Dontnod is trying to create a vampire game that is different from other games, with their latest game: Vampyr
» Continue reading the article...
Torment: Tides of Numenera
Torment: Tides of Numenera Preview
Being a Planescape: Torment fan, this was a game I looked forward to a lot.
» Read the article
It is fine as it is
Only SP CRPG games
Also mobile RPG news
Less non-RPG stuff
More JRPG news
Less JRPG news
More console news
News about My Little Pony
Saturday - August 13, 2016
SP: The Fractured but Whole - Preorder Offer
You can preorder South Park: The Fractured but Whole now and get South Park: The Stick of Truth on top. The estimated release date is December 6:
Pre-order now to get Towelie, as your gaming bud.
Pre-purchase the Fractured But Whole to instantly download The Stick of Truth for free, starting TODAY.
Introducing the Nosulus Rift, an immersive new gaming experience exclusive to South Park: The Fractured But Whole
SP: The Fractured but WholeSP/MP: Single-player
Release: In development
Nordic Games - Rebranding to THQ Nordic
@VideoGamer they report that Nordic Games is being rebranded to THQ Nordic. This reflects the THQ franchises that have been bought like Darksiders, Titan Quest, Summoner.
"Whilst we take great pride in our Swedish roots and accomplished a great deal under the Nordic Games masthead, we decided it was time to incorporate the THQ name," said a representative for THQ Nordic. "Those key brands will continue to shape our business in a meaningful way going forward, and THQ Nordic represents a core approach of doing much more than "owning" a highly competitive portfolio of IPs.
"We cherish them, and align them with the very best development resources to expand upon them with the level of experience that communities and established fan bases expect and deserve. Side note - another upside to this whole rebrand thing is we don't get asked about the Nordic Game parties at Gamescom anymore - it was the other guys who threw them."
THQ Nordic says it currently has 23 game projects in development, 13 of which have yet to be announced. The "majority of these projects are based on former THQ owned IPs and franchises", the company says.
Here's the full list of former THQ properties owned by THQ Nordic, as per Wikipedia.
Destroy All Humans!
Frontlines: Fuel of War
Full Spectrum Warrior
MX vs ATV
Path of Exile - End Game Overhaul
@PC Gamer they discuss the end game overhaul coming soon for Path of Exile.
But despite the tiers, Path of Exile's end-game was an unguided experience. Maps would drop, you'd run them and hope for more to drop, then repeat. That's exactly what Atlas of Worlds is trying to fix. It gives shape and context to Exile's maps, while also adding a whopping 30 more to find. Instead of tiers, Grinding Gear has laid out all 100 maps on a large chart called the Atlas of Worlds that each player uncovers by progressing down snaking paths of connected maps.
There are four maps you can find initially, each starting in a different corner of the Atlas. As you play on any map, you have a chance of finding maps adjacent to any of the ones you've already completed. The Atlas has a bunch of different winding paths that all eventually connect up to each other in one way or another, and finally end in four larger circles around a compass rose in the center. Each of these inner spots has a special boss that will drop a key. Collect all four keys and you can fight the boss at the center of the Atlas, which is being left as a surprise for players to find for themselves.
This amount of structure is a pretty huge change to the formless system the maps took on before Atlas of Worlds, but Grinding Gear told me it wanted to make sure that players could ignore the Atlas entirely if they didn't like it, not wanting to alienate current players. If you just want to play like you were before, you'll still be completing maps, finding more that drop, and generally seeing them getting more difficult-you just won't know the method behind it all unless you consult the Atlas. So while it adds some welcome structure, it doesn't impose itself upon you.
Path of ExileSP/MP: Massive
Genre: Hack & Slash
Friday - August 12, 2016
The Path of Destinies - Review @ Game Rant
Game Rant has reviewed Stories: The Path of Destinies:
Stories: The Path of Destinies Review
Spearhead Games’ Stories: The Path of Destinies is a fascinating jaunt through a more mature fairy tale setting that blends serviceable gameplay with remarkable wit.
It has been a notably strong 2016 for indie games with a penchant for telling off-beat stories thus far. Salt & Sanctuary managed to mimic Dark Souls favorably in keeping dialogue sparse and enemies plentiful, while Furi‘s story of moral consequences in a neon-infused prison world was supplemented by increasingly fun boss fights. Spearhead Games’ Stories: The Path of Destinies is yet another title released this year with a twist on an old narrative classic, and despite some strong competition, the reasonably short action RPG more than holds its own thanks to its strong, clever story and tried-and-true gameplay mechanics.
The Path of DestiniesSP/MP: Unknown
Platform: PC, PS4
Siralim 2 - Released
The sandbox monster-catching RPG Siralim 2 has left Early Access today:
Siralim 2 is an old-school monster catching RPG. Summon and customize hundreds of creatures to fight for you as you battle your way through endless dungeons. Find rare treasure and use it to upgrade your castle, empower your creatures, craft powerful artifacts, learn new spells, and much more.
Siralim 2 never ends. There's an infinite amount of content, and absolutely no limits or level caps of any kind. A list of the game's main features can be found below:
Siralim 2 will be available for Steam on PC, Mac, and Linux. It will also be released on iOS, Android, and Playstation shortly after the game leaves Early Access.
- Summon over 500 unique creatures to fight for you. Each creature has its own unique abilities.
- Breed your creatures to make them lay eggs. The offspring inherits attributes from its parents!
- Use your creatures to fight your way through randomly generated dungeons and complete randomized quests.
- Equip your creatures with spells. Spells can be found with randomly generated properties that change the way they behave in battle.
- Craft and customize equipment for your creatures with the help of over 600 different crafting materials.
- Upgrade your castle to unlock new rooms, NPCs, quests, and more!
- Tons of side content - gamble with the dwarves, fight in the battle arena, study in the library, cook a meal, entertain the riddle dwarves, and much more.
- An endless adventure - there are no level caps, no inventory space limits, and no true end to the game. Difficulty scales as high as you want.
Note: you do not need to play the first Siralim game in order to enjoy Siralim 2. They are two very different games!
Siralim 2SP/MP: Single-player
Shroud of the Avatar - Review @ MMORPG
MMORPG has reviewed Shroud of the Avatar:
Column: Review in Progress, Part 1
With the recent Update of Shroud of the Avatar also the final wipe was conducted. From now on, everything the players are achieving in the game will persist. This is the perfect time for us to dip our toes into the game and share our first impressions with you and more will follow in the next weeks. We are well aware that according to the developers, despite the final wipe, Shroud of the Avatar is far from being officially released. But then again, you can buy the game and your progress persists. In times of Early Access and Crowdfunding, the classical steps of Alpha, Beta and Release became barely more than catchwords. Further, doing a review now does not hinder us to look at the game again when it’s officially released, does it?
Shroud of the AvatarSP/MP: Single + MP
Release: In development
CrossCode - Gamescom Trailer
A new trailer for the retro-RPG CrossCode, currently in Early Access, has been made available.
Frankfurt, Germany, 08/12/2016 - Deck13 and Radical Fish today announce the release of a fresh new Trailer for the retro action RPG CrossCode. As the gamescom came out of nowhere this year, developer and Publisher decided to quicklyfor the game which will be shown off in the business area for members of the press.
CrossCode has been in Early Access since May 2015 and since gotten lots of updates. The feedback of the players so far has been overwhelmingly positive. It is a retro-inspired 2D Action RPG set in the distant future, combining 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story. You follow a player called Lea as she logs into CrossWorlds - a fictional MMO of the distant future. Lea is not your average player though. She hast lost her memory and is (literally) mute. Now the only way to regain her memory is to play CrossWorlds, disovering all the places the game has to offer and meeting other players on the way - hoping they won't mistake her for a bot.
Release: In development
Zombasite - To Be Released This Month
According to a message sent by Steven Peeler of Soldak Entertainment, Zombasite is scheduled to leave Early Access on the 23rd of August.
It looks like Zombasite is going to leave early access/beta and fully release on August 23rd.
Zombasite is a zombie apocalypse action RPG set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.
The dark elves have always played god by creating and enhancing underworld slave creatures. As they watched a horde of zombies destroy the huge demon city Kraval, the dark elves were tantalized by the devastating power of uncontrolled zombies, and desired to control and increase it. When they wove their dominating magic into a few captive zombies something went horribly wrong!
They hadn't known the powerful necromancer, Ciglio, had created these zombies. To control his huge armies of undead, Ciglio permanently bound his zombies and their infected victims to him. This binding was so powerful, their loyalty surpassed his untimely death. In the dark elves' pride and lust, their magic twisted into Ciglio's binding, fusing into a new, uncontrollable creation, the Zombasite.
Zombasite is a nasty, voracious, all-consuming Zombie Parasite. It doesn't just reanimate the dead into mindless zombies. It is intelligent, insatiable, and unstoppableinfecting and killing the living, spreading faster and in more ways, helping the dead utilize many of their original skills, and mutating the dead with new powers. Dark elf zombies are terrifying!
So what does this have to do with you? You are the leader of a clan trying to survive the apocalypse. This is easier said than done. When a follower dies, they can't be saved by any means. The Zombasite is highly contagious and zombies are quickly ravaging the world's surface. Food is a critical resource that must be obtained. Vendors are rare and have limited supplies. Some of the stronger monsters have survived and are as dangerous as ever. Clans of humans and monsters are fighting over what few supplies are left. Even within your own clan it isn't safe. Humans living on the edge are even more unstable than usual. So yeah, survival isn't easy.
A House of Many Doors - Delayed To February
As many other Kickstarter games, A House of Many Doors has been delayed as well. In this case to February.
HOMD's release date has been postponed to the 3rd of February.
This is a decision I didn't want to have to make, and I've only come to it after lots of discussion with the people at Failbetter, and a lot of thought on my own part.
Once again, I've been conned by my own optimism. I had thought the September release was eminently achievable, but unfortunately I hit an unexpected bottleneck - integrating written content into the game took about 1.5x as long as I expected it to. With over 250,000 words of text to add (and another 50,000 still left), this had a huge knock-on effect and thoroughly ruined my schedule.
In an effort to meet the deadline, for the last three months I've been working 14-16 hours every day, and only very occasionally taking a day off. There's no way I can crunch any further or any harder! I say this not to get sympathy (because I love what I'm doing), but to assure you that I have been trying my best not to have to resort to another delay.
(Postponing until February means I can resume more tenable working hours, avoid burnout, and maybe even occasionally rediscover what weekends are.)
A House of Many DoorsSP/MP: Single-player
Release: In development
Paradox Interactive - RPG Replayability Survey
Paradox Interactive have a survey up to better understand RPG players motivations when it comes to replaying a game and what players enjoy about it.
Welcome to the Paradox Interactive survey on replayability in computer roleplaying games. The survey aims to give us insight into the motivations of people playing and replaying roleplaying games. The goal is to generate knowledge that will ultimately result in better games and better experiences for players.
This survey should take 15-20 minutes to complete, but can take more time depending on how long your responses to the open ended questions are.
System Shock - Source Code will be Released
Stephen Kick of NightDive Studios has announced via twitter that the source code for System Shock will be released to the public.
We've decided to release the source code to the original System Shock to the public in the near future— Stephen Kick (@pripyatbeast) August 11, 2016
System ShockSP/MP: Single-player
Diluvian - Announced
In your journey throughout the ocean you will encounter hostile vessels as well as deadly sea monsters, whom you'll have to fight in real time. Your job as a submarine captain will also include recruiting the crew, management of your boat as well as building and upgrading a home base. The game's environments are fully 3D, but when you visit towns and cities or manage your submaring the view switches to hand-drawn 2D graphics. Find out more by visitng Diluvion's Steam page.loading...
General NewsSP/MP: Unknown
Release: In development
Enderal - First Look at English Version
@PCGamer they detail the first 20 hours of the english version of Enderal with a full review to come later.
These tutorials kick off a game where some things remain standard Skyrim, like the controls and physics, but other things feel alien. Fast travel has gone, although in a nod to Morrowind's silt striders there's a network of giant four-eyed birds called myrads who take you from place to place for 25 pennies. There are also teleport scrolls and within the gigantic city of Ark signposts let you jump from district to district. (Even with those signposts, I see a lot of loading screens whenever I go anywhere in Ark.)
Leveling skills by using them has been replaced with an old-fashioned experience point system. At level-up you earn points that can be distributed into skills by reading appropriate books, which is why I have spent all my money on books about lockpicking. There are also trees of perks to unlock, combining abilities familiar from Skyrim like rolling while crouched with new ones like Focus, which reduces the cost of spellcasting for a duration, and Flashpowder that blinds enemies.
These talents replace Skyrim's dragon shouts. My old favorites sneaking and archery are augmented by a talent that increases my critical chance for a short time while hidden, and a new set of elementalism abilities power up certain spells, turning the fire and lightning that shoots from my hands into a clutch move that can win most fights.
Most, but not all. Like Nehrim, certain parts of Enderal will not be suitable until you're higher level. After arriving at the city of Ark the main quest became too much for my level 9 character and I had to find side quests until I could get back onto the main track. Since each quest is rated out of four stars for difficulty it's easy enough to find simpler missions.
Indiegogo Games - Long Gone Days funded
Long Gone Days - a 2D Modern-Day Military RPG - has been funded:
We are fully funded!
We are so excited to announce we have finally reached our goal, thanks to all of you! We can’t thank you guys enough for everything you have done for Long Gone Days, you truly are the best ♥
Staying in touch
We are currently preparing all the emails to contact every backer who backed a perk with custom-made rewards (Colonel/Warrant Officer/Brigadier General/Major General/Lieutenant General/General of the Army tiers).
We'll be also contacting everyone who donated without choosing a perk.
Besides that, once we are ready to ship the physical rewards, we will let you guys know, just in case you need to change the address you gave us, so don't worry!
What about Stretch Goals and Achievements?
Thanks to your support, the following rewards were unlocked during the campaign:
- Difficulty Levels
- Character-Asks on our devlog
- Backers-exclusive alternative clothes for Rourke
- An extra postcard (5 in total) for every backer on the Officer tier and above
- A short digital comic
Now that the campaign is over, we won't be unlocking more achievements, but there's still a chance we might do some of the things mentioned on those graphics if we get extra funding, so don't lose hope!
Anyway, thank you for everything you have done for Long Gone Days, we are so excited to continue developing full-time we can't even begin to put it into words.
Indiegogo GamesSP/MP: Unknown
Release: In development
Thursday - August 11, 2016
Warhammer 40K: Inquisitor - New Trailer
A new trailer for the Action RPG Warhammer 40,000: Inquisitor - Martyr:
NeocoreGames has launched a new monthly video series, called Inquisitorial Log to gradually unveil the most important features of Warhammer 40,000: Inquisitor - Martyr. The second trailer in our feature video series is all about blood and gore.
Warhammer 40K: InquisitorSP/MP: Single-player
Release: In development
Master of Orion - Release Date: August 25
The full version of Master of Orion will be available on August 25:
Over the past six months Master of Orion has been in Early Access on Steam and it has been an incredibly valuable experience. In this crucial time we've received an unbelievable amount of feedback on the game. Player passion for Master of Orion is exactly why we incorporated the Early Access route into the development process. It's been a long road with challenges along the way, but our mission from the start was to include your voice in any decisions we made during this phase and you have helped shape this game.loading...
Dungeon Rushers - Full Version on September 6
Dungeon RushersSP/MP: Single-player
Genre: Tactical RPG
Release: In development
Witcher 3 - GOTY Announced
What probably most of you already expected has happened, the game of the year announcement for The Witcher 3 is here, including an announcement video.
Release date announced for The Witcher 3: Wild Hunt - Game of the Year Edition
CD PROJEKT RED, creators of The Witcher series of games, announce the release date of The Witcher 3: Wild Hunt - Game of the Year Edition.
The Witcher 3: Wild Hunt - Game of the Year Edition offers over 150 hours of open world adventures and sees players take on the role of professional monster slayer Geralt of Rivia, as he seeks out the child of prophecy in Wild Hunt, faces off against a ruthless bandit captain in Hearts of Stone, and unravels the terrifying secret of the beautiful region of Toussaint in Blood and Wine.
Game of the Year Edition includes the critically acclaimed base game, winner of over 250 GOTY awards and most lauded game of 2015 with over 800 awards in total, both expansion packs -- Hearts of Stone & Blood and Wine -- and every piece of downloadable content, as well as every update and improvement ever released.
The game will release on PC, Xbox One and PlayStation®4 on August 30th, 2016. In select territories and sales channels the game will be available as The Witcher 3: Wild Hunt - Complete Edition.
Dota 2 - Accounts Hacked
Alrik pointed us to the news that close to two million forum accounts of Dota 2 were hacked. If you have an account there you can check on Leaked Source if your account was part of the hack.
The passwords were encrypted with MD5, but that isn't that safe as Leaked Source was able to decrypt the passwords to plain text in 80% of the cases. So if you are part of the hack you should change your account settings and obviously also change it everywhere else that you are using that same email address and password, which is an unsafe thing to do anyway.
Witcher 3 - Gwent Delayed
The closed beta for the Gwent card game is going to be delayed and is now scheduled for the 25th of October. Here is the press release snippet:
At E3 we announced that we'd launch the Closed Beta of GWENT: The Witcher Card Game in September. Unfortunately, we feel we need some extra time with the game before we hand it off to you for testing.
We know we can make a first impression only once, and want to be sure everything is ready before we blast off. Delivering a good game is more important to us than keeping a deadline. Still, that doesn't mean we don't realize that delays can be disappointing, and we apologize for making you wait. The Closed Beta will now begin on October 25th.
The Mandate - Game Vision
As promised in a previous update for The Mandate, they now come with an update about their vision of the game and that they will release for Early Access in 2017.
So, we will start with the overview. We will release The Mandate as an Early Access title in 2017. The Early Access version will introduce you to the story and give you the opportunity to explore the universe. We expect to have the opening arc of the main story and several hours of side-quests as hand-crafted content for you to explore. In addition, you will be able to explore fringe clusters and experience the sandbox.
We will have trading, combat, customization, and crew management. You will be able to find your own role within the universe. You can be a trader, finding rare and valuable cargoes and matching the lowest prices with the highest bidders. You can hunt pirates in the lawless fringes or become a pirate yourself and prey on fat traders scurrying from port to port. You can fit your ship with a variety of modular ship sections to optimize your vessel for different roles. Finally, you will be able to interact with your crew. They will progress along with you and you will have choices to make about their specialization as well as potential replacements. Crewmembers will have their own stories to explore and personalities that might impact the way that you choose to explore the game.
We’ll release significantly more content after Early Access; you’ll get to advance further along in the main story as well as finding more things to do along the way. The story is a central pillar of the game and you’ll be thrust into the very center of galactic politics and intrigue with the opportunity to change everything. As we previously mentioned, the Early Access version will be a single player experience. The story is designed around a single captain and their crew.
The MandateSP/MP: Single + MP
Release: In development
Ray Gigant - Released
The innovative Dungeon Crawler Ray Gigant has been released for the PC on Steam:
Ray Gigant is a unique dungeon crawler RPG which combines dungeon crawling adventure with Japanese visual novel like story telling. Players will first be introduced to the gripping tale of Ichiyawho is a young fighter shrouded in mystery. As the story progresses the player will be introduced to new characters which you later get to experience as the main character. There are a total of 3 different tales told in the perspective of Ichiya, Kyle and Nil.
Innovative Battle System:
Unlike ordinary turn based RPG battles, Ray Gigantadopts a unique style where you will be fighting massive enemies from different distances and perspectives. Your party is comprised of 3 characters, each with their own unique abilities to engage in 3-way view battles. Also use the rhythm-based, Slash Beat system to unleash deadly attacks while feeling the fate of the heroes and heroine resonate through their bodies!
In a not so far away time of June 20XX... Earth’s major cities are being attacked by giant creatures called the Gigant. Each nation’s force tried to thwart the attacks to no avail. But then it was discovered that a single boy in Tokyo was able to defeat these monsters. His name, IchiyaAmakaze. This boy that defeated Gigantsusing a mysterious power called the Yorigamicame to be known throughout the world. But, after defeat of the Gigants, he lost control of his power... After destroying the city he protected, he loses his conscious. It was then where he was detained and sent to a safe location where his fate would unfold...
Flow of Game Play:
In Ray Gigant, players will start off with the story part to set the setting and then adventure off into the dungeons for exploration and battles. Your team will be comprised of three characters, each with unique abilities and will have to face various forms of enemies. After boss battles there will be event scenes to further progress the story.
In Ray Gigant, the story progresses by exploring and clearing the various dungeons called Megalosites. There a number of these dungeons and players will explore them on a 3D map.
The game features a dynamic 3-way view battle against towering Gigants. When facing huge Gigants, the characters within the party take position from 3 distances, each facing the Gigantwith methods fit for use from their positions.
With the Yorigamisin coexistence with Ichiyaand others, they gradually are taken over by the Yorigami, thus imparting the state of Parasitism. During this time, the characters will fight at the expense of their very lives.
Slash Beat Mode:
Slash Beat Mode, aka SBM, is a special skill that can be unleashed by spending Slash Points (SP). Normally you are only able to execute an action 5 times per turn, but by using SBM you can execute a command over a 100 times.
Leveling System [Evolve Tree]:The leveling within the game is done through the Evolve Tree system. The tree branches into 3 different categories, each with a distinct feature to them.
Ray GigantSP/MP: Single-player
Genre: Dungeon Crawler
Divinity: Original Sin II - PC Gamer Show
PC Gamer interviewed Narrative Designer Chris Avellone and CEO Swen Vincke about Divinity: Original Sin II and other stuff:
Divinity: Original Sin IISP/MP: Single + MP
Release: In development
Wednesday - August 10, 2016
Night Vigil - Released
The tactical RPG Night Vigil has been released on Steam:
After a biological attack turns most of the people in Chicago to monsters it's up to you and your team of Extraordinaries to save the night!
- Tactical, turn-based role playing game;
- More than 30 replayable missions;
- Build a team of six superheros;
- Dozens of super powers and items.
tr1ppa shows some gameplay:loading...
Night VigilSP/MP: Single-player
Genre: Tactical RPG
Avadon 3 - Release Date Confirmed
Touch Arcade reports that Avadon 3 will be released on September 14:
Spiderweb's Old-School RPG 'Avadon 3: The Warborn' Arrives on iPad, Mac, and PC September 14th
Back in late April, we learned that the final chapter of Spiderweb Software's epic Avadon trilogy would be coming to desktop and iPad sometime this fall, and the game's Steam page even hinted that the release date might be September 14th. Today we have official confirmation that Avadon 3: The Warborn is indeed hitting Mac, PC, and iPad on September 14th [...]loading...
Avadon 3SP/MP: Single-player
Release: In development
Expeditions: Viking - August Newsletter
Logic Artists sent us the Expeditions: Viking newsletter for August:
Heil og sæl - Happy & Healthy
Greetings and well met! Glad to see you back with us again, and happy to see the many new faces. Another month, another news letter as they say... We're sure someone says that. Anyway, this months sees us preparing for the biggest physical gaming event in the world, some dev blog goodness, and the joys of bug hunting!
It's the most wonderful time of the year! What? No not the Jul-tide, GamesCom!
This, is what fun looks like!
GamesCom hits us this month, and we are absolutely psyched to be going! Apart from being the single biggest gaming expo in the world (7x bigger than E3, thank you very much), it's also a great chance for us to give a lot of you folks some hands on time with Expeditions: Viking!
We've been working hard on fixing up the last bugs (our personal favourite was the one where everything turned bright pink) so we're absolutely sure everything runs smoothly. Or as sure as a game developer can be ^^
With all that in mind, if you are going to GamesCom, definitely hit us up for a try and a chat. We'd love to see you.
If not, have no fear! We will be doing regular updates from GamesCom, highlighting the many joy's (and woe's) of game development, and what an expo looks like, from the exhibitors point of view.
Look forward to videos, tweets and what not! It'll be almost like being there, only less crowded. And in English!
Ali, Teemo and Alex. Coming to a GamesCom near you.
(We're actually quite cuddly, so feel free to say hi)
Brave new world
On the home front, we've not been idle either. We sat down with Sune (our World Builder) and had a little talk about the relevance of world design, why he thinks it's such an important field, and ultimately what it's all about.
As an added treat, you're getting the sneak peak on this vid ahead of everyone else, because we like our Newsletter readers, so we like to treat you nice!
Expeditions: Viking Developer Diary -- World Building
This image is in fact a video. You should click it and check it out.
There's an element about making games, that isn't as sexy as all the others. It doesn't get a lot of mention always, but believe us it's real.
Now contrary to popular belief, being a gamedev isn't just 24/7 caviar sessions in the jacuzzi, washing it down with champagne. While creativity and design is absolutely what we do, a large part of our work is double checking that the things we do, actually work.
We like to look at ourselves as designers and creators. But at the end of the day when the deadline creeps closer, we evolve into our final form... Bug Hunters.
Ah, my old nemesis. We meet once more... Bug.
Now we could write page up and page down about the "joys" of painstakingly locating and dealing with bugs... But instead, we figured we'd just show you some of the stuff we deal with on a daily basis.
Good times all around ^^
Wrapping things up
Hope you're ready GamesCom... The Vikings are coming!
That's it for this month, but we'll be back before you know it, with all things Expeditions: Viking.
Fair wind and safe travels!
Expeditions: VikingSP/MP: Single-player
Release: In development
Heart&Slash - Released
Heart&Slash - a fast paced brawler with roguelike elements, inspired by Bayonetta, Megaman and ADOM - has been released:
Heart&Slash is a 3D brawler that is set in a world where machines are all that remains from the Human civilization.
You play as Heart, an innocent robot fighting to escape the grip of the evil and all seeing machine QuAsSy (Quality Assurance Systems).
But make no mistake Heart&Slash is a hard game. Every death is permanent and means a new randomly generated level for you to start over with a different set of weapons and items you can use, new enemies to fight and secrets to explore.
Heart&Slash is an indie game developed by a small but passionate team. We have a tiny budget but big hearts, and we are giving it all to make this game (our first) the best we can.
Features (on final release):
- 3 worlds to explore and fight in. Each world includes its unique enemies an bosses.
- Dozens of different weapons and equipment pieces (more than 100 in total) to customize Heart and your play style.
- Perma-death, but a persistent progression system that gives you more options as you play the game.
We hope you enjoy Heart&Slash as much as we enjoy making it!
Bethesda Softworks - Not Interested in Movies
Bethesda is not interested in making movies out of its properties (unless its Peter Jackson). In a recent interview with finder Pete Hines outlined why. The full interview will be released later.
It seems like every other day a new game-based movie is being announced, led by the likes of Ubisoft, PlayStation and Activision. But what about Bethesda, whose stable includes games by id Software, Arkane Studios and Tango Gameworks?
In our interview with Pete Hines at QuakeCon, which we will publish in full shortly, I asked that very question and the response painted a clear picture of Bethesda's cinematic future.
Pete Hines: We get asked to all the time, but the short version is; we make games. That's what we are known for. And this conversation usually falls into the camp of; are we going to let some other person do their own interpretation of what Fallout is, or Elder Scrolls is, or Dishonored is? Or are we going to hold onto it and let the developers be the only ones that are able to say, "this is what Fallout is, or Elder Scrolls, or Wolfenstein, or whatever?" So we want our developers to decide what our franchises are about and not a movie director, or producer or studio.
Even when they say, "oh no, you will have total control," well, I don't know anybody who actually has total control over the film adaptation of their video game. If you did, why would you not just make it yourself? Of course the film studio and the scriptwriter and the director are going to have a tonne of say. They will have their own vision. So we get asked all the time, but we see it as a distraction. We're a video games company; let's do what we know.
So it would have to take a Todd Howard to come out and say, "I'm going to make this film myself?"
Pete Hines: I think if Peter Jackson [Lord of the Rings director] turned up at Todd Howard's office and said, "I want to do Elder Scrolls," well that would be a pretty serious conversation you would have to listen to. But I think Peter is probably pretty busy (laughs). So I don't see us any time soon looking at movies. And if you look at our board of directors, we have Hollywood heavyweights like Jerry Bruckheimer, Leslie Moonves and Harry Sloan, so it's not like we don't know where to go if we want to get a film or TV show made. It's more about, "is this something we really want to do? What are we getting out of it? What kind of distraction is it going to create?"
Halcyon 6:SC - Heading to Release
In the latest Steam update Massive Damage have declared that they will be leaving early access and releasing Halcyon 6: Starbase Commander on August 26th.
Dev Update: Road to Launch!
10 AUGUST - MASSIVE DAMAGE
Hey everyone, here's an update on our launch plans:
We're leaving Early Access and launching Halcyon 6 on August 26th!
About a week before that, we'll have an early build including Act 2 and Act 3 for everyone to play. We'll likely be patching fast and furiously during that week so if you want to wait until the dust settles and play after launch, we totally understand that.
Mostly, we wanted to give our Early Access players an opportunity to try the full game a bit earlier.
As you recall, the Act 2 + 3 update will not support older saves. Our apologies but enough stuff was changed that it was simply not possible to keep the old save file structure intact.
Right now, we're working like crazy to get all of this ready for launch. Thanks to all of you who joined in our Kickstarter and/or Early Access, we really the support and encouragement the last year and a half!
Halcyon 6 Team
Halcyon 6:SCSP/MP: Single-player
Release: In development
Bloodstained: Ritual of the Night - Update #42 - Weapons and Animations
Bloodstained: Ritual of the NightSP/MP: Single-player
Genre: Metroidvania RPG
Release: In development
Of Kings and Men - Coming to Early Access
RockPaperShotgun reports on the game formerly known as Melee: Battlegrounds. That game went to kickstarter and failed but has been in continual development since then. Now after all this time the game is called Of Kings and Men and is on the road to Steam early access.
Why did the knight stop using the internet? Because he was sick of chainmail. Wee medieval joke to get you warmed up there. Melee: Battlegrounds is a 13th Century multiplayer warfare romp being developed by the folks that brought you the cRPG mod for Mount & Blade: Warband. Or at least, it was . Following a failed Kickstarter, the game fled into the forests of the Unknown. But now it has rallied under the funding of Northern Ireland Screen and has returned to the field of battle with a new name - Of Kings And Men [official site]. There are also some fresh details, including plans to create a persistent online world in which you can explore the countryside and be battered to death with a mace. Oh, and it's coming to Early Access this month.loading...
Melee: BattlegroundsSP/MP: Massive
Release: In development
Opinion - Indie Devs put AAA Companies to Shame
At GameSkinny they outline why they think that indie developers are outdoing AAA companies.
At a point not long ago in time, indie games might've had the stigma that they are simpler (if not purer) expressions of the video game art form -- whether it be in terms of longevity, gameplay or the aesthetics. Oftentimes you might've envisioned indie titles as chiefly 2D, retro-styled pixel art games. But it would appear that stigma is ringing less and less true of late.
Several indie games have generated an excited following this year -- No Man's Sky and We Happy Few perhaps being the most relevant examples. Despite being developed by smaller, independent studios, a lot of these indie games are looking all the more polished for it -- both in terms of visuals and the presented gameplay ideas.
With Season pass culture becoming more intimately tied to AAA games, gamers are beginning to wonder whether too much thought is being put into a game's potential revenue, rather than the quality and originality of the game itself. It also fosters a track of thought that you're paying 'full price' for half a game, then paying again for all of it. This practice is much less common in the indie scene.
Of course, the downside to the creative freedom of 'going indie' can be funding the project. After all, masterpieces can't happen with empty pockets, and indie devs don't have larger corporations and conglomerates backing them. Such was the case for the team of three, NoMatter Studios, who had to reach out to the public and media via Kickstarter to fund their vision, Prey for the Gods. But in spite of their need for funding, what they created was a game that one could easily be mistaken for an AAA title.
One final mention goes out to No Man's Sky, which by all indications looks to be revolutionary for the open-world genre -- or at the very least, a fresh approach to it. It sounds and looks like a huge undertaking, one that would only be suited for AAA hands. But in reality, it was developed by a 10-person indie team.
Makes you wonder who's really moving the gaming medium forward, doesn't it?
Stygian - Interview @GameSkinny
At GameSkinny they interview Can Oral, lead designer of Stygian: Reign of the Old Ones about the characters and themes of the game.
Phil Fry: The protagonist of "The Outsider" is a companion of the player's character. What kind of role will the companion play in the story? What kind of interactions might occur between the player and the fallen soldier?
Oral: All of the companions in Stygian have their own background stories and motivations to follow you in your accursed journey. Without giving too much spoilers, let's just say that after facing the shame of his life, the Outsider gets lost while desperately trying to return to his ancient sanctuary of black towers, and finds himself in a grotesque, alien land which is actually our Arkham. How did he travel there? You as the player won't be able to find an answer to that question as the game begins, but since you're also planning to go beyond the lost town and to the unknown, the Outsider may decide to follow you for his chances to return to the sweet womb of his castle where all this chaos and confusion will end for good and he can safely delve into his ancient tomes once again, forever leaving this nightmare behind.
Apart from the cast of companions that will make appearances in Stygian, the players themselves will be able to choose from eight different character archetypes that all have their own unique origin stories and specialties.
A unique gameplay feature of Stygian, is that players may find that their characters develop mental illnesses in response to the events that they witness and struggle to comprehend. For example, players have Sanity points that they can lose after different scenarios. Players will be able to re-gain their sanity through Belief Systems. Some players may choose to take on a Humanistic belief in their decaying world, or others a more Nihilistic.
Either way, Belief Systems, and the mental condition of the character will affect dialogue options. Mental Illness may even benefit some players in certain combat situations. If a player develops Psychopathy, they can increase their chances to inflict critical damage, but they may lose sanity after killing a foe.
Release: In development