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Poll Watch

Did The Witcher 3 Live Up to the Hype?
Absolutely
59.14%

For the most part
22.58%

Really don't know
10.75%

Maybe a bit
2.15%

No Way
5.38%

Vote

Sunday - June 21, 2015

Enchanted Cave 2 - Rogue-like released for PC/Mac

by Arhu, 13:01

The Enchanted Cave 2, sequel to a popular roguelike flash game from 2010 by developer Dustin Auxier, has recently been released for PC  & Mac.

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The Enchanted Cave 2 is an RPG with heavy roguelike elements featuring a randomly generated 100-floor dungeon of monsters and treasure. During a run you'll find both normal treasure and special items called artifacts, with the difference being normal treasures last for that run only, while artifacts and other stat increases, exp, and gold you keep permanently to use on future runs when you successfully escape. The paid versions differ from the flash with 20 more floors + extended story, 4 playable characters, a new game+ feature, longer and higher quality music, higher resolution, and of course more npcs, items and monsters.

Features

  • Randomly-generated floors of loot, monsters, and minibosses
  • Secret areas hidden in the walls of the cave with loot + plot details
  • A thriving town of tourists and eager explorers to talk to and trade equipment
  • Over 300 items, equipment, spells, and crafting ingredients
  • A soundtrack by the legendary Grant Kirkhope

 

Reviews

Review @ RPGFan, 81%

The Enchanted Cave 2 is absolutely worth a look. It's a huge step forward from its fun but flawed predecessor and features a ton of new features, abilities, skills and more to keep you playing.

Review @ TouchArcade, 4.5

The Enchanted Cave 2 is one of those games that pulled me in to the point that I lost track of time, unable to resist taking just one more dive into the cave. It's impressive that it manages to be a relatively gentle example of a dungeon crawler while still having enough teeth to keep from becoming a grind.

Review @ Hardcoredroid

Overall, Enchanted Cave 2 offers loads of loot, dungeon strategies, and the tensions of a roguelike, without the punishing forced replaying found in many roguelike games.

 

The game's free version is available as a flash game on Kongregate. The premium version includes playable characters to choose from, more NPCs, items, monsters, spells, longer music, fullscreen support and is available for PC and Mac on Steam, as well as for Android and iOS. 

Enchanted Cave 2

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC, Mac
Release: Released

Details

Find of the Day - Broederbund: What makes a good game?

by Hiddenx, 11:17

Brenda Romero tweeted the Author's Guidelines by Brøderbund Software from 1984:

What makes a good game?

It's no secret what makes a game stand out as a winner.

Here are some of the key elements we consider when adding a new game to our line:

  1. The game should have increasing levels of difficulty.
  2. There should be plateaus for the player to reach, each with a qualitative difference, new elements brought into the play, new 'twists' and challenges.
  3. When a player suffers a defeat, it should be due to his own actions. Never escalate the difficulty simply by programming in random events a person can't respond to.
  4. The game should project a"personality". A good way to do this is to work with identifiable objects rather than abstract shapes.
  5. The game should maintain a consistent point of view. Events and displays should add to the sense of reality, not confuse it.
  6. The game should make full use of the specific computer's technical capabilities - sound color and graphics.
  7. Most important of all, the game should be original, unlike anything else on the market.

RPGWatch

Details

Quest Heroes - Raw Gameplay Footage

by Hiddenx, 10:10

Quest Heroes ist a tactical dungeon crawler with a board game flavor. The devs released a video that shows the current development state of the game:

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CORE FEATURES

● A rule set totally compatible with real life board-gaming. We will release a free print-and-play version at a later stage of the development process.

● A not-so-serious medieval fantasy world in which, for instance, the mayors are exploiting zombies to clean out their sewers and sending adventurers to teach them a lesson when they go on strike (even the dead feel entitled to at least one day off per week).

● You manage a pool of heroes: before each quest, you select the members of the party.

● Ultimate party-building freedom. If you'd rather have an adventuring party made up of three wizards and a thief instead of the traditional warrior-archer-dwarf-wizard combo, then go for it! It's totally up to you.

● No frustrating class-based gear limitations. Characters can equip and use any weapon or equipment as soon as they have the required stats, regardless of their class.

● Permadeath. However, there are resurrection scrolls (extremely rare, and usable only right after the death) and you can pick up a dead character's gear, so nothing is ever completely lost.

● Heaps of magic, monsters, missions, skills and items... indeed.

● Randomly generated quests.

● Multiplatform: Windows, Mac OS, Android, iOS.

Join the devs on Twitter to show your interest in the game and help them to find a publisher.

RPGWatch

Details

Dungeons 2 - Review @ Brash Games

by Hiddenx, 09:34

Steve Dutfield (Brash Games) has reviewed the Dungeon Sim/Strategy RPG Dungeons 2:

(...) You get to build a fabulous intricate network of tunnels, where you can place a brewery, treasury, tinkering workshop, hospital, guard-room and many more plus a host of others you unlock as you progress. As you do you mine gold to buy/upgrade and gather troops and harvest magic to unlock and wield spells to buff your progression and devastate your enemy’s.

To protect your lair is the brute force of the orks, the hired muscle who protect you from attackers who earn experience for levelling up with each kill they make. With each new level they acquire they get a fancier new name, harder to kill and hit harder. For added protection you get to place a guard-room that alerts you to danger and traps which when strategically placed cause devastation, slow them down or blow them into bits.

While all this is going on the game is sprinkled with humour, especially from the dry talking narrator who quotes lines from made up hero’s, books or just informs you about story related anecdotes. It’s actually a great little accompaniment to a well put together, fun and enjoyable game. You will get held back at some points as each level starts off quite slow as you have to build up and establish a new dungeon each time but once you’ve built up a solid force, upgraded a few rooms, levelled up the orks and increased the population you can pretty much steam roller your way through the level.

The main aim of the game involves taking your rag tag militia into the bright, vibrant world outside your cave filled with babbling brooks, colourful flowers, windmills and nature. All of which is trampled underfoot and replaced with lava flowing pools, poisonous swamps and destruction as you hack your way to the objective in the form of capturing a location, rescuing a new ally or killing a hero. This game places you in the evil side of the camp like that older game Overlord and it’s a refreshing change to beat back the pathetic, neatly dressed good guys. (...)

Final Score: 8/10 - Very Good

Dungeons 2

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Witcher 3 - Review @ gamesTM

by Hiddenx, 08:31

Another favorable review for The Witcher 3 - gamesTM:

The Witcher 3 surprised us. Sure, we had been primed to expect to find ourselves let loose in a gargantuan open world, but we can’t be the only ones who, calloused by the characteristic bombast of triple-A marketing, were at least a little cynical about how the fantasy we were being sold ahead of release would look in reality. As it turns out, the game is startlingly close to being everything CD Projekt Red claimed it would be.

That’s most obvious when it comes to the game’s sheer scale. Travelling through thick forests and open plains, small villages and huge cities, you gradually begin to appreciate how staggeringly colossal Wild Hunt’s world is. To say we are impressed by the scale of The Witcher 3 doesn’t quite capture what it is that makes it so brilliant, however. The fact that a game is big does not in and of itself make it compelling. The trick is to leverage that scale in such a way that it impacts on your relationship with the world that you’re exploring in a meaningful way – that is what Wild Hunt achieves and that is what makes it such a fantastic game. (...)

Final Score: 9 - Unquestionably a Game Of The Year contender

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Saturday - June 20, 2015

Dragon Wars - Review @ The Escapist

by Hiddenx, 14:30

At the end of of May Dragon Wars was re-released at GOG. Stew Shearer has reviewed the game:

One thing that I'm really interested in (especially after writing up the history of a whole bunch of them) is old school CRPGs. A lot of my curiosity comes from the fact that I haven't really played many of them. Setting aside the fact that I was born at the tail end of the genre's golden age, I just never had much interest in them when I was younger. After all, why would I waste when my PC time playing RPGs when I already had Final Fantasy on consoles? (Remind me to kick my 15 year old self.)

It makes me sad because, the more I learn about them, the more fascinating I find them and the era that produced them. It was a pioneering time where developers were striving not just to make products, but to adapt complex worlds and rules into gaming experiences unlike anything ever made before. The ambition of that period alone is something that I find to be inspiring. (...)

Luckily, Dragon Wars wound up being a fun and, in places, impressive RPG. Dropping the player into the world of Dilmun where magic has been outlawed, it begins with the player party being placed under arrest under suspicions of spell casting. Thrown into the prison slum of Purgatory, the player has to find a way to escape, bring peace to the land, and defeat the evil wizard Namtar. The story itself is pretty basic as far as fantasy titles go. You're the good guys and there's a baddie. Go forth and smite. That said, it's well-written and the text does a great job of illustrating the game's world where technical limitations prevented the graphics from doing so.(...)

What perhaps sets Dragon Wars apart from other RPGs of this era is just how much effort has gone into giving you choices as to how you proceed and complete the game. Take the opening section where you have to get out of Purgatory. Rather than forcing you into one set method of escape, the game gives you five completely different paths out of the slum that range from selling yourself into slavery to disguising your party as dead bodies to get tossed into the sea. The game, overall, does a great job of giving you moments where there's more than one solution to your problems. (...)

Dragon Wars

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Soma - Preview @ theKoalition

by Hiddenx, 09:40

Stephanie Burdo (theKoalition) : Some first impressions from Soma:

SOMA Preview – 10 Seconds Before Death

Frictional Games, the developer behind Amnesia demonstrated SOMA at this year’s E3. The demo followed the same gameplay trailer that had been released by the team earlier this month. The begin portion of the previous gameplay trailer was removed and replaced with a more intriguing conclusion. As I left the PlayStation 4 demo, I had many questions, all of which I cannot wait to have answered after SOMA’s release.

You play as Simon, a man roaming about an abandoned science facility. Simon has a special ability; he is able to hear the last 10 seconds before someone’s death. Similar to the earlier demo, you encounter a wounded mech claiming to be a man named Carl. As I roamed the halls I found a deceased male with the same name as the mech I had just encountered, which left me feeling…confused.

I used the code on Carl’s identity badge to log into the staff computers, opening a door to the main power system. Next to the power switch there was a note that warned me of the repercussions that would follow powering on the system, “there is no turning back”. Following the actions of the earlier demo, I decided to power up the system and take my chances. In doing so, I unknowingly released a frightening and quite frankly, very noisy creature. (...)

Gameplay:

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Soma

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

E3 - The 10 most exciting PC games @ PCWorld

by Hiddenx, 08:52

PCWorld's top 10 games of the E3:

Another year, another E3 gone by. Between the conference’s first-ever dedicated PC event and the slew of newly revealed PC games hiding among the console announcements at Day Zero’s massive showcases, this was easily one of the most exciting E3s for PC gaming fans ever.

Forget Xbox. PlayStation? Pfah. PC gaming is the real cutting-edge of gaming, and here at PCWorld we covered more than fifty titles prepared to grace computer screens. Even crazier, that wasn’t even all of them. Heck, AMD even announced its new flagship Radeon Fury X graphics card at E3 this year.

In such a swelling sea of games, it’s good to highlight a chosen few that stood out from the rest. These are the PC games that got us personally excited at E3 2015, in no particular order. What were your favorites? Drop a line in the comments.

Top 10

  1. Fallout 4
  2. Master of Orion
  3. Ghost Recon Wildlands
  4. Sword Coast Legends
  5. Deus Ex: Mankind Divided
  6. King's Quest
  7. Pillars of Eternity: The White March expansion
  8. Need for Speed
  9. Shadow Warrior 2
  10. Soma

HONORABLE MENTION:

  1. Tony Hawk Pro Skater 5
  2. Rock Band 4
  3. Mass Effect Andromeda

 

E3

Details

Friday - June 19, 2015

Steam - Some things you should know about it

by Hiddenx, 21:03

Sales and genres

I will start by saying that Steam’s own genre categories aren’t really useful because a lot of games have to be assigned to several genres and the list is limited. User tags, on the other hand, are a bit too vague to be used for analysis, but much more useful when you’re trying to find a game to play.

The average game on Steam does not sell really well, at least not since 2012. While we all heard about breakdown success of some big titles, it doesn’t apply to your average title. “The Elder Scrolls V: Skyrim” has about 8.6 million users on Steam, “Grand Theft Auto V” sold about 2.2 million copies in less than a month, but how does the average game on Steam perform?

It is a bit better if you check the genre distribution with RPGs selling 55,000 copies on an average while Early Access games (that is a genre by Steam’s definition) only sell around 9,000 copies. And while free to play games look lucrative with 330,000 owners on an average, when you consider a rather optimistic conversion rate of 10 percent, you will end up with about 33,000 paying users – not really different from the average paid game on Steam.

Steam

Details

Dark Souls II - The Bits That Didn't Work

by Myrthos, 17:06

Rock Paper Shotgun give their opinion in below video what bits of Dark Souls II (and the first Dark Souls) did not quite work, in their Fail Forward series.

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Dark Souls II

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Gate of Memories - Official Trailer

by Myrthos, 16:44

A new trailer for Anima Gate of Memories, a game set in the Anima fantasy book series, was recently published.

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Anima Gate of Memories is a third person action RPG. The game is mostly focused on combat and exploration, but it will also have a huge roleplaying elements. While it is story driven, it doesn’t force you to ride along rails to complete it. The game gives players freedom to explore a rich world and tackle only the obstacles that they want. This way, each player can visit many diverse places and reach very different endings depending on their choices.
Anima Gate of Memories is based in the international Anima Beyond Fantasy RPG books, and the game is being developed by the same team who wrote them.

More videos to be found here.

 

Gate of Memories

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Serpent in the Staglands - Art Book & Expansion

by Arhu, 13:42

Whalenought Studios developers Hannah & Joe posted an update about their Transylvanian inspired party-based CRPG Serpent in the Staglands on their Kickstarter page. The contents:

  • A video
  • Marketing without an easy button
  • Expansion announcement -- apparently the expansion it will be automatically added with a big update
  • Art book is finished
  • The Future, in which they will try to get community members on board earlier

Here's a snippet about the difficulty they face in trying to get the press to review their game:

While we've had and cherished a modest amount of user reviews, marketing continues to be a bit tough — it’s a game without an easy mode, and journalists can’t just jump in and make quick impressions, and we think that makes it difficult to get those early impressions reviews. We hear of a few folks that attempted that and got whiplashed with a learning curve like they haven't seen in years, which though kind of humorous to hear about, does filter the reviewers down to gamers that have patience, which is of course an incredibly slimming population. But learning to play and learning the world is part of the game, and a part we're really proud of.

There's also a demo available for Windows, Mac and Linux, for those of you who want to try before they buy.

Serpent in the Staglands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Original Sin EE - E3 Diary Part 3

by Myrthos, 12:53

Here is the final diary video of Larian Studios' presence at E3. In this diary there is also a contest in which you can participate and win a unique t-shirt.

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Original Sin EE

SP/MP: Single + MP
Setting: Unknown
Genre: RPG
Platform: PC
Release: In development

Details

Fable Legends - Isn't Really a Fable Game

by Myrthos, 12:17

IGN let us know that Fable Legends isn't really anything like the previous Fable games.

If you go to the official Fable Legends website and click the "What is Fable Legends" tab, these are the first words you see. The thing is, they don't actually tell you anything about what Fable Legends is at all. In fact, it almost makes it sound like Fable Legends is a direct continuation of the core Fable series, which it couldn't possibly be farther from. I'm not pointing this out because I think there's something devious about it though. I'm pointing it out because even though it has, as near as I can tell, no substantive similarity to Fable or any action RPG of any kind, it's piqued my interest. I actually quite like its novel take on wave-based, co-op PvE, so if you want to know what Fable Legends really  is, read on.

Fable Legends is actually two completely different games depending on whether you play the Heroes or the Villain. The Heroes are playing a four player co-op action game where waves of monsters attack them as they make their way through a series of connected arenas. They enter the first arena, kill all the monsters, then move onto the next until they die or reach the end. SImple. As the Villain, you're playing a real-time strategy game, in which you set monsters and traps on the board, and then issue move and attack orders to try and overwhelm the Heroes. Like Evolve, this is 4v1 asymmetric multiplayer, but unlike it, the two sides are playing different genres altogether.

Fable Legends

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC, Xbox One
Release: In development

Details

The Bard's Tale IV - First Song, Lore and Monte Cook

by Myrthos, 12:08

In this update for The Bard's Tale IV we learn that Monte Cook will join the team at the $1.4 milion stretch goal.

Monte will be taking charge of the design for one of our dungeons with your support. We look forward to working with him to deliver some mind-bending designs!

Furthermore there is this song from Mark Morgan.

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And there is some information on the lore.

In a hundred and fifty years even the bravest deeds become nothing more than bard's tales. Most people today in Skara Brae don’t believe Mangar, Lagoth Zanta, Tarjan, or the brave adventurers who defeated them and their horrors were ever more than legends - and those that do still believe keep silent.

Ever since the Church of the Sword Father civilized the land of Caith and chased out the heathen a hundred years ago, the new Skara Brae, built on top of its ruined predecessor, has become a god-fearing town, where it is dangerous to admit to harboring such superstitious notions or knowing anything of the old ways.

Which is unfortunate, because it's starting to look like the trolls and bloodfiends and hobgoblins from all those fairy stories have returned. Terrible things have been happening in Skara Brae - people slaughtered in their beds by unseen beasts, holy sites desecrated, folk disappearing between field and home, statues of the Mad God found in bloodstained back alleys, and the Song of the Maiden heard again for the first time in a generation. And worse, the people most equipped to deal with these old threats have been made outlaws.

Bard's Tale IV

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Deus Ex: MD - E3 previews and more

by Arhu, 11:32

The full 25 minutes long "E3 World Premiere Demo" of Deus Ex: Mankind Divided has been released.

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Note that the video shows alpha footage, was played in God mode to ensure a smooth play-through and contains story spoilers from 18:25 to 22:20.

 

Previews

Video Interviews

Deus Ex: MD

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

The Banner Saga 2 - E3 previews and more

by Arhu, 10:50

Stoic Studio gave a brief presentation of The Banner Saga 2 in E3's last day Twitch stream.

There's also the intro cinematic for you to enjoy, plus 15 minutes of gameplay.

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Interviews

Previews

Bullet points (digested from the Twich stream by Infinitron from the Codex):

  • A more systemized approach towards caravan management, where you have to make a choice between promoting your clansmen to warriors, or leaving them to generate more supplies and Renown.
  • An increased emphasis on cinematics, including "in-engine" scripted scenes during combat.
  • More variety in combat, including the addition of destructible barricades on the battlefield.
  • A significantly different campaign experience depending on the outcome of the big choice made at the end of the first game.

 

The Banner Saga 2 is due out in Winter this year.

Source: RPG Codex

Banner Saga 2

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Eitr - New gameplay trailer

by Arhu, 09:33

Developer Eneme released a new gameplay trailer for their upcoming Vikings themed Action-RPG EITR.

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Thanks Couch.

Eitr

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Fallen: A2P Protocol - Major Update #4

by Gorath, 00:26

The 4th major update for Fallen: A2P Protocol was pushed out.

Hey there, 

We wanted to let you know we just pushed another major update.
Here is what you will find:

New maps/missions

We implemented 3 new missions/maps. 2 of them with new winning conditions and an interesting twist to the standard missions.

There's much more. Check it out in the Steam community hub.

Fallen: A2P Protocol

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Rampant Games - Sequels and Remakes

by Gorath, 00:21

Rampant Coyote posted a new blog post about the flood of sequels and remakes, and how the press is involved in this:

Games based on existing IP always seem to make up the bulk of the E3 announcements. And yeah, as budgets have risen, so has the ratio of proven titles to new IP. So they aren't wrong there.

But here's the funny thing - and again, this is hardly new this year: The bulk of the media coverage has been on this existing IP, while there have also been quite a few brand new titles announced which have gotten scant coverage. Why? Because  [...]

Rampant Games

Details

Shenmue 3 - Kickstarter Secures Sony's Co-financing

by Gorath, 00:12

You didn't really believe a AAA title like Shenmue 3 could be made for 2 million dollars, did you? As it turned out, the Kickstarter was meant to prove there is indeed sufficient demand for a new Shenmue game. On that condition Sony agreed to co-finance the game. As you already know, Ys Net's Kickstarter campaign succeeded within a day. So Sony is officially on board now. Kotaku has some infos:

With Shenmue III, the rest of the money seesms to be coming from Sony. How much? No idea.

"Sony and PlayStation is definitely a partner in this game," said Corsi, "and it's going to be run through third-party production. We're going to help Ys Net get the game done, we're going to be partners on it the whole way, and really excited to see this thing come out in a couple of years."

In an interview with Engadget Sony Playstation's Shuhei Yoshida revealed this whole PR stunt wasn't their idea:

So I want to switch gears a little bit. I want to talk to you about Shenmue and crowdfunding. That was announced onstage on Monday and it's at about $3 million now. So let me ask you: Why did Sony PlayStation decide to allow that crowdfunding announcement as opposed to funding it?

Ah, no, no, no. It's a very exciting project and there are lots of PlayStation fans asking for it. But it's a Sega IP and of course Suzuki Yu-san is the creator. So somehow Suzuki-san was able to work out with Sega to allow them to Kickstart the project. And because we liked the project, our third-party relations team struck a deal to help Kickstart the campaign at the E3 conference. That's great PR.

Shenmue 3

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Original Sin EE - Gameplay Demo @ IGN

by Hiddenx, 00:02

IGN meets Larian at the E3:

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Check out this new gameplay of two player couch coop in Divinity Original Sin.

Original Sin EE

SP/MP: Single + MP
Setting: Unknown
Genre: RPG
Platform: PC
Release: In development

Details

Thursday - June 18, 2015

Vampyr - Announced... Again

by Myrthos, 22:26

We had the news about Vampyr being announced in January, but here is a new announcement with a video to go along with it.

Focus Home Interactive and Dontnod Partner for New RPG, Vampyr

The next great game from the creators of Remember Me and Life Is Strange unveiled in concept video 

Acclaimed game-development studio Dontnod and publisher Focus Home Interactive are pleased to officially announce their partnership for the development of Vampyr, a new role-playing gamepowered by Unreal Engine 4 for PlayStation 4, Xbox One and PC.

The studio behind Remember Me and Life is Strange unveils a concept trailer for Vampyr, which sets the mood and universe of this new license, which promises to offer a unique, deeply immersive role-playing experience steeped in vampire mythology. 

Vampyr is set in early 20th century Britain as the country is gripped by the lethal Spanish flu and the streets of London are crippled by disease, violence and fear. In a disorganized and ghostly city, those foolish, desperate, or unlucky enough to walk the streets lay prey to Britain’s most elusive predators: the vampires. Emerging from the chaos, a tormented figure awakens. You are Jonathan E. Reid, a high-ranking military surgeon transformed into a vampire upon his return home from the frontline. 

Explore the darkly atmospheric streets of early 20th century London, and interact with a multitude of characters with their own identities and importance. Accept and fulfill the missions they give you, but don’t forget: sooner or later, you will have to feed, and make a difficult choice... who will be your prey? Absolutely all characters in the game are potential victims of your vampiric lust. Carefully study the habits of your next victim, his or her relationships with other characters, and set up your strategy to feed, unnoticed: seduce them, change their daily habits, or make sure they end up alone in a dark street... 

Be careful who you choose to hunt, as they will be gone forever, and their death will impact in a meaningful way the world that surrounds you. Feeding on human blood will not just keep you "alive"; it will also unlock new vampiric powers to use. 

There will be times when exploration and seduction will only get you so far, and you'll need to resort to engaging in Vampyr's dynamic real-time combat. It blends hard-hitting melee combat with ranged shooting mechanics and the supernatural vampire powers. You'll face many types of enemies: different species of vampires and creatures, as well as vampire hunters who want to hunt you down with their weapons, tools and traps. In Vampyr, your health and the "energy" that drives your supernatural powers are one and same! Using powers will drain your own blood, giving you an edge in battle but also leaving you weaker. You will have to find a way to feed during combat to replenish your strength. 

Vampyr also offers a deep crafting system. Find and loot materials and components from the fresh corpses of your victims or during exploration, in order to craft and improve tools, melee and ranged weapons, as well as special ammunitions and coating to exploit the weaknesses of your enemies. 

As you cling to what remains of your humanity, your decisions will ultimately shape the fate of your hero while searching for answers in the coughing, foggy aftermath of the Spanish Flu. 

Vampyr will release in 2017 on PS4, Xbox One and PC. 

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Vampyr

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Fallout 4 - Todd Howard Presents...

by Hiddenx, 21:14

Presentation of Fallout 4 (Gameslice TV):

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Interview with Gameslice TV:

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Details on Fallout 4:

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00:17 How Does it feel to Bring Fallout Back?
00:55 What does the new trailer tell us about Fallout 4?
01:45 How will current gen. systems/PCs take advantage of graphics?
03:00 How does the new weather/water and lighting affects the look?
04:18 Fallout 4's new color theme
04:45 Where do the bombs fall in Boston?
06:45 Todd discusses the main story of Fallout 4
07:54 Can Dogmeat Die?

Fallout 4

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

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BioWare - David Gaider Interview

by Myrthos, 18:32

Video Game Sophistry talks with David Gaider about the story, what characters failed, what is next and what was cut from the game.

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Thanks Couch.

BioWare

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Fable Legends - E3 News

by Myrthos, 18:26

As you know Fable Legends is shown at E3 and you can play together with your friends on Xbox One and PC to gang up and beat that one openent with the four of you. It will eb released this Christmas and it is meant to last for some time as it is supposed to have years of contents (thanks Couch), which measn that it will be supported for a long time after its release with new content being added, although nobody knows how long a long time actually is.

GamesRadar got the chance to play the game and share with us some information of that session.

At first blush, Legends looks pretty similar to what you might expect from the Fable series, at least in visual design. The forest I traverse throughout the demo has that olde England fantasy vibe synonymous with the franchise, and the characters on my team - including an elaborately dressed sorceress and a sentient suit of armor able to steal the souls of nearby monsters - play well to the semi-sinister fairy tale tropes that Fable is known for. However, the gameplay has a wholly different aim, focusing on tasks your team of four must accomplish together. That means traditional RPG elements like talking with strangers and completing story-based quests have been sidelined (at least during my demo) in favor of killing waves of enemies as a team. 

Specific character roles are fairly obvious from the start, based on the weapon each character is holding, but while a clear bit of ambient tutorial, that almost makes it too easy to charge in headfirst without checking with your team. That can result in disaster, because once you're dead there's no way to respawn without being revived by another team member. If they don't see you or don't want to stop and perform the revive spell, that's one less person on the field, and more for the remaining players to deal with. A team that doesn’t coordinate properly will be easily picked off one by one, as their already incapacitated comrades look bitterly on.

Fable Legends

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC, Xbox One
Release: In development

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Original Sin EE - E3 Diary Part 2

by Myrthos, 18:10

Here is part 2 of Larian Studios' E3 diary for Divinity: Original Sin Exhanced Edition, showing a bunch of people playing the game and commenting on what they think about the game.

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Original Sin EE

SP/MP: Single + MP
Setting: Unknown
Genre: RPG
Platform: PC
Release: In development

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Sword Coast Legends - E3 News

by Myrthos, 12:57

Here are a few news bits for Sword Coast Legends from E3.

PC World thinks the game will be a candidate for the best game at E3.

All in all, it’s looking great! I don’t love the 3D aesthetic quite as much as Pillars of Eternity’s Infinity Engine-esque art, but the game still looks pretty good (at least as good as Wasteland 2 and Divinity: Original Sin) and it plays well. Some of the animations still need more feedback and movement could be a bit more fluid, but overall I have no huge complaints on that front—it played like an isometric CRPG.

It’s almost like the genre never died in the first place. Almost.

 

Couch forwarded us the link to VGChartz, who are filled with imagination after seeing the demo.

Excited about the prospects of what DM mode could entail, I asked n-Space the extent to which Masters could design stories, questlines, and combat scenarios - could players make their own “Baldur’s Gates”? In talking with n-Space, they stated that, theoretically, players could write stories and quest-lines long enough to comprise the length of an entire game. I asked if other campaign settings were on the cards for future Sword Coast Legends content, and I was told “absolutely” by n-Space.

WCCF Tech feels it is an authentic reproduction of the DnD Realm.

Sword Coast Legends wants to bring the true dungeon master experience into the digital realm, and I truly think it’s succeeded. Already in this early form it has all the features you’d want. The direction they’re taking is phenomenal, and it allows for new ways to enjoy D&D, beyond the table and with absolutely everything you’d want.

Technology Tell played it as well

“For far too long, passionate and dedicated Mac and Linux RPG gamers have been left out in the cold, forced to watch from the sidelines as the industry focused efforts on just a select few platforms. That ends today,” said Dan Tudge, President of n-Space and Director for Sword Coast Legends. “With Sword Coast Legends, we are dedicated to delivering exactly the sort of classic, D&D, RPG gaming experience fans on every platform have been clamoring for. More importantly, we’re committed to providing the community with the largest possible pool of adventurers and prospective Dungeon Masters by ensuring that all gamers can play together regardless of which operating system they use.”

And then there are two videos with hands-on play.

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Sword Coast Legends

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Indie RPGs - Indies to Watch @ E3

by Myrthos, 12:45

Gameinformer created a list of four indie games from E3 they feel are worth watching. On the list are games like Banner Saga 2, Bedlam and Moon Hunters.

Originally launched as a Kickstarter, Moon Hunters is a 1-to-4-player, mythology-building action RPG with roguelike elements. Set in the fantastical version of ancient Mesopotamia, the world is thrown into chaos when the moon suddenly goes missing. In true roguelike fashion, the game only takes a few hours to play through, but will be different every time you start it up. However, your actions leave tiny impacts on the world, so you might encounter people who recall your old hero or whisper legends of your heroism. People will remember if you terrorized them just for fun or if you were noble and helped save them from monsters. At the end of your journey, your hero becomes a constellation in the sky, forever marking your progress in the world. Fortunately, every time you jump back into the game you unlock new character classes, tribes, and environments. Combat plays out in real-time and each hero has their own upgrade tree. An up close fighter class called the Spellblade has a shockwave ability that knocks enemies back. However, his vacuum blade upgrade makes it so he actually draws enemies towards him before stunning them for a few seconds. The Ritualist is a long ranger fighter who shoot energy bullets at foes, and one of her upgrade makes her projectiles pass through multiple foes, so you can line up enemies and whittle down their health in one shot. The game encourages players to work together and coordinate their attacks. This is an intriguing little indie game with some great music and a cool pixel art style.

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

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Grimoire - Indiegogo Update

by Hiddenx, 08:29

Cleve Blakemore - Grimoire update:

Working on completing the final touches for the game, including this baby poster found in various locations all over Hyperborea.

I am down to roughly 7 issues that have emerged mainly from searching for notes in the code commented as "//*TODO" and "//*FIX". As far as I can tell I have not been able to produce an in-game exception from doing anything.

The goal is to submit to Steam Greenlight as soon as all final graphics are in, including this poster. Placeholders for monsters in some places are being replaced with super high quality graphics and the animated magic and spell effects are also being finished off. Game is looking pretty good considering only one person has been working on it the past three years.

All pledges will receive instant early access to the complete version of the game in Steam Greenlight when it becomes available. I completed a full walkthrough last month and only encountered one exception crash generated by an in-game assert which I fixed on the spot.

Grimoire

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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