MMORPG General News
In Defense of the Subscription-Based MMO
Aubrielle provides arguments why it is good to have subscription based MMOs amongst the multitude of F2P MMOs.
» Continue reading the article...
MMORPG General News
MMORPG Gaming: The Ultimate Nerd Expression?
Fluent explains why in his opinion MMORPGs can be better than single player RPGs
» Read the article
It Was a Great Year
It Was Just Okay
Not Good at All
Expected ReleasesJan: Pantheon
Elder Scrolls Online - The Road Travelled
In a new post on the Elder Scrolls Online webpage from two weeks ago that was never posted Game Director Matt Firor looks back at the development of the MMO.
The Road Travelled
As you all know, 2014 has been a very busy year for us at ZOS. We launched ESO on PC and Mac and immediately started addressing any issues that cropped up, going on to release five huge updates that introduced new content, new systems, tweaks and fixes to existing systems, and tons more. We’ve done so much since launch, in fact, that we’ve sometimes run the risk of doing too much and disrupting your play routines or character builds with the frequent changes.
With everything we’ve done, we firmly believe that ESO is a much better, more stable, and more fun game than it was six months ago. This is the way online games like this work: the game you launch is a starting point that inevitably evolves over time—and of course, community feedback is one of the most important parts of that process. I am very happy with the evolution of ESO up to this point, and I hope you all agree.
Here’s just a small list of some of the work we’ve done to improve ESO since launch:
- Made in-game chat much more peaceful by implementing many different lines of defense against black market gold farmers, spammers, and botters
- Fixed a far-reaching quest bug that prevented quests from advancing properly—a bug that plagued us through the first few weeks of launch
- Released Craglorn, our first major update, with new Veteran Ranks, a new zone for veteran players to explore, and 12-player Trials
- Released many Veteran Dungeons, giving veteran-ranked players the ability to experience new adventures that add to the dungeon storylines introduced in earlier levels
- Re-designed many of the delves throughout Tamriel to be larger and more challenging
- Introduced the Dragonstar Arena, which presents four-player groups with a progression of challenging PvE encounters
- Introduced new quality-of-life systems like the ability to dye your armor, new upgraded conversation and face animations, guild tabards, chat bubbles, and much more
- Smoothed combat animations and timing, which is an ongoing process
- Reconfigured Campaigns in Cyrodiil to make them shorter and more interesting
- Made repeatable dungeon and crafting quests, and implemented scaling dungeon difficulty
- We’ve found (and are still finding!) solutions and are always applying changes to rectify our mistakes– we aren’t perfect, and this process will be ongoing, but we’re committed to continually improving the ESO experience
- Worked to increase our overall transparency and communication with you, our community, which is also a continuing effort
We couldn’t be more excited about everything there is to look forward to in 2015. We’ll be introducing some of the new systems that we’ve talked about publicly over the last couple of months, and of course, we will be bringing ESO to the PlayStation 4 and Xbox One.
For the team at ZOS, the remainder of 2014 will be spent working on one of our largest updates yet (more on that below) and continuing our work on the console versions. For you, this means that we will continue to listen to your feedback and make changes where needed with our regular smaller patch cadence of bug fixing and polishing, but we won’t be adding any new systems until Update 6 hits PTS in January.
WoW - Warlords of Draenor Review
Pixel Dynamo put together a review for WoW's latest cash cow expansion, Warlords of Draenor. I was astonished at how little I knew about it.
The new expansion returns players to Draenor, the ancestral homeworld of the Orcs and Draenei, as it once was. Previously, we had explored the shattered remains of the planet in the form of Outland, the playing field for the game’s first expansion, The Burning Crusade. Garrosh Hellscream, the deposed Warchief of the Horde and resident bloodthirsty antagonist of Mists of Pandaria, has conspired with dark forces once again to travel back in time to an alternate reality 35 years prior and successfully prevents his father, Grommash, from drinking demon’s blood and turning the Orcish Horde into the bloodthirsty minions of the evil Burning Legion. In doing so, he unites the Orc clans under one banner and with a resolve to conquer Azeroth for themselves, not for any demon overlords.
This means that Warlords of Draenor takes players back to the era of Warcraft: Orcs and Humans and Warcraft II: Tides of Darkness. We are re-united (or for some players, finally introduced) to heroes of legend – Durotan, Ner’zuhl, Gromm, Doomhammer, Blackhand, Kargath Bladefist, Gul’dan…the band is back together again. This change in story and tone is a huge success and timed with the 10th anniversary, Warlords is filled with a sense of deep nostalgia and history that elevates it from the moment you see the beautiful opening cinematic.
Source: Pixel Dynamo
D&D Online - Update 24 Launched
Dungeons & Dragons Online just got its latest update. It enhances the Tyranny of Dragons storyline and updates the Barbarian class.
Mirror of Glamering: Weapons and Auras
- A new adventure pack is now available that continues the Xoriat story line in DDO!
- A new free quest is now available that is linked to the Tyranny of Dragons story line!
- Weapons can now be created using the Mirror of Glamering! NOTE: The item from which the cosmetic copy is being made from is not consumed, nor altered. The created cosmetic item is Bound to Account. Items which have special racial requirements will create a cosmetic item with the same racial requirements. Items that appear and remain in the quest upon exit cannot be Glamered. The Mirror of Glamering can be purchased in the DDO Store, and can also rarely appear in Daily Dice.
- The Mirror of Glamering will make a copy of the base look of a weapon, and will retain the weapon's particle effects (such as flaming.)
- The weapon cosmetic will only display on your character when you are wielding a weapon with the same combat style. The current combat styles are one-handed, two-handed, quarterstaff, great axe, crossbow, repeating crossbow, bow, rune arm, orb, and shield-only. Handwraps, and thrown weapons are not able to be made into cosmetics.
- A Glamered Weapon Aura can be used to create a cosmetic "look" on a weapon (such as flaming.) An Aura recipe also exists that allows someone to remove the visual effect of their weapon (such as flaming.) Glamered Weapon Auras do not function on bows, crossbows, or repeating crossbows.
- Airship Captains now give players the option to be dropped off in the Hall of Heroes in Eberron.
- The Farshifter and Captain (with the Farshifter Amenity) now offer to take players to Three Barrel Cove.
- Druid Fire and Water elemental forms have been buffed. The casting penalties to other damage types have been reduced to only the opposing type, and the bonus for the corresponding element has been increased. New text:
- Wild Shape: Fire Elemental - Form: Transform into a Fire Elemental. While in fire elemental form, you have a +3 bonus to caster level and max caster level for fire spells, but your water spells have a -3 penalty to caster level and max caster level. You also gain a +10 racial bonus to Fire resistance, and a -10 penalty to cold resistance. While in Fire Elemental form you gain access to a number of spells that require it. You are considered an Elemental. You gain a +10 racial bonus to your saving throws against magical poisons, and racial immunity to natural poisons, sleep, paralysis, and stun, and a 100% bonus to fortification. If you are a warforged, you are no longer considered a Living Construct, and can now be healed normally by positive energy spells, and you become immune to repair spells.
- Wild Shape: Water Elemental - Form: Transform into a Water Elemental. While in water elemental form, you have a +3 bonus to caster level and max caster level for water and cold spells, but your fire spells have a -3 penalty to caster level and max caster level. You also gain a +10 racial bonus to Cold resistance, a large bonus to your swim skill, and a -10 penalty to Electricity resistance. While in Water Elemental form you gain access to a number of spells that require it. You are considered an Elemental. You gain a +10 racial bonus to your saving throws against magical poisons, and racial immunity to natural poisons, sleep, paralysis, and stun, and a 100% bonus to fortification. If you are a warforged, you are no longer considered a Living Construct, and can now be healed normally by positive energy spells, and you become immune to repair spells.
- Tireless Rage, granted with 17 Barbarian levels, now grants a stacking +2 Strength and Constitution Bonus along with a +1 Morale Bonus to Will Saving Throws while raging. The benefit still prevents Fatigue from Barbarian rage.
D&D OnlineSP/MP: Massive
Final Fantasy XIV - Weddings Now Available
Lord of the Rings Online - Chance Thomas Says Goodbye
Chance Thomas's score has taken us all the way from the Shire to Rohan, but it looks like he's saying his goodbyes to LOTRO.
While the Lord of the Rings Online score will go on, Chance Thomas' contributions to it will not be a part of the future of the game. The composer announced that despite personal and fan efforts to bring him back, Turbine has declined to use him for future releases, citing tight resources."Looks like we've come to the end of an era," Thomas wrote on a Facebook post. "I need to thank you for your remarkable support over the years. I'm not sure a composer could have a better playground than Middle-earth, or a more gracious community to share it with."
Thomas composed the music for the base game as well as the Mines of Moria and Riders of Rohan expansions. He recently contributed to the score of Dota 2.
Lord of the Rings OnlineSP/MP: Massive
Shroud of the Avatar - Release 13 and Deserts
Shroud of the Avatar's Release 13 will introduce deserts to the growing title.
Release 13 is prepped and raring to hit Shroud of the Avatar's servers on Thursday, December 18th. One of the new additions that will be coming to the game is the inclusion of desert biomes for the sandbox title.
Release 13 will also allow players to see part of their hair while still wearing hats, which is more of a big deal than one might expect. It will also contain a new "grand tour" quest that will dish out an exclusive reward to those who complete it before the next release.
Shroud of the Avatar recently launched on Steam Early Access, and keys for this version of the game are available to all backers.
Elder Scrolls Online - Console Version in January
Anyone breathlessly awaiting ESO's console debut won't have long to wait. According to ESO's latest "Road Ahead" post, it'll happen in January, along with some new changes.
As I’ve mentioned, we have been (and will continue to be) steadily working on the Xbox One and PlayStation 4 versions of ESO. They are playable and fun right now, but there's still some work to do before we can set an official launch date. First and foremost, we want to make sure that two of our most important systems still in development—the Justice and Champion Systems—are included in the console release. Those two systems will introduce a huge amount of content to the game, and we know everyone is looking forward to the new types of gameplay they provide.
It’s also important to note that the Xbox One and PlayStation 4 versions of ESO are not just ports of the PC/Mac game. We have completely replaced the PC user interface with a console-specific UI designed from the ground-up with a controller and a living room play experience in mind. We’ve also added voice chat and full integration with XBL and PSN. Expect to see lots of news about our console versions in early 2015.
Release: In development
Broken Age - Will Release Early in 2015
The goal now is to get all the finale work done so we can hit Alpha on all of Act 2 by the end of the year. That means, as you may have guessed based on recent updates and documentary episodes, the Act 2 ship that will deliver the complete adventure is now looking like it will be early next year. The game is looking really good and the team is working super fast, but we just gotta give the game the time it needs to really deliver on everything we're hoping it will be.
Shroud of the Avatar - Lord British's rough new world
Any love left for Richard Garriott? His Shroud of the Avatar is now on early access, and apparently it does have some unusual features for an MMO -- like an old-fashioned keyword-based dialogue system.
Shroud of the Avatar isn't one of those games with NPCs balancing big exclamation marks over their heads; here, you have to chat up the local populace to dig for information. As in, you type out questions and carry out conversations.
I love it, even if you'll come across occasional oddities ... It's fun mainly because it lets me speak to these people as I want to, and most of their responses yield clickable words for prompts if you want to minimize the guessing games.
Everything old is new again. And the story's by Tracy Hickman, if anyone was a Dragonlance fan. The reviewer is guardedly enthusiastic:
As the warning that pops up when you play the Early Access version now available on Steam proclaims, it "still needs a LOT of work," but there's nevertheless the rough draft of something wonderful on display here.
Source: PC Gamer
Shroud of the Avatar - Released on Early Access
Shroud of the Avatar has finally come to Steam Early Access, for those of you who can't wait to stride waist-deep into the treacherous Pre-Alpha sea. Thanks, Benetar.
Shroud of the Avatar is currently in pre-Alpha. This game still needs a LOT of work, it will be under construction for some time, and data wipes will happen periodically.
Shroud of the Avatar: Forsaken Virtues is a new type of third person fantasy RPG that combines a single player narrative with a sandbox MMO. It is being created by a team that includes: Richard "Lord British" Garriott the creator of the Ultima series, Starr Long the original Director of Ultima Online, and Tracy Hickman the author of the beloved Dragonlance Novels and Dungeons & Dragons modules.
We estimate reaching a Beta version with all features and content sometime in the middle of 2015. All features and plans listed here are subject to change. We may modify, add or remove features as we see fit during the development process.
Website for more information: www.shroudoftheavatar.com
Banner Saga - Available on Android
Multiple-award-winning tactical RPG The Banner Saga is now available for purchase from the Google Play Store and Amazon Appstore on Android.The game takes place in a land called Ragnarok, as you take charge of a group of Norse warriors in this brooding story. The plot is riddled with choices that will attract RPG fans and interactive game fans alike. The decisions you make will affect you in terms of where you go and in other ways that aren't quite so obvious.
Shroud of the Avatar - Release 12
Release 12 of Shroud of the Avatar is coming to you (if you want). As usual there is a long list of stuff in the game and still no news on the status of the single player version. Get the info here.
Final Fantasy XIV - Barraged With DDoS Attacks
Final Fantasy XIV's servers have sustained a barrage of DDoS (Distributed Denial of Service) attacks. Nobody knows who's responsible, or why they're doing it.
Earlier today, reports surfaced that Final Fantasy XIV: A Realm Reborn has been under attack from a Direct (correction: Distributed) Denial of Service (DDoS) assault. A post on the game’s official site confirms the attacks, but assures players that no character or personal information has been compromised.
According to the official post, the game’s servers have been hit by “an anonymous third-party” for several days, which has affected login to the game servers in North America and Europe. To clarify, a DDoS is a targeted attack that, as the official post explains, “attemp[s] to increase the server load to an extensive level by flooding the network of the targeted servers using a massive number of computers.”
DDoS attacks are somewhat commonplace for most high-profile online systems; World of Warcraft‘s expansion launch faced a similar attack last weekend. They are usually resolved quickly, but this time around the attackers have apparently been changing their methods constantly to thwart attempts to block them from overloading the servers.
Square Enix apologized to players for the interruptions, and has assured everyone that they will “continue to monitor and work on recovery from every possible angle.” No word yet on who may be responsible for the attacks or what their ultimate goal may be.
Source: Pixel Dynamo
WoW - Subscriber Count Spikes Following Draenor Release
World of Warcraft, like the common cold, refuses to die. Subscriber numbers have spiked following the launch of their latest expansion.
We reported back in October that the World of Warcraft subscriber base was sitting at 7.4 million, but with the arrival of the Warlords of Draenor expansion last week that number has surpassed 10 million.
It's a familiar pattern with expansion releases: indeed, the same thing happened when Mists of Pandaria released, pointing to the logic behind Blizzard's desire to annualise expansion roll-outs. Still, the pattern indicates that World of Warcraft isn't going away any time soon. The expansion pack itself has sold a whooping 3.3 million copies already.
While the numbers are impressive, the Warlords of Draenor expansion was beset with launch difficulties fairly uncommon to Blizzard. Widespread problems accessing overcrowded servers has prompted the studio to reward players with five days of free access.
We published our Warlords of Draenor review in progress last week, with a final verdict arriving soon. I spoke to designer Ion Hazzikostas last month to coincide with the MMO's tenth anniversary. He thinks the game has another ten years in it.
Source: PC Gamer
Neverwinter - Rise of Tiamat Expansion Launches
The deliciously playable and ever-popular Neverwinter launched its Rise of Tiamat expansion, including a 25-player instance and an iconic Forgotten Realms villain.
In the culmination of the Season of Dragons, Rise of Tiamat follows the events of the fourth Neverwinter module – Tyranny of Dragons – and the Siege of Neverwinter event. Starting today, adventurers will venture to the Well of Dragons, a new adventure zone that has been ransacked by the Cult of the Dragon. With the summoning of Tiamat from the Nine Hells looming over the land of Faerûn, adventurers must band together to battle one of Dungeons & Dragons most fearsome villains.
“Our team is extremely pleased to bring Tiamat to Neverwinter, as she is one of the most iconic villains in Dungeons & Dragons lore,” said Rob Overmeyer, executive producer of Neverwinter. “In order to have her live up to expectations, we created one of the largest in-game encounters ever made for our game. It’s a testament to our team’s goal of delivering a quality Dungeons & Dragons and gameplay experience.”
WoW - Blizz Apologizes For Bad Draenor Launch
In what may be a surprising gesture of humility and honesty, Blizzard apologizes for the botched launch of Warlords of Draenor and offers five days' game time to compensate.
Blizzard is so, so sorry for the expansion launch issues -- and it is trying to make things right.
This is the word from World of Warcraft Executive Producer J. Allen Brack, who issued a public mea culpa on the forums for the problems with Warlords of Draenor's launch. "The quality of the content does not excuse the subpar launch experience we delivered, and I apologize for that," Brack wrote.
He outlined the events and studio response over the past weekend, saying that the team is expanding its instancing tech to reduce queues on realms. To compensate players for their troubles, Brack said that Blizzard is giving five days of game time for all subscribers as of last Friday.
SW:TOR - Sentinel, Marauder Changes Revealed
Bioware is making a few changes to the Sentinel and Marauder skills in the upcoming patch for SWTOR.
No, Sentinels and Marauders, BioWare hasn't forgotten you. Star Wars: The Old Republic's latest class-based dev diary went live today and it's focused on -- you guessed it -- Sentinels and Marauders. More specifically it outlines how your favorite dual-saber class will play after December 9th's Shadow of Revan expansion.
Star Citizen - Interview at DSOGaming
DSOGaming feeds us a rich interview with Cloud Imperium Games on Star Citizen mods, PC exclusivity, graphical features, DirectX12, and multi-core CPUs.
A couple of months ago, we had the pleasure of interviewing Cloud Imperium’s Engine Technical Director, Sean Tracy, who shared with us some interesting new information about their upcoming PC exclusive space sim, Star Citizen. We talked with Sean about a lot of topics such as the game’s PC-only nature, mod support, DX12, some of the key graphical features of Star Citizen, as well as the game’s PC requirements and its multi-core CPU support. Enjoy the interview after the jump and big shoutouts to Cloud Imperium’s David Swofford as without him, this interview wouldn’t be possible!
Sean Tracy: Gamers can expect their PC’s to be pushed to the max as we are not bound, as developers, making a game for the “lowest common denominator” which classically for most companies are the consoles or even mobile hardware. Without us having to effectively optimize to the point of being able to run on the limited hardware that is present in the consoles we are free to push the boundaries of what is possible in real time on current and even next-generation PCs. The PCs will always be beyond what console hardware has and further we are dedicated to giving enthusiasts that want to test their machine’s mettle with the options to be able to do that. This is truly a game for PC gamers who want a game built from the ground up for the PC and not up-rezzed or ported over.
Star Citizen - Won't Support DX10 or 4GB PC's
Star Citizen is already unforgiving. And you'd better have a decent rig ready, because it's ready to leave slower rigs in the dust.
Cloud Imperium has never made any bones about the demanding nature of the game—you will recall the bit about how consoles "couldn't possible handle" it—but if you were thinking you'd be able to coast through with the mid-range rig you built in 2011, think again: When asked by DSoGaming if the minimum requirement could be cut back again, Engine Technical Director Sean Tracy said, "Likely not."
Of course, if you're gaming on a PC with 4GB and a DirectX 10 card, the odds are that either you're playing Peggle, or you're already looking into a fairly major upgrade. And by the time Star Citizen rolls around, which isn't likely to happen for a couple more years, that sort of system will be just about completely untenable for any kind of gaming that isn't built into Windows.
Source: PC Gamer
World of Warcraft - Interview @ IncGamers
Over the weekend IncGamers caught up with Marco Koegler, technical director for World of Warcraft. For this interview we invited along Dr. Andras Becht – he’s an economist, and he has a PhD so he’s really smart – and Dr. Dana Herrera, an anthropologist. They’re both from St. Mary’s College in the Bay Area and they had many, many questions to ask regarding Warlords of Draenor and WoW in general.
Shroud of the Avatar - Update of the Avatar #98
It's time for the next weekly update for Shroud of the Avatar from Portalarium.
Release 11 Stays Open!
As we have mentioned previously, we intend to maintain continuous up-time (versus 4-day access windows) once Shroud of the Avatar launches on Steam Early Access on November 24th. In preparation for that event we decided to leave Release 11 open to see how the game handles up-time longer than the usual 4 days. So far so good!
The Grand Tour Quest
Just as in our last release, we’ve included a Grand Tour Quest designed to guide you through all the new content. And just in time for Halloween, you will be able to get the Tricorn Hat with Carnival Mask by completing the Release 11 Grand Tour Quest. This reward can only be unlocked until we launch Release 12 (did someone say rares?), so be sure to log in to R11 and talk to all the Tour Guides!
Steam Access Keys Now Available
SotA will launch on Steam Early Access on November 24, but we’ve made Steam Access Keys immediately available to all our backers as part of their basic pledge rewards! Once you’ve redeemed your Steam Access Key you’ll have the option of playing SotA either with the Steam client or the regular client (or both).
EverQuest II - Ten Years Celebration
EverQuest II is ten years old and Sony is hosting a celebration at the Heroes Festival.
Celebrate Ten Years of EverQuest II at the Heroes’ Festival!
This year's Heroes' Festival is extremely special because Norrathians will be celebrating ten wonderful years of questing, raiding, tradeskilling, house decorating, and socializing in EverQuest II!
Travel to the cities of Qeynos or Freeport for the joyous festivities. Be prepared to join the fun, because the Heroes' Festival starts on Friday, November 7 and runs through Monday, November 17, 2014.
EverQuest IISP/MP: Massive
SW:TOR - Update 3.0 Class Changes
Bioware posted a preview of the class changes that will take effect in the new expansion called Shadow of Revan, and the games next major update.
Welcome to the first of our Disciplines blogs! For the month of November, we will be covering all of the Advanced Classes.
The Game Update 3.0 class changes for the Trooper and Bounty Hunter set of classes are, overall, the most drastic changes received by any class set in the 3.0 update. The term “class set” refers to the base class (in this example, the Trooper) along with its advanced classes (Commando and Vanguard, continuing with this example). The purpose of this blog is to inform Troopers of the major changes that are coming in the 3.0 update, but this blog is not a comprehensive list of every single Trooper change. Also, please note that the content described in this blog is still under development, so anything mentioned throughout this blog is still subject to change (especially any exact numbers or percentages that may be mentioned).
Many Trooper abilities have had their resource costs and damage values slightly adjusted to make Energy Cell resources more manageable. Usually, this means the cost of an ability was slightly reduced along with its damage or healing, but for some abilities, the opposite may be true. For example, many abilities that formerly required 16 Energy Cells now require only 15 and damage or heal for slightly less, but many abilities that formerly required 8 Energy Cells now require 10 and damage or heal for slightly more. The 3.0 changes to channeled abilities have also aided Troopers with their Energy Cell management. Since channels now charge resources with each tick of damage or healing, that means Troopers can begin using channeled abilities at lower Energy Cell levels without slowing their resource regeneration rate.
Lord of the Rings Online - Update 15 Released
For all my fellow watchers who play in the RPG Watch guild here is news about the latest patch for Lord of the Rings Online from the games forum.
Update 15 Release Notes
Beornings are here! Every new Beorning character will start in the brand new starting area: Vales of Anduin. Visit Grimbeorn’s Lodge while you get comfortable with your own strength.
Beornings are designed to be a dynamic skin-changer class. Their basic skills emphasize the difference between human and bear forms. There are skills available in three different ways: those available in man form; those available in bear form; those available in any form.
Instead of power pools, Beornings build up Wrath, which fuels many of their skills. Any skills requiring Wrath will list the cost in their tooltip. Bear form requires Wrath to use and maintain. Certain man form or any form skills may also require Wrath.
The Beorning trait trees are designed to allow tailoring your play style to fit a tank, damage, or support role.
- Special Note: With the launch of Beornings in Update 15 we want to let everyone know we are going to be paying very close attention to feedback and be active in making adjustments based on that feedback.
Pelargir Epic Battle: Retaking Pelargir is a new type of offensive Epic Battle where you help Aragorn’s forces defeat the Corsairs at Pelargir. Available in solo/duo mode (with fellowship option coming soon), face a new enemy type, Epic Foes, new barterable rewards, and witness the Army of the Dead annihilate the Corsair host.
Epic Story Volume IV Book 2: The Dawnless Day. The next book in the Epic Story begins! Book 2 of Volume 4 begins with Lothiriel in Dol Amroth.
Central Gondor: Central Gondor has four new regions: Ringlo Vale, Dor-en-Ernil, Lebennin, and Pelargir.
Lord of the Rings OnlineSP/MP: Massive
Elder Scrolls Online - Update 5 Now Live
ZeniMax Online has released the next patch for Elder Scrolls Online.
Update 5 is here, so log in now to find out what new adventures it brings to ESO. There’s a lot to love in this update—let’s dive in!
The Veteran version of City of Ash has opened, continuing the dungeon’s story and presenting challenging new bosses for you and your allies to defeat. As you play through the new story, you’ll notice that we’ve also implemented an improved facial animation system that gives the NPCs you’ll meet a much more natural and realistic look.
Did you miss one of the dungeons while you were leveling? With the new dungeon scaling system, you can play through any of them at an appropriate challenge level. Dungeons and their loot now scale to your group leader’s level. The same system applies to solo instances, as well.
If you love crafting, running dungeons, or both, we have another exciting addition for you: Writs and Pledges! Every day, you’ll be able to undertake new Writs and Pledges, which will have you crafting to fulfill orders and delving into dungeons to defeat bosses. You’ll be rewarded for your efforts, so give these new quests a try.
That’s not all you’ll find in Update 5: we’ve implemented chat bubbles, continued our improvements to Veteran Ranks, added the Dwemer crafting style, a new crafted item set, and many bug fixes and other changes. Read the full patch notes here to get every bit of Update 5 goodness!
Update 5 is available right now—log in and check out all the new excitement. We can’t wait to see you in Tamriel!
WoW - Interview @ Ausgamers
Ausgamers interviewed Blizzard's Ion Hazzikostas to talk about Warlords of Draenor as they prepare for the games fifth expansion in the last ten years.
AusGamers: What do you think is the reason why World of Warcraft is still one of the most popular games people are playing 10 years on?
Ion: I think two reasons. There’s probably far more than that but to me there are two that stand out. First thing is the people themselves are a big reason. One of the magical things about the game is the bonds and the friendships that it [has] formed. We have BlizzCon coming up in just a couple of weeks, and one of the most exciting things about BlizzCon is seeing these gatherings of people who are meeting, often for the first time -- these groups of guild mates that have spent hours talking on voice chat, finally putting faces to voices. In many cases forming friendships that will last a lifetime, spouses that have met through playing World of Warcraft, and that is an honour for us to have been a part of creating a game that creates these bonds that keep people together – the game-world is an integral part of that.
Guild Wars 2 - 50% Off on Games Website
Forum member Arahael sent us news that Guild Wars 2 is 50% Off till November 9th.
From October 30 to November 9, we’re chopping the price of both Guild Wars 2 Digital Heroic Edition and Digital Deluxe Edition in half! Now is the perfect time to pick up this award-winning MMO and experience a constantly evolving fantasy world where your actions make a difference!
Guild Wars 2SP/MP: Massive