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Sunday - March 22, 2015
Saturday - March 21, 2015
Friday - March 20, 2015
Thursday - March 19, 2015
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Ralin: Dwarf Wars

2015-03-27

Ralin: Dwarf Wars Interview

We had the chance interview Christian Biever of Ogardonix Ltd about his latest kickstarter Roguelike game Ralin: Dwarf Wars that launched this month.
» Continue reading the article...

Jagged Alliance: Flashback

2015-03-25

Jagged Alliance: Flashback Review

Forgottenlor braves Jagged Alliance: Flashback. Then he tells us about it.
» Read the article

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Picture Watch

Age of Wonders 3
Box Art

Poll Watch

Boxed vs Download 2015 Edition
Digital Games
61.02%

Boxed Games
13.56%

Depends I Buy Both
25.42%

Vote

Recently Released

Mar: Pillars of Eternity
Mar: Enemy
Mar: Worlds of Magic
Feb: Caribbean
Feb: Hand of Fate

Sunday - March 22, 2015

Worlds of Magic - Patch 1.0.1 Released

by Couchpotato, 03:58

Wastelands Interactive released the first post-launch patch for Worlds of Magic.

Worlds of Magic has been updated (1.0.1)

- Game can be started without launcher
- Fixed display of the first world visible after start
- Up to 12 sorcerer lords available
- Settings adjusted in launcher are active immediately
- Walking bomb fix
- Visible enemy units button fixed
- Various GUI improvements

Worlds of Magic

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Saturday - March 21, 2015

Sui Generis - Exanima Beta Released

by Couchpotato, 06:09

After months of silence Bare Mettle Entertainment has released a new kickstarter update this week about the games development, and a new Exanima Beta.

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This update is about the beta launch of Exanima but first we think we should address the elephant in the room. Why the lack of updates? What's happening with the game's development?

Let's be honest here, when we came to Kickstarter we didn't know what we were getting into, not so much in terms of development but everything else. We were excited about making the game and naive about many realities. We saw ourselves as indie devs promising to do a lot of cool new things that people would share our enthusiasm for. Our plan was to focus on the game's most unique qualities, release it and then continue work on it indefinitely after release, improving and expanding it. What we soon realised is that most people were not so willing to forgive a few flaws for the sake of the game's virtues. We would be subject to harsh criticism on all fronts and where we showed ability and quality these would only serve to make them expected everywhere. Sui Generis does not present itself as a humble game and expectations were sky high.

Our focus almost immediately shifted from just developing the game to improving everything and responding to criticism so that people would not prematurely dismiss the game. It is a very unconventional game, one that can't be described with what are usually the biggest selling points. It's unfamiliar and people don't know if they want it, they will more easily compare it to what they know and fixate it on flaws rather than understand its unique potential. This was further reinforced by our first alpha releases, our alpha backers were in large part people who believed in and understood the game but a lot of people who knew less about what they were getting into and what the game aimed to achieve were, at least initially, not as impressed.

Thank you xenocide for the link, and a reminder about the new update.

Sui Generis

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Pillars of Eternity - Interview & Preview Roundup

by Couchpotato, 05:09

Alright lets get started with the roundup as a Twitch streamer called Arvan Eleron interviewed Josh Sawyer, the Project Director of Pillars of Eternity.

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I had a great turnout for this one, an interview conducted with the Project Lead for one of the most highly anticipated RPGs in recent memory. Josh was both gracious and thoughtful in his answers, and for my part I somehow managed not to die to a bunch of beetles during the interview, so on the whole I think this worked out. :)

He also streamed over three hours of game footage afterwords. You can watch the first video here, the second video here, and the third video here.

The full broadcast of my interview with Josh Sawyer and subsequent playthrough of the beta version of Pillars of Eternity. There was a long pause right after the interview (had to attend to my dog, so wasn't able to get back as fast as I had hoped), so you will probably want to fast forward through that section

Moving on MMORPG posted a two part preview of the games classes in Pillars of Eternity. The first part can be read here, and the second part can be read here.

The ruleset being used by Obsidian is not your traditional D&D. Instead, Obsidian built their own rulebook for Pillars of Eternity. As they put it themselves:

“Players will recognize many familiar elements -- six attribute scores, many classic races and classes, discrete character levels, a roll-to-hit combat system, strength-based personal character inventories -- but the systems use seconds (and fractions of seconds) instead of rounds, a virtual "100-sided die" for more transparent combat mechanics, and the use of easily-understood formulas that would be difficult to calculate in a tabletop environment.”

To that end, expect to see quite a few familiar classes, but with their own unique Pillars-y twists. Without further ado, here comes the first batch of 11 possible classes!

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Seven Dragon Saga - Character Goals

by Couchpotato, 04:58

Here is the next update from Tactical Simulations Interactive with information about character goals, and they reposed the link from yesterday since it was garbled.

 Repost of Specialty Details

We’ve passed $100K heading into the weekend! 

A glitch ate our formatting in the previous post, so we posted it again on our website. http://www.tsi-games.com/details-on-specialties/

David Shelley, details on Goals

During character creation, the game asks three questions about personal motivation, and then asks the player to select a final Goal. Goals are part of the character advancement, but also method to give each character a bit more personality than a pool of abilities. Even a poorly chosen goal will not cripple a character, so the choice shouldn't be high stakes. 

The first question derives from the Race of the character, asking about her youth. The second comes from the Class selected, and the third from the Specialty. Together they provide an abbreviated background for that character. 

We have over a dozen Goals charted out, but expect to tweak this as we layout the different quests. Our plan is for players to get equal opportunities to choose each Goal, and that no Goal gets allied only to ‘positive’ or ‘negative’ solutions to quests. 

So at creation, the player must decide how he will apportion the Goals. Will she strive to match all the characters’ Goal as closely as possible? If so, then when she reaches a solution to a quest that matches, all the characters benefit. But the long term consequences might not be what the player wishes. Also no quest has possible solutions which match every Goal, So a narrow selection of Goal removes the possibility of rewards in the majority of quests.

Seven Dragon Saga

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

ICY - Indiegogo Campaign Update

by Couchpotato, 04:54

Inner Void Interactive posted few more Indiegogo Updates for ICY this month, and the game has managed to earn $6,738 of the $2,500 goal with six days left.

Let's take a moment to discuss about the strange or peculiar things that you may face while playing at Icy. The game will have a strong plot that will lead you across the world, but there will also be room for exploration and there will be plenty of secondary contents that will enrich the overall experience.

ICY

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Dungeons Of Aledorn - Greenlight & Mechanics

by Couchpotato, 04:49

The fifth kickstarter update from Team 21 has news Dungeons Of Aledorn has been
Greenlit on Steam, and has the second update about game mechanics.

First, we would like to inform you that we have been Greenlit by the community!. It took us six days to get Dungeons of Aledorn approved, which makes us incredible happy. We owe it to all of our backers who have supported us here and who voted YES! at our Greenlight page. Thanks a lot.

Now as for funding the game has only made $21,142 of $60,000 goal. 

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Masquerada - Preview @ Side Questing

by Couchpotato, 04:45

Robyn Miller of Side Questing published a preview of Masquerada: Songs and Shadows. Don't forget to read our new interview for the game that was published yesterday.

Masquerada’s gameplay mechanics and aesthetics may be a priority, but story will be getting its due attention as well. I was told during my demo that the current script for Masquerada is nearly 500 pages long. I only caught a glimpse of the story during my time with it, but what little I did see piqued my interest.

For a game in early Alpha, Masquerada already shows polish and solid mechanics. It is slated for release sometime during early 2016. While it will certainly be launched on PC and Mac, it hasn’t been revealed whether it will also be released on consoles.

Masquerada

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Earthlock - Interview @ Zoot Plays

by Couchpotato, 04:41

A small blog by the name of Zoot Plays had the chance to interview Lead Producer Bendik Stang about, and talk about his JRPG game Earthlock: Festival of Magic. 

Zoot: “Earthlock” doesn’t have a subtle world, but a bright, beautiful, and bold one– full of ambitious and unique features. With games these days seemingly on course for dark, dystopian futures, why did your team decide to go the opposite route, and do you see that as a risk?

Bendik Stang: It’s very simple – we like universes like this. That said, and without giving away too much of the story, I can reveal that we also have some dark dystopian undertones lurking in the shadows.

Zoot: Many studios these days are continually try to reinvent the RPGS. Your team have wanted to keep “Earthlock” traditional to early Japanese RPG design (ie turn-based, random battles, etc.). Was there a sense that “traditional” is a dying art or were there other reasons behind the choice of game Style?

Bendik Stang: We have taken what we think is the best core gameplay for telling stories and then done our own kind if improvements on that. We do not have random battles though, you will see the enemy and often be able to sneak by if you so prefer. The main focus for us is to tell a great story with memorable characters so that our players will remember and love our game in years to come. To do this we also need a cool combat system, exploration and crafting that immerses the player into the Earthlock universe.

Earthlock

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Tahira - Funded & Thank You Update

by Couchpotato, 04:37

Whale Hammer Games squeaked over their funding goal yesterday, and made $68,755 of the games $68,000 goal. They also  posted a new thank you update for backers. 

Wow! We made it! What a crazy month this has been and it's just the start of what's going to be a wild adventure. We can't wait to bring Tahira to life for all of you to play!

After a full-on month we need a little bit of time to recuperate and revive ourselves. Once we've had that time we're looking forward to throwing ourselves head first back into development.

When we've got the back surveys sorted, we'll let you know and send them out and whenever we have big news we'll share it with you here. We're also planning a monthly update, to keep you up to date with the things we've been working on.

There are so may people to thank for helping us make this campaign a success and right at the top of that list are you, our backers! In the final count there are 1,283 of you amazing people. Once again, we'd like to say THANK YOU!

Don't forget to read our interview, and give the Alpha version a try.

Tahira

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Witcher 3 - Review Scores & Gamers

by Couchpotato, 04:31

Gamingbolt has a short quote from CD Projeckt Red about the Witcher 3’s post launch marketing campaign, and whether review scores are important for the game.

Here was the response.

“I think that if a game is good, players will know that regardless of anything. If you play The Witcher and you think it’s good, just tweet or facebook or whatever about it to your friends. If you think we deserve it after you’ve played the game, we’d be honored. Scores are important, that’s true, but at the end of the day, we’re doing it for gamers,” Michał Krzemiński, Senior Art Producer said to GamingBolt.
Another plus in my book for CD Projeckt, and I hope the game lives up to the hype. Also in-case you missed it today azarhal posted more details about the game on our forum.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Edge Of Eternity - Two New Characters

by Couchpotato, 04:24

The Edge Of Eternity kickstarter has thirty hours left, and was already funded earlier this month. Midgar Studio asked for $44,000, and got almost triple that that at $149,463.

They also release a new update today about two new characters.

Many of you have asked us more information about the additional playable characters. It’s obvious that it would be required considering this is a new important goal for us. But it is also a tricky update considering their importance in the main storyline. The challenge for us is to introduce you to this two new characters without spoiling a big part of the story. We hope we’ll achieve that mission in the following texts. BUT if you don’t want to risk to be spoiled of a part of a game, we advise you do not read the following! Consider yourself warned!

Edge Of Eternity

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: In development

Details

Fallout: NV - Project Brazil Development

by Couchpotato, 04:17

I don't know if many of you remember the total conversion mod for Fallout: NV called Project Brazil that was released back in 2013. After a one year hiatus the developer is  trying to finish the second part called "Night in Pinehaven."

So 2014 pretty much blew past in the blink of an eye, and while a lot of work was done, we kinda fell off the rails there for a while. But! We've been back online for a while now and began making progress. We have the story in the GECK, some interesting new plot twists, and a long way to go.

If you were to go back to 2011 and tell me that in 2015 I'd still be working on Fallout: Project Brazil, I'd probably have a heart attack. That is a long time to be working on anything. But, as history shows, here we are.

We are currently down to just two coders, one of which is our venerable RickerHK from the 1st Installment, and our other mate only drops by every few months or so. We lost Freddie to the responsibilities of real life, along with Marco.

That leaves us with a bit of a problem, since I, Brandan Lee, am not a programmer. I chose to play a 3D Art & Designer cross class character and rolled a 4 on programming. That means that after Level Design and Quest Dialogue Writing are finished, I get to sit on the bench and be a cheerleader.

When I open my email in the morning, my heart either soars or gets crashed depending on whether there is a team update waiting or not.

You can also download the mod on the nexus.

Fallout: NV

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC, Xbox 360, PS3
Release: Released

Details

38 Studios - Last Remaining Assets Auction

by Couchpotato, 04:10

Seems the last remaining assets of 38 Studios are being auctioned off once again on March 23, and 24. A site called Game Politics has all the new information.

The last remaining worldly goods of former all-star Red Sox pitcher Curt Schilling's bankrupt 38 Studios are heading to the auction block, according to this NBC 10 News report. The warehouse full of goods from Curt Schilling's video game company will be sold at auction next week by SJ Corio Co.

There will be 1,100 items up for sale including servers, blade centers, disk arrays, Ethernet cables, computer monitors, Dell computer systems, video cards, software, cameras, office furniture, and a whole lot more.

The public is welcome to attend. A viewing of all the items for sale will take place March 23 and 24 from 10am - 3pm, and at 9:00 AM on the morning of the big auction.

The auction will take place Wednesday, March 25, 2015 10:00 am at the Sheraton Conference Center (1850 Post Rd) in Warwick, Rhode Island.

38 Studios went bankrupt in 2012 and left the state of Rhode Island on the hook for a $75 million bond (plus associated interest and penalties). The bankruptcy and subsequent debt has been a contentious issues that still effects investment and tax incentive policies in the state.

38 Studios

Details

Ralin: Dwarf Wars - Female Dwarf Update

by Couchpotato, 04:05

The second update for Ralin: Dwarf Wars has information about the female dwarf.

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This is the second update of our Kickstarter campaign. We have big news!!! We will have customizable female dwarf characters. And for our WiiU Community, this will be a special promo week end, where you can get a second WiiU digital copy of the game + a special T-shirt! Let's pledge and rock this week-end.

Ralin: Dwarf Wars

SP/MP: Single + MP
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

Details

Friday - March 20, 2015

RPGWatch - Masquerada Interview

by Couchpotato, 04:34

We had the chance to talk with Ian Gregory, the Creative Director of Witching Hour Studios for our next interview about his new RPG Masquerada: Songs and Shadows.

I hope you enjoy the interview.Smile

Couchpotato: Welcome to RPGWatch! Can you give a brief introduction about yourself and your company Witching Hour Studios?

Ian: Heya! Thank you! I’m Ian Gregory, the Creative Director here at Witching Hour Studios. We’re a small setup in sunny Singapore. And yes, we know Singapore isn’t quite known for game development. =)

We’re about five years old and we’re known for our line of turn-based strategy games, The Ravenmark Saga on mobile. We’re making a big change though, moving into PC and Console with our new title, Masquerada. A philosophy we try to adhere to speaks of two pillars: story and mechanics. Design choices are always weighed against those scales.

Masquerada

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Sword Coast Legends - New Gameplay Video

by Couchpotato, 04:27

In-case you missed the Twitch game-play stream from earlier today don't worry as developer N-Space released a recording on YouTube for everyone to watch.

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Originally streamed on Twitch on 3/19 - Join Sword Coast Legends' Design Director Tim Schwalk and President/Director Dan Tudge with a first look video of the SCL Player Campaign! This is the public's first chance to see the Sword Coast Legends player campaign in action.

Sword Coast Legends

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Blackfaun - A Fast Paced Action-RPG

by Couchpotato, 04:23

I found another game today that may interest some of you called Blackfaun from a studio called Wild Guess Software. Here is a trailer and a short game description.

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Blackfaun is a fast paced action-RPG built on the principles of skill-based, challenging combat and replayability.

Players will join a faun tasked with a mysterious quest given to her by her parents. To prove her worth as heiress to the crown, she must battle her way through unforgiving, procedurally-generated dungeons on her journey of self-discovery. Along the way, you will uncover an incredible variety of powerful items with over 80 unique spell mechanics and thousands of additional stat variations. You’ll fight against cunning and relentless enemies that employ advanced tactics and abilities to exploit your weaknesses.

Blackfaun

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Seven Dragon Saga - Specialties Update

by Couchpotato, 04:20

It has now been two weeks since the Seven Dragon Saga kickstarter has launched, and the game has barely made $98,329 of the games $450,000 goal.

Anyway here is the next update from Lead Designer David Shelley.

Welcome to week two of the campaign. We’re taking all your comments seriously, and looking at ways to improve the campaign, based on your feedback. We really appreciate your dedication!

Where Race give shape to the character, innate toughness, mobility, senses, and link to the mystical; and Class defined the character’s core features; Specialty gives it a final direction. Experimenting with the three pieces is quick and fun, and generates interesting synergies. Here is an overview of the Specialties.

Seven Dragon Saga

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Original Sin - Now Available in Italian

by Couchpotato, 04:16

Larian Studios released a new video update for Divinity: Original Sin with information the game is now available to play in Italian. Thank you for the link MadGamer.

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Divinity Original Sin is live on Steam in Italian! Made possible by fans from RPGItalia.net.

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

The Witcher 3: Wild Hunt - Updated FAQ

by Couchpotato, 04:12

Gamepressure has new FAQ with answers from the devs of CD Projekt RED. So if you still a question about he game the answer might be in the new FAQ so read on.

We’ve collected the most frequent and important questions about The Witcher 3. The answers to the most difficult ones were given by developers from CD Projekt RED – these answers were marked with the symbol [RED]. For obvious reasons, most of the questions about the details of the story were avoided. With the exception of the information about the locations in which the plot will be set, the article contains no spoilers.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Diablo 3 - Post-Mortem Interview

by Couchpotato, 04:09

GamesIndustry published a new interview this week with Game director Josh Mosqueira of  Blizzard who talks about the development of Diablo 3.

As usual here is a sample.

Q: And the auction house, you brought it in, you realized it didn't work, you took it out again. Was that still an experiment you're glad you did?

Josh Mosqueira: Yes. All the intentions were the right ones, but then we realized we fundamentally sabotaged what is inherently awesome about Diablo, which is killing a monster and getting the loot. And so looking back I think it was a good thing we did it mostly because we realized at the end of the day any decision that compromises the integrity of our game is one that we cannot allow to happen. At the end of the day a business is a business but at the end of the day we make games, and if the game is good people will buy it.

"We fundamentally sabotaged what is inherently awesome about Diablo, killing a monster and getting the loot"

It was actually pretty cool to see how quickly - at all levels at Blizzard - everybody rallied around the idea, OK we need to make a bold statement and say "you know what? It was an experiment, it failed, let's move on and tell everybody we're serious about how to fix it."

Q: Do you see the game continuing to evolve? Is there still a large team working on it?

Josh Mosqueira: We have pretty much the team that wrapped up Reaper Of Souls. We're at the point where I think we've gotten most of what we wanted into Reaper Of Souls and now we're really just entering this... we're trying to build a legacy now. I think we're seeing as a team that this is our chance, this is our love letter to Diablo.

We play the game non-stop, we're super passionate about it, and now we get to start adding all the things that we really get geeked out about, that our players also get excited about. We have such a strong, solid foundation. I think Adventure Mode, looking back, we didn't realize it but it's such a powerful engine for us to be able to add new content, vary the experience and it really unshackled our ability to really let the players sort of explore and have fun.

Diablo 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Worlds of Magic - Released on Steam

by Couchpotato, 04:03

Wastelands Interactive has officially taken Worlds of Magic of Steam Early Access, and is now offer the full game for purchase at a price of $39.99. Here are the details.

Worlds of Magic is almost three years of hard work of the Wastelands Interactive team. We are extremely happy that we were able to create a game that preserves the spirit of Master of Magic, a true classic. I would like to sincerely thank all our backers who helped make this game come true and all our community members who were deeply engaged during the making of Worlds of Magic. Your initiative and invaluable feedback reassures me that the game was created exactly to the players' expectations. During the last half a year, with the game in Early Access, we earned the trust of the Steam community, taking active part in discussions and providing weekly updates. In the future, we are still planning not only to provide the same level of support, constantly working on making the game better, but also develop new content. Worlds of Magic is a game that will surely cast a Charm spell on every fan of 4X.

Don't forget to read our interview if your still undecided.

Worlds of Magic

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Satellite Reign - Video Preview @ Saving Content

by Couchpotato, 03:58

Saving Content posted a new three minute video preview of Satellite Reign.

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Scott enters the cyberpunk world of Satellite Reign while on Steam Early Access, and is pleasantly surprised with what he finds.

Satellite Reign

SP/MP: Single-player
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

A Dragon Named Coal - A Dark Fairytale RPG

by Couchpotato, 03:55

Another side-scrolling Metroidvania ARPG called A Dragon Named Coal was announced this month from a small two person developer called Clever Crow Games.

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A Dragon Named Coal is a dark fairytale with Castlevania: Symphony of the Night style gameplay, and branching story mechanics of Dragon Age: Origins. The game is primarily being created by a husband and wife game studio. Currently we're actively developing for Mac, Windows, Linux, and console platforms.

A Dragon Named Coal

SP/MP: Single-player
Setting: Fantasy
Genre: Metroidvania RPG
Platform: PC
Release: In development

Details

That Which Sleeps - Update & New Dev Log

by Couchpotato, 03:50

King Dinosaur Games posted the next update for That Which Sleeps with more information about various parts or the game, and shares a new video about modding tools.

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Dev Log 6 - Modding Tutorial

We've had a lot of fun putting together informational videos and we think future modders could really benefit from a walk-through of some of the features and elements of the in game modding tools.

Warning - we throw a ton of information at you here and showcase how some of the modding tools work.  Not for the faint of heart!  We plan on continuing to release additional tutorials that cover all the rest of the scenario creation and game functions, including Cultures, Nations, Heroes, and much more - stay tuned for that.

That Which Sleeps

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

7 Days to Die - Alpha 11 Update

by Couchpotato, 03:47

It has been a few months since the last Alpha update for 7 Days to Die, and now the developer finally has infomation on the games webpage about Alpha Update #11.

Hey Survivalists, So what the Hell is up with Alpha 11? We’ll it’s is nearing completion and we can smell the cornbread cooking over the campfire but we still have a ways to go as integrating Unity 5 has been a big job. That said, we’re getting close and if all goes well could have it out in March still. Tackling Unity 5 was well worth the effort but a few features needed to be pushed back but a lot of unexpected things have gotten in.

7 Days to Die

SP/MP: Single + MP
Setting: Modern
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Thursday - March 19, 2015

Seven Dragon Saga - New Tiers & Class Info

by Couchpotato, 04:04

TSI posted another update for Seven Dragon Saga with some new  backers tiers to help fund the game, and David Shelley shares more details about Classes.

 New Tiers, info on Classes

We are seven days into the campaign, and we've had a great deal of support come in from fans as well as industry veterans that believe in our work, and thought we’d share another great example, this one from someone you'll likely recognize if you enjoyed the recent Civilization games:

“I have great memories of playing the Gold Box games on my Amiga while growing up. I loved the mixture of tactical combat, D&D party building, and a strong narrative. I'm looking forward to TSI's work continuing in that spirit.” Soren Johnson, Co-founder, CEO, Creative Director - Mohawk Games (Offworld Trading Company)

New Tiers!

Backers who pledge at the Immortal Bard level ($500) or higher can contact us after the campaign and substitute physical versions of the digital rewards (game box, etc.). We’re sorry this was not made clear before now.

We’ve added a couple new tiers

  1. Hall of Fallen Heroes. $250, hidden in ancient ruins, this great hall, full of heroic statues, includes a roll call of ancient greats, including your name.
  2. Immortal Visage. $350, Send us a picture of yourself and we will adapt the portrait of an NPC in the game to resemble you.

Seven Dragon Saga

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Full Control - Done Developing Games

by Couchpotato, 03:59

I have another update about developer Full Control thanks to Gorath sending me a link to a new interview on a site called NordicGame. It seems the developer will not be making any more games, and says Space Hulk: Ascension will be thier last game.

After developing video games for over 11 years, Danish game developer Full Control has decided to halt production of new video game properties.

“After releasing ten games with considerable critical and commercial success, we’ve made the difficult decision that the release of Space Hulk: Ascension will be our last one,” says Full Control founder and CEO Thomas Hentschel Lund. “We simply wanted to stop when we were at the top of our game.”

The loss of an investor, lack of funding for new games and increased competition are a few reasons why the state of the industry anno 2015 is an incredibly hard climate in which to maintain an independent studio. Instead of running the company against a wall, Lund made the decision to have Full Control cease game production, reduce staff and focus on sales and community support for its existing games instead.

Full Control

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Grim Dawn - PAX East 2015 Recap Update

by Couchpotato, 03:55

This weeks Grim Misadventure update for Grim Dawn is a recap of Pax East.

Grim Misadventures returns! You may not have heard but, for the first time ever, we left the safety of our caves and showed off Grim Dawn at a public event. Almost the entire team was able to make it out to PAX East 2015, where we mingled with fans and with an unthinkable number of people that have never even heard of Grim Dawn (I know, the nerve).

Grim Dawn

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

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Tahira - New Add-Ons & 28 Hours to Go

by Couchpotato, 03:52

The Tahira: Echoes of the Astral Empire has twenty eight hours left to get funded, and the developer Whale Hammer Games is offering more add-ons to help fund the game.

Add-Ons and 44 Hours to Go!

Hey everyone! Guess what, we've raised $56,000! That's amazing, thank you! We're closing in on the goal. We've got 44 hours left to raise the last $12,000. With your help we can definitely do it.

Tweet about the campaign, share it on Facebook, post about Tahira on Tumblr or Pinterest. Everything helps! Together we'll get Tahira across the finish line!

Add-Ons

We've decided to offer some digital add-ons. We wanted to add physical add-ons as well, but it just isn't possible without ripping you off, which is something we don't want to do. If you were hoping to get more than one of any of the physical items, let us know and we'll consider adding a new reward tier.

And yes I changed the news title to reflect the new amount if time.Wink

Tahira

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

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Legend of Grimrock 2 - OS X Version Released

by Couchpotato, 03:48

Almost Human announced that Legend of Grimrock 2 is now available for Mac OS X,and  included a new video in the press release I received today. Here is the information.

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Legend of Grimrock 2 OS X Version Released

ESPOO, FINLAND - MARCH 18, 2015. Indie game developer Almost Human Ltd. is proud to announce that their critically acclaimed dungeon crawling role playing game Legend of Grimrock 2 is now available for Mac OS X. "Our fans have been eagerly waiting to play Legend of Grimrock 2 on their Macs, and to meet the fans' expectations and our high standard of quality, we have been hard at work to craft a native OS X version of the game" says Antti Tiihonen, a co-founder of Almost Human. In addition to bringing the game to a new platform, the Windows version is updated to expand and improve the powerful modding capabilities and enhance the performance of the game. To celebrate these important milestones, the Legend of Grimrock games are now available for a special 40% discount for the remainder of the week on the developer's website at www.grimrock.net as well as on Steam, GOG.com and Humble Store.

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

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Ultima IV - Retrospective @ TOR

by Couchpotato, 03:44

A site called TOR published a new retrospective for Ultima IV this week. The article talks about how the lack of a main villain chnged, and made the game better that it was.

Ultima IV: Quest of the Avatar (QOTA) is an open world RPG in which the main goal is to be a good person. There’s no archvillain to defeat (Mondain, Minax, and Exodus have already been vanquished), no world that needs saving, not even a prince or princess to rescue. This was unlike any of the RPGs of the time, a narrative device that even now seems revolutionary. I can’t imagine a book, film, or TV series without a principal foe—what would the story arc even be like? In QOTA, you help people, meditate, explore Britannia, and focus on self-enlightenment.

Ultima IV

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Dungeons Of Aledorn - Media Coverage Update

by Couchpotato, 03:39

Team 21 has posted the next update for Dungeons Of Aledorn with links to more interviews they did this week, and share a link to another game project to help back.

So far during the campaign we have already done a considerable number of interviews. Today we bring you a selection of some of the most common and the most interesting questions and answers.

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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