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 <title>MMOWatch Newsfeed</title>
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 <description>Watching out for news at MMOWatch</description>
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<image rdf:about="http://www.rpgwatch.com/images/default.gif">
 <title>MMOWatch Newsfeed</title>
 <link>http://www.rpgwatch.com?rwsiteid=2</link>
 <url>http://www.rpgwatch.com/images/default.gif</url>
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<item rdf:about="http://www.rpgwatch.com/show/newsbit?rwsiteid=2&amp;newsbit=16602">
 <title>Darkwind - News Roundup</title>
 <link>http://www.rpgwatch.com/show/newsbit?rwsiteid=2&amp;newsbit=16602</link>
 <description>Darkwind: War on Wheels is a turn-based 3D persistent-world multiplayer car combat rpg. At first I was skeptical about this game, but the way they have done the online turn-based system is an innovative way of bringing true physics to a turn-based game....</description>
 <dc:date>2011-01-25T12:01:57+01:00</dc:date>
</item>

<item rdf:about="http://www.rpgwatch.com/show/newsbit?rwsiteid=2&amp;newsbit=16485">
 <title>RPGWatch - Game of the Year 2010 Voting</title>
 <link>http://www.rpgwatch.com/show/newsbit?rwsiteid=2&amp;newsbit=16485</link>
 <description>
It's time to vote in our Game of the Year Award  for 2010. You have the opportunity to vote for the first, second and third best RPG in three successive questions. In addition you can also vote for the worst RPG of 2010 and the game to be released in 2011 you anticipate most....</description>
 <dc:date>2011-01-10T23:24:13+01:00</dc:date>
</item>

<item rdf:about="http://www.rpgwatch.com/show/newsbit?rwsiteid=2&amp;newsbit=16447">
 <title>RPGWatch - Donations 2011</title>
 <link>http://www.rpgwatch.com/show/newsbit?rwsiteid=2&amp;newsbit=16447</link>
 <description>It's great to have a brand new year. Unfortunately a new year also adds new costs, so after a year I'm back again to point your attention to our donations page.
You have been very generous in 2010, which allowed us to keep ads to a minimum. I hope we will again be able to cover the operational cost for 2011 from the ads and the donations....</description>
 <dc:date>2011-01-05T22:02:03+01:00</dc:date>
</item>

<item rdf:about="http://www.rpgwatch.com/show/newsbit?rwsiteid=2&amp;newsbit=16421">
 <title>RPGWatch - Happy New Year</title>
 <link>http://www.rpgwatch.com/show/newsbit?rwsiteid=2&amp;newsbit=16421</link>
 <description>I would like to take this opportunity to wish you all a fantastic New Year and I hope it will bring you and all your loved ones everything you ever wanted.
Thank you for being with us in 2010, I hope you will continue to visit us in 2011. Especially as this year marks the 5th anniversary of RPGWatch which we will celebrate later this year....</description>
 <dc:date>2011-01-01T02:06:11+01:00</dc:date>
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<item rdf:about="http://www.rpgwatch.com/show/newsbit?rwsiteid=2&amp;newsbit=16100">
 <title>RPGWatch - We Have Moved</title>
 <link>http://www.rpgwatch.com/show/newsbit?rwsiteid=2&amp;newsbit=16100</link>
 <description>The move to the new server has been completed. Welcome!
Both RPGWatch and the forums should be working again. Enjoy!
</description>
 <dc:date>2010-11-05T00:01:00+01:00</dc:date>
</item>

<item rdf:about="http://www.rpgwatch.com/show/newsbit?rwsiteid=2&amp;newsbit=15948">
 <title>Neverwinter - Interview @ Eurogamer</title>
 <link>http://www.rpgwatch.com/show/newsbit?rwsiteid=2&amp;newsbit=15948</link>
 <description>Eurogamer joins the crush of Neverwinter interviews but they manage to tease a bit more information out of Jack Emmert.&amp;nbsp; He reveals The Forge toolset won't allow the creation of items or weapons to avoid cheating and there will definitely be some sort of fee to play....</description>
 <dc:date>2010-10-12T20:14:08+01:00</dc:date>
</item>

<item rdf:about="http://www.rpgwatch.com/show/newsbit?rwsiteid=2&amp;newsbit=15924">
 <title>RPGWatch Feature - Neverwinter Interview</title>
 <link>http://www.rpgwatch.com/show/newsbit?rwsiteid=2&amp;newsbit=15924</link>
 <description>Lucky Day talks to Cryptic's Jack Emmert about their upcoming D&amp;amp;D &quot;Online Multiplayer Game&quot;, Neverwinter.&amp;nbsp; Here's a sample:

RPGWatch: What stage of development are you in?&amp;nbsp; Have you started coding?
Jack Emmert: Full on production.&amp;nbsp; Making content as close to shippable as possible....</description>
 <dc:date>2010-10-11T09:34:59+01:00</dc:date>
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<item rdf:about="http://www.rpgwatch.com/show/newsbit?rwsiteid=2&amp;newsbit=15894">
 <title>Neverwinter - Gauntlgrym, first book due Oct 5th</title>
 <link>http://www.rpgwatch.com/show/newsbit?rwsiteid=2&amp;newsbit=15894</link>
 <description>Lucky Day let us know that R.A. Salvatore's Gauntlgrym - the first book from the game Neverwinter - will be released on Octover 5th.&amp;nbsp; This is the first time he has released a book based on a video game property (rather than the other way round), so it might be interesting....</description>
 <dc:date>2010-10-04T20:02:28+01:00</dc:date>
</item>

<item rdf:about="http://www.rpgwatch.com/show/newsbit?rwsiteid=2&amp;newsbit=15806">
 <title>Neverwinter - &quot;A Coop Dragon Age&quot; @ Eurogamer</title>
 <link>http://www.rpgwatch.com/show/newsbit?rwsiteid=2&amp;newsbit=15806</link>
 <description>Eurogamer has some quotes from Jack Emmert on Neverwinter:

Neverwinter may be an online multiplayer RPG, but what it aspires to be  most is &quot;a co-op Dragon Age with a touch of Oblivion's exploration&quot;,  Cryptic's Jack Emmert has revealed.
&quot;We aspire to that,&quot; said he to Eurogamer....</description>
 <dc:date>2010-09-17T22:33:12+01:00</dc:date>
</item>

<item rdf:about="http://www.rpgwatch.com/show/newsbit?rwsiteid=2&amp;newsbit=15773">
 <title>Neverwinter - Preview @ IGN</title>
 <link>http://www.rpgwatch.com/show/newsbit?rwsiteid=2&amp;newsbit=15773</link>
 <description>There's a preview-slash-interview on Neverwinter at IGN.&amp;nbsp; Here's a sample:

Since we haven't yet had a chance to play the game, Emmert talked about  how the gameplay will actually work. &quot;Right now, it's an action-RPG, so  there are no turns, no initiative rolls....</description>
 <dc:date>2010-09-13T20:38:55+01:00</dc:date>
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<item rdf:about="http://www.rpgwatch.com/show/newsbit?rwsiteid=2&amp;newsbit=15767">
 <title>Neverwinter - Interview @ The Escapist</title>
 <link>http://www.rpgwatch.com/show/newsbit?rwsiteid=2&amp;newsbit=15767</link>
 <description>The Escapist has an article-format interview with Jack Emmert on Neverwinter.&amp;nbsp; I still get the feeling they haven't actually planned out a lot of things but it's nice to see talk about puzzles and non-combat play:


Part of what makes playing D&amp;amp;D around a table with your friends fun is the crazy things that you  imagine you can do....</description>
 <dc:date>2010-09-12T10:21:34+01:00</dc:date>
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<item rdf:about="http://www.rpgwatch.com/show/newsbit?rwsiteid=2&amp;newsbit=15748">
 <title>Neverwinter - Interview @ GameBanshee</title>
 <link>http://www.rpgwatch.com/show/newsbit?rwsiteid=2&amp;newsbit=15748</link>
 <description>GameBanshee is next along with a Neverwinter interview, featuring Jack Emmert and PR guy Ivan Sulic. Here's a snip on soloing, although Jack isn't keen to embrace solo play:

In the preliminary information you've released,  you mention AI-controlled allies....</description>
 <dc:date>2010-09-09T20:37:49+01:00</dc:date>
</item>

<item rdf:about="http://www.rpgwatch.com/show/newsbit?rwsiteid=2&amp;newsbit=15745">
 <title>Neverwinter - Interviews @ OnlineWelten, JeuxVideo</title>
 <link>http://www.rpgwatch.com/show/newsbit?rwsiteid=2&amp;newsbit=15745</link>
 <description>Lucky Day points out a couple of Neverwinter interviews from international sites.&amp;nbsp; German site OnlineWelten has both English and German versions, with Jack Emmert covering some new ground.&amp;nbsp; On how user-generated content will be accessed:

Onlinewelten: We&amp;rsquo;ve heard about a system codenamed &amp;lsquo;Forge&amp;rsquo;, which will allow players to literally forge their own content....</description>
 <dc:date>2010-09-09T10:00:13+01:00</dc:date>
</item>

<item rdf:about="http://www.rpgwatch.com/show/newsbit?rwsiteid=2&amp;newsbit=15740">
 <title>Neverwinter - Interview @ RPS</title>
 <link>http://www.rpgwatch.com/show/newsbit?rwsiteid=2&amp;newsbit=15740</link>
 <description>Rock, Paper, Shotgun has the latest Jack Emmert interview on Neverwinter.&amp;nbsp; Contrary to the last article, this time he emphasises the old-school connection, though I get the feeling they haven't actually documented the entire design yet:

RPS: So what&amp;rsquo;s the philosophy for this new game? You&amp;rsquo;ve  mentioned in other interviews how differently the company is approaching  Neverwinter, so how does that manifest in the design?
Emmert: We want to make an old-school tactical Western RPG....</description>
 <dc:date>2010-09-08T21:25:53+01:00</dc:date>
</item>

<item rdf:about="http://www.rpgwatch.com/show/newsbit?rwsiteid=2&amp;newsbit=15719">
 <title>Neverwinter - Interview @ VE3D</title>
 <link>http://www.rpgwatch.com/show/newsbit?rwsiteid=2&amp;newsbit=15719</link>
 <description>Jack Emmert continues to spruik Neverwinter, with a new interview online at VoodooExtreme.&amp;nbsp; They discuss the five classes and at least three starting races and he continues to press the &quot;Oblivion meets Dragon Age&quot; paradigm.&amp;nbsp; A snip on gameplay:

VE: We also asked our readers to send in their questions so here they  are....</description>
 <dc:date>2010-09-06T20:48:44+01:00</dc:date>
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