woges
April 28th, 2008, 21:10
Preview (http://www.computerandvideogames.com/article.php?id=187710) by Ed Zitron on how WAR is making PvP accessible.
War never changes. Literally in MMOs, as regardless of how bitter a conflict is it all whittles down to a few games of Capture the Flag with the eventual putting aside of differences to save the world. However, in the gritty Warhammer World, everything is to play for - every zone, every territory -as from Rank 1 onwards, you're very much at war, the enemy is near you, and you've got the chance to fight for your realm.
While on paper it sounds like AOR will be a horrible gankfest, allow me to put your fears to rest - I am a die-hard PvP hater, and Warhammer Online has revved my siege engine.
More information. (http://www.rpgwatch.com/show/newsbit?newsbit=8807)
War never changes. Literally in MMOs, as regardless of how bitter a conflict is it all whittles down to a few games of Capture the Flag with the eventual putting aside of differences to save the world. However, in the gritty Warhammer World, everything is to play for - every zone, every territory -as from Rank 1 onwards, you're very much at war, the enemy is near you, and you've got the chance to fight for your realm.
While on paper it sounds like AOR will be a horrible gankfest, allow me to put your fears to rest - I am a die-hard PvP hater, and Warhammer Online has revved my siege engine.
More information. (http://www.rpgwatch.com/show/newsbit?newsbit=8807)