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Wednesday - July 23, 2014
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InSomnia

2014-07-14

InSomnia Community Q&A

As promised here is the community Q&A with Studio Mono about their kickstarter RPG Game InSomnia. I want to give a big thank you to the RPGWatch members who sent me their questions.
» Continue reading the article...

Children of War: Blood and Snow

2014-05-13

Children of War: Blood and Snow Q&A

We had the chance to interview COO/Program Director Ryan Lamb of Shadowforge a few questions about his kickstarter Children of War: Blood and Snow.
» Read the article

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Thursday - July 24, 2014

After Reset - Species in After ResetL: Synthetics

by Couchpotato, 15:46

Well you guys should know the drill by now so here we go. Mr. Nixon of Black Cloud Studios posted the next update on what species you can find in After Reset.

Species in After Reset RPG: Part V. Synthetics

SYNTHETICS:


The Synthetics are species of artificially constructed machines, robots, virtual and artificial intelligences - as well as any other synthetic components, creatures and beings.

By 132 A.R. the largest Synthetic of the United Governments is the Quanton - a unified quantum computer network of the United Governments. It is a disorganized network from local quantum subnetworks called Quanton Hubs, which are often given the personalized names of bunkers, cities or other places where they exist.

Despite its cutting-edge technologies, the Quanton is not a fully-fledged AI. The initial prototype Quanton was developed back in the Past Age within the walls of the Science Corps of the UG. However, even in the design stage it fell under the oversight of the HRW Department (abbreviation of Human Rights Watch) of the Social Corps of the UG. The purpose of this oversight was to enforce the proactive and comprehensive ban on the creation, or accidental appearance of AI during work on the project. After the Reset, for a variety of social and technical reasons, Quanton grew into the universal information infrastructure of the whole UG.

Information about

After Reset

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Epiphany Games - Majestic Nights: Season One

by Couchpotato, 15:41

Epiphany Games sent out a new press release for their episodic RPG game called Majestic Nights: Season One. Here is a short teaser, and more infomation.

Epiphany Games announces Majestic Nights: Season One

On this day 40 years ago, the Apollo 11 was making its way back down to Earth, shortly to land in the Pacific Ocean… or so They say...

Sydney, 23rd July 2014 – Epiphany Games announces the debut season of its RPG series Majestic Nights, an episodic role-playing-thriller set in an alternate 1980s where all conspiracy theories, past and present, are True.

You play as Cardholder: an intelligence operative who may or may not have been present at or even responsible for many of the biggest conspiracy events in history; and Cal, a humble Private Investigator whose own past is shrouded in secrets unknown even to herself.

“What people don’t understand about the moon landing is that all the conspiracy theorists are totally correct,” said Morgan Lean, CEO of Epiphany Games. “People walk around knowing all the facts and yet not seeing the Truth. So if the only way to package the actual reality of the situation is as entertainment, then it’s our responsibility to do exactly that!”

With fast, light mechanics, the game has been developed to engross players in a shadowy world of conspiracy with an over-the-top 1980s aesthetic. Players will use wits, stealth and sometimes even a little force to investigate, explore, and acquire ever more clues for their big string-covered wall of conspiracies.

“We wanted to create a game which was simple to play and just let people dive into the story,” said Sam Jensen, Lead Designer. “The story and the world are the forefront of this game – they’re the star of the show and we want everything the game does to support that.”

Season One of Majestic Nights takes place over six chapters, which work as a complete story or as standalone experiences. ‘Chapter Zero – Sunset After Dark’, a prologue to the series, will be made available for free. Each subsequent chapter of the core series will be paid, and season passes will also be available.

Check out the Steam page, listen to a sample track from the soundtrack or view the official web site for more information.

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Mass Effect - Six Alternate Box Images

by Couchpotato, 15:38

Well did you guys know Bioware created six different Box images for boxed version of Mass Effect.. If your interested in what they looked like then head on over to Twinfinite.

We all know that final cover art for the first Mass Effect game, a title that sparked a franchise that many of us on staff are absolutely head over heels with. As such, you can bet that we’re just as intrigued to see 6 of the other box art designs that didn’t end up making the cut for various reasons. There are actually a few here that I would have really preferred over the final cover, but what we wound up with is still good too.

Information about

Mass Effect

SP/MP: Single + MP
Setting: Sci-fi
Genre: Shooter-RPG
Platform: PC, Xbox 360
Release: Released

Details

Unbended - New Website Update

by Couchpotato, 15:29

Developer Impressum has a new update for Unbended on the games website.

Unbended continues to grow

Once again, the map has been updated. This time, seven gravestones, one graveyard and one village have been added. You can find the map here.

There are also news about the forum . We are just entering the test phase for our new and shiny forum software. There is no definite date for when it’s going live yet, but we’ll keep you updated on that

Information about

Unbended

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Elder Scrolls Online - QuakeCon 2014 Wrap-Up

by Couchpotato, 15:27

ZeniMax Online has posted a few videos and images from QuakeCon 2014.

We’re back from braving the Texas heat at QuakeCon, and we had a great time. A big thanks to everyone who came out to our booth, joined us for our panel, and participated in the weekend’s tournaments. If you couldn’t make it to the show or missed the panel livestream, we’ve got you covered. Check out the news, tournament winners, and more.

Information about

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Shadows: Heretic Kingdoms - New Preview @ Gamegrin

by Couchpotato, 15:23

Gamegrin posted a preview of the Early Access version of Shadows: Heretic Kingdoms.

Despite the list of omissions being almost as long as the list of features, Shadows still manages to impress even in its infant build. The action is entertaining, the characters three-dimensional and the idea of multiple player characters and dual realms opens the door to a lot of exciting possibilities. All things considered, the final form of Shadows is looking pretty tantalising, and is something this writer is very much looking forward to playing.

Information about

Shadows: Heretic Kingdoms

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Wednesday - July 23, 2014

CD Projekt RED - Interview @ Playstation Lifestyle

by Couchpotato, 22:26

Playstation Lifestyle has posted the full interview with Level Designer Miles Tost of CD Projekt RED. I posted a small sample of the interview last week.

PSLS: Each of The Witcher games contain some level of sexuality in them, and that has caused a bit of controversy in the past. What are your thoughts about sexuality in gaming and how have you approached the subject with The Witcher 3?

MT: We make mature games, for mature players (every Witcher game is for adults only) and sex is, well, a part of adult life. The key thing is not to overdo it, not to sell your game with sex. As long as you remain tactful in what you do, as long as you have a legitimate reason to put sex in your game, I think it’s quite safe to do so.

PSLS: RPG fans are generally a fickle bunch and can be hard to please, regardless of the platform. In what ways do you feel The Witcher 3 embraces the genre that might make RPG fans giddy with joy?

MT: Take a really good story (and I mean really good, book-grade story), add a whole bunch of smaller stories, and mix that in a truly vast open world. You’re a guy that slays really ferocious monsters, does it like a cold and calculated killing machine, and you can go anywhere and do anything. Players will get this sense of wonder and excitement when exploring the open world, that feeling many people love when they get to play an amazing open world game for the first time and that makes them remember the game fondly later on. We’re trying hard, to create that feeling for literally tens of hours of gameplay. For me, that’s a pretty good reason! And if that doesn’t convince you there’s also a much improved combat system, alchemy, crafting…

Information about

CD Projekt RED

Details

Risen 3: Titan Lords - New Trailer Released

by Couchpotato, 20:59

Deep Silver & Piranha Bytes have released a new English trailer for Risen 3: Titan Lords.

Our new trailer explains how Risen 3 takes all the good traits from the Gothic and Risen series to make it the best experience possible. Risen 3 - Titan Lords will be available for Xbox 360, PlayStation 3 and Windows PC on August 15th 2014.

Thank you Vurt for the link.Smile

 

Information about

Risen 3: Titan Lords

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

The Banner Saga - 50% Off on GOG

by Couchpotato, 17:44

The Banner Saga is 50% Off on GOG for one day only priced at $12.49.


Gem Promo: The Banner Saga

In a real saga you crush your enemies skulls, not sweets.

The Banner Saga, a unique Viking-themed role-playing game with solid tactical combat mechanics, beautiful 2D graphics that look nothing like any other modern title, and a captivating heart-touching story, is now available 50% off DRM-Free on GOG.com, for Windows and Mac OS X. That's only $12.49 for the next 24 hours!

Information about

The Banner Saga

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Pillars of Eternity - Mini-Forum Round-up

by Couchpotato, 15:47

Once again we can thank gamebanshee for another round-up of news for Pillars of Eternity. This time they gathered a few interesting threads from the games forum.

Given I had some time, I've also decided to round up an assortment of interesting recent forum info. This is by no means a full social media round-up, but some of this stuff was interesting enough to deserve some space alongside what Sawyer said about the beta.

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

GOG - Nostalgia is a Powerful Drug

by Couchpotato, 15:42

Polygon has an interesting interview with a few staff members from GoG.com. The interview talks about older games, DRM, and the new GoG Galaxy.

Let’s say that you’re trying to play Dungeon Keeper, a game that came out in 1997. That piece of software was designed to work with a version of Windows that is seven generations old. There’s no earthly reason it should play on a modern computer.

And yet there are people out there who can make it work.

Scattered across the internet, devoted fan bases secret that kind of information away. One team in Poland is constantly reaching out to these communities and soliciting their rarified knowledge, collecting and digesting their expertise so that other gamers don’t have to. All in the quest to automate the process, so that older games can be played just like new ones; with a single click.

"If someone is in the community for a game that was released 15 years ago," says Magda Oracz-Chomiuk, "then that’s somebody that really loves that game." As the head of product management for GoG.com, she should know. She deals with them every day.

"It’s not about money for them," Oracz-Chomiuk says, "It’s just about the games."

Information about

GOG

Details

After Reset - Species in After Reset: Plants

by Couchpotato, 15:35

Mr. Nixon of Black Cloud Studios posted the next update on his kickstarter page about what species you can find in After Reset. This time the topic is plants.

Species in After Reset RPG: Part IV. Plants

In this news we proceed sharing game lore about the species of the After Reset world. This news is dedicated to Plants.

Beyond that, if you've just joined to our daily news stream, you can find previous data about other species at these links:
Species in After Reset RPG: Part I. Humans.
Species in After Reset RPG: Part II. Animals.
Species in After Reset RPG: Part III. Insects.

A species is one of the basic units of biological classification and a taxonomic rank. A species is often defined as the largest group of organisms capable of interbreeding and producing fertile offspring.

IMPORTANT NOTES: Due to storyline limitations, you can choose only Human species for your character in After Reset RPG's single-player mode. Despite that, you will meet a variety of other species during your adventure in the world of the game.

PLANTS:


Plants are the most widespread living multicellular organisms in the world after the Reset. They form a clade that includes the flowering plants, conifers and other gymnosperms, ferns, club mosses, hornworts, liverworts and mosses - as well as, depending on definition, the algae, etc.

Before the Reset green plants were the dominant part of the flora. Such type of plants has cell walls with cellulose and characteristically obtains most of their energy from sunlight via photosynthesis using chlorophyll contained in chloroplasts, which gives it its green color. Some plants were parasitic and have lost the ability to produce normal amounts of chlorophyll or to photosynthesize.

During the first decades after the apocalypse, when the green plants were dying off in huge numbers, that last group of flora took advantage of the opportunity to spread among the subterranean regions - developing its ability to gain required energy and substances from sources other than sunlight and water. The largest accumulations of these plants are usually spotted close to Red Zones - which keeps the question of alien terramorphing's effects on Earth open.

Information about

After Reset

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Styx: Master Of Shadows - New Preview

by Couchpotato, 15:29

Gamer Headlines has posted a short preview of Styx: Master Of Shadows.

It is clear that Styx: Master of Shadows is a stealth game through and through. We welcome the uniqueness of Styx, being a Goblin who is driven only by addiction, far from the usual hero we normally admire. There is still much to be revealed in regards to enemies, abilities, and the game’s storyline, but we look forward to stealthily delving into Styx: Master of Shadows in late Summer of 2014.

Information about

Styx: Master Of Shadows

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Path of Exile - Expansion Announcement

by Couchpotato, 15:26

For those of you still playing Path of Exile the games developer Grinding Gear Games posted news on the games forum about more mini- expansions.

Many players have been asking for an update on when we're going to start releasing information about the August mini-expansion and new challenge leagues. Today's news post should shed some light on the current schedule we're working towards.

We'll post some screenshots of upcoming content (that doesn't spoil the theme of the expansion) next week and will start teasing expansion content towards the end of the week. A firm release date will probably be announced around that time also.

I'm making sure that when we post our first in-depth article about the expansion, it'll cover most of the information at once. We'll be announcing some information through press partners over the coming weeks, but will of course link to it from the news here and the main expansion information article. We're very excited about finally sharing details of what we've been working on!

In addition to the main news article, we'll also update the Development Manifesto at the time with discussion about the motivation behind (and specific details of) various changes we're making.

There's currently a pair of one-month leagues running that end on August 9, NZ time. We're expecting to post an infographic about the leagues once they've completed. Is there any data you'd like to see in that infographic that we don't normally cover?

Information about

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Square Enix - New Humble Bundle Sale

by Couchpotato, 15:22

Square Enix announces a new Humble Bundle in the following press release. The bundle has a few games that maybe of interest to you. Here are the details.

HUMBLE BUNDLE AND SQUARE ENIX LAUNCH HUMBLE SQUARE ENIX BUNDLE

Customers can pay what they want for up to 16 games on Steam for Windows

San Francisco, Calif. - July 22, 2014 - Today, Humble Bundle is launching the first-ever Humble Square Enix Bundle, featuring 16 titles on Steam for Windows from some of Square Enix's biggest franchises, including Hitman and Deus Ex. Select titles are also available for Mac. Customers can pay what they want and support charity.

Customers can pay what they want for:
●      Thief Gold
●      Daikatana
●      Mini Ninjas
●      Anachronox
●      Hitman: Codename 47, and
●      Hitman 2: Silent Assassin

Customers who pay more than the average will also unlock:
●      Deus Ex: Invisible War
●      Deus Ex: The Fall
●      Hitman Absolution
●      Nosgoth Veteran Pack, and
●      Battlestations: Midway

If customers pay $15 or more, they'll receive all of the above plus:
●      Deus Ex: Human Revolution Director's Cut
●      Just Cause 2
●      Lara Croft and the Guardian of Light
●      Deus Ex: Game of the Year Edition, and
●      Kane & Lynch 2: Dog Days

As with all Humble Bundles, customers have the power to choose how their purchase dollars are allocated, between the developers and charity. The Humble Square Enix Bundle supports GamesAid, dedicated to helping disadvantaged and disabled youth, and Make-A-Wish, which grants the wishes of children with life-threatening medical conditions to enrich the human experience with hope, strength and joy.

The Humble Square Enix Bundle runs for two weeks and ends on Tuesday, August 5, 2014 at 11 a.m. PDT.

Information about

Square Enix

Details

Dark Souls II - DLC Review Roundup

by Couchpotato, 15:17

Here are a few reviews for the latest Dark Souls II DLC Crown of the Sunken King.

PC Gamer - 85/100

A whole new challenge for diehards, and a lot of content for your money.

IGN - 8/10

The first part of Dark Souls 2's DLC trilogy is as tense, challenging, and rewarding as anything in the series.
Polygon - 8.5/10

Even when it's frustrating, Dark Souls 2: Crown of the Sunken King balances out its rough patches with a sense of unbridled satisfaction. It's a perfect example of the interplay between tension and relief that the Souls series has become famous for. 
Don’t expect Dark Souls II: Crown of the Sunken King to match up to Artorias of the Abyss, but it still offers a surprisingly deep and gratifying experience.

Information about

Dark Souls II

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

InSomnia - Difficulty Level & New Add-ons

by Couchpotato, 15:10

The next kickstarter update for InSomnia has information about the games difficulty, and mentions you can purchase some new add-ons.

Difficulty Level, Survival and Hardcore Gameplay\Add-ons

We want InSomnia to remain difficult as well as engaging. We’re fans of non-linear development, chance meetings and unique situations. When players begin to understand the underlying principles that drive the plot—or how to solve all available puzzle types—gameplay becomes stagnant. Challenging gameplay design makes players want to explore, and it forces them to carefully “read” the surroundings, paying attention to every detail. Achieving the right difficulty level truly immerses players into the world... and this is what we want for InSomnia. In fact, our goal is to create “thoughtful challenges” - fine-tuned gameplay that can keep players fully engaged for hundreds of hours. We’re not interested in “unfair hardcore,” which would only lead to frustration, and that is not what we want for InSomnia.

This is not to say that surviving will be easy, but it does mean that recovering health points won’t be overly complicated. Provided that stimulators are available, that is. Stimulators allow you to gain health points slowly over time. If you have suffered serious trauma, you’ll take progressively more time to heal, which is to be expected. If you ignore the wound, it will only get worse. On that note, hunger, thirst, and sleep deprivation are among the parameters you’ll need to keep track of at all times. Whenever possible, if you want to survive you should avoid eating rotten food, drinking dirty water, and entering extreme high or low temperatures. Healing burns is rather difficult, so keep a safe distance from fire. A punch or kick taken during a fight will not leave any major damage and you’ll be back to full strength in no time at all. But be warned: critical damage from a rifle can either kill you or require significant recovery time.

We know that having a proper balance between hardcore elements and fun gameplay mechanics is essential. We will strive for that balance with your support and more importantly, your feedback.

Information about

InSomnia

SP/MP: Single + MP
Setting: Steampunk
Genre: RPG
Platform: PC
Release: In development

Details

Frayed Knights - Community Support Needed

by Couchpotato, 15:06

Alright my fellow watchers the Rampant Coyote needs your help with the Steam release of Frayed Knights. We sent Corwin's review and the old interview to help.

Okay, folks. I can use some help here.

I know many of you have already played through all or most of Frayed Knights: The Skull of S’makh-Daon. If you have, I could use some support :

Frayed Knights: The Skull of S’makh-Daon on Steam

I could use some reviews, community discussion, support, screen shots, etc. there.

If you previously obtained the game from Rampant Games directly and are willing / interested in writing a review on Steam this week, please let me know via email or twitter PM. The jayb addy works best. I’m trying to get a lot of things done quickly, and I may even push out the release date a few days if I have to, but I can use every bit of support you guys are willing to offer. I’d love the site to have content from people other than me on launch day (or shortly before / after, where possible).

Thank you all for your help – big and small. Even little words of encouragement and optimism (when I felt little, myself) helped a great deal.

Information about

Frayed Knights

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

The Legend Of Heroes - Release Date Announced

by Couchpotato, 15:00

XSEED Games has finally announced the release date for The Legend of Heroes: Trails in the Sky is July 29th. The game will be available on Steam and GOG.

Hailed as one of the largest, longest and most meticulously detailed turn-based JRPG series of all time, this first chapter in the ongoing Trails saga sets the stage for what's quickly become Ys developer Nihon Falcom's most popular and best-selling franchise in their entire 30+ year history.

Thanks Joxer for the news tip.Wink

Information about

The Legend Of Heroes

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

BioWare - Will Be at San Diego Comic-Con

by Couchpotato, 14:53

Bioware has a short blog post about the developer will be attending the San Diego Comic-Con 2014, and list what time you can join the different panels.

We’re very excited to announce that BioWare will be attending San Diego Comic-Con next week, and we’re bringing Dragon Age: Inquisition with us. We’d like to thank our friends at Microsoft and AMD as our show sponsors this year.

If you’re going to the show, we’d love to see you! Here’s a schedule of where you can find us throughout the week.

Information about

BioWare

Details

Middle-Earth: Shadow of Mordor - Video Interview @ Gamereactor

by Couchpotato, 14:47

Gamereactor interviews Monolith's Bob Roberts in a new video interview from last month at E3, and talk about Middle-Earth: Shadow of Mordor.

We talked with Monolith's Bob Roberts about Middle-earth: Shadow of Mordor at E3, where we discussed how it's not just a player's actions that will affect the world around them.

"In most games you die, you rewind time, load a checkpoint, play the last 90 seconds / two minutes over again," Roberts explained. "Not for us. For us time always moves forward, and for you, personally, that's going to be: the guy that killed you, he just made a name for himself. He just killed this monster that's been terrorising his leaders, so he could get promoted, you start to learn more about him and you can go hunt him down."

"But even without your influence, if time's moving forward, Orc society, it's a dynamic thing too. They're always fighting and backstabbing and battling each other for power and dominance too, so you're going to see other guys in the world that you didn't even necessarily interact with level up, grow in power, kill each other off, gain new allies, so that it's always creating this shifting dynamic of like "who's your target?". If you were going after somebody, and when you died his bodyguard got killed by someone else, that's part of your job done for you, but he might have also recruited a new bodyguard. Things can change very rapidly, and it's also very fluid so nobodies play-throughs are going to be similar too because of that."

Information about

Middle-Earth: Shadow of Mordor

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Tuesday - July 22, 2014

Dragon Age: Inquisition - News Roundup

by Couchpotato, 15:40

DSO Gaming has new screenshot for Dragon Age: Inquisition from Bioware.

Electronic Arts and Bioware have just released a new screenshot for their upcoming RPG, Dragon Age: Inquisition. This new image shows one of the game’s beautiful environments that players will get to explore. Dragon Age: Inquisition is powered by DICE’s Frostbite 3 engine and is currently planned for an October 10th release. Enjoy!

Next The Examiner has news the game might have Co-Op added to it.

Considering that Dragon Age has never included multiplayer support added with the fact that the Bioware had never discussed the topic for Dragon Age: Inquisition does make it seems slightly odd that they would be unwilling to deny such a feature given that fans will ultimately find out when the game launches in less than three months time. Perhaps the developer simply doesn’t want to upset gamers who love to play co-op titles by confirming that there will be no such addition to Inquisition, but those players would likely already be uninterested in a Dragon Age game.

To make the matter seem even more suspicious, Bioware also told fans to ‘keep an eye’ on the developer’s official social networking accounts to future updates on the topic of co-op. Again, if the game was going to continue the franchise’s tradition of being a singleplayer-only title, why wouldn’t the developer simply confirm that Dragon Age: Inquisition won’t have multiplayer elements? By not discussing such a major element about the game this close to launch, Bioware either wants to create an air of mystery around their upcoming release or the developer does indeed have something hidden up their sleeves.

And I saved the best for last since I know most of you will like it. A site called Jump to Gamer has a list of all things Bioware has done to kill the series.

In conclusion, it seems that BioWare are happy running the Dragon Age series into the ground, and themselves with it. Rather than list to their fans and learn from their past mistakes they are more than happy to keep steam rolling ahead. Their staff are doing everything they can to appease all groups to recoup the the fans they lost with the release of Dragon Age 2, even at the expense of using racial slurs. Will Dragon Age Inquisition spell the end of BioWare and the series? Who knows, but I for one believe that it will be a financial failure for them even if the major review companies list it as the best RPG of the decade as they did with its predecessor. No words are needed when professional critics award a game 10/10 yet the user meta-critic score is below 5. BioWare are making the same mistakes they’ve made before and this time they are coming to light before the release of the game, we need only wait until October 7th to see how many fans BioWare really have lost.

Update: It seems the game is now delayed again. Executive Producer Mark Darrah of Dragon Age: Inquisition had this to say on the games blog.

I’m writing to let you know that Dragon Age: Inquisition has a new release date of November 18, 2014 in North America (November 21st in EU). We appreciate the enormous support we’ve received from all of you to get to this point, and while this extra few weeks may not seem like a lot, I know the game you’ll play will be all the better for it.

Since we began working on Dragon Age: Inquisition almost four years ago, our goal was to create the best Dragon Age experience ever. It was that goal that motivated many of our decisions: moving to Frostbite, bringing race choice and customization back, improving tactical camera, building a team of characters whose relationships evolve based on your actions, and most importantly, crafting an epic, nation-spanning story that both draws upon past games and takes you to many new places in the realm of Thedas.

I’m privileged to be a part of a team that has been working very hard to surpass every measure they’ve set for themselves. That has meant completing huge amounts of game content, fixing bugs both big and small, and improving the overall experience. This last bit of time is about polishing the experience we want you to see. Ensuring that our open spaces are as engaging as possible. Strengthening the emotional impact of the Hero's choices. And ensuring the experience you get is the best it can be in the platform you choose to play on. 

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Frayed Knights - Changes In Version 1.07

by Couchpotato, 15:33

The Rampant Coyote is back with another post for his RPG game Frayed Knights where he talks about the changes he made in the upcoming new patch.

Over the course of the week, I made some changes to Frayed Knights: The Skull of S’makh-Daon that go beyond adding Steam achievements.  This will be version 1.07, and will be made available for non-Steam versions soon.

The changes are small, but (IMO) significant:

* Change to the Search skill. When there is a hidden treasure within range of the skill, you will get a message to that effect even on a failed check – just no indication of range. There is no change to searching for traps.

* Weapons with spell effects on impact (for example, the Spear of Concussion and the Axe of Fiery Microdoom) now may cost additional stamina when the spell effect lands. These are generally pretty low-level spells so the endurance cost isn’t major, but it does help balance out the otherwise quite impressive effects of these weapons.

* The Endurance cost modifier for the Demotivate spell has been increased from 3 to 4.

* Fixed a bug when attempting to cast directly from a scroll onto a friendly party member – the casting dialog would sometimes have scrambled information.

* Some minor dialog changes, mainly for typos.

I suspect that the change to search will be the most well-received, with the average response being something to the effect of, “It’s about time!

Information about

Frayed Knights

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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After Reset - Species in After Reset: Insects

by Couchpotato, 15:29

The next update about the species in After Reset has been posted by Mr. Nixon of Black Cloud Studios. This time we get information on the games insects.

Species in After Reset RPG: Part III Insects

In this news we proceed sharing game lore about the species of the After Reset world. This news is dedicated to Insects.

Beyond that, if you've just joined to our daily news stream, you can find previous data about other species at these links:
Species in After Reset RPG: Part I. Humans.
Species in After Reset RPG: Part II. Animals.

A species is one of the basic units of biological classification and a taxonomic rank. A species is often defined as the largest group of organisms capable of interbreeding and producing fertile offspring.

IMPORTANT NOTES: Due to storyline limitations, you can choose only Human species for your character in After Reset RPG's single-player mode. Despite that, you will meet a variety of other species during your adventure in the world of the game.

INSECTS:


Insects are invertebrate eukaryotic organisms having an external skeleton, a segmented body, and jointed appendages. Insects as a species are general representation of Arthropoda, i.e. "foot" or "leg", which together mean "jointed leg", and include the insects (wasps, grasshoppers, flies, cockroaches, beetles, isopods, etc.), arachnids (scorpions, spiders, mites, etc.), crustaceans (crabs, lobsters, shrimps) and trilobites (almost extinguished by the Past Age, that name is now used by scientists of SOC for all type of insects with non-earth DNA).

Even before the Reset, the number of insects is estimated at between six and ten million, and potentially represented over 90% of the different animal life forms on Earth. Insects could be found in nearly all environments, and were one of the largest groups in the food chain on Earth. Their real challenge is the cold - insects are unable to produce heat metabolically. Most of their survival techniques involve skirting around freezing weather – migration, freeze tolerance (waiting for the sun), or freeze avoidance (habitat and supercooling).

Because of their prevalence, vitality, unpretentiousness, high radiation resistance and reproduction rate, the insects became the largest and the most widespread organisms within the warm regions of Earth after apocalypse. By 132 A.R. its representatives could be easily found even in Red Zones. With that, as the most prevalent source of proteins, insects became the major brick in the biological food chain on the surface.

Information about

After Reset

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

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Darkest Dungeon - Post-Mortem @ Gamasutra

by Couchpotato, 15:25

Tyler Sigman of Red Hook Studios has posted the second part of his Post-Mortem for Darkest Dungeon on Gamasutra. The first part can be found here.

The 2nd Half of the Campaign: Flogging Schrödinger's Horse

In the Darkest Dungeon Kickstarter Post-Mortem Part 1, I talked a bit about the dreaded mid-campaign trough and how we, up to that point, hadn't been able to successfully jolt the daily raise.  We had an undeniably awesome start to the campaign (and a decent end, as you'll see). However, this doesn't mean we didn't want to hit a home run in the mid-section, too!

Being an engineering analyst in a former life, I looked at a ton of campaigns and compared to ours.  We were getting a pretty steady $3k/day during the middle period.  But there were campaigns like the esteemed Hyper Light Drifter, or Banner Saga, that did $10k+/day in the middle.  Banner Saga even had a two-day spike of $25k/day in the middle.  Why not us? :) At least, that's a good way to think ambitiously.

In the end, we were unable to move the needle much.  However, the $3k/day was still respectable and one thing not to be discarded is that perhaps our efforts, while unsuccessful at causing spikes, actually contributed towards a nice, steady baseline.

Information about

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Lichdom: Battlemage - Beta & New Discount

by Couchpotato, 15:21

Xaviant Games is happy to announce Lichdom: Battlemage has entered Beta. They also released a new build, and discounted the game for 20% off on Steam.

Lichdom: Battlemage Enters BETA, New Build Available!

We're happy to announce that Lichdom: Battlemage has entered the BETA phase of Early Access! Below you will find the Build Notes for this version of the game.  For more details & discussion, please visit the official forum thread.

NOTE: This update will invalidate save data from all previous builds. You must start a new game. Sorry.

Visit the link above for the huge list of changes.

Information about

Lichdom: Battlemage

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

InSomnia - Battle ‘Scars’ Update

by Couchpotato, 15:14

Studio MONO latest update for their funded kickstarter RPG InSomnia talks about how wounds will heal, and how they will affect you while playing the game.

Battle ‘Scars’

As always, a massive thank you for all of your support and pledges. We still have a chance at reaching the $90,000 stretch goal & we have a new update today and several more to follow!

Everybody loves to level up their characters. For InSomnia, you’ll gain traits by leveling up and selecting from a list. Characters will gain positive and negative traits. Some will be a mix of the two, and others willbe purely negative. You may get rid of some traits, but others will be permanent.

Most traits are gained accidentally, but others will result from quests and other factors. For instance, if you break your arm and forget to treat it for a long time, the bones will grow back improperly and you will gain a negative trait that will affect your shooting accuracy. However, you’ll be able to remove this trait if you see a qualified doctor that’s capable of treating your affliction.

There are no clear instructions on how to lose a specific negative trait, so you’ll need to look around carefully and think hard about possible solutions. Other players may be able to help, or you may find a “manual” of sorts, with some instructions. To balance things out, you will be able to choose a Perk that neutralizes up to three negative traits, which will remain on the character without having further negative effects. Throughout the game (and each time you start a new game), you’ll receive unique karma, physiology and traits—both positive and negative, keeping the experience fresh.

Information about

InSomnia

SP/MP: Single + MP
Setting: Steampunk
Genre: RPG
Platform: PC
Release: In development

Details

Pantheon - New Website Update

by Couchpotato, 15:08

Visionary Realms Brad McQuaid has posted the next monthly update for Pantheon.

Update 07/21/2014

Information about

Pantheon

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Dark Souls II - New DLC Released

by Couchpotato, 15:03

From Software announces in the following press release the first DLC for Dark Souls II called Crown of the Sunken King is now available for purchase.

FROMSOFTWARE TAKES PLAYERS TO THE DANKEST, DARKEST DEPTHS IN THE DARK SOULS II WORLD WITH CROWN OF THE SUNKEN KING DLC

As if the regular obstacles, enemies, and bosses presented in Dark Souls™ II were not enough to cause gamers to cry for their mommies; FromSoftware today unleashes Crown of the Sunken King the first chapter in it’s The Lost Crowns DLC trilogy for DARK SOULS II. Each chapter is specifically designed to enhance, challenge, and bring players to their knees as they experience the peril that is awaiting them in the DARK SOULS II The Lost Crowns trilogy.

Stalwart fans of DARK SOULS II will want to immediately head over to the PlayStation Network, Xbox Live Marketplace, or STEAM to purchase and download this newest chapter in the unyielding Dark Souls franchise. Players that are brave enough to take on this arduous journey will find new environments, enemies, traps, and bosses to conquer as they embark on a journey to reclaim the crowns that Drangleic’s King Vendrick once owned. Crown of the Sunken King features an entirely different world within the DARK SOULS II universe, where stepped pyramids span a vast underground cavern and death lays in wait around every corner.

DARK SOULS II’s Crown of the Sunken King DLC is available today for Xbox Live Marketplace and will be out on 23/07 for STEAM® and PlayStation®Network. Each individual chapter of The Lost Crowns trilogy will be available for purchase in Europe and Australasia via the PlayStation®Network, Xbox Live Marketplace, and STEAM®. The STEAM and PlayStation®Network season passes encompassing all three chapters of The Lost Crowns trilogy are available from now on!

Since they provide no links you can buy the DLC on Steam here.

Information about

Dark Souls II

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Shadows: Heretic Kingdoms - Shadow Realm

by Couchpotato, 15:00

Games Farm's posted a new update for Shadows: Heretic Kingdoms that talks about the Shadow Realm. So here is the information taken from the website.

The Shadow Realm

The space between dimensions has long been referred to by mages as ‘the Dreamworld’, since in this dimensional hinterland the dreams of the living and the souls of the dead bleed into mortal existence, bringing nightmares to those sensitive to these disturbances. Long before the death of the God of the Land and the shattering of the Godslayer sword, the Dreamworld was an ethereal place, connecting an endless number of dimensions into what the Taymurians call the Tree of Worlds. But when the Godslayer Sword was shattered, the dimensions shifted and the Dreamworld of the Heretic Kingdoms was severed from all dimensions except for the hellish Shattered Heaven.

Legions of demonic creatures from Shattered Heaven have now invaded the Dreamworld and shifted this dimension into darkness. Whereas before mages and other supernatural beings could shift between the Dreamworld and the mortal realms freely and safely, now all that remains is a dark fragment of what this dimension once was. Sages no longer dare call this a world of dreams: they call it Shadows. This shift in the dimensions has also made it far easier for demons to enter the realms of mortal souls. Whereas before, a mage would have to invoke a hell gate to summon a demon, now many demonic entities are being inexorably drawn into Shadows by the essence of the living souls that seeps out through death.

Information about

Shadows: Heretic Kingdoms

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Invisible, Inc - Preview @ N4G

by Couchpotato, 14:54

The N4G News Blog has a new preview of Klei Entertainment's Invisible, Inc.

I can't say I gave Invisible, Inc. a fair chance the first time I loaded up the alpha. My foolhardy ways said, “This should be no problem, I'll succeed with grace and make it through all ten floors, learning everything I need to know along the way.” What a dummy. I stumbled my way through the first floor only to find myself on the second floor deader than a really dead thing. This game is not all that forgiving and does not reward foolishly brave behavior. Invisible, Inc. is a game built for critical thinking and tactical planning and is incredibly beneficial to those that give their time and patience to it.

Although the title is just now out of alpha and has many changes to go through before it even enters its beta, the fundamentals are clear in what might be considered a “proof of concept” of mechanics. Invisible, Inc. is on course to be one of the most interesting tactical titles with a stealth focus to be available to players and should garner plenty of attention when it's fully available. Just remember... Don't skip the tutorial.

Information about

Invisible, Inc

SP/MP: Single + MP
Setting: Modern
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Unrest - New Game Update & Review

by Couchpotato, 14:49

Pyrodactyl Games has a new update for Unrest about a poster, and the DRM-free build.

Just a few weeks ago, we promised that we would give you the DRM-free builds a week before release. Unfortunately, due to several issues and the release date rush, we were unable to do that. The good news is that you will get the DRM-free build, just on the release date. We’re taking the extra time to quash last minute bugs, especially since patching and updating DRM-free builds is a lot tougher than on Steam.

There’s only 3 days to go, so I hope this slight delay isn’t too much of a problem. Thanks a lot for your patience and support, I hope to see and hear you all once you’re playing Unrest!

Also Hardcore Gamer has posted a new review that gives the game a 3.5/5.

Unrest is a choice-driven RPG with little combat to speak of that touches on relevant social issues. It’s not unlike Always Sometimes Monsters, though it ironically takes cues from western-style RPGs where that game took them from eastern ones. Unrest feels a little more focussed than most games of its ilk, and it has a thankfully short run time to facilitate multiple playthroughs. You get a real feeling of agency as you guide the game’s story, and it’s refreshing to play something from a different cultural perspective.

Information about

Unrest

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: Unknown
Release: Released

Details