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Wednesday - September 17, 2014
Tuesday - September 16, 2014
Monday - September 15, 2014
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Clandestine

2014-09-22

Clandestine Gamescom Presentation

We met with Logic Artists at Gamescom and talked about Clandestine and Expeditions: Conquistador
» Continue reading the article...

MMORPG General News

2014-09-19

In Defense of the Subscription-Based MMO

Aubrielle provides arguments why it is good to have subscription based MMOs amongst the multitude of F2P MMOs.
» Read the article

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Picture Watch

Lords of Xulima
Box Art

Poll Watch

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Recently Released

Sep: Wasteland 2
Sep: Elminage Gothic
Sep: Endless Legend
Aug: Lichdom: Battlemage

Expected Releases

Sep: Gauntlet
Sep: TinyKeep
Sep: Middle-Earth: Shadow of Mordor
Oct: Dead State

Wednesday - September 17, 2014

Original Sin - The Bear and The Burglar

by Couchpotato, 04:32

In-case you missed the news this week Larain sent out more information about the next DLC for the game called The Bear and The Burglar.

Divinity: Original Sin Gets Two New Companions in free The Bear and the Burglar DLC

Larian Studios is delivering some great new content to Divinity: Original Sin players today in the form of a juicy update. “The Bear and the Burglar” DLC pack,  available for free via Steam, not only improves co-op dialogue by streamlining lengthy discussions, but adds two brand new companions with unique story arcs who can join your party as you set off to save Rivellon. 

Bairdotr, a curious and loyal ranger, has gotten herself into some trouble at the Legion barracks, while the silent rogue Wolgraff has found himself a nice hustle stealing coins from the wishing well in the Cyseal hinterlands (accessible through the graveyard tunnel). 

Check out their concept art and a short description of each companion below:

Bairdotr

"You seem strong as mother, though your chest is not quite so hairy. Your sword may come in handy when we find who I seek." 

Armed with her bow on her back and her claws at the ready, Bairdotr refuses to fail: She must navigate your world - a world of wonder and mysteries both fantastic and terrible - if she's to save Homeforest. The druid of the forest has been kidnapped, and Bairdotr must follow a scant trail of clues if she's to bring him back - clues that take her to the very heart of Rivellon's Source conspiracy.

Wolgraff

*Wolgraff gives you a knowing look. He seems to think the mayor is a few arrows short of a quiver.*

Dark Sourcery deprived Wolgraff of his voice when he was but a kid, and with it his dream of becoming a Source Hunter. Refused by the Order, he grew up to become a rogue, stealing from the rich and giving to... just himself actually. His is a world of silence, but if need be he lets his dagger do the talking for him.

To get “The Bear and the Burglar” DLC, just download it from Steam or update the game via GOG.com. You can find both companions in Cyseal when you start a new game, after you’ve downloaded the DLC. The DLC is also localized into German, French and Russian

There’s a lot more coming to Divinity: Original Sin in the coming months!

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Gauntlet - New Preview Roundup

by Couchpotato, 04:29

I found a few more previews for the new remasted Gauntlet game this week.

Analog Addiction

Gauntlet has always been a more enjoyable franchise with friends, but it has never felt as apparent as it did while playing this early access title. My experience with past titles in the series has been a hybrid of single player and co-op, with both being equally enjoyable experiences. This time around, playing the title solo felt intimidating and was not nearly as enjoyable as it had been in the past (although it did make escaping from Death significantly easier). In order to truly enjoy Gauntlet, it seems you will need to get a group of friends together to tackle the dungeons.

Stevivor

In conclusion this is a enjoyable and addictive arcade dungeon crawler which, I feel, will have a short lifespan. It felt a lot more straight forward and simplistic than the original and I hope the final 8 chapters introduce the varied routes and tough decisions of the original. That said, it's debuting at just $20 so, if you want a decent co-operative game, this is definitely one to keep your eye on.

Gamecloud

In comparison to other Gauntlet games, this one will be quite short. The first act makes up one-third of the entire game, which only took me two hours to complete on the normal difficulty. Having said that, if the preview is anything to go by then it’ll be a solid contribution to the series. Its few foibles can be easily forgiven, since they’re not exactly game-breaking and seem almost insignificant compared to how much the game got right. The focus on gameplay over character management should make for some great multiplayer experiences; with the addition of online play, as well, it will make organising 4-player Gauntlet games much easier. It’ll be better too, because I love Gauntlet (this version included) and I love playing it with friends, but Gauntlet should be played for hours on end and people start to smell by that point.

Information about

Gauntlet

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Dungeon Kingdom - Next Indiegogo Update

by Couchpotato, 04:26

So it's been another week and Dungeon Kingdom has earned €1,458 of the €9,000 goal with 18 days left. The developer also posted a few short updates.

Today i'll show you a screenshot showing a special version of Dungeon Kingdom: the Virtual Reality headset "Oculus Rift" verions:

The 3D feeling when moving in Dungeon Kingdom world with an oculus rift Virtual Reality Headset is fantastic ! Note that the version for oculus has some gameplay changes: while you still play a team, you won't have to care about your heroes to fight, they'll handle it themselves, make it easier to play.

Information about

Dungeon Kingdom

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Elminage Gothic - Pre-Orders Available on Steam

by Couchpotato, 04:19

Elminage Gothic a new dungeon crawler from the Japanese developer of the Wizardry titles called  Starfish SD, and you can now pre- order the game on Steam.

From the makers of the world renowned “Wizardry Empire” titles, Starfish SD brings you the latest entry in their popular series of dungeon crawlers. Elminage Gothic, previously only available in Japanese on PlayStation® Portable, now comes to PC offering a classic old school dungeon crawling experience with a dark, gothic twist!

In ancient times, the Great and Dark Gods clashed in a ferocious war over Man's control of the world, bringing despair and ruin to the lives of all humans.

As the conflict raged, the Great Gods sought to vanquish the power of the Dark Gods through the faith of humans. In return for their faith, the Gods promised humans a world of peace and prosperity and thereby a contract between humans and the Great Gods was formed.

By the contract, the Dark Gods could not interfere with the world of humans and were forever sealed inside their world of darkness. The people worshiped the Great Gods in thanks for their prosperity, and the world entered an era of peace.

However…

The humans grew complacent and allowed their faith to fade.

Now, in the far-off realm of Ishmag, King Jardin ushers in an age of peace. Unknown to him, the dark powers have already begun reaching out in secret, planting the seeds to bring about the revival of the Dark Gods into the hearts of men. Foul and hideous creatures are emerging from the deep, treacherous caves of Tsun-Kurn and rumours of a rising evil are creeping across the peaceful lands.

It is up to you to arm yourself and descend into the depths of Tsun-Kurn in an attempt to put an end to the ever growing darkness and save your kingdom.

Features include:
• Well over 80 hours of dungeon crawling gameplay!
• Hundreds of stunning monsters, creatures and demons to defeat
• Multiple character classes
• The classic and traditional “THAC0” system!
• Full English translation

This PC conversion also features a number of improvements over the original, including:
• Higher resolution art
• Improved user interface

Thank you Spoonful for the link.

Information about

Elminage Gothic

SP/MP: Single + MP
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Rampant Games - Is Simplicity Overrated?

by Couchpotato, 04:14

The Rampant Coyote gives his opinion on the recent articles that criticize Simplicity on the internet this week. I found it interesting ,and I hope most of you enjoy reading it.

Anyway, all this is really an introduction to a fascinating piece by Craig Stern, “Against the Cult of Simplicity.” He makes a ton of arguments (he’s a lawyer by day, so he’s good at this) that while simplicity may be a virtue, it is not the only virtue. It seems that the indie community is perhaps getting pushed too far in that direction. While it may be a good thing to correct some poor tendencies, what we’re really going for is a balance. Simplicity is not the end-goal for many (or even most) games.

It’s something of a companion piece to his earlier article at indieRPGs.com, “Where are all the RPGs at IGF?” This article illustrated another bias against more complex games – simpler games are faster and easier to “get,” which makes them more likely to get a fair shake from harried judges at these shows. If a game even sounds like it’s going to take more than ten minutes to evaluate, many judges won’t bother even looking at it.

Much of the challenge and delight (I like using that word – it isn’t exactly the same thing as “fun,” but it can encapsulate fun, fascination, admiration, and many other factors) of RPGs is in the interaction of these systems. Even in relatively simple RPGs (think 16-bit-style JRPGs), these systems can get really complex, balancing combat, exploration, some skills, leveling, gear, and expendable items (which represent a cost in gold, replenished through combat and exploration). But this is something that can’t be fully introduced to a player in five or ten minutes. You can touch on it, but it’s still a lot for a player to absorb, let alone gain any kind of mastery.

I think I’m in complete agreement with Craig, here. I believe that the quote attributed to Einstein (whether or not he really said it, it’s a good one) should be applied on a per-game basis, not to games in general. Extremely simple games are awesome, and can be both critically and commercially successful (Flappy Bird, anyone?). But that’s not the be-all, end-all goal of game design.

Information about

Rampant Games

Details

Invisible, Inc - Preview @ Hardcore Gamer

by Couchpotato, 04:09

Matt Whittaker of Hardcore Gamer posted a new preview of Invisible, Inc based on the games early beta on Steam Early Access. Here is his conclusion.

Invisible, Inc. is a fresh take on two age-old genres, perfectly blending stealth and top-down strategy. It’s a thinking man’s game that requires patience, intellect, and a general sense of purpose. While it’s great to play mindless beat-‘em-ups, hilarious RPGs (read: South Park: The Stick of Truth), and pointless platformers, it’s great to use one’s brain every now and again. If you’re seeking a deeply strategic game with fresh ideas, then look no further, as Invisible, Inc. is the title for you.

Information about

Invisible, Inc

SP/MP: Single + MP
Setting: Modern
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Elder Scrolls Online - Update 4 Released

by Couchpotato, 04:05

ZeniMax Online has released Update #4 for Elder Scrolls Online. I also have a new video of the Dragonstar Arena introduced in the new patch.

Update 4 is now available on both the North American and European megaserver, and there’s a ton to see in it! The roads to Upper Craglorn are open, and new quests, delves, and the conclusion of the Celestial storyline are all waiting for your group to explore. Visit Dragonstar and prepare to take on the Scaled Court and their new monstrosities.

A new Trial, Sanctum Ophidia, is open. In it, you’ll take the fight right to the heart of the Scaled Court, battling the deadliest among their ranks, including the Celestial Serpent itself. Vanquish it, and you and your allies will enjoy great renown—and great loot.

Let’s not forget the Dragonstar Arena! This entirely new type of challenge is designed for four Veteran players, and will put your skills to the test. Can you survive waves of dangerous enemies and hazardous conditions to prove yourself a champion? With ten arenas in both Normal and Veteran Mode, there’s plenty of blood sport just waiting for the brave.

Of course, there’s much more in Update 4: a new crafting trait, expanded delves, improvements to grouping during quests, and tons of fixes. Make sure to read the full patch notes, and enjoy the update!

Information about

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Borderlands - Multiplayer Update Released

by Couchpotato, 04:02

Borderlands finally got a new patch to use Steam instead of GameSpy.

Borderlands has been updated with Steamworks multiplayer! If you have a physical DVD of the game, don’t forget you can get the Steamworks version by running the “Granting Tool” in the “Tools” section of Steam.

For more information on this process, or for help getting your copy of Borderlands onto Steam: refer to - http://support.2k.com/hc/en-us/articles/202552173--PC-Borderlands-GameSpy-Shutdown-and-Conversion-Tool

Information about

Borderlands

SP/MP: Single + MP
Setting: Post-apoc
Genre: Shooter-RPG
Platform: PC, Xbox 360, PS3
Release: Released

Details

Tuesday - September 16, 2014

Dead State - Beta Patch #1 Released

by Couchpotato, 09:07

Double Bear released the first patch for the new Dead State Beta, and posted a new update with more information on the kickstarter page.

Beta Patch #1 Released

Hi everyone! I hope you’ve been enjoying playing the Beta. We’re super grateful for all the feedback and bug reports that have been pouring in - you guys are totally awesome! You also did a fantastic job working together to identify potential causes of a couple major bugs, which helped us track them down and resolve them a lot quicker.

This first update addresses the biggest issues you guys reported, fixes various miscellaneous issues, tweaks balance, and extends a couple of features.

Information about

Dead State

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

RPGWatch - After Reset Interview

by Couchpotato, 05:23

Last week I had the chance to interview Mr. Nixon of Black Cloud Studios. I asked the community to send questions, and some of you responded. So lets get started.

CouchPotato: Thanks for agreeing to do the interview Mr. Nixon, and congratulations on getting funded. To start can you give us some information about yourself, and your company Black Cloud Studios?

Mr. Nixon: Thank you, Kevin, and thank RPGWatch for being interested and for giving us an opportunity to talk about our game. 

Mostly I’m a common RPG gamer like many others who are reading our interview right now. 3 years ago, as a former Dungeon Master, I began to work on the After Reset setting as a hobby, spending my own savings on elaborating it as a realistic post-apocalyptic word. When the core of the setting was complete with hard sci-fi details, I began to hire free-lance artists and musicians so that they could begin animating my vision. Then there were modelers, programmers, video editors etc. By the time of Fall of 2013, when I decided to put After Reset RPG on Steam Greenlight just for fun, I had a permanent group of free-lancers who I had been working with for a long time. After the surprising success on Steam Greenlight, they formed the core of Black Cloud Studios.

Information about

After Reset

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Wasteland 2 - Video Preview @ Eurogamer

by Couchpotato, 05:22

Eurogamer has new video preview of the final build of Wasteland 2.

Playing the final release version of Wasteland 2, due out 19th September 2014. How is it different from the beta? Eurogamer writers Wesley Yin-Poole and Bertie Purchese talk you through it.

Information about

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

Details

Steam - More Weekly Steam Sales

by Couchpotato, 05:19

Here are a few more Steam sales this week each one has a certain time limit so hurry.

Deus Ex: Game of the Year Edition -75%
Deus Ex: Invisible War -75%
Deus Ex: The Fall -75%
Deus Ex: Human Revolution: Director's Cut -75%
Starpoint Gemini -75%
Starpoint Gemini 2 -40%


Information about

Steam

Details

Pillars of Eternity - Sensuki's Suggestions

by Couchpotato, 05:06

A member by the name of Sensuki on the Obsidian forums has taken it upon himself to submit some new changes for Pillars of Eternity, and from the replies it has worked.

Greetings, all. Today we’re going to talk about the Attribute system in Pillars of Eternity. Traditionally, CRPGs have suffered from certain issues with character attributes that PoE’s Lead Designer, Josh Sawyer, believes detract from the character creation and gameplay experience – namely, the problem of certain classes being pigeonholed into pumping certain attributes to function properly, and the existence of dump stats. To that end, the attribute system in Pillars of Eternity is designed with a few fundamental design goals in mind:

  1. All attributes should be useful (in some way) for every class.
  2. No dump stats – that is, no stat should be overwhelmingly better or worse than the others.

These design goals aim to fix some systemic problems with the traditional D&D-based attribute systems. These design goals are admirable and worthwhile, and we believe that if realized, they will make Pillars of Eternity a richer and more rewarding experience. Unfortunately, the current attribute system fails to meet these goals. In particular, Perception and Resolve are simultaneously not useful for all classes/character archetypes, and are also very widely considered to be dump stats in most cases. However, this can be fixed. I (Sensuki) came up with a solution about two weeks ago and after many days consulting with Matt516 on the mathematical, logical, and balance issues with this solution, we have produced this paper.

https://dl.dropboxus...bute_Rework.pdf

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Runemaster - Preview @ Worldsfactory

by Couchpotato, 05:02

I found a new hands-on preview ths week for Runemaster at Worldsfactory.

In development by Paradox Development Studio (you may know them for strategy classics like Europa Universalis, Hearts of Iron and Crusader Kings) and coming out on both PC & PS4, Runemaster could become a surprise hit when it releases later this year. Your gender may be tied to your class, but don’t expect to play the same game twice with Runemaster.

Information about

Runemaster

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Hellraid - New Stream Tomorrow

by Couchpotato, 05:00

Techland announced they will be hosting a new Live stream of Hellraid tomorrow on Twitch at 1:00 pm EDT. Here's the information from the website.

New Incarnation of Hellraid to be Streamed Live Tomorrow

Don your best armors and sharpen your swords! Today Techland announced a new live stream for its upcoming FPP hack’n’slash title Hellraid. For the first time ever, the game will be shown publicly after its transition to Chrome Engine 6 – Techland’s proprietary next-gen engine that also fuels the much anticipated Dying Light. The stream will begin tomorrow, on September 16th, at 10:00 AM PDT.

Information about

Hellraid

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Worlds of Magic - First Impression @ Space Sector

by Couchpotato, 04:56

Space Sector's Keith Turner posted a new preview of the Early Access version of Worlds of Magic that gives his first impression of the game.

I spent a few hours with Worlds of Magic this weekend in order to provide some brief first impressions to those who may be wondering about the state of the game as it stands “right now”. It is important to keep in mind that the “right now” status of a freshly launched Early Access game is elusive, and daily updates and changes can resolve or create issues that ultimately lead to a different experience than I have had.

Worlds of Magic, more than any other title I’ve played in recent years, feels like a game from my past. More specifically, it has a very similar feel to Microprose’s classic, Master of Magic. This should come as no surprise, given their stated goal to be a true spiritual successor. While bringing this beloved game back to life is in many ways a positive thing, this reunion isn’t without its negatives. In some aspects, I think this is by design, but in others, I am almost certain it is because the game is still in a late alpha stage. I’ll be comparing Worlds of Magic and Master of Magic a lot, for reasons that will soon become very obvious, so I’ll be using the abbreviations WoM and MoM respectively throughout this impressions piece.

Worlds of Magic does a great job at recreating the Master of Magic sorcerer lord creation system. Aside from the graphical enhancements and UI changes, the system is almost identical. When creating a custom lord, you will select a portrait from one of the existing lords, as you do in MoM. You will then divide a set number of points between your desired skills, called disciplines in WoM, and your spell spheres. You then proceed to select your starting spells dependent on the points you spent in each spell sphere. While all of this sounds mechanically identical to MoM, there are some key differences primarily having to do with how magic is designed.

Information about

Worlds of Magic

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Hartacon Tactics - Summer 2014 Trailer

by Couchpotato, 04:52

Hartacon Tactics has a new Summer 2014 Trailer released this week.

Hartacon is an online RPG game developed with XNA that allows players to challenge each other in online battles. Battles take place in 2D isometric maps with 4-angles view and zoom. A player can create one or more parties of characters of different classes, each with peculiar stats, skills and weapons. By winning battles, parties gain Upgrade Points (UPs), used to recruit new characters and buy equipments, while individual characters gain Growth Points (GPs), used to learn new skills and increase stats. The battle system is tactical, turn-based, and features traditional RPG elements such as elements and altered states. Players can play against each other or team up in alliances.

Information about

Hartacon Tactics

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Ken Rolston - Joins Hinterland Games

by Couchpotato, 04:49

Gamasutra has news that veteran RPG designer Ken Rolston has joined Hinterland Games to help with some new games. Lets hope it's not more MMO RPGs.

Ken Rolston, previously known as the lead designer on The Elder Scrolls titles Morrowind and Oblivion, has joined Hinterland Games, the team behind survival game The Long Dark.

Rolston is a 25 year industry veteran, whose credits extend beyond his work in the video game sphere, to pen and paper RPGs such as Paranoia and RuneQuest.

Information about

Gamasutra

Details

Shadow Realms - New Preview/Interview Video

by Couchpotato, 04:46

GamerHub TV has a new Preview/ Interview video with Bioware about Shadow Realms, and it also includes some new gameplay footage.

BioWare details its new 4 vs 1 online story-driven action RPG in this exclusive interview from the Electronic Arts booth at PAX Prime in Seattle.

Information about

Shadow Realms

SP/MP: Single + MP
Setting: Modern
Genre: Action-RPG
Platform: PC
Release: In development

Details

Battle Brothers - Mercenarys & Greenlight

by Couchpotato, 04:42

Overhype Studios next update for Battle Brothers on Steam has more infomation on mercenary contracts, and talks about the game on Steam Greenlight.

It’s been one week now since we launched on Greenlight, and what a ride it’s been! We’re now at 63% on the way to the top 100. Not too shabby for one week, but still a long way to go before being greenlit.

Thank you all for your support so far! Only with your help can we get the game on Steam, which would allow us to work on it full-time and make progress much faster. If you know others who might be interested in Battle Brothers, please do share the link!

So, that’s that. For now, let us take a look at contracts, which in Battle Brothers work much like quests do in other RPGs, and how they shape the game.

Information about

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

The Tale of Three - New Action-Adventure Game

by Couchpotato, 04:39

The Tale of Three is a new Action-Adventure Game from a developer called gameDNA studio. They also have a webpage on Seam Greenlight that has more information.

The Tale of Three will be an action-adventure game with some RPG elements, but we won’t hold your hand throughout the story. There will be a lot to discover but nothing will be given on a plate. We focus on a maximum immersion and high level of difficulty like in the old-school games.

If that got you interested they have a campaign on Indiegogo that needs funding.

Welcome to our crowdfunding campaign for The Tale of Three, which is a third-person perspective video game with three playable characters whose fates get tangled up with each other.

If you haven't already seen the trailer, don't wait anymore – you must see it! The video contains actual in-game footage from the pre-alpha version. We realize that it looks pretty raw without some assets, textures, or parts of gameplay but keep in mind that it's the beginning of the development and in the end it will look much better.

Our goal is to create a game that will allow you to take part in an epic adventure with unforgettable characters in the mysterious world. We hope that it will stand out by its original gameplay and high level of difficulty – like in old good games, but with a modern twist.

Among the inspirations we have to mention fables and tales from our childhood like those by the Brothers Grimm, Hans Christian Andersen, Charles Perrault, and many, many others. When it comes to games, we take pattern from Hype: The Time Quest (it's quite old but still charming), the Gothic series, Fable: The Lost Chapters, The Witcher series, and Dark Souls.

So what we want to achieve is to create something that will make us feel the same magic we felt when our mothers and fathers read us stories in childhood, and then when we played games as teenagers. Sometimes contemporary productions look pretty but finishing them no longer makes such pleasure like in the old ones. We would like to return to the roots, drawn from the DNA of classics and make for you something that you will want to play again.

Information about

Indiegogo

Details

JA:Flashback - Early Access Impression

by Couchpotato, 04:32

Gabriel Mejia posted a short Early Access impression for Jagged Alliance Flashback on Two Dash Stash. Unlike the other previews  he says Full Control is making progress.

Currently, the game is available through Steam’s Early Access program is still a ways away from an official release. Nonetheless, the Early Access build of the game is playable, without any game breaking bugs or issues, and shows that the team at Full Control is making steady progress on the game. Of course, with some minor bugs, a spartan UI, and missing assets the game is far from perfect, that being said, combat, which was my main focus, was enjoyable and fun.

Information about

JA:Flashback

SP/MP: Single + MP
Setting: Modern
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Shadow of Mordor - Live Action Trailer

by Couchpotato, 04:27

Seems a new live action trailer for Middle-Earth: Shadow of Mordor was released today.

Information about

Middle-Earth: Shadow of Mordor

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Path of Exile - 1.2.2b Patch Released

by Couchpotato, 04:23

Grinding Gear Games posted news on the Path of Exile forums that path 1.2.2b is now available for download. Here is the short post with the news, and more links.

1.2.2b Patch

We're deploying a 1.2.2b patch to fix a few issues with today's 1.2.2 deploy. Thanks for your patience! One feature that people are enjoying in today's patch is the ability to unleash pets in your hideout. We've seen some pretty awesome hideouts with large collections of pets so far. Someone purchased over 100 Wetas! If you haven't checked out the three new skill effects in 1.2.2, they're over here.

The bows and wands affected by the problem in the first few minutes of 1.2.2 have been restored in remove-only stash tabs.

Information about

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Monday - September 15, 2014

Original Sin - The Wait Is Over Update

by Couchpotato, 20:03

Larian Studios latest kickstarter update for Divinity: Original Sin has information the promised companion patch is now available. Here are the details.

The wait is over: Two new companions have landed in Cyseal!

We may have been a bit quiet over the past two months, but you'll be happy to hear we've spent the time not only recovering from launch, but also preparing improvements and new content for Divinity: Original Sin. We figured: how better to break the silence than with an exciting update chock full of much-asked-after features?

Today, we're launching a content-heavy update to D:OS players, featuring two totally new companions, each ready (if you play your cards right) to help save Rivellon. Also included in the newest update is a big quality-of-life improvement and another coat of polish.

Below, Swen discusses more about the added content, as well as future updates and what the team's been up to since our last update (hint: Divinity: Original Sin isn't the only game we're working on!).

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Feargus Urquhart - Interview #4 @ Matt Chat

by Couchpotato, 08:43

Matt Chat posted the fourth video interview with Feargus Urquhart the CEO of Obsidian Entertainment, and he talks about KOTOR II, NWN II, FO:NV.


Feargus is back one final time (for now!) to chat about Obsidian. We talk about the behind-the-scenes drama with these titles before getting into Dwarves, a game based on Snow White that was cancelled after a year of production. We wrap up with a discussion of being a boss, and how to reject somebody's ideas without making an enemy.

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Obsidian Entertainment

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Graywalkers - Kickstarter Update

by Couchpotato, 06:44

Dreamlords Digital has posted news the kickstarter relaunch of Graywalkers: Purgatory will be on September 24. So fingers crossed it doesn't get delayed once again.

Hello everyone. We will be submitting our page to Kickstarter this weekend to get it approved. It normally takes 2-3 days for approval. Assuming there are no issues with the page and it gets approved, our target launch will be on September 24.

Information about

Graywalkers

SP/MP: Single + MP
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

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Dragon - Early Access FAQ Posted

by Couchpotato, 06:41

Red Level Games posted a FAQ on Steam about Early Access for Dragon.

Release Questions

1. Early Access Release Date: September 19, 2014.
2. Early Access Price: $17.99
3. Early Access Launch Week Price: $14.99
4. Estimated Retail Release: Summer or Fall 2015.
5. Platforms: PC, Mac, Linux. Mac and Linux versions may be released after PC.
6. Consoles: If we are successful we would love to release on consoles.
7. Distributors: Steam Storefront. We are also considering the Humble Store, Gamer’s Gate, Good Ol’ Game, Greenman Gaming, and IndieGameStand.

Game Questions

What is Dragon: The Game?

Dragon: The Game (“Dragon”) is an open-world action RPG, where you will play as a living, fire-breathing dragon! A dragon will be able to:

  • Explore and hunt over a vast fantasy world.
  • Eat, grow, and gain power; customizing your dragon’s traits and abilities along the way.
  • Establish lairs, claim territory, and amass untold hordes.
  • Battle other dragons and fantastic creatures.
  • Topple buildings, raze villages, and torch forests on destructible worlds.
  • Impact the world’s economy and development through your actions.
  • Interact with villagers, kingdoms, and other mighty creatures. Will you be a benevolent guardian or a ruthless tyrant?
  • Create a legacy. Your dragon’s descendants will inherit powers and traits from their parent.

Will the game support multi-player?

Dragon will support multi-player through Photon.

Will dragons be able to use magic?

Yes, though magic will not be included in the initial Early Access version of the game. We want to determine what magic system will best complement the other features of the game, so we feel it is best to implement in later stages of development.

What does treasure do for my dragon?

Gold and other wealth will increase your dragon’s dominance and influence in the world and will be worked into several game mechanics. Collecting rare items, artwork, and other loot will be a significant part of the game and will reveal the lore of the world in addition to providing benefits to your dragon.

Will Dragon be crowd-funded?

We will pursue crowd funding for Dragon based on the community’s response to the Early Access.

Information about

Dragon

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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Battle Brothers - Questions & Answers Update

by Couchpotato, 06:37

Overhype Studios has a new update on Steam with more Questions & Answers.

Frequently Asked Questions - and Answers

As time flies by a lot of interesting and important questions regarding Battle Brothers pop up. We want to take the time to answer some important ones. If you have any more questions just ask in the comments or start a discussion!

Q: Is the game a sandbox or does it have a linear progression with a beginning and end?

A. Battle Brothers will have a completely open world which doesn’t restrict the player to go anywhere based on story progress, but only on being able to survive. Concerning progression, the game will have a beginning and an end given by the general setting, loosely framed within a narrative related to one of several “greater evils”. There’ll also be several milestones along the way, though they don’t necessarily have to be completed in linear sequence or at all. We won’t have forced and repetitive story missions that conflict with our open world gameplay or get in the way of replayability. However, the ultimate goal of every campaign will be to destroy the source behind the “greater evil” and stop the invasion. At some point the player will have to face the enemy or see the land get swept away.

Information about

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

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Seven Dragon Saga - Interview @ Combo Breaker

by Couchpotato, 06:35

Combo Breaker posted a new interview with Tactical Simulations Interactive president David Klein, and provided a translation for English readers.

So read the google document since I can't post a preview of it.

Source: RPG Codex

Information about

Seven Dragon Saga

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Sienna Storm - Interview & Kickstarter Update

by Couchpotato, 06:28

Digital Knights the Street espionage PC game failed to get to funded, and only managed to earn $17,049 of the asking $179,000 goal.

They have one last update to read.

To all units: retreat and regroup. We gonna win next time

To our dear Sienna Storm backers,

It is with saddened hearts that we officially announce the "dissolution" of our current Kickstarter project. We appreciate all the constructive feedback you have given us, and we thank you from the bottom of our hearts that you have stuck with us to this very moment. 

Your support and feedback is valuable to us and it will be the key to the complete development of Sienna Storm. We want to share this game with you all, so we will look into different reasonable opportunities and probably even relaunch on Kickstarter at a later time.  

Please stay tuned, like us on Facebook or follow us on Twitter so that you will be the first to know all of the updates and news on Sienna Storm!

The developers also did a follow-up interview with Redbull.

It’s been a learning lesson for the team, but they’re not too disheartened, and will consider other options before turning to publishers, the old-fashioned way.

"We haven’t approached any publishers yet, because our priority is to keep the rights within Digital Knights and build a strong Sienna Storm brand,” Filipov tells Red Bull. “But we’re open to any business discussions a publisher or a strategic partner would like to have, because there might be proposals that let us stay independent and grow."

“Trust us when we say that we will be back and Sienna Storm will be a success!” In other words, the developers at Digital Knights haven’t played the last card in their hands just yet. Not by a long shot.

Information about

Sienna Storm

SP/MP: Single-player
Setting: Modern
Genre: Adventure-RPG
Platform: PC
Release: In development

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Gamasutra - Branching Conversation Systems

by Couchpotato, 06:22

Gamasutra has two interesting articles about Branching Conversation Systems from Alexander Freed. You can read the first article by clicking the following link.

Video games are bad at handling conversations. Video games are especially bad at handling interactive conversations. There’s a reason most classic games are remembered for their gameplay or atmosphere rather than their dialogue: talking isn’t a strength of the medium.

But dialogue is a powerful and versatile storytelling tool–it characterizes, it builds relationships, it turns subtext into text, it gives rhythm and pacing to scenes, it creates an “index” of key words and phrases to a narrative, it brings drama into quiet moments… and so on. Foregoing dialogue altogether enormously limits the kinds of stories a video game can tell. So we’ve been using it from almost the beginning, despite our better judgment.

Basic non-interactive dialogue is easy. Screens of text or lines of voiceover are simple to deliver. Yet this approach inevitably turns the Player (the person behind the screen, as opposed to the in-game Player character) into a passive consumer of content.

The second part of his post can be read here.

So you’ve decided that a branching conversation system is the best choice for your game. You’ve got the writing and programming expertise to make it work, and the budget to support implementation and testing. But how will your system really function? You know your high-level goals, but it’s time to refine.

In this post, we’ll discuss some of the largest design decisions you’ll need to make before writing begins.

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Gamasutra

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InSomnia - Forums Up in Test Mode

by Couchpotato, 06:17

Studio MONO's latest update for InSomnia brings news the official forum are now up.

InSomnia Forum UP in Test Mode

Hello to all of our backers and followers! 

We have some very news today: Our forum is finally up, in test mode but you can already use it!  Registration is open for everybody; the forums themselves are set to read-only for unregistered guests, while posting is open for everybody with an account. 

We also ask you to acquaintance yourself with the rules - they’re short, seriously, give them a glance. Also, please keep in mind that the forums are basically in a beta. Pretty much everything can change, expand or, on the contrary, get deleted. If you have any ideas or thoughts about the structure of the the forum - give us a notice! There’s a special topic ready for your suggestions. 

The forum is available here: http://www.insomnia-project.com/forum-3/ 

In other news, we’ve began to actively collaborate with those fans who wanted to help InSomnia professionally - 3D modellers, artists, composers and others. We’ve collected quite an amount of interesting, quality content, which we’ll start compiling and showing off for everyone who’s interested - and all of this content will make it’s way into the game! That’s it for today! See you on the forums!

Information about

InSomnia

SP/MP: Single + MP
Setting: Steampunk
Genre: RPG
Platform: PC
Release: In development

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Dungeons & Dragons - News Roundup

by Couchpotato, 06:13

Retro Gaming Mag has a new retrospective article about the AD&D License for Heroes of the Lance. I know a few you still play the older games so it might interest a few of you.

Admit it, you knew this was coming. Maybe not today, maybe not next week, but you knew, at some point, I was going to dig into the hog waller. If that’s what you’ve been waiting for, retro gaming fans, then today’s your lucky day. Rejoice. Clap your hands. Give the ol’ banjo a tune-up. Because today I dipped my hands into the muck, and I came up holding  the royal, diamond-encrusted, jellyfish-immortal turd of all turds in the Nintendo Entertainment System’s library: Advanced Dungeons & Dragons: Heroes of the Lance. Do you have any idea how much I hate myself just for writing that last sentence?

Also I found a new interview on RPGamer with Jeremy Crawford about his work on the Dungeons & Dragons 5th Edition and Blue Rose.

A legion of reporters, speaking in perfect unison: Two years ago, Mike Mearls stood up at the Gen-Con address and said, "We're going to give D&D back to the players." There was a huge playtest. Give us a sense of the scope of the playtest.

JC: The playtest, as far as we know, is the largest playtest any tabletop game has ever had—not just any roleplaying game, any tabletop game, period. We've had over 175,000 playtesters over the course of two years. As you can see, if you've looked at the playtest packets over the past two years, there has been a tremendous amount of evolution, even from the final packet to what you see in the starter set and the Player's Handbook.

In addition to that large body of playtesters in the public playtest, we had a group of playtesters that we called our alpha playtesters. They signed a non-disclosure agreement, and they were seeing information that the public was not. That was over 100 groups, each group of five to six people, so that was on top of the public playtest. They were often giving us very rapid feedback on material that we would revise, sometimes every other week. They were champs. We would sometimes revise a whole section of the game, send it out, and say, "We want feedback from you in two weeks," and they did it.
What this meant for us was creating processes that we never had before. We always incorporated playtesting into our work, but we had never incorporated it to this scale. The person who really took point on processing this insane amount of feedback was Peter Lee.

Peter Lee is one of the designers of the board game Lords of Waterdeep, and he was the guy who was taking line after line after line of feedback and sifting through every line of it. I like to bring that up because sometimes there's skepticism: "Did Wizards go through this?" Yes, actually, we did. It required a person working nearly fulltime for several months, just on this, but it was worth it. It bore all sort of fruit for the game because it helped ensure that we really were listening to the thousands of people who love D&D. It also highlighted for us at times things that we thought we were going to need to change, but it turned out we didn't. There were things we weren't sure were going to work, but everybody loved it. There were other times where we confident. "Oh, this is absolutely a thing that should be in the new game," but the playtesters showed us otherwise. It was a very fruitful and dynamic process over the two years.

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Dungeons & Dragons

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Kai Rosenkranz - Risen Rewards Update

by Couchpotato, 06:05

Kai Rosenkran's is now offering a Risen fan Teir for anyone who wants want to help support his funded kickstarter album. So here are the details of the new baker teir.

RISEN FAN« Reward Tier now open!

This is just a quick update to inform you that the RISEN FAN reward tier is now available. As announced previously (watch video), it contains the following for $196:

  • An exclusive RISEN t-shirt designed by myself
  • A pamphlet with sheet music for RISEN 1
  • A piece of RPG underwear
  • A Journey Home picnic blanket
  • A Journey Home special GIFT BOX with some surprises and an autograph card
  • A Journey Home sheet music book
  • A Journey Home t-shirt
  • The Journey Home deluxe album on audio CD
  • Your appearance (name & picture) in Hero Backers video
  • A "Thank You" tweet / Facebook posting to your accounts
  • All downloads (album, sheet music, medley, "thank you" card)

All physical rewards have been revealed and the vinyl edition is announced as a stretch goal, so here's the final overview.

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Kickstarter

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