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TheMadGamer
October 19th, 2011, 18:01
With the recent release on Gog.com which offers a point-click-and-start approach to Gothic 1 on Windows 7, last evening I decided to buy the game and fire it up - mostly to just see it run and wax a bit in nostalgia.

Well, that was about 14 hours ago and I just stopped playing. I've done what I haven't done in the longest time - I pulled an all nighter. For this crime I will have to suffer the wife's /rollseyes for the rest of the day and somehow muster enough willpower to stay awake for the rest of the day and muddle through the inevitable uptick of chores that wifey is sure to assign me - punishment for behaving so childish.

But it was worth it. I only played G1 one time when it first came out. For years I have been obsessed with G2 and NotR and mostly forgot about G1. But this game just oozes with RPG goodness. It's hard. The quests are anything but cookie cutter. Exploring is fun because if you look carefully you find stuff you NEED.

Aside from the controls, what a spectacular game. I am having so much fun with it.

CountChocula
October 19th, 2011, 18:41
I have heard a lot of great things about the game and eagerly purchased a package from Steam including G1, G2, G3 and G4 (Arcania).

I had to jump through a lot of hoops in order to get G1 to launch properly. When I was finally able to play the game without crashing at 1920x1080 resolution, with community patch and texture mod, I had so much difficulty with the controls and performing simple tasks such as transferring loot from chests to my inventory, etc., that I had to throw in the towel on this game after a few hours.

Frozen Fireball
October 19th, 2011, 19:06
I believe if Gothic 1 was a bit longer and bigger, it could replace Gothic 2 and become my most favorite game ever. ( Although it's still among the top 10. ) Because it had a better story background and atmosphere. I remember when I was playing it, it was the single thing that I was thinking about it. It was so engaging and addicting.

I had so much difficulty with the controls and performing simple tasks such as transferring loot from chests to my inventory, etc., that I had to throw in the towel on this game after a few hours.
Controls might sound extremely weird and uncomfortable at first, but you'll get used to it in no time. Actually I chose Gothic 1's control scheme when I was playing Gothic 2.

TheMadGamer
October 19th, 2011, 19:35
I had to jump through a lot of hoops in order to get G1 to launch properly.

You can always grab it on Gog.com (http://www.gog.com/en/gamecard/gothic) for $10 USD. Unless you're big government, I know that money doesn't grow on trees and if you just plunked down cash to buy it on Steam spending another $10 for a game you already own is not a pleasant thought. But if you do, the game is point-click-and-run on Windows 7 which I enjoy immensely.

When I was finally able to play the game without crashing at 1920x1080 resolution…

I wouldn't even play it at that resolution as to me there doesn't seem to be any real benefit and it makes reading NPC and Quest Journal text very difficult. While my monitor and videocard can support resolutions up to 1920x1080, I am playing G1 at 1024x768. It looks and plays just fine for a 2001 (http://www.metacritic.com/game/pc/gothic) game at that resolution and I've had no crashes.

…I had so much difficulty with the controls and performing simple tasks such as transferring loot from chests to my inventory, etc., that I had to throw in the towel on this game after a few hours.

The controls are the Achiles' heel (http://en.wikipedia.org/wiki/Achilles'_heel) of Gothic 1. There is no way to sugar coat things… the control scheme is, at first, quite terrible.

But if you push through, the controls after a while actually aren't so bad. StrategyWiki (http://strategywiki.org/wiki/Gothic) offers some great info for G1 as well as provides a simple layout of the controls for the keyboard (http://strategywiki.org/wiki/Gothic/Controls).

The oddest control scheme for G1 is the use of Left-Ctrl in conjunction with your arrow keys. Use Left-Ctrl + Up_Arrow_Key to pick something up. Use Left-Ctrl + Right_Arrow_Key to add a vendor item to the vendor's trade bucket and so on.

Also, you use Left-Alt + Up_Arrow_Key to jump. With the Gog.com version you can now jump clicking your right mouse button.

I'd urge you to try because chances are you will really like G1 if you can just get past the controls.

At this point in my playthrough, the only control scheme bothering me is how the game handles strafing movements. In a nutshell, it's horrible and the single biggest annoyance I'm having with the game.

CountChocula
October 19th, 2011, 19:49
Thanks, MG - I skipped ahead to try Gothic 3, but I'm sure eventually I will give G1 another shot.

TheMadGamer
October 19th, 2011, 19:56
Thanks, MG - I skipped ahead to try Gothic 3, but I'm sure eventually I will give G1 another shot.

G3 is a lot of fun and a worthwhile game to play. But imho, G1 and G2 (with NotR) are the high points of the series.

Gorath
October 19th, 2011, 20:57
For the Gothic controls:

- You can try to map them to a gamepad. There are players who swear this is the best choice available.

- Download JemyM's FAQ. You can find it on the game's page here on RPGWatch. Don't try to guess how stuff is done. Try [CTRL or LMB] + forward, and if it doesn't deliver the intended result look it up in the FAQ. Learning the controls hardly takes more than 15 minutes. They are simple. Not intuitive but simple.

JDR13
October 20th, 2011, 10:34
Well, that was about 14 hours ago and I just stopped playing. I've done what I haven't done in the longest time - I pulled an all nighter. For this crime I will have to suffer the wife's /rollseyes for the rest of the day and somehow muster enough willpower to stay awake for the rest of the day and muddle through the inevitable uptick of chores that wifey is sure to assign me - punishment for behaving so childish.

That's awesome. :D


Aside from the controls, what a spectacular game. I am having so much fun with it.

Personally, I'll never understand why so many people have issues with the controls in Gothic. I think a lot of gamers are just so used to the standard "wasd" type scheme that they freak out anytime they're faced with something different.

Maylander
October 20th, 2011, 11:10
It's been quite some time since I got that hooked on a game! I miss those times, hours really fly by at an incredible speed.

And yes, Gothic 1 is simply brilliant. Fantastic game. The atmosphere of the game world is probably the best I've experienced.

TheMadGamer
October 20th, 2011, 17:13
That's awesome. :D.

It was a long day yesterday but I muddled through it. But yes, it was awesome!

Personally, I'll never understand why so many people have issues with the controls in Gothic. I think a lot of gamers are just so used to the standard "wasd" type scheme that they freak out anytime they're faced with something different.

I mostly just don't like the strafing. Everything else I am used to. But strafing... arrggggg makes me MAD! :P

TheMadGamer
November 2nd, 2011, 17:06
I finished my replay of G1 and really enjoyed it. I think I actually like G1 more than Risen - though it's close. G1 is more interesting to explore and seems to have more little secrets to discover. It also has a greater variety of weapons and spells when you cast them have neat effects.

The game really motivates me to go off and explore every little nook and cranny. You never know what you might find. Occassionally, with careful exploration and the patience to defeat enemies that you really should be trying to kill when you're a little stronger can net you a nice hand-placed weapon that can really give you the edge for a little while.

One criticism I have is that the game needed more balance in terms of equipment and proficiencies. I understand the developers wanted to make it tough in the beginning so you really appreciate your uberness later in the game. But there are just too many upgrades in the last 1/4 of the game. I played a mage on this playthrough and by the time I got my powerful 6th circle spell I had already pretty much done everything except finish the final temple. It would have been more fun wiping out the old camp with that spell, or doing the Cromamine quest line with it.

Other than that, fantastic game, dated graphics and all. Now on to G2 NotR, yet again...

JDR13
November 3rd, 2011, 02:39
Gothic was MUCH better than Risen for its time, and even if you compare them directly, I agree Gothic is a little better.

I also agree with your criticism of the late-game balance. There were far too many permanent stat potions in the last 2 chapters. I remember playing as a mage and still being able wield the strongest two-handed weapons because of all the stat boosts from potions and rings.

I envy you right now. I wish I had the spare time to do a replay of that entire series. (minus Arcania) :)

Maylander
November 3rd, 2011, 12:57
If Skyrim is delayed somehow, I'll probably do another replay of Gothic 1 and 2, mainly because I listened to some Gothic sound tracks on youtube recently due to the music thread here on the Watch. The music always gets me interested in another replay.

GothicGothicness
November 3rd, 2011, 13:46
Gothic one is really superb, I remember just after starting it up for the first time my first though was finally a game like U7 that allows you to explore and have believable settlements and NPC's but in 3D!

I think 1 is actually my favorite Gothic game. The beginning part is really superb! It is too bad the quality decrease towards the end of the game, but that is the case of almost every single game I have ever played. Except for some of the final fantasy games, and ogre tactics.

Lurking Grue
November 3rd, 2011, 14:55
But there are just too many upgrades in the last 1/4 of the game.
Yeah, it's kind of funny how you trudge through the early game in your ragged clothes hoping, really hoping, to get your hands on some armor, any armor, someday soon. Then getting your first set of light armor and feeling so good, feeling like your achieved something great. (And this is cool, BTW. I like this a lot more than the lootfest of most CRPGs that give you new, better, shinier armor and weapons every two minutes.) But the end-game fumbles this a bit, as you get better armor sets in fast succession, making that feel a bit rushed. I barely got to wear the über mine crawler plate armor, before getting the even-more-über magic ore armor (IIRC).

There were far too many permanent stat potions in the last 2 chapters.
Weren't there a ton of permanent stat potions in the last temple (inside the orc mummies, IIRC)? I remember thinking, that the end battles/boss must be REALLY tough for the game to give you such a massive boost to your stats this late in the game, only to find out the end battles really easy with your über character.

Anyhow, despite the little anti-climax of the end-game, Gothic 1 is a superb game in every sense.

Maylander
November 4th, 2011, 11:07
I completely agree regarding the loot near the end. It should have been a bit more balanced.

The stat potion thing is actually quite useless. The huge load of stat increasing potions is indeed inside the temple, not outside it, and by that time you'll have Uriziel. Uriziel is a magic sword which requires very low strength to wield (30 I believe) and deals magic + fire damage. Due to the nature of the sword, it actually does not add strength to your damage output, so whether you have 30 strength or 200 makes no difference.

JDR13
November 4th, 2011, 12:30
The stat potion thing is actually quite useless. The huge load of stat increasing potions is indeed inside the temple, not outside it, and by that time you'll have Uriziel. Uriziel is a magic sword which requires very low strength to wield (30 I believe) and deals magic + fire damage. Due to the nature of the sword, it actually does not add strength to your damage output, so whether you have 30 strength or 200 makes no difference.

That's assuming you decide to keep Uriziel as a sword. You also have the option of having Xardas transform it into a rune, which gives you the most powerful offensive spell in the game. At least that's how I remember it.

GhanBuriGhan
November 4th, 2011, 12:39
Hmm, thinking back now it seems Gothic 1 and Risen were quite similar in their dungeoncrawling endgames... I believe you even had to go to that temple twice, IIRC?

Pessimeister
November 4th, 2011, 13:03
They were similar, in a sense, yes. Gothic 2 had a great final dungeon as well though. You could almost call it a PB staple; the final dungeon crawl.

Phwoar...I'm really feeling the communal group love for Gothic in this thread and it's a nice feeling. Thought I'd take a moment to bask in its glow a little with a bit of self-indulgent reflection. ;)

I've finished Gothic three times and Risen twice and consider them both fantastic experiences. Nostalgically I probably lean towards Gothic a little more, but they both do what they do so exceptionally well.

Have to agree wholeheartedly on what was said about the control scheme - I've never understood the issues either. It was a simple few moments of adjustment for me. I actually played the German demo of Gothic I first - but even the language barrier wasn't enough to stop me from wanting the full game. :)

I have to admire your dedication, mad one. *salutes and utters Ulu-mulu as a token of respect*. Good job on sharing the Gothic love.

TheMadGamer
November 4th, 2011, 16:51
I also agree with your criticism of the late-game balance.

Since I finished playing G1 a few days ago, I started watching this person's (http://www.youtube.com/user/Cauchemar89#p/c/E81AD35559454D8A) playthrough of G1. He shows how you can play the end game and get a little extra use out of your 6th Circle Spell. Next time I play I will take advantage of this info.

I envy you right now. I wish I had the spare time to do a replay of that entire series. (minus Arcania) :)

Now I'm playing G2. But it is not all rainbows and bunnies. I have to sneak a lot of my play time in under the watchful eye of 'the wife.' I'm trying to finish G2 before Skyrim comes out. It isn't going to be easy, but someone's got to do it! :P

TheMadGamer
November 4th, 2011, 16:53
...I remember just after starting it up for the first time my first though was finally a game like U7 that allows you to explore and have believable settlements and NPC's but in 3D!

Yes - my thoughts exactly. G1/G2 are what U9 should have been more like (if not in graphics, at least in terms of gameplay functions and features).

TheMadGamer
November 4th, 2011, 16:56
Yeah, it's kind of funny how you trudge through the early game in your ragged clothes hoping, really hoping, to get your hands on some armor, any armor, someday soon.

What you write really conjurs up the essence of what makes G1 (and G2) so thrilling. The game is hard - especially at the beginning. Enemies can one and two-shot you. But every stat increase, every incremental weapon/armor upgrade has meaning and makes the game hugely interesting.

Just a 5 point increase in strength causes the thoughtful player to consider, 'hmmm, maybe I can eek out a victory with those lurkers now...'

TheMadGamer
November 4th, 2011, 16:59
The stat potion thing is actually quite useless. The huge load of stat increasing potions is indeed inside the temple, not outside it, and by that time you'll have Uriziel.

You are correct on this. By the time you get access to the stat potions you are in the temple part of the endgame and you cannot get out as the gate closes shut after you enter the section where Xardas has teleported in.

Two things on this. First, like has already been stated a few times in this thread, better character development balance would have been nice. Secondly, however, it's still a lot of fun quaffing the potions and looking at the numbers.

TheMadGamer
November 4th, 2011, 17:02
Hmm, thinking back now it seems Gothic 1 and Risen were quite similar in their dungeoncrawling endgames… I believe you even had to go to that temple twice, IIRC?

They were similar. But Gothic 1, hands down (imho) has far more intersting dungeons. Multiple ways to get to different areas make them feel more like an 'indoor overworld' compared with Risen's fairly linear passages.

Also, there are quite a good number of puzzles to solve in G1 which I think makes the dungeon experience very interesting.

It's worth pointing out that Risen isn't the only conetemporary game these days with linear dungeon crawls - linear dungeon crawls seems fairly standard these days which is unfortunate. Two Worlds 2 dungons, with the exception of the 'maze' like dungones were all very linear and quite frankly, boring.

TheMadGamer
November 4th, 2011, 17:08
I've finished Gothic three times and Risen twice and consider them both fantastic experiences. Nostalgically I probably lean towards Gothic a little more, but they both do what they do so exceptionally well.

Like you I'm sure I suffer from my own dose of nostalgia. Objectivley however, the featureset of Gothic is right up my alley: Exploratory discovery in huge doses, rewards for thoroughly exploring everything, hand-placed loot, no level scaling, hard at the beginning but powerful at the end, NPC schedules, NPC schedules that are altered based on story progress, day/night cycle, shooting stars FTW!, thunder sound effects that are NOT annoying (yes, I'm looking at YOU Risen!), secret places galore... just on and on.

Also, although the geography of G1 is small, I really like how things change continuously throughout gameplay. I find it interesting to revisit places I've already been to and discover that something has since changed. I find this much more interesting from a gameplay standpoint than the large but uneventful spaces of Oblivion.

JDR13
November 4th, 2011, 23:55
secret places galore...

I'll never forget diving underwater and resurfacing inside a hidden cave that contained some goodies. I can't even remember exactly where it was (waterfall near the Old Camp perhaps?), but I thought that was the coolest thing in the world at the time. :)

Maylander
November 5th, 2011, 23:32
That's assuming you decide to keep Uriziel as a sword. You also have the option of having Xardas transform it into a rune, which gives you the most powerful offensive spell in the game. At least that's how I remember it.

Yep, Wave of Death if I recall correctly. Neither Wave of Death nor Uriziel is in any way enhanced by Strength or Dexterity though, so those stat boosters in the temple are still irrelevant. Well, all except the Health increasing ones - they're quite useful.

Maylander
November 8th, 2011, 15:18
A small update: I fired up Gothic 1 the other day due to all the discussion about Gothic music and what not around here.

I made a few interesting observations:
- My 2010 Gothic saves were still installed (I usually zip them and put them on an external HDD). I recall playing them for fun and to completion, not as speed runs or anything. The lowest played time was 16 hours, 32 minutes. In other words: Gothic 1 is actually a pretty short game once you know exactly what to do and in what order to do it, even if you're something of a perfectionist. Gothic 2 and 3 are much longer. For comparison: Mass Effect 1 is a 20+ hour game with DLCs installed if I complete everything in it.
- The controls are fairly sluggish compared to the controls in Gothic 2. Moving, fighting, picking stuff up; it's all relatively slow. It's so much smoother in Gothic 2. Fighting humanoids in Gothic 2 is quite a bit more fun than it is in Gothic 1 due to how much smoother the combat is. I use the same control scheme in both games, so it has nothing to do with the settings. It's simply a matter of polish.
- I prefer the "rough" personality of certain characters in Gothic 1 compared to the softer version in Gothic 2. Especially Diego and Lares stand out, but also others like Lee seem a bit soft in Gothic 2 compared to 1. It's not only their voices that have softened up quite a bit, but also their dialogues.
- The level of detail is still impressive. It's flat out amazing.

TheMadGamer
November 8th, 2011, 20:14
@Maylander

I agree. I'm currently replaying G2 right now (off the heels of just having completed G1) and its very obvious that the engine went through quite a lot of improvments. Everything about G2 is better, mechanics-wise.