Victor Vran Review
Our forum member Greywolf00 checked out Victor Vran for us
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Expeditions: Viking Preview
Aries100 visited The Nordic Game Convention in Malmö to check out Expeditions: Viking
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For the most part
Really don't know
Maybe a bit
Thursday - July 16, 2015
ICY - To Be Released Next Week
Icy, the post-apocalyptic game taking place in a new ice age, will be released next week. This is what the new publisher Digital Tribes informs us of in a press release.
A NEW ICE AGE HITS THIS JULY
STAMFORD,CT, July 1, 2015 - Inner Void Interactive teams up with DIgital Tribe Games to proudly announce the upcoming Steam release of ICY - a narrative-driven, survival, RPG set in a post-apocalyptic frozen world. Prepare to get chilled to the bone during one of the hottest months of the year when ICY launches on Steam July 21, 2015.It is up to you to take on the responsibilities and lead your new-found nomad family in their fight for survival. Do not take your role lightly for each decision you make, each word you speak, ripples through the lives of your community.If your words fail you, pray your weapons aim true.
In ICY, your life and the lives of your followers hang on every decision you make. You begin by creating your own character using a detailed stats system that influences your abilities to Hunt, Travel, Scavenge, Communicate and Lead, then begin a journey of survival across the White Wasteland.
In addition to the elements and wildlife you encounter there will be weird loners, friendly cannibals, mutant cults, slave traders and spiritual tribes along with all sorts of other miscreants to deal with. Decide well on who to trust and how to react or the snow covered landscape will become your icy tomb. You just better hope that your mouth doesn't write a check that your ass can't cash.
Experience an intense and mature story of survival in a unique post-apocalyptic new ice age setting.
Influence the plot with your choices, with numerous shades of morality that lead to multiple endings.
Lead a group of survivors, each one with different needs, values and ideals.
Scavenge for items and hunt for food while facing the challenges of starvation, illness, harsh elements as well as other bands of survivors.
More than 400 pieces of detailed hand-drawn artwork help paint the backdrop for the story.
Customize your character by choosing how to distribute attribute points among 3 main character traits and 10 different skills that affects your abilities and experience through the entire game.
ICY will be launching on Steam for Windows PC and MAC July 21, 2015.
Celestian Tales - Release Date Set
Digital Tribes, an indie focussed publisher, announced that they are working with Ekuatar to bring Celestial Tales to the masses and that the release date is the 11th of August and will come to Steam, Humble Bundle and GOG.
MORAL DRIVEN JRPG ASKS, WHICH PATH WILL YOU FOLLOW?
STAMFORD, CT. July 14, 2015 – You are not special. The world is not about to end. There is no ancient prophecy nor a giant mythical beast about to be unleashed…
Digital Tribe and Ekuator Games present to you Celestian Tales: Old North, a turn-based roleplaying game created in traditional JRPG style, full of lush hand-painted environments, emotive portraits, memorable characters and a sprawling engaging moralistic storyline that is told through the eyes of six protagonists over many engrossing hours of gameplay.
Celestian Tales: Old North allows players to become part of a diverse group of young warriors in training who must learn who they are and where they stand as everyone’s skills are developed to survive the impending war with a dangerous threat from another land.
Experience six intertwining tales from the perspectives of a noble prepared to sacrifice those of lower birth for the greater good, a loyal soldier bred for the fields of battle, a prodigy in strength pushing through all obstacles by force, a knowledge-hungry explorer shackled by the chains of duty, a peasant crawling out from a life of poverty, and an outsider questioning the natural evils of humanity. Then face the cause which unites them all.
One's truth may not be another's. Good deeds done by someone may be perceived by another as evil. Often we see only what we want to see and believe only in what we want to believe. Which path will you follow as you journey in the Old North? Through whose eyes will you experience the events that unfold?
Celestian Tales: Old North will launch on Steam, Humble Store and other major digital distribution channels for PC, Mac and Linux.
- Moral Confrontations - Situations are presented to the player throughout the game that tug at moral standings and beliefs.
- Unique Story – Brings a fresh approach to RPG storytelling by avoiding genre clichés in a story where players feel the weight of their character’s actions.
- Multiple Story Arcs - 6 Selectable Characters allow you to play the game from 6 different perspectives. Play through the game as all 6 characters to get the entire experience.
- Traditional RPG Gameplay - Inspired by classic JRPGs with a turn-based RPG battle system that allows players to develop a personal combat style.
- Beautiful Art - Lush hand-painted background visuals and environments with detailed emotive character portraits and animated pixel-art characters that run around the world.
- Epic Music - A sweeping score that captures the pace and emotion of the story as it unfolds.
Celestian TalesSP/MP: Single-player
Release: In development
Evoland 2 - Release Date Announced
The release date for Evoland 2: A Slight Case of Spacetime Continuum Disorder, has been set to the 25th of August.
Bordeaux, France – July 15, 2015 – French indie developer Shiro Games today announced that Evoland 2: A Slight Case of Spacetime Continuum Disorder, the time-traveling, genre-spanning standalone follow-up to the 2013 indie hit Evoland, will release worldwide on digital storefronts for Windows PC on August 25, 2015, with Mac and Linux versions to follow soon after. Players who pre-order Evoland 2 through the official website at www.evoland2.com will receive a special 10% off discount as well as a digital art book.
A unique RPG adventure on a grand scale, Evoland 2 takes players on a truly epic journey through time and across a variety of classic and contemporary video game styles. Filled with homages, a wide variety of gameplay genres, and a graphical style that evolves throughout the game, Evoland 2 is an RPG adventure bursting with charm and character. Players can expect exciting beat-’em-up battles, captivating puzzles, pixel-perfect platforming, a tense shoot-’em-up segment, and much, much more.
“By confirming to our fans when Evoland 2 will release, we hope the excitement and anticipation will garner further awareness of this very special game,” said Sebastien Vidal, CEO of Shiro Games. “We are taking every measure to deliver a memorable experience that delivers on the original vision we had set for the original Evoland. This is going to be an epic adventure through the world of videogames and we hope players will join us.”
The story of Evoland 2 revolves around a hero who must protect the strange world he lives in by learning to understand events in different timelines, and in turn attempt to alter a grim future for the better. With a strange secret buried within the core of this world affecting the course of time itself and powerful forces at play, can he change the world’s destiny or is it already set in stone?
The original Evoland released in early 2013 for PC and Mac via Steam as well as on mobile devices, and has sold over 500,000 copies to date. Developer Shiro Games has absorbed critic and user feedback garnered from the original Evoland and has expanded its development team significantly in its endeavor to fully realize – and exceed – the original game’s vision. Evoland 2 is a standalone experience, and the player’s enjoyment will not be dependent upon playing the first Evoland. Existing fans will also appreciate the host of new gameplay styles and elements to warrant experiencing the world in an entirely new way while maintaining the game’s familiar charm.
Evoland 2SP/MP: Single-player
Release: In development
Matt Chat - Richard Bartle Interview #3
Wednesday - July 15, 2015
Lords of Xulima - 70% off Promo + Contest @ GOG
If you still don't have Lords of Xulima then now is the time to get it at GOG:
Lords of Xulima 70% off Promo + Contest
Win an autographed, physical copy of Lords of Xulima: Collector's Edition!
Scratch your old school RPG itch with a 70% discount on Lords of Xulima - Deluxe Edition, and the edition upgrade!
If we had to say one thing about Lords of Xulima it would be that it's huge -
over 100 gameplay hours of completely original fantasy roleplay huge. With a mix of isometric exploration and first-person turn based combat - it's all the good old school gameplay you know and love to scratch that unique RPG itch. Lords of Xulima - Deluxe Edition includes exciting extra content: Talisman of Goldot DLC and the Special Digital Rewards package. The DLC includes three artifacts of epic giving power to help you on your journey, while the digital rewards are a package of impressive bonus content including an Original Soundtrack, a detailed Bestiary & Mythology of Xulima, Map of Xulima, and more!
The promo lasts until July 19, 11:59 AM GMT.
If the promo wasn't a good enough reason to explore the lands of Xulima, we're also happy to announce a contest for you all!
You've shown us time and time again that you’re all other kinds of creative. If you're anything like us, than about half of every extended classic RPG session was spent rolling and adjusting every possible stat on that perfect party. That's the side of RPG gaming joy that really doesn't get enough credit - so this week we want to bring it to the forefront in the most classic style!
Design (write, draw, paint, photoshop, photograph) your very own RPG character sheet. Pen and paper style. Show us the coolest, funniest or just most creative character you can think of! Is it you? Is it your cat? Is it your grandmother, vanquisher of the empty stomach? We *need* to know.
We will pick 2 winners, who will receive their very own physical (and signed!) copy of Lords of Xulima - Collector's Edition. These editions are brand new and pretty unique collectors' items featuring a world map, and two hardcover books: Secrets of Xulima Game Guide and Bestiary & Mythology of Xulima.
We'll also throw in 4 GOG.com game codes worth $9.99 each!
Knowing how these things go, there'll be plenty of runners up as well - so don't hesitate to enter even if you don't think you'll be numero uno.
- We're allowing only one entry per user, so make sure it's the one you love.
- Submit your creation as a .jpg image as a forum reply to this post. Make it an attachement, or host it on http://imgur.com/.
- We're accepting entries until Tuesday, July 21st, at 23:59 GMT.
- We’ll be posting our favorite entries on our social media profiles, so get ready to get some fame - we promise to credit you by your GOG.com user name.
Have fun with it!
Lords of XulimaSP/MP: Single-player
Pillars of Eternity - Review #4 @ RPGCodex
The Codex can't get enough of Pillars of Eternity. This time old Watcher Prime Junta has reviewed the game:
The big-picture similarities between Pillars and the IE games are obvious, and many featured already in the Kickstarter pitch. Top-down isometric camera. Six-member party. Real-time-with-pause combat. Class- and attribute-based character system. Swords and sorcery. Elves and dwarves. Dragons and dungeons. Looks that take you straight back to Icewind Dale or Baldur’s Gate 2. Pillars also has the feel of selecting and commanding units down well. Selecting a unit or a group, moving, rotating a formation, or picking a target has the same crispness and feel of immediate feedback as in the originals. The user interface has a number of small but subtle improvements, such as better support for quick keys and the ability to shift-queue commands. Switching between Baldur's Gate 2 and Pillars is almost seamless. The characters respond instantly, and there's the same pleasurable and "connected" feeling of direct control. This is where the game succeeds best, and it accounts for a lot of the praise it has received. [...]
The Infinity Engine games made great use of one of D&D’s best features: magic. By the time BioWare began making its games, the ruleset had been played for over 20 years, and it was massive, flexible and polished. It offered plenty of tools, from opening locked doors to protecting yourself against the petrifying gaze of a basilisk, to sequencers releasing a number of spells at once, or preparing contingency spells that automatically fire off others in specific situations.
It is not without its flaws, however. It is extremely limited at low levels, and tends towards instant-win or instant-lose effects in the mid levels. It has a quite a lot of spells which are as good as useless, and only really hits its stride at late mid to high levels, when you have a significant amount of spellcasting oomph available, both in range and quantity. That’s when the famous ‘mage duels’ start.
The growth curve of Pillars magic is the opposite. It is highly useful and has a lot of variety straight out of the gate. Where Baldur’s Gate mages would rack up a few dozen misses with a sling on an average day, Pillars’ level 1 casters are already full participants in encounters. By the time IE game magic would start to really hit its stride, towards the end of Pillars, underlying weaknesses start to emerge, and it never develops the depth and emergent complexity of a Baldur's Gate 2. There are four main causes for this: the core resolution mechanic, status effect impact and duration, the inability of the AI to exploit the synergies in the system, and limited counters. [...]
Even with its flaws, Pillars of Eternity is a remarkable game. It was made in a short time with limited resources, yet it is as big, sprawling, complex, and detailed as the games it references. The world is deep, fully-realised, and more believable than Forgotten Realms or most other swords-and-sorcery settings. The gameplay is rich and varied, with massive scope for experimentation and creativity, and if you crank it up to Path of the Damned, challenging enough to keep you on your toes for most of the ride. The writing is up to Obsidian's usually high standard. And there's a lot of it: masses of quests, monsters, maps, dialogues, items, abilities, and much more.
Baldur's Gate would likely have been forgotten had it not been for Baldur's Gate 2 and Planescape: Torment. If Obsidian can build on Pillars' success, improve on the areas that need improvement while maintaining its strengths, Path of the Damned can point the way to Path of the Incline. Pillars is a first, somewhat faltering step to reviving a near-stagnant genre. A few years ago, the very idea of a Baldur’s Gate 2-scope, top-down, isometric, party-based cRPG from a major studio seemed like a pipe dream. Whether this new flowering can survive between the siren song of a mass market and the grumbling of the grognards — let alone come close to making both groups happy — hangs on the followup. For some of us, Pillars delivered. Others are still waiting. The space it and the other big-ticket Kickstarters has helped clear benefits us all.
Pillars of EternitySP/MP: Single-player
Legends of Eisenwald - Review @ Gamespot
Brett Todd (Gamespot) has reviewed Legends of Eisenwald - some snippets:
Legends of Eisenwald Review
Get out the beer and the lederhosen.
Legends of Eisenwald has just about everything except Martin Luther nailing his 95 Theses on a church door. Developer Aterdux Entertainment has traded in the usual Dungeons & Dragons-influenced fantasy realm common to tactical role playing for a more realistic story and setting based on medieval Germany at around the time the Reformation was starting to annoy the popes. The concept brings a unique feel and an absorbing (if occasionally workmanlike) campaign to a been-there, done-that genre.
Nevertheless, the heart of Legends of Eisenwald is based on the same structure that has powered fantasy role-playing/tactical combat since the glory days of Heroes of Might and Magic. Differences between this game and traditional tactical fantasy role players seem rather superficial, at least at first. The three available Knight, Baroness, and Mystic character classes match up almost perfectly with the standard Warrior, Ranger, and Mage/Cleric found in standard swords-and-sorcery gaming. Both heroes and the mercenaries you employ level up and come with assorted skills, special upgrades, slots for a full range of gear and armor and weapons, and a range of stats for hit points, attack, willpower, and so forth. [...]
A few aspects of the design are somewhat problematic. Quests are not always spelled out clearly. At times this is good, as it promotes more exploration. At times this is bad, as you can get lost when a destination and/or the maps are too dark and cluttered with complicated terrain features. Some quest descriptions leave a lot to be desired, and locations are often given different names in quest dialogues from the maps. Also, be wary of bugs: I had the game crash to the desktop with exception errors on a few occasions, although generally the game was stable.
Visiting a virtual medieval Germany probably isn't at the top of the to-do list of any tactical RPGers, but maybe it should be. While Legends of Eisenwald is something of a grim, brutal experience much like the land in question back in the 15th century, the game is certainly a unique addition to a genre that has mostly settled into a high-fantasy comfort zone. Strong storytelling and sheer novelty make guiding Heinrich and his pals around the dark forests of old-time Deutschland enthralling...even if you do miss the magic missiles and elves every so often.
- Atmosphere blends fantasy into real medieval Germany to create a unique game world
- Deep RPG elements and solid, if traditional, turn-based combat
- Absorbing storytelling
- Stylishly gloomy aesthetic
- Quest instructions can be confusing
- Combat gets repetitive
Final Score: 7/10
Legends of EisenwaldSP/MP: Single-player
Shenmue 3SP/MP: Single-player
Release: In development
Dead Island 2 - Deep Silver Fires Yager!
Several sites of the Eurogamer network published the news and several updates on the divorce between the publisher Deep Silver and the independent AAA developer Yager Development. Deep Silver moved the Dead Island 2 contract from Yager to an undisclosed other studio.
Here are parts of Deep Silver's comment
With Dead Island 2, Deep Silver has always been dedicated to delivering the sequel that Dead Island fans deserve. After careful consideration, today we announce the decision to part ways with development partner Yager," publisher Deep Silver said in a statement.
"We will continue working towards bringing our vision of Dead Island 2 to life, and we will share further information at a later stage."
and Yager's statement:
In a statement issued to GamesIndustry.biz, Ullmann reiterated the company's commitment to both AAA development and its own independence - an increasingly difficult double-act in the modern games industry.
"Our team is made of the best creative minds and tech specialists, who all share a common identity," he said. "The team worked with enthusiasm to take Dead Island 2 to a new level of quality. However, Yager and Deep Silver's respective visions of the project fell out of alignment, which led to the decision that has been made."
The German Eurogamer site also writes they've heard rumors about a substantial number of layoffs at Yager following Deep Silver's decision.
Yager is working on at least two other projects, the space shooter Dreadnought and unannounced project(s).
Dead Island 2SP/MP: Single + MP
Genre: Hack & Slash
Release: In development
RPGWatch - Expeditions: Viking Preview
A while ago the Nordic Game Convention in Malmö took place and Aries100 went there to check out the, at that time, recently announced Expeditions: Viking. Here are his findings from that meeting.
I asked Alex the questions from Watchers Pladio and Archangel about magic weapons, mythological elements, bears, Nordic gods and skills in the game, as well as choice and consequence and here a summary of his answers: "There will be no magical weapons in this game. However, since this was a time where people believed in magic you might find a weapon that’ll boost your characters’ morale. These weapons can either be a spear of Odin or a weapon which has bone runes inserted. As such, it will be the characters perception of the weapons that will boost their morale."
In line with this, the Nordic Gods will not have a direct influence on the gameplay in any way. However, Alex gave an example from Conquistador in which a character went into cave and was exposed to some hallucinogenic fumes and experienced a meeting with a south American god. They might do the same for Viking, but they haven’t yet decided how to represent them [the Nordic Gods] in the game.
Expeditions: VikingSP/MP: Single-player
Release: In development
DA:Inquisition - Free Trial Version
You can get a free trial version of Dragon Age: Inquisition on Origin now.
Start your epic adventure in Dragon Age: Inquisition - Trial. Enjoy unlimited free multiplayer and play 6 hours of the single-player campaign.
A multiplayer adventure like no other:
Get unlimited free multiplayer, including both multiplayer Expansion Packs with the Dragon Age: Inquisition - Trial. Explore the world of Dragon Age with friends. Experience incredible adventures and fight sinister enemies with friends who own the game and those playing the trial.
Enjoy weekend multiplayer events. Each weekend, complete challenges for a chance to earn in-game rewards.
Six hours of the single-player campaign:
Play six whole hours of the single-player campaign and get an extended look at the thrilling world of Thedas. Track demons and recruit legendary warriors. If you decide to buy, your progress will carry over.
The free trial version is a limited time offer. Get it before 10am PDT on July 21. But once you have it, you have unlimited access to Multiplayer!
DA:InquisitionSP/MP: Single + MP
Baldur's Gate: EESP/MP: Single + MP
Tuesday - July 14, 2015
Enderal: Shards Of Order - Sign Up for the Alpha
GameStar.de reports that German gamers can now sign up for the closed alpha test of SureAI's Skyrim total conversion Enderal: Shards Of Order. An English alpha will be made available at a later point.
You can expect ca. 30 hours to solve the main quest and ca. 85% of the side quests. The developers hope to have Enderal feature complete soon.
Here's the product description from the official page:
So, what exactly is Enderal?
Enderal is a Total-Conversion-Mod for Elder Scrolls V: Skyrim. Basically, a Total Conversion (TC) is a new game built from from scratch, using the original game`s ressources as well as additional ones. Skyrim and Tamriel do not exist any more. However, by using Skyrim´s Engine and its models a new game is developed. It comes with its very own story and world, and new as well as changed and complemented gameyphsics. In conclusion, for you Enderal is a brand new game that will approximately provide you with 30 - 150 hours of gameplay.
What distinguishes Enderal from Skyrim?
One could say that we try to combine the concept of open world gaming with a complex and profound storyline. Furthermore, we try to merge the strengths of various open world games into one RPG. Enderal is a mixture of The Elder Scrolls and Gothic, added up with a multi-faceted and complex story. Enderal comes with a big world filled with, ruins and ancient fortresses and lots of interesting landmarks to explore. We will also add new features such as experience points, special classes and talents and set-items.
Macabre - Released on Steam
The indie JRPG Macabre has been released on Steam:
What is Macabre?
“An earthquake of cataclysmic proportions annihilates the world and ushers in what many address as “the end of times”. But is it really the end?
Join one man as he travels the world in order to unravel the truth behind these tragic events.”
Macabre is a post-apocalyptic role-playing game in a medieval setting.
While it is a traditional JRPG at heart, it has supplementary features that help make it more modern in terms of gameplay.
- Classic JRPG gameplay.
- A refreshing take on the random battle system that rewards grinding, or allows you to skip fighting altogether.
- Over a dozen side quests, many of which utilize a “fast travel” turn-in system.
- Over 40 in-game achievements (three designed for those who want the most challenging experience).
- A tiered crafting system with over 100 craftable items.
- Craftable equipment that gives you a choice in some character stat progression.
- Two combat ability paths per character to discover.
- Semi-randomized loot system that encourages exploration. Over 750 lootable objects.
- Controller support with JoyToKey (Windows) (other software might work too, but not tested).
- Two difficulty levels.
Birth of Shadows - On Steam Greenlight
Overview: In Birth of Shadows, you play a Shadow Knight with unique rage mechanics. There is a campaign as well as co-op multiplayer. New content can be created using a built-in map editor.
Description: Learn the dark arts of a Shadow Knight to rescue your fiancee. Discover the cause of a plague that is ravaging the local towns. Slay enemies and destroy strongholds using an innovative combat system. Advance your character by gaining prestige, magic gems, and experience versus different creature types. Create new boards using a variety of content, including the option to add your own quests. Play these boards alone, with friends over the Internet, and share them with others.
Birth of ShadowsSP/MP: Single + MP
Antharion - Release Day: July 15
Antharion is an epic old-school fantasy RPG that combines tactical turn-based combat with the freedom of a huge living-breathing open world. You'll create and customize a party of four: choosing from seven races, nine classes and fifteen skills, before setting out to explore the fully interactive continent of Antharion. Explore dungeons, get thrown in jail, discover hidden passageways, burglarize homes, read books, create potions, become and infamous pickpocket, embark on a journey at sea and discover uncharted islands or persuade NPCs to do your bidding. In Antharion no play style is off limits.
- Create and fully customize a party of four, choosing from 7 races, 9 classes and 15 skills.
- Journey through five huge provinces, each with its own environment, history and culture.
- Experience an open-ended epic storyline where you determine what happens.
- Turn-based tactical combat makes dungeon crawling endlessly satisfying.
- Explore a huge living-breathing and fully interactive open world.
- Make choices that matter and affect the world around you.
- Enjoy total freedom to play however you want.
Gameplay video by tr1ppa:
Red Solstice - Review Roundup
Here are some reviews for The Red Solstice.
I’m not a fan of numerical ratings, but I will definitely recommend this one to anyone who likes the top down squad shooter genre. Especially if you liked games like Alien Breed or that Starcraft II mod I mentioned. It’s a solid entry into a field that could use more entries in general, and one I’ll probably end up convincing a few friends to buy for some co-op fun.
Mouse n Joypad, 83%
The Red Solstice is a title that has a gravitas and a weight far in excess of what it should. The story and voice acting has a true B-movie vibe and can come off as a bit “hammy”. The Red Solstice can afford to poke fun at itself in this area as the oppressive and atmospheric gameplay more than compensates for any perceived shortcomings. It has a brilliant artistic design and players will be on the multiplayer mode for a long time to come. In the beginning it can be confusing to equip and upgrade your squad, but once you realise YOU are the hunted and play accordingly, The Red Solstice becomes a fantastic experience.
The Red Solstice is clearly designed to be played with other humans rather than Artificial Intelligence partners, and the fact that missions take one hour and are heavily focused on cooperation means that the experience can be both tense and challenging.
The problem is the fact that eight players need to be involved at the same time, and that there's a limited number of gamers who have that kind of group to connect with on a constant basis, and there's no guarantee that the community will remain engaged with the title in the long run.
Graphically, the maps are large and lavish enough for a game with The Red Solstice’s recommended specs, but you’re not going to stop and take the time to appreciate them much. Open plazas and tight corridors all start to look the same when you’re hurtling down them away from a pack of rabid devourers, and the same goes for the music. It does its job well enough, keeping up the tension and adding to the overall atmosphere of hopelessness, but it’s not something you’re going to remember later on. The mainstay of the effort in the game has been ploughed into creating an enjoyable multiplayer game with as much replay value as you can handle.
Throughout my whole experience with The Red Solstice, it never loses focus on what it was built around, teamwork. Players looking for a challenge will be right at home, and anyone who wants to experiment with different strategies will find a wealth of variety here. They manage to succeed in delivering an atmospheric tactical strategy game where friends become allies and allies become monster food. The game is all about maintaining momentum, balancing risk and progress, remembering there is no solace during The Red Solstice.
Overall the game suffers a little from downfalls of feeling very dated, that being said I did quite enjoy it despite this not being one of my favourite genres so kudos for that. It may however be tough for most people to get past the “rough edges”. If this style of game is your thing then it’s worth a look otherwise it might be best to give it a miss. Aside from that, this is a pretty good first attempt.
Overall, this game has a lot of pros and very little cons. I would consider it a good purchase as long as the developers continue to add more content. The only reasons I wouldn’t give this game a 9 or 10 is because the randomness of the game can make it extremely difficult.
Red SolsticeSP/MP: Single + MP
Release: In development
Frayed Knights 2 - Demos
Jay states in his blog that he will be demoing Frayed Knights 2 at ToshoCON on Friday, July 31st from 5-9 PM at the Viridian Library & Events Center in South Jordan, Utah and at Salt Lake Gaming Con on August 6th – 8th at the South Towne Expo Center.
Frayed Knights 2SP/MP: Single-player
Release: In development
Dragon Fin Soup - Languages, QA and Launch
The Dragon Fin Soup Kickstarter page has been updated with information about the languages that will be available for the game, which are: English, French, Italian, German, Spanish and Japanese. Furthermore there is some information about the QA team and that the game will be released simultaneously on PC, PS3, PS4 and PS Vita.
So most indies like us typically release on one platform at a time, such as STEAM or iOS in English and then do staggered ports to other platforms over time. It is pretty crazy and almost unheard of for a 5 person indie team, on their first RPG title, to even attempt to launch on 4 major platforms in 6 different languages worldwide! But Sony has faith in us as veteran team and we have a great partner with BlitWorks who are working hard on the Sony platforms.Due to all of the localization and ongoing QA efforts on PC, PS4, PS3, and PS Vita, our partners at Sony have requested we take just a bit more time to proofread, double-check the languages, and conduct additional extensive playtesting on all platforms to ensure DFS is the best we can possibly make it. Our new launch window is now scheduled for Fall 2015. We seriously appreciate your understanding.To give you a sense of scope of Dragon Fin Soup, our current QA Team estimates put DFS as over 60+ hours of gameplay in Story, Survival and Labyrinth mode combined. And as mentioned before we have roughly 75,000 words that are being translated in 6 languages. That is a TON of content to test and triple-check!Exact official launch date will be announced to you once we receive confirmation from Sony. We sincerely appreciate your understanding, patience, and support. As an indie, giving you our best means everything to us.
Dragon Fin SoupSP/MP: Single-player
Release: In development
Memory of Eldurim - July Updates
The latest update for The Memory of Eldurim, currently in Early Access,teaches us that the game has a new launcher, key rebinds and various options you can tweak.
This week's update brings a totally new launcher with key rebinds, much much more control over graphics quality, and other options. Be aware that the folder structure of the game is changing a bit, so don't fret when downloading the update if you see steam complaining about the update, as it will continue to download and work just fine.
As well as level optimizations, the video quality levels have been fine-tuned, which will allow the game to be pushed to the limit, or toned down to run on a weaker machine.
The archives are nearing completion, and will soon be ready to be explored and conquered, so stay tuned!
As always, let us know about any problems with the game or the new launcher in the forums. You guys are the best!
Memory of EldurimSP/MP: Single-player
Release: In development
Serpent in the Staglands - Review @ RPS
Rock, Paper, Shotgun takes a look at Serpent in the Staglands and complain about it missing a 'getting started' guide as it is a good RPG but the path to finding that good RPG is frustrating.
It’s this layer of character that carries the game through the needlessly frustrating opening, which largely assumes you’re coming to the game from things like Dungeons and Dragons with clarifications like “Strength gives a natural bonus to hit damage for melee and range fighters. Phys Damage: (above base)Strength/2 + equipped weapon damage + item/skill mods.” There’s a lot to juggle in both the raw rules, from that, to the different skill trees that handle basic stats and skills and Aptitudes, which give additional options in certain situations, to the point that I ended picking up most of it by sheer accident. There’s an early quest for instance where a farmer wants you to get rid of a fox from his field, and it was only in the ‘I defeated the foul beast’ options that I saw the option indicating that had I put a point into the right Aptitude, I could talk to it and persuade it to leave.
Serpent in the StaglandsSP/MP: Single-player
Underrail - Development Update
Release: In development
Deus Ex: MD - About Jensen 2.0 @ Rock, Paper, Shotgun
Philippa Warr (Rock, Paper, Shotgun) has interviewed Jean-François Dugas, Patrick Fortier at the E3:
“Deus Ex meets District 9″ is how the company described Deus Ex: Mankind Divided during a demo I attended at E3. Set two years after Human Revolution, Mankind Divided showcases a society still deeply fearful after the Aug Incident where mechanically augmented people turned violent, stripped of self-control after a signal deliberately interfered with their in-built bio-chips. The scale of the incident means augmentations are now viewed with suspicion and augmented people treated as outcasts. Adam Jensen himself is working as a counter-terrorist agent fighting some of the resultant crime. Well. That’s his day job. He secretly believes the task force was set up by the Illuminti for a different purpose and is working to take them down.
“He’s a tool and a weapon,” is executive game director Jean-François Dugas’ analysis of this Adam Jensen.
“In the first game he was more a blue collar kind of guy who got caught in something way bigger than him. Like the famous meme ‘I never asked for this’. But it’s true. The guy was not necessarily going to get augmented, to jump on the band wagon, even though his former employer David Sarif wanted him to do so.
“A big important choice was removed from him. It’s not that he hates [being augmented] but he didn’t choose it. He had to go through a journey to take back what he lost and take responsibility and do something about it. This time around we go for an Adam Jensen that’s fully embracing what he is today. He has a lot of possibilities. He’s a tool and a weapon so what does he choose to do? You know you are a weapon so how are you going to use that.”
According to Dugas the shift towards ownership of his augmentations should be reflected in increased fluidity of gameplay using Jensen’s new abilities. None of what I saw during my trip was hands-on so I couldn’t get a sense of that but it’s an interesting idea and one which was picked up by gameplay director Patrick Fortier.
“He’s the Jensen 2.0 and we have all these cool augmentations,” says Fortier. “How do we make that a little more visceral? A little bit more reactive so you can use a lot of these things really fluidly into combat? There’s a lot of work put into that. Even the low-level stuff like how we frame the weapon and what’s the recoil and the muzzle flash and all those little things that make it feel right. But also moving through the environment, cover to cover, or doing takedowns from cover – all these things so you never have to start fighting with the controller to do what you want to do and to push a little further from Human Revolution.” [...]
Deus Ex: MDSP/MP: Single + MP
Release: In development
Bard's Tale IV - Interview with Brian Fargo @ Gaming Nexus
Charles Husemann (Gaming Nexus) has interviewed Brian Fargo about Bard's Tale IV:
For a lot of old school gamers the Bard's Tale series holds a special place in their heart. Either for it's twist on the dungeon crawling genre or the fantastic writing. Well the series is getting a remake thanks to a successful Kickstarter campaign so we reached out to inXile and were able to get a few questions answered by Brian Fargo, the company's CEO and a legend in the gaming industry.
What are your favorite memories from the original Bard’s Tale games?
Having worked on each of these games myself my perspective tends to be a little different. I mostly look at it in what we were trying to accomplish and how well we did at that. No one at that time thought we could make a game that could rank up there with the biggest titles of the day, and yet we did, by pushing graphics as far as they could go and introducing innovations like the eponymous bard class and evolving magic user classes. But when it comes to favorite memories, nothing can beat facing death in the form of 99 Berserkers, 99 Berserkers, 99 Berserkers and 99 Berserkers.
What differentiates the Bard's Tales franchise from the other RPG’s on the market?
The first-person dungeon crawl with deep phase-based combat has not been a genre that we have seen a lot of in the last years, that alone makes us stand out. Our goal with The Bard’s Tale IV beyond offering a more intuitive, smoother but still challenging and deep gameplay experience is to make it a graphical leap forward for the genre, much as the originals were, while introducing some innovations into combat and the way the world’s puzzles work. [...]
Bard's Tale IVSP/MP: Single-player
Genre: Dungeon Crawler
Release: In development
Monday - July 13, 2015
Card Hunter - Available on Steam today
Welcome, bold adventurer! Card Hunter is a free-to-play online collectible card game which blends together card play, deck building, tactical combat and classic fantasy role-playing in a way you’ve never seen before. Grab your cards, miniatures, dice and snacks, then journey to a new world of adventure on the tabletop of your Game Master, Gary.
Card HunterSP/MP: Single + MP
Genre: Card-Based RPG
Grim Dawn - Shaman Mastery Part 1
Grim Misadventure #75 talks about the sixth and final mastery, which will be in Grim Dawn upon release: The Shaman.
“Hailing from the untamed northlands, Shamans were the spiritual leaders and guardians of their people. Claiming an astounding attunement to the wilds and their patron deity Mogdrogen, Shamans are capable of wielding the terrible forces of nature against their foes or even calling upon savage beasts to come to their aid. Shamans excel in the use of brutal two-handed melee weapons, but can easily adapt to other tools of war when conjuring their primal powers.”
Shamans are untamed fighters capable of brutal strength and ferocity that would make most men take a step back and reconsider their chances; but that wild side is equally matched by their connection to the skies and the power of lightning storms. Shamans expertly combine the use of two-handed melee weapons with storm powers. Backed by their patron deity, Mogdrogen the Beast God, they fearlessly charge into battle with lightning surging through their fierce weapons, the scorched earth and corpses still reeling from the electricity coursing through them the only sign of their passing.
Below are some of the skills you can look forward to as a devout of Mogdrogen:
“The first rite undertaken by novice Shamans is to imbue their favored weapon with the raw force of a thunderstorm. Those that survive this critical step become scions to Mogdrogen's will and guardians of their people.
Primal Strike is a defining two-handed attack for the Shaman mastery. Smite your foes with a vicious overhead strike that calls down lightning upon impact. Modifiers for this skill cause your enemies to bleed profusely and for the lightning to cascade off the initial target and onto nearby foes. The skill’s Transmuter removes the cooldown at a penalty to damage, turning you into a conduit for the skies.
“Conjure a swarm of bloodthirsty insects that tear apart anything they come in contact with.”
Stinging Swarm unleashes a hungering cloud of insects to rip your enemies apart with hundreds of small bites. The more you invest in this power, the more enemies will be affected by each cast. The Modifier for this skill cripples your enemies’ ability to hit you. The skill’s Transmuter causes the swarm to heal you for all the damage it causes in exchange for reduces damage dealt, turning it into a powerful defensive technique.
“Call upon the beast god, Mogdrogen, to bestow nature's blessing upon you and your nearby allies.”
The Shaman’s strong connection to nature protects her and her allies from harm and bolsters the flow of energy through the body, all while sealing wounds and cleansing poisons. Each of this skill’s modifiers adds additional protective properties.
“Strike with the strength of the earth. Whenever you land a critical strike, the ground shakes with the force of the blow, reverberating around the point of impact in a shockwave.”
Upheaveal embodies the fury and strength of the Shaman, causing the earth to rupture around you with every critical blow from your basic attacks. The resulting shockwave inflicts heavy bleeding and shatters enemy armor.
Grim DawnSP/MP: Single + MP
Genre: Hack & Slash
Release: In development
Battle Brothers - Named Items
The most recent update for Battle Brothers adds named items with unique looks and randomized stats as rare loot for the most powerful opponents. In addition some bugs are fixed and balancing issues solved.
As we see it, there are two problems with the item progression currently. Firstly, the player very quickly skips the lower tiers of weapons after just the first few battles because higher tier weapons generally drop as loot and are widely available for reasonable prices. And because mid to high tier equipment is available so soon, there is also little to buy or save for later in the game. This will be addressed with the next big update. Secondly, although the selection of weapons, shields and armor is ever-increasing, there is a distinct lack of reward when prevailing against the strongest of opponents, and little excitement in the looting phase after battle. This update aims to address this.
The strongest opponents now have a small chance to both use and drop as loot named weapons and shields that offer some advantages over their nameless counterparts and come with looks of their own. Their stats are slightly randomized to excel in different areas and some of them are plain better than others. To be clear, named items are not the legendary items we plan on adding eventually – they’re just very well crafted weapons and shields and should make looting in the game a bit more interesting for now, as well as allow you to customize your brothers better with their unique look.
They are also loking for a sound designer:
Going forward we’re looking for a dedicated hobbyist or professional sound designer to join us in making the game come alive. Your responsibilities would include designing the sound effects for various fantasy creatures, general battle sounds, footsteps, ambient noise and user interface sounds. If you’re a fan of Battle Brothers and would love to work on the game yourself, read our full job posting and apply at firstname.lastname@example.org!
Battle BrothersSP/MP: Single-player
OutWard - Is now Funded
The Kickstarter for Outward was canceled last May, but it has received funds from the Canadian Media Fund, so development is continuing with a much higher funding than they were going at in the Kickstarter campaign.
Today, the Canada Media Fund announced the different projects it will help fund with its Experimental Stream program. Here's the list.
Among the 22 projects you'll notice that Outward was picked!!! We are awarded over 950,000 Canadian dollars, meaning that the game's development is now funded!
This isn't just a handout, it's a huge responsibility that we are honored to be entrusted with. Having built this company from almost nothing, you can bet that we understand and respect the value of this money and will maximize every single cent of the budget to make the best game we can.
So expect to hear more from us and see the project evolve until it's finally ready for gamers to enjoy!
A big thank you to the Canada Media Fund and thank you to our backers for believing in the project since the start.
OutWardSP/MP: Single + MP
Release: In development
7 Days to Die - Alpha 12.1 Hotfix
A hotfix for the Alpha 12 release of 7 Days to Die has been made available. It is a lengthy list, so if length is a measure it must be a very hot fix, which you can check out yourself by clicking the mentioned link.
7 Days to DieSP/MP: Single + MP
Release: In development
InSomnia - Demo and Role Playing System
Some news on the status of the Insomnia demo has been made avialable.
Although we already have a playable build of the InSomnia demo version we still are not ready to give it you. This tough decision was made after recent internal play test which showed that some core systems of the game didn't reach the certain level of our own quality standards yet.
Currently we work on upgrading the character control and close combat systems, English and Russian localisations, the special InSomnia client that is able to self update which will transform the demo into the full version of the game with time (basically a DRM-free version), and some other tiny things like main menu etc.
And some details on the Role Playing System:
There's no doubt many of you were interested in knowing at least some details about how exactly we will allow you to mold your unique characters to dwell in the world of InSomnia.A set of icons depicting the attributes etc
The basics for creating your alter-ego are attributes which can be picked at the very beginning of the game. As you would have suspected they have a direct influence on a number of secondary parameters. Although it's always very wise to invest a good amount of time thinking on how exactly you want to spend your precious attribute points, there will be some cases when you'll be able to change a picture a bit in the future.
The most common way to achieve that is to get so called attribute level which is available whenever you get your skills pumped up to a certain degree. You will also be able to improve your attributes with traits which are also a part of InSomnia role playing system. Other than that you should also take in account special meds and equipment that can also alter your attributes as long as you use them.
The next logical step for you to take while shaping your character is to choose your combat and non-combat skills. Each one of them has its own "tree" which will help you make your playthrough even more unique each time.
InSomniaSP/MP: Single + MP
Release: In development
Victor Vran - Character Optimizations
Victor Vran, currently in Early Access and to be released next week Friday, sees another update in which some character optimizations and fixes are made.
- Character Customization - Legendary Dye
- Character Customization - Outfit colorization is now visible in the character art and in the inventory
- Fixed a performance bug that unintentionally limited the FPS
- Fixed camera rotation getting stuck in the Bottomless Pit
- Increased the effect of Power Stone of Accuracy
- Bottomless Pit - increased rewards and difficulty in later waves
- Fixed a problem with Vail the Lich respawning quickly with the Hex of Tenacity active
- Fixed a problem with Vail the Lich dropping loot when he shouldn't
- Fixed Sunray Demon Power leaving the character unresponsive at the end
- Bleeding condition is now properly applied by certain Wicked destiny cards
Victor VranSP/MP: Single + MP