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Dhruin
January 12th, 2007, 09:43
You may recall a German Gothic 3 interview at World of Gothic with KaiRo just before Christmas (story (http://www.rpgwatch.com/forums/../show/news?ref=0&id=3#3291)). JoWood forum mod Glockenbeat has put together a translation (http://forum.jowood.de/showthread.php?t=136609) for those of us linguistically challenged with the original German. It's an interesting read and here's an excerpt:
Gothic 3's technology is based on a simple idea but which is part in every section of development: The player should have a maximum of freedom and the world should traceably react dynamically on every action he takes. We had the same goal in the other parts of the series, but our way to achieve it was another. We feigned the player's freedom with some tricks and simulated and programmed every single reaction of the world. This needs much time and effort and was the main cause of Gothic 1 being very linear after the first chapter. In Gothic 2 we invested even more work, but all in all there was a natural limit. In Gothic 3 we tried to implement the player's freedom directly as a gameplay feature and wanted the engine to react on every way of playing automatically. Special reactions on particular decisions still exist, but the majority of the consequences is calculated through algorithms in the engine instead of being alleged by us.

This new attempt brings some problems.
More information. (http://www.rpgwatch.com/show/newsbit?newsbit=3461)

Thaurin
January 12th, 2007, 09:43
This reads like an automated translation. Some information new to me in there, though. What's interesting is that he actually admits that Gothic 3 was released in an unfinished state. In fact, he talks very negatively about Gothic 3 overall! Very honest interview.

rasmuslarsen
January 12th, 2007, 12:00
It's very hard to understand some of the text passages. Not a very good translation. I gave up after the first two questions.

Wulf
January 12th, 2007, 12:11
Thanks for the translation link which was more than eagerly awaited.

[[ How can we tell a story without a narrator ? We didn't meet our own claims in this point. The story is great, but it's sleeping under the surface and can't break through, because it's missing a speaking tube. ]]


You can say that again! - over the past several weeks i have had great difficulty overcoming the 'simplified logic' of the G3 "figurative" or suggested storyline which i know is there (and confirmed through previous gothic series personal experience!) but cannot be lazily revealed as it is in fact "the" solution. I do agree and sense that it is/will be great (if we ever find it).

How indeed can you tell of a secret without revealing it? - simplified logic must be available so as to reason and work-out the storyline - it must not be variable per player, it has to be actual. Even on a discussion forum it's hard but not impossible to exchange game info's when each players in-game hints are *dynamic* as found in the books (apart from the in-game dialogue).

On this point it could be argued then "that the experience is a personal thing and comes from within ones-self" - on that i submit and agree and give-in........and almost give up.
.....................................
PS. "simple logic" as in taking the acute english grammatical reasoning as in 'human' terms and not in 'fantasy' terms, otherwise the meanings will be forced through each players own thinking filter and come out differently.....intentionally clever i do admit.;)

Gorath
January 12th, 2007, 12:28
The machine translation is not as bad as expected. The original interview was quite complicated. I immediately decided *I* didn´t want to translate it. ;)

aries100
January 12th, 2007, 12:31
Here's what I wrote about this on http://www.rpg.codex

I don't really know if such a game as PB wants to make can be achieved. I fully understand Gothic's devs. vision and choice behind making G3 so the player has freedom & and can do whatever he or she likes when he or she chooses to do so.

Personally, to me, it seems like PB is trying to compete with Bethsoft (& other rpg devs./publishers) by making the game's engine (if that is the correct term?) react exactly or nearly exactly the same as Oblivion's engine does. The soul of the Gothic series that has gone away by this choice is, imo, the deep storylling, the depht in the characters and the deep interaction between the characters, which (maybe) is what Kai meant by
'narrative depht.'

To me, at least, you can't have full freedom for the player without this taking its toll at the narrative depth of the story. As well as you can't have a game in which there is narrative depth and not have this choice affect the freeform play of the character. (avatar etc. ) in the game.

Actually, I strongly disagree with Kai about the freeform gameplay being the future of (singleplayer) rpgs. If rpg players want freeform gameplay, the will play an MMOrpg instead, imo. Bioware has had succes in the past, the present and will also have in the future, imo, by letting story-telling be the focus in their games.

My best guess is that the Gothic series got so popular because it was something people have never seen before, the ideas were innovative etc. etc. Making Gothic more of a mainstreet product is, imo, a shame.
I don't know if I would say that this it was has happened to G3.

Kai talks about 'the overarchhing meaning'. It was (and still is) my understanding that G3 provides the player, the pc and the NPCs following, the pc, with an opportunity to find this meaning for themselves.
This is, imo, one of the strongpoints in G3 (while I find the meaning in Oblivion, or the 'overarching' a bit dull).
In Gothic 3 you are dumped onto a shore, and after this, it is just 'hey man, you're on your own'.

Actually, I kind of liked this idea:

You are left to your own devices, you have to find or
figure a meaning out for yourself as wll as shape your own destirny in this world. To do this, you can either side with humans or their enemies. To find out what went on during the time you were away, you would need to talk to people. And kind of figure out the plot (in the game) for yourself. To me, this is so much better than Oblivion's bland way of doing things.

As a closing note, let me just state that I too find it refreshing that dev. is this honest about a game.

txa1265
January 12th, 2007, 14:12
I think the balance between freedom and a story driven experience is very tricky to begin with ... too much freedom and the game feels empty and meandering, too much and it is like a jRPG leading you by the nose ...

Thaurin
January 12th, 2007, 14:22
But when you have a fully functioning world, you can tell any story you like in it, whether you chose to play it or not. It doesn't mean that the main story has to be hard to find or too thin; it's there somewhere and the world reacts according to its progression.

Personally, I don't see why PB couldn't have used G1/G2-like tricks in addition to the fully "no-tricks" world brain approach. If you want to tell a good story, sometimes you have to manipulate the world a bit to push it forward...

JDR13
January 13th, 2007, 07:31
I just hope it's not going to be a very long time before the next patch.

Corwin
January 13th, 2007, 08:53
There's our new definition for an eternal optimist!! A person who waits expectantly for another patch!! :biggrin:

JDR13
January 13th, 2007, 10:25
I can't help it. I've put G3 on the shelf for the time being. I was encountering some pretty bad sound corruption that was ruining the experience for me.

aries100
January 13th, 2007, 11:27
HI :)

The Gothic team has just announced a new patch which fixes the ambient sound bug.

Thaurin
January 13th, 2007, 12:07
Huh? You mean the 1.12 patch that was released last month?

mudsling3
January 14th, 2007, 22:17
Freedom VS. narrative? On one end you have MMOG, on the other you have Adventure game. I thought G1,2 found a happy middle hunting ground. G3 is trying to be something else...or follows some game development "trend".

Alrik Fassbauer
January 15th, 2007, 12:31
In the German section of the Larian board we are currently discussing an German-language interview with the devs of Gothic 3. This one, in fact : http://www.worldofgothic.de/gothic3/index.php?go=interview16

What seemes us strange is the way the devs look upon their own work.

It's a bit like someone put it into an imaginary response : "we did it for the casual player, now we do it for the community". This sheds some light on the way the game was possibly developed : With having the casual gamer in mind rather than the hardcore RPG player. They seemingly didn't even take the stories of Gothic 1-2 into account !

One saying that annoys several of us discussing there is Mike Hoge calling the whole thing "this Gothic-shit". This clearly degregates the whole product.

And by the way, an add-on is very likely, this interview says.

titus
January 15th, 2007, 12:54
I have to agree with aries100 about liking the idea being dropped in and then left behind with a feeling like someone dropped you in the middle of nowhere and says: goodbey take care of yourself and try to get out of the mess yourself. :-d

Geist
January 16th, 2007, 10:02
Thanks for posting the link to that interview Alrik - another very interesting read that sheds some light on the complexities they had to face during the development process.

To me, at least, you can't have full freedom for the player without this taking its toll at the narrative depth of the story....Actually, I strongly disagree with Kai about the freeform gameplay being the future of (singleplayer) rpgs.

Mike Hoge actually directly addresses this point in the interview when he says:
"Ein linearerer Aufbau der Story insgesamt wäre wünschenswert. Also totale Freiheit ist glaub ich der falsche Weg gewesen." (All in all, a more linear build-up of the story would be desirable. So total freedom was, in my opinion, the wrong way to go).
Basically, the devs are promising to take a couple of steps backwards in their subsequent projects by giving the story more structure, and they also admit it was a mistake to use the randomized distribution system for chests.

Acleacius
January 16th, 2007, 13:03
Some execellent info here thanks to everyone contributing. :)

Even though I too miss a more indept story, I do think it was a remarkable achievement to create a game where the player makes his own story.

I imagine even if somethings didn't work as well or weren't as well recieved as expected by the team, they proabably learned an incretible amout from this experience.
Not to mention how much more accepted the game would have been, not only by fans but the new fans it could have drawn to the series was mostly jowood's terrible decisions about release.

As far as resposnsiblity I would say 90% jowood and maybe 10% at most the new concepts by PB, so it almost seems PB is accepting to much responsiblity for the problems.
I thnik the many German fans felt similar as well, it was not as much PB's fault especially after hearing the fans giving PB the well deserved awards at the GDA.

aries100
January 16th, 2007, 13:06
The qoute from Mike Hoge, and the other qoutes from the cited interview, just proves my point about not catering to your core, market or niche audience or market.

To me, somehow anyway, it is Obvious that the Gothic team somehow tried to compete ? (if that's even the correct for it) with Oblivion's way of doing things
in the hope that it would sell (even) more copies in the US (than the gothic series did previously). Thus, they made the Gothic 3 game, similar (sort of) to Oblivion in
many ways; freeform gameplay, vast open-ended-world, the player can do anything he likes at any given time and such things which are also present in Oblivion - to some extent.

By doing that, the Gothic team forgot that their product (or rather their game or brand) catered to a unique market (or community). And by developing the game for the more casual gamer, they ran the risk of alienating the hardcore Gothic 3 fanbase. (which basically would have bought the game anyway, since PB has a strong brand and a strong backlist). By alienating the hardcore Gothic 3 gamers,
they run the risk that the more casual gamers will not like G3 as well, simply beacuse the casual gamers drawn into G3 will be drawn into G3 because of the first
two games succes, thus expecting G3 to be more like G1+G2 than maybe it really is.
(does this even makes any sense ??)

What I mean is this: By developing a game for the casual gamer, pb needed to realize than it probably loose some of its fanbase, without attracting enough of the casual gamers to make up for the lost fanbase. These casual gamers would probably have bought G3 - on the merits of g1+g2, and thusly would then be disappointed when they discovered or found out that g3 wasn't as good as g1+g2.
(since their hardcore rpg fans probably told them about how unique these games, g1+g2 were, then of course, the casual gamers buying g3 expected the same unique experience, but this experience just wasn't there....).

All in all this makes the point I've always stress in these situations even more clearer:

Make the best (...) game you can. Make a game you would like to play yourself. And don't try secondguessing what the market wants. The market (and focus groups) is very shifty, and people don't really know what they want. They just think they do.

The old saying: you can't please everyone, so you gotta please yourself

is still valid, both when you're making computer games,
and when you're dealing with life in general.

I do also think that the many mant things wrong with this game, i.e. bugs & all, do stem from Jowood's pressure to release the game way to early.
If the devs. at PB had been 6-12 months more to make the game, well then...
(while I certainly can understand the decision to release the game shortly before Christmas to get the boost in sales from that release date, I don't really think it applies anymore. People nowadays tend to buy computergames all the year, not just at Christmas or special seasons in the year).

Acleacius
January 16th, 2007, 16:18
Right, I think I understand what your saying and its hard for me to know much other than what is offered and translated by our good German speaking members, the English interviews and the rather poorly done translations by google.

I really believe PB has done more right than they are giving themselves credit for, PB seems to be absorbing the frustrations of fans due to all the problems and taking equal responsibility for the design, which I believe is wrong.

Sure I am disappointed by some things, but for the most part I see 90% of the problems due to the rushed state of the game, i.e. jowood's fault.

I don't really see them as competing with oblivion since PB is has a superior product, talent and skills, which I also believe its unfair to PB since they create masterpieces with a team of 19 and bethseda's team of 100 pushes out generic drivel with the exception of their Editor and Character Gen.
Maybe what’s confusing some fans is the natural state of development, like getting ride-able animals in the game.
Just because oblivion got them in first doesn’t mean really much since they have 5 times the staff and a massive budget and just because PB wants to get ride-able animals in the game doesn’t mean they are competing it’s only natural evolution of games, at least imo. :)

Like I say I am certainly not more than an avid fan outsider (since I can’t speak or understand German), so its hard for me to know what PB really intended the final G3 to be like, actually given another 6 months I think it could/would have been one of the best ever made.
Had they been given the time they deserve most of this would be a mute point as I believe they could have worked out most existing problems.
Cleary under the circumstances they did the best they could which was damn good considering the jowood factor. ;)

Even if there had been issues that bothered some long time fans if the game had been completed I find it hard to believe the fans would have not bought the game, though maybe I just don't understand what the fans are most upset about.
In the English language game public all the negative is aimed at the bugs and incomplete status, sure there are always rabid style fans but they are usually a small minority whom complain about anything just to be getting attention on boards like trolls.

I think PB took the rejection of the incomplete game as their fault and it's not.
Part of the problem is PB doesn't really talk to English world, so while the English reviews only talk about the problems with the games, they know nothing about PB.

The fairest thing that could be said at this point is its all jowood’s fault and they should be out there apologizing to PB and all the fans across the world.
If the German fans are blaming PB I think they should stop, PB has been working their asses off for going on 10 years now those guys and gals need a good vaction and a pat on the back for a job well done working with a poorly planning publisher.
jowood needs to pull their head out of the butts, they are screwing up a AAA title game because of their shitty decisions.
If they don’t have something in the budget then they need to start asking for help from fans or something thing, if I knew more details I would gladly offer any suggestions.

I can only guess jowood would like to succeed in business so you Don't sell you fans champagne but give them grape juice at the same price cause you didn’t let fermentation work long enough.

Hell they could have had a fund raising dinner, offer something special to preorder fans, sell G3 tee shirts or hell what about a damn bake sale with cute German girls in G3 slave outfits selling cookies, wooohooo! :biggrin:

Gorath
January 16th, 2007, 19:37
To me, somehow anyway, it is Obvious that the Gothic team somehow tried to compete ? (if that's even the correct for it) with Oblivion's way of doing things
in the hope that it would sell (even) more copies in the US (than the gothic series did previously). Thus, they made the Gothic 3 game, similar (sort of) to Oblivion in
many ways; freeform gameplay, vast open-ended-world, the player can do anything he likes at any given time and such things which are also present in Oblivion - to some extent.
I bet both of you (aries100 and Acleacius) would see things differently if you spent some time on reading the annotations of the development contract posted a few days ago. Such decisions are made before the first line of code is written. In 2002 only Bethesda knew anything about Oblivion.

By alienating the hardcore Gothic 3 gamers,
they run the risk that the more casual gamers will not like G3 as well, simply beacuse the casual gamers drawn into G3 will be drawn into G3 because of the first
two games succes, thus expecting G3 to be more like G1+G2 than maybe it really is.
(does this even makes any sense ??)
No, it doesn´t. PB and JoWooD decided to make G3 more accessible to casual gamers. This is a normal business decision. They need to expand their audience to justify the higher budget. They surely didn´t "forget" anything.
RPG fans know Gothic. Casual gamers per definition only have a vague understanding of the franchise.


The old saying: you can't please everyone, so you gotta please yourself
That´s exactly what PB tried. When I interviewed him Mike confirmed that PB were held back by the technology used in the first two games.

I do also think that the many mant things wrong with this game, i.e. bugs & all, do stem from Jowood's pressure to release the game way to early.
If the devs. at PB had been 6-12 months more to make the game, well then...
What makes you think so ?! JoWooD and PB signed a contract. AFAIR the release date was late 2005 (or early 2006 ?). JoWooD already extended the development time for 6, if not 12, months. Don´t forget that time = money! That´s more than they had to do. JoWooD could have cancelled the game and claim ownership on the things developed so far. Whoever wanted to finish the game would have had to buy them out. No, they invested more money instead.
Furthermore PB owns the Gothic franchise. Do you really think JoWooD could push them around without negative effect on their chances to publish G4?


People nowadays tend to buy computergames all the year, not just at Christmas or special seasons in the year).Probably incorrect.

Sure I am disappointed by some things, but for the most part I see 90% of the problems due to the rushed state of the game, i.e. jowood's fault.
You keep repeating this over and over. So also to you the question "What makes you think so?"
Most thinks I heard or read indicate that PB was responsible for more or less the whole design and JoWooD & PB together made all business decisions.

Like I say I am certainly not more than an avid fan outsider (since I can’t speak or understand German), so its hard for me to know what PB really intended the final G3 to be like, actually given another 6 months I think it could/would have been one of the best ever made.
Had they been given the time they deserve most of this would be a mute point as I believe they could have worked out most existing problems.
Make it 12 months. ;)
Cleary under the circumstances they did the best they could which was damn good considering the jowood factor. ;)
I guess that´s why they´re restructuring their company. ;)


I think PB took the rejection of the incomplete game as their fault and it's not.
You´re making it too easy. The second PB realized they overreached they should have made the whole game smaller. It is their responsibility. They wanted too much and they failed. That´s the risk they´re taking if they don´t want to belong to the large group of developers who do 70-80% review score contract work.


I think both of you forget about the business side. Of course JoWooD and PB try to make as much money as possible.

txa1265
January 16th, 2007, 20:06
I think both of you forget about the business side. Of course JoWooD and PB try to make as much money as possible.

And the way to do that is to ensure that the core fanbase that has been selling the game for them is happy, and that the game is playable and accessible to the general class of PC action & RPG fans they are targeting. They also need the game to meet certain levels of quality, polish and performance, and contain enough unique and distinct features to draw in an audience.

I think that they did a pretty good job with much of that, but the released product has so many quality and performance issues that it makes it a hard sell or recommendation ... it becomes 'for the hardcore' - meaning for people will to tolerate these problems ...

As for Christmas sales, there is a reason they sold ~1 million copies of Madden NFL in December alone ... and I remember that my wife got me Diablo for Christmas in '96 on a whim ...

Dhruin
January 16th, 2007, 23:50
Gorath makes some valid points.

Sometimes a development strives to stretch right to the edge of their capabilities - the potential is great if it comes off, but obviously if they fail... In hindsight, it's pretty easy to see PB should have pulled back the scope (and they should have) but don't we want developers to reach for bigger/less safe goals some times? Then we need to accept it often won't work out. I always maintain that publishers share any blame for flawed products because they are the actual release and distribution authority but the business reality of game making is often a line needs to be drawn - and we know PB had both considerably extended time and many development difficulties (such as engine and technology troubles).

Game making is a complex blend of art, technology and limited resources (read: time, money).

If you have a favourite musician/writer/director, is each of their successive products always better that the last? And they don't really have the same technology issues.

curious
January 17th, 2007, 00:35
well written dhruin!

Corwin
January 17th, 2007, 00:42
A hypothetical:- what would have been the response if G3 had been released after DL and before Ob? :)

aries100
January 17th, 2007, 00:51
I have read some posts on the German board for G3 (I do understand some German). The vast majority of the German community does not blame PB for G3's shortcomings, they seem to blame Jowood for pushing an unfinished game out the door - way too soon. (this is of course just a guess, since nothing has been disclosed about this).

Of course, we all want the devs. trying their best, reaching for the stars, but sometimes, even the devs. need to realize that they only are able to reach the
treetops, or even the middle of the trees.

As far as I'm concerned, I'm impressed with what a team of about 20 people can do as well as what they are able to make, when it comes to the Gothic games. (this even goes for the gothic 3 team, if its 40-50 people alltogether). To me, G3 has and will always be the better game, compared to say Oblivion. It has a clearer story,
(although it is well hidden), you're not able to join all possible factions in the game,
so you need to side with one side, or many sides, playing the field a bit, making
the choices, which will benefit you, and your avatar the most. I also like that every choice has a consequence in Gothic 3...

Afaik, and that comes from reading the German interviews on the German forums, the PB team is really really sad about the game they had to ship out to the public in oct/nov of 2006. It as if they knew that the game wasn't finished yet, but somehow they had to ship and release the game, maybe to make ends meet, or maybe because Jowood kind of pressured them into releasing it to the general public.

One of the devs. said that they were 'focusing on finishing the game right now.'

If we look bakc at what happened, I too would have said that PB did make a bigger bread than they could bake (sorry, I don't this provern in English, but it means something like taking on more than you can handle). To me, it would been have lot better if PB just had finished two sections of the game, then including the south area in an expansion. But done is done, and I believe that PB did learn something from the experience of building and making this game. Somthing I hope they are able to use when developing their next game.

txa1265
January 17th, 2007, 01:48
A hypothetical:- what would have been the response if G3 had been released after DL and before Ob? :)

We would have been saying 'G3 was a freakin messy release ... but at least it was no DL' - oh wait, that *is* what we're saying :D

Acleacius
January 17th, 2007, 04:25
Gorath
"In 2002 only Bethesda knew anything about Oblivion."
Actually that's what I believe and further more until 2005 the public didn't really know anything about oblivion. so the idea that PB is competing is not correct imo, as I stated, but if I wasn't clear and my point of this didn't get across then I hope this is better said. :)

"What makes you think so ?"
Well from finance reports jowood was having some trouble like other publishers.
I believe PB originally wanted and Planned the scope, concept and design on the engine they intended to use, but due jowood not being able to finance it PB tried to build/rebuild an engine using some third party software like SpeedTree and such.
This was also intended to be helpful to jowood position, yet it meant PB was saddled with much more work than originally planned or anticipated which I believe caused the delays reasonably so.
At this point jowood should have started more back plans as delay was inevitable and also well treated development of G3 would have solved most all of jowood's problems perceived or real.
In this I mean at this point jowood hasn't really let a title become a AAA even though they have had the opportunity with a couple of titles, since jowood has a reputation (afaik) as releasing games in a buggy and unfinished state, this has also held jowood back in the international markets.
Further jowood could have eliminated this reputation with a little smart thinking by involving the fans more.
Gorath you mentioned to me (iirc) this is part of jowood's new plan, well I think it's great, but I also think it's damn late, especially since it seems painfully obvious to me when your working very limited budgets you get free help amap.
I feel like the quote form Die Hard is aspirate to jowood, "welcome to the party, pa!" :)

"Furthermore PB owns the Gothic franchise"
Thank god.
I could have sworn a month or two ago you said something like "PB can't change publisher, jowood owns the rights to Gothic" maybe I was dreaming and I certainly hope you are currently correct. ;)

" Probably incorrect. "
I tend to agree with aries100 on this one and I hate to use oblivion as an example but it works, also look at what is happening with WoW another great example constantly growing year around.

"Most thinks I heard or read indicate that PB was responsible for more or less the whole design and JoWooD & PB together made all business decisions."
I never heard this until now, so I can only speculate and by your statement PB is just as responsible as jowood, if what you say is true. :)
Certainly I would like to know more about this.

"I guess that’s why they’re restructuring their company."
I hope your referring to jowood and not PB, I would be more sad if PB had to as well but what ever they think is for the best, it's there baby. :)

"You´re making it too easy. The second PB realized they overreached they should have made the whole game smaller"
Maybe but are you saying they knew they overreached at a point they could have done something different?
You certainly could be correct, though I am not sure with my limited knowledge.
Also I saw PB using reason and cutting back responsibly as in the example of the ride-able creatures, once info that oblivion was using horses, fans asked PB if this was possible with PB saying yes they were planning something and once they realized they couldn't do it with the time or budget they said so.
I think not being able to use the engine they planned the game around, threw everything into chaos and since at this point at least I believe that was mostly a problem of jowood's they should have been gotten more help.

Gorath, as a hypothetical if you knew jowood and PB needed help with testing in 2004-2006 would you have gone down and offer a couple hours a week?
Are there any German bands (for tax right offs and exposure) that would have put on a charity concert for PB or a new brewing company wanting exposure to lots of people?
Maybe the people at jowood responsible for most of the decisions shouldn't be fired as I have mentioned in the past but they sure should be put on a shorter leash at the very least, someone needs to check there decisions

"I think both of you forget about the business side."
Maybe but I think I have been trying to talk about the business, especially the return verses expenditures which I have even been trying to give examples of options, once again with my limited knowledge.
I would have moved much quicker if had been making the decisions, when your working on budgets you have to be thinking 10 steps ahead and have 20 backup plans and a nice beer never hurts either. ;)

Dhruin
"If you have a favourite musician/writer/director, is each of their successive products always better that the last? And they don't really have the same technology issues."
This is exactly why I could be very happy with the current G3 just debugged and finished and I don't think every next one has to be the greatest.
I see (at least I think) many areas where they had to cut key elements, especially the dialogues with buddies.
Unless I was bugged or did something wrong, I was never able to go to them really for any advice or suggestions especially at the end.
The only one whom offered me unbiased choices with benefits and consequences was Xardas, which I did enjoy very much though wanted more from the others and considering the past very probable PB intended more.

Alrik Fassbauer
January 17th, 2007, 21:56
Part of the problem is PB doesn't really talk to English world, so while the English reviews only talk about the problems with the games, they know nothing about PB.

As a sidenote, the same in reverse is true for game or software in general publishers not talking to particular countries (in their language), but only in English.

The resuult is that the "software world" assumes that everyone actually know the English language. Those who don't just have bad luck, or must pay more money for support in their own language.

When I'm looking for patches, for example, I see that approx. 70 % are presented in web sites in English only. Those who don't know this language just have bad luck (or in German : "die Arschkarte gezogen").

So, the general reply is this : You should learn English.

Now, Gothic is an perfect example on how about 90 % of all games (because about 90 % are made in English language) are understood here in Germany : Either you know the English language, or you miss 90 % of all that there is to know about a game.

Now, the English-language world misses about 90 % there is to know about Gothic.

Dhruin
January 17th, 2007, 22:25
I can appreciate what you are saying Alrik, but I think the ultimate loss is to PB. Gothic 3 will not have made serious inroads as they would have liked into English markets and their communication -- almost exclusively through German World of Gothic -- does little to help that. *shrug*

Corwin
January 18th, 2007, 00:52
The bottom line, whether you like it or not, is that English IS the common language of the world. That's mainly, I think, because of the reach, power, and influence of the US on everything, but there's no escaping it!!

Acleacius
January 18th, 2007, 02:18
Alrik Fassbauer right I am not advocating English per say and I do think I understand what your saying.

As a US citizen I loath that our arrgance of not teaching and making a second language manditory, I wish I could speak German, hell I wish I could speak every language.
My point is more as Dhruin and Corwin have mentioned, I mean this as a solution not an attack.

Even if the guys at PB don't feel comfortable speaking English it is up to their fans to help then, as an example I would love to see Gorath, Dhruin and Corwin come up with a few questions (maybe 10) that would help bring PB to light in the English world since together they could build a diveristy of information.
This could help or hell setup something here in the forums to build question then have Gorath or someone else translate it to German and send to PB, not to mention bring some attention to RPGWatch. ;)
Of course if this isn't fesable then WoG should certianly do it.

The reason being, PB deserves the exposure and proabably would like it, for more of the world to enjoy there game, but like it or not type language is part of the problem in this context.
It's much more effective to bring Englsih infomation to all the Englsih sites than trying to get them all to learn German. once again this isn't an advacation.

Besides the fact that type of language is irrelevant to Human Nature, Chomsky has proven this back in the 1980's iirc. :)

txa1265
January 18th, 2007, 02:27
I can appreciate what you are saying Alrik, but I think the ultimate loss is to PB. Gothic 3 will not have made serious inroads as they would have liked into English markets and their communication -- almost exclusively through German World of Gothic -- does little to help that. *shrug*

I was hoping that partnering with Aspyr might help that ... but apparently not.

Acleacius
January 18th, 2007, 04:37
I wouldn't rule out them partenering with Aspyr again, unless Aspyr is holding a grudge which I doubt and considering the circumstances Aspyr did a great job with what they had to work with.
Though since Gorath told us Aspyr did the voice translations, Aspyr should have at the very least chosen someone else to do Milton and imo others as well, since to me part of the charm of Gothic is the NPCs.

txa1265
January 18th, 2007, 04:43
True enough - I was thinking more about the communications with the community at large.

curious
January 18th, 2007, 05:14
yes milten belonged in mayberry.
i'm also dissapointed that they casted gorn pretty much based on race. i realize the actor may be famous but he sounded nothing like the prior actor. i think the original voice may have actually been caucasian. who i know voiced a caucasian character in at least one other game. body types, barring any accent of course, usually have a lot more bearing on how someone sounds than just the colour of their skin.

Gorath
January 18th, 2007, 05:22
For what do they need Aspyr? JoWooD bought Dreamcatcher. Now they have direct market access including established connections to all major retailers. They would be stupid to share with a 3rd party which is, I think, smaller than DC in the PC sector.

curious
January 18th, 2007, 06:01
i dont know about that Gorath asypr came out out with some fairly big budget games in 2006 (true crime ny, gothic 2 gold, gothic 3[actually i bought the import:)], and dreamfall were all aspyr games i purchased last year). but you're right maybe that doesn't account for much as it could mean they have just expanded their pc market but not yet as well established as dreamcatcher is. but on the subject of dreamcatcher, weren't they the ones who published dungeon lords? i can't recall as i played on ~1 hour of the demo. personally i have been very happy with aspyr and can't think of a north american publisher i like better at the current moment. but you also still could be right in that it might not be right to give them too much or any control/share in the situation.

Acleacius
January 18th, 2007, 06:18
Gorath
"JoWooD bought Dreamcatcher."
This sounds familar but there is no mention on Dreamcathers site.

Yes curious this is the DL scandle publsiher/people I just clicked on DLCE "buy now" link and is sent me to EBGames where they have a 404 page not found and they apparently are still asking for $40 for DLCE hehe.

More so though Dreamcatcher has a very bad reputation at least here in the US, though I can't speak for EU, but if jowood is able to make themselves and dreamcater better I hope they have success. :)

I would have to agree with you on this curious Aspyr has a very good style, even in their PR statements they say things like "Sharpen your swords, it's time to take out some pesky goblins." instead of many companies "Omg, this is the greatest graphics evar! and We use over 20 nanobillion particals in each spell effect.", they talk to gamers not at them. :)

Corwin
January 18th, 2007, 08:12
As I have said before, I will NEVER BUY another game from DC!! They make EA look good!!

txa1265
January 18th, 2007, 13:25
As I have said before, I will NEVER BUY another game from DC!! They make EA look good!!

Hehe ... personally I never say never ... even after paying $40 TWICE for Dungeon Lords ...

As for Aspyr, look what they have recently done in terms of US releases:
PC
1701 A.D.
Dreamfall: The Longest Journey
Gothic 2 Gold Edition
Gothic 3
ParaWorld™
Silent Storm Gold Edition
SpellForce 2™ Shadow Wars
Spellforce Platinum Edition
Stubbs the Zombie™
The Guild 2
The Guild: Gold Edition
The Shield™
Tony Hawk's American Wasteland™
Top Spin 2
True Crime®: New York City
PS2
The Shield™
XBOX
Dreamfall: The Longest Journey
Stubbs the Zombie™

Alrik Fassbauer
January 18th, 2007, 13:55
I just wanted to throw rather off-topicly ;) in, that we need more "bridge people" who are able to understand at least two languages. These people are extremely important to international communication.

aries100
January 18th, 2007, 22:12
Iirc, Jowood bought 'the adventure company' to be able to release adventure games on both sides of the pond at the same tid. (I don't know if this also included Dreamcatcher). Jowood did release or publish Secret Files: Tunguska in Europe, and, afaik, Jowood is a division of Koch Media, a very big media house in Germany, and in Europe as well.

Also, I'll be happy to be one of the 'bridge people', since i both understand English
and German (and a little bit of French).

Moriendor
January 18th, 2007, 23:37
Jowood did release or publish Secret Files: Tunguska in Europe, and, afaik, Jowood is a division of Koch Media, a very big media house in Germany, and in Europe as well.

Hmmm... not quite ;) . Secret Files: Tunguska was published by Deep Silver which is a Koch Media label.
And JoWood is not a division of Koch Media. JoWood and Koch only have a co-publishing agreement for JoWood's line-up, i.e. both companies share the costs and profits of publishing certain titles of JoWood's partners. That's all. Koch doesn't own JoWood.

Gorath
January 19th, 2007, 13:18
Koch doesn't own JoWood.

You mean except for being JoWooD´s biggest shareholder? ;)

But you´re right. Koch had the option to swallow JoWooD when they were almost dead the last time. They decided to get a special permit to avoid having to issue a take over offer at the time of the dept to equity swap.

Moriendor
January 19th, 2007, 15:52
I knew that they got stock in JoWood but it's not > 50%, right?

txa1265
January 19th, 2007, 15:55
I knew that they got stock in JoWood but it's not > 50%, right?

I assume not, since that would essentially mean the same as ownership.

Gorath
January 19th, 2007, 16:03
I think the peak was ~40%, but more than 25% or so usually toggles a forced offer to buy the rest of the shares.

Moriendor
January 19th, 2007, 16:13
Okies, thanks for the clarification :) . I wasn't sure there for a moment whether you were arguing the issue of "ownership" or something else.