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Friday - March 20, 2015
Thursday - March 19, 2015
Wednesday - March 18, 2015
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Ralin: Dwarf Wars

2015-03-27

Ralin: Dwarf Wars Interview

We had the chance interview Christian Biever of Ogardonix Ltd about his latest kickstarter Roguelike game Ralin: Dwarf Wars that launched this month.
» Continue reading the article...

Jagged Alliance: Flashback

2015-03-25

Jagged Alliance: Flashback Review

Forgottenlor braves Jagged Alliance: Flashback. Then he tells us about it.
» Read the article

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Gothic 2 Gold
Box Art

Poll Watch

Boxed vs Download 2015 Edition
Digital Games
62.96%

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12.96%

Depends I Buy Both
24.07%

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Recently Released

Mar: Pillars of Eternity
Mar: Enemy
Mar: Worlds of Magic
Feb: Caribbean
Feb: Hand of Fate

Friday - March 20, 2015

Blackfaun - A Fast Paced Action-RPG

by Couchpotato, 04:23

I found another game today that may interest some of you called Blackfaun from a studio called Wild Guess Software. Here is a trailer and a short game description.

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Blackfaun is a fast paced action-RPG built on the principles of skill-based, challenging combat and replayability.

Players will join a faun tasked with a mysterious quest given to her by her parents. To prove her worth as heiress to the crown, she must battle her way through unforgiving, procedurally-generated dungeons on her journey of self-discovery. Along the way, you will uncover an incredible variety of powerful items with over 80 unique spell mechanics and thousands of additional stat variations. You’ll fight against cunning and relentless enemies that employ advanced tactics and abilities to exploit your weaknesses.

Blackfaun

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Seven Dragon Saga - Specialties Update

by Couchpotato, 04:20

It has now been two weeks since the Seven Dragon Saga kickstarter has launched, and the game has barely made $98,329 of the games $450,000 goal.

Anyway here is the next update from Lead Designer David Shelley.

Welcome to week two of the campaign. We’re taking all your comments seriously, and looking at ways to improve the campaign, based on your feedback. We really appreciate your dedication!

Where Race give shape to the character, innate toughness, mobility, senses, and link to the mystical; and Class defined the character’s core features; Specialty gives it a final direction. Experimenting with the three pieces is quick and fun, and generates interesting synergies. Here is an overview of the Specialties.

Seven Dragon Saga

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Original Sin - Now Available in Italian

by Couchpotato, 04:16

Larian Studios released a new video update for Divinity: Original Sin with information the game is now available to play in Italian. Thank you for the link MadGamer.

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Divinity Original Sin is live on Steam in Italian! Made possible by fans from RPGItalia.net.

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

The Witcher 3: Wild Hunt - Updated FAQ

by Couchpotato, 04:12

Gamepressure has new FAQ with answers from the devs of CD Projekt RED. So if you still a question about he game the answer might be in the new FAQ so read on.

We’ve collected the most frequent and important questions about The Witcher 3. The answers to the most difficult ones were given by developers from CD Projekt RED – these answers were marked with the symbol [RED]. For obvious reasons, most of the questions about the details of the story were avoided. With the exception of the information about the locations in which the plot will be set, the article contains no spoilers.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Diablo 3 - Post-Mortem Interview

by Couchpotato, 04:09

GamesIndustry published a new interview this week with Game director Josh Mosqueira of  Blizzard who talks about the development of Diablo 3.

As usual here is a sample.

Q: And the auction house, you brought it in, you realized it didn't work, you took it out again. Was that still an experiment you're glad you did?

Josh Mosqueira: Yes. All the intentions were the right ones, but then we realized we fundamentally sabotaged what is inherently awesome about Diablo, which is killing a monster and getting the loot. And so looking back I think it was a good thing we did it mostly because we realized at the end of the day any decision that compromises the integrity of our game is one that we cannot allow to happen. At the end of the day a business is a business but at the end of the day we make games, and if the game is good people will buy it.

"We fundamentally sabotaged what is inherently awesome about Diablo, killing a monster and getting the loot"

It was actually pretty cool to see how quickly - at all levels at Blizzard - everybody rallied around the idea, OK we need to make a bold statement and say "you know what? It was an experiment, it failed, let's move on and tell everybody we're serious about how to fix it."

Q: Do you see the game continuing to evolve? Is there still a large team working on it?

Josh Mosqueira: We have pretty much the team that wrapped up Reaper Of Souls. We're at the point where I think we've gotten most of what we wanted into Reaper Of Souls and now we're really just entering this... we're trying to build a legacy now. I think we're seeing as a team that this is our chance, this is our love letter to Diablo.

We play the game non-stop, we're super passionate about it, and now we get to start adding all the things that we really get geeked out about, that our players also get excited about. We have such a strong, solid foundation. I think Adventure Mode, looking back, we didn't realize it but it's such a powerful engine for us to be able to add new content, vary the experience and it really unshackled our ability to really let the players sort of explore and have fun.

Diablo 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Worlds of Magic - Released on Steam

by Couchpotato, 04:03

Wastelands Interactive has officially taken Worlds of Magic of Steam Early Access, and is now offer the full game for purchase at a price of $39.99. Here are the details.

Worlds of Magic is almost three years of hard work of the Wastelands Interactive team. We are extremely happy that we were able to create a game that preserves the spirit of Master of Magic, a true classic. I would like to sincerely thank all our backers who helped make this game come true and all our community members who were deeply engaged during the making of Worlds of Magic. Your initiative and invaluable feedback reassures me that the game was created exactly to the players' expectations. During the last half a year, with the game in Early Access, we earned the trust of the Steam community, taking active part in discussions and providing weekly updates. In the future, we are still planning not only to provide the same level of support, constantly working on making the game better, but also develop new content. Worlds of Magic is a game that will surely cast a Charm spell on every fan of 4X.

Don't forget to read our interview if your still undecided.

Worlds of Magic

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Satellite Reign - Video Preview @ Saving Content

by Couchpotato, 03:58

Saving Content posted a new three minute video preview of Satellite Reign.

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Scott enters the cyberpunk world of Satellite Reign while on Steam Early Access, and is pleasantly surprised with what he finds.

Satellite Reign

SP/MP: Single-player
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

A Dragon Named Coal - A Dark Fairytale RPG

by Couchpotato, 03:55

Another side-scrolling Metroidvania ARPG called A Dragon Named Coal was announced this month from a small two person developer called Clever Crow Games.

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A Dragon Named Coal is a dark fairytale with Castlevania: Symphony of the Night style gameplay, and branching story mechanics of Dragon Age: Origins. The game is primarily being created by a husband and wife game studio. Currently we're actively developing for Mac, Windows, Linux, and console platforms.

A Dragon Named Coal

SP/MP: Single-player
Setting: Fantasy
Genre: Metroidvania RPG
Platform: PC
Release: In development

Details

That Which Sleeps - Update & New Dev Log

by Couchpotato, 03:50

King Dinosaur Games posted the next update for That Which Sleeps with more information about various parts or the game, and shares a new video about modding tools.

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Dev Log 6 - Modding Tutorial

We've had a lot of fun putting together informational videos and we think future modders could really benefit from a walk-through of some of the features and elements of the in game modding tools.

Warning - we throw a ton of information at you here and showcase how some of the modding tools work.  Not for the faint of heart!  We plan on continuing to release additional tutorials that cover all the rest of the scenario creation and game functions, including Cultures, Nations, Heroes, and much more - stay tuned for that.

That Which Sleeps

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

7 Days to Die - Alpha 11 Update

by Couchpotato, 03:47

It has been a few months since the last Alpha update for 7 Days to Die, and now the developer finally has infomation on the games webpage about Alpha Update #11.

Hey Survivalists, So what the Hell is up with Alpha 11? We’ll it’s is nearing completion and we can smell the cornbread cooking over the campfire but we still have a ways to go as integrating Unity 5 has been a big job. That said, we’re getting close and if all goes well could have it out in March still. Tackling Unity 5 was well worth the effort but a few features needed to be pushed back but a lot of unexpected things have gotten in.

7 Days to Die

SP/MP: Single + MP
Setting: Modern
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Thursday - March 19, 2015

Seven Dragon Saga - New Tiers & Class Info

by Couchpotato, 04:04

TSI posted another update for Seven Dragon Saga with some new  backers tiers to help fund the game, and David Shelley shares more details about Classes.

 New Tiers, info on Classes

We are seven days into the campaign, and we've had a great deal of support come in from fans as well as industry veterans that believe in our work, and thought we’d share another great example, this one from someone you'll likely recognize if you enjoyed the recent Civilization games:

“I have great memories of playing the Gold Box games on my Amiga while growing up. I loved the mixture of tactical combat, D&D party building, and a strong narrative. I'm looking forward to TSI's work continuing in that spirit.” Soren Johnson, Co-founder, CEO, Creative Director - Mohawk Games (Offworld Trading Company)

New Tiers!

Backers who pledge at the Immortal Bard level ($500) or higher can contact us after the campaign and substitute physical versions of the digital rewards (game box, etc.). We’re sorry this was not made clear before now.

We’ve added a couple new tiers

  1. Hall of Fallen Heroes. $250, hidden in ancient ruins, this great hall, full of heroic statues, includes a roll call of ancient greats, including your name.
  2. Immortal Visage. $350, Send us a picture of yourself and we will adapt the portrait of an NPC in the game to resemble you.

Seven Dragon Saga

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Full Control - Done Developing Games

by Couchpotato, 03:59

I have another update about developer Full Control thanks to Gorath sending me a link to a new interview on a site called NordicGame. It seems the developer will not be making any more games, and says Space Hulk: Ascension will be thier last game.

After developing video games for over 11 years, Danish game developer Full Control has decided to halt production of new video game properties.

“After releasing ten games with considerable critical and commercial success, we’ve made the difficult decision that the release of Space Hulk: Ascension will be our last one,” says Full Control founder and CEO Thomas Hentschel Lund. “We simply wanted to stop when we were at the top of our game.”

The loss of an investor, lack of funding for new games and increased competition are a few reasons why the state of the industry anno 2015 is an incredibly hard climate in which to maintain an independent studio. Instead of running the company against a wall, Lund made the decision to have Full Control cease game production, reduce staff and focus on sales and community support for its existing games instead.

Full Control

Details

Grim Dawn - PAX East 2015 Recap Update

by Couchpotato, 03:55

This weeks Grim Misadventure update for Grim Dawn is a recap of Pax East.

Grim Misadventures returns! You may not have heard but, for the first time ever, we left the safety of our caves and showed off Grim Dawn at a public event. Almost the entire team was able to make it out to PAX East 2015, where we mingled with fans and with an unthinkable number of people that have never even heard of Grim Dawn (I know, the nerve).

Grim Dawn

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Tahira - New Add-Ons & 28 Hours to Go

by Couchpotato, 03:52

The Tahira: Echoes of the Astral Empire has twenty eight hours left to get funded, and the developer Whale Hammer Games is offering more add-ons to help fund the game.

Add-Ons and 44 Hours to Go!

Hey everyone! Guess what, we've raised $56,000! That's amazing, thank you! We're closing in on the goal. We've got 44 hours left to raise the last $12,000. With your help we can definitely do it.

Tweet about the campaign, share it on Facebook, post about Tahira on Tumblr or Pinterest. Everything helps! Together we'll get Tahira across the finish line!

Add-Ons

We've decided to offer some digital add-ons. We wanted to add physical add-ons as well, but it just isn't possible without ripping you off, which is something we don't want to do. If you were hoping to get more than one of any of the physical items, let us know and we'll consider adding a new reward tier.

And yes I changed the news title to reflect the new amount if time.Wink

Tahira

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Legend of Grimrock 2 - OS X Version Released

by Couchpotato, 03:48

Almost Human announced that Legend of Grimrock 2 is now available for Mac OS X,and  included a new video in the press release I received today. Here is the information.

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Legend of Grimrock 2 OS X Version Released

ESPOO, FINLAND - MARCH 18, 2015. Indie game developer Almost Human Ltd. is proud to announce that their critically acclaimed dungeon crawling role playing game Legend of Grimrock 2 is now available for Mac OS X. "Our fans have been eagerly waiting to play Legend of Grimrock 2 on their Macs, and to meet the fans' expectations and our high standard of quality, we have been hard at work to craft a native OS X version of the game" says Antti Tiihonen, a co-founder of Almost Human. In addition to bringing the game to a new platform, the Windows version is updated to expand and improve the powerful modding capabilities and enhance the performance of the game. To celebrate these important milestones, the Legend of Grimrock games are now available for a special 40% discount for the remainder of the week on the developer's website at www.grimrock.net as well as on Steam, GOG.com and Humble Store.

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Ultima IV - Retrospective @ TOR

by Couchpotato, 03:44

A site called TOR published a new retrospective for Ultima IV this week. The article talks about how the lack of a main villain chnged, and made the game better that it was.

Ultima IV: Quest of the Avatar (QOTA) is an open world RPG in which the main goal is to be a good person. There’s no archvillain to defeat (Mondain, Minax, and Exodus have already been vanquished), no world that needs saving, not even a prince or princess to rescue. This was unlike any of the RPGs of the time, a narrative device that even now seems revolutionary. I can’t imagine a book, film, or TV series without a principal foe—what would the story arc even be like? In QOTA, you help people, meditate, explore Britannia, and focus on self-enlightenment.

Ultima IV

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Dungeons Of Aledorn - Media Coverage Update

by Couchpotato, 03:39

Team 21 has posted the next update for Dungeons Of Aledorn with links to more interviews they did this week, and share a link to another game project to help back.

So far during the campaign we have already done a considerable number of interviews. Today we bring you a selection of some of the most common and the most interesting questions and answers.

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

The Witcher 3: Wild Hunt - Interview @ IBTimes

by Couchpotato, 03:35

A web news site called IBTimes had the chance to interview CD Projekt RED's CEO Marcin Iwiński about sexism, free DLC and Game of Thrones in The Witcher 3: Wild Hunt.

IBT: It's safe to say anticipation for Wild Hunt is far greater than for previous games. What are the team's feelings about that hype and how has it affected development?

Marcin Iwiński: It's very flattering and humbling at the same time. The team feels that pressure, but I think it's very uplifting and it's not a bad kind of pressure - we know we're making something really big, we have a plan and we're sticking to it. Hopefully, there will come a time for popping champagne, but it's all sweat and tears now.

You announced that all DLC for Wild Hunt would be free, which was obviously news welcomed with open arms by the community. Do you have a particular stance on paid DLC, or was this a move made simply to garner good press?

We wanted to send a clear message that what is currently happening with DLC is, in a lot of cases, a stretch... and that's me being polite here. We are gamers and whenever we buy a full price new release, we really expect that we will not be treated like milking cows and be charged a few bucks for every tiny thing, be it a sword, horse armour or hairstyle.

The release of Wild Hunt was the best opportunity to put the money where our mouth is and show that we really mean it. We do believe that when gamers buy our game we form a long-term relation and we owe them our care and support, hence the 16 free DLCs. It is our way of saying 'thank you' for buying our game and we would love to see other companies follow this trend.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Shadow Realms - More Game Details

by Couchpotato, 03:29

In-case you were interested in what BioWare's cancelled RPG game Shadow Realms was all about then head over to a site called UnSeen64 who unreleased information.

Shadow Realms was a cancelled online action RPG in development at BioWare Austin. It was originally scheduled for release in fall 2015 exclusively on PC with no immediate plans for a console port. The title’s cancellation was announced on February 9, 2015. However, thanks to multiple anonymous contributors related to the project, we have been able to preserve a plethora of insider information about it that was never disclosed by BioWare officially.

It was a game conceived by BioWare Austin in late 2013 as a 4 v 1 online multiplayer experience; with full production commencing by early 2014. According to one former employee of the company, its realization long preceded the announcement of other 4 v 1 titles, such as Evolve. Despite countless comparisons between the two by the press and consumers alike, our source emphasised that two were thought of completely independently of one another.

Shadow Realms

SP/MP: Single + MP
Setting: Modern
Genre: Action-RPG
Platform: PC
Release: In development

Details

Edge Of Eternity - Branching Stories Update

by Couchpotato, 03:22

The Edge Of Eternity kickstarter has three days left, and the developer Midgar Studio posted a new update about how the game will have branching stories. 

Edge of Eternity is all about the choices you will made in the course of the game. During your journey, you will have multiple possible path to follow, and not only Manichean good or bad actions, and it will up to you to build you very own story. According to the dangers you choose to face or avoid, some of your friends may die, town could be rampaged and people crushed. You could acquire more goods or continue your adventure empty handed.

According to the decisions you make, your travel can be deeply affected. Cities could close their doors to you and hunt you down if you mess things up.

One of the greatest challenges we are facing with Edge of Eternity is to build all this branching story system up. We do not want it to be "just" about being good or evil. We want you to play the way you want just having in mind that any single choice you make may have consequences soon or later in your adventure. For us as for you there is obvious and easy things. If you kill that woman as proposed by your quest, she will be missing later. Will it matter, when, in what conditions? Well, these consequences could be a lot more complex to handle for us.

Edge Of Eternity

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: In development

Details

Satellite Reign - Backer Kit Survey News

by Couchpotato, 03:18

Developer 5 Lives new update for Satellite Reign talks about a backer survey.

Greetings Agents,

Thanks for being so patient! We’ve finally got our backer survey together to start organizing rewards. By now you should have received an email from Backerkit with a link to the survey. This will allow you to give us necessary shipping information, and you will also be able to select any previously paid-for add-ons, and even getting some extras!

Each backer will receive an email with their own unique invite link. It is important that when you receive the survey, you get it back to us as quickly as you can. Our ability to make an order depends on receiving this information. You do not need to make a login and password to fill out your survey, just fill it out and you’re all good to go! If you use your Facebook login for your Kickstarter account, the BackerKit invite will be sent to the email you used for your Facebook account.

If you have another email you prefer it to be sent to, please email support@backerkit.com. Thanks again for making Satellite Reign a reality!

Satellite Reign

SP/MP: Single-player
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Malevolence - Major Update Released

by Couchpotato, 03:14

Visual Outbreak released a major updated for Malevolence on Steam this week.

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And it comes with my customary release video! Sorry about the out-of-sync audio. Not sure what went on there... To get the full update notes, please check out this article. Thanks for your patience on this one, guys and girls!

It was a really tricky one to get working!

Malevolence

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Ralin: Dwarf Wars - Nintendo WiiU Update

by Couchpotato, 03:11

The first update for Ralin: Dwarf Wars has information on the console version.

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Here we go with our first update. I am talking about what we are planning at what we are researching for the Nintendo Wii U. If you have some questions or suggestions please send us a message or write a comment.

Ralin: Dwarf Wars

SP/MP: Single + MP
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

Details

Elder Scrolls Online - Crown Store Impressions

by Couchpotato, 03:09

MMORPG posted a video preview of the new Crown Store of Elder Scrolls Online.

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Elder Scrolls Online just became "Tamriel Unlimited" and that means no more necessary subscriptions. Buy the game once, play it forever. But of course, that also means the "Crown Store" is added, to monetize the game and keep it funded. What can you get for your dollars there? Bill Murphy takes a quick look.

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Wednesday - March 18, 2015

Dungeons Of Aledorn - Interview @ IGC

by Couchpotato, 03:25

Invision Game Community published a new interview for Dungeons Of Aledorn.

If, and I hope it this doesn’t happen, but the Kick Starter target isn’t met, what would this mean for Dungeons of Aledorn and Team21?

It wouldn´t be the end of us for sure. There´s a plan B and, even a plan C for such situation.

Plan B is finding a third group, an investor, to support us financially. We´ve received several offers during the pre-launch phase of KS, but we had to turn them down, because, even it might make the things more complicated, we value the community over the financial backing for our project.

Plan C is to carry on the same way as we did up till now. We´ll finance the development from our own sources and slowly build-up the community via the internet. We´ll still finish the game, but probably at a much later stage and with several compromises to the visual quality and general size of the game.

Don't forget to read our interview, and back the game on kickstarter.

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Ralin: Dwarf Wars - A New Roguelike RPG

by Couchpotato, 03:19

Ralin: Dwarf Wars is a new Roguelike RPG from a developer called Ogardonix Ltd. They have just launched the game on Kickstarter this week asking for £45,000.

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King Duur is the current king of the dwarves and was a peaceful ruler at the beginning, but he has since become a more sinister and brutal sovereign when the surfacers came into his realm and started to rebel. Once a fierce but wise warrior and ruler, he has become old, bitter and vevengeful and he has no love for the outsiders, damning them to live in closed off villages with limited contact to the dwarves.

When pressured, King Duur chooses to rule through strength instead of thought and compassion. While the leaders of the dwarven clans do appreciate the way he rules, to a certain degree, they often find his choices to be overly rash. Outsiders fear King Duur and will comply with every order given, without thought.

They also offer a free alpha build for anyone to try out, and I will be asking the developer a few questions for a new interview next week on our site.

Ralin: Dwarf Wars

SP/MP: Single + MP
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

Details

Sword Coast Legends - New Twitch Stream

by Couchpotato, 03:12

N-Space announced on Twitter they will be hosting a new Twitch Stream later this week for Sword Coast Legends, and it's your chance to see more gameplay footage.

Here are the details.

Join us on Thursday 3/19 at 3:00pm EST on for a look at some player campaign footage ! bit.ly/SCLTWITCH

Sword Coast Legends

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Pillars of Eternity - Ready for Release & Expansion

by Couchpotato, 03:07

Obsidian Entertainment & Paradox Interactive today announced that Pillars of Eternity is ready for release next week on March 26th, and I cant wait to play the finished game.

Final Chance to Pre-Order Obsidian's before March 26 Release

IRVINE, CA — March 17, 2015 — Obsidian Entertainment and Paradox Interactive today announced that Pillars of Eternity, the fan-funded modern take on a classic role-playing game (RPG) set in an original world created by some of the best minds in RPG development, has reached “Gold Master” (GM) status, and is now ready for its release on March 26, 2015. Pillars of Eternity, originally called “Project Eternity” the 10th most funded Kickstarter ever and second most funded video game , has been in development for two and a half years, and is now ready to complete its journey, arriving on Windows, Mac, and Linux PC next week. The game will release globally, with backers receiving their digital copies as well.

“Seeing Pillars of Eternity through has been an incredible journey for all of us at a deeply personal level,” said Feargus Urquhart, CEO of Obsidian Entertainment. “When we took our idea to Kickstarter, our fans got behind us more than we ever thought. It’s been a blast to match their enthusiasm, see them cheer us on, and have them help to keep us on course every step of the way. It's crazy to think that more than two years have come and gone, but time flies that way when you are creating something as important as Pillars of Eternity has become to us.”

“We knew, when we joined forces with Obsidian, that both the studio and the game were a perfect match for us,” said Fredrik Wester, CEO of Paradox Interactive. “A core tenet at Paradox is staying closely connected to one’s players and community, and we’ve watched Obsidian do exactly that. From the handling of their crowd-funding to their open dialogue with fans on their forums, Obsidian has been dedicated to fulfilling their promises to players, and we’ve been glad for the chance to help them do it. We’re looking forward to working together with Obsidian for a long time to come.”

They also did a new Reddit AMA last night and talked about the expansion.

"I won’t reveal much about it since it’s early in development, but we’ve already have a small team working on areas and environments while the rest of the team focus on shipping the game. We will announcing more things about it over the next few months."

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

The CRPG Book Project - 20,000 Downloads

by Couchpotato, 03:01

Felipe Pepe posted the fifth update for his CRPG Book Project that has information the early preview has been downloaded over 20.000 times, and gives a status update.

Last book update I posted was back in January 23, when I celebrated reaching 12.000 downloads of the book’s 100-page preview. A month and a half have passed since, and I’m very happy to share that we reached 20.000 downloads yesterday:

I guess we must be doing something right!

Work on the book is progressing nicely, with a steady flow of new reviews arriving. It’s becoming quite bulky as well, I recently made a 200-page sample that is very gratifying to flip through. It’s so amazing to see things taking form like this. There’s still a way to go, with various essential games lacking reviews, but we’re getting there!

I’ve added a few more reviews to the Review Index page, including classics such as Dungeon Master, Ultima, Gothic, Diablo, Vampire: The Masquerade – Bloodlines and Darklands. These are web versions, I’ve also been posting new layouted book pages regularly on my twitter account: @felipepepe

The CRPG Book Project

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After Reset - Far Too Early Access Impression

by Couchpotato, 02:57

IncGamers has a new preview of Richard Nixon’s After Reset, and like the preview from yesterday calls it a tech demo instead of an Alpha. So nothing new really.

The game might, eventually, turn out to be … something you can actually play. I don’t know, I can’t predict the future. But there’s also a significant chance that an RPG project as broad in scope as this one will not be completed. The Kickstarter (by its own admission) only raised funds for a prologue chapter, so who knows where the rest of the money will come from. Hopefully the studio aren’t banking on Early Access to pay their way through the rest. That way lies madness, probable failure and direct contravention of another Early Access guideline: “Don’t launch in Early Access if you can’t afford to develop with very few or no sales.”

After Reset

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

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The Mandate - Post-Funding Update #47

by Couchpotato, 02:53

Perihelion Interactive posted the next post-funding update for The Mandate last week.

In this update we are going to cover the game flow, show how we are building star bases, discuss ship deck plans (both frigate and destroyer) and last but not least talk about the backer pledge templates.

IMPORTANT: On the 31st of March 2015 we will lock down the ability to pledge for or upgrade to backer design tiers. This will be your final chance to upgrade existing pledges or purchase new ones. See the end of this update for further details.

The Mandate

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: In development

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Seven Dragon Saga - Lore & Design

by Couchpotato, 02:51

Well another day and we have another kickstarter update from TSI. This time Paul Murray talks about combat, and  David Shelley adds a bit of information as well.

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Paul Murray, Systems Designer, On Tactical Combat  

Ever since my earliest days at SSI with games like Wizards Crown, I've sought to make party composition matter. With SDS I'm working to achieve that in a couple of different ways. First, the ability systems allows players to create a wide variety of characters, providing the option of creating specialists, such as front line warriors, or creating generalists who can deal with more situation. Allowing players to choose and experiment with character types, party composition and tactical strategies is a key goal. In addition, we're working on bringing tactical options to the environment, and enemy AI. 

David Shelley, Lead Designer, Follow up to Paul  

Just some quick additional notes. Some of the features Paul talks about in reference to tactical combat, also apply to exploration of the zones. While we will see that no specific movement or other ability is required to complete key quests, we will look to using the terrain and mobility options to provide benefits for those who have characters with the special movements, have useful skills, or simply like to poke into unusual places.  

Also, we are looking at ways to alter a given zone in a strategic manner. For instance, the party might anger an earth spirit, who then causes an entire underground region to erupt to the surface, collapsing some areas and making it into a jumbled maze. The more options we can provide the players to make a real impact, the happier we will be.

Seven Dragon Saga

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Witcher 3 - Pax East Preview @ Twinfinite

by Couchpotato, 02:46

Well here is another Pax East preview for Witcher 3 from a site called Twinfinite.

I got about an hour with it at PAX East 2015, and was able to get a decent feel for the storytelling. As I mentioned above, the voice acting is great, making following along a lot simpler than what I remembered in the first game. However, there seems to be a lot going on from previous games that I don’t know about.  The Witcher has primarily been a PC series; this time though, The Witcher 3 will be launching on consoles alongside the PC version, meaning there may be a lot of players giving it their first go with the series with this one. If that’s you, I’d highly suggest finding a nice wiki to read up on so you have a better understanding of what exactly is going on.

All I can aadd is to say the game better not get delayed again this year.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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IM PLAYIN - 5 RPGs To Look Out For In 2015

by Couchpotato, 02:39

An English site called IM PLAYIN posted a new article about five RPGs in 2015.

I’m a massive RPG buff – give me a game with hundreds of hours worth of play-time, a massive world to explore and opportunities for character development and/or creation, and I’m pretty much in my element. There are some fantastic RPGs set for release this year, and quite a few of them are indie titles, that being said, there are also a couple of ‘big’ games coming out this year too. Here are five of those titles, all of which are worth keeping an eye on!

For the members who wont read the article here are the five RPG games.

  1. Hyper Light Drifter
  2. Kingdom Come: Deliverance
  3. Pillars of Eternity
  4. Tom Clancy’s: The Division
  5. The Witcher 3: Wild Hunt

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

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Guild Wars 2 - EGX Rezzed Presentation

by Couchpotato, 02:33

ArenaNet's game designers gave a forty minute presentation at EGX Rezzed about the expansion for Guild Wars 2 called Heart Of Thorns , and no I don't have a transcript.

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Guild Wars 2

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

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