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Black Desert Online

2016-06-09

Black Desert Online Review

Aubrielle sets out to uncover why Black Desert Online isn't your average MMO.
» Continue reading the article...

Asheron's Call: Throne of Destiny

2015-03-12

Asheron's Call Retrospective

Fluent takes us back to the past in his new retrospective article for Asheron's Call.
» Read the article

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Expected Releases

Jan: Pantheon
Jun: The Exiled

August

Elder Scrolls Online - Interview @Wccftech

by Silver, Wednesday - August 24, 2016 03:10

Zenimax Online’s President and Elder Scrolls Online Game Director Matt Firor talked about the game with Wccftech.

During Gamescom 2016, we had the chance to meet up with Zenimax Online's President and Elder Scrolls Online Game Director Matt Firor to talk about the game.
eso_vanity

The game has been doing very well lately. Update 11 was recently released on all platforms, adding two new dungeons and several improvements such as text chat on consoles and a PvP town capture system in Cyrodiil.

However, much bigger things are coming with One Tamriel (set to allow players to group anywhere in PvE regardless of level and alliance) and player housing coming after that. We've talked about these features and a lot more in our overview of the game's future.

First of all, in the game's community folks got used to big QuakeCon presentations where you would showcase the game's upcoming features, but this time there was no presentation. I'm wondering whether you have something special in store for later this year to make up for this?

No, this year we did E3 which we hadn't done the year before. We didn't have anything new to talk about, so we decided to just wait until Gamescom and PAX. We're going to have a community event on Friday here at Gamescom, and then at PAX we're going to have another series of community events, so we just decided to spread it out a little more.

Now for the big elephant in the room, is there anything at all you can tell us about player housing?

Really the point of Elder Scrolls Online at Gamescom 2016 is to talk about One Tamriel, which is the next big thing. Housing is the thing after that, so we're concentrating more on One Tamriel right now than player housing, but it is going to happen and it is going to be the update after One Tamriel.

Some questions from the community. For PvP players, the gap closers issue is pretty important and they'd like to know when you plan to fix it.

Yeah, we've been looking at that for a long time. It sounds easy to fix but it's not, because of the way the mechanics work behind the scenes and we don't want to make them not work at all. So we've been slowly looking at how it can be done but yes, it will be fixed.
Mark Hamill Makes a Sneaky Appearance in Star Citizen Squadron 42 Trailer

Roleplayers would like to know whether you have something special coming out for them, like sitting at tables and the likes?

Yeah, we're looking at that. We're doing personalities, so we're doing some fun things that roleplayers can do. We're also doing a Witches' Festival event, we're going to do a Midwinter "Christmas" event, so we're going to do more stuff like this. Every few updates we try to slip in some fun things for roleplaying.

[...]

Are you looking to add more world events, like Dark Anchors but different ones?

We're doing that more through events, like the Witches Festival. I know what you're saying though, we don't really have plans except in One Tamriel where we're going to change zones a little bit so that they're more like Orsinium and they have world bosses. You're walking through Glenumbra and there'll be a world boss somewhere now.

Do you have any changes coming to crafting?

No, our crafting system is really good, so we're happy with it.

Bethesda as a whole has been kind of championing mods on consoles with Skyrim Definitive Edition and Fallout 4. I'm wondering if this is something you may consider for Elder Scrolls Online?

We can't, because...maybe UI (user interface) mods, but you can't really do UI mods on consoles, because then your controller wouldn't work. Bethesda can do that for its other games because they're single player.
DC Universe Online Coming to Xbox One Really Soon, But It Won't Have Cross-Play

Lately there's been a trend of bringing online communities together through cross-play. Is that something you're evaluating for Elder Scrolls Online?

That is not a technical issue, it's a business issue. We're on different platforms and each partner has its own ideas on which groups they want their players to be with. It's easier for everyone if they're just in separate communities, that's just the way it is for now.

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

The Exiled - Das Tal renamed

by Hiddenx, Friday - August 19, 2016 00:23

Das Tal is now The Exiled:

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MOBA combat meets Sandbox MMO. Escape from a dark fantasy prison valley. Fast-faced Combat. Open PvP. Full Loot.

 

The Exiled

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Shroud of the Avatar - Review @ MMORPG

by Hiddenx, Friday - August 12, 2016 20:52

MMORPG has reviewed Shroud of the Avatar:

Column: Review in Progress, Part 1

With the recent Update of Shroud of the Avatar also the final wipe was conducted. From now on, everything the players are achieving in the game will persist. This is the perfect time for us to dip our toes into the game and share our first impressions with you and more will follow in the next weeks. We are well aware that according to the developers, despite the final wipe, Shroud of the Avatar is far from being officially released. But then again, you can buy the game and your progress persists. In times of Early Access and Crowdfunding, the classical steps of Alpha, Beta and Release became barely more than catchwords. Further, doing a review now does not hinder us to look at the game again when it’s officially released, does it?

[...]

Thanks rune_74!

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Starcraft Universe - Hands on @RockPaperShotgun

by Silver, Monday - August 08, 2016 14:53

The open beta for Starcraft Universe is underway and RockPaperShotgun are offering their first impressions of how it plays.

The RPG element kicks off immediately with character selection. Both Terran and Protoss are available, with sub-classes like Firebat and Dark Templar, three different weapons and three ‘relic aspects' to pick from. Then, it's out into space. Prologue 1 is a pretty simple demonstration of the controls and how things play, with your team heading out onto a Zerg infested planet. Prologue 2 kicks it up a notch as you end up on the spaceship Void Seeker (complete with a back-and-forth sway that's both a cute addition and an advert for space-dramamine) and go hunting for resources on a planet of aggressive dodo birds. And then Zerglings, obviously. Finally, Prologue 3 gives you a ship that I was expecting the main game to let me cut loose on, but... didn't. Still, there's still quite a chunk of game to get the feel of, and it's impressive stuff, especially an all-out Zerg assault on a docking station. Zero to screwed in roughly 30 seconds.

The basic feel, at least in these chapters, is more World of Warcraft dungeon/raid than overworld, at least in these bits - running around after hero characters like Zeratul replacement Zerash and human medic Arley Sims from encounter to encounter. The enemies being Zerglings mean quite a few of them to handle, springing up out of nowhere and ready to be cut up and cleaved open, with bonuses for doing things like destroying a particularly big one before Zerash is done with it. Missions also have difficulty levels, unlocked by rank, raising the rewards in tune with how hard the various people punch. But really, you probably don't need too much description when the goal is to emulate the feel of one of the most played games on the planet. It'd be like taking a moment out to explain how to play Myst, give or take just saying "Don't." Likewise, if you know Starcraft well enough to care, you'll know the character types. Playing as a Dark Templar you start out with cool knife attacks, cloaking, and blinking to the other side of an enemy to stab them. The Terran units follow suit for classes like Firebat and Ghost and Medic, with boy and girl options for all... as much as it matters for characters permanently stuck inside great big heavy metal suits.

MMORPG News

SP/MP: Massive
Setting: Unknown
Genre: MMORPG
Platform: Unknown
Release: In development

Details

July

Das Tal - Free Gamescom Ticket

by Myrthos, Friday - July 29, 2016 12:33

The developers of the sandbox MMO Das Tal, have some tickets available for the sold-out Gamescom show.

This year we are going to be part of gamescom with an amazing booth sponsored by our friends at Teamspeak. We’re going to have a dozen gaming stations on the show floor and a live stage where  up to 10 players compete in PvP fights broadcasted to a massive LCD screen and the web. We are planning 1on1, 2on2, 3on3 and 5on5 fights as well as “siege fights” with all players on the booth.

Do you want to be one of the players on the big stage?

Then fill out this application form. Selected players will get access to the live stage and - if needed - we’ll provide you with tickets for gamescom itself.

The Exiled

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Starcraft Universe - Online RPG Mod

by Silver, Thursday - July 28, 2016 12:55

@DSOGaming they report on the Starcraft II mod that has turned the game into an online RPG in the vein of World of Warcraft. The mod itself is called Starcraft Universe and is planned for release next month. A Battle.net account is required to try the mod out and you don't need to own Starcraft II to try the mod - the Starcraft II starter edition (free) is all thats required.

The team behind StarCraft Universe, a free to play science fiction Multi-Player Online RPG played through Battle.net on StarCraft II, has announced the launch of its open beta phase. Not only that, but the full version is currently planned for release next month.

As said, StarCraft Universe is a free MMORPG mod - created by fans - for StarCraft II. In other words, think of it as the "WoW" version for StarCraft.

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MMORPG News

SP/MP: Massive
Setting: Unknown
Genre: MMORPG
Platform: Unknown
Release: In development

Details

Diablo III: Reaper of Souls - 2.4.2 Features

by Aubrielle, Thursday - July 28, 2016 11:30

Diablo III's 2.4.2 update hasn't arrived yet, but it will soon, says Blizzard.  New difficulty modes are coming, as well as an option to hide the UI.

Blizzard offered its preliminary patch notes for version 2.4.2 of Diablo over a month ago, and while that still hasn't made its way into the game proper, it's "coming soon", according to a new blog post that goes into the patch in more detail. You'll remember, of course, that 2.4.2 adds a hotkey to hide the UI, letting you better appreciate the environment, and maybe build a photo journal of your adventures through Diablo 3's miserable world. Hey, I'd look at that.

But the meat of the update will surely be the new difficulty levels. Rather than stopping at X, Torment mode will soon go up to XIII, with better loot, and gold and XP bonuses rewarding players ready to take on the greater challenges.

There will naturally also be new treasure and so on across the board, the most substantial change being that Blizzard is "sweetening Adventure Mode rewards, starting with Nephalem Rifts. You’re now guaranteed a Greater Rift Key when completing any Rift, with a chance to get a second (or even a third) key as you increase the game’s difficulty". The developer has "also adjusted drop rates for Infernal Machines, with a 100% drop chance in Torment IV, and an increasing chance for a second machine to drop as you go up in difficulty".

Source: PC Gamer

Diablo III: Reaper of Souls

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Shroud of the Avatar - Final Wipe

by Silver, Wednesday - July 27, 2016 06:23

@PCGamer they announce that Shroud of the Avatar will undergo its final wipe midnight CDT July 27th and the servers will go live again 9:30 at CDT on July 28th.

"When we turn the servers back on July 28, we expect there to be a major land rush. Similar to the Oklahoma land rush of the late 19th century, our players will be able to venture out, plop down their house deeds and claim their property in Shroud of the Avatar for good. This will be the beginning of true persistence in the world," Garriott predicted. "Expect the best properties such as great vistas and overlooks, strategic locales and waterfront real estate to go first. And expect some maneuvering between now and the end of the data wipe as higher level backers will get the first choices."

Shroud of the Avatar has so far pulled in just over $9.2 million in backing, which Portalarium said makes it the second-most crowdfunded game of all time. (We all know who's got first place locked up.) The studio also noted that, over the past 32 months, it has managed to achieve its goal of zero unscheduled downtime, which is a pretty impressive accomplishment in itself.

"While Final Player Data Wipe is NOT 'Launch' of our game, we are super happy to be at such an important milestone with our community of backers," Portalarium said. "We couldn't have built the game nearly this far in its development without the support and feedback of everyone playing. There's a lot more to go yet, but we're about to cross a major hurdle this summer, and can't wait to cross it with you!"

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

WoW - Pre-Expansion Patch

by Silver, Saturday - July 16, 2016 22:59

@PCInvasion they report that World of Warcraft is preparing for the next expansion by releasing a big patch. Head to the WOW site to learn more.

World of Warcraft's next expansion Legion is not too far away and Blizzard is preparing for its launch with what they are calling a pre-expansion patch.

During next week's maintenance, a new patch will be rolled out which adds some of Legion's "system-related features" to the current game. Changes will include class and transmogrification updates, preparation for pre-expansion events including the unlocking of the new Demon Hunter which will happen before or around the 17 August.

WoW

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Elder Scrolls Online - Shadows of Hist Preview

by Aubrielle, Saturday - July 16, 2016 15:56

Elder Scrolls Online's Shadows of the Hist DLC - and update 11 - will launch on the 1st of August. Early impressions are rolling in about some interesting new mechanics.

After spending some hands-on time with ZeniMax's ambitious Update 11 patch and complementing Shadows of the Hist game pack for The Elder Scrolls Online, the editors at MMORPG.com have wrangled up some first impressions to give us a better understanding of what to expect when they officially launch on August 1st. Word is:

Cyrodiil Cities

This is my personal favourite addition to the game. When you zone into Cyrodiil and look at the map you’ll notice 3 new icons on the map. These are the new cities that can be controlled by any faction, Bruma, Vlastarus and Cropsford. These towns require you to capture three points within them, one that is unguarded, another with only a few guards and one that is heavily guarded. These new areas will bring new fights to Cyrodiil, as these cities can play a very important role for PvP as they act as resurrection points for those who’ve fallen in battle. Anything that Brian Wheeler can add to Cyrodill that promotes smaller scale combat alongside with the large battles that Cyrodiil is designed around is fantastic.

Racial Passives

Racial abilities are something that I’ve discussed in the past, numerous times. I never felt that ESO’s racial passives were deciding factors when it came to building your character. This is something I praise ZOS for, the freedom to truly play a character the way you want without completely ruining your play experience. Yes, the bonuses gave a player a slight advantage in terms of health regen etc, but never enough that another player couldn’t overcome them. That said, I also commented that some racial abilities just didn’t seem right. Let’s take a look at the new ones and you tell me what you think of them.

Source: GameBanshee

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Shroud of the Avatar - Garriott Sells Real Blood

by Aubrielle, Saturday - July 09, 2016 02:05

In what might be his most macabre PR move yet, Richard Garriott is planning to sell a vial of his own blood as part of a "reliquary" for Shroud of the Avatar.

Even though the event has been immortalized on video, the item is indeed on sale on eBay and Eurogamer already wrote an article on this, I still find this difficult to believe. In one of his possibly most eccentric moments, Richard "Lord British" Garriott has had a professional nurse draw some of his blood to be sold on eBay as part of a limited "reliquary" that also includes a plethora of digital items for his upcoming Shroud of the Avatar: Forsaken Virtues.

The starting bid for this oddity is $5,000, but this initiative might be stopped by eBay, considering that their policy on human body parts is pretty restrictive:

Examples of prohibited items include, but are not limited to:
Native American grave-related items, including skulls and skeletons intended for medical research
Tibetan prayer skulls
organs
bones
blood
waste products
body fluids
sperm
eggs
any of these items included as a gift, prize or giveaway in connection with another item listed on eBay


I wonder if this stunt will bring the spotlight back on Shroud of the Avatar, considering the title seems to have lost the interest of mainstream publications during the long road to the official release.

Source: GameBanshee

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Elder Scrolls Online - Gold Edition Announced

by Aubrielle, Thursday - July 07, 2016 04:25

A Gold Edition of Elder Scrolls Online has been announced.  It will contain all of the extra content currently available for ESO.

Bethesda Softworks brings word of their plans to release a The Elder Scrolls Online: Gold Edition compilation package on PC, Xbox One, and PlayStation 4, though no specific release date has been given yet. However, you can pre-order the game if you already know that the core MMORPG, its four expansion packs, and other included goodies are something you're interested in:

Own the complete ESO story plus the first four DLC game packs with the newly announced The Elder Scrolls Online: Gold Edition. From Skyrim to Daggerfall, this pack allows you to explore the vast world of Tamriel in one package. Travel to Abah's Landing to master the art of thievery with the iconic Thieves Guild, become a deadly assassin of the Dark Brotherhood in the Gold Coast, or ride to Wrothgar and aid the Orc King Kurog in rebuilding Orsinium.

The Elder Scrolls Online: Gold Edition includes the following content:

• The Elder Scrolls Online
• DLC game packs:
• Imperial City
• Orsinium
• Thieves Guild
• Dark Brotherhood
• Palomino horse mount
• 500 crowns to spend in the in-game Crown Store for new game accounts

Starting today, you'll be able to pre-order The Elder Scrolls Online: Gold Edition for $59.99 from select retailers.

Source: GameBanshee

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Pantheon - Twitch Stream #2

by Myrthos, Monday - July 04, 2016 12:41

A new video for Pantheon: Rise of the Fallen is now available on YouTube, showing the latest game content.

After much glee and celebration of our first stream in March, Visionary Realms is ready to show off all new game content for Pantheon: Rise of the Fallen. On Thursday, June 23rd, Brad McQuaid, Chris Perkins and John Diasparra took three guests from the Who's Gaming Now network through two hours of gameplay through Black Dagger Keep and into a surprise dungeon. Viewers get a first on-screen glimpse of the perception system some of you may remember from GDC earlier this year. Find out for yourself why MMO gamers are salivating at the promise of a new MMO that remembers the tenets of community, reputation, and cooperation.

(note: the focus has been on gameplay and environments -- the character models and animations are still placeholder -- this is pre-alpha footage.  That said, if you compare to the last twitch stream video, you can see the progress we have made.)

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Pantheon

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Das Tal - Key Giveaway

by Myrthos, Friday - July 01, 2016 22:57

We have received a number of keys for the July alpha test for the sandbox MMO Das Tal. If you want to try this out all you have to do is post a comment to this news post and I'll get you the key as soon as possible.

There are no restrictions. First come, first serve.

Das Tal is a Sandbox Survival Arena - bringing together MOBA tactics and Sandbox MMO strategy. It claims to make MMOs fun again for PvP fans. No more grind. No more pay-to-win. No more tab-targeting. The game is designed to be compatible with the busy life of an adult gamer. Das Tal rests on the three defining pillars; Meaningful Conflict, Skill-Based Combat, and Constantly Changing Worlds.

It will throw you into a dark fantasy prison valley. You start each game with nothing but your wits and your PvP skills. Over the course of weeks and months you will explore this world, grow stronger and learn to survive.

Hundreds of players will join you in the valley. Amongst them you will find friends and allies to form a clan. Start building your own settlement and empire whilst competing with rival clans.

In a completely player-driven economy, your influence and income will grow through diplomacy and warfare. You will strive to break free of your chains, defeat your captors and emerge victorious from your exile.

 

The Exiled

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

June

Anarchy Online - Celebrating 15 years

by Myrthos, Tuesday - June 28, 2016 12:41

I wasn't aware it was still running, but I don't tend to play MMOs anymore, so it is nice to read that Anarchy Online is still in business after 15 years of operation. To celebrate the anniversary, the press release below comes with some gifts to all those who are still playing or at ant time in the past 15 year played the game.

ACCLAIMED SCI-FI MMORPG ‘ANARCHY ONLINE’ TURNS 15

- Funcom celebrates 15th anniversary of the first Sci-Fi MMORPG -

Oslo, Norway - June 27th, 2016 - Funcom is excited to announce that ‘Anarchy Online’, the first Sci-Fi MMORPG and one of the longest-running titles in the genre, celebrates its 15th anniversary today!  

As part of the celebration, Funcom invites everyone who has ever played 'Anarchy Online' to join in the festivities between June 23rd and July 11th (regardless of current Membership status).  New Membership offers, with brand new armor pieces, login rewards and the Desert Rider event are also part of the grand 15th anniversary celebration!

Included with the anniversary is an all new Game Update which changes the Player vs Player attack windows on Notum Tower fields, where players battle for dominance over the planet Rubi-Ka. The update also introduces a new Research Line for end-game players, with powerful skill increases, and adds new Veteran Shop rewards with bonus Veteran Points for existing members.  
Read more about the celebration and game update here

“I wish to thank everyone who has been part of this extraordinary journey,” said ‘Anarchy Online' Lead Designer Henry Senger.  “Anarchy Online's incredible community has always been the heart and soul of the game, and I also wish to thank everyone who will continue the adventure with us, so we may go on for another 15 years!”

Released in 2001, ‘Anarchy Online’ shaped the face of the MMORPG genre with its Science-Fiction setting and innovative features, including dynamic missions, item levels, and instancing.  A Beta version of a new ‘Anarchy Online’ rendering engine was released last year, and thousands upon thousands of players continue to explore the world of Rubi-ka today.

Anarchy Online

SP/MP: Massive
Setting: Sci-Fi
Genre: MMORPG
Platform: PC
Release: Released

Details

Elder Scrolls Online - Dungeons, Player Housing

by Aubrielle, Monday - June 20, 2016 11:42

Big updates are coming for The Elder Scrolls Online, including a dungeon pack slated for August and player housing coming in 2017.

Two years after the PC release and one after launching on PS4&XB1, The Elder Scrolls Online is thriving. The Dark Brotherhood DLC just came out and Zenimax Online announced more updates at E3 2016.

eso_dark_brotherhood_skeletons

During Bethesda’s E3 Showcase, it was revealed that over 7 million players bought The Elder Scrolls Online since its release. Game Director Matt Firor then announced One Tamriel, a new feature that allows players to group with friends anywhere in the PvE world regardless of the character level or alliance. This sounds very similar to the system used in Guild Wars 2.

Here’s how it works:

  • Characters will have their level scaled the same way that the game currently scales players to the level of DLC zones (Imperial City, Orsinium, Thieves Guild, and Dark Brotherhood).
  • You will be able to explore the entire world in any sequence you wish – just walk across the world and you will always find appropriately leveled content.
  • You will be able to play and group with anyone in the game at any time (outside of PvP). No longer will you have to create a lower level character to play with a friend who has just joined the game. You will be able to group and adventure together from the moment your friend emerges from the tutorial.
  • All PvE Alliance restrictions are being dropped. You will be free to explore of all Tamriel, including other Alliances. It is up to you how you want to role-play your character while doing this. “Silver” and “gold” versions of zones will be replaced by Cadwell quest storylines that you can do in any order you wish.
  • Alliance restrictions will still be enforced in all PvP areas, of course. One Tamriel will not affect the PvP systems in Cyrodiil.
  • In general, higher level players will be the same “level” as lower level players, but they will have far more tools in their arsenal: better gear, more abilities, and of course more Champion points.
  • Gear rewards will be scaled appropriately to make sure that there is always a way to get more powerful via crafting, questing, PvP, and dungeon/trial boss loot drops.
  • All Trials and Dungeons will continue with standard and Veteran difficulty modes, and you will have to be Veteran level to play veteran dungeon modes.
  • The Coldharbour zone will be “roped off” from players who have not yet completed the quests that lead there. However, if you are invited to a group that is already there, or travel to a friend who is there, you can immediately access the zone.

Chances are we’ll get a lot more information on both those upcoming DLC packs at Quakecon, due August 4-7 in Dallas, Texas.

A couple days later, Firor revealed to IGN that the next DLC will be an Argonian Dungeon Pack, due to release this August alongside the barber shop. Player housing, on the other hand, is planned to become available in the first quarter of 2017.

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Elder Scrolls Online - One Tamriel Details

by Aubrielle, Friday - June 17, 2016 04:55

Since One Tamriel was announced, more details have emerged on the coming world change for The Elder Scrolls Online.

Since taking to the stage at E3 to announce their plans for "One Tamriel", the update that will make all content in The Elder Scrolls Online playable at any character level, the web is now home to a couple of previews regarding Zenimax Online's ambitious plans. The first one comes to us via MMORPG.com, where they briefly break down how this is going to work:

It’s something they’ve been perfecting since the game was released. First it was in Cyrodiil, then Orsinium, Hew’s Bane and most recently the Gold Coast. So all content will essentially be boosted to “max level” and all characters, regardless of actual character progression, will also be scaled. This will put every new player and old player at the same content and they will be able to explore and do quests together without any barriers.

The impediment of opposing of factions is also being removed with One Tamriel. No matter if you originally sided with Daggerfall, Ebonheart Pack, or even the filthy Aldmeri Dominion, you’ll be able to group with and play alongside anyone. This is something that had been requested well before the game launched. The Elder Scrolls community felt that with the faction lock the game wouldn’t feel like an Elder Scrolls game. They were right, the faction lock took out a lot of the single player Elder scrolls game feeling and gave it more of a MMORPG feel to it.


And then PC Gamer offers up a slightly shorter piece to fill in a couple of gaps:

When One Tamriel goes live, character levels will be scaled for the full game in the same way that they're currently scaled to the Imperial City, Orsinium, Thieves Guild, and Dark Brotherhood DLC zones. You'll be able to take on the entirety of Tamriel however you wish—“Just walk across the world and you will always find appropriately leveled content”—and, aside from PvP, players will be able to group and play with whoever they want, regardless of level or allegiance.

PvE Alliance restrictions are also being dropped, and “silver” and “gold” versions of zones will be replaced by Cadwell quest storylines that can be completed in any order. Trials and Dungeons will continue to offer Standard and Veteran difficulties, and the Coldharbour zone will be inaccessible to players who haven't finished the questline that leads there; if you're invited to join a group that's already there, however, you'll be able to access it immediately.

Source: GameBanshee

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Fable Legends - Interview with Phil Spencer

by Aubrielle, Friday - June 17, 2016 04:40

Head of Microsoft's XBox division Phil Spencer spoke to PC Gamer about the Fable IP. (Courtesy of WCCFTech)

The fact that we want to own Fable is true. I think there could be a future in the Fable IP. And, yeah, I’ll want to continue to own that. The truth that there was a lineup of buyers ready to buy Lionhead is not true. I mean, there were some—here’s a little bit of a different way of looking at it. I worked with Lionhead since the time we acquired them, the team there, Peter Molyneux who’s obviously not there anymore, the leadership of that studio. I used to live in London, I spent a lot of time down in Guildford at the studio. Closing a studio sucks. It’s not something that I look forward to, especially a studio that I’ve been around such a long time, but any time, I don’t want people to lose their jobs. So if somebody came in and wanted to retain the studio and the people there in order to go forward with it, and really had the funding to go do that, I’d be totally supportive of that. You know, somebody who’s coming in and trying to maybe take advantage of a fire sale situation or something, that’s something different. You know, the thing I want to do is have the right—you know, the UK actually has good laws around disclosure of, ‘Hey, what’s going to happen with the studio,’ the consultancy period, and all that stuff that happens. So I wanted to be very transparent with the team there and what was going on. I saw the same articles you saw, afterwards, and I understand people’s frustration.

The frustration I completely appreciate, especially when the studio gets closed, then the frustration kind of is going to hit, a culmination. Game development always goes through its own pulls and pulls, just because of the natural creative process. We were trying to do something new with Fable Legends, which was take a console RPG franchise and see if we could make something more service based and free-to-play with it. The fundamental issue we ran into, and the articles actually allude to this but I don’t think it actually portrays it as much as the reality as it was: the players and retention that we had of people playing the game, it wasn’t working the way any of us wanted it to. And the articles say that.

So then I’m left in the end, or we are as a leadership team, with the decision, do I launch something that I know isn’t going to delight the fans the way we want it to, or do we make the harder decision to not launch it, and try to think about where we can deploy the resources elsewhere to see if these other things, get behind things that seem to be working. That’s a tough part of the business in managing the portfolio, and the human element of that is tough, and the creative decisions. It’s a difficult thing. But the fundamental issue, I would love to have Fable Legends out, in so many ways. It was a DX12 game, a cross-play game, like it ticked so many of the boxes that we’re talking about right here. But I also know, creatively it wasn’t delivering on the gameplay and the stickiness that it needed to, that it would be a momentary feel good and something and I just didn’t want to do that. It doesn’t mean every game we’re going to ship is going to be 90 rated, like we’ll ship games that miss the mark, but we kind of knew this one wasn’t actually hitting the metrics we needed.

And it’s an expensive decision we made, in the end, to develop it so far and then stop. But the other decision for us would’ve been to ship it, and then if I ship it I feel like I’ve got to go support it, for a while, because it’s not like you launch a game like that and it doesn’t work, so two weeks later you say ‘OK no longer,’ because people are going to invest. It’s a little different retail, but when you’re talking about a service-based game. So we were trying to make decisions we think were right for the customers who would be coming in. I know we I get a lot of, ‘Hey, just release it and let us play it,’ but you can’t release a service-based game and just let people play it.

They’ll probably want to establish a suitable design direction and find another studio before venturing in another Fable project. In the meantime, franchise aficionados can only turn to the collectible card game Fable Fortune, currently fighting an uphill battle to get funded on Kickstarter.

Essentially, he said that Microsoft would have supported a serious buyer for Lionhead but there wasn’t anyone meeting such standard. As for the Fable IP itself, it doesn’t sound like anything will happen for a while from Microsoft’s end.

Fable Legends

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC, Xbox One
Release: Canceled

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Star Citizen - 2.4 Brings Persistent Universe

by Aubrielle, Wednesday - June 15, 2016 08:31

Star Citizen's update 2.4 has finally introduced the persistent universe, making it available to all backers.

That’s right folks, today we bring you news of the first ever persistent version of the Star Citizen Persistent Universe! Those of you who have been following the game closely will no doubt already be aware and like me have been massively anticipating (and possibly even testing on the test universe servers CIG run) this latest huge milestone in Star Citizen’s development. Well, as we leaked last month, 2.4 is here and it brings with it a huge amount of new functionality and content. I’m happy to say that the leak itself was largely accurate and our decision to publish it worthwhile.

Due to the huge update, we’ll forego our usually monthly report on Star Citizen to focus on the game systems which have arrived with 2.4 with one single exception that I’ll come to at the end.

PERSISTENCE!

Yes, in case it wasn’t obvious yet, Star Citizen 2.4 brings with it the first implementation of persistence! CIG have given every backer some alpha currency (aUEC) for testing the initial persistence in game. Up until now, your Star Citizen backer account has only contained the data for what you have bought on it in the real world via the website. In session, you only had the reputation, items you found etc for that individual game session. As soon as you logged out, your account was reset to what you started the game with. Well, no longer! For the first time in Star Citizen, the actions you take in game will persist between sessions. At a high level, this includes the following:

  • Credits balance
  • Reputation (criminal
  • Items purchased
  • Ship loadouts
  • Hangar configuration
  • Character loadouts

This is the big one folks. Although at this stage the currency is only an alpha version and it is being used for balancing and testing cost of items vs. rewards for missions etc and will be periodically reset as it is balanced, the gameplay mechanics have now changed substantially.

Read more.

Star Citizen

SP/MP: Massive
Setting: Sci-Fi
Genre: MMORPG
Platform: PC
Release: In development

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Elder Scrolls Online - One Tamriel

by Aubrielle, Wednesday - June 15, 2016 08:10

Elder Scrolls Online will soon launch an update called One Tamriel, which will remove all content barriers and make group play and exploration easier.

Big changes are coming later this year to The Elder Scrolls Online in the form of One Tamriel, an overhaul of the Zenimax MMO that Director Matt Firor said will “make it easier for ESO players to group together, and to promote the sense of freedom to explore that Elder Scrolls games are known for.” The plan, in a nutshell, is to remove all content barriers from the game and make everything available to everyone. 

When One Tamriel goes live, character levels will be scaled for the full game in the same way that they're currently scaled to the Imperial City, Orsinium, Thieves Guild, and Dark Brotherhood DLC zones. You'll be able to take on the entirety of Tamriel however you wish—“Just walk across the world and you will always find appropriately leveled content”—and, aside from PvP, players will be able to group and play with whoever they want, regardless of level or allegiance.

PvE Alliance restrictions are also being dropped, and “silver” and “gold” versions of zones will be replaced by Cadwell quest storylines that can be completed in any order. Trials and Dungeons will continue to offer Standard and Veteran difficulties, and the Coldharbour zone will be inaccessible to players who haven't finished the questline that leads there; if you're invited to join a group that's already there, however, you'll be able to access it immediately. 

“In general, higher level players will be the same 'level' as lower level players, but they will have far more tools in their arsenal: better gear, more abilities, and of course more Champion points,” Firor wrote. “We will adjust gear rewards to scale appropriately to make sure that there is always a way to get more powerful via crafting, questing, PvP, and dungeon/trial boss loot drops.” 

More information about One Tamriel will be announced over the summer and leading up to its launch, currently slated for sometime this autumn.

Source: PC Gamer

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

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RPGWatch Feature - Black Desert Online Review

by Myrthos, Thursday - June 09, 2016 22:42

Aubrielle received a copy of Black Desert Online and found out why the game isn't your average MMO in this review.

Killing hordes of enemies in spectacular fashion with lightning-fast moves and bloody combos is, for me, one of the game's high points.  At the moment, the character I've played most aggressively is my ranger.  She's a heartstoppingly hot redhead with girl-next-door freckles and a milkmaid complexion.  She's also one of the deadliest characters I've played in any game.  When whole squads of rebel soldiers or filthy imps step up, my chick is gracefully dancing past killing blows and showering a killing rain of arrows on her enemies.  If they get too close, the daggers come out and I chop them into fine mincemeat.  If I'm feeling snarky, I start kicking.  And by kicking, I mean, like...in the air, Bruce Lee style.  Then I'm doing backflips, the bow is out faster than you can blink, and they're sinking to the muddy ground with three arrows in their throat.  Lining up and trading hits until that mob dies is so 2004.  Combat in Black Desert is entirely about your personal skill, and depending on your class, you may not need to get hit at all.

...

One difference you'll quickly find between MMO staples like WoW and avant-garde games like BDO is the combo system.  See, you're not just limited to hotbar rotations anymore.  Depending on what's happening in combat - and no two fights are ever the same - you'll need to change how you fight.  Each class has its own button combinations that feel oddly natural to use.  As a ranger, holding down shift and pressing your left mouse button fires explosive arrows over and over.  That's super easy to do while you're in the flow of dodging a heavy blow and getting in position to launch a powerful attack by pressing another two buttons.  It sounds complex but it becomes second nature.  If you're absolutely uncomfortable with not using your number keys to unleash special attacks, many classes offer you the ability to bind your fun skills to those number keys.

Black Desert

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

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RuneScape - Celebrates the Falador Massacre Glitch

by Silver, Monday - June 06, 2016 15:18

If you remember old school Runescape you probably remember the Falador Massacre. In remembrance the Old School Runescape team have set up a tournament server-World 666.

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Old School Runescape is marking the 10-year anniversary of one of the all-time best MMO bugs: the Falador Massacre.

The Falador Massacre started with a house party. Player Cursed You had become the first person in Runescape to max their Construction skill and invited a few dozen friends round to mark the occasion. Things got rowdy, as such events tend to, and people took to the combat ring for some sparring, which flagged them for PvP as intended.

However, when Cursed You kicked them from the house, the PvP flag remained. The horde of revellers marauded through Falador, killing everyone in their path. Plaintive cries of "Bank your items" echo to this day.

In remembrance, the Old School Runescape team have set up a tournament server-World 666-that makes Falador a battleground once more.

Source: PC Gamer

RuneScape

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

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Black Desert - WCCFtech Review

by Aubrielle, Sunday - June 05, 2016 00:09

WCCFtech reviews Black Desert Online and gives it a thumbs-up score of 8.  They've included some in-game footage to whet your appetite.

Our own review will be out soon, so stay tuned!

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Black Desert Online puts me in an awkward position. For a while now I’ve had a big issue with the stagnation of the MMORPG genre, the fact that beyond the visual there was rarely anything new, original and refreshing to grab my attention, beyond a few exceptions like The Secret World, Guild Wars 2 and, to an extent, Elder Scrolls Online. Games like Devilian and Blade & Soul have come and gone with me giving no second thought to them. I’ve been looking for something fresh, Black Desert Online delivers.

Read more.

Black Desert

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

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Elder Scrolls Online - Dark Brotherhood Trailer

by Silver, Wednesday - June 01, 2016 08:40

Bethesda have released a trailer for the Dark Brotherhood DLC game pack ahead of its release.

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Blood will flow. Prepare for your life as one of Tamriel’s most feared assassins with this assassination trailer featuring of Blade of Woe kills, courtesy of the Dark Brotherhood. The Dark Brotherhood DLC game pack is available now on PC and Mac. Coming to Xbox One and PlayStation®4 on June 14!

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

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Star Citizen - Not Coming to E3

by Aubrielle, Wednesday - June 01, 2016 00:26

Instead of appearing at E3 this year, Chris Roberts has elected to stay at home and use the time to produce more content for Star Citizen.

The PC Gaming show is sliding into a new time slot at E3 this year, taking over EA’s old position. The lineup has gotten a little thinner since the show was announced though, with one big participant dropping out.

Cloud Imperium Games, the studio behind Star Citizen won’t be appearing at the PC Gaming show. The developer confirmed to us that it pulled out weeks ago.

“We are not able to have Chris at the PC Gaming Show due to his commitments in the UK making the game,” a Cloud Imperium Games representative told us via email. “I informed PC Gamer of this several weeks ago. It’s important to note that we were never committed to be at E3 as an exhibitor or in any other capacity (except for the PCG show). In fact we’ve never had a booth at E3. Our focus has pretty much always been Gamescom, and it will be again this year.”

To-date, Star Citizen has raised more than $114 million via Kickstarter and an ongoing self-run crowdfunding campaign. Currently, the game is in alpha with a number of different modules in development simultaneously.

According to the official site, current playable pieces include eight open world missions with approximately 20 random encounters, a section of the first-person shooting gameplay available in a space station dedicated to that mode, and a multiplayer component with both player-versus-player and wave-based combat. 

Star Citizen has the subject of much controversy, in part due to its enormous crowdfunding success and continued setbacks. In January 2015, founder Chris Roberts (Wing Commander), issued a revised timeline for the game. According to that document, Star Citizen should be releasing this year. 

The first of three episodes in the single-player campaign, Squadron 42, was supposed to be out in 2015. It is now scheduled for some time in 2016.

[Source: Cloud Imperium Games via Polygon]

 

Our Take
Given the controversy surrounding Star Citizen, pulling out of an extremely visible stage presentation is going to make ripples amongst detractors. It also has the effect of weakening an already tepid PC Gaming Show lineup. After last year, that event needs streamlining and big beats instead of being an overlong slog. Given how late Star Citizen is, this might be the best use of Roberts' time. The game has enormous expectations to meet.

Source.

Source: Game Informer

Star Citizen

SP/MP: Massive
Setting: Sci-Fi
Genre: MMORPG
Platform: PC
Release: In development

Details

May

Black Desert - Valencia Update Delayed

by Aubrielle, Monday - May 30, 2016 12:06

Those of us eagerly awaiting the Ninja/Kunoichi class, as well as the huge new Valencia desert area, will have to wait a little longer. Daum Games has delayed Black Desert Online's Valencia update for NA/EU due to technical issues.

Unfortunately, it would appear that the Valencia update for Black Desert Online, scheduled to be released on June 1, has been delayed due to technical difficulties.

According to the Black Desert Online team, the release of both Valencia Part 1 and the Siege Mode updates were not compatible with the game’s current build. Instead of releasing the update in a buggy state, Daum Games wants to make sure that it isn’t overshadowed by a glitches and compromised security.

On the bright side, this delay is allowing the development team to improve security features, crack down on bots, and target unapproved third-party software. There is currently no new date for the update’s release, but the “Blackstone” and “Pirate Rhum” events have been extended an extra week.

The Valencia Part 1 update will include new weather effects, armor/weapons/accessories, mounts, hundreds of additional quests, and it will expand enhancement to +20. Furthermore, the PvP update scheduled for June 15 is also expected to be delayed. It will include the highly anticipated Node and Castle Siege Warfare modes.

Source.

Black Desert

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

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Ultima Online - Ultima Online Wars Announcement

by Silver, Wednesday - May 25, 2016 03:32

There is a new development in the realm of Ultima with the announcement of Ultima Online Wars set for June 24th. Head to the link to see the release announcement trailer.

We're extremely excited to reveal our release announcement trailer today! The beautiful, and chaotic world of Ultima Online Wars (UOW) offers so much to do and explore. We can't wait to see players experiencing everything to be discovered in UOW.

In other news the UO Wars Launcher has been officially completed and, once UOW has been released on June 24th, will even offer the ability to directly connect to the game itself through the launcher. As of this post onward you can download the UOW client and any updates with the launcher here: http://www.uowars.com/client/Ultima%20Online%20Wars%20Launcher%20Installer.exe

Mirror: https://drive.google.com/file/d/0B2HPUyuJnu3cMDROc3ZvSmtzeGM/view?usp=sharing

We have even included our own version of Sallos with the launcher installation as well. Hope to see you all on June 24th!

Ultima Online

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

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