Dhruin
July 10th, 2008, 01:34
Jan Beuck from Master Creating has popped up at Destructoid with a Q&A (http://au.pc.ign.com/articles/887/887105p1.html) for the pending release of Hand of God in NA. Since we haven't heard much since the German release ages ago, here's the intro question:
Legend: Hand of God is an action role-playing game, but does the focus tend to be more on the action (slicing through hordes of ferocious monsters) or the role-playing (story, character development, NPC relationships) aspect?
Jan Beuck
Legend has a stronger RPG bent than comparable titles. While you will spend most of your time fighting monsters, the world, the story, and the character development play a bigger role than in typical action-RPGs. For example, you can travel through the entire world without level breaks; there are multiple-choice dialogues, lots of sub-quests and so on. Additionally, we implemented many innovative features; for example our unique mouse cursor which takes the form of a small light elf – a character in the game world. Not only does it constitute a sort of sidekick to our hero, but it’s also the player’s light source, illuminating the dungeons and casting dynamic light and shadows.
More information. (http://www.rpgwatch.com/show/newsbit?newsbit=9547)
Legend: Hand of God is an action role-playing game, but does the focus tend to be more on the action (slicing through hordes of ferocious monsters) or the role-playing (story, character development, NPC relationships) aspect?
Jan Beuck
Legend has a stronger RPG bent than comparable titles. While you will spend most of your time fighting monsters, the world, the story, and the character development play a bigger role than in typical action-RPGs. For example, you can travel through the entire world without level breaks; there are multiple-choice dialogues, lots of sub-quests and so on. Additionally, we implemented many innovative features; for example our unique mouse cursor which takes the form of a small light elf – a character in the game world. Not only does it constitute a sort of sidekick to our hero, but it’s also the player’s light source, illuminating the dungeons and casting dynamic light and shadows.
More information. (http://www.rpgwatch.com/show/newsbit?newsbit=9547)