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Thursday - March 19, 2015
Wednesday - March 18, 2015
Tuesday - March 17, 2015
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Jagged Alliance: Flashback

2015-03-25

Jagged Alliance: Flashback Review

Forgottenlor braves Jagged Alliance: Flashback. Then he tells us about it.
» Continue reading the article...

StarCrawlers

2015-03-23

Starcrawlers Interview

We had the chance to talk again with Elena Consacro of Juggernaut Games to get an update on the development of Starcrawlers that just released on Early Access.
» Read the article

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Recently Released

Mar: Pillars of Eternity
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Feb: Caribbean
Feb: Hand of Fate

Thursday - March 19, 2015

The Witcher 3: Wild Hunt - Interview @ IBTimes

by Couchpotato, 03:35

A web news site called IBTimes had the chance to interview CD Projekt RED's CEO Marcin Iwiński about sexism, free DLC and Game of Thrones in The Witcher 3: Wild Hunt.

IBT: It's safe to say anticipation for Wild Hunt is far greater than for previous games. What are the team's feelings about that hype and how has it affected development?

Marcin Iwiński: It's very flattering and humbling at the same time. The team feels that pressure, but I think it's very uplifting and it's not a bad kind of pressure - we know we're making something really big, we have a plan and we're sticking to it. Hopefully, there will come a time for popping champagne, but it's all sweat and tears now.

You announced that all DLC for Wild Hunt would be free, which was obviously news welcomed with open arms by the community. Do you have a particular stance on paid DLC, or was this a move made simply to garner good press?

We wanted to send a clear message that what is currently happening with DLC is, in a lot of cases, a stretch... and that's me being polite here. We are gamers and whenever we buy a full price new release, we really expect that we will not be treated like milking cows and be charged a few bucks for every tiny thing, be it a sword, horse armour or hairstyle.

The release of Wild Hunt was the best opportunity to put the money where our mouth is and show that we really mean it. We do believe that when gamers buy our game we form a long-term relation and we owe them our care and support, hence the 16 free DLCs. It is our way of saying 'thank you' for buying our game and we would love to see other companies follow this trend.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Shadow Realms - More Game Details

by Couchpotato, 03:29

In-case you were interested in what BioWare's cancelled RPG game Shadow Realms was all about then head over to a site called UnSeen64 who unreleased information.

Shadow Realms was a cancelled online action RPG in development at BioWare Austin. It was originally scheduled for release in fall 2015 exclusively on PC with no immediate plans for a console port. The title’s cancellation was announced on February 9, 2015. However, thanks to multiple anonymous contributors related to the project, we have been able to preserve a plethora of insider information about it that was never disclosed by BioWare officially.

It was a game conceived by BioWare Austin in late 2013 as a 4 v 1 online multiplayer experience; with full production commencing by early 2014. According to one former employee of the company, its realization long preceded the announcement of other 4 v 1 titles, such as Evolve. Despite countless comparisons between the two by the press and consumers alike, our source emphasised that two were thought of completely independently of one another.

Shadow Realms

SP/MP: Single + MP
Setting: Modern
Genre: Action-RPG
Platform: PC
Release: In development

Details

Edge Of Eternity - Branching Stories Update

by Couchpotato, 03:22

The Edge Of Eternity kickstarter has three days left, and the developer Midgar Studio posted a new update about how the game will have branching stories. 

Edge of Eternity is all about the choices you will made in the course of the game. During your journey, you will have multiple possible path to follow, and not only Manichean good or bad actions, and it will up to you to build you very own story. According to the dangers you choose to face or avoid, some of your friends may die, town could be rampaged and people crushed. You could acquire more goods or continue your adventure empty handed.

According to the decisions you make, your travel can be deeply affected. Cities could close their doors to you and hunt you down if you mess things up.

One of the greatest challenges we are facing with Edge of Eternity is to build all this branching story system up. We do not want it to be "just" about being good or evil. We want you to play the way you want just having in mind that any single choice you make may have consequences soon or later in your adventure. For us as for you there is obvious and easy things. If you kill that woman as proposed by your quest, she will be missing later. Will it matter, when, in what conditions? Well, these consequences could be a lot more complex to handle for us.

Edge Of Eternity

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: In development

Details

Satellite Reign - Backer Kit Survey News

by Couchpotato, 03:18

Developer 5 Lives new update for Satellite Reign talks about a backer survey.

Greetings Agents,

Thanks for being so patient! We’ve finally got our backer survey together to start organizing rewards. By now you should have received an email from Backerkit with a link to the survey. This will allow you to give us necessary shipping information, and you will also be able to select any previously paid-for add-ons, and even getting some extras!

Each backer will receive an email with their own unique invite link. It is important that when you receive the survey, you get it back to us as quickly as you can. Our ability to make an order depends on receiving this information. You do not need to make a login and password to fill out your survey, just fill it out and you’re all good to go! If you use your Facebook login for your Kickstarter account, the BackerKit invite will be sent to the email you used for your Facebook account.

If you have another email you prefer it to be sent to, please email support@backerkit.com. Thanks again for making Satellite Reign a reality!

Satellite Reign

SP/MP: Single-player
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Malevolence - Major Update Released

by Couchpotato, 03:14

Visual Outbreak released a major updated for Malevolence on Steam this week.

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And it comes with my customary release video! Sorry about the out-of-sync audio. Not sure what went on there... To get the full update notes, please check out this article. Thanks for your patience on this one, guys and girls!

It was a really tricky one to get working!

Malevolence

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Ralin: Dwarf Wars - Nintendo WiiU Update

by Couchpotato, 03:11

The first update for Ralin: Dwarf Wars has information on the console version.

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Here we go with our first update. I am talking about what we are planning at what we are researching for the Nintendo Wii U. If you have some questions or suggestions please send us a message or write a comment.

Ralin: Dwarf Wars

SP/MP: Single + MP
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

Details

Elder Scrolls Online - Crown Store Impressions

by Couchpotato, 03:09

MMORPG posted a video preview of the new Crown Store of Elder Scrolls Online.

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Elder Scrolls Online just became "Tamriel Unlimited" and that means no more necessary subscriptions. Buy the game once, play it forever. But of course, that also means the "Crown Store" is added, to monetize the game and keep it funded. What can you get for your dollars there? Bill Murphy takes a quick look.

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Wednesday - March 18, 2015

Dungeons Of Aledorn - Interview @ IGC

by Couchpotato, 03:25

Invision Game Community published a new interview for Dungeons Of Aledorn.

If, and I hope it this doesn’t happen, but the Kick Starter target isn’t met, what would this mean for Dungeons of Aledorn and Team21?

It wouldn´t be the end of us for sure. There´s a plan B and, even a plan C for such situation.

Plan B is finding a third group, an investor, to support us financially. We´ve received several offers during the pre-launch phase of KS, but we had to turn them down, because, even it might make the things more complicated, we value the community over the financial backing for our project.

Plan C is to carry on the same way as we did up till now. We´ll finance the development from our own sources and slowly build-up the community via the internet. We´ll still finish the game, but probably at a much later stage and with several compromises to the visual quality and general size of the game.

Don't forget to read our interview, and back the game on kickstarter.

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Ralin: Dwarf Wars - A New Roguelike RPG

by Couchpotato, 03:19

Ralin: Dwarf Wars is a new Roguelike RPG from a developer called Ogardonix Ltd. They have just launched the game on Kickstarter this week asking for £45,000.

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King Duur is the current king of the dwarves and was a peaceful ruler at the beginning, but he has since become a more sinister and brutal sovereign when the surfacers came into his realm and started to rebel. Once a fierce but wise warrior and ruler, he has become old, bitter and vevengeful and he has no love for the outsiders, damning them to live in closed off villages with limited contact to the dwarves.

When pressured, King Duur chooses to rule through strength instead of thought and compassion. While the leaders of the dwarven clans do appreciate the way he rules, to a certain degree, they often find his choices to be overly rash. Outsiders fear King Duur and will comply with every order given, without thought.

They also offer a free alpha build for anyone to try out, and I will be asking the developer a few questions for a new interview next week on our site.

Ralin: Dwarf Wars

SP/MP: Single + MP
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

Details

Sword Coast Legends - New Twitch Stream

by Couchpotato, 03:12

N-Space announced on Twitter they will be hosting a new Twitch Stream later this week for Sword Coast Legends, and it's your chance to see more gameplay footage.

Here are the details.

Join us on Thursday 3/19 at 3:00pm EST on for a look at some player campaign footage ! bit.ly/SCLTWITCH

Sword Coast Legends

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Pillars of Eternity - Ready for Release & Expansion

by Couchpotato, 03:07

Obsidian Entertainment & Paradox Interactive today announced that Pillars of Eternity is ready for release next week on March 26th, and I cant wait to play the finished game.

Final Chance to Pre-Order Obsidian's before March 26 Release

IRVINE, CA — March 17, 2015 — Obsidian Entertainment and Paradox Interactive today announced that Pillars of Eternity, the fan-funded modern take on a classic role-playing game (RPG) set in an original world created by some of the best minds in RPG development, has reached “Gold Master” (GM) status, and is now ready for its release on March 26, 2015. Pillars of Eternity, originally called “Project Eternity” the 10th most funded Kickstarter ever and second most funded video game , has been in development for two and a half years, and is now ready to complete its journey, arriving on Windows, Mac, and Linux PC next week. The game will release globally, with backers receiving their digital copies as well.

“Seeing Pillars of Eternity through has been an incredible journey for all of us at a deeply personal level,” said Feargus Urquhart, CEO of Obsidian Entertainment. “When we took our idea to Kickstarter, our fans got behind us more than we ever thought. It’s been a blast to match their enthusiasm, see them cheer us on, and have them help to keep us on course every step of the way. It's crazy to think that more than two years have come and gone, but time flies that way when you are creating something as important as Pillars of Eternity has become to us.”

“We knew, when we joined forces with Obsidian, that both the studio and the game were a perfect match for us,” said Fredrik Wester, CEO of Paradox Interactive. “A core tenet at Paradox is staying closely connected to one’s players and community, and we’ve watched Obsidian do exactly that. From the handling of their crowd-funding to their open dialogue with fans on their forums, Obsidian has been dedicated to fulfilling their promises to players, and we’ve been glad for the chance to help them do it. We’re looking forward to working together with Obsidian for a long time to come.”

They also did a new Reddit AMA last night and talked about the expansion.

"I won’t reveal much about it since it’s early in development, but we’ve already have a small team working on areas and environments while the rest of the team focus on shipping the game. We will announcing more things about it over the next few months."

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

The CRPG Book Project - 20,000 Downloads

by Couchpotato, 03:01

Felipe Pepe posted the fifth update for his CRPG Book Project that has information the early preview has been downloaded over 20.000 times, and gives a status update.

Last book update I posted was back in January 23, when I celebrated reaching 12.000 downloads of the book’s 100-page preview. A month and a half have passed since, and I’m very happy to share that we reached 20.000 downloads yesterday:

I guess we must be doing something right!

Work on the book is progressing nicely, with a steady flow of new reviews arriving. It’s becoming quite bulky as well, I recently made a 200-page sample that is very gratifying to flip through. It’s so amazing to see things taking form like this. There’s still a way to go, with various essential games lacking reviews, but we’re getting there!

I’ve added a few more reviews to the Review Index page, including classics such as Dungeon Master, Ultima, Gothic, Diablo, Vampire: The Masquerade – Bloodlines and Darklands. These are web versions, I’ve also been posting new layouted book pages regularly on my twitter account: @felipepepe

The CRPG Book Project

Details

After Reset - Far Too Early Access Impression

by Couchpotato, 02:57

IncGamers has a new preview of Richard Nixon’s After Reset, and like the preview from yesterday calls it a tech demo instead of an Alpha. So nothing new really.

The game might, eventually, turn out to be … something you can actually play. I don’t know, I can’t predict the future. But there’s also a significant chance that an RPG project as broad in scope as this one will not be completed. The Kickstarter (by its own admission) only raised funds for a prologue chapter, so who knows where the rest of the money will come from. Hopefully the studio aren’t banking on Early Access to pay their way through the rest. That way lies madness, probable failure and direct contravention of another Early Access guideline: “Don’t launch in Early Access if you can’t afford to develop with very few or no sales.”

After Reset

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

The Mandate - Post-Funding Update #47

by Couchpotato, 02:53

Perihelion Interactive posted the next post-funding update for The Mandate last week.

In this update we are going to cover the game flow, show how we are building star bases, discuss ship deck plans (both frigate and destroyer) and last but not least talk about the backer pledge templates.

IMPORTANT: On the 31st of March 2015 we will lock down the ability to pledge for or upgrade to backer design tiers. This will be your final chance to upgrade existing pledges or purchase new ones. See the end of this update for further details.

The Mandate

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Seven Dragon Saga - Lore & Design

by Couchpotato, 02:51

Well another day and we have another kickstarter update from TSI. This time Paul Murray talks about combat, and  David Shelley adds a bit of information as well.

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Paul Murray, Systems Designer, On Tactical Combat  

Ever since my earliest days at SSI with games like Wizards Crown, I've sought to make party composition matter. With SDS I'm working to achieve that in a couple of different ways. First, the ability systems allows players to create a wide variety of characters, providing the option of creating specialists, such as front line warriors, or creating generalists who can deal with more situation. Allowing players to choose and experiment with character types, party composition and tactical strategies is a key goal. In addition, we're working on bringing tactical options to the environment, and enemy AI. 

David Shelley, Lead Designer, Follow up to Paul  

Just some quick additional notes. Some of the features Paul talks about in reference to tactical combat, also apply to exploration of the zones. While we will see that no specific movement or other ability is required to complete key quests, we will look to using the terrain and mobility options to provide benefits for those who have characters with the special movements, have useful skills, or simply like to poke into unusual places.  

Also, we are looking at ways to alter a given zone in a strategic manner. For instance, the party might anger an earth spirit, who then causes an entire underground region to erupt to the surface, collapsing some areas and making it into a jumbled maze. The more options we can provide the players to make a real impact, the happier we will be.

Seven Dragon Saga

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Witcher 3 - Pax East Preview @ Twinfinite

by Couchpotato, 02:46

Well here is another Pax East preview for Witcher 3 from a site called Twinfinite.

I got about an hour with it at PAX East 2015, and was able to get a decent feel for the storytelling. As I mentioned above, the voice acting is great, making following along a lot simpler than what I remembered in the first game. However, there seems to be a lot going on from previous games that I don’t know about.  The Witcher has primarily been a PC series; this time though, The Witcher 3 will be launching on consoles alongside the PC version, meaning there may be a lot of players giving it their first go with the series with this one. If that’s you, I’d highly suggest finding a nice wiki to read up on so you have a better understanding of what exactly is going on.

All I can aadd is to say the game better not get delayed again this year.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

IM PLAYIN - 5 RPGs To Look Out For In 2015

by Couchpotato, 02:39

An English site called IM PLAYIN posted a new article about five RPGs in 2015.

I’m a massive RPG buff – give me a game with hundreds of hours worth of play-time, a massive world to explore and opportunities for character development and/or creation, and I’m pretty much in my element. There are some fantastic RPGs set for release this year, and quite a few of them are indie titles, that being said, there are also a couple of ‘big’ games coming out this year too. Here are five of those titles, all of which are worth keeping an eye on!

For the members who wont read the article here are the five RPG games.

  1. Hyper Light Drifter
  2. Kingdom Come: Deliverance
  3. Pillars of Eternity
  4. Tom Clancy’s: The Division
  5. The Witcher 3: Wild Hunt

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Guild Wars 2 - EGX Rezzed Presentation

by Couchpotato, 02:33

ArenaNet's game designers gave a forty minute presentation at EGX Rezzed about the expansion for Guild Wars 2 called Heart Of Thorns , and no I don't have a transcript.

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Guild Wars 2

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Legends of Eisenwald - New Pax East Preview

by Couchpotato, 02:29

Entertainment Buddha published a new preview of Legends of Eisenwald based on a short demo they played at Pax East 2015 last week. Here is their impression of the game.

Legends of Eisenwald aims to be the next big strategy game and is well on its way to becoming a genre classic. Those longing for a challenge should look no further. The game is currently aiming for release sometime this year on PC.

Legends of Eisenwald

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Fallout NV: The Frontier - A New Worldspace Mod

by Couchpotato, 02:26

I found news of a new Fallout New Vegas mod called The Frontier. It seems to be in the early stages, but the developers have a Facebook page. Here is the new teaser video.

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Fallout: The Frontier will bring a new worldspace, with next gen effects, new gameplay with unrivaled scripting.

Lets hope it doesn't become another unfinished ambitious mod.

Fallout: NV

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC, Xbox 360, PS3
Release: Released

Details

Piranha Bytes - Working on New Game

by Couchpotato, 02:19

Game Pressure has news about Piranha Bytes working on a new game, and the developer says that, "Every Gothic fan should have a look at it".

Here is the information.

Our associated website, gry-online.pl, has published an article remembering the first installment of the Gothic series. On the occasion of this piece, they had a chance to ask a few questions to Björn Pankratz, the only current employee of Piranha Bytes who used to be a member of the old team. One of the topics discussed was of course a potential return of the classic action RPG franchise. They learned that the studio is currently working on a title that may satisfy fans of Gothic. When asked about the possibility of a remake of the first part of the series, Björn said:

"You should never say never, but at the moment we're working hard on another project and we're very interested to see if you will like it as much as we do. We think every Gothic Fan should have a look at it”.

Piranha Bytes

Details

Darkest Dungeon - Preview @ Geeks Under Grace

by Couchpotato, 02:13
Chris Thieblot of Geeks Under Grace published a new preview of Darkest Dungeon.
I had many problems with Darkest Dungeon–difficulty, balance, direction, being overwhelmed, pacing, UI, and just an overall sense of not having fun. Heroes speak randomly, depending on their stats, which I found annoying because they only have a limited number of responses. The game seems to have a rather unpleasant life of its own, with all the triggering and simulation mechanics behind the user gameplay.

In short, I will have to see a lot of refining before I’m willing to step foot in this dungeon again.
As you can see he agrees with a minority of members about game balance.

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Tuesday - March 17, 2015

StarCrawlers - Early Access Release

by Couchpotato, 07:34

Juggernaut Games announced today that StarCrawlers will be launching later today on Steam Early Access. So here is the new trailer and information from the developer.

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STARCRAWLERS NOW ON STEAM EARLY ACCESS

Watch the New Trailer and play StarCrawlers for the first time on Steam!

San Diego, California, March 17, 2014 – indie studio Juggernaut Games announces the arrival today of the Beta build of its original title, StarCrawlers, now available on http://store.steampowered.com/app/318970/.  StarCrawlers is a modern take on a classic cRPG dungeon crawler set in a gritty spacepunk universe. Build a crew of renegade adventurers on the fringes of space, taking jobs from megacorps to hunt bounties, sabotage rivals and conduct corporate espionage.

“We’ve been working intensely to bring our vision for StarCrawlers to life.” said George Cochrane, creative director, Juggernaut Games. “We’re excited to share what we’ve accomplished so far and to continue working with the Beta community to take it to the next level!”

StarCrawlers is an RPG adventure in a classic dungeon-crawling style. In a dystopian, spacepunk world, players will navigate the tricky politics of a universe overrun with powerful megacorps, all the while trying to survive and earn a living on the jagged edges of the fringe worlds. The game also features an incredible, atmospheric soundtrack created by award-winning composer Ben Prunty (FTL, Gravity Ghost).

Key Features:

  • Wage strategic battles against futuristic enemies with an innovative time unit turn-based combat system.
  • Procedurally-generated dungeons and events create endless replayability.
  • Choose your allies and your foes wisely. Your choices will change how the story unfolds.
  • Eight player classes each with unique abilities, both in combat and when exploring.
  • Randomly generated weapons, armor and gear with upgradeable enhancements.
  • Easy to Hardcore difficulty modes and optional permadeath.

StarCrawlers is available now in its Beta stage of development on Steam’s Early Access program, with an introductory launch discount (this week only!) of 25%. The full game is due out later this year on Windows PC, Mac and Linux.

StarCrawlers

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

RPGWatch - Dungeons of Aledorn Interview

by Couchpotato, 04:20

Welome back everyone for another interview on RPGWatch. This time we talk with Ladislav Štojdl of Team 21, about his new RPG kickstarter game Dungeons of Aledorn.

Couchpotato: What makes your game stand out from all the other RPG games nowadays?

Ladislav:  I think predominantly, it’s the focus on Hard-Core players. Great opportunities equipping, great complexity of character development and possible action in the game makes the game very difficult for the inexperienced players. A system that an AAA game title cannot afford, its risk is too great. We also have several elements that are to our game unique, e.g. the transition between exploring mode into the combat environments use accurately model an environment where a conflict has occurred, rather than pre-defined battlegrounds, such as what’s used in the game King's Bounty, and Heroes of Might and Magic.

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Pillars of Eternity - The Engwithan Empire

by Couchpotato, 04:02

Community Support Manager Mikey Dowling of Obsidian is back again with two more updates this month for Pillars of Eternity with a preview of The Engwithan Empire.

Part one can be read here, and the second part here.

Hey all, with now 13 days left until Pillars of Eternity launches, we have two new screenshots for you! Enjoy the awesomeness of the Engwithan empire!

 Little is known about the long-lost Engwithan empire or its culture. Called the "Builders" by the tribes of Eir Glanfath, the Engwithans are believed to have created strange, elaborate structures over decades using shaped pillars of living adra to support the stone. Their language is barely understood by even the most well-read scholars, leaving many details of their society lost to the ages and hopelessly mired in rumor, folklore, and blatant lies.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Seven Dragon Saga - Magic & More

by Couchpotato, 03:58

TSI released the seventh kickstarter update today for Seven Dragon Saga with more information on the games magic system with Lead Designer David Shelley.

Magic and More

Backers continue to arrive and our totals are climbing. Keep putting out the word! Our Lead Designer has a piece discussing some of the details of the Magic System for SDS.

David Shelley, The Elements of Magic

Characters start with magic by selecting the Wizard Class, or one of the elemental Specialties. Spells each belong to one of the elements, and have a level from one to four. Each character starts with some spells of the levels they can cast, and can find additional spells while adventuring.  

There are several types of magic in the world, but only the Touched (the player characters) can draw from the energies of Chaos, with its power and instability. We can talk about the sorts of magic which enemies and allies may use at a later time.   

As for funding the game has made $75,023 of $450,000 goal.

Seven Dragon Saga

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Avernum 2 - Coming to iPad April 15th

by Couchpotato, 03:52

Spiderweb Software announced today that Avernum 2: Crystal Souls will release on the iPad on April 15th. Here are the details from the press release.

Avernum 2 HD Coming to iPad April 15th

A beloved classic's mobile makeover!

March 16th, 2015 – Spiderweb Software, makers of the Avernum, Geneforge, and Avadon series, are bringing the second chapter of the hit Avernum saga to mobile devices. Avernum 2: Crystal Souls is an epic fantasy tale in an enormous, war-torn underworld. It is an acclaimed indie retro role-playing adventure, with 93% positive reviews on Steam and an 81% Metacritic score.  Find out more at their website at http://www.avernum.com/avernum2/ .

The end has come. Years ago, your people were imprisoned in the underworld, doomed to end their lives in the darkness. Then that was not enough. Your captors have invaded your caves, determined to kill you all. They are winning the war.

The surface world is commanded by the tyrannical Empire, the eternal power that controls all known lands. Everyone who spoke out, misbehaved, or didn’t fit in was cast into the dark, volcanic pits of Avernum, far below the surface. They were meant to die. Instead, these exiles survived, gained power, and struck back. They assassinated the lord of the Empire.

Now the Empire will have revenge. They have invaded Avernum, seizing cave after cave and destroying your people. Your land needs a hero, and it needs it now. If you can’t find a way to stop them, and soon, you are all doomed. 
Screenshots and more information are available at http://www.avernum.com/avernum2/

Avernum 2: Crystal Souls is an epic fantasy role-playing adventure in a unique, massive world, full of strange caves, cunning dungeons, and the alien inhabitants of the underworld. Fight to complete up to three game-winning quests. Explore a massive nation of tunnels and caverns, seeking over 100 towns and dungeons. Master over 60 spells and battle disciplines and hunt for hundreds of magical artifacts. Avernum 2: Crystal Souls is a total, ground-up rewrite of the award-winning indie hit Avernum 2.

Avernum 2 is a Pay Once & Play game. Enjoy the whole thing with no in-app purchases. It will be available on iPad devices Apr 15, with the Mac and PC versions already available at on their website at http://www.avernum.com/avernum2/   or on Steam at http://store.steampowered.com/app/337850/.

Avernum 2: Crystal Souls

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Dungeons Of Aledorn - Game Mechanics Update

by Couchpotato, 03:49

Team 21 posted the next update for Dungeons of Aledorn where the games main designer talks about game mechanics. The game has made $18,043 of $60,000 goal. 

During our Kickstarter campaign, we´ll present to you some of the core game mechanics that will accompany you during the gameplay of DoA. Some of the following details may seem a bit too technical, but we´ll also try to disclose some practical use of these features that will hopefully get you excited about them.

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Witcher 3 - Preview @ Entertainment Buddha

by Couchpotato, 03:43

Here is another preview I found this week for Witcher 3 from Entertainment Buddha.

With two months until the release of The Witcher 3: Wild Hunt on the PC, Xbox One and PlayStation 4, it seems that everything is in order to make the game one of the biggest and most exciting role-playing games ever. The Witcher 3 may be Geralt’s final chapter, but at least it will be his biggest, best-looking, and most immersive yet.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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After Reset - Jim Sterling Video Preview

by Couchpotato, 03:38

Jim Sterling released a new video preview of After Reset. Now the video does contain some foul language so if your at work dont watch it. You have been warned.

When games are accused of being "not a game," I got to bat for them, as I think "games" should cover more than just failure states and combat. Enter After Reset RPG... something I am, ostensibly, forced to agree is not a game. 

It is GOING to be a game, allegedly, one day. Right now though? Well... just watch how this $50 Unity tech demo operates.

After Reset

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

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Blackguards 2 - Review @ GamesTM

by Couchpotato, 03:34

A website called GamesTM published a late review for Blackguards 2. The site gave the game a 7/10, and called it,"A series of corrections rather than a sequel." 

To its credit, Blackguards 2 leaps into its story of estranged spouses, imprisonment, mutilation and vengeance with wild abandon. It’s a lot more gripping than the wanted criminal plotline from Blackguards and this time you’re at the head of a conquering horde. Our protagonist, Cassia, is a breath of fresh air as a tyrant’s abused wife who decides she could do a better job. How merciful or brutal she is will be left up to players. This ties into numerous choice and consequence scenarios.

Blackguards 2

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

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Wave of Darkness - Rune System & Spell Crafting

by Couchpotato, 03:30

Aurofinity & Dreamatrix next kickstarter update this week for Wave of Darkness has  information the games new Rune, and Spell Crafting system.

Hi all! Welcome to Wave of Darkness Update #7! In this update we are going to talk more about the Rune System and Spell Crafting.

As we are working on both Legends of Dawn and Wave of Darkness, we have made some improvement to rune system and spell crafting. As we have mentioned before, runes are used to create various spells. Different runes add different spell capabilities such as damage, protection or healing. Each runes gives different effect.  

One thing that differs between Legends of Dawn rune system and Wave of Darkness rune system is that spells made in Wave of Darkness are upgradeable. More you use them, stronger they become. As you can see from the following picture, each spell has progress bar at the top. As you use this spell, its progress bar will be filled and your spell will gain next level. When the spell becomes upgraded, it will become stronger.

Each new spell you create has Level 1. Unless you use new runes. In addition to regular runestones, now you have Danian Runestones, Mystic Runestone and Blessed Runestones. Each of these act as original runes, only difference is that they guarantee that newly created spell will be of certain level. For example, each Danian Runestone gives level +2 to newly crafted spell.

Wave of Darkness

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

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Gamasutra - 10 Post-Mortems to Read

by Couchpotato, 03:28

Alex Wawro the editor of Gamasutra published a new article where he shares ten post-mortems every reader, and developer should read at least once on his site.

Before I came to serve as a Gamasutra editor, I was a Gamasutra reader, and one of my favorite aspects of the site were the postmortems developers would write about what went right (and wrong) while they were making games.

More often than not these in-depth features offer a rare glimpse into the work of some of the leading teams in game development, and we continue to work with developers to pepper the pages of Gamasutra with useful postmortems.

But those older articles haven't grown stale with age; if anything, they've gained new value as historical documents that also contain nuggets of practical, timeless game development wisdom. 

Spend some time digging around in our postmortem archives and you'll find tons of great features, many of which were written by notorious game designers and published in the pages of the much-loved Game Developer Magazine. 

To give a taste of what you'll find, I've taken the liberty of pulling out ten classic game postmortems from the archive and collecting them here for your convenience.

Gamasutra

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Shadowrun Chronicles - Preview @ Cliqist

by Couchpotato, 03:24

Shadowrun Chronicles

SP/MP: Massive
Setting: Technofantasy
Genre: MMORPG
Platform: PC
Release: In development

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Elder Scrolls Online - Tamriel Unlimited Trailer

by Couchpotato, 03:20

Zenimax Online released a new launch trailer this week  for Tamriel Unlimited.

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They also released a new one hour ESO live video about the F2B conversion.

In this Friday, the 13th episode of ESO Live, we discuss the launch of The Elder Scrolls Online: Tamriel Unlimited, answer your questions, hear about life at ZOS with Systems Designer Mandi Parker, and learn about quest creation with Zone Lead Greg Roth.

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

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