Back in December, Former Mass Effect Andromeda Development Director Chris Wynn left Bioware, and the development of the upcoming space RPG, and today we learn about his new creative home.
Wynn announced on Twitter that he moved to Daybreak Games (formerly Sony Online Entertainment) to work on the company’s online zombie survival game H1Z1 as Executive Producer.
— Chris Wynn (@The1Wynn) January 25, 2016
In discussing the opportunity, it was clear that we had incredible creative alignment on the game and the future of gaming.
— Chris Wynn (@The1Wynn) January 25, 2016
Interestingly, Wynn also teased “plenty” to talk about in the coming months, stating that he couldn’t be more excited for the future of the game.
I couldn't be more excited about the future of @H1Z1game! There will be plenty to talk about in the coming months!
— Chris Wynn (@The1Wynn) January 25, 2016
It’ll certainly be interesting to hear what Wynn has to say about the upcoming features for Daybreak’s zombie apocalypse, but we’ll have to wait a little while for that. Could it also be released to the teased console version? Time will tell.
Game of the Year Awards 2015 - Most Promising RPG
Like every year, you also got to vote for Most Promising RPG of 2016. Check out the details to find out what games we and our visitors think are most promising.
» Continue reading the article...
Game of the Year Awards 2015 - Best RPG
The RPGWatch team and our visitors have cast their votes for the best RPG of 2015. Check out the details to find out what games made it to the top three.
» Read the article
I don't do resolutions
I had them, but failed already
I'm still going strong with mine
I'm still thinking about it
Saturday - January 30, 2016
The Quest - Brash Games Review
The Quest gets a whopping 9/10 score from Brash Games, citing the game's nostalgia factor, as well as an "addictive, rewarding adventure".
What some may see as archaic, dated design, I personally see as charming and refreshing. The Quest strives to plough its own unique furrow and in an ocean of charmless copycat clones, The Quest stands out as a pretty unique throwback to the old school RPG days of yore; it’s a game very much comfortable in its own orcish skin. Though, some may be perturbed by The Quest‘s old fashioned exterior, there is a deep, addictive and rewarding adventure to embark upon if given the chance.
The QuestSP/MP: Single-player
Raven's Cry - Removed From Steam
Vendetta: Curse of Raven's Cry has been removed from Steam because of fake reviews posted by developer TopWare.
It appears that publisher TopWare might have been caught out by the powers that be at Steam for posting false reviews for their Vendetta – Curse of Ravens Cry release.
You may not have heard of Vendetta – Curse of Ravens Cry, but it’s a pirate themed adventure that was re-released last year and it came with some of the oddest game trailers we’ve seen featuring some quite fruity language.
Today there’s been some action on SteamDB which shows that entries and information for the game have been deleted from Steam.
It’s now thought that the game has been removed because publisher TopWare has been posting fake reviews which gave the game a 76% positive review score. This is of course against the rules of Steam and a very dodgy practice, especially when the game has been quite publicly slagged off by people unfortunate enough to have played it.
Metacritic’s user scores are down at 3.1, which is not always proof a game is bad, but in this case the user reviews are probably quite accurate.
Raven's CrySP/MP: Single + MP
Dark Souls III - New Screenshots, Artwork
New screenshots and artwork for Dark Souls III have just surfaced.
Dark Souls III is coming, releasing in the west on April 12th for PS4, Xbox One and PC, and today the latest issue of Weekly Famitsu had an article showing off some new assets.
We get both screenshots and artwork, giving a further glimpse on the grotesque bosses we’ll have to fight, and on the creepy environments of the game.
There’s even a beast that looks a lot like the Vicar Amelia from Bloodborne, but this one is actually named “the dirty beast.”
Dark Souls IIISP/MP: Single + MP
Release: In development
Fable Legends - Interview w/Stuart Whyte
Couch found an exclusive interview with the director of Lionhead Studios, Stuart Whyte, on the upcoming Fable Legends.
The highly anticipated Fable Legends is expected to be a truly next-generation title that will revolutionize the world of multiplayer gaming, and also go down in history as one of the best experiences overall. The game will follow the highly successful and increasingly popular Free-to-Play model (F2P), and include micro-transactions for various in-game purchases.
The much-loved Fable series has given us an entire world of imagination and possibilities, and kept us mesmerized by the gripping tales and enchanting world. This is where the upcoming Fable Legends takes its core inspiration from. The amazing and unique designs, the stylized characters, and the beautifully vibrant graphics are simply unbelievable, and yet still familiar to Fable fans.
Bidness Etc spoke exclusively to Stuart Whyte, Studio Director for Microsoft’s Lionhead Studios, the team responsible for titles such as Black & White, and the Fable series. If you are not aware of the game, you must be wondering why and how it will “revolutionize” the genre, and why we think it is truly next-gen. Read on.
Fable LegendsSP/MP: Single + MP
Platform: PC, Xbox One
Release: In development
Conan Exiles - Announced
Conan Exiles, pitched as an "open world survival game", may have at least a few RPG elements, based on the gaming history of the franchise.
Despite the deliberate expectation-setting that Conan Exiles is an open-world survival game, with the recent announcement and cover reveal for Modiphius Entertainment's Conan: Adventures In An Age Undreamed Of tabletop role-playing game and Funcom's own RPG focus on Age of Conan, I'm going to go out on a limb and assume that there will be at least a light to moderate RPG focus to their newly announced title. And I certainly hope there will be, as the trailer sets up a world that I'd like to virtually visit:loading...
M&M: Heroes VII - 1.7 Coming Early February
Might and Magic Heroes VII's patch 1.7 will arrive early in February.
The latest update to the official Might & Magic Heroes VII blog brings word of the team's plans to release a version 1.7 patch in early February, which will include the promised first campaign of The Lost Tales of Axeoth "Unity", a removal of the level cap imposed on heroes within skirmish maps, more multiplayer connectivity fixes, and more. Some of what to expect:
Today the Might & Magic team is glad to announce to you the upcoming availability of Patch 1.7, to be released in early-February.
In addition to the first Campaign of the Lost Tales of Axeoth, this update will also provide several fixes for the game and especially related to the multiplayer experience with the introduction of automatic port forwarding and various out of sync fixes.
Let’s have a quick look of what is coming next with this new patch! More elements and details to be shared with full release patch log.
1. THE LOST TALES OF AXEOTH: UNITY
More info to come!
2. LEVEL-CAP REMOVAL
Many of you have been asking for it since the announcement of the game, we are pleased to announce that the level cap in all skirmish map (not available on Campaigns or Scenario maps) will be removed with Patch 1.7.
New maximum level for Heroes is now set to 999!
3. MAIN MENU REORGANISATION
With the additional elements populating the main menu, we decided to offer a new disposition to improve visibility and readability of this one. All single and multiplayer modes are now separated and the option button is back on main layout.
4. ONLINE CONNECTIVITY IMPROVEMENTS
The team is continually working on out of sync issues and this patch will provide a new batch of fixes for those ones (more details to come with full patch note).
Moreover, 1.7 will introduce STORM (already mentioned on https://mmh7.ubi.com/en/blog/post/view/patch-1-6-announcement), allowing better connectivity between players but also a NAT indicator to make sure your network is properly setup for online experience (port forwarding, router security policy etc.).
M&M: Heroes VIISP/MP: Single + MP
Bombshell - WCCFtech Review
WCCFtech reviews Bombshell, bombing the Duke Nukem successor with a nasty 3.8 score.
Let’s get the elephant in the room out of the way right at the start. Bombshell used to be Duke Nukem: Mass Destruction. 3D realms had licensed out the IP to Interceptor entertainment, but then 3D realms collapsed. Gearbox bought the IP, Mass Destruction was later announced and legal battles ensued.
Interceptor Entertainment, the new owners of 3D realms, have now finished and released
Duke Nukem: Mass DestructionBombshell. Does the old school, Duke Nukem, action sensibilities work in an ARPG? Is Bombshell fun? You’ll have to read on to find out.
Going into bombshell, you’d be forgiven in thinking, due to its heritage, that you’ll be in for a relentless onslaught of mass destruction and cheesy fun, with characters and tropes ripped straight out of the action hero handbook. Expecting explosions and alien body parts littering the floor as you mercilessly remove every single one of them from the world will sadly leave you feeling disappointed, as it did me.
This isn’t to say that Bombshell doesn’t feature a decent amount of explosive action, featuring a variety of weapons that Shelly’s detachable metal arm turns into. From an average machine gun or minigun to a shotgun, rocket launcher or even to simply detach your arm into controllable vehicle that is otherwise controlled by an AI called Amiga, you’ll have more than a few opportunities to make the aliens go boom.
BombshellSP/MP: Single + MP
Platform: PC, PS4, Xbox One
Release: In development
Peter Molyneux - Hacked; Fake Retirement Tweet
Someone hacked Peter Molyneux's Twitter today and as Molyneux, claimed he was "leaving the industry". It didn't take him long to reclaim his Twitter and tell the world he was hacked.
For a brief eight minutes today, the gaming world believed that Peter Molyneux stepped away from his life-long passion of designing video games when a hacker got into his Twitter account and announced a fake retirement. The tweets read that Molyneux was taking his game Godus off of Steam and retiring from the gaming industry, citing that Fable III was his biggest regret.
After the tweets were posted, members and alumni of 22Cans (Molyneux’s game studio) confirmed that his Twitter account must have been hacked. Not much time went by before the tweets were deleted and another post appeared on Molyneux’s timeline, saying that the account must have been hacked and that Godus will still stand.
While many were relieved that the announcement was a hoax, many Twitter accounts unleashed their own quips at Molyneux because of his notorious track record of over-promising features that never make it into his games.
Source: Pixel Dynamo
ESO - Thieves Guild Launches in March
The Elder Scrolls Online's new Thieves Guild DLC will launch for PC on March 7.
The Elder Scrolls Online: Tamriel Unlimited’s first DLC of 2016 will arrive in March with the Thieves Guild pack, launching March 7 on PC, March 22 on Xbox One and March 23 on PlayStation 4.
Following this announcement, a new trailer giving us an indepth look into the DLC pack was also released.
The Thieves Guild DLC pack will feature an all new passive skill line following the Guild, new Justice gameplay and hours of new story content. It will also add a new area in the southern lands of Hammerfell, Hew’s Bane, where players of all levels can initiate the DLC content. A new 12-player trial, Maw of Lorkhaj, will also be available as well as new group bosses and unique costumes, motifs and item sets inspired by the Thieves Guild.
This DLC will be available at no cost to those with an active ESO Plus membership, but it will cost 2000 crowns in the Crown Store for others.
The game will also receive a base-game patch which will affect all players, featuring a 64-bit client for PC and Mac, scrolling combat text, combat and gameplay balances and grouping improvements and incentives. The patch will add improved facial animations on Mac and prioritisation of animations during combat too.
Check out the video above to take a look at the new content to be added. Sneaking through the shadows does look like a nice change from constantly annihilating everything in my path!
Source: Pixel Dynamo
Elder Scrolls OnlineSP/MP: Single + MP
Friday - January 29, 2016
Fallout: NV - Multiplayer Mod
Rejoice! If you like multiplayer that is. PCGamer has the story but I've quoted the relevant stuff below.
Multiplayer variants of Bethesda RPGs are modders' Everest. Almost insurmountable, but oh so in demand. Imagine it-wandering the Wasteland with companions who don't get stuck in doorways. The stuff of fantasy. Morrowind multiplayer is making headway, and now a mod for Fallout: New Vegas is seeking beta testers to quest together.
Developer nvmp_corporal explained how NV:MP works on Reddit. Quests are still handled client-side; that is, each player retains their own quest log. However, NPCs are synchronised to a host player in any given region-if the host caps a quest giver, he'll be dead for everyone else in the area, forcing relevant quests to fail. This could break friendships. Once they leave the area, a new player becomes host and NPCs re-sync. It's messy, but clever nonetheless.
VATS is disabled outright (slowing time for one player would cause the server to wet itself), but the inventory works almost as normal, with the exception that items are stored server-side and you become invulnerable while it's open. As this is beta, you should expect saved states to be wiped now and again.
More interesting still, mods that don't add new regions or items to the game ought to be compatible with NV:MP, although the New Vegas DLC won't function as yet.
The next test is in two weeks time, and you can sign up at this flashy site.
Fallout: NVSP/MP: Single-player
Platform: PC, Xbox 360, PS3
EA - Wants to "Regain the Trust" of PC Gamers
EA has set off on a journey to "regain the trust of the PC gamer".
Even years after the disastrous launches of games like SimCity and Battlefield 4, EA's poor reputation among many PC gamers still hasn't recovered all that much. EA Senior Marketing Director for Origin Peter O’Reilly seems to realize this, telling trade magazine MCV recently that the company is on a "journey to regain the trust of the PC gamer."
That means "ensuring a great play experience from launch," O'Reilly said, and indeed, online games like Battlefield: Hardline and Star Wars Battlefront have launched without the widespread server trouble reported on some previous EA titles. But O'Reilly also pointed to a number of consumer-focused programs as part of EA's trust-building attempts on the PC. Those include no-questions-asked refunds for games on Origin within seven days of purchase, free Origin game downloads as part of the "On the House" program, and the recently launched Origin Access subscription program that gives PC gamers access to older titles for $5 a month. "We’re excited about the progress we’ve made but are always pushing ourselves to innovate on behalf of players," O'Reilly said of those efforts.
Shroud of the Avatar - Final Wipe in July
Rune_74 tipped us off to Shroud of the Avatar's goal. They plan to do their final lot selection and final character wipe in July. Launch is still TBA, and they admit that a normal launch may not happen...
We are incredibly excited to announce that we have scheduled final lot selection and our final wipe, including all social data (names, friends, guilds), for Release 32, July 28, 2016! After Release 32, we will no longer be wiping the game state. Your characters and your properties will be persistent from that date forward!
Please understand that final wipe is not “launch”. We will continue to be working to finish the game's story content well past final wipe, while we remain in Early Access. Until then, the game is neither "launched" nor complete, but as mentioned below, the concept of “launch” may not even be applicable to this development model. Launch will be when we pull the game out of Early Access and we start marketing / public relation campaigns to pull in new customers. We have no plans to do those things in July. We know that this plan will generate a lot of questions and stir up plenty of emotions, but we firmly believe this is the best possible course of action for the project.
Shroud of the AvatarSP/MP: Single + MP
Release: In development
Sunless Sea - Free Weekend on Steam
Sunless Sea is free to play on Steam this weekend if you've been waiting to try it out.
Sunless Sea, developed by Failbetter Games, actually left Early Access a year ago. It puts you at the helm of a Steampunk steamship and sets you off to explore a great, dark, top-down sea in the faux-Victorian universe of Fallen London. The Steam description is succinct: “Lose your Mind. Eat your crew. Die.” Despite some flaws, it pulled in a very healthy score of 80 in our review, and we recently got our first look at the new Zubmarine DLC that's in the works
Sunless Sea will be playable for free until 5 pm EST on January 31—that's Sunday—while Fractured Space, as mentioned, is a keeper as long as you pick it up before 7 am EST on February 1. If you like what you see, they're also on sale for the weekend: The Fractured Space Forerunner Pack is half-price—that's $5/£3.50—while Sunless Sea is 40 percent off, taking it to $11/£8. Both sale prices are on until February 1.
Source: PC Gamer
Sunless SeaSP/MP: Single-player
PoE: The White March 2 - First Look
PC Gamer gives us a first look at Pillars of Eternity: The White March Part 2.
The second expansion for Pillars of Eternity, The White March Part 2, is nearly here. We liked Part 1 well enough, though it was a bit light on story—Andy said it was "a reasonably entertaining chunk of new quests, and a nice change of scenery" in his review. Maybe Part 2 will tell a beefier tale as it concludes the story, though we've learned today that our characters might have trouble remembering the ordeal anyway. Obsidian has sent over a description of one of the new locations in Part 2, Abbey of the Fallen Moon, and it has some peculiar effects on the mind.
Source: PC Gamer
PoE: The White March 2SP/MP: Single-player
Release: In development
Thursday - January 28, 2016
The Storm Guard - Early Access available
The Storm Guard: Darkness is Coming is now available on Steam (Early Access):
The Storm Guard is a challenging turn-based roguelike role-playing game inspired by the Night’s Watch in the Game of Thrones.
You assume the role of the Lord Commander of the Storm Guard leading the order during difficult times. An ancient dragon and its minions have returned, threatening the realm of men. While in your base, you must recruit, train and develop a team of heroes in their quest to restore peace. Make smart decisions during the random events you will run into and battle countless different creatures ranging from mere goblins to huge abominable creatures like wyverns, golems, ogres and worse. On the tactical combat map, put the skills you have learned to the test to defeat powerful opponents.
Your chances in battle not only depend on your tactical decisions but also on your preparation. Assemble well-rounded teams and pick from dozens of different skills to creature unique synergies between your team members that work for you and your preferred playstyle.
- Rich turn-based combat with a wide range of interesting mechanics, including numerous conditions (bleeding, burning, weakened, blind, crippled, ...), knockdowns, shouts, buffs, enchantments, and hexes.
- Interesting combat mechanics that allow flanking, tying up, disengaging, and smart combinations of skills.
- Numerous playable hero classes to pick from to add to your team with dozens of unique abilities to specialize in.
- Challenging encounters against close to 40 different creature types each with their own abilities. Ever since the Ancient Dragon returned, Orks, Giants, Undead and Mystic Creatures roam the realm of men causing death and destruction.
- Defeat intelligent monsters that collaborate, heal and buff their allies and have their own strategy on how to put your heroes to the grave.
- Use your gold wisely on the strategy layer to invest into skill development, equipment, consumables or additional heroes.
- Rest in town to recover from injuries that reduce your constitution or gain morale boosts by exceptional performance in battle.
- Classic RPG/roguelike features like permadeath, procedural dungeons, and random events result in high replayability.
The Storm GuardSP/MP: Single-player
Release: In development
The Tower Prophecy - Deus Ex meets Die Hard
CONSORTIUM: The Tower is not quite your average video game. It's played in first person, but it's meant to be deeper than a shooter: according to the developers, it should be possible to complete the entire game without ever raising the gun. Interdimensional Games describes it as a sci-fi immersive simulation where players will take control of Bishop Six, a CONSORTIUM officer who's been tasked to resolve a hostage situation in Churchill Tower, London, 2042.
That's why, in a nutshell, the developers refer to the game as Deus Ex meets Die Hard. Intrigued yet? Wait to hear more details from Gregory and Steven MacMartin, brothers and project co-leads.
Will CONSORTIUM: The Tower take place over the span of a single night? Also, is there a time limit (hidden or explicit) on defusing the hostage situation?
Yes it will, and perhaps even into the next day, but no longer than that. We're trying very hard to keep from giving away story spoilers (an extremely difficult endeavor when using crowdfunding!), but I will say that while no explicit "time limit" exists, things do escalate depending on what you do, how you do it, and how long it takes you. That is at least if the hostage situation doesn't suddenly become second fiddle to something far more important! 😉
I understand that it will be possible to even betray Bishop Six's own organization in CONSORTIUM: The Tower. However, can the protagonist investigate on his own (for instance by exploring the environment and finding clues) before making this choice? Also, will it be possible to turn against the CONSORTIUM without taking the murderous approach seen in the pitch video?
The people actively working against the Consortium very much want you in their pocket. Right near the beginning of the game you'll be contacted by them, and they will immediately begin their attempts to show you "their side of the story." At the same time they'll be testing the waters with you to ensure you're capable of being what they need you to be.
This means asking you to do things for them both on the Tower, and within Consortium ranks. They may ask you to attempt and create a divide between two main characters, so for example you have to go and find a way to make the Boyle twins turn on each other. Or have the Queen turn against Knight 15. Or maybe they'll have you convince a Pawn on board Zenlil to do something for you that ends up aiding a hidden away mole/traitor. Or you could decide to gather information about these mysterious benefactors, and then spill the beans to your crew - double agent style.
So yes, there will *absolutely* be a way of turning against the Consortium without taking the murderous route. In fact, the "mysterious benefactors" are equally horrified by the act of you being a murderous lunatic. They are normal, well adjusted human beings with their own cause and purpose, not cartoon bad-guys devilishly joyed by your evil deeds. They only let the murdering slide because they believe, unlike the Consortium, that they need you and have no choice. I should say that they need the interdimensional traveler (you!), and not so much the Bishop.
The Tower ProphecySP/MP: Single-player
Release: In development
Labyrinth - Twich Event
Skybound is organizing a Twitch event for Labyrinth, for which they mentioned that this time we are using the pre-alpha build of Labyrinth which has the full gameplay loop with both offense and defense and playing players online.
And at the link:
Hey guys! Skybound has partnered with Free Range Games to support their new CCG RPG Game Labyrinth! A few weeks ago, we held a streaming contest, dozens of streamers participated, Twitch Weekly featured it, and one gaming Battle Beast took home the grand prize. He’ll soon be flying out to the devs and getting to design his own card!
Now it’s time for the challenge to return, but this time, we’re leveling it up! Bigger, Badder, Harder, and way more prizes!Starts Friday January 29, 2016 10:00 AM PST (UTC-0700)Ends Monday February 1, 2016 10:00 AM PST (UTC-0700)
If you signup and are selected, Skybound will email you on January 29, 2016 before the event starts at 10:00AM PST with a Steam access key and instructions on how to activate it to get Labyrinth.
Please allow enough time to download the game and get setup. The download size is 1.2 GB.
LabyrinthSP/MP: Single + MP
Genre: Tactical RPG
Release: In development
Expeditions: Viking - Newsletter Signup
Expeditions: VikingSP/MP: Single-player
Release: In development
GOG - Offers Early Access
Good Old Games is now offering Early Access to games in development, which are DRM free.
GOG.com introduces early access, done the GOG way
All games DRM-free | 14-day refund policy - no questions asked | GOG Galaxy support
Warsaw, January 28 - GOG.com unveils its take on early access, featuring hand-picked games in development that are still being crafted and refined.
"Our goal has always been to offer a selection of titles that are both excellent and worth your time. Nowadays, we're seeing more games that are already great experiences while still in development," says Piotr Karwowski, GOG.com Managing Director. "We want all gamers on GOG.com to have access to what these titles have to offer, but we want to get it right, carefully evaluating each and every game, offering a 14-day refund policy, and providing GOG Galaxy support with update rollback and more."
The first five games in development launch today, fully DRM-free, with launch discounts up to 40% off:
- Ashes of the Singularity
- Project Zomboid
- Curious Expeditions
It takes some confidence to discover games that are still being shaped - and to build that trust, every game in development comes with a simple refund policy: 14 days, no questions asked. It doesn't matter if you're having technical issues, if you don't think the game is fleshed-out enough yet, or if it simply doesn't click with you - all games in development can be returned for any reason.
To deliver a better experience with games in development, the optional GOG Galaxy client offers both automatic and manual updating, as well as the unique rollback feature.
"If a game update breaks something or introduces unwanted changes, GOG Galaxy lets you easily rollback to any previous version of your game while you wait for the fixes," says Piotr Karwowski. "As an added bonus, rollback actually stores historical snapshots throughout a game's development - that means you can always revisit any point in the game's history with a single click."
Today's five releases are just the first steps in a unique, new take on games in development. More titles will be released in the future, featuring a selection of the most promising games and those most highly requested on the GOG.com Community Wishlist.
The launch discounts will last until February 2, 1:59 PM GMT.
Bloom - Development Update
The last development update for Bloom was in October, so it is time for a new one, which talks about delays, but not about giving up.
Anyhow, basically the game is taking longer than we had hoped (likely longer than we even had anticipated in the other update). Largely this is from the expanded scope I chose to run with and the balancing act James needs to do to keep his job and family. (To give you an idea of how much time the art takes, a single new character takes about a week to get into the game, taken from concept to animating....each new map screen can take anywhere from half a day to 2 or 3 days **especially if there is heavier modeling / rendering needed for the map**.)
I guess I have mixed feelings about this. On one hand I feel like I let you down in not matching the promises we set for schedule. On the other hand, I feel like I'm going to deliver more than I had ever hoped two years ago....and in that sense, it feels pretty good. As they say, a rushed game is bad forever, but a delayed game is eventually good (great? :D).
The thing is, since we are such a tiny team there isn't much risk of the project just failing (get that idea out of your head, we aren't going anywhere haha). We don't hire outside help (hah don't have the budget for it), we don't have a large unstable team (been at this for a few years now)...and we can do it all as long as we are breathing.
Release: In development
Steam Games - On Greenlight
Black Rune spotted some interesting games on Steam Greenlight:
A new age retro JRPG with innovative gameplay for the modern era. Gorgeous art, music to remember, and a story you'll never forget!
Shadows of Adam is on Kickstarter as well.
Aselia the Eternal combines hardcore strategy gameplay with an epic fantasy storyline to create a fantastic experience for gamers of all ages. Travel to a fantasy world and lead an army of cute girls in battle against powerful enemies. With dozens of missions, hundreds of skills, three difficulty levels, and eight endings, Aselia the Eternal offers countless hours of RPG fun.
A stunning adventure with unique gameplay based on exploring and rescuing lost Minaur Nation scattered in various planets underworlds of the Minaurs Universe. A catastrophe has occured and now you are one of the few surviving Minaurs. Your quest is to rescue and reunite the Minaur nation.
The game has a nonlinear gameplay and it is unique for each player. There are various ways to achieve you goals in expeditions. Find your own way, find your own style. The game controls are easy; but to successfully finish your missions will demand full focus of your mind.
Travel to and explore hundreds of unique locations blooming with life. Game offers many interactive worlds on various planets with specific environments and wildlife. Conduct expeditions and explore these unique detailed ecosystems. Observe and use specific behavior of wild animals their various abilities and way they interact with their environment to your own advantage. Save lost Minaurs and fulfill special tasks. Gather and manage valuable resource as well experience. With help of the resource you gather and experience you collect build new and upgrade special abilities of your Minaur. You have a large choice of different abilities to learn and their further development.
Minaurs are a plentiful nation so prepare for a serious long lasting adventure… Minaur scholars continuously discover and develop their special abilities. New possibilities of upgrading your character as well as new worlds will appear with time.
The only thing left now for you is to begin! All depends on your abilities and decisions…
Steam GamesSP/MP: Unknown
Release: In development
Game Informer - 10 RPG Franchises We Want
Game Informer waxes enthusiastic about ten RPG franchises they feel deserve to be resurrected.
These days it seems like anything is possible in the gaming world, thanks to the growth of crowdfunding and social media. Series that were once relegated to memory are suddenly coming back. Did you ever think we’d have a chance at Shenmue 3? How about Square Enix reviving the Nier and SaGa franchises? This got us thinking about our favorite RPGs of yesteryear. While plenty of great series have vanished, we think many have potential to thrive again. Without further ado, here are the 10 RPG franchises we’d love to see return.
Darkest Dungeon - More Reviews
One of the reasons I love Darkest Dungeon is that measuring the mental toll of adventuring feels so overdue. Game violence has been consequence-free for a long time, but that’s changing. The new Tomb Raider games show Lara Croft dealing with profound mental trauma, for example, and games like Viscera Cleanup Detail poke at shooters’ carefree bodycount.
Teetering on The Brink
That’s not even all of what’s going on, but you get the idea: it’s an incredible amount. A lesser game might collapse under the weight of so many detailed moving parts, but Darkest Dungeon ties it all together surprisingly well. Even so, in the later missions I found I spent at least as long planning a run as playing it, which is a little lopsided. It feels as though developer Red Hook might’ve had trouble saying no to cool-sounding feature ideas, and even though it pulls off an incredible feat by making it gel into an excellent game, I have to wonder if it might’ve benefitted from a little pruning for the sake of easing the burden of management in the late game.
The VerdictDarkest Dungeon is a grim and merciless tactical strategy game whose great tension comes from its many layers of complexity, unpredictable randomization, and willingness to put our fragile characters in mortal danger if we dare to venture into its depths in search of treasure and glory. Brilliant narration and stiff yet surprisingly expressive animation make it easy to be drawn into its vague but tantalizing world, though the end feels artificially out of reach.
IGN - CRPG's Are Back
IGN's Jack Forde discusses the RPG renaissance through the runaway success of Shadowrun Returns, Divinity: Original Sin, Baldur's Gate: EE, and more.
Thanks to Couch for tonight's news.
It has been a truly awesome last few years for fans of CRPG games. Since the release of the new and improved Baldur’s Gate: Enhanced Edition in 2012, we have seen a major resurgence of interest in these type of games, and the trend shows no sign of stopping any time soon. Quality titles like Pillars of Eternity, Wasteland 2, Shadowrun Returns, and Divinity: Original Sin have breathed new life into the genre, and have proved beyond doubt that it still has a hell of a lot to offer. So, you may be asking yourself, what exactly is causing this rise in popularity, and why should you be excited about it? Well folks, allow me to explain.
Final Fantasy VI - Now Moddable
Final Fantasy VI is now moddable thanks to Modder Jed Lang. PCGamer has the full story.
Final Fantasy VI's PC port was definitely not built to be fiddled with. Modders are doing it anyway. And unlike the typical PC port, Final Fantasy VI contains a surprise secret: a pristine copy of the Game Boy Advance ROM buried in its source code.
...From a programming perspective it's a really clever solution to remastering the game, as opposed to remaking everything from the ground up. They just take the data from the old version, and render it out in a supposedly prettier way."
Modder Jed Lang, who goes by the handle Nyxo, has been leading the charge for VI modding with a tool he calls FFVI_Explore. Lang is the reason modders know about that ROM buried at VI's core. FFVI_Explore, which he released the first version of 12 days after the game hit Steam, was the breakthrough that allowed other modders to start digging into FFVI's files. Lang's tool extracts the game's .obb container into its source files, laying bare sprites and tilesets and music and all the rest to be modified.
As it stands now, FFVI_Explore only allows for replacing files. Modders can use it to completely overwrite the game's sprites and backgrounds, for example, but they can't use it to change game logic or rework the functionality of the UI. That degree of modification is more complex than a file explorer can support. But that GBA ROM nestled inside Final Fantasy VI's port may be key to deeper modifications-even opening the game up to new player-crafted story and gameplay within the Final Fantasy VI engine.
Final Fantasy VISP/MP: Single-player
Wednesday - January 27, 2016
Dragon's Dogma: Dark Arisen - Review
The South China Morning Post likes Dragon's Dogma: Dark Arisen:
Game review: Dragon's Dogma is still a deeply enjoyable, totally immersive experience
This port from console to PC is showing its age a little, but it remains a gripping game that will consume many of your hours.
Halfway down the winding ramp, I realised how big a mistake I’d made.
Up to this point I’d been holding my own against any bandits and creatures I came across. But the lurching troll ahead of me stood taller than I did, and he wasn’t very happy either. Without thinking, I pulled out my bow and let arrows fly. Beside me my companions raged forward, their spells and swords lashing out at the beast. He took them down first, leaving me no choice but to retreat and try to escape while my pawns lay dying in a pool of their own blood. I never made it to the exit. I’m not sure how things turned so badly. I only know that troll was out for blood, and mine must have been pretty tasty.
Overall Capcom has done a solid job bringing a very well-made RPG to the PC. The game features the massive world of Granys and is filled with tons of customisation options, as well as hundreds of complex and dynamic combat situations. It’s really one of the better RPGs we’ve seen of late, and I only experienced two crashes during my time with the game. I also never had any problems with the game’s frame rate, which was a huge issue on the console release. If you’re looking for a game that combines elements of Skyrim, Monster Hunter, Dark Souls and Japanese RPGs, then Dragon’s Dogma: Dark Arisen should be on your watch list.
Dragon's Dogma: Dark ArisenSP/MP: Single-player
Underworld - Review @ Game Industry News
GiN has reviewed Swords and Sorcery: Underworld and the gameplay gets a 5 out of 5:
Going Deep RPGing With Swords and Sorcery: Underworld
Swords and Sorcery: Underworld is an interesting gaming experience. It’s a new game that appears like a traditional Might & Magic or Wizardry game, allowing you to create your own party of characters, adventuring in first person, etc., with all of the old timey flair those games may have had. The Dark Spire as well as the Etrian Odyssey games also make a very good comparison, due to the highly customizable nature of your party. This is a new game styled as an old-school RPG, straight out of the late 80’s, to the point that even the art style evokes the source material.
Overall: Swords and Sorcery: Underworld is a game very much for people who enjoyed the classic Wizardry series. Those not on Windows 10 (right now, anyway), and those who wish for a classic coat of paint on that style of gameplay will absolutely adore this game. Those who are intolerant of glitches, or are on Windows 10, may want to stay far away from this game right now due to crashing bugs, save file errors, and more. This is a fantastic game for those who love RPGs, but if you’re on the current Microsoft operating system, it would be best to wait until the bugs are figured out.
Genre: Dungeon Crawler
PC Gamer - Hero's Song Kickstarter Cancelled
PCGamer reports that the Hero's Song kickstarter has been cancelled. They will be using investment backing instead.
The Kickstarter for Hero's Song, the new game being developed by former SOE and Daybreak Games President John Smedley and his recently-founded Pixelmage Games studio, has been canceled. The campaign was launched last week, but after notching up just $137,000 on an $800,000 goal, the team has decided to opt for investment backing instead.
"After looking at our funding levels and the reality that we aren't going to reach our funding goals, we've decided that the best thing to do is to end the Kickstarter. We sincerely appreciate all of the support we got from the backers and the Kickstarter community," Smedley wrote in a Kickstarter update posted today. "This was our first Kickstarter and we made mistakes along the way. I want to acknowledge that right up front. We put a lot of time and effort into the Kickstarter, but it's obvious missing things like physical goods hampered our efforts. It's also fair to say because we're early that we didn't have enough gameplay to show the game off enough to get people over the hump."
Release: In development
ME: Andromeda - Director Moves to H1Z1
Former Mass Effect: Andromeda director Chris Wynn goes to work on H1Z1 as its executive producer.