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Friday - June 17, 2016
Thursday - June 16, 2016
Wednesday - June 15, 2016
Tuesday - June 14, 2016
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Picture Watch

Gothic 3
Box Art

Poll Watch

How well funded do you prefer your games to be?
Mega Bucks AAA+
14.75%

Noticeably well funded
31.15%

Fairly well funded
47.54%

Limited
3.28%

Struggling
1.64%

Cheap and cheerful
1.64%

Vote

Expected Releases

Jun: The Technomancer
Jul: Enderal
Jul: Necropolis
Jul: I Am Setsuna
Jul: We Happy Few

Friday - June 17, 2016

System Shock - New Screenshots

by Silver, 07:08

Night Dive Studios have released some new screenshots for System Shock Remastered ahead of an AMA with Stephen Kick on Reddit Wed 22 June 9:00-12:00 in PDT.

wrecked podtunnelzombie attack

atmospheredead personnelGore

grey pipesexterior shot of stationexterior shot of station - no logo

System Shock

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Deus Ex: MD - Gameplay @IGN Live

by Silver, 06:45

IGN interview some developers behind Deus Ex: Mankind Divided while they show us some gameplay.

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Deus Ex: MD

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

The Surge - Gameplay @IGN Live

by Silver, 06:16

IGN bring gameplay video for The Surge and interview the developers about it.

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The Surge

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Steam - Summer Sale Next Week

by Aubrielle, 05:08

Hang on to your wallets. PayPal has confirmed that Steam's summer sale will begin next week.

Steam’s Summer Sale will begin next week, according to ... PayPal?

That’s right, last month a Reddit user leaked the June 23 start date for Steam’s annual summer sale and today, PayPal, which has leaked previous Steam sales, seemingly announced the sale via a Tweet.

The sale will run from 9:45 a.m. PT on June 23 until July 4 at 10 a.m. PT., according to the previous leak.

No word on what sort of exceptional discounts we’ll be seeing, but if you game on PC you should be excited.

Given all of the news coming out of E3, news of Alienware’s second version of a Steam Machine and Valve’s doubling down on its own Steam controllers, I think we can expect a lot of good gets coming out of this sale.

I can see us getting a Steam controller discount, some nice VR discounts and certainly some price drops for games now getting sequels.

Steam

Details

Elder Scrolls Online - One Tamriel Details

by Aubrielle, 04:55

Since One Tamriel was announced, more details have emerged on the coming world change for The Elder Scrolls Online.

Since taking to the stage at E3 to announce their plans for "One Tamriel", the update that will make all content in The Elder Scrolls Online playable at any character level, the web is now home to a couple of previews regarding Zenimax Online's ambitious plans. The first one comes to us via MMORPG.com, where they briefly break down how this is going to work:

It’s something they’ve been perfecting since the game was released. First it was in Cyrodiil, then Orsinium, Hew’s Bane and most recently the Gold Coast. So all content will essentially be boosted to “max level” and all characters, regardless of actual character progression, will also be scaled. This will put every new player and old player at the same content and they will be able to explore and do quests together without any barriers.

The impediment of opposing of factions is also being removed with One Tamriel. No matter if you originally sided with Daggerfall, Ebonheart Pack, or even the filthy Aldmeri Dominion, you’ll be able to group with and play alongside anyone. This is something that had been requested well before the game launched. The Elder Scrolls community felt that with the faction lock the game wouldn’t feel like an Elder Scrolls game. They were right, the faction lock took out a lot of the single player Elder scrolls game feeling and gave it more of a MMORPG feel to it.


And then PC Gamer offers up a slightly shorter piece to fill in a couple of gaps:

When One Tamriel goes live, character levels will be scaled for the full game in the same way that they're currently scaled to the Imperial City, Orsinium, Thieves Guild, and Dark Brotherhood DLC zones. You'll be able to take on the entirety of Tamriel however you wish—“Just walk across the world and you will always find appropriately leveled content”—and, aside from PvP, players will be able to group and play with whoever they want, regardless of level or allegiance.

PvE Alliance restrictions are also being dropped, and “silver” and “gold” versions of zones will be replaced by Cadwell quest storylines that can be completed in any order. Trials and Dungeons will continue to offer Standard and Veteran difficulties, and the Coldharbour zone will be inaccessible to players who haven't finished the questline that leads there; if you're invited to join a group that's already there, however, you'll be able to access it immediately.

Source: GameBanshee

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Fallout 4 - Howard: Dialogue Not a Success

by Aubrielle, 04:49

Todd Howard has come out and admitted that Fallout 4's dialogue system wasn't a success.

While chatting up with GameSpot's Danny O'Dwyer at this year's E3, Bethesda Game Studios game director Todd Howard admitted that the dialogue system for Fallout 4 "didn't work as well" as other features of the title. While I'd personally argue that's the understatement of the year, as the way the dialogue was designed and recorded behind the scenes are utterly baffling to me (suffice to say, Bethesda didn't make this design choice because they wanted to be cheap with VO), it's a good thing that the company is at least aware of player feedback.

The full interview covers some other interesting topics, such as Bethesda's experiments with VR, their internal culture, why they decided to make a Skyrim remaster, and more. It's only 18 minutes long, so I'd highly recommend you give it a watch.

Source: GameBanshee

Fallout 4

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Witcher - Gwent Not Just a Card Game

by Aubrielle, 04:45

Gwent isn't just a card game, according to Game Informer.  The upcoming game will feature strong elements of RPG adventure.

Despite offering an expansive open world filled with monsters, political rivalries, and loot, many players of 2015 game of the year The Witcher 3: Wild Hunt spend more time in taverns littered throughout Temeria playing a creative card game called Gwent. CD Projekt Red noticed the intense following the pub game got, so it took the natural next step in creating a standalone digital card game that doubles down on the formula.

Gwent: The Witcher Card Game plays much like the version that appeared in the original game, but with a few minor but important tweaks. First, you are allowed to mulligan up to three cards at the start of every competitive match. Second, your deck is limited to four heroes. From there, the developers rebalanced the action to make sure certain play styles (like aggressively relying on spies in the first round) aren't overpowered, while improving the visuals and user interface. Each card has a premium version that is animated and interactive, allowing the player to change the angle of the card with an analog stick or mouse to appreciate the model.  New abilities, cards, and mechanics are coming to Gwent as well. 

Competitive play is grouped by skill tiers that players can climb or descend based on their performance while in the groupings. Beyond head-to-head play, CD Projekt Red is fleshing out the experience with offline, 10-hour campaigns for each of the four decks (Northern Realms, Scoia'tel, Skellige, and Monsters) complete with top-down maps to explore and untold stories starring both new and well-known characters from the universe. The stories play out in fully voiced comic book style cutscenes. As with any Witcher game, choice and consequences play a role in the adventures.

In the demo we watched, Geralt is tagging along with a mercenary named Falibur and an elven guide named Milaen. The group is escorting a small girl named Torina who they find next to a slaughtered guard in a tavern. From here they set out in the open world, heading to an old elven ruin. Here the player can choose to explore or disregard the ruin. Exploration yields a new Gwent card called Scorch, which is an ancient elven recipe for a fire bomb. 

As the group approaches a town, the girl transforms into a demon named Zaphire. A Gwent battle ensues in which the player can test out the new card. As the battle plays out, characters placed on the board will react to certain situations with voiced dialogue. 

The depth of the Gwent experience for this standalone game is impressive for a free-to-play game. CD Projekt Red says it's still fine-tuning the microtransaction model, but stressed that they don't want it to turn into a grind fest for those who choose not to spend money. 

Gwent is scheduled to move into a closed beta for Xbox One and PC in September, with a PlayStation 4 version to come at a later date. To sign up for the beta head here.

Source: Game Informer

Witcher

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Fable Legends - Interview with Phil Spencer

by Aubrielle, 04:40

Head of Microsoft's XBox division Phil Spencer spoke to PC Gamer about the Fable IP. (Courtesy of WCCFTech)

The fact that we want to own Fable is true. I think there could be a future in the Fable IP. And, yeah, I’ll want to continue to own that. The truth that there was a lineup of buyers ready to buy Lionhead is not true. I mean, there were some—here’s a little bit of a different way of looking at it. I worked with Lionhead since the time we acquired them, the team there, Peter Molyneux who’s obviously not there anymore, the leadership of that studio. I used to live in London, I spent a lot of time down in Guildford at the studio. Closing a studio sucks. It’s not something that I look forward to, especially a studio that I’ve been around such a long time, but any time, I don’t want people to lose their jobs. So if somebody came in and wanted to retain the studio and the people there in order to go forward with it, and really had the funding to go do that, I’d be totally supportive of that. You know, somebody who’s coming in and trying to maybe take advantage of a fire sale situation or something, that’s something different. You know, the thing I want to do is have the right—you know, the UK actually has good laws around disclosure of, ‘Hey, what’s going to happen with the studio,’ the consultancy period, and all that stuff that happens. So I wanted to be very transparent with the team there and what was going on. I saw the same articles you saw, afterwards, and I understand people’s frustration.

The frustration I completely appreciate, especially when the studio gets closed, then the frustration kind of is going to hit, a culmination. Game development always goes through its own pulls and pulls, just because of the natural creative process. We were trying to do something new with Fable Legends, which was take a console RPG franchise and see if we could make something more service based and free-to-play with it. The fundamental issue we ran into, and the articles actually allude to this but I don’t think it actually portrays it as much as the reality as it was: the players and retention that we had of people playing the game, it wasn’t working the way any of us wanted it to. And the articles say that.

So then I’m left in the end, or we are as a leadership team, with the decision, do I launch something that I know isn’t going to delight the fans the way we want it to, or do we make the harder decision to not launch it, and try to think about where we can deploy the resources elsewhere to see if these other things, get behind things that seem to be working. That’s a tough part of the business in managing the portfolio, and the human element of that is tough, and the creative decisions. It’s a difficult thing. But the fundamental issue, I would love to have Fable Legends out, in so many ways. It was a DX12 game, a cross-play game, like it ticked so many of the boxes that we’re talking about right here. But I also know, creatively it wasn’t delivering on the gameplay and the stickiness that it needed to, that it would be a momentary feel good and something and I just didn’t want to do that. It doesn’t mean every game we’re going to ship is going to be 90 rated, like we’ll ship games that miss the mark, but we kind of knew this one wasn’t actually hitting the metrics we needed.

And it’s an expensive decision we made, in the end, to develop it so far and then stop. But the other decision for us would’ve been to ship it, and then if I ship it I feel like I’ve got to go support it, for a while, because it’s not like you launch a game like that and it doesn’t work, so two weeks later you say ‘OK no longer,’ because people are going to invest. It’s a little different retail, but when you’re talking about a service-based game. So we were trying to make decisions we think were right for the customers who would be coming in. I know we I get a lot of, ‘Hey, just release it and let us play it,’ but you can’t release a service-based game and just let people play it.

They’ll probably want to establish a suitable design direction and find another studio before venturing in another Fable project. In the meantime, franchise aficionados can only turn to the collectible card game Fable Fortune, currently fighting an uphill battle to get funded on Kickstarter.

Essentially, he said that Microsoft would have supported a serious buyer for Lionhead but there wasn’t anyone meeting such standard. As for the Fable IP itself, it doesn’t sound like anything will happen for a while from Microsoft’s end.

Fable Legends

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC, Xbox One
Release: Canceled

Details

Thursday - June 16, 2016

The Master's Eye - Demo Released

by Hiddenx, 19:29

A playable demo version for the indie-RPG The Master's Eye has been released:

The Master's Eye is a first person, role-playing game in a fantasy and medieval setting and takes place in the lands of Ishkandragh. Your character (male or female) starts as a young peasant from a small hamlet high in the Smokey Mountains in the northwestern part and sets off on a journey to Ishkan, the capital city of Ishkandragh, to find his uncle. During this trip, he or she will meet nice people, ugly people and many more creatures.
The reason for this journey is not immediately clear, but it seems to have something to do with a Magickal device called the Master's Eye, which was created aeons ago by the wizard Ishkan. Ishkan, later known as The Master and founder of Ishkandragh, had used this device when he sent a Daemon Lord back to the hell it came from, and defeated its summoner, Kragh the Necromancer.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Vampyr - Kill Anyone or No-one

by Silver, 15:19

Choices and consequences are built into Vampyr according to PcGamesN meaning you can kill anyone you wish or no-one but it will have meaningful consequences.

"This is the golden rule - you can take the lives of everybody in the game," explains narrative director Stéphane Beauverger. "There is no exception, even if it's your own family. You have a mesmerise ability that allows you to lead someone into the shadows to do so. [To do that] the mesmerise level of your character has to be equal or more the mind resistance level of your target. So you can't kill everyone at the beginning of the game."

But as you progress and level up, your lethality increases along with your other stats. "At the end of the game, you have the possibility to kill everyone" explains Beauverger, also saying that your character is not a very nice guy. "You are a predator that has to take lives. You are not the real hero, the real heroes are the vampire hunters that try to take you down. You have to deal with the fact they consider you a beast, a monster, you have to face that, you have to prove to them by your actions that you can be trusted, that you are not someone who is completely heartless."

Art director Grégory Szucs adds that "You are very much in charge, you are not watching a TV show and being disgusted at the heroes actions - if you do something disgusting it's because you chose to do it." That's where the options come in. If you want, you can complete the whole game without killing anyone - but it won't be easy.

"You have the right to feed on the rats if you want," says Beauverger. "You will get no experience points, you will just get blood, so you will stay very weak, but you can try to do that."

Which do you think you'll go for?

Zam has a more comprehensive preview here.

I'm not going to lie: this looks like a game where the protagonist will spend a lot of time agonizing over his vampire guilt and misery. And frankly, since it's a game about vampires, that's what I hoped for: some super dark and overwrought emotions. The demo opened with our hero gazing down at the funeral of a young girl-- a relative of his whom he'd actually killed. Afterwards, a woman vampire in a snazzy Victorian suit asked him how he felt; when he refused to be honest with her, she told him he'd need to open up emotionally or he'd turn into a ravenous fiend. Nice!!

The game features a dialogue wheel pretty similar to the ones in Bioware games-- but this one doesn't seem to have any kind of icon-system telling you what category your choices belong in. To this I also say: nice!! I am a huge fan of unlabelled choices in RPGs-- and for a game where you spend all your time deciding who to unwillingly murder for their XP, morally-ambiguous choice systems seem like a good idea.

But although the choices are all pretty much ambiguous-- and although the game seems pretty much all about making you do objectionable things you don't want to do-- there are "bad outcomes" for the various districts of London which you prowl. Killing too many citizens in a given district, or allowing its infection by the flu to rise, will decrease its overall health score; let it get too low and the district will turn into a charred and disease-ridden feral wasteland full of prowling vampire mutants. I assume this will make more trouble for you, since your character is gonna have to fight them.

Vampyr

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Book of Demons - Early Access Date Announced

by Silver, 13:52

Hack n' Slash game Book of Demons has a early acess release date. It will arrive on Steam Early Access on the 28th of July.

After nearly 3 years of development Book of Demons finally has a Steam Early Access release date! It will launch on the 28th of July and we're incredibly hyped about it, because it will probably be the most important day in the history of our studio yet.

...

Why Early Access?

In the recent weeks, we have showcased Book of Demons a lot - we visited Digital Dragons and participated in the Indie Showcase competition (where we won an award!), we organized playtest sessions in our office, and finally, we presented the game as the Pixel Awards finalist at Pixel Heaven. During these events we received tons of positive feedback, we heard many suggestions on how to improve the game, and we gained knowledge on what aspects of the game we need to focus on. However, our main conclusion was that the game is already polished enough to share it with the public and that we definitely need to test it on a broader audience. A larger audience will hopefully help us adjust something that's super important to us and all the aRPG genre fans - the game balance.

[...]

What is game balance, anyway?

Games in general, especially RPGs, are about making choices and deciding what's the most viable strategy at the time being. When a game is unbalanced some of the strategies can be too powerful, thus allowing players to tackle all gameplay challenges in exactly the same way, over and over. This obviously makes some actions and game features ineffective or even useless, and that's definitely something every game developer wants to avoid. Imagine a fighting game where mashing the "B" button and constantly kicking the opponent will almost always grant you victory. Not much of a fighting game, huh?

Ok, but why do you need to test it on a larger audience?

The above example is obviously a bit blunt and something like this would definitely have been caught by internal testers, but there are many things that are hard or even impossible to notice during in-house tests. Especially when you're making a game like Book of Demons - a hack and slash of a size of Diablo 1, with semi-randomized bosses, procedurally generated dungeons, tons of enemies and dozens of cards with completely different gameplay mechanics. It's not that we're lazy or unwilling to see bugs or our game's imperfections. It's just that we have spent the last few years developing it and we're subconsciously choosing strategies that we planned and designed ourselves. It's really difficult to assume the role of a tester, when you're making a game, and it's always a better idea to let others be the testers. That's why we decided to launch the game in Early Access.

What features will be available during Early Access and how long will it last?

The day one features of the Early Access version will include all the core mechanics, the whole single-player campaign, and the Freeplay mode, but will lack some of the content like additional character classes, skill cards or enemy types. We plan to add these features gradually during the Early Access period and release the final version of Book of Demons in Fall 2016.

Book of Demons

SP/MP: Single-player
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Bastard Bonds - Tactical RPG released on Steam

by Hiddenx, 07:19

The mature tactical RPG Bastard Bonds has been released on Steam:

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Justice has failed. The criminal, the deranged, the inconvenient, and the uncomfortable; all are cast across the sea to the greedy island of Lukatt, whose shores let nothing slip free. Whether sinner or saint, you are one of these outcasts, and it is there, in a dark cell on the cold shore of that island, where you will finally cut fate's throat and take control of your own future.

Gather a band of the criminal and the forgotten, forgive their transgressions or ostracize them, use them as workhorses or nurture their trust, slaughter your enemies or spare them, release the conquered or press them into service. Find a way to escape the inescapable, or find a way to bend it to your will.

Bastard Bonds is a mature, fast-paced tactical RPG with high-end pixel art and in-depth character customization, including built-in sprite mod support. Featuring more than 200 in-game locations, more than 1000 character sprites, an all-original soundtrack, and 40+ hours of gameplay.

Bastard Bonds

SP/MP: Single-player
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Skyrim - Vanilla Saves "Should Transfer"

by Aubrielle, 03:52

Pete Hines took to Twitter today, announcing that Skyrim's new special edition will be 64-bit and that your old saves "should transfer" over to the new one.  However, they'll require a separate creation kit to upload mods to bethesda.net.

The souped-up Skyrim Special Edition for the PC and current-gen consoles announced by Bethesda during its E3 press conference will offer all sorts of visual improvements to the game, like volumetric lighting, dynamic depth of field, and improved water shaders. On Twitter today, Bethesda's Vice President of Marketing and PR Pete Hines expanded on that, saying the PC edition of the game will be 64-bit, and that saves “should” transfer from the original game to the new one.

Read more.

Source: PC Gamer

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Witcher 3 - B&W Patch 1.22 Released

by Aubrielle, 03:47

Blood and Wine's patch v1.22 has been released, promising a good-sized chunk of fixes, both quest-related and general.

While a few CD Projekt RED employees were at E3 to promote their new free-to-play Gwent game, plenty of them have been hard at work on a new patch for The Witcher 3: Wild Hunt back in Poland. The patch, which brings the title to v1.22, is out today on PC, and the changelog can be found at this link. It fixes a number of issues with the main game and the expansions, including a few show-stoppers.

Source: GameBanshee

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Fallout 4 - Nuka-World DLC

by Aubrielle, 03:43

Fallout 4's upcoming Nuka-World DLC will let you play as a raider.

It's always bugged me that raiders in the Fallout 4 universe attack me on sight. No matter the situation, even if I'm dressed head-to-toe in their dirty, rusty armor, even if I'm essentially playing the game as raider scum—or at the very least a raider jerk—their only reaction to me is to immediately open fire. Rushing into combat against everyone you meet is a terrible recruitment tool. I'm filthy and angry, too, guys. Why can't I join your filthy, angry club?

That sounds like it may change in Fallout 4's upcoming Nuka-World DLC. The Steam store page is now live, and here's how it's described:

"Take a trip to Nuka-World, a vast amusement park now a lawless city of Raiders. Explore an all-new region with an open wasteland and park zones like Safari Adventure, Dry Rock Gulch, Kiddie Kingdom, and the Galactic Zone. Lead lethal gangs of Raiders and use them to conquer settlements, bending the Commonwealth to your will."

To which I say: rah. My dreams of being a raider, a legit raider, with real raider pals, might just come true. I'm hoping it won't simply be contained to the new region but spread game-wide, so I can be a raider all over the damn place. Maybe I can even attack all those settlements I spent hours building.

Nuka-World is $20 (oof), though it's included in the Season Pass if you bought one. We're told it's due out in August (though the store page says July, which I believe is incorrect). The Contraptions Workshop (coming June 21) and Vault-Tec Workshop (July) are also up as part of the Season Pass, or they can be bought individually for $5 each.

Source: PC Gamer

Fallout 4

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Wednesday - June 15, 2016

Serpent in the Staglands - Review @ RPGCodex

by Hiddenx, 22:24

Deuce Traveler of the RPGCodex has reviewed the insiders' tip RPG Serpent in the Staglands:

Serpent in the Staglands is an indie RPG developed by a husband-and-wife team known as Whalenought Studios and released back in 2015. It's influenced by beloved classics such as Darklands and Baldur's Gate. Before I begin, I want to state up front that I'm quite impressed with what this small team of two was able to accomplish, and I have faith in Whalenought Studios' future endeavors. But the game had some issues that gave me much frustration, and an ending that I disliked for reasons which you might not expect.

[...]

So would I recommend Serpent in the Staglands, despite all of its faults? Yes, especially for the hardcore RPG fans here on the Codex. The issues I raged about in this review bother me because I can see how much better the game could have been, but its lack of handholding, numerous secrets, and hidden side quests make for a deep roleplaying experience with lots of replayability. Every person who plays this game is going to have a different story, with its wide variety of skills, spells, and party compositions. It's a challenging game full of lore and mystery, and those who play it will have much to talk about for years to come.

Serpent in the Staglands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Battles of Norghan - On Steam Greenlight

by Hiddenx, 22:00

The turn-based Strategy RPG Battles of Norghan is now on Steam Greenlight:

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Battles of Norghan is a truly unique fantasy turn-based strategy game with RPG and team managing elements.

Imagine a football manager game with fantasy world creatures such as orcs, drakes and minotaurs and turn-based strategy battles instead of football matches. There's also spells to learn and use and equipment to buy along with training your team. This game has a lot of depth and replayability.

Recruit mercenaries from 22 different fantasy races and classes and manage dozens of fighters as they battle in a variety of different terrains against easy to highly intelligent AI or other player-controlled clans.
Train and hone each fighter’s skill through monthly training as well as directly in combat. Build secondary skills such as dodging, shield blocking and dual wielding as well as attributes such as strength, intelligence, hit points, and magic points. There are 200 items and 42 spells available to equip your gladiators, including armors, bows, weapons, magical staves, and more! As each combatant grows with your clan they will age as well and eventually retire. Careful planning and management of your clan can ensure you never have an off season.

Free demo version here.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Void Pyramid - Released

by Hiddenx, 20:38

The oldschool post-apocalyptic RPG Void Pyramid has been released:

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Void Pyramid is a post-apocalyptic RPG set in the space-faring Egyptian empire.

In the far future, the maniacal Prime Pharaoh rules the wastelands of Earth. Any who oppose him are exiled to the Void Pyramid. This outer space prison is populated by criminals, beasts, and mutants. No one has ever escaped, but you must try.

  • Void Pyramid is a complete game averaging 6-8 hours in length. It is highly polished and has all original graphics and music.
  • Choose to be a soldier, slave, or scribe. Overcome challenges with your unique skills.
  • Explore the intricately designed pyramid. Each chamber is packed with foes, puzzles, traps, treasures, and other interesting stuff.
  • Develop your character however you want with an unusual but intuitive advancement system.
  • Use your brawn, wits, and agility stats to kick down doors, bend bars, hack computers, haggle with merchants, dodge traps, scale walls, and more.
  • Find numerous solutions to every problem. Explore multiple paths through the pyramid. Experience alternate endings. Fight optional bosses. Discover hidden treasures.
  • Experience a unique vision of the future. In the space-faring future, the Egyptian empire has risen again. The Prime Pharaoh's mutant armies oppress mankind.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Mass Effect: Andromeda - Ryder is Different

by Aubrielle, 08:55

Mass Effect: Andromeda's protagonist, Ryder (named for Sally Ride, the first American woman in space), will be a bit different from Shepard, the developers say.

(Sorry about the typo. Thanks, Azarhal.)

The protagonist in Mass Effect: Andromeda, Ryder, is not a hero — at least not yet. BioWare Creative Director Mac Walters said that, unlike with Shepard’s story, Mass Effect: Andromeda follows the more traditional hero’s journey.

“Commander Shepard, the way I put it was, a hero (when we met them — him or her) who became a legend,” Walters told IGN. “For me, the people in Andromeda’s story are people who haven’t yet achieved hero status.

Read more.

Source: IGN

Mass Effect: Andromeda

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: Unknown
Release: In development

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Star Citizen - 2.4 Brings Persistent Universe

by Aubrielle, 08:31

Star Citizen's update 2.4 has finally introduced the persistent universe, making it available to all backers.

That’s right folks, today we bring you news of the first ever persistent version of the Star Citizen Persistent Universe! Those of you who have been following the game closely will no doubt already be aware and like me have been massively anticipating (and possibly even testing on the test universe servers CIG run) this latest huge milestone in Star Citizen’s development. Well, as we leaked last month, 2.4 is here and it brings with it a huge amount of new functionality and content. I’m happy to say that the leak itself was largely accurate and our decision to publish it worthwhile.

Due to the huge update, we’ll forego our usually monthly report on Star Citizen to focus on the game systems which have arrived with 2.4 with one single exception that I’ll come to at the end.

PERSISTENCE!

Yes, in case it wasn’t obvious yet, Star Citizen 2.4 brings with it the first implementation of persistence! CIG have given every backer some alpha currency (aUEC) for testing the initial persistence in game. Up until now, your Star Citizen backer account has only contained the data for what you have bought on it in the real world via the website. In session, you only had the reputation, items you found etc for that individual game session. As soon as you logged out, your account was reset to what you started the game with. Well, no longer! For the first time in Star Citizen, the actions you take in game will persist between sessions. At a high level, this includes the following:

  • Credits balance
  • Reputation (criminal
  • Items purchased
  • Ship loadouts
  • Hangar configuration
  • Character loadouts

This is the big one folks. Although at this stage the currency is only an alpha version and it is being used for balancing and testing cost of items vs. rewards for missions etc and will be periodically reset as it is balanced, the gameplay mechanics have now changed substantially.

Read more.

Star Citizen

SP/MP: Massive
Setting: Sci-Fi
Genre: MMORPG
Platform: PC
Release: In development

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Dishonored 2 - E3 Screenshots: Stealth, Combat

by Aubrielle, 08:23

New screenshots from E3 highlight stealth and combat in Dishonored 2.

Our June cover offered a deep dive on Dishonored 2, but now E3 fans are getting their own chance to check the game out, including a new trailer and an extensive look at gameplay. In addition, Dishonored fans can now explore several new screenshots from Bethesda showing off NPCs, environments, and some supernatural stealth take-downs.

You can check out the trailer and screenshots below, and go here for an entire recap of the Bethesda E3 conference that features some more Dishonored 2 gameplay at approximately 1:48:00. We got to see protagonist Emily's "shadow walk" in action, as well as her maneuvering around environments while stealthily taking out guards.

Source: Game Informer

Dishonored 2

SP/MP: Single-player
Setting: Steampunk
Genre: Adventure-RPG
Platform: PC
Release: In development

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Skyrim - Remaster vs. Vanilla Comparison

by Aubrielle, 08:15

Eurogamer gives us a look at how the new, (hopefully) improved special edition of Skyrim will compare to the vanilla version.

Also: The mods you've been using in your Skyrim game will be compatible with the new version.

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An enhanced remaster of The Elder Scrolls 5: Skyrim releases on PlayStation 4, Xbox One and PC this October. This new Special Edition is the first we've seen of this series on either console to date - it's a native 1920x1080 production, and based on trailer footage so far, it's also seemingly set to run at 30fps. We're promised quite a bit more though, and indeed the game borrows features from the more modern iteration of its Creation Engine, adding the rendering techniques for volumetric god rays and water shaders seen more recently in Fallout 4.

It's great news for PC crowd as well, and those who own all DLC of the original (or bought the Legendary Edition) receive this as a free update. Based on our tests, there's a visible difference between this remaster and the vanilla 2011 release, with the landscape improved by new assets; plants, mushrooms, stones and extra trees are more liberally dotted around the initial Riverwood village. A new depth of field effect is brought in too. As plucked from Fallout 4's settings menu, this allows backgrounds to dynamically fall in and out of focus depending on a player's line of sight.

Another element we noticed in matching our PC footage with this reveal trailer is that textures are identical. Bethesda's press materials offer up seven high quality BMP shots of the game - tellingly archived in a folder labeled 'Xbox One.' We've matched each of these with the PC game at maximum settings, and there's little to no difference in the quality of the texture work (barring one mountain-side near Riverwood). Assuming these are Xbox One screengrabs, it's pleasing to at least see texture filtering matches PC's top 16x anisotropic filtering setting, but the ground detail underfoot is precisely as it was before.

The more striking change is in this Special Edition's lighting. A glowing, sun-kissed appearance is in effect across its reveal trailer, notably in an overview of Solitude castle. It replaces the distinctive, colder hue of the original, and each comparison shot differs wildly from the tone of the vanilla release on PC. Actual geometry is untouched, and draw distances for objects and grass are identical to the PC's top setting in this wide overview. However, it's an undoubtedly warmer, hazier take on the world, with a post-process bloom effect also helping to fill the space.

Read more.

Source: EuroGamer

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Elder Scrolls Online - One Tamriel

by Aubrielle, 08:10

Elder Scrolls Online will soon launch an update called One Tamriel, which will remove all content barriers and make group play and exploration easier.

Big changes are coming later this year to The Elder Scrolls Online in the form of One Tamriel, an overhaul of the Zenimax MMO that Director Matt Firor said will “make it easier for ESO players to group together, and to promote the sense of freedom to explore that Elder Scrolls games are known for.” The plan, in a nutshell, is to remove all content barriers from the game and make everything available to everyone. 

When One Tamriel goes live, character levels will be scaled for the full game in the same way that they're currently scaled to the Imperial City, Orsinium, Thieves Guild, and Dark Brotherhood DLC zones. You'll be able to take on the entirety of Tamriel however you wish—“Just walk across the world and you will always find appropriately leveled content”—and, aside from PvP, players will be able to group and play with whoever they want, regardless of level or allegiance.

PvE Alliance restrictions are also being dropped, and “silver” and “gold” versions of zones will be replaced by Cadwell quest storylines that can be completed in any order. Trials and Dungeons will continue to offer Standard and Veteran difficulties, and the Coldharbour zone will be inaccessible to players who haven't finished the questline that leads there; if you're invited to join a group that's already there, however, you'll be able to access it immediately. 

“In general, higher level players will be the same 'level' as lower level players, but they will have far more tools in their arsenal: better gear, more abilities, and of course more Champion points,” Firor wrote. “We will adjust gear rewards to scale appropriately to make sure that there is always a way to get more powerful via crafting, questing, PvP, and dungeon/trial boss loot drops.” 

More information about One Tamriel will be announced over the summer and leading up to its launch, currently slated for sometime this autumn.

Source: PC Gamer

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

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Phoenix Point - Every Detail

by Silver, 02:04

Phoenix Points' finer details have been explored by Rock Paper Shotgun.

...Phoenix Point [official site] is the new tactical-strategy hybrid from Julian Gollop, the creator of the original X-COM, and we met yesterday to discuss its procedurally generated alien threats, simulated human factions and much more. Here's the world's first in-depth look at the game.

This is more than a remake of X-COM, that's clear from the start. While the turn-based tactical combat looks a great deal like Firaxis's take on the series, with destructible terrain and entirely procedural levels, the strongest and most exciting ideas in Phoenix Point might well be in the strategic layer, which combines elements of grand strategy with the lurking horror of Stephen King's The Mist. Phoenix Point may be humanity's last hope. An isolated settlement of survivors in a world that has gone to hell, it's a peak rising above a tide of horrors that are threatening to consume what remains of humankind. Your task is to lead the ragtag band of people who have made Phoenix Point their home, at first ensuring that they survive by gathering food and other resources, and later by fighting back against the threats that surround them.

The game is set in 2046 and the last pockets of the human race are hiding in havens, scattered around the world. That's because something went terribly wrong a couple of decades ago, when the melting of the permafrost released a long-dormant alien virus into the oceans. That virus is capable of mutating any species it comes into contact with, which leads to an initial wave of horrific aquatic creatures, reminiscent of Terror From The Deep, and eventually makes its way onto land.

The virus spreads under the cloak of a mist that you'll be able to see spreading across the map. It plays a part in tactical combat as well as on the strategic Geoscape layer, and I'll go into more detail about that later, but right now it's best to think of it as both a cover system and a literal fog of war. It hides creatures and protects them, and represents both the presence of the alien hordes and a form of corruption that they're spreading across Earth.

[...]

Part Dali, part Cronenberg, the aliens of Pheonix Point won't just be unknown on each playthrough, they'll be uncanny. And when Gollop uses the word "giant", he's not talking about a beefy Muton. Pointing out a skittering monstrosity that seems more claw than flesh and could probably lob a small building at your squad, he describes it as "a tiddler". Later, when he shows me the first example of a mission in action, the sequence ends with an oil rig being assaulted by something emerging from the deep that seems almost large enough to devour the entire structure.

It's more reminiscent of Dagon's attack in Cthulhu: Dark Corners of the Earth than anything I'd expect from X-COM and the Lovecraft quote that opens the presentation makes a lot more sense in the context of these gargantuan horrors. This is a game about biological horror but the virus is cosmic in origin and, I suspect, some of the late game developments will focus on that element.

"I don't want to give too much of the plot away right now but there are several endings," Gollop explains. "If you choose to, you'll learn some interesting things about how the world came to be as it is. The virus has been on the earth for thousands of years and determining its origins is one of the important mid-game objectives that could provide a possible solution."

Phoenix Point

SP/MP: Single-player
Setting: Unknown
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Tuesday - June 14, 2016

Fireplace - Shooter RPG Teaser

by Hiddenx, 19:53

Partytellers Studio has released a teaser-video for the Shooter RPG Fireplace:

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Partytellers Studio is announcing their video game and a movie called Fireplace.
A group of friends and developers is making a first-person shooter, role-playing game/movie (FPS RPG) with rich story, in their free time.
The game is inspired by Bioshock Infinite and Deus Ex: Human Revolution, their favorite games of all time.

In Fireplace you take the role of a teenager whose neighbor gets murdered.
You then get involved in the mystery.
The story takes place in Caribbean, which in year 2146 is a genetic wonderland populated with many different nationalities.
Although a shooter, the game can be played peacefully without killing anyone.
Your choices will make meaningful impacts on characters and the world.
The central theme of Fireplace are the relationships we have with others and the world we live in.
Fireplace is a story about ordinary people caught in an extraordinary life.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

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Mages of Mystralia - E3 Trailer

by Hiddenx, 19:25

Here's the E3-trailer for the Action-RPG Mages of Mystralia:

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Accompany Zia as she strikes off to train and learn to control her magical abilities that had her exiled. Journey across the lands to meet other exiled mages and uncover runes with magical properties that can be combined into millions of different possibilities, letting you come up with completely new and incredible spells!

Borealys Games is a new studio based in Montreal, composed of industry veterans and passionate young developers, some of which have worked at Ubisoft, Gameloft, Artifice, Ludia and Ankama. The story is being written by bestselling author Ed Greenwood, creator of the Forgotten Realms fantasy world for Dungeons and Dragons.

Mages of Mystralia

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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The Surge - E3 Trailer

by Myrthos, 17:51

Deck13's The Surge E3 trailer has been made available yesterday.

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The Surge

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

RPGWatch Feature - Stardew Valley Review

by Myrthos, 17:41

Purpleblob goes farming and gets married in her review of Stardew Valley.

On my first play through the game, I followed the direction that the game seemed to push me towards - playing a hard-working farmer that befriended the townsfolk, and worked to unite the community and drive away the evil corporation that I used to work for in my previous life.

On my second character, I went the opposite direction, and role played a girl who didn't bother so much with farming, but spent her time making easy money, and working to cement Joja's foothold on the town. Both ways were equally satisfying, and did not lock me out of some of the optional features and areas of the town.

With a little bit of imagination, you will find the game offers a surprising amount of replayability. In contrast to some AAA games, at no point was I railroaded into taking a certain approach to roleplaying, and the game did not artificially heap guilt upon me for assisting the "bad guys".

Stardew Valley

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: Released

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Dex - Now on GOG

by Aubrielle, 12:08

The cyberpunk side-scroller Dex is now available on GOG.

Dreadlocks' side-scrolling, cyberpunk-themed RPG Dex is now officially available from GOG, providing us with yet another digital service to choose from when considering a purchase of the game on PC. It comes complete with the "Extra Outfits" DLC, too, so if you're not holding out for the upcoming console versions, this seems like a good choice:

Explore, fight, talk and hack your way through a rich cyberpunk world in this 2D action-RPG!

Wanted dead by a mysterious and far-reaching organization, you will traverse the futuristic city of Harbor Prime and make unexpected allies on your quest to bring down the system! In this cyberpunk adventure inspired by Blade Runner and Neuromancer, you are free to choose your playstyle: will you be a silent assassin, a hacker, a diplomat or a straightforward gunfighter?

Designed as a throwback to earlier 2D platforming and action games combined with modern RPG elements, Dex offers real-time combat, a mature storyline and interactive dialogues.

Customize your character’s skills, equipment and even augmentations – implants which grant you superhuman abilities and open up new paths within the game’s open world.

A revolutionary hacking mechanic also lets you dive into Cyberspace: overcome viruses and intrusion countermeasures to deactivate turrets, overload devices, steal corporate data and cripple your enemies!

- Rare blend of realism and creative vision: Realistic action, mature storyline, and complex character interactions combined with hand-drawn characters, animations, and environments, arcade-style melee combat, and an original conception of cyberspace.
- Multiple paths: Operate in physical reality or in Cyberspace. Overcome obstacles using your skills, weapons, augmentations…
- Meaningful character building: Will you be a silent assassin, a hacker, or a straightforward gunfighter? Improve your character and gear to unlock gameplay-changing upgrades that reinforce and customize your gameplay style.
- Unique hacking mechanic: Transfer your consciousness to your avatar, overcome intrusion countermeasures, take action, and then return back to your body in a fraction of a real-time second to see the results – deactivated turrets, overloaded devices, enemies with crippled implants…
- Neo-cyberpunk: Story deeply inspired by the cyberpunk novels of William Gibson and other classical cyberpunk authors, flavored with a contemporary concept of augmented reality.
- Rich game world and diverse level design: Visit diverse locations in Harbor Prime, a futuristic city complete with luxurious skyscrapers, run-down shantytowns, and seedy red-light districts. Take part in street brawls, steal corporate data, overcome environmental hazards, and, of course, stay alive – no easy task.
- Three special outfits: The Samio Cyberwear allows you to regenerate your Focus when hacking, the Euroforce BattleRig offers physical protection against bullets, and the Armagear InvisiSuit can make you invisible! You’ll have to be on the lookout for clues about their location, and face serious opposition before earning them!

Source: GameBanshee

Dex

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

ELEX - Gameplay Impressions

by Silver, 10:55

@Gamepressure they preview Piranha Bytes' Elex and offer their first impressions.

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When I was invited for a preview of their upcoming title, Elex, I was really excited; you don't get the chance to speak with the creators of Gothic everyday. There wasn't a lot of time to reminisce the adventures from Khorinis and Mhyrtana though, because Björn and Jennifer Pankratz - a married couple of game developers - had a lot to say, and a lot to show. We've even had a brief opportunity to grab the gamepads ourselves and see how does, among others, the combat system feel in Elex. It gave us a taste of - at least on paper - the most ambitious project by Piranha to date. But what is Elex actually? It's an entirely new universe, with dozens of new ideas, but does it mean that this is a new franchise first, and a Piranha Bytes' game second? Absolutely not. The developers are still sailing on familiar waters, and the heritage of their previous games is very much alive.

[...]

In Elex, the hero is no longer nameless (same as in Risen 3, btw). In the new game, we'll play as a former member of Albs, betrayed by his own people. When he wakes up after the crash of his fighter jet, he finds himself in a camp of Berserkers - Albs' sworn enemies. Because he won't be able to use elex for a long period of time, he will recover much of his human nature. The hero not only has his own story, but his story is also strongly tied to the main plot of the game - the task is to get into the base of the callous organization in order to learn the reason for the betrayal. Before that, the player will encounter a handful of other tribes struggling to survive under the regime of Albs, and will get involved into a tight network of intrigues. The main elements of the game are exploration, combat, decision making and completing quests - all of this should suffice for couple of dozen hours of gameplay. What's more important, though, is that in each of these elements, the players should have a lot of freedom.

[...]

Three factions are too few

Piranha Bytes games are known for their characteristic factions that the player can join; the decision is most often ideological. It will be similar this time, since each of the groups we encounter will obey totally different sets of rules. The devs revealed that although there will be a lot of different sides of the conflict, ultimately, Elex uses the classic division into three factions which we can join. The abovementioned Albs are the villains of this story, and while the players will get to know a lot about them, they will not be able to side with this faction (although we think that one of the endings can be somehow connected to this thread). There is, however, nothing that can stop us from learning the ways and philosophies of the Outcasts, Berserkers or Clerks and joining one of those groups. The devs say they want to make sure the players will get to know the factions well before they decide which side to take. The point at which the decision has to be made comes after completing all the quests for the three groups, about ten hours into the game. With this decision begins another chapter of the story, where the events will quickly gather pace.

ELEX

SP/MP: Unknown
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC, PS4, Xbox One
Release: In development

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Mount & Blade II - E3 Siege Trailer

by Aubrielle, 08:05

TaleWorlds shows off some brand new footage of siege gameplay from Mount and Blade II: Bannerlord.

Thanks, Couch!

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Edit Myrthos: And here are some new screens as well

 

And an extended gameplay video:

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Mount & Blade II

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

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Matt Chat - Michael Witwer Interview, Gary Gygax

by Aubrielle, 00:56

In Matt Chat #344, Matt interviews Michael Witwer and discusses his Gary Gygax biography.

Thanks, Couch!

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Matt Chat

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Bethesda Softworks - Elder Scrolls 6 Confirmed

by Aubrielle, 00:38

One of the most (or least?) surprising announcements from this year's E3 is that Todd Howard has confirmed that an Elder Scrolls 6 is in the works.  It's likely to be in the fairly distant future.

Thanks, Couch!

On YouTube's Live at E3 stream, the head of Bethesda Game Studios reconfirmed that Bethesda is working on three new projects, but we now know that Elder Scrolls 6 is one of them, and likely the last:

"[Elder Scrolls 6 is] kind of like the elephant in the room, always, when we talk about anything," Howard explained, "and you know, I think it's good in these moments to tell our fans yes, of course we are [working on it] - it's something we love - but it is... you know, I have to be careful what I say, it's a very long way off.

"I could sit here and explain the game to you, and you would say, 'That sounds like you don't even have the technology. How long is that going to take?' So it is something that's going to take a lot of time, what he have in mind for that game, and we actually have two other large projects we're also doing that are bigger than everything we've done. People will probably hear about those even before Elder Scrolls 6. That'll make sense many years from now.

"We think very long term. We're not a developer that's going to rush something like this out," he continued. "When you think about what is the future of that kind of game, we have a pretty good idea of what that's going to be, and it's just going to take technology and time we don't necessarily have right now."

When asked what the other two projects might be, Howard was cagey, but invoked Fallout 4's notably short time between announcement and release:

"I don't want to say yet, but people should know by now that the gap between hearing about it and it coming out, I like that to be really short. They're all a ways off, and we'll talk about it when we talk about it."

At last night's Bethesda Showcase event, Howard confirmed that an Elder Scrolls 5 remaster, titled Skyrim Special Edition, will be coming to Xbox One, PS4 and PC on October 28. The game will be free for PC owners who already own the original game and all its DLC.

Source: IGN

Bethesda Softworks

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Chris Avellone - New Project

by Aubrielle, 00:32

Chris Avellone has been brought on to write for the reboot of Bethesda's Prey.

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It's not clear yet if the Prey reboot Arkane Studios and Bethesda Softworks announced at E3 this year falls into our scope of coverage or not, but there's at least one tidbit about it we should cover for the sake of our audience. Industry veteran Chris Avellone, who left Obsidian last year to pursue freelancing, is working on the title in some writing capacity, as announced by the man himself on Twitter. Apparently it was the folks at Arkane Studios that reached to Avellone first too, rather than the other way around, but the man isn't involved in a lead position:

@ChrisAvellone To this day, you're still my favorite writer in the industry. Are you able to say if you're the lead writer on nuPrey or not?

No - the amazing @RicardoBare and @rafcolantonio came to me w/ the story, and I was like, "fuck yes, I'd love to help."

As a piece of trivia, Kotaku's Jason Schreier (who has one of the best track records in the industry for this kind of coverage) wrote an article in 2013 claiming Obsidian Entertainment worked on Prey 2 after it left Human Head's hands. It's possible that this might make Avellone more familiar with the universe and help him while writing on the title, though we can't currently know if he ever worked on the project while it was briefly passed to Obsidian, and whether the current Prey reboot shares any element with the title that Bethesda quietly cancelled.

Source: GameBanshee

Bethesda Softworks

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