Dhruin
July 24th, 2010, 06:23
Greg Zeschuk has been interviewed at Telegraph.co.uk (http://www.telegraph.co.uk/technology/video-games/7880099/Developer-interview-Greg-Zeschuk-from-BioWare.html), discussing a little of DA2 and ME2 and then a fair bit on their Star Wars MMO. On streamlining Dragon Age 2:
Looking at the success this system has had in Mass Effect 2, will BioWare look at making the RPG elements in games such as Star Wars: The Old Republic and the forthcoming Dragon Age sequel more streamlined too?
Yeah, to a certain degree. Like I said, we want to make each game better than the last and to a certain degree, the easier we can make the gameplay while maximising the depth of the game's detail, is something to aim for. We announced Dragon Age 2 a short while ago and of course we've been talking about Star Wars: The Old Republic for a while now – and people have had a chance to play it and probably see what some of our objectives are with the game. We try to do a lot of focus testing and usability testing with our fans. We're always trying to make our games as fun and easily usable as possible.
Thanks, Omega!
More information. (http://www.rpgwatch.com/show/newsbit?newsbit=15379)
Looking at the success this system has had in Mass Effect 2, will BioWare look at making the RPG elements in games such as Star Wars: The Old Republic and the forthcoming Dragon Age sequel more streamlined too?
Yeah, to a certain degree. Like I said, we want to make each game better than the last and to a certain degree, the easier we can make the gameplay while maximising the depth of the game's detail, is something to aim for. We announced Dragon Age 2 a short while ago and of course we've been talking about Star Wars: The Old Republic for a while now – and people have had a chance to play it and probably see what some of our objectives are with the game. We try to do a lot of focus testing and usability testing with our fans. We're always trying to make our games as fun and easily usable as possible.
Thanks, Omega!
More information. (http://www.rpgwatch.com/show/newsbit?newsbit=15379)