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Tan
August 16th, 2009, 22:32
It would be, if it actually entailed *doing* something -- e.g., running up to the character and giving the potion. But it doesn't work like this in any of the games we're considering -- you pop open the inventory, grab a potion, and drag it on the target's portrait, and ZING! the target drinks it, with nobody having to move.

In BG/2 you have to come near the other party member to give him an item. Not as near as hand-reach near, but still..
This adds another tactical layer to combat.




I would very much like to play a game with a more realistic inventory -- carry limits determined by what real people can actually carry

You must have in mind that we're talking mostly about superhumans here with loads of strength - but this strength also has its limits.



It's clear that DA isn't that game. In fact, I can't think of any party-based cRPG that works remotely like this. All of them are based on the fiction of an absurdly big inventory and the ability to do stuff to stuff that's not really physically possible if you think about it too hard. The party inventory just takes out some extra clicks from this fiction. IMO that's a clear improvement.

Bad design shouldn't be a point of reference. :)


Any particular reason you think BioWare will fail in this respect? I'm pretty optimistic about it myself -- after all, that sort of thing is their bread and butter; they've been doing it since there WAS a BioWare.

Because bioware mostly worked with already estabilished rulesets like d&d. But even then they managed to outrageously ruin balance by adding idiotically imbalanced items such as celestial fury in bg2. And from what I hear and read mass effect combat is... bad and easy with some weird combat mechanics. Jade Empire is more twitch based so I won't take it into consideration for DA.

Prime Junta
August 17th, 2009, 09:21
In BG/2 you have to come near the other party member to give him an item. Not as near as hand-reach near, but still..
This adds another tactical layer to combat.

Funny, I never noticed. Honestly. Not once. I was tossing potions back and forth during combat, and never once saw this happening.

You must have in mind that we're talking mostly about superhumans here with loads of strength - but this strength also has its limits.

No matter how strong you are, you would not be able to carry six suits of full plate mail and a half-dozen two-handed swords, and then cheerfully wade into a fight. They're just too bulky. And in practice, the inventory limits in all these games are so big that they're really no limits at all -- their only effect is to be an inconvenience, requiring you to shunt stuff between people.

Bad design shouldn't be a point of reference. :)

"Unrealistic" is not necessarily the same as "bad." These are games. They have different styles of gameplay. Packrat gameplay is one such style. You may like it or not, but that's due to preference.

My point is that this system is not substantively different from any BioWare cRPG: only the usability is more streamlined.

Because bioware mostly worked with already estabilished rulesets like d&d.

Which are absurdly poorly balanced to start with, especially AD&D 2nd Ed, which they used for the BG's.

But even then they managed to outrageously ruin balance by adding idiotically imbalanced items such as celestial fury in bg2. And from what I hear and read mass effect combat is... bad and easy with some weird combat mechanics. Jade Empire is more twitch based so I won't take it into consideration for DA.

Could you be more specific about what you've heard and read, and what, exactly, do you mean by "bad", "easy," and "weird combat mechanics?"

Tan
August 17th, 2009, 17:22
No, Tan -- AD&D 2nd Ed has to be the WORST balanced RPG system *ever.* I challenge you to find a PnP system that's worse. Seriously. I've played a quite a lot of them, and haven't seen anything that comes close.

Hahah, no, you're really overexaggerating it.
I found it pretty enjoying in computer versions.

At least you didn't have situations like this one:
http://www.youtube.com/watch?v=4Sd82o7rPB0

Go to 2:00 and look at the red numbers floating above the PC. ;) That's what I was talking about. If you thought I was making things up..





for example, we don't know how crits work, whether magical attacks can bypass armor, whether the no-attacks-of-opportunity thing is a base mechanic, some feats at work (cf. Dodge-Mobility-Spring Attack, or high levels of Tumble, or any of a number of other feats and skills that you can use to avoid AoO's), or something that follows from having someone with a fast weapon fight someone with a slow weapon. We don't know if the videos are actual in-game footage, or if the encounters were set up specifically to demonstrate a point.

I'm just more informed than you about dragon age so I know many things you don't.
Crits work on a percentage basis which is pretty low + a multiplayer of course. So there is no crit confirmation it seems, which is a thing I loved about d&d 3.x.

Magical attacks are not affected by armor. Because.. they're magical.

Pretty much all "feats" (talents and skills) are revealed and there's no aoo avoiding talent.

Those are in game footages.. you think they'd make a new engine to demonstrate combat? :)



What I'm sayin' is that it LOOKS like you're very determined to dislike the game, and therefore you're interpreting everything you see about it in the worst possible light. (It's pretty common behavior when it comes to high-profile games.)

It LOOKS like I know more things about DA so I know more things I dislike about it as well. :)

As to me, I'm more optimistic about DA's combat simply because BioWare has years and years of experience designing cRPG combat systems, and I find it unlikely that they would make the kind of elementary design mistakes that you so eloquently described, and I do not think the videos strongly suggest that such mistakes have been made. Of course, I'll be disappointed if it turns out that you were right all along. Won't be too long until we find out.

Watch that youtube link first. :)
Bioware is a strange company.. I think they're ok in some departments and very bad in some others. The one constant is: they think they know best and rarely listen to advices. Which, if you only take a superficial glance, may not seem so.

Prime Junta
August 17th, 2009, 18:56
Hahah, no, you're really overexaggerating it.
I found it pretty enjoying in computer versions.

In computer versions? You mean, like defeating an ancient dragon by zapping a Feeblemind at it, and then just sticking it in the side with a dagger until it keels over?

...

No, I'm not exaggerating it. Seriously. Think about dual-classing for a moment.

A fighter/mage (or kensai/wizard, of you're doing kits) of levels 9/10 will have the SAME XP as a mage of level 11.

Now, have them duel.

Hell, send them to face *ANY* challenge by themselves.

If you can think of a worse example of unbalanced game design in RPG's, I would very much like to hear it.

(After we're done with that, we can deal with the Blade bard kit and his offensive and defensive spins. Then we can deal with the God-mode cheat that is the AD&D monk. And *then* we can deal with all the kits that are so underpowered as to be near-unplayable.)

At least you didn't have situations like this one:
http://www.youtube.com/watch?v=4Sd82o7rPB0

Go to 2:00 and look at the red numbers floating above the PC. ;) That's what I was talking about. If you thought I was making things up..

I don't think you're making things up. However, I think that unless you know something dramatically more than I do, you don't know what the context of the clip is, which rules are in play, whether it's actual gameplay footage or something set up for a demo, and so on and so forth.

I'm just more informed than you about dragon age so I know many things you don't.

I'm entirely willing to believe you. I don't know all that much about it, actually -- only what I've seen in these videos and read on the Net, and I clearly haven't spent as much time at that as you have.

Crits work on a percentage basis which is pretty low + a multiplayer of course. So there is no crit confirmation it seems, which is a thing I loved about d&d 3.x.

Magical attacks are not affected by armor. Because.. they're magical.

Pretty much all "feats" (talents and skills) are revealed and there's no aoo avoiding talent.

Those are in game footages.. you think they'd make a new engine to demonstrate combat? :)

No, but I think it's quite likely they might set up an unbalanced encounter to show something off, or use some cheat mode, or something else.

It LOOKS like I know more things about DA so I know more things I dislike about it as well. :)

If you say so. Thus far, though, I have a terribly hard time disentangling the facts from your inferences, and therefore figuring out how well grounded your inferences are in the facts.

Watch that youtube link first. :)
Bioware is a strange company.. I think they're ok in some departments and very bad in some others. The one constant is: they think they know best and rarely listen to advices. Which, if you only take a superficial glance, may not seem so.

I agree. I think they're very good at producing stuff that's stable, runs well on a wide variety of platforms, and is very rich in the amount of content -- quests, character development, and so on, and that has a consistent look and feel in terms of visuals, sound, and writing.

They're not so good at cutting-edge graphics, and they're downright bad at originality -- they rarely take any kind of creative risks, their games are chock-full of cliché and stock characters, and the writing is pretty ho-hum. They're at their best when they're handed a rich, big, pre-existing palette of cliché to work with: IMO their best writing was in Jade Empire and KOTOR, and their worst when they have to make up something from scratch, and therefore only end up reusing REALLY old clichés (Mass Effect, NWN OC).

They're also pretty good at balancing very complex game systems -- Neverwinter Nights and its expansions are a particularly good example; D&D 3.0 is fiendishly rich in terms of character build options, and therefore chock-full of possible exploits, yet they've managed to computerize it without obvious dominant strategies, making the game playable and enjoyable (as enjoyable as it is, anyway, which in the case of the OC and SoU is, not very) with a very broad range of character builds. And the fact that they managed to make playable games at all out of the sick nightmarish horror that is AD&D 2nd Edition is a huge testament to their mad game-balancing skillz.

What I'm sayin', is that I find it very unlikely that DA would be dramatically WORSE than their previous stuff in terms of game balance. I don't expect much originality, and I do expect writing that occasionally slides into unintentional farce, but I also expect a solid, rich game with meaningful character development choices and tactical gameplay. Having read DA: The Stolen Throne, I also expect a good deal of plain ol' *fun* -- Gaider is clearly thrilled pink with the setting and the darkspawn are genuinely creepy, which is very promising for the overall feel of the game.

IOW, I sort of expect a similar experience as Baldur's Gate 2, clichés, clingy (elf) girlfriends and all, only without the outrageous balance problems derived from the AD&D 2nd ed. ruleset, with a slicker, more usable UI, and without the incredibly bad early game design.

And... I simply do not believe that you can draw as broad inferences are you're drawing from a few seconds of demo footage, whatever it shows.

And yeah, if they do manage to screw up the balance, I will be disappointed.

Tan
August 17th, 2009, 20:24
You're talking about player vs player balance regarding d&d. I was considering player vs environment.
While yes, the example that you provided shows that a class combo is better than another class it doesn't show the horror of having you fight against an opponent that can barely damage you with its normal attacks.
Now.. feeblemind.. it's a pretty powerful spell, isn't it? :D





I don't think you're making things up. However, I think that unless you know something dramatically more than I do, you don't know what the context of the clip is, which rules are in play, whether it's actual gameplay footage or something set up for a demo, and so on and so forth.

Wait for a moment and think - why would they show gameplay footage that actually has nothing to do with the actual game? Yeah, you could say "it's bioware!" :P But lets assume they acted genuinely.

It wasn't a hands on demo so they had no need to "adjust" the game to be more easy for casual players. It was just an excerpt of gameplay they included in the interview. I really don't get why would they want to make DA combat look bad on purpose.. But again, I don't think bioware is too clever so anything is possible.

Just a few additional notes:
From game screenshots having 30 armor is possible as well having weapons which deal 5 damage. Do the maths.






If you say so. Thus far, though, I have a terribly hard time disentangling the facts from your inferences, and therefore figuring out how well grounded your inferences are in the facts.

You know, I'm not a CNN reporter reporting about Dragon Age thus I include my point of view here and there. ;)


Oh, and we mostly don't agree with what bioware is good at and what bioware is bad at.

Prime Junta
August 17th, 2009, 20:44
You're talking about player vs player balance regarding d&d. I was considering player vs environment.

Same diff. An overpowered player is overpowered, whether it's versus the environment or other players. Having classes or class combos that are clearly way more powerful than others results in a "dominant strategy" -- i.e., they remove incentives to play anything other than them.

Compared to *that*, the occasional overpowered magic item in BG2 is chickenfeed. In fact, the single biggest balancing error that BioWare made in the BG's isn't any stupid magic item, or even the Feeblemind spell; it's the character generation system -- you can keep rolling and then reassigning the numbers until you get 18 18 18 18 3 3. And that they did fix for NWN.

While yes, the example that you provided shows that a class combo is better than another class

Not just "better." Overwhelmingly better. So much better that it's an exploit.

it doesn't show the horror of having you fight against an opponent that can barely damage you with its normal attacks.

Yes, that would be really stupid, which is why I would be extremely surprised to see that sort of thing -- on a regular basis anyway, on anything other than the easiest difficulty levels -- in DA. I just don't believe that BioWare is incompetent enough to fuck up something that basic.

Now.. feeblemind.. it's a pretty powerful spell, isn't it? :D

Yes. Unbalancingly powerful.

Wait for a moment and think - why would they show gameplay footage that actually has nothing to do with the actual game? Yeah, you could say "it's bioware!" :P But lets assume they acted genuinely.

If I was a game dev, and the marketing dude asked me for a quick video showcasing group combat, what would I do? I might just snag some snazzy-looking level, use the debugger to drop in a party, hit Record, and play for a few minutes. If my party happened to be ten levels above the area level, tough titty.

Point being, it is stupid to draw your kind of inferences from a few seconds of gameplay footage, when we know nothing about the context, background, or parameters related to that footage. We can see the UI, we can see what the combat animations look like, we can see that the AI apparently knows how to switch between different types of attacks, and that sort of thing.

But there's just not enough data to say anything at all about stuff like game balance, whether there are dominant strategies or not. For example, the "no AoO" thing might result in a situation where stab-and-run works great against certain opponents, but only if there's enough room to back away, which there might not be; a build that'll dance on the grave of one enemy might really have to struggle against another. That sort of thing happens -- is part of the point, really -- in complex games with varied challenges and lots of character development options. (The level in NWN2 OC where you had to go solo against bad-ass undead was a pretty severe example -- some builds had real trouble surviving, whereas, say, a paladin or good cleric would just breeze through.)

It wasn't a hands on demo so they had no need to "adjust" the game to be more easy for casual players. It was just an excerpt of gameplay they included in the interview. I really don't get why would they want to make DA combat look bad on purpose.. But again, I don't think bioware is too clever so anything is possible.

Just a few additional notes:
From game screenshots having 30 armor is possible as well having weapons which deal 5 damage. Do the maths.

And in D&D, it's possible to have DR20+ (Stoneskin much?), and there are weapons that do 1d3 damage. *You* do the math. Just the fact that such things exist don't say a thing about how they're used.

You know, I'm not a CNN reporter reporting about Dragon Age thus I include my point of view here and there. ;)

It's still good practice to distinguish between reporting facts and stating your interpretation of the facts. The fact that some professional journos screw up something as basic as that doesn't give us permission to do the same.

Oh, and we mostly don't agree with what bioware is good at and what bioware is bad at.

If you say so. What's your take?

Maylander
August 18th, 2009, 13:11
I just want to add that fighter/mage multiclass and kensai -> mage dualclass are possibly the most overpowered classes/kits I have ever played. You can make an Eldritch Knight fairly powerful in 3.5, but nothing like those builds. It's basically a full level Fighter with the ability to get:
- Stoneskin (can't be cast on other targets, unlike in 3.5).
- Mirror Image.
- Various anti-spell protections like Globe and Mantle.
- Spell sequencers/triggers, making them immortal when stored with the right spells.
- Timestop (!!!).
- Access to all the level 10 spells (Summon Planetar etc) and all the epic Fighter feats.
- Full spell damage and almost max amount of spells per day if needed.
- Etc, etc, etc..

While I certainly think it's fun to play, I do consider it redicilously overpowered.

JDR13
August 18th, 2009, 13:37
Depends what you mean by "full level Fighter". You couldn't advance very far as a fighter and still be able to play long enough to get level 10 spells as a Mage. You had to dual-class fairly early in BG 2 to be able to get that far in your second class.

In fact, iirc even a pure Mage didn't usually get level 10 spells until you reached the Throne of Bhaal areas.

Prime Junta
August 18th, 2009, 13:47
Depends what you mean by "full level Fighter". You couldn't advance very far as a fighter and still be able to play long enough to get level 10 spells as a Mage. You had to dual-class fairly early in BG 2 to be able to get that far in your second class.

In fact, iirc even a pure Mage didn't usually get level 10 spells until you reached the Throne of Bhaal areas.

Quoting from GameBanshee:

The experience cap in Baldur's Gate II is set to 2,950,000 for all characters, which means a Kensai that reaches level 9 will have 135000 experience points, leaving 2,815,000 experience points for the Mage part. Now, a mage requires 2,700,000 experience points to get to level 17 (in which he gets level 8 spells) and 3,000,000 experience points to get to level 18; since you can't get 3 million experience points in Baldur's Gate II, a Kensai/Mage will allow you to max your Mage part, as if you were a pure mage.

I played a kensai/mage build, and precisely because of the geometric nature of XP level cost, it was ridiculous -- I traded off maximum one level of mage to get 9 (or possibly 10, I don't remember for certain) levels of kensai. That is absurdly unbalanced.

And yes, I passed the kensai level while still pretty early in the game. Again, no surprise there, because the XP rewards go up geometrically as you proceed.

Maylander
August 18th, 2009, 13:55
You won't get 10th level spells in Shadows of Amn. They are introduced in Throne of Bhaal. 10th level spells are picked upon levelling up a character with access to 9th level spells (can be the Figher levels, doesn't have to be a Wizard level, as long as you can cast 9th level spells).

This implies that ToB is installed, in which case the maximum XP is 8.000.000, which allows a multiclassed Fighter/Mage to achieve 4 million XP of each class. The level cap for "epic levels" in BG2 is 3.000.000 xp (all classes get it at that point).

Congratulations. You now have two epic characters for the price of one, with access to all epic skills and spells for both classes. The benefit of going from 4m to 8m on a single character is almost non-existant, since it's only a few levels. However, for a fighter/mage it's not "a few levels", it's an entire epic character.

PJs example is also overpowered, but JDR is right that a 9th level melee is not a "full melee character". It's still very powerful, and practically free (135.000 xp is not a whole lot).

JDR13
August 18th, 2009, 13:57
That still doesn't allow you to get level 10 spells. (Referring to the GameBanshee quote)

Anyways, it's no different from 99% of the other RPGs out there that allow you to powergame if you follow a certain structure. It's up to the player whether or not to do that.

Prime Junta
August 18th, 2009, 14:20
That still doesn't allow you to get level 10 spells. (Referring to the GameBanshee quote)

It was about SoA, not ToB. SoA doesn't have epic-level spells. And if you continue with that build to ToB, you will get epic spells. (I did, and I did.)

Anyways, it's no different from 99% of the other RPGs out there that allow you to powergame if you follow a certain structure. It's up to the player whether or not to do that.

Of course all cRPG's with character building options have powergaming options -- as in, some character builds are more powerful than others, and someone who understands (and uses) the game system well will end up with a better character than someone who just picks skills/feats/spells/whatever at random.

The question is, how much more powerful, and which ones? In D&D 3, for example, any well-optimized single-class build is roughly as powerful as the most powerful well-optimized multi-class builds. Prestige classes can give some neat abilities, or boost the "natural" abilities of a class (Arcane Scholar of Candlekeep much?) but they don't fundamentally change the equation.

However, there aren't any obvious ways to make overwhelmingly powerful characters that leave others completely in the dust. What's more, making optimized builds of different classes is a rather a different experience every time -- for fighters, it's all about feats; for magic-users of all stripes, it's about spell selection and (secondarily) metamagic, and so on. There are gobs of roughly equally viable options to choose from and approaches to take.

Finally and most importantly, none of the D&D 3 power-builds are without weak points. Fighters don't have the tools to face magic. Magic-users don't have the tools to face magic-resistant critters. Rogues can't go toe-to-toe and hope to live. Multi-classers won't have the high-level abilities of single-class characters. And so on.

Conversely, the AD&D kensai/mage (or fighter/mage multiclass) is a jack-of-all-trades and master-of-ALL, which is something that just doesn't happen in decently balanced systems.

(And yes, that's just one example -- the Blade bard kit is almost as badly overpowered, and the monk is stupidly so.)

JDR13
August 18th, 2009, 15:03
I'm sorry, but just because one particular build can be a jack-of-all trade doesn't mean the entire system is screwed. You simply choose not to be that build if you don't want to be that powerful. It really is *that* simple. :)

Prime Junta
August 18th, 2009, 15:10
I'm sorry, but just because one particular build can be a jack-of-all trade doesn't mean the entire system is screwed. You simply choose not to be that build if you don't want to be that powerful. It really is *that* simple. :)

Tell me, JDR: if a game allowed you to buy 9 Potions Of Gain Level at 1 gp a pop, at the first shop you see, would you consider it unbalanced? Nobody's forcing you to buy them, you know, if you don't want to be that powerful.

If yes, how is this different from a character system that allows you 9 free levels, with minimal trade-offs?

If not, could you give an example of a feature that you do consider unbalancing?

JDR13
August 18th, 2009, 15:22
Tell me, JDR: if a game allowed you to buy 9 Potions Of Gain Level at 1 gp a pop, at the first shop you see, would you consider it unbalanced? Nobody's forcing you to buy them, you know, if you don't want to be that powerful.

Yeah, that's the exact same.... We're talking about a game that gives you a multitude of different options for a build, and it's unlikely that a first time player, without knowing about it beforehand, is going to choose that particular build. Even if he/she does, it doesn't guarantee a cakewalk in that game.

Even so, many people might *want* to be that powerful for a playthough anyways, whether *they* need to, or simply want to try it on a replay. It's not as if BG2 isn't a very difficult game to begin with.

Prime Junta
August 18th, 2009, 15:26
Yeah, that's the exact same.... We're talking about a game that gives you a multitude of different options for a build, and it's unlikely that a first time player, without knowing about it beforehand, is going to choose that particular build.

Okay, then: so how about my followup question? What, exactly, would you consider an unbalancing feature? I get a feeling that our perception of the term differs a quite a lot.

Even so, many people might *want* to be that powerful for a playthough anyways, whether *they* need to, or simply want to try it on a replay. It's not as if BG2 isn't a very difficult game to begin with.

My experience was that BG2 had an absolutely brutal learning curve -- most of the early quests are way above the starting party's class level and until you figure out (by trial and error) which ones are feasible, you will get hammered. Repeatedly.

JDR13
August 18th, 2009, 15:31
Okay, then: so how about my followup question? What, exactly, would you consider an unbalancing feature? I get a feeling that our perception of the term differs a quite a lot.

I get the feeling that our perception of a lot of things differ. Afa your question, are you refering specifically to BG 2 right now, or in any game in general?

*Edit* I'm gonna just assume you mean in general. An unbalancing feature to me would be when a game eventually becomes too easy no matter what class\build\etc you are, because the enemies in the game max out too early to present any challenge in the late game. Morrowind would be a perfect example of that. No matter what you do in MW, you eventually become too powerful to face any real challenge, and there's nothing you can do to avoid it.

Prime Junta
August 18th, 2009, 16:41
I get the feeling that our perception of a lot of things differ. Afa your question, are you refering specifically to BG 2 right now, or in any game in general?

Any game in general.

*Edit* I'm gonna just assume you mean in general. An unbalancing feature to me would be when a game eventually becomes too easy no matter what class\build\etc you are, because the enemies in the game max out too early to present any challenge in the late game. Morrowind would be a perfect example of that. No matter what you do in MW, you eventually become too powerful to face any real challenge, and there's nothing you can do to avoid it.

Okay, I see. So, from that POV, BG2 is not unbalanced, because the game is hard enough that it's extremely difficult to solo no matter what you do -- i.e., a single extremely powerful character in the party (i.e., you, if you powergame) doesn't make a big enough difference to overall party strength that it would make the game a cakewalk.

Yeah, that makes sense.

Except, of course, that BG2 lets you powergame the entire party -- just make ALL of them kensai/mages, with perhaps one fighter/cleric to do healing duty. I haven't actually played it this way, but I'm fairly certain that that would make the game absurdly easy. That would cause you to miss out on all of the cool intra-party stuff with the NPC's, but them's the breaks, so all but the most avid powergamers would probably not do it this way.

But I think my main point stands -- AD&D 2nd Edition is a really poorly balanced game system, and BioWare is to be commended for making several entirely playable games despite the crappy base they were working with.

txa1265
August 18th, 2009, 16:49
*Edit* I'm gonna just assume you mean in general. An unbalancing feature to me would be when a game eventually becomes too easy no matter what class\build\etc you are, because the enemies in the game max out too early to present any challenge in the late game. Morrowind would be a perfect example of that. No matter what you do in MW, you eventually become too powerful to face any real challenge, and there's nothing you can do to avoid it.

That makes me think of Two Worlds ... I revert to my old analogy for the gameplay, how I was getting destroyed handily by kittens and butterflies early on, and later how I could single-hit-kill elder dragons without breaking my stride.

Maylander
August 18th, 2009, 18:23
In Baldur's Gate 2, the XP you get scales with the size of your party (it is divided evenly between all party members). I usually run with 4-5 people, which will give you 10th level spells before reaching ToB. If you run solo or duo, you will even reach the 8.000.000 XP ToB cap before reaching the actual ToB maps.

I can't even remember the last time I reached the final in SoA without having epic feats and spells.

Tan
August 18th, 2009, 20:17
Hi guyz!

<grabs Prime Junta's collar>

You want to discuss? We'll discuss!
:D


Compared to *that*, the occasional overpowered magic item in BG2 is chickenfeed.

Ok, you clearly don't know what you're talking about here.

Lets mention celestial fury which is attainable very early in the game. What this item does? If it hits you you're *stunned* unless you make a save vs spell! This save is pretty weak for all classes.
Now, bring on your multiclassed whatever and face my single class warrior with cf in his main hand and belm in off-hand. You won't even have time to say "hi"!










If I was a game dev, and the marketing dude asked me for a quick video showcasing group combat, what would I do? I might just snag some snazzy-looking level, use the debugger to drop in a party, hit Record, and play for a few minutes. If my party happened to be ten levels above the area level, tough titty.

Yeah right.. and that's a smart thing to do? It's not. And I guess even bioware is not that dumb to make their combat look crappier on purpose.


Point being, it is stupid to draw your kind of inferences from a few seconds of gameplay footage, when we know nothing about the context, background, or parameters related to that footage. We can see the UI, we can see what the combat animations look like, we can see that the AI apparently knows how to switch between different types of attacks, and that sort of thing.

It's not a few seconds. I have watched many DA videos and seen many DA screenshots. Including those showing character level, weapon damage, armor, defense, attack etc. etc. in various combinations.


But there's just not enough data to say anything at all about stuff like game balance, whether there are dominant strategies or not. For example, the "no AoO" thing might result in a situation where stab-and-run works great against certain opponents, but only if there's enough room to back away, which there might not be

No, you have to decide if your game is going to be twitch based or not. DA is a game that is character skill driven and not pc skill driven.

Do you really want such a cheap tactic to work agains *any* opponent at all? Fights where this opponent has no chance of retaliation? I certailny don't.




And in D&D, it's possible to have DR20+ (Stoneskin much?), and there are weapons that do 1d3 damage. *You* do the math. Just the fact that such things exist don't say a thing about how they're used.

You can't compare a spell that's dispellable and has a duration and can be taken down with physical damage - with standard armor.



It's still good practice to distinguish between reporting facts and stating your interpretation of the facts. The fact that some professional journos screw up something as basic as that doesn't give us permission to do the same.

It would be neat if you stopped being so defensive about DA's combat without knowing anything about it. I can be negative and report my opinion about it because I've actually done some research about it and know how certain things work.

One thing I'm concerned about, for example, is how effective will light weapons really be? What's the incentive for me to wear light armor?

Heavy armor? It's alpha and omega. Your stamina takes a small hit but it's not nearly as punishing as it should be. Heavy armor should give a dexterity penality for example; that would make things more even.

Light weapons? I'd like to make a dual wielding guy with two short swords or daggers. How is it viable when the dual wielding talent path is actually skewed towards full sized weapons (with the 4th and last dual w. talent giving you the ability to wield a full sized weapon in your offhand). Not to mention how weak those smaller weapons are compared to long swords considering the mechanic of armors giving damage reduction.
These are questions that bioware technical designers haven't thought about enough, I believe.



If you say so. What's your take?

From 1 to 5:

Ok at art/graphics with some ridiculosities thrown in here and there (3/4); this completely disregarding the horrible graphics of NWN.
Ok at writing and story (-3); bioware actually has some writers who are able to write "separate" correctly :P.
Bad at combat mechanics and balance (-2).
Way they interact with the community; abysmal (1).
Originality and avoiding commonplaces (2).
Since BG 1 and to an extent BG2 very bad at having a world you can actually explore without being railroaded by hand (-2).
Stupid bioware fanboys who will *always* and without exception find a few idiotic reasons as to why a certain feature that bioware has decided to include/exclude is just absolutely the right thing to do! (-1).
Biowhore forums; way below 0.

Prime Junta
August 18th, 2009, 20:34
Hi guyz!

<grabs Prime Junta's collar>

You want to discuss? We'll discuss!
:D

Uncle! Uncle! You win by TKO, Tan. I don't want to discuss after all. I'll just wait until November and find out by myself. :)

Tan
August 18th, 2009, 20:43
Uncle! Uncle! You win by TKO, Tan. I don't want to discuss after all. I'll just wait until November and find out by myself. :)

<releases Prime Junta's collar>

I knew you were a nice guy and a real gentleman. :hug:

Hey, we both hope it'll be an interesting game so we can spend some time in a virtual world not thinking about anything else. :)

Maylander
August 18th, 2009, 21:56
@Tan
You would never even get to use it. The Fighter/Mage will be using Celestial Fury as well (why wouldn't he?), only he'll cast time stop as the fight is about to begin, and then massacre you before you are capable of moving.

Even if he doesn't have timestop, a Fighter/Mage has all the abilites of a Fighter, but with Spell Sequencers and Triggers trigging so many magical defences, even Celestial Fury can't harm them (especially "immunity against magical weapons" would do the trick here). He can then proceed to smack you dead with his Celestial Fury, while you are unable to A) Harm him and B) Stun him.

You can have all the overpowered items in the game. A Fighter/Mage will kill you long before you are able to use them, even if he's fighting naked. It just doesn't matter when you have such an arsenal at your disposal.

And let's not even start discussing Monks, the easiest way to be redicilously overpowered. You don't need a multiclass. You don't need items. All you need is a high level Monk.

Tan
August 18th, 2009, 22:19
@Tan
You would never even get to use it. The Fighter/Mage will be using Celestial Fury as well (why wouldn't he?), only he'll cast time stop as the fight is about to begin, and then massacre you before you are capable of moving.


You missed the point by a margin large as Jupiter's equator.

I was talking, from the start, about PvE balance. Meaning - challenging, well balanced combat. Using celestial fury makes most combat encounters trivial since opponents are perma stunned.

Btw, who said we should fight at a level at which he has time stop? It was an argument about which is more imbalanced - his class combo or this item. For it to be tested it's obvious that he shouldn't have the overpowered item as well.

JDR13
August 18th, 2009, 23:52
Okay, I see. So, from that POV, BG2 is not unbalanced, because the game is hard enough that it's extremely difficult to solo no matter what you do -- i.e., a single extremely powerful character in the party (i.e., you, if you powergame) doesn't make a big enough difference to overall party strength that it would make the game a cakewalk.

Yeah, that makes sense.

Except, of course, that BG2 lets you powergame the entire party -- just make ALL of them kensai/mages, with perhaps one fighter/cleric to do healing duty. I haven't actually played it this way, but I'm fairly certain that that would make the game absurdly easy. That would cause you to miss out on all of the cool intra-party stuff with the NPC's, but them's the breaks, so all but the most avid powergamers would probably not do it this way.

But I think my main point stands -- AD&D 2nd Edition is a really poorly balanced game system, and BioWare is to be commended for making several entirely playable games despite the crappy base they were working with.


No, I think you're missing my point.

Sure, you *could* make an entire party of kensai/mages, but that's actually an exploit that would involve knowing how to circumvent the normal start-up procedure. More of a cheat than anything, not to mention entirely *optional*.

How does that compare to a game (ie Morrowind) where you don't have the choice to be balanced/unbalanced?

Prime Junta
August 19th, 2009, 08:16
No, I think you're missing my point.

Sure, you *could* make an entire party of kensai/mages, but that's actually an exploit that would involve knowing how to circumvent the normal start-up procedure. More of a cheat than anything, not to mention entirely *optional*.

We clearly have different levels of tolerance for balance issues. I have a moderately strong compulsion to find ways to exploit the system, and if a game permits such exploits, I find it hard not to use them -- just knowing they're there sort of ruins it for me.

It's the same thing with Oblivion -- lots of people said that nobody's *forcing* you to become Arena Champion at level 1, or do all the Guild quests so you're master of all guilds -- but just knowing that I *could* sort of took the fizz out of the whole thing. Lots of people clearly don't mind, though -- it's obviously individual.

How does that compare to a game (ie Morrowind) where you don't have the choice to be balanced/unbalanced?

Oh, it's nowhere near as bad as that. From what I've heard, Two Worlds is even worse. Gothic 2 can become pretty stupid towards the end as well.

JDR13
August 19th, 2009, 08:49
We clearly have different levels of tolerance for balance issues. I have a moderately strong compulsion to find ways to exploit the system, and if a game permits such exploits, I find it hard not to use them -- just knowing they're there sort of ruins it for me.

I don't feel BG2 has any real balance issues, unless you consider the nonlinear difficulty of battles to be one. (I don't). The game is obviously exploitable though...


Gothic 2 can become pretty stupid towards the end as well.

You really need to play Night of the Raven.

Maylander
August 19th, 2009, 09:37
You missed the point by a margin large as Jupiter's equator.

I was talking, from the start, about PvE balance. Meaning - challenging, well balanced combat. Using celestial fury makes most combat encounters trivial since opponents are perma stunned.

Btw, who said we should fight at a level at which he has time stop? It was an argument about which is more imbalanced - his class combo or this item. For it to be tested it's obvious that he shouldn't have the overpowered item as well.

There are quite a few encounters, especially later in the game, that are immune to the stunning effect of Celestial Fury. There are no encounters that are immune to the overpowered Fighter/Mage.

Also, like I said, he doesn't need time stop or Celestial Fury. As soon as he's got level six spells (he'll get that at level 12), he's immune to CF, and will beat any Fighter naked with a stick.

Besides, he'll get Hold Person already at the start of the game, a spell that's fairly hard to resist early on and will do the same as CF, but ranged.

At any rate - there are several very overpowered items in BG2, no doubt about it. The worst cases are probably Celestial Fury, Carsomyr +5 The Holy Avenger and Robe of Vecna. Each of these items will cause something of an unbalance for quite a while after getting them, but none as big as simply being Fighter/Mage.

Of course, my favourite character happens to be a Fighter/Mage wearing the Robe of Vecna and wielding Celestial Fury.. :D

JDR13
August 19th, 2009, 09:56
At any rate - there are several very overpowered items in BG2, no doubt about it. The worst cases are probably Celestial Fury, Carsomyr +5 The Holy Avenger and Robe of Vecna.


Eh? No mention of Crom Faeyr? ;)

Maylander
August 19th, 2009, 10:30
Takes a lot of effort to get, and actually has fairly low output compared to several weapons. However, it does make the best off hand weapon, since it boosts the strength of the user to 25 (highest possible) - grab an excellent main hand weapon like the Flail of Ages +5, and the damage will go through the roof.

Zaleukos
August 19th, 2009, 10:45
On the whole BG2 is pretty well balanced for an RPG of that size, but the reliance on equipment (which is an artefact of the stupid 2nd edition ruleset) makes for some oddities in the power curve. Immunities to beholder rays and whatnot make such a humungous step in party power that it's silly:p

Playing with a party of home-made munchkin characters take out so much NPC interaction that I pity those who play the game that way:p

JDR13
August 19th, 2009, 11:20
I almost hate talking about Baldur's Gate sometimes because it makes me want to start playing it, and I just don't have the time :). I've been really getting the itch for BG2+ToB lately...

Zaleukos
August 19th, 2009, 11:25
I replayed it last year, and realised that they just dont make them that long any more... Starting over is a bit of a pain though as I have to overcome a pain threshold when it comes to the 2nd edition ruleset, which I loathe... I wish the Icewind Gate project had been finished successfully.

txa1265
August 19th, 2009, 11:32
I almost hate talking about Baldur's Gate sometimes because it makes me want to start playing it, and I just don't have the time :). I've been really getting the itch for BG2+ToB lately...

So true - I'm already cursing you for the whole RtCW / MohAA thing ...

... and JemyM for Unreal 2 (fortunately I already did Unreal recently and recounted it here. (http://www.gamingwithchildren.com/2008-07-30/retrospective-unreal-1998-pc-fps/))

JDR13
August 19th, 2009, 11:36
I replayed it last year, and realised that they just dont make them that long any more... Starting over is a bit of a pain though as I have to overcome a pain threshold when it comes to the 2nd edition ruleset, which I loathe... I wish the Icewind Gate project had been finished successfully.


I never mind starting over in Baldur's Gate, I actually enjoy fighting to survive during those first few levels....

What was this "Icewind Gate project" you refer to?

Maylander
August 19th, 2009, 13:59
I replay the whole BG series through BG TuTu several times per year. I still think it's an incredible series, and enjoy it greatly whenever I replay it.

JDR13
August 19th, 2009, 14:42
I replay the whole BG series through BG TuTu several times per year. I still think it's an incredible series, and enjoy it greatly whenever I replay it.

Several times per year?! As long as it takes to go through that series, I'd be sacrificing too many newer games I wouldn't have time to play.

Right now it's been about 2 years since the last time I played BG1, and almost 5 since the last time I played BG2.

Maylander
August 19th, 2009, 14:47
Because it's such a massive series, I usually fire it up during vacations, along with a few good books.

Zaleukos
August 19th, 2009, 16:37
I never mind starting over in Baldur's Gate, I actually enjoy fighting to survive during those first few levels....

What was this "Icewind Gate project" you refer to?

It's not the beginning as such that bothers me, but the ruleset that I hate:D It takes some time for me to be gripped enough by the rest of the game to overlook that.

Something like Tutu but using the Icewind Dale 2 engine (and 3rd edition rules), but as far as I know it only reached an alpha version where you needed to use the console to play at all. It would have been heaven for me since I like most aspects of BG2 except for the crappy 2nd edition rules.

I can imagine why it didnt get far though, unlike Tutu it would have required pretty major rebalancing as experience and whatnot work rather differently in the two rulesets...

On the whole I must say BG2 is one of few games that is greater than the sum of its parts, almost every individual aspect has been done better elsewhere, but the combination is still one heck of a game:)