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Monday - August 25, 2014
Sunday - August 24, 2014
Saturday - August 23, 2014
Friday - August 22, 2014
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Picture Watch

Dungeon Lords
Box Art

Poll Watch

Your Favorite Fallout Game?
Fallout
  (21.27%)
Fallout 2
  (29.1%)
Fallout 3
  (17.16%)
Fallout NV
  (24.25%)
Fallout Tactics
  (1.49%)
All of Them
  (3.73%)
None of the Above
  (2.99%)
Vote

Expected Releases

Sep: Wasteland 2
Sep: Gauntlet
Sep: Lords of Xulima
Sep: TinyKeep

Monday - August 25, 2014

Wasteland 2 - New Preview Roundup

by Couchpotato, 05:32

Here are two previews for Wastelands 2 that I was able to find this week.

Stevivor

Overall, the game seems well put together, though it is definitely an experience that requires forethought and planning in how you approach it. Graphically, it seems that things aren’t as optimised as they could be at this point – my computer is no beast, but a system that can run The Witcher 2 on almost-Ultra settings shouldn’t have as much trouble as it did running a game with such a comparatively low level of graphical fidelity. I had to knock the game down to lowest-quality graphics before it would run at a framerate that wasn’t eye-bleedingly choppy. Obviously PC graphics compatability is a minefield, but hopefully this will be ironed out before the final launch. The game definitely has a decent level of polish at its higher settings, it’d just be nice to play it and not feel like I’m watching a slideshow.

Digitally Downloaded

Wasteland 2 is still in the early-access phase, so bugs and regular updates are a given. However, I didn’t encounter anything truly game-breaking, and everything ran well on my mid-spec PC. Reassuringly, the game is fully playable right now, and there’s still time for the developers to tweak things before the (rumoured) official release in September. Even in its current state, Wasteland 2 is an excellent game. With a little more polish, the combination of strong narrative, enduring gameplay and up-to-the-minute presentation could very well make it a modern classic.

Information about

Wasteland 2

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Battle Brothers - Progress Update #2

by Couchpotato, 05:28

Overhype Studios released a new video showing the progress of their SRPG game Battle Brothers, and shares some gameplay of the dead canyons.

This time we showcase all the new features in Battle Brothers like the new perk system, bravery and moral and the optimized character screen. Then we head out to find a patrol that has been lost in the dead canyons. We will find living creatures but they do not look like humans at all...

Information about

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Elder Scrolls Online - Loyalty Program

by Couchpotato, 05:25

The website of The Elder Scrolls Online has a new post with information about a Subscriber Loyalty Program from ZeniMax Online. Here are the details.

Since launch, we’ve loved sharing the adventure of ESO with you as you explore ever-growing Tamriel. There’s so much more on the horizon, but we think it’s important to give some special recognition to those of you who have already been there every step of the way.

Starting in September, we’ll begin emailing all eligible paid subscribers about the first of our loyalty rewards. Every paid account that has been subscribed for three months (excluding game time included with your purchase of ESO and any additional complimentary game time) will receive a High Hrothgar Wraith vanity pet that will let you show your dedication to saving Tamriel wherever you adventure in-game. The loyalty program will keep expanding over time, so keep an eye out for more tokens of our gratitude if you’re a longtime player. Our next reward will be granted for those who have subscribed for six months—we’ll reveal it to you soon.

If you haven’t kept your subscription active, don’t worry. You’ll still be able to get the pets and other upcoming rewards once you meet the requirements. Stick with us, and you’ll have quite the collection to show off before long.

Information about

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Invisible, Inc - Preview @ IncGamers

by Couchpotato, 05:21

IncGamers has a new preview of the Early Access version of Invisible, Inc.

Right now, Invisible, Inc.‘s biggest problem is its lack of content, but that’s not something I expect to remain a problem for long. The placeholder final level introduces a boatload of enemies I hadn’t seen before, with all sorts of unique attributes that made them radically different to deal with, which implies that there are a lot of abilities and pieces of equipment still to come – along with those new enemy types. I’d like to see a few refinements to the interface and the visuals, as when rooms are clustered close together it can be hard to tell where walls actually are without rotating the view five or six times. I’d also like to see more of a metagame, as mentioned, but that might be outside the scope of the game – and if it is, that’s not too big a shame. The focus is clearly on the tactical stealth, and the tactical stealth already shines.

Information about

Invisible, Inc

SP/MP: Single + MP
Setting: Modern
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Sunday - August 24, 2014

Sienna Storm - Street Espionage Kickstarter

by Couchpotato, 09:42

Sienna Storm is a new kickstarter from a studio called Digital Knights, and is made up of former Deus Ex, and Obsidian developers. Here is the video , and description.

Professional spies call espionage "The Game." (Play the perfect fiction, win the truth.) Sienna Storm puts you in this game.

CHOOSE YOUR ADVENTURE. Sienna Storm is an evolutionary leap for interactive graphic novels. Most novels are linear, where Sienna Storm is complex, branching, replete with interesting choices that change the outcome of your story.  

Imagine a Choose-Your-Own-Adventure style book where, instead of reading a wall of text, you interact with gorgeous, hand-drawn scenes. Exploring and discovering action points within a scene lets you progress through the narrative. Will you decide to rescue your informant, or to cut him loose to avoid putting your whole team in danger? The choices you make have direct impact on the evolving story, and can change your reputation with the characters you meet.

GATHER INTEL. Sienna Storm features dozens of non-linear dialogues, similar to Alpha Protocol™. You can interrogate, manipulate or charm people into doing things your way, revealing closely guarded secrets, or offering up useful items and equipment. Through dialogues you can earn or lose influence with characters, and win cards to help you succeed in the Card Game. 

TAKE ACTION. There's a time for talking, but when things get down to the wire, you spring into action via an easy to learn, but hard to master, Card Game. This mechanic is adapted for combat, infiltration and hacking, and is based on a system of dynamic events, triggered by your actions or overall situation on the field. 

For example, if you weren't able to defeat an enemy within 5 turns, backup arrives to make the situation more perilous. Your enemies are intelligent, and they have contingencies. So if you lower your enemy’s health, he may change his tactics, forcing you to also change yours.  

WHAT DECISIONS WILL YOU MAKE?  

Lets look how the gameplay for "choose your adventure" part unfolds. London. Night time. We have a situation where Mark is being pursued. He is on the run and simultaneously being contacted by an unknown caller. He hears an unknown voice in his helmet warning him that there is an ambush ahead. Mark needs to decide whether to ignore the warning or listen to it. This is the decision and consequence system in its simplest form. What will you decide?

It's safe to call the game a Visual Novel / Adventure game with some rpg elements. Also thank you daveyd for bringing the game to my attention.

Information about

Sienna Storm

SP/MP: Single-player
Setting: Modern
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Graywalkers - New Combat Video

by Couchpotato, 06:19

Russell Tomas of Dreamlords Digital was kind enough to send a new video of the updated combat system for Graywalkers Purgatory that backers got in the last update.

He also sent a link to a new demo which I'm sorry to say I can't share, but don't worry it will be available when the game relaunches in the second week of September.

Information about

Graywalkers

SP/MP: Single + MP
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Nordic Games - Humble Store Sale

by Couchpotato, 06:10

Every Nordic game on the Humble Store is up to 80% off this weekend. So hurry soon as it ends in one day, and has a few good bundles of different games.

Information about

Nordic Games

Details

The Witcher 3: Wild Hunt - New Q&A Video

by Couchpotato, 06:06

CD Projekt Red released a new Q&A video yesterday for The Witcher 3: Wild Hunt.

Will there be gnomes in the game?
Does the horse have its own inventory?
Are there NPC monsters that you can talk to?
How much coffee do you drink each day at CD PROJEKT RED?

These are just some of the many questions you’ve recently asked us. We picked 20 - the list was long and we couldn’t answer everything, but rest assured, the following months will bring you a lot of new information about the game.

Now, the time has come to bring you the answers! So sit back, relax, sip your favorite beverage, and enjoy our short Q&A session.

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Elysian Shadows - Kickstarter Funded

by Couchpotato, 06:03

The Elysian Shadows Team announce their kickstarter game was successfully funded.

WE DID IT!!!

We just crossed our initial funding goal of $150,000. Elysian Shadows will be gracing your consoles around December 2015!

We are still working on our Steam Greenlight so we could really use your help to make it happen. 

http://steamcommunity.com/sharedfiles/filedetails/?id=296094908

If we get the all-clear it would mean the PC backers would get a Steam code to play on all the platforms they support!

To celebrate we will be livestreaming in 5 minutes!! We will be on YouTube as usual so come and join us

https://plus.google.com/u/0/b/114887883766263074897/events/cj82gkq4ee6g9dondqbpdhk0qvk

Our stretch goals are back up, at least a condensed version. It will be updated as we hit our goals!!

Thank you for the support everyone!! We couldn't have done it without any of you :)

Information about

Elysian Shadows

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Entertainment Fuse - The 4v1 Co-op Trend

by Couchpotato, 05:53

Entertainment Fuse has a new article about the new 4v1 Co-op trend in multiplayer gaming in the next couple of months. Bioware has joined it with Shadow Realms.

Will this new trend last? Well, it will depend on the success of the first wave of games attempting it. There’s a lot of hype right now around Evolve specifically and a lot of positive coverage about it coming out of industry events. If this game hits like people are expecting it to you can bet that we’ll see a lot more developers to take a shot at it. Hell, I bet there’s plenty of games going into development right now to capitalize on this trend.

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

VtM: Redemption - HDTP Texture Pack

by Couchpotato, 05:48

While re-installing Vampire The Masquerade - Redemption I came across a texture pack for the game from a small site called cryptikarma. So give it a look to see the changes.

Information about

VtM: Redemption

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

BioWare - Dressing Up Your Dressing Downs

by Couchpotato, 05:45

Bioware has released a video with the voice actor of Vivienne Indira Varma, and Bioware's community managerJessica Merizan about how to destroy bullies.

I really have no clue why they posted this, or why I did so enjoy.

When reputation is on the line, nothing else matters. So when Mary Kirby, writer of Vivienne, oversteps in snark toward Jessica Merizan, something must be done. Indira Varma, who voices Vivienne, demonstrates in true Orlesian fashion how to deal with bullies. After all, it’s not enough to merely rebuke one’s detractors – they must be destroyed.

Information about

BioWare

Details

That Which Sleeps - GUI Overhauls & Portraits

by Couchpotato, 05:40

King Dinosaur Games latest development update for That Which Sleeps has information about some new GUI overhauls, and in-game portraits.

The seemingly endless string of GUI overhauls continues as we finish up the peripheral screens, as well as the actual Main Screen itself.  I also continue to get sidetracked by localization and modding support - every object and class now has a serialization helper class that makes breaking the object down into XML or bringing it back into the game incredibly easy.  I also put in some extra effort to add full sprite and sprite sheet support to the mod elements so people can really go crazy with theme.

All this work was something we had told ourselves we wouldn't do until after Kickstarter, but it just seemed to make sense.  I still have some cleanup work to do on the Serialization, and a few of the GUI screens just aren't quite looking right yet, but right after that gets done this week we will be back on schedule remaking the videos with our new art and releasing them one after the other. 

It's always hard to decide when to stop, loop back, and try and improve on what you have versus moving forward as planned.  I think we made the right call here, the level of increased interest we've seen raises the prospect of a good Kickstarter, and that raises the prospect of this game getting the treatment it deserves.

Information about

That Which Sleeps

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Original Sin - Hotfix 1.0.132 Released

by Couchpotato, 05:35

Larian Studios released a hotfix patch on Steam for Divinity: Original Sin.

We kept a close eye on your feedback on the latest patch and have put the following hotfixes live:

  • HP Bug on loading
  • Changes to resistance cap that were supposed to be in the patch but did not make it in (zombie talent fix, can go over cap with potions and temporary effects)

We apologize for the inconvenience and if you have any more issues directly linked to the patch, please let us know.

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Piranha Bytes - Working on New Project

by Couchpotato, 05:32

Piranha Bytes is working on a new project according to a forum post on the worldofplayers website. It's in German but Hiddenx sent a small translation.

PB is working on a new project that has nothing to do with Risen or Gothic

Source: Michael Hoge of PB.

Translation:

Mattias Filler drew my attention to this thread. There seem to be some more of them, so here's a short statement for all that are interested:

1.) I (Michael Hoge) was not involved in the development of Risen 3.

2.) Indeed, I locked myself in for two years to work on a new concept (not Gothic). We are already developing a prototype of this concept with a small core team since the beginning of this month.

3.) Before someones asks: I can't give any informations yet.  We need some time with everything (...) but those who are interested in this topic, will not have to wait long for more information.

Information about

Piranha Bytes

Details

Lichdom: Battlemage - Preview @ Saving Content

by Couchpotato, 05:27

Saving Content has a new video preview of Lichdom: Battlemage which is still only available on Steam Early Access right now for those intrested in buying the game.

Information about

Lichdom: Battlemage

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

The Banner Saga - Wins Geekie Award

by Couchpotato, 05:23

Stoic is proud to announce they have won the Geekie Award from the awards show in the Indie Game Category in a new press release. Here is the information.

The Banner Saga Takes Geekie Award in Indie Game Category

Austin-based independent developer, Stoic, took home another award on Sunday night with its smash hit PC video game The Banner Saga winning the Geekie Award ® for the Indie Video Games category. The award ceremony took place on Sunday evening, August 17th in Hollywood, California and was broadcast live via Twitch livestream. Currently available on PC and Mac, The Banner Saga will be coming to iPad, Windows and Android based tablets and is scheduled to launch in September 2014.

“We are honored by the outpouring of love from fans for The Banner Saga and know that this award is due to their support”, said John Watson, Technical Director at Stoic. “This comes just as we are about to launch the game on tablet, and we are excited about the prospect of offering The Banner Saga to a new medium of gamers”.

The Banner Saga is an epic role-playing Viking saga with turn-based tactical combat where the player’s choice in travel, conversation and combat determines the outcome of their own personal story as well as the survival of an entire civilization. The game features stunning 2D animation and art, a unique tactical combat system and a cast of unforgettable characters that drive the story forward. The journey is enhanced by a beautiful and haunting original score by Grammy nominated, and two-time BAFTA winner, composer Austin Wintory conducting The Dallas Winds orchestra, as well as a powerhouse trio of acclaimed YouTube sensations: Peter Hollens, Malukah and Taylor Davis.

The Banner Saga is available now through Steam, Amazon, GreenMan Gaming, Humble Store, UPlay, GameFly, GameStop, GOG and Gamers Gate for PC and Mac. A digital Deluxe Edition is also available through select retailers which includes the game and complete soundtrack.

To learn more about The Banner Saga visit: http://stoicstudio.com/
To learn more about Versus Evil visit: http://www.vsevil.net

About the Geekie Awards

The Geekie Awards® is an award show by geeks for geeks™, aimed at putting the true geek culture in the spotlight as a collection of valid, respected, award- winning genres for storytelling and creation. In an industry filled with award shows for established celebrities, we honor talented, independent creators and give them the opportunity to receive recognition in front of a worldwide audience and leaders in their respective industries. We inspire creativity and hope and foster cross-market innovation. Our mission is to create a fun, action-packed, unforgettable broadcast event tailored to all of the things we geeks love: entertainment, gaming, products and art—delivered via the latest digital technologies.

Information about

The Banner Saga

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

RPG Codex - Gamescom Report

by Couchpotato, 05:20

Darth Roxor from the RPG Codex has posted his first part of a new Gamescom report.

As you may or may not know, I had the dubious pleasure of attending this year’s Gamescom in Cologne. I didn’t have a lot of time there, basically only one and a half days, and the whole convention itself isn’t really all that good when it comes to gathering proper information, but I tried to make the best of it and look for opportunities where possible.

In this upcoming three-part series of articles, I will write down my impressions of all the presentations I attended, and finally conclude with a chronicle and general opinion of the whole escapade. Spoiler: My opinion is obviously very positive and I’m glad I could be a part of this grand event.

Part I will cover the games shown to me by Daedalic Entertainment, as well as Paradox Interactive’s Runemaster. In Part II, I will discuss Logic Artists’ Clandestine, Little Green Men’s Starpoint Gemini 2, Obsidian Entertainment’s Pillars of Eternity, Reality Pump’s Raven’s Cry and Techland’s Hellraid. Part III will be dedicated solely to all the cheer and love I derived from the convention itself.

So, without further ado, sit back and enjoy the show.

Information about

RPG Codex

Details

Pillars of Eternity - Crowdfunding Open

by Couchpotato, 05:17

Developer Darren Monahan has a new post on the Pillars of Eternity forum with news they have extended the closing date for backers only for this weekend.

New Backers: To make sure new backers can get their pledges in, we're allowing new backers to create pledges throughout the weekend. On Monday morning our time at about 10:30 AM (PDT) we'll close off new backers and will move to pre-ordering soon thereafter.

Existing Backers: If you're an existing backer and haven't confirmed your pledge order yet (you should have hopefully received an e-mail nag from us today about that if not!) please do so as time permits! To complete your pledge order, head to the Backer Portal and click on the Select Reward button to start.

Do I have a Confirmed Order? If you're not sure if you have a confirmed pledge order, you can visit the Orders tab of your Account Profile. If you don't see any orders listed as Confirmed, please head to the Backer Portal and click on Select Reward to start the pledge finalization process!

Thank you so much for your support and have a great weekend!

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Eldritch - Interview @ Gameluster

by Couchpotato, 05:12

Gameluster has posted a new interview with David Pittman of Minor Key games to talk about Eldritch, and their upcoming game Neon Struct.

J.J. Evangelista: How did you get into the industry, and what made you decide to get into this medium?  What inspires you and your team to create?

David Pittan: Kyle and I grew up playing video games like many people our age; but from a young age, we also had an interest in learning how games were made. We taught ourselves to program in BASIC from sample code in science magazines, and that hobby grew into a career goal.

Our inspirations are diverse, but we both value and appreciate games which empower the player to be creative and to explore. I like to play big budget games as well as indie games, but there often seems to be an inverse relationship between a game’s budget and its willingness to let the player go off the beaten path (literally or metaphorically).

J.J. Evangelista: What was the inspiration behind Eldritch?  What made you decide to use books as the means of crossing into other worlds?

 David Pittman: The initial spark of an idea was to make a game with the systemic complexity of a BioShock or a Deus Ex, but with the unique moments and unpredictable challenges of a roguelike. I did not originally envision it as a Lovecraftian game, but chose that setting while searching for a theme that would provide an interesting set of worlds, weapons, monsters, and magic. The basic premise was of a character trapped in an unimaginably large library, venturing deeper and deeper into magical books to retrieve powers from the creatures contained within and ultimately unlock a path out of the library. The final version of the library paled in comparison to my vision, but it was a good place to start.

Information about

Eldritch

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: Released

Details

Elder Scrolls Online - The Road Ahead #5

by Couchpotato, 05:09

The Elder Scrolls Online has another The Road Ahead update with more information on future fixes, and other updates from Game Director Matt Firor.

Greetings, everyone, and welcome to the latest Road Ahead update. It’s been a busy month for ESO: Update 3 has been released, we’re already looking ahead to Update 4 (check out the trailer), and we presented the in-depth Future of ESO panel at QuakeCon. If you missed the panel, where a team of our developers gave everyone a detailed look at upcoming features and answered questions from fans, you can watch the entire thing here.

As always, thank you so much for being part of the ESO community. The players that populate an online game can add so much to the experience, and more than once I’ve seen players remark that ESO has one of the best, most helpful, and most fun groups in gaming. Thank you for making the game environment so welcoming and enjoyable for everyone.

Information about

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Saturday - August 23, 2014

Age of Decadence - August Update

by Couchpotato, 07:21

Vince posted a new update for Age of Decadence on the games forum.

Welcome to update # 8. It’s a big update that adds all kinds of things but very little new content, unfortunately.

1. You can return to Teron now. There isn’t much to do there yet as the unfinished quests have been resolved without you (thanks for nothing) and new content will be triggered by the events in Ganezzar, which hasn’t been released yet.

So much like Caer-Tor, the new Teron maps (there are two actually, one where the Imperial Guards took over, the other where House Daratan reigns supreme and the town is swarmed with mercenaries) are nothing but a foundation on which new content will be build.

Still, you can walk around, chat with people, admire Antidas’ grave, stop in front of crucified Miltiades, meet a mercenary captain who will replace Mercato if you had him killed, and report any bugs and consistency issues (people who should be dead being alive and kicking, etc).

2. We split the Teron map into 3 to improve performance. The old map included the mine and the raiders’ camp, which wasn’t the best way to handle it. Now Teron, the mine, and the camp are truly separate locations, which - in theory - can cause all kinds of issues but hopefully won’t.

We tweaked the mine location a bit, replacing the old tower with something equally Roman but more combat-friendly, plus made it easier to explore it outside of text adventure. Overall, there is less ‘teleporting’ now.

3. We tweaked Alchemy as per very helpful players’ suggestions

  • Added more reagents to Maadoran and Teron alchemists' inventories
  • Increased poison damage by 1 point for all levels.
  • Bombs and liquid fire no longer miss.
  • Bombs critical chance (knockdown effect) is now 50 - (victim's constitution - 6) x 15.
  • Alchemy level 9: Black Powder Bomb (Frag) has vsDR 5.
  • Alchemy level 10: Berserk potion homeostasis gives 3 DR and takes 5 HP at the end of the effect.
  • Alchemy level 10: Neurostimulant (Eagle Eye) gives 25 THC bonus.


4.Difficulty

As many of you noticed the difficulty takes a nosedive in Maadoran. One of the reason for that is that the metal bonuses greatly increase your offensive and defensive capabilities. Each metal adds 2 points. Whereas in Teron adding 2 points is a good bonus (and iron weapons are harder to find), it's relatively easy to buy high quality gear in Maadoran and increase your damage output and/or DR by 5-7 points, which is too much.

So, the no-name crafted items are removed from trader inventories (if you want them, invest in Crafting). Some of them have been replaced by much more expensive unique items. Coincidentally, each metal now adds only 1 point, so getting your hands on some blue steel will increase your damage/DR by 3 instead of 6.

We also tweaked some stats of unique items to make sure they are consistent with the overall balance.

5. A number of bug fixes and minor improvements.

Information about

Age of Decadence

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

GOG - Electrifying EA Classics Sale

by Couchpotato, 06:21

GOG.com is selling a few EA classic games for a discount this weekend.

Weekend Promo: Electrifying EA Classics

Get SimCity 4 - Deluxe Edition, Sid Meier's Alpha Centauri, Theme Hospital, Dungeon Keeper 1 & 2, and more DRM-free EA classics 60% off!

This weekend over 40 classic from the Electronic Arts collection hit GOG.com with a solid flat-rate 60% discount. With such a shocking offer we couldn't call this great promo anything else than Electrifying EA Classics! You'll find memorable stand-alone titles here, as well as all-time favorite series. Games from many genres to suit all tastes and temperaments. Whether you are an adventurous soul, a keen manager, or a daunting pilot, you'll find an excellent match for yourself on our promo page. But before you go there, let's take a quick look at some of the brilliant games we offer you today, shall we?

Information about

GOG

Details

Dragon Age: Inquisition - Interview & QA

by Couchpotato, 06:15

AusGamers interviewed Producer Cameron Lee to talk about Dragon Age: Inquisition.

AusGamers: I find that games nowadays rarely seem to be single genre. So, every shooter you’re looking at nowadays has RPG mechanics, as a given. But when you go over to the RPG world, it’s a bit more difficult to find those obvious links to other genres, I mean, outside of the idea of an action-RPG. What sort of other genres or games specifically outside of the RPG realm are you looking to, and how will we see that evidenced in Inquisition?

Cameron: Great question, and putting me on the spot when I’m really tired.

AusGamers: You’re welcome.

Cameron: Influence comes in from all kinds of places. It could be movies: our art director is a big fan of Japanese movies and Renaissance art, so you get influence everywhere, and that’s just from the art side of things. From a game-design point of view, they could be, I’m trying to think, like operations at the war table, there are many games that have done this concept of, I have people working for me and I’m going to use this UI to order them to do things. And so when you look at that and you go, okay, well we have this big organisation that we lead, how do we lead them? And then how do we make it immersive, how do we make it part of the game world? Then you start thinking about, okay, what if you really were a commander and you had a war table, you could imagine, generals would have in medieval times, and then what would that mean? Okay, I can now order my people out, and then you start linking it back into other systems that you have, and that’s really where the iteration and the development comes from. So, for example, as a leader of the Inquisition, you can judge people. You have a throne, right? And you can sit on the throne and you can judge people, and a number of those judgements can actually lead to you making people serve you as an agent, so you judge them and say, ‘I’m not going to cut your head off, but you’re going to come work for me now.’ So they become agents, and by getting agents, you speed up or enhance some of the operations you can do at the war table, so all of these things link together in that way. We look at this influence in a variety of different ways. Sometimes, you’ll be sitting there at night playing a game, or sitting there in bed and go, ‘Shit, that was really cool fun,’ and then you start to follow it through and it takes on a life of its own now.

Bioware also posted a new combat Q&A on the games website. Unfortunately the questions are random, and I'm short on time so just read the link.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Josh Sawyer - How To Balance An RPG

by Couchpotato, 06:05

Obsidian Game Designer Josh Sawyer posted a new editorial article on kotaku where he talks about how to balance the development of an RPG game.

Why is game balance important in a single-player game? It's a question many players often ask rhetorically, but there are many important reasons why balance should be a strong focus, even in RPGs that focus on single-player experiences. Balance isn't necessarily about seeing what character builds are more powerful when put head to head, but about understanding the different types of challenges those characters will face when going through the game.

Ideally, each type of character build has its own strengths and weaknesses throughout the game's content, but ultimately ALL character builds should feel viable in different ways. No player wants to spend 40 hours working toward a dead-end build. Similarly, few players want to accidentally discover that their fundamental character concept is an unspoken "easy mode" through the game.

RPGs, especially the RPGs we make at Obsidian, are about choice and consequence. That doesn't just apply to the narrative elements, but also gameplay: character creation, character building, and tactical application of skills and abilities in the wild. If we do our jobs well, players will feel the sting of character weaknesses and the satisfaction of character strengths over the course of the game. Challenge is a tricky thing to balance for a wide range of players, but ideally it builds by giving players short periods of stress and mild frustration caused by a mental obstacle. Players examine the obstacle, consider their options, make choices, and eventually overcome it, transforming stress into a sense of exhilaration at their own ingenuity.

But where does this process all start? For me, it begins with a common question I have with anything involving player choice.

Thanks Joxer for the link.Wink

Information about

Obsidian Entertainment

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After Reset - Kickstarter Campaign Funded

by Couchpotato, 06:01

The  Kickstarter campaign for After Reset ended today, and was funded, The games developer Mr.Nixon posted a new update with more information on the project.

Also don't forget to give your questions for a new interview.

The Kickstarter campaign is completed

Today I am proud to announce that together, we did it. Yes, any mere gamer, like myself, can take it upon themselves to stop moaning on forums and establish their own serious development team to build the game of their dreams. Proven by gamers, for gamers!

Beyond us, we must bow to all communities, all journalists, all medias, streamers, brother indie developers, cool guys from Steam and GOG, our families and friends who bore with us, who trusted us, and believed in the After Reset RPG.

Guys, since I revealed and shared the After Reset world with you, you’ve been supporting, encouraging, and inspiring it. You’ve shown great belief and trust in a mere gamer just like you, with no industry background, with only his works, devotion and perseverance. I’ve tried to do my best to meet your expectations. It looks like we’re a good team :)

Due to your attitude, empathy, and belief you demonstrated during this campaign, I made up my mind to sell my small business and put all my time and resources into After Reset IP. Thus: yes, we’re going into full-time development. Thank you for your encouragement.

Everyone from the team is epically excited as well and hard at work on the prologue to release it in time. We’ve already set a schedule for programming, modeling, animation, and sound design. And we didn’t forget about TFoG graphic novel or our awesome cinematic intro ;)

SO, WHAT’S THE NEXT STEP?

For Backers: for the coming 14 days, Kickstarter and Amazon will be proceeding operations with your pledges. After that period we’ll send you a survey to collect required data to start delivering your rewards. Starting from Co-Founder status on forum (you might be interested in creating an account there in advance).

For Black Cloud Studios: first, I need 5 days off. :) Right after that we’ll dig in completing development in time. We had a big meeting yesterday with the team: everything is planned, every issue is solved, everything is going all according to plan. I’ll be keeping you transparently updated about our progress in person. I’m sure you will like and be proud of it as founding fathers.

HOW TO BACK US NOW OR UPGRADE THE PLEDGE LATER?

After the campaign on Kickstarter is ended, it is still possible to back After Reset RPG by Direct Pledges via PayPal on our store page: http://www.afterreset.com/store. We should bring back the Store by the weekend.

You’ll be able to upgrade your pledges there as well. Just keep in mind that any digital pledges will be available through there before we launch Steam EA or GOG EA. Physical tiers will be available through our web site only.

Information about

After Reset

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Kyn - New Trailer Released

by Couchpotato, 05:55

It seems the RPG game KYN from developer Tangren Entertainment is still in production, as they released a press release with information about a new trailer.

Tangrin Entertainment Releases New Trailer for Upcoming Role-playing Game “Kyn”

Indie developer Tangrin Entertainment, today has released a new gameplay trailer for Kyn, highlighting a world where Viking mythology collides with magic. In Kyn players will be engulfed into a fast paced role-playing game that combines team based combat with exploration, puzzle solving and progression. Confirmed for release early next year, Kyn is scheduled to launch on PC, Mac, and Linux.

  • TEAM BASED COMBAT:  Control up to six powerful warriors in tactical combat that rewards making smart decisions in tough situations. Pick your favorite skills and equipment and lay waste to your enemies!
  • CHOOSE ABILITIES TO FIT YOUR PLAYSTYLE:  Bestow special attributes on your warriors including ‘mind’, for powerful spells, ‘body’, for close quarter combat and ‘control’, for greater mobility and proficiency with bows and traps.  The abilities of your team will have a big impact on the way you play.
  • USE THE ENVIRONMENT TO YOUR ADVANTAGE:  Create traps and defendable areas to make light work of the enemy or use elements from your surroundings, like fire from candles to charge up your axe for a more powerful attack.  Gain incredible power by feeding off elements in the environment.
  • A MAGICAL WORLD BROUGHT TO LIFE THROUGH EXPLORATION:  Unlock the mysteries of the unique world of Kyn by interacting with interesting characters on your journey. Fight against a variety of strange but intelligent enemies and travel to ancient ruins filled with intricate puzzles, visiting lush landscapes and snowy mountains while overcoming big obstacles.
  • USE CRAFTING TO UPGRADE YOUR EQUIPMENT:  Combine over 100 different elemental materials in the unique crafting system to create powerful weapons and armor to help you win in combat.  The most powerful weapons will be challenging to craft but the rewards will be huge!

View the trailer: http://youtu.be/SnQR6S_aw10
Visit the website:   http://www.kyngame.com         
Follow us on Twitter: https://twitter.com/@kyngame
Like us on Facebook: https://www.facebook.com/KynGame

Information about

Kyn

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Worlds of Magic - Audio Interview @ KTAM

by Couchpotato, 05:51

Developer Aaron Ethridge did a radio interview with KTAM radio, and shared news on the development of Worlds of Magic. The best part is about the Early Access version.

Thanks go to Spacesector as they provide a summary of the interview.

While the interview itself contains a lot of details, what you may be most interested in is where the game is heading in the near future. Aaron notates that they are currently aiming for a launch on Steam Early Access this September. For Early Access, the plan is to have 4 of the 8 races completed and in-game, including the Grey Elves, High Men, Unhallowed, and the Draconians. Each race will have 9 unique units, not including any ships. 200 of the roughly 400 planned spells should be present. Heroes themselves will be in the game, though likely without their custom models. Crafting is nearly completed as well. What about the AI though, will there be an AI to contend with? Well…

The interview reveals that the AI has been in development for a few months already, but is admittedly the biggest challenge still before them. The ideal, as Aaron states, is to have each AI develop a strategy based on the spell circles and abilities available to them. They’re not thinking purely of other Sorcerer Lords though, as wandering monsters and independent cities should be pursuing their own goals and objectives as well. Independent cities may even launch their own military efforts and become significant challenges if left alone too long. While certainly an admirable goal, I can see this also being a very daunting one.

While Early Access should start this September, full release won’t come until at least February 2015 at this point. This allows the team time to take EA feedback into account. In addition, it allows them to avoid launching a head to head campaign against other AAA 4X games like Sid Meier’s Civilization: Beyond Earth.

Information about

Worlds of Magic

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Dex - Early Access Review @ Eurogamer

by Couchpotato, 05:46

Eurogamer has posted new review of the Early Access version of Dex.

Rough edges are to be expected of an Early Access title and Dex bears them better than some. Whether you're tempted to take the plunge now or wait for a more stable, feature-rich release is a question of just how much the cyberpunk vibe and side-scrolling action-RPG premise appeal to you. There's a way to go before Dex is a cohesive, refined and wholly enjoyable game but its future, unlike the one it depicts, appears bright.

Information about

Dex

SP/MP: Single-player
Setting: Sci-fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Telepath Tactics - Turning Failure Into Success

by Couchpotato, 05:43

A website called Dice has a new article about how Craig Stern turned his failure on Kickstarter for Telepath Tactics into success on his second campaign.

When you ask random strangers on the Internet to give you money, there are no guarantees. That’s true in almost any scenario, including when video game developers use Kickstarter to crowdfund the creation of a game. While 3,900 or so games have been funded on Kickstarter, more than 7,200 game projects failed to hit their goal.

Within those two numbers are some people who fall into both categories: developers who failed to get funding on their first try, but re-launched campaigns and hit their goals. In fact, the initial failure is sometimes a necessary step toward ultimate glory.

Kickstarter is an all-or-nothing proposition. If you ask for $50,000 and receive only $40,000 in pledges, you get nothing. But there’s nothing stopping a developer from re-launching a project. If a significant number of people backed the project the first time around, they can be enlisted to provide an early boost to the sequel. The initial failure can also provide some valuable marketing lessons that tip the scales in your favor on the second try.

These are the lessons learned by developers such as Craig Stern of Chicago, who asked Kickstarter backers for $25,500 in late 2012 to make a tactical role-playing game called Telepath Tactics for Windows, Mac, and Linux. 840 people offered money, but he fell short with $18,615 pledged.

Information about

Telepath Tactics

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Hard West - Successfully Funded

by Couchpotato, 05:39

The next update for Hard West has information the game is now funded. So congratulations Creative Forge Games, and hopefully a few more stretch goals get made.

Wohooo! Thank you very much for your support! We've just reached the goal (actually, already past it!) and so we've prepared a video on occasion.

Information about

Hard West

SP/MP: Single + MP
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: In development

Details

The Witcher 3: Wild Hunt - News Roundup

by Couchpotato, 05:33

A site called T4Mag talks about the impressive visuals in The Witcher 3.

CD Projekt Red, the team behind the Witcher 3, believes that the game will take over a 100 hours to complete – half of which will be on the main mission alone. But, what’s more impressive is how the team were able to drastically push the graphics on current generation of consoles along with a marked increase in the size of the game environment. With a world that big, fast travel will be making its way since transport can be essential and you can expect to ride horses or take a sailboat alternatively to traverse its many swamps and villages.

Next DSOGaming has information The Witcher 3 won’t have branching stories, grid-based inventory, and my favorite no auto-scaling for monsters.

CD Projekt RED has unveiled some new interesting details about its upcoming highly anticipated RPG, The Witcher 3: Wild Hunt. According to the company’s community managers, Marcin and Tadek, The Witcher 3 will not feature auto-scaling for monsters, meaning that players can face enemies that may very well kill them in their first hours if they wander to really dangerous places.

And for last I found news about a new Witcher film.

Although there’s already been a film based on the book, there hasn’t been a Witcher film since the video games propelled the IP to international acclaim. That’s going to change over the next year, with news out of the Oscar nominated animator Tomasz Bagiński is working on an adaptation.

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Transistor - A Gameplay Analysis

by Couchpotato, 05:24

Transistor’s game design is impressive to say the least. Though elaborate, it is organized in a natural flow of events and difficultly, allowing the player to completely immerse themselves. And with that, I tip my hat to you, Supergiant Games. Transistor has been one of the most challenging, beautiful, and engaging games I have ever had the pleasure to play. My expectations weren’t just met, they were crushed to a pulp.

Information about

Transistor

SP/MP: Single-player
Setting: Sci-fi
Genre: Action-RPG
Platform: PC
Release: Released

Details

Jennifer Hale - Interview @ Nerdist

by Couchpotato, 05:21

Jennifer Hale did a new interview on the Nerdist, and talks about how science influenced her on Mass Effect, and more games that I wont list.

Nerdist: Some of the recent games you’ve been in, especially Mass Effect and BioShock Infinite, seem to be on the more science side of science fiction. Does an enthusiasm for science draw you towards these roles?

Jennifer Hale: I’ve always loved science, but the truth is that I’m lucky to have the work that I do and I’m happy to have it. I seem to be suited for those roles. I used to read a lot as a kid. I had no friends, I hung out with my dog and I read all the time, so you can guess how popular I was. I used to always ask a million questions. My dad is a microbiologist and my mom was an academic, so I was raised around a lot of academics.

But I love science because I love the possibility of what can be.

N: Does that sense of wonder help you get behind games in the realm of possibility like Mass Effect?

JH: I like all that science because it just raises the level. In Bioshock [Infinite] I used to get caught up in listening to Ken [Levine] talking about the quantum physics aspects of the whole thing—I could have done that all day. I don’t know a tenth of what he knows but I could still listen and ask questions all day. I think the thing that resonates the most is the thing that is unnamable and unquantifiable, which is when people walk up to me or any of us on the team and say, “This changed my life.” That to me is the measure of success right there.

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

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Runemaster - Preview @ Hooked Gamers

by Couchpotato, 05:17

Hooked Gamers has a new preview of Runemaster based on a demo from Gamescom.

Norse folklore and mythology are treasure troves when it comes to drawing inspiration for telling great stories, and that’s exactly what Paradox Development Studio has set out to do with Runemaster. We sat down with Boel Bermann and Sara Wendel-Örtqvist at Gamescom to learn more about their upcoming RPG, one in which Paradox’s strategy roots are tangibly present in the form of tactical battles.

Information about

Runemaster

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Friday - August 22, 2014

RPGWatch - Pillars of Eternity Presentation

by Myrthos, 22:46

Last week I was at Gamescom and one of the meetings was with Josh Sawyer and Adam Brennecke for Pillars of Eternity. They walked me through the backer beta in 30 minutes. In this article you can find what it was they said about the game.

The backer beta starts in the village of Dyrford, it is a side area in the game and not plot critical. The village is built on top of an old settlement and comes with a dungeon below it. In the village there is a backer defined inn, named The Dracogen Inn, where we find the barman Dengler, named after one of their backers, to rent a room for sleeping. Compared to the Inifinity Engine games, sleeping works differently in PoE. They wanted to make sure the inns in PoE were a bit more compelling to use. As a result your party will get a long term buff when sleeping in one of the better bedrooms of the inn and the more exclusive your room, the better the buff. You can also sleep everywhere outside of an inn if you have camping equipment in your inventory. Sleeping outside is safe and will not get you attacked but will remove any buff you received from sleeping at the inn. They feel this makes sleeping more about the strategic choices of using limited camping resources and not about a random chance of being attacked.
As in the Infinitty Engine games, sleeping restores all your health and the spells you might have used.

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details