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Dhruin
March 7th, 2007, 14:47
1Up has coverage of a GDC panel titled The Evolution of the RPG (http://www.1up.com/do/newsStory?cId=3157782) that apparently saw some lively discussion between Peter Molyneux and Ray Muzyka, while Hironobu Sakaguchi sat in:
The question of non-linear gameplay sparked the first hint of disagreement, as Molyneux and Muzyka have rather different ideas about its merit. While Molyneux isn't much of a fan -- "Multiple branches are great, but there's a snag: You have to be careful that people don't think they've made the wrong choice." After all, he says, much of the appeal of story-driven games is sharing the best moments with your friends. Muzyka, however, begs to differ; in his mind, it's much more interesting for each player to take away a unique experience, as the sensation that they've shaped the story adds emotional impact. (Not to mention replay value.) Still, he notes that actually implementing this style of storytelling is "damn hard," as it necessitates the creation of a great deal of addition content, all of which must be brought to an equal standard of quality. And each branch of the story must be made to feel like it's the "right" decision, to avoid Molyneux's concerns. (For his part, Molyneux was having none of it, although he did mention that this was the crux of the good/evil dichotomy in Fable.)
Sakaguchi's thoughts were less heated and not terribly exciting coming from the creator of Final Fantasy: He prefers a grand, cinematic experience that allows players to feel like they're taking part in a movie. Which is to say, non-linear is probably not his ideal.
More information. (http://www.rpgwatch.com/show/newsbit?newsbit=4131)

bjon045
March 7th, 2007, 14:47
It would be nice if they had some older cRPG designers like Richard Garriott and D.W Bradley so we could get their perspective on whether they think cRPG's are evolving in a good/bad way etc. Richard was a guest speaker at the 2006 GDC and has always been a captivating speaker.

Corwin
March 7th, 2007, 15:16
You actually want to hear what DWB has to say after DL??!! WOW, a new definition for Masochist!! :)

txa1265
March 7th, 2007, 15:23
You actually want to hear what DWB has to say after DL??!! WOW, a new definition for Masochist!! :)

I think he was way over his head being studio head like that ... perhaps in a different context he could actually do something good.

On the divide between real-time and turn-based gaming:

The group reached a common consensus on this topic, too: There's room for both, and each style of gameplay has its own strengths.

Always nice to hear ...

woges
March 7th, 2007, 21:04
You actually want to hear what DWB has to say after DL??!! WOW, a new definition for Masochist!! :)

Isn't DL a DWB game though?

Dhruin
March 7th, 2007, 22:59
What corwin is saying is that DWB proved himself both irrelevant and part of the problem with DL.

woges
March 8th, 2007, 00:08
Most designers have been involved with bad games though. PM has his fair share aswell.

Lucky Day
March 8th, 2007, 00:10
Sakaguchi's thoughts were less heated and not terribly exciting coming from the creator of Final Fantasy: He prefers a grand, cinematic experience that allows players to feel like they're taking part in a movie. Which is to say, non-linear is probably not his ideal.


wow..big surprise.

Glacian
March 8th, 2007, 07:29
It would be nice if they had some older cRPG designers like Richard Garriott and D.W Bradley so we could get their perspective on whether they think cRPG's are evolving in a good/bad way etc.

I think the point of the panel was to promote upcoming Xbox 360 RPGs, which is why these guys specifically were picked. Still, I agree, some different perspectives would have been nice.