Anonymous Your donations keep RPGWatch running!

All News

Wednesday - October 15, 2014
Tuesday - October 14, 2014
Monday - October 13, 2014
Show older news or news at:

Picture Watch

Anvil of Dawn
Box Art

Poll Watch

Will You Be Playing DA:I In November?
Yes Already Pre-ordered
  (32.17%)
Maybe It Depends on Reviews
  (11.3%)
I'll Wait For a Cheap Sale
  (21.74%)
No Past Games Ruined The Series
  (13.04%)
No DA:I Doesn't Look Good
  (3.48%)
No I don't Buy EA Games
  (6.96%)
No Because of Origin
  (4.35%)
I Never Played Any Dragon Age Game
  (6.96%)
Vote

Wednesday - October 15, 2014

Highlands - What's Special About The Game

by Couchpotato, 05:12

Burrito Studio's next kickstarter update for Highlands explains why the game is different than others to help interest more gamers to back the game.

Today, we delve deeper into the mechanics that make Highlands such a unique and great game. 

1)  The maps are populated by ‘Sectors’ which you reclaim by battling enemies present. Each sector under your control can contain one or a combination of these:

  • Resources: Food, leadership or scraps.
  • Special buildings: Taverns, workshops and many more buildings where you can accomplish special actions.  
  • Story events: Situations where something happens and you have to decide how to proceed.

2)  You’ll have different strategic options when choosing how to face the enemies.

Strategic actions: You can also use leadership points to do a variety of strategic actions outside of Direct combat that will weaken enemy position.
  • Support Strike: Assist your combatants from an adjacent sector. 
  • Skirmish: Launch a quick assault on an enemy sector in order to kill some of its troops 
  • Bombardment: Bombard your enemies from afar without risk of retaliation but cost scraps. 

 3) The crafting system Items work like so in Highlands: 

Equippables will be anything from swords to helmets. Consumable items like a steam-bomb for example will tip a fight to your advantage but are used only once. Using them wisely in order to win crucial fights will be part of an efficient strategy. 

Mechanics will -

  • Erect barricades in sectors next to the enemy in order to keep the enemy at bay.
  • Work relentlessly in workshops in order to craft a bunch of items that will give you the edge in combat. 

Information about

Highlands

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Borderlands: The Pre-Sequel - Now Available

by Couchpotato, 05:08

2K announces that Borderlands: The Pre-Sequel is now released in North America, and will be released in Europe on Friday. Here are some of the details from the website.

2K and Gearbox Software announced today that the newest standalone game in the critically acclaimed Borderlands franchise, Borderlands: The Pre-Sequel, is now available in North America for the Xbox 360 games and entertainment system from Microsoft, PlayStation 3 computer entertainment system, and Windows PC.

In addition, the game is now available on Mac and Linux in North America via Aspyr Media. Borderlands: The Pre-Sequel features all-new gravity-bending gameplay, powerful laser and icy Cryo weapons, four new playable characters, and an epic cooperative story experience set between the events of Borderlands and Borderlands 2. The title will be available internationally on October 17, 2014.

I also have a few reviews for those interested in the game. I'll just link to them below.

The Escapist, Eurogamer, GameSpot, GamesRadar, Gaming Nexus, IGN, Joystiq, PC Gamer, Polygon, Shacknews, and Strategy Informer.

Information about

Borderlands: The Pre-Sequel

SP/MP: Single + MP
Setting: Sci-fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Kingdom Come - ZTG GameDev Convention

by Couchpotato, 05:02

If you happen to be in Poland at the end of the month Warhorse Studios announces they will be at the ZTG GameDev Convention showing off Kingdom Come: Deliverance.

How about a small trip to Poland?

Meet us at this year's ZTG – GameDev Convention) in Poznan, PL.

On October 25th and 26th you will meet over 90 speakers from all around the world. With some special highlights like CD PROJEKT RED creators of The Witcher. But the biggest highlight of course… DAN VAVRA and JOANNA NOWAK from Warhorse Studios - we will talk about the historical background and accuracy in Kingdom Come: Deliverance. Check it out!

Information about

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Soul Saga - Requesting Beta Feedback

by Couchpotato, 04:58

It has been almost a year since I posted about the funded kickstarter game Soul Saga. In the last year the game has had multiple updates, but has suffered delays also.

Hello, friend! I missed you! How have you been? Soul Saga is moving along great. My personal health took a dip a few months ago when I became bed ridden from a ruptured disc in my spine. I have barely been able to walk, and unable to sit for about 3 months now. The doctor says I will probably need surgery. >.<

But don't worry, I won't do something like that until Soul Saga is done. I want to make sure I get a good game to you as soon as possible. I've acquired a laptop so I can work from bed since I can't sit at my normal workstation. I'm still personally clocking in ~100 hours a week on Soul Saga, so there shouldn't be any delays from my end of the project. Today is going to be a quick update clarifying an important element of the game.
Now that the developers health is better he is requesting Beta feedback.
This is a call to arms for all backers regarding the upcoming beta.  There is an important poll on the Disastercake forums to get your thoughts on the subject of whether the beta should be the first portion of the game, a part in the middle, or a unique scene.

This decision affects all backers considering that this choice could potentially spoil slight story elements or waste development time that could be spent on getting the full game to you faster.  As such, even those not in the beta test are welcome to vote on this decision.

Information about

Soul Saga

SP/MP: Single + MP
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

IndieRPGs - How to Not Fail at Kickstarter

by Couchpotato, 04:52

IndieRPGs has another article with 8 more steps talking about how not fail at getting funded on Kickstarter. The site posted the first part last year.

Since I posted How to not fail at Kickstarter in 12 easy steps last April, a lot more people have come to me seeking advice–and as a direct result, my list has grown. The time has come for another article, one with even more tips and tricks for funding your game.

Lest you think this follow-up article is unnecessary, a quick glance at Kickstarter’s stats page will correct you. As of today, there are nearly two failed game Kickstarters for every one that succeeds. The “games” category includes board games, which historically have higher rates of successful funding than video games do–if we were to look at video games alone, the ratio of failures-to-successes would likely be even worse! Suffice it to say, we still have a lot of room for improvement in terms of how we run our video game Kickstarter campaigns.

If you haven’t read the first article yet, now is the time! Don’t worry, I’ll wait. …all caught up? Good! Without further ado, ladies and gentlemen, I now present to you: How to not fail at Kickstarter in 8 more steps.

Information about

Kickstarter

Details

Paradox Interactive - Charlemagne DLC Released

by Couchpotato, 04:48

Paradox announces that Charlemagne, the next DLC for Crusader Kings II, is now available. I can't wait to see what it changed, but alas, my mods are now broken.

STOCKHOLM — October 14, 2014 — The Father of Europe leads the youngest expansion to Paradox Development Studio’s best-selling grand strategy game, Crusader Kings II. Charlemagne, the newest expansion to Crusader Kings II, is available now worldwide for Windows, Mac, and Linux PCs. This major expansion adds new story events, another hundred years of gameplay and long requested game features to the widely popular grand strategy game of dynastic politics and family rivalry.

Charlemagne can be purchased from digital distributors everywhere for $14.99. New downloadable content (DLC) for Crusader Kings II is also available today, including the Dynasty Shields: Charlemagne collection, new portrait packs, and an e-book version of the medieval epic “Song of Roland.” Full details and purchase location can be found now at www.paradoxplaza.com/crusader-kings-ii-charlemagne.

As usual, the expansion will be accompanied by a host of free changes to the core Crusader Kings II experience, available in a major update that can be downloaded today. This free content includes a major overhaul to the nomadic tribes of Europe – now they are even more distinct from their neighbors hiding behind castle walls.

"Charlemagne" will introduce Crusader Kings II players to the man who became the “Father of Europe,” uniting much of the continent for the first time since the since the fall of Rome and founding the Holy Roman Empire. Including the ability to start a dynasty as far back as 769 AD, the expansion will include a series of story events surrounding the rise of Charlemagne. The expansion also features game options to allow players to chart their own places in history – such as a new in-game “Chronicle” that highlights a dynasty’s conquests, marriages, and labors for the faith.

Crusader Kings II is currently at 75% off on most digital outlets! To learn more about Crusader Kings II, visit www.crusaderkings.com

Information about

Paradox Interactive

Details

Satellite Reign - Hands-On @ RPS

by Couchpotato, 04:42

Rock, Paper, Shotgun's Jim Rossignol posted his thoughts on the Alpha version of Satellite Reign that was released to certain backers of the game.

All this leads me to that anxiety: there’s so much that could go wrong. There are serious limitations that the tech faces with the amount of stuff the game is throwing into this huge city, including the all-important crowds on the street. Then there’s the overall flow and balance of the game. It’s a precarious piece of design that will demand serious balancing care to be the game it needs to be. I’m not saying it’s likely to go wrong… just that it looks and feels fantastic so early, that it must now NOT GO WRONG. Do you understand?

Ultimately, of course, this is just an early build. I can’t call it a Kickstarter success story just yet, but just maybe… Yeah. AI behaviour is way off being what you’d want to play a full game with, and lots of the systems – like persuasion of citizens – remain to be implemented. It is the first iteration of what will doubtless still be a long and murky road. That it shines so brightly now, however, is a reason to be genuinely excited.

Information about

Satellite Reign

SP/MP: Single-player
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

New Mass Effect - Will Be at Honorcon 2014

by Couchpotato, 04:39

Gamer Headlines has news that Bioware will be showing off the next Mass Effect game at Honorcon 2014. I have never heard of this convention so here are the details.

According to Canadian developer, BioWare, the next entry into the beloved Mass Effect series (Mass Effect 3‘s ending aside) is still a considerable ways off in terms of an official release date, however, the press and public alike continue to speculate on what Mass Effect 4 may bring to the proverbial gaming table.

Fortunately for Mass Effect fans around the world, some new developments regarding the series’ follow-up, Mass Effect 4, may arise from this year’s Raleigh, North Carolina-based military science fiction convention, Honorcon, where the game will be featured in a panel – “Science Fiction in Video Gaming.”

The article also has more infomation on the game.

In related news, the next entry into the Mass Effect universe will most likely not be called Mass Effect 4, with BioWare’s community manager, Chris Priestly stating:

“To call the next game ‘Mass Effect 4′ or ‘ME4′ is doing it a disservice and seems to cause a lot of confusion here. We have already said that the Commander Shepard trilogy is over and that the next game will not feature him/her. That is the only detail you have on the game. I see people saying ‘well, they’ll have to pick a canon ending.’ No, because the game does not have to come after. Or before. Or off to the side. Or with characters you know. Or yaddayaddayadda. Wherever, whenever, whoever, etc will all be revealed years down the road when we actually start talking about it. I do not call the game ME4 when I talk about it ever, [because] that makes people think of it more as ‘what happens after ‘Mass Effect 3′ rather than ‘what game happens next set in the ‘Mass Effect’ Universe. Obviously fans are going to speculate content, character and story until we actually reveal details in the years or months to come as you have almost no actual details, just don’t get bogged down in ‘well how are they going to continue ME3.”

The above statement was then added to by BioWare chief, Yanick Roy:

“What Chris is saying is that thinking of the next ‘Mass Effect’ game as ‘Mass Effect 4′ would imply a certain linearity, a straight evolution of the gameplay and story of the first three games. Story-wise, the arc of the first trilogy has also been concluded, and what we will do is tell a new story set in the ‘Mass Effect’ universe. That doesn’t mean that events of the first three games and the choices you made won’t get recognized, but they likely won’t be what this new story will focus on. I apologize for being cryptic right now, but it’s early enough in development that we don’t have much to share – things still fluctuate quite a bit.”

Information about

BioWare

Details

The Flame in the Flood - Funded & Stretch Goals

by Couchpotato, 04:32

The Flame in the Flood is now funded on kickstarter with twenty two days left, and the games developer The Molasses Flood talk about the games stretch goals.

We did it! We have officially hit our goal! Thank you everyone who has backed us, who has spread the word, who has offered help. The outpouring of support and kind words has been overwhelming.  

We really didn’t know how the campaign was going to go. There’s been a lot of talk among developers about the decline of crowd funding, about how it’s an extremely unpredictable route to go. Scary stuff to hear as we readied our project. Doing well can help secure the future for a team, doing poorly can torpedo projects. If a pitch with an investor or publisher goes poorly, it’s pretty private. If a Kickstarter campaign goes poorly, everyone knows.

So thank you. The support of everyone is helping us in a huge way, not only in helping get this game made, but in putting us into a position that can help us well into the future. Our long term goal hasn’t just been to make a game. It’s been to build a studio that makes many great games for years to come. We are taking the first steps on that journey with all of you, and hope that through your support, we are all ensuring a future where we can continue making the sorts of games we love.

This is step one. Very soon, we plan on announcing stretch goals. We have a lot more we’d love to do, and we still have weeks of this campaign ahead of us. We didn’t want to talk about stretch goals until our initial goal was hit. Maybe it’s superstitious, but we didn’t want to start talking about best case scenarios until we hit our initial target. We are extremely excited to talk about some of our additional plans, and can’t wait to start sharing them with you.

Thank you all so much for being a part of this.

Information about

The Flame in the Flood

SP/MP: Single-player
Setting: Historical
Genre: Roguelike
Platform: PC
Release: In development

Details

Deep Dungeons of Doom - Released on Steam

by Couchpotato, 04:29

Bossa Studios sent over a press release about their new Dungeon Crawler game Deep Dungeons of Doom is now available for purchase on Steam.

Deep Dungeons of Doom is pretty rad and now on Steam

London Dungeon, October 14, 2014 - Bossa Studios invites you into the Deep Dungeons of Doom, available now on Steam! Developed in partnership with MiniBoss Studios in Brazil, Deep Dungeons of Doom is an old-school 8-bit adventure that is sure to reignite glorious gaming memories of dungeon days gone by.

Deceptively simple to play yet devilishly difficult to master, this Rogue-like Dungeon Crawler is not for the faint-hearted. Step into the boots of the Crusader, robes of the Witch or hood of the Mercenary and take on multitudes of monsters that will require all of your cunning, skills and tactics to defeat! The reward for your endeavours? The Deepest Dungeon of Doom. Never before has evil existed on such a massive scale!
 
With animation from Glauber Kotaki (Rogue Legacy) and art by Pedro Medeiros & Amora Bettany (Towerfall) Deep Dungeons of Doom also features the kind of retro soundtrack that will have you gaming like it's 1985! Cassettes may not be available (sadly) but you can download the whole thing right here: http://bossastudios.bandcamp.com/album/deep-dungeons-of-doom-original-soundtrack

Deep Dungeon of Doom is available now on Steam, priced £3.99/$4.99/€4.99:http://store.steampowered.com/app/325090/

Previously available as a free-to-play mobile game, Deep Dungeons of Doom will soon re-launch as a newly re-balanced premium app on iOS and Android devices, removing all in-app purchases, priced £2.99/$4.99/€4.49. Owners of the original iOS version will be able to download the new game for free!

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Witanlore: Dreamtime - Cinematic Teaser

by Couchpotato, 04:26

Druid Gameworks releasd a new trailer for their kickstarter game Witanlore: Dreamtime.

A short cinematic teaser filmed in Unreal Engine 4 and the Dreamtime game world!

Information about

Dreamtime

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Bedlam - Physical Add-on Update

by Couchpotato, 04:23

Skyshine Games continues releasing two updates a day for Bedlam with latest update sharing information on what Physical Add-ons you can add to your pledge.

Hello new, current and future BEDLAM BACKERS! We are entering the last week of our BEDLAM kickstarter campaign and just today we increased our total funding over 5%!! This is INCREDIBLE!! Let’s keep the momentum going!!! Together we will make BEDLAM a reality!

We have had many requests to offer our amazing BEDLAM physical goods as Add-ons, so without further ado...

The Physical Add-ons (see below for pictures and detailed descriptions)

  • Exclusive BEDLAM BACKER t-shirt (+$25)
  • Hardcover Art Book (+$40)
  • Mutant Bobblehead (+$40)
  • BEDLAM Movie-style Poster (+$35)
  • The Cloth Map of BEDLAM (+$30)
  • Audio CD Soundtrack (+$20)
  • BEDLAM Mouse Pad (+$15)

To add an add-on to your Kickstarter pledge, follow these steps:

  • Go to the BEDLAM Kickstarter site and press the [Manage Your Pledge] button. If you have not pledged yet it will say [Back this Project].
  • Increase your pledge in the “Pledge Amount” box by the total dollar value (plus any extra shipping if applicable) of your desired Add-ons.
  • Without changing your Reward Selection, click the [Continue to next step] button.

After the end of the Kickstarter campaign you will receive a survey asking you what Add-ons you have ordered and other information like your t-shirt size. For example, if you are at the $20 Pledge level and want to add a t-shirt, you would enter $45 as your total pledge.

Information about

Bedlam

SP/MP: Single + MP
Setting: Post-apoc
Genre: Roguelike
Platform: PC
Release: In development

Details

Warlords of Draenor - Interview Roundup

by Couchpotato, 04:19

If any of you are still playing World of Warcraft then I have a two new interviews I found this week you might be interested in reading. The first interview is from Eurogamer.

At the end of last week, we had a chance to speak with lead designer Ion Hazzikostas, and ask whether this pruning of content - viewed alongside the historical simplification of systems like character talent trees - justifies community concerns that the game is being simplified just a little too much.

"Yeah this is something I see and hear - the dumbing down complaints. The reality is that I think there's more depth to playing WOW - and to excelling in WOW - than ever before," he says. "If the game was dumbed down, you wouldn't see the best arena players in the world standing so consistently above even the people who are above the top one per cent. You wouldn't see the same handful of guilds consistently crushing their competition in the top 100. There's tremendous room to be skilful - to customise your character and engage in these systems.

The second interview if from Ausgamers with Blizzard's Tom Chilton.

AusGamers: My first impression, when I first saw Warlords of Draenor, was the feeling that World of Warcraft was really going back to its roots and rediscovering or reintroducing that real traditional Warcraft feeling to the series. And I’ve noticed quite a few other people who haven’t even played for years are looking at coming back for just that reason, so its definitely struck a chord. I was just wondering, was that always the plan? To do a kind of return, of sorts, to those oldschool Warcraft characters, for the 10th anniversary and everything?

Tom Chilton: Yeah, it certainly was. I mean the 10th anniversary was part of it, but its also the fact that we knew when we were doing Mists of Pandaria that we were very deliberately going with a different theme. And we did that because we had done multiple expansions that were very Warcraft-y, build up and destroy the world kind of stuff, and we really wanted to do something that was a bit more adventure-y. And I can imagine us doing that again at some point in the future, because you need those things to break up the pacing, but certainly coming back to these really core Warcraft themes for this expansion was very deliberate.

Information about

WoW

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Tuesday - October 14, 2014

RPGWatch - Lords of Xulima Preview

by Couchpotato, 21:55

Aries100 had the the chance to play the Beta version of Lords of Xulima provided by the game's developer, Numantian Games. Here are some impressions.

Imagine an old-school rpg that features exploring, questing, turn-based combat and strategic decisions, and combines it all with the need to explore in order for the story to move forward. Lords of Xulima works this way, but it also has some of those old-school drawbacks.

Mathieu Simard from Numantian Games has been quite helpful in answering my questions about some of the design decions in the game, such as the steep toll the party has to pay in order to get into the first town, Velegarn.

"This is a 'tax' (toll) imposed by Prince Nengorth on the Village of Velegarn," Mathieu comments. "From a design perspective, this is meant to motivate the player into advancing the story and making the party stronger."

Information about

Lords of Xulima

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Dragon Age: Inquisition - PC Footage

by Couchpotato, 06:02

Bioware hosted a new twitch stream today using the new Keyboard & Mouse GUI. In-case any of you missed it they have archived the stream.

PC controls!!! featuring a glorious keyboard cam ^_^

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Dead State - Beta Patch #3 Released

by Couchpotato, 05:14

Double Bear released the third patch for the new Dead State Beta, and posted a new update with more information on the games Steam page.

Beta Patch #3 Released

The third patch to the Dead State Early Access Beta is now live! This update features substantial improvements to the combat system and introduces a new 'wounded' mechanic to healing, as well as fixes for several long-standing bugs and exploits, a bunch of new random encounters, fixes and improvements to AI, functionality for the adrenaline shot and other one-use items, and many other things.

Animals need some more work before they are ready, so they're not included in this patch.

Beta Patch #3 Changelog

Added twenty-five new random encounters
Added functionality to adrenaline shot, Stuporax, Soothinum, and Flashback
Reworked healing system and wounded status
Improved AI: fixed the endless combat round issue
Improved AI: fixed undead ‘sleeping’ during combat
Adjusted Leadership Commands: all players now start game with the “Go!” Leadership command
Fixed numerous blocking and loot issues in levels
Added an ally
Added additional crisis events
Added additional trait and perk icons
Fixed the issue where party slots still counted as full after an ally died
Added hotkey “P” to pull up Leadership Commands
Fixed issues with repeating dialogues
Fixed identical ammo not stacking with itself
Fixed an issue with the “Backstab” perk
Fixed an exploit for duplicating items using maximum stack size
Fixed an exploit for duplicating medical items by overloading the Medical Satchel
Adjusted balance on all weapons and special attacks

Combat is more dangerous now, and it will be harder to patch up your top allies after a rough fight. You'll have to leave them to recover over time at the Shelter and take your B-listers out to scavenge in the meantime. Let us know what you think, and how this update affects your combat strategies!

Information about

Dead State

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Serpent in the Staglands - Beta Released

by Couchpotato, 05:12

Whalenought Studios released information the Beta is available now, but it's only readable for backers, but don't fret they have more information on the forums.

This is updated in our Kickstarter for anyone who didn’t see it on known bugs and what will be in the next update:

For the initial beta we’re asking to just get your feedback on the general overview of all the systems. This would include anything concerning layout, combat, spells, dialogue, inventory use and equipment, to moving around and exploring.

We had some last minute issues with the Mac and Windows builds differing from one another, and while patching that up caused a few other problems to arise. Some of these will be addressed below, but this is part of the reason we’d like this to remain a general overview of all the beta systems. We’ll finish fixing things up and drop you a cleaner build to tackle the more detailed aspects of the gameplay in a smoother (less buggy) environment soon. This will include any of your suggestions as well. When we get that out for discussion and feedback proper, the more detailed gameplay fixes we can get from you can be used for the entirety of the game and all the maps outside the beta, which is going to make a tremendous difference in polish.

Information about

Serpent in the Staglands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Kingdom Come: Deliverance - First Fan Package

by Couchpotato, 05:08

Warhorse Studios released a new video about their first fan package.

Thanks to Mikael Palsio we have got our very first package full of sweets (and some other ugly stuff), which comes very handy in the crunch time of alpha development :-)

Information about

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

After Reset - New Kickstarter Update

by Couchpotato, 05:06

Mr.Nixon posted the third post-funding update for After Reset with information on the games development, and shared a few links to various items of interest.

FRIDAY'S UPDATE

It's been two weeks since our last update. During that time we’ve been working tirelessly on new game content. And in this update, as is tradition, I’d like to share the next portion of our results.

CO-FOUNDERS

First of all, we’ve done a survey and in 3 days we’ve already received answers from 99% of you. A big thanks, guys, for getting back to us so quickly. It’s allowed us to be quick in getting to giving out Co-Founder statuses to your accounts on our forum. At the time of publication, almost all statuses have been attached to backers from $129 DIGITAL LIEUTENANT and higher.

We’re still giving out statuses and combining all three backer databases ("Direct Pledges" from the Store, "The Fall of Gyes" Kickstarter, and "After Reset RPG" Kickstarter) together. I expect that we’ll have given out Co-Founder statuses to everyone by the next update.

As I promised, we’ll stop giving out that status as part of game pledges roughly before the release of Steam Early Access, having continued to deliver additional content on the forum for Co-Founders. Actually, I’d like to increase the abilities and usefulness of this status during development of the After Reset universe as a special thanks to you, dear Followers.

THELOBBI.COM INTERVIEW

A few days ago, I was briefly interviewed by Jeremy Wilfinger for the site www.thelobbi.com, which you can read here: http://thelobbi.com/articles/2014-09-26-indie-speak-1-with-after-reset-s-richard-nixon

A big thanks to him and the site editor for putting our interview on the main page!

Information about

After Reset

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Legends of Eisenwald - 50% Off on Steam

by Couchpotato, 05:03

Aterdux Entertainment is offering Legends of Eisenwald for 50% off until October 20. If your undecided you can always read our preview to help you.

Do you miss old school RPG/strategy games? If so, we invite you to Eisenwald where we carry on the proud tradition of games like Kings Bounty or Disciples 2! In Legends of Eisenwald you will encounter a unique turn-based combat system and story driven campaign set in a low fantasy medieval world.

Information about

Legends of Eisenwald

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Witcher 3 - Interview @ Game Plane

by Couchpotato, 04:59

A site called Game Plane.de has a new inteview with Miles Tost the Level Designer at CD PROJEKT RED to talk about secret characters, challenges and mud wrestling.

This time, your collector’s edition is a really awesome package. How long did it take you to determine the content and who was involved in designing and selecting its contents?

The Witcher 3 Collector's EditionOh, this is a complicated process that takes a really long time. First of all, CD PROJEKT RED always tries to push this aspect of publishing to the limits, I mean, our standard edition contains items that are normally reserved for limited editions of other games, and we’re releasing them for the standard price. The Collector’s Edition content was squeezed in up until the very last moment–we wanted every centimeter of the huge box used, hence the signatures of the entire team printed on the lid. Also, the Geralt Battling a Griffin figure, that took a long time to prepare, and is nicely illustrated by the making of video we released some time ago. It’s a real sculpture, created by real sculptors, and not a 3D printed model from the game. It’s really unique.

What has been your biggest challenge during the development process of The Witcher 3?

It’s really hard to answer that question because every department faces different challenges. In general, I think that maintaining the creative vision behind the game, and keeping everything coherent was a very difficult part. I mean, it’s a HUGE game, and it’s super important to always have a bird’s eye view and constantly check if we haven’t veered off course.

 Talking about locations, which is my area of expertise, I think it was coming up with interesting and fresh places for players to visit, while keeping things believable in good old Witcher fashion. With a world this big it’s easy to fall into patterns that get repetitive real quick. However, thanks to an incredibly talented and creative team, I believe we hit a pretty cool sweet spot, which results in the world holding many surprises for players to find and explore.

How long would it take me in real time to travel through this vast games world? Hours, days or even weeks?

It’s definitely not weeks and days, even MMOs aren’t that big *laughs*. I don’t know to be honest, I haven’t tried that. Covering every inch there is would take you quite a while, especially if you roam the world unprepared. There’s plenty of stuff to keep you busy. We’re 35 times bigger than The Witcher 2, and that was a pretty big game after all. Our goal is for completing the game to take you roughly 100 hours, 50 hours of the main story, and about 50 hours of side-quests. And if that’s not enough – play it again, see what else could’ve happened if just your choices had been different.

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

JA:Flashback - Last Major Update

by Couchpotato, 04:55

Full Control releasd a new press release with information about the last major update for Jagged Alliance: Flashback before the games official releases on Steam.

‘Jagged Alliance: Flashback’ Gets Last Major Update Today!

Ahead of Jagged Alliance: Flashback’s October 21st launch, Full Control has today released the last major content update before launch. In addition to unlocking the Angetta and Secret Sectors, making the game now content complete, Full Control has implemented an Energy System, a Morale System, new weapons and a strategic map overhaul. Players can download the Early Access version of Jagged Alliance: Flashback already at its final retail price of $29.99, £24.99, €29.99: http://store.steampowered.com/app/256010/

New Jagged Alliance: Flashback Update Features:

·         Energy System: The energy system aims to create the feeling of exhaustion or vigoration at appropriate times. A unit will run low on energy after sprinting for several consecutive turns, simulating being out of breath, exhaustion or even unconsciousness.
·         Morale System: Every mercenary has their own morale rating. If a unit is shot the morale is reduced. This can cause both the enemy and the player to panic, run away or make deadly mistakes.
·         Drop & Loot system: has been substantially revised, containers are now accessible throughout the game.
·         New enemy spawn system: provides enemies with more varied equipment according to specific experience level and assigns them to unique squads.
·         Improved enemy AI: enemies will now go into cover, move or change stance and use their equipment to the best of their ability
·         15 new iconic weapons: New handguns, SMGs, assault- and sniper rifles
·         All Sectors unlocked: All Sectors from the final game can now be accessed and explored!
·         Strategic Map UI Overhaul

About Jagged Alliance: Flashback:

Bringing back the true spirit of this legendary series, Jagged Alliance: Flashback features turn-based tactics, crazy mercenary personalities and intense battles. Players must manage a squad of unique mercenaries to secure income and eventually take the island back - sector by sector, turn by turn.

Information about

JA:Flashback

SP/MP: Single + MP
Setting: Modern
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Wasteland 2 - Patch 2 (58154) Released

by Couchpotato, 04:51

InXile Entertainment released the second post-launch patch for Wasteland 2. Here are some the changes from the massive patch taken off the games forum.

Wasteland 2 Patch 2 (58154) Release Notes

Patch 2 is here! This update brings over 4300 words' worth of changes and improvements, but we expect most of you will want the most important bits, so here they are!

Highlights

- Large amount of memory optimizations, particularly with audio, to improve performance and stability on lower-spec systems and 32-bit operating systems.
- Fixed enemy “unlimited AP” movement bug that allowed them to sometimes move much farther than intended.
- Extensive improvements and fixes to California questlines, particularly in Hollywood and Griffith Park. May require you to load an older save file before Hollywood to fully benefit.
- Added a travel speed toggle to the world map, allowing you to zip and zoom around if you so please (doesn't affect encounters, only travel speed).
- Added a new UI when CNPCs are recruited. This lets you more easily compare their stats and choose to dismiss one when a new one offers to join.
- Custom portraits will now work correctly when Windows account username contains non-English characters.
- Added support for "Very Large" text.
- Added 50 messages to load screens containing gameplay hints and tips.
- Loading now continues when the game is tabbed out, and pauses after finishing.
- Further UI fixes and improvements, such as new and correctly used icons.
- Many localization updates and bug fixes across all languages.

For full release notes, please see: http://wastelandrpg.tumblr.com/post/99930440396/wasteland-2-patch-2-58154-release-notes

Information about

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

Details

Legend of Grimrock 2 - Classes & Races

by Couchpotato, 04:47

Almost Human's next blog post for Legend of Grimrock 2 shares information on all the races, and classes you can choose to play in the game.

Only two days left before Legend of Grimrock 2 lauches, so we figured it would be a great time to reveal the various character creation options now, so that you can start planning for your ultimate adventuring party.

The first thing to choose is your race. The races are:

Human: Humans are very adaptable and can excel in all professions. Humans gain experience points 10% faster.

Minotaur: Minotaurs are bulky, simple and quick to anger. Their incredible stubborness is tolerated by others only because of their incredible prowess in combat. Minotaurs have the following modifiers to attributes: Strength +5, Dexterity -4, Vitality +4, Willpower -3. Minotaurs are always hungry and their food consumption rate is 25% higher than normal.

Lizardman: Lizardmen are a social outcast and are mistrusted by other races because of their capricious and deceitful nature. What they lack in social skills they greatly make up for in stealth and dexterity. Lizardmen have Dexterity +2 and Willpower -2. In addition their thick scales protect them from the elements (Resist All +25%).

Insectoid: Insectoid’s thoughts are completely alien to other races. Insectoids come in many shapes and sizes but most often their bodies are covered with a thick shell. Their knowledge of the arcane is unrivaled. Insectoids have Strength +1, Dexterity -2, Vitality -1 and Willpower +2. In addition their hard shell protects them from being wounded (-50% chance of getting a body part injured).

Ratling: Ratlings may seem weak and disease ridden on the surface, but they are actually one of the most adaptable and hardy creatures in the world. Ratlings are hoarders by nature (Max Load +15kg) and greatly enjoy fiddling with mechanical contraptions. Ratlings have Strength -4, Dexterity +2 and Evasion +2. Ratlings are immune to effects of diseases.

Each race has special traits that can be chosen in character creation. For example, some Lizardmen have Fast Metabolism which makes them regenerate health and energy 30% faster while some Lizardmen have even thicker scales which makes them very protected against elemental damage (additional +25% bonus to resistances).

Classes in Grimrock 2 are more flexible than in Grimrock 1. The classes give the characters a starting point and nudge towards a path without forcing it upon them. Every class can advance in the 16 available skills as they like. For example, nothing is stopping your Fighter to learn some magic as long as you advance your Fighter in the spell casting skills.

Information about

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Dungeon Kingdom - Campaign Update

by Couchpotato, 04:43

The developers of Dungeon Kingdom posted an update on Steam. Also as a reminder the game still needs more funding on Indiegogo to help fund the game.

Some people asked us if it's still important to contribute on the Indiegogo crowdfunding campaign, even though we may not reach the goal of 9000 euros: the answer is simple: YES! Our campaign is flexible, and we'll get the funds even if we don't reach this goal of 9000 euros. So each new contribution will help the project greatly!!! So feel free to pledge, even at the last remaining minute! Thanks!

Information about

Dungeon Kingdom

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Project Zomboid - Build 29 Releasd

by Couchpotato, 04:41

Developer Indie Stone has a new post on the games website with information that Build 29  is now available for Project Zomboid. I'll share some re of the details below.

Build 29! Woo!

The latest version of PZ is now official! If you’ve been keeping clear of our test branch than now is the time to dive back into the Knox Event – new sounds, scavenging, melee revamp, bug fixes, translations. All that jazz, which can be looked at in greater depth right here. Once we’re sure there are no unexpected bumps in the build roll-out we’ll get in touch with Desura and get PZ updated over there as well.

Multiplayer Improvement

Since the inception of Zomboid online play, we’ve all seen increased lag as the number of players on a server begins to tot up. With the released version of Build 29, however, we think that Kirrus, RJ, BryBry and EasyP have made some significant improvements. It should be noted here, that we all deeply love BryBry. And so should you.

Servers were pausing for the briefest of moments when new players joined/left, which clearly became something of an exponential issue the busier the map became. We think we’ve nixed this, and internally have had a 29.3 server with 10 players and absolutely no lag. We need to get you guys and girls trying it out in the wild to make sure, but we’re certainly hoping that your online experience will be somewhat improved.

Future Builds

The basic plan is that Build 30 will feature the Medical revamp, while Build 31 will herald the start of ‘Operation: Fix Late Game By Killing You Before You Get There’. As a taster, here’s the WIP health screen with multiple wounds inflicted.

Information about

Project Zomboid

SP/MP: Single-player
Setting: Post-apoc
Genre: Roguelike
Platform: PC
Release: In development

Details

Rogue Wizards - Cosmic Magic Update

by Couchpotato, 04:38

Spellbind Studios next update for Rogue Wizard is about Cosmic Magic.

Cosmic Magic: The Singularity Spell

We’re thrilled to see all the excitement from the Rogue Wizards Kickstarter community. We couldn’t have gotten this far without the help and support of fans. Thank you.

As Rogue Wizards moves forward, we feel it’s important to share news, updates, and answer any questions. Have a specific question? Send us a message or leave a comment through the Kickstarter page.

The Singularity Spell

For our first update we wanted to showcase the brand new cosmic Singularity spell. Singularity is acquired once the player reaches a higher level in Cosmic Magic, and is a powerful spell to have at your disposal.

Casting this spell on any visible location in the world opens up a portal to the cosmos and summons a cosmic singularity. Once it arrives, the massive gravity of the singularity will pull and deform the landscape around it, after which cosmic rays emerge attaching themselves to nearby targets and then pull them inside.

Information about

Rogue Wizards

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Sora A Tale of a Hero - A New JRPG Game

by Couchpotato, 04:35

Sora A Tale of a Hero is a new JRPG game from Nissyoku Games that is heavily influenced by Final Fantasy 7. Here is a new video, and short game description.

The back drop story revolves around a young teenage girl named Sora who idolizes her hero Serg (name not final), who is now the village chief of Violethaven which Sora was born an raised. Serg has told many stoires to Sora about his adventures from his travels when hes was younger. Sora would sit and listen intently to each story with amazement wishing one day to have an adventure of her own. But unbeknown to her did she know that her adventure was about to begin.

Information about

Sora A Tale of a Hero

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Gamasutra - Various Articles Update

by Couchpotato, 04:32

Here are two articles of interest from Gamasutra this week. The first one is a followup to the C.Net article about the Unity sale. Seems the sale might not be happening.

"We have no plan to sell Unity," says co-founder and CTO Joachim Ante -- in a new post on the official Unity forums.

Rumors that the company was up for sale swelled last week following a report by CNET. VentureBeat published similar rumors last month.

However, Ante unequivocally denies them in his new post. "Our response has always been that for Unity it is best to be an independent company. This has been true for the last 10 years, it is equally true today," he writes.

The second article is a hosted submission that talks about how to Rethink Magic RPGs.

Most RPGs use “fire-ice-lightning” or “fire-ice-wind-earth” elemental systems of magic, where fire is strong against ice and vice versa, ice spells freeze/slow enemies, etc. Offhand can you think of any RPG where the first offensive spell you learn is NOT “Fireball” or something similar? It’s disturbingly difficult.

In terms of using magic strategically in these systems, it is usually either a simple matter of “use fire magic against ice monster,” or else guess and check (a boss is weak against lightning for no apparent reason and with no indication, etc.).

Of course fire and ice are easy to understand as powerful forces of magic, but when the same system is used so often it starts to lose the sense of excitement and wonder that magic should have. As a powerful supernatural force, magic should also tie in with the foundations of the game’s world. Why is magic divided into fire and ice instead of star and crystal, plastic and metal, or bone and dirt?

There must be more ways to make magic fresh, original, and strategically interesting… Once again, let’s see how games have accomplished this in the past.

Information about

Gamasutra

Details

Edge Of Eternity - New Screenshots

by Couchpotato, 04:26

DSO Gaming posted a couple of new screenshots for the Edge Of Eternity JRPG.

Even though Edge of Eternity’s Kickstarter campaign failed to even come close to its initial $200K goal, Midgar Studio released today a new set of screenshots for this Steampunk/Medieval turn based JRPG. Edge of Eternity will be coming on current-gen platforms (PS4, Xbox One, WiiU, PC and Mac) sometime in 2015. Keep in mind that this comes from an indie team, so don’t expect mind-blowing visuals.

Information about

Edge Of Eternity

SP/MP: Single-player
Setting: Sci-fi
Genre: J-RPG
Platform: PC
Release: In development

Details

Final Fantasy XIII - Review @ Hardcore Gamer

by Couchpotato, 04:23

Hardcore Gamer has the first PC review for Final Fantasy XIII that I could find. The site awards the game with a final score of 2.5/5. Here is the reason why.

Final Fantasy XIII has its own set of problems, mainly consisting of a mediocre story and incredibly linear progression for the first forty hours, but the poor PC optimization puts it over the top. For a game released on PC in 2014, where standards are higher than ever, Final Fantasy XIII fails in every category. The keyboard and mouse controls aren’t unusable, but for whatever reason, performance becomes unstable if a gamepad isn’t connected. There are also no graphical options and locking the resolution at 720p is infuriating, but how Square Enix thought it was a good idea to map the Esc button to exiting out of the game all together is baffling. At the very least, the frame rate has been unlocked to a max of 60fps, and the dual audio tracks are well deserved. The combat is also a strong component as it mixes both exciting action with some strategy, provided players don’t just spam the “Auto-Battle” button. Unfortunately, these positives doesn’t redeem the RPG for all its misgivings. Final Fantasy XIII is a good game that’s unfortunately wrapped up in a shoddy PC port.

Information about

Final Fantasy XIII

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Diablo 3 - Interview @ Power Up Gaming

by Couchpotato, 04:19

Power Up Gaming posted a new interview for Diablo 3 with on the largest YouTube video expert called CJ Miozzi who goes by the name of Rhykker.

A tried and true veteran to the world of Diablo – starting when he was just 10 years old – and very knowledgable about its mechanics and gameplay, YouTube gamer CJ Miozzi, better known as Rhykker, is also very connected to the Diablo III community. His gameplay videos and live streams cover everything from basics for newbies like us, to hardcore tactics for the most seasoned players. We recently got the chance to sit down with the influential user to discuss Blizzard's ARPG series and the direction the franchise has been heading in.

Information about

Diablo 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Impact Winter - A Post-Apocalyptic Adventure

by Couchpotato, 04:15

Thanks go to Joxer for sharing the news about a new kickstarter game called Impact Winter from a developer called Mojo Bone. Here is a short description of the game.

Impact Winter is a post-apocalyptic survival RPG that deals with the themes of leadership, teamwork, isolation and survival. You play the role of Jacob Solomon: leader of a group of survivors holed-up in a remote church.

The game is set 8 years after ‘the catastrophe’: an asteroid collision that's decimated Earth’s population and triggered Impact Winter - a form of ice age that's lowered the planet’s temperature and buried it under constant snowfall.

The game begins with Ako-Light - your android companion - intercepting a mysterious broadcast claiming that help will arrive in 30 days.

Your aim is simple...SURVIVE!

Information about

Impact Winter

SP/MP: Single-player
Setting: Post-apoc
Genre: Adventure-RPG
Platform: Unknown
Release: In development

Details

Titan Quest - 7 Reasons Why To Play

by Couchpotato, 04:10

Load Game has a new article with seven reasons why everyone should play THQ’s ARPG Titan Quest. I already have many years ago what about the rest of you?

Back when Titan Quest was first released (more than eight years ago!), I didn’t pay much attention to it. I still remember how some of my friends were excited about it even after 20 hours in, but I continued to shrug it off as yet another Diablo II clone. A few days ago, I sold some of my Steam trading cards and noticed that I had managed to make enough dough for both Titan Quest and its expansion, The Immortal Throne. I thought “Ah, what the hell; let’s go for a few rounds”. To my surprise, I almost instantly fell in love with the game’s action, lore, and overall art-style. Because of this, here are seven reasons why everyone should give this one a chance, especially if they’re fans of the hack-and-slash A-RPG genre.

Information about

Titan Quest

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Monday - October 13, 2014

JA:Flashback - Interview Questions

by Couchpotato, 18:10

Alright now that we received a lot of questions for Icewind Dale: EE we have the chance for another interview for a game many of you might be interested in.

So are you ready the game this time is Jagged Alliance: Flashback. The deadline is this Monday on October 20th so make sure you give all the questions you may have.

The clock is ticking so start now.Smiley

Information about

JA:Flashback

SP/MP: Single + MP
Setting: Modern
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Brian Fargo - Interview @ Digital Trends

by Couchpotato, 13:43

Brian Fargo is interviewed on Digital Trends to talk about how Kickstarter is turning game development into a spectator sport. Have to say he is probably right.

“Development has become a spectator sport.”

That’s InXile Entertainment founder Brian Fargo, referring to the Kickstarter-fueled process that brought the studio’s just-released Wasteland 2 to life. “You have a lot of people [looking over] your shoulder questioning everything. You have this open dialogue of what you’re doing all the time and you have to be very careful and front facing with your communication.

“You also need to be careful with what words you use. I used the word ‘social’ one time and it was like a four-letter word with extra letters. That’s different than what you have in the typical publisher relationship.”

Fargo founded InXile in 2002, not long after another studio he founded – Interplay Entertainment – was acquired. Interplay developed a reputation during the ’90s as one of gaming’s premiere creators of RPGs. It’s the studio that birthed the first Wasteland, as well as Planescape: Torment, another classic that’s found new life on Kickstarter as Torment: Tides of Numenera. For that one, Fargo was able to bring in former Interplay colleague and Planescape creative director Chris Avellone as the writer.

Avellone explains that keeping lines of communication open between developer and player from the start actually transforms the ever-important quality assurance process. It’s much more helpful to spot unpopular ideas early on than it is to catch them once the project is in beta testing.

“Knowing about a feature the community doesn’t want two years before the final product is done sets countless man hours free,” he says. “My first experience with this was working on the vision document for Wasteland 2, and I was pretty scared. But the public received it well, received it great, in fact, and being able to share a vision doc with the public is something almost unheard of in the traditional game development models I’ve been part of in the past.”

Information about

InXile Entertainment

Details