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Tuesday - April 28, 2015
Monday - April 27, 2015
Sunday - April 26, 2015
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Picture Watch

Eschalon: Book II
Box Art

Poll Watch

Will Witcher 3 Live Up to the Hype?
I Think It'll Be Fantastic
32%

I Hope It'll Be Good
41%

I Definitely Have Doubts
22%

It will Utterly Fail
5%

Vote

Tuesday - April 28, 2015

Lords of Xulima - 40% Off On GOG Till May 4th

by Couchpotato, 06:11

Numantian Games notifed me you can now buy Lords of Xulima for 40% off on GOG. The sale will last until May 4th so everyone still has the chance to buy a copy.

Lords of Xulima just received a major patch: the 1.8 update, which includes Linux support, a Polish localisation, and many sought-after improvements. We love big patches that breathe a bit of new life into our games, so how could we not celebrate with a discount? Lords of Xulima is 40% off for one week!

Lords of Xulima

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

RPGWatch - Shadowrun Chronicles Impressions

by Couchpotato, 06:04

I was given a free review copy of Shadowrun Chronicles: Boston Lockdown from Cliffhanger Productions. Since I'm very busy these days, here is a quick impression.

Well hello everyone! This will be my first non-interview article for the site. So, lets get started as I was sent a free Steam key for Shadowrun Chronicles:Boston Lockdown from Cliffhanger Productions.

When the game was first announced on Kickstarter under the name, Shadowrun Online, back in July 2012, I wasn't interested very much. To me I saw the online part of the name, and assumed it will just be another online game that ruins the Shadowrun name once again. Boy was I proven wrong.

Shadowrun Chronicles

SP/MP: Single + MP
Setting: Technofantasy
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Spiderweb Software - Interview @ Venturebeat

by Couchpotato, 06:02

Heather Newman of Venturebeat got in contact with Jeff Vogel of Spiderweb Software to talk about why he stopped developing his games for the iOS platform.

GamesBeat: You’ve been developing for iOS for a while. Why stop now?

Jeff Vogel: So the most important thing to realize about Apple products is that they are designed to become obsolete fairly quickly. Apple engineers constantly change up the hardware and software. In my repeated experience, any device more than a few years old loses the ability to run the new operating systems.

Programming for Apple devices has, for the 20 years I’ve been doing it, been a continuous hassle. Apple constantly makes the old code obsolete, forcing programmers to relearn and revise everything constantly. Sometimes, these changes lead to better devices and software. Other times, it’s just obnoxiousness with no gain for developers or users. It’s just something you learn to live with, until you give up.

And Apple doesn’t care. Why should they? In 2014, 500 games came out on iTunes a day. A day. I suspect that Apple would be ecstatic if 90 percent of game developers disappeared overnight. See also: Steam.

Apple is merciful in one way, though. Usually, when they make a huge change in how their devices are programmed, they let the old code work for a few years to help developers keep up. The problem with Avernum 2 HD is that this didn’t happen this time.

Spiderweb Software

Details

Thea: The Awakening - On Steam Greenlight

by Couchpotato, 05:57

A turn-based strategic survival game with some RPG elements called Thea: The Awakening has been released on Steam Greenlight asking for votes.

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And so it all begins. We're in our final months of dev for Thea: The Awakening and it's an exciting journey that we are now ready to share with the community. So, if you like what you see and would like to see it on Steam, please VOTE YES and if you don't please do leave us feedback!

I also mentioned the game on our Kickstarter forum last year.

Steam

Details

Mage's Initiation - Post-Funding Update #40

by Couchpotato, 05:52

Himalaya Studios has posted the next post-funding update for Mage's Initiation with information about the game almost being ready for Beta. Here are the details.

Welcome, once more, magical masters of the mystical multiverse,

 As you'll no doubt be aware if you've been following along with our updates, development has been advancing rather well on Mages' Initiation and the game is fast heading down the track to completion! Sure, there's been the fair share of hiccups, hurdles, and illnesses to stumble over along the way, but the overall forward momentum is unstoppable and in this update, we'll document our progress thus far and cast our prognosis for when we expect to launch the beta.

So, come! Gaze into the Sphere of Knowledge. Let the clouds of prophecy roll in and we shall see what the fates have in store.

Mage's Initiation

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Grim Dawn - Grim Misadventure #70

by Couchpotato, 05:49

Well its time for the 70th Grim Misadventure news-bit. This time Crate Entertainment gives small preview of Build 25. Anyway here is a small sample to get you all started.

A very Build 25 Grim Misadventure begins; the update that will change Factions forever, because the feature will be complete! But that’s not all that you can look forward to with our latest major content release. Today’s update is about just that.

As you are probably eager to hear, Build 25 has entered internal testing and is being vetted for various game-breaking issues. We are currently resolving a rather nasty quest script-related bug that causes NPCs and monsters spawned via scripts to not properly clean up. As an example, imagine rifting Ulgrim to Devil’s Crossing, but he’s still in the swamp And in town. This has some unusual repercussions as well for One-Shot Chests, which do not despawn correctly after being looted the first time.

Needless to say, this bug needs to be fixed before Build 25 is ready for its debut. We expect Build 25 to be released by mid-May. However, work on Build 26 is already well underway so we are expecting Build 26 to be released around July.

So what exactly is coming your way with Build 25? As always, the build is packed with features, content and improvements. Take a look at what’s coming soon to a Grim Dawn near you.

Grim Dawn

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Legends of Eisenwald - Preview @ Chalgyr's

by Couchpotato, 05:45

Chalgyr's Game Room has a new preview for Legends of Eisenwald based on the latest beta version , and the site says fans of the King's Bounty will enjoy playing the game.

For fans of King's Bounty, there are a lot of similarities to be had here. You can pick a variety of soldiers to join your army, and you travel a mostly top-down landscape while interacting with other units and locations. There is the promise of a solid story and the foundation is quite enjoyable, appealing to someone like me that considers the RPG/strategy genre to be among my favorites. The game needs more content at this point - you can get through most of what is here in a handful of hours, but Legends of Eisenwald looks like it loaded with potential that hopefully gets fully capitalized on.

Legends of Eisenwald

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Dark Souls II - A Newbie Enters the World

by Couchpotato, 05:39

J.M. Bohn of Steam First talks about his first time he played Dark Souls II, and shares a few examples on how he failed miserably as a newbie to the game.

Reflecting on the time I have spent with this gem, I would actually equate the experience to be closer to an adolescent’s first experiences with romantic intimacy. There was lots of lost fumbling in the dark, sweaty hands fidgeting in the attempt to gain access to things he was not ready for yet, and the frustration of being shut down right when success seemed possible.

Dark Souls II

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

The Witcher 3: Wild Hunt - Another Short Roundup

by Couchpotato, 05:33

The amount of links for more videos and articles for Witcher 3 have popped up today. I will just list some of them today as I don't  have time to round them all up.

So the first link is for a new audio podcast on Gamertag Radio.

This week on episode 478 of Gamertag Radio, we sit down with CD Projekt Red to discuss The Witcher 3: Wild Hunt. During our conversation we go over introducing new players to the Witcher franchise, how your choices will matter and affect the story, the importance of potions and crafting, along with changes to the combat system.

Next Gamebolt has a new preview about the games map size.

When CD Projekt claimed that The Witcher 3 will be absolutely massive in scale, they weren’t joking. Thanks to a few NeoGaf users we can finally compare the map size of The Witcher 3 to several other open world games. So far the Witcher 3 map is around 136 km2 which only includes Novegrad, No Man’s Land and Skellige Islands. There are are around 4-6 regions more who sizes are unknown at this point.

That means The Witcher 3 is at least 3.7 times bigger than GTA: San Andreas (36  km2), 1.5 times bigger than GTA 5 (81 km2), 3.3 times bigger than Red Dead Redemption (41), 3 times bigger than Far Cry 4 (46 km2) and 3.5 times bigger than Skyrim (39 km2). In short, the final map will be absolutely massive in scale.

Followed by Twinfinite with a preview about the games narrative.
This week the developer treated us to the first images of the game’s map, and as you can see below, it’s pretty damn huge. Take a closer look, and you’ll notice that The Witcher 3 isn’t just one big map; instead, it’s split into two maps: a smaller Prologue map and the larger Northern Realm. The Witcher 3 also has an archipelago destination, which you’ll only be able to visit by boat, or fast traveling to this location. While this means you’ll encounter a loading screen and a break in continuity, it is fortunately one of the few instances where you’ll be pulled out of the action.
I will end the news-bit with a few videos thanks to danutz_plusplus for the links.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

IGN - Mass Effect 4 Leak Analysis

by Couchpotato, 05:23

IGN has a new podcast video that discusses the Mass Effect 4 leak.

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We go through the gameplay details revealed in the alleged leak, and discuss what kind of game it might make.

IGN

Details

Gamebolt - Six Things We Want in Elder Scrolls VI

by Couchpotato, 05:14

Jake Dekker of Gamebolt published a new article where he lists six things his site wants to see implemented by Bethesda in the next Elder Scrolls game.

My imagination runs wild when I think of all the possibilities for the next The Elder Scrolls game.  Each entry in the series offers huge open worlds teeming with life, tons of customization options, and, of course, hundreds of hours of content.  Every game in the series lets the player create a brand new character from scratch and forge their very own story in the world Bethesda Game Studios creates.  Despite all of this great content there is still more I’d like to see in the next entry.  Here are five things I would love to see in The Elder Scrolls VI.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Path of Exile - New Q&A Streams

by Couchpotato, 05:07

Grinding Gear Games posted a new forum update on the Path of Exile webpage with more information about a three part Twitch.Tv Q&A Stream with ZiggyD.

I spent three hours yesterday chatting with ZiggyD about The Awakening on his stream. He has broken the Q&A up into several pieces: Part one is here and part two is here and part three is here.

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Monday - April 27, 2015

Drakensang: TDE - A Fluent Retro Video Review

by Fluent, 16:18

Hey 'Watchers! In this exciting video I give my thoughts, opinions and ideas about the great German-born RPG, Drakensang, in my first ever "Retro Review" here on the 'Watch! 

This is part 1 of the 2 part review series. The 2nd part will be a written article and posted shortly here on the 'Watch!

Enjoy! Laughing

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Hi everyone! Thank you for joining me on this epic adventure known as Drakensang!

In today's video, I give a little Fluent Review for the game, Drakensang: The Dark Eye. I talk about what I like from the game as well as outline various aspects that make the game so enjoyable, unique and cool!

If you're interested in seeing a basic overview of the game, with topics such as how the inventory works, what there is to know about the Talent system, a quick look at the stat system for the game, then look no further than this video.

Long live the German "The Dark Eye" !

Drakensang: TDE

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Matt Chat - Paul Neurath Underworld Interview

by Couchpotato, 06:04

Matt Chatt posted the first part on a new video interview series with Paul Neurath of Otherside Entertainment to talk about Underworld Ascendant.

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This week's episode is the first installment of an hour-long interview with Paul Neurath of Otherside Entertainment, and also the founder of Blue Sky Productions and Looking Glass Studios. Paul has an extensive resume of excellent games, including Ultima Underworld, Thief, and System Shock just to name a few.

In this segment, we chat about Underworld Ascendant, focusing on what will set it apart from its predecessors.

Matt Chat

Details

Malevolence - Game Changer Steam Update

by Couchpotato, 06:00

Visual Outbreak released a new Steam update for Malevolence with information from the main developer about the next patch, and having more time to work on his game.

Hi all, sorry for being quiet lately. It's been for two reasons, mainly:

1) I've been SUPER immersed in this latest update, and it is a CRAZY big one. Easily the biggest, most content-packed update that the game has ever had in its long history. It's adding the new procedural magic system, boss monsters, magical enemies, item crafting, enchanting, new quests as well as the usual bugfixes, etc. The game is going to feel REALLY complete after this, and it will definitely mark the final stretch of the game's development. The new procedural magic system in particular is super cool and I'm very excited to reveal it all to you. I'll be working with the game's test team quite closely to get it looking nice and shiny before putting out an announcement video explaining how it all works. A couple of the team have offered to do the videos up themselves so that the system gets explained by someone new to it rather than myself. I think that'd be better, since I tend to ramble a lot.

2) Unfortunately I no longer have a day job. After a very rough 12 months there I parted ways with the company rather suddenly. I won't go into details but it's been kinda rough on me and my family. On the upside, though, it's given me HEAPS more time to work on Malevolence :P I've decided that I'm going to get a new job that has much fewer hours and try and get by on less to have more time for game development. I think it's super important to be passionate about what you do for a living, and those of you who have followed this project from early on will know how passionate I can get about game development!

So I'll get back to my hermit development schedule (I've been putting in 18 hour days lately hahaha) and get this update done for you all! Thanks again for sticking with it, and I promise you that you'll be blown away by what's in store :)

Malevolence

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Witcher 3:Wild Hunt - More Interviews & Videos

by Couchpotato, 05:57

Welcome back to another roundup of new interviews and videos for the Witcher 3:Wild Hunt this week, So lets get started with the three new videos from GameSpot.

The Map of Witcher 3: Wild Hunt Revealed

In this clip from our three-part feature on The Witcher 3: Wild Hunt, we enjoy a quick horse ride with Geralt, and take our first look at the map of the open world.

Murdering Humans in Witcher 3: Wild Hunt

In this gameplay montage from our three-part feature on The Witcher 3: Wild Hunt, we check out combat against humans. Fisticuffs outside the pub in White Orchard, and swordplay from atop Geralt's trusty steed.

First Look at The Witcher 3's Card Game Gwent

In this extended gameplay clip from our three-part feature on The Witcher 3, we show highlights of your first game of Gwent - a brand new collectible card game available in Wild Hunt.

GameSpot also published three new written intereviews this week.

How the Side Quests in the Witcher 3 Can Change the Whole Story

In this interview we discuss why a choice that sounds good can be terrible, how leveling works in the Witcher, and why Gwent replaced Dice Poker.

The Witcher 3 is an Open World With No Loading Times

In this interview we discuss creating an open world that lets you walk anywhere without loading and the game's dark humor.

Witcher 3 Dev Explains How to Turn a Nation of Pirates into Purchasers

In this interview we discuss the creation and history of developer CD Projekt, how the first Witcher game got started, and how to turn a culture of pirating games into a culture of buying them.

And for last I have another interview from IGN about embracing new and old players.

 

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

The Memory of Eldurim - Steam Update Released

by Couchpotato, 05:46

Liminal Games released the next update for The Memory of Eldurim on Steam.

Hello everyone! 

It took a bit longer but we have our update out and ready to go.  This is the first iteration of the balancing update. With it comes the groundwork for a more complete and dynamic combat system. Our goal is to give the player as much control over the type of combat he or she wants to engage in.

We have added in damage types. While they aren't doing a whole lot right now, we will be able to to use them to build a system full of weapons and armors that interact with each other in interesting ways. Eventually you'll need to think about the enemy you are facing and choose wisely on how you want to conquer.

Work continues on the interior of the archives as well as several new areas to come. In the future we are looking towards getting a basic crafting system in and a more dynamic combat system.

Let us know what you think on our forums and keep in touch with us on twitter (@liminalgames) and youtube. We also stream each week on twitch.tv/ekcell.

Changelog:

-Weapon damage balanced.
-Armor value balanced.
-Starting stats balanced.
-Health values of enemies balanced.
-Added in damage types. (Slashing, Crushing, and Piercing, UI is not displaying the type yet but types are present and interacting with armor)
-Added in new animations for 1 handed mace move set(Early versions, modifications will be made).
-Changed greatsword power attack animation.
-Dramatically decreased CPU load. (Expect large frame rate improvement).
-Added in weapon Quality and Condition (Note, you won't be able to find higher tier weapons just yet, but they will be added in very soon, additional balancing required)
-Rescaled armor effectiveness. Armor rating now more effective at reducing damage.
-Additional artwork added to the exterior of the archives.

The Memory of Eldurim

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Fallen: A2P Protocol - April 21st Update

by Couchpotato, 05:43

Developer Red Katana posted an update last week for Fallen: A2P Protocol with news about the Early Access update, and talk about Steam Trading Cards.

Hey there,

We wanted to give you more information on the update we pushed to Steam today, April 21st. This is our first update since we launched the Early Access publicly 2 weeks ago.

Please be advised, in order to see all this new stuff you need to start a NEW game, you cannot resume your old saved game. We are trying to find a way where you would be able to resume your saved game, while getting the new content and features, but we couldn´t do that yet. Despite being able to make it possible to resume your old saved game in future updates, please consider in some major updates starting a new game will be required and recommended to see all the changes and don´t run into any issues.

As you´ll see, we already implemented some of your suggestions and feedback on this build, so please keep the conversation alive, we are listening.

Fallen: A2P Protocol

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Kingdom Come: Deliverance - Preview @ OnlySP

by Couchpotato, 05:41

A new preview was released on OnlySP for Kingdom Come: Deliverance.

So why the Bohemian (Hussite) wars time period? Mafia and Mafia II designer and Warhorse co-founder Daniel Vávra had been searching through interesting periods of Czech history when he came across the Bohemian (Hussite) Wars. “We all learn about it at school, but you don’t pay too much attention when you are young,” Rydl explained. Rediscovering the political intrigue of the period inspired the team to create a game set around the bloody civil war. Czech films and literature are also attributed as inspirations in developing the game.

Henry’s story reflects the stories of the people during these wars. The destruction of his home and death of his family in 1403 (the beginning of the game in the first act) is the catalyst for Henry’s quest for revenge against those responsible, but it is while he is on this quest that he uncovers a conspiracy to save a kidnapped king. It falls to him to choose whether or not to stop a bloody conflict with his knowledge. Rydl explained that “after playing all three parts you can understand the reasons why people wanted to change the way they lived, the way they pray or you find out who will be the king.” Each part can be played separately and still be enjoyed, and Rydl expects a full playthrough of all three parts to take 60-70 hours to complete.

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Sora A Tale of a Hero - Development on Hold

by Couchpotato, 05:37

Developer Nissyoku Games announced that Sora A Tale of a Hero development is on hold to, but they are working on a new smaller RPG game called An Honest Dream.

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An Honest Dream is a new  RPG game that is now under development. Sora A Tale of A Hero has been put on hold  until i can bring a few more people on board  for development. So for now you can take a sneak peak at the development of  An Honest Dream! Hope you Enjoy!

Sora A Tale of a Hero

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Ghost of a Tale - So Far, So Good Update

by Couchpotato, 05:33

A new update for Ghost of a Tale was released by the games developer Seith who talks about a new magazine preview, and shows off some new graphic renders.

Hello everyone! Here’s a quick development update. Everything’s advancing as smoothly as possible with new and exciting in-game improvements I’m VERY happy about. I’ll talk more about those in upcoming updates but suffice to say the game is really taking shape.

On the technical side Cyrille recently developed a super-simple tool which allows me to concentrate on creating the game’s environments without slowing down my workflow. It’s basically something that lets me import/export locations from the game with a single click. And it’s awesome!

Especially because, as you know, Dwindling Heights (and everything around it) makes for a rather large environment with secrets passages and both open-air and subterranean areas. This way I can concentrate on specific locations while not being slowed down by having to display the entirety of the game’s environments at once.

 

Ghost of a Tale

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

RPG Maker 2003 - English Version Released

by Couchpotato, 05:30

After years of using a fan translated version of RPG Maker 2003 the programs developer has finally released an official translated version on Steam.

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RPG Maker 2003 Now Officially Available on Steam in English.

Do you have an interest in retro RPGs?

April 24th, 2015 - The much-anticipated official release of RPG Maker 2003, one of the most celebrated role-playing game development engines ever, is finally here! This staple of the RPG Maker series requires no programming knowledge and is highly affordable, allowing virtually anyone to create their ideal RPG for both commercial and noncommercial use. Find out more information on Steam at http://store.steampowered.com/app/362870 or on the RPG Maker website at http://www.rpgmakerweb.com/products/programs/rpg-maker-2003 .

RPG Maker 2003 revolutionized the series last decade by incorporating a sideview battle system similar to the classic RPGs of the 1990s. Combined with a charming 16-bit visual presentation and a straightforward user interface, RPG Maker 2003 has been on the wishlist of many retro RPG enthusiasts for years. Hundreds of aspiring game developers have petitioned for its official release, which has finally arrived.

Sharing a game with friends is easy: developers simply have to use the built-in exporter, which creates an easily transferable .exe file. Plus, games made with RPG Maker 2003 can be sold as long as the creator holds the appropriate rights and permissions!

RPG Maker 2003 released on April 24th and is available on Steam for only $19.99, making it the most affordable engine in the series available in English. Unleash your passion for retro RPGs and forge your dream game with RPG Maker 2003! Find out more on Steam at http://store.steampowered.com/app/362870 or on the RPG Maker website at http://www.rpgmakerweb.com/products/programs/rpg-maker-2003 .

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Rebel Galaxy - Preview @ US Gamer

by Couchpotato, 05:25

Kat Bailey of US Gamer published a new preview of Double Damage Games new Space shooter RPG game Rebel Galaxy, and  calls it a pleasant surprise.

What stuck out to me the most when see Rebel Galaxy, though, was how nonchalant Baldree and Schaefer were about their ambitions. Make a full-blown open-world space game using the Torchlight tools? Sure, why not. Sell it for $20? We'll be just fine. I guess I'm not surprised, though. After all, Schaefer is one of the team of three who founded Blizzard North, and he and Baldree were part of the small team that started Runic Games. In many ways, this is old hat for them. 

I half-joking told them that I was glad that they were making their dream game rather than going to the dark side and reaping the benefits of working in mobile. When veteran developers like Schaefer and Baldree apply their expertise to a project as enticing as Rebel Galaxy, we're all winners. And though I've only seen maybe a tenth of what Rebel Galaxy has to offer, I'm quite confident that they'll be able to make good on their ambitions. 

Rebel Galaxy is a pleasant surprise, and along with Elite: Dangerous and Star Citizen, I'm sure it will do its part to contribute to the ongoing space combat renaissance. I can't wait to play it.

Double Damage Games

Details

Caribbean - April 24 Steam Update

by Couchpotato, 05:21

Snowbird Games released another update for Caribbean! on Steam.

Update notes — April 24

Hi everyone, New update 1.049 is now available.

Update notes:

Added:
- New visual effects for the land location ‘Marsh’.
- Some new voice lines for units.

Fixed:
- AI’s inability to climb back on the fortress after falling from it during sieges.
- Canceling of ‘anchor ship’ orders after boarding fights.
- Incorrect renown requirement for the ‘Grey eminence’ trait.
- Script errors during naval battles in some cases.
- Incorrect AI behavior on the ‘Marsh’ location.
- Some text fixes.

Caribbean

SP/MP: Single + MP
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: Released

Details

ESO - Why Bethesda Dropped Subscriptions

by Couchpotato, 05:18

The Examiner had a short chat with Bethesda to talk about why the developer dropped the Elder Scrolls Online subscription model a few moths back.

Examiner.com had the chance to chat with Elder Scrolls Online Game Director Matt Firor about what went into the decision to drop subscriptions in ESO. "The decision came about by us listening to our fan’s feedback – they really liked the fact that they had so much freedom in the game and they wanted that same freedom with their payment methods," Firor said.

"So, we changed our subscription-required payment model to subscription-optional, and we created a virtual currency/in-game store system that allows players to purchase customization and convenience items. Player reaction has been outstandingly positive since we announced the change, and especially since the changes went live on March 17."

It's doubtful ESO would have found success on the PlayStation 4 and Xbox One had the game kept its subscription model. With the selection of other games already available on the systems, it would have been hard to justify spending another $14.99 per month for a game you already own.

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Sunday - April 26, 2015

RPGWatch - Outland 17 Kickstarter Q&A

by Couchpotato, 06:05

We had the chance to ask Grant Taylor of Grenade Tree Games a few more questions again now that his game Outland 17 has launched on kickstarter this month.

Couchpotato: Welcome back the last time we talked Outland 17 was on the Square Enix collective website. So how have you guys been since then?
 

Grenade Tree: After the Collective we went to GDC and both where a great experience. We learned a lot about what fans wanted and have worked hard to integrate their feedback. The product of our hard work is a fully playable Alpha Demo. There's been a lot of time spent getting making the concepts we've been talking about a reality.

We released our first build about a month ago on GameJolt and have been getting a lot of positive feedback from the community. Using that input, we've been fine tuning the presentation and improving certain game mechanics.

Outland 17

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Kingdom Come - Interview @ Polygon

by Couchpotato, 06:02

Colin Campbell of Polygon interviewed Warhorse studios this week to talk with Daniel Vávra about his latest RPG game Kingdom Come: Deliverance.

Why is Medieval Fantasy so Dominant?

Games, movies and TV shows are full of worlds that take a medieval backdrop and overlay fantasy elements, like mystical creatures and magical powers. Vávra believes that realism also has its place.

"Advances in special effects mean that fantastical elements ans superheroes are popular, because they look so great. The same thing in video games, in terms of fantasy. Designers wanted to do dragons from the early days and so they did them. Everyone has gotten used to it and they don’t want to remove those parts."

He said that the game is packed full of quests. "I was a little bit afraid at first. I worried that we would not have enough ideas for side quests. Can we really do 50 quests based in medieval villages without monsters? It turns out, we can. We have more ideas for quests than we can use and I think they are interesting, more so than in other RPGs.

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

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Deus Ex: Mankind Divided - Fashion Designers

by Couchpotato, 05:57

GameInformer has released another article from their month long coverage of Deus Ex: Mankind Divided with on how fashion designers improved the Deus Ex games.

One of the many things that Eidos Montreal is hoping to convey with Adam Jensen is that he’s a cool guy. Sure, the Deus Ex hero is powerful, smart, and loaded up with an arsenal big enough to make Inspector Gadget envious, but he doesn’t just roll out of bed and head to work. He might not care to admit it, but you can tell he spends a bit of time in front of the mirror every day. His wardrobe is not only functional, but also stylish. The art team designed Jensen’s trademark coat for Human Revolution, but for Mankind Divided they turned to people who make clothes professionally. Here’s the story of their collaboration with Acronym as well as a look at the new coat’s hidden functionality.

Let me start off by being absolutely clear – before we visited Eidos Montreal’s offices to take a look at the game, I never would have guessed that I’d be writing about fashion, let alone a coat. I come from the “good enough” school of style. For me, dressing up typically means that I’m wearing clean pants and my hoodie is zipped all the way up. Note: I am not endorsing this lifestyle.

Deus Ex: Mankind Divided

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

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Witcher 3 - Behind the Scenes Video

by Couchpotato, 05:53

Graphic  card maker Nvidia released a new video for The Witcher 3: Wild Hunt. I'll be frank it's just a publicity video showing off their exclusive GamesWorks program.

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We took the GeForce video crew for a tour of the CD Projekt Red studio in Poland to meet some of the talented folks behind this The Witcher 3: Wild Hunt.

CD Projekt uses NVIDIA GameWorks, HairWorks, HBAO+, Destruction, and PhysX Clothing to take their amazing game to new levels of realism.
Join Executive Producer John Mamais behind the scenes as he shows you the work that has gone into the PC version of The Witcher 3: Wild Hunt.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Kotaku - A New Chris Avellone Q&A

by Couchpotato, 05:48

Kotaku hosted a live Q&A with Chris Avellone who answered a few questions about his  various games he developed, and he talks about his two latest games.

What can change the nature of a man? Just ask Chris Avellone, the writer behind some of the greatest role-playing games ever made, including Planescape: Torment, Fallout II, and Knights of the Old Republic II. He’s here today to take your questions.

Avellone, who was an instrumental part of the classic developer Black Isle Studios and co-founded the RPG powerhouse Obsidian Entertainment back in 2003, has written and contributed to way more games than should be possible for a human of 43. Most recently, he wrote two characters (Durance and Grieving Mother) for the stellar Kickstarted RPG Pillars of Eternity. He’s also currently working on Torment: Tides of Numenera, a spiritual successor to Planescape.

Avellone will be here taking your questions for the next hour or two starting at 1pm ET. Ask whatever you’d like.

UPDATE: Q&A’s over! Thanks to Chris for taking the time to chat with us today.

Kotaku

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Lord of the Dark Castle - A New Roguelike

by Couchpotato, 05:44

Craze Creative Studios notified me of their game called Lord of the Dark Castle that was just launched on Steam Early Access for $4.99. Here is the trailer and games description.

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Lord of the Dark Castle is a casual turn-based retro style roguelike dungeon crawler with elements of strategy. Randomized levels, lots of skills without dependencies and lots of spells to cast. Challenging Monster AI - play it smart or die. Remember: Death is Permanent!

Steam

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VtM: Bloodlines - Unofficial Patch 9.3 Release

by Couchpotato, 05:38

Wesp has released the next update of his unofficial patch for Vampire: The Masquerade: Bloodlines. Some of the new changes/fixes are listed below.

+Recreated Malkavian Maze and Warrens Shortcut, thanks EntenSchreck.
+All four new levels optimized, thanks to atrblizzard and Psycho-A.
+Improved library quest emails and restored big moon to Ocean House.
+Made tutorial guard and Luckee Star easter egg vanish after scene.
+Fixed blood pack appearing in SM haven and Skelter blocking stairs.
+Improved library and atrium maps and removed Giovanni well spirit.
+Made it possible to do the cemetery quest after getting Romero fun.
+Included eye replacer mod, but made it deselectable, thanks Nivea.
+Added installer option to deselect casting and changed disciplines.
+Corrected beachhouse dog vanishing and dealing damage after death.
+Made auto-move and walk/run toggles be definable, thanks to Malkav.
+Fixed Johansen always following you and Romero's whore trying too.
+Made it possible to freely select one of Beckett's new disciplines.
+Corrected cabbie sewer animation and Venture Tower elevator issue.

VtM: Bloodlines

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: Released

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KotOR 2 - Letís Play Video @ Continue-Play

by Couchpotato, 05:36

Kyle Barrows of Continue-Play posted a new Lets Play video for KotOR 2.

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With all the hoopla over everything Star Wars, I thought it time that I be given control of the galaxy and dusted off a copy of Star Wars: Knights of the Old Republic 2 in hopes of spreading my dark influence across worlds. What I didn’t expect was to befriend a plucky droid armed with a flamethrower, and gumption only to have him ripped away from me.

KotOR 2

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: Released

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Sword Coast Legends - Preview @ Gamereactor

by Couchpotato, 05:32

Gamereactor also published a new preview/interview video for Sword Coast Legends with n-Space President Dan Tudge who talks about a few various topics on the site.

Sure there's Neverwinter, but given the great video game experiences the franchise has spawned in the past it is a bit surprising that we haven't seen more video games based on D&D as of late. During the 90s there just to be a handful of games released each year, and while the following decade wasn't as prolific there were still plenty of games being released. These days it's a more of a rarity to learn of a new D&D RPG (fifth edition rules). Enter Sword Coast Legends.

Sword Coast Legends

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Tortured Hearts - Development Update

by Couchpotato, 05:25

Developer jessepret posted a new update about the development of Tortured Hearts.

This game is coming along well. All the areas are set up and ready to be furnished with models. All the dialog works, the journal works, the GUI works. At present we are working on the introduction where characters are formed, and on the combat AI, and creating dungeons from a tile set. Next, fill out areas with models and test combat.

Tortured Hearts

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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