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Saturday - July 26, 2014
Friday - July 25, 2014
Thursday - July 24, 2014
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Konung 2: Blood of Titans

2014-07-30

Konung 2: A Hidden RPG Gem?

Fluent takes us a decade back to the year in which Konung 2 was released and shares his opinion on whether or not you should play this game, if you haven't already.
» Continue reading the article...

InSomnia

2014-07-14

InSomnia Community Q&A

As promised here is the community Q&A with Studio Mono about their kickstarter RPG Game InSomnia. I want to give a big thank you to the RPGWatch members who sent me their questions.
» Read the article

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Picture Watch

Depths of Peril
Box Art

Poll Watch

Do you play Original Sin - Early Access?
Yes, I am
  (25.8%)
Thinking about it
  (5.25%)
No. Only on release
  (48.41%)
Never. Early access sucks
  (8.76%)
Not now, not on release
  (3.66%)
What's Original Sin?
  (8.12%)
Vote

Recently Released

Jul: Sacred 3
Jul: The Legend Of Heroes
Jul: Unrest
Jun: Original Sin

Saturday - July 26, 2014

Sacred 3 - Preview @ One Angry Gamer

by Couchpotato, 14:35

I found another Sacred 3 preview this time form a website called One Angry Gamer.

Deep Silver and Keen Games’ upcoming Sacred 3 is due for release on August 5th in two weeks. The game is gearing up to land on retail shelves and digital distribution for PC, PS3 and the Xbox 360. One of the things I thought was pretty odd was how few previews are available for the game, but with the release looming so close, I’m sure a lot of gamers would love to know a bit more about the game given its thinly promoted presence in current gaming media.

The plot of the game is pretty straightforward: evil dude called Emperor Zane is attempting to overtake the land with his trash mobs. Quite naturally it’s up to players to band together and take out the trash like it was an isometric, hack-and-slash action-RPG from 1996.

The game focuses heavily on four-player drop-in and drop-out functionality for local and online gameplay. So you can grab friends or family in the room or go online and snag a buddy or two from your friend-list and attempt to take down baddies and out-score your friends with the most kills.

Information about

Sacred 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Friday - July 25, 2014

Pillars of Eternity - Interviews & New Video

by Couchpotato, 15:51

It has been a busy week for news on Pillars of Eternity. So for today I have two new interviews. and a new developer video of the games Beta.

So let's get started with the two interviews first.

Rock, Paper, Shotgun

Pillars of Eternity was, briefly, gaming’s most successful Kickstarter, at least in terms of funds raised. Like many crowdfunded games, particularly in the early days, it’s a project driven partly by nostalgia. A party-based fantasy RPG in the style of Baldur’s Gate and the other Infinity Engine D&D games, it has a strong heritage to live up to. Obsidian’s Josh Sawyer is the director of the game and I spoke to him late last week about theology, flagellant monks, freedom from licensing and respecting player’s choices. We also talked about his desire to make a historical RPG and his previous work, particularly the design of Fallout: New Vegas.

PCWorld

It's no secret I'm pretty excited for Pillars of Eternity, Obsidian's spiritual successor to 1990s CRPG classics like Baldur's Gate and Planescape Torment. In the past I've gone to Obsidian's headquarters to check out the game and chat with project lead Josh Sawyer, and then I saw a second demo at E3.

This time I sat down with Josh Sawyer here in San Francisco to discuss character creation and...well, a lot of other stuff.

And for last here in the new video from Dealspwn I promised above.

 

We're seeing a fair few nostalgia trips these days, blending old-school sensibilities with updated systems -- distilling the elements that made classics like Baldur's Gate and Fallout and Elite so utterly brilliant and updating everything to provide a smoother experience that feeds our rose-tinted desires and removes any clunkiness or mechanical cobwebs.

Nostalgia is a powerful thing indeed, and it carried Pillars of Eternity (just called Project Eternity back then) to the top of Kickstarter's funded list, giving Obsidian Entertainment the chance to pay homage to the Infinity Engine games that put so many of its employees on the map.

Last week, we got the chance to check out the game and chat to project lead Josh Sawyer, who delivered a half-hour presentation bringing us up to speed on where development currently sits. There'll be a preview coming shortly, but here's the presentation in full for now. Apologies for the awful visuals (had a slight tech fail on the day).

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Serpent in the Staglands - UI, Settlers & Death

by Couchpotato, 15:44

Whalenought Studioshas posted the next kickstarter update for Serpent in the Staglands. This time they talk about the new UI, settlers, and how death works.

UI, Settlers & Death

Hey backers! Since last month’s update we took some time to polish some of the visual elements for an easier beta play experience, added some more art and enemies, put character generation in, more eastern maps, have a nice auto-paused prompt system set up, and are getting back to implementing more skills/spells for testing. We wanted to do an update showing some of those and some new features.

Steam Greenlight & GOG

We’re doing well on Steam Greenlight, and just wanted to ask those who haven’t voted to help us out as we inch toward the finish line!

And as we said before we’ll be sending a refined build of the game off to GOG in the fall for their approval.

Read the link for the full article with images, and new videos.

Information about

Serpent in the Staglands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Torment: Tides of Numenera - Crisis System

by Couchpotato, 15:40

Adam Heine answered a few questions from a fan on his personal blog about the Crisis System that will used in Torment: Tides of Numenera.

Two related questions from the AMA desk today.

Baudolino05 (aka Alessandro, from our wonderful fan-run Italian tumblr) asks:

"What can you tell me about the quest design in T:ToN? I mean: only part of the quests will be handle through Crises, right? As for the remaining part, can we expect complex/interrelated quest-lines? Will they feature puzzle-solving/exploration elements like in the original Torment? No combat at all, right?"


Along similar lines, Surface Rfl says:

"One additional question more about Crises themselves, since you mention their apparent duration as one reason why saving in TB would be possibly, or most likely, allowed.

Im wondering about their general structure.

Does your answer mean that all of a Crises will be done in TB mode and so be all combat related?  I thought there will be other things to do inside Crises. And usually, for things other then combat, we go back to normal real time gameplay in games like these."


Torment's Crisis system (which we introduced in ridiculous detail here) might best be thought of as our "more than combat" system. Or better yet, think of it as a tabletop encounter, where combat is certainly one way to handle things, but where players have many, many more options available to them as well.

Yes, Crises are all turn-based. But no, they are not necessarily all combat. We use the Crisis system whenever there's some kind of time-based pressure the player must deal with. For example, it would be a Crisis to sneak out of a prison or to try and rescue people from a rampaging horror. In the first case, the pressure comes from the guards who are patrolling or responding to alarms. In the second, of course, it's the horror itself that provides the pressure. In both cases, while combat is a possibility, it's not the ideal solution to the problem.

So the "other things" you can do depend on the individual Crises themselves. You might be repairing (or disabling) ancient devices, persuading people that you're on their side, creating distractions to temporarily stop the horror, etc. We wouldn't be able to do this kind of thing well in a massive dungeon crawl game, but since we're focusing on quality over quantity -- on a dozen or so handcrafted scenarios, woven tightly with the narrative and environment -- we can afford to make each one really interesting.

As for quests, certainly there will be some that result in a Crisis, but just like PST there will be many quests (maybe most quests) that you can solve with just conversation and exploration. We're excited about the Crisis system, but this is still a Torment game, after all, and that means that conversation and narrative are king.

Information about

Torment: Tides of Numenera

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Grim Dawn - Misadventures #50

by Couchpotato, 15:36

The next Grim Dawn Misadventures update has a preview of the next game build.

Grim Misadventure #50: A Very B20 Preview

Hello! Welcome back to Grim Misadventures! Today’s update is a little overview of what you can look forward to with the release of Build 20. But first, a multiplayer progress update!

We now have people running around in multiplayer testing all the functionality and looking for those pesky bugs that can ruin your fun. We are getting close but there is still some work to be done before it can be released. This includes finalizing some of the multiplayer UI elements and tracking down and fixing some of the more serious bugs, such as those that could potentially corrupt your character save data. Once the major issues are taken care of, we will release it in a "play at your own risk" state for those who want to be the first to try it out and help identify any remaining issues. We are now in a process of making fixes and retesting until we can verify the major bugs have been worked out. We expect multiplayer will be ready within the next two weeks.

However, we are also trying to wrap up work on the new skill Transmuters, which will have to be finished before we can put the build out since they are committed to the database and there is no easy way to release another build without them. So, the downside is that multiplayer cannot go out until the Transmuters are ready to go but the upside is that you will be getting the Transmuters in B20 instead of having to wait for B21. Altogether, our estimate for B20 release is sometime in the next 2-4 weeks. It mainly depends on how much iteration and retesting is required on Transmuters before we feel confident about them. The main thing we want to avoid is releasing them, finding that one just is not fun / balanceable and then potentially having to remove it after players have allocated points into it. Since people can buy back the points with sufficient warning, that is not the end of the world but it is obviously not ideal. B20 also includes some significant balancing work, so it is shaping up to be a pretty big update and we are excited to finally see everyone enjoying these new features.

Information about

Grim Dawn

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Age of Decadence - July Development Update

by Myrthos, 15:35

Vince provides us with a new update for Age of Decadence, talking about the recent steam update.

We just released an update on Steam so might as well post a forum update at the same time.

We're still working Ganezzar, which is coming along nicely. I'd say we're half done now and the hardest part is behind us now. At this stage we have all the questlines and they flow, interweave, and arrive to logical conclusions quite nicely. They are more focused and interconnected and as a result there is a larger number of options and double-crossing opportunities. 

Thus this update is also light on content as Ganezzar is a priority for us as we want to release it as soon as humanly possible.

So, what’s in this update?

  • 13 new Achievements
  • A new conversation with Lorenza
  • If you had a pickpocket encounter in Teron and decided to take Livia to Cado (thieves only option, obviously) instead of killing her or letting her go, you can meet her in Maadoran now and get a glimpse of the role she's going to play in Act 4 (endgame).
  • You asked for a good dagger and we listened. If you manage to save a trader upon arrival to Maadoran, he'll reward you with a nice custom jambia.
  • A new merchant in the Slums who can sell you an axe called Black Dow.
  • Added text explaining what happened if you leave the Monastery area without doing anything and return later when you're good and ready.
  • Added a text-based option to sneak into the vaults as well as the dialogue options depending on how you handled the raiders.
  • Fixed an older dialogue that wasn't triggered correctly - after talking to Old Azra and learning that she spent her youth in Maadoran, you can ask the street 'guide' about her.
  • Fixed a number of minor bugs including the critical strike issue in Aemolas' village

As always, thank you for your continuous support and patronage. If there is something you wish to see in the next update, be it specific items (that won't require new animations), different character types, or certain characters' viewpoints or past, let us know and we'll do our best to add them.

Thanks Oscar for letting us know.

Information about

Age of Decadence

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

InSomnia - Thank You From Studio MONO

by Couchpotato, 15:33

Studio MONO released a press release that thanks all the backers, and talks about the games funding. Here are the details straight from the release.

InSomnia Funds - Thank You From Studio MONO

Samara, Russia - July 24, 2014 - Studio MONO are today would like to thank all the press for their support and of course their backers who really came through to help them exceed their initial funding goal for InSomnia, which has finished its Kickstarter at $92,268, which represents $20,000 over the funding target.

'Words cannot express how grateful we are to each and every backer, journalist, streamer and all of the websites all over the world, who helped us fund by sharing their love for InSomnia.  A huge thank you from everyone at Studio MONO!' said Anatoliy Guyduk, Studio MONO's lead developer.

'We've now opened the webstore and accepting payments via PayPal to carry on helping InSomnia fund and to achieve further stretch goals. Thanks to all of the support, we're able to now go into full development of InSomnia; but the journey to the evacuation point hast just begun.'

The Game

InSomnia pitches the player in a dark and damp, deliciously retro-futuristic space station (“The Ark”) on its 400-year journey in search of a new home. Several centuries earlier, war-torn Noman survivors boarded the Ark to flee their planet and escape the conflict between the Republic of Noma and the SORG Regime. Most of InSomnia takes place inside the gargantuan, half-deserted vessel—which is slowly making its way toward the elusive Evacuation Point. If the Ark fails to reach the Evacuation Point, billions of Nomans will have died in vain.

InSomnia aims to immerse the player in rich storylines that are updated regularly. The game will ship with 15-20 hours of main storyline plus 20-30 hours of side quests (first season/year). More than 20 free chapters are planned after release, with 3-6 hours of gameplay each.

About Studio MONO

Studio MONO was founded in Samara, Russia in 2011 by a group of artists, technologists, and enthusiasts united by their dream project - InSomnia. With a development team comprised of individuals from all over the world - including Malaysia, the U.S., Russia, Great Britain, the Netherlands and Ukraine - Studio MONO is a talented group of professionals who have been active in the world of game design for many years. http://www.insomnia-project.com/

Information about

InSomnia

SP/MP: Single + MP
Setting: Steampunk
Genre: RPG
Platform: PC
Release: In development

Details

GOG - Telltale&Daedalic Weekend Promo

by Wisdom, 15:32

While some might debate Blackguards & Monkey Island as true RPG's, they are on sale right now at GOG for up to 90% off (depending on what you own and don't own already).

Weekend Promo

Daedalic Entertainment and Telltale Games titles up to 90% off!

Daedalic Entertainment and Telltale Games have become powerhouses when it comes to adventure games. Thanks to new, more innovative, as well as classic-inspired point-and-click titles, the genre is entering another golden age. With this weeks promo lineup you can all treat yourselves to both old-school gems and innovative new takes on adventuring with one additional treat from slightly different category. What treat, you ask? Of course Daedalic's recent successful venture into RPG territory--Blackguards Special Edition, a complex turn-based game of deep tactical combat, set in the often-visited world of DarkEye, available for only $22.49.

And now, back to adventure games! One look at the Telltale and Daedalic Adventures--and you'll probably agree that there is plenty for both newcomers and veterans. Sam & Max Save the World for only $2.99, Back to the Future: The Game for only $2.49, Tales of Monkey Island for only $3.49, Memoria for only $6.66, Deponia 3: Goodbye Deponia for only $6.66, and more! With 20 games in our weekend offering, the next few days should give your hands a steady exercise in pointing and clicking.

Celebrate the past and present golden age of adventure games and check out our Telltale and Daedalic Adventures promo page, to pick your favorite titles. You have until Tuesday, July 29, at 3:59AM GMT to get them up to 90% off. It's adventuring time!

Information about

GOG

Details

Dragon Age: Inquisition - News Roundup

by Couchpotato, 15:30

I managed to roundup a few more articles for Dragon Age: Inquisition. All three deal with the new delay for thirty days announced by Bioware this week.

Technology Tell - Dragon Age: Inquisition delay is Okay

While the Dragon Age: Inquisition delay is definitely a bummer, and makes my impatient nerve tingle, game delays are usually for the best. It would be nice if a developer could overestimate how long a game will take them to make, and end up with earlier release dates than planned. But release dates are just one of those things. When you’re dealing with something as detail-oriented as building a game, last minute things can come up.

Cheat Code Central - Delay was to be Expected

November 18, 2014 is positively barren. Sure, Dragon Age: Inquisition will be up against Far Cry 4 and Pokemon Alpha Sapphire/Omega Ruby, but better to face competition from only two games during one of the busiest shopping weeks of the year, than be one of eight major releases in a seven day span.

The point is, the Dragon Age: Inquisition isn't a huge surprise, and it's really nothing to get worked up over. True, we have to wait 30 days more, but we should think of it this way: October and November 2014 are going to be two of the busiest months in gaming, with multiple games coming out one after another. We'll all be so busy, the time will fly by.

And the last one is more about EA , but talks about the delay also.

Gimme Gimme GamesBattlefield, Dragon Age delays show a changed EA

Something happened this week that I don’t think many of us cynical gamers thought would happen. EA delayed not one but two major holiday releases, even pushing a Battlefield title until after the holiday season.

Dragon Age Inquisition was delayed from mid-October until November 18th and Battlefield Hardline was moved from October 21st until sometime between January and March 2015. EA has a history of rushing games out to hit shelves by the holidays, with Battlfield 4 being the most recent example.

Over 9 months later, Battlfield 4 is still full of bugs across consoles and PC. Some have been fixed while others have lingered since release and new problems have popped up since then. Its things like this that make EA one of the most hated companies in the US, they’re lack of concern for putting out a quality product on day one versus capitalizing on a busy shopping season.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Ghost of a Tale - Gamescom Trailer Finished

by Myrthos, 15:23

In a new update for Ghost of a Tale, Seth explains that the Gamescom trailer is done.

Hello everyone! With August very soon upon us this might end up being the last update before Gamescom. I’ve just wrapped up work on the reveal trailer yesterday at 3AM. It was back-breaking work, but it’s done and I’m happy with the result. I want to thank Paul for his indispensable help on finishing the trailer and obviously Jeremiah for his hauntingly beautiful soundtrack.

The trailer is an important element to get right because for a lot of people (I hope at least) this will be the first time they’re introduced to the world of Ghost of a Tale. You guys already know about the game of course, but it’s still pretty much unknown to the wide gaming audience.

It’s a difficult act to balance as Ghost of a Tale is definitely not a AAA game. People expecting the scale of Skyrim or the action of Dark Souls are not going to find it. Instead they’ll find a small game with elements of exploration, action, stealth, adventure, and I hope the charm and heart which I think so many bombastic AAA games lack nowadays.

Here’s a screenshot for you (it’s HD resolution so you can make it bigger). It’s not part of the trailer, just some dark, humid location in the demo.

So now I’ll move on to working on the playable demo we’ll show on our booth (Hall 10.1 Aisle C No: 51). It’s going to be at pre-alpha stage, meaning a lot of elements are not there yet, like the questing and dialog system, inventory, etc… But the mission for Gamescom is not to say “here look at our game, it’s almost done!” but rather to simply raise awareness. And despite the fatigue, the bugs and the long hours I have to say I love how the game is shaping up. What is shown at Gamescom is going to be but a fraction of what Ghost of a Tale has to offer…

Information about

Ghost of a Tale

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

RPGamer - The First Law of JRPGs

by Couchpotato, 15:18

Since JRPGs are not well liked on the site I thought I would post a new article from RPGamer called, "The First Law of JRPGs". So read on my fellow watchers.

I'm no scientist, but I know the first law of thermodynamics states that energy cannot be created or destroyed, but is actually transformed from one form to another. Over the last generation of consoles, I often heard people proclaim that JRPGs were dead. That statement always gave me pause, because I was still enjoying a good number of Japanese RPGs. If I was still playing these games, they couldn't be dead, right? I could have just dismissed those people as wrong and moved on, but instead I decided to dig deeper to determine where this sentiment was coming from. What I found was that while the JRPG was still very much alive, for some people it had changed into something they were no longer familiar with.

From the days of the NES and SNES, Squaresoft was a heavy hitter in the JRPG arena. If you say the name Final Fantasy, Chrono Trigger, or Secret of Mana, most people know what you're referring to. If you were a Sega fan, you likely knew of Shining Force, Lunar, or Phantasy Star. These early days of console RPGs were very formative for many RPGamers. Those who came to love JRPGs during the PS1 or PS2 era were met with more Final Fantasy games, but also series like Persona, Suikoden, Kingdom Hearts, and Wild Arms. These games are just a few of those that highlight nearly two decades of fantastic JRPGs.

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Lords of the Fallen - Comic-Con 2014 Trailer

by Couchpotato, 15:14

Gamespot has uploaded a new trailer for Lords of the Fallen from Comic-con 2014.

IGN also posted a new impression video from the event.

Information about

Lords of the Fallen

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

After Reset - Species in After Reset: Biomass

by Couchpotato, 15:09

Mr. Nixon of Black Cloud Studios continues his updates on what on what species you can find in After Reset. The time we get more information about Biomass.

BIOMASS:


Even to the scientists of the United Governments, there is not much known about Biomass by 132 A.R. According to Scientific Corps, there was no evidence of Biomass species in the Past Age. The only examples of the species were found by drones rarely returned from the Red Zones. Upon being taken out of a Red Zone, a Biomass species loses its state of separate species, hibernating or decomposing into other species or just consuming itself.

However, there are some legends among Indians who live close to the borders of Red Zones ("Bad Lands", as they called it) about the demons devouring flesh and souls of those who encroach upon their territory. Similar folk tales are common among several groups of the survivor societies.

One way or another, due to extremely hazardous environments in the Red Zones, the study of Biomass keeps being complicated - leaving its true nature and origin unidentified.

Information about

After Reset

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Fallen Enchantress: LH - Patch & New DLC

by Couchpotato, 15:05

Stardock announced they have released today they released a new patch for Fallen Enchantress: Legendary Heroes, and released a small free DLC for the game.

“Adversaries” Update Now Available For Stardock’s Fallen Enchantress: Legendary Heroes

More than a year after the game’s launch, Stardock releases extensive free update for lauded fantasy strategy game -

Plymouth, MI – July 24, 2014 – Stardock announced today that version 1.7 of its critically acclaimed fantasy strategy title, Fallen Enchantress: Legendary Heroes, is available. The “Adversaries” update improves CPU-controlled factions’ strategic acumen as well as introducing class-specific items for all five unique hero types, like Commander-only banners that boost the entire army’s capabilities. Download the patch free of charge through the Steam client, or purchase Legendary Heroes at http://store.steampowered.com/app/228260.

The “Adversaries” update, released for free more than a year after the critically lauded Legendary Heroes’ May 2013 release, is arguably the game’s biggest patch to date. Nearly every aspect of the game has been touched: Heroes, economy balancing, monster behavior, and of course rival AI are all significantly enhanced by the patch.

"Stardock has always been committed to the long-term support of our games," said Derek Paxton, vice president of Stardock Entertainment. "One of the great things about our games is that players stay committed and playing months and years after release. It's only fair that we do the same."

For a complete change log please visit: http://forums.elementalgame.com/456046.

Fallen Enchantress: Legendary Heroes is a turn-based fantasy strategy game that takes place in the world of Elemental, a land recovering from a cataclysm caused by the war of magic that saw the great civilizations of the world destroyed. While the world and people have begun to recover, foul creatures, bandits and worse have come to dominate the land. The fledgling civilizations of the world must first vanquish the monsters that freely roam the world before their kingdoms will flourish.

To learn more please visit: http://elementalgame.com/legendary-heroes.

Information about

Fallen Enchantress: LH

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Harebrained Schemes - Interview @ N4G

by Couchpotato, 14:59

The N4G Blog continues the indie month, and posted a new interview with Mike McCain. He is the Art Director of Harebrained Schemesm, and Game Director for Dragonfall.

FOGKNIGHT: How was Harebrained Schemes born?

MIKE: Jordan and Mitch officially founded Harebrained back in 2011. There were about a dozen of us, starting out - some folks that had worked with Jordan at his previous venture, and a few new contractors like myself. We were working out of a storage closet we rented from Gas Powered Games. Literally! It was this tiny, L-shaped closet on the far side of the lobby. There, we created our first title - Crimson: Steam Pirates, an iPad game published by Bungie Aerospace. Next up was Strikefleet Omega, a realtime fleet–command game for mobile which broke a million downloads and was very well received by both players and reviewers.

Our big breakout moment as an independent studio, though, was the Kickstarter campaign we launched for Shadowrun Returns in spring 2012. After that success, we more than doubled the size of the team and moved to a larger office in Kirkland to accommodate (which is where we still are today.)
 
FOGKNIGHT: What is Harebrained Schemes' goal as an independent game studio?

MIKE: Well, at the end of the day, we want to always be making games we love. We're passionate about telling great stories and entertaining an audience, so storytelling and world-building is always a part of what we do. We want to stay small, making games that appeal to a core geek audience. We're not limiting ourselves to RPGs, though. We have a very nimble dev team, and it's important to try new things as creators.

Information about

Harebrained Schemes

Details

Van Helsing II - Giantwoods Blog Update

by Couchpotato, 14:54

NeocoreGames latest blog update for The Incredible Adventures of Van Helsing II shares some information , and images about the Giant Woods.

Giantwoods

How is the summer weather over there? It’s HOT in Hungary so I thought I’d show you something COLD from Van Helsing II.

“The Giantwoods covers a colossal plateau of the Thunderhead Mountains. It’s a dangerous place and it has a nasty reputation as the last hiding place for the Borgovian giant tribes who have been banished from their ancestral lands by the greedy mining corporations seeking for rare minerals and the hunting parties who capture these behemoths to turn them into living machines in the factories below.”

Information about

Van Helsing II

SP/MP: Single + MP
Setting: Technofantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Neverwinter - Dragonborn Race Announced

by Couchpotato, 14:50

So if any of you still play the F2P game Neverwinter Perfect World Entertainment sent over a new press releases about a new playable race they call the Dragonborn.

DRAGONBORN PLAYER RACE ANNOUNCED

Players Can Play as the Legendary New Heroes on August 14!

(Redwood City, CA) July 24, 2014 – Perfect World Entertainment’s “Season of Dragons” continues with the announcement of the scaly new player race coming to Neverwinter: Tryanny of Dragons – the Dragonborn! The first time playable in Neverwinter, the Dragonborn are a steadfast and honorable people who have thrown off the shackles of their former dragon masters. The Dragonborn joins the new Scourge Warlock class as the newest features coming to the world of Faerûn. It’s never been better to join Neverwinter!

The Dragonborn is the keystone to the Dragonborn Legend Pack. More details can be found HERE: www.arcgames.com/en/games/neverwinter/game-pack/detail/495

Included in the Dragonborn Legend Pack are:

·         The Dragonborn Race – An account-wide unlock that grants players full access to the Dragonborn
·         A Race Change Token – A one-time account-wide unlock that lets players change their existing characters to Dragonborn while retaining their level and in-game items
·         Heart of the Dragon – A new artifact allowing players to breath fire, and Dragonborn players do extra damage
·         Ring of Dragon Slaying – An enchanted ring that allows players to do extra damage against dragon foes
·         The Gemfinder Enchantment – An enchantment with draconic essence that summons Will O’ the Wisps that find valuable gemstones as players fight
·         Dragon Glyphs – Two overload enchantments that power weapons with elemental fury and heightened defenses
·         Dragonborn Ceremonial Fashion – Gold flecked fashion items used for special occasions
·         Dragonborn Warrior Fashion – A roughen leather fashion set for epic battles
·         The Draconic Enchantment – A powerful enchantment that adds three separate stats in either an offensive or defensive enchantment slot.
·         One Character Slot
·         A 30 Slot Bag
·         Bahamut Regalia – Normally obtainable by attending real-world events, the Bahamut Regalia is five pieces of extra powerful gear granted by the metallic dragon god Bahamut

Watch the recently released Scourge Warlock trailer here: www.youtube.com/watch?v=x2VggvvZeOo

“Season of Dragons” continues on the Neverwinter official website with further exciting announcements in 2014, including more information on the Scourge Warlock, the Dragonborn, and new regions coming to the world of Faerûn through the end of 2014.

Neverwinter is an action MMORPG that features fast-paced combat and epic dungeons. Players explore the vast city of Neverwinter and its surrounding countryside, learning the vivid history of the iconic city and battling its many enemies. Tyranny of Dragons is the fourth module for the widely-acclaimed free-to-play action MMORPG Neverwinter, set in the Dungeons & Dragons Forgotten Realms universe from Wizards of the Coast.

For more information about Neverwinter, and to play now for free, visit the official website at: www.PlayNeverwinter.com

Information about

Neverwinter

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

GOG - Now Supports Linux!

by Couchpotato, 14:46

GOG.com has officially launched support for Linux games. Here are the details.

GOG.com Now Supports Linux!

50 games for the free OS available right NOW!

A while ago, we've announced our plans to add Linux support as one of the features of our digital platform, with 100 games on the launch day sometime this fall. We've put much time and effort into this project and now we've found ourselves with over 50 titles, classic and new, prepared for distribution, site infrastructure ready, support team trained and standing by, and absolutely no reason to wait until October or November. We're still aiming to have at least 100 Linux games in the coming months, but we've decided not to delay the launch just for the sake of having a nice-looking number to show off to the press. It's not about them, after all, it's about you. So, one of the most popular site feature requests on our community wishlist is granted today: Linux support has officially arrived on GOG.com!

The first 50+ titles we've have in store for you come from all the corners of our DRM-Free catalog. Note that we've got many classic titles coming officially to Linux for the very first time, thanks to the custom builds prepared by our dedicated team of penguin tamers. That's over twenty fan-favorite GOG.com classics, like FlatOut&Flatout 2, , Darklands, or Realms of the Haunting we've personally ushered one by one into the welcoming embrace of Linux gamers. That's already quite a nice chunk of our back-catalog, and you can expect more from our dedicated Linux team soon!

Now, for the recent titles. We've got some indie games with native Linux versions that finally find their well-deserved spot in our store. Among them, debuting on Linux, CLARC - a well received original comedic Sci-Fi puzzler. On top of that, be on the lookout for two new additions to the GOG.com catalog: Gods Will Be Watching (coming in a couple of hours) and Unrest:Special Edition (Linux build coming right up!), both of them very fresh and intriguing. This is the very first time we can provide you with all the PC versions of a premiere game, and we will continue to do so in the future. If there's a Linux version of a title we're releasing, our aim is to deliver it to you Day-1. But enough about us, let's talk about the games. Here's what you can be playing on Linux today:

Information about

GOG

Details

Neo Scavenger - New Podcast @ No Crisis Yet

by Couchpotato, 14:42

A small website by the name of No Crisis Yet posted a new podcast for Neo Scavenger.

Ben wheels and deals across the Caribbean in Black Flag while Jon explores overgrown, apocalyptic Michigan. A computer almost melts through the floor and Wario strikes back.

Information about

Neo Scavenger

SP/MP: Single-player
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Witcher 3 - Cosplay Competition

by Myrthos, 14:41

Here is your chance to dress up in one of The Witcher characters and win yourself $1000, fly all over the world with Team RED, cosplay at various events, get some of the jewelry worn by a character of the game and get a signed copy of the CE version of the game.

CD PROJEKT RED, the creators of the open world fantasy adventure, The Witcher 3: Wild Hunt, are thrilled to announce the start of The Witcher Cosplay Competition.

“Without a doubt, The Witcher has always had the most talented community out there. Each month you guys send us tons of great fan art, musical tracks, fanfics and stuff so amazing that we sometimes decide to hang it on the walls here in the studio. The time has come to give you a chance to create something really amazing and get rewarded for your hard work,” said Marcin Momot, Community Manager, CD PROJEKT RED.

With all-star professional cosplayers invited to help pick the winners, the studio is offering the victor $1000, custom Witcher jewelry, and a unique chance to fly all over the world with Team RED and cosplay at the gaming industry’s biggest events, all expenses paid.

“The competition starts on the 24th of July and ends on the 30th of October, so there’s plenty of time to create something that will blow us away”, adds Momot.

The jury of the competition consists of:

-Eve Beauregard,
-Nadya Sonika,
-LeeAnna VAMP,
-Shappi,
-CD PROJEKT RED team members

What they will be looking at:

- Likeness to character
- Craftsmanship
- Presentation (i.e. how you look in the costume or how your photographs present it)
- Wow factor (overall impact of the costume, i.e. how low did our jaws drop)
- Originality

Details can be found here. I'm sure there is no specific reason why all the example images are of women and men will have a fair chance of winning as well, so there is no reason to not put on those clothes you always dress up in when you play one of The Witcher games and take a picture of it.

If you are afraid to send it to CD Project Red, you can always post it here, we won't tell anyone.

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Age of Decadence - Win the Game

by Myrthos, 14:26

Our resident forum dweller Pladio bought The Age of Decadence early access game only a few weeks ago and find it's an amazing game, which interweaves stories in a world full of lore and deception.

To help support the Iron Tower Studios team, Pladio decided to give away one game on Steam to one of our regulars here at RPGWatch by means of a small contest.

The rules are simple :

  1. Only users with 100 or more posts may participate.
  2. You need to answer all questions correctly in one post.
  3. You only have one chance to get it right. If you are posting twice, you are out. Editing your post is not allowed either, so ensure your post is final when you post.
  4. The first one who answers the questions correctly will win the game.
  5. The winner needs to 'friend' Pladio on Steam to receive the key as that is preferable to sending the key by mail
  6. Pladio is the judge and his decision is final.

All questions can be answered by people who have not played the game as the answers are easily found online.

So here are the questions:

  1. Ganezzar is ruled by which Noble House ?
  2. The remnants of the Imperial Army was rebuilt with what name ?
  3. In The Age Of Decadence May update. How many locations were released out of how many in total (according to the developer at the time of the update?

 

Information about

Age of Decadence

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Thursday - July 24, 2014

Frayed Knights - Released on Steam

by Couchpotato, 20:38

The Rampant Coyote is happy to announce his RPG game Frayed Knights is now available for purchase on Steam. Here are the details from a recent post.

Frayed Knights: The Skull of S’makh-Daon Finally Live on Steam

I was not sure this day will ever happen.

I guess after all this time, nothing short of a miracle will make it anything but anticlimactic. But hey, it’s an Event, and it’s Important, and the stress finally started hitting me a few hours ago.

Frayed Knights: The Skull of S’makh-Daon is finally on Steam.

Yay!

I’m celebrating on this fine state holiday here in Utah by… working extra hours, ‘cuz deadlines. Being a part-time indie can be even more anticlimactic.

But please – share, spread the news! This is a new version of Frayed Knights: The Skull of S’makh-Daon, steam-enhanced with achievements and some smaller fixes / tweaks / improvements. Thanks to everyone who helped make this happen.

I’ll have the non-steam update for people soon. If you bought the game *BEFORE TODAY* from me directly or through Desura and really want the steam version, email me (jayb) with your purchase information, and we’ll work something out. If you got the game through a bundle, check your bundle page. If you don’t have a code already, it should be up in a few hours.

So — now I get to jump to work with the non-Steam updat, and I’m behind schedule on a milestone for the sequel for a week from today. GAH. Okay. Back to work.

Please spread the word.

And thanks. Really. It’s meant a lot to me.

Oh, and one more thing, I just wanted to say… 0L4L6.

Information about

Frayed Knights

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Obsidian Entertainment - Interview @ IGN

by Couchpotato, 20:29

Obsidian Entertainment did a new video interview with IGN, and in one segmnent talk about still being interested in making Star Wars: Knights of the Old Republic 3.

Obsidian Still Thinks About Star Wars: Knights of the Old Republic 3

Knights of the Old Republic II: The Sith Lords developer Obsidian has admitted the company still regularly discusses ideas for a third entry in the franchise, with plenty of staff members interested in creating a follow-up.

Speaking to IGN about the upcoming Pillars of Eternity, project director Josh Sawyer and lead producer Brandon Adler explained Obsidian remains full of Star Wars fans, many of whom often hash out ideas for KOTOR 3.

"I think there are a lot of the people at the studio that would like to do Knights of the Old Republic 3," Sawyer says. "I think at that time LucasArts was really focused on what they considered to be extreme, extreme blockbusters and even though the Knights of the Old Republic series was pretty successful, it just never seemed like something that was going to happen at that time. Having said that, a lot of time has passed. I know there are a lot of people at the studio who are really interested in doing a project like that."

"It’s something that comes up every three to six months," Adler added. "We bring it up and talk about it. Not anything terribly serious, but we just say ‘wouldn’t it be cool if?’ and just develop some ideas for what we’d do with that stuff."

Following this, we asked about whether there was anything new to report on the Star Wars RPG set between Episodes III and IV that we heard about last year. While both Sawyer and Adler stressed they hadn't heard anything and it wasn't unusual for CEO Feargus Urquhart to pursue deals on his own, they both reiterated there are a lot of Star Wars fans at Obsidian, so whether its KOTOR 3 or a new title, the Disney-owned sci-fi brand remains an intellectual property the vast majority of the studio would still love to work on.

Information about

Obsidian Entertainment

Details

Legends of Eisenwald - Scenario Editor Released

by Couchpotato, 16:32

Aterdux Entertainment has posted the next Development Diary for Legends of Eisenwald with information the games Scenario editor is officially released.

Developers Diaries #15

Hello everybody! We are happy to tell you that new update will be released on Wednesday, which transfer scenario editor into stable branch, fix some essential bugs in game and its editor, and also add Steam Workshop to the game. This means, that a special surprise, a scenario that is based on the Cursed Lake scenario from our first game Discord Times, will be available for all participants of Early access.

Notice for modders.

During the semi-closed test in special dedicated developer’s branch for users, with community activity we could fix some essential bugs and bring integration of game’s editor and Steam Workshop to a stable state. The step with opening special beta came to be very successful, so we could repair errors with autosaving and saving maps in editor.

We fixed some serious flaws that we didn’t take into account during the editor development. The area of the map in the game where all action takes place is only limited by a special area with regular landscape, trees and even buildings. And this zone and all that is outside of it is not used in calculations. Having done a lot of changes and created a brand new version of the editor, we forgot that old version allow to place armies in that border area as well. As a result, a map would load just fine but if this scenario was started in the game, it gave an error when AI attempted to move the army in a place where it wasn’t allowed to be.

Despite that, we think that automatic generation of maps with a river’s delta is fixed but we would have to work on it some more. Generating the delta of the river toda you would need several attempts to receive a good result. We will have to play with formulas and dependencies to make it a bit better, but this is not a first priority task, neither it is very complex. It is postponed until the moment where we will work on the remaining loose ends before game’s release.

Among the others noticeable changes you will notice more comfortable to use cursors for landscape formation(there was a number of complains, hopefully, it would be much better now). Editor changes touched aesthetic aspects of the issue – we replaced skin to gray, so that icons would look more harmonious.

To talk about this next issue is too early but we understand that modders’ work would be much easier if editor allowed to undo. The implementation complexity of this task stems from the fact, that you don’t have to cancel one step exactly, there could be 5 or more, so if drawing mountain array you think you don’t like it, it is necessary to cancel a lot of actions at once.The Editor’s developer Denis Lomako has already experimented in this direction, but it’s too early to say, what will be the result of these experiments. But we try to move in this direction.

A new game interface.

Unfortunately, we didn’t manage to complete work on the new game interface to its logical conclusion to release it in this update. But we want to show you a couple of screenshots of this new interface, that soon will be available!

There are a few months before the official release only. We will announce the exact date later, when we are absolutely sure, that nothing will hinder us to release the game on the day of X exactly. There is no much to do (finalizing shaders, game optimization, translation of remaining chapters), as well as things you repeatedly point out, like battle log and graphic SFX. We are confident that nothing much remains before announcing the release date. We hope to announce it in August.

Information about

Legends of Eisenwald

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Pillars of Eternity - Another Preview Roundup

by Couchpotato, 16:26

Pillars of Eternity once again had a bunch of sites release more previews based on the games demo. So as usual here they are in another roundup. Enjoy everyone.

Gamespot

The demo came to a close, but not before the three-person adventuring party navigated an eerie temple, where black oozes, spiderlings, and a floor tile puzzle provided the biggest obstacles, while a choir chanted in the background and French horns called out their fanfares. The adventurers emerged into the Ruins of Cilant Lis, where they were greeted by a giant whirring magical device and the guardians protecting it. The game's title appeared on screen, leaving me to wonder if Pillars of Eternity will refresh role-playing traditions or simply replicate them--and whether pure replication is anything to scoff at, given the legacy of Baldur's Gate and its ilk. Nevertheless, I have faith not just in the strength of the Infinity Engine template, but in Obsidian's ability to use that template to craft a journey worth taking.

IGN

After spending some time with Pillars of Eternity, I love how it manages to tap into the nostalgia of old-school CRPGs with its numerous options and deep customization, while also bringing the genre into the 21st century with more dynamic environments, beautiful graphics, and faster combat. Pillars of Eternity promises to have something for everyone, and so far I’m confident Obsidian can deliver on that promise.

Gamesradar

Everything about Pillars of Eternity seems to be hitting on the classic experience you would expect from an isometric view-RPG from the late '90s. There is an extensive character customization system that allows you to choose from races such as the traditional elf, dwarf, and human variety, but there is also a cone-headed race called the Godlike and several others unique to Pillars that change things up a bit. You'll gather loot, outfit your party with abilities and gear, and battle enemies using the game's active combat system.

The Sixth Axis

Going off the game’s initial pitch on Kickstarter, of revisiting the popular classic RPGs of the Infinity Engine, what Pillars of Eternity has actually come to be surpasses what I would have expected. It’s instead aiming for an expansive richness and depth to practically every facet of the game, whether it’s the new fantasy setting and time period or the breadth of playable possibilities which the character creation tools can create.

And as a bonus thanks to Vurt we have a new video from Giant Bomb.

Your favorite muscle wizards, Brad and Rorie, want to know if they can turn off their cloaks. Not that they ever would.

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Graywalkers - Re-launch Status Update

by Couchpotato, 16:17

Thanks to PegasusOrgans we now have a new update about Graywalkers: Purgatory. You may recall the original kickstarter failed, and was supposed to re-launch months ago.

PegasusOrgans : It has been a while, and I'm still as excited as ever. Your game world is actually unique and I love the character designs! Please say you're still at work.

Dreamlords Digital: We're really glad to hear that you are still excited. Yes, it has been a while and we apologize for that...and yes we are still hard at work on it. Good news is we will have a big update here in less than 2 weeks where we will tell you about the future of Graywalkers and show you a sneak peak on what we've built in the past few months.

Information about

Graywalkers

SP/MP: Single + MP
Setting: Post-apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Rock, Paper, Shotgun - Game Names Are Terrible

by Couchpotato, 16:11

I know a lot of you talk about how new games have terrible names. Well it seems Rock, Paper, Shotgun editor Graham Smith agrees with us.

Bath, EnglandJuly 21, 2014–Don’t Name Your Game That, an internet-based consulting firm today announced that it would lend voice and cheap jokes to the internal screams of followers of game news everywhere. “It’s time to put an end to forgettable, unsearchable, derivative, non-sensical and downright awful names everywhere,” said company founder Dr. Stephen Farts.

Naming things has always been a difficult task, as demonstrated by celebrity-aping baby names, every post-’80s Bond movie, and the Republic of Chad. Yet videogames seem to be failing at it with unprecedented gusto.

“The important thing to note is that this isn’t a criticism of the creators or the games themselves,” said Dr. Farts. “Many of the most exciting or interesting games currently in-development have dumb names.”

Over the course of a press conference interrupted regularly by wailing and gnashing of teeth by the assembled press corp, Dr. Farts outlined a number of examples of these dumb names. We’ve since forgotten or become confused as to the names of those games, but Don’t Name Your Game That were able to forward us a transcript of Dr. Farts remarks for the purposes of writing this release.

Information about

Rock, Paper, Shotgun

Details

Unrest - Released & Review Roundup

by Couchpotato, 16:06

You can now buy Unrest on Steam or GOG, and I also collected a few more reviews to help you decide. Now lets get started here is a short release trailer.

Set in a fantasy interpretation of ancient India, Unrest is an adventure RPG focused on story and choices. Play as five ordinary people who are struggling to get by in the in the famine-stricken city-state of Bhimra.

Brave poverty, disease, treason, political and social upheaval. Face unique burdens and gripping dilemmas as you struggle to survive in each chapter...but choices made to help one character may well make life harder for another.

In Unrest, there are no heroes of legend, there is no mystical quest, and fate has not chosen you. You're on your own.

And lets not forget about  the following reviews in no specific order.

Gamespot - 6/10

Despite the glaring issues, I was swept up by Unrest's unique cast, and I cared about their troubles, enough to even feel responsible if the path I led them down ended up in disaster. Though flawed, Unrest's system of cause and effect is a refreshing change from traditional conversation mechanics and deserves appreciation. In a sea of clearly defined morality systems, Unrest proves that sometimes the best waters consist of infinite shades of gray.

Incgamers - 7/10

Unrest is a short narrative full of ethical dilemmas, presented through the eyes of an unusually diverse cast of RPG characters. Those choices have an isolated impact, but don’t expect them to alter the story to a radical degree.

Softpedia - 8/10

Unrest offers a gripping story about hope, failure, action and inaction, fear and security, which feels more like an interactive visual novel than an actual game. And a well-written one, at that. Sort of like A Game of Thrones without endlessly waiting for the dragons to come, the game delivers its quick shot of gripping narrative, challenges you to make a couple of life and death decisions, then leaves you boiling in the karmic print of your choices.

Information about

Unrest

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: Released

Details

InSomnia - New Kickstarter Updates

by Couchpotato, 15:57

Studio MONO's Kickstarter for InSomnia is now over and successfully funded. The developer also released two more updates in the last day.

The fist update talks about PayPal Pledge, and the voice over sretch goal.

Now we've achieved the first stretch goal of $90K, we can now give our characters the voices they deserve. High quality voice acting helps immerse the player into the gaming world, enriching the game and giving them the experience they deserve.  

Again, thank you all for your support and excitement. With your help, we CAN build the RPG of our dreams.

For those asking about PayPal, we have launched the first version of the page that will allow us to continue gathering funds after the Kickstater campaign is over. Over the next days, we will continue to edit the rewards to include all the add-ons and descriptions. Stretch goals will move over to our site which means that all funds secured by Paypal WILL count towards all pending stretch goals! If at some point you see the page change, do not be alarmed since we’ll just be working on making it better (which is why there will be some periods where it will be offline for maintenance). On top of all of this, current Kickstarter backers will be able to upgrade their pledges after the campaign is over, in case someone wants to go from, say, the HARDENED VETERAN to ARCHIVARIUS, and pledge the extra funds with Paypal.

The second update is a thank you to all backers, and people who helped.

The InSomnia Kickstarter campaign is now over and there’s something we’d like to say to all of our backers, supporters and journalists who showed their support for our project and believed in us and our dream.

The next 14-18 months will be incredibly intensive for the team, but we get our heads down and strive on, with your support. We’re still learning on how to improve our communication skills to better the rapport with our community. This is paramount for InSomnia to not only be a good game, but a fantastic, memorable experience. The first thing we will do is overhaul our site and start building the forums and will be live in 2-3 weeks. 

 We will also be revealing the date for the first fully playable demo for you to all sink your teeth into, so stay tuned!

 

Information about

InSomnia

SP/MP: Single + MP
Setting: Steampunk
Genre: RPG
Platform: PC
Release: In development

Details

Shroud of the Avatar - Release 8 Instructions

by Couchpotato, 15:51

The latest update for Shroud of the Avatar has information on the new version eight release, and gives detailed instructions on how to install & play.

Release 8 Instructions – It’s PvP Time!

Thank you to our loyal backers of Shroud of the Avatar. Release 8 access for all backers at First Responder level and above begins this Thursday, July 24 at 10:30 AM Central Time. Release 8 access will end on Monday, July 28 at 10:00 AM Central Time. Starting today, you can begin installing and patching (see instructions below), but login will not be enabled until Thursday morning.

This has been yet another incredible release to work on. We kicked it off with a bang by completely redirecting the entire release to focus on pulling PVP in earlier than previously planned. We then followed it up with an incredibly positive showing at the Rooster Teeth Expo here in Austin where we signed up over 300 potential backers for Release 8 access. Right after RTX , we managed to pull in Deck Building and Glyph Combat (originally planned for R9) and then we hunkered down and spent every day making combat and PVP better. We do daily dev death matches in the Castle Arena Basement and they are epic! The team has never been more engaged and excited. Even team members who are not traditionally drawn to PVP were pulled in and had fun. After each death match, we meet to discuss the results and decide what we want to fix / add for the next session. The end result is combat that offers a truly refreshing and compelling experience that is completely different than anything we have played. Is it still rough? Of course it is, but it positively seethes with potential and you, our incredible backers, are going to help us reach that potential.

Information about

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

After Reset - Species in After ResetL: Synthetics

by Couchpotato, 15:46

Well you guys should know the drill by now so here we go. Mr. Nixon of Black Cloud Studios posted the next update on what species you can find in After Reset.

Species in After Reset RPG: Part V. Synthetics

SYNTHETICS:


The Synthetics are species of artificially constructed machines, robots, virtual and artificial intelligences - as well as any other synthetic components, creatures and beings.

By 132 A.R. the largest Synthetic of the United Governments is the Quanton - a unified quantum computer network of the United Governments. It is a disorganized network from local quantum subnetworks called Quanton Hubs, which are often given the personalized names of bunkers, cities or other places where they exist.

Despite its cutting-edge technologies, the Quanton is not a fully-fledged AI. The initial prototype Quanton was developed back in the Past Age within the walls of the Science Corps of the UG. However, even in the design stage it fell under the oversight of the HRW Department (abbreviation of Human Rights Watch) of the Social Corps of the UG. The purpose of this oversight was to enforce the proactive and comprehensive ban on the creation, or accidental appearance of AI during work on the project. After the Reset, for a variety of social and technical reasons, Quanton grew into the universal information infrastructure of the whole UG.

Information about

After Reset

SP/MP: Single-player
Setting: Post-apoc
Genre: RPG
Platform: PC
Release: In development

Details

Epiphany Games - Majestic Nights: Season One

by Couchpotato, 15:41

Epiphany Games sent out a new press release for their episodic RPG game called Majestic Nights: Season One. Here is a short teaser, and more infomation.

Epiphany Games announces Majestic Nights: Season One

On this day 40 years ago, the Apollo 11 was making its way back down to Earth, shortly to land in the Pacific Ocean… or so They say...

Sydney, 23rd July 2014 – Epiphany Games announces the debut season of its RPG series Majestic Nights, an episodic role-playing-thriller set in an alternate 1980s where all conspiracy theories, past and present, are True.

You play as Cardholder: an intelligence operative who may or may not have been present at or even responsible for many of the biggest conspiracy events in history; and Cal, a humble Private Investigator whose own past is shrouded in secrets unknown even to herself.

“What people don’t understand about the moon landing is that all the conspiracy theorists are totally correct,” said Morgan Lean, CEO of Epiphany Games. “People walk around knowing all the facts and yet not seeing the Truth. So if the only way to package the actual reality of the situation is as entertainment, then it’s our responsibility to do exactly that!”

With fast, light mechanics, the game has been developed to engross players in a shadowy world of conspiracy with an over-the-top 1980s aesthetic. Players will use wits, stealth and sometimes even a little force to investigate, explore, and acquire ever more clues for their big string-covered wall of conspiracies.

“We wanted to create a game which was simple to play and just let people dive into the story,” said Sam Jensen, Lead Designer. “The story and the world are the forefront of this game – they’re the star of the show and we want everything the game does to support that.”

Season One of Majestic Nights takes place over six chapters, which work as a complete story or as standalone experiences. ‘Chapter Zero – Sunset After Dark’, a prologue to the series, will be made available for free. Each subsequent chapter of the core series will be paid, and season passes will also be available.

Check out the Steam page, listen to a sample track from the soundtrack or view the official web site for more information.

Information about

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Mass Effect - Six Alternate Box Images

by Couchpotato, 15:38

Well did you guys know Bioware created six different Box images for boxed version of Mass Effect.. If your interested in what they looked like then head on over to Twinfinite.

We all know that final cover art for the first Mass Effect game, a title that sparked a franchise that many of us on staff are absolutely head over heels with. As such, you can bet that we’re just as intrigued to see 6 of the other box art designs that didn’t end up making the cut for various reasons. There are actually a few here that I would have really preferred over the final cover, but what we wound up with is still good too.

Information about

Mass Effect

SP/MP: Single + MP
Setting: Sci-fi
Genre: Shooter-RPG
Platform: PC, Xbox 360
Release: Released

Details

Unbended - New Website Update

by Couchpotato, 15:29

Developer Impressum has a new update for Unbended on the games website.

Unbended continues to grow

Once again, the map has been updated. This time, seven gravestones, one graveyard and one village have been added. You can find the map here.

There are also news about the forum . We are just entering the test phase for our new and shiny forum software. There is no definite date for when it’s going live yet, but we’ll keep you updated on that

Information about

Unbended

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Elder Scrolls Online - QuakeCon 2014 Wrap-Up

by Couchpotato, 15:27

ZeniMax Online has posted a few videos and images from QuakeCon 2014.

We’re back from braving the Texas heat at QuakeCon, and we had a great time. A big thanks to everyone who came out to our booth, joined us for our panel, and participated in the weekend’s tournaments. If you couldn’t make it to the show or missed the panel livestream, we’ve got you covered. Check out the news, tournament winners, and more.

Information about

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details