View Full Version : Darkfall Online RULES
Ammon777
October 18th, 2006, 07:04
Okey im a rabid fanboy of Darkfall Online.
Ive waited for the game for 5 years because it is the best game ever. Its my number one game.
Although it is open PvP, dont sell the game short for allowing unrestricted PvP. It is actually based on a system of player reputation, clan politics and clan warfare, racial warfare, and most importantly the game has player accountability built into it.
However, none of those things stop you from doing something. The biggest thing about Darkfall is that it offers virtually unlimited player freedom. There are no levels or classes. You choose what you want to do and you (the player) get to customize your character's spells and skills endlessly without gimping yourself.
There is just so much good stuff in Darkfall that you would really need to go to the website and join the forums. Beta will be soon, maybe this year.
And Darkfall Online is NOT vaporware. Its been in full production only 3 years. Two years before that it was still being designed by 4 guys in a basement. But theyve had a website for 5 years and ive observed the game for 5 years. I was playing Asherons Call (the first one) at the time that i discovered Darkfall.
Darkfall will be a great game for me. Here is the link, go read the FAQ, and dont post on the forums until youve read the FAQ unless you want to get flamed.
www.darkfallonline.com
:)
The game is approaching beta. It is not released yet.
edit -- Forgot to mention that there is land ownership and housing where the clans (guilds) actually own and patrol lands and resources (like ore mines). And there is clan warfare where you can fight another clan for its towns. You can hire NPC guards to protect your house and your town. NPC guards can be equipped with any items you can afford to place on them and they can be told to patrol the town or other area. And NPCs can be hired to follow you around and help you or fish all day at a river to collect fish for you, ect... Fun stuff.
Also this game can be somewhat compared to Shadowbane and Ultima Online. I say its a mix of those two plus a lot of better stuff with way better graphics and more player accountability.
Also there are no levels and no grinding. Just go read the FAQ.
Ammon777
October 18th, 2006, 07:14
Oh and Darkfall has the biggest world ever created for an MMORPG game. The devs said it would take you more than 12 hours to cross the worldscape if there was nothing in the way. Thats huge.
edit -- And it has alternate planes of existence, HUNDREDS of dungeons/caves, plus an entire UNDERWORLD kinda like the Underdark that spans the entire world. And there are hundreds of islands that you can set up your secret headquarters on or just a hidden house ect.
First thing im gonna do when it releases is probably buy/build a house in the human capital city since capital cities will be the best guarded places. Even then i would have lock my house always and place magic traps on stuff against thieves. But would be best to put in a capital city of my race since i wouldnt have to hire as many guards because capital city is very, very highly guarded and protected against thieves and enemies.
I cant wait for beta!
Ammon777
October 18th, 2006, 07:47
Here is a map of Agon, the Darkfall Online world. Each major area is homeland to the races.
Mercia = Human homelands; allied to Elves and neutral to Dwarves; enemies of Orcs, Wolfmen, and Dark Elves
Nagast = Dark Elf (Alfar) homelands; enemy to everyone except Alfar
Mirendil = Elves (Mirdain) homeland; allied to Humans and neutral to Dwarves; enemies of Dark Elves, Wolfmen, and Orcs
Tribelands = Wolfmen homeland; allied to Orcs; enemies to Humans, Dwarves, and Elves, and Dark Elves
Dvergheim = Dwarf homeland; allied to Humans, neutral to Elves; enemy to Orcs, Wolfmen, and Alfar (Dark Elves)
Morak = Orcs homeland; allied to Wolfmen; enemy to Humans, Dwarves, and Elves, and Dark Elves
http://premium1.uploadit.org/Ammon777//DARKFALL_MAP_OF_AGON.jpg
Melvil
October 18th, 2006, 08:15
From what I read on the main page and from what you've written here it sounds like everything I wanted Shadowbane to be. I enjoyed that game, but was turned away eventually by the lack of things to do beyond defense of the city.
Thanks for the info.
Ammon777
October 18th, 2006, 09:18
Youre welcome!
Ammon777
October 18th, 2006, 10:08
Biggest differences between Darkfall and Shadowbane is that in SB when you lost your town it was so bad. It would take months to build a town that can be destroyed in a few hours. Most of the losers quit the game (SB) after losing months of work. Frankly, that wont ever happen in Darkfall due to major design differences.
In Darkfall, people cant destroy the entire town, they actually take it over instead. It is harder to take over a town, the defenders have more advantages.
Also, there isnt such a bad consequence, if you lose your town you can regroup and try to take it back.
And it takes DAYS to fight for a town, a war over a township will be spread out over perhaps a week (several days, at least), so you wont log into the game one morning and find you dont have a town and your house was ransacked. It takes several successful battles to secure a town from your enemy.
The combat in Darkfall is also quite different than Shadowbane. There is full character body collision, so zergs will not be effective against a town. A much smaller force, if more tactically skilled than the zerg, can overcome and kill the entire zerg. It wouldnt be easy, but its possible.
There will be no flying, so castle walls actually have meaning.
Theres so much more to the game, you would have to read dozens of interviews to get the entire features.
:)
edit -- and the world size is huge; besides that, teleportation is done with expensive, rare rune-stones and takes 10 minutes to activate. Teleportation will be rare and wont be prevalent as in Shadowbane. Distances will actually have meaning. Different areas of the world will have different cultures because the world is so large. And also there will be 10,000 players concurrently logged into each server. Keep in mind that the world will be humungus.
Illuvatar
October 18th, 2006, 12:54
I'm also interested in this game for some time now. Played DaoC and WoW for quite some time, but I really want a pvp mmorpg like Darkfall to come out. The only thing that concerns me is the development time. Aventurine is working on Darkfall Online for 5 years now? They moved from Norway to Greece, and lots of things changed during the process.
Now this is quite normal for a developer's first game, espescially if you take in account their tight budget and small team. But we all know the other mmorpg's that promised the world and failed to deliver (Mourning, Dark & Light, Roma Victor). I really want this game to succeed and not to end up as vaporware. This is the only title that I know off that promises open pvp, full loot, etc.
Ammon777
October 18th, 2006, 15:13
Glad to meet you. Its been in full-steam development for 3 years. Before that they were in Norway with 4 people working on it for 2 years, mostly doing backend work and designing. They started out with excellent server technology that they built the game around, not the other way around. The problem is that they put up the website far too early. They didnt hire a full team until 3 years ago. Not much changed from Norway to Greece except location and that they hired more developers. The original 4 developers (lead designers and programmer leads) are the same people. They moved to Greece because it has cheaper living situation. The company Aventurine absorbed the 4 developers (Razorwax). Nothing else changed regarding the project itself and its designs.
About funding: since the company Aventurine is a military contractor that has loads of money, the Darkfall project has terrific financial backing. They said they could self-publish the game internationally if they dont secure a publisher by the time it releases.
They are taking it slow through development to get things right. Theyve said that they want beta to be almost the full game, that means we have a little while more to wait before beta begins. Actually, since its only been 3 years in full-swing development, im surprised theyve gotten so much done. Im also cheered by the screenshots, they have improved a ton. Also, for nearly 3 years they didnt talk much at all, they have such intense schedules and dont have a "community manager" or anybody like that. A lot of people declared "vaporware" but ive always kept the faith based on what i know about the developers and their vision for Darkfall.
Think about it, Darkfall is the biggest and most innovative PvP game ive ever heard about. If they get in everything they plan on getting into it, this game will reign its niche space for many years. I believe they will get everything in that they can. I also know that theyre preparing for beta testing right now. Im pretty excited.
I dont know why you say "lots of things changed in the process" because hardly anything actually changed. The project is the same game with the same designs and vision, made by the same developers. Where-ever you got that information, was a false source and they should be corrected (or slapped).
I see your concern for the development time; but like ive said, it hasnt really been that long that its been in full development. I think it will be a full year from now that it will finally release, but im willing to wait as long as it takes.
Theyve said they will have a long, fun beta, and everyone that wants to try Darkfall will be able to try it during beta (sooner or later). So even if it doesnt release within a year, i am hopeful that we will be playing beta within that timeframe.
Keep in mind that World of Warcraft took 5 years of full development time.
Illuvatar
October 18th, 2006, 15:44
Thanks for your reply!
I'm really looking forward to the beta, hopefully it will give me the same feeling as DaoC's open beta gave me all those year's ago.
Exploring a new world, where you constantly need to look out for possible dangers. Where you can't instantly trust other players, because they will be able to stab you in the back if you don't watch out, and loot all your stuff!
Mounted combat, where one needs to aim manually, instead of letting the statistics do all the work. Ambushing unaware players with your friends, or demanding toll for passage. I honestly can't wait to play it!
Ammon777
October 18th, 2006, 17:39
Same here. I really dig the game because its realistic. Like the real world, you cant trust everybody, and there will always be enemies. Enemy races (Wolfmen, Orcs, and Dark Elves since im gonna play a Human), clan enemies (clans can declare war on each other), player-killers that have negative alignment, and thats all besides the hordes of creatures in the game. Its also realistic in that when you kill something, it drops everything it has thats believable. You wont find a warhammer on a deer, you will find meat and skin. Goblin NPCs will drop whatever they were fighting you with. If the goblin has a small shield and a dagger, thats what drops into its corpse when you kill it. Same thing with players, the entire backpack drops when you kill a player.
Some people get scared away when i mention "full-loot." Seriously, in a game like World of Warcraft, full-loot would freakin suck. What they dont understand is that in Darkfall, items are far less important and far more easily available than most other games. Items will matter somewhat, but not enough to stress over losing uber gear. Because in Darkfall, there is no uber gear at all. There is better stuff, but its not uber.
Anyway, ya, im really looking forward to beta too. Ive been waiting 5 years. :)
First thing im gonna do when i enter beta:
/Ammon kneels and kisses the ground
Illuvatar
October 18th, 2006, 17:44
Hehe, indeed. The first thing i'll do when logging on for the first time is attack the first person I see with the first weapon that's available to me! Just because I can!
Wow, that's alot of firsts. :)
No seriously, I'm gonna enjoy myself so much when this game goes live...I'll take 2 weeks off from work if I know a release / beta date.
msoltyspl
January 3rd, 2007, 19:21
I've been "passively" following DF since like '03. I'm not a fanboi, although I advocate it in different places. And I hope it won't be half finished disappointment like pretty much every other mmo from last few years.
Ammon777
April 23rd, 2007, 10:58
Okey so I'm still waiting for DFO beta. However, it does seem to be a lot nearer according to Dev Journal #6 at Warcry.
ThatGuy
April 24th, 2007, 12:45
The idea behind it sounds great, player reputation sounds like a good idea.
Maybe I'm taking your posts out of context, but it sounds like they're really going for "everything" with this one, hopefully they don't overdo it trying to do it all though.
Can't say I've always been a fan of pvp, but it ususally balances things out, so hopefully it'll work in Darkfall's favor, probably will with no classes.
Some of the people I see pvping kinda irk me, though your definetly a fresh and good surprise, but the people ( one guy in particular) who advocated this game REALLY hurt it's player reputation over on the AoC forums, but the way you put it, I might have to give this one a try, as long as there isn't some cheesey way to go and kill your fellow country/town folk with no repercussion from local law.
Thanks for the info.
titus
April 24th, 2007, 20:37
I read all this and took a view on the site, it seems interesting. Does anyone know when Beta will be released?
Ammon777
April 25th, 2007, 12:19
@ThatGuy -- You should know that my personality style represents a bunch of PvPers that will play Darkfall. We like adventure with our PvP, not just endless ganking. Some of the people that PvP think they are all elite and stuff. I dont let them bother me, since I dont care for their opinions or ways. You gotta realize that they dont represent the entire Darkfall playerbase-to-be. There will be many more people like myself that play Darkfall for the entire experience and who have interests beyond griefing. Will Darkfall have griefers? Yeah, but most outlaws will also be hunted by people like myself and by everyone else. Reputation system is designed to thwart griefers and evil players. Darkfall is clan-based warfare, not griefer-based warfare. A lot of the people on Darkfall boards are MISTAKEN in that they expect themselves to own everyone else and grief everyone, while the real design of the game actually very much discourages those things. They are the people hailing from pre-Tramel Ultima Online when there was no consequences for ganking indescriminately. They seem to believe Darkfall will be the same; but they are mistaken. It seems those types of people havent studied the FAQ and game's design, because they arent taking into account the reputation system and the fact that the majority of PvPing will be done clan versus clan (guild warfare) over land ownership (which is what I am interested in doing). Put simply: I will kill any red player that I encounter because they are griefers and outlaws. I will also fight my enemies. But I am honorable enough not to gank in any griefing sort of way. The griefers in Darkfall, despite what the Darkfall forum seems to show, are going to a minority due to Darkfall's design. I've read everything about Darkfall since I first heard about it in 2001 or 2002, so I know what I'm talking about. :) My advise is not let ANYONE irk you in-game at all. My personal trick is to dis-associate myself and instead of getting angry or frustrated (like I used to do a lot), nowadays I look at getting ganked in PvP as a learning experience that helps me do better next time and hopefully become more aware of my in-game surroundings. I disassociate the event enough so that I do not let myself get all mad. If I get mad about it everytime I would quit. I dont wanna quit because these games are the best out there. It took myself some time to get myself to do it, but now when something bad happens, I actually let out a laugh instead of a curse-word. Even when some dipshit is being a jerk, I just let it go and dont think about it anymore. Because, basically, I dont give a crap what anybody else thinks or does.
There are a lot of IDIOTS that advocate Darkfall soley for its PvP aspects. They are so-called "hardcore PvPers" and say they are "griefers," ect... I ignore them, for the most part, because they dont represent the majority of potential Darkfall players. Most people that play Darkfall will be the same people that play other MMORPGs, so its a mixed bag. You will get jerks and you will get cool people. Its the same in all MMOs due to their being social games.
Also, there WILL be local law enforcement in Darkfall enforced by the players and NPC guards. You have to take into account all aspects of Darkfalls known design to understand its ramifications upon griefing players. I can tell you that clans will own lands and towns and will enforce it with hired NPC town guards, custom rulesets governing those guards and everyone in the town, as well as protecting their assets: resource assets like ore mines, lumberyards, and the town itself. NPC guards can be commanded to patrol areas outside of towns. You can hire as many NPCs as the clan can afford. You can even command NPCs to guard your house. There will be different laws in different areas according to whoever owns the area and also depending on factors like your race and your reputation (which is like alignment). Also keep in mind there are racial wars so not all areas will be friendly to your race. Like going into Orc areas is dangerous for Humans.
@titus -- There is no known date for beta. My best guess is October-November 2007.
Ammon777
April 25th, 2007, 12:28
as long as there isn't some cheesey way to go and kill your fellow country/town folk with no repercussion from local law.
No, theres a reputation system that marks you down a slot if you kill players of your own race. So like if a human kills a human unprovoked, he gets an alignment hit. But if you are attacked first and defend yourself, then you dont take alignment hit. The aggressor takes the alignment hit. Although anyone can attack anyone else.
If you kill enough people as the aggressor then you become "red" which means you are an outlaw and everyone that isnt outlaw can attack you freely and will take a positive alignment if they kill you. So people are rewarded when they kill griefers.
Which also means that griefers will be hunted continually and there will, thus, be far less griefers than what PvP-centric gameplay might seem to represent...
You can also put out a bounty on a person that everyone can read on the town's in-game posting forum. The first person to kill the target gets the amount of money you put into the bounty.
Town guard NPCs can be instructed to attack any specific player automatically, and will attack anyone marked as a threat: including clan-enemies and outlaws.
ThatGuy
April 25th, 2007, 12:48
Aren't there elves and a few other fantasy races in this game? I hope they have some sorta racial alliance system in place, maybe even one that fluctuates from time to time, just to spice it up.
But hmm, I'm loving the guard and outlaw system, I'd definetly get on my knees and pay any monthly fee they put up if all the stuff you've mentioned get's put in, but man that's gonna be a pain to keep track of it all I bet.
Sign me up for the PKKers guilds :D
Ammon777
April 25th, 2007, 22:55
Yes, there are Elves called the Mirdain that is a playable race. Theres also dark elves called Alfar, playable race. And theres the wolf-dudes.
Racial alliances are (for all six player races):
Humans friendly to Elves (Mirdain); Dwarves are neutral to Humans & Elves.
Orcs hate Elves, Humans, and Dwarves. Wolf-Dudes hate Elves, Humans, Dwarves.
Wolf-Dudes and Orcs are friendly.
Dark Elves (Alfar) hate everybody except themselves. Dark Elves even hate Orcs.
So if you play a Human, you can walk into a Elven town or a Dwarven town freely without being attacked by guards (provided you have good reputation).
Also about keeping track of stuff. In the game there is a worldmap that is available to everybody. In the worldmap you can see all player towns and you can view there various laws of those towns in relation to you.
I'm gonna be either an Elf or a Human.
Everything will fluctuate because of guild warfare. Even humans will fight other humans if their guilds are at war.
titus
April 25th, 2007, 23:09
I would probably go for a dwarf. I always like the little guys, so little but so dangerous.
Ammon777
June 1st, 2007, 05:02
According to Warcry update from one of the developers, Darkfall beta is supposedly going to be starting summer 2007.
So, without further ado... WOOHOO !!!
(I've only been waiting 5 years for this...)
Ammon777
June 1st, 2007, 05:04
http://df.warcry.com/forums/read/270.42541
bjon045
June 1st, 2007, 18:44
How can you call it the "best game ever" when it hasn't even come out yet?
txa1265
June 1st, 2007, 19:45
How can you call it the "best game ever" when it hasn't even come out yet?
He has proclaimed himself a 'fanboy' ... this means he is impervious to facts or the need for any actual game ;)
Ammon777
June 1st, 2007, 23:49
Why do you troll my thread?
txa1265
June 1st, 2007, 23:56
Why do you troll my thread?
I was just poking fun - I have followed this thread since you started, and am interested to see how things turn out.
But I think bjon045 has a legit question - I was just being a smart alec about it. :)
Ammon777
June 2nd, 2007, 00:03
Uhhh ok.
I like Darkfall's design. I havent played the game, but the design is superior and I have confidence that the gameplay will be good due to awesome design abilities of the devs.
txa1265
June 2nd, 2007, 04:31
I like Darkfall's design.
That is perfectly reasonable - I don't think anyone is questioning your preference, but I *think* that the question came up when you started talking in absolutes and as if the game was out.
I havent played the game, but the design is superior and I have confidence that the gameplay will be good due to awesome design abilities of the devs.
The questions I have are:
- since the game isn't even in beta yet, what is really known?
- What experience in MMO's have the devs demonstrated to date.
Honestly, without these they need to show that they will be something other than dirt under the wheels of the WoW juggernaut. Look at the NCSoft Auto MMO, City of Heroes / Villains, and Sony's Vanguard ... as well as D&D Online and LOTROnline.
I hope they do well and applaud your enthusiasm - but without actual product everything remains to be proven.
Ammon777
June 2nd, 2007, 07:21
I dont find any need to prove anything to anybody. Look, if you two guys have your doubts, then leave my thread alone. I was actually talking to other people looking forward to Darkfall, not to doubters that are looking for proof and looking to argue. I am not interested in arguing...
Ammon777
June 3rd, 2007, 17:35
Sorry to sound snappy, I dunno what my prob was that day.
bjon045
June 3rd, 2007, 20:53
I wouldn't mind being back in my early 20's when I actually had the time and determination to play MMORPG's, shadowbane and this one sound right up my alley, I loved the ones where you inflicted pain and suffering on your fellow gamers. I always enjoyed looting someones corpse or even looting someones house, i'm sure looting someones city would be equally if not more satisfying.
I've heard that shadowbane suffered from having huge guilds that completely dominate the servers, won't that affect this one too? They need to have area specific servers I think - it is probably nor fair for americans to compete against countries like korea where the clan mentality is so much stronger. It's not that the american players don't have the skills it's just they like to do things on a smaller scale and favour the individual. I heard about one korean clan/guild that had a real life meeting and over 1000 players turned up :lol:
Ammon777
June 4th, 2007, 03:12
No, zergs will be limited due to three important factors:
1) player-to-player body collision: you cannot walk through a player, and you can block another player with your avatar's body; you can also rush and push someone out of the way which is a combat tactic
2) the immense size of the world: local communities form that have land ownership, along with racial warfare, limit certain factors; but more importantly, it takes time to get from one place to another because the world is so large... no instant transportation, it takes planning and organization
3) very strict limitations on teleportation abilities: runes are required that are a) expensive, b) take a long time to cast, c) lootable by anyone & rare, d) must be attuned to the destination beforehand at the destination (attuning taking up to 10 minutes without interruptions), and e) can only teleport one person (the user)
There will be no zergs, really. There will be large battles though. Which will be a blast.
txa1265
June 4th, 2007, 04:03
I'm not a MMO guy, but am really hope that they pull it off - if for no other reason than to satisfy your enthusiasm :)
Ammon777
June 4th, 2007, 05:32
Ahhhhh Thanks! :D
nameless hero
June 4th, 2007, 07:38
I'm curious what the combat will be like.
Ammon777
June 4th, 2007, 08:49
The developers have said it is similar to Mount & Blade, if youve ever played that.
nameless hero
June 4th, 2007, 08:55
sweet! M&B had nice combat!
Ammon777
June 4th, 2007, 09:49
Yup, Darkfall design is the best design for any game I have ever seen. And I've been playing games since Apple IIgs with Ultima 3.
Geist
June 4th, 2007, 13:48
I don't play MMOs - not because I'm principally opposed to the concept, but simply because I have no interest in level grinding and doing mindless repetitive activities. I have to say that Darkfall, at least based on the PR and design ideas, comes pretty close to my conception of the ideal MMO. What especially intrigues me is the potential for politics and diplomacy. Smaller townships will need to ally themselves with others in order to survive. A would-be conquerer could attempt to break alliances through treachery or bribery. Spies and traitors will likely play a significant role. It will also be interesting to see how some of the larger Kingdoms and Empires govern themselves. Will they chose to be democratic, or totalitarian?
I really like the fact that they've taken über items out of the game. I hope they apply the same concept to über characters. Realistically, even a master swordsmen, no matter how skilled, would be in trouble if he were confronted by 3 or 4 assailants in the open field. The Darkfall FAQ stated that there will be a level cap, which I certainly view as a positive thing. The more they curtail the power of the individual, the better (imo). That way, your success in the game will depend on strategy and your ability to build relationships, not on how many hours you spend casting a spell against a tree.
Ammon777
June 4th, 2007, 14:25
There is a cap for skill levels, going from 1 to 100 points for each skill.
Also, you can learn a lot of different skills but there is a soft cap for the total number of points you can have overall.
The devs have said that it slowly gets more difficult to improve other new skills the more you approach the soft cap.
So you can learn all the skills in the game, but it would take you a VERY VERY long time be best at everything. Also, they plan on releasing content updates about every month with new skills, plus regular expansions. So you basically will never be the "best" at everything.
The game is really more focused on player skill, tactics, racial warfare, clan warfare with land ownership, and inter-relationships with other player groups. Which is marked difference from all the EQ-clones out there.
Ammon777
June 4th, 2007, 14:35
sweet! M&B had nice combat!
You can even block manually with shields or two-handed weapon. Effective blocking reduces the amount of damage you will take, as opposed to not having blocked in time.
You can also fight on your mount. You can also have your actual mount do an attack. You can also charge with your mount to displace a line of... say... dwarves. And you can leap over the dwarves on your mount, if you time it right. Although leaping over dwarves isnt very impressive, lol.
ffbj
June 11th, 2007, 01:42
I may be wrong but weren't you a player of AoW? Anyway it sounds very good. Personally I think WoW is pretty bad, but I never got into EQ either. I don't think the best of what can be done in an MMO has been achieved. Maybe Darkfall will do that.
Ammon777
June 12th, 2007, 05:25
What is AoW? Age of Wonders?
I am playing World of Warcraft currently since there's nothing else to play.
ffbj
June 13th, 2007, 18:32
Yes Age of Wonders. Must have been a different Ammon then. I just remember that name.
Ammon777
June 25th, 2007, 10:52
Seems Darkfall comes either 1) end of 2007, or 2) some unknown time in 2008. :-/
Seriously, I am thinking 6 more months before release. Gawd Im hoping.
(Although after waiting 5 years, what is another year? lol.)
Morticia
July 4th, 2007, 17:28
Considering the game is not even in beta(please, correct me if I am wrong), I guess it will be relased next year. Besides, I do hope it won't appear together with AoC or WAR, so that it can appeal to more fans :)
Ammon777
July 5th, 2007, 06:46
Youre right. Its most likely gonna release a while after AoC and WAR. I fully expect to be playing those two games before Darkfall beta.
Also, Darkfall is in closed beta. Everyone that says its "not in beta" is actually just saying its not in an "open beta" that players can play in. Its closed beta population comprises very limited amount of people.
Developers said Darkfall will have a very short open beta (only a couple of months) before it releases.
The day might come around October and open beta might suddenly be announced out of nowhere and Darkfall might actually release before WAR, but I think AoC will release before Darkfall and that Darkfall wont release until sometime in 2008.
Ammon777
August 13th, 2007, 04:44
I am no longer looking forward to Darkfall since the community gave me a bad taste in my mouth. I dont think I will ever go back to play with a bunch of griefing PKers. No thanks.
txa1265
August 13th, 2007, 14:10
I am no longer looking forward to Darkfall since the community gave me a bad taste in my mouth. I dont think I will ever go back to play with a bunch of griefing PKers. No thanks.
This is sad, ironic and ... well, just unfortunate for you. It really sucks to get so amped for a game and then so disappointed.
Ammon777
August 13th, 2007, 15:17
Actually after having cooled-off for a few days, I am re-evaluating my decision. Thing is that I am unsure the extent that Darkfall mechanics will limit griefers because some mechanics exist that will keep them from ruining gameplay, but I am going to do some more research into it and find out before I make a final decision against playing Darkfall. Also, I think I need to grow thicker skin and not allow other players to determine what games I want to play. It should be my own decision. Granted, they were jerks, but the culture of Forumfall might not reflect the in-game culture of Darkfall. I am willing to give it a chance and do some serious research before I blow it off completely.
txa1265
August 13th, 2007, 16:52
Actually after having cooled-off for a few days, I am re-evaluating my decision. Thing is that I am unsure the extent that Darkfall mechanics will limit griefers because some mechanics exist that will keep them from ruining gameplay, but I am going to do some more research into it and find out before I make a final decision against playing Darkfall. Also, I think I need to grow thicker skin and not allow other players to determine what games I want to play. It should be my own decision. Granted, they were jerks, but the culture of Forumfall might not reflect the in-game culture of Darkfall. I am willing to give it a chance and do some serious research before I blow it off completely.
So you were basing that on a FORUM?!?! You really do need a thicker skin :D Just kidding, but some game forums are really nasty!
xSamhainx
August 14th, 2007, 12:03
This thread confuses me seeing as it's all regarding a game that hasnt even been released yet! How could we know if it rules? If it doesnt?
Patience, young padawan(s)
txa1265
August 14th, 2007, 14:48
This thread confuses me seeing as it's all regarding a game that hasnt even been released yet! How could we know if it rules? If it doesnt?
Patience, young padawan(s)
I think that is the thing - Ammon777 is quite young (no offense) and started this because he was quite exuberant about the prospects of the game to be an excellent MMO.
Ammon777
August 15th, 2007, 10:50
Yeah, I know about the game's design, but havent played it yet. It has excellent stated design stuff, but... I also was just as excited about SWG as Darkfall some years ago, and SWG sucks and turned out to be a total failure.
Anyhow, I will find out in beta.
Also, yes I am quite young, mentally. A lot of it has to do with I have schizophrenia, but my appearance even belies my age, I look at least 10 years younger than I really am: I still get carded FOR CIGARETTES. :D
Seriously, every time I walk into a bar in the city, they ask me for proof of age...
I'm 33 years old...
Couple years ago, I didnt have an ID because I lost my driver's license card, and they wouldnt even let me stay in the bar with my friends... :( And I was 30.
And couple years ago, I didnt have an ID and my friends went to the strip bar (you know, gurls nakid). The bastards at the door wouldnt let me in so I sat in the car alone and drank whiskey while my friends got to see nakid gurls... :( And I was 30.
titus
August 15th, 2007, 15:55
I almost feel sorry for you, because i know what it feels like. A good friend of mine was 16 and I was 20. They all thought he was 18 and I was 16. So I almost feel sorry but you story is just too funny :devilish::evilgrin::cm:
txa1265
August 15th, 2007, 15:59
Seriously, every time I walk into a bar in the city, they ask me for proof of age...
I'm 33 years old...
Sorry - I obviously have you confused with a couple of the teens here ... and, again apologies, but declarations of an unreleased game you haven't played as 'BEST GAME EVAR' doesn't help that assessment ...
Ammon777
August 16th, 2007, 05:11
Ya I think I'll just wait patiently for another 6 months before I draw a final conclusion on this game. I am hoping in 6 months there will be beta.
xSamhainx
August 16th, 2007, 22:24
didnt you like quit MMo's or something? ='.'=
txa1265
August 16th, 2007, 22:28
didnt you like quit MMo's or something? ='.'=
You get that from his sig? I think he - like so many MMO lovers it seems - has one of those on again, off again love-hate relationships with MMO's.
chamr
August 16th, 2007, 22:43
Dudes! Why y'all cappin' on ole trip7's? Cut 'im sum slack, yo.
:)
Ammon777
August 19th, 2007, 10:37
Uhhh yeah, I get discouraged sometimes and quit for a few days. Time before last time I quit was for a week, but this most previous time it was about 2-3 days... :-/
Im back playin WoW right now :D
Ammon777
October 16th, 2007, 06:00
New dev studio visit by some guy named Asp:
http://www.lordsofdeath.com/www/
Basically my faith in Darkfall is still strong as ever and that article reinforces my belief that Darkfall is gonna be a great game when it comes out.
And sounds like Darkfall comes out in 2008. :/
Ammon777
December 12th, 2007, 09:17
So gawdamned tired of waiting. ARGH!
GIVE ME BETA OR GIVE ME DEATH !!!
txa1265
December 12th, 2007, 11:35
So gawdamned tired of waiting. ARGH!
GIVE ME BETA OR GIVE ME DEATH !!!
But wait, you don't play MMO's anymore! :D
Ammon777
December 12th, 2007, 12:01
What?!? That was last week...
Ammon777
January 20th, 2008, 01:50
This last Friday (yesterday) they released a Warcry update saying within a couple months Aventurine (developers of Darkfall) will probably decide either 1) to self-publish, or 2) to settle with a final publisher. They also said, "Darkfall will release within this year (2008)" so things are lookin good. They also said that they will announce a beta date as soon as they decide on the publishing front. Woohoo!
So 2008 is the year of Darkfall.
Ammon777
February 24th, 2008, 15:18
BIG UPDATE !!!
New Darkfall video released! The graphics have improved A LOT !!!
http://www.darkfallonline.com/news/news_1203703414.html
Ammon777
March 29th, 2008, 09:05
Another update today:
-- says that they are self-publishing in one territory at least (a territory is probably Europe or United States, a large major area).
-- previously they have said that as soon as a final publisher decision is made, they will announce public beta and it will begin in earnest... the self-publish in a territory marks a defining step towards beta
-- for approx 5 years they have used the words "beta is soon" but now the words are "beta is ASAP" which means beta is indeed imminent
-- devs have also said they will release within this year 2008
-- all this means that beta should be either sometime this summer or in the fall 2008
If beta is delayed into 2009, I wont pack up my bags, because there is no where else to go. I havent waited 7 years to give up the ghost just yet.
http://www.warcry.com/articles/view/devjournals/darkfalljournals/3070-Darkfall-Dev-Journal-24-Full-Freedom-Gameplay-and-Substance
Ammon777
May 17th, 2008, 20:22
Most Recent Update:
It is "official" (for the first time) that Darkfall will release in 2008. I am hoping October.
Since October is my favorite month evarrrrrrrr!
Asbjoern
May 17th, 2008, 21:59
Source? What do you mean with "official"?
zakhal
May 18th, 2008, 04:50
Darkfall release is 08. Almost old news now. It was announced on the other sites too som time ago allready. Good luck Norway.
Ammon777
May 18th, 2008, 05:01
Source? What do you mean with "official"?
With Darkfall, they havent announced any official date at all, ever. This is the first time that they have said they are releasing within any time-frame as an official timeframe. I believe what these developers say because they have always been honest. So that adds a lot of extra weight, for me.
Here is the quote:
"In this week's update, we answer questions from the community. There are several we haven't answered on purpose, hoping to be able to demonstrate instead. Many of you are asking for a video. We hear you, and we're on it as soon as we can. There were also many questions on the public beta and release dates. To this I can say now, that during a planning meeting we determined that our launch date will be inside 2008, with the public beta preceding it by a few weeks. This is official and internally we're a lot more specific, but pending an announcement, we cannot say more at this time."
Here is the source:
http://www.warcry.com/articles/view/devjournals/darkfalljournals/4883-Darkfall-Dev-Journal-26-Questions-Answered
zakhal
May 18th, 2008, 07:48
With Darkfall, they havent announced any official date at all, ever. This is the first time that they have said they are releasing within any time-frame as an official timeframe. I believe what these developers say because they have always been honest. So that adds a lot of extra weight, for me.
Honest? After their "beta declarements" years ago they dont sound like honest folk to me.
How are you doing ammon btw? Still playing wow? I tried it few weeks but couldnt stand more. Im playing guild wars now with all expansions. Its "ok" as a singleplayer game. The story exists unlike in wow. The best campaign has missions that equal singleplayer games or so Ive heard (havent gone that far). And you have intelligent npcs/heros to accompany you that you can equip etc.
Ammon777
May 18th, 2008, 09:07
Thats a common misconception. Yes, I know they are honest. Why would I defend them if they were not? In 2005, they did say they had an internal milestone of a clan beta of summer 2005. They did not meet that milestone, obviously, because they decided to add more things into the game instead of releasing. That wasnt an "announcement," it was an "internal milestone." That is a very common misconception that has been exploded out of proportion by negative people for 2 years now. If people knew anything about software development, they would know that a milestone is not a beta announcement. That is why this new official announcement is so reassuring. Yes, of course, I am a fanboy, but I am not a retarded one.
I am doing well, how are you? It seems to me that people on this website forums are pissed off at me because I didnt go through with the news editor job, but I am schizophrenic very unstable and the doctors keep switching my medications, which affects absolutely everything in my life. :-/
I am still playing WoW, however I am leaving WoW in about 4 days when I get Age of Conan in the mail. :D I am semi-excited about Conan -- not as much as I will be when Darkfall comes around, though. But Conan will be my game until Darkfall.
I have played Guild Wars. Its decent, but I didnt like their items system. I decided two years ago to play WoW instead of Guild Wars for various reasons. Guild Wars doesnt seem to be an MMO, really.
woges
May 20th, 2008, 15:29
It seems to me that people on this website forums are pissed off at me because I didnt go through with the news editor job
What gives you that impression Ammon? I don't think anybody is.
txa1265
May 21st, 2008, 04:50
Not pissed at you, but unfortunately the up/down nature of your love/hate with some many things constantly strains your credulity. See 'the boy who cried wolf' for reference ;)
Ravenous
December 5th, 2008, 08:04
Hey everyone, I'm new to this forum.
I've been following Darkfall Online for just a few years back in 2004 or so, and as an avid MMO fan I've come to expect more from this genre than what is currently the most popular, like WoW for example.
Apparently the latest news from various sites is that Darkfall closed beta will end sometime next week, after which the game should be released shortly pending market considerations. I for one am also looking forward to playing Darkfall when it does finally come out. It has a number of core features that appealed to me, like full corpse looting, true stealth, realistic combat system, collision detection between players and sophisticated monster AI.
Not sure why this thread kind of died down... the last reply here was in last May. The game looks to be released soon so I'm excited about it.
Anybody out there still visiting this forum??
- Ravenous
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