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Sunday - April 19, 2015
Saturday - April 18, 2015
Friday - April 17, 2015
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Picture Watch

Drakensang: The River of Time
Box Art

Poll Watch

Will Witcher 3 Live Up to the Hype?
I Think It'll Be Fantastic
33.87%

I Hope It'll Be Good
41.94%

I Definitely Have Doubts
16.13%

It will Utterly Fail
8.06%

Vote

Sunday - April 19, 2015

Deus Ex: Mankind Divided - Two New Interviews

by Couchpotato, 05:42

As the news-bit title says I found two more interviews for Deus Ex: Mankind Divided. The first interview is from twinfinite who talks with Elias Toufexis the voice actor for Jensen.

When did you find out that you were going to be reprising your role as Adam Jensen, and how excited were you to step back into the role of the augmented protagonist?

Toufexis: About two years ago I got a call from some of the creators and they told me that Adam might be coming back. Of course, I’m incredibly excited and I love playing Adam. I think we stumbled onto something that isn’t easy to do with Jensen. Between his great design, the gameplay, the writing and the music, Jensen has become somewhat iconic in the videogame world. I think it surprised everyone how popular he became. It was a no brainer to bring him back. As a gamer, I wanted to see where his story would head. When we were going over the story, I would bring up things that, as a fan, I wanted to see resolved. The story this time around is very complex.

The second interview is a video form GameInformer who talks with the development team about how Rembrandt, and Da Vinci helped design Deus Ex: Mankind Divided.

One of the first things players notice about the Deus Ex revival are the distinctive black and gold hues that glow throughout the dystopian landscape, along with the clear roots of Elizabethan and Renaissance era culture. 

In this video the executive art director at Eidos Montreal Jonathan Jacques-Bellette reveals the wealth of historical artists that had a dramatic influence on Deus Ex: Mankind Divided. Warning Contains spoilers for Deus Ex: Human Revolution.

Deus Ex: Mankind Divided

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Outland 17 - Support & Twitch Streaming

by Couchpotato, 05:34

The second kickstarter update from Grenade Tree has information about community support, and shares a few Twitch streams for Outland 17 with various gamers.

What’s better than having great news to blog about? Having amazing news to blog about. Because the Outland 17: Void of Liberty Kickstarter is in full swing and the community has arrived in full force with feedback and support. Just because the Kickstarter is up doesn't mean development stops!

Outland 17

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Lords of Xulima - Polish Language & New Version

by Couchpotato, 05:30

Numantian Games sent information they released the 40th post-funding kickstarter update for Lords of Xulima, and briefly summarized what the new update talks about.

We are already on the dawn of a 40th crowdfunding update. What a great journey it has been! This time you will find more about:

  •     The future of Xulima as a (possible) franchise
  •     New localisations: Polish & Russian
  •     About porting Xulima to consoles & portable game devices
  •     Physical Editions coming soon
  •     v1.8: Performance improvements & bug fixes

Lords of Xulima

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

SW:TOR - How BioWare Built Enough Content

by Couchpotato, 05:25

Gamasutra is hosting an old GDC 2011 video where ex-BioWare Designer George Zoeller talks about how the developer made enough content to fill The Old Republic.

Designing and operating a massively multiplayer online game is a Herculean effort in itself -- but how do you rapidly pack it with enough stuff to do that your players don't get bored?

In a talk recorded at GDC Online 2011, now-departed BioWare designer George Zoeller uses Star Wars: The Old Republic to explain how spatial analysis can be used to support a rapid content iteration process during the late stages of MMO development.

He reveals how BioWare's homegrown 'HoloProjector' spatial visualization toolkit is used in day to day development to surface user behavior metrics to The Old Republic's developers for decision making and content validation, then discusses lessons learned by the team and provides information on how to get started with the topic on your own game.

SW:TOR

SP/MP: Single + MP
Setting: Sci-Fi
Genre: MMORPG
Platform: PC
Release: Released

Details

Kenshi - Frontier Prison & Lights Update

by Couchpotato, 05:20

Lo-Fi Games has a new update for Kenshi on Steam about Frontier Prison & Lights.

Just a short progress report to let you know what we've been up to this week: Oli has been designing a black frontier prison based on the citadel outpost from last week

Programming-wise, Maykol is still at work on integrating the re-designed GUI; hopefully it will be ready for the last final touches next week. Chris and Sam have both finished slavery mechanics and the DirectX11 upgrade, now back on fixing up the path-finding system and other general bugs which have emerged after adding the new content. We've also finally added the very first torch lights into the game!

Kenshi

SP/MP: Single-player
Setting: Steampunk
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Ys VI: The Ark of Napishtim - Localization Blog #2

by Couchpotato, 05:18

Brittany the Production Coordinator at XSEED Games posted a new Tumblr blog about translating, and Localizing Ys VI: The Ark of Napishtim for English gamers.

This is Brittany, Production Coordinator at XSEED Games. I was the editor and graphic text monkey for the PC version of Ys VI: The Ark of Napishtim. I normally also do Steam achievements for our games (and my early work was…something, let’s be real here), but the honor this time fell to our extremely dedicated in-house tester, Danielle.

I thought I’d take this time to talk about my relationship with Ys. My first real interaction with the series was shortly after I’d started at XSEED as a lowly prisoner intern with Ys: The Oath in Felghana. XSEED as a whole was new to Steam and, to be quite honest, I was not a PC gamer. I definitely wasn’t into high-speed action RPGs, either. I was asked to test the title after being given a brief run of what Ys was (“Red-haired guy goes on lots of adventures”). Everyone was excited.

Except for me.

I hated it! Oh, man, did I hate playing Oath in Felghana at first. Like said, I wasn’t into action RPGS—I was into turn-based battles or slow, methodical strategy games. I didn’t know enough about Ys to really enjoy the characters or world, I never was big on the whole “silent protagonist” thing, and I kept dying! Death, death, death! Death at every corner! My co-worker had added an actual achievement for dying because he kept telling me that was half the fun of Ys, but I was just getting frustrated instead.

Ys VI: The Ark of Napishtim

SP/MP: Single-player
Setting: Historical
Genre: J-RPG
Platform: PC
Release: In development

Details

Rock, Paper, Shotgun - Game Length @ RPS

by Couchpotato, 05:15

Richard Cobbett of Rock, Paper, Shotgun published a short article a few weeks back that I missed where he ponders on game length of RPGs, and when is to much enough.

It’s been a great year for epic, old-school RPGs. A good tax-year anyway, since that conveniently scopes in everything from Divinity: Original Sin to Wasteland 2 to the other week’s Pillars of Eternity, to say nothing of several smaller titles. As we all know, part of the joy of a good RPG is slipping into a world – when everything works out, the long playtime feels like an epic journey rather than a commitment. Or at least it should. In the wake of The Witcher 3 promising 200 hours or so to see everything it’s got though, I’ve been thinking – at what point do the scales start to tip?

Rock, Paper, Shotgun

Details

Worlds of Magic - Review @ Softpedia

by Couchpotato, 05:11

A new review for Worlds of Magic was released on Softpedia this week that gave the game a 3/5 which is very good considering the last few reviews last month

There are a ton of small annoyances that collectively detracted from my overall experience with Worlds of Magic, mainly because the game was still unfinished. Glitching tooltips and crashes (which happened less often since one of the updates), together with the obfuscated nature of how things work, made the game unsatisfying.

Once I did figure some of the basic things out, I was still under the impression that it was an antiquated title with a clunky interface and rudimentary game systems, and not a game released in 2015.

There is a certain sense of chaos when you first launch a 4X title, due to the sheer complexity of the genre. Usually, that feeling subsides as you get used to the game and learn its underpinnings. Unfortunately, that is not the case with Worlds of Magic.

The good thing is that it is getting better constantly, but there simply is too much wrong with it. It's not a game that pushes the genre forward, but instead takes things back a few steps.

Granted, it had a minuscule budget, and it still had to stay true to Master of Magic, its inspiration, but overall, Worlds of Magic was a big disappointment for me. Fans of the classic might have a pretty good time with it though, even in its current unpolished state.

Worlds of Magic

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

BioWare - Mass Effect Survey Details?

by Couchpotato, 05:07

Supposedly a new survey was released by BioWare that leaks the plot, and other details for the next Mass Effect. Now this might not be legit so don't take it to seriously.

I wont spoil anything on the frontpage so click the link to find out the deails.Sealed

BioWare

Details

Kyn - Beta Preview @ Hardcore Gamer

by Couchpotato, 05:01

Geoff Thew of Hardcore Gamer published a preview for Kyn, and calls it a hard game.

Kyn is a hard game. Not a hard game to talk about, or even a hard game to describe (it’s a real-time tactical RPG), it’s just really hard. If you’re not on the ball you can be wiped out in seconds, and though it gives you the ability to slow time and consider your actions, as often as not that just means prolonging your demise. If you enjoy the more nail-biting encounters of classic RPGs like Baldur’s Gate, then it could well be your favorite game of the next year. If not, it has plenty of other ways to charm you.

Kyn

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Sorcerer King - April 15th Dev Stream

by Couchpotato, 04:58

Stardock released the next Development stream for Sorcerer King on YouTube.

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Designer Scott Tykoski plays the latest build and shows some of what's upcoming in the next patch.

Sorcerer King

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Saturday - April 18, 2015

Valkyria Chronicles - A Fluent Review

by Fluent, 17:43

In this video I review the PC strategy-RPG, Valkyria Chronicles. I talk about how some of the game systems work, what to expect from various features and give my opinions on the game itself.

Enjoy! Cool

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Hi everybody! Today I have a very exciting video for you all! In this video, I give my thoughts, comments and ideas about the excellent strategy-RPG, Valkyria Chronicles!

I keep it spoiler-free for the most part, so you don't have to worry about that. During the video I discuss what I think about the game overall, how some of the features function and if I would recommend it to others.

Consider this a new Fluent video review for my channel!!! :)

Valkyria Chronicles

SP/MP: Single-player
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: Released

Details

The Banner Saga - Linux & SteamOS Update

by Couchpotato, 05:12

Stoic released a new patch for The Banner Saga on Steam that brings with it a new Linux & SteamOS version of the game. So if you're interested here are the details.

We’re releasing a rather large update for The Banner Saga and it includes the Linux + SteamOS versions of the game. We know it took a while, but we had to do things the right way rather than rush anything out. We're also happy to be having a 50% off sale for the weekend to accompany this update!

We’re happy were the Linux + SteamOS turned out. We've tested primarily on SteamOS Beta and Ubuntu 14.04 LTS. If you have any issues on your system, please contact us at help-linux@stoicstudio.com.

We are very pleased with the way the game feels when played with a gamepad. We tested with the primary 4 controllers: Xbox One, Xbox 360, Playstation DualShock 3, and Playstation DualShock 4. We also tested with a variety of generic gamepads. However, if you use an unrecognized controller, you still might be able to configure it when prompted by the game. If you do this successfully, please contact us at help-gamepad@stoicstudio.com so that we can incorporate your configuration into the game for everyone else.

The Steam Cloud saves will help ensure that your save games are more permanent and available for The Banner Saga 2. When you start the game for the first time, the game will automatically upload your old save games into the Steam Cloud.

The Banner Saga

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Deus Ex: Mankind Divided - The Story So Far

by Couchpotato, 05:09

The backstory and continuity of the Deus Ex series are complex to the point of confusion. When you have multiple shadowy organisations, mysterious characters controlling puppet governments, and a cornucopia of conspiracies running alongside all of this, things can get confusing.

With Deus Ex: Mankind Divided picking up two years after the end of Deus Ex: Human Revolution, it's worth refreshing your knowledge of what happened at the end of Adam Jensen's first adventure, and what the state of Deus Ex's world is.

Warning: This article contains major spoilers for Deus Ex: Human Revolution and the original Deus Ex.

Deus Ex: Mankind Divided

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Wasteland 2 - Interview @ Shack News

by Couchpotato, 05:06

Chris Keenan of InXile Entertainment talked with Daniel Perez of Shack News about Wasteland 2 being released on the Xbox One and PlayStation 4.

Shacknews: Wasteland 2 received much critical acclaim last year, even earning our #10 spot in Shacknews' Game of the Year awards. Was critical and fanatical response to the game the reason why inXile decided to bring the game to consoles?

Chris Keenan:  It certainly was a major reason why we chose to work on console versions.  After the game was released, we were consistently getting messages from people who had heard about the game and had friends playing it, but either don’t have a gaming PC or only play games on consoles.  Since the game was developed using the Unity engine, we decided to spend some time exploring what it would take to do a proper console version.  The engine handled much of the under the hood tech needs and we felt we could make some solid changes to the UI and controls to make a great experience.

Shacknews: Will PC owners be able to receive the improvements you're making to the Game of the Year Edition of Wasteland 2? For example, the Perks and Quirks feature and Precision Strike?

Chris Keenan:  Yes.  All new improvements will be in the GOTY PC version.  We’ll have more news in the future on what that means for those who already own a PC/Mac/Linux copy of the game.

 

Wasteland 2

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Bloom: Memories - Expanded Scope Update

by Couchpotato, 05:02

After four months since the last update developer Studio Fawn released a post-funding update for Bloom: Memories with more information on the games birds eye view. 

Expanded Scope - Birds Eye View

Hey everyone, time for another update! 

As always, I've been working on more maps for the game....but we are finally able to see the end! Here are a few examples of some newest areas to give you an idea of where they are headed. 

Keep in mind that these are still a work in progress. I recently discovered a new technique for applying some atmosphere to the environments, so I'll be going through all of the world maps and seeing if I can't push them a bit further (but we need to rework a bit of the engine to handle the color / contrast being applied down onto characters if I do that).

Projections / The Future

A downside with all of this is that it doesn't seem like we are going to hit our release target (pretty sure you saw this coming though). We "could" rush it and get something out....but this project means way too much to us for us to butcher it like that. So, at the moment, we are thinking it will be an extra 6 months. (Nothing too horrible, and if we go over that we will figure out a way to make it right for all of you who have supported us)

Anyhow, the world is about complete.... we have an army of characters (though not the full army yet)...our story is locked in. We just need time to make sure everything is working correctly to a standard we are proud of.

To be honest, the delay is largely my fault for expanding the scope of the game and trying to do as much as I could with Bloom with the chance you all gave me. Hopefully you understand what I'm trying to do with the game and can hold on a bit longer than expected while we make it happen :)

 

Bloom

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Shadowrun Chronicles - Early Access Preview

by Couchpotato, 04:57

Geoff Thew of Hardcore Gamer published a short preview of the Early Access version of Shadowrun Chronicles on Steam, and he calls the game X-COM with Magic.

You can tell that Cliffhanger Productions has a passion for their source material, as everything from the game’s art direction to its writing stays true to the spirit of Shadowrun. Dialogue is witty and tinged with dark humor, and though the character models are a little cartoony, their designs could be ripped straight from a campaign book. On the whole I’d say chronicles is a bit goofier than Shadowrun Returns or Dragonfall, but in a universe where a dragon ran for president once that’s not really a bad thing. Between this game and Hong Kong, it’s a good time to be a runner.

Shadowrun Chronicles

SP/MP: Single + MP
Setting: Technofantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Deus Ex - The Best Game Ever Part Three @ RPS

by Couchpotato, 04:53

John Walker of RPS continues his article about whether Deus Ex is still The the best game ever. The third part talks about a few problems he encountered with the game.

As my re-exploration of Deus Ex continues, I find my memories clashing with the reality of the game, as I try to establish if it’s still the Best Game Ever™. You can read the whole saga here. It’s accusing me of crimes I didn’t commit, an in turn, I start committing some crimes.

Deus Ex

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Ys VI - PC Launch Date Annouced

by Couchpotato, 04:47

XSEED Games announced today that  that the Windows version of Ys VI: The Ark of Napishtim will be launching worldwide on Wednesday April, 28th.

XSEED GAMES CONFIRMS LAUNCH DATE FOR WINDOWS PC VERSION OF YS VI: THE ARK OF NAPISHTIM

Latest Ys Installment  to Hit Digital Storefronts on April 28

Torrance, CA, (April 17, 2015) – XSEED Games, the independent-minded console publishing brand of Marvelous USA, Inc., today announced that the Windows PC version of Ys VI: The Ark of Napishtim will launch worldwide on April 28 via Steam, the Humble Store powered by Humble Bundle, and GOG.com, at a retail price of $19.99, €17.99, and £13.99. One of the longest-running roleplaying series to come out of Japan, Ys fans will soon be able to reunite with Adol Christin and his loyal companion Dogi in this latest continuation of their epic adventures filled with frenetic action, expansive quests and incredible music. To celebrate Adol’s return, the title will be sold at a 15% discount from its regular list price for the first week of its release.

Previously only available in North America on the PlayStation 2 and PlayStation Portable systems, Ys VI: The Ark of Napishtim delivers a storyline rich with memorable characters and themes on top of engaging hack-and-slash action RPG gameplay that would later go on to influence other Ys titles, setting the foundation that series favorites Ys: The Oath in Felghana and Ys Origin were built upon. Originally the first 3D entry in Nihon Falcom’s acclaimed Ys series, Ys VI: The Ark of Napishtim is scheduled to launch with game-changing features exclusive to this PC release that aim to create a modernized gameplay experience more in line with these future titles. In addition to a brand new translation, high-resolution graphics, full USB controller support and true widescreen gameplay, this PC version also introduces the ability to warp among checkpoints, as well as an optional “Catastrophe Mode” in which healing items can’t be purchased or stored and are instead used automatically on pickup

Ys VI: The Ark of Napishtim

SP/MP: Single-player
Setting: Historical
Genre: J-RPG
Platform: Unknown
Release: In development

Details

Celestian Tales - New Test Build Released

by Couchpotato, 04:41

Ekuator Games latest update has information about a new test build for Celestian Tales: Old North, and talks about a few of the games characters.

First of all, let us apologize for staying silent for way too long. We've been terribly busy applying the rest of the features into the game. Before today, the things we've made were mostly in the background, and not visible for the player -- so we were confused regarding what to show you.

But wait no longer! The newest Test Build(s) have been uploaded into Drive and shared on the forums. It's currently waiting for you to try out!

 

As we all know, the Test Build only shows a fraction of the whole First Decade. It's designed to test out all the systems are functional, such as combat and user interfaces. However, we've also been working on the rest of the things needed to finish the game.

Celestian Tales

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Pillars of Eternity - Audio Interview @ Reddit

by Couchpotato, 04:37

A new interview was posted on Reddit with Zach Simon from the audio team at Obsidian Entertainment who worked on the just released Pillars of Eternity.

What do you believe is the most important contribution to immersion in terms of audio design and implementation?

The first things that come to mind are weight and spatialization. Things need to have the right amount of low and high elements to properly convey how "heavy" something is. This along with a well tuned reverb setting in your level will increase immersion. Another thing is depth in your ambiance with multiple layers (background, mid-ground, and foreground). This can be achieved by using the right verb, ping pong delay, and a well tuned dry/wet mix. If you walk into a forest you aren't just going to hear birds in the trees right next to you. You will also hear distant, muffled creatures and birds coming from the left, right, and center.

Immersion is subjective by nature, but do you believe that any genres have an advantage in obtaining it?

I think each genre and camera style bring their own set of complications to creating immersive audio. I haven't had a huge variety of titles I've worked on so I can't say for certain if one genre is easier than another. I did mention something above about 2d games vs 3d but I think really that comes back down to having enough resources to get the best tools possible. There will always be limitation to any genre and it's your job as a sound designer to come up with creative ways to make it work.

It is common to understand that the audio budget generally suffers to that of it’s graphical counterpart, is that still the case in modern video games? And do you believe this budget limits the immersive capabilities that audio can achieve?

I don't think audio budgets are ever going to be able to match the visual budget. MOST developers and consumers just don't care as much about audio. People are much more forgiving of crappy audio than crappy graphics. The budget is definitely a limitation of what the audio can achieve but anything is possible with a strong creative audio team. You have to make do with your limitation.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Witcher 3 - Should You Replay Witcher 1&2?

by Couchpotato, 04:34

Oscar Lee of Game Idealist wonders if gamers should replay The Witcher, and The Witcher 2: Assassins of Kings before The Witcher 3: Wild Hunt is released next month.

The Witcher 3: Wild Hunt is one of the most anticipated games that will be releasing in 2015. Due to the first two games of the series being lesser known, a lot of gaming enthusiasts will be getting his or her first experience with The Witcher gaming franchise in the third installment. So should newcomers play The Witcher and The Witcher 2: Assassins of Kings before jumping into The Witcher 3: Wild Hunt? Let’s take a look at a few factors, including the quality of the two prequels and their connections to the third game.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Ruzar: The Life Stone - Greenlit on Steam

by Couchpotato, 04:31

Hammer Glass Studios new Dungeon Crawler RPG Ruzar: The Life Stone has been Greenlit on Steam this week. Here are the details from the developer.

We have been Greenlit today and we are really proud of it! You (the community) have been part of that success, supporting us during our Greenlight. We really appreciate it and we thank you a lot for that.

Ruzar: The Life Stone

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Rock, Paper, Shotgun - RPGs That Got Cancelled

by Couchpotato, 04:26

Richard Cobbett of Rock, Paper, Shotgun published a new article that takes a look at some promising RPG games that failed to get released on the PC.

It’s a great time for RPGs at the moment, with just about every name, flavour and celebrity from the old days finding a new lease of life through Kickstarter and a freshly hungry audience. Most series and creators though have had at least one game fall prey to development hell – sometimes with their ideas resurfacing in later titles, sometimes with everything simply lost to time. Their levels of completion vary dramatically, but here are some of the games we never got to play…

Rock, Paper, Shotgun

Details

Aldorlea Games - Moonchild Released on Steam

by Couchpotato, 04:23

Developer Aldorlea Game sent information their new RPGMaker game called Moonchild  is now available on Steam. If you hate RPGMaker games then the game is not for you.

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What kind of danger can a mother face to rescue her child? Moonchild is a unique and enthralling 16-bit style RPG adventure featuring 9 amazing characters, plenty of sidequests and countless items and spells.

This release is the twelfth game released on Steam by Aldorlea Games after 'The Book of Legends', '3 Stars of Destiny', the full (5 episodes) 'Millennium' series, 'Dreamscape', 'Undefeated', 'Asguaard' and 'Vagrant Hearts'. More titles from the company are expected to be released soon.

Moonchild is generally considered one of Aldorlea's most crowd-pleasing titles, featuring an exciting story, different difficulty modes and high quality artworks. The game, by the same staff that developed 'The Book of Legends' even saw a retail release.

Aldorlea Games

Details

Valkyria Chronicles - Battle of Barious Desert

by Fluent, 01:11

I'm back again with another newsbit and new video! In this video I take a look at a full battle and what to expect from combat in the strategy-RPG, Valkyria Chronicles. The battle is "Battle of Barious Desert" from Chapter 6.

DISCLAIMER - It's 52 minutes long and contains moments of unbridled joy, and also frustration. Enjoy! 

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Hello everybody, and thank you for joining me on this exciting adventure! Today, I spend close to an hour in a knock-down, drag-out fight against the Empire, in the daunting "Battle of Barious Desert"!

 

The battle hopefully has many interesting twists & turns as things play out. My goal is to capture the enemy base closest to mine and then advance behind the Edelweiss over the open desert terrain. To stop me, there are a bunch of snipers in the distance and just enough tanks and shocktroopers to keep me honest!

 

I'll spoil this much of the battle - it gets INTENSE! I highly suggest watching the entire thing when you have the time because it really picks up steam near the end when the chips are low. Will I be successful? Watch and find out! :)

Valkyria Chronicles

SP/MP: Single-player
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Friday - April 17, 2015

Elminage Gothic - Win A Free Copy!

by Fluent, 18:17

Hello everyone!

I will be hosting a giveaway for at least 1 Steam key for the hardcore, classically-styled dungeon-crawler RPG, Elminage Gothic!

There may be even MORE copies available. I have requested extra keys, so however many keys are provided will be up for grabs for you all!

The only requirement is that you have at least 10 posts on the forum. That's it! So, if you're new, get posting! But NO SPAM! Engage in reasonable RPG discussion to get your posts up!

That's all there is to it! If you're interested, post in this thread and the winner(s) will be selected randomly sometime next week.

Elminage Gothic

SP/MP: Single + MP
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Telepath Tactics - Win A Digital Steam Copy

by Couchpotato, 06:18

Now that our last two contests are now over I have another surprise for everyone. Thanks to developer Craig Stern we have three copies of Telepath Tactics to raffle off.

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Telepath Tactics is a turn-based strategy RPG set in the steampunk universe of Telepath RPG. It features gorgeous pixel art, destructible battlefields, environmental hazards you can shove enemies into, the ability to build bridges and barricades, and a ruleset that adopts best practices from such classic series as Final Fantasy Tactics and Disgaea.

Now the usual restictions do apply.

  1. No new members are eligible to enter the raffle.
  2. You must have at least 30 posts on our forum.
  3. To enter write a commet on what you like about the game.

I will announce the winners on Friday April, 24th.

Telepath Tactics

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

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RPGWatch - Masquerada Early Preview

by Couchpotato, 06:02

Aubrielle has an early waltz with Masquerada: Songs and Shadows, and hopes the composers strike the right chords later on. Here is a quote from the preview.

It always seemed like all the other kids liked Disney cartoons more than me.  I hated them. The singing always seemed so silly, the plotlines were predictable, and the sad songs always seemed so pointless.  They'd show them in grade school and it was like a bad broadway musical that would never end.  I was never sure if I preferred schoolwork or not.  And I hated schoolwork. But when I played the press build of Masquerada: Songs and Shadows, I thought back to those movies with a slightly different take.

Masquerada

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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Pillars of Eternity - Patch 1.04 Released

by Couchpotato, 05:59

Producer Brandon Adler of Obsidian posted news on the Pillars of Eternity forums with news the next patch is now available on Steam, and other digital services.

The 1.04 (540) patch is now live on Steam. It is currently going through the QA process for GOG and Origin and should be available on those sites in the next day or two. We will be posting a backer update regarding the patch later today or tomorrow. You can find the patch notes for 1.04 here.

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Making Games - Extending the Viral Reach

by Couchpotato, 05:55

A site called Making Games published a new interview with various developers about how they use Twitch and YouTube to spread the word out about their games.

Brian Fargo the CEO of inXile Entertainment had ths to say.

For Wasteland 2 we relied heavily on our beta program that utilized Early Access. I wanted to start a dialogue with our players long before release as it relates to both broad issues and specific issues like the interface. I found the input invaluable and I liked proving that we really care what our audience thinks. The market is so saturated these days and word of mouth is paramount for any kind of long term success. YouTube too serves us well with the Let's Play type programs as it allows RPG fans to get a deeper look at the game.

Claas Wolter the PR Director at Daedalic Entertainment was next.

All these platforms are very important promotion tools indeed, however one should select carefully what platforms to use, and how. For example, to us, Early Access is rather a development helper than a promotion tool.

For Youtube, however, we feel that this is a very important promotion tool for any game – both when being used by external parties (Web TV shows, Let’s Players etc.), as well as something one can use internally, e.g. to produce your own Web TV.

Jan Klose the CEO and Creative Director at Deck13 followed with this.

Together with several other German developer studios, we set up a unique new format: developer teams meet other teams and play each other’s games, giving insights into development and sharing behind-the-scenes stories. That's like mixing a "Let's play" video with a developer diary for Youtube. Let's see how that will perform!

And finally Swen Vincke the CEO at Larian Studios shared this.

We have a dedicated video producer who films most of our Kickstarter updates and also make trailers.

We use Twitch whenever we have something to interact with our audience. For instance, we have the Larian Devline podcast, in which we receive direct feedback from the audience. We also stream our new content on Twitch. The best thing about Early Access is that you can not only receive feedback from the players while the game is still in the development, but also bring forward some of your revenue and actually use that money to incorporate fan feedback. For example, we used all the money we made during the Early Access phase to improve the game based on player's reviews and comments.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

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Witcher 3 - Gone Gold & New Interview

by Couchpotato, 05:49

CD Projekt RED sent information Witcher 3 is ready for release on May, 19th. 

CD PROJEKT RED, creators of The Witcher series of games, announce The Witcher 3: Wild Hunt going GOLD

“We worked so damn hard over the past three years to bring you this game,” said Adam Badowski, Head of Studio, CD PROJEKT RED. “From the corrupt nobles in Novigrad to ancient monsters lurking in deep forests, to the bustling cities, colorful ports and breathtaking vistas; all the people, all the places - we literally spent tens of thousands of hours to turn all that into an adventure that will kick your ass and make you want to come for more,” adds Badowski. “The Witcher 3: Wild Hunt has gone GOLD and will soon be yours!” he concludes.

Garnering over 200 prestigious awards before launch, The Witcher 3: Wild Hunt is CD PROJEKT RED’s most ambitious endeavour up to date. Set within a truly open world, the game puts you in the role of a wandering bounty hunter and monster slayer, Geralt of Rivia. In The Witcher, you take on the greatest contract of your life - tracking down the Child of Prophecy, a living weapon that can alter the shape of the world.

Watch the Official Gameplay Video: LINK
Watch “The Trail” Opening Cinematic: LINK
Watch the Wild Hunt Recap Video: LINK

The game is scheduled to launch May 19th, 2015, on Xbox One, the all-in-one games and entertainment system from Microsoft, Windows PC, and PlayStation®4. Visit www.thewitcher.com and buy.thewitcher.com for more information about the game and pre-order availability worldwide.

Also CD Projekt RED's Damien Monnier did a new video interview on Escapist.

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Damien Monnier stops by to give us the inside scoop on Witcher 3 game design, complete with a fascinating conversation on animal AI. We also get an extended look at Mortal Kombat X and discuss what makes a good side quest

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Antharion - New Update & Video

by Couchpotato, 05:44

Orphic Software sent news on the development of their RPG game Antharion, and sent a new video. They also sent a link for some new screenshots on the games website.

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The Official trailer for our upcoming old-school open-world party-based RPG AntharioN - to be released in summer 2015

Antharion

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Spiderweb Software - Ceasing IOS Development

by Couchpotato, 05:40

Forum member Xian sent me a link with interesting information that Spiderweb Software has canceled Avernum 2: Crystal Souls for iPad, and ceased all future iPad Development.

According to a post on the official Spiderweb forums, iOS 8.3, the latest version of Apple's software which launched while Avernum 2: Crystal Souls was in submission, seriously breaks the game. Once the issue was discovered Spiderweb pulled the game from sale, but it appears that the game-breaking issues run deeper than first thought. So Spiderweb has decided to cancel the release of Crystal Souls on iPad altogether. In another post on their forums, Spiderweb goes into the reasons they will no longer be developing for iPad going forward. In short, the games just don't make enough money to justify it.

Spiderweb Software

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OutWard - Greenlight Progress & Press Coverage

by Couchpotato, 05:35

Nine Dots Canada latest update for OutWard has a progress update about Steam Greenlight, and shares a bunch of links to various sites that covered the game.

Hello all! Quick update to show what's going on these past few days. Greenlight is going very well. We have an outstanding number of "yes" votes and we're already well on our way to reach Top100.

OutWard

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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