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Thursday - October 16, 2014
Wednesday - October 15, 2014
Tuesday - October 14, 2014
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Picture Watch

Mars War Logs
Box Art

Poll Watch

Will You Be Playing DA:I In November?
Yes Already Pre-ordered
  (35.43%)
Maybe It Depends on Reviews
  (11.81%)
I'll Wait For a Cheap Sale
  (20.47%)
No I will Not Be Playing DA:I in November
  (25.98%)
Never Played Any Dragon Age Game
  (6.3%)
Vote

Thursday - October 16, 2014

Shadowrun: Dragonfall - New Review

by Couchpotato, 06:55

Here is the second review I could find for Director's Cut version of Shadowrun: Dragonfall. This time it's from Hooked Gamers who gave the game a 9/10.

Shadowrun Returns: Dragonfall- Director’s Cut is the best available version of an already great game. Available as a stand-alone experience, it is definitely the place to start for new players looking into Shadowrun Returns. Dragonfall is an immersive, fantastically written adventure that supports itself with engaging gameplay while only being moderately brought down with its underwhelming audio and visuals. Anyone who enjoyed the initial campaign, who’s a fan of isometric rpgs, or just enjoys a good story shouldn’t hesitate to grab their gun, sword, rig, or spell of choice and get ready for the drek to hit the fan.

Information about

Shadowrun: Dragonfall

SP/MP: Single + MP
Setting: Technofantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Graal Seeker - Indiegogo Update #6

by Couchpotato, 06:50

Lugludum posted the next Indiegogo Update for Graal Seeker. The campaign has been extended, and has only earned €1,823 of the games €10,000 goal with 18 days left.

We have important news to share with you today!

We are expanding the duration of the campaign until Sunday 02 of November. This will allow us to show you more content about the game, and answer all your questions.

Have a question for us about the game, the music, the graal stories? Want to learn more about us? Want to know how indie developers make RPG?

For that matter we have set up a special event with 3 other indie studios: Hydrogames, Overhype Studios, and King Dino Games.

Ask Us Anything "Indie RPG Developer" on Sunday 19th October!

We will be on Reddit to answer all your questions the 19th October at 3pm UTC (so 5pm from Paris, Berlin, Warsow, 4pm from London and 11am from New York) with the guys from Battle Brothers, That Which Sleeps and Dungeon Kingdom that is currently running a crowdfunding campaign as well, go check it out!

Also s new devlog video is unleashed! You will hear everything you need to know about the music in Graal Seeker. You will learn with Guillaume, our composer, which softwares and instruments he uses to make the music, how he makes real sfx sounds with his impressive collection of weapons, and you will discover a sneak peek of a new battle song. Hope you will like it!

Information about

Graal Seeker

SP/MP: Single-player
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Daggerfall - Deep In The Dungeons

by Couchpotato, 06:47

Rock, Paper, Shotgun posted a new article a few days back that takes a look back at Daggerfall, and compares the game to the Dark Soul series.

This feature was originally published as part of our Supporter Program. Please do sign up for one bonus feature every weekday (plus assorted game-related gifts), selected highlights from which will eventually appear on the main site too.

An exploration of the uncanny architecture of Daggerfall’s dungeons and the interconnected worlds of Dark Souls.

Dungeons, as a concept in games, are one of the great pillars from which disbelief is suspended like a ragged banner. They are functional objects, from the perspective of designer and player alike, but their function as part of a world is unclear. Occasionally, they are prisons of a sort, as their name suggests, but they are more likely to be ruins of uncertain utility. As to the question ‘why are ruins so often underground?’, we can perhaps answer by recognising that no visible architecture is required on the surface if such complex spaces are buried. The conjuring of the momumental without the pesky need to build the monument.

Information about

Daggerfall

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Wednesday - October 15, 2014

Pillars of Eternity - Post-Funding Update # 86

by Couchpotato, 05:42

The 86th post-funding update for Pillars of Eternity has been posted on the games forum with information about the Beta,Bug fixing, and feedback from backers.

Additional Time for Polish and Feedback

Through your help and feedback, the Pillars of Eternity team has spent the past two years creating a fun, fulfilling experience. An open development has enabled us to interact with our fans and backers in a way we weren't able to in the past, and this has really helped shape Eternity into a game that we all hoped it would become. Plus, with the Backer Beta, we have been able to get excellent feedback from our backers that we are using to shape Eternity into an even better game. We really can't thank you enough.

To incorporate as much feedback as possible, polish every nook and cranny of the game, and make sure we don't ship a buggy game, Obsidian has decided to push the game's release into early next year. We are going to use the extra time to make Eternity shine for our backers, and a game that we were proud to call our own and would live up to your expectations.

Once again, we want to thank you for making this all possible. With your help we can bring Eternity across the finish line.

Speaking of Backer Beta

We are hard at work implementing feedback and bugfixing items in the Backer Beta. One of the major focuses for the team over the past few weeks was adding in additional character progression options and cleaning up UI to make combat a little less chaotic.

You can expect everything from additional Talents and Ability selection choices to UI and HUD improvements in our next update. We are also very close to getting the Mac and Linux versions of the Backer Beta to you guys. It may even make it into the next Beta update.

Plea for Surveys

Even though we have locked down backer rewards on the portal, we are still able to add in memorial and credit text into the game. If you have memorials or backer credits, and you haven't filled out your survey, please head over to the backer portal and fill them out.

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Dragon Age: Inquisition - The Hero of Thedas

by Couchpotato, 05:38

Well another day and another trailer for Dragon Age: Inquisition has been released. This time it's a new video about the Hero of Theadas.

Demons plague the world and terrorize the people of Thedas. The faithful cling to their belief in the Inquisitor, who must lead a team of legendary warriors into battle and bring the conflict to an end before it’s too late. Every war has its heroes. What kind of leader will you be?

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

That Which Sleeps - Stretch Goals Revealed

by Couchpotato, 05:35

The next update for the funded kickstarter game That Which Sleeps announces more stretch goals for the game after the first few have already been reached.

Stretch Goals Revealed!

At the time of this writing That Which Sleeps is over 400% funded and the procedural generation stretch goal is a mere $4,000 away from coming to fruition.  

That means That Which Sleeps is going to be released with even more polish and gameplay options for a much deeper and more sophisticated experience. With our in depth procedural generation process no two games will ever be the same and That Which Sleeps will have near endless replayability.  In case you missed our last update check out a peak into how we're going to go about procedural generation HERE.

Additional Stretch Goals Revealed

We polled our backers and they were mainly concerned with two things (for more in depth results of the poll go HERE).

  • Stretch goals that would add more content or unique game play to That Which Sleeps.
  • Stretch goals that would not slow down development or the Beta release.

So we took your feedback very seriously and laid out what we think are some really cool additions.

Information about

That Which Sleeps

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Witcher 3 - Interview @ International Game News

by Couchpotato, 05:28

International Game News has a new interview with Art Producer Stan of CD PROJEKT RED to ask a few questions about The Witcher 3: Wild Hunt.

You added a tutorial in the ‘Enhanced Edition’ of The Witcher 2; has that made you think more closely about how you teach players the mechanics of The Witcher 3 ?

Definitely it has, yes. Last month the studio was dedicated specifically to tutorials, so we know that’s something we need to include and it’s something we’ve developed heavily. From the very start, as far as I’m concerned, the way we teach players has been vastly improved. I was guilty of the opposite on The Witcher 2. I was too static when it came to talking about including a tutorial system.

Are there a lot of new things that returning players will need to learn?

I would say that the controls themselves have changed a little bit because the combat system has been revamped. Still, despite that, I think it will be rather easy for returning players to learn the new controls. I guess I would describe the combat as easy to learn and hard to master.

In the demo it was said that getting between the two places shown would take around 20 minutes on a sprinting horse…

Yeah, that’s right. Unfortunately, we haven't tasked anybody on the testing team to find out how long it would take to get across the entire world that we’ve built. For a start, you couldn’t get across all of it just using a horse at times you would have to climb a mountain and at other times you would have to sail a boat or dive through underwater passage ways. It’s huge, really. It's massive.

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Grim Dawn - What's New in The B22 Beta

by Couchpotato, 05:24

This weeks Grim Dawn Misadventures post from Crate Entertainment talks about what to expect in the next Beta release. As usual here are some of the details.

Grim Misadventure #56: What's New in B22

Another Grim Misadventure is upon us! Today, we would like to preview some of the quality of life features coming your way with our next update.

Build 22 is very much a fulfillment on many highly requested and beneficial features. The devs are listening!

Here are the features you can look forward to in the coming weeks:

Instanced Loot

A major update for Multiplayer fans out there, starting with B22, you will be able to enable Instanced Loot when you host a game session. Instanced Loot will treat all item drops as if you were playing in a solo session, which means less time spent figuring out what belongs to who and no more stress over players taking your hard-earned loot.

Auto-Combine Components

Odds are good that you have all come upon a Component or two in your travels through Cairn. In fact, some of you have collected quite a few. Some would say a whole lot of them. We understand the frustration in manually combining all those Components yourself, so we have introduced a new button to the inventory UI which will automatically combine all of the Partial Components in the respective inventory bag.

Expanded Storage

Additional storage has been a highly requested feature here at the forums. With B22, you will be able to purchase additional tabs in the Transfer Stash for your characters. Purchasing one of these extra tabs will unlock it for all of your characters.

DPS Comparisons

In B22, you will be able to compare a weapon’s effective DPS to your currently equipped weapon directly through the tooltip. You can also hold Ctrl to have it compare the two items without the attached components.

Bug Fixes!

Did you know that the guards in Devil’s Crossing occasionally lose their weapons? Neither did we, that is until someone noticed one of our valiant defenders firing an invisible rifle. Mind over matter I suppose.

On the order of more serious bug fixes, we pinpointed the cause of some crafting recipes generating items with no affixes, an unintended result. This fix is not retroactive however.

We have also received reports of Sphere of Protection and other shield spells creating excessively bright visuals when cast together. This has been significantly improved.

The bottom line is: keep on reporting issues as you see them. You are helping make the game the best it can be!

All this and more is coming with Build 22. We expect the release to come your way by early November. Grim Misadventures will return with more on the game’s development on 10/27/2014.

Information about

Grim Dawn

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Impact Winter - Meet The Team Update

by Couchpotato, 05:19

The new kickstarter RPG game Impact Winter has managed to earn £7,285 of the games £95,000 goal in three days. They also have an update that introduces the team.

Meet the Team (finally)

Gather 'round backers, it's the moment you've all been waiting for... Impact Winter team introduction time. Woo!

On a serious note: apologies for not having this info as part of the main pitch. We got so carried away with trying to detail our vision for the game, we underestimated the importance of selling ourselves - the guys behind the magic.

We've had a few people ask about the crew, so hopefully this update answers all your questions. Got more? No worries... send 'em over.

Information about

Impact Winter

SP/MP: Single-player
Setting: Post-apoc
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Pantheon - New Video Posted on Website

by Couchpotato, 05:14

Visionary Realms released a new work-in-progress video for Pantheon.

Pantheon: Rise of the Fallen is a High Fantasy themed Massively Multiplayer Role Playing game (MMORPG) with a heavy focus on character development, an immersive world, and player interdependence (grouping). It is being developed by Visionary Realms, Inc., a lean and mean volunteer team. We are targeting a ‘niche’ audience who wants more of a challenge, with a mixture of classic MMO mechanics and modern ideas.

This October 2014 video shows our latest development progress, including:

- Database-driven NPC population
- New zones
- Combat and exploration
- Original music, atmospheres and sound effects.

You are encouraged to watch the August update video to see how much measurable forward progress has occurred since then. We are in full-on development mode. More videos coming soon!

Information about

Pantheon

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Highlands - What's Special About The Game

by Couchpotato, 05:12

Burrito Studio's next kickstarter update for Highlands explains why the game is different than others to help interest more gamers to back the game.

Today, we delve deeper into the mechanics that make Highlands such a unique and great game. 

1)  The maps are populated by ‘Sectors’ which you reclaim by battling enemies present. Each sector under your control can contain one or a combination of these:

  • Resources: Food, leadership or scraps.
  • Special buildings: Taverns, workshops and many more buildings where you can accomplish special actions.  
  • Story events: Situations where something happens and you have to decide how to proceed.

2)  You’ll have different strategic options when choosing how to face the enemies.

Strategic actions: You can also use leadership points to do a variety of strategic actions outside of Direct combat that will weaken enemy position.
  • Support Strike: Assist your combatants from an adjacent sector. 
  • Skirmish: Launch a quick assault on an enemy sector in order to kill some of its troops 
  • Bombardment: Bombard your enemies from afar without risk of retaliation but cost scraps. 

 3) The crafting system Items work like so in Highlands: 

Equippables will be anything from swords to helmets. Consumable items like a steam-bomb for example will tip a fight to your advantage but are used only once. Using them wisely in order to win crucial fights will be part of an efficient strategy. 

Mechanics will -

  • Erect barricades in sectors next to the enemy in order to keep the enemy at bay.
  • Work relentlessly in workshops in order to craft a bunch of items that will give you the edge in combat. 

Information about

Highlands

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Borderlands: The Pre-Sequel - Now Available

by Couchpotato, 05:08

2K announces that Borderlands: The Pre-Sequel is now released in North America, and will be released in Europe on Friday. Here are some of the details from the website.

2K and Gearbox Software announced today that the newest standalone game in the critically acclaimed Borderlands franchise, Borderlands: The Pre-Sequel, is now available in North America for the Xbox 360 games and entertainment system from Microsoft, PlayStation 3 computer entertainment system, and Windows PC.

In addition, the game is now available on Mac and Linux in North America via Aspyr Media. Borderlands: The Pre-Sequel features all-new gravity-bending gameplay, powerful laser and icy Cryo weapons, four new playable characters, and an epic cooperative story experience set between the events of Borderlands and Borderlands 2. The title will be available internationally on October 17, 2014.

I also have a few reviews for those interested in the game. I'll just link to them below.

The Escapist, Eurogamer, GameSpot, GamesRadar, Gaming Nexus, IGN, Joystiq, PC Gamer, Polygon, Shacknews, and Strategy Informer.

Information about

Borderlands: The Pre-Sequel

SP/MP: Single + MP
Setting: Sci-fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Kingdom Come - ZTG GameDev Convention

by Couchpotato, 05:02

If you happen to be in Poland at the end of the month Warhorse Studios announces they will be at the ZTG GameDev Convention showing off Kingdom Come: Deliverance.

How about a small trip to Poland?

Meet us at this year's ZTG – GameDev Convention) in Poznan, PL.

On October 25th and 26th you will meet over 90 speakers from all around the world. With some special highlights like CD PROJEKT RED creators of The Witcher. But the biggest highlight of course… DAN VAVRA and JOANNA NOWAK from Warhorse Studios - we will talk about the historical background and accuracy in Kingdom Come: Deliverance. Check it out!

Information about

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Soul Saga - Requesting Beta Feedback

by Couchpotato, 04:58

It has been almost a year since I posted about the funded kickstarter game Soul Saga. In the last year the game has had multiple updates, but has suffered delays also.

Hello, friend! I missed you! How have you been? Soul Saga is moving along great. My personal health took a dip a few months ago when I became bed ridden from a ruptured disc in my spine. I have barely been able to walk, and unable to sit for about 3 months now. The doctor says I will probably need surgery. >.<

But don't worry, I won't do something like that until Soul Saga is done. I want to make sure I get a good game to you as soon as possible. I've acquired a laptop so I can work from bed since I can't sit at my normal workstation. I'm still personally clocking in ~100 hours a week on Soul Saga, so there shouldn't be any delays from my end of the project. Today is going to be a quick update clarifying an important element of the game.
Now that the developers health is better he is requesting Beta feedback.
This is a call to arms for all backers regarding the upcoming beta.  There is an important poll on the Disastercake forums to get your thoughts on the subject of whether the beta should be the first portion of the game, a part in the middle, or a unique scene.

This decision affects all backers considering that this choice could potentially spoil slight story elements or waste development time that could be spent on getting the full game to you faster.  As such, even those not in the beta test are welcome to vote on this decision.

Information about

Soul Saga

SP/MP: Single + MP
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

IndieRPGs - How to Not Fail at Kickstarter

by Couchpotato, 04:52

IndieRPGs has another article with 8 more steps talking about how not fail at getting funded on Kickstarter. The site posted the first part last year.

Since I posted How to not fail at Kickstarter in 12 easy steps last April, a lot more people have come to me seeking advice–and as a direct result, my list has grown. The time has come for another article, one with even more tips and tricks for funding your game.

Lest you think this follow-up article is unnecessary, a quick glance at Kickstarter’s stats page will correct you. As of today, there are nearly two failed game Kickstarters for every one that succeeds. The “games” category includes board games, which historically have higher rates of successful funding than video games do–if we were to look at video games alone, the ratio of failures-to-successes would likely be even worse! Suffice it to say, we still have a lot of room for improvement in terms of how we run our video game Kickstarter campaigns.

If you haven’t read the first article yet, now is the time! Don’t worry, I’ll wait. …all caught up? Good! Without further ado, ladies and gentlemen, I now present to you: How to not fail at Kickstarter in 8 more steps.

Information about

Kickstarter

Details

Paradox Interactive - Charlemagne DLC Released

by Couchpotato, 04:48

Paradox announces that Charlemagne, the next DLC for Crusader Kings II, is now available. I can't wait to see what it changed, but alas, my mods are now broken.

STOCKHOLM — October 14, 2014 — The Father of Europe leads the youngest expansion to Paradox Development Studio’s best-selling grand strategy game, Crusader Kings II. Charlemagne, the newest expansion to Crusader Kings II, is available now worldwide for Windows, Mac, and Linux PCs. This major expansion adds new story events, another hundred years of gameplay and long requested game features to the widely popular grand strategy game of dynastic politics and family rivalry.

Charlemagne can be purchased from digital distributors everywhere for $14.99. New downloadable content (DLC) for Crusader Kings II is also available today, including the Dynasty Shields: Charlemagne collection, new portrait packs, and an e-book version of the medieval epic “Song of Roland.” Full details and purchase location can be found now at www.paradoxplaza.com/crusader-kings-ii-charlemagne.

As usual, the expansion will be accompanied by a host of free changes to the core Crusader Kings II experience, available in a major update that can be downloaded today. This free content includes a major overhaul to the nomadic tribes of Europe – now they are even more distinct from their neighbors hiding behind castle walls.

"Charlemagne" will introduce Crusader Kings II players to the man who became the “Father of Europe,” uniting much of the continent for the first time since the since the fall of Rome and founding the Holy Roman Empire. Including the ability to start a dynasty as far back as 769 AD, the expansion will include a series of story events surrounding the rise of Charlemagne. The expansion also features game options to allow players to chart their own places in history – such as a new in-game “Chronicle” that highlights a dynasty’s conquests, marriages, and labors for the faith.

Crusader Kings II is currently at 75% off on most digital outlets! To learn more about Crusader Kings II, visit www.crusaderkings.com

Information about

Paradox Interactive

Details

Satellite Reign - Hands-On @ RPS

by Couchpotato, 04:42

Rock, Paper, Shotgun's Jim Rossignol posted his thoughts on the Alpha version of Satellite Reign that was released to certain backers of the game.

All this leads me to that anxiety: there’s so much that could go wrong. There are serious limitations that the tech faces with the amount of stuff the game is throwing into this huge city, including the all-important crowds on the street. Then there’s the overall flow and balance of the game. It’s a precarious piece of design that will demand serious balancing care to be the game it needs to be. I’m not saying it’s likely to go wrong… just that it looks and feels fantastic so early, that it must now NOT GO WRONG. Do you understand?

Ultimately, of course, this is just an early build. I can’t call it a Kickstarter success story just yet, but just maybe… Yeah. AI behaviour is way off being what you’d want to play a full game with, and lots of the systems – like persuasion of citizens – remain to be implemented. It is the first iteration of what will doubtless still be a long and murky road. That it shines so brightly now, however, is a reason to be genuinely excited.

Information about

Satellite Reign

SP/MP: Single-player
Setting: Sci-fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

New Mass Effect - Will Be at Honorcon 2014

by Couchpotato, 04:39

Gamer Headlines has news that Bioware will be showing off the next Mass Effect game at Honorcon 2014. I have never heard of this convention so here are the details.

According to Canadian developer, BioWare, the next entry into the beloved Mass Effect series (Mass Effect 3‘s ending aside) is still a considerable ways off in terms of an official release date, however, the press and public alike continue to speculate on what Mass Effect 4 may bring to the proverbial gaming table.

Fortunately for Mass Effect fans around the world, some new developments regarding the series’ follow-up, Mass Effect 4, may arise from this year’s Raleigh, North Carolina-based military science fiction convention, Honorcon, where the game will be featured in a panel – “Science Fiction in Video Gaming.”

The article also has more infomation on the game.

In related news, the next entry into the Mass Effect universe will most likely not be called Mass Effect 4, with BioWare’s community manager, Chris Priestly stating:

“To call the next game ‘Mass Effect 4′ or ‘ME4′ is doing it a disservice and seems to cause a lot of confusion here. We have already said that the Commander Shepard trilogy is over and that the next game will not feature him/her. That is the only detail you have on the game. I see people saying ‘well, they’ll have to pick a canon ending.’ No, because the game does not have to come after. Or before. Or off to the side. Or with characters you know. Or yaddayaddayadda. Wherever, whenever, whoever, etc will all be revealed years down the road when we actually start talking about it. I do not call the game ME4 when I talk about it ever, [because] that makes people think of it more as ‘what happens after ‘Mass Effect 3′ rather than ‘what game happens next set in the ‘Mass Effect’ Universe. Obviously fans are going to speculate content, character and story until we actually reveal details in the years or months to come as you have almost no actual details, just don’t get bogged down in ‘well how are they going to continue ME3.”

The above statement was then added to by BioWare chief, Yanick Roy:

“What Chris is saying is that thinking of the next ‘Mass Effect’ game as ‘Mass Effect 4′ would imply a certain linearity, a straight evolution of the gameplay and story of the first three games. Story-wise, the arc of the first trilogy has also been concluded, and what we will do is tell a new story set in the ‘Mass Effect’ universe. That doesn’t mean that events of the first three games and the choices you made won’t get recognized, but they likely won’t be what this new story will focus on. I apologize for being cryptic right now, but it’s early enough in development that we don’t have much to share – things still fluctuate quite a bit.”

Information about

BioWare

Details

The Flame in the Flood - Funded & Stretch Goals

by Couchpotato, 04:32

The Flame in the Flood is now funded on kickstarter with twenty two days left, and the games developer The Molasses Flood talk about the games stretch goals.

We did it! We have officially hit our goal! Thank you everyone who has backed us, who has spread the word, who has offered help. The outpouring of support and kind words has been overwhelming.  

We really didn’t know how the campaign was going to go. There’s been a lot of talk among developers about the decline of crowd funding, about how it’s an extremely unpredictable route to go. Scary stuff to hear as we readied our project. Doing well can help secure the future for a team, doing poorly can torpedo projects. If a pitch with an investor or publisher goes poorly, it’s pretty private. If a Kickstarter campaign goes poorly, everyone knows.

So thank you. The support of everyone is helping us in a huge way, not only in helping get this game made, but in putting us into a position that can help us well into the future. Our long term goal hasn’t just been to make a game. It’s been to build a studio that makes many great games for years to come. We are taking the first steps on that journey with all of you, and hope that through your support, we are all ensuring a future where we can continue making the sorts of games we love.

This is step one. Very soon, we plan on announcing stretch goals. We have a lot more we’d love to do, and we still have weeks of this campaign ahead of us. We didn’t want to talk about stretch goals until our initial goal was hit. Maybe it’s superstitious, but we didn’t want to start talking about best case scenarios until we hit our initial target. We are extremely excited to talk about some of our additional plans, and can’t wait to start sharing them with you.

Thank you all so much for being a part of this.

Information about

The Flame in the Flood

SP/MP: Single-player
Setting: Historical
Genre: Roguelike
Platform: PC
Release: In development

Details

Deep Dungeons of Doom - Released on Steam

by Couchpotato, 04:29

Bossa Studios sent over a press release about their new Dungeon Crawler game Deep Dungeons of Doom is now available for purchase on Steam.

Deep Dungeons of Doom is pretty rad and now on Steam

London Dungeon, October 14, 2014 - Bossa Studios invites you into the Deep Dungeons of Doom, available now on Steam! Developed in partnership with MiniBoss Studios in Brazil, Deep Dungeons of Doom is an old-school 8-bit adventure that is sure to reignite glorious gaming memories of dungeon days gone by.

Deceptively simple to play yet devilishly difficult to master, this Rogue-like Dungeon Crawler is not for the faint-hearted. Step into the boots of the Crusader, robes of the Witch or hood of the Mercenary and take on multitudes of monsters that will require all of your cunning, skills and tactics to defeat! The reward for your endeavours? The Deepest Dungeon of Doom. Never before has evil existed on such a massive scale!
 
With animation from Glauber Kotaki (Rogue Legacy) and art by Pedro Medeiros & Amora Bettany (Towerfall) Deep Dungeons of Doom also features the kind of retro soundtrack that will have you gaming like it's 1985! Cassettes may not be available (sadly) but you can download the whole thing right here: http://bossastudios.bandcamp.com/album/deep-dungeons-of-doom-original-soundtrack

Deep Dungeon of Doom is available now on Steam, priced £3.99/$4.99/€4.99:http://store.steampowered.com/app/325090/

Previously available as a free-to-play mobile game, Deep Dungeons of Doom will soon re-launch as a newly re-balanced premium app on iOS and Android devices, removing all in-app purchases, priced £2.99/$4.99/€4.49. Owners of the original iOS version will be able to download the new game for free!

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Witanlore: Dreamtime - Cinematic Teaser

by Couchpotato, 04:26

Druid Gameworks releasd a new trailer for their kickstarter game Witanlore: Dreamtime.

A short cinematic teaser filmed in Unreal Engine 4 and the Dreamtime game world!

Information about

Dreamtime

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Bedlam - Physical Add-on Update

by Couchpotato, 04:23

Skyshine Games continues releasing two updates a day for Bedlam with latest update sharing information on what Physical Add-ons you can add to your pledge.

Hello new, current and future BEDLAM BACKERS! We are entering the last week of our BEDLAM kickstarter campaign and just today we increased our total funding over 5%!! This is INCREDIBLE!! Let’s keep the momentum going!!! Together we will make BEDLAM a reality!

We have had many requests to offer our amazing BEDLAM physical goods as Add-ons, so without further ado...

The Physical Add-ons (see below for pictures and detailed descriptions)

  • Exclusive BEDLAM BACKER t-shirt (+$25)
  • Hardcover Art Book (+$40)
  • Mutant Bobblehead (+$40)
  • BEDLAM Movie-style Poster (+$35)
  • The Cloth Map of BEDLAM (+$30)
  • Audio CD Soundtrack (+$20)
  • BEDLAM Mouse Pad (+$15)

To add an add-on to your Kickstarter pledge, follow these steps:

  • Go to the BEDLAM Kickstarter site and press the [Manage Your Pledge] button. If you have not pledged yet it will say [Back this Project].
  • Increase your pledge in the “Pledge Amount” box by the total dollar value (plus any extra shipping if applicable) of your desired Add-ons.
  • Without changing your Reward Selection, click the [Continue to next step] button.

After the end of the Kickstarter campaign you will receive a survey asking you what Add-ons you have ordered and other information like your t-shirt size. For example, if you are at the $20 Pledge level and want to add a t-shirt, you would enter $45 as your total pledge.

Information about

Bedlam

SP/MP: Single + MP
Setting: Post-apoc
Genre: Roguelike
Platform: PC
Release: In development

Details

Warlords of Draenor - Interview Roundup

by Couchpotato, 04:19

If any of you are still playing World of Warcraft then I have a two new interviews I found this week you might be interested in reading. The first interview is from Eurogamer.

At the end of last week, we had a chance to speak with lead designer Ion Hazzikostas, and ask whether this pruning of content - viewed alongside the historical simplification of systems like character talent trees - justifies community concerns that the game is being simplified just a little too much.

"Yeah this is something I see and hear - the dumbing down complaints. The reality is that I think there's more depth to playing WOW - and to excelling in WOW - than ever before," he says. "If the game was dumbed down, you wouldn't see the best arena players in the world standing so consistently above even the people who are above the top one per cent. You wouldn't see the same handful of guilds consistently crushing their competition in the top 100. There's tremendous room to be skilful - to customise your character and engage in these systems.

The second interview if from Ausgamers with Blizzard's Tom Chilton.

AusGamers: My first impression, when I first saw Warlords of Draenor, was the feeling that World of Warcraft was really going back to its roots and rediscovering or reintroducing that real traditional Warcraft feeling to the series. And I’ve noticed quite a few other people who haven’t even played for years are looking at coming back for just that reason, so its definitely struck a chord. I was just wondering, was that always the plan? To do a kind of return, of sorts, to those oldschool Warcraft characters, for the 10th anniversary and everything?

Tom Chilton: Yeah, it certainly was. I mean the 10th anniversary was part of it, but its also the fact that we knew when we were doing Mists of Pandaria that we were very deliberately going with a different theme. And we did that because we had done multiple expansions that were very Warcraft-y, build up and destroy the world kind of stuff, and we really wanted to do something that was a bit more adventure-y. And I can imagine us doing that again at some point in the future, because you need those things to break up the pacing, but certainly coming back to these really core Warcraft themes for this expansion was very deliberate.

Information about

WoW

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Tuesday - October 14, 2014

RPGWatch - Lords of Xulima Preview

by Couchpotato, 21:55

Aries100 had the the chance to play the Beta version of Lords of Xulima provided by the game's developer, Numantian Games. Here are some impressions.

Imagine an old-school rpg that features exploring, questing, turn-based combat and strategic decisions, and combines it all with the need to explore in order for the story to move forward. Lords of Xulima works this way, but it also has some of those old-school drawbacks.

Mathieu Simard from Numantian Games has been quite helpful in answering my questions about some of the design decions in the game, such as the steep toll the party has to pay in order to get into the first town, Velegarn.

"This is a 'tax' (toll) imposed by Prince Nengorth on the Village of Velegarn," Mathieu comments. "From a design perspective, this is meant to motivate the player into advancing the story and making the party stronger."

Information about

Lords of Xulima

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Dragon Age: Inquisition - PC Footage

by Couchpotato, 06:02

Bioware hosted a new twitch stream today using the new Keyboard & Mouse GUI. In-case any of you missed it they have archived the stream.

PC controls!!! featuring a glorious keyboard cam ^_^

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Dead State - Beta Patch #3 Released

by Couchpotato, 05:14

Double Bear released the third patch for the new Dead State Beta, and posted a new update with more information on the games Steam page.

Beta Patch #3 Released

The third patch to the Dead State Early Access Beta is now live! This update features substantial improvements to the combat system and introduces a new 'wounded' mechanic to healing, as well as fixes for several long-standing bugs and exploits, a bunch of new random encounters, fixes and improvements to AI, functionality for the adrenaline shot and other one-use items, and many other things.

Animals need some more work before they are ready, so they're not included in this patch.

Beta Patch #3 Changelog

Added twenty-five new random encounters
Added functionality to adrenaline shot, Stuporax, Soothinum, and Flashback
Reworked healing system and wounded status
Improved AI: fixed the endless combat round issue
Improved AI: fixed undead ‘sleeping’ during combat
Adjusted Leadership Commands: all players now start game with the “Go!” Leadership command
Fixed numerous blocking and loot issues in levels
Added an ally
Added additional crisis events
Added additional trait and perk icons
Fixed the issue where party slots still counted as full after an ally died
Added hotkey “P” to pull up Leadership Commands
Fixed issues with repeating dialogues
Fixed identical ammo not stacking with itself
Fixed an issue with the “Backstab” perk
Fixed an exploit for duplicating items using maximum stack size
Fixed an exploit for duplicating medical items by overloading the Medical Satchel
Adjusted balance on all weapons and special attacks

Combat is more dangerous now, and it will be harder to patch up your top allies after a rough fight. You'll have to leave them to recover over time at the Shelter and take your B-listers out to scavenge in the meantime. Let us know what you think, and how this update affects your combat strategies!

Information about

Dead State

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Serpent in the Staglands - Beta Released

by Couchpotato, 05:12

Whalenought Studios released information the Beta is available now, but it's only readable for backers, but don't fret they have more information on the forums.

This is updated in our Kickstarter for anyone who didn’t see it on known bugs and what will be in the next update:

For the initial beta we’re asking to just get your feedback on the general overview of all the systems. This would include anything concerning layout, combat, spells, dialogue, inventory use and equipment, to moving around and exploring.

We had some last minute issues with the Mac and Windows builds differing from one another, and while patching that up caused a few other problems to arise. Some of these will be addressed below, but this is part of the reason we’d like this to remain a general overview of all the beta systems. We’ll finish fixing things up and drop you a cleaner build to tackle the more detailed aspects of the gameplay in a smoother (less buggy) environment soon. This will include any of your suggestions as well. When we get that out for discussion and feedback proper, the more detailed gameplay fixes we can get from you can be used for the entirety of the game and all the maps outside the beta, which is going to make a tremendous difference in polish.

Information about

Serpent in the Staglands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Kingdom Come: Deliverance - First Fan Package

by Couchpotato, 05:08

Warhorse Studios released a new video about their first fan package.

Thanks to Mikael Palsio we have got our very first package full of sweets (and some other ugly stuff), which comes very handy in the crunch time of alpha development :-)

Information about

Kingdom Come: Deliverance

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

After Reset - New Kickstarter Update

by Couchpotato, 05:06

Mr.Nixon posted the third post-funding update for After Reset with information on the games development, and shared a few links to various items of interest.

FRIDAY'S UPDATE

It's been two weeks since our last update. During that time we’ve been working tirelessly on new game content. And in this update, as is tradition, I’d like to share the next portion of our results.

CO-FOUNDERS

First of all, we’ve done a survey and in 3 days we’ve already received answers from 99% of you. A big thanks, guys, for getting back to us so quickly. It’s allowed us to be quick in getting to giving out Co-Founder statuses to your accounts on our forum. At the time of publication, almost all statuses have been attached to backers from $129 DIGITAL LIEUTENANT and higher.

We’re still giving out statuses and combining all three backer databases ("Direct Pledges" from the Store, "The Fall of Gyes" Kickstarter, and "After Reset RPG" Kickstarter) together. I expect that we’ll have given out Co-Founder statuses to everyone by the next update.

As I promised, we’ll stop giving out that status as part of game pledges roughly before the release of Steam Early Access, having continued to deliver additional content on the forum for Co-Founders. Actually, I’d like to increase the abilities and usefulness of this status during development of the After Reset universe as a special thanks to you, dear Followers.

THELOBBI.COM INTERVIEW

A few days ago, I was briefly interviewed by Jeremy Wilfinger for the site www.thelobbi.com, which you can read here: http://thelobbi.com/articles/2014-09-26-indie-speak-1-with-after-reset-s-richard-nixon

A big thanks to him and the site editor for putting our interview on the main page!

Information about

After Reset

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Legends of Eisenwald - 50% Off on Steam

by Couchpotato, 05:03

Aterdux Entertainment is offering Legends of Eisenwald for 50% off until October 20. If your undecided you can always read our preview to help you.

Do you miss old school RPG/strategy games? If so, we invite you to Eisenwald where we carry on the proud tradition of games like Kings Bounty or Disciples 2! In Legends of Eisenwald you will encounter a unique turn-based combat system and story driven campaign set in a low fantasy medieval world.

Information about

Legends of Eisenwald

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Witcher 3 - Interview @ Game Plane

by Couchpotato, 04:59

A site called Game Plane.de has a new inteview with Miles Tost the Level Designer at CD PROJEKT RED to talk about secret characters, challenges and mud wrestling.

This time, your collector’s edition is a really awesome package. How long did it take you to determine the content and who was involved in designing and selecting its contents?

The Witcher 3 Collector's EditionOh, this is a complicated process that takes a really long time. First of all, CD PROJEKT RED always tries to push this aspect of publishing to the limits, I mean, our standard edition contains items that are normally reserved for limited editions of other games, and we’re releasing them for the standard price. The Collector’s Edition content was squeezed in up until the very last moment–we wanted every centimeter of the huge box used, hence the signatures of the entire team printed on the lid. Also, the Geralt Battling a Griffin figure, that took a long time to prepare, and is nicely illustrated by the making of video we released some time ago. It’s a real sculpture, created by real sculptors, and not a 3D printed model from the game. It’s really unique.

What has been your biggest challenge during the development process of The Witcher 3?

It’s really hard to answer that question because every department faces different challenges. In general, I think that maintaining the creative vision behind the game, and keeping everything coherent was a very difficult part. I mean, it’s a HUGE game, and it’s super important to always have a bird’s eye view and constantly check if we haven’t veered off course.

 Talking about locations, which is my area of expertise, I think it was coming up with interesting and fresh places for players to visit, while keeping things believable in good old Witcher fashion. With a world this big it’s easy to fall into patterns that get repetitive real quick. However, thanks to an incredibly talented and creative team, I believe we hit a pretty cool sweet spot, which results in the world holding many surprises for players to find and explore.

How long would it take me in real time to travel through this vast games world? Hours, days or even weeks?

It’s definitely not weeks and days, even MMOs aren’t that big *laughs*. I don’t know to be honest, I haven’t tried that. Covering every inch there is would take you quite a while, especially if you roam the world unprepared. There’s plenty of stuff to keep you busy. We’re 35 times bigger than The Witcher 2, and that was a pretty big game after all. Our goal is for completing the game to take you roughly 100 hours, 50 hours of the main story, and about 50 hours of side-quests. And if that’s not enough – play it again, see what else could’ve happened if just your choices had been different.

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

JA:Flashback - Last Major Update

by Couchpotato, 04:55

Full Control releasd a new press release with information about the last major update for Jagged Alliance: Flashback before the games official releases on Steam.

‘Jagged Alliance: Flashback’ Gets Last Major Update Today!

Ahead of Jagged Alliance: Flashback’s October 21st launch, Full Control has today released the last major content update before launch. In addition to unlocking the Angetta and Secret Sectors, making the game now content complete, Full Control has implemented an Energy System, a Morale System, new weapons and a strategic map overhaul. Players can download the Early Access version of Jagged Alliance: Flashback already at its final retail price of $29.99, £24.99, €29.99: http://store.steampowered.com/app/256010/

New Jagged Alliance: Flashback Update Features:

·         Energy System: The energy system aims to create the feeling of exhaustion or vigoration at appropriate times. A unit will run low on energy after sprinting for several consecutive turns, simulating being out of breath, exhaustion or even unconsciousness.
·         Morale System: Every mercenary has their own morale rating. If a unit is shot the morale is reduced. This can cause both the enemy and the player to panic, run away or make deadly mistakes.
·         Drop & Loot system: has been substantially revised, containers are now accessible throughout the game.
·         New enemy spawn system: provides enemies with more varied equipment according to specific experience level and assigns them to unique squads.
·         Improved enemy AI: enemies will now go into cover, move or change stance and use their equipment to the best of their ability
·         15 new iconic weapons: New handguns, SMGs, assault- and sniper rifles
·         All Sectors unlocked: All Sectors from the final game can now be accessed and explored!
·         Strategic Map UI Overhaul

About Jagged Alliance: Flashback:

Bringing back the true spirit of this legendary series, Jagged Alliance: Flashback features turn-based tactics, crazy mercenary personalities and intense battles. Players must manage a squad of unique mercenaries to secure income and eventually take the island back - sector by sector, turn by turn.

Information about

JA:Flashback

SP/MP: Single + MP
Setting: Modern
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Wasteland 2 - Patch 2 (58154) Released

by Couchpotato, 04:51

InXile Entertainment released the second post-launch patch for Wasteland 2. Here are some the changes from the massive patch taken off the games forum.

Wasteland 2 Patch 2 (58154) Release Notes

Patch 2 is here! This update brings over 4300 words' worth of changes and improvements, but we expect most of you will want the most important bits, so here they are!

Highlights

- Large amount of memory optimizations, particularly with audio, to improve performance and stability on lower-spec systems and 32-bit operating systems.
- Fixed enemy “unlimited AP” movement bug that allowed them to sometimes move much farther than intended.
- Extensive improvements and fixes to California questlines, particularly in Hollywood and Griffith Park. May require you to load an older save file before Hollywood to fully benefit.
- Added a travel speed toggle to the world map, allowing you to zip and zoom around if you so please (doesn't affect encounters, only travel speed).
- Added a new UI when CNPCs are recruited. This lets you more easily compare their stats and choose to dismiss one when a new one offers to join.
- Custom portraits will now work correctly when Windows account username contains non-English characters.
- Added support for "Very Large" text.
- Added 50 messages to load screens containing gameplay hints and tips.
- Loading now continues when the game is tabbed out, and pauses after finishing.
- Further UI fixes and improvements, such as new and correctly used icons.
- Many localization updates and bug fixes across all languages.

For full release notes, please see: http://wastelandrpg.tumblr.com/post/99930440396/wasteland-2-patch-2-58154-release-notes

Information about

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: Released

Details

Legend of Grimrock 2 - Classes & Races

by Couchpotato, 04:47

Almost Human's next blog post for Legend of Grimrock 2 shares information on all the races, and classes you can choose to play in the game.

Only two days left before Legend of Grimrock 2 lauches, so we figured it would be a great time to reveal the various character creation options now, so that you can start planning for your ultimate adventuring party.

The first thing to choose is your race. The races are:

Human: Humans are very adaptable and can excel in all professions. Humans gain experience points 10% faster.

Minotaur: Minotaurs are bulky, simple and quick to anger. Their incredible stubborness is tolerated by others only because of their incredible prowess in combat. Minotaurs have the following modifiers to attributes: Strength +5, Dexterity -4, Vitality +4, Willpower -3. Minotaurs are always hungry and their food consumption rate is 25% higher than normal.

Lizardman: Lizardmen are a social outcast and are mistrusted by other races because of their capricious and deceitful nature. What they lack in social skills they greatly make up for in stealth and dexterity. Lizardmen have Dexterity +2 and Willpower -2. In addition their thick scales protect them from the elements (Resist All +25%).

Insectoid: Insectoid’s thoughts are completely alien to other races. Insectoids come in many shapes and sizes but most often their bodies are covered with a thick shell. Their knowledge of the arcane is unrivaled. Insectoids have Strength +1, Dexterity -2, Vitality -1 and Willpower +2. In addition their hard shell protects them from being wounded (-50% chance of getting a body part injured).

Ratling: Ratlings may seem weak and disease ridden on the surface, but they are actually one of the most adaptable and hardy creatures in the world. Ratlings are hoarders by nature (Max Load +15kg) and greatly enjoy fiddling with mechanical contraptions. Ratlings have Strength -4, Dexterity +2 and Evasion +2. Ratlings are immune to effects of diseases.

Each race has special traits that can be chosen in character creation. For example, some Lizardmen have Fast Metabolism which makes them regenerate health and energy 30% faster while some Lizardmen have even thicker scales which makes them very protected against elemental damage (additional +25% bonus to resistances).

Classes in Grimrock 2 are more flexible than in Grimrock 1. The classes give the characters a starting point and nudge towards a path without forcing it upon them. Every class can advance in the 16 available skills as they like. For example, nothing is stopping your Fighter to learn some magic as long as you advance your Fighter in the spell casting skills.

Information about

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Dungeon Kingdom - Campaign Update

by Couchpotato, 04:43

The developers of Dungeon Kingdom posted an update on Steam. Also as a reminder the game still needs more funding on Indiegogo to help fund the game.

Some people asked us if it's still important to contribute on the Indiegogo crowdfunding campaign, even though we may not reach the goal of 9000 euros: the answer is simple: YES! Our campaign is flexible, and we'll get the funds even if we don't reach this goal of 9000 euros. So each new contribution will help the project greatly!!! So feel free to pledge, even at the last remaining minute! Thanks!

Information about

Dungeon Kingdom

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Project Zomboid - Build 29 Releasd

by Couchpotato, 04:41

Developer Indie Stone has a new post on the games website with information that Build 29  is now available for Project Zomboid. I'll share some re of the details below.

Build 29! Woo!

The latest version of PZ is now official! If you’ve been keeping clear of our test branch than now is the time to dive back into the Knox Event – new sounds, scavenging, melee revamp, bug fixes, translations. All that jazz, which can be looked at in greater depth right here. Once we’re sure there are no unexpected bumps in the build roll-out we’ll get in touch with Desura and get PZ updated over there as well.

Multiplayer Improvement

Since the inception of Zomboid online play, we’ve all seen increased lag as the number of players on a server begins to tot up. With the released version of Build 29, however, we think that Kirrus, RJ, BryBry and EasyP have made some significant improvements. It should be noted here, that we all deeply love BryBry. And so should you.

Servers were pausing for the briefest of moments when new players joined/left, which clearly became something of an exponential issue the busier the map became. We think we’ve nixed this, and internally have had a 29.3 server with 10 players and absolutely no lag. We need to get you guys and girls trying it out in the wild to make sure, but we’re certainly hoping that your online experience will be somewhat improved.

Future Builds

The basic plan is that Build 30 will feature the Medical revamp, while Build 31 will herald the start of ‘Operation: Fix Late Game By Killing You Before You Get There’. As a taster, here’s the WIP health screen with multiple wounds inflicted.

Information about

Project Zomboid

SP/MP: Single-player
Setting: Post-apoc
Genre: Roguelike
Platform: PC
Release: In development

Details