View Full Version : UFO2 Extraterrestrials is coming…
Ubbax
May 1st, 2011, 23:33
I know there's some fans here; start counting the days :biggrin:
UFO2 Extraterrestrials has been slated for a September 2011 release.
UFO2Extraterrestrials: Shadows over Earth (http://www.ufo2extraterrestrials.com/)
• A fully 3D game combining real-time global strategy & air combat with
turn-based tactical missions
• A turn-based “I-Go-You-Go“ tactical squad-based game system
• Interactive environments with destructible terrain.
• A large number of technologies, weapons, and combat units to develop
• A large number of aliens to interrogate
• Strong RPG elements where soldiers’ stats improve with experience
• Dynamic lighting for intense fire-fights
• Final Gameplay design and balance tweaks by the author of the popular
original UFO: ET Bman Ease of Use Mod.
If you're a fan of the game and especially if you were a previous UFO:ET Modder, take a look at the FAQ on the website which provides more detailed info.
mmm real TURN BASED goodness…
Ubbax
"A bus station is where a bus stops. A train station is where a train stops. My desk is a work station" - unknown
dteowner
May 1st, 2011, 23:48
Thanks for the info, Ubbax. I've finally got a game to look forward to for this year. didn't even know this was in development, let alone getting close. Although, given how many times they delayed the first one, I'm not sure I'd put money on that release date being a sure thing.
zakhal
May 2nd, 2011, 14:36
Any real differences to the previous version or just som graphics and tweaks?
skalisko
June 8th, 2011, 16:16
Patience is a virtue ;-). There are new screenshots available at the http://www.ufo2extraterrestrials.com/screenshot/
skalisko
June 8th, 2011, 16:39
Any real differences to the previous version or just som graphics and tweaks?
for instance>
-Dynamic lights
-Naval forces on the Geoscape
-Versatile aliens (proximity grenade deployers, mine-throwers and many others)
-Scenarios taking place on the ships, train stations (including the train in the station)
Ubbax
June 18th, 2011, 00:51
@Skalisko
Thanks for sneaking away from UFO2 development to post :)
Pop in now and again to update us further as time permits.
Ubbax
"I cannot give you the formula for success, but I can give you the formula for failure, which is: try to please everybody." - Herbert Bayard Swope
dteowner
June 18th, 2011, 07:23
Hopefully, I didn't give the wrong impression (reading my post again, it's very possible that I did). I'm actually glad they delayed shipment on UFO:ET until it was truly ready. The patience proved out in the quality of the final product. It's the "right way" to do it, and if delays arise on UFO2 I'll assume that it's once again for all the right reasons.
Lucky Day
June 28th, 2011, 22:25
deets - is this the sequel to the one we were wanting to review or the sequel to the other one that came out at nearly the same time but wasn't as good?
zakhal
June 28th, 2011, 22:41
This is certainly more interesting than the new shooter-ufo.
for instance>
-Dynamic lights
-Naval forces on the Geoscape
-Versatile aliens (proximity grenade deployers, mine-throwers and many others)
-Scenarios taking place on the ships, train stations (including the train in the station)
Underwater scenarios?? Played ufo2 a lot in the 90s. Liked those ships.
Gragnak
June 29th, 2011, 00:18
Good news!!!!
I'm so annoyed by today games!
dteowner
June 29th, 2011, 15:58
deets - is this the sequel to the one we were wanting to review or the sequel to the other one that came out at nearly the same time but wasn't as good?Iz the good one that we planned to review but never quite got around to writing. The other one you're thinking of was the latest (at the time) installment of the disappointing After- series.
DArtagnan
June 29th, 2011, 18:54
This game looks pretty good.
I'll keep my eye on it.
dteowner
June 29th, 2011, 21:21
This game looks pretty good.
I'll keep my eye on it.If you liked X-Com, you'll like this. It's not a carbon copy or even a completely faithful remake, but Chaos Concepts is probably fortunate Microprose isn't around to defend their copyright. ;) To reference a different discussion, they closely followed a recipe, but it's one hell of a tasty peanut butter and jelly sandwich.
Well, I guess this assumes they don't completely lose their way between UFO1 and UFO2, but that doesn't appear to be a problem based on what I'm seeing.
DArtagnan
June 29th, 2011, 21:24
If you liked X-Com, you'll like this. It's not a carbon copy or even a completely faithful remake, but Chaos Concepts is probably fortunate Microprose isn't around to defend their copyright. ;) To reference a different discussion, they closely followed a recipe, but it's one hell of a tasty peanut butter and jelly sandwich.
Well, I guess this assumes they don't completely lose their way between UFO1 and UFO2, but that doesn't appear to be a problem based on what I'm seeing.
Liked X-Com?
It's in my top-3 of all time ;)
I'm still crying about the cancelled Freedom Ridge by the Gollop Bros.
dteowner
June 29th, 2011, 22:09
Liked X-Com?
It's in my top-3 of all time ;)In that case, I give you no more than 17.3 minutes to purchase UFO1 and begin playing, and that's just because the installation routine takes a little while to complete. Do yourself the favor. Like I said, there are a few differences (the undying troops thing takes some getting used to on a mental level, but it works within their overall game design) but you'll feel very comfy. One warning--you'll have a blast getting to it, but the ending absolutely sucks rocks.
I'm still crying about the cancelled Freedom Ridge by the Gollop Bros.I remember that one! It seemed to have tons of promise, didn't it?
DArtagnan
June 30th, 2011, 09:50
In that case, I give you no more than 17.3 minutes to purchase UFO1 and begin playing, and that's just because the installation routine takes a little while to complete. Do yourself the favor. Like I said, there are a few differences (the undying troops thing takes some getting used to on a mental level, but it works within their overall game design) but you'll feel very comfy. One warning—you'll have a blast getting to it, but the ending absolutely sucks rocks.
I did try it, and I wasn't impressed. I think it was the visual approach more than anything. It was.... very awkward. I prefer X-Com 1/2 still.
I remember that one! It seemed to have tons of promise, didn't it?
And then some... Gollop brothers = godlike game designers :)
Well, they used to be.
Alrik Fassbauer
July 13th, 2011, 21:03
... Couldn't find a better thread ...
This is what the Take2 chief/boss thinks about X-Com : http://www.mcvuk.com/news/read/interview-christophhartmann-2kgames/082216
Thrasher
July 13th, 2011, 21:38
Love this
WHY BIOSHOCK 2 UNDERPERFORMED Next year’s BioShock: Infinite is one of 2K’s most anticipated video games. However, 2010’s BioShock 2 failed to do the numbers the label was expecting.
Hartmann explains why: “It was the publishing window. It was the spring of death. We shipped two weeks after Mass Effect 2. Every two weeks there was a major release so you had two weeks to sell. And if you look at the statistics of all of those titles, sales fell off a cliff for all of them after two weeks.
Blame the competitors rather than admit the product was not compelling. :rolleyes:
dteowner
July 13th, 2011, 21:59
He explains: “The ‘90s generation of gamers all love Xcom and we own the IP, so we thought OK, what do we do with it? Every studio we had wanted to do it and each one had its own spin on it. But the problem was that turn-based strategy games were no longer the hottest thing on planet Earth. But this is not just a commercial thing – strategy games are just not contemporary.
Wow, guess I really *am* old skool then. So...not contemporary. I wasn't aware that game development had become an avant garde fashion industry.
Thrasher
July 13th, 2011, 22:15
Hotness matters, as haute coutre? ;) Sorry...
Couchpotato
July 14th, 2011, 10:14
Wow, guess I really *am* old skool then. So…not contemporary. I wasn't aware that game development had become an avant garde fashion industry.
You didn't know anything made 10 years ago is so passe. Really all I hear lately is developers saying older games were shit and there is no market for them now.
We know there is but its not enough to interest investors who want triple the profit for what they spend. Easy answer keep pumping out fps that sell millions while spouting crap to investors like they know better.
At least we have indie studios who still make games with passion instead of the bottom line.
Fnord
July 14th, 2011, 17:39
Wait, 2k said that? They are the ones who publish Civilization! Alright, so Civilization might not outsell Call of Duty Modern Warfare X or whatever incredibly big budget FPS is being popular right now, but Civilization did sell well. And civilization is, beyond a shadow of a doubt, a turnbased strategy game.
I'm not against an X-com shooter, but they really should have given the world a turnbased strategy/tactics game as well. Let a smaller studio work on the next tactical X-com game, those are not as expensive to make as FPSs anyway.
Alrik Fassbauer
July 15th, 2011, 12:55
More on the topic here : http://www.rpgwatch.com/forums/showthread.php?t=14225
Lucky Day
July 15th, 2011, 20:02
One warning—you'll have a blast getting to it, but the ending absolutely sucks rocks.
And this is where we strongly disagree on this game. I enjoyed the ending and I even expected it.
The game causes some strong ambivalence in general - its both exactly and nothing like X-Com at the same time. This confused a lot of fans of the original two UFO's.
The only real weakness in my mind was the overly simple AI. The lack of a female voice was a bit brainless too as the only thing that people ever said was AHHH when they died, but then maybe there was costs to consider. Would it have cost four figures to get a woman to say AHHH?
dteowner
July 15th, 2011, 20:44
I enjoyed the final battle a good bit. It was just the final cinematic that I thought was a letdown, all 10 seconds of it.
vBulletin® v3.8.6, Copyright ©2000-2012, Jelsoft Enterprises Ltd.