View Full Version : DDO character builds
dteowner
August 3rd, 2010, 23:55
We had a request in the Team Corwin thread to post our character build plans for others to copy and/or ridicule. Since there might be some Watch folks or lurkers that don't follow Team Corwin, I figured I'd start the thread in the MMO forum.
All mine are done with an online character planner. There's a link for the planner in each "printout".
I'm in no way presenting these as good builds, or even barely adequate builds. If Peter puts his in here, I would present those as super builds. Use as y'all see fit.
===================
First off, here's my recently started healbot, who made level 5 last night:
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Botdu Hyl
Level 20 Lawful Good Human Male
(20 Cleric)
Hit Points: 252
Spell Points: 1517
BAB: 15\15\20\25\25
Fortitude: 14
Reflex: 5
Will: 20
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 12 12
Dexterity 8 8
Constitution 14 14
Intelligence 8 8
Wisdom 18 26
Charisma 14 16
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 0.5 5
Bluff 2 3
Concentration 6 24
Diplomacy 2 3
Disable Device n/a n/a
Haggle 2 3
Heal 4 10
Hide -1 -1
Intimidate 2 3
Jump 1.5 6
Listen 4 8
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 4 8
Swim 1 1
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Cleric)
Feat: (Selected) Extend Spell
Feat: (Human Bonus) Toughness
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Divine Vitality I
Level 2 (Cleric)
Enhancement: Follower of the Sovereign Host
Enhancement: Cleric Wisdom I
Level 3 (Cleric)
Feat: (Selected) Extra Turning
Enhancement: Racial Toughness I
Enhancement: Cleric Heal I
Enhancement: Cleric Prayer of Life I
Level 4 (Cleric)
Ability Raise: WIS
Enhancement: Cleric Heal II
Enhancement: Cleric Life Magic II
Enhancement: Cleric Charisma I
Level 5 (Cleric)
Enhancement: Cleric Energy of the Zealot II
Level 6 (Cleric)
Feat: (Selected) Empower Healing Spell
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Improved Turning I
Level 7 (Cleric)
Enhancement: Unyielding Sovereignty
Level 8 (Cleric)
Ability Raise: WIS
Enhancement: Human Adaptability Wisdom I
Enhancement: Cleric Divine Vitality II
Enhancement: Cleric Wand and Scroll Mastery I
Level 9 (Cleric)
Feat: (Selected) Maximize Spell
Enhancement: Cleric Divine Vitality III
Level 10 (Cleric)
Enhancement: Cleric Life Magic III
Enhancement: Cleric Wand and Scroll Mastery II
Level 11 (Cleric)
Enhancement: Cleric Life Magic IV
Level 12 (Cleric)
Ability Raise: WIS
Feat: (Selected) Quicken Spell
Enhancement: Cleric Radiant Servant II
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Extra Turning I
Level 13 (Cleric)
Enhancement: Human Improved Recovery I
Enhancement: Cleric Improved Empower Healing I
Level 14 (Cleric)
Enhancement: Cleric Wisdom II
Level 15 (Cleric)
Feat: (Selected) Spell Penetration
Enhancement: Cleric Improved Empower Healing II
Level 16 (Cleric)
Ability Raise: WIS
Enhancement: Cleric Improved Spell Penetration I
Level 17 (Cleric)
Enhancement: Cleric Improved Empower Healing III
Level 18 (Cleric)
Feat: (Selected) Greater Spell Penetration
Enhancement: Cleric Charisma II
Level 19 (Cleric)
Enhancement: Cleric Energy of the Zealot III
Level 20 (Cleric)
Ability Raise: WIS
Enhancement: Cleric Divine Intervention
Enhancement: Cleric Wand and Scroll Mastery III
dteowner
August 3rd, 2010, 23:56
Here's my barbarian, who's approaching level 10 now.
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Phuury McDuggans
Level 20 Chaotic Good Human Male
(20 Barbarian)
Hit Points: 412
Spell Points: 0
BAB: 20\20\25\30\30
Fortitude: 15
Reflex: 8
Will: 6
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 18 26
Dexterity 14 14
Constitution 12 16
Intelligence 12 12
Wisdom 10 10
Charisma 8 8
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 13.5
Bluff -1 -1
Concentration 1 3
Diplomacy -1 -1
Disable Device n/a n/a
Haggle 1 4
Heal 1.5 6
Hide 2 2
Intimidate 1 22
Jump 5 20
Listen 0 0
Move Silently 2 2
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 3 7
Spot 2 6
Swim 6 18
Tumble 4 13.5
Use Magic Device n/a n/a
Level 1 (Barbarian)
Feat: (Selected) Power Attack
Feat: (Human Bonus) Toughness
Enhancement: Barbarian Damage Boost I
Enhancement: Barbarian Damage Reduction Boost I
Enhancement: Barbarian Toughness I
Level 2 (Barbarian)
Enhancement: Human Improved Recovery I
Enhancement: Barbarian Constitution I
Level 3 (Barbarian)
Feat: (Selected) Cleave
Enhancement: Barbarian Improved Damage Reduction I
Enhancement: Racial Toughness I
Level 4 (Barbarian)
Ability Raise: STR
Enhancement: Barbarian Damage Boost II
Enhancement: Barbarian Damage Reduction Boost II
Enhancement: Barbarian Toughness II
Level 5 (Barbarian)
Enhancement: Human Adaptability Strength I
Level 6 (Barbarian)
Feat: (Selected) Great Cleave
Enhancement: Racial Toughness II
Enhancement: Barbarian Constitution II
Level 7 (Barbarian)
Enhancement: Barbarian Improved Damage Reduction II
Level 8 (Barbarian)
Ability Raise: STR
Enhancement: Barbarian Damage Reduction Boost III
Level 9 (Barbarian)
Feat: (Selected) Two Handed Fighting
Enhancement: Barbarian Damage Boost III
Level 10 (Barbarian)
Enhancement: Barbarian Constitution III
Level 11 (Barbarian)
Enhancement: Barbarian Damage Boost IV
Level 12 (Barbarian)
Ability Raise: STR
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Barbarian Damage Reduction Boost IV
Level 13 (Barbarian)
Enhancement: Human Greater Adaptability Constitution I
Level 14 (Barbarian)
Enhancement: Barbarian Toughness III
Level 15 (Barbarian)
Feat: (Selected) Weapon Focus: Slashing Weapons
Enhancement: Racial Toughness III
Level 16 (Barbarian)
Ability Raise: STR
Enhancement: Barbarian Toughness IV
Level 17 (Barbarian)
Enhancement: Human Improved Recovery II
Enhancement: Barbarian Item Defense I
Level 18 (Barbarian)
Feat: (Selected) Power Critical
Level 19 (Barbarian)
Enhancement: Human Improved Recovery III
Enhancement: Barbarian Item Defense II
Level 20 (Barbarian)
Ability Raise: STR
Enhancement: Barbarian Might
Enhancement: Barbarian Item Defense III
dteowner
August 3rd, 2010, 23:58
Here's the fighter. She just made level 8.
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Shadohe D'Ishtar
Level 20 Lawful Good Human Female
(20 Fighter)
Hit Points: 384
Spell Points: 0
BAB: 20\20\25\30\30
Fortitude: 15
Reflex: 6
Will: 5
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 18 27
Dexterity 10 10
Constitution 16 17
Intelligence 10 10
Wisdom 8 8
Charisma 10 10
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 11.5
Bluff 0 3
Concentration 3 6
Diplomacy 0 3
Disable Device n/a n/a
Haggle 0 0
Heal -1 -1
Hide 0 0
Intimidate 2 25
Jump 6 24
Listen -1 -1
Move Silently 0 0
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 0
Spot -1 -1
Swim 6 15
Tumble 1 1
Use Magic Device n/a n/a
Level 1 (Fighter)
Feat: (Fighter Bonus) Power Attack
Feat: (Human Bonus) Toughness
Feat: (Selected) Weapon Focus: Slashing Weapons
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Toughness I
Level 2 (Fighter)
Feat: (Fighter Bonus) Cleave
Enhancement: Fighter Item Defense I
Enhancement: Fighter Strength I
Level 3 (Fighter)
Feat: (Selected) Exotic Weapon Proficiency: Dwarven Waraxe
Enhancement: Human Improved Recovery I
Enhancement: Racial Toughness I
Level 4 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Critical Accuracy II
Level 5 (Fighter)
Enhancement: Human Adaptability Strength I
Enhancement: Fighter Toughness II
Level 6 (Fighter)
Feat: (Selected) Great Cleave
Feat: (Fighter Bonus) Power Critical
Enhancement: Fighter Kensei I
Level 7 (Fighter)
Enhancement: Kensei Dwarven Waraxe Mastery I
Enhancement: Fighter Critical Accuracy III
Level 8 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Enhancement: Fighter Dwarven Waraxe Specialization I
Enhancement: Fighter Toughness III
Level 9 (Fighter)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Fighter Strength II
Level 10 (Fighter)
Feat: (Fighter Bonus) Brutal Throw
Enhancement: Racial Toughness II
Level 11 (Fighter)
Enhancement: Fighter Strength III
Level 12 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Feat: (Selected) Point Blank Shot
Enhancement: Kensei Dwarven Waraxe Mastery II
Enhancement: Kensei Longsword Mastery II
Enhancement: Fighter Kensei II
Level 13 (Fighter)
Enhancement: Human Greater Adaptability Constitution I
Level 14 (Fighter)
Feat: (Fighter Bonus) Precise Shot
Enhancement: Fighter Haste Boost III
Level 15 (Fighter)
Feat: (Selected) Shield Mastery
Enhancement: Fighter Attack Boost III
Level 16 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
Enhancement: Fighter Dwarven Waraxe Specialization II
Enhancement: Racial Toughness III
Level 17 (Fighter)
Enhancement: Fighter Critical Accuracy IV
Level 18 (Fighter)
Feat: (Fighter Bonus) Improved Shield Mastery
Feat: (Selected) Toughness
Enhancement: Kensei Dwarven Waraxe Mastery III
Enhancement: Kensei Longsword Mastery III
Enhancement: Fighter Kensei III
Level 19 (Fighter)
Enhancement: Fighter Haste Boost IV
Level 20 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Improved Shield Bash
Enhancement: Fighter Extra Action Boost I
Enhancement: Fighter Weapon Alacrity
Enhancement: Fighter Intimidate I
dteowner
August 4th, 2010, 00:00
Finally, here's the ranger. He's level 6 right now. I have high hopes for him becoming a beast, but I'm mostly using him to solo for now.
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Wouldii Wohnty
Level 20 Neutral Good Human Male
(20 Ranger)
Hit Points: 262
Spell Points: 284
BAB: 20\20\25\30\30
Fortitude: 14
Reflex: 15
Will: 7
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 17 23
Dexterity 14 17
Constitution 14 15
Intelligence 10 10
Wisdom 13 13
Charisma 8 8
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 14.5
Bluff -1 -1
Concentration 2 2
Diplomacy -1 -1
Disable Device n/a n/a
Haggle 1 10.5
Heal 1 10
Hide 2 3
Intimidate -1 -1
Jump 7 26
Listen 1 1
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 4 21
Spot 5 21
Swim 3 6
Tumble 4 14.5
Use Magic Device 1 10.5
Level 1 (Ranger)
Feat: (Selected) Dodge
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Human Bonus) Toughness
Enhancement: Human Versatility I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Search I
Level 2 (Ranger)
Enhancement: Human Improved Recovery I
Enhancement: Ranger Dexterity I
Level 3 (Ranger)
Feat: (Selected) Mobility
Enhancement: Racial Toughness I
Enhancement: Ranger Favored Resistance I
Level 4 (Ranger)
Ability Raise: STR
Enhancement: Human Versatility II
Level 5 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Goblinoid
Enhancement: Ranger Desert Lore I
Enhancement: Human Adaptability Strength I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Energy of the Wild I
Level 6 (Ranger)
Feat: (Selected) Spring Attack
Enhancement: Racial Toughness II
Enhancement: Ranger Tempest I
Level 7 (Ranger)
Enhancement: Human Improved Recovery II
Level 8 (Ranger)
Ability Raise: STR
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Defense II
Level 9 (Ranger)
Feat: (Selected) Weapon Focus: Slashing Weapons
Enhancement: Ranger Favored Damage III
Level 10 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Enhancement: Ranger Favored Resistance II
Level 11 (Ranger)
Enhancement: Ranger Dexterity II
Level 12 (Ranger)
Ability Raise: STR
Feat: (Selected) Power Critical
Enhancement: Ranger Favored Attack II
Enhancement: Ranger Tempest II
Level 13 (Ranger)
Enhancement: Ranger Favored Defense III
Level 14 (Ranger)
Enhancement: Human Improved Recovery III
Level 15 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Human
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Ranger Favored Damage IV
Level 16 (Ranger)
Ability Raise: STR
Enhancement: Ranger Favored Resistance III
Level 17 (Ranger)
Level 18 (Ranger)
Feat: (Selected) Point Blank Shot
Enhancement: Ranger Tempest III
Enhancement: Ranger Dexterity III
Level 19 (Ranger)
Enhancement: Human Greater Adaptability Constitution I
Level 20 (Ranger)
Ability Raise: STR
Feat: (Favored Enemy) Favored Enemy: Dragon
Enhancement: Ranger Master of Archery
Enhancement: Ranger Swamp Lore I
Enhancement: Ranger Item Defense I
Thrasher
August 4th, 2010, 01:01
I can see you're getting into it. If it weren't for my huge pile'o unplayed games, I'd check it out!
dteowner
August 4th, 2010, 03:01
I can see you're getting into it. If it weren't for my huge pile'o unplayed games, I'd check it out!Haven't played anything else since April. Never had any desire to play MMO, and the only multiplayer I'd ever done was NWN1 with a group from RPGDot/Watch. I've got the addiction bad. I've got several games I've been anxious to play-- Eschalon 2, finishing my KB:AP game, Witcher-- that are collecting dust. With Puzzle Quest 2, Elemental, and a couple others coming soon, I'm in real trouble.
Peter Stauffenberg
August 4th, 2010, 04:27
Here is Peter Stauffenberg that I'm using for guild play. He's currently paladin 9 / fighter 2
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
PeterS Stauffenberg
Level 20 Lawful Good Human Male
(2 Fighter \ 18 Paladin)
Hit Points: 342
Spell Points: 225
BAB: 20\20\25\30\30
Fortitude: 26
Reflex: 17
Will: 15
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 15 24
Dexterity 12 14
Constitution 14 16
Intelligence 12 14
Wisdom 8 10
Charisma 16 20
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 1 12
Bluff 3 5
Concentration 2 8
Diplomacy 3 5
Disable Device n/a n/a
Haggle 3 5
Heal -1 0
Hide 1 2
Intimidate 7 29
Jump 6 19
Listen -1 0
Move Silently 1 2
Open Lock n/a n/a
Perform n/a n/a
Repair 1 2
Search 1 2
Spot -1 0
Swim 2 7
Tumble 3 4
Use Magic Device 5 16
Level 1 (Fighter)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Tumble (+2)
Skill: Use Magic Device (+2)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
Feat: (Selected) Power Attack
Feat: (Human Bonus) Toughness
Enhancement: Fighter Haste Boost I
Level 2 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Armor Class Boost I
Enhancement: Follower of the Sovereign Host
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Toughness I
Level 3 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Two Handed Fighting
Enhancement: Racial Toughness I
Enhancement: Paladin Charisma I
Level 4 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Extra Lay on Hands I
Level 5 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Paladin Energy of the Templar I
Level 6 (Paladin)
Skill: Balance (+1.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Extend Spell
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Divine Might I
Level 7 (Paladin)
Skill: Balance (+1.5)
Skill: Use Magic Device (+0.5)
Enhancement: Unyielding Sovereignty
Level 8 (Fighter)
Ability Raise: STR
Skill: Intimidate (+3)
Skill: Jump (+2)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Defender of Siberys I
Level 9 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Two Handed Fighting
Enhancement: Racial Toughness II
Enhancement: Fighter Strength I
Level 10 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Extra Lay on Hands II
Level 11 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Toughness II
Level 12 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Combat Expertise
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Divine Might II
Level 13 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Human Improved Recovery II
Level 14 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Extra Smite Evil III
Enhancement: Paladin Defender of Siberys II
Level 15 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Two Handed Fighting
Enhancement: Paladin Extra Lay on Hands III
Level 16 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Bulwark of Good III
Enhancement: Paladin Divine Sacrifice II
Level 17 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Divine Might III
Level 18 (Paladin)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Dodge
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Exalted Smite II
Level 19 (Paladin)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Charisma II
Level 20 (Paladin)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Jump (+1)
Enhancement: Paladin Defender of Siberys III
Enhancement: Fighter Intimidate I
Enhancement: Paladin Extra Turning I
Peter Stauffenberg
August 4th, 2010, 04:36
Here is Peter Policus that I'm using for guild play. He's currently Cleric 11
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
PeterP Policus
Level 20 Lawful Good Human Male
(20 Cleric)
Hit Points: 282
Spell Points: 1516
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 6
Will: 21
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 12 14
Dexterity 8 10
Constitution 14 16
Intelligence 8 10
Wisdom 18 28
Charisma 14 18
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 0.5 9
Bluff 2 4
Concentration 6 26
Diplomacy 2 4
Disable Device n/a n/a
Haggle 2 4
Heal 4 11
Hide -1 0
Intimidate 2 4
Jump 1.5 11
Listen 4 9
Move Silently -1 0
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot 4 9
Swim 1 2
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Cleric)
Skill: Balance (+1.5)
Skill: Concentration (+4)
Skill: Jump (+0.5)
Feat: (Human Bonus) Extend Spell
Feat: (Selected) Toughness
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Divine Vitality I
Level 2 (Cleric)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Enhancement: Follower of the Sovereign Host
Enhancement: Cleric Wisdom I
Level 3 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Extra Turning
Enhancement: Racial Toughness I
Enhancement: Cleric Heal I
Enhancement: Cleric Prayer of Life I
Level 4 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Jump (+0.5)
Enhancement: Cleric Heal II
Enhancement: Cleric Life Magic II
Enhancement: Cleric Charisma I
Level 5 (Cleric)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Enhancement: Cleric Energy of the Zealot II
Level 6 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Empower Healing Spell
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Improved Turning I
Level 7 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Unyielding Sovereignty
Level 8 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Enhancement: Human Adaptability Wisdom I
Enhancement: Cleric Divine Vitality II
Enhancement: Cleric Wand and Scroll Mastery I
Level 9 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Feat: (Selected) Maximize Spell
Enhancement: Cleric Divine Vitality III
Level 10 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Enhancement: Cleric Life Magic III
Enhancement: Cleric Wand and Scroll Mastery II
Level 11 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Enhancement: Cleric Life Magic IV
Level 12 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Quicken Spell
Enhancement: Cleric Radiant Servant II
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Extra Turning I
Level 13 (Cleric)
Skill: Concentration (+1)
Skill: Jump (+1)
Enhancement: Human Improved Recovery I
Enhancement: Racial Toughness II
Level 14 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+1)
Enhancement: Cleric Wisdom II
Level 15 (Cleric)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Spell Penetration
Enhancement: Cleric Improved Spell Penetration I
Level 16 (Cleric)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Enhancement: Cleric Improved Spell Penetration II
Level 17 (Cleric)
Skill: Concentration (+1)
Skill: Jump (+1)
Enhancement: Cleric Improved Spell Penetration III
Level 18 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+1)
Feat: (Selected) Greater Spell Penetration
Enhancement: Cleric Charisma II
Level 19 (Cleric)
Skill: Concentration (+1)
Skill: Jump (+1)
Enhancement: Human Improved Recovery II
Level 20 (Cleric)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Enhancement: Cleric Divine Intervention
Enhancement: Cleric Improved Turning II
Peter Stauffenberg
August 4th, 2010, 04:40
Here is Karl Peter Apenstein that I'm using for PUG's. He's currently a level 16 paladin.
He hopes to find a +3 strength tome so he can bump his strength to 22. He already has +6 wis, +6 str, +6 int, +6 con, + 4 dex, +6 cha items to bump is stats even more.
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Karl Peter Aspensten
Level 20 Lawful Good Human Male
(20 Paladin)
Hit Points: 342
Spell Points: 275
BAB: 20\20\25\30\30
Fortitude: 23
Reflex: 17
Will: 14
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 15 21
Dexterity 15 17
Constitution 14 16
Intelligence 8 10
Wisdom 8 10
Charisma 16 22
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 13.5
Bluff 3 6
Concentration 2 17
Diplomacy 3 6
Disable Device n/a n/a
Haggle 3 6
Heal -1 0
Hide 3 3
Intimidate 3 6
Jump 5 16
Listen -1 0
Move Silently 3 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot -1 0
Swim 3 5
Tumble 4 4
Use Magic Device n/a n/a
Level 1 (Paladin)
Skill: Balance (+1)
Skill: Jump (+2)
Skill: Tumble (+1)
Feat: (Selected) Toughness
Feat: (Human Bonus) Two Weapon Fighting
Enhancement: Follower of the Sovereign Host
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Toughness I
Level 2 (Paladin)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Enhancement: Human Improved Recovery I
Enhancement: Paladin Charisma I
Level 3 (Paladin)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Racial Toughness I
Level 4 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Toughness II
Level 5 (Paladin)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Enhancement: Human Adaptability Strength I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Divine Might I
Level 6 (Paladin)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Feat: (Selected) Power Attack
Enhancement: Paladin Resistance of Good I
Enhancement: Racial Toughness II
Enhancement: Paladin Energy of the Templar I
Level 7 (Paladin)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Enhancement: Paladin Knight of the Chalice I
Level 8 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Extra Lay on Hands II
Level 9 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Paladin Energy of the Templar II
Level 10 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Enhancement: Unyielding Sovereignty
Enhancement: Paladin Divine Might II
Level 11 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Enhancement: Paladin Extra Smite Evil III
Level 12 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Paladin Courage of Good II
Enhancement: Paladin Divine Sacrifice II
Level 13 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Enhancement: Paladin Extra Lay on Hands III
Enhancement: Paladin Knight of the Chalice II
Level 14 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Enhancement: Paladin Charisma II
Level 15 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Divine Might III
Level 16 (Paladin)
Ability Raise: CHA
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Enhancement: Paladin Bulwark of Good III
Level 17 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Enhancement: Paladin Exalted Smite II
Level 18 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+2)
Feat: (Selected) Oversized Two Weapon Fighting
Enhancement: Paladin Extra Smite Evil IV
Enhancement: Paladin Knight of the Chalice III
Level 19 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Enhancement: Paladin Divine Sacrifice III
Level 20 (Paladin)
Ability Raise: CHA
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Enhancement: Paladin Weapons of Good
Enhancement: Paladin Divine Might IV
Peter Stauffenberg
August 4th, 2010, 04:43
Here is Rolf Peter Manstein that I'm using for PUG's. He's currently a level 16 cleric.
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Rolf Peter Manstein
Level 20 Lawful Good Human Male
(20 Cleric)
Hit Points: 282
Spell Points: 1651
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 6
Will: 21
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 18
Dexterity 8 10
Constitution 14 16
Intelligence 8 10
Wisdom 18 28
Charisma 8 12
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 0.5 11
Bluff -1 1
Concentration 6 26
Diplomacy -1 1
Disable Device n/a n/a
Haggle -1 1
Heal 4 11
Hide -1 0
Intimidate -1 1
Jump 3.5 11
Listen 4 9
Move Silently -1 0
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot 4 9
Swim 3 4
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Cleric)
Skill: Balance (+1.5)
Skill: Concentration (+4)
Skill: Jump (+0.5)
Feat: (Human Bonus) Extend Spell
Feat: (Selected) Toughness
Enhancement: Follower of the Sovereign Host
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I
Level 2 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Heal I
Enhancement: Cleric Wisdom I
Enhancement: Cleric Divine Vitality I
Level 3 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Mental Toughness
Enhancement: Racial Toughness I
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Wand and Scroll Mastery I
Level 4 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Heal II
Enhancement: Cleric Life Magic II
Level 5 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Human Adaptability Wisdom I
Enhancement: Cleric Improved Turning I
Level 6 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Empower Healing Spell
Enhancement: Cleric Radiant Servant I
Level 7 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Enhancement: Cleric Life Magic III
Enhancement: Cleric Energy of the Zealot II
Level 8 (Cleric)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Enhancement: Racial Toughness II
Enhancement: Cleric Divine Vitality II
Level 9 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Feat: (Selected) Quicken Spell
Enhancement: Unyielding Sovereignty
Level 10 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Enhancement: Human Improved Recovery I
Enhancement: Cleric Improved Empower Healing I
Level 11 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Enhancement: Cleric Wisdom II
Level 12 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Feat: (Selected) Heighten Spell
Enhancement: Cleric Radiant Servant II
Enhancement: Cleric Prayer of Incredible Life I
Level 13 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Enhancement: Cleric Life Magic IV
Level 14 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Extra Turning II
Level 15 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Feat: (Selected) Spell Penetration
Enhancement: Cleric Improved Spell Penetration I
Enhancement: Cleric Charisma I
Level 16 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Enhancement: Cleric Charisma II
Level 17 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Enhancement: Cleric Improved Spell Penetration II
Level 18 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Feat: (Selected) Greater Spell Penetration
Enhancement: Cleric Wand and Scroll Mastery II
Level 19 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Enhancement: Cleric Improved Spell Penetration III
Level 20 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Jump (+1)
Enhancement: Cleric Divine Intervention
Enhancement: Cleric Prayer of Life II
Acleacius
August 18th, 2010, 21:39
Thanks for the builds, think you guys could mention weapon preferences and shields used as well?
In particular Peter your 16th pug Cleric, which weapons do you prefer with this Battle Cleric build? I just started, splash one level of Fighter to get THW but have been told splash damage was nerfed, so I intend to rebuild it now.
Additionally this forum (http://forums.ddo.com/showthread.php?t=232660) post offers several caster builds, do these look useful until someone gets caster builds posted here in this thread?
I tried to start a Necro but the prebuild sort of sucked, so now I am actually a wiz (via custom) and not sure how well I will be off with Pale Master.
dteowner
August 18th, 2010, 22:12
It is my understanding that the whole necro/pale master approach is a lost cause. Great fun for P&P role playing, but nearly worthless in DDO.
I feel like we're pissing on all your builds, which isn't really by design--it's just kinda working out that way.
Acleacius
August 18th, 2010, 22:38
Hah, no worries, glad for the excellent advice, less restartisis! ;)
Plus, not trilled at all with the pets or pet system so far, I liked Pets in EQ, EQ II and Vanguard for instance. Also, I much prefer being able to Kite which really doesn't seem feasible in ddo.
Guess dd has always and will always be hardcore, it's a fun game though. I am still shocked they don't sell Feats, seems they sell everything else. ;)
dteowner
August 19th, 2010, 02:38
Having deleted a level 7 toon and paid for 2 reincarnations (~$15 worth of Turbine points each), I can say from experience that it's worth putting in the time up front to plan your character(s) out well. That doesn't mean you have to follow some uber recipe step-by-step or die a painful death, but "window shopping" for feats and enhancements as you go is guaranteed disaster.
My final bits of wisdom…I promise:
1) Know thyself, grasshopper. If you like throwing fireballs, build a kickbutt wizzy or sorc and hide in the back row where ya belong. If you like kiting, make sure you've got ranged abilities to make it work, cuz the critters generally close on you quickly. If you like knocking heads, build a toon that dishes the smackdown with a side of whoopass. If you've got a "melee brain", chances are good you'll struggle trying to run a caster.
2) The closest thing I've found to a do-it-all is my melee ranger (which was actually based on one of azraelck's toons), and there's some things he still can't do (locks-n-traps, namely). There are some bards in the guild that might argue, but they seem pretty weak in combat without enough gain from their hocus pocus to offset it.
3) When all is said and done, DDO is a multiplayer game. It's been a long, painful lesson for me, and I'm still being stubborn with my ranger, but you can do more, see more, acquire more, kill more, and level more with a party than you'll ever do solo. Occasionally, those other clowns in the guild are even fun to interact with. :D Moral of the story—specialization is king. Pick something you like to do and build a toon that does it with much excellence. Assume other members of your party will fill in the holes, with each player doing what they do well and getting the hell out of the way for the things they don't.
4) If Peter's giving character advice, listen. If az is giving character advice, listen. If either of them start giving advice about staying with the party, tell em to STFU. ;)
dteowner
August 19th, 2010, 02:56
Thanks for the builds, think you guys could mention weapon preferences and shields used as well?OK, this is answering questions, not giving advice, so it doesn't count. ;)
Realistically, you're going to carry at least 5-6 different weapons, regardless of your class. You'll want something to use against oozes (Muckbane), something to use against incorporeals (ghosts, spectres, shadows, etc) which is ghost touch, something to boost your prime powers (a weapon that gives spell points or bonus penetration for casters, a weapon that boosts heal spell effectiveness for clerics, a weapon that does something special on a critical hit for melees built to critical often, etc), a couple ranged weapons, maybe something with undead bane (Blade of Inquisition), maybe a couple different things with element damage (flaming, acid, frost). The specific weapon type doesn't make that much difference as long as you've got the necessary proficiency to use it (and two weapon builds should make sure the off hand weapon is rated "light" rather than "one-hand" or "two-hand").
For shields, it's a balance of AC bonus, DEX limits, mobility penalties, and spell failure percentages. In a nutshell, if you're going to use shields (I've only got 1 that does, and as of level 8 with that toon I'm not sure it was a wise decision, to be honest) get the best AC boost you can without screwing up something else.
Acleacius
August 19th, 2010, 04:46
Thanks great tips. :)
Getting the different weapons to deal with the variety sounds solid, if trying to make a Battle Cleric is there a better option to getting THW, maybe splashing Fighter isn't necessary?
Corwin
August 19th, 2010, 09:04
Most clerics I've run into are Mace and Shield.
dteowner
August 19th, 2010, 14:13
I think the game drives you toward certain "traditional" weapons by the availability of abilities on them. In other words, I haven't seen too many great axes of devotion (devotion is a boost for clerics' heal spells), but I've seen a ton of maces with it. I haven't seen too many falchions of spell penetration, but you can't take 2 steps without tripping over a staff/sceptre with it.
azraelck
August 19th, 2010, 23:21
Actually, I've never seen a Devotion mace other than the starter one a vet-built Cleric can get. I have seen a metric tone of Devotion shields though.
Then again, the game does drive players towards certain weapon types. There's a ton of Long Swords, Maces, and Great Swords out there. Not very many Scimitars, Morningstars, and Falchions. In fact, I have picked up two Falchions, total, off of loot. A Ghost Touch one I gave away, and a Acid one my Paladin carries for Trolls. I had also bought a third, Flaming Falchion, but it was replaced by the Acid for my Troll beater.
A melee will be carrying a literal golf bag of weapons in this game, especially a new player. Even my casting-focused Cleric carries a half-dozen weapons for various uses. My Paladin carries around 10, my Ranger 7 sets (two weapon fighting, so more total weapons; some sets use the same weapons as others). Plus all my characters carry bows, though none of them are dedicated archers.
Among the weapons you'll want are a Construct Bane (best you can get, with any additional damage boosters as well), Undead Bane, Ooze Bane (Muckbane or Muckdoom), Silver, Adamantine, Byshek, Flametouched-Iron, Cold Iron (or all of those in one with Metalline), Ghost Touch, Flaming, Frost, Holy, Slashing, Piercing, Bludgeoning, and a high general DPS weapon.
My Ranger Dte mentioned is actually capable of dealing with locks and traps. She's a modified Exploiter build, one that became considerably less fun to play due to the U5 nerf. Thus, she ended up shelved, and I've been focusing mostly on my Cleric. It would probably take too long to raise her up enough to continue with the guild at this point, so I'm relying on my Paladin for a second.
At any rate, the Exploiter build takes a single level of Rogue for trap skill and UMD, 18 Ranger for Tempest III, and 1 Monk for AC. Yes, AC. In DDO, the fastest and easiest way to AC is actually a Monk splash, provided you have a high DEX and WIS mod. However, it's not required, and mine was considering a level of Fighter, or perhaps a second of Rogue to boost some skills a bit.
Fireflash can handle traps at her level, but has little Spot, due to a lack of skill points. The original build called for Human, I took an Elf instead, dropping Khopesh and a free skill point in the process, as well as -2 Con, but gaining a much nicer butt.
CelesteGB
September 7th, 2010, 15:01
Would someone want to supply me with a good ranger build so I can get used to the mechanics of the game? This way I can tell that I suck and not the character build :biggrin:
dteowner
September 7th, 2010, 15:45
Would someone want to supply me with a good ranger build so I can get used to the mechanics of the game? This way I can tell that I suck and not the character build :biggrin:Post #4 in this thread might suffice. I'm having good luck with that build so far. Outside of a small few sessions with other Guildies, that toon has basically solo'd to just shy of level 10. That's a 2-weapon tempest build. I used Az's Fireflash toon and DDOWiki articles as reference points when planning the build.
CelesteGB
September 7th, 2010, 16:12
What is the fireflash build? Remember I'm a complete noob :D I'll check out the tempest build although part of me would like a bow build but...in NWN I had a Ranger Rogue dual-wielder so that is always a good choice :)
Anyone I can add to my friends list so I can start cryingImean ask for help?
dteowner
September 7th, 2010, 18:05
"Fireflash" is the name of one of Azraelck's DDO characters. I don't know all the specifics of how that character was put together, but the basic concept was a two weapon strength-based melee ranger with a splash of rogue thrown in to give locks-n-traps. I think Az mentioned elsewhere that he hadn't run Fireflash in quite a while, so I think that character is still sitting at level 8 or 9. I stole the strength-based melee aspect of my tempest from Az (my previous ranger was a traditional dexterity-based bow user, but I pooched her development too badly to fix) and hints on skills and enhancements from DDOWiki.
Send an in-game mail to my character, "Wouldii", and I'll reply back with a guild invite. Alternately, you can just post your character's name here and Corwin (or anyone else in the guild) can send you the invite. Which approach just depends on how secretive/private you prefer to be. Once you're in the RPGWatch guild, you'll be able to see if anyone else is playing when you are online using the guild tab of the social window. Makes it much easier to ask questions and/or party up.
Corwin
September 8th, 2010, 00:50
What Dte said, or send us a PM with names. We can use DDO mail to send you a Guild invite. Also, we use Skype most of the time when we play together for convenience. Since it's free, all you need is a mic and headset. Send one of us (or all) your Skype name and we can add you to our call lists. Often we check there first to see who may be online and who might be available to play.
CelesteGB
September 8th, 2010, 00:54
Ok, I'll have to get Skype set up :) So my characters are Kaellynn (my Tempest exploiter build) and Callaen (my AA)
Btw, anyone a VIP?
dteowner
September 8th, 2010, 01:31
Invites sent. They're coming from Phuury.
Corwin
September 8th, 2010, 05:48
No, I don't think so. Most of us just buy stuff when we need to or when they are on special.
khiku
September 8th, 2010, 06:24
Try an honest rogue
Most rogue abilities, enhancements stop improving after level 12
So the build is 13 levels rogue and 7 levels paladin -- a mechanic knight of the chalice (double specialized multiclass)
Could also work with 12 rogue 8 pally if you want higher base attack and another lay on hands at the price of a rogue feat and a die of sneak attack.
The 13 levels of rogue allow for 2 rogue feats (at 10 and 13)
The umd allows you to raise the cleric in the group to avoid party wipes with a scroll of raise dead. As a blend some people may think the rogue skills wont be high enough, specialized as a mechanic II will help.
The 7 levels of paladin give the staying power and saves at the expense of some sneak attack damage. The exalted smites (5 I think and they slowly come back), divine sacrifice, and knight of the chalice compensates for some of the lost sneak attack damage. The lay on hands (2 of em for about 150 htps each) and unyielding sov give large amounts of healing when needed. Also as a pally you can use healing wands (no UMD needed).
High charisma for great saves. At the 10th level of rogue take improved evasion to deal with the occasional roll of a 1 on a save while standing in a trap. At 13th level rogue take slippery mind to deal with will saves.
The base attack will also be higher than a pure rogue :)
Ability to range and melee is balanced because a mechanic adds intelligence to damage when using repeating xbow (a free feat to mechanics) and the sneak attacks blend well with pally click attacks (smite, div sacrifice, etc)
Stats
Race Dark Elf --- lends itself to rapier and short sword
Str 12
Dex 16 the last stat point can go here for better to hit if you like
Con 12
Int 16 lvls 4 and 8 add to intelligence for rogue skills
Wis 8
Chr 16 lvls 12 and 16 for better saves and pally powers
Feats --
toughness (for a less squishy rogue)
weapon finesse (dex will be very high)
force of personality
two weapon fighting
improved crit (slash or pierce)
rapid shot
skill focus disable device
as an elf and a rogue you can add 4 dex
as a paladin you can add 2 charisma
The pally also gets enhancements to an aura that increases your saves
All saves will be over 20 around lvl 12 and past 30 towards end game content
Ref saves vs traps around lvl 12 will be like +40s so you would only fail on a 1
Skills to focus on are spot, search, disable device, pick lock, hide, umd
Throw some into jump, tumble, etc with the spare skill points
The force of personality feat goes well with slippery mind
Corwin
September 9th, 2010, 00:42
Hey, I like the sound of that. Now I just have to play my poor level 7 rogue more than I do!! :)
DUMBASS
June 9th, 2011, 19:45
I was just wondering as all the cleric builds are 32-point builds, which abilities would be better to focus on with a 28-point build as i`m going to unlock 32 the hard way. Also which of the cleric builds would be better to follow, and whether that build has all the enhancements and feats to make the most use of being a Radiant Servant.
Lastly would half-orc be a good choice with barbarian (this is for a friend as i primarily play as the group healer now, but till he joins I am also tanking, as my friends are a ranger specializing in using bows and a wizard i believe, who is going for the palemaster path)
Any and all advice would be appreciated (feel free to make fun of the nick if needed)
Corwin
June 10th, 2011, 09:02
OK, we have some detailed Cleric builds in our TC thread in the OT forum. I rarely play clerics but we have a few dedicated cleric players who can answer all your questions there. Peter is our resident super expert on this, but he rarely visits the MMO threads.
joxer
June 10th, 2011, 10:43
Hmmm, I don't see it mentioned, but I've used rogue/mage character for soloing and was pretty successful with it.
Corwin
June 10th, 2011, 11:52
I actually have a lowbie rogue/mage char on one of the servers who is quite robust. I took 2 levels of rogue for locks, traps and evasion and that seems to work well. I'll miss out at the top end, but it sure helps early on!! :)
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