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View Full Version : NWN 2: Storm of Zehir - Design Interview @ Iron Tower


Dhruin
January 13th, 2009, 22:41
Vince D. Weller sends word of a Storm of Zehir design interview (http://www.irontowerstudio.com/forum/index.php?topic=699.0) they have on the Iron Tower forums with Kevin Saunders and Tony Evans:
7. The game has a LOT of skill checks in dialogues, much more than one would expect from an exploration/combat/trading game. The trade off is that many are flavor-only. It seems that if you want to talk tough, you invest into Intimidate. If you want to sound like a reasonable guy, you invest into Diplomacy. In other words, you invest into developing a personality. Is it a new thing Obsidian is playing with? Any thoughts on SoZ skill checks?

Tony Evans: In the past, we’ve had to keep player responses as generic and homogenized as possible to avoid alienating players by giving them choices that they don’t want to choose. In Storm of Zehir, we opted to concentrate on providing a lot more responses based on skill, class, race, gender, deity, and ability scores so that players felt rewarded for customizing their party members. That approach allowed us to add more personality to certain special responses. For instance, if you are a Half-Orc Barbarian with an Intelligence of 8, we can assume that you will sometimes have something stupid to say.

Kevin Saunders: All I have to say is that I ordered Tony and the designers to not have deity checks (I felt there are too many deities and it would create too much work) and they brazenly ignored me. George ignored my same demand for Mask of the Betrayer. Bastards.
More information. (http://www.rpgwatch.com/show/newsbit?newsbit=11135)

Hedek
January 13th, 2009, 22:42
Excellent interview. They sound honest, and it's overall very informative. I've had a lot of fun with SoZ (more so than Fallout 3 or Mass Effect), so I can understand how satisfied they are with the game, and share their regrets/things they should have done better.

Avantenor
January 13th, 2009, 23:37
Definitely a good one.

Nikus
January 14th, 2009, 14:15
Now this interview does put things in context. The bit about the budget allocation is revealing. It's probably counterintuitive, but understandable.