View Full Version : Is Gomez invincible? gothic 1.
enodenroH
October 31st, 2006, 18:17
I entered the old camp.
I wanna kill all.
Can't hurt Gomez...
Can he be killed?
Wulf
October 31st, 2006, 19:29
Gomez is immortal until chapter-4 when you're banned from the old camp.
enodenroH
November 1st, 2006, 04:17
Gomez is immortal until chapter-4 when you're banned from the old camp.
Hi Wulf!
BTW, thanks for anwering my other question about Baal Isidroh's quest the other day.
I'm puzzled about Gomez. I'm about to enter the Sleeper's temple and want to level up the most I can. I'm killing everything in the realm but Gomez is invulnerable to my attacks (magical ones and physical also...).
I must be in chap. 4 Anyway. I don't mind not beeing able to kill the bugger. He scares me...
Wulf
November 1st, 2006, 11:41
Hello enodenroH.
Chapter-4 is enabled when you ask Saturas "shall we blow the ore-mound now" then a black background graphic which reads 'Xardas' appears, this is followed by the Diego and Milten waiting near the old camp gates routine. The storyline method of removing F=2 flags (immortality) is to follow the sequence where you find the red coloured 'transport to old camp' rune in Xardas's old sunken tower, all characters are then 'killable' .
All of this happens after you have retieved the strange sword from the sleepers temple back to Xardas for examination.
Maylander
November 1st, 2006, 11:52
Actually, you get to kill him in Chapter 5 after retrieving the sword you just described Wulf, not in Chapter 4 before you even meet Xardas.
By the way, you do not finish the game the first time you enter the temple of the Sleeper, so just check back on him later, you still have quite a bit to do. :)
enodenroH
November 1st, 2006, 13:05
Actually, you get to kill him in Chapter 5 after retrieving the sword you just described Wulf, not in Chapter 4 before you even meet Xardas.
By the way, you do not finish the game the first time you enter the temple of the Sleeper, so just check back on him later, you still have quite a bit to do. :)
Hello you guys!
I finished the game once before last year. Just playing it again because my computer cant play oblivion nor dmomm and gothic 3... Anyway...
The sword you're speaking of is Uriziel right???
Again, i think im in chap 5. I know for sure I'm in a least the 4th one. I have the ulu mulu... I just want to level up to the max before i enter the sleepers' temple. Nothing can resist my wrath but that darned gomez can... and thorus also. I m not sure its the right name but it sounds like that.
Im leveling up because i remember not beeing able to get out of it afterwards. We get stuck in there right???
Wulf
November 1st, 2006, 13:41
Thats right, i was forgetting, chapter-5 is when Gomez can be killed and Thorus too, guess i've played G1 too often. :)
You can teleport out of the sleepers temple anytime (at the entrance area) using the other teleportation runes. The "strange sword" is before Xardas identifies it and "uriziel" afterwards.
PS: a tranform to meatbug is handy to have, gets you under the temple gate without the lever actuated...!
enodenroH
November 1st, 2006, 21:15
Thats right, i was forgetting, chapter-5 is when Gomez can be killed and Thorus too, guess i've played G1 too often. :)
You can teleport out of the sleepers temple anytime (at the entrance area) using the other teleportation runes. The "strange sword" is before Xardas identifies it and "uriziel" afterwards.
PS: a tranform to meatbug is handy to have, gets you under the temple gate without the lever activated...!
All right you guys. I shall enter the temple. I guess it will activate the script that will enable me to kill those 2 characters. Im taking it personnally with those 2 since they effortlessly killed me so many times...
Its good to know that I can get out the temple because in my other game i had 100 unused skill points left at the end. I didnt need but now im having a power trip!!!
Maylander
November 1st, 2006, 21:31
SPOILER WARNING:
I think the activation happens when you bring the "strange sword" to Xardas and he identifies it as Uriziel. He will then give you a key to a chest in his old tower and tell you to look for the Ore Armor there(best armor in the game) - in that chest is also a teleportation stone to the monastery in the old camp. Use that stone, get into the castle, and then you will be able to kill Gomez without any doubt.
Just do the temple for now as far as you can. At some point you will get a message that you can't defeat this undead fellow without a super weapon - that's the queue to leave and visit Xardas again.
enodenroH
November 1st, 2006, 21:43
SPOILER WARNING:
I think the activation happens when you bring the "strange sword" to Xardas and he identifies it as Uriziel. He will then give you a key to a chest in his old tower and tell you to look for the Ore Armor there(best armor in the game) - in that chest is also a teleportation stone to the monastery in the old camp. Use that stone, get into the castle, and then you will be able to kill Gomez without any doubt.
Just do the temple for now as far as you can. At some point you will get a message that you can't defeat this undead fellow without a super weapon - that's the queue to leave and visit Xardas again.
All right.
You've answered another question i was about to ask. Where the key to the ore armor was that is. Now I remember.
Very well. I'm off to the temple and I shall wreak havoc once more... :)
Thanks for the help.
enodenroH
November 2nd, 2006, 09:47
Well that's it folks.
They're all dead. Very easely disposed of.
I was in chap 5 when i tried killing them the 1rst time.
When I came back, in the sixth chapter, used the firemage rune and entered their dominion, they were no match for me...
Gomez was killed with a few blows and so were Thorus and all those who had the guts to attack me.
Well, talk to you guys later.
Arexen
November 3rd, 2006, 00:42
I find it interesting that the rest of the series assumes you didn't teleport into the Old Camp and waste Gomez, Thorus, Raven and the lot of 'em.
Wulf
November 3rd, 2006, 11:35
@Arexen, that is correct.
That is the gothic true storyline answer, many players seem intent on killing - getting their revenge, yet the recipe-book-1 is an in-game hint ignored by many players...."bitterness and wisdom" are mutual opposites, even Diego advises to keep away as the guards will attack. But players will be players. The transport to old camp rune was a ploy of Xardas, for pc-hero to fall into the trap.
Maylander
November 3rd, 2006, 17:45
It never bothered me a whole lot that they allowed us to kill virtually everyone, but still brought them back in Gothic 2 - it bothered me a lot more that GDI is always the winner in the C&C games, despite Nod being equal to GDI in terms of gameplay and importance in the campaign.
A strange thing in Gothic is that Gomez is assumed dead, but Raven and Thorus got out.. how? If you do go back in, you'll most likely waste them all.
enodenroH
November 3rd, 2006, 17:59
If you do go back in, you'll most likely waste them all.
I couldn't resist the urge. It was pure delight!!!!!!!! :biggrin:
Jaz
November 3rd, 2006, 18:11
A strange thing in Gothic is that Gomez is assumed dead, but Raven and Thorus got out.. how? If you do go back in, you'll most likely waste them all.I did waste Raven, but as I really liked Thorus, I spared him. I guess the PB folks liked him just as much. As for Raven, however... *shrugs*
Maylander
November 4th, 2006, 16:42
Hmm, I actually find myself sparing Thorus from time to time as well, but I kill all the ore barons.
I honestly think PB made the right choice regarding the whole "butcher the old camp" thing, as it's more of a cool thing to do to make you feel powerful, than something fitting into the story, just like you CAN kill all the orcs outside the castle in G2, but the story proceeds as if you didn't.
Wulf
November 5th, 2006, 13:30
Yes, but there is no storyline insistance that you must kill the old camp inhabitants, yet there is strong suggestion and implication to 'not-kill' as previously mentioned.
If you could casually kill all the orcs at will, then there would be no need for the ulu-mulu...which co-incidentally IS within the gothic storyline and diametrically opposed if you see the point, kind of good- v - evil......and you are the holy foe......which is strongly hinted in so many ways without appearing as actual.
enodenroH
November 5th, 2006, 13:47
If you could casually kill all the orcs at will, then there would be no need for the ulu-mulu...which co-incidentally IS within the gothic storyline and diametrically opposed if you see the point, kind of good- v - evil......and you are the holy foe......which is strongly hinted in so many ways without appearing as actual.
Well, I did casually kill them all. That's why, in my first attempt at the game, I couldn't understand why i had to get the necklace.
I climbed the mountain off the path to the right, where there where bitters and a shadow beast, not too far away from the village's entrance and shot them all to death with my arrows... Only those that were at the temple's entrance had to be disposed by melee.
I did it again the second time. Level raising I tell you. I'm sure I'm not the only one who did this.
Wulf
November 5th, 2006, 16:32
Yes, i have done this "back-way-in" many times, you can even get into the temple, retrieve the strange sword, and get back out again without getting killed, and with no cheating, and all in chapter-1 if you wish, but the triggers will not enable for the storyline progression. It doesn't spoil, it just holds them till later and even through the chapter changes.
Uriziel
November 7th, 2006, 08:51
...., you can even get into the temple, retrieve the strange sword, and get back out again without getting killed, and with no cheating, and all in chapter-1 if you wish
You are so full of shit your breath stinks dude. Is this your followup to Chromanin?
First off, how you gonna get IN the temple?? The teleport scroll will not work, neither will using the statue. Ok ok, you were smart enough to go get the two, and I MEAN two meatbug transform scrolls at snapper resort. With several tries you "can" get thru the gate into the temple. Keep in mind that you just wiped out the orc village in chapter 1, which is doable with light armor, a rusty two hander and strength out the ass. Then after killing the shaman you got Revenge steel.
Now you stand at the gate and whip out a meatbug transform scroll. Miracles of miracles you actually get past the gate(I've done that before too). You have probably built a decent character, let's say 100+strength, revenge steel, and light armor and you find yourself inside the orc temple. Now what?? After 7,000 reloads you clear out all the skeles, temple orcs etc. and find yourself at the gate facing Cor Boba. Sure you can beat him, but that IS as far as you will go. Period. The gate he guards, well maybe you get thru it with your last meatbug transform scroll, but for dam sure you did not get it to open by shooting the target in the spike room......that ain't gonna work yet. Look at the triggers. You can get in, kill three undead shaman, then it is game STUCK. If you somehow managed to get me, ummm, I mean Uriziel the sword......you ain't getting out. You don't have any more transform scrolls that will get you under the gates.
BTW, if any of you want a save game I have attempting to do all this sh!t....I'll glad upload it to a hosting server. Just realize that the character is UBER character for Chapter one. Hell, he is Uber character for chapter 4.
Wulf
November 7th, 2006, 20:09
This is one of my favourite gothic experiments, yet it is not a main storyline requirement of G1 as such. It is a simple explanation of getting the sword in Ch-1 for a bit of gaming fun - a challenge, there are different ways to doing this.
1. In chapter-1 when you feel strong enough and able to kill the skeletons in the fog tower as a test of your own strength, then do so and kill the 'SMoftFT' quickly so as to get his summon skeleton spell scrolls. Then get a couple of meatbug transformation scrolls, some haste potions maybe and a telekinesis scroll and learn the acrobatic skill.
2. Using the "back-way-in" method to the orc town as previously mentioned, stand on a rock ledge close to the figurine and transform to meatbug, go down the rock-face or free-fall and go through main temple portcullis gate and into the underground orc temple, cross the rift and go up the small steps to the first main hall.
3. Continuing still as a meatbug, keep left and go to the first temple guardians door, or, re-convert and kill the skeletons and the mage for even more summon skeleton scrolls, other magic spells can obviously be used during this experiment.
4. Kill the 1st guardian, arrows through the bars will do nicely or summons skeletons, press the switch and then the inner switch to enable the 1st undead priest cinematic scene and door opening - enter the 1st tomb. Summon 3 skeletons using 1 scroll and approach the priest, after his dialogue quickly dive twice to far corner of the tomb and even again as required, the skeletons will see-off the priest, you could even try enticing the priest to be crushed by the masher. Use his sword and exit the tomb.
5. Repeat this method until the second minecrawler passage gate (cinematic scene) is opened, you can now haste/run to the red blood/spike room area - summoning skeletons as required - i do it in 1 summon.
6. Skeletons cannot kill Cor Boba but the spikes will, entice him into the room using various methods, strategically summoned skeletons edging him toward to spike room will work but you must keep him out of your senses range - do not enable his dialogue process. You have to be quick, as he fights in the spike room, shoot the target while standing outside of the room (can be difficult if highlighted targets are aimed at because the arrow target switches will not highlight) - watch as the skeletons and Cor Boba meet their death. Shoot a single arrow at the now revealed hidden switch, cinematic scene opens the three switches room, complete the sequence to open Cor Boba's Gate.
7. When near to templars a meatbug will be detected and killed unless covertly circumventing around the outer walls (distract with another skeleton scroll if desired) it is possible to slowly get to the lava room. A haste potion will get you into the lava room and if done correctly will entice any following templars all the way to the lava room and they (usuall one or two) will fall into the lava and be killed - this generally only works by running along the semi-circular passagway very quickly. Strangely, templars will not normally be killed in the second spiked corridor but guardians will. It is important to realise that you are not fighting any templars or guardians mincrawlers or undead priests - you are evading them by various tactics - yet minecrawlers and skeletons can be easily killed by you if so wished, even guardians - i have no problem.
8. Kill the guardian guarding the path around the lava pool with another skeleton scroll then dive across the lava pool and stand at the door to the room on the island but not too near the spike-trapped entrance. retrieve the sword lying inside the room using the telekinesis spell - do not enter the room, too near and the undead priest will walk through the spikes (he already dead!) and attack you, yet again three skeletons can kill him. Any telekinesis-ised item will travel through rocks and walls and can be steered with left and right keyboard keys.
9. As a not too powerful character, you now have the sword. getting back is more a matter of retracing your path to the main entrance foyer' - your last meatbug spell will get you beyond the gate and quietly crawl away up and over the rocks the way you came in. All of the orcs and shamans are alive and have not been interacted with.
After playing gothic for five years and completed 65 times, i have uninstalled it and put it away for good never to be played again. It is a fantastic and original game, in it's own class it cannot be be beaten.
enjoy. ;)
enodenroH
November 7th, 2006, 21:21
After playing gothic for five years and completed 65 times, i have uninstalled it and put it away for good never to be played again. It is a fantastic and original game, in it's own class it cannot be be beaten. enjoy. ;)
I know for a fact that every time I hit a snag, you always had the answer.
Now, I know why.
65 nucking times!!! I'm only on my second. :blush:
BTW, I'd never have the guts to try your experiment. I couldn't manage such a feat. It seems so darn tough to accomplish.
Anyway, I plan on never getting rid of this game, nor the second, ever!!!
It's my favorite collection. It's too bad the third one can't work on my pc... :'(
Maylander
November 7th, 2006, 21:50
I have to admit, that's quite a bit more than me. I think I'm roughly at 40 or so times by now, maybe slightly less. Still, it's one of those games I never get tired of. It's not too long(so I can do a quick run through it when I have a few days off), it's never boring and it has loads of different stuff you can try out, such as the infamous pickaxe game (who was the first to write a "diary" of doing that anyway? It was posted at RPGDot, but I can't recall who it was).
Uriziel
November 7th, 2006, 22:34
The problem is in step 6. After killing Cor Boba and revealing the hidden target....shooting it does nothing. The gate does'nt open and no cinematics. I tried it last night before posting. I saved the last meatbug scroll and a telekinesis scroll to get Uriziel and get out.....although I was easily strong enough to kill the undead shaman. I had built up a 100+ strength merc with light armor, light crossbow, and revenge steel. I also had plenty of summon skele scrolls and various other magic scrolls. But as I said, the hidden target does nothing when shot, so it was game over.
enodenroH
November 7th, 2006, 22:41
But as I said, the hidden target does nothing when shot, so it was game over.
You know... I don't know about you guys but I don't think you should pursue this nonsense any longer... :biggrin:
The fact of the matter is that we all love the game.
That's it, that's all... :lol:
Uriziel
November 7th, 2006, 23:43
I love the game too and hate to give it up. That's why I try different ways of playing. The no reload game was by far the hardest way to play.
Now I am wondering something. I talked to Cor Boba before gently laying him down for his eternal dirt nap. Wulf says he did not activate the dialog, killed Cor Boba, and was able to shoot the hidden target and get the cutscene. I'm wondering if in this case(being there out of sequence) by talking to him it somehow skanked being able to get the gate open. If I remember right, not talking to him in a normal game could skank the gates opening....or he would be immortal...can't remember which. That is why I DID talk to him lol.
Maylander
November 8th, 2006, 04:10
Talking to him prematurely locks the gate I think, untill you are at a certain point(Cor Kalom running away is my guess).
Uriziel
November 9th, 2006, 05:41
I went back to a save just before meeting Cor Boba, took him out with the spike floor. The hidden target simply will not open the gate for me. In the interest of fair play....since Wulf can get the hidden target to activate the gate and cutscene.......I "k'd" thru the gate, got Uriziel and k'd back out......but not before killing everything in the temple that can die :D
Let's recap: Chapter one, killed everything on the map, went in the temple, killed everything.......oh, did I mention it is STILL chapter one :P
Still bugs me that I can't get the gate at Cor Boba to open :/ Once inside that, the other gates open fine.
Wulf
November 10th, 2006, 00:28
The arrow target bug is fairly well known, the arrow target will not even activate by marvin ztrigger command as there is obviously no highlight (very crafty) and yet reloading to a previous save (in the temple to at least 1 prior cinematic scene, will continue and work the hidden switch with no bug, not sure why that is.
Yes its true that pc-hero's dialogue with Cor Boba changes the hostile flag and trigger to enabled - for the spike room, but just standing there in chapter-1 will get you killed, its best, after the full dialogue, to evade and run away until Cor Boba returns to his spawn point near the door - - now the flags are enabled, get him in the room any way you can and keep him occupied - six skeletons summoned beforehand are sufficent for you to shoot the target.
From now on, when Cor Boba is unactive (dead) from his spawn point location, the arrow will hit the hidden panel target switch with the very first arrow - without a doubt - for there are now no active/live opponent within bow range to lure away the arrows (but in that no-bug state).
So Uriziel, your suspicions are well founded.!! :cool:
Gothicgame
November 10th, 2006, 09:50
Bug check when you load I guess :)
That's a very impressive...and insane trip you describe there.
Sparow
November 12th, 2006, 20:36
@Arexen, that is correct.
That is the gothic true storyline answer, many players seem intent on killing - getting their revenge, yet the recipe-book-1 is an in-game hint ignored by many players...."bitterness and wisdom" are mutual opposites, even Diego advises to keep away as the guards will attack. But players will be players. The transport to old camp rune was a ploy of Xardas, for pc-hero to fall into the trap.
it was in the story line to kill gomez to get stone out of the prison so he could make your ore armor better
Wulf
November 12th, 2006, 22:07
Of course you can free Stone if you wish, it's optional, leaving him there would make no difference whatsoever to the storyline, neither does any killing in the old camp. The ore armour upgrade is one option, there are others....?
Sparow
November 12th, 2006, 22:27
thats treu, but i think for a real RPG gamer that wants to do all there is he wants to free stone so you have to kill a lot of guards, scar, raven, gomez, bartollo, that other guard of gomez so in gothic 2 NOTR it is wrong to bring raven back
enodenroH
November 15th, 2006, 13:29
it was in the story line to kill gomez to get stone out of the prison so he could make your ore armor better
And how do you do proceed to get the armor better???
Sparow
November 15th, 2006, 13:43
kill gomez go to the dungeons get stone out, if hes working again in the smithy than talk to him and you can ask him to do some things for you, than ask if he can improve your ore armor
enodenroH
December 3rd, 2006, 23:07
kill gomez go to the dungeons get stone out, if hes working again in the smithy than talk to him and you can ask him to do some things for you, than ask if he can improve your ore armor
Hello!
Oops! I killed him in my bloodlust... :lol:
Maybe I'll spare him the next time I play the game again.
Uriziel
December 4th, 2006, 04:18
Hello!
Oops! I killed him in my bloodlust... :lol:
Maybe I'll spare him the next time I play the game again.
Stone is immortal so unless you cheated he can't be killed. At least I have never been able to kill him, even after his last role in the game was over.(improving the ore armor or other gift to repay you for getting him out of the dungeon)
Sparow
December 4th, 2006, 16:47
treu he is immortal till the end:D
enodenroH
December 5th, 2006, 19:54
Stone is immortal so unless you cheated he can't be killed. At least I have never been able to kill him, even after his last role in the game was over.(improving the ore armor or other gift to repay you for getting him out of the dungeon)
Where is the dungeon?
I open a door behind gomez's building, a door that leads in the ground, where there is nothing but the remains of a human and a few things here and there behind barrels and boxes.
I might have hallucinated killing a character called stone.
I'm pretty sure I have seen him but I won't go against what you say.
Where is the little bugger so I can try and kill him. Besides this guy, nobody's left alive but two of gomez's maids...
Maylander
December 5th, 2006, 20:08
The dungeon Stone is in, is in the barracks across the street from where Gomez is. Just enter the building, and go down to the right as you reach the end of the first hallway. Down there you'll find Bullock, a guard, and further in is Stone.
enodenroH
December 24th, 2006, 00:16
The dungeon Stone is in, is in the barracks across the street from where Gomez is. Just enter the building, and go down to the right as you reach the end of the first hallway. Down there you'll find Bullock, a guard, and further in is Stone.
I just cant find him. I found the building in front but the hallway I go through leads me to the smithy and there's nobody there...
There are no other passages in sight.
I must be in the wrong building...
I got into the one directly in front of Gomez's.
Anyway, it's not like I need the 5 extra points of protection...
curious
December 24th, 2006, 00:31
instead of making a right down that hallway and out to the smithy, go straight after you enter the building 'til you hit the end of the hall there should be a metal grate you can see the rest of the camp from, to the left are the stairs and to the right is the way down to the dungeon where stone is in.
enodenroH
December 24th, 2006, 00:47
instead of making a right down that hallway and out to the smithy, go straight after you enter the building 'til you hit the end of the hall there should be a metal grate you can see the rest of the camp from, to the left are the stairs and to the right is the way down to the dungeon where stone is in.
Thanks. Found the little bugger.
The thing is that he does nothing...
He walked to the right of the Magician's building.
When I talked to him, he said :
- A member of the old camp has been killed and your name has been
mentionned on the list..
He doesn't do anything else...
I'm done with this guy.
Uriziel
December 24th, 2006, 01:56
Talk to him after he gets to the smithy. Summon a skele or something if he is stuck. After he defeats the skele, he will normally walk back to the smithy and start working again.
Altair
December 28th, 2007, 10:25
Yeah that bastard is ivincible :furious: and you dont even get the chance to kick :whip: his but because hes already dead damn it ! :faint:
Bartacus
December 31st, 2007, 03:54
He's not invincible, only marvin is! :biggrin:
Altair
January 2nd, 2008, 12:47
Gomez cant be killed and thats it/the marvin mode wont help to kill him.
Bartacus
January 3rd, 2008, 02:11
Gomez is not invincible -> Waite till the last chapters (I believe it was in 5 you could already kill him)
gaboru93
January 3rd, 2008, 19:42
oo so altair here speaks but has never completed gothic eh?
Altair
January 4th, 2008, 23:00
oo so altair here speaks but has never completed gothic eh?
LOL are u kiddning ? i don't even remember how many times i completed Gothic 1.
You just don't get the chance to beat Gomez because he is asumed dead when you return in Old Camp with Fire mage teleport rune...and with Uriziel to kick everybody
Sparow
January 5th, 2008, 19:48
You can kill Gomez after you gave Xardas Uriziel, and have found the fire magicans teleport stone.
Altair
January 8th, 2008, 20:48
^He is already dead you can't kill him
curiously undead
January 9th, 2008, 08:35
ive played gothic plenty of times since 2000 and gomez was never dead unless he came to close to me. never used marvin myself...maybe that's why your results differ from others Altair.
Maylander
January 9th, 2008, 10:24
It's true, once you get the teleport stone to the old camp from the chest in Xardas' sunken tower, you can teleport in and get a little "cutscene" with Gomez - he'll tell you that it was brave of you to show up here, but that this is the final time you ever stand in his way. After that he attacks with his Rage of Innos (at least I seem to recall that being his sword, 110 damage, higher damage than Uriziel because it's physical and will add strength to its damage, while Uriziels 150 total damage does not include strength - however, since it's magical it will pass physical protection, so which sword will do more damage depends on the opponent). He goes down fairly fast, but he hurts relatively much, so it is definetly possible to lose if you don't watch out.
Bartacus
January 9th, 2008, 13:34
Once again Maylander posts the exact stuff needed in a thread. Thx!
gaboru93
January 9th, 2008, 22:45
oh yes.. right to the point :D
Sparow
January 10th, 2008, 02:04
^He is already dead you can't kill him
You said you have completed the game many times but you don't know he will stay alive till the end of the game if you dont use the fire teleporter stone?:S
Altair
January 10th, 2008, 17:59
curiously undead: i don't cheat in gothic(when i do it i dont save)
Sparow: i never tryed that/ you suggest i should find other way in the old camp and kill everybody?
Maylander: the cutscene is with Bartholo
Uriziel
February 15th, 2008, 05:02
curiously undead: i don't cheat in gothic(when i do it i dont save)
Sparow: i never tryed that/ you suggest i should find other way in the old camp and kill everybody?
Maylander: the cutscene is with Bartholo
You can enter the old camp using a meatbug scroll..........but I have no idea if Gomez's flag changes if you do. If not, he will be invincible.
Altair
February 16th, 2008, 13:16
I know about the meatbug stuff i used it to get into Fisk's ;) (and found out about a bug : the guard kills you and it also talks to you a meatbug :( )
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