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Drithius
May 29th, 2011, 21:13
I've been throwing around the idea of playing through FO:NV again and am having a hard time finding definitive "must-have" mods for a second playthrough.

I was considering:
A World of Pain (http://www.newvegasnexus.com/downloads/file.php?id=38719)
FOOK (http://www.newvegasnexus.com/downloads/file.php?id=34684)
Increased Wasteland Spawns (http://www.newvegasnexus.com/downloads/file.php?id=38623)
MTUI (UI Overhaul) (http://www.newvegasnexus.com/downloads/file.php?id=34902)

Any comments or other suggestions?

Drithius
May 31st, 2011, 02:54
No suggestions?

skavenhorde
May 31st, 2011, 05:47
I haven't played New Vegas in a while, but these mods were an absolute must when I did:

Warzones (http://www.newvegasnexus.com/downloads/file.php?id=40980)
For all this in-game discussion of 'WAR', there wasn't that much 'WAR', was there?
Now there is.
This mod does what it says… It adds EPIC battles throughout the Mojave Wasteland.
While exploring the Mojave Wasteland, you will come upon battles containing many, many NPCs.
At last count there are more than 900 NEW, ANGRY NPCS, 100s of NEW, CUSTOM, on and off-map 'acres' and more to come!

Increased Wasteland Spawns (http://www.newvegasnexus.com/downloads/file.php?id=38623) (If you don't use Warzones)

Arwen's Realism Tweaks (http://www.newvegasnexus.com/downloads/file.php?id=34759) (absolute must for a much harder experience. There are five modules and they are all very realistic. I didn't load all five of them. I'm not exactly that crazy yet :) This may conflict with Warzones. I'm always worried about putting two major mods into a game. I did play a little bit with them loaded and it seem to run just fine, but I didn't play with them together for very long.)
Arwen's Homepage (http://amito.freehostia.com/Fallout/FO-mods04.htm)

Detailed Normals - Texture Pack (http://www.newvegasnexus.com/downloads/file.php?id=38196) (does exactly what it says)

I was going to recommend Darnified….but I can't find the stupid thing, so the next best choice is MTUI

MTUI (http://www.newvegasnexus.com/downloads/file.php?id=34902)(basically gets rid of the console UI)

Depth of Field (http://www.newvegasnexus.com/downloads/file.php?id=35589) (does exactly what it says)

Fellout NV (http://newvegasnexus.com/downloads/file.php?id=34888) (Same as Fellout, but gets rid of the orange instead of the green.)

harder hardcore rates (http://www.newvegasnexus.com/downloads/file.php?id=34954) (If Arwen's is too much for you then try this one.)

Higher Stakes Gambling (http://www.newvegasnexus.com/downloads/file.php?id=34733) (once again does exactly what it says)

Beware of GIRLZ Hirez Replacer (http://www.newvegasnexus.com/downloads/file.php?id=34702) (adult) (Does exactly what it says)

*Warning* I do not know for sure if all of those are compatible. Most of them are, but the big mods like Warzones and especially Arwen's might conflict with other mods that do similar things. I was in the middle of testing them when I got sidetracked.

Here are a few that look interesting, but I have not tried them out:

Project Nevada (http://www.newvegasnexus.com/downloads/file.php?id=40040)

Project Nevada is a mod aiming to make Fallout: New Vegas a more interesting - eventually more challenging - but surely more fun experience for you.
Created by the team responsible for the Fallout 3 Wanderers Edition (FWE), we're leaving the barren DC wasteland behind and move on west to new, exciting regions.

Project Nevada is not an overhaul, instead it's organized as a set of themed modules.
Each module can address different aspects of the game and target different audiences, but they are also designed to work in conjunction.
Our vision is to allow players picking the modules they want and using them together with any mod they like, instead of forcing them to make the all-or-nothing choice.
See the next sections for detailed descriptions and features of all current modules.

Monster Mod (http://www.newvegasnexus.com/downloads/file.php?id=41361) (Adds 116 new creatures and the pics don't look half bad.)

Lurking Grue
May 31st, 2011, 13:26
If you're going the hardcore way, and I'm guessing you will, "Bottle that water" mod is a great addition. It does what it says, allows you to bottle water from water sources. Linky: http://www.newvegasnexus.com/downloads/file.php?id=34840

Drithius
June 1st, 2011, 08:16
Thanks guys - there's a couple there I hadn't seen beforehand. I'm leery of loading up too many at once after my last run through FO3 was heavily modded and ended in me crashing nonstop 80 hours into the game. I definitely want a new experience for my next New Vegas run though... time to roll the dice.

Lurking Grue
June 1st, 2011, 11:36
Forgot to warn you of this in the "Bottle that water" mod.
KNOWN ISSUES: Currently bottling water from irradiated water
surfaces will result in pure water. Sinks, pumps ect will
bottle correctly since they are done via different scripts.
This won't be fixed until i can figure out how to determine if
the water has rads or not.
You'll need to watch yourself to NOT cheat with this (it would kinda defeat the whole purpose of the Hardcore mode if you did).

As to the mods in the Servants of the Horned Rat's (;)) post, I noticed that the "harder hardcore rates" seems to just increase the rate by which your needs accumulate, i.e. you'll get hungry, thirsty and sleepy double or triple as fast. That seems kind of iffy, IMO, as the rates would become ridiculously fast (unless you tweak the timescale, but even then the end result would probably be just silly, instead of realistic). Note that I haven't tried the mod, this is just based on a quick read of the mod's description.

skavenhorde
June 27th, 2011, 03:44
Ok, my turn to ask for people's mods.

I'm starting up another adventure into New Vegas and was wondering what mods people are using. I haven't played the game in awhile so there are a lot of them that I don't know about.

Here's what I got planned so far:

Arwen (http://www.newvegasnexus.com/downloads/file.php?id=34759)'s or XFO (http://www.newvegasnexus.com/downloads/file.php?id=37871) for total game balance. Arwen's is hardcore. There are a few things in her tweaks that make me hesitant to give it another shot (no level up health increase for starters). I'm not sure if I really want all that. XFO's changes the game balance along with many other things and is highly customizable. I'll probably end up with Arwen's, but wanted to know if anyone has used XFO?

I have a bunch of texture upgrades and visual upgrades such as Fellout (http://www.newvegasnexus.com/downloads/file.php?id=34888) or Neveda Skies (http://www.newvegasnexus.com/downloads/file.php?id=35998), Electro-City (http://www.newvegasnexus.com/downloads/file.php?id=37908), OJO BUENO High Quality Texture (http://www.newvegasnexus.com/downloads/file.php?id=39755), Enhanced Shaders (http://www.newvegasnexus.com/downloads/file.php?id=34868) and a few others for the characters.

Environment mods will be either Monster Mod (http://www.newvegasnexus.com/downloads/file.php?id=41361) and IWS (Increased Wasteland Spawn) (http://www.newvegasnexus.com/downloads/file.php?id=38623) or I'm just going to add Warzones (http://www.newvegasnexus.com/downloads/file.php?id=40980).

Only a few quest mods with New Vegas Bounties I (http://www.newvegasnexus.com/downloads/file.php?id=37310) and NVB II (http://www.newvegasnexus.com/downloads/file.php?id=41184).

Since someone convinced me (can't remember who recommended this mod) to include my first companion mod ever. Never had them for Morrowind, Oblivion, Fallout 3 or Fallout New Vegas so this is a first. Willow (http://www.newvegasnexus.com/downloads/file.php?id=41779) is being thrown in just to see what all the fuss is about.

As you can see most of the mods are cosmetic only with a few main mods that affect the environment and gameplay. I don't like messing around with too many mods that might or might not affect each other.

If anyone can add any that they've liked please share.

Drithius
June 27th, 2011, 04:18
Careful with IWS, it's actually crashing Vanilla with the latest 1.3 patch. It's what's holding up my playthrough actually; I *really* want it as a replacement for Mad Mart's Mutant Mod.

Have you looked into FOOK as an overhaul mod at all? It was updated on May 31st to work with the latest DLCs.

DeepO
June 27th, 2011, 04:21
If anyone can add any that they've liked please share.
Two bears high fiving (http://www.newvegasnexus.com/downloads/file.php?id=36850)
A must in everyone´s load order.
Other than that, sorry for not being more helpful :embarrassed:.

skavenhorde
June 27th, 2011, 06:13
Careful with IWS, it's actually crashing Vanilla with the latest 1.3 patch. It's what's holding up my playthrough actually; I *really* want it as a replacement for Mad Mart's Mutant Mod.

Have you looked into FOOK as an overhaul mod at all? It was updated on May 31st to work with the latest DLCs.

Thanks Drithius, I did not know about the crashing. I used it before the 1.3 patch. I think I'll just use Warzones and hope that it's stable.

I've used FOOK for Fallout 3. In the end I didn't like it. It seemed just like a gun mod with all kinds of added weapons. I wanted harder enemies and other tweaks to the game as well. I went with XFO's instead and then later on FWE. I'll check out this FOOK to see if it is any different. Thanks for the reminder.

@DeepO I saw that just yesterday. I'll always see those two bears high-fiving now :P

JemyM
June 27th, 2011, 11:40
I have reached the conclusion that the requirement to drink water doesn't work well. Increasing the H20 loss doesn't make the game more fun.

First reason is that mechanically there is just one object that gives decent amount of water (water in bottle). It quickly becomes a habit to buy this single item all the time as springs are too few. Fruits with water doesn't give enough H20 to be an alternative and Sarsaparilla even causes dehydration. When it becomes evident that there is only one solution to a problem the game becomes a bit simplified and a single binary mechanic takes over the game.

Second issue is that time in FNV is abstract and Bottled Water isn't. While you might have to drink 4-5 litres per day in the desert, when days are mere hours of playtime you must drink water more often than normal.

Third issue is that a bottle doesn't give enough H20. You frequently have to quench 5 bottles in a row to get rid of dehydration rather than "a bottle once in awhile". This isn't how thirst and dehydration works. A faster dehydration and maybe a 1-100 (one drink to cure) rather than 1-1000 scale (10 bottles to cure) would have been better.

JemyM
June 27th, 2011, 11:56
I use Project Nevada with only the gameplay tweaks, not rebalance or cybernetics. These add functions you find in a regular FPS; sprinting, grenade key, dynamic crosshair etc. But I dropped the visor mod since I felt it just limited vision.

Jhari
June 28th, 2011, 04:49
I've been throwing around the idea of playing through FO:NV again and am having a hard time finding definitive "must-have" mods for a second playthrough.

I was considering:
A World of Pain (http://www.newvegasnexus.com/downloads/file.php?id=38719)
FOOK (http://www.newvegasnexus.com/downloads/file.php?id=34684)
Increased Wasteland Spawns (http://www.newvegasnexus.com/downloads/file.php?id=38623)
MTUI (UI Overhaul) (http://www.newvegasnexus.com/downloads/file.php?id=34902)

Any comments or other suggestions?
I'm running AWOP and FOOK.

I'm also running IWS...Increased Wasteland Spawns, which is useful if you do a lot of wandering around.

And I'm running WME, which adds mods to all the weapons.

If you think you'd like to make major changes to the rules, you might consider XFO, which is highly customizable.

Drithius
June 28th, 2011, 05:49
I'm running AWOP and FOOK.

I'm also running IWS…Increased Wasteland Spawns, which is useful if you do a lot of wandering around.


Those 3 + MTUI are the only mods I truly want to nudge together… but IWS is causing crashes :( You're not playing FO:NV ver. 1.3 with those are you? And if so, how? :P

edit: in related news, I just performed my daily Nexus check for any IWS updates and it seems the original modder posted he's now looking into it. Huzzah.
Hey guys and gals
Its been brought to my attention that IWS is out of date and causes the game to crash. Can anyone here give me information I need on the nature of the crashes and suggest steps needed to fix the problem?

Ill try to get a fix up this week but since I have been away for so long it will be hard for me to get back into things without your help.

JemyM
June 28th, 2011, 07:33
Downloading OJO BUENO High Quality Texture Workshop and ELECTRO-CITY - Relighting the Wasteland.

Larger mods
Monster Mod (http://www.newvegasnexus.com/downloads/file.php?id=41361) (adds +100 monsters with new models to the game)

Companions
All Companions Essential (http://www.newvegasnexus.com/downloads/file.php?id=34887) (I play hardcore because eating is fun, but with the poor A.I. dying companions just wont do)
Companion Dressup (http://www.newvegasnexus.com/downloads/file.php?id=34912) (Allow you to change what companions wear)
Companion Sandbox Mode (http://www.newvegasnexus.com/downloads/file.php?id=34955) (Companions will interact with the environment when resting)
Light Step ED-E (http://www.newvegasnexus.com/downloads/file.php?id=35526) (ED-E improvements, like do not set of mines)
Unlimited Companions Beta (http://www.newvegasnexus.com/downloads/file.php?id=42320) (Removes the limit on companions in order to have a party)
Willow (http://www.newvegasnexus.com/downloads/file.php?id=41779) (The best companion mod out there IMO)

User Interface
DarNified UI NV (http://forums.bethsoft.com/index.php?/topic/1143482-wipzbeta-darnified-ui-nv) (I prefer this over MTUI)
Project Nevada (http://www.newvegasnexus.com/downloads/file.php?id=40040) (Implements a ton of improvements to gameplay such as making the game having things from modern FPS)

Visuals
Arenovalis Weapon Retex Pack (http://www.newvegasnexus.com/downloads/file.php?id=38285) (improved textures on weapons)
BEWARE OF GIRL Type 3 HiRez HiDetailed Replacer (http://www.newvegasnexus.com/downloads/file.php?id=34702) (NSFW) (Female bodies look better)
Detailed Normals (http://www.newvegasnexus.com/downloads/file.php?id=38196) (Makes the landscape look better)
Enhanced Blood Textures (http://www.newvegasnexus.com/downloads/file.php?id=34917) (Makes blood looks better)
Fellout NV (http://www.newvegasnexus.com/downloads/file.php?id=34888) (Removes the orange hue, all hail the blue sky)
FNV Enhanced Shaders (http://www.newvegasnexus.com/downloads/file.php?id=34868) (Adds shaders so that the game look better. Including Depth of Field)
Mikotos Beauty Pack (http://www.newvegasnexus.com/downloads/file.php?id=35878) (Adds new hairstyles and a couple of other things)
Misc Item Icons (http://www.newvegasnexus.com/downloads/file.php?id=34737) (Add items for miscellaneous items that do not have one)
Nevada Skies (http://www.newvegasnexus.com/downloads/file.php?id=35998) (Adds better looking skies)
Re-Animated (http://www.newvegasnexus.com/downloads/file.php?id=35028) (Improves the animations throughout the game)

skavenhorde
June 28th, 2011, 08:08
You can use Fellout and Nevada skies? I was worried about those two conflicting since I don't really understand what Nevada Skies does yet (I'm still installing and making the load order for the game).

JemyM
June 28th, 2011, 08:52
Search in the info about Nevada Skies, it's in there.

skavenhorde
June 28th, 2011, 15:01
I knew there was a reason I didn't load Fellout this time because in the description it says it works with Fellout 1.0 and Fellout is now up to 1.2. Since I don't want to use an older version I think I'll skip it this time.

That's not that big of a deal anyways. Electrocity has an option for darker nights and I have no idea what Nevada Skies is going to do. I'm going to play it for a bit and if the nights aren't that dark then load elctrocity's darker nights.

skavenhorde
June 28th, 2011, 15:35
I'm going to add one more mod to the "must have" list and that's BOSS, Better Oblivion Sorter Software. (http://www.newvegasnexus.com/downloads/file.php?id=35999)

I've been using this program since Oblivion. This essenstial little program has fixed many headaches I've had with Oblivion and Fallout 3 load orders. Even though the name of the software says that it's for Oblivion it will work with Fallout 3 and New Vegas. I just used it and it recognized and sorted all of my mods.

JemyM
June 28th, 2011, 15:39
I knew there was a reason I didn't load Fellout this time because in the description it says it works with Fellout 1.0 and Fellout is now up to 1.2. Since I don't want to use an older version I think I'll skip it this time.

That's not that big of a deal anyways. Electrocity has an option for darker nights and I have no idea what Nevada Skies is going to do. I'm going to play it for a bit and if the nights aren't that dark then load elctrocity's darker nights.

Nevada Skies makes the sky look awesome, especially with the cloud pack, and it also add weather effects.

I would pick Nevada Skies over Fellout anyday. Nevada Skies is one of the mods with greatest impact on visual quality out there. URWLIfied that is included in Nevada Skies do the same thing as Fellout anyway.

Fellout without Nevada Skies
http://jemym.no-ip.com/ss/FalloutNV-Fellout.jpg

Fellout with Nevada Skies
http://jemym.no-ip.com/ss/FalloutNV-NevadaSkies-Fellout.jpg

Nevada Skies only
http://jemym.no-ip.com/ss/FalloutNV-NevadaSkies.jpg

JemyM
June 28th, 2011, 16:12
If you wish to run ultra high quality texture mods and have a 4gb+ PC with 64bit OS you should check out fnv4gb from the nvse site. I have to use this one if I use the highres textures, else the game crash on me.

http://nvse.silverlock.org/beta/fnv4gb_nvse.zip

skavenhorde
June 28th, 2011, 16:20
I just downloaded that yesterday. With those OJO files I have a feeling I'm going to need it :)

JemyM
June 28th, 2011, 16:31
I used to try 4Aces FNV for textures that simply up the textures to 4000 pixels and sharpening them with photoshop, but it crashed. I now use OJO instead that looks better.

curious
June 28th, 2011, 21:38
Jemy you do realize what the survival skill is for right? tons of harvestable and craftable items usually quench minor dehydration in one go. Also there's at least one perk that affects this as well.

JemyM
June 28th, 2011, 21:48
Jemy you do realize what the survival skill is for right? tons of harvestable and craftable items usually quench minor dehydration in one go. Also there's at least one perk that affects this as well.

Ah. Well, my character wasn't made to be a survivalist but I will spend some points in this when I can.

Zloth
July 3rd, 2011, 21:39
skavenhorde, was it you that owns 3D Vision? How do those skies look in 3D? When I played, I used a quick mod that just took the normal skybox and shoved it up about 100 feet. It meant I only had a circle of clouds above my head instead of over the entire sky but at least the clouds were *above* the treetops.

JemyM
July 20th, 2011, 17:39
Jemy you do realize what the survival skill is for right? tons of harvestable and craftable items usually quench minor dehydration in one go. Also there's at least one perk that affects this as well.

I have now played with a 100 Survival character for awhile, with access to alot of recipies. I have to stick by my decision that food and water is flawed in Fallout New Vegas. All survival does is to boost the amount of food or hunger "healed", which really isn't the problem.

The primary reason it's flawed, is because penalties arrive at 200/400/600 and 800. You are most likely to fix your first condition (mild) to fix your END -1 as soon as possible, so you never actually reach the second stage (advanced). Fixing the first stage takes two purified water (dirty water works just as good). It takes less than a day to get the first stage, creating the feel of "chugging 2 purified water all the time" thanks to the way time works in Fallout NV. They also did it so that 1 sip from a water source "heal" 200 water. This means that you are probably going to have to use it several times to go to 0 "while at it".

Now the ability to create a -600 food "Caravan Lunch" is completely meaningless since you aren't going to go around with -1 STR (at 200) or -2 STR/-1 CHA (at 400) until you get Critical Starvation, just to have use for the "Caravan Lunch". You aren't going to use "Caravan Lunch" to cure dehydration (water is better for that purpose) and you aren't going to use it to heal (Sunset Sarsaparilla or Stimpacks are better for that purpose).

Had food been ALOT more scarce than it is (now every 2 uncooked animals you kill is enough to remove Minor Starvation (which you get after not eating one in-game day)) so there is pretty much never a reason for you to carry much food with you. I have had 10-20 Bighorner Meat on Cass most of the game when I had just 20 survival and I went on as fine as I do now.

The different time in Fallout is also a problem. You feel that you eat more in-game than you do out of game. The need to open your pipboy, go through your inventory, find what to eat, is making it worse.

Finally, this could have all been fixed if the effect of water bottles were doubled and the first dehydration penalty came much later (lets say it happened around 800, then rapidly got worse).

Drithius
October 2nd, 2011, 14:04
I've been watching the Increased Wasteland Spawn mod for a while, off and on. It is/was undeniably the best New Vegas analogue to Mart's Mutant Mod but has not been working correctly since patch 1.3. I was pleasantly surprised a couple days back to see another modder actually re-doing the code from square one.

http://www.newvegasnexus.com/downloads/file.php?id=38623

Motoki
October 2nd, 2011, 17:42
New Vegas Redesigned is an absolute must for me. The NPCs look amazing with it and it totally gets rid of that sort of doughy Oblivion look.

The author yanked it from the Nexus in a huff a while back but you can still get it elsewhere.

http://www.jeuxvideopc.com/downloads/44462-fallout-new-vegas/1265-character-design/details-30949.php

The difference to me is almost as dramatic as playing Morrowind with or without a head mod.

http://www.youtube.com/watch?v=4LQd8Z-wSrI

With this and some of the other texture and effect graphic mods I have this game looking pretty much on par with The Witcher 2.

Kostaz
October 2nd, 2011, 19:22
Hopefully lists with must-install mods will start poping up once the GOTY is released. This is exactly the kind of game that deserves big mods even for the first playthrough.

darkling
October 2nd, 2011, 19:53
Why are bethesda-game mod authors such fragile babies? I have been wondering this for a long time now- why do these people who make badass mods throw these crazy fits and remove everything from the internet? What kind of dementia is perpetuated on the Bethesda mod forums that causes this to happen so regularly? It's completely insane how much drama there is around mods for all their games and I don't understand it *at all*.

Menigal
October 2nd, 2011, 20:00
The author yanked it from the Nexus in a huff a while back but you can still get it elsewhere.


That's the problem with any game that has so many mods. There have been so many Oblivion and Morrowind mods that have vanished over the years because the creator decided to stop playing and take all their toys with them. :(

Motoki
October 2nd, 2011, 23:37
There is so much drama in the Bethesda modding community it's not even funny. There probably exists some of that to some extent in any community but I feel like it's kind of heightened there. Then again, that's the main one I've been involved in and mostly it was the Morrowind days.

I know the guy who attempted to put together Morrowind 2011, an all in one collection that allows you to update Morrowind without having hunt around all over the place and do backflips, caused a huge shitstir in the community of that moldy old game. They threatened him with copyright infringement for a freely distributed package, got Bethesda to ban him and pretty much ran him out of virtual town on a rail.

I myself to this day am still banned from the official Bethesda forums for some drama that happened nearly 10 years ago that I honestly can't even remember the circumstances of anymore.

I never really cared about credit and people knowing that my sign on name worked on a particular mod, I cared about getting the mods out there and hopefully making the game a better experience, but a lot of others don't feel that way and there's a lot of ego and diva-ism going on with the modding.

So yeah, Bethesda modding communities = lots of drama.

KapitanUnterhosen
October 3rd, 2011, 05:18
Not much of a fan of mods that add content, I only like fixes and fine tuning.

Immersive Hud - Hides stuff like health bar and weapon count/ammo when they're not needed, same as skyrim
http://www.newvegasnexus.com/downloads/file.php?id=40340
Which should be installed together with adjustable hud , the mod configuration menu and NVSE:
http://www.newvegasnexus.com/downloads/file.php?id=40858
http://www.newvegasnexus.com/downloads/file.php?id=42507
http://nvse.silverlock.org/
I fought the Law and the Law Won- Fix for the game radio and ending slide saying the powder gangers kept on ruling the prison even if you killed them
http://www.newvegasnexus.com/downloads/file.php?id=36553

BrotherhoodHouseAlliance - House can be convinced to spare the brotherhood by restoring quest paths/game ending slides/dialogs that were already in the game files and official game guide
http://www.newvegasnexus.com/downloads/file.php?id=37729

PerkEveryLevel - Personal preference
http://www.newvegasnexus.com/downloads/file.php?id=34707