PDA

View Full Version : Blood Mountains


Gragnak
March 4th, 2009, 09:54
This area is full of quests.
You'll have to choose between Praoits or Witches.
Heach faction asks you destroy the other.
I' wont spoil single quests but there's a point where you can decide not to kill a certain Praois priest (if you choose to save the witches and battle the Praiots).
Now my question.
When you go back to Praiots camp after the prios wine quest, every soldier will attack you, also the Praios priest you "saved" in the bull toad quest.
Is there a way to calm him and to spare his life?

Grandor Dragon
March 4th, 2009, 10:27
I don't know. But I would use the spoiler tag for most of your post.

Gragnak
March 4th, 2009, 13:05
I agree. I modified my previous post to hide all spoling infos.
Also, I'd like to know which are the rewards for the different quests.
Completing the witches quests let you learn some good nature skills, archery skills, new spells for your wizard and you get a good warhammer (two handed).
Is there anybody who completed the Priots quests and can give us e smilar list?

Alrik Fassbauer
March 4th, 2009, 14:29
I cannot help much wth the question, except that I avoided the Praiots at all costs.

Just don't enter their area anymore.

The general community thought is to support the witches, by the way, because it seems to be "fairer". But everybody must decide this on his/her own.
A certain meeting before you enter the castle ruins will show you why.

BlackVoid
March 5th, 2009, 02:14
I killed the priest. And old witch told me that because of that i can't go to the camp.

So IF you let the priest live you will be able to visit the camp AFTER certain evil person is defeated.

Now my question is if i ever get another melee trainer other than the camp one. Or i am screwed for good.

Curunír
March 5th, 2009, 02:51
I killed the priest. And old witch told me that because of that i can't go to the camp.

So IF you let the priest live you will be able to visit the camp AFTER certain evil person is defeated.

Now my question is if i ever get another melee trainer other than the camp one. Or i am screwed for good.

They just wont attack you on sight anymore, if you handle the situation with the toad peacefully. But they won't let you into their camp.
If you want the special benefits of the Inquisition you MUST work for them.

There will be no other good melee trainer for the next few parts of the game.

Gragnak
March 5th, 2009, 10:00
They just wont attack you on sight anymore, if you handle the situation with the toad peacefully. But they won't let you into their camp.
If you want the special benefits of the Inquisition you MUST work for them.

There will be no other good melee trainer for the next few parts of the game.

It seems that if you don't kill any Ray of Light (starting from the recovering witch's pot quest) you'll be allowed to enter the Priots camp.
In the German forum they say that you can wait till the guard flee from the encampment where the with's magic pot is located.
If you set every character on defensive mode and avoid combat with Ray of Lights, the priest at the will let you in.
They say tha, if you finish all the quests in non-violent mode, you'll get two pieces of magic armor.....
I finished the wirches quests without killing the priest but I killed some guards and I can't enter the camp.
Anybody knows which rewards you get working for priots?
Which combat skills can you learn?

Alrik Fassbauer
March 5th, 2009, 13:38
They called them "Ray of Lights" ... The original term for this group is "Bannstrahler", a special group (parts fanatics) who kind of work for the Praiots.

dict.leo.org (no www) translates "Bannstrahl" both as "Anathema" and as "Thunderbolt".

The Bannstrahler are in fact a sect of Praiots, which is quite aggressive against anything that has something to do with magic, thus witches - and even magic users, too ! Because Praios is also a god who bans magic in general (you can't use magic in his temples).

This rather fanatic sect wants to eradicate the witches there ... So, "Ray of Light" is quite an understatement/Euphemism of what this group really is and does ...

Grandor Dragon
March 5th, 2009, 14:44
Yep, I would never help a "ray of light". They are the inquisition in Aventuria. Bunch of self-righteous idiots.

Gragnak
March 5th, 2009, 15:45
This is the reason because I've helped the witches.
Well, I think I've finished almost all the quests:
- helped the good brigands vs the evil (killed the evil brigands boss). Reward: a key for a chest in the castle ruins.
- helped the witches using my fast talk ability without forcing anybody. Reward: e magical necklace, some potion, 2 wild animals helping me in the fight vs cultists, 2nd magical armor component - bracers (after defeating the master inquisitor).
- failed to get the witch's magic pot without killing the soldiers. I've killed them (perhaps I fail to enter the camp because of this).
- helped the troll toad to get fat firefly meat. Reward: a magical ring.
- defended the troll toad talking my way out without killing the priots.
- defended the witch trees. But I was forced to kill the soldiers.
- Saved the woodcutter.
I can't enter the priots camp now (they say I've killed too many of them?) but they don't attack me and I think I've maintained good relation with them.
Perhaps with a higher charisma or fast talk skill I could convince them to let me pass?
Tonight I'll go for the castle ruins.

BlackVoid
March 6th, 2009, 01:41
The reason i failed the "pot quest" is that my group kept following my sneaking rogue.

Is there any way to keep the rest of the group still?

Even with one char selected the rest start following after you reach the end of the "leash".

Curunír
March 6th, 2009, 01:47
They called them "Ray of Lights" ... The original term for this group is "Bannstrahler", a special group (parts fanatics) who kind of work for the Praiots.

dict.leo.org (no www) translates "Bannstrahl" both as "Anathema" and as "Thunderbolt".

In Realms of Arkania 2 they are called "Anathemizers" if I remember correctly. For those of you who played the game you may remember that part in Gashok.

Arhu
March 6th, 2009, 03:14
In Realms of Arkania 2 they are called "Anathemizers" if I remember correctly. For those of you who played the game you may remember that part in Gashok.
Good memory. Also "The Order of Anathema".

And for those who don't remember: http://www.youtube.com/watch?v=yUFAQ4knHw0.

wolfing
March 6th, 2009, 16:55
The reason i failed the "pot quest" is that my group kept following my sneaking rogue.

Is there any way to keep the rest of the group still?

Even with one char selected the rest start following after you reach the end of the "leash".
If I remember correctly, there is one guard away from the rest, and when he sees you he runs to the place and brings the other. Maybe you can immobilize/sleep/turn to stone him? I don't know as I found him before I got any quest so I just smashed them all.
Also, I left the area with all my quests done, but when I killed some dragonflies I got a message of 'dragonfly meat quest item obtained', and when I left the area it said something like 'dragonfly meat quest item released', so I guess I missed one quest somewhere

Alrik Fassbauer
March 6th, 2009, 17:55
I had the problem with the pot quest that my characters ALWAYS followed the "sneaking" person. There is no way to change that.

Even worse, in my case I found a whole detatchment of Praios-Warriors at the site. I read that at one point in the game there is a single one, who calls additional warriors for protection if he is attacked - maybe even if he is attacked by creatures/monsters ?
Well, I had a whole group of them there.

This is how it worked in my case:

I put quite a lot of points into sneaking, and put ALL metal things off ! No party member must wear any kind of metal armor or so ! Because it decreases the successful skill checks of sneaking drastically, I heard.

I let the character with the highest amount of sneaking points sneak to the pot - always behind the tents !

Only very, very shortly before getting to the pot the group was discovered.

I instantly presed pause, gave instructions fot the one character running to the pot and grabbing it, released the pause, and let the pot be grabbed.

Then pause again, and giving the direction to run out of the camp with the whole group !

Releasing the pause, and then they ran ! With the pot, of course !

They came across a group of friendly wolves, which attacked the Praiots.

They ran all of the time away and around, until the Praiots were too far away and lost interest.

That running around was quite difficult, because it was possible to "meet" other groups, but in the end they lost interest and went back to their camp, the remaining ones.

This is how it worked in my case.


@wolfing: That dragonfly thing has something to do with the toads. Or with the "main toad".

robstandard
March 10th, 2009, 03:12
Working on a choice guide for Blood Mountains, I haven't played through all of it yet so please contribute if you can.

Choice: Help Witches or Praoits

Option A: Help witches by stealing wine, etc.
Pros: Access to trainer(s) for nature skills, Alvina: archery skills, new spells
good warhammer (two handed)
Cons: No access to melee trainer for awhile

Option B: Help Praiots by killing witches
Pros: Access to melee trainer
Cons:No access to witch trainer(s)

Choice: Side with Ronkwer's "Bad" Bandits or Humbert's "Good" Bandits

Option A: Help Ronkwer's "Bad" Bandits
Pros: ?
Cons: ?

Options B: Help Humbert's "Good" Bandits
Pros: a key for a chest in the castle ruins
Cons: ?

Option C: Fight all of them
Pros: ?
Cons: Ends quest immediately, no key for the chest (or is there?)

vanedor
March 10th, 2009, 03:35
I decided to go the Praiot way... I will see tomorrow evening where this get me to...

robstandard
March 10th, 2009, 03:47
It seems that if you don't kill any Ray of Light (starting from the recovering witch's pot quest) you'll be allowed to enter the Priots camp.
In the German forum they say that you can wait till the guard flee from the encampment where the with's magic pot is located.
If you set every character on defensive mode and avoid combat with Ray of Lights, the priest at the will let you in.
They say tha, if you finish all the quests in non-violent mode, you'll get two pieces of magic armor.....
I finished the wirches quests without killing the priest but I killed some guards and I can't enter the camp.
Anybody knows which rewards you get working for priots?
Which combat skills can you learn?

Anyone get this to work? Can you point us to the German forum you mentioned?

Corwin
March 10th, 2009, 13:15
I eventually killed nearly all the rays, but I got the wine very early with no problem.

vanedor
March 11th, 2009, 15:45
Option B: Help Praiots by killing witches
Pros: Access to melee trainer

You also get access to another quest which is about destroying the witch trees which reward you with a nice hammer.
You also get, for free, a great armor which is the equivalent of the long chain mail sold by the Praiot merchant in the camp but with only 2.5 enc instead of 4, if I remember well and a pretty good mage robe.

I still have to kill the "head witch" so there might still be more.

robstandard
March 11th, 2009, 20:00
Option B: Help Praiots by killing witches
Pros: Access to melee trainer

You also get access to another quest which is about destroying the witch trees which reward you with a nice hammer.
You also get, for free, a great armor which is the equivalent of the long chain mail sold by the Praiot merchant in the camp but with only 2.5 enc instead of 4, if I remember well and a pretty good mage robe.

I still have to kill the "head witch" so there might still be more.

Also, you get access to a much more expanded inventory at the Quartermaster, and the two sets of armor as soon as you kill the first witch.

redman5427
March 15th, 2009, 06:10
ok I took the witches but can't get the toad to follow me and I can't kill the priest so any clue now? I have re-talked to all the witches and totally cleared out the Priot camp, so this is the only witches approval I need yet

Turjan
March 15th, 2009, 09:40
Not much information you give there.

I guess you want to save Knowall? You can talk the priest there into going without killing any frogs.

redman5427
March 15th, 2009, 16:32
the problem is I failed talking the priest into letting him go I guess I do some re-loading

Thoth
March 18th, 2009, 17:18
Hey all, I just finished helping the Praiots, or whatever they are. I thought I'd share what you get and what it's like for anyone who's interested

Destroying the witch tree gets you a nifty warhammer from Walina.
I got some great greaves that give you +1 agility I believe after I killed the first witch (though I'm not sure) I also got a nice chain shirt, that someone else here mentioned. As well, I got a Ray of Light robe that's pretty decent.
I got gauntlets that give +1 Dexterity after dealing with the head witch.
The quartermaster sells some really good stuff for warriors and such.
Really good fighter trainer.

Now for some of the annoying stuff-
The fight with Morla is easy, except I ran into an issue where even after I killed her, troll toads kept spawning endlessly, I died after about the 5th wave. Not sure if this is bugged or what. I eventually just lured her away from the lake and killed her.

The witch trees are really easy if you have some archers, but even after you destroy them in this manner, they still spawn the two nature spirits.

You can still kill the "fat firefly" even though you're already killed knowall. I don't know what happens to the meat you get...

All in all it was pretty fun being a huge bastard and ruining everyone's life in the Dark Forest lol. Not sure if this was harder and/or more rewarding then siding with the witches. Next play through I'll side with them.

RivianWitch
March 18th, 2009, 19:06
the problem is I failed talking the priest into letting him go I guess I do some re-loading

You mustn't lie to the priest. Tell him that you are from the witch, and then choose the least aggressive response after that. Then quickly talk to and grab the frog, and avoid the ray of light people on your way back.

redman5427
March 18th, 2009, 19:32
Ok thanks i really apreciate the help

Alrik Fassbauer
March 18th, 2009, 19:35
@Thoth:

You wrote:

All in all it was pretty fun being a huge bastard and ruining everyone's life in the Dark Forest lol. Not sure if this was harder and/or more rewarding then siding with the witches. Next play through I'll side with them.

My reply to you:

You haven't reached the last witch, right ?

Because there's a twist ...

Thoth
March 18th, 2009, 19:56
@Thoth:

My reply to you:

You haven't reached the last witch, right ?

Because there's a twist ...

Yeah, I reached her, I just didn't want to spoil too much. What she says to you after the fight is pretty funny in an evil sort of way :biggrin:

Alrik Fassbauer
March 19th, 2009, 15:05
Yes, and in the "Aventurischen Boten", kind of a newspaper for the continent of Aventuria, there appeared an article asking what actually had happened. ;)
Because within this world, no-one knows for sure. Except the party, of course. ;)

vanedor
March 19th, 2009, 15:50
Where do you get that newspaper?

RivianWitch
March 19th, 2009, 18:07
You guys have made me curious enough to want to replay the Bloodmountain this time being on the Praiot's side.

RivianWitch
March 19th, 2009, 18:25
Please may I request a little hint regarding the bit where you sneak around the Castle, as to the whereabouts of a certain key that you need to free a certain prisoner..
Please - I'm struggling a bit with my stealth here - getting caught all the time.. :(

Thoth
March 19th, 2009, 18:46
Please may I request a little hint regarding the bit where you sneak around the Castle, as to the whereabouts of a certain key that you need to free a certain prisoner..
Please - I'm struggling a bit with my stealth here - getting caught all the time.. :(

Immediately when you get the whole stealth quest, you should see all those cultists by the altar. One of them has the key. Not sure how you're suppose to get it other then killing them. That's the room that leads to that chain winch or whatever they say it is. Personally, I tried to be stealthy maybe 3 tries before I simply failed it and went on a killing spree. I really don't get the stealth in this game...

RivianWitch
March 19th, 2009, 19:08
Oh, my goodness.... :'(

I haven't failed a single quest so far, as i hate failing quests, and i tend to be a stubborn so-and-so.
Unfortunately, i might just give up with this one, as that character in the passages was catching me so often, that i am by now saving every 50 seconds or so...

Phex alone knows how the heck I'm going to sneak all the way up to those people, as they caught me once on my way to the winch as well. :(

Thanks for the info though - much appreciated.

bkrueger
March 19th, 2009, 19:50
For stealth quests:

All party members need the required amount of stealth for theses quests. May be you can dismiss those who don't and get them back later.
However, some of the stealth quests can also be solved by good timing (those where you have to avoid patrolling guards) instead of stealth.

Dasale
March 19th, 2009, 21:52
For stealth quest:

In fact you don't necessary need sneak all time, the game isn't fully clear about this, and in fact it's change with the area design. The only way is to try to understand and reload when necessary. The point for this castle is that nobody trigger should trigger a trap, you or your opponents. But you can fight some isolate guards without to break the sneak quest. Also it's quite rare that you need use sneak.

In some other area than in the castle the sneak quest isn't to sneak but to manage guards patrols. And for that sneaking is too slow and won't work.

RivianWitch
March 19th, 2009, 22:42
Regarding the stealth:

OMG - what a torture, but I finally made it! Yes, I saw that ducking the patrol is the main trick, so I eventually (after many reloads) learnt the pattern, and exactly when to run, and when to sneak.
When I got back to that cultist's room, there was only the one cultist, so sneaking on him was much easier than I had anticipated, so I'm very grateful for all the tips, but especially the tip to go back there, Toth!

Thoth
March 19th, 2009, 23:00
Regarding the stealth:

OMG - what a torture, but I finally made it! Yes, I saw that ducking the patrol is the main trick, so I eventually (after many reloads) learnt the pattern, and exactly when to run, and when to sneak.
When I got back to that cultist's room, there was only the one cultist, so sneaking on him was much easier than I had anticipated, so I'm very grateful for all the tips, but especially the tip to go back there, Toth!

No problem. I'm curious to know what kind of a reward you actually get for going through all that.

Like I said, I just killed everyone. The "boss" wasn't that difficult so I don't really know what you would get from that whole quest except for some experience? It sucks though because know I have all these completed quests and one annoying failed :lol:

Turjan
March 20th, 2009, 00:38
No problem. I'm curious to know what kind of a reward you actually get for going through all that.

Like I said, I just killed everyone. The "boss" wasn't that difficult so I don't really know what you would get from that whole quest except for some experience? It sucks though because know I have all these completed quests and one annoying failed :lol:
The difference is the end fight.
If you succeed with the sneak test, the end boss will be accompanied by three cultists. If you fail, there will be six cultists with axes and one with a crossbow.

Corwin
March 20th, 2009, 00:41
The only failed quests I have are stealth ones. Life's too short to keep reloading!! :)

Dasale
March 20th, 2009, 00:59
For sneaking you get additional xp and when you leave you can kill everything to get more.

In this castle I did the sneak quest without to lure the patrols. Disarming traps is enough and then you can kill the few patrols and don't need to do much sneaking.

It's in the other castle that there's luring patrols to do sneak quests and this can be done only without sneaking.

Alrik Fassbauer
March 21st, 2009, 01:02
Where do you get that newspaper?

It's in German language only, and is is widely sold in Germany ... You could try ebay Germany for that. Or the F-Shop. Which would be almost directly at the source.
www.f-shop.de

Please note that it is running bi-monthly since the middle of the 80s (no joke) and has just reached number 134 these days (I'm waiting for it to arrive at the few local shops which have it).

Alrik Fassbauer
March 21st, 2009, 01:06
For sneaking you get additional xp and when you leave you can kill everything to get more.

But this behaviour would be imho fairly unusual within Aventuria.

This is no game where you act like some random hero, but your are rather acting within a breathing world.

In-game, if people noticed that you have killed everyone, you would get a hefty price on your head.

Within the rule set, this can be a negative attribute or feat (don't know which term fits better): "Being sought after". This means that you've got to be especially careful within towns and/or regions, because people would look out for you.

Sadly the computer game doesn't offer similar in-depth consequences at all.

Dasale
March 21st, 2009, 03:49
What are you talking about? We are talking about evil cultists, obviously out of law and unprotected by it. If you start whining about fights with life lost during a CRPG you'll quickly stop play any. :biggrin:

Thoth
March 21st, 2009, 04:11
It's in German language only, and is is widely sold in Germany ... You could try ebay Germany for that. Or the F-Shop. Which would be almost directly at the source.
www.f-shop.de

Please note that it is running bi-monthly since the middle of the 80s (no joke) and has just reached number 134 these days (I'm waiting for it to arrive at the few local shops which have it).

Wait... you mean this is an actual newspaper?

Turjan
March 21st, 2009, 04:17
Wait... you mean this is an actual newspaper?
Looks like it: Click! (http://www.f-shop.de/ShowProductPic.php?sid=&pid=10961&)

Alrik Fassbauer
March 21st, 2009, 13:58
Looks like it: Click! (http://www.f-shop.de/ShowProductPic.php?sid=&pid=10961&)

Yes, that's the one just before the newly arriving issue !

The front page has something to do with the daughter named Walbirg of a well-known noble lady named Walpurga going out on an uncertain, yet god-inspired quest, almost alone into uncertain territory. Walbirg is god-inspired (by I think it was Ifirn, the daughter of the god Firun), which is why she goes on that quest.

The rest of this issue is about news from the ice-realm of Glorania (which is part of the so-called "Heptarchy" of the Black Lands) slowly withdrawing. Which is very, very good news, and very, very unexpected.

The quest I wrote above has something to do with this unexpected withdrawal.

You can - by the way - officially download the Aventurischen Boten 109 from here:
http://www.dasschwarzeauge.de/fileadmin/downloads/offiziell/Aventurischer_Bote_109.pdf
It is from 2004, and a lot has changed since then ...
And the "punk" in it is one of Aventuria's most infamous Orcs: Sadrak Wassoi, an old and very dangerous military leader, who was executioned a few years later (I think).

Dasale
March 21st, 2009, 20:21
I cannot read german and see the result but the idea seems quite excellent for any who want develop a Rpg license. I wonder why it isn't now regularely translated, are non german speaking people stink??? And I wonder why no other license borrow the idea.

Turjan
March 22nd, 2009, 10:42
I wonder why it isn't now regularely translated, are non german speaking people stink??? And I wonder why no other license borrow the idea.
The attempt to market TDE in English was a complete failure. We had the main book, an adventure, plus the Aventuria Guide. They did not sell.

But I can understand why. The main book didn't look good and had a crappy small map, plus the magic system was missing. Thus the attempt failed, and there won't be any more material in English.

RivianWitch
March 22nd, 2009, 11:37
The attempt to market TDE in English was a complete failure. We had the main book, an adventure, plus the Aventuria Guide. They did not sell.

But I can understand why. The main book didn't look good and had a crappy small map, plus the magic system was missing. Thus the attempt failed, and there won't be any more material in English.



:( How long ago did this take place? Things might be different if the latest game becomes popular in the English-speaking world?

Dasale
March 22nd, 2009, 12:55
In fact in my country the game was popular, I think I even read a book or book where you are the hero, during the 80's.

Turjan
March 22nd, 2009, 17:51
:( How long ago did this take place? Things might be different if the latest game becomes popular in the English-speaking world?
The basic rules and the adventure were published in 2003, the Aventuria paperback in 2006 (much too late to have an impact). It did not stand a chance against D&D 3.5, which was also released in 2003. I don't expect any new attempt in this regard.

And as to the computer game, I don't see much interest outside from dedicated CRPG enthusiasts. But I hope I'm wrong with this impression.

Turjan
March 22nd, 2009, 17:55
In fact in my country the game was popular, I think I even read a book or book where you are the hero, during the 80's.
I don't doubt that, but in recent times, the market for slightly more complicated D&D variants (I use this term loosely, because the game looks somewhat close) is dried out. For people who heard the first time of it, it looks like the typical fantasy heartbreaker.

Dasale
March 23rd, 2009, 00:00
Well the relative fame seems to have end in the end of the 80's. That said even if I feel interesting a global approach that is quite close to a license management, for CRPG I feel license become too static. There's many points I feel good in the system used by Drakensang but quite many not that good too. So I'd feel ok they try new thing but they won't because of the license.

Now I know a bit better the system used in Drakensang I won't say it is more complicate. At first it seems and some in game information could be improved but it's more clear than what use NWN2.

Overall I feel there's five classes, human mage, elf mage, non mage, half elf mage, half human mage, ha well and the special case of elf ranger. On top of that it's talent system available for everybody including what's more original, the special attacks.

Turjan
March 23rd, 2009, 00:34
Overall I feel there's five classes, human mage, elf mage, non mage, half elf mage, half human mage, ha well and the special case of elf ranger. On top of that it's talent system available for everybody including what's more original, the special attacks.
I heard Drakensang is somewhat simplified compared to TDE4. Only the magic ability is predefined from start, so that's probably why this looks like 5 classes. There's non-mages, half-mages, and full mages, and there are general, elf-only, and human-only spells. In this respect, an elf ranger is a full mage (could learn all general and elf spells), and the elf fighter is a half-mage (could learn all general and elf spells, excluding those that require mage training).

Alrik Fassbauer
March 23rd, 2009, 01:04
The basic rules and the adventure were published in 2003, the Aventuria paperback in 2006 (much too late to have an impact). It did not stand a chance against D&D 3.5, which was also released in 2003. I don't expect any new attempt in this regard.

Yes, this was the translation of the TDE 4th edition.

If you look very hard, you can still find the rule book.

(A)D&D dominates everything.

I heard Drakensang is somewhat simplified compared to TDE4.

Yes it is, but I can't say in detail to which extend since I'm not that deep enough into the rule set.

Turjan
March 23rd, 2009, 04:39
Yes, this was the translation of the TDE 4th edition.

If you look very hard, you can still find the rule book.
I actually have the book. It suffered from its incompleteness.
(A)D&D dominates everything.
Indeed. You would have to replace D&D, because both games are grazing on the same pasture, and there is no compelling reason for people to switch.

Dasale
March 23rd, 2009, 07:55
I heard Drakensang is somewhat simplified compared to TDE4. Only the magic ability is predefined from start, so that's probably why this looks like 5 classes. There's non-mages, half-mages, and full mages, and there are general, elf-only, and human-only spells. In this respect, an elf ranger is a full mage (could learn all general and elf spells), and the elf fighter is a half-mage (could learn all general and elf spells, excluding those that require mage training).

EDIT: Ha right I didn't remember well about the elf ranger, he is full elf mage.

Dasale
March 23rd, 2009, 08:02
I actually have the book. It suffered from its incompleteness.

Indeed. You would have to replace D&D, because both games are grazing on the same pasture, and there is no compelling reason for people to switch.

I'm not a license fan even if I see the positive point it can bring. So I'm not well placed to comment it, but from CRPG point of view, D&D bore me. Too often seen and don't like its approach. I fell Drakensang approach more interesting, for the quote I would like a system like in Dungeon Lords, the idea of classes and later choose subclass or specializations but still have a general skill system and some special powers.

DarkELVES
March 24th, 2009, 01:59
HELP! I'm stuck!

I'm trying to convince the quartermaster to give me the sacramental wine for the witch but i don't get a FAST TALK menu, i've maxed Dranor's FAST talk to 18 but I never get any conversation options.

Also, even when I select Dranor, only the name of my avatar will be displayed in conversations... Am I doing something wrong? If not than this is a serieus bug and a gamestopper...

Dasale
March 24th, 2009, 07:55
Did you try enter the storeroom?

Turjan
March 24th, 2009, 08:25
You definitely get a SEDUCE option, but probably not with Dranor :D.

DarkELVES
March 24th, 2009, 08:56
Yes i tried to enter, still no options.

the only character with Seduce in my party is Dranor. I can raise seduce to 12 at the moment (not very high). So now what, I'm not going restart this whole chapter because of this...(I've done most of the sidequest in this area already..) (I've read on forums that 'fast' talk should work...??

HELP!

Dasale
March 24th, 2009, 08:59
I don't think I had a seduce option. I also hadn't Dranor in my party but Gladys with high social skills. Could be a sort of bug with Dranor?

You could try change your team just to pass this test. Or at worse change your side choice. But I agree that witches side is more appealing.

EDIT: Do you really have accepted the witch quest? I just ask in case.

DarkELVES
March 24th, 2009, 09:06
Changing sides = not an option (Don't want to do all the sidequests over again)

I can only change teams if I leave this area permanently right? (Or before I enter Blood mountains)

Yes I did accept the quest

Turjan
March 24th, 2009, 19:45
Changing sides = not an option (Don't want to do all the sidequests over again)

I can only change teams if I leave this area permanently right? (Or before I enter Blood mountains)

Yes I did accept the quest
The SEDUCE option came up with Gladys. It failed in the beginning.

One remark: You cannot repeat skill checks. If you failed the check, that was it. I had to reload at this point, raised Gladys' "seduce" skill and tried again, this time successfully.

crpgnut
March 24th, 2009, 20:28
You can enter and leave areas at will before they are locked. I switched members around a few times in the Blood Mountains area.

Dasale
March 24th, 2009, 21:21
...
I can only change teams if I leave this area permanently right? (Or before I enter Blood mountains)...

crpgnut already answered but I'd like focus it, no you can leave freely any area until you finished its main quest part.

Rahl Windsong
March 29th, 2009, 17:56
If you listen to the guard that is guarding the wine he or maybe it was the guard near him that said something about the chickens and when they get away that the guard who had guard duty on the wine has to go and round them up. So the trick is really simple go open the chicken pen, allow them to get well out of the coop and then go tell the guard they got away. Now you have a diversion to go get the wine. Worked for me! :D

Dasale
March 29th, 2009, 21:37
Nice detail. :biggrin: Perhaps you could encapsulate in a spoil.

Gorath
March 29th, 2009, 22:41
Nice trick. :)