Dhruin
April 8th, 2010, 13:51
Acleacius sends word of the Bloodlines Revival Project (http://wiki.thedaedalus.net/mediawiki/index.php/Bloodlines_Revival), a work-in-progress, which aims to convert Bloodlines over to the latest Source engine code:
The Bloodlines Revival Project is a community effort to update the original Vampire Bloodlines (http://wiki.thedaedalus.net/mediawiki/index.php/Vampire_Bloodlines) game, bringing it to the current Source (http://wiki.thedaedalus.net/mediawiki/index.php/Source) engine. To achieve this, a dedicated team of hobbyists are working on converting the original content into the new engine. This has the following benefits:
Fixing all of the bugs still found in the original games (the original developers were only able to release one patch - it's up to us!)
Among these bugs were slowdowns, bad framerates, quest issues, graphical problems/glitches, and a serious control issue present for most people that locks up all controls for several moments periodically.
To bring the fans of the game an SDK to work with
This allows fans to make their own Bloodlines content - maps, textures, quests, npcs - anything and everything
We are releasing this as public domain. All source code for any tools our team creates is freely available (http://www.thedaedalus.net/%7Edaedalus/tools/) and we will never charge anything for what we release.
You can read the forums here (http://forums.thedaedalus.net/index.php) and check out a teaser trailer at Youtube (http://www.youtube.com/watch?v=HYuDYgRf5fo).
More information. (http://www.rpgwatch.com/show/newsbit?newsbit=14758)
The Bloodlines Revival Project is a community effort to update the original Vampire Bloodlines (http://wiki.thedaedalus.net/mediawiki/index.php/Vampire_Bloodlines) game, bringing it to the current Source (http://wiki.thedaedalus.net/mediawiki/index.php/Source) engine. To achieve this, a dedicated team of hobbyists are working on converting the original content into the new engine. This has the following benefits:
Fixing all of the bugs still found in the original games (the original developers were only able to release one patch - it's up to us!)
Among these bugs were slowdowns, bad framerates, quest issues, graphical problems/glitches, and a serious control issue present for most people that locks up all controls for several moments periodically.
To bring the fans of the game an SDK to work with
This allows fans to make their own Bloodlines content - maps, textures, quests, npcs - anything and everything
We are releasing this as public domain. All source code for any tools our team creates is freely available (http://www.thedaedalus.net/%7Edaedalus/tools/) and we will never charge anything for what we release.
You can read the forums here (http://forums.thedaedalus.net/index.php) and check out a teaser trailer at Youtube (http://www.youtube.com/watch?v=HYuDYgRf5fo).
More information. (http://www.rpgwatch.com/show/newsbit?newsbit=14758)