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Friday - April 18, 2014
Thursday - April 17, 2014
Wednesday - April 16, 2014
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Skullforge: The Hunt

2014-04-21

Skullforge: The Hunt Q&A

Skullforge: The Hunt is a new kickstarter from OMC Games. I had the chace to interview OMC Games James Garvin, We talked about his game, kickstarter, and other various things.
» Continue reading the article...

Might & Magic X: Legacy

2014-04-14

Might & Magic X Review

We threw a Might & Magic X key to DTE and he came back with this review
» Read the article

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Picture Watch

Meriwether
Box Art

Poll Watch

Do you play Original Sin - Early Access?
Yes, I am
  (24.49%)
Thinking about it
  (4.8%)
No. Only on release
  (50.51%)
Never. Early access sucks
  (10.35%)
Not now, not on release
  (3.28%)
What's Original Sin?
  (6.57%)
Vote

Recently Released

Apr: Forsaken Fortress
Mar: Age of Wonders 3
Mar: Deus Ex: The Fall
Mar: South Park

Friday - April 18, 2014

Van Helsing II - Pre-Purchase Now on Steam

by Couchpotato, 01:05

Steam announces you can now pre-purchase The Incredible Adventures of Van Helsing II, and get a small discount of 10% off for $13.49.

Pre-Purchase Now - The Incredible Adventures of Van Helsing II

The Incredible Adventures of Van Helsing II is Now Available for Pre-Purchase on Steam and is 10% off!*

It all seemed so simple: defeat the mad scientist, free the land and ride into the sunset, but sometimes the fall of a villain only opens the way to more sinister foes. So the incredible adventures continue, and Van Helsing, the famous monster-hunter returns to save the day again with the help of his charming, ghostly companion, Lady Katarina. The gothic metropolis of weird science is on the brink of destruction as chaos rules the streets and a new enemy plots revenge. It’s time to enter the dark side of Borgova and the forbidden wilderness, but beware: you are not the only one behind a mask.

Information about

Van Helsing II

SP/MP: Single + MP
Setting: Technofantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Dex - Preview @ Strategy Informer

by Couchpotato, 01:01

Strategy Informer has posted a new preview of Dex based on a pre-alpha build at EGX Rezzed 2014 to go along with the interview they posted yesterday.

There was much to see in the version of DEX we played, but not much to do. Nevertheless, the message was clear – DEX will present a well crafted world made by those with a passion, love and understanding of classic cyberpunk themes – and we can't wait to see more.

Information about

Dex

SP/MP: Single-player
Setting: Sci-fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Popup Dungeon - Kickstarter Updates# 13-15

by Couchpotato, 00:57

Ring Runner has been busy posting a new update everyday for Popup Dungeon.The game stills need to make another $50,000 to get funded with thirty days left.

Here is the latest update about Steam Greenlight.

Popup Dungeon has been officially Greenlit! 

Thanks so much to everyone who voted for us. It took our previous game, Ring Runner, 399 days to make it through Greenlight; Popup Dungeon did it in under 11, and we’re extremely grateful for your help.

Information about

Popup Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

Details

Thursday - April 17, 2014

Baldur's Gate: EE - Countdown

by Myrthos, 13:45

There is a countdown timer on the Baldur's Gate site. which at the moment of this writing still has 15 hours to go before reaching the end.

It might be for the Android version or some DLC. Feel free to speculate on it.

Thanks Pongo.

Information about

Baldur's Gate: EE

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

GameBanshee - Ossian Studios Interview

by Couchpotato, 03:22

GameBanshee's BuckGB interviewed Ossian Studios to talk about the developers latest RPG The Shadow Sun, and the dropped Scars of Betrayal project.

GB: The overall reception to The Shadow Sun appears to be quite favorable, with a Metacritic score currently hovering at 81 and an iTunes profile page filled with 4- and 5-star reviews. Are you happy with these results, and has it helped pique any publisher interest in future Ossian-developed games?

Alan: We had many of the big mobile publishers contact us back in 2010/2011 about partnering up to do The Shadow Sun. Given our past experience with publishers cancelling our projects, I was rather unenthusiastic at the idea of working with a publisher for TSS. This was our chance to be in complete control of our game. Who knows what the future will bring, but we do enjoy our autonomy as a small indie developer.

GB: As an iOS title first and foremost, The Shadow Sun has clearly been optimized for touch-capable devices. Have you considered porting the game to the PC, and if so, would it require a lot of reworking to the control system to allow a keyboard and mouse to be utilized effectively?

Alan: We’ve had that discussion numerous times here. It’s not so much the control issue to support keyboard, mouse, and gamepad, as those could be addressed. It’s more the case that we designed TSS as a mobile game in 2010 and made certain decisions to suit that, such as a smaller world, shorter dialogue line lengths to fit on the iPhone screen, lower poly characters, and limited VO. So it would take significant work to upgrade the game for the PC, and in the end may not be worth it.

GB: Before working on The Shadow Sun and somewhere between Darkness over Daggerford and Mysteries of Westgate, you also worked on an expansion pack for the original The Witcher called Scars of Betrayal. How did that project come about, exactly? Did CD Projekt RED approach you to develop the add-on?

Alan: Working on The Witcher franchise with CDPR was a great experience - they are such down-to-earth and passionate people. How it came about was that we were demoing Darkness over Daggerford at GDC 2007 because we’d won the Best RPG Mod award for our mod at the IGF, and Marcin Iwiński walked up to me to introduce himself. He said that BioWare had recommended Ossian Studios as a good developer to make post-release content for RPG games. Marcin was interested in creating additional content for The Witcher (a game that wouldn’t be released for another 7 months), in the same way that the Premium Mods were made for NWN. We were excited about the idea and by the end of 2007 we had entered full production for Scars of Betrayal.

Information about

GameBanshee

Details

Serpent in the Staglands - Kickstarter Update# 6

by Couchpotato, 02:08

Whalenought Studios has a new update for it's funded RPG Serpent in the Staglands with a new poll about leather armor, giant wolves, and what’s coming next.

Leather armor poll, giant wolves, and what’s coming next

Thanks everyone, we’re on our way to the first expansion stretch goal! We’ve been hard at work marketing and working on the game and wanted to update you on a few things.

We put up these videos of our new pathfinding and movement speed on the main page (we’re still tweaking it, but it shows a great deal of improvement from the previous videos and plays very smoothly). There are also some additional combat notifications when hovering above enemies. You’ll see more of that in the combat video, along with some new animations. We’re in the middle of finalizing some more combat skills we’d like to show off before that, and also get in a creature! We’re finishing up with implementing non-humanoids, with completely different skillsets, and are excited to show them in action. Up to the sword first: giant wolves!

                       

Also, polls! In our timeline we’re in the stage of finishing art assets and skill/spell code implementation. You’ve seen a very basic armor set we’re using for some commoners, and we have 2 main types of armor for each armor grade (so there are 2 heavy plate mails, 2 chains, 2 leather, etc.) your characters can equip. This adds a nice amount of variation, but with customized colors for specific armors and cloak lining/interior/exterior colors they can really distinguish themselves. We’ll be showing off more of these armors, helmets, monsters and weapons in the future, and we’d like to get your feedback on which models you like the best. Each set is hand-drawn and animated with a few hundred frames, so if we are having trouble committing between some, we’re hoping you can help!

To get things started, we have some examples on the left, but on the right we need a secondary leather armor. The first leather armor we’ve chosen isn’t shown, but these three are all very different from it, and we’d like to see any of them in action. They are all wearing the same cloak and the colors are the same. A, B or C, if you have a preference, lets hear it in the comments!

Also, reminder for anyone who hasn’t, Steam Greenlight votes! If you’d like that as a platform for Serpent in the Staglands to be released on, we'll need as many votes as we can in the months to come.

Information about

Serpent in the Staglands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Underrail - Version 0.1.11.0 Released

by Couchpotato, 02:03

Styg has released a new update for Underrail with new about a new version available for download. As usual you can ask him any question on our forums.

Version 0.1.11.0 released

The new version is here. It took a bit longer to release than planned, but I think you guys will be pleased with the amount of content added. The game now features two more urban areas (one major and one minor) and lot more Lower Underrail and cave areas. We also reworked some of the starting quests to make the early difficulty curve smoother. For the full list of changes see the text below as well as two previous dev logs.

We will initially be releasing the new update only on Steam until the version stabilizes (we fix any glaring issues you guys find that we missed) after which we'll deploy it to other platforms as well. I'm sorry for the inconvenience this might cause to some, but it's just way too much overhead to deploy hotfixes on multiple platforms.

Aside from new areas and quests, we also added the following since the last dev log:
  • Item
    • Added new metal type for crafting
    • Added taser blueprint so electronics experts can protect themselves from hooligans and stalkers
  • Tweaks
    • Throwing nets made more useful now (no longer completely ineffective against opponents with decent or higher strength).
    • Carrier vests made more common as loot/merchandise.
    • Reduced the damage scaling of bilocation, neural overload, cryokinesis and electrokinesis. These abilities should be roughly the same power early game as they were before, but the idea is to prevent them from scaling out of control mid-late game. Also keep in mind that with all the buffs to psi-related feats they might end up even stronger than the last patch so further balancing might be required.
    • Completely most quests in oddity mode now grants some (usually small: 1-3) amount of XP. This should make completing quests feel more rewarding (especially those quests that don't involve exploration) without significantly affecting the XP balance in this mode.
  • Interface
    • Improved item management mechanics by adding sort button to containers and "transfer all" button to player inventory that can be used to transfer all the items to the currently opened container.
  • Bugs
    • Fixed the bug with certain secret monoliths not recognizing character's psi empathy
    • Increased the bear trap triggering radius so characters cannot pass in between two adjacent traps
We put a lot of effort in improving the narrative, quest hub area quality and game world cohesion, which I believe were up to this point the weaker aspects of the game. I hope you guys enjoy the update. Let us know what you think.

Information about

Underrail

SP/MP: Single-player
Setting: Sci-fi
Genre: RPG
Platform: PC
Release: In development

Details

Sacred Fire - A 2D Tactical Narrative RPG

by Couchpotato, 01:58

I just found out about this following RPG game today, and I have to say the developer has my interest. The game is called Sacred Fire , and made by a studio called Poetic.

Poetic is a one man independent game studio formed in 2014 by Andrej Vojtas, bringing meaningful and innovative narrative games to life.

The game is described as the following.

Sacred Fire is a narrative RPG, integrating story and gameplay by using emotions in both combat and dialogue. Inspired by ancient Caledonia, the story follows a band of survivors caught up in a century long conflict.

Launching in 2015 for Win, OSX, Linux, iOS and Android.

Story affects gameplay

All choices shape your personality, building your ability to control your emotions. Emotions affect all performance.

Gameplay affects story

All actions affect your renown and relations, building your influence. You need influence to change story events.

All characters evolve

Each turn, all characters’ influence evolves. Find allies and a way to stay ahead of your opponents.

They also have a new one minute teaer trailer to share.

Information about

Sacred Fire

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Shadowrun Returns - Patch 1.2.6 Released

by Couchpotato, 01:50

The next patch for Shadowrun Returns & Dragonfall is now available according to a new post on Steam from Harebrained Schemes.

RELEASE NOTES 1.2.6

Release 1.2.6 contains a variety of Dragonfall and Dead Man's Switch campaign fixes and general system improvements. If you are encountering any campaign issues in Dragonfall, please update to build 1.2.6 immediately. (To update, restart Steam and then allow Shadowrun Returns to fully verify and download the new build.)

New Features, Improvements]

  • [Combat] AoE spells and abilities do not list number of people affected if the size of the aoe is a single tile.
  • [Content Pack] Added missing title to Berlin Area Environments and Tilesets content pack.
  • [Core] Adding text to explain why the main character might not be able to equip a picked up item.
  • [New Game Menu] Add a field for supported languages for content packs.
  • [Save] Added a popup if steam is unable to save a game.
  • [Trigger] Set Actor Display Name, changes target actors name to (string).
  • [Trigger] String function: Get Actor Name, reads target actors name as a string.

Bug Fixes

  • [Character Creation] Fixing issue where elves could lose karma on character creation by cancelling in etiquette screen.
  • [Combat] Fix issue causing bugspirits to be untargetable after loading a save.
  • [Combat] Fixed issue that caused Drones to not heal with Runners between missions.
  • [Combat] Fixed issue that was causing Ley Lines to work incorrectly.
  • [Equip Screen] Fixing issue where stash items might occasionally fail a prerequisite check incorrectly.
  • [Items] Fixing issue where repair kits were usable on non-drones and would not heal drones
  • [Items] Fixed issue that was causing Magic Resistance spells to work incorrectly.
  • [Items] Fixed issue that caused Program Erosion 3 to deal incorrect damage.
  • [Items] Fixed issue that prevented item use on character with full health.
  • [Items] Medpacks and Repair Kits can no longer be used on a targets with full health
  • [VFX] Fixed issue causing snow to be drawn on top of fog.

Bug Fixes: Dragonfall Campaign

  • Act 3 conversation with Aljernon changed to correctly reflect game state.
  • Added waypoints to side entrance in the Bloodlines mission.
  • Adjustments to balance some underused Etiquette skills.
  • Changed mission item name to reflect possible outcomes in Loose Ends mission.
  • Cleared up objective communication in Apex Rising mission.
  • Fixed issues where the player could advance the Bloodlines mission in a bad state.
  • Fixed issue causing optional quest to be started incorrectly in the False Flag mission.
  • Fixed an edge-case issue that could cause a conversation to start at an incorrect time in the Drug Pit mission.
  • Fixed issue that caused incorrect dialogue to trigger for a solo player in MKVI mission.
  • Fixed issue that caused incorrect dialogue to trigger for a solo player in Apex Rising mission.
  • Fixed party communication about the Loose Ends mission.
  • Fixed issue that could trigger an incorrect optional objective failure in MKVI mission.
  • Fixed issue where incorrect music would play in Loose Ends mission.
  • Fixed issue that caused incorrect music to play in Earwig mission.
  • Fixed Black IC turn order issues in Bloodlines mission.
  • Fixed issue in Act 3 conversation with Dietrich that referred to the player as the incorrect gender.
  • Fixed issue that caused conversation option check to fail incorrectly in Earwig mission.
  • Fixed issue that caused conversations with Kami be triggered incorrectly.
  • Improved objective messaging to Player for Alice introduction.
  • Improved objective communication in MKVI mission.
  • Improved cost communication for cup of Coffee.
  • Improved side quest completion communication for Bloodlines mission.
  • Moved triggered Autosave point in Hard Times mission to prevent possible bad loading state.

Bug Fixes: Dead Man's Switch Campaign

  • Fixed issue that caused IC to spawn at an incorrect time in Telestrian Industries run.
  • Fixed issue that caused gameplay to slow down in Barrens.

 

Information about

Shadowrun Returns

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: Released

Details

Pixel Noir - Update#2, Reward Tier Updates

by Couchpotato, 01:47

SWDTech Games has posted the second update for Pixel Noir with more information from Pax East, and mentions a few reward tier updates.

Reward Updates!

Thanks so much to those who brought the $15 reward tier to our attention—and especially those who were defending us! It was a mistake that we made while making our updates at PAX. I’m happy to announce that the $15 tier cap has been lifted! Here are the details. We’ve even included a special thank you to those who pledged at $25 or higher:

  • The 15$ Tier will be RE-OPENED! Anyone on the fence about the game can now slide in at this really sweet price! 
  • The 25$ Tier will be UPGRADED! Anyone who has the 25$ Tier or above will now have the opportunity to have Stretch the Bartender join their party in Pixel Noir! All of his attacks will be Bartending based and he can only be obtained through a $25 or higher Kickstarter pledge.

Upcoming, we are gearing up to show off some more of the game! We are getting some images together of the Equipment, Weapon (with info on weapon customization!), and Leveling up systems for you guys to sink your teeth into!

Those systems contain a lot about how Pixel Noir works, and yes, you should get excited!

And lastly, I want to ask all of you to help get the word out about Pixel Noir! Please share the Kickstarter on Facebook, Tweet about it, have discussions on Reddit, and even try to let your favorite gaming websites know about us!

Information about

Pixel Noir

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: In development

Details

Forsaken Fortress - More Beta Videos

by Couchpotato, 01:43

We were sent a few more beta videos from the forum-manager of Forsaken Fortress.

Information about

Forsaken Fortress

SP/MP: Single-player
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Legend of Grimrock 2 - Development Update

by Couchpotato, 01:39

Almost Human has posted a new update for Legend of Grimrock 2 that talks about automaping, skill systems, and other miscellaneous topics.

Hello everyone and welcome to another episode in the acclaimed “Hey, Look at What We’ve Been Up to Lately” -series! It’s been a while since we’ve had one of these posts so there’s been a lot of stuff that we haven’t covered. So sit on tight because there’s gonna be a lot of text!

Alright, let’s jump right into the deep end and start with the skill system! I’m not going to go into too much detail here since it’s still a little work-in-progress and the details can change once we clock in some more testing hours with it, but finally we seem to be reaching an equilibrium where we feel comfortable with how the skills and character traits work. Now we have a system that’s easy to approach but which still offers plenty of depth, tactics and replayability for all players and which should be more extendable and flexible for modders (and us too). It’s so nice when everybody wins! 

Character creation screen also got a much needed makeover, partly due to the ripple effects from the improved skill system, and it’s looking very slick now. Even though a lot of players will only see the screen just once (or not at all if they opt in to go with the default party), it’s still super important since it’s a major part of the first impressions that the game will give.

We’ve also redone the automap. The automap in Grimrock 1 was pretty good but since the sequel features outside areas and a less linear level structure (levels are side-by-side as well as on top of each others), the old way didn’t really work anymore. Now we have a smoothly scrolling and zoomable map which handles the environments of the new game much more elegantly. It’s not 100% complete though since it’s missing the ability to write down notes, some of the icons are still placeholders and a few interface elements are missing but hey, we’re almost there!

One major milestone that we’re also rapidly approaching right this moment is getting the end combat done. We have a very interesting prototype brewing and if it proves to be working the end fight is gonna be one hell of a ride! As a matter of fact, the end fight is really the only major missing bit I can think of that we still need to make the game whole (which, mind you, is not the same thing as finished).

Information about

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Path of Exile - Review @ Rock, Paper, Shotgun

by Couchpotato, 01:35

 Rock, Paper, Shotgun has posted a new Wot I Think review for Path of Exile.

Sometimes it takes a while to make a judgement. I spent a fair amount of time with Path Of Exile’s beta but hadn’t revisited the release version for more than seven or eight hours in total until I decided to write something about it a few weeks ago. Now that I’ve been back to the grim shores of Wraeclast for a long vacation and have stared deep into the heart of the passive skill tree’s labyrinth depths, I’m ready to tell you wot I think.

Information about

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Heart Forth, Alicia - A New Metroidvania RPG

by Couchpotato, 01:32

I found another kickstarter game last night I think a few of you might be interested in called Heart Forth, Alicia. The developer Alonso Martin is asking for $60,000.

At Heart Forth, Alicia's core is an ode to the classics. Remember the electrifying gameplay of Castlevania: Symphony of the Night, the expansive worlds of the Zelda games, and the rich, engaging story of Xenogears? This game is crafted in the spirit of those great adventures of the '90s.

The story unfolds amidst the repercussions of centuries worth of struggle, strife, and bloodshed between cultures, races and worldviews. But above all else, it's an epic Metroidvania RPG that combines timeless 16- and 32-bit gameplay, modern mechanics, and a set of unique, intertwining stories to take you on a fantastic journey.

  • Master devastating and versatile magic spells to annihilate your enemies and solve creative puzzles.
  • Engage in fast, agile melee combat with an enchanted wizard's whip, over 20 special attacks and upgrades, and a wide array of mobility skills.
  • Adventure through a vast, intricately detailed world filled with hidden wonders and puzzles, dastardly platforming, lethal dungeons, and much, much more.
  • Play with powerful RPG elements that include all the gear, loot, sidequests, upgrades, crafting, and gameplay depth that make for a classic RPG experience.
  • Discover 5 secret fairy companions to crush, shock, freeze, and burn your enemies, or save you at your most dire moment of need.
  • Experience a deep and immersive story that takes place within a much larger history of events and cultures, and starring a cast of fascinating, memorable characters.

Information about

Heart Forth, Alicia

SP/MP: Single-player
Setting: Fantasy
Genre: Metroidvania RPG
Platform: PC
Release: In development

Details

Guild Wars 2 - First-Ever Feature Pack

by Couchpotato, 01:25

NCSOFT and ArenaNet sent out a new press release about a new Feature Pack for Guild Wars 2. Here is the information straight from the press release.

Big Upgrades Come to Guild Wars 2 with First-Ever Feature Pack

Today’s release of the ‘April 2014 Feature Pack’ introduces biggest single update for new game features since the MMO’s launch

BRIGHTON, UK – 16th April, 2014: NCSOFT and ArenaNet, developer of the acclaimed Guild Wars franchise, today released the “April 2014 Feature Pack”, the first-ever Guild Wars 2 update dedicated exclusively to adding and enhancing game features for the award-winning MMO. The “Feature Pack” represents ArenaNet’s move towards releasing content updates that are focused on features and game systems. Going forward, these packs will be separate from the studio’s living world releases, which have primarily been the vehicle for introducing new storylines and story-driven game play. Just as with living world, feature packs and all new content added to Guild Wars 2 are available to players free of charge and without a subscription fee.

One of the biggest updates in ArenaNet’s highly anticipated inaugural “Feature Pack” is the introduction of a megaserver system. The system makes it easy for people to find game maps populated with friends, guild members and similar players. Other major new features in the pack include a new wardrobe system, dozens of new traits, and upgrades to PvP. The new content touches on game play, quality of life and social play, meaning what’s being implemented today promises to enhance the experience of every player in Guild Wars 2.

ArenaNet took a novel approach in introducing the pack, rolling out each major new upgrade individually and outlining what it means for players and the game. The studio created an “April 2014 Feature Pack” online hub where players could learn about changes in detail through videos, live streams and developer blog posts. While the site will remain live, the best way for players to experience just how much the “Feature Pack” will change the way they play Guild Wars 2 is to log in today.

Information about

Guild Wars 2

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Grim Dawn - A Tale of Two Smiths

by Couchpotato, 01:21

Crate Entertainment has posted the next Grim Misadventures update that has more information on weapons, and how two in-game smith's forge them differently.

Rejoice, people of Grim Dawn, for I have returned. Ok, so I was not actually gone, but this update is from me! Build 18 is cooking on high heat and we hope to have it ready for you in the coming weeks. The feature list is just teeming with awesome new things that should make your game experience that much better. Did I mention crafting is coming? Crafting is coming!

When B18 goes live, you will find that a new quest has been added to the Burrwitch Outskirts. A young blacksmith by the name of Duncan requires assistance regarding a dispute with his master, Angrim. It will be up to you to resolve the situation. More importantly, how you handle things will influence who joins you in Devil’s Crossing, and there is nothing superficial about it.

Both Angrim and Duncan are experts in their field. They are masters of forgotten forging techniques (hint: Relics!), but they have very different philosophies in bringing the hammer to the anvil. Angrim, a traditional smith with many years under his belt, prefers the tried and true techniques passed down to him from his master, and his master’s master before that. All weapons, armor and accessories he creates are forged with utmost precision and care. As such, whenever he creates these items for you, they are imbued with additional properties.

Information about

Grim Dawn

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

The Red Solstice - Update#14, Sprinting to Goal

by Couchpotato, 01:17

In the next kickstarter update for The Red Solstice Ironward share more information on the games funding, and a change to future DLC for all tiers above $200.

Sprinting to the goal

Now we are only 7000$ away from reaching the funding goal and we have 4 more days to wrap things up! All of you have been a tremendous supporters and backers and we can't find enough words of praise for everybody involved. Thank you so much for sharing absolutely everywhere the info about our Kickstarter, please continue to do so, continue backing and raising pledges as our final goal of 50.000$ is now in sight and reachable with the final push in last few days!

All future DLC for 200$ reward tier and above

Another thing some of you asked us for is to add the package with all future DLC/expansion content to the 200$ reward tier and above and we are happy to do so! If any of you have some wishes or suggestions for last minute additions to reward tiers that you think would be really interesting just drop us a comment!

New boss monster unlocked

As we managed to pass the first 1000 backers mark we are adding new vicious boss monster to the game - Atrocity. This hideous creature, an experiment of a sort is a result of a long term incubation of a virus, an effort to create a super soldier but instead they created a beast. It's intelligent, strong and vicious. Atrocity will try to decimate your group using various tactics, either attacking from shadows or pulling your teammates into 1 vs 1 clashes. It's essential when in combat that this creature is not handled alone.

Information about

The Red Solstice

SP/MP: Single + MP
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Hyper Light Drifter - PAX Demo @ Destructoid

by Couchpotato, 01:12

Destructoid has a Twitch video of a demo build of Hyper Light Drifter from Pax East.

If you haven't heard of Hyper Light Drifter then you better pay attention because you're in for a treat. If you have heard of the gorgeous Kickstarter success story you also better sit down -- we're about to blow your mind.

Attendees at PAX East will be treated to one of the first ever public showings of the game, but I'm not going to PAX East. What does that mean to you, Destructoid faithful? Well it means that we've worked a little magic and we're going to be streaming the entirety of the public build. This is the longest that the game has ever been shown on Twitch.tv and that's kind of blowing my mind.

Information about

Hyper Light Drifter

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Zpocalypse - A Rogue-Lite Survival Game

by Couchpotato, 01:06

Have you ever wondered what a simplified Dead State game would look like? Well if you do Greenbrier Games has a new kickstarter called Zpocalypse: Survival.

The developer is asking for $50,000, and has thirty three days left to get funded. Here is the usual teaser trailer, and game description.

Zpocalypse: Survival is a game about exploration and survival in a gritty post-nuclear zombie apocalypse setting. Your job is to help a group of survivors attempt to eke out an existence and build a place for themselves in a brutal world. You will need to scavenge for supplies and food, find and fortify a shelter, recruit other survivors to your cause, defend your people, and attempt to grow and expand, facing challenges every step of the way. 

Starting from a procedurally generated world with dynamic events and encounters, Zpocalypse: Survival combines base management and good ol'fashioned combat with infinite building possibilities. It is designed to be moddable at every level, from your base, the survivors and enemies inhabiting the world, to the events and encounters you might come across. Our goal is to build tools and documentation. They will ship sometime after release (or sooner with your help) allowing you to add your own customizations to the game, and share them with friends 

  • The game is part Sandbox, part Real Time Strategy, and part RPG. 
  •  We will support PC initially, with plans to release on Mac & Linux. This will happen sooner rather than later with your support! We are looking at possibilities for tablets and consoles.
  • This Kickstarter is to fund the single player version of the game. We are extremely interested in multiplayer and this may appear as a future stretch goal. 

Thank you Kordanor for the link.Wink

Information about

Zpocalypse: Survival

SP/MP: Single-player
Setting: Modern
Genre: Roguelike
Platform: PC
Release: In development

Details

Always Sometimes Monsters - Interview @ Twinfinite

by Couchpotato, 00:58

Twinfinite had the chace to interview Vagabond Dog’s Creative Director Justin Amirkhani at Pax East 2014, and ask a few questions about his RPG Always Sometimes Monsters.

Vagabond Dog’s Always Sometimes Monsters is a game following a character’s journey to reclaim lost love and the choices made along the way. The game focuses heavily on decisions and morality, offering up choices at every turn that serve to actually define choice and morality. Muaz got some hands on time with the game’s PAX East demo while I took a moment to talk with Vagabond Dog’s creative director Justin Amirkhani about the changes Always Sometimes Monsters has undergone since we saw it at PAX Prime and as it moves closer to its May 21st release.

Information about

Always Sometimes Monsters

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: In development

Details

Wednesday - April 16, 2014

Eschalon Trilogy - Sale at GOG

by Myrthos, 13:01

The three Eschalon games are on sale at Good Old Games for a day. The games are sold at $2.39, $3.99 and $9.99 respectively.

 

Information about

Eschalon: Book III

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Telepath Tactics - March Development Update

by Myrthos, 12:26

In the March update of Telepath Tactics, we learn that the game has been Greenlit and are presented with the many updates of the game.

  • New portraits!
  • The Axe attack is now fully animated for both the male and female Bandit!
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  • The villager NPCs now all have walk animations; which is to say, they’re all complete!
  • We have a talented new animator by the name of Hunter Russell doing some of the larger effect animations for us. So far, he’s adapted the Mind Shield animation for Big Shield, created a Feedback animation, and produced a suitably epic Dark Vortex effect animation. (Click the images below to see the animations in motion.)
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  • Related to the new, big effects animations, I’ve added a couple of new spawn settings for big AOE attack visual effects: OnCenter and TowardCenter.
  • The game now supports gender randomization in single player, so you can have characters randomly spawn as either male or female in battle.
  • I’ve created a few new attacks to make the Shadowling, Bandit and Photokineticist classes more interesting and give them more room for growth in single player. Shadowlings can learn to create hallucinatory decoys that attract enemy attacks; Bandits can learn to use throwing axes and rend armor; and Photokineticists can boost allies’ dodge percentage by blanketing them in blinding light. Pretty cool stuff, eh?
  • I’ve made more progress on polishing the interface! I’ve replaced the default OS mouse cursor with some nice custom cursors that change based on what you’re mousing over (making it easy to see what can be grabbed and what should be clicked); I’ve added little “Equipped” symbols to the inventory screen to easily show which items are equipped at a glance; we’ve completed revisions on attack button icons and created new icons for the new attacks mentioned above; attack buttons now have hotkey visual indicators showing which attack hotkey selects each; pop-up indicators now handle unusual attack effects better; and best of all, we’ve finally replaced those ugly beige “tooltip” boxes with some properly scaling bitmap pop-up boxes that look far more pleasing to the eye.
  • You can now assign tags and lighting to individual characters on a per-battle basis in the same way you’d assign triggers. This includes the new AI tag Passive, which tells a particular character to stand around until an enemy wanders into aggro range, Fire Emblem-style. This can provide some variety in enemy behavior and help pace different battles differently so they aren’t all just the entire enemy army bum rushing you every time.
  • The deployment screen now has a button that opens the common inventory, letting you manage your army’s inventory and equipment before battle starts.
  • New dialog scripts: PlayLoop plays an ambient sound loop seamlessly in the background; KillCharAt slays a character at designated coordinates (to be used for finishing off characters without unique names that have triggered an OnDeath conversation / death monologue).
  • New battle condition Go First lets you designate an army to move first in single player. (For those special occasions where the enemy or an allied army should get to move before the player!)
  • We’ve finished mastering and mixing a bunch of the game’s music; these tracks are sounding really nice now! I’ve also made it so the game plays the horribly sad track “Frozen Hearts” when you lose a battle in single player (you know, in case you didn’t already feel bad enough about losing). Only four tracks remain to be composed.
  • I’ve updated the map editor so it formats map files to be more easily human-readable when it saves them.
  • I’ve updated scripting and features documentation in the manual.
  • Story and character work is progressing well. I now have sketched out 16 unique playable characters you can recruit and field in battle, as well as 12 unique villains / bosses. The official campaign now has 8 working scenes and three battles, with many more to come. I don’t think I quite hit my goal of getting the first hour of the game done, but I ended up needing to add more features to the game to get everything working how I wanted it to than anticipated. All in all, I think I used my time well.

Information about

Telepath Tactics

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

TinyKeep - Alpha Available

by Myrthos, 12:10

Last week the TinyKeep team made the first alpha version of the game available to backers. In addition they were also at the Rezzed event a few weeks ago and they have some vidoes to show, in which you can see the game in action.

Information about

TinyKeep

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Skullforge: The Hunt - Update# 3. Quick Update

by Couchpotato, 06:40

OMC Games has a new short update about a new kickstarter video, and new update on the way about the game world of Skullforge.

Quick update!

I have a couple of things that will hopefully go live tonight:

1. A new Kickstarter video that will hopefully be more helpful than the current one.  I admit that perhaps the approach I made originally wasn't as effective, but I'm man enough to accept that. So this new video will be more like the previous one, but with more info and more talking.  Heh, heh.

2. I have an update talking about the world and what it's about.  It's taken a bit of time to get it together because my real job has been a little hectic the last couple of days.  Everything seems to be calming down, so I can get back to spending more time on this.

I hope you guys like it.

-Garv

Information about

Skullforge: The Hunt

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Dark Souls II - $40 on Green Man Gaming

by Couchpotato, 06:33

Green Man Gaming is selling the PC version ofDark Souls II for only $40 after you use the following code O3H7FE-D4NFO0-F0LIGK at checkout. I have no information for how long the sale is good for so buy it now if you can't find it cheaper anywhere else.

 

Information about

Dark Souls II

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Armello - A Digital Card & Board Game

by Couchpotato, 05:45

I received news about a kickstarter game called Armello from League of Geeks. The game is asking for $200,000, and is already half funded.

Here is the usual video & description.

Armello combines the adventure of role-playing games with the strategy of card and board games!

The King, once Armello's wise and benevolent ruler, has fallen ill to a dark and mysterious force known only as the Rot. Slowly eating his body and soul, the Rot twists him deeper and deeper into madness. In response, Armello's Great Clans have called forth their Heroes to claim the throne of Armello; and this is where you start your adventure, Hero.

As a 'Hero' from one of the Great Clans of Armello, you'll quest, scheme, explore, vanquish monsters, perform the Mad King's royal edicts and face off against other players with one ultimate end goal in mind — storming the palace and becoming king or queen of Armel

Information about

Kickstarter

Details

Pillars of Eternity - Post-Funding Update #76

by Couchpotato, 05:35

The next post-funding update for Pillars of Eternity has information on the new Heartbleed bug , and has a lengthy update with Audio Director Justin Bell.

Music in Pillars of Eternity

Public Service Announcement by Darren Monahan, web guy

Before we get started on this week’s update, we wanted to make all of you aware of a very serious website vulnerability called “Heartbleed” that was discovered since our last update. This bug affected a huge number of sites and services across the internet, potentially exposing passwords and other sensitive information to hackers that understood how to exploit it.

Unfortunately, the Eternity website was running an affected version of this software, and as soon as we became aware of it, we took the appropriate steps to close the vulnerability. While we have no evidence or other reasons to believe any passwords or personal information was stolen, we do recommend you change your password if you have an account, especially if you reuse this same password on other sites.

To change your password, visit your Account Profile, click on the E-mail & Password tab, enter your current password, and your new password twice and click Save Changes. Please leave the e-mail address boxes empty.

Update by Justin Bell, Audio Director

Hello awesome backers. My name is Justin Bell and I’m the Audio Director at Obsidian, and the Audio Lead/Composer for Pillars of Eternity. I know a lot of you have been waiting patiently to hear some news about the game’s music. Thanks for waiting, I’m happy to say this update will focus entirely on music! In it we’ll cover the high level creative guidelines we’re using to write the score. I’ll also provide you with an in depth look into my music writing process. For those of you who are chomping at the bit for more info about the sound design for PoE, don’t worry... We’re going to do another update in the future that focuses on that as well. But for now, let’s talk about music!

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Lichdom: Battlemage - Interview @ GamerHub

by Couchpotato, 05:29

GamerHub.TV interviewed Xaviant at GDC 2014 to talk about Lichdom: Battlemage.

Xaviant developer previews the new Lichdom Battlemage game at GDC 2014 in this exclusive interview from San Francisco.

Information about

Lichdom: Battlemage

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Deus Ex HR: Director's Cut - Released for Mac

by Couchpotato, 05:25

Feral Interactive announced in the following press release the Mac version of Deus Ex HR: Director's Cut is now available for purchase.

Deus Ex: Human Revolution - Director’s Cut Out for the Mac Today

Feral Interactive today announced that Deus Ex: Human Revolution® - Director’s Cut, the enhanced version of the critically-acclaimed action role-playing game Deus Ex: Human Revolution, is out now for the Mac, available exclusively through Steam. Deus Ex: Human Revolution was developed by Eidos-Montréal™ and published by Square Enix® for games consoles and PC.

Deus Ex: Human Revolution - Director’s Cut makes several improvements to the original version of Deus Ex: Human Revolution including overhauled boss fights, reinforced combat mechanics and improved enemy AI. Striking visual upgrades to the textures, lighting, fog and shadows make this the best-looking and most immersive Deus Ex experience available.

The Director’s Cut contains The Missing Link, Tong’s Rescue Mission and Tactical Enhancement DLC packs, which have all been seamlessly integrated into the narrative flow of the main game. Additional features include over eight hours of developer commentary and a 45-minute “Making of” documentary.

The Mac version of Deus Ex: Human Revolution - Director’s Cut is a SteamPlay™ title that supports achievements, leaderboards and save game synchronisation.
Deus Ex: Human Revolution - Director’s Cut polishes an already fantastic experience,” said David Stephen, Managing Director of Feral Interactive. “The overhauled boss fights give players even more choice about how they approach the most climactic moments of the game.”

Deus Ex: Human Revolution - Director’s Cut is available exclusively on Steam (http://store.steampowered.com/agecheck/app/238010/), priced at US$19.99, £12.99 (inc. VAT) in the UK and €19.99 (inc. VAT) throughout Europe. An information page about Deus Ex: Human Revolution - Director’s Cut is available now at http://www.feralinteractive.com/en/mac-games/deusexhr/steam/.

Information about

Deus Ex HR: Director's Cut

SP/MP: Single + MP
Setting: Sci-fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Pixel Noir - A 16-bit Noir Detective RPG

by Couchpotato, 05:21

Pixel Noir is the latest kickstarter to go live this week asking for $97,000. The game is being developed by a small studio called SWDTech Games.

Help fund a JRPG-inspired, 16-bit noir detective Role Playing Game!

Who can you trust when you can’t trust yourself?

Something happened that night in the hospital - something that cost you your career as a police detective, your sanity and your partner's life. Ten years later, you have the chance to put things right. Are the hallucinations that plague you a key to what happened that fateful night? Muster your detective skills and gather your allies as you take to the streets to prove your innocence!

The developers also have a new update about International Tiers.

PAX East Update & International Tiers

Thanks to all our backers for your support! We had an amazing time at PAX East meeting you all, getting your feedback, and seeing the incredible support and response to our game! Once we get back from PAX, we'll answer more of your questions and messages on Kickstarter, Facebook, Twitter, and email.

Due to an oversight, we had no international shipping available. We have now added new tiers to allow worldwide pledges as we always meant to have the game available to play for everyone. So no matter where you are, you can now pledge to Pixel Noir!

Thanks again for your support! Look out for further updates next week and keep spreading the word!

Information about

Pixel Noir

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: Unknown
Release: In development

Details

GOG - Live Community Q&A

by Couchpotato, 05:14

GOG.com released a press release with information they will be hosting a Live Community Q&A on Twitch.tv. Here is the information if you're interested in participating.

Marcin Iwinski, GOG.com Veteran Employees to Host Live Community Q&A on Twitch.tv, April 22, 6:00 PM GMT

As promised last month to their users, GOG.com founder Marcin Iwinski, head of PR and marketing Trevor Longino, and VP of online technologies Piotr Karwowski will answer community questions during a livestreamed Q&A on the company's Twitch.tv channel. Gamers are welcome to start submitting questions to GOG.com's Twitter profile and to the dedicated forum thread and ask them live using Twitch.tv chat when the stream goes live on Tuesday April 22, 6:00 PM GMT (that's 2:00 PM EDT and 11:00 AM PDT).

Apart from user-generated questions veteran staffers will address recent GOG.com-related events like the company's regional pricing policy change as well as talk about the past, present, and future of bringing DRM-free new and classic games to PC and Mac. The event will launch GOG.com's continuous presence on Twitch.tv. For all gamers who tune in early, the livestream will be preceded by 30 minute-long Let's Play of the beginning of Tesla Effect: A Tex Murphy Adventure, launching on GOG.com that very day.

Information about

GOG

Details

Dex - Interview @ Strategy Informer

by Couchpotato, 05:10

Strategy Informer interviewed Dreadlocks Designer & Writer Jan Jirkovsky to ask a few question s about DEX at EGX Rezzed last week.

Strategy Informer: You've got the funding, but you also aimed to generate a community, and that was one of your goals with Kickstarter. Do you feel you achieved that goal?

Jan Jirkovsky:
At the moment the game is in pre-alpha development stage and it's accessible to our Kickstarter backers, and we are getting feedback from them, and it's very motivating. Because there's like six-to-seven hundred people in the early access, and it's very motivating because they are the hardcore fans of the genre, and we are pretty much on the same line, and pretty much the same energy, and it's real nice that the first people who see the game are actually the ones that probably most appreciate the game. So that's great. That gives us power to work and work.

Strategy Informer: And what has the feedback been like?

Jan Jirkovsky: It's been very positive, yeah, there's been some, like, minor stuff with the controls but we're going to fix it. But as to the major, major things, it's very positive so far. So that's nice.

Strategy Informer: And I read that you're going for a “mature” storyline. In what way is it mature? Is it violent, political, philosophical?

Jan Jirkovsky: I would say it's not-- we don't talk about themes that would be interesting for really young players. It's not about that. We don't, like-- there's not much prostitution, or sex, or drugs, just-- it's a bit like Fallout as to the rating and stuff. Like, there are stimpaks for HP restoration, but it's not a porn game or whatever.

It's mainly because I think the topics and themes would appeal to mature audiences in the same way as cyberpunk novels are for mostly mature audiences. I think most of the cyberpunk stuff is, like, for 16-17 years olds and above-- you know, people start reading it as soon as-- I'm not speaking about rating, but it's an interesting topic for mature gamers.

Information about

Dex

SP/MP: Single-player
Setting: Sci-fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

The Red Solstice - Update#13, Goal Within Reach

by Couchpotato, 05:06

Ironward has posted a new kickstarter update for The Red Solstice about the game being close to getting funded, To help it along they have changed a few add-ons & Tiers.

Goal within reach

We are entering the last 5 days of our Kickstarter campaign and need to kick things into high gear! We are still missing 15.000$ to reach our main funding goal. So to push things up a bit we are introducing some nice bonus additions to existing reward tiers. Since we are entering those last few days while thanking you for all of the kind show of support so far we need to ask everybody to reach out even further and if you have the possibility to increase your pledge as every single dollar will count towards reaching the goal!

DLC expansion for backers at 30$ level

We have a detailed plan for adding DLC content at some point in the future after The Red Solstice is released. Part of that is releasing a substantial expansion pack that would add a lot more content to the game. We will be giving away our first big expansion to everybody who backs us during the Kickstarter campaign at 30$ reward tier and above!

Big Game Hunter - Fluffy shotgun for backers at 50$ level

This awesome weapon of choice for only the bravest and toughest of the marines that managed to survive an encounter with Fluffy and lived to tell the tale will become a part of your arsenal if you back the game at 50$ reward tier or above!

Alpha for everybody!

After we have given an exclusive Alpha access for 24hours to all of you our backers and everything went really well with only minor problems appearing with servers, we decided to open up the Alpha to everybody for last 72 hours of our campaign. So spread the word to your friends and invite everybody for intensive last 72 hours of The Red Solstice multiplayer coop gaming!

Information about

The Red Solstice

SP/MP: Single + MP
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Sanctuary RPG - A Retro ASCII-Based RPG

by Couchpotato, 05:01

I received word of a new retro ASCII-based game called Sanctuary RPG in a short press release from the games developer Black Shell Games.

SanctuaryRPG Indie Game Press Release

Black Shell Games just completed development of our flagship game, SanctuaryRPG. In a nutshell, it’s a retro ASCII-based RPG built similarly to classic hits such as Nethack and Zork. It’s has a soundtrack with over 40 original 8-bit chiptune tracks composed specially for the game. We’ve been working on it for almost one and a half years now, and it’s grown immensely since its inception. There is no other game like it in development today, and it has received immense praise from fans.

Drawing inspiration from Roguelikes and Japanese RPGs, we have poured over 10,000 hours of meticulous work into this game. Every aspect is designed to offer a compelling and replayable gameplay experience.

With dynamic combat, hilarious dialogue, and plenty of weapons at your disposal, this is truly one of the most ambitious ASCII-art RPGs of 2014. The game is FREE to download and play to your heart's content, with no strings attached.

Link to Trailer: https://www.youtube.com/watch?v=PMI6IXF3ZXE
Link to Download: http://www.PlaySRPG.com

Information about

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Invisible, Inc - Interview & Hands-On Video

by Couchpotato, 04:57

Twinfinite has twon new video from PAX East 2014 for Invisible, Inc, The first video is an interview with Klei’s Jason Dreger were he talks about gameplay.

The tactical espionage game Invisible Inc. from Klei easily won one of Twinfinite’s Game of Show awards for PAX East 2014. It’s only fitting then that we took some time to talk to Klei’s Jason Dreger to talk about just what made this alpha demo Invisible Inc. so great. From a focus on espionage and stealth to the expertly crafted turn based gameplay, Invisible Inc. is a game that will stay on Twinfinite’s radar all the way through development

And the second video is their impression of the game based on a new demo.

At PAX East this past weekend, Alissa and I got a chance to play the alpha version of Klei Entertainment’s upcoming turn-based, tactical espionage game Invisible, Inc. The game played like a stealth version of XCOM and showed surprising polish for a game that’s still a month or two out from beta. We both enjoyed whatever limited time we had with the game and took a few minutes to record our thoughts. Spoiler alert: We liked it. A lot.

Information about

Invisible, Inc

SP/MP: Single + MP
Setting: Modern
Genre: Strategy-RPG
Platform: PC
Release: In development

Details