have been made will enable us to continue with the project and do it in a way that is far more effective. Plane tickets are being purchased as I type to enable our team to work from within the same space once more. Any and all funds left after paying for transport back to the states for those team members will be put directly toward much needed equipment upgrades. Our current level of technology team-wide is woefully inadequate and our team has done an absolutely heroic job of bringing Dungeonforge up to its current state despite that fact.

We are very excited to enter in on the last leg of development in earnest! We couldn't be more excited to get our first playable portions of Dungeonforge into your hands! Our only ambition at this point is to reward the faith that you've shown in us by delivering an experience that exceeds your expectations! We can't wait to see what you create out of what we're creating!

Thank you, thank you, thank you.

-The Team at The Collective Dream Studios

Information about

Dungeonforge

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Runemaster - Development Diary #25

by Couchpotato, 01:47

Here is the next Development Diary update from Paradox for Runemaster. This time the update has more information about the race of Dwarfs.

Developer diary 25 - Race: Dwarfs

This is the 25th dev diary for our upcoming Tactical RPG Runemaster! Isn't that cool? This time we'll talk about the Dwarfs, who are so awesome that they get to live in two cool places: Svartalfheim and Jotunheim.

Inspiration

Our main inspiration for dwarfs is Norse Mythology, which has sort of become the ur-text for dwarfs in most fantasy fiction. The father of fantasy literature, J.R.R. Tolkien based his dwarfs on what he knew of Norse legend and even took their names and made them into his own. Yes, Dvalin, Balin and even Gandalf are dwarf names.

Dwarfs are known as a mountain-dwelling race with great blacksmithing skills, known for their mead, the creation of important artifacts with magical qualities and their lust for goddesses. One legend tells how the goddess Freya wanted to buy a beautiful necklace or torq from four Dwarfs, who refused her gold and silver. Instead, they insisted that she spend one night with each of them. She paid the price and is never seen without Brisingamen, although there are stories about Loki stealing it or it being broken when she grows angry.

The Mythology: The Creation of Dwarfs

There are two creation myths of Dwarfs. One tells of how the mixture of the blood and bones of Ymir created them, another says that they were mere maggots that festered in the flesh of Ymir which the Aesir gods gifted with reason. We choose to believe that both are true, the Dwarfs were created by the blood and bones but did not gain reason until Odin and his brothers found them feasting on Ymir.

Odin then chose four Dwarfs and placed them in each of the four corners of Midgard, to uphold Ymir's skull or, in a sense, the sky. Their names were Nordri, Sudri, Austri and Vestri, or "North, South, East, and West". The Dwarfs are thankful to the Aesir for giving them reason, although there have been occasions where they have clashed. Loki, known for his mischief, has bothered the Dwarfs many times and stolen or cajoled them into giving him and the Aesir magical artifacts such as Sif's golden hair, Freyr's ship Skíðblaðnir, Odin's spear Gungnir, the golden-bristled boar Gullinbursti, the hammer Mjölnir and the ring Draupnir.

The Appearances of Dwarfs

Dwarfs are a fairly common fantasy race who are often portrayed as a bearded, short, beer-bellied and inventive race. We have of course taken inspiration from this, and after some deliberations we decided to not change too much about the physical appearances of Dwarfs. No matter their gender, our Dwarfs have beard which they take care of in varying degrees.

Information about

Runemaster

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Darkest Dungeon - PAX Recap & Looking Ahead

by Couchpotato, 01:45

Red Hook Studios latest update for Darkest Dungeon has a re-cap of the developers time at Pax Prime 2014, and gives a look at what comes next for the game.

Where are we at?

Meeting all the gamers and press at the show was exhilarating - we got a huge amount of positive feedback from everyone who played the build!  We've put two different runs of our PAX build up on Youtube for everyone to check out:

https://www.youtube.com/watch?v=S-93DwbVSmA

https://www.youtube.com/watch?v=UCNMdv_9Gro

With PAX behind us now, we are able to once again shift to a development focus.  Our priority is on creating a meaningful progression as you attempt to rebuild your Estate lands.  That is, medium term goals that keep you engaged and provide interesting rewards as you work towards building a party tough enough to endure the Darkest Dungeon.  And, as always, we're flooding the game with more monsters, items, animations, quirks and environment art!

Early Access: Doing it Right 

We know there's been increasing interest around our Early Access release date, and we wanted to give you backers a heads up regarding our plans. The most important thing to us is validating your support and enthusiasm for the project by launching with a great game. We know that Early Access has a mixed reputation, so we want to do it right. 

Early Access should be a fun experience for those involved. Regular content and feature drops make the process exciting and allow us to collect valuable feedback as we drive toward our 1.0 release. Our vision for Darkest Dungeon's Early Access is a high quality (re)playable experience. There will certainly be bugs, balance hiccups, and some areas of the game will be less polished than others...but we want our core loop to really shine. 

Early Access scope will be announced closer to the launch window. This will give you guys a clear look at what to expect from a feature and content standpoint when the first build goes live. Also just prior to launch, we will release an Early Access roadmap. This will provide a high level look at when new content and features will be added to the game. 

New heroes, environments, trinkets, and enemies will all be streaming into the build regularly, meaning there will always be a reason to grab the latest update and take it for a spin. 

You can expect Early Access to hit Steam around mid-Feb of 2015. 

It might move a couple weeks in either direction depending on release calendars of other games (e.g. we don't want to launch the same day as Bloodborne), but it won't change too much. We are on the home stretch!

No "Early" Early Access is Planned At this point.  

We are not planning on an "extra-early" Early Access for backers only. We may do some very restricted closed alpha testing (for machine compatibility bugs), in which case we will make an announcement regarding any opportunities to join that closed test. However, in general you should expect to gain access to the Early Access when we deploy that publicly on Steam. 

Full Release Timeframe  

Throughout Early Access, we will be adding new features and content to get the game to full "final" release. We are confident that full release will take place during Summer 2015. We know that this is a bit later than some of you are expecting, but just like with Early Access, we would rather deliver something that meets our own internal standards rather than rush out something that isn't ready. Rest assured that we are working hard to move that timeframe up as much as possible without sacrificing the quality of the game! A successful Early Access is the first step.

Pre-Orders are Ending Oct 1st

Also a heads up: we'll be taking the remaining preorder packages off of darkestdungeon.com on Oct 1st.  People will still be able to purchase early access when the game goes live, but the bundled Deluxe and Ultimate packs will no longer be available.  So tell those fence-sitting friends to come down of that lofty perch!

If you're reading this after Oct 1st and you haven't backed the game, don't worry--you can still get it as soon as it launches on Steam!

Information about

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Gauntlet - Now Available on Steam

by Couchpotato, 01:40

Warner Bros. Interactive Entertainment announces that Gauntlet is now available for purchase , and download on Steam. Here is the new video, and more information.

“This new digital version of Gauntlet innovates on past titles while staying true to the brand’s legendary four-player format,” said David Haddad, Executive Vice President, Publishing Operations, Warner Bros. Interactive Entertainment. “Multiplayer gameplay is at the core of Gauntlet’s appeal and now gamers have the option to play with friends and family locally and online.”

Players select from four classic fantasy-based characters: Warrior, Wizard, Valkyrie, or Elf.  Each character has its own distinctive play style and unique strengths and weaknesses.  Upon selecting a playable character, the gameplay is set within dungeons where the object is to fight through the chambers slaying evil creatures and completing challenges.  An assortment of special items can be located in each dungeon that can restore the player’s health, unlock doors, and shift the odds in the player’s favor with magical relics which can aid the player in surviving longer in the Gauntlet. The enemies are a vast assortment of fantasy-based monsters, including ghosts, grunts, demons, spiders, sorcerers and skeleton warriors.

Players can improve their heroes’ abilities and powers by unlocking achievements called “perks.” Multiple difficulty settings add to the game’s replayability. 

“The Gauntlet franchise has always been a great source of inspiration to us and we’re extremely proud to work with Warner Bros. Interactive Entertainment to bring back this classic,” said Johan Pilestedt, CEO of Arrowhead Game Studios.  “We wanted to create a Gauntlet that was true to the original, with updated visuals and a feature set that resonates with what the original game could have been, had it not been for the technical limitations at the time.”

Gauntlet consists of environments like dusty crypts, dark caves, and fiery dungeons, each with varying styles of gameplay. Some dungeon maps allow players to explore and fight their way through chambers slaying evil creatures, completing challenges and discovering hidden secrets and gold.  In other levels, Death itself chases players through an unpredictable labyrinth. There are also endurance maps where players must defeat waves of monsters to survive.

Gauntlet is rated PEGI 16 for Violence, Blood and Gore, with a setting to disable the game’s gore.

Information about

Gauntlet

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Graal Seeker - Indiegogo Update #2

by Couchpotato, 01:36

Lugludum posted the second Indiegogo Update for Graal Seeker. The campaign is till off to a slow start with only earning €1,107 of the games €10,000 goal in seven days.

At least once a week, we will have news for you adventurers.

But first we would like to say thank you to the #GraalSeekers spreading the word of our campaign, and also to those that will join them. We do appreciate a lot!  With your help, the first goal is getting closer every day, so keep on rocking.

Today we are opening the Steam Greenlight page for Graal Seeker!

So please call every adventurer to go vote for the game to be released on your Steam plateform. We need your vote now!

Information about

Graal Seeker

SP/MP: Single-player
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: In development

Details

System Shock - Developer Lets Play Video

by Couchpotato, 01:34

Programmer Marc LeBlanc streamed a live play session on Twitch a few days ago with other developers who worked on the game, and shared there opinion on the game.

You also get a look behind the scenes of System Shock's development.

Information about

System Shock

SP/MP: Single-player
Setting: Sci-fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

That Which Sleeps - 40% Funded & New FAQ

by Couchpotato, 01:27

King Dinosaur Games posted the first kickstarter update for That Which Sleeps that has news about the game being 40% funded in one day ,and posted a new FAQ. 

Thank you all for your incredibly generous support! Within our first 24 hours That Which Sleeps has reached 40% of our funding goal.  We still have a long way to go but we are really encouraged with the feedback we've received so far.

We took the time to answer some of your questions in an updated FAQ section.  We also had some folks inquiring to learn more about the folks behind King Dinosaur Games, so we've added an About Us section to the main page.  

We have a whole host of additional content we will be releasing over the coming weeks, so stay tuned.  In the mean time I wanted to address a couple of things:

  • We will be updating our site this week with additional funding options for folks who can not or choose not to use Kickstarter.  
  • Some people offered support but did not have the ability to fund us. To these people I say please remember to share our project!
  • Tweet about us or our project.
  • Share it with your friends on Facebook!  
  • We really love any social shares we can get and it won't cost you a dime.

Information about

That Which Sleeps

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Grim Dawn - Grim Misadventure #55

by Couchpotato, 01:23

The next weekly Grim Dawn Misadventures post from Crate Entertainment hasa new preview of the Chthonian Devourer. Here is the image provided in the update.

Good day, forum friends! It’s time for another sneak-peak into Grim Dawn’s bestiary, or as I like to call it “things that just can’t wait to eat your face.” Today, we’ll be diving back into the foreboding realm of the Void, where nightmarish abominations and failed creations lurk in the eternal night.

Below, you will find the Ch’thonian Devourer, an abomination aptly named for its insatiable propensity to consume anything and everything it comes across. While physically weak, Devourers rely on numbers and devilishly quick movements to take down their prey. Watch out for the shadows. . .

Information about

Grim Dawn

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Age of Grit - Call to Arms Update

by Couchpotato, 01:19

Age of Grit is nearing the end of it's campaign, and has new update to help raise more money from the developer iqSoup. So if you still haven't checked it out do so now.

Battle stations everyone!  Our campaign seems to be a little low on steam! Typically a Kickstarter campaign will see a huge surge in activity during the last week or so of the campaign, and certainly during the last 3 or 4 days.  However today was one of our slowest days yet.  :(  For whatever reason we're just not seeing the surge we had hoped for. We're grateful for all your support thus far and ecstatic Age of Grit is funded!  But we're all still hoping to hit some of our stretch goals and we need your help!

It's time to stoke the broiler--get this engine really roaring!  I'm talking the end of Back to the Future 3 special Doc Brown dynamite fuel levels!  So here's your call to arms if you choose to accept it: each of you please click here to tweet about the campaign on Twitter or here to make a post on Facebook. And that's it--we're just asking for one post from each of our supporters. I think it'll make all the difference and we'll see a big surge these last couple of days!

We appreciate each and every one of you!  We're SO grateful for all your support and for being a integral part of Age of Grit!

Information about

Age of Grit

SP/MP: Single-player
Setting: Steampunk
Genre: RPG
Platform: Unknown
Release: In development

Details

Magicmaker - A 2D Sidescrolling RPG-Platformer

by Couchpotato, 01:14

I have never head of Magicmaker before but I received a new press release with information about it. The game is available on Steam, GOG, and Shiny Loot.

Magicmaker, the ultimate spellcrafting/wizard-security-guard adventure, is now available on Steam, GOG, and Shiny Loot for only $9.99!

Magicmaker is powered by an amazing Spellcrafting system that can make nearly anything. Have you ever wanted to shoot poisonous lightning lasers? Throw freezing fireballs? Build turrets that fire waves of miniature suns? Or summon hordes of adorable jelly minions? How about firing lasers that shoot exploding black holes that suck out your enemies' life force?

Because you can totally do all of that in Magicmaker.

Magicmaker is a 2D sidescrolling rpg-platformer with a spellcrafting system that can make nearly anything. With 2,193,360 different combinations, you can be the wizard you've always wanted to be!

Magicmaker also has randomly generated levels, lots of customization options, and a robecrafting system similar to the spellcrafting for passive abilities.

You're a young wizard with no job, a huge rent payment due, and a certificate from 3-week cheesemaking course. But the World of Magic has all kinds of opportunities for magic-users! Just brave the perilous journey to the legendary WIZARD TEMP AGENCY down the street and take whatever career the Job Placement Spell picks for you.

And it thinks you'd make a great Security Guard!

That's right! Now you're a wizard security guard for Dörwall Community College, the preeminent wizarding school of the Greater Dörwall Metropolitan Area. Go on adventures, protect the students, do your co-worker's jobs for them. Maybe save the world, but only once you're off work.

Please look forward to Magicmaker, and to your ultimate spellcrafting/wizard-security-guard adventure!

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Pathologic - As a Player I Want Update

by Couchpotato, 01:09

Ivan Slovtsov the game designer at Ice-Pick Lodge has posted a new update with his opinion on the Pathologic kickstarter, and what he wants done to the game.

Since the launch of the Kickstarter campaign there’s been a lot of discussion about how the new Pathologic might turn out gameplay-wise. The subject has piqued the interest of both those who have played the original Pathologic and those who have never heard of the game before. So I thought it may to be a good idea to give you a sneak peek at how it will hopefully turn out by explaining what goals we're setting.

The original Pathologic was a game of choices… or perhaps it’s better to say “a game of dilemmas”. Let’s take one of the classic examples which is well-known to the people who have played the original game and which was mentioned in our Kickstarter pitch.

Information about

Pathologic

SP/MP: Single-player
Setting: Modern
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

RPGWatch - Malware Reports

by Myrthos, 00:09

As you must have found out by now, we are flagged by Google to host malware, which could do naughty things with your computer.

This is incorrect, we are not hosting malware. The 'detection' is related to the way things are set up at RPGWatch related to ads. They have been removed for now and we are waiting for Googe to finally finish the review to remove the warning, after which we'll solve the ads issue. I'm sure we'll survie without them for some time :)

Information about

RPGWatch

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Tuesday - September 23, 2014

Inquisitor - 80% Off On Steam

by Couchpotato, 07:13

Inquisitor is now on sale on Steam for 80% off till September 29th. That's only $2.99 in US currency, and it's the perfect time to buy it if you never played the game.

Ultherst was once a peaceful, God-fearing land until the Three Scourges of God came to pass as foretold by Saint Ezekiel, one of the twelve followers of the First Prophet. First came the famine that devasted the populace. Next came the plague that added more unfortunate souls on Death’s abacus. Finally came the great rain of fire, and death fell down on sinner and innocent alike, blood flooding the streets in place of water. The people, in their desperation, turned away from the Holy Mother Church and delved deep into pagan decadence or succumbed to the temptation of the Devil. You have been charged with the office of Inquisitor. It is up to you to investigate crimes against the one true faith and root out heresy--using any and all means necessary. As in all best computer RPGs--the most important choices are yours to make.

Inquisitor is a unique blend of action-oriented combat with a deep and involving tale of betrayal, torture, madness, and infernal damnation. Put your wits to the test as you collect evidence against possible heretics and put them to trial once they have been charged. Use the might of the Inquisition to extract a confession from your subjects, but be warned, use your power wisely or you will face the consequences. If a gritty old-school open-ended isometric RPG is what you looking for, look no further. Inquisitor will provide you with hours of gameplay and a dark, involving story.

Information about

Inquisitor

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

That Which Sleeps - Kickstarter Launched

by Couchpotato, 06:55

King Dinosaur Games has notified me their new game That Which Sleeps has launched on Kickstarter, and they are asking for $12,000 with 29 days left.

That Which Sleeps is a turn-based strategy game where the player assumes the role of an ancient being who was sealed away in ages past but has now returned to reclaim dominion over the world.  However, when you waken you are weak and must lurk in the shadows to avoid a return to your demonic slumber.

This is where That Which Sleeps deviates from the typical turn based strategy formula.  Rather than directly affecting the world by building or training troops, you use your power to indirectly influence the world utilizing uniquely designed Agents who can infiltrate the nations of the world, terrorize outlying farms, and perform esoteric rituals to create the perfect situation for your return.

The player must balance an aggressive approach utilizing his considerable power and eager hordes with the need to remain unknown to the Champions and Heroes of the world.  This allows for multiple play styles and various meaningful decision paths - all made more unique and re-playable due to the large cast of available agents and awakened demons aka "Ancient Evils".  In addition, the world is customized at the beginning of the game as you explicitly lay out how you were sealed away, and what methods you used to manipulate the world in your slumber.

The game could also use your help getting votes on Steam.

Information about

That Which Sleeps

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Wasteland 2 - One Million in Sales on First Week

by Couchpotato, 06:49

Brian Fargo announces that Wasteland 2 has earned a million dollars in sales this week.

We don't normally discuss finances but Wasteland 2 remains in the #1 spot on Steam and we just surpassed a million dollars in sales. Success for us means jobs and an ongoing ability to create the kinds of games we love. A great day for inXile and CRPGs.

Information about

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

Details

Lords of the Fallen - New Interviews & Previews

by Couchpotato, 06:43

I rounded up a bunch of new links to various previews, and interviews this week for Lords of the Fallen. So sit back and read a wall or text, and watch a few videos.

Lets get  started with the new previews.

Video Gamer - "900p on Xbox One, 1080p on PS4"

Gop discussed the differences between the two versions in a new gameplay walkthrough, explaining that the two games were "pretty much similar," but "probably the resolution [on Xbox One] is like 900p instead of 1080p on PlayStation 4. But apart from that there's nothing different I would say."

Polygon - "How Lords of the Fallen won over this skeptical Dark Souls fan"

Of course, Lords of the Fallen is not actually a Souls game, and the more I've played of it, the more I understand how it differentiates itself. At a certain point, I realized how openly I'd been speaking about it in comparison to Dark Souls, and I apologized. Gop doesn't mind the comparison, though. He's open about the inspiration, and he believes there's room for more games like this in the world.

"There aren't a ton of Souls clones," Gop said. "We're not going to be one of dozens. And we're not trying to top Dark Souls. It would be stupid to say that we can do what they do better. But we have our own take on it."

Next we have one text interview, and two video interviews.

Paul Semel

With combat that requires you to be tactical, strategic, and careful, the upcoming third-person fantasy action game Lords Of The Fallen — which Namco Bandai will release October 28th on PlayStation 4, Xbox One, and PC — might seem like yet another Dark Souls wannabe. But in talking to executive producer Tomasz Gop from CI Games while trying my best to play it, it became clear that Lords Of The Fallen is trying to do something different…but not a lot different.

Connected Digital World

In this Let's Play of Lords of the Fallen, executive producer Tomasz Gop walks us through some brand new gameplay about 40% into the game with a new boss battle. This was captured from the PS4 version of the game in 1080p. Enjoy

Eurogamer

Brand new boss battle gameplay from chunky next-gen action role-playing game Lords of the Fallen. Eurogamer writer Bertie plays the game with Lords of the Fallen executive producer Tomasz Gop, who helps him through.

Information about

Lords of the Fallen

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

US Gamer - Halting The Decline of Mid-size Studios

by Couchpotato, 06:33

Kat Bailey of US Gamer posted a new article about how Obsidian, Robot, and Double Fine have managed to stay in business as Mid-size Studios, and halt the decline. 

I'll focus on  the part about Obsidianas as it has more relevance to our site.

The Studios: Obsidian Entertainment

The successor to Black Isle Studios, which was one of the most acclaimed RPG developers of the mid-90s. Having previously worked on such classic RPGs as Fallout 2 and Planescape Torment, they've recently returned to their roots with Pillars of Eternity—a new isometric RPG funded in part by Kickstarter. 

Notable Games:

  • Star Wars: Knights of the Old Republic II
  • Neverwinter Nights 2
  • Fallout: New Vegas
  • South Park: The Stick of Truth

Sawyer eventually got his wish, with the Pillars of Eternity Kickstarter campaign launching in late 2012, and being fully-funded not long after. Sawyer has thus far been pleased with the results, and there are already plans for an expansion pack, and possibly a sequel or two as well.

Sawyer is confident, even cocky, when it comes to Obsidian's ability to succeed now that isometric RPGs have a niche again. "Pillars of Eternity was something we knew we could do, and we knew... you knew... we could do. We could pitch an Infinity Engine-style game made by the people who did Neverwinter, Temple of Elemental Evil, and Planescape and have people say, 'Yeah, I think you can do that." 

Information about

Obsidian Entertainment

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Fable Legends - Interview @ GamerHubTV

by Couchpotato, 06:26

GamerHubTV has another one of their preview/interview videos this week with Fable Legends Game Designer David Eckleberry from Lionhead Studios.

Fable Legends game designer David Eckleberry from Lionhead Studios talks about the sequel in this exclusive gameplay interview from the Xbox press conference at Gamescom 2014.

Information about

Fable Legends

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: Xbox One
Release: In development

Details

Star Traders 2 - Thank You Pledge Matchers

by Couchpotato, 06:23

The latest kickstarter update for Star Traders 2 has a thank you to all those who helped with then matched pledges this week. Unfortunately the game still needs $20,000.

Thank you to our Pledge Matchers!

Dear Captains, Fans, and Backers,  

Today, we want to just express our thanks for you -- our absolutely amazing community and backers. As we have always said, the positive energy and excitement from the community drives us to make and update the best possible games we can.

We owe a special thanks to Balgair the Magnificent, the provider of the feast for the weekend. With his amazing generosity, he matched the first $1,000 in pledges as new backers piled onto the project and existing backers increased their pledges. Because we reached the $1,000 mark before midnight, he went the extra mile and added another $200 to his pledge match! In total, Balgair helped us make a $2,400 Saturday - raising 5% of the project’s goal in a single day.

How can we ever thank you? We will bake our “thank yous” into Star Traders 2 and make the epic game you’re all craving to play. And for Balgair -- he’s got a Quadrant, Legend, Famous Officer and Faction NPC to create. He’s got a lot to do!

So, let us again say thank you! Your support and love for Star Traders 2 and Trese Brothers games has helped put us over the 61% funded mark, and now we’re on our way to the next major milestone at 75%! We’ve got 12 days left in the project, so please keep sharing the word with your friends and gamer clans. Let’s make this happen together!

Information about

Star Traders 2

SP/MP: Single-player
Setting: Sci-fi
Genre: RPG
Platform: PC
Release: In development

Details

Dungeon Kingdom - New Indiegogo Update

by Couchpotato, 06:19

Time for another update for Dungeon Kingdom. The game has earned €2,090 of the €9,000 goal with 26 days left, and the developer also posted a few short updates.

Check out some of the music you will hear during your journey in Dungeon Kingdom: https://soundcloud.com/xtream/sets/dungeon-kingdom

Information about

Dungeon Kingdom

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Underrail - Now Hiring Freelancers

by Couchpotato, 06:16

Styg has posted on twitter he is looking for freelancers to work on character/creature portraits for his Indie RPG game Underrail. Here are the short details of the post.

Looking to hire a freelancer to do in-game character/creature portraits. If interested, send your portfolio links at admin@underrail.com

Information about

Underrail

SP/MP: Single-player
Setting: Sci-fi
Genre: RPG
Platform: PC
Release: In development

Details

Starpoint Gemini 2 - Released This Week

by Couchpotato, 06:04

Iceberg Interactive and Little Green Men Games annouce in a new press release that Starpoint Gemini 2 will be released on Steam this Friday the 26th.

STARPOINT GEMINI 2 READIES ITS ROCKETS FOR STEAM

Where Will You Stand When the Gemini Universe Expands on Friday, September 26?

Haarlem, The Netherlands – September 22, 2014 – Iceberg Interactive and Little Green Men Games announced today the launch date of their hugely popular, community-driven space sim-RPG Starpoint Gemini 2. Starpoint Gemini 2 will be released on Steam Friday, September 26, 2014.

With Starpoint Gemini 2, space-fans can captain their own space ship and roam the galaxy in 3D, in this tactical space simulator filled with tons of RPG depth.

Key Features Include:

  • Complex, but easy-to-use RPG system, now coupled with dynamic real-time 3D combat
  • Explore the dynamic game world as a whole, rather than through individual maps
  • Use T-Gates, wormholes, and rift ways to travel faster around the Gemini system
  • 50 diverse factions ranging from states and companies to outlaws, locked in a power struggle, with more than 100 commodities to trade or plunder
  • Special revocable licenses acquired from factions offer various bonuses and unlock new options
  • Gamers can view mercenary captains to follow them on their travels to share their fate, and employ officers to fill key positions on their ship (engineering, navigation, tactical)
  • Random missions get generated depending on the player’s actions and allegiances
  • More than 70 unique ships, fully upgradeable with various ship systems, with a.o. visible turrets, and a large arsenal of destructive weapons to blast enemies to pieces
  • Direct ship controls create complete immersion
  • Advanced physics provided by NVIDIA PhysX technology
  • Extensive modding with Steam Workshop

Starpoint Gemini 2 is currently available in Early Access on Steam, store.steampowered.com/app/236150, for more information on the game, visit: www.starpointgemini.com/.

Information about

Starpoint Gemini 2

SP/MP: Single + MP
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details