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Myrthos
May 29th, 2009, 15:49
Aries100 pointed us in the direction of a trailer of Dragon Age that can be found on Gametrailers (http://www.gametrailers.com/video/e3-09-dragon-age/49794) featuring a Grey Warden with an urge to kill.

More information. (http://www.rpgwatch.com/show/newsbit?newsbit=12142)

Prime Junta
May 29th, 2009, 15:49
That was... manly.

DeepO
May 29th, 2009, 16:21
Funny how they don´t show any gameplay footage in these new trailers.
Best thing was the EA logo.
I hope they use the MM song as a main menu theme.

aries100
May 29th, 2009, 17:50
Yes, it certainly was manly --- as well as very - ehm- elite military like...
Especially the whole 'in peace vigilance, in war victiory'... seems like more of a FPS game with swords to me, the way it is presented, not a rpg game...

I, personally, have no interest in playing an elite soldier (again!) that rallys soldiers to the upcoming battle against the Blight. Why should the people in other towns trust you, the new rookie on the Grey Warden block?

Squeek
May 29th, 2009, 18:22
The smokey eyes, the flaming sword and the EA logo all looked pretty cool. Sword through the head -- check. Sword throught the torso -- check. Sonorous voiceover, reciting manly-man values -- check. Pan the horde and cue the kick-ass soundtrack.

OK, it was an effective video.

danutz_plusplus
May 29th, 2009, 21:29
I just realized that they also used 'If I Was Your Vampire' from Marilyn Manson, although a bit distorted, during the first part of the video, and then ended with 'The Is The New Shit' again. Seems they're really going for his music.

Cabel Blacke
May 29th, 2009, 21:34
Still not happy about the music choices, but I liked this video a lot better than the others. Also, although I wasn't a fan of the logo redux, I like how they've blended the bloody red dragon motif into the EA and Bioware logos. Pretty slick. The bit showing the Grey Warden putting on his helmet to face the horde reminded me so much of that paladin graphic from the original D&D manuals. You know, the one where he/she is in the depths of hell wading joyously through a veritable cornucopia of demonic denizens.... Nice.

Dajjer
May 29th, 2009, 22:10
If I had no foreknowledge of this product, I would not be interested. FAIL

Alrik Fassbauer
May 29th, 2009, 22:50
The more trailers of this certain style appear, the less my interest becomes.

I assume that this is intended.

To degenerate the interest of players like me.

The majority will like it, however.

Kostaz
May 29th, 2009, 23:17
I like it,guess I like everything after FG.
Again reminded me of LotR when the king went to the town of dead.

The Hulk
May 30th, 2009, 02:09
marilyn manson or his music does not appeal to me at all. I am looking forward to this game though, despite the poor music choice for their trailers. Its not that I am opposed to the heavy metal type of music, I just can't stand manson.

Explodin' Gobbo
May 30th, 2009, 09:06
Marilyn is awesome but using his music for a medieval generic heroic dark fantasy kinda sucks. He's too good for this crap.

Alrik Fassbauer
May 30th, 2009, 12:23
Again reminded me of LotR when the king went to the town of dead.

Movie or book ?

Because the book's description is far more mystical than Mr. Jackson's horror-themed point of view.

Too sad he wasn't able to put this mysticism into pictures.

Melvil
May 30th, 2009, 18:19
Marilyn is awesome but using his music for a medieval generic heroic dark fantasy kinda sucks. He's too good for this crap.

MM is a lot of things, but too good is not one of them :)

coyote
May 30th, 2009, 19:28
Best thing was the EA logo.

My thoughts exactly.

The rest? Meh, if they must go for the pubescent male target audience, at least they could have included a good looking woman somewhere.

Explodin' Gobbo
May 30th, 2009, 20:50
MM is a lot of things, but too good is not one of them :)

A matter of taste, but his music doesn't fit a dark game which is trying to be believable.

Gorath
May 31st, 2009, 01:47
Technically excellent. But the content? Aaargh!

Roland
May 31st, 2009, 03:08
A matter of taste, but his music doesn't fit a dark game which is trying to be believable.

I think the game is trying to be dark, serious...the heavy orchestral moody sound while good and at times fantastic (D3 and/or Gladiator Soundtrack etc.) it's been done over and over.

Koodos to Bioware to strike out and try a different tone/flavor!

The more of this game I see or read about the more I'm excited ;)

And is it just my ears or is the voice over done by Terence Stamp?

xSamhainx
May 31st, 2009, 07:10
that guy would totally kick all our asses!

Prime Junta
May 31st, 2009, 08:35
@Gorath -- what is it about the content in Marilyn Manson's songs that makes you go aargh?

This is a genuine question; I don't know Marilyn Manson at all, and haven't followed the controversies about him. I've listened to a few of his songs and read the lyrics to a few more, and I honestly can't see what all the fuss is about. AFAICT he's sort of like Alice Cooper meets Suicidal Tendencies -- nothing that hasn't been done several times over for the past thirty years. Not exactly my cuppa, but nothing terribly shocking there either. So what is the fuss about?

Alrik Fassbauer
May 31st, 2009, 11:04
@Gorath -- what is it about the content in Marilyn Manson's songs that makes you go aargh?

I assume he means the whole trailer, not the song(s).

Dusk
May 31st, 2009, 12:55
Georg Zoller makes quite an honest argument on the profit and the masterpiece of "serious" games at Dragon Age forum (http://daforums.bioware.com/viewtopic.html?topic=679758&forum=135). BTW, when checking out the forum, I recommend you to utilize dragonagecentral.com, which comes handy when you haven't registered to the boards.

You can strike the 'inadvertently'. Making a profit is, - in the long run- more important than making a master piece. We're a business and as such business sense is a requirement. Thankfully, you often don't have to chose between the two, great games tend to be successful on the market (but there are exceptions).

Let me put it this way:

a) If we made a master piece but no profit, chances are, we're gonna be out of a job sooner or later.

b) If we make a good profit, but not a master piece, well, chances are we still have a job, can still feed our families and so on.

Obviously, the thing we want to do is a) and b) at the same time. However, if you think that in a clear situation of Profit OR masterpiece, we would go for masterpiece, you're mistaken. We like our jobs, and the success critera for our jobs are profit and masterpiece - in that order. But, as said before, this is a hypothetical situation anyway, it just doesn't work like this in reality.

I mean, gosh, in case you didn't know, we were called 'BioWare CORP.' before. Thankfully, I guess your point of view will quickly adjust once you have to earn money for a living too.

But, as David already said - it's not like we got to work and think 'so, are we going to make a profit or a masterpice today.'

And yes, if you can't really understand that business exist for and because of profit, then there is not much more for us to discuss here.

Take a step back and look at this topic. It's a f'n trailer. As a designer, it costs me nothing. I don't have to compromise gameplay for it. I don't have to make any changes to the game because of it. All I have to do is listen to a bunch of people getting upset about the music taste of the marketing department.
Frankly, I can totally live with it if that contributes to the profit part of the equation - especially since the trailer is in pretty good company when it comes to other RPGs (see my post earlier for links).

As far as economic background is concerned, I agree with him, which is why I regard Bioware designers as professionals than artists. However, it is true that they have managed to keep making games which can sell to quite many people while leaving some factors which appeal to old-timer CRPG players. In fact, Dragon Age can be the first game I'm ending up with buying after these years. Considering the inflated cost for making games, if I'm interested in the games for mainstream at all, it means it has some factors which I can be interested in. It may be story, atmosphere or gameplay. In Dragon Age's case, as I'm not a great fan of writing of David Gaider, I don't expect from Dragon Age except the real-time tactical combat.

And yet I couldn't but think they could have made a single good trailer if they had solid concept on their content at all.

Moriendor
May 31st, 2009, 14:55
I think the game is trying to be dark, serious...the heavy orchestral moody sound while good and at times fantastic (D3 and/or Gladiator Soundtrack etc.) it's been done over and over.

Koodos to Bioware to strike out and try a different tone/flavor!

I don't know... I think the weird thing here is that DA seems like a totally generic and unoriginal fantasy RPG like millions before it. But then just to be a little bit different they go wild on the music which just seems really odd.
My opinion is that if they do the generic, unoriginal thing, you know, then do it wholly. Pull it through. All the way. Do the orchestral soundtrack and the whole nine yards.
But don't do something as silly and stupid as this crap. What's next? Are they going to announce smurfs as a playable race just to make the game a bit more different even?
It may be a little too late for all the silliness. It probably would have been better to come up with a more original, creative and distinct setting (and marketing approach) from the very beginning.

Prime Junta
May 31st, 2009, 15:12
Hey, it's not like every other fantasy RPG out there! It's Dark! And Gritty!

Seriously, though: the game has been in development for... many years, and in conceptual design for quite some time before that. It was first announced before Jade Empire came out IIRC. Back then, there weren't many Dark! or Gritty! RPG's around -- and I don't think it's quite fair to fault BioWare for their choices at that time because a number of them have come out since then, taking some of the shine off the concept.

I for one freely admit to whining about the lack of maturity in cRPG's back then -- I was heartily sick of generic heroic high fantasy with elves and dwarves and halflings and orcs and wizards and beleaguered kings and a romantic side quest, and was really keen to see something a bit deeper, a bit more serious, and a bit more mature. Now things have swung to the other extreme, to the point that the Dark! Gritty! Mature! thing is actually kind of funny in an endearing sort of way. I'm sure we'll see plenty of unicorns-n-rainbows fantasy too, once the economy picks up again, the North Koreans calm down, Obama makes us do carbon-trading and save the planet, and everybody stops feeling like they're d0m3d. With any luck this'll be just in time for a nice, upbeat, heroic finale to the Mass Effect trilogy.

Until then, I'll expect more grittiness, and enjoy it while it lasts.

Dusk
May 31st, 2009, 15:47
Of course, here, dark means just a superficial tone rather than something which has deeper themes, However, I'm not stupid enough to expect a mainstream movie to be like an independent film...at least not that stupid, I mean. As Zoller says, if you like a work specifically fits your taste, go and pick up an indie game. "Bioware Corp." have to earn a certain amount of money to keep their jobs, which makes them almost incapable of making an original game with an original setting. In fact, I was surprised by the setting they chose for Jade Empire.

Alrik Fassbauer
May 31st, 2009, 20:00
I think this "we want rather profits than masterpieces" led to - among other thing - these debates about Oblivion, Morrowind etc. . Like this (http://www.rpgwatch.com/forums/showthread.php?t=1148), for example.

Games that are not masterpieces become heavily discussed, because they aren't masterpirces.
This means they leave something to be desired in the eyes of some players.

But - the bad thing I see is that the results of these discussions - I assume that the developers are or might be/should be aware at least of the biggest discussions - are never put into a revisiting that game. Morrowind weith better bodies ? Never made by the developers. They did instead Oblivion, instead of giving Morrowind everything it needed to become kind of a ... well, further towards the direction of a "masterpirce". At least a little bit.

Usuually, this is often done with add-ons, no ?

Instead, it received additions - I mean official ones - that never ever had anything to do with more polishing and fine-tuning the whole game. Well, apart6 from the "Bitter Coast Sounds Plugin", for example.

The results of these discusions were eventually put into a wholly different game - Oblivion - that has nothing to do with Morrowind except the overall setting.

Me, as a player, this kind of behaviour quite frustrates me. It's like ... Your car has some slight errors, okay, you can drive with it, even quite comfortably so, but it will never be a kind of "masterpiece".

And then I'm told, "if you wanna have an masterpiece, then you've gotta buy our next car ! Because we won't polish your car anymore ! All of our effotrs go into our NEXT car !"

What they don't tell is, that because this next car will be a NEW development, it will also contain NEW mistakes and faults will might need to be polished/fine-tuned ...

So it never ends. It is always the NEXT car ... The NEXT game ... And thus, CURRENT games never reach REAL maturity ... Never ever masterpieces ...


And even worse: REAL masterpieces don't sell enough ...

Dusk
June 1st, 2009, 01:49
The results of these discusions were eventually put into a wholly different game - Oblivion - that has nothing to do with Morrowind except the overall setting.
Actually, I'm one of people who think the setting was changed into generic fantasy from Morrowind to Oblivion in order to make the game more accessible. Morrowind has its own history, which was described in various materials ranging from local oral legend to books through various cultures, reflecting various views. The core plot is weaved through an ancient hero but the views to the hero is different among subjective views represented in each cultural background. This is my guess but I'm quite sure the core concept is built based on The Hero with a Thousand Faces, which is a refreshingly interesting twist to the chosen one plot in fantasy setting. Now, the setting of Oblivion... *shrug*


So it never ends. It is always the NEXT car ... The NEXT game ... And thus, CURRENT games never reach REAL maturity ... Never ever masterpieces ...
I guess you would eventually feel like that if you keep indulging yourself with being soaked in consumerism to your neck. A kind of Gatsby syndrome.

Personally, before buying something, I'd ask myself if I really want a product or not. This is a simple trick which may not totally make me free from consumerism but allows me to keep a certain distance to it. I'm not eager supporter of prosumer concept but it must be something to do with this psychology. It is not only money but also time which plays a role in this. Some people find piracy a problem but, for me, I don't think there are so many games worth my time. Especially people who are working or, at least, engaging in a certain activities, time is more important. There are always better things to do. Especially about single player "serious" games, they won't be used for social purposes different from Hollywood movies. So, the decision is rather easy.

Roland
June 1st, 2009, 04:07
From what I've read, the "dark" is suppose to come from more than just beefed up graphic/violent content...but rather the thin grey line of moral choices and dilemma's presented throughout the character's storyline.

I'm excited that they've tried to make a game where you're choices matter in more ways than you wind up on a different map or such.

I plan on playing the game and choosing as close to what I'd personally do in the circumstances as I can. Will be interested to see where that leads me, but somewhat in familiar territory I suppose because I "try" to do what I consider is the right thing, even in a game ;)

But will be exciting to see what storyline twists and surprises they have in store, I doubt some of the choices will be "easy" ones.

Regards

Dusk
June 1st, 2009, 08:49
From what I've read, the "dark" is suppose to come from more than just beefed up graphic/violent content...but rather the thin grey line of moral choices and dilemma's presented throughout the character's storyline.
That's what Bioware designers are saying but I cannot take them at their word.

After all, the player character is going to be take a role in an elite fighters and going to save the world, which is basically following the storyline of older Bioware games. Furthermore, from what I glimpsed from the boards, David Gaider, the creative lead designer, didn't seem to have noticed the basic nature of the story arch till he wrote quite a lot in human origin story, which appears to be a chosen one story arch. To my eyes, it is obvious that the chemistry won't work at a glance. I always think he is not a writer who develops a story around an interesting and solid theme but one who copies quite many factors from other materials, patching them up to make his own work, which is rather typical to fantasy/Sci-Fi writers who are popular to a certain age group.

Even to me, the lack of the global morality slider is welcome but I'm not convinced that Bioware team is capable of making full use of the "grayness" of the world, weaving it into the development of themes.

I may be too selective when it comes to story elements but, to me, this part is seriously lacking in games.

kalniel
June 1st, 2009, 11:49
Me, as a player, this kind of behaviour quite frustrates me. It's like ... Your car has some slight errors, okay, you can drive with it, even quite comfortably so, but it will never be a kind of "masterpiece".

And then I'm told, "if you wanna have an masterpiece, then you've gotta buy our next car ! Because we won't polish your car anymore ! All of our effotrs go into our NEXT car !"
Just like cars, you should take games at face value. Decide at the time of purchase whether the game as it stands is fun enough for you to spend time playing, and don't get it if not.

I can't imagine buying a product that I didn't like, only on the promise that it would turn into the product I liked some time in the future.
Actually, I'm one of people who think the setting was changed into generic fantasy from Morrowind to Oblivion in order to make the game more accessible. It was changed back to a setting more consistent with the previous Elderscrolls games. Morrowind was a real step away from Daggerfall, and at the time many many people praised the 3d and level of polish, but wished for the game to feel more like Daggerfall - Oblivion delivered exactly that and I think listening to their fans is at least partly responsible for Oblivion being such a good game.

Dhruin
June 1st, 2009, 12:41
I may be too selective when it comes to story elements but, to me, this part is seriously lacking in games.

While I personally prefer some of the more complex character stylings of Obsidian over BioWare's use of clear archetypes, many people would say BGII is a classic of the genre and the story in KotOR tends to rate pretty well - both games David Gaider was strongly in.

I realise BGII isn't really an example of grey choices but I've liked a lot of Gaiders comments on the forums. What exactly is the missing chemistry you see?

Dusk
June 1st, 2009, 13:09
It was changed back to a setting more consistent with the previous Elderscrolls games. Morrowind was a real step away from Daggerfall, and at the time many many people praised the 3d and level of polish, but wished for the game to feel more like Daggerfall - Oblivion delivered exactly that and I think listening to their fans is at least partly responsible for Oblivion being such a good game.
The taste of old fans is not necessarily to belong to minority. I can only represent my view although I have read some articles like this one ( http://www.gamerswithjobs.com/node/22717) which is more or less similar to my view. I know we are rather minority and I honestly wonder how many people have noticed the design philosophy behind Morrowind. I think the author is quite keen especially when he doesn’t seem to know the involvements of Ken Rolston to a PnP RPG called Rune Quest, the core design of which is a simulation in worlds filled with various ideologies, and thus, viewpoints.

While I personally prefer some of the more complex character stylings of Obsidian over BioWare's use of clear archetypes, many people would say BGII is a classic of the genre and the story in KotOR tends to rate pretty well - both games David Gaider was strongly in.

I realise BGII isn't really an example of grey choices but I've liked a lot of Gaiders comments on the forums. What exactly is the missing chemistry you see?
I'd say, solid and through themes and their presentations, which are normally practiced by decent novelists, for starters. In the world of gaming, it appears to be done only by limited number of people, though.

This (http://rpgvaultarchive.ign.com/features/reviews/ptorment_b.shtml) is an example by Chris Avellone. His thought ranges from possible themes to theatrical role of characters and their chemistry. Compare it with what David Gaider wrote in Bioware forum. To my eyes, the difference is so obvious. Of course, if you can be satisfied with good-old fantasy novels, you will not likely see a problem in the works by Bioware, which are, I think, the majority.

P.S. I cannot thank enough to Google, which help me easily find articles on the net I have read long time ago.

aries100
June 1st, 2009, 17:53
That's what Bioware designers are saying but I cannot take them at their word. /snip

Even to me, the lack of the global morality slider is welcome but I'm not convinced that Bioware team is capable of making full use of the "grayness" of the world, weaving it into the development of themes.
/snip


Sorry for the snips. I had to do this so the quote didn't seem that long. And I only needed the part about the 'grayness of the world'.

Actually, Iøm quite confident that the greyness (or grayness?) of the world willbe shining through the game. David Gaider did write the quests for Athkathla in BG2, and they were not either yes or no, or black and white quests. They were interesting quests were you had to think about what answers you wanted to give.

Here's something from Dragon Age Central:

http://www.dragonagecentral.com/single/1170963840

taken from one of Mary Kirby's posts in this thread:

http://daforums.bioware.com/forums/viewtopic.html?topic=679619&forum=135&sp=60

Sheryl basically is saying that in Dragon Age, the adventure finds you; you might have to choose between what seems good and what seems evil, but often may not be - as there are right or wrong choices in Dragon Age.

Here's a quote form Dragon Age central:

"There is no ultimate good and ultimate evil. Sometimes people have to choose between bad and worse. You can look at someone who seems evil and say "Yes, I see why he did this, and his intentions were good."

Sheryl is also saying that we can be the light in a dark and bleak world - and that we will have the backing of our loved ones and friends.

I'm not that worried about Bioware not achieving the greyness in the game; I'm worried about being an elite soldier going around rallying support for an armny.
[As if the Grey wardens were the US Navy Seals people called into solve their problems for them...].

DArtagnan
June 1st, 2009, 18:26
Maybe once the game is out, we'll have an actual chance at experiencing what's really in it - instead of relying on promises and developer hype :)

Just a thought.

Thoth
June 1st, 2009, 18:30
Guys, this is a very serious and mature game.

Squeek
June 1st, 2009, 18:38
Guys, this is a very serious and mature game.Would you call this trailer a very serious and mature video?

Thoth
June 1st, 2009, 19:09
Would you call this trailer a very serious and mature video?

Excessively serious and mature.

DeepO
June 1st, 2009, 19:44
Yep, it´s Andrei Rublev of game trailers.

Prime Junta
June 1st, 2009, 20:03
The Internet is serious business, you know.

wolfing
June 1st, 2009, 20:59
I would also think the video depicts a grim game, and I would even venture to say it's gritty, and certainly mature

bkrueger
June 1st, 2009, 21:05
They are working so hard to make their game dark, gritty and mature - and you all make fun of them.

Don't you know that even game developers have feelings? :'(

Prime Junta
June 1st, 2009, 22:11
Fun? There's no fun involved in anything as serious and mature as this. Not to mention dark. And gritty.

Dusk
June 2nd, 2009, 01:57
@aries100 Let's leave it just by saying we seem to have different tastes in terms of writing.

My opinion here is also based on writings I read in works by Bioware but, of course, it won't be fair to judge any game before playing it.
Maybe once the game is out, we'll have an actual chance at experiencing what's really in it - instead of relying on promises and developer hype :)

They are working so hard to make their game dark, gritty and mature - and you all make fun of them.

Don't you know that even game developers have feelings? :'(
Sorry if I hurt the feelings of the others, including the developers. However, in the realm of the older materials, such as films and books, criticism is much more harsh than this and good talents often go beyond criticisms. If games are targeted by criticisms, it probably means that they are taken more seriously. So, this hugely depends on how the players see games. Of course, you can say, "It's just entertainment, nothing serious." and shrug your shoulders, anytime, which simply reflects what you think about games.

Fun? There's no fun involved in anything as serious and mature as this. Not to mention dark. And gritty.
Yes, on the net, you can sound witty and cleverer with the expense of the others, anytime as well.

Roland
June 2nd, 2009, 03:20
Well, I take what I've seen and read at face value...

I'll be purchasing this game the day it comes out ;)

Alrik Fassbauer
June 2nd, 2009, 16:57
Just like cars, you should take games at face value. Decide at the time of purchase whether the game as it stands is fun enough for you to spend time playing, and don't get it if not.

Okay, but board games never get patched.

Okay, they do, but not in the same amount like video games.

And they are neither "dark & gritty" nor technically graphically oriented (eye candy).

Board games are just what they are: Fun. Sometimes with a complex rule set, sometimes without, but no-one ever tries to make a board game "dark & gritty".
Board games also aren't brought out being with too many bugs, normally.

And please note that I'm talking of board games, not of P&P and P&P-inspired board games like Talisman.

Alrik Fassbauer
June 2nd, 2009, 16:58
Fun? There's no fun involved in anything as serious and mature as this. Not to mention dark. And gritty.

I agree.

Games like this tend towards becoming serious games.

Then there is no fun in them anymore.

By the way, I wouldn't know what "fun" would be in "seriousness".

Dusk
June 2nd, 2009, 18:10
By the way, I wouldn't know what "fun" would be in "seriousness".
You misunderstood what I meant. I don't approve Chris Avellone blindly but I think he is a better writer since I've gotten impression that he has a solid background for writing. Reading his writings is enough but, in case you want an evidence, for example, in the article I picked above, he mentions he used Morte as Falstaff to prevent the tone from getting too serious. IMO, this is different from adding a comic-relief robot or ranger. To build this kind of sense, you need to have read a certain amount of books including classic ones, which is almost minimum requirement for writers outside of gaming industry, where writing talents tend not to be appreciated.

Squeek
June 2nd, 2009, 19:20
By the way, I wouldn't know what "fun" would be in "seriousness".Have you read George R.R. Martin's books, Alrik? I ask that because his is the inspiration, right? His books are a refreshing blend of fantasy-adventure and adult subject matter, making them more "serious."

But when you compare his world with the one depicted in the video, there are some noticeable differences. Martin pulls off what a lot of writers try and fail to pull off. I have high hopes for Dragon Age but can't say at this point whether or not I think they'll pull it off.

Alrik Fassbauer
June 3rd, 2009, 13:48
I must admit that I haven't read his books.

And I must also admit that they most likely wouldn't fit my own taste.

I rather prefer what's becoming rare & rarer today: Fantasy environments which are rather "traditional". No "dark & gritty" things in them at all.

I'm a follower of the faction of TDE players who want rather the "fairy-tale aspect" of TDE back. I even want it back in Star Wars.

I admit that my own taste is very strange and would fill only a niche. But I stand to it.

In recent times I even made a rule to myself to (if possible) only buy *funny* books in the future. The reality around me is depressing me enough, so I want something different - that's what escapism is about.

I just want to relax. I don't want a novel to ignite several new morality-directed questions in my head. I already have enough of them in my head, every day.

Even Terry Pratchett's books have become more and more dark in the recent times. They are different - the early books compared to his recent books.
Of course he has developed his own style.
But his books aren't "fun" anymore. Everyone who's able to read between the lines and to perceive the underlying problems will see that his recent books are *very* serious. "Monstrous Regiment" is the far darkest book I have read of him so far.

I think I must withdraw some day from all this current gaming developments. I think I might return to board games one day (if I can get enough friends together for that, that is).
Board games are neutral. They are just "fun", in my opinion. No dark, no gritty, no mature themes, no seriousness at attl. At least with those board games I know.

To me, that would be going back to my roots. I came from board games to TDE, where the "board game aspect" has imho completely vanished with the TDE 4th edition. The whjole rule set has become rather a simulation than a game. And the fans seem to want and to support that.

Over TDE I came to PC games via the ROA Trilogy. And now I think I'm going back one day.


You misunderstood what I meant. I don't approve Chris Avellone blindly but I think he is a better writer since I've gotten impression that he has a solid background for writing. Reading his writings is enough but, in case you want an evidence, for example, in the article I picked above, he mentions he used Morte as Falstaff to prevent the tone from getting too serious. IMO, this is different from adding a comic-relief robot or ranger. To build this kind of sense, you need to have read a certain amount of books including classic ones, which is almost minimum requirement for writers outside of gaming industry, where writing talents tend not to be appreciated.

Okay, I misunderstood it, then.

I have never had such an experience. I even tried to consciously keep myself away from so-called "classics", because I wabnted to develop my own style of writing. I never wanted to be influenced by so-called "classics", because I realized that it/they would influence my style. I never wanted to become "one of them". I just wanted to be my own.

I favour sheer creativity over everything else. But the learning process is much harder and much longer than having read in incorporated hundreds of other writing styles.

I admit that every now and then I find something I haven't even thought of. THEN, I strongly believe that I'll never be a "classic".

But being "on my own" is satisfying me. It is fun to me to develop my own style. :)

A few months ago I have begun a story which will explicitely use clichés. No new stuff at all. Only clichés.
Or that's my goal, at least. I will try my best to fulfill what all people want, cliché-wise. And I will try to do it creatively.

A fellow writer recently wrote a very enthusiastic mini-"review" over my forst 20 pages (DIN A4) I sent to her. She wriites (and she is a talented writer, having published a few books already, as far as I know) that my story is very "lively", and will be a good success for me. She believes she is able to distuinguish people who do writing as a "craft", from those who are creative. And she says that I'm one of the creative bunch.

But I don't think I'll ever be a "classic". No high hopes. I have learned to be content what I can do in terms of writing. So you'll most likely never read my works. At least not from a book shop.

Dusk
June 3rd, 2009, 15:13
@Alrik Fassbauer
Especially, when it comes to writings, quite many things have been already done so it's hard to do things in an original way. Even some people seem to think they are doing new and original things while they are absolutely not. This seems to be the same to other areas such as music/drawings and I came across quite many people complaining of more or less similar thing, means, of how some new comers don't know how they lack originality when they believe they are doing totally original things. Of course, I haven't read your work and I don't mean it is your case but it is impossible to make a completely original work, any work must be a mixture of "craft"smanship and creativity. If a writer who has his/her share of talents learns from classics, it enables him/her to take control on the ratio.

In any case, unfortunately, looking at the game industry, it is hard to come across writings impressive enough to make me analyze them while, in other mediums, I often have to wonder how a writer managed to do something. It is rather ironical to find how creators manage to do interesting things in much more traditional mediums. However, I guess I'm ranting here.

wolfing
June 3rd, 2009, 15:21
I must admit that I haven't read his books.

And I must also admit that they most likely wouldn't fit my own taste.

I rather prefer what's becoming rare & rarer today: Fantasy environments which are rather "traditional". No "dark & gritty" things in them at all.

I'm a follower of the faction of TDE players who want rather the "fairy-tale aspect" of TDE back. I even want it back in Star Wars.

I admit that my own taste is very strange and would fill only a niche. But I stand to it.

Not quite about your taste being strange and 'niche', at least I'd like to think it's not so. I also prefer 'light' fantasy. That's one of the reasons I liked Drakensang I guess. My screen can display millions of colors, why do recent RPGs think it can only display browns and grays?

kalniel
June 3rd, 2009, 16:43
It's not light fantasy, but high fantasy - and there's absolutely a place for it with me as well, but it's variety I crave the most. If most games are high then I miss the low, and if most games are low then I miss the high.

It's one of the reasons I really liked Storm of Zehir - NWN2 and Mask of the betrayer were moving more towards low fantasy, whereas D&D should be high fantasy IMHO.

Then again GRRMs books were a breath of fresh air as well as there were not many quality writers of low fantasy.