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Gorath
May 18th, 2007, 20:06
FYI, taken from a thread in GCRPG.
There are two texture patches available for Gothic (they are compatible with each other):

- Freddy's texture patch (http://www.worldofgothic.de/dl/index.php?go=downloads&release_id=247) (the "old" one)
- ThielHater's texture patch (http://www.worldofgothic.de/dl/index.php?go=downloads&release_id=288) (the new one that Gorath mentioned on the previous page)

Some screens and an embedded Flash vid of the latter patch can be found in this thread (http://forum.worldofplayers.de/forum/showthread.php?t=221517). Both patches are BETA and are apparently still being worked on and should be improved in future versions.
Small addendum:
ThielHater´s new patch is compatible to Freddy´s. You can install it on top, each package separately.

Maylander
May 28th, 2007, 19:01
I should try this out the next time I play Gothic 1, it's nice that people are still doing work on that game. I think quite a few would list a "Gothic 1 remake" as one of their most wanted games. The graphics are getting old by now, but additional texture packs and so on can keep it a bit updated untill we get that remake (if we ever do).

JDR13
May 29th, 2007, 09:24
All I need is a fix for the invisible inventory bug that plagues us ATI users:(

txa1265
May 29th, 2007, 14:27
I'm definitely due for another Gothic run soon - definitely have to try these!

Thaurin
May 29th, 2007, 18:58
I'm not sure if a Gothic 1 remake would improve the game. It will probably make it worse. The way it is simply some sort of charm. More so than Gothic 2, even. I may be that muddy graphics leave more to the imagination, I don't know.

That said, when I played it for the first time, I dreamt of this kind of game with incredible graphics. :)

Bartacus
June 10th, 2007, 16:37
I'm not sure if a Gothic 1 remake would improve the game. It will probably make it worse. The way it is simply some sort of charm. More so than Gothic 2, even. I may be that muddy graphics leave more to the imagination, I don't know.

That said, when I played it for the first time, I dreamt of this kind of game with incredible graphics. :)

Wouldn't say that Thaurin. I'm playing Tomb Raider Anniversary now and I like it. I don't think I would want to play the original again: it's simply an awfull graphical display.
A gothic remake can also add a few missing links to the game (new camp group near the Troll Canyon), have more different voices (it was sometimes annoying to hear the same voices over and over again) and have less bugs.

txa1265
June 10th, 2007, 17:26
Wouldn't say that Thaurin. I'm playing Tomb Raider Anniversary now and I like it.
TR:A is at the corner of perfect homage and fantastic update.

Gothic 1 I have no problem with the graphics, but reimagining it with current graphics *and* redoing stuff to add on to the world and quests and controls ... that would be killer.

Uriziel
June 10th, 2007, 19:11
It would only be "killer" if PB would stop listening to the lamer gamers and do it like the original controls. Keyboard only controls were near perfection, but most FPS idiots couldn't comprehend it. Updated(slightly updated) graphics would be super. Finishing some of the original things planned in the game would be far beyond my hopes and dreams.Doing all of this and fixing the various bugs would be nothing short of orgasmic.

txa1265
June 10th, 2007, 22:44
It would only be "killer" if PB would stop listening to the lamer gamers and do it like the original controls. Keyboard only controls were near perfection, but most FPS idiots couldn't comprehend it. Updated(slightly updated) graphics would be super. Finishing some of the original things planned in the game would be far beyond my hopes and dreams.Doing all of this and fixing the various bugs would be nothing short of orgasmic.

Let us all bow to your superior ways ... :rolleyes:

Personally I like the Gothic 2 controls the best, but allowing flexibility doesn't equal 'dumbing down' unless it is done incorrectly.

Bartacus
June 11th, 2007, 21:14
Personally I like the Gothic 2 controls the best, but allowing flexibility doesn't equal 'dumbing down' unless it is done incorrectly.

I think so too and the inventory is slightly better too imo. Only the purchase thing was better in number1. I oftn pressed the mouse button at the item next, under or above it. In Gothic 1 you could undo this, but in number 2 it was actually sold. Something that they luckily fixed for number 3. (one of the things that I consider a real improvement compared to number 2)

cptmaxon
June 21st, 2007, 22:07
the textures do look better:) wow it's nice that people still work on improving this game

Calin
July 29th, 2007, 19:35
A question : to play with the new textures, do I need to start a new game from the Gothic Starter, like with the Golden Mod, or will the textures simply be replaced in the normal Gothic.exe application?

JDR13
July 30th, 2007, 04:55
No, just add the files and Gothic will be updated. You can add or remove them at any time during a game.

VPeric
July 30th, 2007, 10:46
Couple of questions: a) Does this work with any version of the game? b) How do I install it? Just run all three .exe files (two for Freddy's, one for the other), or.. ?

Started replaying Gothic a couple of days ago, figure I could try this out.

EDIT: If it isn't obvious, I don't know German, else I'd figure it out myself. :p

curiously undead
September 8th, 2007, 22:53
i must be the only person that hates textures mods to anything other than "extra content/story". the original is a work of art to me (any good game that qualifies) , and some individual or group "repainting" it to me is as abomidable as someone else "touching up" a picasso.

tributes such as anniversary are fine as they are new pieces of work that pay homage to rather than just a shallow "facelift"

VPeric
September 8th, 2007, 23:09
It depends. Sometimes, it's possible to simply improve the textures (ie. resolution) without losing any of the artistic quality of the original creation. 'Sides, they can help ease the newer generations of players, those used to better graphics, into the game (helps with us oldies sometimes, too). Of course, it's just as possible to screw 'em up (completely).

lanux128
September 11th, 2007, 05:08
this is cool! maybe this will prompt me to play Gothic 1 in-between my Gothic 3 sessions.. :)

Acleacius
September 11th, 2007, 15:25
Thanks for the info Moriendor and Gorath, this looks fantastic. :)

Speaking of controls, has anyone modified the Gothic 1 controls yet, iirc the Source code was released?

Secondly I can't remember but is there a way to Alt-Tab out, I haven't tried setting Compatablity Mode to 98 or 95 yet, or is the mentioned Windowed mode ()from the player kit?) the closest to Tabbing to the Desktop?

Thanks. :)

JDR13
September 11th, 2007, 16:59
???

Why would anyone need\want to modify the controls?

gaboru93
September 11th, 2007, 22:39
well... hte only thing that i would modify immediately would be the picking up! i have i have to press ctrl and up! though the combat is... i like it :D

Acleacius
September 12th, 2007, 02:37
JDR13
I am referring to, requiring the Multifunction key, as gaboru93 mentions, of course.
Why would someone want to remove Console game functionally out of a PC game?
Well cause it sucks. :)

gaboru93
Natch! :)

------------------------------------

Not to mention that PB themselves recognized that offering a choice for players to control the game was the correct method.

Allowing choice does Not mean eliminating how You choose to play the game but makes it More accessible to others.
Additionally, the game would become much more fluid and less mechanical as well allowing it to be more immersive.

Hell, I am still hoping one day someone will save G2 and make a Bluesky patch or even natural conditions for the OW as in all other levels of the game.

Does this mean everyone would have to use it, nope. :)
Yet for those who find the persistent Grey skies boring, dull, and detracting from the visual beauty and believability (i.e. immersiveness) of PB's work in the OW, it would be fantastic. :)

Jakendar had more reason to have grey skies at least temporarily than OW, though as the OW it too would have cleared once the evil was banished, if your premise for the Grey skies is the presence of the evil.

curiously undead
September 12th, 2007, 02:43
i'm not sure its the presence of evil that makes the skies fiting for me but the destruction that had happened since the dragons and orcs landed in khorinis. burning, pillaging, deforesting, all of those made the darker skies fitting to me and really set an immersive tone for me on top of what gothic already had. now that i think about it i was kind of dissapointed by that aspect in gothic 3. some aspects were done quite well around the cities but i wish all those huts and villages had a better story to tell either through artifacts, writings, or smoke and ash. there was a cool fishing hut off the southeast tip of varant though...

JDR13
September 12th, 2007, 02:54
JDR13
I am referring to, requiring the Multifunction key, as gaboru93 mentions, of course.
Why would someone want to remove Console game functionally out of a PC game?
Well cause it sucks. :)
------------------------------------
.

I'm not sure I understand your comment. How could it be "Console game functionally" as you called it, when it was never developed for any console?

Are you refering to the fact that it was originally designed with just the keyboard in mind?

Squeek
September 12th, 2007, 02:58
well... hte only thing that i would modify immediately would be the picking up! i have i have to press ctrl and up! though the combat is... i like it :D

Apparently, I'm the only one here who completely remaps the controls whenever I play Gothic (except the mouse, which can't be remapped). I use the mouse extensively. It's the only way I've ever played it, in fact.

This is off the top of my head (it's been a while), but I think Left-Click + Forward picks up things.

Acleacius
September 12th, 2007, 04:24
curiously undead
I have to agree the grey is reasonable for awhile if you attribute it to the destruction or the evil (brought up before in the past threads) but after weeks of time wind weather and rain would change this.
Technically I could be handled when you return in Chap 5 skies could be clearing, which could be weeks in game time depending on how you do your side quest.

Like I said though my idea isn't to force others to have a better looking game, after all this time I get the whole cloudy sky thing and I am tired of it, we spend hours in the OW.
I can't think of another quality game (or any game) that forces perpetually unexplained, unrealistic and mood breaking grey skies in a level for the duration of a game much less a 60 hour game, depending on play styles.

JDR13
Well I didn't originally know this either and just attributed it to old style keyboard only days of the 90s, also.
Then in a post (within the last year, iirc) Gorath posted that info saying something along the lines it was originally intended or developed for consoles.
I could be remembering incorrectly but either way using the Multifunction keys is still a bad idea for fluid gameplay.

Squeek
No not at all, don't feel alone, lots of people feel that way. :)

I have been asking about setting up the mouse for along time, so have others, most of us sadly seem not to speak German (source and tools are in German iirc) and many don’t know how to program it.

I have even asked in the German forums where Bluesky was made, for G2 but they didn’t seem interested in the idea, so maybe it’s the same for the keys.

Maybe some people find the games great due to the control system, I find it great for all the advances PB made in the genre like immersive story, character depth, fun combat (err except for the lack of user customization which sucks :p ), amazing geo-architecture and world effecting gameplay. :)

So to me it comes down to great if you like the controls and if you didn't like them and I had the ability to change them, I would just to help make the game more accessable to more people.

Sadly, it seems anyone whom could help fix the game, is to busy or not intrested. :(

I have tried to get Wesp (Unofficial Bloodlines patches) intrested in Gothic series so maybe he could fix these things but he does not like 3rd person only games and I don't know if he has programed in this programming language but since he is German he has the language skillz. :)

Moriendor
September 12th, 2007, 04:41
Well I didn't originally know this either and just attributed it to old style keyboard only days of the 90s, also.
Then in a post (within the last year, iirc) Gorath posted that info saying something along the lines it was originally intended or developed for consoles.
I could be remembering incorrectly but either way using the Multifunction keys is still a bad idea for fluid gameplay.

Very true. It was confirmed once more in a recent podcast interview (by PB's Björn Pankratz IIRC) that Gothic was originally made for consoles. Then the game world became too big to fit into any back-then-generation console's memory and they had to drop the console release plans.

Dhruin
September 12th, 2007, 04:48
Yep, the JoWood Gothic brand manager (Stefan...?) said the same thing a while back.

JDR13
September 12th, 2007, 22:45
The North American version of Gothic doesn't force you to use any multifuntion keys.

I never had any problems or complaints with the original Gothic's controls, they were quite fluid to me.

Acleacius
September 13th, 2007, 01:53
Seriously?
I did buy the UK version but this is the first I heard they removed the functionally of being forced to hit the Multi-Function Key "Ctrl" to perform all actions in game.

Did you also get a configurable mouse, if so hell I will look for the US version? :)

JDR13
September 13th, 2007, 02:22
Not quite sure what you mean by "configurable mouse", I never had any reason to try to change the way the mouse functioned because it seemed fine to me.

The only functions(besides combat) that I can recall needing more than 1 button to be pressed were when you wanted to walk slowly(forward\up+whatever button you had walk assigned to), or to pick up items(forward\up+ left mouse).

I don't remember what the default key mappings are because I always remap everything to the number pad for 1st\3rd person games. I move WASD to 8456 and all the various actions to the surrounding keys, then I just slide my keyboard a little to the left. ;)

*Edit* Mmmm, is it possible that they simply switched "Ctrl" with the left mouse button for the US version?

Squeek
September 13th, 2007, 05:05
If I'm remembering it right, left-click functions the same as the control key. Gothic actually plays a lot like Freelancer for me. I remap the keyboard commands there too, actually. But I steer the same way, using the mouse.

Acleacius
September 13th, 2007, 06:17
Configurable mouse is just the ability to set the mouse buttons for your personal play style which 90%+ games seem to support but afaik Gothic does not, so since you seem to have a differnet version, I wondered if you were able to set the mouse as well.

Ok, just checked that info and seems the Left Mouse is also used as a Multi-Function Key, at least in the UK version.
It still requires 2 Functions to achieve an action. i.e. LeftClick-W to pick up items, talk or attack.

So the US version sounds like it has removed the Multi-Function Console issues, gratz on the find, JDR13. :)

Wonder if the current version PB is selling from their site has the same US release update or if PB will release this as a patch, for current owners?

In my 1.08k version and pre-patched j(?) verision there is a Selectable function called "Alternitive Setting" which maps the standard w,s,a,d settings and of course the "Default Setting"

JDR13
September 13th, 2007, 06:37
I really like the way you have to use the mouse+directional buttons simultaneously to attack in Gothic 1, even to the point that I choose to use the Gothic 1 scheme when playing Gothic 2.

Acleacius
September 13th, 2007, 07:51
Ok, before I go out and buy Gothic US version, your saying you don't have to use Multi-Funtions in your verision but you choose to, correct?

I am just getting confused here. :)

Addtionally about your perference for G1 scheme, do you think the game would be less fun if you only had to press one key per movement or action?

I.e supose that since there a four directional keys you could choose to set them to # keys 1-4 (or what ever), then if you wanted to make your forward attack you could just press the approprate key, say #1 each time you wanted that attack.

To me giving people choice is what makes quality without compromise and one of the reasons PB is so successful at their stories and quests, yet they fall short on gender and contol scheme choices.

curiously undead
September 13th, 2007, 08:36
Acleacius are you really faulting gothic for not letting you play a female. it would be a completely different game that would require a lot of quest/dialogue and npc crafting to make it work for a female character. i just don't think its even possible. and i'm with JDR on the combat, i too used the gothic 1 controls in gothic 2. i like the back and forth moving of the keys which in turn swings the weapon. it really makes it a lot more involving i think. although not entirely similar its a lot like driving a manual versus automatic versus manual transmission. with a stick/manual you are more directly tuned in to vehicle much like a multifunction command. the extra second may be small but it adds one more chance for your brain to establish a feedback connection, that to me simply adds enjoyment not labour.

Acleacius
September 13th, 2007, 09:10
Not sure "fault" is the right word but maybe short sided and defianlty a mistake.

I can't recall much if any dialogue would need to be changed, got an example? :)
It's not like they have to have romance options, doesn't seem necessary.

I like the back an forth movement, too.
Are saying it would not work unless you press an extra key first, that would be hard to believe, since timing would be smoother with less functions.

It would be like saying moving in a robitc fashion is more efficent, i.e. bending over to pick something up, first you bend at the wasit 90 degrees, then bend your knees in a complete secondary movment before picking something up, instead of a more fluid muscular movements.

Unless I am misunderstanding. :)

Remember I am not trying to tell yoiu how you like to play, I am just defending choice. ;)

JDR13
September 13th, 2007, 09:50
Ok, before I go out and buy Gothic US version, your saying you don't have to use Multi-Funtions in your verision but you choose to, correct?

I am just getting confused here. :)

Addtionally about your perference for G1 scheme, do you think the game would be less fun if you only had to press one key per movement or action?

I.e supose that since there a four directional keys you could choose to set them to # keys 1-4 (or what ever), then if you wanted to make your forward attack you could just press the approprate key, say #1 each time you wanted that attack.

To me giving people choice is what makes quality without compromise and one of the reasons PB is so successful at their stories and quests, yet they fall short on gender and contol scheme choices.


I'm not exactly sure what it is you're looking for as far as the control scheme is concerned. I just know that you don't have to use the "Ctrl" key for anything in the US version .

If you're asking if there's a way to attack with a single button press, then no, you can't do that in Gothic 1 as far as I know.

Personally, I wouldn't change anything about Gothic 1, even if I had a choice.

Acleacius
September 13th, 2007, 10:30
Ahh, ok thanks, guess I misunderstood. :)

Acleacius
September 13th, 2007, 15:13
I had to use Google Fu, but I noticed the sky looked strange so I uninstalled the Bluesky patch I normally use and see now ThielHater made new skies, very nice. :)

Also, anyone have a link to Freddy's thread, I could swear he has the quality up to G2 quality for things like the ground and rocks, looks very good? :)

It certinally seemed possible to move G1 upto G2 graphic quality since from my llimited knowledge it's the same engine just upgraded, hope this is their intent.

Sounds like TheilHater is working currently on all the Plant life, as well.

Moriendor
September 14th, 2007, 01:43
I can't recall much if any dialogue would need to be changed, got an example? :)
It's not like they have to have romance options, doesn't seem necessary.

There are no romance options, true, but they would have needed a female voice actor for all those thousands of lines of dialogue and also a lot of additional editing work would have been required for stuff like replacing "him" and "he" in the written dialogues/subtitles with the female equivalent terms. I don't think that it would have been worth the effort or even made any sense for that matter. They had a male avatar in mind for this game and the world is overall very "manly", too. Can you seriously and honestly imagine a female character inside the barrier? She would have either needed to be fugly as hell or built like one of those wrestling chicks to stand a chance of not getting raped within the first five minutes ;) .

Acleacius
September 14th, 2007, 04:19
Well you certainly could have a point about the voice work, and especially since they had to cut some content to get the game out, iirc. :)

Well the world is full of stories (literature and movies) of smart women whom pretended to be men or at least genderless to avoid those kinds of situations and as far as fighting abilities that wouldn't make much difference.

Since this is Gothic, a good but older movie comes to mind DragonSlayer.

It certainaly could have brought tremendous amout depth and nuance to the story. ;)

Alrik Fassbauer
September 14th, 2007, 14:19
Not sure "fault" is the right word but maybe short sided and defianlty a mistake.

At one point I wrote a lenghthy text at the original Gothic 2 forums ranting on the roles of the social system in Gothic 1. It was kind of a rant/suggestion to involve a more diverse social structure in Gothic II and beyond.

What the people did, was tearing my post down, because "it's a male game", as I put it: They just wanted in this game a male character as the player character, mainly, because it has always been so (from Gothic 1 on).

Very few actually said they would play the same game when the player character would be a woman. They just were silent, apart from tearing my post down.

To me, the male player character fits to the story, but in my rant/suggestion I wrote my perception of the vast majority of game developers being males - which in my opinion influences very much the layout of social structures presented in a game - especially in Gothic 1.



The valley was in principle nothing more than a prison. I would've expected female prisoners, female mages etc. . Nothing of that. It's a fully developed chauvinistic men's world, up to the point of how the females were "kept" in this prison (and consequently presented by the game itself to the player).

One must simply come to the conclusion that the male inhabitants - the prisoners - had not only slayn the prison guards, but they also forced females - ALL females ! into some sort of "slave working".

Personally, I would've expected at least ONE female to be cunning enough to keep all of the males at bay, maybe at a special place which cannot reached without being especially gifted in climbing or maybe just because she was better (and smarter) as a warrior.

But no, ALL of the males enslaved the females, and they erected a very special social structure, which I call "a male world".

And I'm very sure that this layout would've been different - at least in some points - if a part of the production team had been famale. I'm quite convinced they would've insisted on a partly different role of the female prisoners.

In all consequence, the human social structure presented in Gothic 1 is nothing but chauvinistic.

JDR13
September 14th, 2007, 16:12
The valley was in principle nothing more than a prison. I would've expected female prisoners, female mages etc.

uh......why? That's an oxymoron if you think about it.

Prison <----> females?







ALL of the males enslaved the females, and they erected

:lol::lol::lol::lol::lol:



I bet they did. :biggrin:

curiously undead
September 14th, 2007, 18:57
somepeople aren't aware apparently that gothic isn't based on a "modern age". nearly all female "heroes" of the past, even though who had great power did meet unkind demises. women are now finally starting to get what they deserve, but in the past women were never seen as equals so it doesn't make the game chauvanistic it just makes it realistic. its why many games pull the "amazon" card as those were one of the few societes where women had power as a whole. cleopatra, and even more recently joan of arc didn't exactly have happy endings and ride of into the sunset. the females were never not slaves in gothic, if you watched the story it was obvious that after the convicts gained control of the caste, et el one of there demands was for females along with all the other "property" they requested. it would be assasine to ever have a coed prison. gothic 2 had women in it but still it was a patriachral society so beening a female character wouldn't have worked and should they suddenely have made you female after taking down the barrier? the only women who did have power were those secluded from society. i thought the inclusion of the wise "herb witch" and "leader of the thieves guild" were to well done and believable characters. but had either of them just started walking around the town/camps, they would have had a hard time of it for sure.

Squeek
September 14th, 2007, 19:08
I would've expected female prisoners, female mages etc.Sorry, Alrik, but I'm having trouble with that too. Prisons are segregated for obvious reasons. Why would you expect otherwise? Maybe a female mage or two, but the concept for the original game was definitely a man's world, IMO.

Gorath
September 15th, 2007, 01:55
The setting is a male prison in a medieval society. I don´t see any room for a female protagonist in there.

Alrik Fassbauer
September 15th, 2007, 13:20
Yes, in THIS setting it might be fitting, but I'd expect in future games rather a more *general* approach.

I mean - this is as if only males could commit crimes and females not.

Acleacius
September 15th, 2007, 13:54
Alrik Fassbauer
Sounds like a good post, wish I had seen it. :)

------------------
Everything has to balance out somewhere, even though it's stated as a prison for men, most of the men whom aren't fighting the Orcs are in prison then Khornsis and Vanguard wouldn't have any men, but of course we don't (I don't) hold PB to such I high standard that their stories have to be perfect.
They have twice now had problems with including women first in G1 and secondly in G3 due to graphic issues.

The whole "it's a male world" is a complete misnomer, though it's obviously related to having shitty assed male role models through history, women have always been equal as humans.
It may have been proven before and I am forgetting but during wars often times women are out of necessity required to do the same jobs men did.
In the US for example women did so well that they basically created the middle class.

It's the result of each society that perpetrates the subjugated roles, run by men, men so frail they encourage the mistreatment of women and see women as a threat.
Most guilty of this are religions and governments have tried to suppress women through out history but that doesn’t make it acceptable or that all men treated women this way.

Secondly often the stories you hear of strong women meeting bad ends is that is was a male version of the story. :)

I am not saying they have to include a female propagandist but only it would have been a better game for it.
Sure it's ok to make a game about male power and egos, it's one of the best games I have ever played but it certainly has room for improvement, which they did a masterful job of in G2.

Here's the thing that really pushes me on this female issue in G1, there were 200 men (guessing) and 3 women belonging to 1 guy, for years.
Gomez would have had to ask for more women just to stem revolt if he would have wanted to keep the men working mining the ore. :)

Technically a female protagonist could have been done with little or no impact.

Alrik Fassbauer
September 16th, 2007, 20:22
Technically a female protagonist could have been done with little or no impact.

Or be a REAL hero, like the old legends sing, one, who was unexpected, different, and changed everything.

Dez
September 17th, 2007, 04:37
Gothic 1 was from the begining with a male prison..only women were criminals who king sent to gomez as part of the other "goods". Althoug pb should have made it possible to talk to those women at the very least and maybe free them from the old camp..

Gothic 2 had many female characters..Remember Maria the wife of onar who actually says what his man must do. Heh behind a successfull man is usually a clever woman :) .Also Cassia the thief who was leading the whole thieves guild... Sagitta the herb witch who was feared and respected through out the land. Those were fitting roles for females, but a female paladin or mage? It wouldn't be belivable. I could accept a femal hunter though or a bard (who could do some adanos magic maybe?!).

Alrik Fassbauer
September 18th, 2007, 15:57
Yes, but still games with a female-only hero stay rare, whereas games with a male-only hero are actually quite common.

Ondo
September 22nd, 2007, 23:26
Hello, Acleacius, since no-one else did it, I made these two patches for Gothic 2:
http://rapidshare.com/files/57529356/G2OWsky1.zip.html
http://rapidshare.com/files/57529873/G2OWsky2.zip.html

They override the same sky textures in G2 mine valley, use the one which you prefer. To install, just copy the zip file into your G2 install directory and then extract it with relative paths. (This will put the included *.vdf file G2OWsky.vdf into Data/ subdirectory.) To uninstall, just delete G2OWsky.vdf . You don't need to begin a new game to apply or remove the texture patches.

For the first one, I took the sky texture for the "new world", renamed it to the same name as the sky texture for the "Old World" (the mine valley) and packed it in a VDF file. But the result is not very satisfactory. For the second patch I took the texture from G1 bluesky patch from authors of G1 mod Diccuric (http://www.diccuric.org/), again I had to rename it and pack it in a VDF file. The results are visible on the attached screenshots. Good playing!

Acleacius
September 23rd, 2007, 19:27
Hello, Acleacius, since no-one else did it, I made these two patches for Gothic 2:

Very kind and very much appreciated, thanks for the efforts. :wow: :salute: :biggrin:

Alrik Fassbauer
September 23rd, 2007, 21:13
When I click onto these pictures, I get nothing but a message saying that I'm not logged in. Even when I'm logged in.

Acleacius
September 24th, 2007, 06:35
When I click onto these pictures, I get nothing but a message saying that I'm not logged in. Even when I'm logged in.

Worked for me, I am betting you have an adblocker or some setting in your browser preventing viewing jpgs (images).

PB did something really strange with the skies in OW of G2, at least with my limited knowledge.
In all the other zones/levels you could changed color schemes within your Gothic.ini.
[SKY_OUTDOOR]

zDayColor0=82 109 198
zDayColor1=255 255 0
zDayColor2=18 16 60
zDayColor3=134 104 125
zDayColor0_OW=90 80 80
zDayColor1_OW=90 80 80
zDayColor2_OW=90 80 80
zDayColor3_OW=90 80 80
; ... these values tune the different sky colors during different daytimes

Not in the OW, it's as if they made that really bad Grey texture, as an unadjustable roof of the level box, yet it seemed to clear away at night time, as the sky becomes beautifully clear and full of stars from about 8pm to 5am.

I haven't had a chance to try it yet, helping Wesp, atm testing out this 4.2 patch so maybe he can get a 4.3 out quicker since there was a small glitch with the Santa Monica AI freezing..

I am very really looking forward to trying it, anything is better than that Grey Gloom! :clap: :cheer:

Acleacius
September 25th, 2007, 23:04
Ondo, got this working with no trouble and it does look amazing, finally OW looks as good as the NW and AW, you ROCK! :)

Almost finished helping Wesp with 4.2, (there is so much new dialog to check, especially from Jack), gonna play G2, next. so I can see G2, OW in a new light. ;)

Ondo
September 30th, 2007, 23:42
Thanks :) . I suppose you tried the first version, with changed values
of zDayColor0_OW etc.? I looked a bit at the sky textures inside the
file [Gothic2]/Data/Textures.vdf , and it seems that out of the two
textures for the Old World sky, the lower one ("layer1") is the same as
the texture for the rain clouds, and is totally opaque. So when you change
the values in the Gothic.ini file into, say,
zDayColor0_OW=82 109 198
etc., the color of the upper texture ("layer0") changes, but you cannot see
the change because of the opaque clouds. But the "layer1" texture for the
"new world" (Khorinis outside the Mine Valley) is totally transparent! The
first version of my patch simply replaces the two "old world" textures
with the corresponding two new world textures - and then you can manually
change the sky color in the INI file. If I have time, I will try to make the EXE patch with NSIS.

You can look at the textures for yourself with the program GoMan v0.93 :
http://www.worldofgothic.de/dl/index.php?go=downloads&release_id=97

Acleacius
December 10th, 2007, 05:48
Apologizes about not checking thread sooner, got overwhelmed with all the RPG games coming out this season.

Ondo, damn thats cool to know, I could never figure out how the OW sky was working so strangely, but that makes so much sense, now. :)
I really appreciate you taking in interest in this and I defiantly owe you several beers if not complete evening at a pub, as this has removed the biggest trouble spot on G2 for me, thanks. :highfive: :cookie:

I may try the viewer but I only have some experience at editing text, so I probably won't have a clue how to use it. :doh:

Ondo
December 26th, 2007, 21:02
Thanks for appreciation, Acleacius.

On topic: for anyone interested, ThielHater published the final version of his texture pack. Old download link:
http://www.worldofgothic.de/dl/index.php?go=downloads&release_id=288
doesn't work anymore, the new download is here:
http://www.worldofgothic.de/dl/index.php?go=downloads&file_id=311

The final release thread is here:
http://forum.worldofplayers.de/forum/showthread.php?t=326018
He says he's now occupied with the work on "Gothic Reloaded Mod", so he decided to make a final release of the texture patch. He corrected a few small bugs, improved the installation wizard and inserted the BlueSky textures. He regrets that the planned new plants are not included, but he promises them for the Gothic Reloaded Mod.

In other news from WorldOfGothic, there is a new G2NotR modification: Velaya - the hero is a woman. (Just mentioning it, since I remember a discussion about opposite-sex player characters not long ago.) They promise 30 to 40 hours of gameplay in German languague.
http://www.worldofgothic.de/index.php?go=showcomment&news_id=1132
http://velaya.worldofgothic.com/

Alrik Fassbauer
December 26th, 2007, 21:51
Nice. I installed Gothic 1 on December, 23rd.

VPeric
December 26th, 2007, 22:13
Is the installation of the new patch over the old one painful? If yes, then are the changes worth the hassle?

lanux128
December 27th, 2007, 04:45
In other news from WorldOfGothic, there is a new G2NotR modification: Velaya - the hero is a woman. (Just mentioning it, since I remember a discussion about opposite-sex player characters not long ago.) They promise 30 to 40 hours of gameplay in German languague.

wow! Gothic's own Lara Croft.. too bad, it's in German.. i hope they'll come up with English subtitles.. :)

Altair
December 27th, 2007, 13:48
I played this game(g1) so much that a grafic change is useless for me. ILL be glad to see some great MODS.