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Tuesday - May 19, 2015
Monday - May 18, 2015
Sunday - May 17, 2015
Saturday - May 16, 2015
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Picture Watch

Avernum: Escape From the Pit
Box Art

Poll Watch

What's your favourite Bioware RPG franchise?
Baldur's Gate
40.88%

Neverwinter Nights
15.33%

Star Wars
7.3%

Jade Empire
0%

Mass Effect
16.79%

Dragon Age
7.3%

I can't choose
5.84%

I don't do franchises
0.73%

I don't like Bioware
5.84%

Vote

Tuesday - May 19, 2015

Kingdom Come: Deliverance - Update 0.4 for E3

by Hiddenx, 20:21

New video from Stalli One-Eleven that summarizes new features for the E3 and offers the chance to win a copy of KingdomComeDeliverance!

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A first-person, open world, realistic RPG that will take you to the Medieval Europe in a time of upheaval and strife

A humble, young blacksmith loses everything to war. As he tries to fulfill the dying wish of his father, Fate drags him into the thick of a conspiracy to save a kidnapped king and stop a bloody conflict. You will wander the world, fighting as a knight, lurking in the shadows as a rogue, or using the bard’s charm to persuade people to your cause. You will dive deep into a sweeping, epic, nonlinear story from Daniel Vávra, an award-winning designer from the Mafia series. Our unique, first-person combat system lets you wield sword or bow in both one-on-one skirmishes and large-scale battles. All of this – and more – brought to life beautifully with next-gen visuals delivered via CryEngine 3.

 

Source: Warhorse Studios

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

The Bard's Tale IV - The Vision of Brian Fargo

by Myrthos, 18:42

Eurogamer share with us the vision Brian Fargo has for The Bard's Tale IV.

Fargo will be hoping nostalgia for the series fuels the Kickstarter for The Bard's Tale 4. The Kickstarters for Wasteland 2 and Torment: Tides of Numenera were successful in part because of backers' desire to play new games in series they loved while growing up.

"A lot of people grew up playing The Bard's Tale," Fargo says. "There was a great article recently in Forbes magazine about Notch and how he grew up playing The Bard's Tale. People have a lot of fond memories of it. And it's important for me to make sure that people who are fans of the original trilogy are comfortable and happy with what we're doing."

And, Fargo says, inXile is keen to make fans of the original trilogy happy with the new game.

"When I make these games for me I move onto the next one and onto the next one, but for a lot of these people it's like they finished playing it yesterday," he says.

"You have to recognise that. There are some things you have to do in order to be a true sequel.

"The things that made it work are it's a party-based role-playing game; it's not an action game - you're using your brains not your reflexes; exploration is a big part of that, and being able to map dungeons out square by square.

"And those games were very difficult; in that particular case you couldn't save your game anywhere but we were teleporting you and giving you no magic zones and magic mouths and there were puzzles and riddles, so to me, it's got to be all of those things that made those great.

"But what it's not going to be is where the dungeon is in the upper-left-hand corner and the text is scrolling by. That would be a huge mistake."

The Bard's Tale should not be considered an open-world game, such as Skyrim or Witcher, Fargo insists. It's "a little more tightly contained". Legend of Grimrock is perhaps a better comparison.

The Bard's Tale IV

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Witcher 3 - First Impressions @ Techraptor

by Myrthos, 18:24

Also Techraptor comes with some first impressions of The Witcher 3 and not a review as the review keys came available just yeasterday.

The Witcher 3‘s combat relies on preparation and playing smart. Just like in the video, for the bigger monsters you’ll likely need to prepare some potions, bombs, and maybe some special bolts for your crossbow (though I have only seen just the plans of those). You may even need to do that for some of the more difficult packs of enemies as well.

This design lends itself to the middle of combat as well. You can try to spam buttons, swinging wildly, but that will only work very rarely. Just like Geralt, enemies can parry, counter, dodge, and roll away. So you have to be very careful with your movements and choices in terms of combat. You could easily get caught mid-swing by a second enemy or have them parry your attack causing you to have to change plans quickly.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Monster's Den: Godfall - Game Features Video

by Myrthos, 18:19

A video showing off many of the mechanics and features of the dungeon crawler Monster's Den: Godfall, which is currently on Kickstarter trying to reach it's 30K goal (AUD).

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Thanks forgottenlor.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Expeditions: Conquistador - Sequel and Sale

by Myrthos, 12:29

Tomorrow at 10.00 CET the embargo ends on letting you know about the new Expeditions game. In the meantime you can get Expeditions: Conquistador at Good old Games with a 70% discount.

Expeditions: Conquistador

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Umbra - Environment and Gameplay

by Myrthos, 12:25

In the second Kickstarter update for Umbra, they talk about reaching the $100K milestone in just 4 days and share more details on the environment and gameplay.

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They also explain that you get two keys at the Warrior level and up.

Many backers have asked about the Steam copy of the game and the DRM-free copy of the game. How will it work, is that 2 different copies, and will the armors, weapons and pet skins be available for each copy? 

We discussed internally about that – initially, we wanted them to be unique for the backer – and finally thought that it would be much better for us to build a community around the game, as well as to show our support for those of you who believe in us.

So yes, Kickstarter backers will get two digital copies of the game, and depending on the tier at which each of you are backing, the armor sets, pet skins, etc. will apply to all the copies of the game you're getting. This means you can gift one of the copies of Umbra to a friend (yay!) because what we want is to finish our game and to get as many people as possible to play it.

Therefore, the higher you pledge the more stuff you get!

Umbra

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Witcher 3 - PCWorld: First Impressions

by Hiddenx, 07:59

The Witcher 3 is released.

PCWorld talks about their first impressions with the PC version:

The Witcher 3: Wild Hunt (PC) review impressions: Smoothly slaying monsters

I was worried.

After months of excitement about The Witcher 3, it seemed like it was falling apart in the run-up to launch. All of the reviews that went up last week were conducted on debug PS4 consoles. PC codes, meanwhile, were pushed back time and time again until finally I was told we’d receive code on launch day, probably. And all this from a PC-friendly developer like CD Projekt.

When a game’s coming in that hot on PC, we’re right to be worried. Mortal Kombat X, Assassin’s Creed Unity—these are just two recent examples where the PC version came at the last minute and featured huge problems not caught on consoles.

So yeah, I was worried about The Witcher 3. For no reason, it turns out.

NOTE: All tests in this article were conducted with Nvidia’s latest Witcher 3 game-ready driver installed, which was provided to us prior to release.

Monster slayer

To be fair, I’m only ten-or-so hours in at the time of writing, which is why you’re getting impressions today instead of a full review. And I plan to experience all The Witcher 3 has to offer, so who even knows when a review will hit?

But from that ten hours, The Witcher 3 seems to be an amazing accomplishment. Much of what I’ve played so far I already covered in my preview of the first four hours—You’ll start in the small town of White Orchard for a massive, three-hour long “tutorial” area and then head to Vizima to meet with His Imperial Excellency Emhyr var Emreis. If you’ve never played a Witcher game you might feel a bit lost, but your companion Vesemir will help you through the worst of it with some subtle flavor text.

Yada yada yada. This is all fodder for a real review. Let’s talk about how it runs. That’s the big concern here, what with people dissecting old E3 demos on YouTube to see whether the game’s graphics have been “downgraded.”

Downgraded or not, the graphics in The Witcher 3 are gorgeous. However, I would say The Witcher 3 certainly isn’t the graphics card-punishing beast that Witcher 2 was. Running at 1080p I was able to max out most of the (extremely granular) settings except Nvidia HairWorks and maintain a steady 60 frames per second…on a single GeForce GTX 970. The only things I dipped were grass density and crowd size, and I left those on High.

(...)

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Monday - May 18, 2015

BioWare - Casey Hudson to augment reality for Microsoft

by Hexprone, 20:53

Casey Hudson made his name at Bioware as the -- somewhat polarizing -- director of Mass Effect 3. He left the studio in August of last year and Kotaku now reports that he's found a new gig as creative director for Microsoft.

His main focus is going to be on Microsoft’s augmented reality headset, the HoloLens. “I am extremely passionate about the potential of this kind of technology, as anyone who’s talked with me over the last couple of years can attest,” Hudson said in a press release. “I feel that the work being done at Microsoft on mixed reality and holographic computing will have a tremendous impact on how all of us interact with technology in the coming years.”

HoloLens won’t be his only focus. Hudson will be “involved in driving a creative focus for Xbox and Windows gaming” too.

Inevitably, among the first comments on the article was one asking whether HoloLens could be used to apply three different color filters to otherwise identical content.

BioWare

Details

Witcher 3 - Launch Trailer: Go Your Way

by Hiddenx, 20:42

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In Wild Hunt, you as Geralt embark on your most epic and dangerous journey yet. Your mission -- to find the child of prophecy, an ashen-haired girl, a living and highly volatile weapon everyone wants to control. The stakes have never been higher: the Elder Blood flowing in the child’s veins can bring about a final end. The fate of worlds lies with you.

-> TickCounter

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Drox Operative - Win a Steam Key

by Myrthos, 17:03

Thanks to Steven Peeler of Soldak Entertainment for providing them and Couchpotato for arranging them, we can give you another set of keys, which this time is for Drox Operative:

Drox Operative is a starship action RPG with warring alien races, fierce space battles, a dynamic, evolving galaxy, and co-op multiplayer for Windows, Mac, and Linux.

Eons ago the Drox ruled the galaxy through their mighty Operatives. These elite starship captains were trained to accomplish the impossible at whatever cost necessary. Whether employing stealth or brute force, they were always deadly. Using these Operatives, the Drox built a starlane system for quick travel amongst the stars, colonized and conquered millions of planets, and ruled the galaxy with an iron grip for over 100,000 years. Eventually realizing their Operatives were a threat, they attempted to assassinate all of them. They failed. The following Galactic Civil War was devastating.

Now time for the rules.

  1. New registrations are not eligible to win.
  2. You must have over 30 posts on the Forum.
  3. Just post a comment you are interested in winning the game.

We will randomly pick the winners om Monday, May 25th.

Drox Operative

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: Released

Details

DA:Inquisition - The Making of

by Hexprone, 16:58

DAI war table

Another interview with David Gaider and the rest of the Bioware team, and this one actually isn't focused solely on sexual diversity, although the other stuff doesn't show up until page three. Jumping ahead:

“If we did bring back everybody it’d be like a parade,” Gaider says. “We’ve got two games in the past, one expansion and some DLC. We can’t have them just come marching back. We’ve done some of that, and I don’t think it works particularly well so we just pick our battles.”

I ask the group if there are any choices regarding companions that they’ve regretted presenting to the player.

“Er, yes,” Gaider replies. “Sometimes I want to write a letter to past-Dave and say ‘future-Dave does not appreciate your decisions'.”

He continues. “It’s not necessarily regret, but there are definitely ‘aw, if only’ situations where a character who turned out to be super cool could die. That creates a ‘Schrödinger’s character’, and as such they become much more risky to include in future titles.”

“We keep half-killing Alistair, for example.” Gaider says. “At this point he’s only 10% alive.”

More information

Source: PC Gamer

DA:Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

The Bard's Tale IV - Kickstarter on the 2nd of June

by Myrthos, 16:50

As mentioned in the interview at RPS, the Kickstarter for The Bards Tale IV will start on the 2nd of June. Here is the official press announcement:

The Bard's Tale IV coming to Kickstarter June 2nd on the 30th anniversary of the original game

Newport Beach, CA - May 18, 2015 - inXile Entertainment is proud to return to Kickstarter for their next big cRPG project, The Bard's Tale IV, launching Monday June 2nd at 6 AM PST/13:00 UTC. Return to Skara Brae for a true dungeon-crawling sequel to the original The Bard's Tale trilogy that helped define the cRPG genre!

On the 30th anniversary of the original Bard's Tale, what better time than now to go on an adventure worthy of song? The Bard's Tale IV will feature challenging maze-like dungeons with devious puzzles and riddles to explore in the first-person dungeon crawler style of the original trilogy. inXile has the full rights to use everything from the original trilogy, so the game will be rich with callbacks and old favorites such as teleporter zones and magic mouths.

Utilizing the Unreal 4 engine, The Bard's Tale IV will also represent a graphical leap forward in the genre, immersing you in a highly detailed and lush world you'll want to map to is farthest reaches. inXile plans to use photogrammetry to create in-game 3D objects from photos of architecture, taken right in Scotland.

With the Bard leading the way, the game has a strong focus on music and sound design. Inspired by and involving Gaelic musicians, the soundtrack and lyrics of The Bard's Tale IV take cues from Scottish culture, which will be used to enrich the existing setting from the original games.

Of courses, you'll need to contend with all matter of hostile beasts, monsters and brigands as you explore the world. The Bard's Tale IV will feature a dynamic phase based combat system, utilizing the complex decision making opportunities of traditional phase based combat,  but with a constantly evolving enemy strategy and a pacing that keeps you on your toes.

Check The Bard's Tale IV website to follow along as we count down to the Kickstarter launch, or sign up to receive news and info directly from inXile!

·         The Bard's Tale IV Website: http://bardstale.inxile-entertainment.com  

·         The Bard's Tale IV Sneak Peek: https://cdn.inxile-entertainment.com/bardstale/img/press/SneakPeek.jpg

About The Bard's Tale IV

The original The Bard's Tale was a surprise hit in 1985, putting Interplay on the map and launching the career of Brian Fargo. Now, 30 years later, inXile has full access to the name and contents of the original The Bard's Tale, making it possible to make a true sequel to the originals, living up to the rich dungeon crawler heritage it helped build.

About inXile Entertainment

Founded by long-time industry veteran @BrianFargo in 2002, inXile Entertainment develops interactive entertainment software for all popular game systems, personal computers and wireless devices. The most current projects under development are Wasteland 2 and Torment: Tides of Numenera, both financed by its fans via @Kickstarter.

The Bard's Tale IV

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

The Bard's Tale IV - Brian Fargo On Bringing Back The Bardís Tale

by Hexprone, 16:29

Having successfully brought Wasteland back to life with the help of 61,920 of its closest friends, Brian Fargo and inXile Entertainment are turning their attentions to another classic RPG – The Bard’s Tale.

Fargo: If you remember, back in the day the dungeon crawler used to be the biggest RPG category – Might and Magic and Wizardry and all those – and it’s always been near and dear to my heart. [...] I love the tightness of mapping things out, and being teleported and put in dark areas and all that. [...] We like to torture you just a little bit. [...] And the ones where the players can blame themselves are even better – they pushed on, knew they shouldn’t, paid the consequence. 

You’ll need to wait until the start of June to see it in action unfortunately, since inXile still finishing up their presentation for the Kickstarter, but it’s a fully 3D world of both indoor and outdoor locations that looks like a 3DMark demo. 

Fargo also speculates about incorporating Oculus Rift. Whaa?

More information

The Bard's Tale IV

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: Unknown
Release: In development

Details

RPGWatch - Victor Vran Interview

by Myrthos, 12:39

We interviewed Boian Spasov from Haemimont games about their action RPG Victor Vran, which is currently in Early Access.

RPGWatch: Victor Vran feels like quite a change of direction for Haemimont. What made you decide to go this way instead of developing another Tropico game?

Boian: The game industry has this way of forcing you as a developer into a particular niche. Once you create a successful, say, city-builder title, it is almost expected that you will continue to make city-building games for as long as you exist.
As gamers we enjoy many and varied games, and we don't want to constrain ourselves to a single genre as developers. The perspective and experience we've gained from making our very different previous titles have proved invaluable for the development of Victor Vran.
For example, we've learned much about creating a dynamic combat system from our old action-adventure title The First Templar. Real-time strategies told us much about creating interesting enemies with varied combat behavior.
We aimed to create a fresh and different action-RPG experience and all those life lessons from previous projects really helped us do so.

Victor Vran

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: Unknown
Release: In development

Details

BioWare - David Gaider Interview

by Myrthos, 12:27

Video Game Sophistry tyalks with Bioware's Lead Writer David Gaider on Krem, Dorian and sexual diversity in gaming.

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BioWare

Details

Enderal: Shards Of Order - Status Update

by Hiddenx, 08:07

TheRealJojo at moddb.com:

Good day!

The first days of summer have finally arrived and the temperature’s rising. But don’t worry, despite the temptation to go outside, Enderal is advancing well.

Regarding the recent events, namely the furor around the announcement of the “Paid Mod”-feature, we would like to take this opportunity to express our thanks to all those who, since the early stages of development, supported is by donating. Even though Enderal is realized on an entirely non-commercial basis, there are still costs we have to cover, such as server maintenance. Whenever there’s a plus, we invest it in ways that benefit Enderal – for example, by means of new tools and software.

Take a look at some new Leather armor, a Kilean Saber and a new episode of the Butcher of Ark, too.

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Matt Chat - John Cutter interview

by Hiddenx, 07:48

In Matt Chat #291 Matt Barton talks with John Cutter a veteran of Dynamix and Cinemaware. In this first part they chat about Betrayal at Krondor, Antara, Defender of the Crown, Bob Jacob and more.

Matt Chat

Details

Sunday - May 17, 2015

Chroma Squad - Review @RPS

by Gorath, 23:05

Rock, Paper, Shotgun gave their opinion on Chroma Squad. It seems to be a mighty interesting game, but not without problems.

Which all means Chroma Squad is a bit like candyfloss – awfully sweet, and nice to eat, but ultimately insubstantial. That doesn’t make it a bad game, and how Chroma Squad was made explains why. This exists because the developers kickstarted a Power Rangers-inspired strategy game, got funded, and you have to say they delivered exactly what the backers wanted: as a fan of turn-based tactics I have reservations, but as a super sentai fan’s dream game it’s brilliant. Crammed with in-jokes, cool costumes and giant mech customisation options, it’s the best Power Rangers game we never got. And that is surely the point.

Chroma Squad

SP/MP: Single-player
Setting: Modern
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Fallen: A2P Protocol - Hotfix for Update #2

by Gorath, 23:01

A small hotfix for the latest Fallen: A2P Protocol update has been released.

Fallen: A2P Protocol

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Witcher 3 - New Videos @GameStar.de

by Gorath, 22:57

GameStar.de uploaded a couple of new videos based upon the Witcher 3 PC review version with one patch. Another patch was announced by CD Projekt for Monday.

GameStar also thinks the PC version is slightly better.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Witcher 3 - Review Updated for PC Version @GamersGlobal.de

by Gorath, 22:46

German site GamerGlobal updated their very detailed The Witcher 3 review with impressions of the PC version and a couple of comparison screenshots with a slider. Here's a babelfished excerpt:

 The PC version, which is before us in version 1.2 expected to show that visually better experience: The textures are sharper and straight particle effects such as smoke and fog contributing to a small atmosphere-increase. A dense vegetation, there are only here and there, even if the level of detail in most places fails clearly higher than on the consoles, which provide roughly the graphics quality on medium details. A reasonably current computer with 2 GB graphics card provides high settings with relative ease in 1080p, at least if you want to have not necessarily constant 60 frames. The frame rate can PC players on request, of course, choose complete without speed limiter also.

PC-exclusive features, such as increasing the number of NPC are also beautiful. The effect could but be greater, since only the number, but not increasing the diversity of the figures. [..] Despite sharper textures, higher smoothing of edges and a bit more foresight, the PC version is not free of defects. Also on PC humping again details in the picture, as we move through the landscape. Currently the framerate is collapsing here always times significantly, if not quite as strong as on the consoles.

The biggest advantage of the PC version, however, is the significantly shorter loading times and the much lower lag when you call the individual menu items such as the World map, inventory or character screen. Especially the transition from cutscene to shorter waiting times of atmosphere conducive, since there are fewer situations where we are torn out of the event. When control also are slight advantages. [...] but above all the inventory management is via point and click considerably more comfortable than with the gamepad despite the lack of sorting functions. [...]

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

TechRaptor - The Etymology of RPGs, Part 1

by Hiddenx, 20:54

Some RPG history on TechRaptor - part 1. Robert Grosso explains the origins of WRPGs and JRPGs. He starts by quoting himself:

To quote from my previous article on Rogue Galaxy:

“Even as early as 2005, fans in the “JRPG” and “WRPG” debate have pitched their wagons, arguing over tonal, mechanic, even artistic differences between the two labels, in the process categorizing hundreds of games between them based upon these arbitrary listings. Today we see forum debates constantly bringing up this debate all the time, yet due to this stigma behind both “categories,” many games tend to suffer from it, especially through the misconceptions, or assumptions, of their design.

If only there was a way to explain why? To maybe get some points across on all of these different subgenres, issues and discussions on role-playing games…”

The debate between these two supposed genres of games is a long one, and frankly not something people want to hear. Go to any forum or you tube video, and you will see hundreds of debates on the validity of these styles of games, circulating through a laundry list of pros and cons to support their personal conclusions.

Yet, what do the terms really tell us? The biggest problems with such terminology is how misleading it can be, the assumptions of a game being made in a certain country notwithstanding. Many tend to cite graphical aesthetics, story and presentation, even battle mechanics as the primary differences between a Japanese and Western role-playing game.

TechRaptor

Details

Eador: Genesis - New Horizons Mod released

by Hiddenx, 17:43

Watcher bavarian kid informed us about the new major english mod release New Horizons v.150427 ENG for Eador: Genesis - thank you!

In the release-thread you can read the impressive change-log and find some download links, too.

Here's a brief overview of all the features and improvements that have been created and implemented since its very first steps over 2 years ago:

  1. Unit promotions (all castle units, except for the T4 units have a chance to be upgraded to stronger and better ones, all the promotions are within one tier only)
  2. Tactical improvements, since there are a lot of new abilities, spells and units the AI will surprise you with new combinations of challenging enemies.
  3. All mercenaries are now T1.5 units (T1 promotions), so you have a choice to either buy a powerful and costly unit or an army of weaker ones.
  4. Balance changes to hero skills and hero class.
  5. 150+ new units (including castle units, all kinds of monsters and powerful bosses)
  6.  200+ new spells (including all kinds of blessings and curses, damaging spells, AoE spells and even instant kill spells if you are lucky enough to find them)
  7. 250+ new items (including weapons, armor, jewellery and artefacts to summon powerful monsters and contracts to hire new units)
  8. 20+ new item sets (giving all kinds of cool bonuses if you are able to obtain them )
  9. Various new races plus expanded and improved existing ones (no more Goblins and Orcs together, all of them have their own melee, spellcasting and ranged units)
  10. Various new buildings (including epic tier shops and a casino) and new rituals.
  11. Several hundred new encounters and events
  12. Hundreds of new images, graphics, sounds and visual improvements, including the models for all the hero subclasses.
  13. New music pack from the composer of the original Eador.
  14. Nearly a hundred new neutral armies, suited for different playing styles.
  15. Nearly every alliance quest reworked for consistency.
  16. Countless new combat abilities for units old and new.
  17. Numerous improvements to game balance.
  18. Huge amount of improvements to game lore and universe logic.
  19. Campaign balance and flow much improved.

 

Eador: Genesis

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Witcher 3 - Character and Story Recap

by Aries100, 17:38

If you have forgotten how the story in the Witcher went or who's who in the Witcher series, Game Informer and Gamepur has informative editorials about this. Game Informer concentrates on who the characters are while Shacknews has an overview of the two previous games. If you havent played the original Witcher or Witcher 2: Assasins of Kings, please read the Shackews article at your own risk.

A quote from Game Informer about Emhyr var Emries:

Emhyr was cursed as a kid by some jerk wizard, which caused him to turn into a monster hedgehog during the night - a werehog, if you will. Unlike Sonic, however, Emhyr bounced back from his damnable transformation, getting Geralt to reverse the curse and eventually becoming emperor. You'd think being a freaky mutant hedgehog would give him some compassion for other people, but apparently it just makes you the kind of person who dances on your enemy's graves/neutered pigs. Go figure.

A quote from Shacknews about the start of Witcher 2: Assasins of Kings.

Geralt is held in a Temerian Prison for the assassination of King Foltest. Here he is interrogated by Vernon Roche, the commander of the Temerian Special Forces (known to most as the Blue Stripes). Geralt confesses that he witnessed Foltest's assassination at the hands of another witcher, who managed to escape with the help of some Scoia'tael. Roche believes Geralt, and helps him escape with Triss Merigold to the nearby city of Flotsam.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Kickstarter Retrospective - How Did the Major Projects Fare?

by Hiddenx, 13:31

GamingBolt takes a look back at the major Kickstarter projects:

Many, many years ago, game developers were faced with some rather stringent choices. Developing the game they wanted required bending to the will of publishers. Often times, some projects just weren’t worthy of being funded and never went beyond the creator’s imagination. However, in 2012, Kickstarter changed the industry’s means of acquiring funding significantly. It’s not as though it became just a platform for indie developers to garner some funding – big-time studios like Obsidian Entertainment and Double Fine Productions relied on Kickstarter to bring their visions to life. And while there may not be a significant rush akin to 2012, Kickstarter is a viable platform to make various dream games a possibility. Look no further than Castlevania series producer Koji Igarashi’s spiritual successor Bloodstained: Ritual of the Night which currently sits at $2,002,090 in funds with 28 days to go.

However, what about some of the bigger names of the Kickstarter craze? Where are they currently, where are they headed and what made them so unique? We take a look back at some of the biggest Kickstarter projects since 2012 along with the various successes and controversies that have followed them to release.

  • Divinity: Original Sin
  • Wasteland 2
  • Star Citizen
  • Broken Age
  • Mighty No. 9
  • Shadowrun Returns
  • Pillars of Eternity

 

GamingBolt

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Serpent in the Staglands - Manual 2.0 and new portraits

by Hiddenx, 11:53

The release date of Serpent in the Staglands is coming closer: 28. May 2015

An updated manual is available and some new character portraits as well.

We’re finishing up with the last of the portraits for companions and character generation and wanted to show off another preview of some new faces! No Lachovinians or Ameythevians in this one, but have some dashing Pasaarans, Varuchovs and Taratoriths (4 of whom are backers portraits!)

Total there are 50 character generation portraits to choose from, and 30 companions able to be put through the grinder.

The Varuchov male featured is actually the most powerful companion you can find, and is one of the rare surface dwelling Vykins within the Staglands (Vykins are the equivalent of our historic knights — honored in ceremony, monsters in reality). He’s quite difficult to obtain, but I’m sure the savviest of Spicers out there can manage.

 

Serpent in the Staglands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Van Helsing III - Previews & Interview

by Hiddenx, 09:43

Some previews and an interview for the final part of the Van Helsing trilogy that will be released later this month (some snippets):

Ozzie Mejia (Shacknews):

While there looks to be enough challenge to keep single-player adventurers happy, The Incredible Adventures of Van Helsing III will also include local co-op for up to four players, as well as an 8-player PvP mode. While the main quest looks to be straightforward, there appear to be an ample number of side quests that pop up throughout the game. These side missions can also be stacked, allowing Van Helsing to tackle more than one at a time. There looks to be plenty for action-RPG players to jump into, particularly with the game's six different classes offering different play styles.

Michelle Robinson (RPG Site):

This preview build marked my first encounter with the Van Helsing series, my nearest recent basis for comparison being Diablo 3. As a newcomer I was pleased the storyline didn’t require me to have knowledge of the previous games, while the gameplay feels familiar - easy to pick up and jump into with a very minimal learning curve. The dialogue is witty and cheekily features some fun pop-culture references, my favorite being a dig at Wesley Snipes’ Blade. 

Peter Parrish (IncGamers):

Based on the first couple of hours, the established Van Helsing tone is still very much in place. The series doles out jokes with a welcome lack of pretension, lightening up a potentially GrimDark™ setting, but also steering clear of too much winking meta-irony. When Van Helsing makes offhand remarks about MegaSharks lurking beneath laboratory waves, or deadpan comments about triggering obvious traps, it does so with an obvious joy for corny references and in celebration of videogame traditions.

Interview with the devs at Segment Next:

There will also be returning side-content in Van Helsing III, such as tower defense section. Can we expect the return of the Lair and things like troop management as well?

Absolutely! A monster hunter needs a proper hideout, doesn’t he? The Hunter’s Lair is still a very important location in The Incredible Adventures of Van Helsing III, where you can always return to sell or buy supplies, respec your character, enchant items or enhance them with essences, activate trophies and hide your prisoners.

And the Lair is still the place to manage your agents, send your captains and their soldiers to secret missions to achieve hidden agendas. Though General Harker has been defeated and the Civil War is now over, you still have the Cult of Seven to give a fair challenge to your captains.

 

Van Helsing III

SP/MP: Single + MP
Setting: Technofantasy
Genre: Hack & Slash
Platform: PC
Release: Released

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Dungeons Of Aledorn - Development Update May & June 2015

by Hiddenx, 08:20

Ladislav Štojdl talks about the future plans in DoA development after the game's successful funding:

Greetings friends,

DoA´s KS campaign has taken a great deal of our strength so we needed to take a few weeks off to catch our breath and to assess our options and next moves. We´re glad to announce that the work on our game is once again in a full speed and we´re already thrilled about implementing the new ideas that came from you, our backers, and some game media as well. We´ll definitely try to stay in contact with both groups for the whole duration of the development, so that you´ll be able to see where your generous contributions went. If everything goes according to our current plans, we´ll be bringing you news in about a monthly intervals.

Our general plans for upcoming months:
Originally, we wanted show off our work on KS in a form of a functioning playable demo version for everyone to try out. As the game grew on rules, features and new technological options, we´ve been able to bring you just the tech. demo of our combat system.

Now we´ve decided to continue where we left and our common endeavour now goes towards bringing you a complete location of a village, called Manto, with its nearest surrounding and several whole quests in a form of a bigger demo. Most of the game principles shall be involved so that we´ll get a better picture of all the bright sides and flaws of the game at the same time and it will show us which parts still need to be worked on or where we could improve even more.

A top notch state of the demo at the end is critically important for our future work as we want to build the rest of the game upon it. That means, some heavy alpha-testing and a communication with you will be welcomed.

Upcoming game design plans:
Some of you have surely noticed that we didn´t mention specific skills in our updates so far. Most of them are already written in black and white, but still need a lot of balancing before we let them out – our game designers and programmer are currently testing thoroughly all their uses and effects and hopefully we´ll be able to uncover some or all of them in our next updates.

Upcoming programming plans:
Arbiter, our lead programmer is currently working in a close cooperation with our graphics on the inventory system. Visualisation and stat changes of equipping and unequipping should soon work smoothly for all inventory objects and by all playable races and not just humans (who, for apparent reasons, were our choice number one in the testing phase).
Apart from that, we´ve already started some time ago converting the game from Unity 4 to Unity 5 and the results are simply breathtaking. We´re looking forward to showing you the new stuff in near future.

A lot of work for our graphic designers:
Our graphic designers have split into two teams. The first one will be working with the programmers on the inventory system and will be creating new humanoid playable races and also slightly improving the old ones. The other half has already started upgrading the textures, normal maps and lightning of the Manto village scenes.

In a spare time, they should do the same with the capital city, Lim. It should be one of the biggest areas in the game and we´re actually considering splitting it into more areas as you might know from the Baldur´s Gate or it´s younger brother Pillars of Eternity.

Do you like the idea of separate districts or would you prefer to have a big ( but compared to the total size of separated districts smaller and more dense) city area without transitions? Be sure to leave your opinion in the comments section. Wink

And a few last words…
We´ve been asked about the option to back us also after the KS campaign. Concerning this, we have already created a Paypal account which you may find on our website www.aledorn.com. All contributions to this account will go towards reaching our stretch goals and thus substantially improving the game.

Once more, we would like to thank you for your trust and the opportunity to bring our game into existence and we´ll continuously bring you updates about our efforts and results.

Until then, we wish you good luck in everything you do and thank you for your support,

yours

TEAM21

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Saturday - May 16, 2015

Rampant Games - Rampant Coyote talks about Enhanced Editions

by Hiddenx, 21:58

Rampant Coyote talks about the recently annouced Enhanced Editions of big indie titles:

A bunch of the “big indie” RPGs, all crowdfunded, are undergoing some major revisions. This means a lot of different things. Now, one could complain that they were all released too soon, due to the pressures of promised release dates and clearly limited budgets. That’d not be entirely wrong. But in all of these cases, the updates are completely free to backers. So… I guess fortune favors the people who are a little slow. :)

Source: Rampant Games

Rampant Games

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