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 <title>Locus Inn Newsfeed</title>
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 <title>Locus Inn Newsfeed</title>
 <link>http://www.rpgwatch.com?rwsiteid=4</link>
 <url>http://www.rpgwatch.com/images/default.gif</url>
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<item rdf:about="http://www.rpgwatch.com/show/newsbit?rwsiteid=4&amp;newsbit=18887">
 <title>Larian Studios - Should Indies Go Retail?</title>
 <link>http://www.rpgwatch.com/show/newsbit?rwsiteid=4&amp;newsbit=18887</link>
 <description>Swen &quot;Lar&quot; Vincke discusses why indie developers should think about retail releases more often compared to only going for digital publishing on his personal blog.

Larian&amp;rsquo;s distribution strategy can be summarized as follows, sorted by how we prefer a sale to be made....</description>
 <dc:date>2012-01-30T21:57:21+01:00</dc:date>
</item>

<item rdf:about="http://www.rpgwatch.com/show/newsbit?rwsiteid=4&amp;newsbit=18863">
 <title>Dragon Commander - Interview @ Rock Paper Shotgun</title>
 <link>http://www.rpgwatch.com/show/newsbit?rwsiteid=4&amp;newsbit=18863</link>
 <description>Rock Paper Shotgun has interviewed Swen &quot;Lar&quot; Vincke on Dragon Commander and on the move of Larian Studios to become self publishing.

RPS: Yes, the game does seem quite different to your previous offerings, can you explain why you went that route?
Vincke: I have this little notebook here full of game ideas that I&amp;rsquo;d  like to do, and I&amp;rsquo;ve tried pitching them to publishers, several times,  and I&amp;rsquo;ve never managed to get funding....</description>
 <dc:date>2012-01-27T12:24:56+01:00</dc:date>
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<item rdf:about="http://www.rpgwatch.com/show/newsbit?rwsiteid=4&amp;newsbit=18840">
 <title>Larian Studios - The Marketing Budget</title>
 <link>http://www.rpgwatch.com/show/newsbit?rwsiteid=4&amp;newsbit=18840</link>
 <description>Swen &quot;Lar&quot; Vincke continues his articles on publishers with a short one about why developers should be carefull in discussing the marketing budget with examples of how that budget is sometimes spent.

It&amp;rsquo;s extremely hard to argue whether or not marketing costs are  allowed....</description>
 <dc:date>2012-01-24T12:36:24+01:00</dc:date>
</item>

<item rdf:about="http://www.rpgwatch.com/show/newsbit?rwsiteid=4&amp;newsbit=18837">
 <title>Dragon Commander - Chinese New Year Promo Offer</title>
 <link>http://www.rpgwatch.com/show/newsbit?rwsiteid=4&amp;newsbit=18837</link>
 <description>Larian has a free humorous Chinese New Year promo, offering up a Dragon Commander in-game item in return for your email address:

Dear Customers, Today we celebrate the arrival of the year of the Black Water Dragon. The whole team of The Burning Imps, Inc....</description>
 <dc:date>2012-01-23T21:06:31+01:00</dc:date>
</item>

<item rdf:about="http://www.rpgwatch.com/show/newsbit?rwsiteid=4&amp;newsbit=18829">
 <title>Larian Studios - Quality over Quantity</title>
 <link>http://www.rpgwatch.com/show/newsbit?rwsiteid=4&amp;newsbit=18829</link>
 <description>Swen 'Lar' Vincke writes about the &quot;quality over quantity&quot; debate and his own internal battle with the subject. He also mentions Project E in passing and although fans will know this is a full RPG, he confirms it saying &quot;project E is very much what people expect from us, a big RPG with all the stuff that goes with it&quot;....</description>
 <dc:date>2012-01-21T00:42:37+01:00</dc:date>
</item>

<item rdf:about="http://www.rpgwatch.com/show/newsbit?rwsiteid=4&amp;newsbit=18799">
 <title>Larian Studios - The Route to the Very Big RPG</title>
 <link>http://www.rpgwatch.com/show/newsbit?rwsiteid=4&amp;newsbit=18799</link>
 <description>Once again, Swen Vincke has blogged about Larian's plans to make &quot;the very big RPG that will dwarf them all&quot;, with more interesting insight into the business side. On the cost of making Dragon Knight Saga:

Here&amp;rsquo;s a break-down of what it cost us to make the Dragon Knight Saga

4M &amp;euro; employees
900K&amp;euro; freelancers
270K&amp;euro; outsourcing of artwork
200K&amp;euro; hardware
700K&amp;euro; software licenses
400K&amp;euro; localisation

for a total of 6,5M&amp;euro;....</description>
 <dc:date>2012-01-16T21:13:11+01:00</dc:date>
</item>

<item rdf:about="http://www.rpgwatch.com/show/newsbit?rwsiteid=4&amp;newsbit=18783">
 <title>Larian Studios - The Revenues of a Game</title>
 <link>http://www.rpgwatch.com/show/newsbit?rwsiteid=4&amp;newsbit=18783</link>
 <description>Lar has made another update to his blog where he briefly explains the revenues of a game with the promise to explain more about this at a later stage.
On a 39,95 game in Germany, this is a typical breakdown found in royalty reports (numbers rounded)  

The state (VAT 19%): -7,5&amp;euro;
Retail: -10&amp;euro;
Inflated publisher costs: -5&amp;euro; (Logistics, sales and payment conditions)
Cost of goods: -1,5&amp;euro;
Net revenue: 15,95&amp;euro;

So if you sell 100K units in Germany, your net revenue in theory is  about 1,6M&amp;euro;....</description>
 <dc:date>2012-01-13T09:46:20+01:00</dc:date>
</item>

<item rdf:about="http://www.rpgwatch.com/show/newsbit?rwsiteid=4&amp;newsbit=18746">
 <title>Larian Studios - How Larian Became Self Funding</title>
 <link>http://www.rpgwatch.com/show/newsbit?rwsiteid=4&amp;newsbit=18746</link>
 <description>Lar writes in his column today what moved him to make Larian Studios self funding. In it he writes about what publishing tasks can be done by Larian and that for getting boxed copies of the game in shops a publisher would still be needed.

So after having sat through several of those defining  first-impression moments where I saw the marketing guys pick up their  blackberries after seeing a couple of minutes of footage of the games we  were working on, I came to the conclusion that if the game wouldn&amp;rsquo;t  look and move like a first person shooter at the same stage of  development, and didn&amp;rsquo;t feature a big hook that could be communicated in  one phrase, it would never work....</description>
 <dc:date>2012-01-09T14:08:52+01:00</dc:date>
</item>

<item rdf:about="http://www.rpgwatch.com/show/newsbit?rwsiteid=4&amp;newsbit=18736">
 <title>Divinity II: DKS - PC Retail Version Available in the UK!</title>
 <link>http://www.rpgwatch.com/show/newsbit?rwsiteid=4&amp;newsbit=18736</link>
 <description>An English PC retail version of Larian's&amp;nbsp;Divinity II: The Dragon Knight Saga is available in the UK as of today. Since mail order is strong in the UK it should be relatively easy to get your hands on a retail version now, if you still prefer boxed to digital....</description>
 <dc:date>2012-01-06T13:40:20+01:00</dc:date>
</item>

<item rdf:about="http://www.rpgwatch.com/show/newsbit?rwsiteid=4&amp;newsbit=18729">
 <title>Larian Studios - On Pirating Games and Cloud Streaming</title>
 <link>http://www.rpgwatch.com/show/newsbit?rwsiteid=4&amp;newsbit=18729</link>
 <description>Lar has updated his blog with an article on DRM, why he used to pirate games, bought them and what he sees as the future.

But secondly, I think the entire DRM argument is part of a dying  model, at least in its current form. Traditionally we expect people to  pay for the entire experience present in the box, even if the game  doesn&amp;rsquo;t turn out to be as expected....</description>
 <dc:date>2012-01-05T15:01:25+01:00</dc:date>
</item>

<item rdf:about="http://www.rpgwatch.com/show/newsbit?rwsiteid=4&amp;newsbit=18676">
 <title>Larian Studios - Adios 2011, Bonjour 2012</title>
 <link>http://www.rpgwatch.com/show/newsbit?rwsiteid=4&amp;newsbit=18676</link>
 <description>Lar has a final blog post for 2011, wishing the community the best for the holiday season and summarising Larian's 2011. Lar confirms Dragon Commander for 2012 and covers off their ridiculously busy year - 5x kids games, an iPhone game, Dragon Commander,&amp;nbsp;Project E and possibly a Facebook game....</description>
 <dc:date>2011-12-21T23:52:19+01:00</dc:date>
</item>

<item rdf:about="http://www.rpgwatch.com/show/newsbit?rwsiteid=4&amp;newsbit=18659">
 <title>Dragon Commander - The cost of dialogue</title>
 <link>http://www.rpgwatch.com/show/newsbit?rwsiteid=4&amp;newsbit=18659</link>
 <description>An interesting post on Lar's World, with Swen Vincke thinking about the 6-figure cost of doing voiceovers for Dragon Commander and wondering if the money could be used better to develop other features. I'm pretty sure I know how our readers will feel - and also what the final result will be - but it's worth a read:

I&amp;rsquo;m sitting with an egg....</description>
 <dc:date>2011-12-19T23:39:31+01:00</dc:date>
</item>

<item rdf:about="http://www.rpgwatch.com/show/newsbit?rwsiteid=4&amp;newsbit=18633">
 <title>Dragon Commander - Political Content</title>
 <link>http://www.rpgwatch.com/show/newsbit?rwsiteid=4&amp;newsbit=18633</link>
 <description>Lar has blogged about putting controversial content into Dragon Commander such as &quot;euthanasia, abortion, illegal immigrants, healthcare, same sex marriage, drugs, religious tolerance&quot;:

So now we&amp;rsquo;re making Dragon Commander, and one of the things we&amp;rsquo;re trying to do with that &amp;nbsp;game is putting recognizable real world situations in a fantasy context....</description>
 <dc:date>2011-12-14T20:59:38+01:00</dc:date>
</item>

<item rdf:about="http://www.rpgwatch.com/show/newsbit?rwsiteid=4&amp;newsbit=18600">
 <title>Larian Studios - Lar's World</title>
 <link>http://www.rpgwatch.com/show/newsbit?rwsiteid=4&amp;newsbit=18600</link>
 <description>Larian's Swen 'Lar' Swencke has launched a new blog that will hold his Larian &quot;Status Updates&quot; from now on. Lar hasn't penned a proper update yet bu there are some stories about publishers and royalties that might interest anyone that watches the business aspect of the games industry....</description>
 <dc:date>2011-12-08T20:46:59+01:00</dc:date>
</item>

<item rdf:about="http://www.rpgwatch.com/show/newsbit?rwsiteid=4&amp;newsbit=18577">
 <title>Divinity II: DKS - DRM Removal Patch Available</title>
 <link>http://www.rpgwatch.com/show/newsbit?rwsiteid=4&amp;newsbit=18577</link>
 <description>That was fast...Larian has released the DRM-removal patch for Dragon Knight Saga - it's a drop-in .exe replacement and make sure you pay attention to details (v1.4.9.70 required).</description>
 <dc:date>2011-12-02T21:12:07+01:00</dc:date>
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