magerette
September 18th, 2007, 22:16
The Escapist (http://www.escapistmagazine.com/articles/view/editorials/op-ed/1953-D-D-Fourth-Edition-Mainstream-or-Bust) has an editorial up on Wizards of the Coast's latest edition of the D&D ruleset, promulgating the idea that its web tie-in component is about WotC's desire to capitalise on the popularity of MMORPGs:
So why change the rules now? What does WotC hope to gain with this newest revision? This is nothing less than a grab for mainstream acceptance. Revisions for the new edition are supposed to "support the way the game is actually played," rather than forcing a style of play onto players. People will be able to run games online, on a "virtual tabletop." Even beyond the d20 and digital realms, with projects like Gleemax (a social-networking site targeting tabletop gamers) and a focus on organized play, all signs point to WotC aiming very high with its ambitions.
More information. (http://www.rpgwatch.com/show/newsbit?newsbit=6407)
So why change the rules now? What does WotC hope to gain with this newest revision? This is nothing less than a grab for mainstream acceptance. Revisions for the new edition are supposed to "support the way the game is actually played," rather than forcing a style of play onto players. People will be able to run games online, on a "virtual tabletop." Even beyond the d20 and digital realms, with projects like Gleemax (a social-networking site targeting tabletop gamers) and a focus on organized play, all signs point to WotC aiming very high with its ambitions.
More information. (http://www.rpgwatch.com/show/newsbit?newsbit=6407)