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Lucky Day
November 19th, 2006, 03:50
NWVault has started a contest for NWN2 giving away 15 copies of Direct2Download nwn2 4 copies of nwn2 and the grand prize a signed copy of the LE.

Its now in full force.

Maximus is featuring 10 mods a day. I've submitted one of my own.

http://nwvault.ign.com/View.php?view=ModuleIdeas.Detail&id=118

I've also started a thread on some voting ideas

http://nwn2forums.bioware.com/forums/viewtopic.html?topic=522366&forum=109

Corwin
November 19th, 2006, 04:20
Thanks for the heads-up, even though I already have the LE!! :)

kalniel
November 20th, 2006, 12:32
Shame that it's a States only competition.

txa1265
November 20th, 2006, 15:03
I like your idea! I'll have to think of something ... I want to get into using the tools next year ...

Lord Alex
November 22nd, 2006, 18:12
I like your idea! I'll have to think of something ... I want to get into using the tools next year ...

Mod'ing is fun, but just expect a HUGE timesink, unless you really limit your scope to a 1- or 2-hour mini-mod. If you are very organized and a fast writer (and faster scripter), I'd give an estimate of around a month per hour of game-play for a typical hack-n-slash mod. So, it takes quite a bit of sacrafice, but is also a lot of fun and provides a warm fuzzy feeling of accomplishment when it's finished.

Lucky Day
November 22nd, 2006, 18:50
After my first burnout running a PW I took the time to do the stuff I couldn't do and one of them was eventually a Star Trek mod. I got the first Act done but never completely finished it. I should still upload it.

Its a lot of work and getting yourself motivated is troubling. Fans can be harsh if a mod is not commercial quality. You really have to have something in you to keep going without knowing what the response would be.

There is a lot of flexibility in mod writing when you don't have to worry about how a script would break a PW or even its balance. And when its single player you have even more flexibility.

xSamhainx
November 23rd, 2006, 21:46
Doing my own mod was what burned me out on NwN 1. I spent more time with that than I did with the game, and opening up and looking at everything the game had to offer from the inside was one big spoiler.

I wont be making that mistake again, unless Im getting paid to do it!

Acleacius
November 23rd, 2006, 22:33
I hope someone makes a mod to Unlock the map in Chapter 2 and possibly Chapter 3 (not made it yet), its ridiculuos to think we can't go somewhere we have already been, unless of course there is some explanation like an Earthquake. :)

Oh and lets not forget a Mod to fix Inventory Stacking. ;)

KazikluBey
November 23rd, 2006, 23:02
I think the reason they did away with most Act I areas in Act II was just a matter of making it easier for the players to know which areas are actually of relevance to the current part of the game.

Acleacius
November 28th, 2006, 17:35
The problem is most people will miss things necessary for at least one quest.


Spoiler



Reguarding the Keep.

Lucky Day
December 15th, 2006, 02:46
I won I won I won

actually I'm a runner up #11

Acleacius
December 15th, 2006, 04:38
Congrats! :)

SirDeity
December 17th, 2006, 23:41
It would be sweet if someone made a fort siege MOD where two (or more) massive teams of players can get together and battle over ownership of crossroad fort or something. The owner then defends the next attack etc...

ffbj
January 23rd, 2007, 02:08
I came in 17th and won a copy. So it was actually the top twenty. Whew I just squeeqed by. Congrats to Lucky Day.

http://nwvault.ign.com/View.php?view=ModuleIdeas.Detail&id=111

Acleacius
January 23rd, 2007, 02:24
Congrats to you also ffbj. :)

Corwin
January 23rd, 2007, 03:38
Well done winners!!