Your donations keep RPGWatch running!

All News

Thursday - August 14, 2014
Wednesday - August 13, 2014
Tuesday - August 12, 2014
Monday - August 11, 2014
Show older news or news at:

Logic Artists

2014-08-08

A short Q&A with Logic Artists

We asked the Danish developer Logic Artists a few questions about their upcoming game Clandestine and a possible sequel to their sleeper hit Expeditions: Conquistador.
» Continue reading the article...

Konung 2: Blood of Titans

2014-07-30

Konung 2: A Hidden RPG Gem?

Fluent takes us a decade back to the year in which Konung 2 was released and shares his opinion on whether or not you should play this game, if you haven't already.
» Read the article

Recent articles










Picture Watch

Might & Magic: Clash of Heroes
Box Art

Poll Watch

Your Favorite Fallout Game?
Fallout
  (22.41%)
Fallout 2
  (30.17%)
Fallout 3
  (16.81%)
Fallout NV
  (24.57%)
Fallout Tactics
  (1.29%)
All of Them
  (3.02%)
None of the Above
  (1.72%)
Vote

Expected Releases

Sep: Gauntlet
Sep: Wasteland 2
Sep: Lords of Xulima
Sep: TinyKeep

Thursday - August 14, 2014

Blackguards 2 - Official Teaser Released

by Couchpotato, 02:44

Daedalic Entertainment released the first trailer for Blackguards 2 earlier today.

Our Blackguards are back – better than ever before!

We listened carefully to all the community- and press-feedback on the games’ successful first appearance to make the second one even better.

Blackguards 2 will again be based on the RPG rulebook of The Dark Eye, but it will come along with some revisions, optimisations and simplifications. The gameplay will focus on turn-based battles once more and will now feature fraction-based gameplay-elements where you can can recapture the enemies’ territories.

If not in a battle, you have to take care of a lot of quests and the development of your characters. As common in RPGs, the quests will offer optional and alternative plotlines.

Furthermore, Blackguards 2 will have new weapons, armour, enemies and stamina as additional battle resource.

On top of that, Blackguards 2 will involve mechanics that have been requested by the community of the first game, like improved line of sight, cover and formation.

Blackguards 2 is planned to be released in early 2015.

http://www.blackguards-game.com/
http://www.blackguards2.com/

Information about

Blackguards 2

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Next Mass Effect - A Generational Leap

by Couchpotato, 02:42

Dual Shockers had the chance to get a look at the Next Mass Effect game at Gamescom, and posted a short article about it's graphics from Bioware.

Today I had a chance to check out Dragon Age: Inquisition at Gamescom, and to chat with BioWare Creative Development Senior Director Alistair McNally, who is also working on the next Mass Effect.

While Dragon Age: Inquisition definitely looked impressive running on PC (and you’ll learn all about it in a dedicated preview soon) McNally was very clear in mentioning that the next Mass Effect looks a generation beyond the upcoming fantasy game visuals-wise.

That’s because Dragon Age: Inquisition is still a cross-generation game, and there are a lot of factors limiting the current generation version due to the fact that the gameplay needs to be the same on old-gen consoles.

The next Mass Effect (unfortunately I could not convince McNally to reveal its actually title, to the surprise of no one, even if he did confirm that the previously leaked code name Mass Effect: Contact was indeed used by BioWare, but it’s not the official title) will not suffer from the same issue, so BioWare will be able to complete the generational leap.

Well we all know graphics are the most important part of a game.Wink

Information about

BioWare

Details

Always Sometimes Monsters - Free Demo

by Couchpotato, 02:36

Game developer Vagabond Dog & Publisher Devolver Digital announced today you can now try a free demo of Always Sometimes Monsters on Steam.

ALWAYS SOMETIMES MONSTERS DEMO NOW AVAILABLE FOR DOWNLOAD

Toronto, Canada – Toronto, Canada – Independent developer Vagabond Dog and oppressive game publisher Devolver Digital have released a unique new demo for the unconventional RPG Always Sometimes Monsters. Gamers will assume the role of a video game journalist attending a review event for the game itself and be able to interact with other journalists, the developers, and, of course, play a short demo of Always Sometimes Monsters. Those that complete the demo will be able to write a review and score the game within the demo and help determine the success of the developers.

"Always Sometimes Monsters is one of those RPGs that's best enjoyed when you can compare your game with someone else and see how different your experiences were," said Justin Amirkhani of Vagabond Dog. "This demo offers players the opportunity to do so by mixing game highlights with real-world quotes from fellow players and critics alike in one absurdly meta package. We may have gone over the top on this one."

Released in May to both critical and commercial success, Always Sometimes Monsters tells the story of a down-and-out character on the verge of collapse after learning the love of his or her life is set to marry someone else. Selecting from characters of different gender, race and sexual orientation players will encounter a world that reacts uniquely to who they are as they live through common experiences and unique hardships. With time working against them, players set out on a unique cross-country journey filled with memorable and countless choices. Each playthrough is filled with a staggering number of diverging paths, creating a narrative tailored to the individual playing, their choices, and their personal ethical compass.

Always Sometimes Monsters and the new demo are available on Steam (http://store.steampowered.com/app/317760) with a 50% discount on the full game to celebrate the launch of the demo. For more information visit vagabonddog.com or follow @VagabondDog on Twitter.
 
Steam Page: http://store.steampowered.com/app/317760
Website: http://www.alwayssometimesmonsters.com/

Information about

Always Sometimes Monsters

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: Unknown
Release: Released

Details

SW:TOR - Galactic Strongholds Trailer

by Couchpotato, 02:31

BioWare released a new trailer for Star Wars: The Old Republic Galactic Strongholds.


Watch the Galactic Strongholds GamesCom Trailer and see how you can get your own Stronghold on four iconic planets including Tatooine and Coruscant! Express your creativity and personal style by customizing and showing off your Stronghold to friends. Plus rally your guild aboard your own Guild Flagship and conquer planets across the galaxy in the new Free-to-Play Star Wars™: The Old Republic™ Digital Expansion: Galactic Strongholds!

Subscribe today and move into your own Nar Shaddaa Sky Palace early when you join Subscriber Early Access beginning August 19th. Welcome Home!

Information about

SW:TOR

SP/MP: Massive
Setting: Sci-fi
Genre: MMORPG
Platform: PC
Release: Released

Details

Dreamtime - Freelance Artists Wanted

by Couchpotato, 02:28

Druid Gameworks launched a new kickstarter for Witanlore: Dreamtime, and is asking for $9,000 to hire a few more Freelance Artists.

We Need Artists for an RPG Adventure of Grizzly Proportions.

Information about

Dreamtime

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Ghost of a Tale - Gameplay Trailer

by Couchpotato, 02:24

Here is the promised one minute Gamescom trailer for Ghost of a Tale.

Ghost of a Tale is the adventure of Tilo, a tiny minstrel mouse, exploring a mysterious and dangerous world.

Information about

Ghost of a Tale

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Wednesday - August 13, 2014

BioWare - Shadow Realms RPG

by Aries100, 18:04

Eurogamer brings news that Bioware has revealed its new game called Shadow Realms.

Being developed by Bioware Austin,

it is a a novel online RPG with a modern fantasy setting. It's coming to PC in late 2015 - no other formats were mentioned. It's an asymmetric multiplayer game, with four hero characters cooperating against a single player-controlled enemy, the Shadowlord, who has extensive powers to manipulate the game world.

Apparantly it is

an attempt bring back the magic of pen-and-paper role-playing, with players collaborating to pit their wits against a human game master.

James Ohlen writes at devblog for this game that

It is a game that finally fulfills that fantasy of a never-ending RPG where the players meet up regularly to keep their epic adventures going for as long as they want. All the enemies, traps and challenges are squarely in the hands of another player, who controls them just like a Dungeon Master. The monsters and villains are smart and unpredictable, making every battle a test of strategy and power. Best of all, everyone gets to enjoy a story that plays out like their favorite TV series, but where they decide the fates of its world and characters. Shadow Realms isn't just hearkening back to those early BioWare PC games-it's finally bringing the magic of tabletop RPGs to the digital realm.


The game has as website which you can visit here.


Do you think Bioware will succeed?

Information about

BioWare

Details

Dragon Age: Inquisition - GamesCom Trailer

by Aries100, 17:15

Bioware has revealed a new trailer for this game at GamesCom 2014. Entitled The Enemy of Thedas it reveals many things which you learn about here.  For good measure, a quote:

Darkness descends over the world of Thedas. Tales of an Elder One emerge from whisper. The legendary heroes of the Inquisition must stand together when its power and faith fall under attack.

In this thread, started by KC_Prototype, at the Bioware forums, you'll learn, via Mike Laidlaw's tweet, that Hawke is back.

Thanks to Dargon Affected at the Bioware forums, you can view how Bioware presented
DA: Inquisition at the EA GamesCom Press Conference. 
Aaryn Flynn, general manager of Bioware, present the video telling us about Skyhold, customization of the Inquisitor, new missions, the tactical camera and much more.

DA FAN at the Bioware forums has made a thread in which you discuss the trailer,
the tweets and other updates regarding this game from GamesCom 2014.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Witcher 3 - Gamescom Dev Diary

by Couchpotato, 02:33

Instead of releasing the new video demo to all of us from Gamescom CD Projekt has instead posted a new video Dev Diary about the games setting.

From the murky reaches of No Man’s Land to the harsh climate of the Skellige Islands, to the vibrant metropolitan of the north, Novigrad--behold, the gritty and diverse universe of The Witcher 3: Wild Hunt. Watch our newest “World Setting” video and let us know what excites you about it the most!

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Fable Anniversary - Pre-Purchase Now on Steam

by Couchpotato, 02:30

Steam announces that you can now pre-purchase Fable Anniversary for 20% off.

FOR EVERY CHOICE, A CONSEQUENCE.

Fully re-mastered with HD visuals and audio, Fable Anniversary is a stunning rendition of the original game that will delight faithful fans and new players alike!

The all new Heroic difficulty setting will test the mettle of even the most hardcore Fable fan. With no Resurrection Phials and even more lethal enemies to contend with, will you be able to survive?

Forge a hero based on your actions: age and evolve a hero or villain through the actions you choose and the path you follow-be it for good, evil, or in-between.

Build your living legend: Through deeds and actions, build a name for yourself across the land. Recruit allies and followers. Gain glory or notoriety. Who will you be?

With an entirely new lighting system, slick new interface, all new textures, models and gameplay, Fable Anniversary is the full HD, definitive Fable experience.

Information about

Fable

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Shadow of Mordor - Sauronís Servants Trailer

by Couchpotato, 02:27

Warner Bros. Interactive Entertainment released a new video trailer for Middle-earth: Shadow of Mordor that gives us a look at Sauron’s Servants.

Today, Warner Bros. Interactive Entertainment (WBIE) and Monolith Productions released the Shadow of Mordor Story Trailer – Sauron’s Servants. Talion sets out to rage war against Sauron’s servants, The Black Captains, who forced the Ranger to watch as his son and wife were murdered.

Information about

Middle-Earth: Shadow of Mordor

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Sierra Studios - Revived From the Dead

by Couchpotato, 02:23

Adventure game loves rejoice as defunct developer Sierra has been reborn, and has plans to resurrect King’s Quest . Here is the press release.

The Epic Return of King’s Quest and Geometry Wars 3 : Dimensions

Headline the List of New, Fan-Favorite Titles Planned to Launch Under the Sierra Brand

Köln, Germany – August 12, 2014 – With a renowned history that’s served as the origin for many nostalgic video game characters, worlds and experiences, Sierra™  continues on today in a return to form that fans of great games will love. A part of Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard (Nasdaq:  ATVI),  Sierra ’s focus is on indie studios developing innovative, edgy and graphically unique games, including new IPs and contemporary reimaginings of beloved  Sierra  classics. Headlining  Sierra ’s slate of indie games is an all-new  King’s Quest™  experience in 2015, and a new G eometry Wars ™ game planned to launch this holiday season. Additionally, the  Sierra  team is well underway exploring other indie projects to potentially launch later this year, and in 2015 and beyond.

In development by the beloved and quirky studio The Odd Gentlemen  (The Misadventures of PB Winterbottom), King’s Quest is a fully reimagined version of the fan-favorite  Sierra  game fit for both the old and new generation of  King’s Quest players. Huge fans of the original  King’s Quest series, The Odd Gentlemen are crafting a charming new adventure with an awe-inspiring art style, engaging puzzles, and a wondrous interactive narrative brimming with humor. In the new story, King Graham – revered as the greatest adventurer to ever live – shares his life’s adventures with his curious granddaughter, Gwendolyn. It is through these tales that Gwendolyn discovers the true greatness of her grandfather.  King’s Quest is expected to make its heralded return in 2015.

Today’s news about the future of  Sierra  was met with excitement from its original founder, Ken Williams. “We’re very proud of what we created all those years ago with  Sierra Online, and today’s news about carrying  Sierra  forward as an indie-specific brand is very encouraging,” said Williams. “We look forward to seeing  Sierra ’s independent spirit live on, and are especially excited to see what The Odd Gentlemen will do with  King’s Quest.”

Sierra  began in 1979 with a single 8-bit Apple II microcomputer, and founders Roberta and Ken Williams’ love for storytelling and new technology that drove a revolution in the adventure game genre, and forever changed the industry. Today, a new wave of independent artists and entrepreneurs are using the same inventive attitude and latest tech to create amazing gaming experiences, and that’s where  Sierra  comes into play. With the popularity of digital platforms like Xbox Live, PlayStation Network and Steam, the new  Sierra  will cater to the unique needs of each indie studio, ranging from aiding in game development and first party relations, to PR, marketing and digital/retail distribution.  Sierra  will help foster today’s talent to create amazing video games as it has so many times before.

“ Sierra ’s goal is to find and work with talented indie developers working on their own amazing projects, or passionate about working on great  Sierra  IP, and leverage our expertise to aid them in bring these fun and exciting experiences to gamers with the level of visibility and awareness they deserve,” said Bob Loya, Sr. Director of External Development. “In addition to Lucid Games and The Odd Gentlemen, we’re in talks with a large number of other indie devs, and can’t wait to share more details with fans in the near future.”

The first title set to launch under  Sierra  is  Geometry Wars 3: Dimensions from the team at Lucid Games.  Geometry Wars 3: Dimensions is an exciting new evolution of the fast-paced, frenetic  Geometry Wars gameplay fans love, and will introduce full 3D action and both cooperative and competitive multiplayer for the first time in the franchise.  In addition to a full single-player campaign with 50 unique challenges and over 10 battle modes – five of which are brand new to the series –  Geometry Wars 3: Dimensions features dynamic and persistent progression, offering players a consistently new experience each time they play.  Geometry Wars 3: Dimensions is planned to launch later this year.

“Thanks to  Sierra , we’re planning to release  Geometry Wars 3: Dimensions on more platforms than ever before,” said Pete Wallace, Studio Head, Lucid Games. “We’re thrilled to work with the indie team at  Sierra  to bring the next generation of  Geo Wars gameplay to our passionate and loyal fans, and look forward to seeing you all online!”

For the latest information on  Sierra , including additional details on  King’s Quest and  Geometry Wars 3: Dimensions, be sure to check out the official  Sierra website at www.sierra.com.

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Baldur's Gate - Retrospective @ PC Gamer

by Couchpotato, 02:17

Andy Kelly has a new article on PC Gamer that revisits BioWare's legendary RPG.

Baldur’s Gate was one of my formative PC gaming experiences. I have vivid memories of sitting in the glow of my old CRT monitor on a Friday evening after school, dungeon crawling until the sun rose. I’ve never been one for misty-eyed nostalgia, but last week I felt compelled to reinstall it. It was almost midnight, and I had work the next day, but I didn’t think I’d be playing for long. Just enough to sate my nostalgia. Three hours later and I was still up. Its claws are in me again—almost 16 years after I first installed it on my old beige Pentium II—and, surprisingly, it still holds up.

Developed by BioWare in 1998, it’s a vast fantasy RPG set in the Forgotten Realms, one of the most popular and long-running Dungeons & Dragons campaign settings. You create your own protagonist using a deep character editor, then embark on an adventure along the Sword Coast, a stretch of rocky coastlines, deep forests, ancient ruins, bustling cities, and labyrinthine dungeons. There’s a story to follow, but you can pursue it at your leisure. The world map is heaving with fun quests and memorable characters, and you get to decide whether you’ll be a hero, a villain, or neither.

One of the most striking things about the game is how much personality it has. A lot of fantasy, especially in the D&D mould, suffers from being overly earnest and po-faced, but Baldur’s Gate fizzes with character, and is often genuinely hilarious. Even a random commoner on the street might have something amusing to say, and I think almost half of the 15 or so hours I’ve sunk into this replay have been spent talking to the many thousands of NPCs who litter the Sword Coast.

Information about

Baldur's Gate

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Hard West - Combat at A Glance Update

by Couchpotato, 02:15

PlayWay posted another update for Hard West about he games combat system. Funding is going well also as the game has earned $42,540 of the $70,000 goal.

Combat at a glance

Contrary to some opinions, the development of the game has been started, and contrary to some other, it has not yet finished.

While actually - it’s exactly where we said it is! :-)

Philosophy

To avoid misunderstandings, allow me to explain our philosophy of game development. We believe in quality over quantity, and responsible, reasonable design. This means that we innovate in areas that are yet untouched or require attention/have been done poorly in other games. 

We do not, however, force it and reinvent the wheel - the prototype combat system and corresponding UI are based on the best stuff there is - and that is, in our opinion, XCom (2012). 

What you see in the images is by no means final.

Information about

Hard West

SP/MP: Single + MP
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Risen 3: Titan Lords - News Roundup

by Couchpotato, 02:09

To begin the large news-bit I have new press release from Deep Silver about the release in the NA market. Don't worry as we will be the beta testers this time.

Risen 3: Titan Lords Now Available in North America

August 12, 2014 - Cologne, Germany - Deep Silver announced the release of  Risen 3: Titan Lords for the Xbox 360 games and entertainment system from Microsoft and for the PlayStation®3 computer entertainment system as well as Windows PC today in North America and on August 15th in Europe and the rest of the world. With  Risen 3: Titan Lords, Piranha Bytes, the creators of Gothic and Risen, return to their origins with a new, classic RPG that pulls the player in to a hand-crafted role-playing world full of rugged charm where every decision changes the course of the story.

In their "Factions" gameplay video, Piranha Bytes introduce the three factions of  Risen 3: Titan Lord s and takes you on an unforgettable, visually stunning journey. In  Risen 3: Titan Lords, every faction comes with its own unique skills and tasks and offers a very unique style of play. 

See the launch trailer:  https://rcpt.hightail.com/2603501253/0415437012e9dc08a4227ce295cf53d2?cid=tr-1001012/

Then I found a few more reviews for the game, and not all of them like the game.

Innergeek - 1.5/5

It’s a shame the game is so riddled with issues, because it has some cool ideas up those frilly sleeves. The game’s pretty relaxed about how you go about quests, even telling the quest giver to f**k off if you get bored.  Unfortunately, for all its ambition, once I got wings I just wanted to fly away.

Analog Addiction - 9/10

Fans of the Risen franchise will absolutely love Risen 3: Titan Lords, while newcomers will definitely enjoy it, and maybe even get interested in the other two entries.

The Sixth Axis - 3/10

Though Risen 3 has its moments, there is simply too much to overlook, even if you’re patient enough to make it five or six hours into the game. Role-playing die hards may be able to wring a few morsels of enjoyment from Titan Lords though others, including casual fans of the genres, will find it almost unplayable.

Attackof The Fanboy -  No Score but Meh

Risen 3: Titan Lords is an old-school RPG that will appeal to only the hardcore Risen/Gothic community. For the rest, this last-gen offering is one that will likely fly under the radar. And given that well-executed freedom of exploration and passable combat barely balance out the handful of negative aspects, this is one experience that can wait for a price drop.

And for last I have another twitch.tv recorded live stream.

Information about

Risen 3: Titan Lords

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Lords of Xulima - Preview @ RPG Codex

by Couchpotato, 01:56

RPG Codex has a new preview of of Lords of Xulima based on the recent release beta version from two of its members felipepepe, and Crooked Bee.

CB: So, to conclude this preview, what are your final thoughts on Xulima – the aftertaste, so to speak?

F: As you can tell, I really enjoyed my time with Lords of Xulima. It's a breath of fresh air, while also being a testament to classic RPGs. However, creating such a huge game with a small studio and even smaller budget led to some cut corners, especially in the art department. The formulaic main quest may have helped ends meet, but also cheapens the experience a little.

CB: Do you think it will sell?

F: I do worry that Xulima will be horribly overlooked. Not only are there the presentation issues I mentioned, but the year of incline, between Divinity: Original Sin, Wasteland 2, and Pillars of Eternity, isn’t a good time to release a low-profile budget title. Still, those that decide to give it a chance will certainly be surprised.

CB: Yeah, to sum up everything we’ve been saying up to this point, once you’ve gotten used to the game’s quirks and as long as you enjoy this kind of non-story focused RPG, Xulima offers a unique and fascinating experience.

Of course, just to get this straight, Lords of Xulima is a fairly niche game. It isn’t a “full-fledged” RPG like Divinity: Original Sin, Wasteland 2 or Baldur’s Gate. Nor is it a tactical RPG like Blackguards, Jagged Alliance 2 or Final Fantasy Tactics. The things it does, however, it does well, and as a fan of first-person RPGs, I can’t wait for the final release.

F: I hope it sells well. I would really like to see what Numantian Games could do with a bigger budget.

CB: As would I. Well, fingers crossed.

Thank you HiddenX for the the link.Wink

Information about

Lords of Xulima

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Space Hulk - Ascension Edition Announced

by Couchpotato, 01:51

Danish developer Full Control announced the upcoming release of a new complete edition with all the Dlc for Space Hulk called The Ascension Edition.

Space Hulk: Ascension Edition is a 3D, digital, turn based, strategy game, which builds upon the classic board game experience, and adds new RPG style mechanics, additional weapons and enemy types, an all-new chapter and loads of other new features to both the single player and multiplayer experience. Set in the isolated corridors and tomb-like chambers of ancient vessels lost in the graveyard of space, players lead a small force of fearless Space Marine Terminators in a ferocious fight for survival against hordes of predatory, alien Genestealers. The game comes with over 100 missions spread out over 3 complete campaigns, and all new flash missions. These are opportunistic mini-missions encountered as you explore the deep unknowns of the Space Hulk that can yield a tactical advantage or be a deadly trap.

The introduction of squad management and skill progression lets players build their own squads of hardened veterans. There are also new variations of Genestealers to face, and more complex maps to overcome, making the game more fun, challenging and rewarding to play. Space Hulk: Ascension Edition also introduces the Ultramarine chapter, combi weapons and the mighty Cyclone missile launcher as new weapon options, which are sure to shake things up on the battlefield.

Information about

Space Hulk

SP/MP: Single + MP
Setting: Sci-fi
Genre: Strategy-RPG
Platform: Unknown
Release: Released

Details

FireFlower Games - EU/Gamescom Promotion

by Couchpotato, 01:47

FireFlower games sent news they are holding a new EU/Gamescom Promotion Sale.

We're having a GDC EU/Gamescom promotion. There are a few RPG's in there: 1Quest 50% off, Driftmoon 50% off, Questrun 72% off, Starpoint Gemini Gold 70% off, Steel & Steam 70% off.

Information about

FireFlower Games

Details

Ghost of a Tale - Gamescom Fact Sheet

by Couchpotato, 01:44

The developer of Ghost of a Tale Seith has released a new fact sheet for the game.

Fact Sheet

Overview/Summary/Positioning:
Ghost of a Tale is a 3rd person action adventure game for PC. Set in a medieval world inhabited only by animals, the story follows the quest of Tilo – a courageous minstrel mouse – searching for his lost family. Combining elements of classic adventure and exploration games with highly immersive visuals, Ghost of a Tale weaves an epic yet intimate story.

Equipped with a mouse’s talents for stealth, quick-thinking, agility and disguise – and a love of music – Tilo must explore a dangerous world, solving mysteries while evading the clutches of his enemies. For Tilo is no great warrior: He can’t fight his huge, lethal adversaries directly!

Key Features:

Sneaky – You can creep through the world almost silently, avoiding the patrolling rats and other predators. But even the sneakiest of mice can be spotted! When an enemy gives chase you must move quickly to find a safe place to hide.
Sneaking makes Tilo more aware of what’s around him, and the dangers that may lie ahead: Enemies’ footsteps can be heard more keenly, while chests, barrels and other items reveal themselves as possible hiding places for the adventurous mouse.

Smart - Tilo’s world holds many secrets and puzzles for you to solve. You’ll be using your brain and keen powers of observation to make your way past the perils that await you. Sometimes, when all seems lost, you can still count on Tilo’s trusted lute to get out of trouble.

Curious - Tilo’s body language will alert you to useful items nearby that might otherwise go unnoticed. If you look well enough, you’ll find a variety of hats – as all mice do, Tilo has a love for hats – and other articles of clothing scattered around the world which he can wear. Sometimes, dressing in the right disguise will help you to move unseen through the world, and explore seemingly inaccessible areas.

Agile - Mice are famous for being exceptionally nimble! When confronted by danger, you can scamper swiftly away or leap out of reach. You can even use a sharp burst of speed to outpace Tilo’s foes. Skillfully use the environment to slow your enemies or lure them into traps! The choice is yours…

Sorry no links for you guys as this is just a PR statement. You can visit the games web page for more information if you still don't know what the game is about.

Information about

Ghost of a Tale

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Battle Brothers - Dev Blog Update # 22

by Couchpotato, 01:39

Overhype Studios latest update for Battle Brothers is a new FAQ to answer some questions some of you have asked about the game.

General Questions

Q: How is the development of Battle Brothers funded and what are your future plans?

Right now we are funding the development out of our own pockets and most of us work on the game in our spare time. Here’s a quick overview of our future plans in chronological order:

1. Steam Greenlight campaign – we will start this step as soon as our trailer is finished, probably in September 2014.

2. Kickstarter campaign by October or November 2014. If Kickstarter decides to come to Germany, that would make the process a lot easier.

3. Early Access to fund further development by the end of 2014 or early 2015.

4. Full game release sometime at the middle of 2015 via digital distribution plattforms.

Q: Is the game a sandbox or does it have a linear progression with a beginning and end?

Battle Brothers will have a completely open world which doesn’t restrict the player to go anywhere based on story progress, but only on being able to survive. Concerning progression, the game will have a beginning and an end given by the general setting, loosely framed within a narrative related to one of several “greater evils”. There’ll also be several milestones along the way, though they don’t necessarily have to be completed in linear sequence or at all. We won’t have forced and repetitive story missions that conflict with our open world gameplay or get in the way of replayability. However, the ultimate goal of every campaign will be to destroy the source behind the “greater evil” and stop the invasion. At some point the player will have to face the enemy or see the land get swept away.

Information about

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Tuesday - August 12, 2014

Obsidian Entertainment - New Pathfinder Game?

by Couchpotato, 21:19

Thanks to RPG Codex it seems Obsidian might be making a new Pathfinder RPG. Now I seriously hope for this to be true , and excuse me while go dry my fanboy tears.

The hot buzz.. word... the latest rumors on the web is that Obsidian Entertainment is working on a Pathfinder game.

My source is Codex member tuluse, whose source is the Obsidian forums, whose source is enworld.org, whose source is some podcast, whose source is a Pathfinder developer who posted the accompanying picture on Facebook and shortly after removed it.

This would be the accompanying picture.

Information about

Obsidian Entertainment

Details

Risen 3: Titan Lords - Review Roundup

by Couchpotato, 15:59

Risen 3: Titan Lords should be available for all US members today, and it seems the first batch of reviews have been released, So here they are in no particular order.

PC Gamer - 83/100

Combat quibbles and muddy graphics do little to spoil the fun of this enjoyable RPG.

Game Informer - 7/10

While Risen 3 doesn’t have great combat or an enthralling story, there’s a lot of content to delve into for those hungry for an open-world action/RPG, and that might be enough to entice fans to give it a try.

Strategy Informer - 8/10

Despite still having a few issues Risen 3: Titan Lords is a vast improvement on Risen 2. The combat could be better but doesn't cripple the game this time, the world is more interesting and easier to get around, and there's tons of stuff to do.

Escapist Magazine - 2/5

Bloated in the mission department, threadbare everywhere else, Risen 3: Titan Lords is cobbled together from rehashed material, and the series' many flaws are enhanced a hundredfold in the process.

Twinfinite - 2/5

Nestled beneath the banal exterior of Risen 3 is a great fantasy RPG. Multiple factions and characters which could add masses of character to the game but do little more than drain it away from the world.

Hardcore Gamer - 2.5/5

Risen 3: Titan Lords is a clunky mess of a game that fails to capitalize on the potential it has put forth. While the concept sounds alluring, and it’s chock-full of charm, it’s weighed down by stodgy design and a lack of polish.

Information about

Risen 3: Titan Lords

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Pillars of Eternity - Crowdfunding Ending

by Couchpotato, 06:19

According to a post on PC Gamer the Pillars of Eternity crowdfunding campaign wraps up next week. As for me I thought it was already over last year.

Believe it or not, the Pillars of Eternity crowdfunding campaign is still underway. Obsidian raised nearly $4 million for the game on Kickstarter, but while that effort came to an end in October 2012 it's still possible to back the project directly through the developer. But not for much longer.

It all comes to a close on August 22, after which you'll only be able to preorder the game at full price. That's also the date on which Obsidian will "lock down" all backer reward tiers, along with any remaining surveys for in-game credits and memorial stones, so it can get on with the manufacturing process. Physical add-ons to existing Pillars of Eternity orders, like mouse pads or playing cards—and yes, you can buy Pillars of Eternity playing cards if that's your thing—will also no longer be available after the 22nd.

The studio clarified a few points about the Pillars of Eternity backer beta as well. It will go live on August 18 exclusively through Steam, but the keys will only be good for the beta version of the game, so players who want a DRM-free version of the final release will still be able to get one. The backer beta will initially be exclusive to Windows, but Mac and Linux versions are expected to follow within a few weeks.

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Hard West - Update About Your Concerns

by Couchpotato, 06:15

PlayWays latest kickstarter update for Hard West is a response to some of the major concerns of the gamers bakers. So read on if your curious, or a future backer.

What's up with PlayWay and CFG?  

First - PlayWay has some finances invested in CFG, and works as a no-problemo publisher-proxy. They're OK with everything we give them, literally. That's sheer awesomeness, right there. Of course as long as it's up to par technically. The amount of trust here is enormous. So PlayWay allows us to use their KS account (it's very problematic to start KS campaign if you're outside of US, UK, Canada). Plus, PlayWay has a big brand to protect, and will wrap it up even if we fail - there's a huge workforce and lots of resources/options in there, "The Way" team is just one of the sub-teams. So PlayWay is actually a backup for all of us. Their history of published games is proof that they're good at wrapping it up.

Second, Let me reassure you a bit and tell you a word about us.

We're a close-knit team, delivered several games inside Techland together, and finished one RTS as CFG.  

$70k?

As mentioned in the Video (soon with subtitles!) (sorry!) we don't expect a full production funding. We need a kickstart. The funds from our last finished project are running late and we need a bridge to get across. Owing to our publisher, it wasn't revealed yet and we have to bootstrap through KS, else we risk going out of the market/miss paying our bills BEFORE you even get to hear the title.

Absolutely worst case scenario - $70k will allow us to survive until we can publish a solid EA containing what you saw in the trailer and the 6-scenario campaign, we go down, PlayWay wraps it up.  

Best case scenario, there's a lot of awesome stuff for us just around the corner, if we can only get there:  

  • We'll get the final batch of funds for finishing our last project - 100% sure, but date remains unknown  
  • Our RTS project gets released, and starts selling  
  • Early Access sells  
  • This campaign draws attention of investment partners to us (this is actually already happening, nothing solid yet though, we just started talking)

Information about

Hard West

SP/MP: Single + MP
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: In development

Details

System Shock 2 - Post-Mortem @ Gamasutra

by Couchpotato, 06:10

Game Developer Jonathan Chey has a new article hosted on Gamasutra with a new three page Post-Mortem for System Shock 2 to celebrate the games 15th anniversary.

This is the story of a young and inexperienced company that was given the chance to develop the sequel to one of the top ten games of all time. The sequel was allotted roughly one year of development with its full team. To make up for the short development cycle and correspondingly small budget, the project was supposed to reuse technology. Not technology in the sense of a stand-alone engine from another game, but individual components that were spun off from yet another game, Thief: The Dark Project. The Thief technology was still under development and months away from completion when our team started working with it. To cap everything off, the project was a collaborative effort between two companies based on a contract that only loosely defined the responsibilities of each organization.

Information about

System Shock 2

SP/MP: Single-player
Setting: Sci-fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Witcher 3 - Interview @ GamerHubTV

by Couchpotato, 06:05

GamerHub TV has another video interview with the English voice actor Doug Cockle who talks about his role as the voice of Geralt in the Witcher Games.

Doug Cockle (Captain America: The First Avenger), the actor who has brought CD Projekt Red's The Witcher's protagonist Geralt of Rivia to life over three games, discusses the evolution of the character and the advances that fans will see in The Witcher 3: Witch Hunt in this exclusive interview from San Diego Comic Con.

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Runemaster - Development Diary #22

by Couchpotato, 06:00

Well its time for another Development Diary update from Paradox for Runemaster. This time the update has more information on the race of trolls in the game.

Runemaster - Developer Diary 22 - Race: Trolls

Last week we said that we would be talking about Svartalfheim, the home of Darkelfs and Dwarfs. But then the Trolls started bullying us into writing a dev diary about them, and it is very hard to say no to a Troll, especially the bigger ones… So today you get to read about the Trolls! Hurray! (Stop poking me with that stick… fine, I'll keep writing!)

Inspiration

It was easy finding inspiration for the Trolls in Runemaster. We are very fond of the art of John Bauer, who is famous for his illustrations in the book series "Bland Tomtar och Troll" ("Among Gnomes and Trolls") which is a compilation that every Swedish child is familiar with. His dark and detailed portraits of Trolls whose sizes range from as small as a mushroom to bigger than a mountain was a perfect source for Runemaster. We have tried to honor his memory by making the Trolls in Runemaster look as though he could've painted them himself, and I hope you agree that our Concept Artist and our art team have done a great job capturing the feel and look of John Bauer's Trolls. The artist Theodor Kittelsen was also a great inspiration for us. His art is reminiscent of Bauer, but Kittelsen has a much darker, sinister feel in his trolls. I would recommend searching for both of them and compare their art style with that of Runemaster’s. Let us know what you think about them!

The Mythology: The Creation of Trolls

The Trolls all pray to and honor the goddess that created them. She is the daughter of the giant Nótt (the night) and, according to some, also the mother of the god Thor. She has many names but the trolls only refer to her as the Goddess, the Mother or the Mother in the East. It is said that in the old days the trolls lived with her and she created them as the guardians of nature. Then one day she was gone. The trolls made it their quest to find her and that is why they wander from place to place and only stop for short times at their holy sites. As their goddess is a Giant, the Trolls believe that they are somehow related to the Giants, something the Giants deny fervently. This is not a major issue for the Trolls, who are satisfied with their own race as companions. Still, this alleged blood tie means that some Trolls feel that they and the Giants should be allied against the troublesome races of the universe.

Information about

Runemaster

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Memory Leak - Warren Spector Interview

by Couchpotato, 05:54

Memory Leak interviewed Warren Spector this week to talk about his new teaching career, and his views on the game industry of today. Here is a short sample.

The open structure of the levels in Deus Ex is still very unique. What was the level design process like for that game? What did the development team find challenging about creating those spaces?

Creating levels for Deus Ex was a bit more complex than other games I’ve worked on, for sure. Instead of just planning a single path through a level, the designers had to conceive of several. We had to make sure there were combat and stealth-oriented paths as well as ones that allowed significant character interaction. It was almost as if each level was actually three levels! And beyond that, designers had to take into account, as much as possible, how players might exploit our simulation to come up with paths we never even intended. It was a lot of work most developers don’t have to worry about.

How has the game publishing business changed since you started developing games? What do you wish modern game publishers would do differently?

You don’t have time for me to answer this! Everything’s changed since I started developing games! At this point, no one knows what business models or distribution methods will work. It’s a frontier out there – a wilderness. If I knew what was going to work I’d probably just do it!

If you only had one paragraph to advise a young person just starting a career in game development, what would you tell them?

Learn to write some code. (In other words, do as I say, not as I do!) You don’t have to be great, just reasonably knowledgeable. Games are software and it’s crazy not to acknowledge that, no matter what your discipline might be.

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Fallen: A2P Protocol - More About the Beginning

by Couchpotato, 05:50

Red Katana's next update for Fallen: A2P Protocol talks about kickstarter stats, and shares a few more new images of the game. The game has 25 days to get funded.

Something more about the beginning

We hope you had a great weekend.Let us share some updates regarding the progress of this campaign: We are a little bit over 10% funded and still 26 days to go so we need your help to keep going and spread the word so we can reach more backers and make it happen.

Also we are almost 70% on the way of the TOP 100 for Greenlight on Steam in just 5 days. Today we wanted to share some early inspirationals. 

We started creating this world and story long time ago...

At first we were thinking of doing something more contemporary post-apocalyptic where you would find only the current technology, but then we decided to make it happen around 2125, where you would find also some cool high tech gear. Climate disaster was always on our minds from the start and one of the main causes of this world going to hell. So that´s why you will find ships and submarines in a desert or some other place without water :)

Weather changes and events are one of the important features of the game, that will force you adapt your strategy if you want to be successful on the different missions.

Information about

Fallen: A2P Protocol

SP/MP: Single + MP
Setting: Sci-fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Styx: Master Of Shadows - New Preview

by Couchpotato, 05:46

Gaming Lives has a new preview of Styx: Master Of Shadows based on a short demo.

This isn’t a game where just making it to the end will suffice for some players; to this end, Cyanide have made each chapter possible for players to speed-run, traverse non-lethally, or acquire the ever-coveted ‘ghost’ status for making it through a level without ever arousing an enemy’s suspicions or being seen. To add to the replayability, some of these tasks won’t be possible to complete in a single run, encouraging players to go back and play them over again until they’ve proven they’re the sneakiest, fastest, or most pacifistic. Add in a spate of collectibles and an average runtime of fifteen hours, and there’s plenty to appeal to the sneakiest of gamers.

Whether it will prove itself to be the ideal alternative to Thief or the Metal Gear series remains to be seen, but until then, Styx: Master of Shadows is a surprisingly in-depth stealth game that should easily appeal to fans of the genre, while doing just enough to interest those who don’t eat, sleep, and breath sneaking. Hopefully, it’ll go against its sneaky instincts and attract plenty of attention when it releases later this year.

Information about

Styx: Master Of Shadows

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Gamasutra - Paradox CEO Interview

by Couchpotato, 05:43

Gamasutra posted a short interview with Paradox Interactive CEO Fredrik Wester who gives a few tips on how to sell your game in a complicated market.

If we accept that genre-borrowing, inspiration and imitation are a clear part of the modern game landscape, how do you get your customers on your side and work methodologically to stand out in the market?

Cloning has been a factor within the game industry since nearly the beginning, with early titles like Space Invaders and Asteroids widely copied. Today, games like DotA, Super Mario Bros launch not only imitators but entire genres.

Piggybacking has become the norm in mobile stores, where people not only leap aboard popular genres but cannily name their games so that they benefit from the progenitors' popularity in search.

"If you borrow something, it's a shortcut to a proven gameplay, a proven market, maybe even a proven business model," says Paradox Interactive CEO Fredrik Wester. "But there are also different ways of entering a market if you want to borrow a concept for someone."

 

Information about

Gamasutra

Details

Enderal: Shards Of Order - Bard System

by Couchpotato, 05:39

The developers of Enderal: Shards Of Order SureAI have posted a new update on the games Mod DB page with a new video about the bard system.

Today, we want to introduce a feature which has been in the works since the early stages of development: The bard-system. Aside from several new instrumental lute and flute-pieces, we work closely with our lector and composer, Holomay to compose bard-songs which can be heard on several occasions ingame. The objective here isn't simply to make the songs beautiful, but to also have them transport lore and the Endralean culture in general.

Information about

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Xbox 360, PS3
Release: Released

Details

Gravia Tactics - Kickstarter Canceled

by Couchpotato, 05:36

Punchbag Entertainment has canceled the kickstarter for Gravia Tactics, and posted a new update with infomation on the games future.

Looking to the Future

Jun and I have discussed it and we've decided to postpone the Kickstarter for now.  It's a shame because we really wanted to start full time development right away, but we're just not getting the exposure we need - despite everybody's best efforts.

It's not a gloomy outcome, though, as we've learned and gained a lot and haven't lost anything to the process. Thank you to everybody who gave us feedback one way or another and an even bigger thanks to those who pledged. Whether it be the mountains of positive or the small portion of critical, nearly all of the feedback was constructive and we truly appreciate that!

What We Did Right

The game - We really felt like we had a good thing with Gravia... Now we know it! The feedback, enthusiasm and interest we've received throughout the campaign has been really inspiring. We're honestly so grateful to you all. Thank you so much!

The Kickstarter Page - We're proud of the page and the great feedback we got. Thank you all!

The honesty - This is a big one for us, we wore our hearts on our sleeves and everybody made us feel really glad that we did. We're lucky to have met some of the most awesome people the internet has to offer.

What We Missed

A Demo - We should have released a demo of the game alongside the Kickstarter. We didn't, because it hasn't been robustly tested on multiple systems and we didn't have the time to perform that kind of Quality Control, but we should have found a way. A demo would have put us on Let's Play streams, more news sites would have picked us up and you - our amazing and growing community - would have had something tangible to get even more excited about!

Handheld Support - We see PC, Mac and Linux as our first targets. We've always wanted to play a game like Gravia on a HD monitor using a mouse! What we didn't anticipate is just how enthusiastic people are about playing tactical games on their handheld consoles like the Vita. Quite a few of you got in touch telling us the Vita should be a stretch goal. We've definitely heard you, and we've planned accordingly.

 

Information about

Gravia Tactics

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Dead Island 2 - Sunshine & Slaughter Trailer

by Couchpotato, 05:30

Deep Silver released a gameplay trailer for Dead Island 2 called Sunshine & Slaughter.

Today, Deep Silver reveals the first gameplay trailer for Dead Island 2, the next installment in the multi-million-selling Dead Island franchise. The video shows Pre-Alpha in-game footage and gives a first impression on how beautiful sunshine and bloody melee violence meet once again – this time in the sunny realms of California. Dead Island 2 is coming Spring 2015 from development studio YAGER for the PlayStation®4 computer entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft, as well as Windows PC.

Information about

Dead Island 2

SP/MP: Single + MP
Setting: Modern
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Dragon Age: Inquisition - Interview @ GamesTM

by Couchpotato, 05:26

GamesTM has a new interview with Producer Cameron Lee to talk about how Bioware is learning from past mistakes for Dragon Age: Inquisition.

Dragon Age 2 was a very different beast to Origins, and Inquisition looks closer to the original, but what key things have been brought from both games?

We started out by looking at how players used and what they liked about Dragon Age: Origins and Dragon Age 2. We also look at what the market’s doing too because it’s been so long since those games; when you’re planning a game that takes three or four years to make you have to look ahead and try to predict what might happen.

We did look long and hard at everything, not just at what the core fans want but also what other fans who don’t necessarily talk to us on the forums or on Twitter and we can gauge a lot of their reactions through the telemetry data that we get.

Releasing in November, there is a small alarm bell ringing that it hasn’t been widely available to play. Even at E3, so close to launch, it was a presentation only. To allay the doubts and concerns of DA fans out there, what’s the thinking behind that decision?

It’s a really simple answer, it’s really hard to convey the context of the RPG, characters, story and concepts if people just get their hands on it and play it for five minutes. They’re missing the context, so that’s why we did it this way.

What we’ll probably do next year is an open theatre style booth – or the next time we do a Dragon Age game – so that people can see it in action but that’s really all it is. We have been doing behind-closed-doors for people to get a feel for it, but that’s a more intimate one-to-one experience with someone talking you through it.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Monday - August 11, 2014

After Reset - Character Skills

by Myrthos, 12:28

In their 34th post-funding update for After Reset the devs talk about the character skills, which can be grouped together in the acronym SACPIC.

A skill is a character's talent that he or she acquires and improves through training. Each skill represents a different field of expertise. As a character advances in level, he or she gets better at using some or all of the skills.

An amount of skill points are gained at 1st level depends on the Species of the character. Skills can be improved by reading specific books, completing quests within the game, or equipping special objects with relevant skill bonuses. But in general, skill levels can be increased by allocating skill points earned from gaining levels. These points can be used to increase the rank of any skill.

However, tagged skills are more easily understood if they were. Those tagged skills are selected during character creation process and their amount is determined by character race. While tagged skills provide 1 skill rank for each skill point invested, normal skills are more expensive to represent the difficulty of learning requiring 2 skill points invested per 1 skill rank.

SACPIC stats (Strength, Agility, etc.) modify skills with a considerable bonus. The game keeps track of this bonus throughout the game, in real-time. Any changes to stats during the game add to or subtract from this modifier.

USING SKILLS:

A skill check is a check relating to use of a skill. The basic skill check = d20 + current skill rank. Additional skill modifiers may be applicable (i.e. current skill rank = base skill rank + stat modifier + special feats modifiers + special items modifiers + etc.)

The check works just like an attack roll or a saving throw - the higher the roll, the better. Either you're trying to match or exceed a certain difficulty class (DC), or you’re trying to beat another character's check result, i.e., an opposed skill check.

For example: to sneak quietly past a raider, a scavenger needs to beat the raider's Listen and Search (if active) checks results with her own Hide check.

Most of skill checks are made on the background but several active skills that provide abilities have limited amount of use per day. To restore those manually activated abilities character must rest. The basic number of manual activation per day for tagged skills is equal to 3 at 1st level and it raises +1 each 4 levels (4, 8, 12, 16, 20).

Information about

After Reset

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details