View Full Version : Age of Decadence - Screens & Combat Teaser
Dhruin
December 17th, 2007, 12:44
I was on my way to check out the Iron Tower forums to do a roundup on The Age of Decadence but stopped at NMA, only to find they'd already done it (http://www.nma-fallout.com/forum/viewtopic.php?t=40198). This thread has a nice collection of links offering some new concept arts, shots of the world map as artist Oscar develops the concept further, a pair of barracks screens and a 30 sec teaser of the long-anticipated second combat trailer that should be released soon.
More information. (http://www.rpgwatch.com/show/newsbit?newsbit=7510)
Brother None
December 17th, 2007, 12:44
Note the concept art and world map can only be seen when logged in.
That happens whenever a user uses an "attach image" feature rather than an img src. It's a bit annoying for outside users, I'll ask VD if he can turn it off.
abbaon
December 17th, 2007, 13:33
Well, that settles the question of whether they're using heavy dark lines in every texture. How many barrels do you see in this screenshot (http://img521.imageshack.us/my.php?image=thisstunningmonochromehe6.jpg)? No peeking at the original.
Brother None
December 17th, 2007, 13:51
11?
That's ridiculous, that's not even funny (<- reference, not an actual remark)
Gallifrey
December 17th, 2007, 14:20
Well I like it very much. Looks excellent. This combat video is much smoother than the one released a little while ago.
The map screens are fantastic as well, it's what I was hoping for when I last saw the earlier map drafts.
Acleacius
December 17th, 2007, 16:47
Good work, The Age of Decadence team! :)
Arpyjee
December 17th, 2007, 22:24
I love that zoomed out view. The lack of cutting edge eye candy means there is more artistry.
Along with Eschalon, this is evidence of a traditional CRPG revival.
Brother None
December 18th, 2007, 08:13
I love that zoomed out view. The lack of cutting edge eye candy means there is more artistry.
Along with Eschalon, this is evidence of a traditional CRPG revival.
That's interesting because they're so different.
Eschalon is just a copy of traditional cRPG design. It doesn't intend to innovate anything and hence it doesn't. Thomas just doesn't feel he needs to, and I think he's right, it's not like he's producing a kind of games that are a dime a dozen right now.
But AoD is different, it is in fact moving the cRPG genre "forward", so it's not just a revival of traditional cRPG design. It's not like the VD has always been against change and just wants a duplicate of mid-90s RPG design, he would just like to see cRPGs evolve in a different direction than the BioWare school. And that's what he's doing.
rune_74
December 18th, 2007, 18:31
If only he wasn't so conflict oriented when talking to people I might actually be more interested in his game.
VDweller
December 18th, 2007, 19:05
If only he wasn't so conflict oriented when talking to people I might actually be more interested in his game.
What exactly does "conflict oriented when talking to people" that mean, good sir? Most conflicts I've had a misfortune to participate in were created long before I joined them.
Btw, what does your affection toward a developer (or lack thereof) have to do with your interest in games? Just curious.
Brother None
December 18th, 2007, 19:07
What exactly does "conflict oriented when talking to people" that mean, good sir?
Dude, don't be so contentious.
The lol.
Btw, what does your affection toward a developer (or lack thereof) have to do with your interest in games? Just curious.
+1 here
Arpyjee
December 19th, 2007, 13:29
That's interesting because they're so different.
Eschalon is just a copy of traditional cRPG design. It doesn't intend to innovate anything and hence it doesn't. Thomas just doesn't feel he needs to, and I think he's right, it's not like he's producing a kind of games that are a dime a dozen right now.
But AoD is different, it is in fact moving the cRPG genre "forward", so it's not just a revival of traditional cRPG design. It's not like the VD has always been against change and just wants a duplicate of mid-90s RPG design, he would just like to see cRPGs evolve in a different direction than the BioWare school. And that's what he's doing.
True, but I never claimed they were both/equally progressive.
IOW, I prefer to see Eschalon as retro-traditionalist, and Age Of Decadence as nuevo-traditionalist.
But I still would say they indicate a traditional CRPG revival, as neither faithfully embrace the new-school, click-heavy, eye-candy laden, FPSization model.
Arpyjee
December 19th, 2007, 13:35
If only he wasn't so conflict oriented when talking to people I might actually be more interested in his game.
Most creative minds aren't silent conformists (unless they are Beth-Bots, of course. But then again, are Beth-Bots *really* creative ?).
Give me a dynamic, outspoken, provocative artist anytime, over those metrosexual cliqueish types (who are so scared of being politically incorrect, and tremble at the thought of stepping on someone's hyper-sensitive toes).
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