Dhruin
May 13th, 2010, 09:41
Upcoming Dragon Age DLC Darkspawn Chronicles has been previewed at GameSpot (http://gamespot.com/xbox360/rpg/dragonageoriginsdarkspawnchronicles/news.html?sid=6261829&mode=previews). It seems roleplaying isn't high on the list of priorities:
You play a darkspawn general, a hurlock vanguard, described by Bartel as "a new type of darkspawn given a measure of free will by the archdemon." It's the archdemon--that is, the dragon that leads the darkspawn horde--that telepathically issues your orders to take the city. Your party comprises various disposable thralls: darkspawn units recruited on the battlefield with your vanguard's instant recruitment ability. Blight wolves, hurlocks, genlocks, and ogres are up for grabs, as well as stealthy shrieks and fireball-hurling emissaries. It's the same four-character party setup as previously, but rather than swapping out one member for a more useful unit, you execute the unfortunate conscript.
These are, explains Bartel, not the talking, fully sentient darkspawn introduced in Awakening, but the orc-like creatures of the game proper. Generally, role-playing elements are stripped down in favour of a brisk, combat-based experience. Dialogue menus, for instance, just "didn't make sense" given your grunting, brutish cohorts, says Bartel.
More information. (http://www.rpgwatch.com/show/newsbit?newsbit=14940)
You play a darkspawn general, a hurlock vanguard, described by Bartel as "a new type of darkspawn given a measure of free will by the archdemon." It's the archdemon--that is, the dragon that leads the darkspawn horde--that telepathically issues your orders to take the city. Your party comprises various disposable thralls: darkspawn units recruited on the battlefield with your vanguard's instant recruitment ability. Blight wolves, hurlocks, genlocks, and ogres are up for grabs, as well as stealthy shrieks and fireball-hurling emissaries. It's the same four-character party setup as previously, but rather than swapping out one member for a more useful unit, you execute the unfortunate conscript.
These are, explains Bartel, not the talking, fully sentient darkspawn introduced in Awakening, but the orc-like creatures of the game proper. Generally, role-playing elements are stripped down in favour of a brisk, combat-based experience. Dialogue menus, for instance, just "didn't make sense" given your grunting, brutish cohorts, says Bartel.
More information. (http://www.rpgwatch.com/show/newsbit?newsbit=14940)