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Friday - August 15, 2014
Thursday - August 14, 2014
Wednesday - August 13, 2014
Tuesday - August 12, 2014
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Frontiers

2014-08-21

Frontiers - The Faces Behind the Text

An in-depth interview with creator Lars Simkins and author Ryan Span questions that transcend both space and time. Such as, tea or coffee!
» Continue reading the article...

Logic Artists

2014-08-08

A short Q&A with Logic Artists

We asked the Danish developer Logic Artists a few questions about their upcoming game Clandestine and a possible sequel to their sleeper hit Expeditions: Conquistador.
» Read the article

Recent articles










Picture Watch

Dark Souls: Prepare To Die Edition
Box Art

Poll Watch

Your Favorite Fallout Game?
Fallout
  (21.76%)
Fallout 2
  (29.71%)
Fallout 3
  (16.74%)
Fallout NV
  (24.69%)
Fallout Tactics
  (1.26%)
All of Them
  (3.77%)
None of the Above
  (2.09%)
Vote

Expected Releases

Sep: Gauntlet
Sep: Wasteland 2
Sep: Lords of Xulima
Sep: TinyKeep

Friday - August 15, 2014

Dragon Age: Inquisition - New Screenshots

by Couchpotato, 06:10

Here are a few more screenshots for Dragon Age: Inquisition with a few in-game characters, and locations from Gamescom at Game Idealist.

The newest screenshots from Dragon Age: Inquisition are now available at Gamescom. The new set displays some characters (Cole, Varric and Vivienne) along with locations (Breach, Fade, Hinterlands, Red Cliff and War Table).

I'm to lazy to upload them to our site instead.Wink

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Runemaster - Gameplay Story Trailer

by Couchpotato, 06:06

Paradox released a new gameplay trailer for Runemaster at Gamescom this week.

In Runemaster (PC & PS4), players will write their own sagas as they guide customised heroes through a chaotic conflict across six worlds of Norse mythology. Turn-based tactical combat will separate the brave and cunning from the common folk, while an emergent narrative told through procedural quests and an ever-changing world will ensure every story is unique to its player.

Information about

Runemaster

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Diablo 3 - Patch 2.1.0 Preview

by Couchpotato, 06:04

Blizzard has posted a preview of the next patch for Diablo 3 on Battle.net.

Amidst the chaos of battle, ragged opportunists sneer and scuttle to collect the loot of the fallen. Hunched over by the weight of their purloined wealth, these mischievous scavengers represent a more recent addition to Sanctuary's bestiary, with sightings increasing (perhaps unsurprisingly) shortly after the Fallen Star appeared. While not much is known about these so-called "treasure goblins," one thing is certain: they're not native.

As quickly as they enter our world, they depart—disappearing into mysterious portals and escaping with their misbegotten goods. But from where do these enigmatic visitors hail? And to where do their strange doorways lead? No mortal has ventured into nor even seen beyond their gilded veils to provide such answers. . . .Until now.

Information about

Diablo 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Neverwinter - Tyranny of Dragons Released

by Couchpotato, 06:02

Perfect World Entertainment sent over a new press releases with news the next expansion for the F2P RPG Neverwinter called Tyranny of Dragons has been released.

CULT OF THE DRAGON INVADE FAERÛN WITH NEVERWINTER: TYRANNY OF DRAGONS

New Expansion Brings Scourge Warlock; Dragonborn to Epic Encounters with Dragons

REDWOOD CITY, Calif. – August 14, 2014 – Today, Perfect World Entertainment Inc., a leading publisher of widely-acclaimed free-to-play MMORPGs, announced that Neverwinter’s newest content update – Tyranny of Dragons – has officially launched in North America and Europe. Neverwinter: Tyranny of Dragons brings forth one of the largest content updates for the Dungeon & Dragons MMORPG, including a new playable class, a new playable race, new heroic encounters and a new dungeon and skirmish for adventurers to explore.

Starting today, players can play as the Scourge Warlock class. Offered as part of the free update, the Scourge Warlock focuses on ranged damage and curse mechanics, making it an excellent support role for parties. The new Scourge Warlock adds unique options for teams of players as they battle through regions overrun with the Cult of the Dragon, culminating in new heroic encounters with several dragons from Dungeons & Dragons lore.

Neverwinter: Tyranny of Dragons also brings a new skirmish and dungeon that puts the teamwork skills of Neverwinter players to the test. These new instances take players on a journey through unfamiliar environments including Lostmouth and Tuern as they uncover storylines from Dungeons & Dragons fiction. Also available is the new Dragonborn premium race, allowing players to step into the role of the dangerous and powerful Dragonborn.

“As fans of the series, we are constantly looking at ways to build on our players’ Neverwinter experiences, and ensuring that they live up to the lore of Dungeons & Dragons and the core D&D experience we all love,” says Rob Overmeyer, Executive Producer of Neverwinter. “It’s not possible to have too many dragons in Neverwinter and our team has heard the calls from our community. We work tirelessly to continue to bring great gameplay, good times and epic moments to our game. We look forward to watching our players take on the onslaught of dragons in Neverwinter: Tyranny of Dragons.”

Watch the Official Gameplay Walkthrough Trailer here: youtu.be/zY5EbnifL0k?list=PL27253BF6D727E4D4

Information about

Neverwinter

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Mass Effect - New Retrospective Video

by Couchpotato, 05:58

Noah Caldwell-Gervais sent us a link to a new video retrospective he put together on his Youtube channel that takes a look at the entire Mass Effect series.

This is a whole-series retrospective on the Mass Effect trilogy and all of its DLC. It looks at the games in terms of design, character development, and plot. It also tries to put a finger on what's special about the Mass Effect experience and why it's so beloved. This takes a long time to do-- don't think I made the video thinking you'd sit there listening to me for two and half hours. It's like an audio book-- choose a chapter and watch as much or as little as you like. It's also got major spoilers for all of everything Mass Effect, but if you haven't played the games by now, maybe spoilers is what you'd need to change your mind about it.

Information about

Mass Effect

SP/MP: Single + MP
Setting: Sci-fi
Genre: Shooter-RPG
Platform: PC, Xbox 360
Release: Released

Details

Hellraid - Preview @ Gaming Lives

by Couchpotato, 05:54

Gaming Lives has a new preview of Techlands Hellraid from Gamescom.

The demo drew to a close shortly after this fight and I was left suitably impressed with plenty of questions left unanswered. Why was the king cursed? Who was the player in all of this? Why were we at the monastery and why was it full of monsters? Techland promised that the final game will have plenty of outside areas including swamps and mountains. They went on to say that there is focus on the weaknesses of mankind and how evil monsters prey on those weaknesses.

In closing, Techland mentioned that they are aiming for a 2015 release and that there will be Early Access via Steam in due course. This seemed like a strange decision, but they insisted that it was to check the balancing and replayability, and test the arena and mission modes. Personally, I have no problem with this, provided it isn’t their way of getting Q&A done via the public – there’s a reason why people are paid to do that.

That concern aside, I’m very excited for Hellraid. It looks like a gritty, challenging, and harsher version of Skyrim with an intriguing storyline and a heavy emphasis on combat and player development.

Information about

Hellraid

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Thursday - August 14, 2014

Witcher 3 - New Interview & Trailer

by Couchpotato, 03:31

Well here is the promised trailer from CD Projekt from Gamescom 2014. So sit back and relax as you watch six minutes of the next game of the year on RPG Watch for 2015.

“The war awoke an ancient power. An evil one that feeds on bloodshed. Nightmares haunt our nights and days”. Will Geralt help solve the mystery of the Whispering Hillock and find out what’s killing villagers from Downwarren? See our newest The Witcher 3: Wild Hunt gameplay video!

I also have another video interview with Senior Gameplay Designer Damien Monhier.

1985FM sits down with Damien Monhier, the senior gameplay designer for The Witcher III : Wild Hunt

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Obsidian Entertainment - Pathfinder License

by Couchpotato, 03:25

Turns out the news from yesterday was right as Obsidian Entertainment has acquired the right to make Pathfinder Games. Unfortunately the first game is a card game.

Obsidian to partner with Paizo Inc. to release electronic Pathfinder games

INDIANAPOLIS -- August 13, 2014 -- Obsidian Entertainment, the developer of Fallout: New Vegas, South Park: the Stick of Truth and the Kickstarter phenomenon Pillars of Eternity, announced that they have entered into a long-term licensing partnership with Paizo Inc. to produce electronic games based on its popular Pathfinder Roleplaying Game intellectual property

Obsidian's first licensed product will be a tablet game based on the highly successful Pathfinder Adventure Card game, a cooperative game for 1 to 4 players. Players each have a unique character composed of a deck of cards and a set of stats. Characters have classes such as fighter, rogue, wizard and cleric, as well as numbers that define attributes such as strength, wisdom and charisma etc. Players will be able to customize their deck to better suit each individual’s vision of their character.

"At Obsidian we have a long history of working with the greatest RPG franchises, and we're thrilled to get to play in the Pathfinder universe now," said CEO Feargus Urquhart. "We're huge fans and can't wait to bring what we do in the electronic gaming world to Pathfinder fans everywhere".

In the world of Pathfinder, players take on the role of brave adventurers fighting to survive in a world beset by magic and evil. The Pathfinder RPG is currently translated into multiple languages, with hundreds of thousands of players worldwide. The Pathfinder brand has also been licensed for comic book series, graphic novels, miniatures, plush toys, apparel, and is being developed into a massively multiplayer online roleplaying game.

"Obsidian is a video game developer at the top of its game", said Paizo CEO Lisa Stevens. "Being able to bring that type of experience and passion to Pathfinder can only mean great things, both for our loyal Pathfinder community and for all fans of great CRPG's.

Don't worry as a CRPG game will be annouced at a later date.

There will be a CRPG. Just no details to announce right now. Our deal with Obsidian is a long term partnership. I expect there will be many games over the coming years. The card game app was easier for them to get up running fast. There will even be a demo at our booth at GenCon. But there are other plans that will be revealed in time.

Super excited that this is finally public! Looking forward to working with Obsidian on a bunch of awesome Pathfinder games!

Information about

Obsidian Entertainment

Details

Pillars of Eternity - Live Beta from Gamescom

by Couchpotato, 03:19

Josh Sawyer & Adam Brennecke play the beta of Pillars of Eternity live on the official Gamescom Twitch.tv stream. It starts at 1:04:35 for the impatient ones.

Information about

Pillars of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Might & Magic Heroes VII - Announcement

by Couchpotato, 03:08

Ubisoft & Limbic Entertainment announced Might & Magic Heroes VII at Gamescom today, and released a trailer to go along with the news.

Today, Ubisoft announced Might & Magic® Heroes VII, a return to the fan-beloved turn based strategy games. Developed by Limbic Entertainment, a team of devoted Might & Magic fans, Might & Magic® Heroes VII promises to be the best of the series, respecting its long-standing tradition and introducing new innovative features to the franchise. Might & Magic® Heroes VII will be available exclusively on Windows® PC in 2015.

For 20 years the Might & Magic® Heroes titles have set a new standard for computer strategy games. Combining a deep fantasy universe with a complete strategic experience, a rich RPG progression and a strong story narrative, Might & Magic® Heroes VII offers players a more detailed world than ever to explore and conquer, a complex economic system to master and legendary creatures to face in epic battles.

By joining the Shadow Council, available on the Might & Magic® Heroes VII website, fans will be able to share their passion and enrich the game formula with their own contributions. Being part of the Shadow Council will allow fans to chat with developers, comment, share, interact and influence the content of the game, each step of the way granting them its own reward. As a remarkable start, fans will be able to vote for 2 of the 6 factions that will be available in the final game.

The story of Might & Magic® Heroes VII depicts the civil war that changed the ruling dynasty of the Holy Empire. The Empress’ murder has left an empty throne, a realm in flames and too many hungry rivals intent on claiming it. The Duke Ivan calls together a prestigious council of six trusted advisors in search of a viable path for putting an end to this war of succession.

If your interested in the game you can  join the Shadow Council, and help in the direction of its development. Just like the last game Might and Magic X.: Legacy.

Information about

Limbic Entertainment

Details

Fallen: A2P Protocol - Run Out of Bullets?

by Couchpotato, 03:00

Red Katana released another update for Fallen: A2P Protocol about the games combat.

Run out of bullets? No problem, you can always find another way to make your point.

First, a quick recap on the progress for the KS and Greenlight: 

Almost 85% on Steam Greenlight TOP 100 race. Keep voting YES! and will make it happen soon :)

Almost 25% funded on KS, and still 24 days to go! We can make it! Please help us spread the word and with your help we can reach our goal and why not dream about the stretch goals!

We wanted to share with you something more about the gameplay.

Since Fallen: A2P Protocol happens in a post-apocalyptic world, resources will be scarce. And so will be the bullets, so you will have to manage your ammo wisely. You may want to think twice before making that shot. And if you don´t have enough ammo to keep firing your weapon you can always use melee weapons. 

In Fallen: A2P Protocol you can find some high tech cool weapons and some others more rustic but well, cool too . Take a look at some concepts and in-game pre-alpha assets... What do you think? Do you like melee combat?

Information about

Fallen: A2P Protocol

SP/MP: Single + MP
Setting: Sci-fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Legend of Grimrock 2 - Ratlings! Update

by Couchpotato, 02:58

The Legend of Grimrock 2 website has a new update from Almost Human about a new race in the game called the Ratlings. Here is a small sample of the update.

As some of you may know, we’re introducing a new playable race in Legend of Grimrock 2. There is no place in the Northern Realms without them scurrying around. They have spread all over the lands as they seem to wander around endlessly and seldom stay in one place for a long time. Those creepy rodents are sometimes hated and feared for their scruff looks and contagious diseases they bear. But hardly anyone denies the fact that they find their way around the realms and that they are known to be some of the most seasoned creatures there is.

When you pick a ratling in the game’s character generation section, you get to choose your looks from the portrait gallery, done by our friend Emile Denis. Read more about the creation of the new portraits in here. In game terms ratlings have Strength -4, Dexterity +2, Max Load +15kg and are immune to diseases. Ratlings also get a chance to pick a special racial Mutation trait which boosts one randomly chosen ability score by 1 at level up.

Information about

Legend of Grimrock 2

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Risen 3: Titan Lords - First 60 Minutes

by Couchpotato, 02:54

Here is a new sixty minute video preview of the beginning for Risen 3 from Robert Cram of Cram Gaming. Now a warning must be given as it will spoil the game for you.

 

A look at the Risen 3 gameplay in the opening 60 minutes of Risen 3 Titan Lords from Deep Silver. This is the PC version running on Max settings and using an Xbox 360 controller. Risen 3 releases from August 15th on Xbox 360, PS3 and PC.

Information about

Risen 3: Titan Lords

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

LucasArts - An Empire Fallen

by Couchpotato, 02:50

Enthusiacs has a new three page article about the fall of LucasArts, and all the games that were canceled over the years. After reading it I need to go dry my eyes.

While many hope that Disney would eventually allow the Expanded Star Wars Universe to thrive and live to see another day under this new licensing agreement, more specifically a third installment for Knights of the Old Republic, that future remains in doubt. Many of the Expanded Universe books, video games, and tie-in products are considered “non-canon.” Instead, Disney considers the movies, and the upcoming movies, to be the only form of official Star Wars lore. Despite the fact that EA (who now owns BioWare, makers of the first KotoR and overseers of the second) now retains certain rights to make games under Disney, the future remains uncertain. “Always in motion, the future,” Master Yoda once said.

But the past has always defined the future. And this disconnect between the higher-ups of the old LucasArts developer, this seemingly lack of business coherency between the workers and the leaders, and more specifically the very person whose vision once encapsulated the entire universe, has blemished and tarnished that future, and many of the concepts and promised releases are now slowly fading into obscurity. George Lucas himself seems to have been as much an instrument of salvation as often as he was its weapon of damnation for his own company. And while the last 25 years at LucasArts brought us memorable moments both in and out of the Star Wars universe, eventually it wasn’t the lion of the modern gaming industry that brought the studio down. It was a mouse. And while Disney’s vision of the future is thus far set, it may very well be a vision that fans of the series may not like. We’ll know one way or the other when the new movies eventually make their way to the silver screen.

Information about

LucasArts

Details

Blackguards 2 - Official Teaser Released

by Couchpotato, 02:44

Daedalic Entertainment released the first trailer for Blackguards 2 earlier today.

Our Blackguards are back – better than ever before!

We listened carefully to all the community- and press-feedback on the games’ successful first appearance to make the second one even better.

Blackguards 2 will again be based on the RPG rulebook of The Dark Eye, but it will come along with some revisions, optimisations and simplifications. The gameplay will focus on turn-based battles once more and will now feature fraction-based gameplay-elements where you can can recapture the enemies’ territories.

If not in a battle, you have to take care of a lot of quests and the development of your characters. As common in RPGs, the quests will offer optional and alternative plotlines.

Furthermore, Blackguards 2 will have new weapons, armour, enemies and stamina as additional battle resource.

On top of that, Blackguards 2 will involve mechanics that have been requested by the community of the first game, like improved line of sight, cover and formation.

Blackguards 2 is planned to be released in early 2015.

http://www.blackguards-game.com/
http://www.blackguards2.com/

Information about

Blackguards 2

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Next Mass Effect - A Generational Leap

by Couchpotato, 02:42

Dual Shockers had the chance to get a look at the Next Mass Effect game at Gamescom, and posted a short article about it's graphics from Bioware.

Today I had a chance to check out Dragon Age: Inquisition at Gamescom, and to chat with BioWare Creative Development Senior Director Alistair McNally, who is also working on the next Mass Effect.

While Dragon Age: Inquisition definitely looked impressive running on PC (and you’ll learn all about it in a dedicated preview soon) McNally was very clear in mentioning that the next Mass Effect looks a generation beyond the upcoming fantasy game visuals-wise.

That’s because Dragon Age: Inquisition is still a cross-generation game, and there are a lot of factors limiting the current generation version due to the fact that the gameplay needs to be the same on old-gen consoles.

The next Mass Effect (unfortunately I could not convince McNally to reveal its actually title, to the surprise of no one, even if he did confirm that the previously leaked code name Mass Effect: Contact was indeed used by BioWare, but it’s not the official title) will not suffer from the same issue, so BioWare will be able to complete the generational leap.

Well we all know graphics are the most important part of a game.Wink

Information about

BioWare

Details

Always Sometimes Monsters - Free Demo

by Couchpotato, 02:36

Game developer Vagabond Dog & Publisher Devolver Digital announced today you can now try a free demo of Always Sometimes Monsters on Steam.

ALWAYS SOMETIMES MONSTERS DEMO NOW AVAILABLE FOR DOWNLOAD

Toronto, Canada – Toronto, Canada – Independent developer Vagabond Dog and oppressive game publisher Devolver Digital have released a unique new demo for the unconventional RPG Always Sometimes Monsters. Gamers will assume the role of a video game journalist attending a review event for the game itself and be able to interact with other journalists, the developers, and, of course, play a short demo of Always Sometimes Monsters. Those that complete the demo will be able to write a review and score the game within the demo and help determine the success of the developers.

"Always Sometimes Monsters is one of those RPGs that's best enjoyed when you can compare your game with someone else and see how different your experiences were," said Justin Amirkhani of Vagabond Dog. "This demo offers players the opportunity to do so by mixing game highlights with real-world quotes from fellow players and critics alike in one absurdly meta package. We may have gone over the top on this one."

Released in May to both critical and commercial success, Always Sometimes Monsters tells the story of a down-and-out character on the verge of collapse after learning the love of his or her life is set to marry someone else. Selecting from characters of different gender, race and sexual orientation players will encounter a world that reacts uniquely to who they are as they live through common experiences and unique hardships. With time working against them, players set out on a unique cross-country journey filled with memorable and countless choices. Each playthrough is filled with a staggering number of diverging paths, creating a narrative tailored to the individual playing, their choices, and their personal ethical compass.

Always Sometimes Monsters and the new demo are available on Steam (http://store.steampowered.com/app/317760) with a 50% discount on the full game to celebrate the launch of the demo. For more information visit vagabonddog.com or follow @VagabondDog on Twitter.
 
Steam Page: http://store.steampowered.com/app/317760
Website: http://www.alwayssometimesmonsters.com/

Information about

Always Sometimes Monsters

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: Unknown
Release: Released

Details

SW:TOR - Galactic Strongholds Trailer

by Couchpotato, 02:31

BioWare released a new trailer for Star Wars: The Old Republic Galactic Strongholds.


Watch the Galactic Strongholds GamesCom Trailer and see how you can get your own Stronghold on four iconic planets including Tatooine and Coruscant! Express your creativity and personal style by customizing and showing off your Stronghold to friends. Plus rally your guild aboard your own Guild Flagship and conquer planets across the galaxy in the new Free-to-Play Star Wars™: The Old Republic™ Digital Expansion: Galactic Strongholds!

Subscribe today and move into your own Nar Shaddaa Sky Palace early when you join Subscriber Early Access beginning August 19th. Welcome Home!

Information about

SW:TOR

SP/MP: Massive
Setting: Sci-fi
Genre: MMORPG
Platform: PC
Release: Released

Details

Dreamtime - Freelance Artists Wanted

by Couchpotato, 02:28

Druid Gameworks launched a new kickstarter for Witanlore: Dreamtime, and is asking for $9,000 to hire a few more Freelance Artists.

We Need Artists for an RPG Adventure of Grizzly Proportions.

Information about

Dreamtime

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Ghost of a Tale - Gameplay Trailer

by Couchpotato, 02:24

Here is the promised one minute Gamescom trailer for Ghost of a Tale.

Ghost of a Tale is the adventure of Tilo, a tiny minstrel mouse, exploring a mysterious and dangerous world.

Information about

Ghost of a Tale

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Wednesday - August 13, 2014

BioWare - Shadow Realms RPG

by Aries100, 18:04

Eurogamer brings news that Bioware has revealed its new game called Shadow Realms.

Being developed by Bioware Austin,

it is a a novel online RPG with a modern fantasy setting. It's coming to PC in late 2015 - no other formats were mentioned. It's an asymmetric multiplayer game, with four hero characters cooperating against a single player-controlled enemy, the Shadowlord, who has extensive powers to manipulate the game world.

Apparantly it is

an attempt bring back the magic of pen-and-paper role-playing, with players collaborating to pit their wits against a human game master.

James Ohlen writes at devblog for this game that

It is a game that finally fulfills that fantasy of a never-ending RPG where the players meet up regularly to keep their epic adventures going for as long as they want. All the enemies, traps and challenges are squarely in the hands of another player, who controls them just like a Dungeon Master. The monsters and villains are smart and unpredictable, making every battle a test of strategy and power. Best of all, everyone gets to enjoy a story that plays out like their favorite TV series, but where they decide the fates of its world and characters. Shadow Realms isn't just hearkening back to those early BioWare PC games-it's finally bringing the magic of tabletop RPGs to the digital realm.


The game has as website which you can visit here.


Do you think Bioware will succeed?

Information about

BioWare

Details

Dragon Age: Inquisition - GamesCom Trailer

by Aries100, 17:15

Bioware has revealed a new trailer for this game at GamesCom 2014. Entitled The Enemy of Thedas it reveals many things which you learn about here.  For good measure, a quote:

Darkness descends over the world of Thedas. Tales of an Elder One emerge from whisper. The legendary heroes of the Inquisition must stand together when its power and faith fall under attack.

In this thread, started by KC_Prototype, at the Bioware forums, you'll learn, via Mike Laidlaw's tweet, that Hawke is back.

Thanks to Dargon Affected at the Bioware forums, you can view how Bioware presented
DA: Inquisition at the EA GamesCom Press Conference. 
Aaryn Flynn, general manager of Bioware, present the video telling us about Skyhold, customization of the Inquisitor, new missions, the tactical camera and much more.

DA FAN at the Bioware forums has made a thread in which you discuss the trailer,
the tweets and other updates regarding this game from GamesCom 2014.

Information about

Dragon Age: Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Witcher 3 - Gamescom Dev Diary

by Couchpotato, 02:33

Instead of releasing the new video demo to all of us from Gamescom CD Projekt has instead posted a new video Dev Diary about the games setting.

From the murky reaches of No Man’s Land to the harsh climate of the Skellige Islands, to the vibrant metropolitan of the north, Novigrad--behold, the gritty and diverse universe of The Witcher 3: Wild Hunt. Watch our newest “World Setting” video and let us know what excites you about it the most!

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Fable Anniversary - Pre-Purchase Now on Steam

by Couchpotato, 02:30

Steam announces that you can now pre-purchase Fable Anniversary for 20% off.

FOR EVERY CHOICE, A CONSEQUENCE.

Fully re-mastered with HD visuals and audio, Fable Anniversary is a stunning rendition of the original game that will delight faithful fans and new players alike!

The all new Heroic difficulty setting will test the mettle of even the most hardcore Fable fan. With no Resurrection Phials and even more lethal enemies to contend with, will you be able to survive?

Forge a hero based on your actions: age and evolve a hero or villain through the actions you choose and the path you follow-be it for good, evil, or in-between.

Build your living legend: Through deeds and actions, build a name for yourself across the land. Recruit allies and followers. Gain glory or notoriety. Who will you be?

With an entirely new lighting system, slick new interface, all new textures, models and gameplay, Fable Anniversary is the full HD, definitive Fable experience.

Information about

Fable

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Shadow of Mordor - Sauronís Servants Trailer

by Couchpotato, 02:27

Warner Bros. Interactive Entertainment released a new video trailer for Middle-earth: Shadow of Mordor that gives us a look at Sauron’s Servants.

Today, Warner Bros. Interactive Entertainment (WBIE) and Monolith Productions released the Shadow of Mordor Story Trailer – Sauron’s Servants. Talion sets out to rage war against Sauron’s servants, The Black Captains, who forced the Ranger to watch as his son and wife were murdered.

Information about

Middle-Earth: Shadow of Mordor

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Sierra Studios - Revived From the Dead

by Couchpotato, 02:23

Adventure game loves rejoice as defunct developer Sierra has been reborn, and has plans to resurrect King’s Quest . Here is the press release.

The Epic Return of King’s Quest and Geometry Wars 3 : Dimensions

Headline the List of New, Fan-Favorite Titles Planned to Launch Under the Sierra Brand

Köln, Germany – August 12, 2014 – With a renowned history that’s served as the origin for many nostalgic video game characters, worlds and experiences, Sierra™  continues on today in a return to form that fans of great games will love. A part of Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard (Nasdaq:  ATVI),  Sierra ’s focus is on indie studios developing innovative, edgy and graphically unique games, including new IPs and contemporary reimaginings of beloved  Sierra  classics. Headlining  Sierra ’s slate of indie games is an all-new  King’s Quest™  experience in 2015, and a new G eometry Wars ™ game planned to launch this holiday season. Additionally, the  Sierra  team is well underway exploring other indie projects to potentially launch later this year, and in 2015 and beyond.

In development by the beloved and quirky studio The Odd Gentlemen  (The Misadventures of PB Winterbottom), King’s Quest is a fully reimagined version of the fan-favorite  Sierra  game fit for both the old and new generation of  King’s Quest players. Huge fans of the original  King’s Quest series, The Odd Gentlemen are crafting a charming new adventure with an awe-inspiring art style, engaging puzzles, and a wondrous interactive narrative brimming with humor. In the new story, King Graham – revered as the greatest adventurer to ever live – shares his life’s adventures with his curious granddaughter, Gwendolyn. It is through these tales that Gwendolyn discovers the true greatness of her grandfather.  King’s Quest is expected to make its heralded return in 2015.

Today’s news about the future of  Sierra  was met with excitement from its original founder, Ken Williams. “We’re very proud of what we created all those years ago with  Sierra Online, and today’s news about carrying  Sierra  forward as an indie-specific brand is very encouraging,” said Williams. “We look forward to seeing  Sierra ’s independent spirit live on, and are especially excited to see what The Odd Gentlemen will do with  King’s Quest.”

Sierra  began in 1979 with a single 8-bit Apple II microcomputer, and founders Roberta and Ken Williams’ love for storytelling and new technology that drove a revolution in the adventure game genre, and forever changed the industry. Today, a new wave of independent artists and entrepreneurs are using the same inventive attitude and latest tech to create amazing gaming experiences, and that’s where  Sierra  comes into play. With the popularity of digital platforms like Xbox Live, PlayStation Network and Steam, the new  Sierra  will cater to the unique needs of each indie studio, ranging from aiding in game development and first party relations, to PR, marketing and digital/retail distribution.  Sierra  will help foster today’s talent to create amazing video games as it has so many times before.

“ Sierra ’s goal is to find and work with talented indie developers working on their own amazing projects, or passionate about working on great  Sierra  IP, and leverage our expertise to aid them in bring these fun and exciting experiences to gamers with the level of visibility and awareness they deserve,” said Bob Loya, Sr. Director of External Development. “In addition to Lucid Games and The Odd Gentlemen, we’re in talks with a large number of other indie devs, and can’t wait to share more details with fans in the near future.”

The first title set to launch under  Sierra  is  Geometry Wars 3: Dimensions from the team at Lucid Games.  Geometry Wars 3: Dimensions is an exciting new evolution of the fast-paced, frenetic  Geometry Wars gameplay fans love, and will introduce full 3D action and both cooperative and competitive multiplayer for the first time in the franchise.  In addition to a full single-player campaign with 50 unique challenges and over 10 battle modes – five of which are brand new to the series –  Geometry Wars 3: Dimensions features dynamic and persistent progression, offering players a consistently new experience each time they play.  Geometry Wars 3: Dimensions is planned to launch later this year.

“Thanks to  Sierra , we’re planning to release  Geometry Wars 3: Dimensions on more platforms than ever before,” said Pete Wallace, Studio Head, Lucid Games. “We’re thrilled to work with the indie team at  Sierra  to bring the next generation of  Geo Wars gameplay to our passionate and loyal fans, and look forward to seeing you all online!”

For the latest information on  Sierra , including additional details on  King’s Quest and  Geometry Wars 3: Dimensions, be sure to check out the official  Sierra website at www.sierra.com.

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General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

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Baldur's Gate - Retrospective @ PC Gamer

by Couchpotato, 02:17

Andy Kelly has a new article on PC Gamer that revisits BioWare's legendary RPG.

Baldur’s Gate was one of my formative PC gaming experiences. I have vivid memories of sitting in the glow of my old CRT monitor on a Friday evening after school, dungeon crawling until the sun rose. I’ve never been one for misty-eyed nostalgia, but last week I felt compelled to reinstall it. It was almost midnight, and I had work the next day, but I didn’t think I’d be playing for long. Just enough to sate my nostalgia. Three hours later and I was still up. Its claws are in me again—almost 16 years after I first installed it on my old beige Pentium II—and, surprisingly, it still holds up.

Developed by BioWare in 1998, it’s a vast fantasy RPG set in the Forgotten Realms, one of the most popular and long-running Dungeons & Dragons campaign settings. You create your own protagonist using a deep character editor, then embark on an adventure along the Sword Coast, a stretch of rocky coastlines, deep forests, ancient ruins, bustling cities, and labyrinthine dungeons. There’s a story to follow, but you can pursue it at your leisure. The world map is heaving with fun quests and memorable characters, and you get to decide whether you’ll be a hero, a villain, or neither.

One of the most striking things about the game is how much personality it has. A lot of fantasy, especially in the D&D mould, suffers from being overly earnest and po-faced, but Baldur’s Gate fizzes with character, and is often genuinely hilarious. Even a random commoner on the street might have something amusing to say, and I think almost half of the 15 or so hours I’ve sunk into this replay have been spent talking to the many thousands of NPCs who litter the Sword Coast.

Information about

Baldur's Gate

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Hard West - Combat at A Glance Update

by Couchpotato, 02:15

PlayWay posted another update for Hard West about he games combat system. Funding is going well also as the game has earned $42,540 of the $70,000 goal.

Combat at a glance

Contrary to some opinions, the development of the game has been started, and contrary to some other, it has not yet finished.

While actually - it’s exactly where we said it is! :-)

Philosophy

To avoid misunderstandings, allow me to explain our philosophy of game development. We believe in quality over quantity, and responsible, reasonable design. This means that we innovate in areas that are yet untouched or require attention/have been done poorly in other games. 

We do not, however, force it and reinvent the wheel - the prototype combat system and corresponding UI are based on the best stuff there is - and that is, in our opinion, XCom (2012). 

What you see in the images is by no means final.

Information about

Hard West

SP/MP: Single + MP
Setting: Historical
Genre: Tactical RPG
Platform: PC
Release: In development

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Risen 3: Titan Lords - News Roundup

by Couchpotato, 02:09

To begin the large news-bit I have new press release from Deep Silver about the release in the NA market. Don't worry as we will be the beta testers this time.

Risen 3: Titan Lords Now Available in North America

August 12, 2014 - Cologne, Germany - Deep Silver announced the release of  Risen 3: Titan Lords for the Xbox 360 games and entertainment system from Microsoft and for the PlayStation®3 computer entertainment system as well as Windows PC today in North America and on August 15th in Europe and the rest of the world. With  Risen 3: Titan Lords, Piranha Bytes, the creators of Gothic and Risen, return to their origins with a new, classic RPG that pulls the player in to a hand-crafted role-playing world full of rugged charm where every decision changes the course of the story.

In their "Factions" gameplay video, Piranha Bytes introduce the three factions of  Risen 3: Titan Lord s and takes you on an unforgettable, visually stunning journey. In  Risen 3: Titan Lords, every faction comes with its own unique skills and tasks and offers a very unique style of play. 

See the launch trailer:  https://rcpt.hightail.com/2603501253/0415437012e9dc08a4227ce295cf53d2?cid=tr-1001012/

Then I found a few more reviews for the game, and not all of them like the game.

Innergeek - 1.5/5

It’s a shame the game is so riddled with issues, because it has some cool ideas up those frilly sleeves. The game’s pretty relaxed about how you go about quests, even telling the quest giver to f**k off if you get bored.  Unfortunately, for all its ambition, once I got wings I just wanted to fly away.

Analog Addiction - 9/10

Fans of the Risen franchise will absolutely love Risen 3: Titan Lords, while newcomers will definitely enjoy it, and maybe even get interested in the other two entries.

The Sixth Axis - 3/10

Though Risen 3 has its moments, there is simply too much to overlook, even if you’re patient enough to make it five or six hours into the game. Role-playing die hards may be able to wring a few morsels of enjoyment from Titan Lords though others, including casual fans of the genres, will find it almost unplayable.

Attackof The Fanboy -  No Score but Meh

Risen 3: Titan Lords is an old-school RPG that will appeal to only the hardcore Risen/Gothic community. For the rest, this last-gen offering is one that will likely fly under the radar. And given that well-executed freedom of exploration and passable combat barely balance out the handful of negative aspects, this is one experience that can wait for a price drop.

And for last I have another twitch.tv recorded live stream.

Information about

Risen 3: Titan Lords

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Lords of Xulima - Preview @ RPG Codex

by Couchpotato, 01:56

RPG Codex has a new preview of of Lords of Xulima based on the recent release beta version from two of its members felipepepe, and Crooked Bee.

CB: So, to conclude this preview, what are your final thoughts on Xulima – the aftertaste, so to speak?

F: As you can tell, I really enjoyed my time with Lords of Xulima. It's a breath of fresh air, while also being a testament to classic RPGs. However, creating such a huge game with a small studio and even smaller budget led to some cut corners, especially in the art department. The formulaic main quest may have helped ends meet, but also cheapens the experience a little.

CB: Do you think it will sell?

F: I do worry that Xulima will be horribly overlooked. Not only are there the presentation issues I mentioned, but the year of incline, between Divinity: Original Sin, Wasteland 2, and Pillars of Eternity, isn’t a good time to release a low-profile budget title. Still, those that decide to give it a chance will certainly be surprised.

CB: Yeah, to sum up everything we’ve been saying up to this point, once you’ve gotten used to the game’s quirks and as long as you enjoy this kind of non-story focused RPG, Xulima offers a unique and fascinating experience.

Of course, just to get this straight, Lords of Xulima is a fairly niche game. It isn’t a “full-fledged” RPG like Divinity: Original Sin, Wasteland 2 or Baldur’s Gate. Nor is it a tactical RPG like Blackguards, Jagged Alliance 2 or Final Fantasy Tactics. The things it does, however, it does well, and as a fan of first-person RPGs, I can’t wait for the final release.

F: I hope it sells well. I would really like to see what Numantian Games could do with a bigger budget.

CB: As would I. Well, fingers crossed.

Thank you HiddenX for the the link.Wink

Information about

Lords of Xulima

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Space Hulk - Ascension Edition Announced

by Couchpotato, 01:51

Danish developer Full Control announced the upcoming release of a new complete edition with all the Dlc for Space Hulk called The Ascension Edition.

Space Hulk: Ascension Edition is a 3D, digital, turn based, strategy game, which builds upon the classic board game experience, and adds new RPG style mechanics, additional weapons and enemy types, an all-new chapter and loads of other new features to both the single player and multiplayer experience. Set in the isolated corridors and tomb-like chambers of ancient vessels lost in the graveyard of space, players lead a small force of fearless Space Marine Terminators in a ferocious fight for survival against hordes of predatory, alien Genestealers. The game comes with over 100 missions spread out over 3 complete campaigns, and all new flash missions. These are opportunistic mini-missions encountered as you explore the deep unknowns of the Space Hulk that can yield a tactical advantage or be a deadly trap.

The introduction of squad management and skill progression lets players build their own squads of hardened veterans. There are also new variations of Genestealers to face, and more complex maps to overcome, making the game more fun, challenging and rewarding to play. Space Hulk: Ascension Edition also introduces the Ultramarine chapter, combi weapons and the mighty Cyclone missile launcher as new weapon options, which are sure to shake things up on the battlefield.

Information about

Space Hulk

SP/MP: Single + MP
Setting: Sci-fi
Genre: Strategy-RPG
Platform: Unknown
Release: Released

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FireFlower Games - EU/Gamescom Promotion

by Couchpotato, 01:47

FireFlower games sent news they are holding a new EU/Gamescom Promotion Sale.

We're having a GDC EU/Gamescom promotion. There are a few RPG's in there: 1Quest 50% off, Driftmoon 50% off, Questrun 72% off, Starpoint Gemini Gold 70% off, Steel & Steam 70% off.

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FireFlower Games

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Ghost of a Tale - Gamescom Fact Sheet

by Couchpotato, 01:44

The developer of Ghost of a Tale Seith has released a new fact sheet for the game.

Fact Sheet

Overview/Summary/Positioning:
Ghost of a Tale is a 3rd person action adventure game for PC. Set in a medieval world inhabited only by animals, the story follows the quest of Tilo – a courageous minstrel mouse – searching for his lost family. Combining elements of classic adventure and exploration games with highly immersive visuals, Ghost of a Tale weaves an epic yet intimate story.

Equipped with a mouse’s talents for stealth, quick-thinking, agility and disguise – and a love of music – Tilo must explore a dangerous world, solving mysteries while evading the clutches of his enemies. For Tilo is no great warrior: He can’t fight his huge, lethal adversaries directly!

Key Features:

Sneaky – You can creep through the world almost silently, avoiding the patrolling rats and other predators. But even the sneakiest of mice can be spotted! When an enemy gives chase you must move quickly to find a safe place to hide.
Sneaking makes Tilo more aware of what’s around him, and the dangers that may lie ahead: Enemies’ footsteps can be heard more keenly, while chests, barrels and other items reveal themselves as possible hiding places for the adventurous mouse.

Smart - Tilo’s world holds many secrets and puzzles for you to solve. You’ll be using your brain and keen powers of observation to make your way past the perils that await you. Sometimes, when all seems lost, you can still count on Tilo’s trusted lute to get out of trouble.

Curious - Tilo’s body language will alert you to useful items nearby that might otherwise go unnoticed. If you look well enough, you’ll find a variety of hats – as all mice do, Tilo has a love for hats – and other articles of clothing scattered around the world which he can wear. Sometimes, dressing in the right disguise will help you to move unseen through the world, and explore seemingly inaccessible areas.

Agile - Mice are famous for being exceptionally nimble! When confronted by danger, you can scamper swiftly away or leap out of reach. You can even use a sharp burst of speed to outpace Tilo’s foes. Skillfully use the environment to slow your enemies or lure them into traps! The choice is yours…

Sorry no links for you guys as this is just a PR statement. You can visit the games web page for more information if you still don't know what the game is about.

Information about

Ghost of a Tale

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Battle Brothers - Dev Blog Update # 22

by Couchpotato, 01:39

Overhype Studios latest update for Battle Brothers is a new FAQ to answer some questions some of you have asked about the game.

General Questions

Q: How is the development of Battle Brothers funded and what are your future plans?

Right now we are funding the development out of our own pockets and most of us work on the game in our spare time. Here’s a quick overview of our future plans in chronological order:

1. Steam Greenlight campaign – we will start this step as soon as our trailer is finished, probably in September 2014.

2. Kickstarter campaign by October or November 2014. If Kickstarter decides to come to Germany, that would make the process a lot easier.

3. Early Access to fund further development by the end of 2014 or early 2015.

4. Full game release sometime at the middle of 2015 via digital distribution plattforms.

Q: Is the game a sandbox or does it have a linear progression with a beginning and end?

Battle Brothers will have a completely open world which doesn’t restrict the player to go anywhere based on story progress, but only on being able to survive. Concerning progression, the game will have a beginning and an end given by the general setting, loosely framed within a narrative related to one of several “greater evils”. There’ll also be several milestones along the way, though they don’t necessarily have to be completed in linear sequence or at all. We won’t have forced and repetitive story missions that conflict with our open world gameplay or get in the way of replayability. However, the ultimate goal of every campaign will be to destroy the source behind the “greater evil” and stop the invasion. At some point the player will have to face the enemy or see the land get swept away.

Information about

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

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Tuesday - August 12, 2014

Obsidian Entertainment - New Pathfinder Game?

by Couchpotato, 21:19

Thanks to RPG Codex it seems Obsidian might be making a new Pathfinder RPG. Now I seriously hope for this to be true , and excuse me while go dry my fanboy tears.

The hot buzz.. word... the latest rumors on the web is that Obsidian Entertainment is working on a Pathfinder game.

My source is Codex member tuluse, whose source is the Obsidian forums, whose source is enworld.org, whose source is some podcast, whose source is a Pathfinder developer who posted the accompanying picture on Facebook and shortly after removed it.

This would be the accompanying picture.

Information about

Obsidian Entertainment

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