View Full Version : If you can chang one thing in G3, what would it be
mudsling3
December 30th, 2006, 01:25
Don't complain but make changes, in your imagination at the least.
I would like the first round of Arena fighting take place on the ship in the beginning. (I love that ship in G2!) Imagine as the ship approaching the mainland, Diego being the oldest and wisest would say to his friends,"We have been at sea for far too long sleeping and drinking, my hands are getting a bit rusty. What don't we go a few rounds against each other..." That would have been a nice introduction to the new fighting system. D*mn, I hope PB would add that ship back somehow.
JDR13
December 30th, 2006, 02:09
I think the combat. Even though it's good, I think it should have been better. There's no feeling of impact when your weapon strikes something.
If I could change something graphic-wise, it would be the water.
I really hate how the ocean looks good for a few yards out and then turns into a murky grey soup. I'm still trying to figure out how to extend the range for the high-texture water by altering the ini. file. If anyone knows, please tell me.
Corwin
December 30th, 2006, 02:51
Id change animals being able to leap out of cave walls from behind you and attack!!
HiddenX
December 30th, 2006, 09:58
Combat-Balancing need to be improved:
Orcs and Men are too weak - hitpoints should be increased
The "only one attaks you" is unrealistic - remove this (at least on the "Hard" setting).
Some animals are unbalanced, too -> Bloodfly is harder to kill than
a dragon for example.
JDR13
December 30th, 2006, 17:47
Also want to add that the way monsters instantly regenerate all of their hit points as soon as they get a certain distance from you is ridiculous.
The Devs were able to build an entire world that streams into memory, but they couldn't program it to remember how much damage you did to an enemy 2 minutes earlier?!?
ToddMcF2002
December 30th, 2006, 18:32
I think the combat. Even though it's good, I think it should have been better. There's no feeling of impact when your weapon strikes something.
Bingo. Me too.
Dez
December 30th, 2006, 23:56
lockpicking!
It just doesn't feel rewarding. you either open the lock or you can't. Then again i don't wish to see an other stupid minigame ala oblivion.. Old gothic 1&2 way was the best. :)
Maylander
December 31st, 2006, 00:56
I would change the way people in cities react to their "savior", some of them are simply rude and it just doesn't fit - I was expecting the saved cities to at least offer a few quests or gifts as gratitude. He should at the very least be praised by the people.
hwfanatic
January 2nd, 2007, 03:37
I'd change the title.
mudsling3
January 2nd, 2007, 22:46
I'd change the title.
That's perfect :D What would it be... Gotblivion?
Gorath
January 3rd, 2007, 05:41
I'd change the title.
:leer: :biggrin: .
Zaleukos
January 3rd, 2007, 11:38
I'd make it possible to give your NPC followers basic commands, like "wait here", "fight this", "run for your life" and "follow me".
Bartacus
January 3rd, 2007, 22:06
Since lockpicking was already mentioned by Dez, I'll goo for the 'climbing' thing. I really miss it to climb on roofs and many other things.
@HWF Long time no see for me, so I say a warm 'hello' to you. I do have a question -> What should be the title for you if this is what bugs you?
Obthic3
January 10th, 2007, 16:25
I'd change the title.
My name is saying everything I want to add here... :)
Edit: Or like I wrote in my first post: Golivion
Sem
January 12th, 2007, 10:04
I would like to see NPC reacting to your stats, appearance.
For example when entering the Hammerclan with 300 ancient knowledge, 100 strength and 450 mana, while wearing a Firerobe people would say (before starting the actual conversation about quests and other stuff) "Welcome Mage of Innos".
Acleacius
January 13th, 2007, 13:05
Hey there are some execellent ideas here, plus the name change is nice and Snarky. ;)
Well I would actually go with the Aiming System.
While Gothic games are brilliant in many ways, the Aiming System could possibly be the worst ever on a PC game and biggest flaw since it has been broken for 3 games now. :(
Not having a crosshair or some sort of cursor allowing us to aim at Who and What we want when we want is crimminal.
Admitily the Lockon has helped but being forced to struggle So damn much just to aim or pick up objects really hurts the flow of the game.
When such big battles are necessary, esspecially if you play good character trying to save as many slaves as possible, to go running into battle only to be Locked On to a Freindly and desperatly trying to aim your Fireball at an enemy is quite painful to be forced to constantly run in circles to get the damn Aiming Systen to even work.
bjon045
January 14th, 2007, 09:46
I would do away with the random item system. Random items have no place in games, they only exist to cover bad design/laziness.
Sem
January 14th, 2007, 10:22
I would do away with the random item system. Random items have no place in games, they only exist to cover bad design/laziness.
Do you want to fill all the chests in Gothic 3 MANUALLY? That's not laziness, that's efficiency.
hwfanatic
January 14th, 2007, 13:10
They can still do it automatically (randomly) before they build the game and ship it to end-users. From our perspective, the items would be static then.
bjon045
January 14th, 2007, 13:16
Do you want to fill all the chests in Gothic 3 MANUALLY? That's not laziness, that's efficiency.
Heh, have you spent an hour clearing out a bandit cave and got 1 healing potion and 2 apples as the reward? Have you played wizardry 8 and missed out on getting the murmasa sword because you were "unlucky"?
I could have populated every single chest in a single days work and the NPC's and merchants in another day. If it would have really taken "too long" they should have made it smaller with more detail, rather than a large sprawling world with no heart.
The random chests I suppose I could live with but when you couple it with the merchants with random inventories it does peeve me off quite a bit.
They can still do it automatically (randomly) before they build the game and ship it to end-users. From our perspective, the items would be static then.
That would have been better. At least it would stop the reloading to get better loot.
Punter X
January 14th, 2007, 13:36
personally i think there are far too many chests in G3 to begin with as there are often 2 or 3 close or beside each other in the wilderness
to be honest i've come to tolerate the random chests although my one major gripe would be in the formula they use as there's only so much you can get out of the normal quarterstaff/sword/crossbow/hunting bow/bow that is given regardless of level etc
just off-hand it would be nice to see a system the amount of chests previously opened, the amount of "special chests" previously opened as well as character level (and possibly location ie myrtana, nordmar or varant) all factored into chest contents (or at least of chests requiring lockpick)
with that said if i could change one thing in G3 it would be in the treatment of the characters from the previous gothics
Acleacius
January 14th, 2007, 14:17
Heh, the most annoying to me is that stupid spoon/ladel it's the walking stick of G3. :p
Dez
January 20th, 2007, 20:20
I agree loot isn't well designed. It doesn't feel rewarding at all to open chest number 642 and find a torch, tame animal scroll, some water, arrows and a manapotion.
Btw speaking of scrolls. i honestly feel that they are too common. Remember that there was this thing about magic runes not working anymore. Nevertheless you can still find a spell scroll around every corner. It just doesn't feel right. Those items should be more rare and valuable, thus making learning spells more meaningfull. Like the strike lightining spell that is fairly common scroll. Only a real mage should be able to cast it.
Fez
January 22nd, 2007, 15:12
Orcs and men as tougher opponents and the beasts made weaker. If boars were so tough then all the armies of the king needed to do to defend their nation is to lure a couple of boars towards the orc army and watch them stunlock and wipe them all out. Same goes for most of the beasts.
Dez
January 22nd, 2007, 22:21
Have you played the game with latest patches? I'm asking because now boars are far less dangerous.
Fez
January 22nd, 2007, 23:33
Yeah, I've been keeping a watch on the patches. I didn't give up on the game as I do still like it. It's a shame that they didn't fix such an obvious flaw in the beta testing before release as it turned people off, but it is nice it is being addressed. The common animals are still the tougher opponents than they should be though. It was especially ridiculous when you see some famed hunter who collects wolf pelts being brought down by them time and again.
They tweaked the orcs a little too, so I can't always stunlock even an orc leader to death by mindlessly mashing the mouse button, so now shields might be more useful. It'd be better if they worked with animals though. I don't know why a shield can stop a huge length of sharp steel wielded by a brutish warrior or giant orc but not stop a two-inch wolf tooth.
It's a very different game to the other Gothic games. I'd go as far to say that it is so different that they shouldn't have called it "Gothic 3" at all, to stop people getting the wrong idea and upsetting the fans.
Cleric
January 29th, 2007, 19:50
Just one thing. Man, that is really hard because there are at least four or five things I'd really like to see changed.
Like just a little more structure and guidance, so you don't end up standing somewhere wondering "What am I supposed to be doing?'; or having the original voices from G1 that we all know and love; more manually placed and less "random" loot, so you can't get one of the five best swords in the game in the first hour; or more loot chests in caves and dungeons instead of just laying around in the wilderness; and I really hate the way Orc's/Mercenaries, etc. just run off and disappear (sometimes with quest items) when you "free" cities.
But, if I had to choose just one thing to change, it would be how long slain monsters/animals just "lie around" after being killed. I mean, I can play for 10 hours and go back to where I was when I started playing and still have the things I killed lying around. Why?
I mean this has got to be needlessly using up processor power, or at the very least making my poor old video card tax itself drawing dozens of monsters that have been dead for days and have absolutely no reason for existing any longer. I really wonder how much of a shot in the arm the FPS would get if all dead monsters/animals disappeared after 24 or 36 "in game" hours.
titus
January 30th, 2007, 11:12
The wolves and jackals are some of the hardest monsters in the game. I would rather fight 20 orcs or human or boars than 10 wolves
Dez
February 1st, 2007, 11:50
use the bow titus! :)
titus
February 1st, 2007, 12:12
they are agile and can easily reach higher levels. I used the bow and some magic to kill the 3 trolls close to varant. One got up to me :D
pantheon
February 13th, 2007, 07:20
A little more scene setting, dialogue and journal entries on the main quests and major side quests/items and some world setting info in books or dialogue - not heaps, but a little more direction would be helpful.
I have only just met Xardas - been playing since the game was released and I know zip about the main story. I found the fire chalises in my travels and handed them over starting that questline, not realising this would turn the orc settlements hostile once I get in range of the orc leaders.
The game needs some serious balancing too - this would take a lot of time so I'm not surprised it hasn't been done yet. I have specialised in the bow but find I far easier to beat any human or orc using my saber. Arena fighting is too easy. I find the armour and trinkets don't have a big impact on the gameplay, but I could be wrong. I'm walking around wearing the divine artifacts and this doesn't appear to have much impact on game balance.
The loot in chests could also be better balanced with some nice surprises but at least this isn't a game breaker like it is in Oblivion.
I like the general design and so far consider it a very worthy Gothic game. There is a game and expansion worth of content here and they probably would have done better to do it that way rather than add everything to the main game. Haven't experienced many bugs at all except the odd wildlife surprise as they suddenly appear from inside walls :)
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