View Full Version : A thought about Knights of the Old Republic
Bateman
June 23rd, 2009, 02:27
Just started to play this game for the second time, this time I hope to finish it, and not get bored after 1/5th. So this game is meant to be set 40,000 years before the events in the movies? Interesting. So why does everything look the same then? The 30 years or so between Ep. I and Ep. IV seem to have brought more change to this "universe" than the 4 0 , 0 0 0 years before. Were George Lucas and all his advisors drunk when they decided to get into such dimensions? Or were the designers not briefed? Maybe the comics are different, I don't know.
I only finished the first planet (Taris). The "sith technicians" have uniforms like imperial officers, so has the "sith admiral" in the cut-scenes, the ones with the funny japanese hats. The ship you get looks like the direct predecessor of the millenium falcon. No development in 40,000 years it seems... :rolleyes:
Well, and the characters are dull and annoying and the good/bad thing is funny as shit at least. But I think these things have been mentioned before and that's not my main point here. Only those 40,000 years awww I keep on playing anyway, just wondering why I never read any criticism about that.
Moriendor
June 23rd, 2009, 02:57
It's "only" ~4,000 years not 40,000 ;) . But I fully agree that KotOR doesn't exactly contribute to any sense of continuity within the Star Wars universe.
I also agree with the terms "dull" and "annoying" but would not limit these terms to the characters only. Also, you forgot "boring", "repetitive", "predictable" and "generic".
JDR13
June 23rd, 2009, 03:14
Also, you forgot "boring", "repetitive", "predictable" and "generic".
Don't forget "overrated".
I have to agree with all of the above, although the story twist with the main character certainly wasn't predictable.
The fanboys will be storming this thread any minute now.....
Rithrandil
June 23rd, 2009, 03:17
I dunno, I liked it. I don't think it was TEH BEST GAME EVARSSSS but I highly enjoyed it. I always wondered about that technology bit, too, though. Is the "universe logic" that technology basically stopped developing?
txa1265
June 23rd, 2009, 03:58
u r luz3rz lol
How is that for a fanboi rant?
I like KotOR I & II ... but won't debate anything said here ;)
Prime Junta
June 23rd, 2009, 10:43
As I said in the other thread, IMO KOTOR is BioWare's best game overall so far. It has no glaring flaws, is well balanced, well written, has plenty of scope for choice, consequence, character development, and intra-party fun, and the gameplay is solid Star Wars d20.
There are some things that some BioWare games do better -- it doesn't have the breadth of BG2 in terms of character development choice or sheer quest quantity, for example -- but the same games also have severe flaws that KOTOR doesn't have.
That said, IMO BioWare is to cRPG's what Agatha Christie is to detective stories. As Raymond Chandler put it, she may not be the best writer of detective stories in the world, but she's probably the best writer of BORING detective stories. ;)
Maylander
June 23rd, 2009, 10:53
I love the KotOR games. Good story, good writing.
As for technological evolution: No matter how you twist and turn it, you'll never get anything remotely accurate in terms of evolution. The entire Star Wars universe is way off as far as technology goes (as is every sci-fi universe), simply because we can't imagine how things would evolve.
Among other things, the distances in space are way too big for "space ships" or "space travel". The very notion of flying around in space is silly. Either there's some sort of technology that will, more or less, instantly teleport us from point A to point B (highly unlikely, given the physical restrictions of the universe), or we might as well forget all about moving around in a galaxy. As long as the theory of relativity stands, there will be no space travel.
Another example is aliens. "Oooh, there has been aliens on earth!". No, there hasn't. That race would have to be roughly at the same stage in evolution, though obviously a bit ahead. If the difference is too big, they wouldn't be interested.
A few facts:
- The chance of a solar system actually having intelligent life is redicilously low, as there is a crazy list of coincidences that leads to something like that.
- The universe is almost 14 billion years old.
- If the few intelligent races that are out there are 1% either ahead or behind the human race in evolution, they're around 140 million years ahead or behind. It is completely impossible to imagine what a race with a headstart of 140 million years is capable of, but I assure you - they won't be floating around in UFOs. If they're behind us, they're still extremely primitive animals.
The list goes on and on. The chance of an alien race being at our stage in evolution, and within proximity of the earth, is so slim you could fill a whole book with 0,000..(fill a book here)..01%.
My point is: Enjoy fiction for what it is - a universe where they don't have the same rules and regulations we do. Our own universe has certain rules (especially regarding time/space) that are extremely annoying, and pretty much kills all fiction. The evolution in KotOR is certainly unlikely, but then again, the entire SW universe is highly unlikely, and will fall apart when compared to our own universe.
It's a good story, decent characters, and decent gameplay. I don't really put more into it than that.
Edit: I just have to add: Dozens of humanoid races that look more or less the same from completely different solar systems? If it's possible to accept that redicilous scenario, the lack of evolution should be no sweat.
Prime Junta
June 23rd, 2009, 11:02
Among other things, the distances in space are way too big for "space ships" or "space travel". The very notion of flying around in space is silly. Either there's some sort of technology that will, more or less, instantly teleport us from point A to point B (highly unlikely, given the physical restrictions of the universe), or we might as well forget all about moving around in a galaxy. As long as the theory of relativity stands, there will be no space travel.
Actually, some hypothetical warp drives are compatible with relativity -- or so I hear, anyway: I'm nowhere NEAR mathematically literate enough to be able to judge for myself. The idea is to warp space and move the ship through that -- relative to the warped space, the ship would be moving at sub-lightspeed, but once you un-warp it, it will have moved a longer distance. It's the same stuff that goes on in wormholes. So Star Trek's "warp factor nine" would kinda make sense.
(From where I'm at, this seems about at the same level as wormholes -- i.e., something that doesn't appear to be strictly ruled out by what we know of physics, but something that we can't say for certain is possible, and certainly haven't the faintest idea about how to do in practice.)
My point is: Enjoy fiction for what it is - a universe where they don't have the same rules and regulations we do. Our own universe has certain rules (especially regarding time/space) that are extremely annoying, and pretty much kills all fiction. The evolution in KotOR is certainly unlikely, but then again, the entire SW universe is highly unlikely, and will fall apart when compared to our own universe.
It's a good story, decent characters, and decent gameplay. I don't really put more into it than that.
Words to the wise, there.
Maylander
June 23rd, 2009, 11:20
Well, black holes (wormholes consist of black holes) are rather hard to get information about, so we can't disgard the existence of worm holes yet (or their use for space, or even time, travel). As you mentioned, it is compatible with the theory of relativity, but the formation of such holes is rather unlikely (edit: Tho perhaps it is possible to create and maintain them through technological means. A "warp drive" is therefore not ruled out yet).
Anyhow, this is a topic for Stephen Hawking, who has done quite a bit of research on such holes and formations.
Prime Junta
June 23rd, 2009, 11:38
Edit: I just have to add: Dozens of humanoid races that look more or less the same from completely different solar systems? If it's possible to accept that redicilous scenario, the lack of evolution should be no sweat.
I've actually devised a space opera setting that accounts for that little problem.
In a nutshell:
Imagine an intelligent alien species that has a personality similar to cats. I.e., solitary, patient, inquisitive, utterly self-absorbed, and liable to do whatever they damn well please. Being highly intelligent and extremely advanced, this means that each individual tends to pursue their own interests. These creatures also communicate primarily in the electromagnetic spectrum, by modulating a magnetic field they produce, a bit like some varieties of fish.
Now, suppose that one such creature discovered the Earth, and, being inquisitive, got curious about it. It spent a couple of millennia observing and doing occasional cat-experiments on the denizens. Eventually it decided that, being completely different in terms of sensory apparatus, mental make-up, and what not, that there's no way it could interact with the interesting little bipeds on the planet as it is.
So, to solve this problem, the Big Cat decided to engineer and breed a "bridge species" -- something that's able to interact both with the interesting little bipeds and the Big Cat. So it took another couple of millennia to do that. Obviously, this is a bit of a handful, even for the Big Cat, so it's a process of trial and error -- breed some, get them to build a culture, perhaps drop a few onto the Earth to see what happens, rinse, and repeat. The end result was a variety of humanoid species of various temperaments, cultures, and physical characteristics.
Then the Big Cat discovered something completely different that grabbed its interest, and left, perhaps to build a galaxy-spanning network of wormholes or something, leaving its collection of vaguely humanoid alien cultures to fend for themselves. Hey, maybe it even got killed in a horribly hyperspace engineering accident.
I've been thinking of some stories to set in this universe. Perhaps one day I'll even get around to writing them down.
JemyM
June 23rd, 2009, 12:12
As I said in the other thread, IMO KOTOR is BioWare's best game overall so far. It has no glaring flaws, is well balanced, well written, has plenty of scope for choice, consequence, character development, and intra-party fun, and the gameplay is solid Star Wars d20.
What PJ said.
In the history of RPG's I hold KOTOR1/2 to be among the better games out there in just that. It doesn't have any glaring problems that ruin the game and it's pretty solid and balanced.
The d20 system is a fun system and very fitting for a computer RPG, and KOTOR even managed to extend the d20 system to fit that of a computergame. It's nice to see when a game goes the extra few steps to create a more lasting experience in which you can actually design a character your way, with a large amount of variables to toy with.
The writing is among the best when it comes to computergames, the game deals with important philosophical questions and there are very few games that have the attention to the characterdepth of your companions that KOTOR1/2 had. KOTOR1 also have one of the most memorable plottwists that I can remember.
Sure, there are things I can complain about, like my philosophical stance on "good" and "evil" that makes the "Dark" vs "Light" theme silly to me, the max 2 companions in a party limitation, the fact that it's pointless to not only use Jedi, that the game is easily broken by exploiting some of it's broken forcepowers etc... but overall I think KOTOR is still good.
Alrik Fassbauer
June 23rd, 2009, 16:12
The popularity of KOTOR is also visible via the price.
Even on ebay, the price very often never drops under the 15 Euros level. Mostly, it is over that, sometimes even around the 20s, which is the regular price still in the shops.
Krzychu
June 23rd, 2009, 17:46
I don't know very much about the SW universe outside of the movies, but I enjoyed KotOR. The story is great, gameplay is fun, and while I felt that some of the characters were underdeveloped, most of them were still very decent. The game actually made me think about the merits of the Dark Side and the Light Side, as something more than "kill the bad guys" and "let's kill everyone". Heck, I even questioned my own actions - should I break the Jedi code, just this once? If I do, will I be able to stop? Something like that :). I also liked a lot of the dialogues (I actually know some conversations/fragments by heart, heh).
Plus, unlike in many other games, you can really enjoy being evil, if you so desire. :biggrin: Playing a goody-two-shoes is also satisfying, only you also have to worry about not falling to the Dark Side (which is cool, too).
@Bateman: Give KotOR a chance. Maybe you started on the wrong planet or something. ;) Unless it's just really not your thing...
Konjad
June 23rd, 2009, 21:03
The game actually made me think about the merits of the Dark Side and the Light Side, as something more than "kill the bad guys" and "let's kill everyone". Heck, I even questioned my own actions - should I break the Jedi code, just this once? If I do, will I be able to stop?
Just tell us what did you smoke that time so we might enjoy this experience as well ;)
BTW KotOR bored me as well, even when I forced myself to spend with it several hours. I don't know what's so good in this game. Characters are retarded, dialogues and story are boring (even if there is one nice twist in story). Quests aren't very original. And fighting is not fun as it was in Jade Empire for example. This whole game is boring. I haven't played KotOR 2 though.
Dusk
June 23rd, 2009, 21:50
I haven't played any Bioware game since this one. For better or worse, It's Star Wars. As a game themed on Star Wars universe, I don't think it's a bad game. Due to the plot twist, I think it manages to give the meaning to the extreme Light and Dark side contrast, which is also faithful to Star Wars (You know, "I'm your dad" thing). However, generally speaking, most of quests and characters are not interesting. Well, as for the characters, I think Bioware did it right with Star Wars setting since, for example, Han Solo is not known as a pinnacle of the deepest characters in movies history, though. I'm rather impressed by a trial quest but, outside of it, I cannot remember most of the quests. I ended up with playing a light side PC since I felt most of eeevul dark side options stupid. Also, playing as light side force wielder, I hit a glaring flaw in terms of gameplay. Each combat is extremely dull due to Force Wave. All of combats till the end were not challenging while the last fight is rather stupid than challenging. The last boss is almost immune to any force attacks. Of course, I let my PC have Throw Lightsaber just in case like this. However, there are no way for light side characters to recharge force power while the boss's attack was not so threating. As a result, with out decisive attack from either side, the stupid and anti-climax boss fight took almost one hour to me and this is only because I ended up with a light side force wielding character.
I'm not totally allergic to Star Wars and it could have been better if combat game play and quests are designed better. However, I found myself tired of playing Bioware games after this experience. Especially, I think I had enough of good/evil morality meter.
JDR13
June 23rd, 2009, 22:14
I I ended up with playing a light side PC since I felt most of eeevul dark side options stupid. Also, playing as light side force wielder, I hit a glaring flaw in terms of gameplay. Each combat is extremely dull due to Force Wave. All of combats till the end were not challenging while the last fight is rather stupid than challenging.
That was one of the things that killed the game for me as well. The vast majority of non-boss fights in KotOR were extremely easy. After the first 1/4 of the game, I rarely found myself being challenged in the slightest.
Dusk
June 23rd, 2009, 22:37
That was one of the things that killed the game for me as well. The vast majority of non-boss fights in KotOR were extremely easy. After the first 1/4 of the game, I rarely found myself being challenged in the slightest.
Yes, too much simplification in this area made old players run away, I guess.
I cannot speak for other people but, in my personal case, the experience made me realize that I had been playing Bioware games for RTS-style tactical combat gameplay and nostalgia of my early PnP experience. With the exact same reason may let me return to playing their games such as Dragon Age, though. It may not have PnP feel but the combat game play seems to be optimized for computer gaming. However, of course, I'm not going to jump to it on its release especially when its planned release date is somewhere near the expected release date of Windows 7.
Krzychu
June 24th, 2009, 12:07
Just tell us what did you smoke that time so we might enjoy this experience as well ;)
It's called immersion. ;) Better than any drug, I'm sure. :p
I cannot remember most of the quests
Huh, well, I have to admit, I don't either! And I did complete the game two times and had a third playthrough that I didn't finish.
About difficulty: yeah, I guess it was too easy most of the time after you left Taris, but nowadays most games seem too easy, although I don't remember what it was like back when KotOR was released.
Still, I like KotOR, consolitis or not.
Dusk
June 24th, 2009, 12:15
Still, I like KotOR, consolitis or not.
As you can see my description above, I don't think it's a bad game but, at the same time, I don't think it's so flawless as some people here seem to be claiming.
Krzychu
June 24th, 2009, 12:29
I don't think it's so flawless as some people here seem to be claiming.
Of course it isn't. Speaking for myself, I think I just liked the game enough so that when I hear "KotOR" I usually immediately think about the good stuff, and the flaws only emerge after thinking about it for a moment or two. Yeah, there are flaws, but they didn't detract from my overall experience. Basing on that, I'd still recommend it to others.
Prime Junta
June 24th, 2009, 13:34
As you can see my description above, I don't think it's a bad game but, at the same time, I don't think it's so flawless as some people here seem to be claiming.
Uh... who's claiming it's "flawless?" Here are a few quotes from this thread:
"In the history of RPG's I hold KOTOR1/2 to be among the better games out there in just that. It doesn't have any glaring problems that ruin the game and it's pretty solid and balanced."
"I dunno, I liked it. I don't think it was TEH BEST GAME EVARSSSS but I highly enjoyed it. I always wondered about that technology bit, too, though. Is the "universe logic" that technology basically stopped developing?"
"IMO KOTOR is BioWare's best game overall so far. It has no glaring flaws, is well balanced, well written, has plenty of scope for choice, consequence, character development, and intra-party fun, and the gameplay is solid Star Wars d20. ... That said, IMO BioWare is to cRPG's what Agatha Christie is to detective stories. As Raymond Chandler put it, she may not be the best writer of detective stories in the world, but she's probably the best writer of BORING detective stories."
That's hardly *flawless,* from where I'm at.
Dusk
June 24th, 2009, 14:21
Uh... who's claiming it's "flawless?"
Then, I guess it's my wording...or more precisely, my grammar mistake: While the word "flawless" is non-gradable adjective, I used it as gradable.
Thrasher
June 24th, 2009, 22:56
The suffix "-less" means without; totally and utterly, no shades of gray,
Thus flawless means without flaw or in other words "perfect".
txa1265
June 25th, 2009, 11:23
The suffix "-less" means without; totally and utterly, no shades of gray,
Thus flawless means without flaw or in other words "perfect".
Exactly ... and since there are *no* flawless games, it really is meaningless. Heck, I like Gothic 2 better, but there are *definitely* more glaring flaws in that game.
JDR13
June 25th, 2009, 12:29
Heck, I like Gothic 2 better, but there are *definitely* more glaring flaws in that game.
And that is *definitely* opinion.... not fact. ;)
Dusk
June 25th, 2009, 12:43
The suffix "-less" means without; totally and utterly, no shades of gray,
Thus flawless means without flaw or in other words "perfect".
Yes, that's what I meant in my previous post with a different expression and I know it's a stupid mistake.
And that is *definitely* opinion.... not fact. ;)
That nails it down. After all, taste differs.
txa1265
June 26th, 2009, 02:00
And that is *definitely* opinion.... not fact. ;)
I disagree - we are not talking about things like whether or not you like it, but things like poor translation, missing dialog, holes in the world, and other things that could *objectively* be called flaws.
Dusk
June 26th, 2009, 05:30
I disagree - we are not talking about things like whether or not you like it, but things like poor translation, missing dialog, holes in the world, and other things that could *objectively* be called flaws.
In that case, you are right. If you like such more polished games with fewer experimental factors, big companies with reliable financial backgrounds would be your choice. However, I think this site was mainly treating niche role-playing games since information on games like KotOR is plenty in bigger game sites. If you judge the game's quality by reducing scores from flaws without considering what the designs are intended to, there is no wonder game companies keep their winning formula, which is, I think recent tendency in the game industry. Companies like Bioware indeed polished their own style with some effort but I cannot but think of other possibilities/directions which role-playing games might have developed. Considering current surroundings, it must be difficult to make innovative role-playing games but I thought this site was supporting such developers.
However, about Risen, I don't see many innovative factors compared with old Gothic series at the moment. Guess I'd better wait. Also, I support Bioware in their attempt in introducing their RTS style combat into the major game players without reducing its complexity with Dragon Age. It is true that KotOR has some tactical elements and freedom in character builds but I don't think they kept the complexity of Baldur's Gate series as some people here seem to be insisting (although I agree that dumbing down is not a proper description considering there are some tactical choices even in its simplicity). Of course, the complexity of Baldur's Gate series has many issues and they are inexcusable even if some of they are came from AD&D rule sets. Then again, judging from what I've seen so far, I think Bioware is making efforts in optimizing it without reducing the complexity. These efforts can make people who were not happy with combat gameplay of KotOR interested in DA. A sad thing to me is that, even when taking the fact into account that I'm not a SW fan, I was not happy with the content of KotOR (and other Bioware games). Considering that Bioware don't seem to think they need to enhance their writing team, I don't think this aspect is going to be improved in DA.
PS I think English is not so complex language but I still seem to have tons of problems in dealing with its nuances.
JDR13
June 26th, 2009, 06:31
I disagree - we are not talking about things like whether or not you like it, but things like poor translation, missing dialog, holes in the world, and other things that could *objectively* be called flaws.
Well of course you have every right to disagree if you like, after all, it's part of having an opinion. It's definitely *objective* what you consider "glaring" flaws.
txa1265
June 26th, 2009, 11:27
Well of course you have every right to disagree if you like, after all, it's part of having an opinion. It's definitely *objective* what you consider "glaring" flaws.
Well, having characters that some consider charming and others consider tired cardboard cliches is clearly subjective ... but I cannot imagine that we wouldn't agree that having a certain point when you are given a choice of A or B and choosing B means the game becomes un-winnable, or having a trigger that always CTD's, or having a game that is unplayable on a large set of supposedly supported graphics cards are not examples of 'objective' flaws.
Dusk
June 26th, 2009, 12:58
Well, having characters that some consider charming and others consider tired cardboard cliches is clearly subjective
These elements are indeed subjective. However, if they are dismissed only because of that, it makes a good reason why computer games are hard to be taken as nothing more than light entertainment since these elements are not dismissed like that in reviews of novels and films. If "journalism" in game industry is like that, now wonder there are almost no signs for the content of the games to be matured despite of the huge investment on technological aspect of them. Coming to think about that, Star Wars is a product marked a period where Hollywood movies began to invest on special effects rather than on actors, isn't it? :(
JDR13
June 26th, 2009, 23:37
Well, having characters that some consider charming and others consider tired cardboard cliches is clearly subjective ... but I cannot imagine that we wouldn't agree that having a certain point when you are given a choice of A or B and choosing B means the game becomes un-winnable, or having a trigger that always CTD's, or having a game that is unplayable on a large set of supposedly supported graphics cards are not examples of 'objective' flaws.
Except that doesn't describe Gothic 2 at all for most people. I've played through the entire game twice and never experienced anything like what you're describing. The part about troubles with graphics cards is also an exaggeration, G2 had very few problems with different graphcs cards, mostly just some minor issues with older ATI cards.
Those things sound like they would fall under the category of "bugs" anyways, I thought we were discussing gameplay "flaws".
Bateman
June 27th, 2009, 23:31
It's "only" ~4,000 years not 40,000 ;) .
Oops, embarrassing :blush:
@Bateman: Give KotOR a chance. Maybe you started on the wrong planet or something. ;) Unless it's just really not your thing...
Yeah right now it's entertaining, so I forget that huge continuity-gap most of the time playing. I swallowed it, yet it makes the whole game rather unconvincing and takes some atmosphere and mystery... It's just not explainable that the game world's tech evolves much faster during the movie period (so there is actually progress in this universe).
txa1265
June 28th, 2009, 13:59
Those things sound like they would fall under the category of "bugs" anyways, I thought we were discussing gameplay "flaws".
I actually wasn't describing G2 either ... for me the only issues were translation / missing dialogue stuff.
OK, I mixed up bugs and flaws ... ;)
Relayer
June 28th, 2009, 23:33
Don't forget "overrated".
I have to agree with all of the above, although the story twist with the main character certainly wasn't predictable.
The fanboys will be storming this thread any minute now.....
I'm a huge Star Wars fan and if not for that the game wouldn't have been enjoyable at all. Story was decent, voice acting was good and the twist was great.
But overrated is right.
Combat was way too easy, skills didn't matter much (you could win most fights using the basic attacks), the game was too linear (on-rails most of the time) and there were way too many footlockers/containers with loot lying around. I must have spent 1/4 of my game opening them.
And I agree with OP about the 4000 year gap, seems like technology, fashion, architecture and language don't evolve one bit in this universe. It would have made more sense had it been say 400 years.
And what's with vibroblades? Lightsabers should go through ANYTHING.
That being said, I actually enjoyed KoToR II. It had the same fundamental flaws but the writing was richer, the characters seemed more interesting, and quests were a bit better designed (more dialogue checks too).
I wish Obsidian could get a crack at KOTOR III given what they accomplished with MoTB as long as they were given a better engine to work with. Otherwise I would almost rather have Bethesda get a crack at it and I hate Bethesda. Why? Because at least it wouldn't be on rails. Oh who am I kidding, they'd screw it up too, lol.
JDR13
June 28th, 2009, 23:43
It just goes to show- I'd rather play a good hardcore crpg anytime, regardless of bugs, than a highly polished "mainstream" RPG.
That being said, I actually enjoyed KoToR II. It had the same fundamental flaws but the writing was richer, the characters seemed more interesting, and quests were a bit better designed (more dialogue checks too).
I was so turned off by KotOR that I never even tried the sequel. I should probably consider picking it up just for the heck of it.
Thrasher
June 29th, 2009, 19:48
I too preferred KoTOR II, since it was darker, less cliched, had better writing, and more variety.
But it was definitely more buggy and unpolished.
Ubereil
June 29th, 2009, 20:03
And the combat succeeded in being even duller than in the first game...
Übereil
Thrasher
June 29th, 2009, 20:56
The boring threshold had already been crossed there...
But not as boring as letting a NWN fighter play itself to finish combat while you take the dog for walk...
JDR13
June 30th, 2009, 00:25
And the combat succeeded in being even duller than in the first game...
Seriously? Maybe I won't be picking it up after all.....
Does anyone know if that restoration patch is still being worked on?
Thrasher
June 30th, 2009, 03:06
Actually it had more pointless repetitious trash combat at the end, from what I can remember....
Cassius
June 30th, 2009, 10:55
Seriously? Maybe I won't be picking it up after all....
I found the combat in the first game completely devoid of any merit and the combat in the sequel equally pointless, so I'd say they're about the same. However, the writing and NPC interaction did keep me playing KotOR II right to the end. Whether it's worth playing depends on how highly you rate story/NPC interaction as part of the CRPG experience.
wolfing
June 30th, 2009, 15:01
I found the combat in the first game completely devoid of any merit and the combat in the sequel equally pointless, so I'd say they're about the same. However, the writing and NPC interaction did keep me playing KotOR II right to the end. Whether it's worth playing depends on how highly you rate story/NPC interaction as part of the CRPG experience.
I was enjoying Kotor 2 until about 60 or 70% of the game, then it all fell apart .
Relayer
June 30th, 2009, 17:09
It's still worth playing though if only to experience the different (and imo much better) tone from the 1st game.
To Obsidian's credit they did improve other things besides the story/writing such as the crafting system, added more skill checks than in the original game and also tweaked the influence system so your actions affect your team mates more than in the 1st game and in a less superficial way.
There was/is a fan mod that was being worked on the last few years that was supposed to add a bunch of stuff cut from the game (Obsidian was being rushed by Atari so had to ship an unpolished, practically unfinished game... nothing new), but supposedly it's been held up for bugs... someday we'll see it I suppose.
The combat system didn't bother me as much as the serious lack of any challenge. The game was a cakewalk as was the 1st (and as any Bioware/Obsidian game post BG2/IWD2).
Moriendor
June 30th, 2009, 17:20
(Obsidian was being rushed by Atari so had to ship an unpolished, practically unfinished game... nothing new)
Well, what's new for one is that Atari published KotOR 2 ;) . Seriously, it was published by LucasArts and to say that LucasArts "rushed" Obsidian is not quite correct. I don't know if things at LucasArts have changed since Jim Ward left (he used to be the head honcho for a long time and also during KotOR 2's development) but the way it used to be is that LucasArts -at least under Jim Ward- had a zero tolerance policy as far as delays are concerned. LucasArts set a date and the game had to be finished by that date. Not a day later. Jim Ward proudly and openly bragged about this practice in public. Everyone knew that. Obsidian knew exactly they were not going to get an extension. They just didn't finish the game in time. It's that simple.
Ubereil
June 30th, 2009, 20:00
The combat system didn't bother me as much as the serious lack of any challenge. The game was a cakewalk as was the 1st (and as any Bioware/Obsidian game post BG2/IWD2).
Yeah, the combat in itself wasn't so bad (they had these forms which you had to switch depending on what you were up against), it's just that after a while nothing could hit you and you killed one opponent in one master flurry. That every fight at that point was against 10-15 pepole made it worse, not better. Why? Because 10 extra pepole meant 11 extra rounds and nothing else. It was a complete waste of time.
Übereil
Thrasher
June 30th, 2009, 20:02
Flat and pointless combat.
JDR13
July 1st, 2009, 06:56
That every fight at that point was against 10-15 pepole made it worse, not better. Why? Because 10 extra pepole meant 11 extra rounds and nothing else. It was a complete waste of time.
Well at least it sounds like they increased the enemy count during battles. One of the things I didn't like about the first KotOR was how small the battles were- rarely ever more than 4-5 enemies on screen at once. They were a huge letdown after some of the majestic battles in the Infinity Engine games.
Ubereil
July 1st, 2009, 09:10
Well at least it sounds like they increased the enemy count during battles. One of the things I didn't like about the first KotOR was how small the battles were- rarely ever more than 4-5 enemies on screen at once. They were a huge letdown after some of the majestic battles in the Infinity Engine games.
Woho, battles took a minute and was completely pointless instead of taking 15 second and being completely pointless. Yay improvement!
Übereil
Relayer
July 2nd, 2009, 02:30
Well, what's new for one is that Atari published KotOR 2 ;) . Seriously, it was published by LucasArts and to say that LucasArts "rushed" Obsidian is not quite correct.
LucasArts set a date and the game had to be finished by that date. Not a day later.
Doh! I guess I was thinking about NWN2.
Still, you could say it was a rush job considering the due date was a year after the original game. How many sequels are pumped out in a year's time? (don't say "Tomb Raider", hehel). Maybe not exactly a year but close enough if I recall correctly.
Thrasher
July 2nd, 2009, 02:43
Entered "The Gates of Delirium"? ;)
Relayer
July 2nd, 2009, 03:54
Entered "The Gates of Delirium"? ;)
"Soon" :)
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