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Tuesday - April 19, 2016
Monday - April 18, 2016
Sunday - April 17, 2016
Saturday - April 16, 2016
Friday - April 15, 2016
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Halcyon 6: Starbase Commander

2016-04-25

Halcyon 6 First Impressions

I fired up Halcyon 6 fully expecting to play half an hour before bed. Needless to say thats not how things panned out and I played until I couldn't play no more.
» Continue reading the article...

Darkest Dungeon

2016-04-20

Darkest Dungeon Review

Forgottenlor had a go at Darkest Dungeon and came back with his views on the game
» Read the article

Recent articles










Picture Watch

Lichdom: Battlemage
Box Art

Poll Watch

How well funded do you prefer your games to be?
Mega Bucks AAA+
15.69%

Noticeably well funded
29.41%

Fairly well funded
47.06%

Limited
3.92%

Struggling
1.96%

Cheap and cheerful
1.96%

Vote

Recently Released

Apr: The Huntsman
Apr: Megamagic
Apr: Banner Saga 2
Apr: Planet in the Shadows
Apr: Aurion

Expected Releases

Jun: Avadon 3
Jun: Kingdom Come
Jun: Star Traders 2
Jun: Bounty Train
Jun: Gate of Memories

Tuesday - April 19, 2016

RuneScape - NXT - Game Client Released

by Silver, 12:21

Runescape have released a new game client NXT.

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NXT - New Game Client | Now Live for Everyone

NXT - RuneScape's all-new game client - is here!

This means better RuneScape performance than ever before, and it looks great too - vast viewing distances, dynamic shadows and beautiful lighting effects.

To celebrate, embark on Benedict's World Tour: a globe-trotting mini-adventure that's perfect for taking in the sights.

NXT is available to download now - for everyone. Enjoy!

 

RuneScape

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

General News - GameStop Launches Publishing Division

by Silver, 12:14

mcvuk reports that GameStop has launched a publishing division called GameTrust aimed at serving the smaller developers. They have signed up independent developers Ready at Dawn, Insomniac, Frozenbyte and Tequila Works and are looking at 20 others.

US retail giant GameStop has launched a publishing division called GameTrust.

The firm has signed new games from well-known independent studios including Ready at Dawn (The Order: 1886), Tequila Works (Deadlite, Rime) and Frozenbyte (Trine). The company also announced in March it was working with Insomniac (Ratchet and Clank) on a new game called Song of the Deep, which is due in the summer, but at the time the firm said this was a one-off project.

GameStop has since changed its tune, with VP of Internal Development and Diversification Mark Stanley telling MCV the firm is in discussion with 20 other developers.

In total, the company intends to launch between five and ten games every year.

The new publishing division acts more like a games label (think Curve, Koch, 505 Games or Team17) as opposed to EA or Activision, with developers retaining full rights to their properties and GameStop having no involvement in the creative side of development.

"There is no cookie cutter offer," explains Stanley.

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Banner Saga 2 - Release Day

by Hiddenx, 08:54

After two years in the making Banner Saga 2 will be released today:

Banner Saga 2 April 19th

Hello All!

We're excited, thrilled, and eager for all of yuou to jump back in to our world tomorrow! The game should be available around 10am PST on the 19th and we're less than 15 hours away!

We look forward to hearing your comments, and of course - your feedback! Because of all of you - our community - you have helped us make Banner Saga 1 better, and we hope you continue to do the same for Banner Saga 2.

From all of us at Stoic and Versus Evil, thank you so much for the support and comments. Banner Saga 2 has been over 2 years of work that we're amazingly proud of and ready to show you all on the 19th.

Skol!

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Check out the new pre-launch trailer for Banner Saga 2, sequel to the award winning indie hit, The Banner Saga. In this action packed role playing, turn based strategy game, continue on your epic journey where hard choices have to be made for your survival and the survival of an entire civilization. Banner Saga 2 on PC will launch on April 19th and consoles later this summer.

Banner Saga 2

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Monday - April 18, 2016

Luckless Seven - Kickstarter Update & Demo

by Hiddenx, 21:43

News and demo for the Narrative-Driven Card RPG Luckless Seven:

New Menu and More

Hello everyone!

Today, I’m writing to share the news about a lot of positive changes we’re making to the every-session and early-game experience of playing Luckless Seven.

Let’s talk about the every-session experience of playing Luckless Seven. There are certain things that you’ll encounter every time you boot up the game. Interactive dialogue. Open world movement. Ekosi.

Ekosi’s a big one. It’s at the center of gameplay, so we want incorporate player feedback as much as possible in improving it. We learned two contrasting things from demoing the game at OGDE. On one hand, several players felt that the Ekosi tutorials at the beginning of the game were overbearing and too text-heavy. On the other hand, some players had trouble understanding the game and had questions after the tutorial was finished.

Another segment of the game you’ll encounter every time you play Luckless Seven is the start menu. It’s easy to overlook, but this is both your introduction to the game and every play session. So, we want to get it right! Functionally, the menu should allow players to start or resume a playthrough of Story Mode, jump into Arcade Mode for instant Ekosi action, or modify game settings.

Since we’re on the subject of character, it wouldn’t be a Luckless Seven update without discussing new portraits. My job as the game’s writer is to create characters through story design and dialogue. And dialogue can do a lot, but the right portrait can do so much to express the emotions and thoughts of our characters. So it’s important that we have the right portraits for every moment. Accordingly, our amazing artist Emma is currently working to expand the range of portraits for our main cast members.

But she’s not just treading over old territory. In addition to creating main cast portraits, she’s working on entirely new portraits like the exciting one below.

You’ll get to see this character come to life when we’re finished revising Day 1 of gameplay. For now, you can look forward to the new start menu, the Ekosi guide, more portraits, and a handful of improvements to user experience. We’ve added two new cursors: a semi-transparent magnifying glass and a chat bubble mouse cursors that show if Mark is too far away to talk to a person or activate a door. Along with that change, we’ve introduced a feature that will initiate auto run when players click on door buttons that are too far away to enter.

To try these changes out for yourself, you can download Demo 0.654 at our IndieDB page.

As always, we welcome your feedback, fresh ideas, and general enthusiasm. They’ve brought the project this far, and we have no intention of stopping now. Keep an eye on our IndieDB page for updated demos, as we’ll only be announcing major releases in our Kickstarter posts.

Until next time!

Tyler

Luckless Seven

SP/MP: Single-player
Setting: Modern
Genre: Card-Based RPG
Platform: PC
Release: In development

Details

Grim Dawn - Spiritual Successor @ Gamasutra

by Hiddenx, 21:13

Gamasutra explains why Grim Dawn is successful:

How Grim Dawn carved a niche in the competitive action RPG genre

Crate Entertainment’s recently released Grim Dawn, an action-RPG in the style of Iron Lore’s 2006 hit Titan Quest, began development in the hands of former Titan Quest developers. After a successful Kickstarter campaign and Early Access period, the 1.0 version of Grim Dawn garnered solid reviews and over 400,000 sales, according to Steamspy.

At first glance, the trajectory of Diablo-inspired Grim Dawn looks like the now-familiar "spiritual successor" scenario, in which fans rally to fund a project that promises to get the band back together and recapture the magic of a classic PC game, even if it doesn't have access to the original property (see: Broken Age, Pillars of Eternity, etc.).

But Grim Dawn is not exactly like those other spiritual successors. As Arthur Bruno, CEO of Crate and former lead designer at Iron Lore, tells it, Grim Dawn’s development process began long before Kickstarter existed. And thanks to Titan Quest's unusual publishing deal with THQ, Grim Dawn was built on the same game engine as the title that inspired it.

Still, the success of Grim Dawn demonstrates why this model of game development works, and what conditions developers need to pay attention to if they want to succeed with a "spiritual successor."

[...]

Grim Dawn

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Dark Souls III - Breaks Sales Records

by Hiddenx, 19:05

Gamespot reports that Dark Souls III is now Bandai Namco's fastest-selling game ever:

Dark Souls III enjoyed a record-breaking debut, Bandai Namco has announced. The From Software-developed RPG had the most successful launch day in the publisher's history, while it's also become the fastest-selling game ever for the company. Overall, Dark Souls III saw "incredibly strong" first-week sales.

However, no specific sales numbers for Dark Souls III were divulged in Bandai Namco's news release today. [...]

Dark Souls III

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Aurion - Video Reviews

by Myrthos, 12:45

Here are two video reviews for Aurion: Legacy of the Kori-Odan.

Angry Centaur Gaming feels that the game hits more than not, but still is not worth its full price just yet with its long loading times and woncky combat.

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Cosmic Engine states that you should buy it if you like these type of games. There are problems, but the unique setting more than makes up for these.

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Aurion

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Final Fantasy XV - Make or Break

by Myrthos, 12:22

GameInformer chatted with Final Fantasy XV director Hajime Tabata, who states that this game can mean a break or make decision for the franchise and on top of that shares his perspective on fan feedback.

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Final Fantasy XV

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PS4, Xbox One
Release: In development

Details

Halycon 6: Starbase Commander - On Steam EA

by Myrthos, 12:13

The Sci-fi strategy game Halycon 6: Starbase Commander with JRPG style combat will come to Steam Early Acces on the 21st of April and they are also at PAX East.

Get Ready To Conquer The Galaxy In KickStarter Darling 'Halcyon 6: Starbase Commander' Coming Soon To PC & Mac
Exploration, Base Building & Deep Tactical JRPG Style Combat!


Toronto, Canada, April 18th 2016: Only one year after their highly successful KickStarterTM campaign raised CAD $187,706 for their ambitious retro-styled sci-fi game, Halcyon 6: Starbase CommanderTM, Toronto based Massive Damage is set to launch their game on STEAMTM Early Access for PC and Mac.

Halcyon 6: Starbase CommanderTM is a strategy RPG with a unique blend of base building, exploration and deep tactical JRPG style combat system with capital starships and their idiosyncratic officers, all captured in stunningly beautiful modernized pixel graphics. In Halcyon 6, an unknown alien force is carving a path of destruction towards Earth and you, as the Commander of an immensely powerful, newly discovered derelict starbase left behind by a precursor alien race, are the best chance for the New Terran Federation to stop the impending invasion.

"As kids, we all grew up playing these amazing 90s space role-playing and adventure games and we really wanted to bring that sense of mystery, humor, and nostalgia in the way we designed the Halcyon 6 universe, alien cultures and player characters' interactions." said Ken Seto, CEO of Massive Damage.

Launching on April 21st via STEAMTM Early Access with Act 1 of 3, Massive Damage will be issuing frequent updates with bug fixes, balancing tweaks and free additional content in the weeks and months ahead.

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Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Siege of Dragonspear - Review @ Gamespot

by Myrthos, 12:07

Gamespot joined the ranks of having Baldur's Gate: Siege of Dragonspear reviewed, awarding it with an 8.

Bugs and some lingering annoyances with the interface dogged me every step of the way, though. While nothing here was a show-stopper, I experienced a number of hard crashes that dropped me to the desktop and some quirks like respawning enemies, quests that weren’t fully resolved in the journal, and a bizarre issue with the Bag of Holding that saw items placed there regularly duplicated. Endless +2 Arrows of Fire were always welcome, but the amount of clutter that accumulated in the bag became pretty irritating after a while.

...

Returning home to Baldur’s Gate makes Siege of Dragonspear one of the most enjoyable RPGs that I have played in a long time, both for the nostalgia factor of revisiting an all-time favorite and for the impressively designed and involving narrative that captures nearly everything that fans love about traditional D&D. Even though the engine creaks in spots, the overall experience is everything that a hardcore D&D fan could ask for, and a superb expansion of one of the most legendary franchises in all of roleplaying game history.

Siege of Dragonspear

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Siege of Dragonspear - Featured in Matt Chat 336

by Hiddenx, 07:23

Matt checks out Baldur's Gate: Siege of Dragonspear:

Matt Chat 336: Siege of Dragonspear

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Siege of Dragonspear

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

System Shock 3 - Interview @ TGG

by Hiddenx, 07:18

The Gaming Ground has interviewed Night Dive Studios about System Shock 3 and System Shock Remastered:

I got really excited and thrilled when I got a chance to do an interview with Night Dive Studios founder Stephen Kick. Because as you might already know, Night Dive Studios handles both “System Shock Remastered” and “System Shock 3“. And I just happen to be a huge fan of the “System Shock” series. So I tried to ask Kick as many good questions as I possibly could think of (I´m quite happy with the result I have to say). Any ways, please enjoy the interview =)

[...]

Robin TGG
How have the reaction and feedback been for SS3, the remake of SS1 and the Enhanced Edition of SS1 so far? Personally, as a System Shock fan, I couldn´t possibly be any happier.

Kick – Night Dive Studios
After my first phone call with the then current rights holders, I dreamt about the possibility of a Shock 3 but never in my wildest dreams would I have imagined that Night Dive would be responsible for making it all happen. As a fan myself it’s been overwhelming and I think many other fans feel the same way. I think it’s even more special because it was so unexpected and one of those things we all fantasize about at some point in our lives. Shock is something so many people love and being able to bring it back for all to enjoy is why I started Night Dive.

[...]

 

System Shock 3

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Sunday - April 17, 2016

Planet in the Shadows - Released

by Hiddenx, 11:18

The dungeoncrawler/rogue-like Planet in the Shadows has been released on Steam:

The gameplay is a fusion of multiple genres:

  • Explore caves in a dungeon crawl style.
  • Build your base with blocks, use a simple crafting system.
  • Defend your base from the hostile environment.

Also features:

  • Keyboard and mouse controls: use whichever you prefer.
  • A tutorial stage to show you the ropes.
  • Fight back by planting mines: the player has no traditional melee attacks.
  • Regular checkpoints instead of permadeath.
  • Simple, streamlined mechanics allow the player to focus on the action.
  • The spirit of space exploration!

This is Planet in the Shadows - inspired by the dungeon crawler genre, this short game blends traditional spelunking with base building mechanics. The player is stranded on a hostile planet, urged to build a base and defend it against the awfully aggressive forces of the hostile environment.

Planet in the Shadows

SP/MP: Single-player
Setting: Sci-Fi
Genre: Roguelike
Platform: PC
Release: Released

Details

Gaming Opinion - Okay Games Worse Than a Flop

by Silver, 10:55

@EquityArcade Jess Marsh talks about why an okay game is worse than a flop.

At least with a boring, poorly made, or otherwise weak game it's your prerogative to move away from it and onto something new. Usually backed by a strong fan consensus of poor ratings and feedback, a unanimously labeled "bad game" finds itself in the used and discount bin, and ultimately garage sales across the world. But not always. Sometimes, the only thing worse than a flop of a game is a mediocre game.

We talk often about the games we love, and just about as much about the games we can't stand. The games that fall between the two, however, are often forgotten. The 6.5, 7, and maybe 8 out of 10's; the dust collectors that sit on your shelf that you can't bring yourself to part with because you'll finish it someday. If you suddenly remembered a laundry list of titles, do yourself a favor. Get up from your computer, and take a good, long look at yourself in the mirror. You're lying to yourself, and it is doing you no favors. Dark Souls 3 and Wasteland Workshop just came out. You are not moving backward anytime soon.

[...]

An okay game might have flawless graphics, but an unlikable protagonist. It may have a well-crafted story but have less-than-perfect physics. Sometimes it's too long, sometimes it's too short. Without running the risk of sounding too Goldilocks and the Three Bears, a hit game fits the wants and needs of its players just right.

That fact is, no one tries to find the World's Most Average Hamburger. There are no awards for being in an all-around okay band. The focus of attention is polar in nature, more often than not, regardless of an individual's opinion. Being great, awful, or just okay is a subjective opinion, but an opinion that grows stronger by the numbers. If the numbers aren't backing the game, it's likely to fade away into obscurity. Let us have a moment of silence for the games lost to time, for being neither great nor terrible; for the ones that brought us joy for 12 or so hours before retiring to a shelf for the rest of eternity.

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Healer's Quest - Greenlit

by Hiddenx, 08:46

Pablo Coma's Healer's Quest has been greenlit on Steam:

Greenlit!

Hi everyone,

I received great news from Steam today : Healer's Quest has been Greenlit! I can't believe this happened in just 8 days! And it's all thanks to you guys, you rock!

As you probably all know, it means that Healer's Quest will be downloadable on the Steam platform once it's finished. It's really a big deal for me and the game! Thanks a lot for your help in getting it up there!

But wait, there is more! We also passed the 100 backers mark at the same time as 40% of our total funding goal! Healers' love is definitely taking over the world! :)

Once again, thank you so much for your support!

-
Pablo

-> Kickstarter

Healer's Quest

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Arcadian Atlas - Music Update

by Hiddenx, 08:39

The music of Arcadian Atlas is made in Germany:

Music Update From Germany! & Steam Greenlight

Almost 45% funded, and we've got a special musician update from our very own Moritz P.G. Katz today! That's new music, a special look at the studio, and an update about some of the things he's got cooking up for us.

New Song and Studio Tour

Moritz comes all the way from German Wahnsinn Studio in Hamburg, Germany with a special look at the studio and a recording session this week:

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[...]

Arcadian Atlas

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Warden: Melody of the Undergrowth - Review

by Hiddenx, 08:29

Karak (ACG) has reviewed the third-person action adventure Warden: Melody of the Undergrowth:

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-> Steam

Warden: Melody of the Undergrowth

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

The Path of Destinies - Review @ MattVisual

by Hiddenx, 08:19

MattVisual has reviewed The Path of Destinies - an Action RPG with a unique choice based narrative system:

STORIES: The Path Of Destinies Review - MattVisual

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The Path of Destinies

SP/MP: Unknown
Setting: Fantasy
Genre: Action-RPG
Platform: PC, PS4
Release: Released

Details

Aurion - Review @ Cosmic Engine

by Hiddenx, 08:09

Cosmic Engine has reviewed the 2D Action RPG Aurion Legacy of the Kori Odan:

Aurion Legacy of the Kori Odan Review

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Cosmic reviews Aurion Legacy of the Kori-Odan a action RPG developed by Kiro'o games.
-> On Steam

Aurion

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Final Fantasy IX - What's new in the PC Version?

by Hiddenx, 07:57

Suzy Lu explains some of the new options and features of the Final Fantasy IX PC version:

WHAT'S NEW? Final Fantasy 9 PC Review

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On April 14th Final Fantasy 9 came to Steam. I am a huge Final Fantasy fan and wanted to see exactly what new features we have on this remaster and I am impressed. If I missed out anything I do apologise. I hope you guys enjoy this review and if you want more like this in future then let me know in the comments below.

Final Fantasy IX

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Morrowind - OpenMW 0.39.0

by Silver, 00:35

OpenMW v0.39.0 has been released. A full change log is available at the OpenMW site. You will need to own Morrowind to give it a try.

The OpenMW team is proud to announce the release of version 0.39.0! Grab it from our Downloads Page for all operating systems. This release brings background cell loading and caching, which is a feature not to be missed. Initial support for object shaders has found its way back into our engine, and a host of bugs have been smashed. See below for the full list of changes.

The venerable Atahualpa has bravely stepped up to fill WeirdSexy's boundless shoes as our video producer, check out the video for this release and OpenMW-CS 0.39.0. Check our blog or Youtube channel if you missed his videos for versions 0.36, 0.37, or 0.38.

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Morrowind

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Xbox
Release: Released

Details

Saturday - April 16, 2016

YIIK: A Post-Modern RPG - New Screenshots

by Hiddenx, 14:45

Couch spotted some screenhots of YIIK: A Post-Modern RPG at Hardcore Gamer:

YIIK: A Post-Modern RPG Releases New Screenshots Ahead of PAX East

The most wonderful time of the year, at least along the east coast, (and more specifically in Boston, Massachusetts) is upon us again as PAX East 2016 kicks off soon. In only one week many gamers and developers will gather to experience one of the video game industry’s biggest weekends. One such developer that will be there is the team of AckkStudios with their anticipated title YIIK: A Post-Modern RPG.

Well, before they even get to PAX, AckkStudios revealed several new in-game screenshots. We’re getting yet an even closer look at some of the environments, dialogue and battle modes from the game. There are also familiar faces and some fun Easter eggs if you can find them. AckkStudios even revealed the map is actually the state of New Jersey on its side. Folks are calling YIIK the spirit successor to old school JRPGs like Earthbound but we can now happily redefine that acronym as Jersey Role-playing Game and that sounds pretty good in our opinion.

So, convention attendees will experience a brand new build of YIIK compare to last year with new areas and improved graphics. There are even official t-shirts available for you to purchase when you fall in love with the game. If you haven’t gotten your passes to PAX East, you better hurry. And check out the brand new screenshots below.

[...]

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Tyranny - Brian Heins Interview @ Gameranx

by Hiddenx, 14:38

Gameranx has interviewed Obsidian’s Brian Heins about choices and consequnces in Tyranny:

Making Hard Choices

Ian talks to Obsidian’s Brian Heins about Tyranny, making difficult choices, how the game differs from Pillars of Eternity, and who the enigmatic Overlord Kyros is.

[...]

“Player Choice” seems to be a driving factor in the backstory and main storyline. Experience can be gained equally through battle or dialogue for conflict resolution. To what extent can player go through the campaign without combat? Is there a possibility of a “Pacifist Run”?

You’re absolutely right that choice and reactivity are the driving factors of Tyranny. We want each of the player’s choices to matter and shape either their character, the world around them, or both!

Players can use their skills in combat to intimidate, trick, or bluff enemies they face. Sometimes this results in a single enemy running away from an encounter, sometimes it results in the entire group laying down their arms. That said, there are some fights you won’t be able to avoid – depending on previous choices you’ve made.

It’s not possible to complete the entire game as a pacifist, but I think players will really enjoy seeing the changes that come from the choices they make.

One aspect of combat is team relationships or party dynamics. Members of your party can either love or hate you, and the differences can affect combat abilities. Would you mind going into greater detail on how this mechanic works?

We’ll be talking about this in more detail in future updates. For now I’ll say that Tyranny uses a robust faction system that allows you to develop reputations with major groups in the game, your companions, and the Archons of Kyros’ Empire. As you build favor or wrath with these factions, you unlock abilities that shape your player character.

With your Companions, you’ll unlock additional Companion Combo abilities. These are abilities that allow your character and a Companion to work together to deal devastating damage or change the tide of a combat. We’ll go into more specifics about these abilities as we reveal more information about the specific Companions.

[...]

Tyranny

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Banner Saga 2 - Interview @ Game Watcher

by Hiddenx, 14:31

Game Watcher has interviewed Arnie Jorgensen, the Art Director at Stoic and John Watson, the Tactical Director of Stoic.

[...]

GameWatcher: The Training does seem expanded a lot, I don’t even remember using it in the first game!

Arnie Jorgensen:
A lot of people went in, tried it, and never went back. But now going through the different scenarios nets you a lot of Renown too.

John Watson:
We’re trying to give players access to the information that may have been hidden previously, such as a lot of the advanced interactions between units.

Arnie Jorgensen:
After that we hope players will take this information and apply it to their Hero units. The Training tent is also where you convert Clansmen to Fighters so it’s a lot more important to TBS2 than it was before. Testers have been saying that we seem to have sanded off the rough edges from the first Saga too. We’re hoping players come in to TBS2 thinking that it’s got all the things they like from the first game but a lot more polished.

GameWatcher:
I can definitely say that I was one of those who bumbled through the first game’s combat…

Arnie Jorgensen: Yeah, we’ve seen plenty of people get way late into the game and still not know why shots missed for example, so we dropped the ball a little on that. We’re really making a concerted effort to teach players the game a little better. We also want to do it through the story more organically. Instead of a big tooltip popping up we introduce players to new systems through the characters.

GameWatcher: It’s still the on-rails style of the first game of course, but in TBS2 do players have any additional choice over which way to go?

Arnie Jorgensen: It’s similar to the first one. You head to the same locations but how things play out there is entirely up to you and the decisions you’ve made along the way. I think if we had another team working on this we could start diverging but it would be a lot of work for a tiny team like Stoic to do that!

[...]

Banner Saga 2

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Siege of Dragonspear - Review @ PC Gamer

by Hiddenx, 00:05

Henriquejr spotted PC Gamer's review for Siege of Dragonspear:

Baldur's Gate: Siege of Dragonspear review

As a historical artefact, Baldur's Gate is important. As an RPG, it's huge and expressive. As a moment-to-moment experience, it can be a bit of a chore. Siege of Dragonspear is an expansion for Baldur's Gate: Enhanced Edition. As an add-on—albeit one that takes the form of a lengthy, full campaign—it's forced me to reevaluate if Baldur's Gate is worth expanding.

[...]

I haven't encountered many bugs – mostly the occasional performance issue – but reports suggest others haven't been so lucky. Aside from the unintended problems, though, the engine fails in other ways. The Enhanced Edition's reworked interface is barely fit for purpose. Simply navigating through the different menus is a pain, and the new journal seems less intuitive than the old one. And, while an effort has been made to pretty up the graphics—mostly by zooming the camera out to an absurd level—there's no hiding the fact that this is a 15-year-old engine. It looks a bit ugly at modern resolutions.

As a Baldur's Gate adventure, Siege of Dragonspear works well. While it's not entirely tonally consistent with the original series, it does a good job of inserting itself into the middle of the story without feeling like sacrilege. As a result, though, it requires that you still be invested in that story. The fact is, a decade and a half later, there are much smoother, more enjoyable RPG experiences available.

Score: 71/100

Siege of Dragonspear

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Friday - April 15, 2016

The Surge - Pre-Alpha Gameplay Overview

by Myrthos, 23:09

Couchpotato spotted this video from Polygon showing some pre-alpha gameplay of The Surge.

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The Surge

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

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Torment: Tides of Numenera - Preview

by Myrthos, 23:05

Just Press Start checked out Torment: Tides of Numenera and penned their thougths down.

The spiritual success to Planescape: Torment, Torment: Tides of Numenera is well on it’s way to “wowing” audiences. Without mixing words, people who are fond of Planescape: Torment will not be let down, and people that are just fans of computer based RPGs will be quite impressed. Torment: Tides of Numenera has a lot to offer players looking for an intriguing story and something new to the genre.

Right away, seeing the name Numenera shouldn’t scare people away. Sure it is based on Monte Cook’s SciFi tabletop RPG set 1 billion years in Earth’s future. Players don’t have to have any background knowledge into the world at all to enjoy Torment. The story, at time of writing, does a fantastic job of setting up the setting to immerse you into it. Without being a huge fan of the RPG, it doesn’t take much to dig into the story.

Thanks Couch.

Torment: Tides of Numenera

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: In development

Details

Siege of Dragonspear - Trent Oster Interview

by Myrthos, 22:39

Develop talked with Trent Oster about the recent Siege of Dragonspear controversies.

“If there’s an aggressive agenda that’s being pushed into someone’s face, I disagree with that,” Beamdog CEO Trent Oster tells Develop. “It needs to be representative. You need to tackle any social milieu appropriately, and aggressive agenda pushing is incorrect. It’s not the right way to do it. All you do is strengthen the resistance.”

It’s a subject Oster has been considering a lot over the past week. His studio, responsible for Baldur’s Gate: Enhanced Edition as well as other BioWare follow-ups, has been accused of this ‘agenda pushing’ thanks to the inclusion of a transgender character in its latest release.

 

“There’s two sides of the argument [against Mizhena’s inclusion]. One is ‘I don’t want a transgender character in my game’, and while I don’t agree with it, I guess I can understand that perspective.

“The other is that the character goes from ‘Hi, how are you doing?’ to ‘I’m transgender’ in three conversation lines. That’s a really shallow way of telling me a life-shattering event. The transgender people I know are not going to blurt that out as quickly as that – it’s going to take a while, you’re going to have to get to know them.

“Obviously we wanted to explore her story in a broader, deeper way, but the three-line limitation cut it off. If anyone was going to get to the fact that this character is transgender, they had to do it pretty fast. Upon my review of the character, I think that within three lines it’s actually quite well done.”

As such, despite calls to have Mizhena or her backstory removed from the game completely, Beamdog is dropping its three-line limit in this case in order to better present this revelation. Oster promises that the writers will be revisiting this character and finding a way for players to “develop a relationship” with her before she discloses this highly personal information.

Thanks Couch.

Siege of Dragonspear

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Legends of Ellaria - New Gameplay Video

by Myrthos, 22:31

A new 5 minute video for Legends of Ellaria has been made available.

We're about two weeks from the new version, and we're excited about our progress. We've made a complete overhaul of the game engine and finished the new combat mechanism, which also includes unarmed combat. 

We've also finished testing the automatic updates so that new versions will be easy to download, and we're expecting to publish more updates on a regular basis. 

Our next update will include a list of our new features, in the meantime, we published a new gameplay demo of the latest version. Enjoy, and stay tuned for the next version.

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Legends of Ellaria

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Ghostbusters - An RPG in the Making?

by Myrthos, 22:23

According to below press release an RPG is to be made based on the new Ghostbusters movie (note that the press release also talks about another, mobile, game)

ACTIVISION PUBLISHING, INC. AND SONY PICTURES CONSUMER PRODUCTS ANNOUNCE NEW GHOSTBUSTERS VIDEO GAMES COMING THIS SUMMER
Play Co-op With Friends in a New Action Game Coming to Consoles and PC Build a Ghostbusting Team for Asynchronous Co-op on Select iOS, Android and Kindle Devices

London, UK. -15th April 2016 - Activision Publishing, Inc., in collaboration with Sony Pictures Consumer Products, has announced a pair of new Ghostbusters video games set in and inspired by the comedic action world of the upcoming Ghostbusters film, in cinemas on the 15th July. Taking place after the events of the new movie, both Ghostbusters games introduce new casts of rookies keeping watch over the station while the now-famous Ghostbusters tour the country stopping high-profile poltergeists. When paranormal phenomena unleash apparitions across New York City, these new squads of recruits must don their proton packs and wrestle those rogue spirits back to the afterlife!

The console game, Ghostbusters, is a third-person action role-playing game positively charged for thrilling couch co-op with up to four players locally. As rookie Ghostbusters, players can level up their characters' gear and abilities by tackling objectives, defeating ghastly creatures and discovering hidden collectibles in Manhattan's most haunted haunts. There are four heroes to choose from, and each has his or her own unique personality and play style, bringing special strengths to support the team.

Ghostbusters is expected to arrive on the PlayStation®4 computer entertainment system, Xbox One and Windows PC via Steam on the 15th July in Europe.

The mobile game, Ghostbusters: Slime City, lets players be a Ghostbuster and save New York City from a new wave of threats. Team up with other players in asynchronous co-op, and collect powerful ghosts to rise to the top of the leaderboards. Players can also craft their own proton packs from any number of combinations of components, as well as upgrade their own headquarters and complete jobs around the city for new weapons and rewards.

Ghostbusters: Slime City is expected to launch in July on select iPhone, iPad and iPod touch devices via the App Store, select Android devices via Google Play and select Kindle devices through the Amazon Appstore.

About Ghostbusters
Ghostbusters makes its long-awaited return, rebooted with a cast of hilarious new characters. Thirty years after the beloved original franchise took the world by storm, director Paul Feig brings his fresh take to the supernatural comedy, joined by some of the funniest actors working today - Melissa McCarthy, Kristen Wiig, Kate McKinnon, Leslie Jones and Chris Hemsworth. This summer, they're here to save the world! The film is produced by Ivan Reitman and Amy Pascal, and written by Katie Dippold & Paul Feig, based on the film Ghostbusters, written by Dan Aykroyd and Harold Ramis and directed by Ivan Reitman. The film will be released in cinemas nationwide on the 15th July, 2016.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

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Non-RPG General News - Cayne: A Stasis Story

by Hiddenx, 20:38

Cayne is a new stand-alone dlc/game for the adventure Stasis:

CAYNE – A STASIS STORY

Nic and I have moved our office to Cape Town in the Western Cape of South Africa. Wow! This is a beautiful city, right at the tip of Africa. But amazing ocean views aside, we are now in full game production mode.

CAYNE will not be traditional DLC – you won’t need STASIS to play it. It’s also a self-contained story that ties back to STASIS without ruining the story.

The game itself is starting to draw together with the main framework of the engine already complete. We’re now moving onto the sound design for the completed areas and pushing this aspect further than we did with STASIS. Footsteps have distinct sounds depending on surfaces, sound is now directional and can be played based on distances.

The already completed musical score will be added too! The musical score is incredible, with three different composers providing a unique texture and soundscape.

We have been polishing the game – oh, how obsessed with are will polishing our work! –  with all the small effects that we’d have loved to do in STASIS, but just didn’t have the time or the technology to implement them. For example, a subtle light that our protagonist emits that let’s you find her easily on the screen, and beautiful 2D shader effects to bring liquids to life and particles get caught in shafts of light.

The art asset list is slowly getting shorter. While the overall CAYNE environment is smaller than STASIS, we’re trying to push the visuals into new and varied directions with a focus on both body horror and psychological terror. Ha!

A final draft of the dialogue is almost complete and we’ll be searching for our voice actors to go on this journey with us. Ryan Cooper (the voice of John) is back on the team – and we can’t wait to start working with him again!

The writing of the diary entries is complete with the writers providing some of the most disturbing entries and narratives I’ve ever read.

Multi-platform support is also being implemented from the ground up, and we now have CAYNE playing properly on both Mac and Windows. And, the bonus is, we’re also working on the long awaited Linux port of STASIS! The IOS version of STASIS is also in the works. It is a complete engine re-write by a mobile expert specifically for Apple devices.

We’re planning on crowd funding our next game and think that CAYNE will be a perfect example of what we intend on producing.

PS:
The video documentary reward for backers is also in planning – although I really do need to get a haircut before we start shooting the final video footage.

Thanks Farflame!

 

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

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