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Wednesday - April 22, 2015
Tuesday - April 21, 2015
Monday - April 20, 2015
Sunday - April 19, 2015
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Shadowrun Chronicles: Boston Lockdown

2015-04-28

Shadowrun Chronicles Impressions

I was given a free review copy of Shadowrun Chronicles: Boston Lockdown from Cliffhanger Productions. Since I'm very busy these days, here is a quick impression.
» Continue reading the article...

Outland 17

2015-04-26

Outland 17 Kickstarter Q&A

We had the chance to ask Grant Taylor of Grenade Tree Games a few more questions now that his game Outland 17 has launched on kickstarter this month.
» Read the article

Recent articles










Picture Watch

Winter Voices
Box Art

Poll Watch

Will Witcher 3 Live Up to the Hype?
I Think It'll Be Fantastic
36.62%

I Hope It'll Be Good
40.85%

I Definitely Have Doubts
15.49%

It will Utterly Fail
7.04%

Vote

Wednesday - April 22, 2015

Shadowrun Chronicles - Meet a Shadowrun Legend

by Couchpotato, 05:06

Cliffhanger Productions has a new post-funding update with information about a reward for certain backers to meet, and play the game with a few Shadowrun Legends.

Hoi Chummers, as promised in our Kickstarter wayy back, some of you have earned the right to run with the Legends of the Shadowrun Universe. And now the time has come to allow those special backers to play side by side with the greatest of Shadowrun creative minds, so they can tell their awed friends that they actually went on a run with a true legend! Those of you who backed a tier that includes invitations to the Meet a Legend runs should have already received an invitation to the upcoming runs with further instructions (if you have backed such a tier but didn't receive an invitation, please check your spam folders and contact us if you can't find the message). But of course we don't want such an occasion to be something that only has benefits for our lucky VIP backers, so our Legends will also hang around the Back Alleys of Boston for everyone to meet them.

We already have an impressive guest list lined up and hope for more to join us: From Harebrained Games come Jordan Weisman, Original Creator of Shadowrun and the masterful Shadowrun Returns series, Mitch Gitelman, the man who makes visions into reality, and Mike Mulvihil, master of story and design. From Catalyst Labs we have Jason Hardy, Shadowrun Line Editor and master of the universe of present day Shadowrun. We also have Bull, the one man roleplaying powerhouse (who now also controls Jackpoint!) and for our German players Raben AAS, long standing Shadowrun artist extraordinaire, and Tigger aka Tobias Hamelmann, the man who makes sure the German Shadowrun books are at least as good if not better than any other.

Shadowrun Chronicles

SP/MP: Single + MP
Setting: Technofantasy
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Tuesday - April 21, 2015

GOG - Gothic 2 & Gothic 3 Re-Released

by Couchpotato, 23:20

GOG announced they have re-added Gothic 2 & Gothic 3 to their online game catalog.

The Nameless Hero returns to GOG.com.

Gothic 2 and Gothic 3, legendary open world RPGs return to GOG.com!Gothic 2 and Gothic 3 are the two final (and increasingly greatest) entries in the overarching "Nameless Hero" saga of the vast, open-world RPG series. Whether you go a bit retro with the quirks of Gothic 2, or with Gothic 3, which still puts open world RPGs to shame, you're about to venture into a world that stands open before you, ready with its reaction to your every single action. Explore the land filled with nooks and crannies, side with whoever you want, destroy anyone, or don't, and deal with the consequences.

Thank you Xian for sending me the link.

GOG

Details

Highlands - Now Available on Steam

by Couchpotato, 17:43

Burrito Studio the developer of Highlands announced today the game is now available on Steam for $14.99. They also released a new gamepaly video to go with the news.

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RECLAIM YOUR BIRTHRIGHT IN THE SKIES IN HIGHLANDS

Turn-Based Strategic Warfare with RPG elements available now on Steam for $14.99

MONTREAL - April. 21, 2015 - Burrito Studio, an indie team led by former Ubisoft developer Alexandre Borgia, announced today that Highlands, a turn-based strategy game, is now available on PC via Steam for $14.99 USD. Play the heirs of a royal family sent into exile and reclaim the stolen land by raising an army and rallying allies along the way. In celebration of the release of studio’s first original IP, Highlands will be 15 percent off during launch week!

Download and purchase Highlands for PC on Steam today.

“We’re thrilled to see the launch of our first original IP and are excited to share our game with the community,” said Jonathan Ortega, co-founder and game designer for Burrito Studio. “Highlands offers a unique turn-based strategic experience where player choices will determine whether they return to exile or march victoriously to crush their enemies.”

Exiled from their homeland and faced against overwhelming odds of defeat, players in Highlands are tasked to build an army and retake what is rightfully theirs from a group of mysterious overlords and their mechanical army. These noble leaders will manage key aspects of their army and population including food, weapons, recruits and other resources to get stronger and advance in the game. As they march on, they will unlock new territories and production areas where individual characters will be able to use their skills to strengthen their position. Combat relies on a simple card-game where characters will be put to the ultimate test by destroying the invader’s forces. Choose wisely on which sectors to conquer and relinquish to the enemy in order to push new frontlines and find your way back to power.

Highlands

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

OutWard - Developers Vision for Co-op Update

by Couchpotato, 05:31

Nine Dots Canada posted an update for OutWard about the developers vision for Co-op. So if you like Co-op games it seems the game will deliver. Here are the details.

It's dangerous to go alone: Our vision for Co-op in Outward

As gamers ourselves we know cooperative multiplayer is a very sought after feature for epic sized role-playing games, especially on consoles. Many of the features that sets Outward apart from the rest also have interesting applications in multiplayer, pushing these new concepts even further.

Intervention from multiple players in a single action

The concept of breaking down the actions of the players in multiple steps uncovered a wonderful multiplayer opportunity. Rather than cooperating by doing different actions for a shared goal, the players can now work together on the same action. For example, two players could work together to complete a ritual faster, or set up a camp by having one person on the campfire and the other one on the tent.

Furthermore, this leads to multiple stages or components used differently by both players. For example, one player sets up a fire sigil in order to throw fireballs. However, the other player could use the same fire sigil to enchant his spear with flames. The steps taken to create actions can thus be split into multiple subsequent actions, creating a lot of emergent gameplay through combinations.

Cooperative management of inventory

Having a backpack is the only way to transport a lot of items at once, and it comes at the cost of mobility. However, not all players need to have a backpack to have access to an inventory space. When a player drops his backpack to the floor, everyone has access to its content. This means that the players may share a single backpack, changing turns on who is wearing it or letting whoever is more fit for the role of carrying the items. This role of carrier brings new dynamics between players, adding importance to trust and sharing.

Cooperative lighting

Darkness in Outward is definitely an obstacle, and holding a lantern is cumbersome, especially when you would rather hold a shield. When playing in co-op, you can decide to have only one player handling a lantern, liberating the other player. Meanwhile, it is possible to attach a lantern to your backpack, so a group could have someone holding a lantern to illuminate the front while someone else with the lantern on his backpack illuminating behind them.

OutWard

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Deus Ex: Mankind Divided - Art Director Interview

by Couchpotato, 05:27

Game Infomer continues their month long coverage of Deus Ex: Mankind Divided with a new interview with the games Art Director about the games hidden world.

During our last day at Eidos Montreal, we sat down with Martin Dubeau, the art director for Deus Ex: Mankind Divided. We sorted through the screens and pieces of concept art that we’d be getting for our magazine and online coverage, and he provided context for everything we were seeing. Rather than let his insights go to waste, we’re sharing them with you today. Read on for additional details on the environments, people, and symbolism that you might not otherwise have known from simply looking at the pictures.

Deus Ex: Mankind Divided

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Burshi - An Indie Tribute to J-RPGs

by Couchpotato, 05:21

Burshi is a new indie JRPG game from a two person developer team called AQToor Software, and they have just launched on Indiegogo asking for $25,000.

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An indie tribute to J-RPGs. Explore a world blending anime & fantasy, TB battles & branching story.  Fight and defeat enemies in strategic fights using a unique battle system inspired by best of JRPGs mixing the best of turn based with real time.

The game is also lookng for votes on Steam Greenlight.

Burshi

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Witcher 3 - Combat & The Wild Hunt

by Couchpotato, 05:15

IGN has another article/video this week about the combat of Witcher 3.

Combat in The Witcher 3 is, as expected, considerably improved over The Witcher 2: Assassins of Kings, which shed the original game’s rhythmic slicing and dicing in favor of more action-oriented engagements. It worked, but The Witcher 2 was hard, meaning players had to rely heavily on dodge-rolling before mashing the attack buttons. In The Witcher 3, evasion is equally important during challenging combat encounters. The way in which you let loose on some poor soldier, drowner, or griffon, though, requires the sort of care, patience, and precision usually reserved for Dark Souls or Bloodborne.

Gamespot also released part one of a new video trilogy about the Wild Hunt.

In part one of our three part series, Danny investigates the history of this beloved RPG franchise and introduces how Wild Hunt's prologue area attempts to introduce newcomers.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Kyn - Gameplay Footage @ DSO Gaming

by Couchpotato, 05:10

In-case any of you are curious what KYN looks then head on over to DSO Gaming as they have a new thirteen  minute gameplay video the site released yesterday.

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Kyn

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Victor Vran - Preview @ Gamers Lounge

by Couchpotato, 05:06

Sam Reader of The Gamers Lounge posted a preview of Haemimont Games ARPG Victor Vran. The preview compares the game to The Incredible Adventures of Van Helsing.

Victor Vran , the new game from Tropico developer Haemimont Games, is an ARPG like Diablo or The Incredible Adventures of Van Helsing. It's set in a crumbling castle somewhere in Europe, filled with all manner of creepy and crawly creatures.  While many people have noted similarities to other ARPGs out there, Victor Vran adds a new element to action-RPGs that most other games have ignored: Height. 

What sets Victor Vran apart from the other games mentioned above is the ability to jump over walls, wall-bounce to hard-to-reach points, and otherwise navigate the battlefield in a wholly different way. It adds an element of platforming to the game, as well as a level of tactical control-- Why get swarmed by a horde of spiders when you can get to higher ground above them, or stand on a nearby hedge to avoid their attacks? Why not leap over your enemies and get the drop on them from another angle?

Victor Vran

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

CivCraft - Iladar Mines Gameplay Demo

by Couchpotato, 05:02

Larkon Studio has finally posted a new kickstarter update for CivCraft: Legends of Ellaria this week that has some new gameplay footage of the Iladar Mines.

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As promised, and fashionably late, we posted our new Gameplay Demo of CivCraft - Legends of Ellaria. Please tell us what you think at this discussion, as any suggestions, questions or compliments are most welcomed!

In the meanwhile, we are getting ready for our Pre-Alpha Kickstarter campaign, as well as tying up some loose ends on our RTS system and kingdom life. We will post more videos and announce our Kickstarter campaign date soon.

CivCraft

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Rock, Paper, Shotgun - Drakkhen Retrospective

by Couchpotato, 04:57

Richard Cobbett of RPS published a new Retrospective article this week where he talks about an old RPG game  from the 1980's called Drakkhen.


Over the years, there have been many RPGs. Definitely more than five. Perhaps even ten. Every now and again we’re going to dig into the archives to take a look at one from when the ink was still dry on the Elder Scrolls. First up, Drakkhen [Wikipedia page], one of the more unusual games that I was never very successful at back in the 80s. But goodness, what a memorable half hour to fail at.

Rock, Paper, Shotgun

Details

Age of Wonders 3: Eternal Lord - Review @ CGM

by Couchpotato, 04:51

CGMagazine published a new review for Age of Wonders 3: Eternal Lord.

I'd say this expansion is fairly worth the money, if you really want to add onto your Age of Wonders III experience as a death-defying binder of souls.

Age of Wonders 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Monday - April 20, 2015

Elminage Gothic - A Fluent Video Review

by Fluent, 19:38

Hey everybody! In this video I do a mini-review of the dungeon-crawler RPG, Elminage Gothic. I also show off some gameplay, so I hope the video is not too boring. Laughing

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***Please read the description!***

Hello everyone! In today's video, I take a look at the hardcore dungeon-crawler RPG, Elminage Gothic, and give my thoughts and opinions on the game in the form of an "off the top my head" review! It is unscripted (and it probably shows!), but I hope it gives you guys an idea of what to expect from the game, as well as giving you my official Fluent opinion on it! :)

I also play the game while talking, which is a compromise between capturing raw game footage and talking over it. Let me know what you think of this technique and if I should continue it for future reviews!

I hope you all enjoy and you find the video informative as well as entertaining. :)

Thanks for watching, and please LIKE/COMMENT/SHARE/SUBSCRIBE for more great RPG video game coverage! It's all I do! :)

If you *really* want to support me and what I do on this channel, then please take a look at my Patreon page - http://www.patreon.com/fluent - Every donation means so much and shows me you care about these classic and great RPGs! Help me help you with higher quality vids and better equipment to use!

For now, ciao! :)

Elminage Gothic

SP/MP: Single + MP
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

RPGWatch - OutWard Kickstarter Interview

by Couchpotato, 05:46

Outward is a new an open world kickstarter RPG from developer Nine Dots Canada. I had the opportunity to ask developer Guillaume Boucher-Vidal a few questions this week.

Couchpotato: Welcome to RPGWatch to get started can you introduce yourself, and your studio Nine Dots Canada for our readers?

Guillaume Boucher-Vidal: Hey there! I’m Guillaume Boucher-Vidal, founder of Nine Dots Studio. My goal with the company is to create a more sustainable development culture than what is usually seen in the game industry. This means that we don’t do crunch time, ensure that the whole team has a creative input on the project and that we make the kind of games we want to play.

OutWard

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Serpent in the Staglands - Release Date

by Couchpotato, 05:42

Whalenought Studios latest post-funding kickstarter update for Serpent in the Staglands announces the games release date, and gives a preview of the Harvesters.

Firstly, for those who may have missed it (and need to brush up on Linguistics skills), Serpent in the Staglands release date is May 28th! Prior to that we'll be getting you all uploaded into the accounts page on our website where you’ll be able to get either your game-key or game package directly to download! We’ll announce to you all when you’re in the system to login, and you’ll be receiving an email as well detailing this process.

Check back on Wednesday for a new interview I did last week with the developer.

Serpent in the Staglands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Van Helsing III - Trilogy Structure Update

by Couchpotato, 05:38

Neocore Games next blog update talks about the trilogy structure for Van Helsing.

Three is an important number in most religions and especially European folklore (Three Little Pigs, three challenges of the hero, etc.), history (liberty, equality, fraternity), and it is an important narrative divider since the ancient Greeks. Even today, Hollywood uses the so called “three act structure”, as in beginning, middle and end. Especially in the fantasy and science fiction genres, one of the most popular ways to tell a great story is a trilogy.

Trilogies are everywhere since the ancient times. They are sometimes a set of three works that are only loosely connected, sometimes the three parts are necessary to get the whole story. It’s the triptych of narrative. It has enough space for one bigger story to develop, but it can tell three tight little stories as well.

Since the beginning of the development of The Incredible Adventures of Van Helsing it was conceived as an episodic trilogy, with each title sold for a fragment of a full game price. Our Producer, Pozs explains, why.

Van Helsing III

SP/MP: Single + MP
Setting: Technofantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Telepath Tactics - Small Review Roundup

by Couchpotato, 05:33

Here are three new reviews for the just released Telepath Tactics this week. Also don't forget we are raffling off thee digital copies thanks to developer on our site.

MOUSE n JOYPAD - 72/100

Telepath Tactics brings some fresh ideas to the table, even as a game in the style of an old Fire Emblem title. Backstabbing enemies on the battlefield is great fun but is too often marred by technical glitches and a sometimes baffling story. Engagements with the enemy A.I. are often long and boring, although a wide variety of classes and cool character abilities makes this a game worth checking out, keeping its flaws in mind.

GameRant - 3.5/5

Telepath Tactics is an impressive title for such a small development team. The game mechanics themselves are well thought-out and the game, although slow going at first, brings in a very high level of challenge for tactical RPG players. There are some awkward character designs, and the game world and story may not be of the highest level, but underneath the game’s cheery graphical style lies the potential for hours upon hours of gameplay.

Modvive - 95/100

Fans of any Tactical RPG that want to try something that is different but still feels like the games you know and love, should give Telepath Tactics a try; and if you haven’t had the chance to play a Tactical RPG before, or are looking for something new, this should be worth every penny.

Telepath Tactics

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Dragon Fantasy - A 2D Classic Adventure

by Couchpotato, 05:25

Thanks to Craig Stern of IndieRPGs.com I have news of a game called Dragon Fantasy: The Volumes of Westeria to share with everyone. Here is the video to get started.

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Experience an all-new old adventure! Fight your way through hordes of strange, silly, and scary monsters! Explore the caves, castles, and dungeons of an ancient evil! Meet warriors, princes, pirates, zombies, and crazy old woodsmen in a huge world of epic retro adventure!

If the video got you interested the game is only $9.99 on Steam.

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Path of Exile - New Forum Updates

by Couchpotato, 05:20

Grinding Gear Games posted a few more updates on the forums of the Path of Exile webpage with more information about the up-coming expansion The Awakening.

The latest update is a new video of the King Kaom Fight from IGN.

IGN have posted a video of the boss fight with King Kaom in Path of Exile: The Awakening. In the video, our technical director Jonathan walks James through the Kaom fight with an exclusive demo.

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Caribbean - April 17th Update Notes

by Couchpotato, 05:15

Snowbird Games released another update for Caribbean! on Steam.

Update Notes

Added:

- Two new locations for land battles: ‘Marsh’ and ‘Chapel’.

Fixed:

- Problems with AI behavior on recently added locations.
- Trade Galleon textures during boarding.
- Incorrect display of a larger number of traits at the party screen.
- Irrelevant descriptions for some of the traits.
- Too high ‘renown’ requirements for ‘Lucky leader’ and ‘Sea devil’ traits.
- Exceeding of a ship’s maximum ammunition after installing upgrades that can decrease cargo hold capacity.
- Lack of alternative conclusion to the first dialogue with McGonagall.
- Sieges now consist of only one phase.
- Inability to select troops on the tactical map in the second story battle.
- Inconsistency between the ‘renown’ amount shown before a battle and the amount received after it.
- Ability to use cannon while riding a horse.
- Some text fixes.

Caribbean

SP/MP: Single + MP
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: Released

Details

Pantheon: Rise of the Fallen - Twitch Stream

by Couchpotato, 05:12

The Pantheon: Rise of the Fallen webpage has a link for a recorded Twitch Stream where Chris Perkins of Visionary Realms talks various topics dealing with MMO games.

I just wanted to let you all know that our very own Chris Perkins (Joppa) will be appearing as a special guest on the Theory Forge Twitch Stream.

The topics will be:

1) Music in MMORPGs

2) Pantheon's return to a social, community based MMORPG experience + player interdependency

3) The challenge of bringing innovative ideas into a spiritual successor

So make sure you tune in to watch and listen as Chris discusses Pantheon with the Theory Forge team!

Pantheon

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Dark Souls II - Scholar of the First Sin Patch

by Couchpotato, 05:07

PC Gamer has news about the up-coming patch for Dark Souls II to fix durability.

One of the most controversial issues of Dark Souls 2 is its durability system, which has changed quite significantly since the original version of the game. In the initial, 30fps iteration, weapons and armour would degrade fairly slowly, but there were still occasions where I'd find myself with a nearly mangled weapon, and with no bonfire in sight. (Bonfires restore durability in Dark Souls 2). The new, 'next-gen' or DirectX 11 version runs at 60fps by default, and due to the way it's been coded, stuff in it now degrades twice as fast.

Dark Souls II

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

7 Days to Die - Alpha 11.3 Released

by Couchpotato, 05:04

The 7 Days to Die webpage has another update this week from the games developer with information on the new Alpha build they released this week.

We’ve just released our Apha 11.3 patch fixed the worst reported user problems. This should be compatible with saved games from 11.2  but if you experience any problems please reinstall the game and start a brand new game.

7 Days to Die

SP/MP: Single + MP
Setting: Modern
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Sunday - April 19, 2015

RPGWatch - Soldak Entertainment Interview

by Couchpotato, 05:58

Our next interview this month is with Steven Peeler of Soldak Entertainment who took time out of his very busy schedule to answer some my questions for our site.

Couchpotato: Welcome to RPGWatch Steven can you give everyone a brief introduction about yourself, and your gaming studio Soldak Entertainment?

Steven: My name is Steven Peeler. I’m the programmer, designer, and owner at Soldak Entertainment. Soldak is a small indie game developer. We’ve been making action RPGs since late 2004.

Couchpotato: How did you get started in game development, and what were your motivations for founding Soldak Entertainment?

Steven: I basically started writing games back when I was a kid and as I got older the games got more and more complex. I started by typing in games on my parents TI-99/4A from magazines. I created some simple games in high school. I built a software renderer in college and started some more sophisticated games. After college I started working on a full fledged action RPG with a small group of other people, but ultimately we really didn’t have enough experience to pull that off.  Then I went to work for Ritual Entertainment.

After Ritual, I started Soldak mostly because I wanted to focus on actually making games instead of having meetings, getting sucked into politics, and having publishers constantly demanding dumb things.

Soldak Entertainment

Details

Deus Ex: Mankind Divided - Two New Interviews

by Couchpotato, 05:42

As the news-bit title says I found two more interviews for Deus Ex: Mankind Divided. The first interview is from twinfinite who talks with Elias Toufexis the voice actor for Jensen.

When did you find out that you were going to be reprising your role as Adam Jensen, and how excited were you to step back into the role of the augmented protagonist?

Toufexis: About two years ago I got a call from some of the creators and they told me that Adam might be coming back. Of course, I’m incredibly excited and I love playing Adam. I think we stumbled onto something that isn’t easy to do with Jensen. Between his great design, the gameplay, the writing and the music, Jensen has become somewhat iconic in the videogame world. I think it surprised everyone how popular he became. It was a no brainer to bring him back. As a gamer, I wanted to see where his story would head. When we were going over the story, I would bring up things that, as a fan, I wanted to see resolved. The story this time around is very complex.

The second interview is a video form GameInformer who talks with the development team about how Rembrandt, and Da Vinci helped design Deus Ex: Mankind Divided.

One of the first things players notice about the Deus Ex revival are the distinctive black and gold hues that glow throughout the dystopian landscape, along with the clear roots of Elizabethan and Renaissance era culture. 

In this video the executive art director at Eidos Montreal Jonathan Jacques-Bellette reveals the wealth of historical artists that had a dramatic influence on Deus Ex: Mankind Divided. Warning Contains spoilers for Deus Ex: Human Revolution.

Deus Ex: Mankind Divided

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Outland 17 - Support & Twitch Streaming

by Couchpotato, 05:34

The second kickstarter update from Grenade Tree has information about community support, and shares a few Twitch streams for Outland 17 with various gamers.

What’s better than having great news to blog about? Having amazing news to blog about. Because the Outland 17: Void of Liberty Kickstarter is in full swing and the community has arrived in full force with feedback and support. Just because the Kickstarter is up doesn't mean development stops!

Outland 17

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Lords of Xulima - Polish Language & New Version

by Couchpotato, 05:30

Numantian Games sent information they released the 40th post-funding kickstarter update for Lords of Xulima, and briefly summarized what the new update talks about.

We are already on the dawn of a 40th crowdfunding update. What a great journey it has been! This time you will find more about:

  •     The future of Xulima as a (possible) franchise
  •     New localisations: Polish & Russian
  •     About porting Xulima to consoles & portable game devices
  •     Physical Editions coming soon
  •     v1.8: Performance improvements & bug fixes

Lords of Xulima

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

SW:TOR - How BioWare Built Enough Content

by Couchpotato, 05:25

Gamasutra is hosting an old GDC 2011 video where ex-BioWare Designer George Zoeller talks about how the developer made enough content to fill The Old Republic.

Designing and operating a massively multiplayer online game is a Herculean effort in itself -- but how do you rapidly pack it with enough stuff to do that your players don't get bored?

In a talk recorded at GDC Online 2011, now-departed BioWare designer George Zoeller uses Star Wars: The Old Republic to explain how spatial analysis can be used to support a rapid content iteration process during the late stages of MMO development.

He reveals how BioWare's homegrown 'HoloProjector' spatial visualization toolkit is used in day to day development to surface user behavior metrics to The Old Republic's developers for decision making and content validation, then discusses lessons learned by the team and provides information on how to get started with the topic on your own game.

SW:TOR

SP/MP: Single + MP
Setting: Sci-Fi
Genre: MMORPG
Platform: PC
Release: Released

Details

Kenshi - Frontier Prison & Lights Update

by Couchpotato, 05:20

Lo-Fi Games has a new update for Kenshi on Steam about Frontier Prison & Lights.

Just a short progress report to let you know what we've been up to this week: Oli has been designing a black frontier prison based on the citadel outpost from last week

Programming-wise, Maykol is still at work on integrating the re-designed GUI; hopefully it will be ready for the last final touches next week. Chris and Sam have both finished slavery mechanics and the DirectX11 upgrade, now back on fixing up the path-finding system and other general bugs which have emerged after adding the new content. We've also finally added the very first torch lights into the game!

Kenshi

SP/MP: Single-player
Setting: Steampunk
Genre: Strategy-RPG
Platform: PC
Release: In development

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Ys VI: The Ark of Napishtim - Localization Blog #2

by Couchpotato, 05:18

Brittany the Production Coordinator at XSEED Games posted a new Tumblr blog about translating, and Localizing Ys VI: The Ark of Napishtim for English gamers.

This is Brittany, Production Coordinator at XSEED Games. I was the editor and graphic text monkey for the PC version of Ys VI: The Ark of Napishtim. I normally also do Steam achievements for our games (and my early work was…something, let’s be real here), but the honor this time fell to our extremely dedicated in-house tester, Danielle.

I thought I’d take this time to talk about my relationship with Ys. My first real interaction with the series was shortly after I’d started at XSEED as a lowly prisoner intern with Ys: The Oath in Felghana. XSEED as a whole was new to Steam and, to be quite honest, I was not a PC gamer. I definitely wasn’t into high-speed action RPGs, either. I was asked to test the title after being given a brief run of what Ys was (“Red-haired guy goes on lots of adventures”). Everyone was excited.

Except for me.

I hated it! Oh, man, did I hate playing Oath in Felghana at first. Like said, I wasn’t into action RPGS—I was into turn-based battles or slow, methodical strategy games. I didn’t know enough about Ys to really enjoy the characters or world, I never was big on the whole “silent protagonist” thing, and I kept dying! Death, death, death! Death at every corner! My co-worker had added an actual achievement for dying because he kept telling me that was half the fun of Ys, but I was just getting frustrated instead.

Ys VI: The Ark of Napishtim

SP/MP: Single-player
Setting: Historical
Genre: J-RPG
Platform: PC
Release: In development

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Rock, Paper, Shotgun - Game Length @ RPS

by Couchpotato, 05:15

Richard Cobbett of Rock, Paper, Shotgun published a short article a few weeks back that I missed where he ponders on game length of RPGs, and when is to much enough.

It’s been a great year for epic, old-school RPGs. A good tax-year anyway, since that conveniently scopes in everything from Divinity: Original Sin to Wasteland 2 to the other week’s Pillars of Eternity, to say nothing of several smaller titles. As we all know, part of the joy of a good RPG is slipping into a world – when everything works out, the long playtime feels like an epic journey rather than a commitment. Or at least it should. In the wake of The Witcher 3 promising 200 hours or so to see everything it’s got though, I’ve been thinking – at what point do the scales start to tip?

Rock, Paper, Shotgun

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Worlds of Magic - Review @ Softpedia

by Couchpotato, 05:11

A new review for Worlds of Magic was released on Softpedia this week that gave the game a 3/5 which is very good considering the last few reviews last month

There are a ton of small annoyances that collectively detracted from my overall experience with Worlds of Magic, mainly because the game was still unfinished. Glitching tooltips and crashes (which happened less often since one of the updates), together with the obfuscated nature of how things work, made the game unsatisfying.

Once I did figure some of the basic things out, I was still under the impression that it was an antiquated title with a clunky interface and rudimentary game systems, and not a game released in 2015.

There is a certain sense of chaos when you first launch a 4X title, due to the sheer complexity of the genre. Usually, that feeling subsides as you get used to the game and learn its underpinnings. Unfortunately, that is not the case with Worlds of Magic.

The good thing is that it is getting better constantly, but there simply is too much wrong with it. It's not a game that pushes the genre forward, but instead takes things back a few steps.

Granted, it had a minuscule budget, and it still had to stay true to Master of Magic, its inspiration, but overall, Worlds of Magic was a big disappointment for me. Fans of the classic might have a pretty good time with it though, even in its current unpolished state.

Worlds of Magic

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

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