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Friday - August 22, 2014
Thursday - August 21, 2014
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Picture Watch

Elder Scrolls I: Arena
Box Art

Poll Watch

Has The quality of our Discussions Plummeted?
Yes
  (46.15%)
No
  (43.59%)
Other
  (10.26%)
Vote

Expected Releases

Sep: Wasteland 2
Sep: Gauntlet
Sep: Lords of Xulima
Sep: TinyKeep

Friday - August 22, 2014

Shadowrun: Dragonfall - Dev Diary #1

by Couchpotato, 06:32

Harebrained Schemes has posted the first Dev Diary for the Director's Cut version of Dragonfall. The first entry has more information on new Missions & added content.

This is the first of four Dev Diaries in which we discuss the new additions and improvements in Shadowrun: Dragonfall - Director's Cut, a standalone release of our critically-acclaimed Dragonfall campaign which first premiered as a major expansion for Shadowrun Returns. Stay tuned each Thursday for another Dev Diary, leading up to the game's release on September 18, 2014.

Information about

Shadowrun: Dragonfall

SP/MP: Single + MP
Setting: Technofantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

The Witcher 3: Wild Hunt - Interview Roundup

by Couchpotato, 06:28

I managed to roundup three new interviews for The Witcher 3: Wild Hunt. The first interview is from Gamingbolt with Lead Engine Programmer, Balazs Torok.

Rashid Sayed: Are there any plans to use Mantle or DX 12 features in The Witcher 3? May be post launch?

Balazs Torok: There are definitely plans for exploring different graphics APIs, post launch. Right now we are concentrating on providing the best possible game for the majority of our players.

Rashid Sayed: One of the major challenges in creating a vast, expansive world is loading of distant objects. How are you handling the streaming and memory management so that the world loads in seamless manner?

Balazs Torok: After the Witcher 2, we completely rewrote the streaming system. The new system is loading the resources in a way so that the player can walk around in the world without any loading screens. This is a very big change in the engine and in the gameplay too.

The second interview is from Worlds Factory with Visual Effects Artist Jose Teixeira.

I think CD Projekt said that they’re trying to release the modding kit along the game, is that confirmed?

I don’t know if it’s coming out at the same time, but we’re going to release it. The modding kit is one of those things, we have to make sure that it’s user friendly, because it’s going to the public. Right now, the engine is great, as you can see there’s really nice graphics, but it’s messy since there are a lot of tools. For The Witcher 3, they needed so many new features, because this game was so much bigger; actually right now we’re making changes to the engine, making sure that it’s easier to understand. We will do that, and then we’ll release the mod tools.

Are these mod tools going to be deeper than the ones released for The Witcher 2?

I think so, just because there’s so much new stuff that you can do, so many more options. It’s going to be significantly deeper I think. People might have fun with it, if we get the tools right.

The last one is a new video interview on Gamereactor with CD Projekt Producer Stan.

CD Projekt producer Stan Just has discussed what the team are doing for Witcher 3's cinematic intro, stating that those working on it are "striving to do their best", when we caught up with him at Gamescom.

"We're cooperating with one of the best CG companies in the world," said Just, who supervises the character artist team and the cinematic designers. "So definitely, they're striving to do their best and I think you'll really, really enjoy the new intro."

We also asked how the team are future-proofing the game on the visual side.

"We are constantly being harassed by our tech team," Just laughed, "to decrease the resolution of the textures and be careful about the optimisation. But we do have the uber settings and we do have next-gen equipment right now, so we can go a little wild with this."

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Dishonored - Sale & Free Weekend

by Couchpotato, 06:19

Dishonored is on sale for 75% on Steam, and is free to play for the entire weekend.

Dishonored is an immersive first-person action game that casts you as a supernatural assassin driven by revenge. With Dishonored’s flexible combat system, creatively eliminate your targets as you combine the supernatural abilities, weapons and unusual gadgets at your disposal. Pursue your enemies under the cover of darkness or ruthlessly attack them head on with weapons drawn. The outcome of each mission plays out based on the choices you make.

Information about

Dishonored

SP/MP: Single-player
Setting: Technofantasy
Genre: Shooter-RPG
Platform: PC, Xbox 360, PS3
Release: Released

Details

Hard West - Comic Book & Physical Rewards

by Couchpotato, 06:14

The next kickstarter update for Hard West has infomation about physical rewards.

Physical rewards

Printed Comic Book

A fellow concept artist will draw an A4, 40-pages, hardcover, full color comic book set in the world of Hard West. 

(note: as requested, the comic book also becomes available in digital version; also, the digital version will be available as soon as it’s ready; don’t take it for granted, but it’s more than probable you’ll get it for X-mas)

Printed Art Book

We’ll print a hardcover, 32-pages long art book in C6 format.

Soundtrack CD

The soundtrack on a professional-grade pressed CDs, as explained by the manufacturer: “in a proper box, covers and all”.

Hard West T-shirt

A high quality t-shirt with a Hard West image.

The Ultimate Bad-Ass Poncho

The wife of one of our designers will handcraft a one of a kind beautiful poncho with Hard West insignia and symbols. The poncho will be additionally imbued by listening to the said designer playing the banjo. 

Per request, it can be fired at (although we cannot guarantee the local firing range is stocked with proper Old West revolvers)

Information about

Hard West

SP/MP: Single + MP
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Original Sin - Review Roundup #6

by Couchpotato, 06:11

Well here are a few more reviews for Original Sin from the last two weeks.

Pixelgate - No Score

Original Sin’s production values are pretty slick. The visuals are vibrant and reflect the tones of the game nicely. Character modes and environments are packed with detail consistent with the world. When the spells are flying, the visuals take on a new life. Explosives colours burst into life, the audio sings proudly, it all feeds into the end experience.

The Koalition - 94/100

It is indeed, a “Old-school CRPG with new ideas and modern execution.” If you can get excited about any part of that phrase, I recommend Divinity: Original Sin as a game that you will truly love and I hope that it sets a trend for future titles.

MMO Games - 3.5/5

The beautiful isometric artistic styling and complex turn-based mechanics pay a great homage to the games of old, but there are plenty of newer RPGs that simply do everything better.

IllGaming - 9.5/10

Divinity: Original Sin is an exceptional RPG that brings quite a few new things to the table and gets its formula perfect to keep you hooked for hours on end. It’s one of those games that have all the markings of a Classic.

Gamebanshee -  No Score

Still, while you shouldn't necessarily believe that Original Sin is the best thing since sliced bread, it's still a worthwhile purchase.  The campaign offers 100 hours of content (which will only grow larger once modders sink their teeth into the game), there are some good puzzles and fun quests, and the combat engine is unique and interesting.

Larian also released patch 1.0.130 today on Steam.

This update mostly brings some overdue fixes on the code and balancing side of things, although there are some small improvements to UI as well. Several story and ganeplay fixes have also been incorporated. We've also done some re-balancing in the Dark Forrest area, which should hopefully make things a little more difficult.

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Mass Effect 3 - Learn and Let Go

by Couchpotato, 06:01

Judge Greg of Enthusiasm posted a new article for Mass Effect 3, about letting go.

It’s been a point of contention on the Internet, obsessively in some forums in which I’ve frequented, and to a much lesser extent on our own forums.  People still don’t like the Mass Effect 3 ending.  With recent news of Casey Hudson leaving Bioware and The Escapist’s new article on the endings, it appears that picking at the scab has made it bleed again.  My purpose here, today, is to provide some postmortem perspective and purpose to these events, and offer better closure than you may have felt from a franchise once loved.  If in the process I kick a hornet’s nest, than I’ll handle the consequences.

Information about

Mass Effect 3

SP/MP: Single + MP
Setting: Sci-fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Age of Wonders 3 - Golden Realms Expansion

by Couchpotato, 05:51

Triumph Studios has released a new update on the games website with information about the next expansion for Age of Wonders II called Golden Realm.

Golden Realms greatly expands Age of Wonders III’s empire building mechanics and introduces bucket loads of new content. These new features are used in random maps, new scenarios and a new story campaign, where Halfling survivors settle in a distant land filled with danger and treasures never seen before.

Information about

Age of Wonders 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Dragon Age: Inquisition - Keep Questionnaire

by Couchpotato, 05:47

Eurogamer has a new article with some leaked images, and information about the new Dragon Age Keep that helps players shape the game world.

Images from the Dragon Age Keep beta have emerged online, and they reveal a detailed questionnaire designed to determine the state of the world in Dragon Age: Inquisition.

The images, which popped up on Imgur and were spotted by Reddit (via VG247), contain spoilers for both Dragon Age: Origins and Dragon Age 2. The questionnaire is pretty detailed, and digs into much of the major decisions made during the first two games in BioWare's fantasy role-playing series.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Obsidian Entertainment - New MMO Game?

by Couchpotato, 05:43

It seems Obsidian Entertainment is looking for a Character Artist for a new Time Travel MMORPG. I hope this isn't the game that was shown last year on Kotaku.

Obsidian Entertainment is looking for talented, self motivated Character Artist to join us in creating content for a highly stylized MMORPG.

Using their expert knowledge of form, proportion, color and design principles the Character Artist will be responsible for creating aesthetically pleasing characters, class outfits, and weapons, for an in-game experience that includes a range of time periods.

Information about

Obsidian Entertainment

Details

Shadow Realms - Interview @ Dual Shockers

by Couchpotato, 05:35

Dual Shockers posted a new video interview with Shadow Realms Creative DirectorJames Ohlen, and asked him a few questions about the game.

To the surprise of almost no one, considering the weeks of teasing, BioWare and Electronic Arts announced Shadow Realms at Gamescom, a 4 vs 1 online RPG set in a supernatural setting by Star Wars: The Old Republic’s studio BioWare Austin.

On the show floor we caught up with Creative Director James Ohlen, and asked him a few questions about the game, the inspiration behind it, its episodic nature, and the possibility of console ports down the line.

I also couldn’t resist the temptation to derail the discussion a bit on Star Wars: The Old Republic, especially considering that Ohlen covers the role of Creative Director there as well. Luckily, he didn’t seem to mind too much

Information about

Shadow Realms

SP/MP: Single + MP
Setting: Modern
Genre: Action-RPG
Platform: PC
Release: In development

Details

Legend of Grimrock 2 - Beta & New Trailer

by Couchpotato, 05:33

Almost Human announces Legend of Grimrock 2 is officially in beta. Don't get your hopes up though as it's a closed beta, and they are not accepting applications at this time.

Here is a new teaser trailer to help us all cope in the meantime.

Big news indeed! Oh boy we’re super-excited to tell you that we are now officially in BETA! And it’s about time! We have been burning the midnight oil for so long that all our dreams are now filled with visions directly from the Isle of Nex. The game, a raw diamond which we have been carefully chiseling and polishing so long, is now finally coming together and it’s starting to feel really good. That doesn’t mean that the work ends here. Beta is actually a beginning, a beginning to make the game meet all your high expectations. It’s time to balance all the thousands of gameplay parameters and finetune the gui and optimize the game, and… You get the point! All the features we’ve planned are in and just waiting for some TLC.

But before you mail us offering to kindly join the beta-test team… It’s going to be a closed beta again, sorry. Closed beta worked really well with LoG1 and we’re looking to repeat the process. By giving beta access to a carefully selected group of people, we can personally interact with the testers much better and thus get better and more accurate feedback.

The game has been playable from the beginning to the end for some time now and now that we have had one complete playthrough and several cheated speed-throughs we have some idea about the length of the game. It’s looking like Grimrock 2 is going to be around 25% longer than Grimrock 1 but more testing by us and our betatesters is still needed to confirm this.

Like mentioned, all the features of the game are in, but there’s still much work to do. Our Venerable List of Things To Do is constantly getting added with new entries even as we are hammering on the things at the other end of the list. But we are fighting hard to empty the list before the launch. Btw. on top of the list we have things like memory and performance optimizations and tutorial. Below that lots and lots of smaller tweaks and fixes and then of course testing, testing and more testing…

Information about

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Shroud of the Avatar - Release 9 Instructions

by Couchpotato, 05:27

Portalarium posted instructions on the next Alpha release for Shroud of the Avatar. It seems Release 9 will focus on the games combat system.

Thank you to our loyal backers of Shroud of the Avatar. Release 9 access for all backers at First Responder level and above (as well as winners of the MMORPG.com R9 sweepstakes) begins this Thursday, August 21 at 10:30 AM Central Time. Release 9 access will end on Monday, August 25 at 10:00 AM Central Time. Starting today, you can begin installing and patching (see instructions below), but login will not be enabled until Thursday morning.

Here are links to instructions and known issues. NOTE: Mac and Linux users will have to completely re-install the client for this release. We apologize for that inconvenience.

We are incredibly excited to share this latest release with all of you. We continued to make major progress on combat with huge increases in content (50 skills, combos, reagents, consumables, PVP Team Games, etc.). At the same time we are steadily expanding the world with multiple new maps to explore and new creatures to fight.

Information about

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Lords of Xulima - Patch v 0.13 Released

by Couchpotato, 05:24

Numantian Games released a quick update on Steam for Lords of Xulima.

This is a quick update for the new Version 0.13. In this version we have fixed some of the bugs reported in the discussion forum and added some improvements that were suggested by the players.

The only big change is related to the balancing and gameplay rules. It seems insignificant, but it was the cause of a hot debate between the Numantian developers.

"What is steel compared to the hand that wields it?"

This quote from the legendary movie Conan the Barbarian is perfect to introduce this question. Which is more important, the power of the weapon or the power (strength) of the character that wields it?

We are trying to make the rules and mechanisms behind LoX as realistic as possible. In the case of weapons, the damage depends on the type (axe, dagger,...) and its quality (iron, steel,..). But when a character wields it, its damage is scaled by their strength as every point in strength increases damage by a 3%. With this, it keeps the difference in damage between weapons proportionally.

Although this approach is more realistic than giving a fixed bonus, it happens that combatants are a bit weak in the beginning but very powerful in the end. So finally we have decided that strength will give a fixed bonus independently of the weapon. We have worked in the best values for the bonus to follow these rules:
- One damage point per every 2 Strength Points (above 10).
- One damage point extra per every 5 Strength Points (above 10).


With these simple rules, now combatants are better in the beginning, and the difference in damage from a Barbarian and a Thief for example, are now more evident. In the last part of the game, the bonus would be lower than with the other method, but we will try to balance that part very carefully.

Information about

Lords of Xulima

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Neo Scavenger - Test Build 0.9934b Released

by Couchpotato, 05:20

Blue Bottle Games released another Beta build for Neo Scavenger players to test this week,and here is the information from the games website.

Updates Included in the Test Beta

Test beta 0.9934b includes the following changes:

  • Fixed a bug that caused RTG power cell to be replaced by other battery type.
  • Fixed a bug that caused campsites to double-count stats from stacked items.
  • Fixed a bug that caused blisters to increase movement instead of decrease.
  • Fixed a bug that caused resolution-switching to mess up when switching between 4:3 and Small GUI.
  • Fixed a bug that caused head slot container space to be visible in top left corner.

As always, let me know what you think of the changes, and if you notice any issues with the new build!

Information about

Neo Scavenger

SP/MP: Single-player
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

RPG Codex - Toshio Sato Interview

by Couchpotato, 05:18

Crooked Bee & felipepepe of The RPG Codex posted a new retrospective interview with Toshio Sato to talk about StarCraft Inc., Phantasie IV ,and Tunnels & Trolls.

Today, Japanese role-playing video games are usually associated either with "JRPGs", exemplified by the likes of Final Fantasy, or with niche Wizardry-inspired dungeon crawlers. The first Dragon Quest game may have been famously conceived as a cross between Wizardry and Ultima, but since then JRPGs have evolved in a different, distinct direction. As a US Gamer article puts it, "when Phantasy Star II and Final Fantasy IV came along to introduce manga and theatre influences to the format, Japanese RPGs never (well, rarely, anyway) looked back."

There was a time, however, when it seemed that some of the other, more "advanced" kinds of Western computer RPGs might also take root in Japan. The Japanese company that ported the early Ultima games to Japanese computers, StarCraft Inc., also localized other important WRPGs — from Might and Magic to Phantasie to The Magic Candle — which even sold fairly well in the Land of the Rising Sun. Naturally, these games, too, incorporated early Ultima and Wizardry influences, but they built on these influences to create a distinctly "Western" RPG blend, more open and less story-driven than the typical JRPG. In the West, it is this blend that eventually led to games like Ultima VII, Fallout or Arcanum; in Japan, it didn't really catch on, despite StarCraft's best efforts.

In this interview, we talk to Toshio Sato, who worked with StarCraft and programmed many of their important titles. In a way, this is a continuation of our interview with Winston Douglas Wood, the Phantasie creator, since Mr. Sato was part of the team that made the Japanese-only Phantasie IV (which Doug Wood designed himself). Aside from that, Mr. Sato worked on New World Computing's Tunnels & Trolls: Crusaders of Khazan, the only Western RPG to be coded in Japan first and then ported to the West, as well as on many of StarCraft's localizations. There isn't much information in English on StarCraft's history, so we also talk about that in the interview, as well as about the difficulties they had in porting English-language CRPGs to Japanese computer systems.

Information about

RPG Codex

Details

Risen 3: Titan Lords - Review Roundup #2

by Couchpotato, 05:14

Here is the second round of english reviews for Risen 3: Titan Lords that I could find.

Chalgyr's Game Room - 8/10

Where Risen 3: Titan Lords has a number of rough edges when it comes to some voice acting, control schemes (or lack there of), and endgame narrative pacing and discovery, the entire package as a whole is a wildly successful, often thrilling, and quite fun pirate adventure.

ZTGD - 8.5/10

Risen 3 features some improvements over the first two games. The combat is still cumbersome at times mainly due to the targeting and camera, but the story, customizations and characters are all very enjoyable.

GamesTM - 4/10

The whole experience isn’t awful, just thoroughly uninspiring; a box of biscuits where some are moldy and all are digestive. It’s fun to be a pirate, but it’s far, far more fun elsewhere, with Risen 3 once again struggling and failing to rise above anything but its own mediocrity.

Gamebanshee - No Score

Risen 3 feels like a transitional title. It manages to smooth some of the rough edges of Risen 2, but makes mistakes of its own. Ultimately, it doesn't match the original Risen or the Gothic series. The focus and excellence of Piranha Bytes is gone, as is the feeling of genuine connection with the setting, which was the distinguishing feature of the German studio's early titles.

Information about

Risen 3: Titan Lords

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Diablo 3 - 50% Boost to Gold Reward

by Couchpotato, 05:07

Battle.net announces Blizzard is giving away a 50% boost to gold in honor of the games upcoming patch. So is anyone on-site still playing the game?

Our first major content update for Reaper of Souls is almost here! In preparation for patch 2.1.0 and the new content it brings—including Seasons, Greater Rifts, and the mysterious Vault—all players who log into Diablo III this weekend on Windows or Mac will receive a +50% bonus to Gold Find.

Information about

Diablo 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Wasteland 2 - Leonard Boyarsky Portrait

by Couchpotato, 05:03

Brain Fargo posted a new Wasteland 2 portrait from Fallout Artist Leonard Boyarsky.

The art director from Fallout, Leonard Boyarsky, was nice enough to contribute a portrait. Check it out: pic.twitter.com/4mPmYDcwif

Information about

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Heroes of Steel - A New Classic RPG

by Couchpotato, 04:56

The Trese Brothers sent me an e-mail about their new game called Heroes of Steel. They desribe the game as a classic RPG with a mix of exploration, and turn-based combat.

The game is avaiable on Steam for $11.99. 

Heroes of Steel is a tactical turn-based RPG in which you lead a group of four unique characters, each with their own talents, special powers, and abilities on their quest through the world of Steel. Engage in tactical combat with the ferocious, devious, and magical enemies who threaten humanity's last settlements. You must decide how to develop each character’s individual strategy in order to build a powerful and dynamic team capable of triumphing over the impossible odds. As you traverse the sprawling world of Steel, your party will face a myriad of challenges, battles, extensive mazes and fearsome enemies of all varieties.

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Thursday - August 21, 2014

RPGWatch - Frontiers Interview

by Couchpotato, 18:56

An in-depth interview with creator Lars Simkins and author Ryan Span questions that transcend both space and time. Such as, tea or coffee!

Lars Simkins and Ryan Span graciously agreed to answer questions in an interview at the beginning of the month. I compiled a lot of questions, stacked the ones that seemed similar enough to only ask once, held by breath and started asking. Some of the questions I chose not to ask have been covered extensively in Lars' personal Kickstarter VS IGG Blog.

Information about

Frontiers

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

TSI Games - New Developer Blog Posts

by Couchpotato, 06:32

TSI Games has three new blog posts talking about the developer, and there new RPG game in the works Seven Dragon Saga.

Forming TSI: Tactical Simulations Interactive

TSI started out as a dream. A dream many of you seem to share. It’s the return of a company you could depend upon to consistently deliver a meaningful RPG experience.

How TSI Games Evolved

TSI is a new enterprise. Naturally, there are a lot of questions including “what took you guys so long”? Honestly, it took time for the industry to mature and for us to find the resources.

The Development of Seven Dragon Saga

People will ask “why aren’t you (re-)making (insert favorite here)”, instead of Seven Dragon Saga? The short answer is that it isn’t entirely up to us. We are, however, incredibly excited about the new endeavor we’ve chosen.

Source: RPG Codex

Information about

TSI Games

Details

Pillars of Eternity - Hands-On @ RPS

by Couchpotato, 06:22

Rock, Paper, Shotgun posted an new hands-on preview of Pillars of Eternity. I expect more previews will follow in the coming weeks so be ready everyone.

Nostalgia may be the initial draw, for some of the audience at least, but Pillars doesn’t map directly onto any of the Infinity engine games. The layers of interaction and intricacy of class roles are evidence of a developer comfortable with the familiar, and able and willing to flex the creative muscles where appropriate. It may be partly an exercise in nostalgia and looking backwards but, along with Original Sin and a few other potential bright spots, Pillars is making me super excited about the future of CRPGs for the first time in years

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Dragon Age: Inquisition - Details & Screens

by Couchpotato, 06:19

Behind Games has some new details and screenshots for Dragon Age: Inquisition.

In Dragon Age: Inquisition there will be 4 different Races: Dwarves, Elves, Humans and Qunari.

Dwarves are short, stocky, and most spend their entire lives underground. Those living in exile on the surface are commonly merchants or smugglers. Because dwarves have no connection to the Fade, they cannot be mages, but receive a 25% bonus to Magic Defense.

Elves are a historically oppressed people, distinguishable by their lithe frames and pointed ears. Though most survive in the poorest fringes of human cities, others live as nomads known as the Dalish. Elves receive a bonus of 25% to Ranged Defense.

The Qunari are a race of horned giants who follow a strict religious text known as the Qun. Those who have abandoned its principles are known as Tal-Vashoth and often work as mercenaries. Qunari characters get a bonus of 50 to Health.

Humans are the most numerous and powerful race in Thedas. They are also the most divided politically and seem to thirst for conflict. Human characters receive a bonus ability point at the start of the game.

In addition here is some new details about the three classes:

Mage:

Those who can tap into the raw energy of the Fade and block the whispering temptations of demons are truly exceptional. When they turn that mental focus onto the field of war, they can be truly terrifying opponents. Rains of fire, walls of ice, or even the ability to heal allies make up a mage’s toolkit. Most employ considerable skills rendering foes not only weakened, but also vulnerable to physical attacks, setting up opportunities for their teammates to exploit.

Rogue:

Armed with bows, daggers, and any number of dirty tricks, the rogue’s primary focus is damage: tearing foes down one at a time with systematic efficiency. Rogues commonly use a mixture of stealth and mobility to reach positions of advantage, be it a sniper’s perch away from enemy blades or behind an unsuspecting mage. Deadly and resourceful, rogues can tip the balance of any strategic assault.

Warrior:

Battle-hardened and masters of close combat, warriors are pivotal to any group entering battle. As front-line fighters, they absorb the brunt of opponent attacks, steal enemy focus, and create an opening for deadly ranged assaults from other classes. While some warriors prefer visceral, sweeping damage, many are silverite-clad bulwarks, weathering any blows they don’t deflect with their shields.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Wasteland 2 - Release & Shipping Info

by Couchpotato, 06:16

InXile entertainment posted a new kickstarter update for Wasteland 2 to confirm the games release date, and give shipping information to backers.

Releasing September 19 & Shipping Info Deadlines

It took a while to get every moving part settled down whether it was physical boxes or waiting on ratings from different agencies, but now we're finally ready to name a solid, final release date: Wasteland 2 will be coming your way September 19th!

We won't be sitting on our hands until that date. While the disc gold master is done and set, it's all hands on deck for the day 1 version and we're working hard to ensure that is the best version of the game possible. Bug-hunting and balance passes are our major focus in the month leading up to release.  

With the ship date closing in it is now vital to ensure your reward and shipping info are up to date on your Ranger Center account. Log in (or activate your account here). Check under the Rewards tab and verify your reward choice (it is possible no reward choice has been input so please check this), we will lock reward choices on Monday 25th of August.

If you're receiving physical goods, check your address listing and click the confirm button to lock and confirm your address with us. The deadline for updating your shipping info is one week from now: Wednesday 27th of August. If you do not have any info listed or need to make changes after that date we will not be able to ship the game to you in the first batch. Please check your Ranger Center info as soon as possible, if you have any more questions don't hesitate to contact us there.

Late Backer Store Closing

As part of our locking up for shipping, we will be closing the late backer store next week on Monday. Last chance to back this game and grab this style of big box!

Information about

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Witcher 3 - Standard Edition Unboxing

by Couchpotato, 06:11

CD Projekt RED released another video that unboxes the standard boxed version for the PC. This follows the last video that unboxed the collector edition for consoles.

An engrossing, mature, decision-based storyline that tells a non-linear narrative in a completely open world environment for the first time in gaming history. This last part of the adventures of Geralt of Rivia draws on events from the previous titles, but is a separate tale, even more captivating, epic and full of surprises.

The Witcher 3: Wild Hunt box contents:
- A Blu-ray™ Disc with the game (DVDs on PC)
- An exclusive CD with the official soundtrack
- The official, developer-created "Witcher Universe - The Compendium"
- A beautiful, detailed map of the in-game world
- A set of unique stickers
- A stylish, protective sleeve

The release date of the game is set for the 24th of February, 2015. The game will be available in the following languages: English, Polish, German, French, Russian, Brazilian Portuguese and Japanese (full voiceover); Arabic, Italian, Spanish, Traditional Chinese, Czech, Hungarian, Latin America Spanish, Korean (subtitles).

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Darkest Dungeon - Newsletter #5 Update

by Couchpotato, 06:06

Red Hook Studios latest update for Darkest Dungeon has a link to the games next newsletter that has information on the games development.

Newsletter #5 Update - Darkest Dungeon at PAX

We just sent out a newsletter update, in which we talk about Darkest Dungeon at PAX, the latest developments on the game (including new screenshots!), and more.

Going to keep this short, because you can read all the details here:

News from the Darkest Dungeon - August 2014 - http://eepurl.com/WqeEX

If for some reason you aren't on the newsletter mailing list, we encourage you to join here.  However, as a backer, we'll always keep you updated via Kickstarter, too. The mailing list is purely optional for you.

Information about

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Unbended - Crystal Mage Revealed

by Couchpotato, 06:04

Impressum released new information about the Crystal Mage in Unbended.

Crystal Mage Reloaded

We’re aware of it and it wouldn’t be any different for us: The characters are for you a pivotal element of most discussions about UNBENDED. That’s a good thing and we know that it can’t go quick enough for some. But please give us the time we need to work out our six heros so that they not only look cool and have great names – they have to be playable, too, and fit into our world and story. In any case, we want you to be keen on at least trying out every single one of them in the game. At this stage a good thing takes time.

We promise: In the coming weeks there will be some news on the characters and for hero no. 6 we have a very special surprise up our sleeves.

Today, we aren’t quite as spectacular. Currently we’re still doing some visual changes to our unusual friend, the Crystal Mage which we don’t want to withhold from you. Of course, it’s not yet the final version, but you can watch her “growing.”

We wish you a pleasant week,
the UNBENDED team

Information about

Unbended

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Dead State - Gameplay Video From June

by Couchpotato, 06:01

Double Bear posted a gameplay trailer for Dead State I missed in June. So here it is for anyone like me missed the video when it was posted. Sorry about that everyone.

Short video that shows off several different features of Dead State gameplay, including dialogue, looting, job board and shelter management, and tactical combat.

Information about

Dead State

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Battle Brothers - Motivation & Inspiration

by Couchpotato, 05:56

The next update for Battle Brothers is about the developers Motivations & Inspirations.

This week we go into our personal inspiration and motivation so you may get a better understanding of why we are making this game and what keeps us going. Two of our team members talk about what inspired them to start Battle Brothers and why they think a game like this is due. A little disclaimer: These are highly personal and subjective  opinions by our team members and not the studio itself.

Information about

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Lords of Xulima - Video Preview @ IndieRPGs

by Couchpotato, 05:53

IndieRPGs.com Craig Stern plays Lords of Xulima in a new video preview.

My first impression was almost entirely positive. The game’s art style is lovely, its musical score is great, and it just comes across as very polished in almost every respect. The mixture of Baldur’s Gate-like isometric exploration and Might and Magic-y first person combat works much better than I expected, making for a legitimately compelling experience. I particularly enjoyed the game’s tendency to scatter hidden goodies all over the world map, rewarding careful exploration.

Information about

Lords of Xulima

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Shadow Realms - Interview @ Ausgamers

by Couchpotato, 05:49

Ausgamers interviewed BioWare Austin General Manager Jeff Hickman about their recently announced new online co-op game Shadow Realms.

AusGamers: Yeah, I got to play Shadowlord.

Jeff: F**k yeah. When you play the game, you go, ‘Oh, okay’. And you get that core slice that we’re showing without everything else. When people don’t do that it’s, like, okay, let me start from the beginning and try to get you to understand what we’re trying to do here. It’s a concept. My time is yours.

AusGamers: Actually, on concept, what came first: was it the idea of 4v1 multiplayer, or was it the idea of wanting to do a co-op based RPG?

Jeff: I think there are a couple of things that came really fast on each other and… I try to think back, I mean, it’s been two years since we started talking about this game, and we’ve been in production for about a year and a half now, so it’s been a little while. The lore came first. Here’s what was going on. If you think back a bit and I think back to that me and James [Ohlen] and Gabe [Amatangelo] and Matt Romberg and a couple of other people, we have a lot of the same thoughts and experiences, we’re all kind of nerdy D&D guys, we grew up in the 80s playing games, and we’ve come off Star Wars: The Old Republic and we’re just getting ready to launch the free-to-play aspect and we’re saying, ‘What’s next?’ We’ve got guys on this team who’ve been working on Star Wars: The Old Republic for seven years. They love the game, but they’re going crazy, to be frank.

AusGamers: They want something new.

Jeff: Yeah. What’s new? How do we get the studio moving forward? We have an opportunity to do something kind of cool and neat. At the time, some of us were playing first-edition D&D again, literally.

AusGamers: Wow.

Jeff: It’s actually the only D&D that I’ll play, just because it’s very nostalgic to me. I play with my kids. We’re reading some very… so we’re all readers, and I don’t know if you’re a reader, but if you’re a reader who has friends who are readers, you’re always kind of swapping books. At the time, we were all reading a similar book. So it’s like, here’s this book we’re reading, and also we game inside the studio, so we’ve got a couple of tabletop war games we play. So that’s our life, it’s what we do. We play games.

Information about

Shadow Realms

SP/MP: Single + MP
Setting: Modern
Genre: Action-RPG
Platform: PC
Release: In development

Details

Invisible, Inc - Available on Steam Early Access

by Couchpotato, 05:42

Invisible, Inc is now available on Steam Early Access with a special discount of 20% off.

Invisible, Inc. is a mercenary espionage agency operating in the late 21st century. Powerful corporations have taken over the world, enforcing an uneasy peace after long decades of war. The armies may have disbanded, but a shadow conflict rages on in corporate towers and industrial parks of a ravaged world. This is where Invisible thrives.

You are the Operator, and you direct Invisible’s agents in the field. Infiltrate procedurally generated corporate facilities in tense, turn-based missions where every move could be your last. Find profit in chaos as you guide your team around the world in search of lucrative contracts. Infiltrate the corps directly when they are least expecting it, and use the proceeds to upgrade and outfit your agents.

Play in either endless or campaign modes. You’ll need deadly tactical skills to survive long enough to uncover the secrets behind Invisible’s founder and her mysterious AI assistant.

It’s your move, Operator. *Offer ends August 26 at 10AM Pacific Time

Information about

Invisible, Inc

SP/MP: Single + MP
Setting: Modern
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Rampant Games - To Swap Game Engines

by Couchpotato, 05:39

The Rampant Coyote's latest blog post as him wondering it he should change the engine for Frayed Knights 2. So what do you guys think should he keep the unity engine?

I love Unity. I’m very, very happy about it. My art guys… well, maybe not so much, but I think it’s more of a matter of what they are used to.

But although this article isn’t favorable towards Unity (it’s not really unfavorable, either), it’s an outstanding discussion of the analysis and challenge of switching game engines – and a little bit of why they chose the Unreal 4 engine in the middle of development.

An Unreal Decision

If I were in their shoes, I might make the same decision. And yeah, that’s me, Unity fanboy. The weird thing is, in two years, the analysis might come out completely differently. A year or two ago, it clearly *did* come out differently.

We live in a strange, new world. Engines have become a commodity within the reach of any indie. Grab ‘em off the shelf at indie prices. They compete in price, features, platforms, intended audience, and style. This is a great thing for game developers at all levels. Okay, maybe for us programmers, who historically were on the front-line of awesome creating the technology (and also making us the bottlenecks), it drops our importance down a few pegs. You know what? I’m okay with that. I’ve been okay with games not being tech-driven for many years.

I made the painful and expensive decision to switch to Unity rather than the upgrade of the Torque engine for the sequel to Frayed Knights. This meant having to rewrite a ton of code, and learn a whole new way of doing things. That took time. But I don’t regret that decision, at all.  And I’ve had to let a ton of sunk costs go (including about a year of work).

I’m still sticking with Unity for the foreseeable future. Unity 5 is promising some new new features to compete on several fronts, and I’m sure the leading competitors will offer some outstanding improvements to match. It’s a win / win for me.

Information about

Rampant Games

Details

Path of Exile - Forsaken Masters Released

by Couchpotato, 05:33

Grinding Gear Games announces the next expansion for Path of Exile called Forsaken Masters is now available to download , and play for free.

Path of Exile: Forsaken Masters is Now Live

Newest expansion adds personal towns, master missions, new item crafting options, Rampage and Beyond Challenge Leagues, and
much more!

Auckland, New Zealand - August 20, 2014 - Grinding Gear Games, developer of the award-winning action RPG Path of Exile, today announced that Path of Exile: Forsaken Masters, an entirely new content expansion, is now live as of 3:00 PM PST (10:00 AM New Zealand Time on August 21) as a free update to the game. Path of Exile: Forsaken Masters offers both new and returning Path of Exile players a slew of new content and features related to the seven Masters.

As per the expansion's title, players will cross paths with the seven Forsaken Masters -- seven skilled individuals who were exiled to the forsaken continent of Wraeclast by Dominus, a powerful entity of corruption and tyranny. Each Master offers unique quests, training, mission variations, item crafting and modification options, secret and customizable towns known as Hideouts, tiers of Hideout decorations, and more in exchange for an Exile's help. New Challenge Leagues, revamped boss fights, new lore, new Unique items, new skill and support gems, a PvP Spectator Mode, and dozens of other additions have also been implemented as part of the Forsaken Masters expansion.

Further information about Path of Exile: Forsaken Masters can be found on the Path of Exile website at http://www.pathofexile.com/masters.

Information about

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Raven's Cry - New In-Game Trailer

by Couchpotato, 05:28

TopWare Interactive released a new trailer for Raven's Cry with in-game footage.

The new in-game trailer for "Raven's Cry".

"Raven's Cry" is a third-person action-adventure game with RPG elements that - impresses with its gripping narrative - on the islands of the Caribbean, sea battles and piracy among countless passages. A story which - driven by the main character - literally "under the skin". "Raven's Cry" tells the dark story of a man who exceeds in his desperate search for peace of mind and revenge any moral boundaries.

Information about

Raven's Cry

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Styx: Master Of Shadows - Is Worth Watching

by Couchpotato, 05:23

Sean Halliday of Pixelgate has a new article about why Styx: Master Of Shadows is worth watching. It's on my radar already what about the rest of you?

Given Styx is set in a fantasy universe, the range of enemies and allies players could run into during the course of the game will be extensive, with plenty of creative freedom being available. The environments will also offer plenty of opportunity for players to approach objectives if the available screenshots are anything to go by.

There’s a number of core RPG mechanics behind Styx‘s stealth gameplay. Players can earn experience and unlock new skills and abilities. Add to this six full talent trees and there’s plenty of depth promised.

While there isn’t a whole lot known about Styx, the concept alone is interesting enough to grab the attention of fans of stealth games, as well as extending the appeal to those who enjoy fantasy settings. Be sure to keep your eye out for one of the more unique offerings set for release this year.

 

Information about

Styx: Master Of Shadows

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Earthlock - Post-Funding Update #27

by Couchpotato, 05:19

The 27th update for Earthlock: Festival of Magic from Snowcastle Games brings us infomation on the combat system, and the progress of the games comic book.

Hey everyone! We're back from a very much needed vacation for the whole studio and have picked up right where we left off. We're currently iterating and playtesting our new combat system, we have an improved way of building our larger exterior scenes and Magnus have been working away at both the script for the game and the comic book! 

We have pictures and more detail in the new Developer Diary section of our forum! 

http://www.snowcastleforum.com/index.php?/topic/30-update-27-comic-book-combat-system-and-design-progression/

You don't need an account to see the update. For all the backers, we have a closed backers-only forum where we'll be showing more behind the scenes and juicy bits.

Information about

Earthlock

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details