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Friday - January 23, 2015
Thursday - January 22, 2015
Wednesday - January 21, 2015
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Sunless Sea

2015-01-26

Sunless Sea Preview

Soulbane delves into the unforgiving Sunless Sea, the dread-inducing Steampunk roguelike coming February 6.
» Continue reading the article...

Rain of Reflections

2015-01-25

Rain of Reflections Short Q&A

We had the chance to interview Lionbite Games to try, and get more information on their new Cyberpunk RPG game Rain of Reflections.
» Read the article

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Picture Watch

Drakensang: The Dark Eye
Box Art

Poll Watch

The Best Bard's Tale Game?
The Bard's Tale (1985)
12%

The Bard's Tale II
24%

The Bard's Tale III
28%

The Bard's Tale (2004)
36%

Vote

Friday - January 23, 2015

Witcher 3 - Live Developer Q&A on GOG

by Couchpotato, 16:19

CD Projekt Red announces on the Witcher 3: Wild Hunt webpage they will be hosting a new  live Q&A on GOG's Twitch channel on January 26th. Here are the details.

Together with our friends from GOG.com we would like to invite everyone for a live session at Twitch.tv/GOGcom, with 15 minutes of gameplay highlights from The Witcher 3: Wild Hunt and live developer commentary accompanied by a Q&A session.

Damien Monnier - Senior Gameplay Designer, and Miles Tost - Level Desinger, will respond to live comments coming in via Twitch chat, as well as select questions from the GOG.com community forums. If you have some questions you’d like answered head on over to GOG.com and ask away!

The live stream will be hosted on Monday Jan 26 7:00 PM GMT / 2:00 PM EST / 11:00 AM PST at Twitch.tv/GOGcom.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Ghost of a Tale - Moving to Unity 5.0

by Myrthos, 12:55

Seith mentions on the Ghost of a Tale site that he is moving to Unity 5.0 and that he likes the new lighting engine.

Hello everyone! This is going to be a quick update to tell you that I’m currently in the process of converting the game’s project to Unity 5.0 (beta 20). I’m not even using any fancy Global Illumination yet, but the new lighting engine shines through:

ScreenShot 2015_01_22 12;32;41001_cropped

This is a rather involved task but it is also indispensable for Ghost of a Tale to move forward. The reason is we’re going to need the new navigational mesh abilities which should allow us to achieve our goal of streaming the game’s environments instead of having to put loading screens at select locations.

I’ve said it before and I’ll say it again: Ghost of a Tale is my first game ever, therefore it’s not going to be a sprawling epic tale. In fact, it is the very first step on a longer journey, for us as well as for Tilo.

If the game meets with success then we will be able to keep on telling this story with greater confidence. So this game is going to happen in a single (rather large) location with environments going from subterranean caves to the top of high towers (think “Ico”). And everything is consistent from a spatial point of view.

So it is important for us to be able to tap into Unity 5’s new capabilities regarding pathfinding across several streaming interconnected locations. Plus this new version has a lot of improvements in many domains (lighting, physics, animation, etc…). There are still many issues that I need to fix for the Unity 5 conversion to be considered complete, but I am confident that this the right choice. And I really hope it will pay off in the long run!

In addition he also mentions the new ability to set a banner to fire using a candle and has some pictures showing just that.

Ghost of a Tale

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Avernum 2: Crystal Souls - Review @ Geardiary

by Couchpotato, 01:22

Michael Anderson of Geardiary known as txa1265 on our forum posted a new review for Avernum 2: Crystal Souls. If you have any questions I'm sure he will answer them.

Long-time fans of the RPG genre have certainly seen branching elements in games pruned significantly through the years. It has been explicitly stated by game company executives that it is simply too expensive to produce the assets required for a number of branches that will never be used. As a result you see what I call ‘phantom branching’ in many AAA RPGs – small things that look like significant choices but that all lead back to the same point and use the same core set of assets.

I had commented on the first Avadon game that I felt constrained, and in the sequel felt much less constrained … but as a comparison I referred to the Avernum and Geneforge games. Obviously there are times when you essentially ‘run out’ of quests because the game is pushing you to the next chapter, but in general the game feels open to allow you to make the choices you want for your party throughout.

I have to say that it is a breath of fresh air that you truly make changes and choices in Avernum 2. There are three different and distinct endings, and you can explore any of all of them. It is a wonderful experience to see the world change as you explore and make decisions, and as you make more and more choices in one direction or the other they add up, your reputation is altered and the world before you subtly shifts. It is wonderful to have a game so focused on your experience as a gamer.

Avernum 2: Crystal Souls

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Shadowrun: Hong Kong - Gaichu Mission Unlocked

by Couchpotato, 01:16

Another update for Shadowrun: Hong Kong was released, and this time the developer shares news the game has meet another stretch goal.  Here are the details

Our favorite (former) Red Samurai/Ghoul's personal side mission = UNLOCKED! Thanks so much for the opportunity to make it. 

In case you were wondering about Wu and Racter's personal side missions, we assure you that there's a plan. At the basic level, their stories will be part of shadowruns we've already planned (similar to how Dietrich's background was tied into the Humanis run in DF). But, of course, there's more to it than that... aaaaand that's all we're gonna tell you. :D

Just rest assured, we're not going to create two cool characters like these and not give you the chance to find out what makes them tick! We're confident that when you experience the story, they'll feel fully fleshed out like the rest of your crew. 

And now that you've succeeded in unlocking Gaichu's personal mission, it's on to THE MATRIX! 

The Shadowrun Returns team nearly killed themselves to get our original Matrix art and gameplay in the game and we're still extremely proud of that effort. But just like Thorin and Company, we ache to return again and make things right. 

Shadowrun: Hong Kong

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: In development

Details

Underworld Ascendant - Funding Clarification

by Couchpotato, 01:12

Along with the announcement about Richard Garriott collaborating with the story of Underworld Ascendant the games developer also explained their funding goals.

The $1M Kickstarter funding figure for Underworld Ascendant is what we hope to reach between our base funding AND initial stretch goals.

This was a response to an  IGN interview which said the developer needed $1M.

Underworld Ascendant

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Rain of Reflections - A New Cyberpunk RPG Game

by Couchpotato, 01:05

Rain of Reflections is a new game form an indie developer calling themselves Lionbite Games. The game sounds interesting so here is a video, and short description

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Rain of Reflections tells its noiresque story through three protagonists, two of which are female. The player will get to experience life in the futuristic, dystopian city through all three perspectives, ranging through society’s layers and social classes, interweaving the highly choice-driven journey.

Ambience and mood is an important part of the experience and the player is encouraged to explore the detailed environments in which the adventure is set, learning about the world and its characters (no scattered audio-logs or trails of notes – guaranteed!).

Rain of Reflections finds strengths in limitations. Lionbite Games wants to break RPG conventions by avoiding typical genre mechanics to focus on the very essence. The game will constantly move forward, without fillers, repetitive battles or monotonous grinding.

The battle system is deeply connected to the story and centered around a unique morale mechanic, allowing the player to use environments, ruse tactics, threats and even smart dialogue choices to handle confrontations without resorting to mindlessly blowing enemies to pieces.

Every choice has a consequence. The player is forced to live with them. In the words of the game’s leading characters: “This is my story. This is your story. This is our story. To the very end.”

Rain of Reflections is being developed in the Unity game engine for PC, with additional platforms considered for a later release.

Rain of Reflections

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: In development

Details

Shroud of the Avatar - GDC Vault Video

by Couchpotato, 01:01

Gamasutra is hosting another movie from the GDC vault this time with Shroud of the Avatar developer Starr Long who talks about crowdfunding being a tricky business.

It's often now hailed as a way to free developers from the shackles of publishers, a way to make very specific products for very specific audiences; but what seems to be missing is ongoing dialogue about building this into a self-sustaining ecosystem of development where the crowd is sharing, not just funding and sourcing.

Crowdsharing is a combination of crowdfunding and crowdsourcing in a sustainable loop. Using his recent experience on Shroud of the Avatar, Long -- a 20-year veteran of game development -- spoke about the various ways you can make this loop work for your next project at GDC Next 2014.

It's a good talk and we've gone ahead and embedded the video of "Crowdsharing: Crowdfunding and Crowdsourcing" above, but you can also watch it here for free on the GDC Vault.

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Blackguards 2 - Review Roundup #3

by Couchpotato, 00:57

Well here is the third roundup of reviews for Blackguards 2 this week. As usual the scores vary by website, but most of them agree it's a good game at least.

PCGamesN - 8/10

Blackguards 2 has surprised me. Though I enjoyed the tactical combat in its predecessor, I wasn’t left hungry for a second outing. But the more focused campaign, and a protagonist that is much more than a cardboard cut out have elevated the sequel considerably. Some slightly awkward writing and odd moments of jarring silliness weaken the grim premise, but not enough to topple it. And the immensely satisfying fights are more than worth putting up with some cracks.

MousenJoyPad - 77/100

Seeing as there currently seems to be something of a gaming drought as far as fans of turn-based strategies are concerned, Blackguards 2 comes right on schedule. While it does have a couple of issues that may or may not take away from your experience, the game certainly is a valid addition to the bastardized TBS/RPG 'genre'.

Chalgyr's Game Room - 8.5

Solid graphics, amazing voice acting, splendid ambient audio, and a solid, if dark story line with support cast members that are at times both flat and full of character, really show that Daedalic is continuing to grow the franchise and refine the existing formula. Those gamers, like me, that are eagerly awaiting the release of additional classic CRPG-style games are in for a treat with Blackguards 2 so head on over to Steam and pick it up. It is certainly worth it.

Invision Community - 3/5

Overall I give Blackguards 2 a 3/5, it brings back good memories of the old days with some good tactical combat but lacks in delivery. Sound, story and overall design of the game feel unfinished and don’t give much excitement to the game as a whole. Coordinating troops and finding the right strategy is a great feeling, especially when the game allows you to put traps on the field and change the layout of the map with objects. Fans of the genre might like this game, but I feel many will take some getting used to Blackguards 2.

Gamehaunt - 4/5

Blackguards 2 is suited for gamers who like RPGs. It has a great fantasy storyline and there are interesting characters. The combat system and interactive sequences offer a wonderful way to play an role-playing game.

Blackguards 2

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Mass Effect - Retrospective @ The Koalition

by Couchpotato, 00:48

The Koalition website staff has a new retrospective article for Mass Effect this week.

The idea of going into space and exploring new worlds and new cultures always fascinated me. This is why I love Star Trek so much. Playing games set in space always frustrated me however. For the most part, you go to alien worlds and just kill everything that moves. I could never really take the time to explore the planets and talk to the various species since it was all about the pew-pew-pew.

Then Bioware dropped Mass Effect unto the world. It’s almost as if they had a secret meeting and were like: “Hey, you know that space game Tony’s always wanted? Let’s make that!” I heart these guys.

 

Mass Effect

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC, Xbox 360
Release: Released

Details

Wave Of Darkness - New Facebook Updates

by Couchpotato, 00:44

After our interview last year with Dreamatrix Game Studios about their new ARPG game Wave Of Darkness the developer has released more information on Facebook.

Hi all! It's been a while since we published something, but fear not, we're still here, alive and kickin'. We're extremely busy with Wave of Darkness production, but here's a taste of what's coming from us in form of another screenshot! In this screenshot, the Cultists are attacking the city of Sidis Tarea from the west, and it's up to the player whether he is going to help, or not!

Wave Of Darkness

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Venetica - Steam Release Update

by Couchpotato, 00:41

Remember the announcement from last year about Venetica getting released on Steam.  Well a year later we finally got a short Twitter update from developer Deck13.

You're waiting for news right? It is currently under "review from Valve for launch". Once this is finalized we'll update you asap!

Venetica

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Xbox 360
Release: Released

Details

DA:Inquisition - The Menus @ Gamasutra

by Couchpotato, 00:37

Gamasutra has a guest post by one of their community members named David Canela who talks about the game menus Bioware used in Dragon Age: Inquisition.

I'm currently about 75 hours into DA:I. It's a great game, the characters, the interaction with them and interesting, non-obvious choices being my favourite parts. However, I've found myself wondering about some User Interface aspects and how they might be improved. Obviously, a lot of work has gone into the UI and it's always easier to critique the work of others than to build a coherent system for such a complex game from the ground up. Keeping this humbly in mind, let's have a look at some of the game's menus, how they're accessed and alternative ways of how they could be structured.

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Technomancer - More Infomation @ GameWatcher

by Couchpotato, 00:33

GameWatcher released more information on Spiders recently announced RPG game Technomancer that we posted about a few days back on the site.

You play as a rookie technomancer tasked with finding and securing artifacts and technology from lost Earth. Details on the main story were scarce, but a big part of it seems to involve dealing with the revelation that the technomancers' strange magical abilities are powered by mutation - mutants aren't popular on Mars to say the least, and enemy factions who discover your secret will be rubbing their hands in glee.

Quests are now more complex, branching affairs. There are six factions in the game (the junk-collecting, trade focused Americans and the underhanded, sneaky Thieves were mentioned at the event) and depending on how you choose to approach a mission you might earn favour with one at the expense of another.

Combined with new 'charisma' options for talking your way out of tricky situations, and a day/night cycle that puts time limits on certain missions (deserters you fail to capture in time may pop up later on to cause you trouble, for example), Spiders hope to avoid "go here and kill this" repetition. The game will also feature five different companions, who can leave the party if you antagonise them too much.

The skill tree has been broadened, with four distinct paths allowing you to focus on stealth kills, tank combat with a shield, a two-handed staff, and your strange Technomancer powers. You can switch between these combat styles during combat. Various skills can also be leveled up, allowing you to be more convincing out of combat, or heal more damage with medicine and first aid.

Spiders says they want to create a more open, reactive world this time around. Environments are bigger and filled with more detail, and there are lots more enemy types to hunt down.

Technomancer

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Guild Wars 2 - Why It's Time for a Expansion

by Couchpotato, 00:17

Jeff Francis of MMO-Play posted another editorial this week this time he shared his opinion on why it's time Guild Wars 2 to get an expansion instead of small updates.

ArenaNet has definitely taken a different course in the world of mmorpg games. When their original Guild Wars game was released, one feature was their PvP whilst the other was a buy-to-play revenue model that had no monthly subscription. It was this lack of subscription that really surprised the online gaming world as that conventional wisdom at the time thought that such an approach was doomed to fail.

However, such was not the case as Guild Wars was a profitable game that carved out a successful niche. One method that the game used to generate future sales was the release of expansions that players had to purchase. Fast forward to the present day where the thought of a full expansion for Guild Wars 2 is being discussed heavily in various forums. There are a number of compelling reasons why ArenaNet could go this route, and we'll examine them as we discuss why it's time for a Guild Wars 2 expansion.

Guild Wars 2

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Diablo 3 - Major Lag Update

by Couchpotato, 00:13

Blizzard has finally fixed the issue some gamers had with lag issues for Diablo III.

Hey everyone! We believe the latency issues many of you have experienced since the release of patch 2.1.2 should now be resolved. However, if you continue to encounter problems with high ping or in-game lag, please let us know.

Thanks so much for your helpful posts!

So this is probably goods news and I'm glad it didn't affect my game.Smile

Diablo 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Thursday - January 22, 2015

Underworld Ascendant - Shared Fiction with 'Shroud of the Avatar'?

by Killias2, 21:21

There is a new rumor going around that Underworld Ascendant may somehow be connected to Richard Garriott's own Kickstarted project, the Shroud of the Avatar.  In the same way that Ultima Underworld and the mainline Ultima titles are connected, Underworld Ascendant may be set in the same universe as Shroud of the Avatar.  There has yet to be official confirmation from Otherside Entertainment, but Richard Garriott has said the following on Twitter:

We are still working together on joint fiction, so we continue history together!

Obviously, given the historical connection, this is interesting if true.  Any thoughts on this?  Does this increase or decrease your excitement for Underworld Ascendant?  For Shroud of the Avatar?

Underworld Ascendant

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Mount & Blade II - Developer Update #9

by Killias2, 21:12

TaleWorlds Entertainment has just posted the ninth developer diary for their upcoming sequel Mount & Blade II Bannerlord.  This update focuses on the creation of Bannerlord's soundtrack:

Finn Seliger, Periscope Studio - With the soundtrack of Mount & Blade 2 one of our main goals was to create a characteristic music piece for each faction – a kind of hymn – that should reflect the faction in terms of culture and attitude.

Having six different factions, the first step was to identify those characteristic instruments. Together with Torsten Stoye and his band Frölich Geschray (www.geschray.de) we were having two great sessions trying out different ethnic instruments. The samples that we were recording during the sessions turned out to be pure inspiration for the future compositions and helped a lot in finding the right tone for each faction.

See here for more, including pictures, audio samples, more information, and even a screenshot of a scene in Bannerlord.

Mount & Blade II

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Worlds of Magic - Release Date Announced

by Couchpotato, 04:22

Wastelands Interactive announced the official release date for Worlds of Magic.

Worlds of Magic gets a release date!

The time has finally come to share with the world the release date of Worlds of Magic. The 4X turn-based strategy game, being the spiritual successor of a classic Master of Magic, will be released on March 19th this year on PC, Mac and Linux. To celebrate the announcement Wastelands Interactive has just launched a Steam promotion for the Early Access version of the game. You can buy it 25% off and in addition get a beautiful, 80 pages artbook for free!

The artbook can be downloaded directly from here:
http://wastelands-interactive.com/WorldsOfMagic/Worlds_of_Magic_Artbook.pdf

Worlds of Magic

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Fable Legends - Windows 10 Release

by Couchpotato, 04:16

Seems Lionhead will be releasing Fable Legends on the PC with Xbox One. The only catch is you will need to have windows 10 to play the game with Cross-Platform.

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PC gamers rejoice! Today the announcement you’ve been waiting for has been made; Fable Legends will be available to play on both Windows 10 PCs and Xbox One.

If that’s sweet music to your ears, then you’ll be positively ecstatic when you hear Fable Legends will be playable across devices. Put simply, for the first time EVER Fable players on Xbox One will be able to play with (or against!) their friends on Windows 10 PCs.

Suddenly feverish with excitement? Got questions? Watch this video to hear the inside scoop (oh, and check out our castle

Fable Legends

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: Xbox One
Release: In development

Details

Raven's Cry - Release Date Update

by Couchpotato, 01:15

I know many of you are wondering if Raven's Cry will be released this month, and the answer is yes. Thanks to a site called The Games Cabin I have the information.

So just to clarify, the game will release on Mac/Steam/Linux on January 26th whilst the retail edition will be available from January 28th for the PS3, PS4, PC and Mac.

You can pre-order your copy here from Amazon.

The Xbox 360 edition will no longer be getting a full retail release but will available via the Xbox Marketplace, though the publisher doesn’t have a solid release date as of yet.

Originally announced back in 2012, Raven’s Cry puts players in the sea-faring boots of Christopher Raven, a pirate during the 17th century on a quest of personal vengeance.

Raven's Cry

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Kingdom Come - Interview @ GamingBolt

by Couchpotato, 01:06

GamingBolt has anoither interview with Jiří Rýdl of Warhorse Studios this week, and this time they talk about developing Kingdom Come Deliverance for consoles and PC.

Rashid Sayed: How far away we are before the game launches on the consoles and PC? Are you guys targeting simultaneous launch on consoles and PC?

Jiří Rýdl: During our Kickstarter we planned that Kingdom Come: Deliverance development will be finished on December 2015 on both PC and consoles. After eight months of development we have working builds on consoles, but we definitely need to spend much more time on the optimization. We can’t confirm that the game will be on every platform from day one, but we are working on it.

Rashid Sayed: What kind of graphical options are you going to provide to the PC player?

Jiří Rýdl: We plan to offer similar option as a recently released title Ryse on PC. Ryse is looks very good, hopefully we can make Kingdom Come Deliverance even better.

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Age of Decadence - Ganezzar Beta Released

by Couchpotato, 01:00

Vince posted a new update on the games Steam website with information the promised Ganezzar Beta has been released, and gives an update on the game.

The beta of the third ‘chapter’ is now available to anyone who has the game in their Steam library. To access the beta build, right click on the game in your Steam library, select Properties, click on Betas tab. If it’s set on “None - Opt out of all beta programs”, change it to Test – Private Testing Branch.

Enter the Access Code (‘blacksheepwall’), click on Check Code, and wait for Steam to download the files.

About this beta. It’s a 'work in progress' build with many rough edges. It's in the same state Teron and Maadoran were when we released them to the testers, so for us it's business as usual (except for releasing it to all Early Access’ patrons rather than to the closed beta testers). For people who just want to play the next chapter expecting a few odd bugs here and there, it might be not what they expected.

To remind you, we put the very first playable build on Dec 24. We spent the next 3 weeks improving it, testing, moving things around, tweaking, etc, so the chapter is in a much better shape, but at this stage it’s still about functionality rather than form.

It would take us at least 4-5 weeks to bring it to an ‘enjoyable’ level and another 2-3 weeks to get it to the same state as Teron and Maadoran.

Age of Decadence

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Shadowrun: Hong Kong - Gobbet's Figure

by Couchpotato, 00:57

Another and another update for Shadowrun: Hong Kong. This time the developer gives everyone a first look at the Gobbet Collectible Figure. Its your's if you bought one. 

As promised yesterday, we're excited to show you a work-in-progress look at Gobbet's Collectible Miniature model. This untextured/unpainted 3D model was created by our own Maury Weiss, the artist responsible for most of the badass Golem Arcana figures we've released. 

The great thing about showing you this work-in-progress is that you can clearly see all the love that Maury puts into the details. If you're interested in learning more about Maury's process, you can read about it here.

And remember, everyone who backs us at THE TALISMONGER reward level and above gets ALL 5 figures - Gobbet, Wu, Is0bel, Racter & Koschei, and Gaichu!

Shadowrun: Hong Kong

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: In development

Details

Cyberpunk 2077 - Staying In The Shadows

by Couchpotato, 00:51

Gamespot had the chance to talk with CD Projekt Red's Michal Platkow-Gilewski who is the developer's head of marketing and public relations about Cyberpunk 2077.

If you're eager to hear more about The Witcher developer CD Projekt Red's intriguing-looking role-playing game Cyberpunk 2077, you may want to get comfortable. The Polish developer tells GameSpot today that the studio's current focus is squarely on May's open-world RPG The Witcher 3: Wild Hunt.

"The first rule of Cyberpunk 2077 is that we don't talk about Cyberpunk 2077," said Michal Platkow-Gilewski, the developer's head of marketing and public relations.

"On a more serious note, in short, communication-wise, we are now focusing entirely on The Witcher: Wild Hunt. Everyone is working crazy hard to give gamers around the world an RPG to remember. Worry not, Cyberpunk 2077 is OK, its time will come."

So nothing new but its nice to have some news about the game.

Cyberpunk 2077

SP/MP: Single + MP
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Kickstarter - New Hack n Slash Games

by Couchpotato, 00:48

Here are two new projects that on kickstarter that deserve some attention. The first game is from developer Elven Games asking for $30,000 for Elventales: A Path Foreseen.

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Elventales: A Path Foreseen is a role-playing game merged with dynamic battles covered in a deep story and complicated conflict. The story revolves around factions inside a kingdom, about an endless battle between different ideologies and interests where there is no absolute truth, it's all about "a man should do what he should do".

You'll play as August, a brave young elf that always dreamed of being in an army. On his journey, August will reveal many surprising truth and unexpected realities that will lead him to the question "Am I doing the right thing?".

The second project is from developer Dead Mage called Children of Morta. They are asking for $65,000 to get funded, and here is the usual video & game description.

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Children of Morta is a story-driven hack ‘n slash game incorporating the elements of the roguelike genre, where you will go on an adventure with the guardian family of Bergsons.

The family have lived on the outskirts of Mount Morta, guarding it for many generations. As a tragic event in Morta corrupts the roots of life deep in the mountain, all the creatures turn into furious, mindless monsters. Now the land’s only hope is for the Bergsons to find the seeds of life and use them to cleanse the corruption.

The game has a unique art style blending the old-school 2D pixel art aesthetics with a few modern lighting and rendering techniques, bringing to life a world of fantasy and mystery.

Kickstarter

Details

Caribbean! - Status Update #8 Posted

by Couchpotato, 00:40

Snowbird Games posted the eight status update for Caribbean!. The main point of update is about what the developer calls the cut procedure, or less content in the game.

Here are the details.

Today we’d like to share the details on the ‘feature cut’ procedure we mentioned not long ago in our small announcement. Rejecting some of the features is always unpleasant for development teams, as the game won’t be as huge, pretty and awesome as they imagined it to be.

So why is this procedure needed? Mainly, it’s needed for saving the project and getting it out of the endless development cycle. Or save it from a possible disastrous launch. We won’t give examples from games of the past year here, but we’re sure anyone can name some troublesome moments from 2014 related with unfortunate releases.

Caribbean

SP/MP: Single + MP
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

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Avernum 2 - Review @ GameWatcher

by Couchpotato, 00:35

GameWatcher has the first review that I can find this month for Jeff Vogel's latest remake Avernum 2: Crystal Souls, and the site gave the game a positive 8.5/10.

Although much of Crystal Souls that deserves praise is a product of the close-knit development team and cohesive vision, this inevitably gives rise to its own problems. The absence of a substantial budget to finance extensive playtesting ensures that the game doesn’t always run smoothly – on more than one occasion, Crystal Souls crashed my computer on the title screen. Additionally, there were two instances in which an irreversible bug would take me to my inventory every time I attempted to open a door, forcing me to load up a previous save and repeat the section again. Luckily, the difficulty can be dropped down on the fly to alleviate some of the frustration.

Nevertheless, these technological hiccups – try as they might – couldn’t taint an otherwise rewarding journey through the divided lands of Avernum. For those who are already fans of the series, I’d suggest Crystal Souls is an essential purchase. For those none the wiser to Spiderweb Software’s extensive back catalogue, there’s no better time to join the fight.

Avernum 2: Crystal Souls

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Cosmic Star Heroine - January Update

by Couchpotato, 00:31

Zeboyd Games posted the January update for Cosmic Star Heroine that contains some new new screenshots, and talks about game difficulty & Trophies/Achievements. 

We're busy working on inserting content into the game at the moment. By our latest estimates, the main game should take between 10-14 hours to complete, plus an additional 3-6 hours for major side-quests. Unlike our previous games, side-quests won't just be "Go into non-descript small dungeon & fight a few monsters for loot" and in fact, all of the playable characters except Alyssa has a side-quest that's connected to them. We're having a lot of fun with these (including some homages to some of our favorite games) and hope you will too.

Cosmic Star Heroine

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: In development

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Sorcerer King - January 14th Dev Stream

by Couchpotato, 00:27

Yes I'm  late with the update I give no apologizes so here is the next Dev Stream for Sorcerer King. The game is looking good, but I will wait to play the final version.

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Designer Scott Tykoski takes your questions and talks about current development.

Sorcerer King

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

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Bloom: Memories - More Content Update

by Couchpotato, 00:22

Well we finally have a new post-funding kickstarter update for Bloom: Memories. The developer Studio Fawn released more images, and music samples from the game.

Heya everyone, time for another update!

The last couple of months have been busy as usual filling out the world. So more maps, more creatures / characters, more music, and a bit more programming. 

Map wise, we have over 50 new ones! Bringing us to over 200! (The 2nd "dungeon" turned out to be rather large ~over 37 maps!!~....good thing we have some fun plans for it ;).

And, last but not least, programming wise we have still been doing some major work on the engine to get it to support more platforms (and make it a lot easier to update / download). So nothing fancy to show there yet, but once that is finished we will be tackling new game features.

Anyhow, hope you like how things are going! Let us know what you think :) And, as always, thanks so much for the support in making this all happen.

Bloom

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

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ESO - How Subscription-Free Will Work @ Kotaku

by Couchpotato, 00:16

If you read the other news-bit I posted a few hours back about the Elder Scrolls Online dropping subscriptions, and still have questions then Kotaku has some answers.

In a live session streamed via Twitch earlier today, Pete Hines of Bethesda, game director Matt Firor and creative director Paul Sage went over some of the big changes coming to the PC version of The Elder Scrolls Online, along with what's in store for the Xbox One and PlayStation 4 releases in June.

Why make the free-to-play announcement now? According to Firor, with a ton of content in the game and the console versions on the way, the time was just right. There'd really be no point to set up the complicated infrastructure necessary to accept console subscription fees and then take them away a couple of months later. So, responding to player feedback about the game's pay model, they went to a one-time purchase model with an optional subscription and a cash shop.

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

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RPG Codex - Brent Knowles Interview

by Couchpotato, 00:13

Usually another news-editor would post news about The Codex, but I had to share a new interview they did with Ex-Bioware employee Brent Knowles. So here you go.

BioWare spent its early years under the wing of the publisher Interplay, and in close collaboration with its internal RPG development studio, Black Isle. Can you tell us a bit about the relationship between BioWare and Black Isle? To what degree were you guys influenced by them and their own approach to RPG design, as seen in games such as the original Fallout series and Planescape: Torment?

I can't say. I suspect the original design team (James and Kevin) were influenced by Black Isle but by the time I came on board, there wasn't much involvement anymore. I didn't really know what was going on with Planescape, for example, until I saw a later stage version of it. I suspect higher level people than me did have more of a connection with their peers at Black Isle, but by the time I became a lead, that was finished.

Were there any cancelled games that you worked on at BioWare, or projects that never saw the light of day? If so, could you tell us anything about them?

There were a couple projects cancelled during my time at BioWare, though none that I worked on directly. But as I have not seen mention of all of them online, I don't think it is appropriate for me to go into details.

I think game cancelations are a lot more common elsewhere in the games industry than they were at BioWare. I know I was fairly shocked each time an internal project was scrapped, so it was definitely not a common occurrence for us. I suppose we were a bit sheltered at BioWare. :)

Sorry I can't shed more light on this.​

 

RPG Codex

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Ama's Lullaby - New Forum Update

by Couchpotato, 00:08

The developers of Ama's Lullaby posted a new update on our forums today. I look forward to backing  the game when it finally launches for crowd-funding this year.

As you will see with the next pictures, we don't have a lot of screenshots from our game prototype to show you. In facts, it is progressing quite slowly. The main reason is that the project is too complex (because of the RPG and hardore-oriented features) for being developed without any funds. It takes a lot of time, and because in our lives we have full-time jobs, it runs slowly. Furthermore, it's complicated to stay focused, and to motivate the team since the beginning of the project (it has started in the end of 2013…), without any guarantee of a succesful financing in the future. We'd love to give more for this project but we can't.

That's why we're thinking about trying to raise funds, in a few months. It could help us to focus on the game, to develop it in a quite faster way. More importantly, it would give us the opportunity to build a real small game development studio behind the project, to make it more official.

So, what are we doing now in our free time? Well, we're working on a small cinematic 3D movie, showing the game's atmosphere and main lines story. Here are some test renders and screenshots (still work in progress).

Ama's Lullaby

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

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Wednesday - January 21, 2015

Elder Scrolls Online - Dropping Subscriptions

by Couchpotato, 21:57

Well it's now official after the various rumors in the last few months it seems The Elder Scrolls Online is finally dropping subscriptions. The new title is called Tamriel Unlimited.

Here is more information and a new video.

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Get ready for our console launch on June 9th, and start exploring Tamriel with no game subscription fees on PC/Mac March 17th.

For the first time in history, you’ll be able to explore the legendary world of Tamriel with your friends on console. We’re excited to announce that The Elder Scrolls® Online will be coming to PlayStation 4 and Xbox One worldwide on June 9, 2015 as The Elder Scrolls® Online: Tamriel Unlimited™! In the latest and biggest Elder Scrolls game ever made, you can choose to adventure alone, quest with friends, or join an army of hundreds in epic player vs. player battles as you explore and discover the secrets of a persistent Tamriel. And with Tamriel Unlimited, coming to console on June 9th and PC/Mac on March 17th, 2015, you will no longer be required to pay a monthly game subscription to play ESO.

The Elder Scrolls Online: Tamriel Unlimited includes all the great gameplay from the original PC/Mac game, plus all the updates and content additions, including the exciting new Justice and Champion systems. If you’ve ever played ESO, you’ll be invited to return to the game and experience everything new in the world without game subscription fees. If you’re new to ESO, you’ll make a one-time purchase of the game and then continue playing without restrictions for as long as you like.

In Tamriel Unlimited, you’ll be able to purchase optional downloadable content, and the new in-game Crown Store will offer convenience and customization items. If you choose, you can pay a single monthly charge for our premium membership, ESO Plus™, to receive monthly in-game benefits and a monthly allotment of crowns to spend in the store. Our team remains committed to providing a great experience to all players, and you can expect continued, regular updates free of charge in addition to our new store offerings.

You can read the full press release for more details from Bethesda.

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

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Endless Series - Fourth Anniversary Celebration

by Killias2, 17:32

Amplitude Studios, developers and publishers of Endless Space, Endless Legend, and Dungeon of the Endless, have announced a special celebration of their fourth anniversary:  Endless Day.  Starting today, January 21st, Amplitude will be hosting streams, Twitter giveaways, and other public events.  They are also making the Vaulters race in Endless Space available to all and inserting mysterious new Endless Day events and content into all three games.  Apparently, these involve new heroes and new quests and can permanently unlock new content in these games.  However, these events will only be playable through January 25th, so, if you want to celebrate Endless Day, it's time to get a move on!

The event website, along with the announcement and details, is available here.  If you're curious about what will be happening when, the schedule is available here.

Endless Legend

SP/MP: Single + MP
Setting: Fantasy
Genre: Non-RPG
Platform: PC
Release: Released

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