aries100
March 25th, 2010, 00:24
Now Gamer has written quite a large excerpt (http://www.nowgamer.com/features/616/interview-alpha-protocol?o=0#listing)from an interview about Alpha Protocol where they talked with Nathan Davis, programming producer at Obsidian. The full interview with Nathan Davis will be published in the next issue of X360 Magazine.
Here's a bit about on how to approach conversations:
Is there a right and wrong way to approach conversations, in the game? We don't want to punish the player for making choices. Our whole philosophy on this is we want the player to be the kind of Michael Thorton they want to be. You're always going to play that character but the way you play him can be radically different. That definitely goes for dialogue.
More information. (http://www.rpgwatch.com/show/newsbit?newsbit=14674)
Here's a bit about on how to approach conversations:
Is there a right and wrong way to approach conversations, in the game? We don't want to punish the player for making choices. Our whole philosophy on this is we want the player to be the kind of Michael Thorton they want to be. You're always going to play that character but the way you play him can be radically different. That definitely goes for dialogue.
More information. (http://www.rpgwatch.com/show/newsbit?newsbit=14674)