Death By Exposure - Trails of Cold Steel
Aubrielle opens her new semiregular JRPG column with an unofficial review of Legend of Heroes: Trails of Cold Steel.
» Continue reading the article...
Torment: Tides of Numenera
Torment: Tides of Numenera Beta Impressions
Corwin entered the world of Numenera in the beta version of Torment: Tides of Numenera.
» Read the article
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News about My Little Pony
Tuesday - July 12, 2016
Tahira - Release Date: August 31
The tactical RPG Tahira will be released on August 31 on Steam:
Tahira is inspired by real-world travels through The Middle East, Nepal and India.
We wanted to explore how the destruction of an influential civilisation would have ramifications that lasted for thousands of years. In Tahira's world you'll encounter relics from the past. But you'll also encounter ideas and philosophies that have developed as a reaction to the destruction of a galaxy-spanning empire.
The people who live in Tahira's world can still feel the distant memories of a greater time and those memories reach from the past and cast themselves as a shadow over all that remains.
It is our hope that we've made a game that captures the excitement and adventure of going on a journey, but one that also reflects on some of the harsher realities of life in an honest and interesting way.
Tahira is a tactical turn-based RPG, set on a world fallen into a medieval dark age after the collapse of a spacefaring civilization. You must guide Tahira, the 20-year-old princess of Avestan, on the most challenging night of her life as she fights to save her people from the genocidal Astral Empire.
Genre: Tactical RPG
Release: In development
Necropolis - Review @ WGTC
WGTC has reviewed the rogue-like Necropolis:
As the video game subgenre known for resetting people’s progress when their characters die, roguelikes place an emphasis on additional factors, such as a rigorous challenge and randomly generated environments. Of those features, Necropolis ‒ a new action RPG from Harebrained Schemes ‒ enforces all three to some success. Upon entering the game’s titular dungeon, the developers abandon intruders to their fates; you must traverse the Necropolis while fending off skeletal denizens and seeking a lost amulet. But six hours per playthrough, permadeath still in effect, begs the question: Will the enemies or the monotony take your head first?
Necropolis marks an admirable first attempt for Harebrained Schemes at breaking outside the team’s comfort zone. But like the labyrinth’s emaciated inmates, there is too little meat on this action RPG to sustain its lasting appeal.
Score: 3/5 - Fair
The stylish visuals and streamlined combat that define Necropolis slowly succumb to repetition, laying waste to this roguelike’s longevity.
NecropolisSP/MP: Single + MP
Archmage Rises - On Steam Greenlight
Archmage Rises has released a new trailer for its Steam greenlight push. The game is described as a fantasy rpg simulation with tabletop leanings.
Aug 4: Playable demo and pre-order
Q1 2017: Release Date
Its an RPG set in a World Simulation
Prepare to immerse yourself in the freedom that you can normally only get out of a tabletop RPG. Empowered with magic, you will create your own story, and experience real consequences from the decisions you make. Will you be the world's savior . . . or its destroyer? The choice is yours.
- Explore a true open world teeming with life, choice, and consequence
- Immerse yourself in a player-driven story that evolves based on your decisions
- Unleash dangerous spells that can have game-changing consequences
- Cast magic to overcome obstacles and explore challenging dungeons
- Procedural world generation featuring in-depth political, economic, and military simulations
- Experience a never-before-seen religion/spirituality/worship system
Archmage RisesSP/MP: Single-player
Release: In development
Conan Exiles - Concept Art
Funcom has published a batch of new concept art for the upcoming action RPG Conan Exiles. The new art teases the weapons that will be available.
Funcom has published three separate rounds of concept art to the Conan Exiles Facebook page, with this latest eye candy depicting some of the weapons we'll be wielding in the forthcoming, open world, and action-heavy RPG. Included among them are the hammer, dagger, axe, spear, crossbow, and shield:The hammer is great for repairing broken structures and equipment, and can make for a decent makeshift weapon in case of emergencies. The pickaxe lets you very quickly break up big rocks so you can gather more resources.
Now the dagger is very special. This sacrificial knife is used to cut out the heart of your enemies so you can sacrifice it to Set, the serpent god.
Single handed axes are slower and heavier than swords, but deal much more damage to your opponents. They're also pretty awesome looking, if we're being completely honest. Very viking-y, and perfect for a Conan game.
Shields are for defense, obviously, but can also be used offensively by bashing your opponent with it and staggering them. Then you go in for the kill and cut off their heads.
Crossbows are easy to load and fire, and are great for blowing up explosive barrels or taking out enemies from a distance. The spear is a quick-jab, close combat weapon, for fast fighters who like to poke at their opponents and then retreat behind a shield.
Bloodborne - Gothic Horror Music; GDC Talk
The chilling gothic horror soundtrack of Bloodborne was the subject of a panel at GDC, where they talked about the musical style and orchestral approaches that led to the phenomenal end product.
Sir-Tech - Wizardry Interview
4Gamer has an interview with Sir-Tech's Robert Woodhead, discussing Wizardry and rambling across many topics.
There's an interview with Sir-tech co-founder Robert Woodhead up on 4Gamer, and while the entire feature is in Japanese, the folks over at RPG Codex took the time to translate it in its entirety. The article spans a number of topics, but the questions and answers dealing with the early days of the Wizardry series are the most applicable to us here. A healthy sampling to follow:4Gamer: What about the Murasama Blade and the Shuriken? Ninjas and Samurais appear as jobs in Oubliette too, but only Wizardry had actual japanese weaponry.
※The original Apple II version of Wizardry 1 had Murasama instead of Muramasa.
Woodhead: Ah, no, this is the influence of James Clavell's Shogun (1975). The Murasama Blade and Shuriken came from that novel too.
4Gamer: And what about Wizardry #4 - The Return of Werdna's ARABIC DIARY(TALES OF MADNESS)? It became Necronomicon in the console game version, was it what it was supposed to be?
Woodhead: Yes, it was supposed to be the Necronomicon. 95% of Wizardry's n°4's scenario was written by Roe Adams, the ARABIC DIARY was his idea too. I read H.P.Lovecraft's works too, so I knew it was the Necronomicon.
4Gamer: I know a big part of the influence is D&D, but there is also some influence from J.R.R.Tolkien. In 1977 the NBC TV released the Hobbit's adventure anime. It was made by future studio Ghibli staff and was top of the line.
Woodhead: I didn't know about that anime. I read Tolkien's novels, obviously, but the principal influence is clearly D&D.
4Gamer: I thought Wizardry's unique spell lingo was similar to Tolkien's fictional languages though.
Woodhead: Ah, that's impossible (laugh). It's actually fake welsh, we chose that because it sounded good. Why welsh especially?...I totally forgot (laugh).
4Gamer: There is one word that I'd like to know more about: the Maelfic monster's name, where does it come from? In the Famicon version it uses the Pazuzu image, but...
Woodhead: It comes from the English word "malefic", meaning "Extremely evil". Like an embodiment of evil. It came from the witch's name in the Sleeping beauty fairy tale, Maleficent.
4Gamer: In the late 80's, there was a plan to make player character data from the software production house BPS's RPGs※ and SIR-TECH's Wizardry series convertible. I remember reading about it at the time in a PC magazine. What happened to that project?
※"Black onyx" and "Fire crystal", amongst others.
Woodhead: It probably happened while I was working on the Macintosh version of Wizardry, but...I vaguely remember BPS's Henk Rogers' name. I think it's just that it never actually happened.
4Gamer: I see... Ah, I'm sorry, I keep asking questions that kept me intrigued for a while.
Woodhead: No problem. You know, as most games, Wizardry is nothing but a ring in the chain that bind all games together. Games are influenced by their predecessors and cultural events, and Wizardry was no exception. And now, it is Wizardry's turn to influence the work of others. It really does feel like being part of a big chain.
4Gamer: Oh yes indeed. The "ring" that Wizardry created in Japan is quite noticeable. I don't think I would be exaggerating saying that many games, anime and novels are directly influenced by the Wizardry series.
Woodhead: It's an honor. But I do think we were lucky more than anything else. And I do think most of the thanks are due to the localization For Tune and GameStudio as well as Asuki's staffs. I especially think that the Famicon release was our best version of Wizardry. At the very least it didn't contain my badly drawn pictures! (bitter laugh)
4Gamer: When I replay the Apple II version now, I see how Wizardry was born from a melting pot of various influencing works. The character's jobs and races, the monsters, the pictures and text messages. But what did you accomplish with Wizardry that you feel was entirely original?
Woodhead: Well...the presence of a scenario, I think. Older Computer RPGs didn't have a defined goal and were not made with an end goal in mind. We added a scenario with puzzle-like components to our game. That's the thing that make it different from the other titles, I think. The n°4 of the series was the more representative of what we aimed to do.
Shadow of Mordor - WB Paid for Positive Reviews
@ArsTechnica Warner Brothers has settled with the FTC over paying YouTubers for positive Shadow of Mordor reviews.
The US Federal Trade Commission (FTC) announced a settlement on Monday with Warner Brothers Home Entertainment Inc. over the studio's alleged failure to properly disclose that it had paid top YouTube "influencers" to promote the 2014 game Middle Earth: Shadow of Mordor. While the FTC's complaint against Warner Bros. (PDF) does not mention any specific influencer, the commission's press release calls out PewDiePie, the world's top-earning YouTube video creator, as one of the so-called influencers that took the studio's money.
The FTC's complaint says that a third-party marketing team hired by Warner Bros. gave the YouTube game reviewers "cash payments often ranging from hundreds of dollars to tens of thousands of dollars," as long as the videos they made about Shadow of Mordor met certain criteria. Among those criteria were stipulations that the video had to be positive about the game; could not show any bugs or glitches that the reviewer may have found in the early release copy they were given to play; could not contain any negative sentiments about the game, Warner Bros., or its affiliates; and had to include "a strong verbal call-to-action to click the link in the description box for the viewer to go to the [game's] website to learn more about the [game], to learn how they can register, and to learn how to play the game."
In addition, the YouTube creators also had to make at least one Facebook post or one Tweet to promote the video they made about Shadow of Mordor.
Shadow of MordorSP/MP: Single + MP
Fallout Shelter - Releasing this Thursday
@GamePressure Fallout Shelter is due for release this Thursday for PC with the 1.6 update, which promises new locations, enemies and quest system.
The 1.6 update is promised to offer new places to explore and enemies to fight. You will be able to assemble a group of vault dwellers to raid dangerous locations and fight bosses for you or send them on quests in order to get some precious rewards. Another much-anticipated feature is the brand new combat system that will allow you to directly control your characters during the battles.
Monday - July 11, 2016
Fictorum - Kickstarter Update
The Mage Action RPG Fictorum is 75% funded with 11 days to go:
Hey fellow spell-casters,
We're so excited to be over 75% funded with just about half of our campaign remaining! We cannot wait to get our latest build into the hands of our new game community and get the team back to development.
We have a request of you—We are ramping up a Thunderclap for next week in order to help spread the word about Fictorum and we could use some help. If you've never heard of Thunderclap, it allows a single message to be mass-shared, flash mob-style, so it rises above the noise in your social networks. To support us, all you have to do is:
- Click this link
- Choose a social network.
- You can make any changes to the message you'd like, then hit Add My Support.
You are Great
Finally, thank you. The awesome person reading this message at some point decided "Yep, I want in on this," and that gets me and my team tingly in all sorts of interesting places. We love our game and feel it is very special—you share in that feeling with us. Words fall sorrily short of expressing exactly how touched we are by what you have done for us.
Have a wonderful weekend and continue being incredible.
Release: In development
Krai Mira - Released on Steam
Krai MiraSP/MP: Single-player
Dishonored 2 - Assassin's Guide to City
RPS takes us to Dishonored 2 and gives us a look at the intricate planning and research that went into the city, as well as how that city's architecture will affect your mission.
During one decade in the late eighteenth century, one gang was reportedly responsible for around 80% of bank robberies in America. That gang was led by George Leonidas Leslie, an architect and a criminal genius. He utilised his knowledge of buildings and their secret ways to break them down piece by piece, building scale models of targets, and replicas of their safes and vaults, planning for years. Like many master burglars, he could look at an exterior and understand the interior it hid.
If Arkane can show the scars and trophies of that history in the quiet moments of observation as well as the extravagance of big setpieces (not to mention the actual time travel), Dishonored 2 will be the studio’s strongest achievement to date. In a recent interview, lead designer Dinga Bakaba said the team hadn’t been sure how Dishonored would be received. With its success behind them, they seem much more confident that people want to see not just kinetic stealth powers and assassinations, but fictional places that are much more than a backdrop to action.
Source: Rock, Paper, Shotgun
Dishonored 2SP/MP: Single-player
Release: In development
Turbine, Inc. - Goes Strictly Mobile
Sad news for us PC gamers. Warner Bros. has decided to turn Turbine, the studio famous for Lord of the Rings Online and D&D Online, into something that only makes mobile games.
Turbine has accomplished a great deal since the company's founding in 1994 (then CyberSpace) - they not only brought us two Asheron's Call titles, Dungeons & Dragons Online, The Lords of the Rings Online, the MOBA Infinite Crisis, and a handful of expansion packs, but they also proved that a transition to a free-to-play business model could be very lucrative and substantially change the company's outlook.Turbine is transitioning into a free-to-play, mobile development studio, and as a result we are eliminating some positions. The Lord of the Rings Online and Dungeons and Dragons online games will continue to operate as they do now. Re-focusing and reducing the studio size was a difficult decision for the company, and we are grateful to all of the Turbine staff for their considerable contributions.
However, since their acquisition by Warner Bros. in 2010, they've been hit by multiple rounds of layoffs, with the latest one apparently happening today. And that's not even the worst of the news - according to an official statement from Warner Bros., they intend to turn the studio into a mobile game developer, which would be in stark contrast to what their core audience has come to know from them:
A strange move, if I've ever seen one. Furthermore, if this thread is to be believed, "the programming staff has been cut down to three people on LoTRO and three people on DDO", which doesn't bode well for those of us who are fans of either (or both) games.
Ultima 1 - Video Retrospective
Slegnor's Random Gaming takes us aalllll the way back to Ultima I and II in a series of video retrospectives. They're broken into multiple chapters, and I've linked part 1 here to get you started.
Ultima 1SP/MP: Single-player
IGN - Top 10 Dungeon Crawlers Ever
IGN opens the pandora's box of RPG fan debate by compiling a list of their favorite dungeon crawlers of all time. Some are solid old staples, and some might surprise you. Wizardry, Ultima Underworld: Stygian Abyss, and Etrian Odyssey II all make the cut.
Players have been diving into dungeons since the very earliest days of video games, slaying dragons, stealing treasure, and descending to ever-darker depths in search of fortune, glory, and fun. Today, we’re counting down the top 10 dungeon crawlers of all time.
For the purposes of this list, we're defining “dungeon crawler” as a game mostly confined to a multi-floor dungeon area, featuring plentiful loot and favoring combat and exploration over platforming or deep storytelling.
Sunday - July 10, 2016
Release: In development
Fallout 2 - Resurrection Mod
Fallout 1.5: Resurrection is a mod for Fallout 2 due out July 15th and features a New Mexico setting. The mod takes place between Fallout 1 and 2.
Fallout 1.5: Resurrection is a modification for Fallout 2. Its story takes place chronologically between 1 and 2, hence the name. It takes place in New Mexico. Content-wise, it rivals or possibly surpasses the original Fallout.
Fallout 2SP/MP: Single-player
Might & Magic - Retrohistory of NWC
Might & Magic
Banner Saga 2 - Review @ RPGFan
RPGFan has reviewed the second part of the Banner Saga:
The Banner Saga 2
Whether I'm reading a book or playing a game, my ultimate goal is to be drawn in. The narrative should be so compelling that my mind can't wander off anywhere else. I should be so completely enveloped in the fictional world of the media I'm consuming that the outside world might as well not exist. Truly being able to experience something the way it was intended is rare for me, as it takes a lot to get me hooked. Maybe my standards are too high; maybe I'm too selective. So imagine my surprise when after finally taking my first break from The Banner Saga 2, I saw that over five hours had suddenly passed.
The Banner Saga 2 is nothing short of compelling. It weaves a tale so intriguing that you're too focused on the present to even wonder what's in store for the future. Characters have arcs and develop, you're forced to see things from different perspectives, and you're presented with choices that have both true benefits and true consequences. It succeeds masterfully at putting players in the shoes of its protagonist and encouraging them to lose themselves in their role. The story is epic in scale, sprinkled with moments that made me genuinely gasp aloud.
Banner Saga 2SP/MP: Single-player
Romance of the Three Kingdoms 13 - Review
RPG Site has reviewed Romance of the Three Kingdoms 13:
Romance of the Three Kingdoms is a series of classic novels by legendary author Luo Guanzhong who romanticized a tumultuous period in China's history that lasted for over a century as a constant state of conflict left the nation in flux until it was eventually unified under a single banner.
The popularity of these pieces of literature spawned countless TV shows, movies, anime, manga, and of course, a multitude of video games in a variety of genres. None other have had a more successful history with this than Koei Tecmo.
It has been several years since fans in the West have seen an entry in the seminal strategy series, popularized by its exceptional attention to detail and wealth of content. In honor of its 30th anniversary, Koei Tecmo has finally abated our hunger by localizing Romance of the Three Kingdoms XIII.
Romance of the Three Kingdoms 13SP/MP: Single-player
XCOM 2 - Long Wars Studios Mods
"Perk Pack" Mod
- Choice of three perks per promotion rank instead of two
- More than 70 new and reworked Abilities that can be assigned to soldiers, gear or aliens
- Reworks the four base classes into seven, including the assault, gunner and shinobi, or create your own class
- Adds ten new PCS items, each granting a unique ability
- Support for more than 15 active abilities in the tactical UI
"Laser Pack" Mod
- Adds a new laser tier of XCOM weaponry, which includes a new variant for the assault rifle, shotgun, cannon, sniper rifle, pistol and SMG, plus all attachments
- Mod includes models, textures, particle effects and sounds
- Tier exists between magnetic and beam tiers, with two new technologies
XCOM 2SP/MP: Single + MP
System Shock - Funded!
System Shock has been funded and with 18 days remaining. The latest update thanks the community and goes over Night Dives history with the System Shock license.
The journey started with System Shock 2 and the reception/support I received allowed me to seek out other like minded individuals who would help locate and revive more lost classics like: I Have No Mouth and I Must Scream, Wizardry, and The 7th Guest series to name a few. As we continued to grow in team size, so did our ambitions. With the release of The Original Strife: Veterans Edition and Noctropolis we were able to restore the games and add additional features. We fixed original bugs, included unfinished games mode, added support for widescreen monitors, and implemented OpenGL to update the visuals. Next was Turok, followed by System Shock: Enhanced Edition and an even greater desire to take our mission to the next level.
We had done everything we could to make the Enhanced Edition more accessible to a modern audience but it reached the point where we began discussing a remake from the ground up. We started with a core team and a simple prototype to see if we could capture the look and feel of the original game.
System ShockSP/MP: Single-player
Saturday - July 09, 2016
Enderal - Review @GameStar.de
The German mag GameStar - a few years ago the world's biggest PC game magazine - posted a very enthusiastic review of SureAI's Skyrim total conversion Enderal. I'll post more details than usual because this is the first published review for this game.
GameStar's test is accompanied by a 15 minute long video in which their editor in chief and two other editors explain why they've decided to review a free mod and which standards they'll apply. Their answer: Enderal's quality is on par with other full price AAA RPGs. They'll apply their normal review standards for a 50€ game, without any bonus. GameStar didn't review mods in the last couple of years. They want their review to be seen as sort of a reward for the developers.
Here are a few translated quotes from the article:
Enderal's biggest USP compared to Skyrim is the story. While it's only more or less an attachment in Bethesda's classic, it plays a key role in Enderal. The first ten minutes prove this impressively. The intro is disturbing and poses a lot of questions. [...]
Who wants to save virgin vampirewomen while riding a dragon is wrong in Enderal, though. It doesn't make epic heroic deeds its focus, but rather personal fate and the human abyss [This half of the sentence is in plural in the German text - ed.]. It discusses questions about religion, idealism and ethics.[...]
GameStar explains that although some of the dialogs seem a bit excessive at times, Enderal succeeds in finding the sweet spot in the mix of story and quests. The main storyline is "wonderfully told".
An enthralling story needs a believable world around it though [...]. And the Enderal devs overcame this challenge too.[...]
This was flashed out a bit in the video. The editors said the whole world feels handmade. Not even the dungeons leave the impression of being made with a construction kit. The world oozes with attention to detail.
Enderal is great RPG-art on world class level. The start is so dramatic, fast paced and - gameplay wise - exciting that even masters of the craft like Bethesda and CD Projekt are welcome to take several leaves out of [SureAI's] book. And after that Enderal serves a magnificent adventure from start to finish, which hardly leaves anything to be desired. [...]
The only mentioned weeknesses are:
- quick travel is unconvincing
- balancing is only okay
- a couple of technical issues
A summary of the good stuff:
- great story, deep characters, all with background story
- good quests with a lot of diversity
- no level scaling
- 6 difficulty levels
- graphics upgrade compared to Skyrim
- superb sound track
- professional voice acting (GER / ENG)
89%, 2% deducted for technical issues, means 87%.
Zavix Tower - Released
The old school Dungeon Crawler Zavix Tower has been released:
You arrive at the tavern, a bright shiny upstart with dreams of treasure and loot. And look, there's three other such types JUST like you in here. What are the odds? Perhaps it was destiny. Perhaps you were meant to meet these strangers: a Rogue, a Mage, a Priest...
Wait, a Rogue? No, you can't trust a thief with all that Treasure around. That's just plain ridiculous. Maybe let's go talk to another Warrior type like yourself. Now that I think about it, you've got nothing in common with the Mage or Priest. What'll you discuss? Boring stuff, most likely.
Maybe we don't need the Mage, then. Maybe add that other Warrior type over there, hitting on the barman. She looks pretty strong. She'll help get a lot of treasure.
Actually, why the Priest? He'll just make us all feel like crap with his "holier than thou" talk and whatnot. That's a drag. You just want to bash monsters and steal their loot, after all. Who needs the guilt trip? Not you, that's the truth.
Maybe it wasn't fate to run into that overly diverse crowd.
But it doesn't matter. Whether you want four Warriors, three Mages and a Priest, or maybe a smattering of each, your true destiny lies in the pillaging of the Tower. So be diligent, young explorer, and prepare to get rich or die trying... perhaps dying multiple times. It happens.
Zavix TowerSP/MP: Single-player
Genre: Dungeon Crawler
Inferno Climber - Early Access Release
A new action rpg released on Steam early access recently called Inferno Climber.
About This Game
Forge through hell in this survival action RPG!
Defeat powerful bosses to collect all 5 Purgatory Stones in hell.
Slashing, magic casting, arrow shooting, bombs throwing, exploring, eating, cooking, blacksmithing.
- Survival 3D action RPG
- Hack & Slash
- Level up system
- Platforming action
- Puzzles and traps in the dangerous dungeon
- Resource management
- Over 40 hours of playtime
- 8 unique playable characters
- Raise your character's strength freely
- Over 400 unique items
- More than 20 stages
- Master new skills and magic spells
- Over 90 different enemies
- Each stage is guarded by a boss character
- Stealth operations
- Reveal hidden treasures and secret paths by breaking walls with bombs
～ STORY ～
A long, long time ago... There were 5 Purgatory Stones with enormous magical powers.
Purgatory Stones were owned by 5 different countries to keep the world in order.
However, as the time passed, evil and corruption spreads through the land. Purgatory Stones fell into the wrong hands. Monsters plagued all over the land. Thus, the world has fallen.
100 years later... An innocent soul made a pact with Death. The awakened one set forth in search for the Purgatory Stones.
Bludgeons & Krakens - Released
The oldschool indie RPG Bludgeons & Krakens has been released. It is a turn-based action RPG: it draws heavily from the tradition of classic CRPGs like Ultima, but blends it with simple, fast-paced combat and loot. The main quest requires the player to seek out and defeat bosses across the game world. The bosses can be defeated in any order, though some will be near impossible until the player reaches a higher level. These bosses also have specific abilities and weaknesses that can be exploited through the use of artifacts hidden in various areas. The player can choose to make use of these artifacts or ignore them for a greater challenge. The game is PC-only and available now for free.
Welcome to Abraxas! Unfortunately, you've arrived at just about the worst time imaginable. As a novice sellsword just looking for a job, you signed up with a mercenary company only to sell yourself into a land plagued by war, blight, a demonic invasion, and perhaps things even worse. I hope they pay you overtime.
- Play Your Way. Build your character from one of five character classes--Fighter, Paladin, Ranger, Rogue, Druid--and customize him or her as you wish. Master weapon skills and magic abilities, upgrade your attributes, and empower yourself with mythic loot.
- Explore a Strange World. Unearth ancient secrets in every corner of Abraxas. Meet the curious denizens of the land, many of whom will seek your help. Or simply wander the land in search of your fortune.
- Fight for Survival (and Loot). Take on hordes of foes in turn-based combat where one wrong move is enough to turn you from a treasure-laden victor into an indecorous, bloody heap. And if you think you're prepared, seek out powerful bosses who will truly challenge your abilities.
Bludgeons & KrakensSP/MP: Single-player
Shroud of the Avatar - Garriott Sells Real Blood
In what might be his most macabre PR move yet, Richard Garriott is planning to sell a vial of his own blood as part of a "reliquary" for Shroud of the Avatar.
Even though the event has been immortalized on video, the item is indeed on sale on eBay and Eurogamer already wrote an article on this, I still find this difficult to believe. In one of his possibly most eccentric moments, Richard "Lord British" Garriott has had a professional nurse draw some of his blood to be sold on eBay as part of a limited "reliquary" that also includes a plethora of digital items for his upcoming Shroud of the Avatar: Forsaken Virtues.
The starting bid for this oddity is $5,000, but this initiative might be stopped by eBay, considering that their policy on human body parts is pretty restrictive:Examples of prohibited items include, but are not limited to:
Native American grave-related items, including skulls and skeletons intended for medical research
Tibetan prayer skulls
any of these items included as a gift, prize or giveaway in connection with another item listed on eBay
I wonder if this stunt will bring the spotlight back on Shroud of the Avatar, considering the title seems to have lost the interest of mainstream publications during the long road to the official release.
Shroud of the AvatarSP/MP: Single + MP
Release: In development
Kickstarter Games - Buck Update
With 13 days to go the 2d post apocalytic action adventure Buck is more than 50% funded:
Grit the Narrator
Welcome to a new video update for Buck! Today we'll take a look at Grit, one of the major characters in the game who will serve as the narrator during your adventure!
Grit came into existence completely by accident. While we did know from the get go that the game would have a narrating character, we had absolutely no idea what kind of animal he'd be, how he would look, and what his voice would be like.
While working on a story-board for one of Buck's very first cinematic scenes, Adi had drawn a background character on a sign. We took a hard look at that, and realized we might be on to something! Checkout the video below to see what he drew and how it inspired both us to create Grit the Narrator.loading...
Kickstarter GamesSP/MP: Unknown
Release: In development
Fallout - The History of the Series
Hardcore Gaming 101 with an introduction into the Fallout series:
Among Fallout fans, there are two conflicting ideas about what Fallout actually is. To many players, Fallout is about exploring the post-apocalyptic wasteland, shooting raiders and participating in conflicts which will shape the future of the world (or rather what remains of it). Others will say it's not enough - for them, Fallout is a game about difficult choices, complex mechanics and extreme non-linearity.
Such divide among the fans stems from the fact that Fallout can be thought of as two loosely connected series developed by different teams with different approaches to both gameplay and narrative. The first two mainline games are a product - or maybe a catalyst - of the 1990s computer RPG revival and carry all the common traits of this movement. They're played from isometric perspective, they put a lot of focus on player agency and their difficulty is less in choices made during the combat and more in preparation and character building. Fallout 3 and 4, created by Bethesda, are more similar to that studio's flagship The Elder Scrolls series (especially later titles like Oblivion and Skyrim): they're exploration-heavy first person action-RPGs set in a large, freely explorable (due to both lack of explicit 'invisible walls' and the controversial level scaling mechanics meant to provide steady difficulty during the whole playthrough) open world.
Thanks Dark Savant!
Balrum - Review @ CRPG Revisiting
Dark Savant spotted this Balrum review from the CRPG Revisting blog:
I had very fun with this game and felt hooked from the beginning. I love the slow progress, the open world and the tough opponents. When you succeed you really feel enjoyment. The game is easy to play. The world is unexplored and black and it is easy to sink several hours into it at once. It reminds me a little about Eschalon and/or the Avadon games but this game is unique in its own. I am looking forward to a sequel but would like them balance the classes more, allowing for better items to be sold and improving the story a bit.Section
Rating Gameworld & Story 3 Economy 3 NPC & Interactions 2 Monsters, tactics & combat system 3 Magic system 2 Character generation & development 3 Map design 4 Manual 3 Graphics, Sound and Interface 3 Summary CRPG value 26 Gameplay 4
Friday - July 08, 2016
The Technomancer - First Update
The Technomancer has had its first update which introduces some fixes and changes. Easy mode has been made easier and you now have the ability to walk as well as run.
We've just released a new update for The Technomancer!
This patch contains a number of bug fixes and commonly asked for gameplay improvements. Thanks for all of your comments and feedback - we have been listening carefully!
Here's the full patch notes:
- Fixed a bug where you could be blocked in the "Under Threat" main quest.
- Fixed an item duplication exploit
- Fixed a bug preventing to complete the tutorial if you changed the binding before starting it
- Fixed a bug where the wrong button was shown during the tutorial with a PS4 controller on PC
- Fixed animation bugs on the character
- Fixed two bugs preventing to complete side quests "Crowd of beggar" and "Extortion under threat" after fleeing from Ophir
- Minor bug fixes
- Stability improvements
- Minor UI improvements
- Implementation of a key that toggles walking or running, bound on "Caps Lock" by default
- Rework on the loot/drain binding system in keyboard/mouse controls: Loot will now always be bound on "interaction 1" (E) and drain on "interaction 2" (Q)
- 'Easier' Easy Mode - Following player feedback, we've reworked Easy difficulty to be more accessible. This is ideal for anyone who wants to enjoy the story without investing too much time into combat.
The TechnomancerSP/MP: Single-player
Gothic - Retrospective @RPS
RockPaperShotgun looks back at Gothic and finds that in many ways it is unparalled today.
The game itself is set within a microsociety built entirely on the situation its inhabitants find themselves in. A succinct introduction describes a war between humans and orcs, because of course it does. But instead of the war itself, Gothic is about some of its consequences. The humans need weapons, so seal off a prison mine behind a one-way magical barrier, and begin shoving convicts in. The idiot mages get their sums wrong and trap themselves too, and more poetically, the prisoners revolt and take over, and rationally extract demands from the King in return for his precious ore. The result is a sensible arrangement in which the prisoners continue to mine and export in exchange for their choice of goods from the outside world.
Even mentioning that here's where the player comes in feels like an afterthought. You're a convict booted across the barrier who happens to become relevant by chance. You're no Chosen One, merely The One Who Happened To Be Standing There.
All this setup demonstrates an ongoing thoughtfulness that's key to Gothic's appeal. After the revolt, the prisoners split into three camps - one honouring the agreement with the King, the others working on separate escape plans. It'd be easy to set these camps up as novelty playgrounds, extreme poles of Good, Bad, and Stupid Wizard Hat, but Piranha Bytes were smarter. The Old Camp devotes everything to maintaining ore exports, and protecting the resulting imports from the rebellious New Camp, whose theft and raids supplement their rice crops. Meanwhile, the third Sect camp pray to a dormant god in hope of liberation, and trade off the excess of their holy drug, along with plants and tinctures.
The camps feel not like interchangeable markers to swap loot for new tasks, but like societies. Each has a reason to exist, a means of providing for itself, a social order, and a long term goal. They're visually and culturally distinct despite the limitations of geography, but the distinctions aren't exaggerated. The New Camp are the nasty faction on paper, but in practice just want independence from the King and his toadies, and only cause as much trouble as is needed to keep their escape plan in motion. Given the opportunity, they wouldn't wipe out or even wage war on the others because, well, needlessly murdering dozens of people crosses a lot of lines, y'know? Rivalry doesn't have to mean total destruction. Besides, the other camps provide useful goods.
It'd be easy to depict an overthrown penal colony as a hellhole full of bloodthirsty maniacs, but the prevailing attitude is that everyone's stuck there together. The communities and their inhabitants, both en masse and individually, act in ways that make sense given their circumstances.
In a word, Gothic is sensible.
There are few saints or pointlessly evil monsters. More common is pragmatic robbery or limited kindness - more people will help you out a little and few will screw you over for the hell of it. Think about it: if you were trapped in a village and went round stabbing people for larks, how long would the rest of your peers put up with you? Fights with humans are seldom unprompted, and even less commonly lethal - losing leaves you prone while the winner rifles through your pockets, or you theirs. Most NPCs won't hold a grudge afterwards, and accept loss with admirable grace. You're free to do likewise, although I can never resist the temptation to bully and rob a particular pair of miners every time I pass by. Some have friends who'll enact swift reprisals, but there are many opportunities to brawl, and some situations require a beating to get your point across. I lost my patience with one self-important cultist who tried to foist an odd job onto me before handing over something I wanted, so gave him a solid whack with a hammer and took it instead.
It's an interesting contrast to most games, where casual murder is the norm, and even those with a "pacifist run" tend to hand wring or fall over themselves admiring us for the enormously noble act of not massacring people. In Gothic, fights are fights, not murder-offs, and once someone's beaten, the matter is considered settled. It takes a deliberate, conscious decision to kill, and doing so triggers an unequivocal animation where you carefully crouch astride a helpless person and slay them. Even then, you're not irrevocably changed from NOT_MURDERER to MURDERER status, and not everyone will care, but it's remarkable how your perceptions and behaviour change when killing a nameless mook has social consequences. Even the hateful Rice Lord left a perennial stain on my conscience when I snuck past his goons and mercilessly skewered him in his sleep. Seeing peasants change from cheering on your fight to backing off in horror isn't the power trip it might sound like.
Bevontule - Pre-Alpha Demo
The pre-alpha demo for the tactical turnbased RPG Bevontule has been made available on IndieDB.
Our new pre-alpha build is finally here! We have toiled hard to bring you this massive new demo, the third of its kind, and by far the largest, most complete and most challenging Bevontule experience yet!
-3 unique playable characters with 15 different skills, all available from the start!
-17 enemies with over 30 skills, each with their own tactics, strengths and weaknesses.
-50+ items, ranging from consumables, collectibles, armor, weapons and accessories. Lots of hidden items and chests!
-3 large locations to explore, each with random enemy spawns and several mini-bosses.
-A village containing several shops and a variety of chests and NPCs to interact with.
-Supports XBOX360 controllers and mouse/keyboard input.
-3-5 hours of RPG goodness!
If you are a fan of RPGs, particularly tactical turn-based ones, you shouldn't miss it!
DISCLAIMER: As a demo, nothing is final and there might be a bug or two. Let us know if you find any and feel free to share any and all feedback!
Indie RPGsSP/MP: Unknown
Release: In development