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Ammon777
March 2nd, 2007, 06:22
Is the Mass Effect game by Bioware coming to PC sometime? I cant find any news links saying so, and am wondering if its exclusively X-Box 360 title or not. Also, why is it covered here if its for X-Box? I thought Watch doesnt cover consoles. Thanks to anyone who knows answer! :)

I did look at Bioware site and it says Mass Effect is exclusive to X-Box 360 :/

JemyM
March 2nd, 2007, 07:06
Rumour that it's coming on pc 2007 (http://www.johng.co.uk/2006/10/21/breaking-news-mass-effect-coming-to-pc-in-2007/)

curious
March 2nd, 2007, 07:38
theres a rumour that the world is coming to an end too. i tend to believe in logic though which dictates neither of them in the near future.

JDR13
March 2nd, 2007, 08:05
Probably about as much a chance as Gears of War coming to the PC, slim to none!

Asbjoern
March 2nd, 2007, 09:16
Gears of War is coming to the PC. It has been hinted in an interview. Just a matter of time they said.

But I don't think Mass Effect will come to the PC, because Bioware has Dragon Age coming to the PC probably as a replacment to Mass Effect.

aries100
March 2nd, 2007, 13:04
It could well be that Dragon Age is released for the PC in 2007, and the informant
who told you about that Mass Effect were coming for the PC in 2007, were
misinformed.

txa1265
March 2nd, 2007, 15:08
Rumour that it's coming on pc 2007 (http://www.johng.co.uk/2006/10/21/breaking-news-mass-effect-coming-to-pc-in-2007/)

I don't believe it will be 2k7, but I *do* believe it will get there - haven't you guys absorbed anything from Patrick? I would estimate another 18 month exclusivity deal, putting it into late '08 or '09 territory.

curious
March 2nd, 2007, 16:34
its highly possible it comes out in around two years yes. but two years in gaming time is an eon. i was simply trying to overstate the riduclous notion that it would be coming out this year. even if it only took them 10 man hours to port it exclusivity is exlusivity.

txa1265
March 2nd, 2007, 16:52
i was simply trying to overstate the riduclous notion that it would be coming out this year

Yep - that notion belongs to the person quoted in the link ... I mean, the ETA is only 2007 for X360 ... no mention about timing in the article. *This* is how those stupid rumors get started ;)

Ammon777
March 2nd, 2007, 19:08
Thanks for replies. I do hope it comes to PC since I dont use X-Box 360s...

JDR13
March 2nd, 2007, 23:46
It seems that about 90% of games ported to the PC from the Xbox series consoles end up stinking the place up.

To this day the only Xbox to PC port I actually enjoyed was Halo.

txa1265
March 2nd, 2007, 23:50
To this day the only Xbox to PC port I actually enjoyed was Halo.
Wow ... I look at that as *the* most over-rated shooter of all time. Had it been released on the PC it would have disappeared in a sea of mediocrity ...

JDR13
March 3rd, 2007, 00:11
I didn't say it was great, I said "I enjoyed" it.

I really liked the story behind it once you get near the end and begin to learn the background behind the Flood and the Halo's.

curious
March 3rd, 2007, 01:02
games like halo are the one of the main reasons i shy away from most fps. from the few hours i played it and watched it played on a friends console when it came out i saw it nothing more than a 'polished and fun arcade game' and had i played it when i was in that phase i would have enjoyed it thouroughly. modern 3-d pc games though have crushed any desire to devote what sparetime i have to the genre. at least if i game is going to force me to kill things and not see who the character is i'd at least like some decent dialogue from the game's protagonist whether with text or vocals. to me that is an inherent 'flaw' with any first person game that it must strive to overcome. i mean how many movies are told through a first person perspective? in games i don't play them as 'i am' the charcter but as i am in a symbiotic releasonship with the character. if there are not alot of options in a first-person game other than 'how to' kill to npc a-z then i at least want some dialogue from the character to do some explaining as i don't fancy myself as a person who even needs a fantasy of killing people. so with the benifit of immersion from first-person games comes, to me, the need to add a lot more to what is basically assuming the role of weapon scope rather a character who is brandishing one. to many this probably seems a silly notion and that game 'perspective' has only visual differences, but its how i feel.

JDR13
March 3rd, 2007, 01:33
One of the problems I have behind the general perception of Halo is that it seems few people have actually played very far into it.

People are too quick to pass judgment without experiencing the whole story.

xSamhainx
March 3rd, 2007, 19:02
I had a great many hours of fun w/ Halo, I think it had a pretty decent SP campaign. First preference is always mouse/keyboard for FPS, but it was definitely the best console FPS I had played at the time. I still pick it up now and then. Cruising around in the Warthog never gets old.
Good title to take over to someone's house, has some great MP maps too.

Asbjoern
March 4th, 2007, 01:07
Halo for the PC was exactly what txa1265 said. I was very disappointed with it and thought it was one of the most overrated games only to be less overrated than Diablo 2.
What did Halo bring to the PC market that we didn't have before?

Halo for console though. I haven't tried it, but I can imagine it might have been an ok good shooter.

JDR13
March 4th, 2007, 05:02
What did Halo bring to the PC market that we didn't have before?
.

The story of Halo.

Why should it have to bring anything else? What PC first-person shooter has brought anything new lately?

Asbjoern
March 4th, 2007, 14:09
The story of Halo.

Why should it have to bring anything else? What PC first-person shooter has brought anything new lately?

Half-Life 2.

And it's not like the story in Halo was of huge importance. The last level in Halo was just ridiculous with the car on top of the ship. Pure arcade.

Regards Asbjørn

JemyM
March 4th, 2007, 16:15
Probably about as much a chance as Gears of War coming to the PC, slim to none!

Epic say that Gears of War on PC will come eventually, the only question is "when" (http://crunchgear.com/2007/02/15/gears-of-war-pc-edition)

JemyM
March 4th, 2007, 16:25
games like halo are the one of the main reasons i shy away from most fps. from the few hours i played it and watched it played on a friends console when it came out i saw it nothing more than a 'polished and fun arcade game' and had i played it when i was in that phase i would have enjoyed it thouroughly. modern 3-d pc games though have crushed any desire to devote what sparetime i have to the genre. at least if i game is going to force me to kill things and not see who the character is i'd at least like some decent dialogue from the game's protagonist whether with text or vocals. to me that is an inherent 'flaw' with any first person game that it must strive to overcome. i mean how many movies are told through a first person perspective? in games i don't play them as 'i am' the charcter but as i am in a symbiotic releasonship with the character. if there are not alot of options in a first-person game other than 'how to' kill to npc a-z then i at least want some dialogue from the character to do some explaining as i don't fancy myself as a person who even needs a fantasy of killing people. so with the benifit of immersion from first-person games comes, to me, the need to add a lot more to what is basically assuming the role of weapon scope rather a character who is brandishing one. to many this probably seems a silly notion and that game 'perspective' has only visual differences, but its how i feel.

Halo was very repetitive and could with it's content have been shortened with about 3/4 in length without loosing anything of value. The final level was nice though, very epic.

No One Lives Forever 1/2, Deus Ex, System Shock 2, Jedi Knight 1/2/Academy, Clive Barker´s Undying, Call of Cthulhu: Dark Corners of the Earth and maybe Alien VS Predator 2 are examples of well made First-Person Shooters that feeds atmosphere and a well written storyline throughout the game. None of theese neglects to tell the story of the character you play and in many cases show them in 3rd person during cutscenes. They also have witty dialogue and good voice acting. Thoose who claims that they enjoy a good story, interesting characters/personalities and plottwists should give them a chance. Play them on easy if you wish.

It's games like them that make me bother about shooters.

JemyM
March 4th, 2007, 16:29
Half-Life 2.

Half-Life 2... hmmm.
Halo was before HL2 with squad control and vehicles.

HL2 brought the gravity gun and physics but was a 100% linear themepark. Except for beautiful maps it was as dull as Dark Messiah of Might & Magic.

Isnt Gordon Freeman supposed to be a scientist? He's a mute and avoid to use his brains as much as possible.

Asbjoern
March 4th, 2007, 17:06
Half-Life 2... hmmm.
Halo was before HL2 with squad control and vehicles.

HL2 brought the gravity gun and physics but was a 100% linear themepark. Except for beautiful maps it was as dull as Dark Messiah of Might & Magic.

Isnt Gordon Freeman supposed to be a scientist? He's a mute and avoid to use his brains as much as possible.

Half-Life 2 was much more than physics and a gravity gun. There's a reason it's one of the most rated games.
The atmosphere and immersion is one of the greatest in a FPS and the narrative touch throughout the game is what makes it revolutionary. The absense of cut scenes where they've implemented them directly in the game is just amazing and the realism of the characters are phenomenal. And the adjectives can continue.
But Half-Life 2 describes feelings and emotions. A human race suppresed and struggling to be free with odds against them.
Though it became too much of a shooter in the middle of the game, which was unfortunate. The focus should have been more on other elements of the game.

Squad control and vehicles isn't at all what Half-Life 2 is about. It's about a mental understanding of the world and story and not just arcadish fun.

But you mention Call of Cthulhu. I can follow you with that game. It is a really good game. Though i haven't completed it yet. Newly bought.

Regards asbjørn

JemyM
March 4th, 2007, 18:05
Half-Life 2 was much more than physics and a gravity gun. There's a reason it's one of the most rated games.

HL2 was high rated because HL was the first game that got popular for mods. This attracted a large community and therefore it got alot of attention.
There is little more to say about it. HL2 remains as one of the most overhyped games of all time.

The atmosphere and immersion is one of the greatest in a FPS and the narrative touch throughout the game is what makes it revolutionary. The absense of cut scenes where they've implemented them directly in the game is just amazing and the realism of the characters are phenomenal. And the adjectives can continue.
But Half-Life 2 describes feelings and emotions. A human race suppresed and struggling to be free with odds against them.
Though it became too much of a shooter in the middle of the game, which was unfortunate. The focus should have been more on other elements of the game.
Squad control and vehicles isn't at all what Half-Life 2 is about. It's about a mental understanding of the world and story and not just arcadish fun.

I think you are looking into it a bit too much but it's just my opinion. I found HL2 to be a generic alien/zombie bash that was rather weak on storytelling technique. I run across the landscape, kill hordes of nameless foes without knowing why or any sense of directions. There are no cutscenes of note that is used to progress the story, few or no twists. Gordon Freeman remains a mute nobody with no opinion what's going on. There are no talking soldiers (common storytelling element), no notepads/CD's/PDA's/computers with e-mails to progress the story (common storytelling element) and the people you meet have rarely anything to say.

I would say HL2 is worth a 8/10 due to the graphics and the physics engine but that was it.

But you mention Call of Cthulhu. I can follow you with that game. It is a really good game. Though i haven't completed it yet. Newly bought. Regards asbjørn

The whole idea of blending Call of Cthulhu and FPS sounds like a big NO NO, but they actually pulled it off... I know people who bought XBox'es for that game alone, people who hate FPS'es and they still enjoyed it. :)

Asbjoern
March 4th, 2007, 19:57
HL2 was high rated because HL was the first game that got popular for mods. This attracted a large community and therefore it got alot of attention.
There is little more to say about it. HL2 remains as one of the most overhyped games of all time.

Have you read any of the reviews for HL or HL-2? They mention narrativeness as the key element of the games.
Just because the first game in a series was a succes doesn't mean the next games will automatically be a succes too. Example Deus Ex 2.
HL-2 isn't hype. Halo is hype because it is popular. HL-2 is often neglected because people think HL is a better game.

I think you are looking into it a bit too much but it's just my opinion. I found HL2 to be a generic alien/zombie bash that was rather weak on storytelling technique. I run across the landscape, kill hordes of nameless foes without knowing why or any sense of directions. There are no cutscenes of note that is used to progress the story, few or no twists. Gordon Freeman remains a mute nobody with no opinion what's going on. There are no talking soldiers (common storytelling element), no notepads/CD's/PDA's/computers with e-mails to progress the story (common storytelling element) and the people you meet have rarely anything to say.

I would say HL2 is worth a 8/10 due to the graphics and the physics engine but that was it.

There isn't a game on the market that crafts a story more immersive and narrative than the HL series. Perhaps it deserves more the RPG title than a lot of other RPGs, because of its great focus on roleplaying/immersiveness.
There are lots of cutscenes to progress the story. They are just not explicitly shown because you are still in-character when they happen. Cutscenes often deprive immersion.
Gordon Freeman is mute because it would completely ruin the "gamer's" view on Gordon and because it again deprives immersiveness. We are Gordon Freeman, and how could we be when he comments and talks automatically like a robot?
And what if Gordon Freeman doesn't live up to our intellectual standards?

You can't use "common storytelling element" to anything at all. How conservative and simple. This isn't a Hollywood film, where the hero wins at last and romances are breathtakingly clichées that are "common storytelling elements". Just because a lot of other games have used common storytelling elements doesn't make it more right or HL-2 more wrong. It just makes the other games more boring and repetitive.
Story progresses with the meeting of other people, on the tv screens and by just walking around and view the world which indirectly describes the story and conditions. By just seeing the dispair in people's eyes.
The people you meet have a lot to say. I wonder if you have at all played the game. Throughout the game you meet different people who talk to you.

And the use of music in both HL and HL-2 as a narrative element is just incredibly captivating.

And you contradict yourself. You say you run along the landscape with no sense of direction and you've also stated that HL-2 is linear.

HL-2 is one of the only games that have been made by using a model or formula that doesn't at any time seem unrealistic or boring. KotOR and Deus Ex both uses the same computer terminals, cameras and so on, which are straigth through childish and simple whereas in HL-2 you never actually are aware of the very formulaic way it has been made.
I first saw it in my second play through.

Sorry for my harsh words. I just feel my vocabulary in English isn't present today.

Regards Asbjørn

Asbjoern
March 4th, 2007, 20:09
Well, yes. The character/micro story in HL-2 is very much like a Hollywood film staring Dustin Hoffman or Morgan freeman, but the surrounding elements are still revolutionary in a computer game.
The world/macro story is phenomenal and immersive.

When I was playing HL-2 it was like seeing a film and it was just a great feeling that touched my fundamental approach to what compuer games are.

JemyM
March 4th, 2007, 20:19
Im sorry, I still say you are hyping and when you go as far as you mention HL2 and roleplaying in the same sentence you are out in space. HL2 is a completely linear themepark with absolutely no personal choice nor character development at all. Doctor Breen taunting you feels like an island of reality in an ocean of diarréa.

What you are trying to say is that the absence of narration is a feature. To that, I disagree. That's like art-fans who find a tremendous amount of depth in cheap "modern art". I know im not the only one who critizise HL2 for it's lack of narration. Wikipedia sums it up pretty well.

Overall HL2 seemingly pays a homeage to the age in which storytelling was not important. It's the same "aliens attack earth" cliché that Serious Sam pokes fun of as a very simple excuse at shooting aliens. But HL2 is not even a funny parody.

With only 4 monstertypes I even found HL2 to be repetitive as a straight shooter.

Half Life is a phenomenon based on it's sucess in the modding community. I cannot see any reason why HL2 is better than many other FPS'es released prior and after it's release.

Jaz
March 4th, 2007, 20:23
I had waited patiently for HL2 just to be disappointed; for me, it was an endless, boring sequence of parking lots and rivers, peppered with two or three different, brain-dead types of enemy, and hardly any communication. There was nothing surprising or awe-inspiring in the story or the way it was delivered, and the only saving grace - Barney, as always - didn't have nearly enough screentime.
I replayed HL1 several times along with all the add-ons, even after HL2. I never felt the urge to replay HL2. I will get the second add-on, however, because it comes with TF2... ah the memories :).

Asbjoern
March 4th, 2007, 20:51
Im sorry, I still say you are hyping and when you go as far as you mention HL2 and roleplaying in the same sentence you are out in space. HL2 is a completely linear themepark with absolutely no personal choice nor character development at all. Doctor Breen taunting you feels like an island of reality in an ocean of diarréa.

RPG isn't about character developing or personal choice. To roleplay is about immersing yourself in a world that isn't physically around you. I thought HL-2 was a linear game that didn't feel linear. There always were a lot of different sideways, which gave the impression that it actually was a fluent world.

What you are trying to say is that the absence of narration is a feature. To that, I disagree. That's like art-fans who find a tremendous amount of depth in cheap "modern art". I know im not the only one who critizise HL2 for it's lack of narration. Wikipedia sums it up pretty well.

Wikipedia isn't an authority on what is knowledge or right or wrong.
I thought it was you who was talking about atmosphere and HL-2 is actually full of it. Atmosphere can create narrativeness together with actual dialogue. But there were a lot of direct narrativeness in HL-2 too.

Overall HL2 seemingly pays a homeage to the age in which storytelling was not important. It's the same "aliens attack earth" cliché that Serious Sam pokes fun of as a very simple excuse at shooting aliens. But HL2 is not even a funny parody.

But when you look at it HL-2 isn't a alien shooter but the focus is on a human race suppressed and the following hopelessness and frustration that leads. It is about rebellion. The aliens might as well have been another country on earth. Or nazi Germany for that sake.

With only 4 monstertypes I even found HL2 to be repetitive as a straight shooter.

As a straight shooter I actually found it boring too because the weapons were annoying. Except the shotgun.

Half Life is a phenomenon based on it's sucess in the modding community. I cannot see any reason why HL2 is better than many other FPS'es released prior and after it's release.

I don't play HL-2 mods.

But I will halt my hyping now then. You managed to call me both a child and cheap, but so did I too in my previous post so it is okay. Thanks for the discussion for what it is worth. :)

Regards Asbjørn

JDR13
March 4th, 2007, 21:04
Asbjørn,

You're fighting a losing argument here. Half-Life 2 was a poor choice when it comes to naming a PC shooter bringing something new. I enjoyed HL2 and I think it's a great game, but it didn't innovate anything in that genre.

Asbjoern
March 4th, 2007, 21:12
Asbjørn,
You're fighting a losing argument here. Half-Life 2 was a poor choice when it comes to naming a PC shooter bringing something new. I enjoyed HL2 and I think it's a great game, but it didn't innovate anything in that genre.

"When I was playing HL-2 it was like seeing a film and it was just a great feeling that touched my fundamental approach to what compuer games are."

For me that is something new because I never got to play HL until a year ago, and it didn't stimulate me at all.

HL-2 had a lot of technological advances such as facial expressions, implicit cutscenes, focus on physics solving problems and a strong relationship to the NPCs. Whereas in HL I thought the NPCs were not present.

Regards Asbjørn

JemyM
March 4th, 2007, 21:24
RPG isn't about character developing or personal choice. To roleplay is about immersing yourself in a world that isn't physically around you.

Then explain to me where the "role" come from, when you appearently do not need to have a role at all and still consider a game a roleplaying game.

I thought HL-2 was a linear game that didn't feel linear. There always were a lot of different sideways, which gave the impression that it actually was a fluent world.

I have already given HL2 a 8/10 based on nicely drawn maps. It's a nice engine, despite it's lack of realtime shadows. It just lacks filling.

Wikipedia isn't an authority on what is knowledge or right or wrong.
I thought it was you who was talking about atmosphere and HL-2 is actually full of it. Atmosphere can create narrativeness together with actual dialogue. But there were a lot of direct narrativeness in HL-2 too.

Wikipedia is the one that is the easiest to access.

If you take a search on google for "Half life 2" narrative you will get a sea of pages critizising HL2's lack of story and yawning experience for thoose who look for immersion/story above shooting stuff. Thoose who doesnt try some witty explanation why the critizism of lack of narrative is unfounded. Some said that a game doesnt need it since it's not a movie/book. :\

Four Fat Chicks (http://fourfatchicks.com/Reviews/Half_Life_2/HL2.shtml) sums up the issues in the "Narrative Minus" part of their review.

But when you look at it HL-2 isn't a alien shooter but the focus is on a human race suppressed and the following hopelessness and frustration that leads. It is about rebellion. The aliens might as well have been another country on earth. Or nazi Germany for that sake.

What you are describing is the setting, not a story. Maybe you are right when you say that setting and atmosphere is related.

JDR13
March 4th, 2007, 21:28
"For me that is something new because I never got to play HL until a year ago, and it didn't stimulate me at all."


That's probably why you think HL2 is so extraordinary, when it's not.

Half-Life was released 9 years ago, if you had played it back then you would understand the significance of the game. Many games have copied certain aspects of Half-Life over the years.

The first Half-Life was a much better game for it's time then HL2 was.

JemyM
March 4th, 2007, 21:43
That's probably why you think HL2 is so extraordinary, when it's not.
Half-Life was released 9 years ago, if you had played it back then you would understand the significance of the game. Many games have copied certain aspects of Half-Life over the years.
The first Half-Life was a much better game for it's time then HL2 was.

Half-Life 1 was actually a well made game, for it's time. It was the first shooter that hired a professional writer for the plot. It delivered the story in a satisfying manner. It had many places where the story suddenly escalated and felt more important.

Ofcourse, there are many games since that went far beyond HL1 in terms of depth and plot, but in an era where FPS'es was dominated by "brainless shooters", HL1 broke new borders by doing something that hadnt been done before.

JemyM
March 4th, 2007, 21:44
*spanks himself for turning a mass effect thread to a half-life discussion... BLASPHEMY Jemy! BLASPHEMY!*

Asbjoern
March 4th, 2007, 21:54
Then explain to me where the "role" come from, when you appearently do not need to have a role at all and still consider a game a roleplaying game.

Role is for me story and being in another world than your own. To see a sci-fi movie is to roleplay because you immerse yourself in something that isn't physically around you. All fiction is roleplaying for me. but then,

I have already given HL2 a 8/10 based on nicely drawn maps. It's a nice engine, despite it's lack of realtime shadows. It just lacks filling.

I thought there were a lot of filling. The grade of detail and the textures giving the impression of social and economical poverty. The playground in the beginning and end of the game was very symbolic, and something I haven't seen in other FPSs.

Wikipedia is the one that is the easiest to access.

If you take a search on google for "Half life 2" narrative you will get a sea of pages critizising HL2's lack of story and yawning experience for thoose who look for immersion/story above shooting stuff. Thoose who doesnt try some witty explanation why the critizism of lack of narrative is unfounded. Some said that a game doesnt need it since it's not a movie/book. :\

Four Fat Chicks (http://fourfatchicks.com/Reviews/Half_Life_2/HL2.shtml) sums up the issues in the "Narrative Minus" part of their review.

Okay, here are some drafts from the first Google page of "Half-life 2 narrative":

"Verdict: A milestone in gaming narrative, Half Life 2 moves away from the game industry’s pulpy, b-movie roots towards something more rewarding and sophisticated, while its technological superiority puts most other games in the FPS genre to shame. As a bonus, it also happens to be jolly good fun. 95%" - http://www.sffworld.com/grevoff/68.html

"Anyone who completed Half-Life 2 - one of the most accomplished first-person shooters ever made. Episode One offers more of a breakneck potboiler in comparison to Half-Life 2's epic narrative." - http://gamesradar.com/us/pc/game/reviews/article.jsp?articleId=2006060116037248032&sectionId=1000

"With the level of filmic ambition and quality lavished upon the game, it's inevitable that certain eternally unimpressed people will be going all out to tediously pick apart various elements in an attempt to take something away from Valve's achievements" - http://www.eurogamer.net/article.php?article_id=57222

"To mention just a couple that particularly stood out, the AI enabled enemy soldiers to act with a decent semblance of judgment and sense, and the narrative element set a new standard for the genre." - http://rpgvault.ign.com/articles/570/570550p1.html

What you are describing is the setting, not a story. Maybe you are right when you say that setting and atmosphere is related.

So you are saying Nazi Germany was a setting and not a story? Rebellion is story, hopelessness is story, dispair is story. But as said before. You need to interpret. Not everything is given by vision.

JDR13
March 5th, 2007, 03:16
You can post all the review links you want, no one here is saying HL2 wasn't a good game.

Asbjoern
March 5th, 2007, 10:17
You can post all the review links you want, no one here is saying HL2 wasn't a good game.

That isn't what we are discussing. We are discussing why/why not HL-2 is among the group of games strong on narrative and atmosphere. Or perhaps why HL-2 is the best FPS made to this date, but it seems I'm in solitude with that opinion.

And it was JemyM who wrote this:

If you take a search on google for "Half life 2" narrative you will get a sea of pages critizising HL2's lack of story and yawning experience for thoose who look for immersion/story above shooting stuff. Thoose who doesnt try some witty explanation why the critizism of lack of narrative is unfounded. Some said that a game doesnt need it since it's not a movie/book. :\

I just answered so don't tell I'm ridiculous when i qoute the actual pages he refers to.

Regards Asbjørn

txa1265
March 5th, 2007, 10:34
... all this because I said that Halo was over-rated, that had it been released on PC first it would have gotten 8/10's and had said 'cool story and nice vehicles & squad stuff, but short & too linear and amazingly repetitive and uninteresting gameplay for how short it was'.

I was just lamenting the different standards applied. I don't want a 'good FPS for the PSP' - I want a good FPS period.

JDR13
March 5th, 2007, 11:31
"it would have gotten 8/10's"

...and that would be being generous.

JemyM
March 5th, 2007, 16:19
... all this because I said that Halo was over-rated, that had it been released on PC first it would have gotten 8/10's and had said 'cool story and nice vehicles & squad stuff, but short & too linear and amazingly repetitive and uninteresting gameplay for how short it was'.

Shame on you for saying an old fps is overrated in a Mass Effect thread. Look now what you did. :p

txa1265
March 5th, 2007, 17:05
Shame on you for saying an old fps is overrated in a Mass Effect thread. Look now what you did. :p

It's not my fault! I was replying on someone using Halo to cite their only like of a XBOX to PC port. Personally I liked KotOR.

Asbjoern
March 5th, 2007, 17:09
It's not my fault! I was replying on someone using Halo to cite their only like of a XBOX to PC port. Personally I liked KotOR.

It is your fault. I say lynch him.

JemyM
March 5th, 2007, 17:12
It's not my fault! I was replying on someone using Halo to cite their only like of a XBOX to PC port. Personally I liked KotOR.

KotOR, now that's a great game. I remember... hey! do not do that again!

txa1265
March 5th, 2007, 17:14
It is your fault. I say lynch him.

I am almost done with Jedi Knight II so I couldn't help using the 'It's not my fault' line :)

JDR13
March 6th, 2007, 03:04
Apples and oranges here.

I enjoyed Halo but had to force(no pun intended) myself to finish KOTOR.

I don't know why I didn't like KOTOR as much as everyone else seems to. It had a good story and setting, but I just didn't really get into it.

Now Jedi Knight II on the other hand..... classic!

txa1265
March 6th, 2007, 13:37
Apples and oranges here.

Truly - when I was getting ready for KotOR, I was totally shooter-based and didn't think I liked RPG's based on history ... so I asked what would prep me and people said NWN, if I liked that I'd be ready for KotOR. Fortunately for me I loved NWN. But many shooter/action fans just can't get into the pacing of those games.

KazikluBey
March 7th, 2007, 10:53
RPG isn't about character developing or personal choice. To roleplay is about immersing yourself in a world that isn't physically around you. I thought HL-2 was a linear game that didn't feel linear. There always were a lot of different sideways, which gave the impression that it actually was a fluent world.
HL-2 was a linear game that felt like just yet another lackluster, railroaded, corridor shooter to me. Go figure.

Role is for me story and being in another world than your own. To see a sci-fi movie is to roleplay because you immerse yourself in something that isn't physically around you. All fiction is roleplaying for me. but then,
Please update your definition of roleplay (http://dictionary.reference.com/search?q=roleplay). I doubt your definition is shared by many/any with English as their first language.

It is impossible to roleplay a book or a movie because they lack all interactivity. For the term to be useful in defining computer and video games, it is generally agreed upon that you need to be able to make up and play out your own role, or at least be able to define the personality of the protagonist, and not just be fed with whatever the developers had in mind. The latter is the case in HL2.

As for Mass Effect, I know little and will care even less until it's out for PC as well.

Asbjoern
March 7th, 2007, 12:28
HL-2 was a linear game that felt like just yet another lackluster, railroaded, corridor shooter to me. Go figure.

Well, good for you.

Please update your definition of roleplay (http://dictionary.reference.com/search?q=roleplay). I doubt your definition is shared by many/any with English as their first language.

It is impossible to roleplay a book or a movie because they lack all interactivity. For the term to be useful in defining computer and video games, it is generally agreed upon that you need to be able to make up and play out your own role, or at least be able to define the personality of the protagonist, and not just be fed with whatever the developers had in mind. The latter is the case in HL2.

As for Mass Effect, I know little and will care even less until it's out for PC as well.

"1. to assume the attitudes, actions, and discourse of (another), esp. in a make-believe situation in an effort to understand a differing point of view or social interaction."

I think this one from your link covers it pretty well. You assume the attitude and role of Gordon Freeman in a make-believe situation in an effort to understand the conditions of a human race being suppresed and the horrors they are given.

Interactivity is your mind. When I read or see a movie I think about what I am being presented with and that creates interactivity. I don't physically have to be in control of the character to roleplay. It is about immersion.

generally agreed upon

Yeah, good argument.

and not just be fed with whatever the developers had in mind

So you are saying with that negative line, that every author, director or developer are wrong when they present a crafted story. That is exactly their job to decide a narrative. Authors decide actions and story.

Every story is about identifying yourself in the persons and story presented. And by identifying yourself you roleplay the character because you become "one".

Half-Life 2 is more about roleplaying for me than for ex. Diablo 2.

But yes, it might just be my personal definition of roleplaying.

vh. Asbjørn

JemyM
March 7th, 2007, 12:59
Adding this link to make the term Computer Role-Playing more complex (http://www.thief-thecircle.com/darkproj/manifesto.html)

Asbjoern
March 7th, 2007, 13:14
Perhaps we should make a new topic about what roleplaying is or what roleplaying ought to be.

JemyM
March 7th, 2007, 13:20
Let's also have the discussion if Zelda is an action adventuregame or if Nintendo just established an oxymoron. Lets discuss if all games with a danger-filled storyline is to be considered an adventuregame, or if Resident Evil is an adventuregame since it's played the same as Alone in the Dark, if Dreamfall is an adventuregame when it contains action sequences or if Oblivion is a roleplaying game when you make no more personal choices than stats on your character.

txa1265
March 7th, 2007, 13:45
Let's also have the discussion if Zelda is an action adventuregame or if Nintendo just established an oxymoron. Lets discuss if all games with a danger-filled storyline is to be considered an adventuregame, or if Resident Evil is an adventuregame since it's played the same as Alone in the Dark, if Dreamfall is an adventuregame when it contains action sequences or if Oblivion is a roleplaying game when you make no more personal choices than stats on your character.

... let's just all blow our brains out instead ... :D

Asbjoern
March 7th, 2007, 14:10
Let's also have the discussion if Zelda is an action adventuregame or if Nintendo just established an oxymoron. Lets discuss if all games with a danger-filled storyline is to be considered an adventuregame, or if Resident Evil is an adventuregame since it's played the same as Alone in the Dark, if Dreamfall is an adventuregame when it contains action sequences or if Oblivion is a roleplaying game when you make no more personal choices than stats on your character.

Thanks for that JemyM.

JemyM
March 7th, 2007, 14:34
http://wiki.rpg.net/images/e/e7/MPost867-Theory.jpg

JemyM
March 7th, 2007, 14:49
Thanks for that JemyM.

^_^

Well, a such thread would probably work.

txa1265
March 7th, 2007, 15:05
^_^

Well, a such thread would probably work.

The go ahead and start one and see where it goes ;)

Asbjoern
March 7th, 2007, 16:04
ah, it can be a brief discussion.

- The general perception of the genre RPG decends from the tabletop/Pen'n'paper roleplaying games, where you have a character you develop and fight the world with (short and inaccurate describtion).

- My perception of roleplaying is about story and immersion. So every work of fiction is roleplaying (short and inaccurate describtion).

The first is a genre the second is a interpretation of the word "roleplaying". Both are right and wrong.

Discussion ended. :)

Regards Asbjørn

txa1265
March 7th, 2007, 16:17
Discussion ended. :)

Wait, you forgot the part where Oblivion is ritually carried through the village square and then trashed.

Moriendor
March 7th, 2007, 20:45
... let's just all blow our brains out instead ... :D

OK, cool, but... you go first! :biggrin:

txa1265
March 7th, 2007, 22:16
OK, cool, but... you go first! :biggrin:

Metaphorically speaking, of course ;)

Ammon777
March 14th, 2007, 18:30
Uh...

So Mass Effect is coming to PC eventually (i.e. 2009)?

Woohoo !!!

JDR13
March 15th, 2007, 08:02
Uh...

So Mass Effect is coming to PC eventually (i.e. 2009)?

Woohoo !!!

Probably about the same time as Gears of War:)

Dr. A
March 15th, 2007, 09:54
Bioware has always created games for the PC (so far ;)) so I'm pretty sure Mass Effect will be be ported to the PC eventually.

Offtopic:

Halo - Decent game but incredibly overrated. Story starts off slow and level design was very repetitive. Reminded me of HL at first. Guy in suit fighting aliens. *shrugs* Nice implementation of vehicles though.

HL2 - Incredible game. Great narration, yeah I said it! :p Great physics, story, responsive (scripting, I know, but still well done) and believable NPCs, varied and interesting level design, decent AI and still the best water effects in a game. And to top it all off, it played well on most computers.

txa1265
March 15th, 2007, 11:40
believable NPCs
Right up until the utterly idiotic and amateurish squad control part ... ;)

still the best water effects in a game.
Y'know I was playing some SiN Episodes yesterday and was amazed at just how great it looked (load times are still crap)

And to top it all off, it played well on most computers.
The scaling is really amazing - because not only did it play well, it looked pretty decent.

Dr. A
March 15th, 2007, 15:57
Haha, ok - I agree with the squads control. The AI was overhyped too, turned out good but nowhere as fantastic (as was claimed) :-/

Man, I really hope Mass Effect will be good. People immediately look at the graphics and assume it's going to be a fantastic game. It might turn out to look better than it plays *cough*Oblivion*cough* :p

Also, the simplistic dialogue worries me. Even more worrying, the proud exclaimation from the development team that less dialogue is better.

Oh well, as long as the dialogue does not regress to simian grunts :biggrin:

NPC: You know it is true...
Player: Ook?
NPC: I am your father!
Player: Eek!

Role-Player
March 19th, 2007, 16:43
Man, I really hope Mass Effect will be good.

To be honest there isn't really anything that Bioware has said about Mass Effect that really interests me, but a blog post (http://pats-quinade.livejournal.com/31895.html) made by Patrick Weekes seems to suggest the use of physics in a way that characters can take cover but said cover is destructable. While not terribly new, it's nice to see more RPGs adopt this kind of situation. We need more environmental interactivity.