Inauro
August 17th, 2007, 19:45
YouGamers previews (http://www.yougamers.com/previews/9121_age_of_conan_hyborian_adventures/) Funcom's Age of Conan.
Combat, in general, is a bloody, "hands-on" affair - due to the nature of MMOs, real-time swordplay would be fraught with problems but the alternative, "click-to-attack-sit-back-and-watch", can be just as frustrating. Funcom have aimed for something in between - one can select a range of different attack directions, linking them up into combos which result in the ubiquitous cranial launch system so fond amongst the barbarian horde. Magic gets a good look in too and although the spells are nothing unique, one can chain them up in a spell pool, unleashing them later to chaotic effect. Overdo it though, and one runs the risk of soul corruption, a quick sojourn to Hell and lengthy battles with demons and their horned friends.
More information. (http://www.rpgwatch.com/show/newsbit?newsbit=6028)
Combat, in general, is a bloody, "hands-on" affair - due to the nature of MMOs, real-time swordplay would be fraught with problems but the alternative, "click-to-attack-sit-back-and-watch", can be just as frustrating. Funcom have aimed for something in between - one can select a range of different attack directions, linking them up into combos which result in the ubiquitous cranial launch system so fond amongst the barbarian horde. Magic gets a good look in too and although the spells are nothing unique, one can chain them up in a spell pool, unleashing them later to chaotic effect. Overdo it though, and one runs the risk of soul corruption, a quick sojourn to Hell and lengthy battles with demons and their horned friends.
More information. (http://www.rpgwatch.com/show/newsbit?newsbit=6028)