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Wednesday - September 10, 2014
Tuesday - September 09, 2014
Monday - September 08, 2014
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Legends of Eisenwald

2014-09-11

Legends of Eisenwald Preview

Aubrielle played the Beta version of Legends of Eisenwald, and added some information from Alexander Dergay, the head of Aterdux Studios in a preview. So lets give them both a big thank you.
» Continue reading the article...

Blackguards 2

2014-09-05

Blackguards 2 Gamescom Presentation

At Gamescom Blackguards 2 was shown, which is claimed to be less complicated than its predecessor, but adding more complexity.
» Read the article

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Picture Watch

Lords of the Fallen
Box Art

Poll Watch

Your Favorite Infinity Engine Game?
Baldur's Gate
  (10%)
Baldur's Gate II
  (36.67%)
Icewind Dale
  (6.67%)
Icewind Dale II
  (6.67%)
Planescape: Torment
  (33.33%)
None (Leave Comment)
  (6.67%)
Vote

Expected Releases

Sep: Wasteland 2
Sep: Gauntlet
Sep: Lords of Xulima
Sep: TinyKeep

Wednesday - September 10, 2014

TSI Games - Officially Open for Business

by Couchpotato, 02:10

TSI Games has a new update on their website about finally be open for business.

We’ve had a few hiccups on the social media side of things, but the majority of the team has been heads down on the game itself. We are hoping our site will offer content and greater context that will give you an idea of what we are all about at TSI. We encourage you to offer your input so, we don’t just make a game we love but one that you’ll be thrilled about as well.

As gamers ourselves, we check out a bunch of game forums and see most of the comments. Peoplehave every right to wonder what kind of game we’re making and share their feelings about whatthey want AND expect.

Our new website is up with our own forums, so now, you have a dedicated place to engage withthe team at TSI and other fans excited about the old school RPG’s we’re making. Keep in mind,we’re not a large team, currently, therefore, community management is something we’ll be ramping up over time. We do, however, have a vision of where we want to go, a plan to get there and a path we’re taking. Your input is important to us and we hope you’ll be patient as we strive our utmost, to deliver. Seven Dragons Saga is an original IP: we’re an independent studio that doesn’t have to answer to a publisher or anyone else. The only thing we have to do, is meet our own high standards for a quality game and keep building on that experience to deliver the kind of games you want to play.

Information about

TSI Games

Details

Pillars of Eternity - Preview Roundup

by Couchpotato, 02:08

Here are  three more previews based on the Pillars of Eternity beta from this week.

PCGamesN - "A fireside chat: Pillars of Eternity beta impressions"

It is undeniably a strange - and wonderful - time to be a lover of sprawling, tabletop-inspired RPGs. And despite the issues, expected issues, in the beta, looking past it I think it’s easy to see that the building blocks and Pillars of Eternity’s foundations are very, very solid. Obsidian is promising a lot, and this teaser already fulfils a lot of them, even when it’s a bit shaky.

I'm sorely tempted to play more, to experiment with different classes - especially the Cipher, Pillars of Eternity’s weird telekinetic warrior - and try to get used to the combat more, but I also don't want to spoil the main course. The beta has whet my appetite, but I think I’ll be taking a break from it so that I can properly devour it at launch.

Eurogamer - "The past lives forever in Pillars of Eternity"

As always, the fact that this is a beta is a pretty good bulwark against criticism, even if its winter 2014 release window looms ever larger. Much can and will change over the coming months, and the combat balancing in particular is most definitely a work in progress.

What is clear is that those who backed Project Eternity on the promise of a thoroughbred RPG that embraces the classic D&D model, if not the actual license, aren't likely to be disappointed. Even at this early stage, and with only a few hours of gameplay to its name, Pillars of Eternity already feels generous, compelling and rich.

Hardcore Gamer - "Pillars of Eternity Could be a Modern Classic"

Pillars of Eternity is the throwback that old-school RPG fans have been craving, but with modern production values that will let it shine on powerful gaming rigs. With myriad gameplay systems to sink your teeth into and an epic, branching storyline penned by some of the industry’s best talent, this is one of the most promising RPGs in production right now.

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Shadow of Mordor - Interview & Release News

by Couchpotato, 02:03

Bob Roberts of Monolith was interviewed by GamerHubTV in a new video.

Monolith developer Bob Roberts discusses the latest characters and gameplay reveals for WB Games Middle-Earth: Shadow of Mordor, which is set between The Hobbit and The Lord of the Rings movies.

Also Warner Bros. Interactive Entertainment announced a new release date.

Middle-earth: Shadow of Mordor - Updated Street Dates

Warner Bros. Interactive Entertainment announced today that the Xbox 360 and PlayStation 3 versions of  Middle-earth: Shadow of Mordor will take more time in development, and the release dates for these versions are moving to November 18 in the Americas and November 21 in the UK. The street dates for PlayStation 4 and Xbox One remain September 30 in the Americas and October 3 in the UK. PC and Steam versions are now slated for release in the Americas and Europe on September 30.

Middle-earth: Shadow of Mordor delivers a dynamic game environment where the player orchestrates their personal plan of vengeance as they bend Mordor to their will. The game begins on the night of Sauron’s return to Mordor, as his Black Captains brutally execute the Rangers of the Black Gate. Players become Talion, a ranger who loses his family and everything he holds dear, only to be returned from death by a mysterious Spirit of vengeance. Based on the player’s actions with the in-game Nemesis System, every enemy encountered is distinct and can evolve to become a personal archenemy through the course of the game.  As Talion’s personal vendetta unfolds, players uncover the mystery of the Spirit that compels him, discover the origin of the Rings of Power and confront the ultimate nemesis.  

Information about

Middle-Earth: Shadow of Mordor

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

7 Days to Die - Alpha 9.3 Released

by Couchpotato, 01:58

7 Days to Die has been updated to Alpha version 9.3, and the developer The Fun Pimps has a post on the games website with more information about the patch.

Good Day Survivalists, Alpha 9.3 hotfix is out and here’s the skinny.

Changed

  • Changed crops to grow faster (every 40 minutes they advance to the next stage) but yield a little less food.
  • Changed it so crops no longer break when walked on
  • Changed renamed all VACs to EAC in anticheat load screen
  • Changed console command “set time” so it sets directly the specified time, without adding offset any more

Fixed

  • Fixed 7th Night Feral horde from spawning on subsequent nights. Note: they will still spawn on nights divisible by 7.
  • Fixed army camp burnt forest allowed biomes tag spelling in the xml
  • Fixed “time warp bug” on client dedis
  • Field of view is now only applied to the game camera, the gun camera stays at 60
  • Fixed prefab/road overlap block type bug
  • Fixed problem that client sometimes jumped back one second esp. during nights
  • Fixed cotton so it doesn’t grow instantly
  • Fixed player spawning in wasteland hub so players don’t spawn in the city
  • Fixed shift clicking with left and right mouse button dupe
  • Fixed buff chance percentage display
  • Fixed ArgumentNullException on dedicated servers when a player logs off

Information about

7 Days to Die

SP/MP: Single + MP
Setting: Modern
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Tuesday - September 09, 2014

The Scoundrels Guild - New Adventure/RPG

by Myrthos, 13:37

Just got word that The Scoundrels Guild is on Kickstarter, which is nowhere near being funded at the moment. It is labeled an adventure-RPG, although the RPG elements appear to be on the light side. A good thing is that during the Kickstarter they already removed QTE's from the game due to the feedback they received.

Here is a list of the features according to the developer:

  • Experience the game the way you make it – your choices will have lasting and dire consequences that you will have to live with.
  • Your actions and choices will forever change the fates of all those around you.
  • Commit nefarious deeds to build your fortune in gold, and increase your reputation in the guild.
  • Dialogue choices will put your wits to the test, as you are forced to make difficult decisions on the spot.
  • Combine objects together to make new ones in a classic adventure game style or craft an item from raw materials the RPG style.
  • Choose a path of good or evil, depending on the choices you make.
  • Semi non-linear adventure game with a splash of RPG, combined to make a gripping story, which is both true to the adventure genre, but has an RPG-like feel, allowing for more room to explore the beautiful world around you, without being confined to total linear gameplay.
  • Earn or steal loot that can be used to purchase items to advance further in the game.
  • Interact freely with the world and those around you and become the role of Victor Oreh—build both platonic and romantic relationships with characters in the game. Experience exceptional voice acting and wonderful original musical score. 
  • Immerse yourself in the beautiful and dangerous world of the Scoundrels Guild.


Their latest update is on the skills in the game.

Instead of a points and leveling up system, skills will be acquired over time by either purchase, or something story related. Some skills will need to be learned to progress further in the game, while others might be just for fun. Perhaps you're a bad gambler, so you acquire a higher gambling skill to better your odds.  Betting in seedy illegal gambling halls is a fun pastime for the average scoundrel, but betting on a cock fight and loosing can be frustrating, so with the help of a higher gambling skill, you could almost rest assured you will pick the right rooster for the fight. If nothing else, you may have a copper shilling or two left over for a mug of ale.

Thanks Kristoph.

Information about

The Scoundrels Guild

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Pillars of Eternity - Preview @ PC Gamer

by Couchpotato, 03:30

PC Gamer's Andy Kelly has new preview of the beta version of Pillars of Eternity that he calls a beautiful, detailed ode to the Infinity Engine era. I humbly agree with him.

I know this is a faithful homage to the Infinity Engine RPGs of yore, because I’ve been on the character creation screen for almost an hour. It’s an overwhelming sea of options—exactly as it should be—and I can’t decide what kind of person I want to be. In the end I settle for an aumaua, a race of tall semi-aquatic beings with blue-green skin and tribal markings on their faces. Their size gives them a +2 might bonus, which makes them powerful fighters.

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

GOG - Game Video 2014 Contest

by Couchpotato, 03:26

The GOG website is holding a new video contest where users can submit their short videos to win a free copy of The Witcher 3: Wild Hunt. Here are the details.'

Contest: GOG-Game Videos 2014

Make a video about a game you love on GOG.com, win Witcher 3 pre-order!

This week, we're celebrating GOG's 6th birthday, reminiscing about our gaming highlights over the years. Every single person on the GOG.com team has a favorite title in our catalog of classic and modern games, that they can talk about for hours. But enough about us, let's talk about you. What is your special game on GOG.com? Tell us about it!Make a short video (no longer than ~7 minutes, please), presenting a GOG.com game that you hold dear for one reason or another.

Upload it publicly to YouTube or Vimeo making sure its name follows a certain format: [your name] + GOG-game Story: + [game title] (so, for example, mine would be "G-Doc's GOG-game Story: Gobliiins Pack"). Include a comment "This, and many other DRM-free games can be found on GOG.com" in the description of the video, also linking to the GOG.com page of the game you feature. You can use the video footage from the game freely, mix it with footage of yourself, and do other creative things, that don't violate copyright (be mindful of your background music choices!).

Please be so kind, and end your video with the following image. Post your video in the comments below, just to be sure we won't miss it.You have time until Monday, September 22, at 9:59AM GMT, and after that a jury consisting of GOG.com staffers will pick the winners within a week. Ten videos we like the most will receive a digital pre-order of "The Witcher 3: Wild Hunt (or its equivalent in gift codes, if they already own it). We reserve the option to also give away a number of runner up prizes.

Information about

GOG

Details

Divinity: Original Sin - Review @ Destructoid

by Couchpotato, 03:22

Destructoid has posted the next review for Divinity: Original Sin. They awarded the game with a final score of 8.5/10, and called it an amazing RPG experience.

Divinity: Original Sin is an amazing RPG experience. It falls a bit flat on characterization and writing on occasion, but nails just about everything else. It does a great job of compelling players to roleplay their on-screen characters, putting the "RP" back into RPG. This is a game that any fan of the genre will adore, and is sure to suck in new players and teach them what the genre is all about. It's a love letter, and deserves to be loved back.

Thank You Ovenall for the submitted link.

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Runemaster - Development Diary #24

by Couchpotato, 03:18

Here is the next Development Diary update from Paradox for Runemaster. This time the update has more information on the gameworld Svartalfheim.

The Races of Svartalfheim

Svartalfheim is named for the Darkelfs that inhabit the world; it translates to "the home of the Dark elf". Dwarfs and Darkelfs grudgingly share this world but the races are not fond of each other and wars are common between them.

The Dwarfs are known for their blacksmithing, especially weapons and armor and these skills have seen them grow rather rich from trade of their military equipment for other resources, such as foodstuff and materials scarce in Svartalfheim, like wood and leather.

Dwarfs live in beautiful chambers and corridors carved into the solid rock where they make their home. Their lives are strenuous and hazardous, which means that the average dwarven lifespan can be very short. But, if they survive the hardships of mining and smithing, a Dwarf can live for a very long time. They are the most skilled blacksmiths, and mine their mountains for precious metals and stones to use for their tools, weapons and armor.

Darkelfs are known for their backstabbing, their plotting, their devious ways and decadent lifestyle. They revel in all known pleasures and are known to go to great lengths in order to ensure that they have what they want. Forgotten by the gods, buried deep beneath the earth in Svartalfheim, the Darkelfs have little time and little esteem for the gods.

The Darkelfs' compact castles are carved from the rock and look as if they have been swallowed by a mountain, with only doors, windows, balconies and bridges visible among the rubble of rock. Each of the Darkelf castles contains several hundred Darkelfs, and as its population grows, so does the castle. The lower in rank a Darkelf is, the lower the floor where she or he lives. The Darkelf rulers depend on slaves for their decadent living and do not lack anything. Most of them never leave their castles and let their warriors and servants act in their behalf

Information about

Runemaster

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Worlds of Magic - Early Access This Thursday

by Couchpotato, 03:15

Wastelands Interactive announces that Worlds of Magic will be available on Steam Early Access on  September 11th, released a new trailer to go with the news.

After waiting more than a decade for a true Master of Magic successor, we decided to create one.Worlds of Magic comes to STEAM September 11th.

Information about

Worlds of Magic

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Mark Morgan - Interview @ Timespace

by Couchpotato, 03:11

Timespace has a new interview with the man behind the music of many RPGs Mark Morgan who talks about synthogy, spectrasonics, and surfing.

You went to the Berklee School of Music to continue your piano training and to learn composition but left after a few months. What did you do next?

After being in school for a minute I had this intense desire to play out more. I spent a couple of years playing in clubs and doing sessions, which then led to me spending most of the ‘80s on the road playing with different bands. In 1986 after touring with them I was asked to become a member of the Starship which I did till they disbanded in 1990...

Your music has very much an experimental and minimal approach – what instigated this style?

I’ve always been drawn to art with a minimalist aesthetic. Even as a kid I found myself on an emotional level being inspired by incomplex styles and experimental ideas. Besides the music I studied and listened to growing up I do think that architecture played a big part in forming that minimal approach.

The music for the video game Wasteland 2 was one of the most recent projects you worked on, how would you describe the finished soundtrack?

It’s very ambient and in some cases almost noise-based but also has a sort of a trance element. To capture the dark bleak atmosphere of the game the emotion was derived using sound and texture as opposed to traditional methods. Even the action music has that cold vibe but they do slam as well.

What other projects have you been working on recently?

I’m working on two games, another InXile project “Torment: Tides of Numenera” and “Stasis‘ from South African-based indie company The Brotherhood. I have also been doing some programming on a TV mini series ‘Under The Dome” with composer Snuffy Walden.

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Fallout: NV - RPG Backtrack @ RPGamer

by Couchpotato, 03:06

RPGamer has a new audio podcast with a look back at Fallout:NV.

Of course there are people and things to shoot around New Vegas, but this most recent incarnation of the Fallout universe doesn't stop there. Enjoy going down the Vegas Strip and taking in all its scenic delights between the killing sprees in the desert.

Information about

Fallout: NV

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC, Xbox 360, PS3
Release: Released

Details

Celestian Tales - A Long & Huge Update

by Couchpotato, 03:03

Ekuator Games has posted the next long overdue post-funding update for Celestian Tales: Old North. In the words of the developer it's a huge update of text.

A Long and Huge Update

Hello everyone!

We know we're late in updating and we're sorry about this. We'll make it up to you by making this update a big one.

Illustrations: Alternate Costumes Coloured

We made several exclusive updates in the past few weeks, where Vanguard-tier backers have voted for the alternate costumes of each character. After going through sketches and line arts, the six main cast are now coloured and ready to be shown in their other outfits!

Sprites: Exploration

As we finish animating all combat sprites from enemies to bosses to characters, we've moved on to making exploration sprites. There's a huge load of work of animating to be done. Here's a list of some of the general animations we'll have to do:

  • Walking in 8 directions for characters
  • Running in 8 directions for characters
  • Walking in 4 directions for NPCs
  • Drawing a weapon in 4 directions
  • Walking in 4 directions with weapon drawn
  • Kneeling and standing up (probably just one direction)

Other than these, we'll have to do event-specific animations such as falling dead, shouting, charging at an enemy, swinging weapon (and this must not be repetitive), etc.

Do keep in mind that we'll have to do all these times the number of units we have. We've got 6 main characters with 2 outfits each, 14 unique NPCs, 4 backer characters, and about 37 common dudes and dudettes such as nobles, knights, soldiers, townsfolk, villagers, outlaws, and big grey raiders from beyond the sea.

Audio: Vocal Recording

Just yesterday, we started recording vocal sessions in professional studios. We're a bit late on this, due to one of our vocalists, Cecile, is 5-months pregnant. Not only that it's hard to perform abdominal breathing when your uterus is bloating, it may also harm the baby. So please understand.

Information about

Celestian Tales

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Exilium - A Hack & Slash Diablo Clone

by Couchpotato, 02:58

I was sent news of a new hack & slash role playing game called Exilium from a developer called Conflux Games. The game costs $9.99 from the games website.

In Exilium is a hack & slash role playing game in the same vein as games like Diablo, yet focuses on exploration and discovery as opposed to creating an expansive RPG experience. You play as a king who has been exiled to a strange, hostile world by an unknown force. There are no other characters and no quests to help you along the way. Only through exploration can you learn why you were exiled and how to return…

Features:

- Single player campaign
- Many secrets to explore and puzzles to solve
- Boss battles, lots of boss battles.
- Randomized loot.
- No other characters, no hand holding quests. Exploration and discovery focused.
- Seeded, randomly generated end game dungeon [Spelunky Style!]
- Online multiplayer battlegrounds
- PC, Mac and Linux builds

Information about

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Hartacon Tactics - August Demo Released

by Couchpotato, 02:52

Developer Charlie Fleed has released a new demo for Hartacon Tactics on the PC.

August demo for Hartacon Tactics available for PC.

September 6, 2014 – A new demo of Hartacon Tactics, by Italian developer Charlie Fleed, has been released.

The new demo features new gameplay elements such as attack support and counterattacks, a fourth character, an improved AI and a wider single-player campaign.

The download is available at Indiedb.com.

Information about

Hartacon Tactics

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Pathologic - On Top of the Table

by Couchpotato, 02:50

The Pathologic kickstarter has made $169,162 of  the games $250,000 goal with 28 days left, and has a new update about the tabletop version of the game.

I’m Liu Sukhinina, and my job is making Pathologic the tabletop game. It’s time to come out of the shadow and tell you a little bit more about what it looks like. 

First of all, please keep in mind that while the visual and narrative design of the tabletop game is created by the Ice-Pick team themselves, its gameplay is being developed by a different team that has more experience with board games. The team is: Fuad "Funt" Kuliev, Andrey "Lenoran" Salik, Elena "Joker" Vishina, and me. We’ve been making games for more than seven years. Each of us has their own experience and tastes, but if there’s something we do have in common, it’s our love for original Pathologic and desire to make a great engaging game based upon it. 

Making a tabletop Pathologic game is hard. There’s too much story, too much detail, too much weird charm that’s hard to put into words and that we desperately want to keep. We’ve tried different approaches, but in the end decided to use the main plotline of original Pathologic, the plot points and characters you know and love.

Information about

Pathologic

SP/MP: Single-player
Setting: Modern
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Dex - New Preview @ Continue Play

by Couchpotato, 02:46

 Continue Play has a new preview from Nic Bunce about the Beta version of Dex.

Dex is a game to keep your eye on, but perhaps not one to pick up at this early stage, as currently it’s likely to frustrate more than it impresses. The next update will come at some point later this month which will bring the cyberspace and hacking functionality. We’ll keep you posted with our State of Play series as development progresses over time, so check back every month or so to see what’s new.

As a final note, Dreadlocks has told us that there is a “high chance for your feedback, suggestions, and ideas to actually influence the final game”. If that sounds like something you’d like to take part in, do feel free to contact them via their official site, Twitter or Facebook pages.

Information about

Dex

SP/MP: Single-player
Setting: Sci-fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Shroud of the Avatar - Release 10 Plan

by Couchpotato, 02:44

The Executive Producer of Shroud of the Avatar Starr Long has a post on the games forum with information on the updated plans for release 10.

Release 9 was another large push forward on combat with over 50 new skills and a new PVP Team Mode. We were able to get a lot more data on combat, balance, and skills. Obviously we have a lot left to do to get balanced, but the framework is solid to work from so we are pleased with the progress.

As always, the community continued to create some incredible events like the PVP tournaments, Welcome Quests, theatre productions, mazes, and a host of other activities big and small. Again the foundation you are building shows what an incredible community we have with this game. Congratulations to all of you for that.

R10’s main purpose is stabilization, performance, polish and testing. Additionally some tasks that were pushed from R9 will get worked on. We will post a Q4 schedule update sometime after the beginning of R10.

RELEASE 10, September 25 - 28 2014:

  • Stability: Updates to item architecture, characters, and other systems will hopefully improve stability and prevent characters from getting into bad states that prevent logging in or loading maps.
  • PVP: The Team PVP arena and possibly the Open Team Arena will be modified to support spectators.
  • Combat Skills: Players now will start with a default deck equipped that is the sum total of your “spent” skill points. You can modify this deck simply by adjusting your skill points, no need to open the deck building interface. Additionally a few more combos and a small handful of new skills will be available.
  • Magic School Naming: Magic school names are changing to more thematic names:
    • Thaumaturgy (Life Magic)
    • Necromancy (Death Magic)
    • Atenism (Sun Magic)
    • Lunaism (Moon Magic)
    • Gaiaism (Earth Magic)
    • Theurgy (Air Magic)
    • Tempestry (Water Magic)
    • Sorcery (Fire Magic)
    • Omnipotence (Focus)
  • Scenes: The Ardoris Castle areas will open up to make that city complete. We are also going to experiment with a Challenge Level to test scaling difficulty for combat against AI.
  • Creatures: An updated version of the wolf and our first dog (the Rottweiler) will appear in the game.
  • Crafting: Adjustments will be made so that characters who were scaled up or down during character creation will animate properly with crafting tables. We will also add another round of visual effects to tables that do not yet have any (Milling, Carpentry, etc.)
  • Overworld as a Real Scene: The Overworld map will move to a real scene. This will allow us to easily add features like animating avatars, full user interface access, etc.
  • Visual Effects Polish: We are going to work on various environmental effects (smoke, steam, falling leaves, etc.) to get them working better with lighting.
  • Character Customization: At least one new facial feature will come online. Additionally an update to how we handle hair and facial hair will add layers, transparency, and animations.

Information about

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Lichdom: Battlemage - Quick Look @ Giant Bomb

by Couchpotato, 02:39

Giant Bomb has a new video that gives everyone a quick look at Lichdom: Battlemage.

Dan and Drew sling all sorts of elements at some unruly skeletons.

Information about

Lichdom: Battlemage

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

StarCrawlers - Pax 2014 Update

by Couchpotato, 02:36

The latest kickstarter update for StarCrawlers has infomation fom the game at Pax Prime 2014. I also included a new image from the show floor to the post.

We’re back from PAX and diving back into StarCrawlers totally reinvigorated from the experience. It was phenomenal to be able to share the game with so many people and we were thrilled by the positive responses we got. We also got to meet some awesome indie developers and get a first-hand look at a lot of games we’re really excited for! Our booth was bustling the whole time, and it was a lot of fun chatting with everyone who stopped by. Our alpha backers will all get a chance to experience the PAX build for themselves very soon! We're just making a few adjustments based on user feedback from the show floor.

Information about

StarCrawlers

SP/MP: Single-player
Setting: Sci-fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Legends Of Persia - Review @ Cheatmasters

by Couchpotato, 02:33

Cheatmasters has the first review for Legends Of Persia that I could find in the last few months. The site gave the game a score of 5/10, or terrible by modern standards.

So do you guys/gals agree with the review?

Having seen all of this, maybe it’s understandable enough since RPGs are notoriously hard to produce, so perhaps a project that asked for only $3,000 was expected to go down this route. There are many other action role-playing titles though in the same price point that offers more value. Legends of Persia is not that bad though with its presentation and how it plays for the most part, but maybe you’d want to wait until more content is added as the developers promised that would give more value to this title.

Information about

Legends Of Persia

SP/MP: Single-player
Setting: Historical
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Monday - September 08, 2014

Unsung Story - Post-Funding Update #38

by Myrthos, 22:15

This update for Unsung Story is about the 10 professions in the game.

Here are the ten different profession trees that will be available in Unsung Story:

  • High Clergy 
  • Low Clergy 
  • Nobles 
  • Commoners 
  • Scholars 
  • Veterans 
  • Artisan/Craftsmen 
  • Rogue 
  • Outsider 
  • Lost/Forbidden Arts 
The first profession is so large that it is broken up into two smaller professions: High Clergy and Low Clergy. A very powerful force in Rasfalia, the clergy members touch the lives of everyone regardless of their rank or social class. Unlike the majority of the other professions, Clergy members are not born into this line of work and instead end up either choosing to be a part of it at some point throughout their lives or are thrust into it by some circumstance. High Clergy members are comprised of the Nobility of Rasfalia while the Low Clergy members are made up of the Commoners.

Information about

Unsung Story

SP/MP: Single + MP
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

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That Which Sleeps - Development Log #2

by Myrthos, 22:13

In their second development log video for That Which Sleeps, the devs talk about the game's user interface and scenario map using some actual in-game footage.

Information about

That Which Sleeps

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

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Hero-U - Post-Funding Update #57

by Myrthos, 22:07

The latest update for Hero-U: Rogue to Redemption provides information on the development of art and programming, and shares some thoughts on women in gaming.

Hero-U: Rogue to Redemption has gone through many changes in art direction. Originally we envisioned it as a 2D top-down “dungeon crawl” game in the style of MacGuffin’s Curse. We upped the ante on the art by bringing down the camera for an isometric look, but still using tiles to build the images. Then we made it look more like a classic Sierra game, but still isometric.

Since then, the look of the game has continued to improve and evolve. Earlier this year I announced that we have abandoned 2D animated characters in favor of full 3D characters modeled by Concept Art House. We have been using a mixture of 2D and 3D props and furniture, with the code going through contortions to make the 2D props look 3D.

Then along came Chris Willis, former Sierra artist and 3D specialist. Chris has done an amazing job modeling 3D scenes that duplicate the feel of JP’s painted backgrounds. As a result, we are moving farther and farther away from the concept of using tiles to create our scenes. Each scene is now a unique piece of 3D art.

Information about

Hero-U

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Kickstarter - Untold Universe Sci-Fi Voxel

by Wisdom, 20:43

Untold Universe : a new Sci-Fi space centered voxel-based game on Kickstarter. Looks to follow a similar theme to EvE Online with the addition of voxel technology.  Apparently closed alpha already exists so its off the ground as more than speculative already.

  • Massively Multiplayer Sandbox: Play with people from all around the world, team up to be stronger and shape entire worlds all together! 
  • Explore an Infinite Universe: Land on planets of different types, then explore and exploit them! New planets will be added as more players enter the universe.
  • Build and Trade your Designs: Gather resources and use them to build anything from factories to spaceships then sell or use them to your own benefit!
  • Fight: Protect assets and fight your rivals on the ground and in space. Attack other players' bases with various infantry weapons, or pilot Fighters, Carriers and Flagships built by your team or bought from the best designers on the market!
  • Team up: Team up with friends or other pioneers and start Corporations to improve your strength and reach greater goals!
  • Colonize: Take control of entire planets with your Corporation, build infrastructures on them, and dominate parts of the new world!
  • Choose your role: The game will not limit you to a particular skill-set. Want to be good at something? Just do it! 
  • Jobs system: Colonizing worlds alone can be long and hard. Those who want to make quick cash and meet new people to work with will be able to take jobs generated by other players corporations. Defend assets, find a place to mine, build infrastructures, many jobs will be available to improve in your favorite field!

Official Website

Information about

Kickstarter

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GOG - 6th Birthday Promo!

by Wisdom, 20:29

6 years old already.  They grow up so fast don't they.  Viva la GoG!

80% off on select games to be announced. Keep an eye on them as they change.

Gog's Birthday. Rejoice!

Information about

GOG

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Original Sin - Interview @ Gamespot

by Couchpotato, 06:12

Gamespot has a new interview with Swen Vincke about the success of Original Sin, and talks about how their next game won't need to use kickstarter.

Being PC-exclusive was a good thing

Although some games in the Divinity series have made it onto console in the past, Original Sin was developed exclusively with the PC and Mac in mind. Vicke said the omission of a console release lifted a lot of restrictions in the development phase and allowed the team to make alterations on the game "until the very last moment," which would not have been possible for a console release.

"It puts a lot of constraints for you as a developer if you work for console. At the end phase of a project deadlines are very rigid, and you need to go through the procedures at Microsoft or Sony with the dreaded [certification] checks." Vincke said, adding that the costs involved in making a console game were "much higher" than that of developing a PC-only game.

No more Kickstarter please

Divinity: Original Sin's Kickstarter campaign was met with generous support, amassing $944,282 in funding by the end of its run and allowing Larian Studios to self-publish the game.

Vincke was grateful for the support from the Kickstarter community, but hesitant about utilizing such a model again.

"I hate to think what the game would've been if we didn't have Kickstarter… if you asked me before Original Sin was released I would've said yes… I don't think it would be correct to go and fish in the pool of crowdfunding investment again, I think that there's others that could use that investment," he said. However, he expressed a desire to harness community involvement once again in the development process, dubbing the community which the Kickstarter campaign brought as "invaluable."

"I think that is a very great positive for the gameplay experience that results at the end of the day," he said.

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Witcher 3 - Interview @ GamerHubTV

by Couchpotato, 06:07

GamerHubTV has another video interview for The Witcher 3 with VFX Artist Jose Teixeira while he was at GamesCom 2014 last month.

CD Projekt Red VFX artist Jose Teixeira discusses the latest revelations about the epic action RPG, The Witcher 3 Wild Hunt in this exclusive gameplay preview interview from Gamescom 2014.

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Fallen: A2P Protocol - Funded on Kickstarter

by Couchpotato, 05:58

Red Katana sent out a new press release with news their new kickstarter game Fallen: A2P Protocol was successfully funded. Here is the news from the press release.

September 6th  2014, Buenos Aires, Argentina, Good news for all the fans of games such as X-COM, Fallout and Shadowrun as the game Fallen A2P Protocol paying homage to those titles, has just been Greenlit on Steam and is only missing 900 USD out of 75000 USD goal, with 11 more hours to go!

You can support the game here:  Fallen A2P Protocol Kickstarter Campaign

Fallen A2P Protocol takes place in the near future, in a drastically altered dystopian world. In 2125 mega corporation  GENKORP unveiled A2P, a new power source to fuel humanity’s thirst for expansion and satisfy the needs of an ever-growing global population. GENKORP quickly rose in influence and fashioned itself the ultimate military-industrial complex, controlling access not only to the primary source of global energy but also crafting a military force that easily dwarfed all others.

Although touted as perfectly safe and environmentally friendly, there were those that foresaw the danger of A2P and an unchecked corporation. Known as  ARKANE, and quickly branded as ‘terrorists’, this opposition group organized around a common principle: stopping the unchecked growth of GENKORP and halting A2P.

Too little was done too late, however, as A2P’s dark side quickly manifested: Earth’s weather was altered forever, with ‘natural’ disasters ravaging the planet, reshaping it and turning much of the world into a what is now simply known as ‘The Dust’, with some reinforced but devastated cities and military strongholds scattered throughout.

Fierce fighting persists endlessly between GENKORP and ARKANE, adding to the wholesale destruction. Meanwhile, those that have not aligned with either faction are viewed as bandits and outlaws. Independently and in small groups they fight for their day-to-day survival, etching out a difficult existence in ‘The Dust’.

GAME KEY FEATURES:

• Would-be survivors must master  strategic planning and employ a wide range of  turn-based tactical combat factors, including destructible environments and limited ammunition

• A vast and  inhospitable world, complete with  hostile weather and vision impairing  day-night cycles, requires  careful exploration to recruit allies and  gather scarce resources

•  Character progression and customization, as well as  armor and weapon upgrades, showcase player-focused RPG elements and offer a  high replay value

• A dark, dystopian lore provides a  rich backstory to create a world in which the  player’s actions have lasting impact, with the fate of humanity determined by their personal choices and combat capabilities

The developer is currently raising funds on Kickstarter for the game further development with the goal being set at $75,000, 900 USD missing out of the total goal and only 11 more hours to go!

You can also learn more about the development process by reading Q&A with the team available:  HERE.

More details about the team and the game available at the official website: http://www.redkatana.comFacebook and  Twitter profiles.

Information about

Fallen: A2P Protocol

SP/MP: Single + MP
Setting: Sci-fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Feargus Urquhart - Interview #3 @ Matt Chat

by Couchpotato, 05:53

Matt Chat is back with the third video interview with Feargus Urquhart the CEO of Obsidian Entertainment, and talks about the fall of Black Isle in 2003.

Feargus returns in part 3 of my 4 part interview. In this segment, we talk about the collapse of Black Isle in the wake of some questionable decisions on the part of Fargo and other execs--Interplay Sports, Engage, losing the D&D license, and some bad bets on consoles (Sega Saturn, anyone?). Despite the passage of time, Feargus is still quite emotional, and you can't help but wonder what might have happened if the leadership had listened to him.

Information about

Obsidian Entertainment

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Wasteland 2 - Pre-order Now on GOG

by Couchpotato, 05:47

You can now pre-order the DRM-Free version of Wasteland 2 on GOG for $53.99.

Prepare for the horrors of the future, today.

Wasteland 2 Digital Deluxe Edition, the masterfully crafted continuation to the 1988s original post-apocalyptic RPG, is available for 10% off for pre-orders for Windows, Mac OS X, and Linux, on GOG.com. That's $53.99 in US until September 19, when the game is expected to launch.

Wasteland 2 Digital Deluxe Edition, is the direct sequel to 1988’s Wasteland, the first-ever post-apocalyptic computer RPG and the inspiration behind the Fallout series. Until Wasteland, no other CRPG had ever allowed players to control and command individual party members for tactical purposes or given them the chance to make moral choices that would directly affect the world around them. Wasteland was a pioneer in multi-path problem solving, dripping in choice and consequence and eschewing the typical one-key-per-lock puzzle solving methods of its peers, in favor of putting the power into players’ hands to advance based on their own particular play style.

On GOG.com Wasteland 2 Digital Deluxe Edition comes complete with a free copy of Wasteland - The Original Classic and inXile's cult fantasy RPG, The Bard's Tale (both bonus games will be delivered to you as gift-able codes). All that 10% off until September 19! Please note, that after the game launches, Wasteland 2 Digital Classic Edition (basically: what you'd call a "standard" edition) will also be offered, apart from the robust Deluxe edition you can pre-order now. An upgrade pack turning the standard edition into the Deluxe version will be available as well.

$53.99 is the basic discounted price for this title in the US. Other prices will apply in different countries. If you end up paying more than than the US price ( this applies to UK gamers only in this), we will reimburse the difference from our own pocket, giving it back to you in store credit (this is what we call the "Fair Price Package").

Information about

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Landmark - Free Keys for Yogventures Backers

by Couchpotato, 05:41

PC Gamer has news that the makers of the failed Yogventures kickstarter are giving every backer a free Landmark key to apologize for the failed project.

Previously on the Adventures of Yogventures: Yogscast raise over half a million dollars in Kickstarter money to make an open world sandbox, that game is eventually cancelled, backers are understandably not happy, and a game called TUG is offered as a replacement. Now: backers have received a game key for Sony Online Entertainment's Landmark as well. Yogscast have struck a deal with SOE to provide Yogventures backers with a key for Landmark's Settler Founder's Pack, which gives immediate, "unrestricted" access to the closed beta and a few small digital doodads as well.

It's worth pointing out that (EverQuest Next crafting-sandbox prologue thingy) Landmark will be a free-to-play game when it releases properly, so Yogventures backers aren't exactly being given another free game here, but rather advance access to Landmark's closed beta, at a tier that would have set them back $20/£15 otherwise. If you backed Yogventures, you should have received an email by now with details on how to claim your game key; SOE are also offering 7 days' free access to Landmark at this link, whether you were a Yogs backer or not.

Information about

Landmark

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Battle Brothers - Now on Steam Greenlight

by Couchpotato, 05:36

Overhype Studios announced today that Battle Brothers is now on Steam Greenlight, and needs your vote to help get sold on Steam. They also released a new trailer.

Battle Brothers is a turn based strategy RPG mix wherein you lead a band of mercenaries in a medieval fantasy world on the hunt for coin, fame and legendary artifacts. The gameplay is inspired by such classics as X-Com: UFO Defense and Jagged Alliance.

Information about

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Invisible, Inc - Early Access Update #1

by Couchpotato, 05:32

Klei Entertainment has released the first patch for the Early Access version of Invisible, Inc on Steam. The update fixes a few issues from the alpha.

Early Access Update 1: PWR Play - Patch Notes

It's the first update of Invisible, Inc since hitting Early Access. @jamesl, @Bigfoot, the crew and I have been really grateful for the enthusiastic response from all of you. Reading about your strategies is endlessly interesting, and we're looking forward to layer more and more interesting options and challenges as we continue development.

 In addition, we've thought a lot about the difficulty, and obviously read the myriad of comments regarding it. Invisible Inc is meant to be a challenging, tight, thrilling experience. You are a skilled yet vulnerable spy in a hostile environment, always riding the razors edge with each move being a crucial decision. We want to retain that experience, even for beginning players.
 
With that in mind, we've now split the difficulty into two settings:

Easy mode gives a bit more breathing room. Agents earn more money from guards and safes, each knock out lasts an extra turn, and crucially there alarm level 1 is now a warning level and doesn't increase the danger.
 
Normal mode tightens the belt. We've beefed up the game to make it more challenging: money comes in slower, and the firewalls increase more steeply as you go further in.

What this should do is allow beginner players to ease into the game, and gives expert players even more interesting decisions, especially later in the game, where currently a strong build can overrun the corporations.

Teaser for the next update:

The corporations are learning. They've had their top security complexes compromised more times than they admit on their monthly reports and had more of their secrets exposed than the budget was allowing for. New training facilities and security protocols have begun even as we speak.

Information about

Invisible, Inc

SP/MP: Single + MP
Setting: Modern
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Pathologic - Open-World Adventure Game

by Couchpotato, 05:27

Thanks to Spoonfull & Pladio I have have news about a new kickstarter project from Ice-Pick Lodge to raise money for a remastered release of Pathologic.

The good news is the game is already half funded.

Pathologic is a plot-driven survival open-world adventure game.

A mysterious and deadly disease breaks out in a remote town built upon old tanneries and butcheries. Whilst the disease can be identified by physical symptoms, its roots and origins remain mysterious. The disease is highly infectious and deadly. It affects the neural and the blood-circulating systems, crippling both body and mind.

To fight the epidemic the local authorities first send a learned doctor, then an inquisitor ordered to assess the situation, then a military commander. The first has to investigate the disease and find an optimal solution; the second has to save as many lives as possible while executing said solution; the third has the right to exterminate the whole Town should the others run out of options.

Along with the authorities’ agents two volunteers find their way through the Town along with the learned doctor, who goes by the name of The Bachelor. One of them, The Changeling, is a strange girl who believes she can heal with her hands, and the other, The Haruspex, is a talented amateur who’s fond of experimental surgery.

Taking on the role of one of these doctors, you’ll explore the town, its weird traditions, and the complex relationships of its inhabitants. You will only have twelve days to defeat the invisible enemy called the Sand Plague.

Time will become one of your most precious resources. Choices will haunt your every step. You’ll want to get closer to your goal, but sometimes it’ll all come down to mere survival. In a time when everyone is in danger, would you lend a gun to a person who may use it with ill intent? Would you try to save someone who claims they don’t need to be saved? Would you share your medicine with important figures who will unveil the Town’s numerous secrets in return, or would you rather help an ordinary stranger in need? Or maybe even selfishlykeep the pills in case you get sick? And sooner or later you will—Pathologic is a bleak and harsh survival adventure that’ll make sure of it.

Information about

Pathologic

SP/MP: Single-player
Setting: Modern
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Survivalist - A Story Driven Survival RPG

by Couchpotato, 05:20

I was sent news of a new Indie RPG on Desura called Survivalist. From a brief look at the game it might interest a few of you, and the good news is it will only cost you $2.99.

It's one year after the collapse of civilisation and hedge fund manager Joe Wheeler emerges from his specially constructed bunker in search of food. This is a story-driven survival game where the aim is to find other survivors, gain their respect, and build a community. You'll have to maintain a steady insulin supply for a diabetic woman, solve the mystery of why certain people have disappeared from a nearby community, and search for a truck full of stolen gold bullion that will make you unimaginable wealthy in the new gold-based economy. You'll scavenge for supplies, trade, plant crops, go on quests, face moral dilemmas, go to war, and uncover dark, terrible secrets! Or you could just kill everyone you meet, it probably won't get you very far but the choice is yours.

Information about

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

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