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MMORPG General News

2013-06-04

MMORPG Gaming: The Ultimate Nerd Expression?

Fluent explains why in his opinion MMORPGs can be better than single player RPGs
» Continue reading the article...

Neverwinter

2010-10-11

Neverwinter: An Interview

Lucky Day talks to Cryptic's Jack Emmert about their upcoming D&D "Online Multiplayer Game", Neverwinter.
» Read the article

Recent articles





Picture Watch

Ultima IX: Ascension
Box Art

Poll Watch

Do you play Original Sin - Early Access?
Yes, I am
  (25.68%)
Thinking about it
  (5.26%)
No. Only on release
  (48.48%)
Never. Early access sucks
  (8.77%)
Not now, not on release
  (3.67%)
What's Original Sin?
  (8.13%)
Vote

Expected Releases

Jan: Pantheon

August

Ultima Forever: Quest for the Avatar - won't last forever

by The_dagon, Friday - August 01, 2014 11:49

Seems Ultima Forever won't last forever...

With Mythic's shutdown we could foresee the game closure, ...but it could have been maintained for a few more months.

However, it's official, the game will shutdown on August 29th 2014.

Ultima Forever was far from being a real Ultima, but was not really bad. It has suffered mainly from its' awful business model (F2P + heavy microtransactions), but also from bad game support (no updated, no new content). With a fixed price and better support its' fate could have been really different.

Quite sad to say goodbye to another Ultima... Let's hope Shroud of the Avatar will be better and more Ultima-ish.

As seen on the game facebook page :

Strangers, Seekers and Avatars all,

While the past year has certainly been quite the adventure – in Britannia and beyond! – that adventure is now drawing to a close, as the time has come for us to say goodbye. As of Aug 29th 2014 (11:00 AM EDT), Ultima Forever will be shutting down its online services, and will no longer be available to play.

This was a very difficult decision for us to make. We’ve seen the game through ups and downs, and hope that you’ve enjoyed playing it every bit as much as we had making it! Through it all, it’s been players like you who’ve made it all worthwhile.

To thank everyone for their loyalty and support, for our last month of live operations, the following changes will be made to the game:

• Significantly boosted Virtue and Reputation rewards
• Equipment degradation to be disabled (no damage to worn/equipped items)
• Increased drop rate of Gold keys
• The in-game store will no longer sell premium currency (Silver and Gold keys)

We invite you to share your favorite game memories with us here in this very thread! 

From Lady British, the Gypsy, and all the other citizens of Ultima Forever’s Britannia: Thank you for your time spent in our world; we’re going to miss you very much!

Remember and uphold the Virtues, always!
- The Ultima Forever Team

Information about

Ultima Forever: Quest for the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: Handheld
Release: Released

Details

July

Neverwinter - Coming To Xbox One

by Couchpotato, Thursday - July 31, 2014 05:49

Perfect World Entertainment & Cryptic Studios announced in a new press release that Neverwinter will be released on the Xbox One for console players.

NEVERWINTER COMING TO XBOX ONE

Perfect World Entertainment and Cryptic Studios to Bring Acclaimed Free-to-Play MMORPG to Console Gamers

(Redwood City, CA) July 30, 2014 - Perfect World Entertainment Inc., a leader and publisher of widely-acclaimed free-to-play MMORPGs, announced today that Cryptic Studios is bringing popular free-to-play MMORPG Neverwinter to consoles. Available first, free-to-play with Gold* on Xbox One, the all-in-one games and entertainment system from Microsoft, Neverwinter – set in the Dungeons & Dragons Forgotten Realms universe from Wizards of the Coast – is the first free-to-play title from Perfect World Entertainment and Cryptic Studios that will be launched on both PC and console platforms.

Players in North America and Europe can expect Neverwinter for consoles in the first half of 2015.

"Neverwinter is our premier title to bring to console players,” said Perfect World Entertainment CEO, Alan Chen. “Consoles are a perfect fit for action-oriented MMORPGs like Neverwinter, and we are thrilled to be one of the first publishers to bring premium free-to-play titles to leading next-gen platforms. Being able to bring Neverwinter to the Xbox One is a critical achievement for Perfect World. It is our first step taking our games beyond the PC market.”

Entering its fourth module on August 14, 2014 with Tyranny of Dragons, Neverwinter continues to provide authentic Dungeons & Dragons narratives and gameplay opportunities since launching in Summer 2013, and continues to grow with the D&D fan base.

“The addition of the new platforms is another piece of exciting news for Dungeons & Dragons fans in this pivotal year,” said Nathan Stewart, Dungeons & Dragons Brand Director. “We continue to work closely with Perfect World and Cryptic Studios to bring exciting new stories to players around the world.”

Information about

Neverwinter

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Elder Scrolls Online - Megaserver Migration

by Couchpotato, Tuesday - July 29, 2014 16:37

ZeniMax Online posted information about this weeks European megaserver migration.

We’re preparing to make the move to our new datacenter! Get the details and answers to your questions here.

We know many of you have been looking forward to the migration, and we’re ready to share the specifics. The European megaserver migration will begin at 8:00AM EDT (1:00PM BST) on July 30th, and we anticipate that the process will be complete by 5:00PM EDT (10:00PM BST). During the migration, the European megaserver will be unavailable, but the North American megaserver, account site, and forums will not be affected.

If you have questions about the process, we’ve got you covered. Here are a few common ones. If you don’t see your question here, make sure to check out our knowledge base.

Information about

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Neverwinter - Dragonborn Race Announced

by Couchpotato, Friday - July 25, 2014 14:50

So if any of you still play the F2P game Neverwinter Perfect World Entertainment sent over a new press releases about a new playable race they call the Dragonborn.

DRAGONBORN PLAYER RACE ANNOUNCED

Players Can Play as the Legendary New Heroes on August 14!

(Redwood City, CA) July 24, 2014 – Perfect World Entertainment’s “Season of Dragons” continues with the announcement of the scaly new player race coming to Neverwinter: Tryanny of Dragons – the Dragonborn! The first time playable in Neverwinter, the Dragonborn are a steadfast and honorable people who have thrown off the shackles of their former dragon masters. The Dragonborn joins the new Scourge Warlock class as the newest features coming to the world of Faerûn. It’s never been better to join Neverwinter!

The Dragonborn is the keystone to the Dragonborn Legend Pack. More details can be found HERE: www.arcgames.com/en/games/neverwinter/game-pack/detail/495

Included in the Dragonborn Legend Pack are:

·         The Dragonborn Race – An account-wide unlock that grants players full access to the Dragonborn
·         A Race Change Token – A one-time account-wide unlock that lets players change their existing characters to Dragonborn while retaining their level and in-game items
·         Heart of the Dragon – A new artifact allowing players to breath fire, and Dragonborn players do extra damage
·         Ring of Dragon Slaying – An enchanted ring that allows players to do extra damage against dragon foes
·         The Gemfinder Enchantment – An enchantment with draconic essence that summons Will O’ the Wisps that find valuable gemstones as players fight
·         Dragon Glyphs – Two overload enchantments that power weapons with elemental fury and heightened defenses
·         Dragonborn Ceremonial Fashion – Gold flecked fashion items used for special occasions
·         Dragonborn Warrior Fashion – A roughen leather fashion set for epic battles
·         The Draconic Enchantment – A powerful enchantment that adds three separate stats in either an offensive or defensive enchantment slot.
·         One Character Slot
·         A 30 Slot Bag
·         Bahamut Regalia – Normally obtainable by attending real-world events, the Bahamut Regalia is five pieces of extra powerful gear granted by the metallic dragon god Bahamut

Watch the recently released Scourge Warlock trailer here: www.youtube.com/watch?v=x2VggvvZeOo

“Season of Dragons” continues on the Neverwinter official website with further exciting announcements in 2014, including more information on the Scourge Warlock, the Dragonborn, and new regions coming to the world of Faerûn through the end of 2014.

Neverwinter is an action MMORPG that features fast-paced combat and epic dungeons. Players explore the vast city of Neverwinter and its surrounding countryside, learning the vivid history of the iconic city and battling its many enemies. Tyranny of Dragons is the fourth module for the widely-acclaimed free-to-play action MMORPG Neverwinter, set in the Dungeons & Dragons Forgotten Realms universe from Wizards of the Coast.

For more information about Neverwinter, and to play now for free, visit the official website at: www.PlayNeverwinter.com

Information about

Neverwinter

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Elder Scrolls Online - QuakeCon 2014 Wrap-Up

by Couchpotato, Thursday - July 24, 2014 15:27

ZeniMax Online has posted a few videos and images from QuakeCon 2014.

We’re back from braving the Texas heat at QuakeCon, and we had a great time. A big thanks to everyone who came out to our booth, joined us for our panel, and participated in the weekend’s tournaments. If you couldn’t make it to the show or missed the panel livestream, we’ve got you covered. Check out the news, tournament winners, and more.

Information about

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Pantheon - New Website Update

by Couchpotato, Tuesday - July 22, 2014 15:08

Visionary Realms Brad McQuaid has posted the next monthly update for Pantheon.

Update 07/21/2014

Information about

Pantheon

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Elder Scrolls Online - Should It Go Free-to-Play?

by Couchpotato, Saturday - July 19, 2014 05:51

IGN wonders if The Elder Scrolls Online should go Free-to-Play, and debates the pros & cons of doing so. So what do you all think are they right about the MMO game?

From the moment it was announced the next entry in The Elder Scrolls series would be an MMO, the prospect of the game demanding a subscription fee has been an intensely debated topic. Huge swathes of people proclaimed ESO was dead in the water if it launched requiring a monthly fee, while a smaller subset quietly countered that such a move was needed for the title to succeed. When it eventually was confirmed that, yes, the game would require a monthly subscription, the debate seemed to intensify rather than lessen, and has continued to do so ever since launch in the face of console delays and a mixed reaction to endgame design.

The truth is, I don’t know if ESO will ditch its sub fee. No-one does. Steering toward the issue in a recent interview with creative director Paul Sage I was told “no comment”, so unfortunately I’ve no more official insight than you guys. But as Star Wars: The Old Republic’s first crack at its free-to-play conversion shows us, such a change is far from straightforward. To that end I spoke to Trion Worlds CEO Scott Hartsman and Gameforge CEO Carsten Van Husen - two gentlemen with a wealth of experience in both MMOs and F2P conversions - to find out whether ditching the sub fee really is the right path for The Elder Scrolls Online to take, or if it’s a fallacy that such a move can change the game’s fortunes.

Information about

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

SW:TOR - Earned $165 Million Last Year

by Couchpotato, Saturday - July 19, 2014 05:35

GamesIndustry has a new interesting article with information that Bioware/EA has made $165 million last year for the F2P Star Wars: The Old Republic MMO.

Bioware's MMO remains strong, World of Warcraft still leading MMOs with subs by a wide margin. Star Wars: The Old Republic remains one of the top five subscription MMOs in the world, according to new research from SuperData.

EA's ambitious MMO, which launched with a subs-only model but eventually integrated freemium options, made $165 million in revenue worldwide last year. That figure is from subscriptions, expansion packs and microtransactions, and it makes Bioware's MMO the fourth biggest in the world in terms of earnings.

As expected, Blizzard's World of Warcraft remains the global leader by a wide margin, with just over $1 billion in revenue. The first game in NCSoft's Lineage series was a distant second with $253 million in revenue - a truly remarkable amount given that it was launched in 1998. Indeed, NCSoft games occupied four of the top ten.

Information about

SW:TOR

SP/MP: Massive
Setting: Sci-fi
Genre: MMORPG
Platform: PC
Release: Released

Details

Elder Scrolls Online - Available on Steam

by Couchpotato, Friday - July 18, 2014 05:23

Steam is now selling The Elder Scrolls Online, and you can buy it for 50% off.

Now Available on Steam - The Elder Scrolls Online, 50% off!

The Elder Scrolls Online is Now Available on Steam and is 50% off!*

The Elder Scrolls Online is the latest chapter of the award-winning franchise – and will bring the legendary experience online for the first time. Whether you play with your friends or adventure alone, the game’s innovative combat system allows you to focus on action and tactics, not the UI. Use any weapon or armor at any time and customize your abilities to play the way you want as you uncover the mysteries of Tamriel and seek heroic quests on your own terms. Explore the far reaches of Skyrim, the mysterious lands of Morrowind, the sprawling metropolis of Daggerfall and beyond. The choices you make, from the alliance you join to the battles you fight, will shape your destiny and the world of Tamriel.

Information about

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Elder Scrolls Online - Editorial @ Pixelgate

by Couchpotato, Wednesday - July 16, 2014 04:34

Pixelgate has posted a new article about the console version of The Elder Scrolls Online, and writes we shouldn't want one anyway.

The Elder Scrolls Online has been one of the oddest MMO’s to release in quite some time. From announcement to release, the development window was rather short, even more so given the apparent scope of the game. Given the promise of both a PC and PS4/Xbox One release, the short development cycle comes off as rather suspect. After a PC release, and a console delay, Elder Scrolls Online turned out to be a bit off a mess, a MMO failing on core mechanics. Elder Scrolls Online is limping along, failing to live up to the hype, or even stand side by side competition, is a console version even a viable option any more?

Information about

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Pantheon - Development Blog Updates

by Couchpotato, Friday - July 11, 2014 04:36

Visionary Realms Brad McQuaid posted two more updates for Pantheon.

Update 7/7

We now have 4 World Builders on the team, each of them working on a zone. I'm attaching some screenshots of their very early work in progress. They are using World Machine -- I wanted to thank all of you who've pledged $$ -- this allowed us to buy the licenses we needed for World Machine (and other software too, of course). Again, this is early stuff, but 1. I think it shows some cool potential and 2. The community deserves to see what the team is working on, regardless of how 'finished' or 'polished' it looks. (let me know if you agree).

Update 7/7 part 2

Here's another look inside of Visionary Realms: These are screenshots of the very early Windows database tool that Game Designers will use to create NPCs, items, quests, etc. It's a windows client that talks right to our MS SQL database. All MMOs have (or should have) something like this -- there has to be an efficient way to get content into the game. In the next few weeks, the zone server will actually load the encounter data and place NPCs into the world. Then, finally, we'll start turning some combat back on (that's server authoritative).

Information about

Pantheon

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Elder Scrolls Online - Update 3 Preview Video

by Couchpotato, Friday - July 11, 2014 03:55

Zenimax Online Studios released a new video preview of the next Elder Scrolls Online patch. According to the video the patch will released in early August.

Update 3 for The Elder Scrolls Online is coming in early August 2014! The patch introduces armor dyes, guild tabards, public guild stores, a new difficulty for Trials, and more. This preview video gives you a first look at all the new features that are on their way to Tamriel.

Information about

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Elder Scrolls Online - The Road Ahead #4

by Couchpotato, Thursday - July 10, 2014 04:24

The Elder Scrolls Online has another The Road Ahead update with more information on future fixes, and other updates from some of the games developers.

The Road Ahead

It’s time for another update on what we’re up to at ZOS, how things are going for ESO, and what to expect in the near future.

ZOS and ESO at QuakeCon

As part of the pan-Bethesda fan event, we’ll be out in force at QuakeCon in Dallas from July 17th through the 20th. Most events related to The Elder Scrolls Online will be held on Friday, July 17th. We’ll have our own panel, there will be hands-on stations at our booth, and we’ll host a Q&A session. Everyone is welcome—we’d love to see you there. If you can’t make it to the show, you can still join us to watch the panel and Q&A on our twitch channel! Here’s a breakdown of what we’re planning:

  • “The Future of ESO” panel, where senior developers will talk about their different responsibilities and what they’re working on. Creative Director Paul Sage will present an update on changes coming to the Veteran System (which we cover further down) and lots more.
  • A Community Meet and Greet after the panel.
  • PvP Tournament and livestreams—join in with your guild or friends and have your PvP session livestreamed on our Twitch channel.
  • A Trials tournament and livestream.

To get all the details about our presence at the show, including how to enter the tournaments, check out our QuakeCon article.

EU Megaserver Update

We’re getting closer and closer to being able to announce a specific date for the migration of the EU Megaserver to our Frankfurt data center. As I type this, it looks like the move will happen during either the last week of July or the first week of August. This is obviously a delicate operation, and we have to make sure that everything is up and running and that all character data is transferred successfully. We are taking the time to do it right.

Information about

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

SW: TOR - Introduction to Galactic Strongholds

by Couchpotato, Wednesday - July 09, 2014 09:54

Bioware has finally released the new Galactic Stronghold update for SW:TOR, and posted a new development update with details on the strongholds.

PREAMBLE

Have you ever dreamed of having a home in the Star Wars™ galaxy? I mean a real home – a place you can look forward to returning to after a long journey through the cold depths of space. A place that you can retreat to in times of darkness, to meditate on your next move or to plot your revenge. A place you can share with your closest friends or flaunt to your rivals. Above all, a place of power and significance that you can customize and call your own.

We share that dream, and we intend to make it a reality with our next free digital expansion: GALACTIC STRONGHOLDS.

INTRODUCTION TO STRONGHOLDS

As you reach level 15 and wrap up your mission on Coruscant or Dromund Kaas, it’s clear you have become an important player on the galactic stage – notable enough to attract powerful friends… and dangerous enemies. You need a fortified location to consolidate your power base – a platform from which to expand the influence of your legacy. What you need is a Stronghold – a customizable bastion of military might and personal luxury.

You will encounter a holo-projected advertisement on the Fleet (and on the capital worlds) which extolls the virtues of Stronghold ownership. This will begin an introductory mission which leads you to a Stronghold Directory, which is a terminal that allows you to view other players’ strongholds or purchase your own. For example, Coruscant Stronghold Directory is where you can purchase the Coruscant Apartment.

You can purchase a Stronghold with credits or Cartel Coins, and the Stronghold will be unlocked for your entire Legacy. For example, once you purchase the Coruscant Apartment, all of your Republic characters will have access to it. You can travel to and manage your Strongholds from the Stronghold Management window, which is a new tab in the main interface.

Each Stronghold has a unique floor plan which is composed of 8 to 12 rooms – for example: large living spaces, small rooms, a garage, a balcony, and so on. By purchasing a Stronghold, you will automatically have access to the first room. You can expand your Stronghold by clicking on locked doors, which will prompt you to unlock the attached room using credits or Cartel Coins.

Information about

SW:TOR

SP/MP: Massive
Setting: Sci-fi
Genre: MMORPG
Platform: PC
Release: Released

Details

Diablo III: Reaper of Souls - Interview @ Ausgamers

by Couchpotato, Wednesday - July 09, 2014 09:37

Ausgamers interviwed lizzard's Julia Humphreys & Matthew Berger to talk about the console version of Diablo III: Reaper of Souls, and other topics.

We’re no strangers to Diablo in any form here at AusGamers, and when it comes to the recent expansion Reaper of Souls, we delved right on in with lengthy and in-depth diary entries and analysis. But the series has moved onto other pastures by way of console, and while the fundamental experience is largely the same, there’s something to be said about the main differential between the console and PC experience where multiplayer is concerned. And that’s one built around a same-screen social event.

“Multiplayer is one of the best features of Diablo III,” enthuses Julia Humphreys -- senior producer on Diablo III: Reaper of Souls Ultimate Evil Edition. “We think it’s the best way to play Diablo III; with your friends, and of course on the console version we have same-screen co-op, so all of you on the couch, you can kick back and we think this is a unique way to play it.”

In many ways, it’s a no-brainer the game should be played this way, and while it’s really the only main multiplayer difference between the two, there are other subtle changes that have been added to the console version of the game, especially where current-gen is concerned.

Information about

Diablo III: Reaper of Souls

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Elder Scrolls Online - Patch 1.2.5 Update

by Aries100, Tuesday - July 08, 2014 18:05

Zenimax Media has updated Elderscrolls Online to version 1.2.5 via a new patch for the game.  The patch fixes several problems eith gameplay, quests and UI. Other fixes for the game deal with performance problems:

The update also includes some minor performance improvements that may result in improved FPS for some. ZeniMax says this is part of "an ongoing effort to resolve client performance issues", which remains the studio's "number one priority".

Changes will also be for the Veteran Rank system:

Veteran Rank Changes: Phase 1 of our Veteran gameplay changes begins with this patch, the first in a series of changes we'll be making to improve the post-50 experience overall. We've lowered the difficulty of the second and third alliance zones to bring them more in lines with zones from 1-50. You'll be able to continue soloing through them more easily than before, though they'll still be challenging. We have much more information about Veteran System changes on the way, so make sure to watch our site for updates.

 

Information about

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Card Hunter - Using Custom Scenarios

by Couchpotato, Sunday - July 06, 2014 11:30

MMO-Play posted a short article for Card Hunter about custom scenarios.

For most online games, it's easy to put them in their prospective niche. Some games are pure action, whilst others are empire-building strategy games. However, there are some games that really make an unique impression every time you play it. One of those games is Card Hunter, a hybrid comprised of collectible card games and board games, all wrapped together in an old-school tabletop roleplaying vibe. The fact that Richard Garfield, the creator of Magic: The Gathering, is a consultant to the game just adds icing to the cake. While the game features a single-player campaign mode and multiplayer PvP, it does have one feature that many browser games lack, the ability to create your own scenarios. To help familiarize gamers with this feature, let us take a closer look at using custom scenarios in Card Hunter.

Information about

Card Hunter

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Landmark - Gamespot Beta Key Giveaway

by Couchpotato, Sunday - July 06, 2014 11:20

Gamespot is giving away free beta keys for Sony's Landmark MMO. All you have to di is enter your e-mail, and hope they have some keys left.

EverQuest Landmark allows you to play with the impressive, voxel-based crafting system that let's you create almost anything you can imagine by combing powerful and intuitive building tools to make a fully destructible world.

These keys will get you into the closed beta for seven days. The time starts when the code is activated. Enter your email address before we run out of keys!

Information about

Landmark

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Elder Scrolls Online - Three Months After Launch

by Couchpotato, Saturday - July 05, 2014 05:36

PC Gamers Leif Johnson has posted a new article where he summarizes the pros, and cons after playing The Elder Scrolls Online for three months.

ESO remains overly focused on the big picture: big zones, big questlines, and lately, big dungeons. But contemporary MMOs thrive on the little things as well, such as the PvE scenarios in a game like World of Warcraft or Lord of the Rings Online or the focused, structured PvP content you find in WildStar or Guild Wars 2. Content, in other words, that you could log into and complete in the span of a lunch break or in the few free minutes before dinner. It's the kind of stuff that keeps players logging back in even when they don't have the time to bother with larger projects but still want to feel as though they've accomplished something for the day.

Elder Scrolls Online already has a devoted and friendly playerbase that's remained true to the game in the face of enticing competition. Some of us actually prefer its brand of combat where you click your mouse and your mace thunks down on your enemy; still more enjoy its muted color palettes that evoke the cold realities of medieval life over Pixar-inspired rainbowscapes. Thus far, ZeniMax has done a good job of eradicating the bugs and bots that scarred the first few weeks of release, and they've done a good enough job to warrant forgiveness for missing their ambitious update schedule.

But now the work begins. An MMORPG is a living thing, and Elder Scrolls Online needs to grow. It may be too late to do something about the drudgery and awkwardness of the veteran leveling experience beyond 50, but ZeniMax can lessen some of the damage by introducing new bite-sized activities while still finding time to remedy massive issues with balance. The latter issue’s so bad that I’ve even started leveling a Dragonknight to continue enjoying my time with the game. At the same time, this frustrated endeavor gives me an odd sensation of hope—if I thought ESO wasn’t capable of staying the course, I wouldn’t have bothered at all.

Information about

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

WoW - Why I'm Still Playing the MMO

by Couchpotato, Saturday - July 05, 2014 05:15

Gamegrin editor Ashyko has written a new article where he wrote why he is still playing World of Warcraft. I know a few members have played the game on our site also.

World of Warcraft’s fifth expansion, Warlords of Draenor, will likely be released sometime in December of 2014 (just in time for the holidays). With the upcoming expansion of the top selling massively multiplayer online game, many conversations about the declining player base and the direction the game has taken have begun anew. As a somewhat veteran player (I’ve been playing for four years now), I debated on whether to spend the $60 on pre-purchasing the expansion (with the special pre-order mount and pet). After much soul searching, the burning desire to accumulate more achievements won out, and my digital purchase was made. There are lots of reasons to play World of Warcraft (WoW), but the ultimate reason remains the same as always, WoW has one of the most exciting and dynamic storylines in all of gaming. Warlords of Draenor will take that story one step further. 

While there is plenty of room to debate over the coming stats squish, the removal of some of the secondary stats, the changing of glyphs (what will be the point of inscription now?), and the removal of “extra” abilities, the coming expansion will also bring a new and dynamic twist to the storyline. We will have new ways to engage with the story through garrisons and the recruiting of NPCs to our cause. Rather than feeling the rush to level to end game content as fast as possible, I’m excited to let myself be immersed in the world that gave birth to the race that is the heart of the conflict in the story of the world I love, Azeroth.

Information about

WoW

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Pantheon - New Gameplay Video

by Couchpotato, Friday - July 04, 2014 04:13

Visionary Realms  Brad McQuaid released a new work-in-progress video for Pantheon.


Information about

Pantheon

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Dreamfall Chapters - Trailer @ RPS

by Aries100, Wednesday - July 02, 2014 16:47

Rock, Paper, Shotgun has the release trailer for Book One of this game.

Adam Amith from RPS has this to say about the episodic format:

The biggest potential drawback lies in the pacing. I like to consume media at my own pace, whether that means waiting for a TV show box set and binging, or stopping a film mid-way through so I can have a nap. Sometimes I read a book in one night, sometimes one lives with me, unfinished, for months. If I want to play Dreamfall as soon as possible (and I do), there are going to be breaks at various points and those breaks could naturally become cliffhangers or otherwise climactic.

 

Information about

2Moons

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Pantheon - New Follow-up Update

by Couchpotato, Wednesday - July 02, 2014 03:56

Visionary Realms has posted a new blog update for Pantheon on the games website.

Follow-up Update!

Things are proceeding very well. We now have a world server running all of the time and two zone servers. And you can zone from an outdoor area into a dungeon/cave. The lore team is also hard at work on a world map. We've also started to code the windows tool that will allow game designers to create NPCs, items, encounter tables, quests, etc. I am very happy with the progress this team is making!

The character animations are MUCH better than as depicted in the last movie, but we still want to do a little tidying up. We should have another movie for you all by end of next week, hopefully sooner. In the meantime please enjoy a new bunch of screenshots showing both outdoors and the dungeon/cave.
    
NOTE:  these were posted on this site earlier, but you can see higher resolution versions on our FB page -- please check them out!

Information about

Pantheon

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Elder Scrolls Online - Interview @ Gamingbolt

by Couchpotato, Tuesday - July 01, 2014 03:48

Gamingbolt talks to Creative Director Paul D. Sage about the monthly subscription model for ESO, the console versions, and other topics in a new interview.

Leonid Melikhov: Ever since the game’s launch, Elder Scrolls Online has received a fair bit of criticism for monthly-subscription. Do you guys have plans to change that sometime in the future?

Paul D. Sage: No, we don’t have any plans that I am aware of to change it in the future. You know the business model is what the business model is and it allows us to deliver high level content on regular basis right now. So there are no plans that I am aware of.

Leonid Melikhov: The Elder Scrolls Online will be one of the few titles that will have subscription based service. Considering that games like Star Wars the Old Republic started out the same way but went free-to-play since subscription based model didn’t work, why not lean towards more of a free-to-play concept?

Paul D. Sage:  You know again, we have no plans to change subscription plans.

Leonid Melikhov: Okay. When the game launched it had a lot of bugs and kinks here and there. What steps have you taken to fix those?

Paul D. Sage
: So we’ve actually really taken a huge step on making sure that the player experience is as good as it can be for reducing bugs. The developer team is fully committed since the very beginning of launch and even before to make sure all of the bugs were taken care of.

You know, when you have a large number of players like that, you see more bugs that kind of occur naturally. We’ve actually reduced our bug count significantly and even our call count went down on bugs. The team has made great strides, you can’t always guarantee everything will be bug free of course, but we’ve made a huge amount of bug fixes over the course of just one and a half months.

Information about

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

June

Dreamfall Chapters - Goes Episodic

by Aries100, Monday - June 30, 2014 19:22

As many of us enjoy adventure games, I find it relevant to mention news about this game. Ragnar Tørnquist mentions in a Kickstarter Update that the game will be in five parts. He also mentions that Book One will be out Autumn 2014. He talks about the
story as well and how they decided to split the game into 5 episodes:

We initially debated splitting the game in two, like other recently Kickstarted adventure titles. And since our story is already divided into five books, this felt like the natural way to break it up. The shorter wait between books will also, we hope, be easier to endure. This is not going to change the game's story. The five Books will tell the story we always intended to tell; a story that concludes the Dreamer Cycle and Zoë Castillo's role in The Longest Journey saga...but not the saga itself. (Yep, there's more to come.)

They hope to earn money as well by releasing Book 1 this autumn:

By releasing Book One this autumn, we hope to start generating income, all of which will go right back into improving the quality and scope of subsequent books. And by dividing our work into five standalone releases, we're able to give each book the focus, polish and attention it needs. This will benefit the game in terms of quality and stability, and it will benefit the team in terms of how many balls they need to juggle at once.

PC Gamer's Phil Savage has this to say:

However, the traditional downside to episodic releases is the time in between each part. It's not yet clear what schedule Red Thread plan on working towards, with Tørnquist stating that the second episode's release date won't be revealed until the launch of the first part.

Information about

2Moons

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: Unknown
Release: Released

Details

Das Tal - Secures Funds for Development

by Myrthos, Thursday - June 26, 2014 23:03

This info on the MMO Das Tal popped up in our mailbox.

PvP Sandbox MMO 'Das Tal' Secures $130,000 to Fund Early Development - First Alpha Test Set for July

Fairytale Distillery, creators of the PvP Sandox MMORPG ‘Das Tal', just announced that they have successfully secured €100,000 ($130,000) funding for their early development phase. The money has been granted primarily by the Bavarian Games Fund (FFF Bayern), and is supplemented by a local angel investor. This budget will speed up the development of Das Tal, and give the team the ability to bring in new team members to start work on important areas such as character animation, interface design, skill effects and sound design.

Most importantly, it means a basic playable build will be available for public testing in July. This is the first chance to try out the game since the gameplay prototype tests in 2013, and new testers will be added to the current pool. You can sign up for the alpha tester waiting list over on their web site.

The game web site has been completely re-designed to match the new art style of the game itself. This brings us a host of new concept art posted in their media section and a new developer video that gives us an introduction to the game's core features and what they endeavor to create.

Fairytale Distillery also have set their sights on a July Steam Greenlight submission. That means that fans will be able to show their support on the Greenlight page and help the game become available on Steam Early Access in the near future. Make sure you sign up to their mailing list or follow them on Twitter / Facebook to be alerted when Das Tal takes the leap.

About Das Tal

Das Tal takes place in a fast-paced Sandbox MMORPG environment that focuses on player interaction. Full Loot and Open PvP creates a game of "risk vs. reward" where players weigh up their options before engaging others. Incentives will encourage a variety of playstyles, and players will decide how to interact with those around them. Each world is unique in its feature set and geography - and players pick those features! Time-boxed servers create winners and losers and offers the chance to regularly start anew. A class-less character system allows the shaping of characters to fit a range of playstyles. Fight for resources to craft equipment and construct a settlement, and defend it against enemies. PvP combat is 100% skill-based, frequent and easily encountered. Both small-scale raids and large-scale sieges are available for all players at any time.

About Fairytale Distillery

FD is a small, independent games startup located in Munich, Germany. It has been founded by Alexander Zacherl & Sebastian Dorda who originally met in one of the earliest local game jams. The two then worked together at Zacherl's first Games Studio - Bit Barons - and decided to spin out and bootstrap FD to finally make the game of their dreams: Das Tal. The two are being joined by a distributed team of specialists, with their art department (centered around Art Director Michail Mamaschew) located in Berlin and their Communications HQ (David Wells) in far-away Australia.

Here is a video they ave made available:

Information about

MMORPG News

SP/MP: Massive
Setting: Unknown
Genre: MMORPG
Platform: Unknown
Release: In development

Details

Pantheon - Work-in-Progress Videos

by Couchpotato, Monday - June 23, 2014 04:46

Visionary Realms has released a new work-in-progress video for Pantheon.

We will be uploading videos here every 1-2 weeks showing the community the progress we are making.  These videos are not made to look spectacular, but rather to show functionality and to keep the community informed as to the measurable forward progress we are making.  This video in particular shows that we now have true Client/Server code working.  You can create an account, select a character, and log into the server.  Once in-game you can see and talk to other players. 

Earlier videos showed a client authoritative model, whereas as of this milestone, we have true client/server MMO code, where the server is logging you into a zone and handling movement, while the client also extrapolates movement.  Also working is time-of-day (although it’s sped up right now).  John Diasparra made the music and the environment and Branden Snowberger did the majority of coding to get us to this point.

For now they have two videos uploaded.

Information about

Pantheon

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details