Dhruin
October 20th, 2006, 10:56
Do’s and Don’ts: A Gamer’s Perspective: Role-Playing Games (http://www.etoychest.org/index.php?option=com_content&task=view&id=5277&Itemid=49) is the title of an editorial at eToychest. It's fairly JRPG-centric but does have a couple of valid points for western cRPGs and is an interesting subject to discuss. Here's a sample:
DON’T implement 1:1 scaling. It sucks and nobody likes it. Final Fantasy VIII had this and The Elder Scrolls IV: Oblivion has it as well. Basically, as the player levels up, so does every enemy in the game universe. So, if the player encounters a rat while, say, Squall is level one, the rat will also be level one. If they encounter this same rat at level ninety-nine, the rat will also be level ninety-nine. This tends to frustrate and annoy players more often than not. In Oblivion, scaling made the game waffle between being impossible to downright tedious, with players hacking at equally-leveled demonic fiends for tens of minutes on end.
More information (http://www.rpgwatch.com/show/newsbit?newsbit=2362)
DON’T implement 1:1 scaling. It sucks and nobody likes it. Final Fantasy VIII had this and The Elder Scrolls IV: Oblivion has it as well. Basically, as the player levels up, so does every enemy in the game universe. So, if the player encounters a rat while, say, Squall is level one, the rat will also be level one. If they encounter this same rat at level ninety-nine, the rat will also be level ninety-nine. This tends to frustrate and annoy players more often than not. In Oblivion, scaling made the game waffle between being impossible to downright tedious, with players hacking at equally-leveled demonic fiends for tens of minutes on end.
More information (http://www.rpgwatch.com/show/newsbit?newsbit=2362)