Your donations keep RPGWatch running!

All News

You need to be logged in to filter news.
Monday - February 01, 2016
Sunday - January 31, 2016
Saturday - January 30, 2016
Friday - January 29, 2016
Show older news or news at:

RPGWatch

2016-02-01

Game of the Year Awards 2015 - Most Promising RPG

Like every year, you also got to vote for Most Promising RPG of 2016. Check out the details to find out what games we and our visitors think are most promising.
» Continue reading the article...

RPGWatch

2016-01-28

Game of the Year Awards 2015 - Best RPG

The RPGWatch team and our visitors have cast their votes for the best RPG of 2015. Check out the details to find out what games made it to the top three.
» Read the article

Recent articles










Picture Watch

King's Bounty: The Legend
Box Art

Poll Watch

What are your resolutions?
I don't do resolutions
69.09%

I had them, but failed already
9.09%

I'm still going strong with mine
14.55%

I'm still thinking about it
7.27%

Vote

Recently Released

Feb: XCOM 2
Feb: Sorcery!
Feb: Aveyond 4
Feb: Tales of Symphonia
Jan: Crashlands

Expected Releases

Feb: PoE: The White March 2
Feb: Acaratus
Feb: Balrum
Feb: Disgaea
Mar: Dishonored 2

Monday - February 01, 2016

Expeditions: Viking - Interview @ GameInformer

by Aries100, 21:14

GameInformer has talked to Jonas Wæver, the creative director of Logic Artists about this game. Here's a bit about the inspiration:

Wæver says there are benefits and challenges to working in this time period. "The Viking age is both really easy and really challenging to deal with historically because written accounts are so sparse and so biased - the Norse didn't really write a whole lot, since brevity is of the essence when you have to chisel your words into stones!" he says. "This gives us a lot of freedom to choose our own approach to the historical elements, but it also makes it difficult to find trustworthy sources to rely on for shaping our game world. Fortunately there are tons and tons of archaeological sources about the Viking age, so we've been relying on a lot of that to get the clothing, the architecture, the tools and weapons, and the ships just right."

In addition, the Danish main television station, DR, also has talked to Jonas Wæver.
It is in Danish, so here's the link to a google english transition of the Danish interview.
Here's a bit about how the company has reacted to the criticism of the first game, Expeditions: Conquistador:

The game was at home criticized for bringing a traditionally colonialist worldview of the Spanish conquerors, and in Latin America came the criticism that the game was racist in its depiction of the native Indians. For Jonas Wæver is what some were interpreted as being politically incorrect, the price of the game could be historically accurate. - But we listen very carefully to the criticism, because we would not want to be guilty of distortion of history, emphasizing Wæver who are curious to see if the 'Viking', who also slaves, they cause just as much criticism and indignation when it is released later in the year.

Remember, though, that is a google translation of the original interview in Danish which
can be found here.

Expeditions: Viking

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

XCOM 2 - Review @ PC Gamer

by Hiddenx, 20:21

PC Gamer wants to play XCOM 2 forever:

XCOM 2 Review

Deep inside your flying base is a bar dedicated to fallen soldiers. It has a list of each soldier’s name, time of death, and the operation they died in. It’s a trigger for dark memories. Reading down I remember one soldier crushed to death by a giant snake, another burnt to death in a ruined office. Another shot dead then psychically resurrected to fight her friends. Operation Dismal Window was a bad day for rookie Neel Mehra. Sergeant Flynn Hudson bit the dust in Operation Half-Eaten Tears. If it wasn’t obvious from XCOM’s ominous naming convention for operations, this is a tough gig. But these are the heroes you’ll remember when the lasers stop. These are the fallen stars in this gruelling, outstanding strategy game.

[...]

Score: 94/100

Exceptionally tough, rewarding strategy and a masterful reworking of the XCOM formula. We’ll play this forever.

XCOM 2

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Tales of Symphonia - Release Tomorrow

by Hiddenx, 19:49

In 5 hours you can get the PS3-classic Tales of Symphonia on Steam:

loading...


THE EPIC BATTLE FOR SURVIVAL

In a dying world, legend has it that a Chosen One will one day rise from amongst the people and the land will be reborn. The line between good and evil blurs in this epic adventure where the fate of two interlocked worlds hangs in the balance.

AN EPIC ADVENTURE – Over 80 hours of gameplay in this epic, emotionally charged storyline.

REAL-TIME 3D BATTLE SYSTEM – Experience the fierce, action-packed battle system. Combine hundreds of special attacks and magic spells.

A CLASSIC ART STYLE LIVES ON – Become absorbed in endearing cel-shaded characters designed by renowned artist Kosuke Fujishima

FIRST TIME ON STEAM – Based on the PlayStation®3 port of the original GameCube game, this RPG classic is finally available for PC.

Tales of Symphonia

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Darkest Dungeon - Review @ Trusted Reviews

by Hiddenx, 19:27

Another very postive review for Darkest Dungeon at Trusted Reviews:

A lot of dungeon crawlers can play out as power trips. While your hero (or party of heroes) won’t necessarily boast godlike invulnerability, it’s taken as standard that you will be able to cut through vast swathes of beasties with impunity – as long as you haven’t selected the hardest difficulty. See: Diablo 3. See also: Pillars Of Eternity.

Darkest Dungeon doesn’t offer this power trip. In fact, there’s something gleefully old school about Red Hook Studio’s nightmarish trip underground. Here is a game that demands you invest in a troop of characters, manage everything from their equipment to their stress levels and bear in mind that all of them could meet an untimely demise if they turn the wrong corner and run into the wrong monster. It’s a little refreshing, for a change, to be controlling a posse of ‘heroes’ that appear woefully out of their depth from the get-go.

[...]

Verdict

If you’re prepared to take that possibility on board, Darkest Dungeon offers a challenging chasm to lose yourself in. It won’t appeal to every type of player, but for those willing to face the prospect of crippling loss, insanity and nail-biting tension, Darkest Dungeon is certainly worth the time you’ll sink into it.

Score: 9/10

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

RPGWatch - GotY 2015 Awards - Most Promising RPG

by Myrthos, 13:00

With a small delay we bring you the results of the votes for the games you look forward to most in 2016.

RPGWatch

Details

Rampant Games - The Indiepocalyps Continues

by Myrthos, 12:52

The Rampant Coyote takes what happened at Arcen recently as an example of what is currently happening in the Indie development world, where sales on a game with good reviews, are so low that a large chunk of an indie development team have to be laid off.

This sucks.

So Arcen has a critical success that is a commercial flop, for various reasons, and this small indie team is going to have to be gutted as a result.

I was talking to a friend on Facebook today, and I mentioned that when the market gets like this, when supply totally outgrows demand by such a huge factor, suppliers / makers start slitting their own throats to earn their customers, and the market begins to perceive this as normal. And so you get comments like the ones in the PC Gamer article about this.

While many of them are behaving like asses, many of them (even the jerks) have a point. I mean, at this point, I’ve got way more games than I’ve got time to play them, so I really need to be sold on a game to consider forking out even a little money for it. But I still get new ones – especially indie games – that interest me because I understand the dev side of things too, and realize that I can’t demand that a developer spend a million dollars to make me happy enough to give them $15. That’s silly.

But that’s also the market we’re in now. Until the “Indiepocalypse” runs its full course, it’ll be the “new normal.” Maybe one day people will say, “Remember back in the mid 2010s when companies were falling over backwards and running at huge losses to make us more games than we could possibly play, and selling them to us for only $5? Good times, good times…”

The gold rush is playing out like it always has. As a gamer, enjoy it. As a developer… well, decide what you really want to do. If it’s to make games, I guess the answer is to buckle down and ride out the storm. It won’t be over quickly. And it won’t ever be easy.

Check out the link above for details.

Rampant Games

Details

XCOM 2 - Launch Day Mods Revealed

by Aubrielle, 01:04

Long War Studios talks to Eurogamer about some XCOM 2 mods they're working on - ones that will apparently be playable from launch.  We posted about this earlier, but now we have more details.

loading...

Long War Studios, not coincidentally the team behind XCOM's celebrated Long War mod, has made a bunch of day one mods for Firaxis' imminent strategy sequel. This we learned ten days ago, but until yesterday we had no idea what those mods would be exactly.

Now we do. There will be three mods available for XCOM 2 on February 5: a mod that adds submachine guns to the game, a mod that adds a set of leadership perks, and one that introduces a new enemy, the Muton Centurion. Eurogamer has gleaned a few morsels of info about these mods from the Long War team themselves—here's an image of the Muton Centurion looking fairly angry.

More details.

Source: PC Gamer

XCOM 2

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Dragon: The Game - Now on Kickstarter

by Aubrielle, 00:55

Dragon: The Game, an open world sandbox RPG now on Kickstarter, lets you experience the world as a dragon.

loading...

Inspire terror and awe in Dragon: The Game, the first open-world sandbox action RPG that lets you experience the world as the dragon.

DTG: Dragon Simulator Meets Action-RPG

You are a dragon, thundering across the sky, soaring with ravenous appetite.   Do you bring majesty, wealth, and power to the lands or are you a creature of legendary terror? 

Experience dragons in their proper role as the monstrous, complex, and epic protagonists that they are. In this open world action role-playing game you bring your dragon's story to life. As you hunt, eat, and age, your dragon develops. You improve and customize its wings, tail, claws, and breath weapon. Over the centuries, you develop your inner draconic magic and other latent abilities, claim territory, and impact the course of history. 

Become a terrifying or benevolent dragon powerful enough to threaten city states and reshape kingdoms.

More.

Source: Kickstarter

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Dragon Age - Remembering DA:O

by Aubrielle, 00:50

Eurogamer takes a look back at Dragon Age: Origins.

Dragon Age: Origins marked the point at which western RPGs properly moved into the spotlight. Knights Of The Old Republic laid the groundwork, combining a surprisingly geeky implementation of Dungeons and Dragons rules with its direct player control and swishy lightsabers. Jade Empire then tried to take it somewhere new, only to stumble right out of the gate. It modernised the genre, offering something fresh, but it never really got its due.

With Dragon Age: Origins, we saw a game torn between an old audience and the new, designed as a spiritual return to the hardcore charms of Baldur's Gate but at a scale where only a mega-hit would do. It was a strange combination. BioWare talked about the detail of its lore, and of taking inspiration from the likes of A Song Of Ice And Fire, long before Game of Thrones had become so popular. And at the same time we had trailers fast cut to Marilyn Manson and a cleavage-baring Morrigan.

Dragon Age: Origins was so often torn between its inspirations - dark, gritty and with a relatively realistic brand of low fantasy - and the needs of a big budget game. Magic is canonically rare, with mages locked up in Circles for everyone's own safety and every spell putting the user at risk of demonic possession. The idea was that most people would never even have seen magic performed in public, at least, nothing more dramatic than the pulling of a rabbit out of a hat. In practice, mages are everywhere, and nobody blinks an eye at spells like Walking Bomb that turn the screen into a swimming pool of gore. Why? Because people like throwing fireballs, and mages make for better opponents than endless enemies wielding the old sword-and-board.

More.

Source: EuroGamer

Dragon Age

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

GameSpot - Encumbrance

by Aubrielle, 00:45

GameSpot talks about picking stuff up in games.  Are weight limits a good system?

loading...

GameSpot

Details

Grim Dawn - Animated Trailer and VO

by Aubrielle, 00:33

Crate has announced that Grim Dawn will receive an animated intro trailer and voice acting throughout the game.

Thanks to Couch for tonight's news.

Grim Dawn gets Animated Trailer and VO!

I’m very pleased to say that Grim Dawn will be receiving an animated story intro trailer and VO. This was made possible by successful Early Access sales over the past year. The trailer will set up the start of the game, showing the capture of the aetherial possessed human who, freed from the spirit, becomes the player character. It will be comprised of still images brought to life with video editing, FX and some animation. Voice over will cover main quest lines for primary NPCs and some intro lines for others.

Top people are currently racing to get this all ready for Grim Dawn’s impending Q1 release.

Original post.

Grim Dawn

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Sunday - January 31, 2016

Saturday Morning RPG - Review

by Hiddenx, 11:32

We Got This Covered has reviewed the light-hearted J-RPG Saturday Morning RPG:

Saturday Morning RPG Review

As an adult with many hobbies, I find it increasingly more difficult to enjoy role-playing games. This isn’t due to the genre’s mechanics or my taste changing, however, but due to the fact that most RPGs are lengthy affairs that can span over 40 hours. That’s a huge time investment, so I was delighted when I ended up finishing Mighty Rabbit Studios’ Saturday Morning RPG in less than 10 hours. This lighthearted turn-based role-playing game, filled with references to 80s cartoons, is just what the genre needs more of: a tightly crafted game without a seemingly endless amount of filler.

As briefly touched on, Saturday Morning RPG is the gaming equivalent to an ode about the joys of being a kid in the 80s. Everything from The Wizard to G.I. Joe is fair play here, and while this could easily get obnoxious, the writing is light-hearted enough for it to be enjoyable instead. The main plot finds our hero Marty (that name sounds familiar) transported to a magical world where all of his favorite cartoon characters are alive. It’s a ridiculous setup, but that’s par for the course with a Saturday morning cartoon. [...]

Score: 4/5 - Great

While it doesn't come to a satisfying conclusion, Saturday Morning RPG remains an entertaining light-hearted romp that will strike all the right chords for those that grew up with Transformers and G.I. Joe.

-> Steam PC-Version (The review is based on the PlayStation 4 version)

Saturday Morning RPG

SP/MP: Single-player
Setting: Modern
Genre: J-RPG
Platform: PC
Release: Released

Details

Fallout 4 - Fails at the Hands of Witcher 3

by Aubrielle, 01:11

A (possibly controversial) Polygon op-ed argues that while Fallout 4 was a great game, it ultimately failed in the shadow of The Witcher 3.

Games are a medium just like film is a medium, although we never hear about something being criticized for not "being a movie," the same way that claim is held against certain games. A part of this may be due to the fact that violence is often seen as the default interaction for many big-name games, while everything else is seen as icing on a particularly bloody cake.

Which is why, looking back on 2015 with a bit of distance, I'm much more impressed with The Witcher 3: Wild Hunt than I am with Fallout 4. They're both amazing games, and will long be remembered in the year's canon of games one should play to understand where the industry was. However, one game seems to relentlessly funnel you toward combat, while the other allows for a much more subtle form of storytelling.

To see what I mean, let me tell you about a race.

Full story.

Fallout 4

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Dead State - Reanimated Review

by Aubrielle, 01:00

GameBanshee gives us a review of Dead State: Reanimated.  Here's the conclusion:

Dead State surprised me.  I knew going in that it was a budget title, and so I wasn't expecting anything really fancy.  But also I knew that it had received multiple patches, including its special Reanimated patch, and so I was expecting it to be fairly well polished.  Instead, Dead State feels more like a game that's just been released, and needs that one patch to raise it from being mediocre to good.

Still, I enjoyed my time with Dead State more than I didn't.  It has enough elements that work to make up for the ones that don't.  So if you enjoy turn-based RPGs or zombie apocalypse games in general, then it's certainly something to check out, although you might want to wait for a sale first.

More information.

Source: GameBanshee

Dead State

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Van Helsing: Final Cut - Update 1.0.5

by Aubrielle, 00:54

Update 1.0.5 to Van Helsing: Final Cut is now up on Steam.  The changelog is massive, but they've updated every aspect of the game, including bug fixes and changes to skills, quests, items, balance, and more.

More information.

Van Helsing: Final Cut

SP/MP: Single + MP
Setting: Technofantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Grim Dawn - Grim Misadventure #89

by Aubrielle, 00:45

In Grim Misadventure #89, the Grim Dawn devs give us a preview of Build 31.  Updates include fleshing out the Burrwitch Outskirts into a proper forest, changes to Old Arkovia, updates to loot and loot tables, and more.

Grim Misadventures continues. 2015 was a huge year for Grim Dawn, but nothing is going to top 2016 because this is the year the game will leave Early Access behind and graduate to release status!

With all of the content in place, we are now fully focused on improving what’s there, and that comes in many forms, from balance to optimization to itemization to environments. There is much to share and the changelog is getting long, but we would like to give you a sampling of the changes coming your way with Build 31.

More information.

Grim Dawn

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Consortium: The Tower - Creating a New Genre

by Aubrielle, 00:40

In this video, Gregory MacMartin discusses the first decade of Interdimensional Games, Inc.

Thanks to Couch for tonight's news.

loading...

The Tower Prophecy

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Saturday - January 30, 2016

Star Citizen - Free Fly Event

by Hiddenx, 22:27

Joxer spotted the Star Citizen Free Fly Event starting next week:

Greetings Citizens,

On the fence about Star Citizen? Why not give it a try and see what we’re building! For the next week, we’re enable Free Fly access to all accounts… which means that anyone can jump in to Star Citizen Alpha 2.1.2 today! The Free Fly event gives everyone access to three unique parts of the Star Citizen experience:

  • Star Citizen Alpha 2.1.2 – Also known as Crusader or the “mini-PU,” this is the nucleus of the world we’re building! Featuring multiple space stations and environments, scripted missions, places to explore and more, Alpha 2.1.2 is your first look at a much larger universe!
  • Arena Commander – Arena Commander is a ‘game within a game’ that we’ve used to develop our flight mechanics and ship combat balance. Take on human opponents or an AI swarm in single seat fighter.
  • Social Module – Interact with other players while you explore our first landing zone, ArcCorp! The Social Module is intended as a starting point for our world building,

You can register for an account here to get started. If you already have an account from a previous Free Fly, you’re all set! Just log in via the Star Citizen launcher. This is the first Free Fly that includes Crusader, so there’s more to explore than ever before. Free Fly accounts will have access to the Hornet F7C military fighter, the Aurora LN starter and the Mustang Delta interceptor.

Star Citizen

SP/MP: Massive
Setting: Sci-Fi
Genre: MMORPG
Platform: PC
Release: In development

Details

Seven - Writer Announcement

by Hiddenx, 13:15

Stephen Rhodes a writer who worked on Witcher 3 will lead writers of Seven:

[...]

Leading the writing team is Stephen Rhodes, a Narrative Designer and Writer from the United Kingdom. He has been working in the video games industry since 2010. In that time he has worked on several Triple A titles, including LEGO CITY: UNDERCOVER, THE WITCHER 3: WILD HUNT, and HOMEFRONT: THE REVOLUTION. Stephen is a published author, having contributed to several short story anthologies. He also writes pen and paper role-playing campaigns, screenplays, and comic books. He is also currently working on his first full-length fantasy novel.

[...]

Seven

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Project Resurgence - Kickstarter Update

by Hiddenx, 13:01

Farflame spotted Kickstarter update #9 and #10 for Project Resurgence. The game is close to 75% funded with 11 days to go:

loading...

Here’s a quick summary on some of stuff that we elaborated on in the video above. Most of this deals with the choices you’ll be presented with during character creation, as well as how you can advance your character by leveling up.

Tribes - Refer to Update 6 for more details. 

  • Ragnar: ++STR, +FOC, -INT 
  • Baric: ++INT, +DEX, -STR 
  • Selysian: ++FOC, +CLT, -VIT 
  • Dresdi: ++VIT, +INT, -CLT 
  • Ashurad: ++Any

Backgrounds 

  • Guardian: +Psyche, +Persuade 
  • Wanderer: +Fortitude, +Awareness 
  • Criminal: +Reflex, +Thievery

Attributes 

  • Strength (STR): Melee Accuracy & Damage, Ranged Damage (archery & thrown), Health, Encumbrance, Throwing Distance, Strength Skills 
  • Dexterity (DEX): Action Points (AP), Ranged Accuracy, Reflex, Stamina, Initiative, Dexterity Skills 
  • Vitality (VIT): Health, Fortitude, Stamina, Damage Resistances, Vitality Skills 
  • Intellect (INT): Weaving (Spell Power), Ambrosial Damage, Clarity, Intellect Skills, Dialog Options 
  • Focus (FOC): AP, Accuracy Falloff Reduction, Crit Chance, Psyche, Clarity, Vision Distance, Focus Skills, Dialog Options 
  • Clout (CLT): Max Companions, Weaving, Influence Radius, Dialog Options

Derived Stats 

  • Health: How much damage Player can withstand (VIT + STR) 
  • Stamina: Resource to activate physical abilities (melee) (VIT + DEX) 
  • Clarity: Resource to activate mental abilities (spells) (FOC + INT) 
  • Armor: Reduces damage from all attacks by flat value (Armor) 
  • Deflection: Chance to totally avoid attacks (Reflex + Shield) 
  • Reflex: Instinctive dodging, increases the chance to avoid damage from AoE attacks and traps (10 + DEX - Armor Penalty) 
  • Fortitude: Hardiness, chance to recover from poison and sickness (10 + VIT) 
  • Psyche: Willpower, chance to avoid fear and mental attacks (10 + FOC) 
  • Damage Resistances: Reduces damage of certain types by percentage (Slash, Bash, Pierce, Fire, Cold, Electric, Nature, Spirit) 
  • Reaction: Modifier applied to interactions with NPCs (social skills, buy/sell) 
  • Action Points (AP): Speed, number of actions Player can perform in one round (4 + Dex + Foc) 
  • Grit: Heroic luck/determination points that can be spent to surpass limitations 
  • Melee Accuracy: Chance to hit with a melee attack/spell (STR) 
  • Ranged Accuracy: Chance to hit with a ranged attack/spell (DEX) 
  • Falloff Reduction: Reduces penalty of long distance ranged attacks (FOC) 
  • Melee Damage Bonus: Increases damage for melee attacks (STR) 
  • Range Damage Bonus: Increases damage for ranged attacks (archery & thrown) (STR) 
  • Ambrosia Damage Bonus: Increases damage for ambrosial attacks (wand & staff) (INT) 
  • Crit Chance: Chance an attack hits a vital spot, dealing extra Crit Damage (FOC + Weapon) 
  • Crit Damage: Extra damage dealt from a Critical Hit (Weapon) 
  • Max Throw Distance: Range to throw weapons (STR) 
  • Weaving: Increases effectiveness of spells (INT) 
  • Health Regen: Rate of Health recovery (VIT) 
  • Stamina Regen: Rate of Stamina recovery (VIT + DEX) 
  • Clarity Regen: Rate of Focus recovery (FOC) 
  • Deathclock: How long before Player bleeds out at 0 Health (5 + (VIT / 5) rounds) 
  • Initiative: Priority to act first in Turn-Based mode (0-20 + DEX) 
  • Move Speed: Number of meters player can move for 1AP 
  • Vision Distance: Range to reveal Fog of War and spot enemies (FOC - Light) 
  • Encumbrance: Maximum weight/bulk character can hold in inventory (STR) 
  • Influence Radius: Size of radius around Player aura abilities affect (CLT) 
  • Max Companions: Maximum number of companions in party (CLT)

Leveling Up 

  • Every level: +Health, +Damage Resistances, +all Skills 
  • Every 2 levels: +1 to two different Attributes 
  • Every10 levels: +1 to all Attributes 
  • Player’s Stamina and Clarity do not increase just by leveling up. 
  • Player does not distribute additional points at character creation. Level 1 characters all start with similar values with slight variation based on their tribe.

 

Project Resurgence

SP/MP: Unknown
Setting: Post-Apoc
Genre: Action-RPG
Platform: Unknown
Release: In development

Details

Bombshell - Brash Games Review

by Aubrielle, 01:41

Brash Games was kinder to Bombshell, giving it 7/10.

Bombshell is an isometric game that focuses on action, with some RPG elements, although you could say that every game has RPG aspects to them these days.

The game was developed by Interceptor Entertainment and published by 3D Realms. 3D Realms made a lot of games in the ’90s, like Rise of the Triad or Duke Nukem or Shadow Warrior. The game is out on PC, PS4 and Xbox One. Bombshell is a different style of game compared to 3D realm’s old games.

In the game you play as a character called Shelly Harrison, aka Bombshell. She is a Colonel in the Global Defense Force. We learn that her role in the Force was stopped when she lost an arm, and her teammates in an incident known as ‘The Washington Incident.’ Shelly now has a new mechanical arm, and a second chance. I was disappointed with the characters in the game, and felt like they lacked any sort of depth. The game could have been so much better if there had been more narrative, or decent character development.

The main story behind the game is that the President has been kidnapped by aliens. It’s your job to travel and fight your way across various planets and environments to order to save the President. There are three main planets that you will explore. Each area you visit will have different enemies and obstacles to face. I thought that the plot of the game was a bit weak and completely ridiculous, but the experience is more about the gameplay.

More information.

Bombshell

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC, PS4, Xbox One
Release: In development

Details

The Quest - Brash Games Review

by Aubrielle, 01:36

The Quest gets a whopping 9/10 score from Brash Games, citing the game's nostalgia factor, as well as an "addictive, rewarding adventure".

What some may see as archaic, dated design, I personally see as charming and refreshing. The Quest strives to plough its own unique furrow and in an ocean of charmless copycat clones, The Quest stands out as a pretty unique throwback to the old school RPG days of yore; it’s a game very much comfortable in its own orcish skin. Though, some may be perturbed by The Quest‘s old fashioned exterior, there is a deep, addictive and rewarding adventure to embark upon if given the chance.

More information.

The Quest

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Raven's Cry - Removed From Steam

by Aubrielle, 01:28

Vendetta: Curse of Raven's Cry has been removed from Steam because of fake reviews posted by developer TopWare.

Thanks, Couch.

It appears that publisher TopWare might have been caught out by the powers that be at Steam for posting false reviews for their Vendetta – Curse of Ravens Cry release.

You may not have heard of Vendetta – Curse of Ravens Cry, but it’s a pirate themed adventure that was re-released last year and it came with some of the oddest game trailers we’ve seen featuring some quite fruity language.

Today there’s been some action on SteamDB which shows that entries and information for the game have been deleted from Steam.

It’s now thought that the game has been removed because publisher TopWare has been posting fake reviews which gave the game a 76% positive review score. This is of course against the rules of Steam and a very dodgy practice, especially when the game has been quite publicly slagged off by people unfortunate enough to have played it.

Metacritic’s user scores are down at 3.1, which is not always proof a game is bad, but in this case the user reviews are probably quite accurate.

More information.

Raven's Cry

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Dark Souls III - New Screenshots, Artwork

by Aubrielle, 01:24

New screenshots and artwork for Dark Souls III have just surfaced.

Thanks, Couch.

Dark Souls III is coming, releasing in the west on April 12th for PS4, Xbox One and PC, and today the latest issue of Weekly Famitsu had an article showing off some new assets.

We get both screenshots and artwork, giving a further glimpse on the grotesque bosses we’ll have to fight, and on the creepy environments of the game.

There’s even a beast that looks a lot like the Vicar Amelia from Bloodborne, but this one is actually named “the dirty beast.”

More information.

Dark Souls III

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Fable Legends - Interview w/Stuart Whyte

by Aubrielle, 01:21

Couch found an exclusive interview with the director of Lionhead Studios, Stuart Whyte, on the upcoming Fable Legends.

Thanks, Couch.

The highly anticipated Fable Legends is expected to be a truly next-generation title that will revolutionize the world of multiplayer gaming, and also go down in history as one of the best experiences overall. The game will follow the highly successful and increasingly popular Free-to-Play model (F2P), and include micro-transactions for various in-game purchases.

The much-loved Fable series has given us an entire world of imagination and possibilities, and kept us mesmerized by the gripping tales and enchanting world. This is where the upcoming Fable Legends takes its core inspiration from. The amazing and unique designs, the stylized characters, and the beautifully vibrant graphics are simply unbelievable, and yet still familiar to Fable fans.

Bidness Etc spoke exclusively to Stuart Whyte, Studio Director for Microsoft’s Lionhead Studios, the team responsible for titles such as Black & White, and the Fable series. If you are not aware of the game, you must be wondering why and how it will “revolutionize” the genre, and why we think it is truly next-gen. Read on.

More information.

Fable Legends

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC, Xbox One
Release: In development

Details

Conan Exiles - Announced

by Aubrielle, 01:17

Conan Exiles, pitched as an "open world survival game", may have at least a few RPG elements, based on the gaming history of the franchise.

Despite the deliberate expectation-setting that Conan Exiles is an open-world survival game, with the recent announcement and cover reveal for Modiphius Entertainment's Conan: Adventures In An Age Undreamed Of tabletop role-playing game and Funcom's own RPG focus on Age of Conan, I'm going to go out on a limb and assume that there will be at least a light to moderate RPG focus to their newly announced title. And I certainly hope there will be, as the trailer sets up a world that I'd like to virtually visit:

loading...

More information.

Source: GameBanshee

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

M&M: Heroes VII - 1.7 Coming Early February

by Aubrielle, 01:13

Might and Magic Heroes VII's patch 1.7 will arrive early in February.

The latest update to the official Might & Magic Heroes VII blog brings word of the team's plans to release a version 1.7 patch in early February, which will include the promised first campaign of The Lost Tales of Axeoth "Unity", a removal of the level cap imposed on heroes within skirmish maps, more multiplayer connectivity fixes, and more. Some of what to expect:

Hello Heroes,

Today the Might & Magic team is glad to announce to you the upcoming availability of Patch 1.7, to be released in early-February.

In addition to the first Campaign of the Lost Tales of Axeoth, this update will also provide several fixes for the game and especially related to the multiplayer experience with the introduction of automatic port forwarding and various out of sync fixes.

Let’s have a quick look of what is coming next with this new patch! More elements and details to be shared with full release patch log.

1. THE LOST TALES OF AXEOTH: UNITY

More info to come!

2. LEVEL-CAP REMOVAL

Many of you have been asking for it since the announcement of the game, we are pleased to announce that the level cap in all skirmish map (not available on Campaigns or Scenario maps) will be removed with Patch 1.7.

New maximum level for Heroes is now set to 999!

3. MAIN MENU REORGANISATION

With the additional elements populating the main menu, we decided to offer a new disposition to improve visibility and readability of this one. All single and multiplayer modes are now separated and the option button is back on main layout.

4. ONLINE CONNECTIVITY IMPROVEMENTS

The team is continually working on out of sync issues and this patch will provide a new batch of fixes for those ones (more details to come with full patch note).

Moreover, 1.7 will introduce STORM (already mentioned on https://mmh7.ubi.com/en/blog/post/view/patch-1-6-announcement), allowing better connectivity between players but also a NAT indicator to make sure your network is properly setup for online experience (port forwarding, router security policy etc.).

More information.

Source: GameBanshee

M&M: Heroes VII

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: Unknown
Release: Released

Details

Bombshell - WCCFtech Review

by Aubrielle, 01:02

WCCFtech reviews Bombshell, bombing the Duke Nukem successor with a nasty 3.8 score.

Let’s get the elephant in the room out of the way right at the start. Bombshell used to be Duke Nukem: Mass Destruction. 3D realms had licensed out the IP to Interceptor entertainment, but then 3D realms collapsed. Gearbox bought the IP, Mass Destruction was later announced and legal battles ensued.

Interceptor Entertainment, the new owners of 3D realms, have now finished and released Duke Nukem: Mass Destruction Bombshell. Does the old school, Duke Nukem, action sensibilities work in an ARPG? Is Bombshell fun? You’ll have to read on to find out.

Going into bombshell, you’d be forgiven in thinking, due to its heritage, that you’ll be in for a relentless onslaught of mass destruction and cheesy fun, with characters and tropes ripped straight out of the action hero handbook. Expecting explosions and alien body parts littering the floor as you mercilessly remove every single one of them from the world will sadly leave you feeling disappointed, as it did me.

This isn’t to say that Bombshell doesn’t feature a decent amount of explosive action, featuring a variety of weapons that Shelly’s detachable metal arm turns into. From an average machine gun or minigun to a shotgun, rocket launcher or even to simply detach your arm into controllable vehicle that is otherwise controlled by an AI called Amiga, you’ll have more than a few opportunities to make the aliens go boom.

More information.

Bombshell

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC, PS4, Xbox One
Release: In development

Details

Peter Molyneux - Hacked; Fake Retirement Tweet

by Aubrielle, 00:56

Someone hacked Peter Molyneux's Twitter today and as Molyneux, claimed he was "leaving the industry".  It didn't take him long to reclaim his Twitter and tell the world he was hacked.

For a brief eight minutes today, the gaming world believed that Peter Molyneux stepped away from his life-long passion of designing video games when a hacker got into his Twitter account and announced a fake retirement. The tweets read that Molyneux was taking his game Godus off of Steam and retiring from the gaming industry, citing that Fable III was his biggest regret.

After the tweets were posted, members and alumni of 22Cans (Molyneux’s game studio) confirmed that his Twitter account must have been hacked. Not much time went by before the tweets were deleted and another post appeared on Molyneux’s timeline, saying that the account must have been hacked and that Godus will still stand.

...

 

While many were relieved that the announcement was a hoax, many Twitter accounts unleashed their own quips at Molyneux because of his notorious track record of over-promising features that never make it into his games.

More information.

Source: Pixel Dynamo

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

ESO - Thieves Guild Launches in March

by Aubrielle, 00:46

The Elder Scrolls Online's new Thieves Guild DLC will launch for PC on March 7.

loading...

The Elder Scrolls Online: Tamriel Unlimited’s first DLC of 2016 will arrive in March with the Thieves Guild pack, launching March 7 on PC, March 22 on Xbox One and March 23 on PlayStation 4.

Following this announcement, a new trailer giving us an indepth look into the DLC pack was also released.

The Thieves Guild DLC pack will feature an all new passive skill line following the Guild, new Justice gameplay and hours of new story content. It will also add a new area in the southern lands of Hammerfell, Hew’s Bane, where players of all levels can initiate the DLC content. A new 12-player trial, Maw of Lorkhaj, will also be available as well as new group bosses and unique costumes, motifs and item sets inspired by the Thieves Guild.

This DLC will be available at no cost to those with an active ESO Plus membership, but it will cost 2000 crowns in the Crown Store for others.

The game will also receive a base-game patch which will affect all players, featuring a 64-bit client for PC and Mac, scrolling combat text, combat and gameplay balances and grouping improvements and incentives. The patch will add improved facial animations on Mac and prioritisation of animations during combat too.

Check out the video above to take a look at the new content to be added. Sneaking through the shadows does look like a nice change from constantly annihilating everything in my path!

More information.

Source: Pixel Dynamo

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Friday - January 29, 2016

Fallout: NV - Multiplayer Mod

by Silver, 07:11

Rejoice! If you like multiplayer that is. PCGamer has the story but I've quoted the relevant stuff below.

loading...

Multiplayer variants of Bethesda RPGs are modders' Everest. Almost insurmountable, but oh so in demand. Imagine it-wandering the Wasteland with companions who don't get stuck in doorways. The stuff of fantasy. Morrowind multiplayer is making headway, and now a mod for Fallout: New Vegas is seeking beta testers to quest together.

Developer nvmp_corporal explained how NV:MP works on Reddit. Quests are still handled client-side; that is, each player retains their own quest log. However, NPCs are synchronised to a host player in any given region-if the host caps a quest giver, he'll be dead for everyone else in the area, forcing relevant quests to fail. This could break friendships. Once they leave the area, a new player becomes host and NPCs re-sync. It's messy, but clever nonetheless.

VATS is disabled outright (slowing time for one player would cause the server to wet itself), but the inventory works almost as normal, with the exception that items are stored server-side and you become invulnerable while it's open. As this is beta, you should expect saved states to be wiped now and again.

More interesting still, mods that don't add new regions or items to the game ought to be compatible with NV:MP, although the New Vegas DLC won't function as yet.

The next test is in two weeks time, and you can sign up at this flashy site.

Fallout: NV

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC, Xbox 360, PS3
Release: Released

Details

EA - Wants to "Regain the Trust" of PC Gamers

by Aubrielle, 03:36

EA has set off on a journey to "regain the trust of the PC gamer".

Thanks, 123.

Even years after the disastrous launches of games like SimCity and Battlefield 4, EA's poor reputation among many PC gamers still hasn't recovered all that much. EA Senior Marketing Director for Origin Peter O’Reilly seems to realize this, telling trade magazine MCV recently that the company is on a "journey to regain the trust of the PC gamer."

That means "ensuring a great play experience from launch," O'Reilly said, and indeed, online games like Battlefield: Hardline and Star Wars Battlefront have launched without the widespread server trouble reported on some previous EA titles. But O'Reilly also pointed to a number of consumer-focused programs as part of EA's trust-building attempts on the PC. Those include no-questions-asked refunds for games on Origin within seven days of purchase, free Origin game downloads as part of the "On the House" program, and the recently launched Origin Access subscription program that gives PC gamers access to older titles for $5 a month. "We’re excited about the progress we’ve made but are always pushing ourselves to innovate on behalf of players," O'Reilly said of those efforts.

More information.

EA

Details

Shroud of the Avatar - Final Wipe in July

by Aubrielle, 02:06

Rune_74 tipped us off to Shroud of the Avatar's goal.  They plan to do their final lot selection and final character wipe in July.  Launch is still TBA, and they admit that a normal launch may not happen...

Thanks, Rune_74.

Greetings Avatars,

We are incredibly excited to announce that we have scheduled final lot selection and our final wipe, including all social data (names, friends, guilds), for Release 32, July 28, 2016! After Release 32, we will no longer be wiping the game state. Your characters and your properties will be persistent from that date forward!

Please understand that final wipe is not “launch”. We will continue to be working to finish the game's story content well past final wipe, while we remain in Early Access. Until then, the game is neither "launched" nor complete, but as mentioned below, the concept of “launch” may not even be applicable to this development model. Launch will be when we pull the game out of Early Access and we start marketing / public relation campaigns to pull in new customers. We have no plans to do those things in July. We know that this plan will generate a lot of questions and stir up plenty of emotions, but we firmly believe this is the best possible course of action for the project.

More information.

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Sunless Sea - Free Weekend on Steam

by Aubrielle, 00:24

Sunless Sea is free to play on Steam this weekend if you've been waiting to try it out.

Sunless Sea, developed by Failbetter Games, actually left Early Access a year ago. It puts you at the helm of a Steampunk steamship and sets you off to explore a great, dark, top-down sea in the faux-Victorian universe of Fallen London. The Steam description is succinct: “Lose your Mind. Eat your crew. Die.” Despite some flaws, it pulled in a very healthy score of 80 in our review, and we recently got our first look at the new Zubmarine DLC that's in the works

Sunless Sea will be playable for free until 5 pm EST on January 31—that's Sunday—while Fractured Space, as mentioned, is a keeper as long as you pick it up before 7 am EST on February 1. If you like what you see, they're also on sale for the weekend: The Fractured Space Forerunner Pack is half-price—that's $5/£3.50—while Sunless Sea is 40 percent off, taking it to $11/£8. Both sale prices are on until February 1.

More information.

Source: PC Gamer

Sunless Sea

SP/MP: Single-player
Setting: Steampunk
Genre: Roguelike
Platform: PC
Release: Released

Details